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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.332 by root, Fri Nov 6 13:21:20 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
87 129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
124 SvREFCNT_inc (self); 166 SvREFCNT_inc (self);
125 hv_clear (self); 167 hv_clear (self);
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 169 SvREFCNT_dec (self);
128 170
129 // self *must* be null now because thats sv_unmagic's job. 171 // self *must* be null now because that's sv_unmagic's job.
130 assert (!this->self); 172 assert (!this->self);
131 } 173 }
132} 174}
133 175
134void 176void
151} 193}
152 194
153void 195void
154attachable::do_destroy () 196attachable::do_destroy ()
155{ 197{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
157 199
158 if (cb) 200 if (cb)
159 { 201 {
160 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
161 cb = 0; 203 cb = 0;
162 } 204 }
163 205
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 206 mortals.push_back (this);
168} 207}
169 208
170void 209void
171attachable::destroy () 210attachable::destroy ()
173 if (destroyed ()) 212 if (destroyed ())
174 return; 213 return;
175 214
176 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
177 do_destroy (); 216 do_destroy ();
217 sever_self ();
178} 218}
179 219
180void 220void
181attachable::check_mortals () 221attachable::check_mortals ()
182{ 222{
186 { 226 {
187 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
188 { 228 {
189 i = 0; 229 i = 0;
190 230
191 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
193 247
194 break; 248 break;
195 } 249 }
196 250
197 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
198 252
199 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
200 254 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 255 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
205 ++i; // further delay freeing 263 ++i; // further delay freeing
206 264
207 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
208 break; 266 break;
209 } 267 }
210 else 268 else
211 { 269 {
212 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
213 delete obj; 272 delete obj;
214 } 273 }
215 } 274 }
216} 275}
217 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
218attachable & 289attachable &
219attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
220{ 291{
221 //if (self || cb) 292 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 294
224 attach = src.attach; 295 attach = src.attach;
225 return *this; 296 return *this;
226} 297}
227 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 333
230static SV * 334static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 336{
233 SV *sv; 337 SV *sv;
234 338
235 if (!ptr) 339 if (!ptr)
236 return &PL_sv_undef; 340 return newSV (0);
237 341
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 344}
241 345
260 364
261static SV * 365static SV *
262newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
263{ 367{
264 if (!obj) 368 if (!obj)
265 return &PL_sv_undef; 369 return newSV (0);
266 370
267 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
268 { 375 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 377
272 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 381 }
275 else 382 else
276 { 383 {
277 SV *sv = newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
281 388
282 return sv; 389 return sv;
283 } 390 }
284} 391}
285 392
393#if 0 // unused
286static void 394static void
287clearSVptr (SV *sv) 395clearSVptr (SV *sv)
288{ 396{
289 if (SvROK (sv)) 397 if (SvROK (sv))
290 sv = SvRV (sv); 398 sv = SvRV (sv);
291 399
292 hv_clear ((HV *)sv); 400 hv_clear ((HV *)sv);
293 sv_unmagic (sv, PERL_MAGIC_ext); 401 sv_unmagic (sv, PERL_MAGIC_ext);
294} 402}
403#endif
295 404
296static long 405static long
297SvPTR (SV *sv, const char *klass) 406SvPTR (SV *sv, const char *klass)
298{ 407{
299 if (!sv_derived_from (sv, klass)) 408 if (!sv_derived_from (sv, klass))
305 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 414 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
306 415
307 return (long)mg->mg_ptr; 416 return (long)mg->mg_ptr;
308} 417}
309 418
310static long 419static long noinline
311SvPTR_ornull (SV *sv, const char *klass) 420SvPTR_ornull (SV *sv, const char *klass)
312{ 421{
313 if (SvOK (sv)) 422 if (SvOK (sv))
314 return SvPTR (sv, klass); 423 return SvPTR (sv, klass);
315 else 424 else
316 return 0; 425 return 0;
317} 426}
318 427
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 428inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 429inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 430inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 431inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 432inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 433inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 434inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 443inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 444inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 445inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 446inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 447inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
448inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 449inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 450inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
451inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
342 452
343inline SV *to_sv (object & v) { return to_sv (&v); } 453inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 454inline SV *to_sv (living & v) { return to_sv (&v); }
345 455
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 456inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 457inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 458
459inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
460
349inline SV *to_sv (UUID v) 461inline SV *to_sv (dynbuf * v)
350{ 462{
351 char buf[128]; 463 SV *sv = newSV (0);
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 464
465 sv_upgrade (sv, SVt_PV);
466 SvGROW (sv, v->size () + 1);
467 SvPOK_only (sv);
468 v->linearise (SvPVX (sv));
469 SvCUR_set (sv, v->size ());
470 *SvEND (sv) = 0;
471
472 return sv;
473}
474
475inline SV *to_sv (dynbuf_text * v)
476{
477 SV *sv = to_sv (static_cast<dynbuf *> (v));
478 SvUTF8_on (sv);
479 return sv;
480}
481
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 482inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 483inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 488inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 491inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 492inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 493inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 494inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 495inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 496inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 497inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 498inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 499inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 500inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 501inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
502inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 503inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 504inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 505inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
506inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
507inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
508inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 509
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 510//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 511inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 512
384template<class T> 513template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 514inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 515
387template<int N> 516template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 517inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 518
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 519inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 520inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 521inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 522inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 523
524inline void sv_to (SV *sv, std::string &v)
525{
526 STRLEN len;
527 char *data = SvPVbyte (sv, len);
528 v.assign (data, len);
529}
530
396inline void sv_to (SV *sv, UUID &v) 531inline void sv_to (SV *sv, UUID &v)
397{ 532{
398 unsigned int version; 533 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 534 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 535}
403 536
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 537inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 538
423 break; 556 break;
424 557
425 case DT_STRING: 558 case DT_STRING:
426 { 559 {
427 char *str = (char *)va_arg (ap, const char *); 560 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 561 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 562 }
430 break; 563 break;
431 564
432 case DT_DATA: 565 case DT_DATA:
433 { 566 {
434 char *str = (char *)va_arg (ap, const void *); 567 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 568 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 569 sv = str ? newSVpv (str, len) : newSV (0);
437 } 570 }
438 break; 571 break;
439 572
440 case DT_OBJECT: 573 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 574 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 616 va_end (ap);
484 617
485 return sv; 618 return sv;
486} 619}
487 620
488static SV * 621// typemap support, mostly to avoid excessive inlining
489newSVcfapi (int type, ...) 622template<class type>
623static void noinline
624cf_obj_to (SV *arg, type &var)
490{ 625{
491 SV *sv; 626 sv_to (arg, var);
627 if (!var)
628 croak ("must not pass invalid/null cf_obj here");
629}
492 630
493 va_list ap; 631template<class object>
494 va_start (ap, type); 632static void noinline
495 633cf_obj_ornull_to (SV *arg, object *&var)
496 switch (type) 634{
635 if (SvOK (arg))
497 { 636 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 637 sv_to (arg, var);
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 638 if (!var)
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 639 croak ("unable to convert perl object to C++ object");
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 } 640 }
512 641 else
513 va_end (ap); 642 var = 0;
514
515 return sv;
516} 643}
517 644
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 645//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 646
520SV * 647SV *
526 return newRV_inc ((SV *)ext->cb); 653 return newRV_inc ((SV *)ext->cb);
527} 654}
528 655
529///////////////////////////////////////////////////////////////////////////// 656/////////////////////////////////////////////////////////////////////////////
530 657
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 658void
587cfperl_init () 659cfperl_init ()
588{ 660{
661 extern char **environ;
662
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 663 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 664 perl = perl_alloc ();
591 perl_construct (perl); 665 perl_construct (perl);
592 666
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 668
595 char *argv[] = { 669 const char *argv[] = {
596 "", 670 settings.argv [0],
597 "-e" 671 "-e0"
598 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();"
601 "require cf;"
602 }; 672 };
603 673
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 674 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
675 || perl_run (perl))
605 { 676 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 677 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 678 exit (EXIT_FAILURE);
608 } 679 }
609}
610 680
681 eval_pv (
682 "#line 1 'cfperl init'\n"
683 "use EV ();\n"
684 "use Coro ();\n"
685 "cf->bootstrap;\n"
686 "unshift @INC, cf::datadir ();\n"
687 "require cf;\n",
688 0
689 );
690
691 if (SvTRUE (ERRSV))
692 {
693 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
694 exit (EXIT_FAILURE);
695 }
696}
697
698void
611void cfperl_main () 699cfperl_main ()
612{ 700{
613 dSP; 701 dSP;
614 702
615 PUSHMARK (SP); 703 PUSHMARK (SP);
616 PUTBACK; 704 PUTBACK;
620void 708void
621attachable::instantiate () 709attachable::instantiate ()
622{ 710{
623 if (attach) 711 if (attach)
624 { 712 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 713 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 714 attach = 0;
627 } 715 }
628} 716}
629 717
630void 718void
631attachable::reattach () 719attachable::reattach ()
632{ 720{
633 optimise (); 721 optimise ();
634 //TODO: check for _attachment's, very important for restarts 722 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 723 INVOKE_ATTACHABLE (REATTACH, this);
636} 724}
637 725
638static event_klass klass_of[NUM_EVENT_TYPES] = { 726static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 727# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 728# include "eventinc.h"
641# undef def 729# undef def
642}; 730};
643 731
644#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 732#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645 733
646static void 734static void noinline
647gather_callbacks (AV *&callbacks, AV *registry, event_type event) 735gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648{ 736{
649 // event must be in array 737 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry)) 738 if (event >= 0 && event <= AvFILLp (registry))
651 { 739 {
683} 771}
684 772
685void 773void
686global::gather_callbacks (AV *&callbacks, event_type event) const 774global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 775{
688 ::gather_callbacks (callbacks, cb_object, event); 776 ::gather_callbacks (callbacks, cb_global, event);
689} 777}
690 778
691void 779void
692object::gather_callbacks (AV *&callbacks, event_type event) const 780object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 781{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 782 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 783 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 784 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 785
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 786 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 787 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 788 }
701 789
737{ 825{
738 attachable::gather_callbacks (callbacks, event); 826 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 827 ::gather_callbacks (callbacks, cb_map, event);
740} 828}
741 829
830static void noinline
831_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
832{
833 for (int event = 0; event <= AvFILLp (registry); ++event)
834 {
835 SV *cbs_ = AvARRAY (registry)[event];
836
837 // element must be list of callback entries
838 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
839 {
840 AV *cbs = (AV *)SvRV (cbs_);
841
842 // no callback entries, no callbacks to call
843 if (AvFILLp (cbs) >= 0)
844 set.set (event);
845 }
846 }
847}
848
849// very slow and inefficient way to recalculate the global want bitsets
850static void
851_recalc_want ()
852{
853 ev_want_event.reset ();
854
855 _recalc_want (ev_want_event, cb_global);
856 _recalc_want (ev_want_event, cb_attachable);
857 _recalc_want (ev_want_event, cb_object);
858 _recalc_want (ev_want_event, cb_client);
859 _recalc_want (ev_want_event, cb_player);
860 _recalc_want (ev_want_event, cb_map);
861
862 ev_want_type.reset ();
863
864 for (int type = 0; type <= AvFILLp (cb_type); ++type)
865 {
866 SV *cbs_ = AvARRAY (cb_type)[type];
867
868 // element must be list of callback entries
869 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
870 {
871 AV *cbs = (AV *)SvRV (cbs_);
872
873 // no callback entries, no callbacks to call
874 if (AvFILLp (cbs) >= 0)
875 ev_want_type.set (type % NUM_TYPES);
876 }
877 }
878}
879
742bool 880bool
743attachable::invoke (event_type event, ...) 881attachable::invoke (event_type event, ...)
744{ 882{
745 data_type dt; 883 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 884
750 // callback call ordering should be: 885 // callback call ordering should be:
751 // 1. per-object callback 886 // 1. per-object callback
752 // 2. per-class object 887 // 2. per-class object
753 // 3. per-type callback 888 // 3. per-type callback
757 gather_callbacks (callbacks, event); 892 gather_callbacks (callbacks, event);
758 893
759 // short-circuit processing if no callbacks found/defined 894 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 895 if (!callbacks)
761 return 0; 896 return 0;
897
898 va_list ap;
899 va_start (ap, event);
762 900
763 CALL_BEGIN (3); 901 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 902 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 903 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 904
790 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 928 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
791 } 929 }
792 930
793 va_end (ap); 931 va_end (ap);
794 932
795 CALL_CALL ("cf::do_invoke", G_SCALAR); 933 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
796 count = count > 0 ? POPi : 0; 934 count = count > 0 ? POPi : 0;
797 935
798 CALL_END; 936 CALL_END;
799 937
800 return count; 938 return count;
801} 939}
802 940
803SV * 941SV *
804cfperl_result (int idx) 942cfperl_result (int idx)
805{ 943{
806 AV *av = get_av ("cfperl::invoke_results", 0); 944 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 945 if (!av)
808 return &PL_sv_undef; 946 return &PL_sv_undef;
809 947
810 SV **sv = av_fetch (av, idx, 0); 948 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 949 if (!sv)
825{ 963{
826 return SvNV (cfperl_result (idx)); 964 return SvNV (cfperl_result (idx));
827} 965}
828 966
829///////////////////////////////////////////////////////////////////////////// 967/////////////////////////////////////////////////////////////////////////////
968// various c++ => perl glue functions
969
970void
971cfperl_tick ()
972{
973 tick_pending = 1;
974
975 if (tick_inhibit)
976 return;
977
978 tick_pending = 0;
979
980 dSP;
981
982 PUSHMARK (SP);
983 PUTBACK;
984 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
985
986 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
987}
830 988
831void 989void
832cfperl_emergency_save () 990cfperl_emergency_save ()
833{ 991{
834 CALL_BEGIN (0); 992 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 993 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 994 CALL_END;
995}
996
997void
998cfperl_cleanup (int make_core)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (make_core);
1002 CALL_CALL ("cf::post_cleanup", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_make_book (object *book, int level)
1008{
1009 CALL_BEGIN (2);
1010 CALL_ARG (book);
1011 CALL_ARG (level);
1012 CALL_CALL ("ext::books::make_book", G_VOID);
1013 CALL_END;
1014}
1015
1016void
1017cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1018{
1019 CALL_BEGIN (4);
1020 CALL_ARG (ns);
1021 CALL_ARG (type);
1022 CALL_ARG_SV (newSVpv_utf8 (msg));
1023 CALL_ARG (color);
1024 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1025 CALL_END;
1026}
1027
1028int
1029cfperl_can_merge (object *ob1, object *ob2)
1030{
1031 int can;
1032
1033 CALL_BEGIN (2);
1034 CALL_ARG (ob1);
1035 CALL_ARG (ob2);
1036 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1037 can = count && SvTRUE (TOPs);
1038 CALL_END;
1039
1040 return can;
1041}
1042
1043void
1044cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1045{
1046 CALL_BEGIN (4);
1047 CALL_ARG (ob);
1048 CALL_ARG (state);
1049 CALL_ARG (activator);
1050 CALL_ARG (originator);
1051 CALL_CALL ("cf::mapscript::activate", G_VOID);
1052 CALL_END;
1053}
1054
1055player *
1056player::find (const char *name)
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (name);
1060 CALL_CALL ("cf::player::find", G_SCALAR);
1061
1062 player *retval = 0;
1063 if (count) sv_to (POPs, retval);
1064
1065 CALL_END;
1066
1067 return retval;
1068}
1069
1070maptile *
1071find_style (const char *dirname, const char *stylename, int difficulty)
1072{
1073 CALL_BEGIN (3);
1074 CALL_ARG (dirname);
1075 CALL_ARG (stylename);
1076 CALL_ARG (difficulty);
1077 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1078
1079 maptile *retval = 0;
1080 if (count) sv_to (POPs, retval);
1081
1082 CALL_END;
1083
1084 return retval;
837} 1085}
838 1086
839maptile * 1087maptile *
840maptile::find_sync (const char *path, maptile *origin) 1088maptile::find_sync (const char *path, maptile *origin)
841{ 1089{
842 CALL_BEGIN (2); 1090 CALL_BEGIN (2);
843 CALL_ARG (path); 1091 CALL_ARG (path);
844 CALL_ARG (origin); 1092 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1093 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1094
847 maptile *retval; 1095 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1096 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1097
854 CALL_END; 1098 CALL_END;
855 1099
856 return retval; 1100 return retval;
857} 1101}
858 1102
859maptile * 1103maptile *
860maptile::find_async (const char *path, maptile *origin) 1104maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1105{
862 CALL_BEGIN (2); 1106 CALL_BEGIN (3);
863 CALL_ARG (path); 1107 CALL_ARG (path);
864 CALL_ARG (origin); 1108 CALL_ARG (origin);
1109 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1110 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1111
867 maptile *retval; 1112 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1113 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1114
874 CALL_END; 1115 CALL_END;
875 1116
876 return retval; 1117 return retval;
877} 1118}
880maptile::do_load_sync () 1121maptile::do_load_sync ()
881{ 1122{
882 CALL_BEGIN (1); 1123 CALL_BEGIN (1);
883 CALL_ARG (this); 1124 CALL_ARG (this);
884 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1125 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
885 CALL_END;
886}
887
888void
889maptile::change_all_map_light (int change)
890{
891 CALL_BEGIN (1);
892 CALL_ARG (change);
893 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
894 CALL_END; 1126 CALL_END;
895} 1127}
896 1128
897void 1129void
898object::enter_exit (object *exit) 1130object::enter_exit (object *exit)
905 CALL_ARG (exit); 1137 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1138 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1139 CALL_END;
908} 1140}
909 1141
1142void
1143object::player_goto (const char *path, int x, int y)
1144{
1145 if (type != PLAYER)
1146 return;
1147
1148 CALL_BEGIN (4);
1149 CALL_ARG (this);
1150 CALL_ARG (path);
1151 CALL_ARG (x);
1152 CALL_ARG (y);
1153 CALL_CALL ("cf::object::player::goto", G_VOID);
1154 CALL_END;
1155}
1156
1157const char *
1158object::ref () const
1159{
1160 if (type == PLAYER)
1161 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1162 else
1163 return 0;
1164}
1165
1166object *
1167object::deref (const char *ref)
1168{
1169 object *retval = 0;
1170
1171 if (ref)
1172 {
1173 CALL_BEGIN (1);
1174 CALL_ARG (ref);
1175 CALL_CALL ("cf::object::deref", G_SCALAR);
1176
1177 if (count)
1178 sv_to (POPs, retval);
1179
1180 CALL_END;
1181 }
1182
1183 return retval;
1184}
1185
1186void
1187log_backtrace (const char *msg)
1188{
1189#if HAVE_BACKTRACE
1190 void *addr [20];
1191 int size = backtrace (addr, 20);
1192
1193 CALL_BEGIN (size);
1194 CALL_ARG (msg);
1195 for (int i = 0; i < size; ++i)
1196 CALL_ARG ((IV)addr [i]);
1197 CALL_CALL ("cf::_log_backtrace", G_VOID);
1198 CALL_END;
1199#endif
1200}
1201
1202bool
1203is_match_expr (const char *expr)
1204{
1205 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1206}
1207
1208bool
1209match (const char *expr, object *ob, object *self, object *source, object *originator)
1210{
1211 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1212 expr += sizeof ("match ") - 1;
1213
1214 CALL_BEGIN (5);
1215 CALL_ARG (expr);
1216 CALL_ARG (ob);
1217 CALL_ARG (self);
1218 CALL_ARG (source);
1219 CALL_ARG (originator);
1220 CALL_CALL (cv_cf_match_match, G_SCALAR);
1221
1222 bool matched = count && SvTRUE (TOPs);
1223
1224 CALL_END;
1225
1226 return matched;
1227}
1228
1229object *
1230match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1231{
1232 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1233 expr += sizeof ("match ") - 1;
1234
1235 CALL_BEGIN (5);
1236 CALL_ARG (expr);
1237 CALL_ARG (ob);
1238 CALL_ARG (self);
1239 CALL_ARG (source);
1240 CALL_ARG (originator);
1241 CALL_CALL (cv_cf_match_match, G_ARRAY);
1242
1243 object *one = 0;
1244
1245 if (count)
1246 sv_to (TOPs, one);
1247
1248 CALL_END;
1249
1250 return one;
1251}
1252
910///////////////////////////////////////////////////////////////////////////// 1253/////////////////////////////////////////////////////////////////////////////
911 1254
912struct EventAPI *watcher_base::GEventAPI; 1255struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1256struct CoroAPI *coroapi::GCoroAPI;
914 1257
915int coroapi::cede_counter;
916
917static void iw_dispatch (pe_event *ev)
918{
919 iw *w = (iw *)ev->ext_data;
920 w->call (*w);
921}
922
923void 1258void
924iw::alloc () 1259coroapi::do_cede_to_tick ()
925{ 1260{
926 pe = GEventAPI->new_idle (0, 0); 1261 cede_pending = 0;
927 1262 cede ();
928 WaREENTRANT_off (pe);
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1263}
932 1264
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1265void
940iow::alloc () 1266coroapi::wait_for_tick ()
941{ 1267{
942 pe = GEventAPI->new_io (0, 0); 1268 CALL_BEGIN (0);
943 1269 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
944 WaREENTRANT_off (pe); 1270 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950} 1271}
951 1272
952void 1273void
953iow::fd (int fd) 1274coroapi::wait_for_tick_begin ()
954{ 1275{
955 pe->fd = fd; 1276 CALL_BEGIN (0);
956} 1277 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
957 1278 CALL_END;
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1279}
963 1280
964void 1281void
965iow::poll (int events) 1282iow::poll (int events)
966{ 1283{
967 if (pe->poll != events) 1284 if (events != this->events)
968 { 1285 {
1286 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1287 if (active) stop ();
970 pe->poll = events; 1288 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1289 if (active) start ();
972 } 1290 }
973} 1291}
974 1292
975void 1293static void
976_connect_to_perl () 1294_connect_to_perl_1 ()
977{ 1295{
978 stash_cf = gv_stashpv ("cf" , 1); 1296 stash_cf = gv_stashpv ("cf", 1);
979 1297
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1298 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1299 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1300 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1301 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1302 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1303 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1304 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1305 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1306 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1307 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1308
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1309 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1310 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1311 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1312 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1313
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1314 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1315 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1316 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1317 cb_player = get_av ("cf::CB_PLAYER", 1);
997 cb_client = get_av ("cf::CB_CLIENT", 1); 1318 cb_client = get_av ("cf::CB_CLIENT", 1);
998 cb_type = get_av ("cf::CB_TYPE" , 1); 1319 cb_type = get_av ("cf::CB_TYPE" , 1);
999 cb_map = get_av ("cf::CB_MAP" , 1); 1320 cb_map = get_av ("cf::CB_MAP" , 1);
1000} 1321}
1001 1322
1323static void
1324_connect_to_perl_2 ()
1325{
1326 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1327 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1328 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1329 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1330 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1331}
1332
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1333MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1334
1004BOOT: 1335BOOT:
1005{ 1336{
1337 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1338 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1339
1006 _connect_to_perl (); 1340 _connect_to_perl_1 ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1341
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1342 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1343
1344 //{
1345 // require_pv ("Time::HiRes");
1346 //
1347 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1348 // if (!svp) croak ("Time::HiRes is required");
1349 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1350 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1351 //}
1012 1352
1013 static const struct { 1353 static const struct {
1014 const char *name; 1354 const char *name;
1015 IV iv; 1355 IV iv;
1016 } *civ, const_iv[] = { 1356 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1357# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1358 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1359 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1360
1021 const_iv (llevMonster) 1361 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1362
1363 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1364
1023 const_iv (MAX_TIME) 1365 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1366 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1367
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1368 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1369 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1370 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1371 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1372 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1373 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1374
1137 const_iv (NUM_SUBTYPES) 1375 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1376 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1377 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1378 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1379 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1380 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1381 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1382 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1383 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1384 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1385 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1386 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1387 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1388 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1389 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1390 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1391 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1392 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1393 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1394 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1395 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1396 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1397 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1398 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1399 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1400 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1401 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1402 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1403 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1138 1404
1139 const_iv (ST_BD_BUILD) 1405 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1406
1142 const_iv (ST_MAT_FLOOR) 1407 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1408 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1409
1146 const_iv (AT_PHYSICAL) 1410 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1411 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1412 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1413 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1414 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1415 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1416 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1417
1173 const_iv (WEAP_HIT) 1418 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1419 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1420 const_iv (WEAP_BLUD)
1182 1421
1183 const_iv (FLAG_ALIVE) 1422 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1423 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1424 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1425 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1426 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1427 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1428 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1429 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1430 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1431 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1432 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1433 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1434 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1435 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1436 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1437 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1438 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1439 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1440 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1441 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1442 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1443 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1444 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1445 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1446 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1447 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1448
1449 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1450 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1451 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1452 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1453 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1454 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1455
1456 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1457 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1458
1459 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1460
1461 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1462 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1463 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1464 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1465 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1466 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1467 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1468 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1469 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1470 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1471 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1472 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1473 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1474 const_iv (SP_MAGIC_MAPPING)
1475 const_iv (SP_MAGIC_WALL)
1476 const_iv (SP_DESTRUCTION)
1477 const_iv (SP_PERCEIVE_SELF)
1478 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1479 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1480 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1481 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1482 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1483 const_iv (SP_EARTH_TO_DUST)
1315 1484 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1485 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1486 const_iv (SP_CURSE)
1487 const_iv (SP_SUMMON_MONSTER)
1488 const_iv (SP_CHARGING)
1489 const_iv (SP_POLYMORPH)
1490 const_iv (SP_ALCHEMY)
1491 const_iv (SP_REMOVE_CURSE)
1492 const_iv (SP_IDENTIFY)
1493 const_iv (SP_DETECTION)
1494 const_iv (SP_MOOD_CHANGE)
1495 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1496 const_iv (SP_SWARM)
1497 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1498 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1499 const_iv (SP_CREATE_MISSILE)
1500 const_iv (SP_CONSECRATE)
1501 const_iv (SP_ANIMATE_WEAPON)
1502 const_iv (SP_LIGHT)
1503 const_iv (SP_CHANGE_MAP_LIGHT)
1504 const_iv (SP_FAERY_FIRE)
1505 const_iv (SP_CAUSE_DISEASE)
1506 const_iv (SP_AURA)
1507 const_iv (SP_TOWN_PORTAL)
1508 const_iv (SP_PARTY_SPELL)
1509
1510 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1511 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1512 const_iv (F_LOCKED)
1325 1513
1326 const_iv (F_BUY) 1514 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1515
1330 const_iv (P_BLOCKSVIEW) 1516 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1517 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1518
1339 const_iv (UP_OBJ_INSERT) 1519 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1520
1344 const_iv (INS_NO_MERGE) 1521 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1522 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1523
1351 const_iv (WILL_APPLY_HANDLE) 1524 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1525 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1526
1357 const_iv (SAVE_MODE) 1527 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1528
1360 const_iv (M_PAPER) 1529 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1530 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1531 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1532 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1533
1375 const_iv (SK_EXP_ADD_SKILL) 1534 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1535 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1536
1381 const_iv (SK_LOCKPICKING) 1537 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1538 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1539 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1540 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1541 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1542 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1543 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1544 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1545 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1546 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1547 const_iv (SK_POISON_NAIL)
1422 1548
1423 const_iv (SOUND_NEW_PLAYER) 1549 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1550 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1551 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1552 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1553 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1554 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1555
1448 const_iv (PREFER_LOW) 1556 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1557
1451 const_iv (ATNR_PHYSICAL) 1558 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1559 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1560 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1561 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1562 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1563 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1564 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1565
1478 const_iv (MAP_IN_MEMORY) 1566 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1567 const_iv (MAP_INACTIVE)
1482 1568
1483 const_iv (KLASS_ATTACHABLE) 1569 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1570 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1571
1490 const_iv (CS_QUERY_YESNO) 1572 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1573
1494 const_iv (ST_DEAD) 1574 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1575
1499 const_iv (ST_CHANGE_CLASS) 1576 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1577
1501 const_iv (IO_HEADER) 1578 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1579
1505 // random map generator 1580 // random map generator
1506 const_iv (LAYOUT_NONE) 1581 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1582 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1583
1514 const_iv (RMOPT_RANDOM) 1584 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1585 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1586 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1587
1524 const_iv (SYMMETRY_RANDOM) 1588 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1589 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1590
1527 const_iv (SYMMETRY_Y) 1591 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1592 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1593
1594 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1595 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1596 };
1530 1597
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1598 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1599 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1600
1550 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1617 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1551 av_push (event, newSViv (eiv->klass)); 1618 av_push (event, newSViv (eiv->klass));
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1619 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1620 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 } 1621 }
1555}
1556 1622
1623 // used by autogenerated BOOT sections from genacc
1624 av_reflect = get_av ("cf::REFLECT", 1);
1625}
1626
1627void _gv_clear (SV *gv)
1628 CODE:
1629 assert (SvTYPE (gv) == SVt_PVGV);
1630# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1631 f (GvGP (gv)->gp_form);
1632 f (GvGP (gv)->gp_io);
1633 f (GvGP (gv)->gp_sv);
1634 f (GvGP (gv)->gp_av);
1635 f (GvGP (gv)->gp_hv);
1636 f (GvGP (gv)->gp_cv);
1637 GvCVGEN (gv) = 0;
1638 GvMULTI_off (gv);
1639# undef f
1640
1557void _connect_to_perl () 1641void _connect_to_perl_1 ()
1558 1642
1643void _connect_to_perl_2 ()
1644
1645void _recalc_want ()
1646
1647# not used by default anymore
1559void _global_reattach () 1648void _global_reattach ()
1560 CODE: 1649 CODE:
1561{ 1650{
1562 // reattach to all attachable objects in the game. 1651 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1652 for_all_clients (ns)
1564 ns->reattach (); 1653 ns->reattach ();
1565 1654
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1655 for_all_objects (op)
1574 op->reattach (); 1656 op->reattach ();
1575} 1657}
1576 1658
1659# support function for map-world.ext
1660void _quantise (SV *data_sv, SV *plt_sv)
1661 CODE:
1662{
1663 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1664 croak ("_quantise called with invalid agruments");
1665
1666 plt_sv = SvRV (plt_sv);
1667 SV **plt = AvARRAY (plt_sv);
1668 int plt_count = AvFILL (plt_sv) + 1;
1669
1670 STRLEN len;
1671 char *data = SvPVbyte (data_sv, len);
1672 char *dst = data;
1673
1674 while (len >= 3)
1675 {
1676 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1677 {
1678 char *val = SvPVX (*val_sv);
1679
1680 if (val [0] == data [0]
1681 && val [1] == data [1]
1682 && val [2] == data [2])
1683 {
1684 *dst++ = val [3];
1685 goto next;
1686 }
1687 }
1688
1689 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1690 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1691 dst - SvPVX (data_sv), len);
1692
1693 next:
1694 data += 3;
1695 len -= 3;
1696 }
1697
1698 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1699}
1700
1701void init_anim ()
1702
1703void init_globals ()
1704
1705void init_experience ()
1706
1707void init_attackmess ()
1708
1709void init_dynamic ()
1710
1711void load_settings ()
1712
1713void load_materials ()
1714
1715void init_uuid ()
1716 CODE:
1717 UUID::init ();
1718
1719void init_signals ()
1720
1721void init_commands ()
1722
1723void init_skills ()
1724
1725void init_beforeplay ()
1726
1727void evthread_start (int aiofd)
1728
1729void cede_to_tick ()
1730 CODE:
1731 coroapi::cede_to_tick ();
1732
1733NV till_tick ()
1734 CODE:
1735 RETVAL = SvNVX (sv_next_tick) - now ();
1736 OUTPUT:
1737 RETVAL
1738
1739int tick_inhibit ()
1740 CODE:
1741 RETVAL = tick_inhibit;
1742 OUTPUT:
1743 RETVAL
1744
1745void tick_inhibit_inc ()
1746 CODE:
1747 ++tick_inhibit;
1748
1749void tick_inhibit_dec ()
1750 CODE:
1751 if (!--tick_inhibit)
1752 if (tick_pending)
1753 {
1754 ev_async_send (EV_DEFAULT, &tick_watcher);
1755 coroapi::cede ();
1756 }
1757
1758void server_tick ()
1759 CODE:
1760{
1761 NOW = ev_now (EV_DEFAULT);
1762 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1763 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1764 runtime = SvNVX (sv_runtime);
1765
1766 server_tick ();
1767
1768 NOW = ev_time ();
1769 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1770 runtime += TICK;
1771 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1772}
1773
1577NV floor (NV x) 1774NV floor (NV x)
1578 1775
1579NV ceil (NV x) 1776NV ceil (NV x)
1580 1777
1581NV rndm (...) 1778NV rndm (...)
1779 ALIAS:
1780 rmg_rndm = 1
1582 CODE: 1781 CODE:
1782{
1783 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1784 switch (items)
1584 { 1785 {
1585 case 0: RETVAL = rndm (); break; 1786 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1787 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1788 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1789 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1790 }
1791}
1590 OUTPUT: 1792 OUTPUT:
1591 RETVAL 1793 RETVAL
1592 1794
1593void server_tick () 1795NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1796 CODE:
1595 runtime = SvNVx (sv_runtime); 1797 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1798 OUTPUT:
1799 RETVAL
1597 1800
1801NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1802 CODE:
1803 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1804 OUTPUT:
1805 RETVAL
1806
1807void weaken (...)
1808 PROTOTYPE: @
1809 CODE:
1810 while (items > 0)
1811 sv_rvweaken (ST (--items));
1812
1598void 1813void
1599LOG (int level, char *msg) 1814log_backtrace (utf8_string msg)
1815
1816void
1817LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1818 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1819 C_ARGS: flags, "%s", msg
1602 1820
1603char *path_combine (char *base, char *path) 1821octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1822 PROTOTYPE: $$
1605 1823
1606char *path_combine_and_normalize (char *base, char *path) 1824octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1825 PROTOTYPE: $$
1608 1826
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1827void
1618sub_generation_inc () 1828sub_generation_inc ()
1619 CODE: 1829 CODE:
1620 PL_sub_generation++; 1830 PL_sub_generation++;
1621 1831
1622char * 1832const_octet_string
1623mapdir () 1833mapdir ()
1624 PROTOTYPE: 1834 PROTOTYPE:
1625 ALIAS: 1835 ALIAS:
1626 mapdir = 0 1836 mapdir = 0
1627 uniquedir = 1 1837 uniquedir = 1
1643 } 1853 }
1644 OUTPUT: RETVAL 1854 OUTPUT: RETVAL
1645 1855
1646void abort () 1856void abort ()
1647 1857
1858void reset_signals ()
1859
1648void fork_abort (char *cause = "cf::fork_abort") 1860void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1861
1650void cleanup (const char *cause, bool make_core = false) 1862void cleanup (const_octet_string cause, bool make_core = false)
1651 1863
1652void emergency_save () 1864void emergency_save ()
1653 1865
1654void _exit (int status = EXIT_SUCCESS) 1866void _exit (int status = EXIT_SUCCESS)
1655 1867
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1868#if _POSIX_MEMLOCK
1663 1869
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1870int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1871 INIT:
1872#if __GLIBC__
1873 mallopt (M_TOP_PAD, 1024 * 1024);
1874 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1875 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1876 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1877#endif
1665 1878
1666int munlockall () 1879int munlockall ()
1667 1880
1668#endif 1881#endif
1669 1882
1883int
1884malloc_trim (IV pad = 0)
1885
1886void
1887mallinfo ()
1888 PPCODE:
1889{
1890#if __GLIBC__
1891 struct mallinfo mai = mallinfo ();
1892 EXTEND (SP, 10*2);
1893 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1894 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1895 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1896 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1897 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1898 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1900 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1902 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1903#endif
1904 EXTEND (SP, 5*2);
1905 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1906 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1907 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1908 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1909 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1910}
1911
1670int find_animation (char *text) 1912int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1913 PROTOTYPE: $
1672 1914
1673int random_roll (int min, int max, object *op, int goodbad); 1915int random_roll (int min, int max, object *op, int goodbad);
1674 1916
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1917const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1918
1677int 1919int
1678exp_to_level (val64 exp) 1920exp_to_level (val64 exp)
1679 CODE: 1921 CODE:
1680{ 1922{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1953 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1954 else
1713 XSRETURN_UNDEF; 1955 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1715 1957
1958UUID
1959uuid_cur ()
1960 CODE:
1961 RETVAL = UUID::cur;
1962 OUTPUT:
1963 RETVAL
1964
1965UUID
1966uuid_gen ()
1967 CODE:
1968 RETVAL = UUID::gen ();
1969 OUTPUT:
1970 RETVAL
1971
1972val64
1973uuid_seq (UUID uuid)
1974 CODE:
1975 RETVAL = uuid.seq;
1976 OUTPUT:
1977 RETVAL
1978
1979UUID
1980uuid_str (val64 seq)
1981 CODE:
1982 RETVAL.seq = seq;
1983 OUTPUT:
1984 RETVAL
1985
1986void
1987coin_names ()
1988 PPCODE:
1989 EXTEND (SP, NUM_COINS);
1990 for (int i = 0; i < NUM_COINS; ++i)
1991 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1992
1993void
1994coin_archetypes ()
1995 PPCODE:
1996 EXTEND (SP, NUM_COINS);
1997 for (int i = 0; i < NUM_COINS; ++i)
1998 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1999
2000bool
2001load_resource_file_ (octet_string filename)
2002
2003void
2004fix_weight ()
2005
1716MODULE = cf PACKAGE = cf::attachable 2006MODULE = cf PACKAGE = cf::attachable
1717 2007
1718int 2008int
1719valid (SV *obj) 2009valid (SV *obj)
1720 CODE: 2010 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2011 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 2012 OUTPUT:
1723 RETVAL 2013 RETVAL
2014
2015void
2016debug_trace (attachable *obj, bool on = true)
2017 CODE:
2018 obj->flags &= ~attachable::F_DEBUG_TRACE;
2019 if (on)
2020 obj->flags |= attachable::F_DEBUG_TRACE;
1724 2021
1725int mortals_size () 2022int mortals_size ()
1726 CODE: 2023 CODE:
1727 RETVAL = attachable::mortals.size (); 2024 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 2025 OUTPUT: RETVAL
1730#object *mortals (U32 index) 2027#object *mortals (U32 index)
1731# CODE: 2028# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2029# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 2030# OUTPUT: RETVAL
1734 2031
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2032INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 2033
1737MODULE = cf PACKAGE = cf::global 2034MODULE = cf PACKAGE = cf::global
1738 2035
1739int invoke (SV *klass, int event, ...) 2036int invoke (SV *klass, int event, ...)
1740 CODE: 2037 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2041 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1746 2043
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 2045
1749INCLUDE: $PERL genacc object ../include/object.h | 2046INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 2047
1751int invoke (object *op, int event, ...) 2048int invoke (object *op, int event, ...)
1752 CODE: 2049 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2050 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2051 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 2073object *actives (U32 index)
1777 CODE: 2074 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 2075 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1780 2077
2078int mortals_size ()
2079 CODE:
2080 RETVAL = attachable::mortals.size ();
2081 OUTPUT: RETVAL
2082
2083const char *slot_use_name (U32 slot)
2084 ALIAS:
2085 slot_nonuse_name = 1
2086 CODE:
2087{
2088 if (slot >= NUM_BODY_LOCATIONS)
2089 croak ("body slot index out of range");
2090
2091 switch (ix)
2092 {
2093 case 0: RETVAL = body_locations[slot].use_name; break;
2094 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2095 }
2096}
2097 OUTPUT:
2098 RETVAL
2099
1781# missing properties 2100# missing properties
1782 2101
1783object *head (object *op) 2102object *head (object *op)
1784 PROTOTYPE: $ 2103 PROTOTYPE: $
1785 CODE: 2104 CODE:
1786 RETVAL = op->head_ (); 2105 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1794 2107
1795void 2108void
1796inv (object *obj) 2109inv (object *obj)
1797 PROTOTYPE: $ 2110 PROTOTYPE: $
1798 PPCODE: 2111 PPCODE:
1799{ 2112{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 2113 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 2114 XPUSHs (sv_2mortal (to_sv (o)));
1803} 2115}
1804 2116
1805void 2117void
1806set_animation (object *op, int idx) 2118set_animation (object *op, int idx)
1811num_animations (object *op) 2123num_animations (object *op)
1812 CODE: 2124 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 2125 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1815 2127
2128int slot_info (object *op, UV slot, int value = 0)
2129 ALIAS:
2130 slot_used = 1
2131 CODE:
2132{
2133 if (slot >= NUM_BODY_LOCATIONS)
2134 croak ("body slot index out of range");
2135
2136 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2137
2138 if (items > 2)
2139 if (ix)
2140 op->slot[slot].used = value;
2141 else
2142 op->slot[slot].info = value;
2143}
2144 OUTPUT:
2145 RETVAL
2146
1816object *find_best_object_match (object *op, const char *match) 2147object *find_best_object_match (object *op, utf8_string match)
1817 2148
1818object *find_marked_object (object *op) 2149object *find_marked_object (object *op)
1819 2150
1820int need_identify (object *obj); 2151int need_identify (object *obj);
1821 2152
1833 2164
1834void apply_below (object *op) 2165void apply_below (object *op)
1835 CODE: 2166 CODE:
1836 player_apply_below (op); 2167 player_apply_below (op);
1837 2168
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 2169int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839 2170
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2171int casting_level (object *caster, object *spell)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 2172
1856int pay_item (object *op, object *buyer) 2173int pay_item (object *op, object *buyer)
1857 CODE: 2174 CODE:
1858 RETVAL = pay_for_item (op, buyer); 2175 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 2176 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 2180 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
1865 2182
1866void pay_player (object *op, uint64 amount) 2183void pay_player (object *op, uint64 amount)
1867 2184
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2185val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2186
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2187int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2188
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2189void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2190 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2191 do_learn_spell (op, sp, special_prayer);
1875 2192
1876void forget_spell (object *op, object *sp) 2193void forget_spell (object *op, object *sp)
1877 CODE: 2194 CODE:
1878 do_forget_spell (op, query_name (sp)); 2195 do_forget_spell (op, query_name (sp));
1879 2196
1880object *check_for_spell (object *op, char *spellname) 2197object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2198 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2199 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2200 OUTPUT: RETVAL
1884 2201
1885int query_money (object *op) 2202int query_money (object *op)
1894 2211
1895void drop (object *who, object *op) 2212void drop (object *who, object *op)
1896 2213
1897void pick_up (object *who, object *op) 2214void pick_up (object *who, object *op)
1898 2215
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2216void update_object (object *op, int action)
1902 2217
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2218void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2219
1907void player_lvl_adj (object *who, object *skill = 0) 2220void player_lvl_adj (object *who, object *skill = 0)
1908 2221
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2222int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2223
1911int calc_skill_exp (object *who, object *op, object *skill); 2224int calc_skill_exp (object *who, object *op, object *skill);
1912 2225
1913void push_button (object *op); 2226void push_button (object *op, object *originator);
1914 2227
1915void use_trigger (object *op); 2228void use_trigger (object *op, object *originator);
1916 2229
1917void add_button_link (object *button, maptile *map, int connected); 2230void handle_apply_yield (object *op);
1918 2231
1919void remove_button_link (object *op); 2232int convert_item (object *item, object *converter);
1920 2233
1921 2234
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2235MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2236
1926# no clean way to get an object from an archetype - stupid idiotic 2237# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2238# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2239
1929object *new (const char *archetype = 0) 2240object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2241 PROTOTYPE: ;$
1931 CODE: 2242 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2243 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2244 OUTPUT:
1934 RETVAL 2245 RETVAL
1935 2246
2247object *find_object (U32 tag)
2248
2249# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2250object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2251 PROTOTYPE: $$$$$$
1938 CODE: 2252 CODE:
1939{ 2253{
1940 int unused_type; 2254 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942}
1943 2255
1944# syntatic sugar for easier use in event callbacks. 2256 if (RETVAL->destroyed ())
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL 2257 RETVAL = 0;
2258}
1950 2259
1951player *contr (object *op) 2260shstr
1952 CODE: 2261object::kv_get (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2262
1956const char *get_ob_key_value (object *op, const char *key) 2263void
2264object::kv_del (shstr key)
1957 2265
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2266void
2267object::kv_set (shstr key, shstr value)
1959 2268
1960object *get_nearest_player (object *ob) 2269object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2270 ALIAS: nearest_player = 0
1962 PREINIT: 2271 PREINIT:
1963 extern object *get_nearest_player (object *); 2272 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2274void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2275 PROTOTYPE: $$;$
1967 PPCODE: 2276 PPCODE:
1968{ 2277{
1969 rv_vector rv; 2278 rv_vector rv;
2279
2280 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2281 get_rangevector (ob, other, &rv, flags);
2282 SPAGAIN;
2283
1971 EXTEND (SP, 5); 2284 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2285 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2286 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2287 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2288 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2289 PUSHs (to_sv (rv.part));
1977} 2290}
1978 2291
1979bool on_same_map_as (object *ob, object *other) 2292bool on_same_map_as (object *ob, object *other)
1980 CODE: 2293 CODE:
1981 RETVAL = on_same_map (ob, other); 2294 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
1983 2296
1984const char * 2297const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2298base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2299 CODE:
1987 RETVAL = query_base_name (op, plural); 2300 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
1989 2302
1990object *decrease_ob_nr (object *op, unsigned long i) 2303# return the tail of an object, excluding itself
2304void
2305tail (object *op)
2306 PPCODE:
2307 while ((op = op->more))
2308 XPUSHs (sv_2mortal (to_sv (op)));
1991 2309
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2310MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2311
1994player *player (object *op) 2312player *player (object *op)
1995 CODE: 2313 CODE:
1996 RETVAL = op->contr; 2314 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2315 OUTPUT: RETVAL
1998 2316
2317bool move_player (object *op, int dir)
2318
1999void check_score (object *op) 2319void check_score (object *op)
2000 2320
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2321void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2322 CODE:
2003 new_draw_info (flags, 0, op, txt); 2323 new_draw_info (flags, 0, op, txt);
2004 2324
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2325void kill_player (object *op)
2021 2326
2327void esrv_send_item (object *pl, object *item)
2328
2022void esrv_update_item (object *op, int what, object *item) 2329void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2330 C_ARGS: what, pl, item
2024 2331
2025void clear_los (object *op) 2332void esrv_del_item (object *pl, int tag)
2333 C_ARGS: pl->contr, tag
2026 2334
2027int command_summon (object *op, char *params) 2335int command_summon (object *op, utf8_string params)
2028 2336
2029int command_arrest (object *op, char *params) 2337int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2338
2035 2339
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2340MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2341
2038INCLUDE: $PERL genacc player ../include/player.h | 2342INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2343
2040int invoke (player *pl, int event, ...) 2344int invoke (player *pl, int event, ...)
2041 CODE: 2345 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2346 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2347 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2357 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2358 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2359 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2360 pl->orig_stats = pl->ob->stats;
2057 2361
2058void cf_player_move (player *pl, int dir) 2362# should only be temporary
2363void esrv_new_player (player *pl)
2059 2364
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2365#d# TODO: replace by blocked_los accessor, fix code using this
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066
2067bool 2366bool
2068cell_visible (player *pl, int dx, int dy) 2367cell_visible (player *pl, int dx, int dy)
2069 CODE: 2368 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2369 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2071 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2072 OUTPUT: 2370 OUTPUT:
2073 RETVAL 2371 RETVAL
2074 2372
2075void 2373void
2076send (player *pl, SV *packet) 2374send (player *pl, SV *packet)
2077 CODE: 2375 CODE:
2078{ 2376{
2079 STRLEN len; 2377 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2378 char *buf = SvPVbyte (packet, len);
2081 2379
2380 if (len > MAXSOCKBUF)
2381 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2382 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2383 pl->ns->send_packet (buf, len);
2084} 2384}
2085
2086int
2087listening (player *pl, int new_value = -1)
2088 CODE:
2089 RETVAL = pl->listening;
2090 if (new_value >= 0)
2091 pl->listening = new_value;
2092 OUTPUT:
2093 RETVAL
2094 2385
2095void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2386void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2096 PROTOTYPE: $;$$$ 2387 PROTOTYPE: $;$$$
2097 PPCODE: 2388 PPCODE:
2098 if (GIMME_V != G_VOID) 2389 if (GIMME_V != G_VOID)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2414 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2415 OUTPUT: RETVAL
2125 2416
2126SV *registry (maptile *map) 2417SV *registry (maptile *map)
2127 2418
2419void
2420find_tagged_objects (maptile *map, utf8_string tag = 0)
2421 PPCODE:
2422{
2423 if (!map->spaces)
2424 XSRETURN_EMPTY;
2425
2426 if (tag)
2427 {
2428 shstr_cmp tag_ (tag);
2429
2430 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2431 for (object *op = ms->bot; op; op = op->above)
2432 if (op->tag == tag_)
2433 XPUSHs (sv_2mortal (to_sv (op)));
2434 }
2435 else
2436 {
2437 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2438 for (object *op = ms->bot; op; op = op->above)
2439 if (op->tag)
2440 XPUSHs (sv_2mortal (to_sv (op)));
2441 }
2442}
2443
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2444INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2445
2446void
2447adjust_daylight ()
2448 CODE:
2449 maptile::adjust_daylight ();
2450
2451int
2452outdoor_darkness (int darkness = 0)
2453 CODE:
2454 RETVAL = maptile::outdoor_darkness;
2455 if (items)
2456 maptile::outdoor_darkness = darkness;
2457 OUTPUT:
2458 RETVAL
2129 2459
2130void 2460void
2131maptile::instantiate () 2461maptile::instantiate ()
2132 2462
2133maptile *new () 2463maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2479 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2480 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2481 }
2152 2482
2153void 2483void
2154maptile::set_regiondata (SV *data, SV *plt) 2484maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2485 CODE:
2156{ 2486{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2487 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2488 croak ("maptile::add_underlay: palette must be arrayref");
2489
2490 palette = SvRV (palette);
2491
2492 STRLEN idxlen;
2493 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2494
2495 for (int x = 0; x < THIS->width; ++x)
2496 for (int y = 0; y < THIS->height; ++y)
2497 {
2498 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2499 if (op->flag [FLAG_IS_FLOOR])
2500 goto skip_space;
2501
2502 {
2503 int offs = offset + y * stride + x;
2504 if (IN_RANGE_EXC (offs, 0, idxlen))
2505 {
2506 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2507 {
2508 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2509 ob->flag [FLAG_NO_MAP_SAVE] = true;
2510 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2511
2512 if (ob->randomitems)
2513 {
2514 if (!ob->above)
2515 {
2516 ob->create_treasure (ob->randomitems);
2517
2518 for (object *op = ob->above; op; op = op->above)
2519 op->flag [FLAG_NO_MAP_SAVE] = true;
2520 }
2521
2522 ob->randomitems = 0;
2523 }
2524 }
2525 }
2526 }
2527
2528 skip_space: ;
2529 }
2530}
2531
2532void
2533maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2534 CODE:
2535{
2536 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2537 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2538
2160 AV *av = (AV *)SvRV (plt); 2539 palette = SvRV (palette);
2161 2540
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2541 STRLEN idxlen;
2542 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2543
2544 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2545 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2546
2164 for (int i = av_len (av) + 1; i--; ) 2547 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2548 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2549
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2550 for (int y = 0; y < THIS->height; ++y)
2551 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2552
2553 sfree (THIS->regions, THIS->size ());
2554 delete [] THIS->regionmap;
2555
2556 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2557 THIS->regionmap = regionmap;
2169} 2558}
2170 2559
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2560void
2561maptile::create_region_treasure ()
2562 CODE:
2563 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y)
2565 {
2566 region *rgn = THIS->region (x, y);
2567
2568 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2569 if (object *op = THIS->at (x, y).top)
2570 if (rgn->treasure && rndm () < rgn->treasure_density)
2571 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2572 }
2172 2573
2173int out_of_map (maptile *map, int x, int y) 2574int out_of_map (maptile *map, int x, int y)
2174 2575
2175void 2576void
2176trigger (maptile *map, long connection, bool state = true) 2577find_link (maptile *map, shstr_tmp connection)
2177 CODE:
2178 activate_connection (map, connection, state);
2179
2180void
2181get_connection (maptile *map, long connection)
2182 PPCODE: 2578 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2579 if (oblinkpt *obp = map->find_link (connection))
2184 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2580 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2581 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2582
2195void 2583void
2196get_map_flags (maptile *map, int x, int y) 2584get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2585 PPCODE:
2198{ 2586{
2199 maptile *nmap = 0; 2587 maptile *nmap = 0;
2200 I16 nx = 0, ny = 0; 2588 I16 nx = 0, ny = 0;
2589
2590 PUTBACK;
2201 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2591 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2592 SPAGAIN;
2202 2593
2203 EXTEND (SP, 4); 2594 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2595 PUSHs (sv_2mortal (newSViv (flags)));
2205 2596
2206 if (GIMME_V == G_ARRAY) 2597 if (GIMME_V == G_ARRAY)
2207 { 2598 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2599 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2600 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2601 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2602 }
2212} 2603}
2213 2604
2605mapspace *
2606ms (maptile *map, unsigned int x, unsigned int y)
2607 PROTOTYPE: $$$
2608 CODE:
2609{
2610 maptile *nmap = 0;
2611 I16 nx, ny;
2612
2613 PUTBACK;
2614 get_map_flags (map, &nmap, x, y, &nx, &ny);
2615 SPAGAIN;
2616
2617 if (!nmap)
2618 XSRETURN_UNDEF;
2619
2620 RETVAL = &nmap->at (nx, ny);
2621}
2622 OUTPUT:
2623 RETVAL
2624
2214void 2625void
2215at (maptile *map, unsigned int x, unsigned int y) 2626at (maptile *map, unsigned int x, unsigned int y)
2216 PROTOTYPE: $$$ 2627 PROTOTYPE: $$$
2217 PPCODE: 2628 PPCODE:
2218{ 2629{
2219 object *o;
2220 maptile *nmap = 0; 2630 maptile *nmap = 0;
2221 I16 nx, ny; 2631 I16 nx, ny;
2222 2632
2633 PUTBACK;
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2634 get_map_flags (map, &nmap, x, y, &nx, &ny);
2635 SPAGAIN;
2224 2636
2225 if (nmap) 2637 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2638 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2639 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2640}
2229 2641
2230SV * 2642SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2643bot_at (maptile *map, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2644 PROTOTYPE: $$$
2233 ALIAS: 2645 ALIAS:
2234 top_at = 1 2646 top_at = 1
2235 flags_at = 2 2647 flags_at = 2
2236 light_at = 3 2648 light_at = 3
2237 move_block_at = 4 2649 move_block_at = 4
2238 move_slow_at = 5 2650 move_slow_at = 5
2239 move_on_at = 6 2651 move_on_at = 6
2240 move_off_at = 7 2652 move_off_at = 7
2241 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2653 CODE:
2654{
2655 sint16 nx = x;
2656 sint16 ny = y;
2657
2658 if (!xy_normalise (map, nx, ny))
2659 XSRETURN_UNDEF;
2660
2661 mapspace &ms = map->at (nx, ny);
2662
2663 ms.update ();
2664
2244 switch (ix) 2665 switch (ix)
2245 { 2666 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2667 case 0: RETVAL = to_sv (ms.bot ); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2668 case 1: RETVAL = to_sv (ms.top ); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2669 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2670 case 3: RETVAL = newSViv (ms.light ); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2671 case 4: RETVAL = newSVuv (ms.move_block); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2672 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2673 case 6: RETVAL = newSVuv (ms.move_on ); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2674 case 7: RETVAL = newSVuv (ms.move_off ); break;
2254 } 2675 }
2676}
2255 OUTPUT: RETVAL 2677 OUTPUT: RETVAL
2256
2257void fix_walls (maptile *map, int x, int y)
2258
2259void fix_walls_around (maptile *map, int x, int y)
2260 2678
2261# worst xs function of my life 2679# worst xs function of my life
2262bool 2680bool
2263_create_random_map (\ 2681_create_random_map (\
2264 maptile *self,\ 2682 maptile *self,\
2265 char *wallstyle,\ 2683 utf8_string wallstyle,\
2266 char *wall_name,\ 2684 utf8_string wall_name,\
2267 char *floorstyle,\ 2685 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2686 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2687 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2688 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2689 utf8_string doorstyle,\
2272 char *decorstyle,\ 2690 utf8_string decorstyle,\
2273 char *origin_map,\ 2691 utf8_string origin_map,\
2274 char *final_map,\ 2692 utf8_string final_map,\
2275 char *exitstyle,\ 2693 utf8_string exitstyle,\
2276 char *this_map,\ 2694 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2695 utf8_string exit_on_final_map,\
2278 int xsize,\ 2696 int xsize,\
2279 int ysize,\ 2697 int ysize,\
2280 int expand2x,\ 2698 int expand2x,\
2281 int layoutoptions1,\ 2699 int layoutoptions1,\
2282 int layoutoptions2,\ 2700 int layoutoptions2,\
2295 val64 total_map_hp,\ 2713 val64 total_map_hp,\
2296 int map_layout_style,\ 2714 int map_layout_style,\
2297 int treasureoptions,\ 2715 int treasureoptions,\
2298 int symmetry_used,\ 2716 int symmetry_used,\
2299 region *region,\ 2717 region *region,\
2300 char *custom\ 2718 utf8_string custom\
2301) 2719)
2302 CODE: 2720 CODE:
2303{ 2721{
2304 random_map_params rmp; 2722 random_map_params rmp;
2305 2723
2332 rmp.decoroptions = decoroptions; 2750 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2751 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2752 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2753 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2754 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2755 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2756 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2757 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2758 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2759 rmp.region = region;
2342 rmp.custom = custom; 2760 rmp.custom = custom;
2344 RETVAL = self->generate_random_map (&rmp); 2762 RETVAL = self->generate_random_map (&rmp);
2345} 2763}
2346 OUTPUT: 2764 OUTPUT:
2347 RETVAL 2765 RETVAL
2348 2766
2767MODULE = cf PACKAGE = cf::mapspace
2768
2769INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2770
2349MODULE = cf PACKAGE = cf::arch 2771MODULE = cf PACKAGE = cf::arch
2350 2772
2351archetype *find (const char *name) 2773int archetypes_size ()
2352 CODE: 2774 CODE:
2353 RETVAL = archetype::find (name); 2775 RETVAL = archetypes.size ();
2354 OUTPUT: 2776 OUTPUT: RETVAL
2355 RETVAL
2356 2777
2357archetype *first() 2778archetype *archetypes (U32 index)
2358 PROTOTYPE: 2779 CODE:
2359 CODE: 2780 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2781 OUTPUT: RETVAL
2782
2783object *instantiate (archetype *arch)
2784 CODE:
2785 RETVAL = arch_to_object (arch);
2786 OUTPUT:
2361 OUTPUT: RETVAL 2787 RETVAL
2362 2788
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2789INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2790
2365MODULE = cf PACKAGE = cf::party 2791MODULE = cf PACKAGE = cf::party
2366 2792
2367partylist *first () 2793partylist *first ()
2368 PROTOTYPE: 2794 PROTOTYPE:
2369 CODE: 2795 CODE:
2370 RETVAL = get_firstparty (); 2796 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2797 OUTPUT: RETVAL
2372 2798
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2799INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2800
2375MODULE = cf PACKAGE = cf::region 2801MODULE = cf PACKAGE = cf::region
2376 2802
2377region *first () 2803void
2378 PROTOTYPE: 2804list ()
2379 CODE: 2805 PPCODE:
2380 RETVAL = first_region; 2806 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2807 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2808
2383region *find (char *name) 2809region *find (utf8_string name)
2384 PROTOTYPE: $ 2810 PROTOTYPE: $
2385 CODE: 2811 CODE:
2386 RETVAL = region::find (name); 2812 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2813 OUTPUT: RETVAL
2388 2814
2815int specificity (region *rgn)
2816 CODE:
2817 RETVAL = 0;
2818 while (rgn = rgn->parent)
2819 RETVAL++;
2820 OUTPUT: RETVAL
2821
2389INCLUDE: $PERL genacc region ../include/map.h | 2822INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2823
2391MODULE = cf PACKAGE = cf::living 2824MODULE = cf PACKAGE = cf::living
2392 2825
2393INCLUDE: $PERL genacc living ../include/living.h | 2826INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2827
2395MODULE = cf PACKAGE = cf::settings 2828MODULE = cf PACKAGE = cf::settings
2396 2829
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2830INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2831
2399MODULE = cf PACKAGE = cf::client 2832MODULE = cf PACKAGE = cf::client
2400 2833
2401INCLUDE: $PERL genacc client ../include/client.h | 2834INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2835
2403int invoke (client *ns, int event, ...) 2836int invoke (client *ns, int event, ...)
2404 CODE: 2837 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2838 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2839 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2855 CODE:
2423{ 2856{
2424 STRLEN len; 2857 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2858 char *buf = SvPVbyte (packet, len);
2426 2859
2860 if (len > MAXSOCKBUF)
2861 {
2862 // ugly
2863 if (THIS->pl)
2864 THIS->pl->failmsg ("[packet too long for client]");
2865 }
2866 else
2427 THIS->send_packet (buf, len); 2867 THIS->send_packet (buf, len);
2428} 2868}
2429 2869
2870faceidx
2871client::need_face (utf8_string name, int pri = 0)
2872 CODE:
2873 RETVAL = face_find (name, 0);
2874 if (RETVAL)
2875 {
2876 THIS->send_face (RETVAL, pri);
2877 THIS->flush_fx ();
2878 }
2879 OUTPUT:
2880 RETVAL
2881
2882int
2883client::fx_want (int idx, int value = -1)
2884 CODE:
2885 if (0 < idx && idx < FT_NUM)
2886 {
2887 RETVAL = THIS->fx_want [idx];
2888 if (items > 2)
2889 THIS->fx_want [idx] = value;
2890 }
2891 else
2892 RETVAL = 0;
2893 OUTPUT:
2894 RETVAL
2895
2896MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2897
2898faceidx sound_find (utf8_string name)
2899
2900void sound_set (utf8_string str, faceidx face)
2901
2902# dire hack
2903void old_sound_index (int idx, faceidx face)
2904 CODE:
2905 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2906 old_sound_index [idx] = face;
2907
2908MODULE = cf PACKAGE = cf::face PREFIX = face_
2909
2910#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2911
2912faceidx face_find (utf8_string name, faceidx defidx = 0)
2913
2914faceidx alloc (utf8_string name)
2915 CODE:
2916{
2917 do
2918 {
2919 RETVAL = faces.size ();
2920 faces.resize (RETVAL + 1);
2921 }
2922 while (!RETVAL); // crude way to leave index 0
2923
2924 faces [RETVAL].name = name;
2925 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2926
2927 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2928 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2929}
2930 OUTPUT: RETVAL
2931
2932void set_type (faceidx idx, int value)
2933 ALIAS:
2934 set_type = 0
2935 set_visibility = 1
2936 set_magicmap = 2
2937 set_smooth = 3
2938 set_smoothlevel = 4
2939 CODE:
2940 faceinfo *f = face_info (idx); assert (f);
2941 switch (ix)
2942 {
2943 case 0: f->type = value; break;
2944 case 1: f->visibility = value; break;
2945 case 2: f->magicmap = value; break;
2946 case 3: f->smooth = value; break;
2947 case 4: f->smoothlevel = value; break;
2948 }
2949
2950void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2951 CODE:
2952{
2953 faceinfo *f = face_info (idx); assert (f);
2954 facedata *d = &(faceset ? f->data64 : f->data32);
2955 sv_to (data, d->data);
2956 STRLEN clen;
2957 char *cdata = SvPVbyte (chksum, clen);
2958 clen = min (CHKSUM_SIZE, clen);
2959
2960 if (memcmp (d->chksum, cdata, clen))
2961 {
2962 memcpy (d->chksum, cdata, clen);
2963
2964 // invalidate existing client face info
2965 for_all_clients (ns)
2966 if (ns->faceset == faceset)
2967 {
2968 ns->faces_sent [idx] = false;
2969 ns->force_newmap = true;
2970 }
2971 }
2972}
2973
2974int get_data_size (faceidx idx, int faceset = 0)
2975 CODE:
2976 facedata *d = face_data (idx, faceset);
2977 if (!d) XSRETURN_UNDEF;
2978 RETVAL = d->data.size ();
2979 OUTPUT:
2980 RETVAL
2981
2982SV *get_chksum (faceidx idx, int faceset = 0)
2983 CODE:
2984 facedata *d = face_data (idx, faceset);
2985 if (!d) XSRETURN_UNDEF;
2986 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2987 OUTPUT:
2988 RETVAL
2989
2990SV *get_data (faceidx idx, int faceset = 0)
2991 CODE:
2992 facedata *d = face_data (idx, faceset);
2993 if (!d) XSRETURN_UNDEF;
2994 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2995 OUTPUT:
2996 RETVAL
2997
2998void invalidate (faceidx idx)
2999 CODE:
3000 for_all_clients (ns)
3001 {
3002 ns->faces_sent [idx] = false;
3003 ns->force_newmap = true;
3004 }
3005
3006void invalidate_all ()
3007 CODE:
3008 for_all_clients (ns)
3009 {
3010 ns->faces_sent.reset ();
3011 ns->force_newmap = true;
3012 }
3013
3014MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3015
3016#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3017
3018animidx anim_find (utf8_string name)
3019 CODE:
3020 RETVAL = animation::find (name).number;
3021 OUTPUT: RETVAL
3022
3023animidx set (utf8_string name, SV *frames, int facings = 1)
3024 CODE:
3025{
3026 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3027 croak ("frames must be an arrayref");
3028
3029 AV *av = (AV *)SvRV (frames);
3030
3031 animation *anim = &animation::find (name);
3032 if (anim->number)
3033 {
3034 anim->resize (av_len (av) + 1);
3035 anim->facings = facings;
3036 }
3037 else
3038 anim = &animation::create (name, av_len (av) + 1, facings);
3039
3040 for (int i = 0; i < anim->num_animations; ++i)
3041 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3042}
3043 OUTPUT: RETVAL
3044
3045void invalidate_all ()
3046 CODE:
3047 for_all_clients (ns)
3048 ns->anims_sent.reset ();
3049
3050MODULE = cf PACKAGE = cf::object::freezer
3051
3052INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3053
3054SV *
3055new (char *klass)
3056 CODE:
3057 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3058 OUTPUT: RETVAL
3059
3060void
3061DESTROY (SV *sv)
3062 CODE:
3063 object_freezer *self;
3064 sv_to (sv, self);
3065 delete self;
3066
3067MODULE = cf PACKAGE = cf::object::thawer
3068
3069INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3070
3071SV *
3072new_from_file (char *klass, octet_string path)
3073 CODE:
3074 object_thawer *f = new object_thawer (path);
3075 if (!*f)
3076 {
3077 delete f;
3078 XSRETURN_UNDEF;
3079 }
3080 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3081 OUTPUT: RETVAL
3082
3083void
3084DESTROY (SV *sv)
3085 CODE:
3086 object_thawer *self;
3087 sv_to (sv, self);
3088 delete self;
3089
3090void
3091extract_tags (object_thawer *self)
3092 PPCODE:
3093 while (self->kw != KW_EOF)
3094 {
3095 PUTBACK;
3096 coroapi::cede_to_tick ();
3097 SPAGAIN;
3098
3099 if (self->kw == KW_tag)
3100 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3101
3102 self->skip ();
3103 }
3104

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