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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.321 by root, Thu Oct 8 05:04:27 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
93
94#ifndef newSVpv_utf8
95static inline SV *
96newSVpv_utf8 (const char *s)
97{
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104}
105#endif
106
107#ifndef newSVpvn_utf8
108static inline SV *
109newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110{
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120}
121#endif
87 122
88// helper cast function, returns super class * or 0 123// helper cast function, returns super class * or 0
89template<class super> 124template<class super>
90static super * 125static super *
91is_a (attachable *at) 126is_a (attachable *at)
124 SvREFCNT_inc (self); 159 SvREFCNT_inc (self);
125 hv_clear (self); 160 hv_clear (self);
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 162 SvREFCNT_dec (self);
128 163
129 // self *must* be null now because thats sv_unmagic's job. 164 // self *must* be null now because that's sv_unmagic's job.
130 assert (!this->self); 165 assert (!this->self);
131 } 166 }
132} 167}
133 168
134void 169void
151} 186}
152 187
153void 188void
154attachable::do_destroy () 189attachable::do_destroy ()
155{ 190{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 191 INVOKE_ATTACHABLE (DESTROY, this);
157 192
158 if (cb) 193 if (cb)
159 { 194 {
160 SvREFCNT_dec (cb); 195 SvREFCNT_dec (cb);
161 cb = 0; 196 cb = 0;
162 } 197 }
163 198
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 199 mortals.push_back (this);
168} 200}
169 201
170void 202void
171attachable::destroy () 203attachable::destroy ()
173 if (destroyed ()) 205 if (destroyed ())
174 return; 206 return;
175 207
176 flags |= F_DESTROYED; 208 flags |= F_DESTROYED;
177 do_destroy (); 209 do_destroy ();
210 sever_self ();
178} 211}
179 212
180void 213void
181attachable::check_mortals () 214attachable::check_mortals ()
182{ 215{
186 { 219 {
187 if (i >= mortals.size ()) 220 if (i >= mortals.size ())
188 { 221 {
189 i = 0; 222 i = 0;
190 223
191 if (mortals.size () > 1000) 224 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
193 240
194 break; 241 break;
195 } 242 }
196 243
197 attachable *obj = mortals [i]; 244 attachable *obj = mortals [i];
198 245
199 obj->refcnt_chk (); // unborrow from perl, if necessary 246#if 0
200 247 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 248 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
250 obj->sever_self ();
251 }
252#endif
253
254 if (obj->refcnt)
255 {
205 ++i; // further delay freeing 256 ++i; // further delay freeing
206 257
207 if (!(i & 0x3ff)) 258 if (!(i & 0x3ff))
208 break; 259 break;
209 } 260 }
210 else 261 else
211 { 262 {
212 mortals.erase (i); 263 mortals.erase (i);
264 obj->sever_self ();
213 delete obj; 265 delete obj;
214 } 266 }
215 } 267 }
216} 268}
217 269
270void
271attachable::set_key (const char *key, const char *value, bool is_utf8)
272{
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280}
281
218attachable & 282attachable &
219attachable::operator =(const attachable &src) 283attachable::operator =(const attachable &src)
220{ 284{
221 //if (self || cb) 285 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 287
224 attach = src.attach; 288 attach = src.attach;
225 return *this; 289 return *this;
226} 290}
227 291
292template<typename T>
293static bool
294find_backref (void *ptr, T *obj)
295{
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306}
307
308// for debugging, find "live" objects containing this ptr
309void
310find_backref (void *ptr)
311{
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323}
324
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 326
230static SV * 327static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 329{
233 SV *sv; 330 SV *sv;
234 331
235 if (!ptr) 332 if (!ptr)
236 return &PL_sv_undef; 333 return newSV (0);
237 334
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 337}
241 338
260 357
261static SV * 358static SV *
262newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
263{ 360{
264 if (!obj) 361 if (!obj)
265 return &PL_sv_undef; 362 return newSV (0);
266 363
267 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
268 { 368 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 370
272 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 374 }
275 else 375 else
276 { 376 {
277 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
305 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
306 406
307 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
308} 408}
309 409
310static long 410static long noinline
311SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
312{ 412{
313 if (SvOK (sv)) 413 if (SvOK (sv))
314 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
315 else 415 else
316 return 0; 416 return 0;
317} 417}
318 418
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
342 443
343inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
345 446
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
349inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
350{ 453{
351 char buf[128]; 454 SV *sv = newSV (0);
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 500
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 503
384template<class T> 504template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 506
387template<int N> 507template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 509
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
396inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
397{ 523{
398 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 526}
403 527
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 529
423 break; 547 break;
424 548
425 case DT_STRING: 549 case DT_STRING:
426 { 550 {
427 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 553 }
430 break; 554 break;
431 555
432 case DT_DATA: 556 case DT_DATA:
433 { 557 {
434 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
437 } 561 }
438 break; 562 break;
439 563
440 case DT_OBJECT: 564 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 607 va_end (ap);
484 608
485 return sv; 609 return sv;
486} 610}
487 611
488static SV * 612// typemap support, mostly to avoid excessive inlining
489newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
490{ 616{
491 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
492 621
493 va_list ap; 622template<class object>
494 va_start (ap, type); 623static void noinline
495 624cf_obj_ornull_to (SV *arg, object *&var)
496 switch (type) 625{
626 if (SvOK (arg))
497 { 627 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 } 631 }
512 632 else
513 va_end (ap); 633 var = 0;
514
515 return sv;
516} 634}
517 635
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 637
520SV * 638SV *
526 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
527} 645}
528 646
529///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
530 648
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 649void
587cfperl_init () 650cfperl_init ()
588{ 651{
652 extern char **environ;
653
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 655 perl = perl_alloc ();
591 perl_construct (perl); 656 perl_construct (perl);
592 657
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 659
595 char *argv[] = { 660 const char *argv[] = {
596 "", 661 settings.argv [0],
597 "-e" 662 "-e0"
598 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();"
601 "require cf;"
602 }; 663 };
603 664
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
605 { 667 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
608 } 670 }
609}
610 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
611void cfperl_main () 690cfperl_main ()
612{ 691{
613 dSP; 692 dSP;
614 693
615 PUSHMARK (SP); 694 PUSHMARK (SP);
616 PUTBACK; 695 PUTBACK;
620void 699void
621attachable::instantiate () 700attachable::instantiate ()
622{ 701{
623 if (attach) 702 if (attach)
624 { 703 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 705 attach = 0;
627 } 706 }
628} 707}
629 708
630void 709void
631attachable::reattach () 710attachable::reattach ()
632{ 711{
633 optimise (); 712 optimise ();
634 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
636} 715}
637 716
638static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 719# include "eventinc.h"
641# undef def 720# undef def
642}; 721};
643 722
644#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645 724
646static void 725static void noinline
647gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648{ 727{
649 // event must be in array 728 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
651 { 730 {
683} 762}
684 763
685void 764void
686global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 766{
688 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
689} 768}
690 769
691void 770void
692object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 772{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 774 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 776
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 779 }
701 780
737{ 816{
738 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
740} 819}
741 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
742bool 871bool
743attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
744{ 873{
745 data_type dt; 874 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 875
750 // callback call ordering should be: 876 // callback call ordering should be:
751 // 1. per-object callback 877 // 1. per-object callback
752 // 2. per-class object 878 // 2. per-class object
753 // 3. per-type callback 879 // 3. per-type callback
757 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
758 884
759 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 886 if (!callbacks)
761 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
762 891
763 CALL_BEGIN (3); 892 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 895
801} 930}
802 931
803SV * 932SV *
804cfperl_result (int idx) 933cfperl_result (int idx)
805{ 934{
806 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 936 if (!av)
808 return &PL_sv_undef; 937 return &PL_sv_undef;
809 938
810 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 940 if (!sv)
825{ 954{
826 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
827} 956}
828 957
829///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
830 979
831void 980void
832cfperl_emergency_save () 981cfperl_emergency_save ()
833{ 982{
834 CALL_BEGIN (0); 983 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
837} 1076}
838 1077
839maptile * 1078maptile *
840maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
841{ 1080{
842 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
843 CALL_ARG (path); 1082 CALL_ARG (path);
844 CALL_ARG (origin); 1083 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1085
847 maptile *retval; 1086 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1088
854 CALL_END; 1089 CALL_END;
855 1090
856 return retval; 1091 return retval;
857} 1092}
858 1093
859maptile * 1094maptile *
860maptile::find_async (const char *path, maptile *origin) 1095maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1096{
862 CALL_BEGIN (2); 1097 CALL_BEGIN (3);
863 CALL_ARG (path); 1098 CALL_ARG (path);
864 CALL_ARG (origin); 1099 CALL_ARG (origin);
1100 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1102
867 maptile *retval; 1103 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1104 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1105
874 CALL_END; 1106 CALL_END;
875 1107
876 return retval; 1108 return retval;
877} 1109}
880maptile::do_load_sync () 1112maptile::do_load_sync ()
881{ 1113{
882 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
883 CALL_ARG (this); 1115 CALL_ARG (this);
884 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
885 CALL_END;
886}
887
888void
889maptile::change_all_map_light (int change)
890{
891 CALL_BEGIN (1);
892 CALL_ARG (change);
893 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
894 CALL_END; 1117 CALL_END;
895} 1118}
896 1119
897void 1120void
898object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
905 CALL_ARG (exit); 1128 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1130 CALL_END;
908} 1131}
909 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
910///////////////////////////////////////////////////////////////////////////// 1193/////////////////////////////////////////////////////////////////////////////
911 1194
912struct EventAPI *watcher_base::GEventAPI; 1195struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1196struct CoroAPI *coroapi::GCoroAPI;
914 1197
915int coroapi::cede_counter;
916
917static void iw_dispatch (pe_event *ev)
918{
919 iw *w = (iw *)ev->ext_data;
920 w->call (*w);
921}
922
923void 1198void
924iw::alloc () 1199coroapi::do_cede_to_tick ()
925{ 1200{
926 pe = GEventAPI->new_idle (0, 0); 1201 cede_pending = 0;
927 1202 cede ();
928 WaREENTRANT_off (pe);
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1203}
932 1204
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1205void
940iow::alloc () 1206coroapi::wait_for_tick ()
941{ 1207{
942 pe = GEventAPI->new_io (0, 0); 1208 CALL_BEGIN (0);
943 1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
944 WaREENTRANT_off (pe); 1210 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950} 1211}
951 1212
952void 1213void
953iow::fd (int fd) 1214coroapi::wait_for_tick_begin ()
954{ 1215{
955 pe->fd = fd; 1216 CALL_BEGIN (0);
956} 1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
957 1218 CALL_END;
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1219}
963 1220
964void 1221void
965iow::poll (int events) 1222iow::poll (int events)
966{ 1223{
967 if (pe->poll != events) 1224 if (events != this->events)
968 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1227 if (active) stop ();
970 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1229 if (active) start ();
972 } 1230 }
973} 1231}
974 1232
975void 1233static void
976_connect_to_perl () 1234_connect_to_perl ()
977{ 1235{
978 stash_cf = gv_stashpv ("cf" , 1); 1236 stash_cf = gv_stashpv ("cf", 1);
979 1237
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1248
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1253
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1256 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1257 cb_player = get_av ("cf::CB_PLAYER", 1);
997 cb_client = get_av ("cf::CB_CLIENT", 1); 1258 cb_client = get_av ("cf::CB_CLIENT", 1);
998 cb_type = get_av ("cf::CB_TYPE" , 1); 1259 cb_type = get_av ("cf::CB_TYPE" , 1);
999 cb_map = get_av ("cf::CB_MAP" , 1); 1260 cb_map = get_av ("cf::CB_MAP" , 1);
1261
1262 av_reflect = get_av ("cf::REFLECT" , 1);
1000} 1263}
1001 1264
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1265MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1266
1004BOOT: 1267BOOT:
1005{ 1268{
1269 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1270 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1271
1006 _connect_to_perl (); 1272 _connect_to_perl ();
1007 1273
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1274 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1275
1276 //{
1277 // require_pv ("Time::HiRes");
1278 //
1279 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1280 // if (!svp) croak ("Time::HiRes is required");
1281 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1282 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1283 //}
1012 1284
1013 static const struct { 1285 static const struct {
1014 const char *name; 1286 const char *name;
1015 IV iv; 1287 IV iv;
1016 } *civ, const_iv[] = { 1288 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1289# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1290 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1291 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1292
1021 const_iv (llevMonster) 1293 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1294
1295 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1296
1023 const_iv (MAX_TIME) 1297 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1298 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1299
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1300 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1301 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1302 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1303 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1304 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1305 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1306
1137 const_iv (NUM_SUBTYPES) 1307 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1308 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1309 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1310 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1311 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1312 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1313 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1314 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1315 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1316 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1317 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1318 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1319 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1320 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1321 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1322 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1323 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1324 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1325 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1326 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1327 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1328 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1329 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1330 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1331 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1332 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1333 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1334 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1335 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1138 1336
1139 const_iv (ST_BD_BUILD) 1337 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1338
1142 const_iv (ST_MAT_FLOOR) 1339 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1340 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1341
1146 const_iv (AT_PHYSICAL) 1342 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1343 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1344 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1345 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1346 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1347 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1348 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1349
1173 const_iv (WEAP_HIT) 1350 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1351 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1352 const_iv (WEAP_BLUD)
1182 1353
1183 const_iv (FLAG_ALIVE) 1354 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1355 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1356 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1357 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1358 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1359 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1360 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1361 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1362 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1363 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1365 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1366 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1367 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1368 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1369 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1370 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1371 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1372 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1373 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1374 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1375 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1376 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1377 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1378 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1379 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1380
1381 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1382 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1383 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1384 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1385 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1386 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1387
1388 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1389 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1390
1391 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1392
1393 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1394 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1395 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1396 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1397 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1398 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1399 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1400 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1401 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1402 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1403 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1404 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1405 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1406 const_iv (SP_MAGIC_MAPPING)
1407 const_iv (SP_MAGIC_WALL)
1408 const_iv (SP_DESTRUCTION)
1409 const_iv (SP_PERCEIVE_SELF)
1410 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1411 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1412 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1413 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1414 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1415 const_iv (SP_EARTH_TO_DUST)
1315 1416 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1417 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1418 const_iv (SP_CURSE)
1419 const_iv (SP_SUMMON_MONSTER)
1420 const_iv (SP_CHARGING)
1421 const_iv (SP_POLYMORPH)
1422 const_iv (SP_ALCHEMY)
1423 const_iv (SP_REMOVE_CURSE)
1424 const_iv (SP_IDENTIFY)
1425 const_iv (SP_DETECTION)
1426 const_iv (SP_MOOD_CHANGE)
1427 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1428 const_iv (SP_SWARM)
1429 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1430 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1431 const_iv (SP_CREATE_MISSILE)
1432 const_iv (SP_CONSECRATE)
1433 const_iv (SP_ANIMATE_WEAPON)
1434 const_iv (SP_LIGHT)
1435 const_iv (SP_CHANGE_MAP_LIGHT)
1436 const_iv (SP_FAERY_FIRE)
1437 const_iv (SP_CAUSE_DISEASE)
1438 const_iv (SP_AURA)
1439 const_iv (SP_TOWN_PORTAL)
1440 const_iv (SP_PARTY_SPELL)
1441
1442 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1443 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1444 const_iv (F_LOCKED)
1325 1445
1326 const_iv (F_BUY) 1446 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1447
1330 const_iv (P_BLOCKSVIEW) 1448 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1449 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1450
1339 const_iv (UP_OBJ_INSERT) 1451 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1452
1344 const_iv (INS_NO_MERGE) 1453 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1454 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1455
1351 const_iv (WILL_APPLY_HANDLE) 1456 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1457 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1458
1357 const_iv (SAVE_MODE) 1459 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1460
1360 const_iv (M_PAPER) 1461 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1462 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1463 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1464 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1465
1375 const_iv (SK_EXP_ADD_SKILL) 1466 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1467 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1468
1381 const_iv (SK_LOCKPICKING) 1469 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1470 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1471 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1472 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1473 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1474 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1475 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1476 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1477 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1478 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1479 const_iv (SK_POISON_NAIL)
1422 1480
1423 const_iv (SOUND_NEW_PLAYER) 1481 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1482 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1483 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1484 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1485 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1486 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1487
1448 const_iv (PREFER_LOW) 1488 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1489
1451 const_iv (ATNR_PHYSICAL) 1490 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1491 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1492 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1493 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1494 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1495 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1496 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1497
1478 const_iv (MAP_IN_MEMORY) 1498 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1499 const_iv (MAP_INACTIVE)
1482 1500
1483 const_iv (KLASS_ATTACHABLE) 1501 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1502 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1503
1490 const_iv (CS_QUERY_YESNO) 1504 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1505
1494 const_iv (ST_DEAD) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1507
1499 const_iv (ST_CHANGE_CLASS) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1509
1501 const_iv (IO_HEADER) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1511
1505 // random map generator 1512 // random map generator
1506 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1515
1514 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1519
1524 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1522
1527 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1525
1526 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1527 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1528 };
1530 1529
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1530 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1531 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1532
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1551 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1552 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 } 1553 }
1555} 1554}
1556 1555
1556void _gv_clear (SV *gv)
1557 CODE:
1558 assert (SvTYPE (gv) == SVt_PVGV);
1559# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1560 f (GvGP (gv)->gp_form);
1561 f (GvGP (gv)->gp_io);
1562 f (GvGP (gv)->gp_sv);
1563 f (GvGP (gv)->gp_av);
1564 f (GvGP (gv)->gp_hv);
1565 f (GvGP (gv)->gp_cv);
1566 GvCVGEN (gv) = 0;
1567 GvMULTI_off (gv);
1568# undef f
1569
1557void _connect_to_perl () 1570void _connect_to_perl ()
1558 1571
1572void _recalc_want ()
1573
1574# not used by default anymore
1559void _global_reattach () 1575void _global_reattach ()
1560 CODE: 1576 CODE:
1561{ 1577{
1562 // reattach to all attachable objects in the game. 1578 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1579 for_all_clients (ns)
1564 ns->reattach (); 1580 ns->reattach ();
1565 1581
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1582 for_all_objects (op)
1574 op->reattach (); 1583 op->reattach ();
1575} 1584}
1576 1585
1586# support function for map-world.ext
1587void _quantise (SV *data_sv, SV *plt_sv)
1588 CODE:
1589{
1590 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1591 croak ("_quantise called with invalid agruments");
1592
1593 plt_sv = SvRV (plt_sv);
1594 SV **plt = AvARRAY (plt_sv);
1595 int plt_count = AvFILL (plt_sv) + 1;
1596
1597 STRLEN len;
1598 char *data = SvPVbyte (data_sv, len);
1599 char *dst = data;
1600
1601 while (len >= 3)
1602 {
1603 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1604 {
1605 char *val = SvPVX (*val_sv);
1606
1607 if (val [0] == data [0]
1608 && val [1] == data [1]
1609 && val [2] == data [2])
1610 {
1611 *dst++ = val [3];
1612 goto next;
1613 }
1614 }
1615
1616 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1617 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1618 dst - SvPVX (data_sv), len);
1619
1620 next:
1621 data += 3;
1622 len -= 3;
1623 }
1624
1625 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1626}
1627
1628void init_anim ()
1629
1630void init_globals ()
1631
1632void init_experience ()
1633
1634void init_attackmess ()
1635
1636void init_dynamic ()
1637
1638void load_settings ()
1639
1640void load_materials ()
1641
1642void init_uuid ()
1643 CODE:
1644 UUID::init ();
1645
1646void init_signals ()
1647
1648void init_commands ()
1649
1650void init_skills ()
1651
1652void init_beforeplay ()
1653
1654void evthread_start (int aiofd)
1655
1656void cede_to_tick ()
1657 CODE:
1658 coroapi::cede_to_tick ();
1659
1660NV till_tick ()
1661 CODE:
1662 RETVAL = SvNVX (sv_next_tick) - now ();
1663 OUTPUT:
1664 RETVAL
1665
1666int tick_inhibit ()
1667 CODE:
1668 RETVAL = tick_inhibit;
1669 OUTPUT:
1670 RETVAL
1671
1672void tick_inhibit_inc ()
1673 CODE:
1674 ++tick_inhibit;
1675
1676void tick_inhibit_dec ()
1677 CODE:
1678 if (!--tick_inhibit)
1679 if (tick_pending)
1680 {
1681 ev_async_send (EV_DEFAULT, &tick_watcher);
1682 coroapi::cede ();
1683 }
1684
1685void server_tick ()
1686 CODE:
1687{
1688 NOW = ev_now (EV_DEFAULT);
1689 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1690 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1691 runtime = SvNVX (sv_runtime);
1692
1693 server_tick ();
1694
1695 NOW = ev_time ();
1696 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1697 runtime += TICK;
1698 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1699}
1700
1577NV floor (NV x) 1701NV floor (NV x)
1578 1702
1579NV ceil (NV x) 1703NV ceil (NV x)
1580 1704
1581NV rndm (...) 1705NV rndm (...)
1706 ALIAS:
1707 rmg_rndm = 1
1582 CODE: 1708 CODE:
1709{
1710 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1711 switch (items)
1584 { 1712 {
1585 case 0: RETVAL = rndm (); break; 1713 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1714 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1715 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1716 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1717 }
1718}
1590 OUTPUT: 1719 OUTPUT:
1591 RETVAL 1720 RETVAL
1592 1721
1593void server_tick () 1722NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1723 CODE:
1595 runtime = SvNVx (sv_runtime); 1724 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1725 OUTPUT:
1726 RETVAL
1597 1727
1728NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1729 CODE:
1730 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1731 OUTPUT:
1732 RETVAL
1733
1734void weaken (...)
1735 PROTOTYPE: @
1736 CODE:
1737 while (items > 0)
1738 sv_rvweaken (ST (--items));
1739
1598void 1740void
1599LOG (int level, char *msg) 1741log_backtrace (utf8_string msg)
1742
1743void
1744LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1745 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1746 C_ARGS: flags, "%s", msg
1602 1747
1603char *path_combine (char *base, char *path) 1748octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1605 1750
1606char *path_combine_and_normalize (char *base, char *path) 1751octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1752 PROTOTYPE: $$
1608 1753
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1754void
1618sub_generation_inc () 1755sub_generation_inc ()
1619 CODE: 1756 CODE:
1620 PL_sub_generation++; 1757 PL_sub_generation++;
1621 1758
1622char * 1759const_octet_string
1623mapdir () 1760mapdir ()
1624 PROTOTYPE: 1761 PROTOTYPE:
1625 ALIAS: 1762 ALIAS:
1626 mapdir = 0 1763 mapdir = 0
1627 uniquedir = 1 1764 uniquedir = 1
1643 } 1780 }
1644 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1645 1782
1646void abort () 1783void abort ()
1647 1784
1785void reset_signals ()
1786
1648void fork_abort (char *cause = "cf::fork_abort") 1787void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1788
1650void cleanup (const char *cause, bool make_core = false) 1789void cleanup (const_octet_string cause, bool make_core = false)
1651 1790
1652void emergency_save () 1791void emergency_save ()
1653 1792
1654void _exit (int status = EXIT_SUCCESS) 1793void _exit (int status = EXIT_SUCCESS)
1655 1794
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1795#if _POSIX_MEMLOCK
1663 1796
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1797int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1798 INIT:
1799#if __GLIBC__
1800 mallopt (M_TOP_PAD, 1024 * 1024);
1801 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1802 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1803 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1804#endif
1665 1805
1666int munlockall () 1806int munlockall ()
1667 1807
1668#endif 1808#endif
1669 1809
1810int
1811malloc_trim (IV pad = 0)
1812
1813void
1814mallinfo ()
1815 PPCODE:
1816{
1817#if __GLIBC__
1818 struct mallinfo mai = mallinfo ();
1819 EXTEND (SP, 10*2);
1820 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1821 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1822 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1823 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1824 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1825 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1827 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1828 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1829 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1830#endif
1831 EXTEND (SP, 5*2);
1832 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1833 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1834 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1835 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1836 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1837}
1838
1670int find_animation (char *text) 1839int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1840 PROTOTYPE: $
1672 1841
1673int random_roll (int min, int max, object *op, int goodbad); 1842int random_roll (int min, int max, object *op, int goodbad);
1674 1843
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1844const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1845
1677int 1846int
1678exp_to_level (val64 exp) 1847exp_to_level (val64 exp)
1679 CODE: 1848 CODE:
1680{ 1849{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1880 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1881 else
1713 XSRETURN_UNDEF; 1882 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1883 OUTPUT: RETVAL
1715 1884
1885UUID
1886uuid_cur ()
1887 CODE:
1888 RETVAL = UUID::cur;
1889 OUTPUT:
1890 RETVAL
1891
1892UUID
1893uuid_gen ()
1894 CODE:
1895 RETVAL = UUID::gen ();
1896 OUTPUT:
1897 RETVAL
1898
1899val64
1900uuid_seq (UUID uuid)
1901 CODE:
1902 RETVAL = uuid.seq;
1903 OUTPUT:
1904 RETVAL
1905
1906UUID
1907uuid_str (val64 seq)
1908 CODE:
1909 RETVAL.seq = seq;
1910 OUTPUT:
1911 RETVAL
1912
1913void
1914coin_names ()
1915 PPCODE:
1916 EXTEND (SP, NUM_COINS);
1917 for (int i = 0; i < NUM_COINS; ++i)
1918 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1919
1920void
1921coin_archetypes ()
1922 PPCODE:
1923 EXTEND (SP, NUM_COINS);
1924 for (int i = 0; i < NUM_COINS; ++i)
1925 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1926
1927bool
1928load_resource_file_ (octet_string filename)
1929
1930void
1931fix_weight ()
1932
1716MODULE = cf PACKAGE = cf::attachable 1933MODULE = cf PACKAGE = cf::attachable
1717 1934
1718int 1935int
1719valid (SV *obj) 1936valid (SV *obj)
1720 CODE: 1937 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1938 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1939 OUTPUT:
1723 RETVAL 1940 RETVAL
1941
1942void
1943debug_trace (attachable *obj, bool on = true)
1944 CODE:
1945 obj->flags &= ~attachable::F_DEBUG_TRACE;
1946 if (on)
1947 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1948
1725int mortals_size () 1949int mortals_size ()
1726 CODE: 1950 CODE:
1727 RETVAL = attachable::mortals.size (); 1951 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1952 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1954#object *mortals (U32 index)
1731# CODE: 1955# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1956# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1957# OUTPUT: RETVAL
1734 1958
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1959INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1960
1737MODULE = cf PACKAGE = cf::global 1961MODULE = cf PACKAGE = cf::global
1738 1962
1739int invoke (SV *klass, int event, ...) 1963int invoke (SV *klass, int event, ...)
1740 CODE: 1964 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1968 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1969 OUTPUT: RETVAL
1746 1970
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1971MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1972
1749INCLUDE: $PERL genacc object ../include/object.h | 1973INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1974
1751int invoke (object *op, int event, ...) 1975int invoke (object *op, int event, ...)
1752 CODE: 1976 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1977 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1978 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 2000object *actives (U32 index)
1777 CODE: 2001 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 2002 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1780 2004
2005int mortals_size ()
2006 CODE:
2007 RETVAL = attachable::mortals.size ();
2008 OUTPUT: RETVAL
2009
2010const char *slot_use_name (U32 slot)
2011 ALIAS:
2012 slot_nonuse_name = 1
2013 CODE:
2014{
2015 if (slot >= NUM_BODY_LOCATIONS)
2016 croak ("body slot index out of range");
2017
2018 switch (ix)
2019 {
2020 case 0: RETVAL = body_locations[slot].use_name; break;
2021 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2022 }
2023}
2024 OUTPUT:
2025 RETVAL
2026
1781# missing properties 2027# missing properties
1782 2028
1783object *head (object *op) 2029object *head (object *op)
1784 PROTOTYPE: $ 2030 PROTOTYPE: $
1785 CODE: 2031 CODE:
1786 RETVAL = op->head_ (); 2032 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1794 2034
1795void 2035void
1796inv (object *obj) 2036inv (object *obj)
1797 PROTOTYPE: $ 2037 PROTOTYPE: $
1798 PPCODE: 2038 PPCODE:
1799{ 2039{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 2040 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 2041 XPUSHs (sv_2mortal (to_sv (o)));
1803} 2042}
1804 2043
1805void 2044void
1806set_animation (object *op, int idx) 2045set_animation (object *op, int idx)
1811num_animations (object *op) 2050num_animations (object *op)
1812 CODE: 2051 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 2052 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1815 2054
2055int slot_info (object *op, UV slot, int value = 0)
2056 ALIAS:
2057 slot_used = 1
2058 CODE:
2059{
2060 if (slot >= NUM_BODY_LOCATIONS)
2061 croak ("body slot index out of range");
2062
2063 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2064
2065 if (items > 2)
2066 if (ix)
2067 op->slot[slot].used = value;
2068 else
2069 op->slot[slot].info = value;
2070}
2071 OUTPUT:
2072 RETVAL
2073
1816object *find_best_object_match (object *op, const char *match) 2074object *find_best_object_match (object *op, utf8_string match)
1817 2075
1818object *find_marked_object (object *op) 2076object *find_marked_object (object *op)
1819 2077
1820int need_identify (object *obj); 2078int need_identify (object *obj);
1821 2079
1833 2091
1834void apply_below (object *op) 2092void apply_below (object *op)
1835 CODE: 2093 CODE:
1836 player_apply_below (op); 2094 player_apply_below (op);
1837 2095
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 2096int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 2097
1856int pay_item (object *op, object *buyer) 2098int pay_item (object *op, object *buyer)
1857 CODE: 2099 CODE:
1858 RETVAL = pay_for_item (op, buyer); 2100 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 2105 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1865 2107
1866void pay_player (object *op, uint64 amount) 2108void pay_player (object *op, uint64 amount)
1867 2109
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2110val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2111
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2112int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2113
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2114void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2115 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2116 do_learn_spell (op, sp, special_prayer);
1875 2117
1876void forget_spell (object *op, object *sp) 2118void forget_spell (object *op, object *sp)
1877 CODE: 2119 CODE:
1878 do_forget_spell (op, query_name (sp)); 2120 do_forget_spell (op, query_name (sp));
1879 2121
1880object *check_for_spell (object *op, char *spellname) 2122object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2123 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2124 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2125 OUTPUT: RETVAL
1884 2126
1885int query_money (object *op) 2127int query_money (object *op)
1894 2136
1895void drop (object *who, object *op) 2137void drop (object *who, object *op)
1896 2138
1897void pick_up (object *who, object *op) 2139void pick_up (object *who, object *op)
1898 2140
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2141void update_object (object *op, int action)
1902 2142
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2143void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2144
1907void player_lvl_adj (object *who, object *skill = 0) 2145void player_lvl_adj (object *who, object *skill = 0)
1908 2146
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2147int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2148
1911int calc_skill_exp (object *who, object *op, object *skill); 2149int calc_skill_exp (object *who, object *op, object *skill);
1912 2150
1913void push_button (object *op); 2151void push_button (object *op, object *originator);
1914 2152
1915void use_trigger (object *op); 2153void use_trigger (object *op, object *originator);
1916 2154
1917void add_button_link (object *button, maptile *map, int connected); 2155void handle_apply_yield (object *op);
1918 2156
1919void remove_button_link (object *op); 2157int convert_item (object *item, object *converter);
1920 2158
1921 2159
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2160MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2161
1926# no clean way to get an object from an archetype - stupid idiotic 2162# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2163# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2164
1929object *new (const char *archetype = 0) 2165object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2166 PROTOTYPE: ;$
1931 CODE: 2167 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2168 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2169 OUTPUT:
1934 RETVAL 2170 RETVAL
1935 2171
2172object *find_object (U32 tag)
2173
2174# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2175object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2176 PROTOTYPE: $$$$$$
1938 CODE: 2177 CODE:
1939{ 2178{
1940 int unused_type; 2179 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2180}
1943 2181
1944# syntatic sugar for easier use in event callbacks. 2182shstr
1945const char *options (object *op) 2183object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2184
1951player *contr (object *op) 2185void
1952 CODE: 2186object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2187
1956const char *get_ob_key_value (object *op, const char *key) 2188void
1957 2189object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2190
1960object *get_nearest_player (object *ob) 2191object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2192 ALIAS: nearest_player = 0
1962 PREINIT: 2193 PREINIT:
1963 extern object *get_nearest_player (object *); 2194 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2196void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2197 PROTOTYPE: $$;$
1967 PPCODE: 2198 PPCODE:
1968{ 2199{
1969 rv_vector rv; 2200 rv_vector rv;
2201
2202 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2203 get_rangevector (ob, other, &rv, flags);
2204 SPAGAIN;
2205
1971 EXTEND (SP, 5); 2206 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2207 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2208 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2209 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2210 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2211 PUSHs (to_sv (rv.part));
1977} 2212}
1978 2213
1979bool on_same_map_as (object *ob, object *other) 2214bool on_same_map_as (object *ob, object *other)
1980 CODE: 2215 CODE:
1981 RETVAL = on_same_map (ob, other); 2216 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2217 OUTPUT: RETVAL
1983 2218
1984const char * 2219const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2220base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2221 CODE:
1987 RETVAL = query_base_name (op, plural); 2222 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2223 OUTPUT: RETVAL
1989 2224
1990object *decrease_ob_nr (object *op, unsigned long i) 2225# return the tail of an object, excluding itself
2226void
2227tail (object *op)
2228 PPCODE:
2229 while ((op = op->more))
2230 XPUSHs (sv_2mortal (to_sv (op)));
1991 2231
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2232MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2233
1994player *player (object *op) 2234player *player (object *op)
1995 CODE: 2235 CODE:
1996 RETVAL = op->contr; 2236 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2237 OUTPUT: RETVAL
1998 2238
2239bool move_player (object *op, int dir)
2240
1999void check_score (object *op) 2241void check_score (object *op)
2000 2242
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2243void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2244 CODE:
2003 new_draw_info (flags, 0, op, txt); 2245 new_draw_info (flags, 0, op, txt);
2004 2246
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2247void kill_player (object *op)
2021 2248
2249void esrv_send_item (object *pl, object *item)
2250
2022void esrv_update_item (object *op, int what, object *item) 2251void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2252 C_ARGS: what, pl, item
2024 2253
2025void clear_los (object *op) 2254void esrv_del_item (object *pl, int tag)
2255 C_ARGS: pl->contr, tag
2026 2256
2027int command_summon (object *op, char *params) 2257int command_summon (object *op, utf8_string params)
2028 2258
2029int command_arrest (object *op, char *params) 2259int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2260
2035 2261
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2262MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2263
2038INCLUDE: $PERL genacc player ../include/player.h | 2264INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2265
2040int invoke (player *pl, int event, ...) 2266int invoke (player *pl, int event, ...)
2041 CODE: 2267 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2268 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2279 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2280 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2281 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2282 pl->orig_stats = pl->ob->stats;
2057 2283
2058void cf_player_move (player *pl, int dir) 2284# should only be temporary
2285void esrv_new_player (player *pl)
2059 2286
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2287#d# TODO: replace by blocked_los accessor, fix code using this
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066
2067bool 2288bool
2068cell_visible (player *pl, int dx, int dy) 2289cell_visible (player *pl, int dx, int dy)
2069 CODE: 2290 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2291 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2071 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2072 OUTPUT: 2292 OUTPUT:
2073 RETVAL 2293 RETVAL
2074 2294
2075void 2295void
2076send (player *pl, SV *packet) 2296send (player *pl, SV *packet)
2077 CODE: 2297 CODE:
2078{ 2298{
2079 STRLEN len; 2299 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2300 char *buf = SvPVbyte (packet, len);
2081 2301
2302 if (len > MAXSOCKBUF)
2303 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2304 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2305 pl->ns->send_packet (buf, len);
2084} 2306}
2085
2086int
2087listening (player *pl, int new_value = -1)
2088 CODE:
2089 RETVAL = pl->listening;
2090 if (new_value >= 0)
2091 pl->listening = new_value;
2092 OUTPUT:
2093 RETVAL
2094 2307
2095void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2308void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2096 PROTOTYPE: $;$$$ 2309 PROTOTYPE: $;$$$
2097 PPCODE: 2310 PPCODE:
2098 if (GIMME_V != G_VOID) 2311 if (GIMME_V != G_VOID)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2336 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2337 OUTPUT: RETVAL
2125 2338
2126SV *registry (maptile *map) 2339SV *registry (maptile *map)
2127 2340
2341void
2342find_tagged_objects (maptile *map, utf8_string tag = 0)
2343 PPCODE:
2344{
2345 if (!map->spaces)
2346 XSRETURN_EMPTY;
2347
2348 if (tag)
2349 {
2350 shstr_cmp tag_ (tag);
2351
2352 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2353 for (object *op = ms->bot; op; op = op->above)
2354 if (op->tag == tag_)
2355 XPUSHs (sv_2mortal (to_sv (op)));
2356 }
2357 else
2358 {
2359 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2360 for (object *op = ms->bot; op; op = op->above)
2361 if (op->tag)
2362 XPUSHs (sv_2mortal (to_sv (op)));
2363 }
2364}
2365
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2366INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2367
2368void
2369adjust_daylight ()
2370 CODE:
2371 maptile::adjust_daylight ();
2372
2373int
2374outdoor_darkness (int darkness = 0)
2375 CODE:
2376 RETVAL = maptile::outdoor_darkness;
2377 if (items)
2378 maptile::outdoor_darkness = darkness;
2379 OUTPUT:
2380 RETVAL
2129 2381
2130void 2382void
2131maptile::instantiate () 2383maptile::instantiate ()
2132 2384
2133maptile *new () 2385maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2401 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2402 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2403 }
2152 2404
2153void 2405void
2154maptile::set_regiondata (SV *data, SV *plt) 2406maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2407 CODE:
2156{ 2408{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2410 croak ("maptile::add_underlay: palette must be arrayref");
2411
2412 palette = SvRV (palette);
2413
2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2416
2417 for (int x = 0; x < THIS->width; ++x)
2418 for (int y = 0; y < THIS->height; ++y)
2419 {
2420 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2421 if (op->flag [FLAG_IS_FLOOR])
2422 goto skip_space;
2423
2424 {
2425 int offs = offset + y * stride + x;
2426 if (IN_RANGE_EXC (offs, 0, idxlen))
2427 {
2428 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2429 {
2430 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2431 ob->flag [FLAG_NO_MAP_SAVE] = true;
2432 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2433
2434 if (ob->randomitems)
2435 {
2436 if (!ob->above)
2437 {
2438 ob->create_treasure (ob->randomitems);
2439
2440 for (object *op = ob->above; op; op = op->above)
2441 op->flag [FLAG_NO_MAP_SAVE] = true;
2442 }
2443
2444 ob->randomitems = 0;
2445 }
2446 }
2447 }
2448 }
2449
2450 skip_space: ;
2451 }
2452}
2453
2454void
2455maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2456 CODE:
2457{
2458 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2459 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2460
2160 AV *av = (AV *)SvRV (plt); 2461 palette = SvRV (palette);
2161 2462
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2463 STRLEN idxlen;
2464 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2465
2466 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2467 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2468
2164 for (int i = av_len (av) + 1; i--; ) 2469 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2470 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2471
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2472 for (int y = 0; y < THIS->height; ++y)
2473 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2474
2475 sfree (THIS->regions, THIS->size ());
2476 delete [] THIS->regionmap;
2477
2478 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2479 THIS->regionmap = regionmap;
2169} 2480}
2170 2481
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2482void
2483maptile::create_region_treasure ()
2484 CODE:
2485 for (int x = 0; x < THIS->width; ++x)
2486 for (int y = 0; y < THIS->height; ++y)
2487 {
2488 region *rgn = THIS->region (x, y);
2489
2490 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2491 if (object *op = THIS->at (x, y).top)
2492 if (rgn->treasure && rndm () < rgn->treasure_density)
2493 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2494 }
2172 2495
2173int out_of_map (maptile *map, int x, int y) 2496int out_of_map (maptile *map, int x, int y)
2174 2497
2175void 2498void
2176trigger (maptile *map, long connection, bool state = true) 2499find_link (maptile *map, shstr_tmp connection)
2177 CODE:
2178 activate_connection (map, connection, state);
2179
2180void
2181get_connection (maptile *map, long connection)
2182 PPCODE: 2500 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2501 if (oblinkpt *obp = map->find_link (connection))
2184 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2502 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2503 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2504
2195void 2505void
2196get_map_flags (maptile *map, int x, int y) 2506get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2507 PPCODE:
2198{ 2508{
2199 maptile *nmap = 0; 2509 maptile *nmap = 0;
2200 I16 nx = 0, ny = 0; 2510 I16 nx = 0, ny = 0;
2511
2512 PUTBACK;
2201 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2513 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2202 2515
2203 EXTEND (SP, 4); 2516 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2517 PUSHs (sv_2mortal (newSViv (flags)));
2205 2518
2206 if (GIMME_V == G_ARRAY) 2519 if (GIMME_V == G_ARRAY)
2207 { 2520 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2521 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2522 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2523 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2524 }
2212} 2525}
2213 2526
2527mapspace *
2528ms (maptile *map, unsigned int x, unsigned int y)
2529 PROTOTYPE: $$$
2530 CODE:
2531{
2532 maptile *nmap = 0;
2533 I16 nx, ny;
2534
2535 PUTBACK;
2536 get_map_flags (map, &nmap, x, y, &nx, &ny);
2537 SPAGAIN;
2538
2539 if (!nmap)
2540 XSRETURN_UNDEF;
2541
2542 RETVAL = &nmap->at (nx, ny);
2543}
2544 OUTPUT:
2545 RETVAL
2546
2214void 2547void
2215at (maptile *map, unsigned int x, unsigned int y) 2548at (maptile *map, unsigned int x, unsigned int y)
2216 PROTOTYPE: $$$ 2549 PROTOTYPE: $$$
2217 PPCODE: 2550 PPCODE:
2218{ 2551{
2219 object *o;
2220 maptile *nmap = 0; 2552 maptile *nmap = 0;
2221 I16 nx, ny; 2553 I16 nx, ny;
2222 2554
2555 PUTBACK;
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2556 get_map_flags (map, &nmap, x, y, &nx, &ny);
2557 SPAGAIN;
2224 2558
2225 if (nmap) 2559 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2560 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2561 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2562}
2229 2563
2230SV * 2564SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2565bot_at (maptile *map, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2566 PROTOTYPE: $$$
2233 ALIAS: 2567 ALIAS:
2234 top_at = 1 2568 top_at = 1
2235 flags_at = 2 2569 flags_at = 2
2236 light_at = 3 2570 light_at = 3
2237 move_block_at = 4 2571 move_block_at = 4
2238 move_slow_at = 5 2572 move_slow_at = 5
2239 move_on_at = 6 2573 move_on_at = 6
2240 move_off_at = 7 2574 move_off_at = 7
2241 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2575 CODE:
2576{
2577 sint16 nx = x;
2578 sint16 ny = y;
2579
2580 if (!xy_normalise (map, nx, ny))
2581 XSRETURN_UNDEF;
2582
2583 mapspace &ms = map->at (nx, ny);
2584
2585 ms.update ();
2586
2244 switch (ix) 2587 switch (ix)
2245 { 2588 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2589 case 0: RETVAL = to_sv (ms.bot ); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2590 case 1: RETVAL = to_sv (ms.top ); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2591 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2592 case 3: RETVAL = newSViv (ms.light ); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2593 case 4: RETVAL = newSVuv (ms.move_block); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2594 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2595 case 6: RETVAL = newSVuv (ms.move_on ); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2596 case 7: RETVAL = newSVuv (ms.move_off ); break;
2254 } 2597 }
2598}
2255 OUTPUT: RETVAL 2599 OUTPUT: RETVAL
2256 2600
2257void fix_walls (maptile *map, int x, int y) 2601void fix_walls (maptile *map, int x, int y)
2258 2602
2259void fix_walls_around (maptile *map, int x, int y) 2603void fix_walls_around (maptile *map, int x, int y)
2260 2604
2261# worst xs function of my life 2605# worst xs function of my life
2262bool 2606bool
2263_create_random_map (\ 2607_create_random_map (\
2264 maptile *self,\ 2608 maptile *self,\
2265 char *wallstyle,\ 2609 utf8_string wallstyle,\
2266 char *wall_name,\ 2610 utf8_string wall_name,\
2267 char *floorstyle,\ 2611 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2612 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2613 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2614 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2615 utf8_string doorstyle,\
2272 char *decorstyle,\ 2616 utf8_string decorstyle,\
2273 char *origin_map,\ 2617 utf8_string origin_map,\
2274 char *final_map,\ 2618 utf8_string final_map,\
2275 char *exitstyle,\ 2619 utf8_string exitstyle,\
2276 char *this_map,\ 2620 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2621 utf8_string exit_on_final_map,\
2278 int xsize,\ 2622 int xsize,\
2279 int ysize,\ 2623 int ysize,\
2280 int expand2x,\ 2624 int expand2x,\
2281 int layoutoptions1,\ 2625 int layoutoptions1,\
2282 int layoutoptions2,\ 2626 int layoutoptions2,\
2295 val64 total_map_hp,\ 2639 val64 total_map_hp,\
2296 int map_layout_style,\ 2640 int map_layout_style,\
2297 int treasureoptions,\ 2641 int treasureoptions,\
2298 int symmetry_used,\ 2642 int symmetry_used,\
2299 region *region,\ 2643 region *region,\
2300 char *custom\ 2644 utf8_string custom\
2301) 2645)
2302 CODE: 2646 CODE:
2303{ 2647{
2304 random_map_params rmp; 2648 random_map_params rmp;
2305 2649
2332 rmp.decoroptions = decoroptions; 2676 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2677 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2678 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2679 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2680 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2681 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2682 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2683 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2684 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2685 rmp.region = region;
2342 rmp.custom = custom; 2686 rmp.custom = custom;
2344 RETVAL = self->generate_random_map (&rmp); 2688 RETVAL = self->generate_random_map (&rmp);
2345} 2689}
2346 OUTPUT: 2690 OUTPUT:
2347 RETVAL 2691 RETVAL
2348 2692
2693MODULE = cf PACKAGE = cf::mapspace
2694
2695INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2696
2349MODULE = cf PACKAGE = cf::arch 2697MODULE = cf PACKAGE = cf::arch
2350 2698
2351archetype *find (const char *name) 2699int archetypes_size ()
2352 CODE: 2700 CODE:
2353 RETVAL = archetype::find (name); 2701 RETVAL = archetypes.size ();
2354 OUTPUT: 2702 OUTPUT: RETVAL
2355 RETVAL
2356 2703
2357archetype *first() 2704archetype *archetypes (U32 index)
2358 PROTOTYPE: 2705 CODE:
2359 CODE: 2706 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2707 OUTPUT: RETVAL
2708
2709object *instantiate (archetype *arch)
2710 CODE:
2711 RETVAL = arch_to_object (arch);
2712 OUTPUT:
2361 OUTPUT: RETVAL 2713 RETVAL
2362 2714
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2715INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2716
2365MODULE = cf PACKAGE = cf::party 2717MODULE = cf PACKAGE = cf::party
2366 2718
2367partylist *first () 2719partylist *first ()
2368 PROTOTYPE: 2720 PROTOTYPE:
2369 CODE: 2721 CODE:
2370 RETVAL = get_firstparty (); 2722 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2723 OUTPUT: RETVAL
2372 2724
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2725INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2726
2375MODULE = cf PACKAGE = cf::region 2727MODULE = cf PACKAGE = cf::region
2376 2728
2377region *first () 2729void
2378 PROTOTYPE: 2730list ()
2379 CODE: 2731 PPCODE:
2380 RETVAL = first_region; 2732 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2733 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2734
2383region *find (char *name) 2735region *find (utf8_string name)
2384 PROTOTYPE: $ 2736 PROTOTYPE: $
2385 CODE: 2737 CODE:
2386 RETVAL = region::find (name); 2738 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2739 OUTPUT: RETVAL
2388 2740
2741int specificity (region *rgn)
2742 CODE:
2743 RETVAL = 0;
2744 while (rgn = rgn->parent)
2745 RETVAL++;
2746 OUTPUT: RETVAL
2747
2389INCLUDE: $PERL genacc region ../include/map.h | 2748INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2749
2391MODULE = cf PACKAGE = cf::living 2750MODULE = cf PACKAGE = cf::living
2392 2751
2393INCLUDE: $PERL genacc living ../include/living.h | 2752INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2753
2395MODULE = cf PACKAGE = cf::settings 2754MODULE = cf PACKAGE = cf::settings
2396 2755
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2756INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2757
2399MODULE = cf PACKAGE = cf::client 2758MODULE = cf PACKAGE = cf::client
2400 2759
2401INCLUDE: $PERL genacc client ../include/client.h | 2760INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2761
2403int invoke (client *ns, int event, ...) 2762int invoke (client *ns, int event, ...)
2404 CODE: 2763 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2764 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2765 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2781 CODE:
2423{ 2782{
2424 STRLEN len; 2783 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2784 char *buf = SvPVbyte (packet, len);
2426 2785
2786 if (len > MAXSOCKBUF)
2787 {
2788 // ugly
2789 if (THIS->pl)
2790 THIS->pl->failmsg ("[packet too long for client]");
2791 }
2792 else
2427 THIS->send_packet (buf, len); 2793 THIS->send_packet (buf, len);
2428} 2794}
2429 2795
2796faceidx
2797client::need_face (utf8_string name, int pri = 0)
2798 CODE:
2799 RETVAL = face_find (name, 0);
2800 if (RETVAL)
2801 {
2802 THIS->send_face (RETVAL, pri);
2803 THIS->flush_fx ();
2804 }
2805 OUTPUT:
2806 RETVAL
2807
2808int
2809client::fx_want (int idx, int value = -1)
2810 CODE:
2811 if (0 < idx && idx < FT_NUM)
2812 {
2813 RETVAL = THIS->fx_want [idx];
2814 if (items > 2)
2815 THIS->fx_want [idx] = value;
2816 }
2817 else
2818 RETVAL = 0;
2819 OUTPUT:
2820 RETVAL
2821
2822MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2823
2824faceidx sound_find (utf8_string name)
2825
2826void sound_set (utf8_string str, faceidx face)
2827
2828# dire hack
2829void old_sound_index (int idx, faceidx face)
2830 CODE:
2831 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2832 old_sound_index [idx] = face;
2833
2834MODULE = cf PACKAGE = cf::face PREFIX = face_
2835
2836#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2837
2838faceidx face_find (utf8_string name, faceidx defidx = 0)
2839
2840faceidx alloc (utf8_string name)
2841 CODE:
2842{
2843 do
2844 {
2845 RETVAL = faces.size ();
2846 faces.resize (RETVAL + 1);
2847 }
2848 while (!RETVAL); // crude way to leave index 0
2849
2850 faces [RETVAL].name = name;
2851 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2852
2853 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2854 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2855}
2856 OUTPUT: RETVAL
2857
2858void set_type (faceidx idx, int value)
2859 ALIAS:
2860 set_type = 0
2861 set_visibility = 1
2862 set_magicmap = 2
2863 set_smooth = 3
2864 set_smoothlevel = 4
2865 CODE:
2866 faceinfo *f = face_info (idx); assert (f);
2867 switch (ix)
2868 {
2869 case 0: f->type = value; break;
2870 case 1: f->visibility = value; break;
2871 case 2: f->magicmap = value; break;
2872 case 3: f->smooth = value; break;
2873 case 4: f->smoothlevel = value; break;
2874 }
2875
2876void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2877 CODE:
2878{
2879 faceinfo *f = face_info (idx); assert (f);
2880 facedata *d = &(faceset ? f->data64 : f->data32);
2881 sv_to (data, d->data);
2882 STRLEN clen;
2883 char *cdata = SvPVbyte (chksum, clen);
2884 clen = min (CHKSUM_SIZE, clen);
2885
2886 if (memcmp (d->chksum, cdata, clen))
2887 {
2888 memcpy (d->chksum, cdata, clen);
2889
2890 // invalidate existing client face info
2891 for_all_clients (ns)
2892 if (ns->faceset == faceset)
2893 {
2894 ns->faces_sent [idx] = false;
2895 ns->force_newmap = true;
2896 }
2897 }
2898}
2899
2900int get_data_size (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = d->data.size ();
2905 OUTPUT:
2906 RETVAL
2907
2908SV *get_chksum (faceidx idx, int faceset = 0)
2909 CODE:
2910 facedata *d = face_data (idx, faceset);
2911 if (!d) XSRETURN_UNDEF;
2912 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2913 OUTPUT:
2914 RETVAL
2915
2916SV *get_data (faceidx idx, int faceset = 0)
2917 CODE:
2918 facedata *d = face_data (idx, faceset);
2919 if (!d) XSRETURN_UNDEF;
2920 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2921 OUTPUT:
2922 RETVAL
2923
2924void invalidate (faceidx idx)
2925 CODE:
2926 for_all_clients (ns)
2927 {
2928 ns->faces_sent [idx] = false;
2929 ns->force_newmap = true;
2930 }
2931
2932void invalidate_all ()
2933 CODE:
2934 for_all_clients (ns)
2935 {
2936 ns->faces_sent.reset ();
2937 ns->force_newmap = true;
2938 }
2939
2940MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2941
2942#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2943
2944animidx anim_find (utf8_string name)
2945 CODE:
2946 RETVAL = animation::find (name).number;
2947 OUTPUT: RETVAL
2948
2949animidx set (utf8_string name, SV *frames, int facings = 1)
2950 CODE:
2951{
2952 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2953 croak ("frames must be an arrayref");
2954
2955 AV *av = (AV *)SvRV (frames);
2956
2957 animation *anim = &animation::find (name);
2958 if (anim->number)
2959 {
2960 anim->resize (av_len (av) + 1);
2961 anim->facings = facings;
2962 }
2963 else
2964 anim = &animation::create (name, av_len (av) + 1, facings);
2965
2966 for (int i = 0; i < anim->num_animations; ++i)
2967 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2968}
2969 OUTPUT: RETVAL
2970
2971void invalidate_all ()
2972 CODE:
2973 for_all_clients (ns)
2974 ns->anims_sent.reset ();
2975
2976MODULE = cf PACKAGE = cf::object::freezer
2977
2978INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2979
2980SV *
2981new (char *klass)
2982 CODE:
2983 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2984 OUTPUT: RETVAL
2985
2986void
2987DESTROY (SV *sv)
2988 CODE:
2989 object_freezer *self;
2990 sv_to (sv, self);
2991 delete self;
2992
2993MODULE = cf PACKAGE = cf::object::thawer
2994
2995INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2996
2997SV *
2998new_from_file (char *klass, octet_string path)
2999 CODE:
3000 object_thawer *f = new object_thawer (path);
3001 if (!*f)
3002 {
3003 delete f;
3004 XSRETURN_UNDEF;
3005 }
3006 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3007 OUTPUT: RETVAL
3008
3009void
3010DESTROY (SV *sv)
3011 CODE:
3012 object_thawer *self;
3013 sv_to (sv, self);
3014 delete self;
3015
3016void
3017extract_tags (object_thawer *self)
3018 PPCODE:
3019 while (self->kw != KW_EOF)
3020 {
3021 PUTBACK;
3022 coroapi::cede_to_tick ();
3023 SPAGAIN;
3024
3025 if (self->kw == KW_tag)
3026 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3027
3028 self->skip ();
3029 }
3030

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