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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.344 by root, Sat Jan 16 00:08:33 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "evthread.h"
32#include <sproto.h> 36#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
39# include <sys/mman.h> 40# include <sys/mman.h>
40#endif 41#endif
41 42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
53 62
54#if IVSIZE >= 8 63typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 64
68static PerlInterpreter *perl; 65static PerlInterpreter *perl;
69 66
70double runtime; 67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
71 71
72global gbl_ev; 72global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75static AV *av_reflect;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
101static inline SV *
102newSVpv_utf8 (const char *s)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpv (s, 0);
108 SvUTF8_on (sv);
109 return sv;
110}
111#endif
112
113#ifndef newSVpvn_utf8
114static inline SV *
115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
116{
117 if (!s)
118 return newSV (0);
119
120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
123 SvUTF8_on (sv);
124
125 return sv;
126}
127#endif
87 128
88// helper cast function, returns super class * or 0 129// helper cast function, returns super class * or 0
89template<class super> 130template<class super>
90static super * 131static super *
91is_a (attachable *at) 132is_a (attachable *at)
124 SvREFCNT_inc (self); 165 SvREFCNT_inc (self);
125 hv_clear (self); 166 hv_clear (self);
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 167 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 168 SvREFCNT_dec (self);
128 169
129 // self *must* be null now because thats sv_unmagic's job. 170 // self *must* be null now because that's sv_unmagic's job.
130 assert (!this->self); 171 assert (!this->self);
131 } 172 }
132} 173}
133 174
134void 175void
151} 192}
152 193
153void 194void
154attachable::do_destroy () 195attachable::do_destroy ()
155{ 196{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 197 INVOKE_ATTACHABLE (DESTROY, this);
157 198
158 if (cb) 199 if (cb)
159 { 200 {
160 SvREFCNT_dec (cb); 201 SvREFCNT_dec (cb);
161 cb = 0; 202 cb = 0;
162 } 203 }
163 204
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 205 mortals.push_back (this);
168} 206}
169 207
170void 208void
171attachable::destroy () 209attachable::destroy ()
172{ 210{
173 if (destroyed ()) 211 if (destroyed ())
174 return; 212 return;
175 213
176 flags |= F_DESTROYED; 214 attachable_flags |= F_DESTROYED;
177 do_destroy (); 215 do_destroy ();
216 sever_self ();
178} 217}
179 218
180void 219void
181attachable::check_mortals () 220attachable::check_mortals ()
182{ 221{
186 { 225 {
187 if (i >= mortals.size ()) 226 if (i >= mortals.size ())
188 { 227 {
189 i = 0; 228 i = 0;
190 229
191 if (mortals.size () > 1000) 230 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 231 {
232 static int last_mortalcount;
233 if (mortals.size () != last_mortalcount)
234 {
235 last_mortalcount = mortals.size ();
236 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
237
238 if (0)
239 {
240 for (int j = 0; j < mortals.size (); ++j)//D
241 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
242 fprintf (stderr, "\n");//D
243 }
244 }
245 }
193 246
194 break; 247 break;
195 } 248 }
196 249
197 attachable *obj = mortals [i]; 250 attachable *obj = mortals [i];
198 251
199 obj->refcnt_chk (); // unborrow from perl, if necessary 252#if 0
200 253 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 254 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 255 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
256 obj->sever_self ();
257 }
258#endif
259
260 if (obj->refcnt)
261 {
205 ++i; // further delay freeing 262 ++i; // further delay freeing
206 263
207 if (!(i & 0x3ff)) 264 if (!(i & 0x3ff))
208 break; 265 break;
209 } 266 }
210 else 267 else
211 { 268 {
212 mortals.erase (i); 269 mortals.erase (i);
270 obj->sever_self ();
213 delete obj; 271 delete obj;
214 } 272 }
215 } 273 }
216} 274}
217 275
276void
277attachable::set_key (const char *key, const char *value, bool is_utf8)
278{
279 if (!self)
280 self = newHV ();
281
282 if (value)
283 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
284 else
285 hv_delete (self, key, strlen (key), G_DISCARD);
286}
287
218attachable & 288attachable &
219attachable::operator =(const attachable &src) 289attachable::operator =(const attachable &src)
220{ 290{
221 //if (self || cb) 291 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 292 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 293
224 attach = src.attach; 294 attach = src.attach;
225 return *this; 295 return *this;
226} 296}
227 297
298#if 0
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316static void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331#endif
332
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 333//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 334
230static SV * 335static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 336newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 337{
233 SV *sv; 338 SV *sv;
234 339
235 if (!ptr) 340 if (!ptr)
236 return &PL_sv_undef; 341 return newSV (0);
237 342
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 343 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 344 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 345}
241 346
260 365
261static SV * 366static SV *
262newSVattachable (attachable *obj, HV *stash) 367newSVattachable (attachable *obj, HV *stash)
263{ 368{
264 if (!obj) 369 if (!obj)
265 return &PL_sv_undef; 370 return newSV (0);
266 371
267 if (!obj->self) 372 if (!obj->self)
373 obj->self = newHV ();
374
375 if (!SvOBJECT (obj->self))
268 { 376 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 377 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 378
272 // now bless the object _once_ 379 // now bless the object _once_
380 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 381 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 382 }
275 else 383 else
276 { 384 {
277 SV *sv = newRV_inc ((SV *)obj->self); 385 SV *sv = newRV_inc ((SV *)obj->self);
281 389
282 return sv; 390 return sv;
283 } 391 }
284} 392}
285 393
394#if 0 // unused
286static void 395static void
287clearSVptr (SV *sv) 396clearSVptr (SV *sv)
288{ 397{
289 if (SvROK (sv)) 398 if (SvROK (sv))
290 sv = SvRV (sv); 399 sv = SvRV (sv);
291 400
292 hv_clear ((HV *)sv); 401 hv_clear ((HV *)sv);
293 sv_unmagic (sv, PERL_MAGIC_ext); 402 sv_unmagic (sv, PERL_MAGIC_ext);
294} 403}
404#endif
405
406static long
407SvPTR_nc (SV *sv)
408{
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419}
295 420
296static long 421static long
297SvPTR (SV *sv, const char *klass) 422SvPTR (SV *sv, const char *klass)
298{ 423{
299 if (!sv_derived_from (sv, klass)) 424 if (!sv_derived_from (sv, klass))
300 croak ("object of type %s expected", klass); 425 croak ("object of type %s expected", klass);
301 426
302 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 427 return SvPTR_nc (sv);
303
304 if (!mg)
305 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
306
307 return (long)mg->mg_ptr;
308} 428}
309 429
310static long 430static long noinline
311SvPTR_ornull (SV *sv, const char *klass) 431SvPTR_ornull (SV *sv, const char *klass)
312{ 432{
313 if (SvOK (sv)) 433 if (expect_false (!SvOK (sv))) return 0;
434
314 return SvPTR (sv, klass); 435 return SvPTR (sv, klass);
315 else
316 return 0;
317} 436}
318 437
438static long noinline
439SvPTR_ornull_client (SV *sv)
440{
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449}
450
451static long noinline
452SvPTR_ornull_object (SV *sv)
453{
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_player (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 return SvPTR_nc (sv);
477}
478
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 479static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 480static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 481static inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 482static inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 483static inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 484static inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 485static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
326inline SV *to_sv ( signed int v) { return newSViv (v); } 486static inline SV *to_sv ( signed int v) { return newSViv (v); }
327inline SV *to_sv (unsigned int v) { return newSVuv (v); } 487static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
328inline SV *to_sv ( signed long v) { return newSViv (v); } 488static inline SV *to_sv ( signed long v) { return newSViv (v); }
329inline SV *to_sv (unsigned long v) { return newSVuv (v); } 489static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
330inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 490static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
331inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 491static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
332inline SV *to_sv (float v) { return newSVnv (v); } 492static inline SV *to_sv (float v) { return newSVnv (v); }
333inline SV *to_sv (double v) { return newSVnv (v); } 493static inline SV *to_sv (double v) { return newSVnv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 494static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 495static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 496static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 497static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 498static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
499static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 500static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 501static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
502static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
342 503
343inline SV *to_sv (object & v) { return to_sv (&v); } 504static inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 505static inline SV *to_sv (living & v) { return to_sv (&v); }
345 506
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 507static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 508static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 509
349inline SV *to_sv (UUID v) 510static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
350{
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 511
512static inline SV *to_sv (dynbuf * v)
513{
514 SV *sv = newSV (0);
515
516 sv_upgrade (sv, SVt_PV);
517 SvGROW (sv, v->size () + 1);
518 SvPOK_only (sv);
519 v->linearise (SvPVX (sv));
520 SvCUR_set (sv, v->size ());
521 *SvEND (sv) = 0;
522
523 return sv;
524}
525
526static inline SV *to_sv (dynbuf_text * v)
527{
528 SV *sv = to_sv (static_cast<dynbuf *> (v));
529 SvUTF8_on (sv);
530 return sv;
531}
532
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 533static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 534static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 535static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 536static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 537static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 538static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 541static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 542static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 543static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 544static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 545static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 546static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 547static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 548static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 549static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 550static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 551static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 552static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
553static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 554static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 555static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 556static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
557static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
558static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
559static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
380 560
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 561//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 562static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 563
384template<class T> 564template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 565static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 566
387template<int N> 567template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 568static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 569
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 570static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 571static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 572static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 573static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 574
575static inline void sv_to (SV *sv, std::string &v)
576{
577 STRLEN len;
578 char *data = SvPVbyte (sv, len);
579 v.assign (data, len);
580}
581
396inline void sv_to (SV *sv, UUID &v) 582static inline void sv_to (SV *sv, UUID &v)
397{ 583{
398 unsigned int version; 584 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 585 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 586}
403 587
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 588static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 589
406static SV * 590static SV *
407newSVdt_va (va_list &ap, data_type type) 591newSVdt_va (va_list &ap, data_type type)
408{ 592{
409 SV *sv; 593 SV *sv;
423 break; 607 break;
424 608
425 case DT_STRING: 609 case DT_STRING:
426 { 610 {
427 char *str = (char *)va_arg (ap, const char *); 611 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 612 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 613 }
430 break; 614 break;
431 615
432 case DT_DATA: 616 case DT_DATA:
433 { 617 {
434 char *str = (char *)va_arg (ap, const void *); 618 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 619 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 620 sv = str ? newSVpv (str, len) : newSV (0);
437 } 621 }
438 break; 622 break;
439 623
440 case DT_OBJECT: 624 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 625 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 667 va_end (ap);
484 668
485 return sv; 669 return sv;
486} 670}
487 671
672// typemap support, mostly to avoid excessive inlining
673template<class type>
674static void noinline
675cf_obj_to (SV *arg, type &var)
676{
677 sv_to (arg, var);
678 if (!var)
679 croak ("must not pass invalid/null cf_obj here");
680}
681
682template<class object>
683static void noinline
684cf_obj_ornull_to (SV *arg, object *&var)
685{
686 if (SvOK (arg))
687 {
688 sv_to (arg, var);
689 if (!var)
690 croak ("unable to convert perl object to C++ object");
691 }
692 else
693 var = 0;
694}
695
696//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
697
488static SV * 698static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519
520SV *
521registry (attachable *ext) 699registry (attachable *ext)
522{ 700{
523 if (!ext->cb) 701 if (!ext->cb)
524 ext->cb = newAV (); 702 ext->cb = newAV ();
525 703
526 return newRV_inc ((SV *)ext->cb); 704 return newRV_inc ((SV *)ext->cb);
527} 705}
528 706
529///////////////////////////////////////////////////////////////////////////// 707/////////////////////////////////////////////////////////////////////////////
530 708
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 709void
587cfperl_init () 710cfperl_init ()
588{ 711{
712 extern char **environ;
713
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 714 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 715 perl = perl_alloc ();
591 perl_construct (perl); 716 perl_construct (perl);
592 717
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 718 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 719
595 char *argv[] = { 720 const char *argv[] = {
596 "", 721 settings.argv [0],
597 "-e" 722 "-e0"
598 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();"
601 "require cf;"
602 }; 723 };
603 724
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 725 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
726 || perl_run (perl))
605 { 727 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 728 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 729 exit (EXIT_FAILURE);
608 } 730 }
609}
610 731
732 eval_pv (
733 "#line 1 'cfperl init'\n"
734 "use EV ();\n"
735 "use Coro ();\n"
736 "cf->bootstrap;\n"
737 "unshift @INC, cf::datadir ();\n"
738 "require cf;\n",
739 0
740 );
741
742 if (SvTRUE (ERRSV))
743 {
744 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
745 exit (EXIT_FAILURE);
746 }
747}
748
749void
611void cfperl_main () 750cfperl_main ()
612{ 751{
613 dSP; 752 dSP;
614 753
615 PUSHMARK (SP); 754 PUSHMARK (SP);
616 PUTBACK; 755 PUTBACK;
620void 759void
621attachable::instantiate () 760attachable::instantiate ()
622{ 761{
623 if (attach) 762 if (attach)
624 { 763 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 764 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 765 attach = 0;
627 } 766 }
628} 767}
629 768
630void 769void
631attachable::reattach () 770attachable::reattach ()
632{ 771{
633 optimise (); 772 optimise ();
634 //TODO: check for _attachment's, very important for restarts 773 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 774 INVOKE_ATTACHABLE (REATTACH, this);
636} 775}
637 776
638static event_klass klass_of[NUM_EVENT_TYPES] = { 777static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 778# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 779# include "eventinc.h"
641# undef def 780# undef def
642}; 781};
643 782
644#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 783#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645 784
646static void 785static void noinline
647gather_callbacks (AV *&callbacks, AV *registry, event_type event) 786gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648{ 787{
649 // event must be in array 788 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry)) 789 if (event >= 0 && event <= AvFILLp (registry))
651 { 790 {
683} 822}
684 823
685void 824void
686global::gather_callbacks (AV *&callbacks, event_type event) const 825global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 826{
688 ::gather_callbacks (callbacks, cb_object, event); 827 ::gather_callbacks (callbacks, cb_global, event);
689} 828}
690 829
691void 830void
692object::gather_callbacks (AV *&callbacks, event_type event) const 831object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 832{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 833 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 834 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 835 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 836
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 837 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 838 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 839 }
701 840
737{ 876{
738 attachable::gather_callbacks (callbacks, event); 877 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 878 ::gather_callbacks (callbacks, cb_map, event);
740} 879}
741 880
881static void noinline
882_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
883{
884 for (int event = 0; event <= AvFILLp (registry); ++event)
885 {
886 SV *cbs_ = AvARRAY (registry)[event];
887
888 // element must be list of callback entries
889 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
890 {
891 AV *cbs = (AV *)SvRV (cbs_);
892
893 // no callback entries, no callbacks to call
894 if (AvFILLp (cbs) >= 0)
895 set.set (event);
896 }
897 }
898}
899
900// very slow and inefficient way to recalculate the global want bitsets
901static void
902_recalc_want ()
903{
904 ev_want_event.reset ();
905
906 _recalc_want (ev_want_event, cb_global);
907 _recalc_want (ev_want_event, cb_attachable);
908 _recalc_want (ev_want_event, cb_object);
909 _recalc_want (ev_want_event, cb_client);
910 _recalc_want (ev_want_event, cb_player);
911 _recalc_want (ev_want_event, cb_map);
912
913 ev_want_type.reset ();
914
915 for (int type = 0; type <= AvFILLp (cb_type); ++type)
916 {
917 SV *cbs_ = AvARRAY (cb_type)[type];
918
919 // element must be list of callback entries
920 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
921 {
922 AV *cbs = (AV *)SvRV (cbs_);
923
924 // no callback entries, no callbacks to call
925 if (AvFILLp (cbs) >= 0)
926 ev_want_type.set (type % NUM_TYPES);
927 }
928 }
929}
930
742bool 931bool
743attachable::invoke (event_type event, ...) 932attachable::invoke (event_type event, ...)
744{ 933{
745 data_type dt; 934 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 935
750 // callback call ordering should be: 936 // callback call ordering should be:
751 // 1. per-object callback 937 // 1. per-object callback
752 // 2. per-class object 938 // 2. per-class object
753 // 3. per-type callback 939 // 3. per-type callback
757 gather_callbacks (callbacks, event); 943 gather_callbacks (callbacks, event);
758 944
759 // short-circuit processing if no callbacks found/defined 945 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 946 if (!callbacks)
761 return 0; 947 return 0;
948
949 va_list ap;
950 va_start (ap, event);
762 951
763 CALL_BEGIN (3); 952 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 953 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 954 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 955
790 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 979 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
791 } 980 }
792 981
793 va_end (ap); 982 va_end (ap);
794 983
795 CALL_CALL ("cf::do_invoke", G_SCALAR); 984 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
796 count = count > 0 ? POPi : 0; 985 count = count > 0 ? POPi : 0;
797 986
798 CALL_END; 987 CALL_END;
799 988
800 return count; 989 return count;
801} 990}
802 991
803SV * 992static SV *
804cfperl_result (int idx) 993cfperl_result (int idx)
805{ 994{
806 AV *av = get_av ("cfperl::invoke_results", 0); 995 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 996 if (!av)
808 return &PL_sv_undef; 997 return &PL_sv_undef;
809 998
810 SV **sv = av_fetch (av, idx, 0); 999 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 1000 if (!sv)
825{ 1014{
826 return SvNV (cfperl_result (idx)); 1015 return SvNV (cfperl_result (idx));
827} 1016}
828 1017
829///////////////////////////////////////////////////////////////////////////// 1018/////////////////////////////////////////////////////////////////////////////
1019// various c++ => perl glue functions
1020
1021void
1022cfperl_tick ()
1023{
1024 tick_pending = 1;
1025
1026 if (tick_inhibit)
1027 return;
1028
1029 tick_pending = 0;
1030
1031 dSP;
1032
1033 PUSHMARK (SP);
1034 PUTBACK;
1035 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1036
1037 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1038}
830 1039
831void 1040void
832cfperl_emergency_save () 1041cfperl_emergency_save ()
833{ 1042{
834 CALL_BEGIN (0); 1043 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 1044 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 1045 CALL_END;
1046}
1047
1048void
1049cfperl_cleanup (int make_core)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (make_core);
1053 CALL_CALL ("cf::post_cleanup", G_VOID);
1054 CALL_END;
1055}
1056
1057void
1058cfperl_make_book (object *book, int level)
1059{
1060 CALL_BEGIN (2);
1061 CALL_ARG (book);
1062 CALL_ARG (level);
1063 CALL_CALL ("ext::books::make_book", G_VOID);
1064 CALL_END;
1065}
1066
1067void
1068cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1069{
1070 CALL_BEGIN (4);
1071 CALL_ARG (ns);
1072 CALL_ARG (type);
1073 CALL_ARG_SV (newSVpv_utf8 (msg));
1074 CALL_ARG (color);
1075 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1076 CALL_END;
1077}
1078
1079int
1080cfperl_can_merge (object *ob1, object *ob2)
1081{
1082 int can;
1083
1084 CALL_BEGIN (2);
1085 CALL_ARG (ob1);
1086 CALL_ARG (ob2);
1087 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1088 can = count && SvTRUE (TOPs);
1089 CALL_END;
1090
1091 return can;
1092}
1093
1094void
1095cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1096{
1097 CALL_BEGIN (4);
1098 CALL_ARG (ob);
1099 CALL_ARG (state);
1100 CALL_ARG (activator);
1101 CALL_ARG (originator);
1102 CALL_CALL ("cf::mapscript::activate", G_VOID);
1103 CALL_END;
1104}
1105
1106player *
1107player::find (const char *name)
1108{
1109 CALL_BEGIN (1);
1110 CALL_ARG (name);
1111 CALL_CALL ("cf::player::find", G_SCALAR);
1112
1113 player *retval = 0;
1114 if (count) sv_to (POPs, retval);
1115
1116 CALL_END;
1117
1118 return retval;
1119}
1120
1121maptile *
1122find_style (const char *dirname, const char *stylename, int difficulty)
1123{
1124 CALL_BEGIN (3);
1125 CALL_ARG (dirname);
1126 CALL_ARG (stylename);
1127 CALL_ARG (difficulty);
1128 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1129
1130 maptile *retval = 0;
1131 if (count) sv_to (POPs, retval);
1132
1133 CALL_END;
1134
1135 return retval;
837} 1136}
838 1137
839maptile * 1138maptile *
840maptile::find_sync (const char *path, maptile *origin) 1139maptile::find_sync (const char *path, maptile *origin)
841{ 1140{
842 CALL_BEGIN (2); 1141 CALL_BEGIN (2);
843 CALL_ARG (path); 1142 CALL_ARG (path);
844 CALL_ARG (origin); 1143 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1144 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1145
847 maptile *retval; 1146 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1147 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1148
854 CALL_END; 1149 CALL_END;
855 1150
856 return retval; 1151 return retval;
857} 1152}
858 1153
859maptile * 1154maptile *
860maptile::find_async (const char *path, maptile *origin) 1155maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1156{
862 CALL_BEGIN (2); 1157 CALL_BEGIN (3);
863 CALL_ARG (path); 1158 CALL_ARG (path);
864 CALL_ARG (origin); 1159 CALL_ARG (origin);
1160 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1161 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1162
867 maptile *retval; 1163 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1164 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1165
874 CALL_END; 1166 CALL_END;
875 1167
876 return retval; 1168 return retval;
877} 1169}
880maptile::do_load_sync () 1172maptile::do_load_sync ()
881{ 1173{
882 CALL_BEGIN (1); 1174 CALL_BEGIN (1);
883 CALL_ARG (this); 1175 CALL_ARG (this);
884 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1176 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
885 CALL_END;
886}
887
888void
889maptile::change_all_map_light (int change)
890{
891 CALL_BEGIN (1);
892 CALL_ARG (change);
893 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
894 CALL_END; 1177 CALL_END;
895} 1178}
896 1179
897void 1180void
898object::enter_exit (object *exit) 1181object::enter_exit (object *exit)
905 CALL_ARG (exit); 1188 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1189 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1190 CALL_END;
908} 1191}
909 1192
1193void
1194object::player_goto (const char *path, int x, int y)
1195{
1196 if (type != PLAYER)
1197 return;
1198
1199 CALL_BEGIN (4);
1200 CALL_ARG (this);
1201 CALL_ARG (path);
1202 CALL_ARG (x);
1203 CALL_ARG (y);
1204 CALL_CALL ("cf::object::player::goto", G_VOID);
1205 CALL_END;
1206}
1207
1208const char *
1209object::ref () const
1210{
1211 if (type == PLAYER)
1212 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1213 else
1214 return 0;
1215}
1216
1217object *
1218object::deref (const char *ref)
1219{
1220 object *retval = 0;
1221
1222 if (ref)
1223 {
1224 CALL_BEGIN (1);
1225 CALL_ARG (ref);
1226 CALL_CALL ("cf::object::deref", G_SCALAR);
1227
1228 if (count)
1229 sv_to (POPs, retval);
1230
1231 CALL_END;
1232 }
1233
1234 return retval;
1235}
1236
1237void
1238log_backtrace (const char *msg)
1239{
1240#if HAVE_BACKTRACE
1241 void *addr [20];
1242 int size = backtrace (addr, 20);
1243
1244 CALL_BEGIN (size);
1245 CALL_ARG (msg);
1246 for (int i = 0; i < size; ++i)
1247 CALL_ARG ((IV)addr [i]);
1248 CALL_CALL ("cf::_log_backtrace", G_VOID);
1249 CALL_END;
1250#endif
1251}
1252
1253bool
1254is_match_expr (const char *expr)
1255{
1256 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1257}
1258
1259bool
1260match (const char *expr, object *ob, object *self, object *source, object *originator)
1261{
1262 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1263 expr += sizeof ("match ") - 1;
1264
1265 CALL_BEGIN (5);
1266 CALL_ARG (expr);
1267 CALL_ARG (ob);
1268 CALL_ARG (self);
1269 CALL_ARG (source);
1270 CALL_ARG (originator);
1271 CALL_CALL (cv_cf_match_match, G_SCALAR);
1272
1273 bool matched = count && SvTRUE (TOPs);
1274
1275 CALL_END;
1276
1277 return matched;
1278}
1279
1280object *
1281match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1282{
1283 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1284 expr += sizeof ("match ") - 1;
1285
1286 CALL_BEGIN (5);
1287 CALL_ARG (expr);
1288 CALL_ARG (ob);
1289 CALL_ARG (self);
1290 CALL_ARG (source);
1291 CALL_ARG (originator);
1292 CALL_CALL (cv_cf_match_match, G_ARRAY);
1293
1294 object *one = 0;
1295
1296 if (count)
1297 sv_to (TOPs, one);
1298
1299 CALL_END;
1300
1301 return one;
1302}
1303
910///////////////////////////////////////////////////////////////////////////// 1304/////////////////////////////////////////////////////////////////////////////
911 1305
912struct EventAPI *watcher_base::GEventAPI; 1306struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1307struct CoroAPI *coroapi::GCoroAPI;
914 1308
915int coroapi::cede_counter;
916
917static void iw_dispatch (pe_event *ev)
918{
919 iw *w = (iw *)ev->ext_data;
920 w->call (*w);
921}
922
923void 1309void
924iw::alloc () 1310coroapi::do_cede_to_tick ()
925{ 1311{
926 pe = GEventAPI->new_idle (0, 0); 1312 cede_pending = 0;
927 1313 cede ();
928 WaREENTRANT_off (pe);
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1314}
932 1315
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1316void
940iow::alloc () 1317coroapi::wait_for_tick ()
941{ 1318{
942 pe = GEventAPI->new_io (0, 0); 1319 CALL_BEGIN (0);
943 1320 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
944 WaREENTRANT_off (pe); 1321 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950} 1322}
951 1323
952void 1324void
953iow::fd (int fd) 1325coroapi::wait_for_tick_begin ()
954{ 1326{
955 pe->fd = fd; 1327 CALL_BEGIN (0);
956} 1328 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
957 1329 CALL_END;
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1330}
963 1331
964void 1332void
965iow::poll (int events) 1333iow::poll (int events)
966{ 1334{
967 if (pe->poll != events) 1335 if (events != this->events)
968 { 1336 {
1337 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1338 if (active) stop ();
970 pe->poll = events; 1339 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1340 if (active) start ();
972 } 1341 }
973} 1342}
974 1343
975void 1344static void
976_connect_to_perl () 1345_connect_to_perl_1 ()
977{ 1346{
978 stash_cf = gv_stashpv ("cf" , 1); 1347 stash_cf = gv_stashpv ("cf", 1);
979 1348
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1349 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1350 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1351 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1352 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1353 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1354 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1355 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1356 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1357 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1358 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1359
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1360 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1361 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1362 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1363 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1364
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1365 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1366 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1367 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1368 cb_player = get_av ("cf::CB_PLAYER", 1);
997 cb_client = get_av ("cf::CB_CLIENT", 1); 1369 cb_client = get_av ("cf::CB_CLIENT", 1);
998 cb_type = get_av ("cf::CB_TYPE" , 1); 1370 cb_type = get_av ("cf::CB_TYPE" , 1);
999 cb_map = get_av ("cf::CB_MAP" , 1); 1371 cb_map = get_av ("cf::CB_MAP" , 1);
1000} 1372}
1001 1373
1374static void
1375_connect_to_perl_2 ()
1376{
1377 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1378 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1379 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1380 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1381 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1382}
1383
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1384MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1385
1004BOOT: 1386BOOT:
1005{ 1387{
1388 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1389 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1390
1006 _connect_to_perl (); 1391 _connect_to_perl_1 ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1392
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1393 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1394
1395 //{
1396 // require_pv ("Time::HiRes");
1397 //
1398 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1399 // if (!svp) croak ("Time::HiRes is required");
1400 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1401 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1402 //}
1012 1403
1013 static const struct { 1404 static const struct {
1014 const char *name; 1405 const char *name;
1015 IV iv; 1406 IV iv;
1016 } *civ, const_iv[] = { 1407 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1408# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1409 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1410 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1411
1021 const_iv (llevMonster) 1412 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1413
1414 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1415
1023 const_iv (MAX_TIME) 1416 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1417 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1418
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1419 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1420 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1421 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1422 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1423 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1424 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1425
1137 const_iv (NUM_SUBTYPES) 1426 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1427 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1428 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1429 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1430 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1431 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1432 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1433 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1434 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1435 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1436 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1437 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1438 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1439 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1440 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1441 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1442 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1443 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1444 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1445 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1446 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1447 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1448 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1449 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1450 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1451 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1452 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1453 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1454 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1138 1455
1139 const_iv (ST_BD_BUILD) 1456 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1457
1142 const_iv (ST_MAT_FLOOR) 1458 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1459 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1460
1146 const_iv (AT_PHYSICAL) 1461 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1462 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1463 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1464 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1465 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1466 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1467 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1468
1173 const_iv (WEAP_HIT) 1469 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1470 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1471 const_iv (WEAP_BLUD)
1182 1472
1183 const_iv (FLAG_ALIVE) 1473 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1474 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1475 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1476 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1477 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1478 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1479 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1480 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1481 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1482 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1483 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1484 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1485 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1486 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1487 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1488 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1489 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1490 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1491 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1492 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1493 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1494 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1495 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1496 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1497 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1498 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1499
1500 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1501 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1502 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1503 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1504 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1505 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1506
1507 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1508 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1509
1510 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1511
1512 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1513 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1514 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1515 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1516 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1517 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1518 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1519 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1520 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1521 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1522 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1523 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1524 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1525 const_iv (SP_MAGIC_MAPPING)
1526 const_iv (SP_MAGIC_WALL)
1527 const_iv (SP_DESTRUCTION)
1528 const_iv (SP_PERCEIVE_SELF)
1529 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1530 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1531 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1532 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1533 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1534 const_iv (SP_EARTH_TO_DUST)
1315 1535 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1536 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1537 const_iv (SP_CURSE)
1538 const_iv (SP_SUMMON_MONSTER)
1539 const_iv (SP_CHARGING)
1540 const_iv (SP_POLYMORPH)
1541 const_iv (SP_ALCHEMY)
1542 const_iv (SP_REMOVE_CURSE)
1543 const_iv (SP_IDENTIFY)
1544 const_iv (SP_DETECTION)
1545 const_iv (SP_MOOD_CHANGE)
1546 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1547 const_iv (SP_SWARM)
1548 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1549 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1550 const_iv (SP_CREATE_MISSILE)
1551 const_iv (SP_CONSECRATE)
1552 const_iv (SP_ANIMATE_WEAPON)
1553 const_iv (SP_LIGHT)
1554 const_iv (SP_CHANGE_MAP_LIGHT)
1555 const_iv (SP_FAERY_FIRE)
1556 const_iv (SP_CAUSE_DISEASE)
1557 const_iv (SP_AURA)
1558 const_iv (SP_TOWN_PORTAL)
1559 const_iv (SP_PARTY_SPELL)
1560
1561 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1562 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1563 const_iv (F_LOCKED)
1325 1564
1326 const_iv (F_BUY) 1565 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1566
1330 const_iv (P_BLOCKSVIEW) 1567 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1568 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1569
1339 const_iv (UP_OBJ_INSERT) 1570 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1571
1344 const_iv (INS_NO_MERGE) 1572 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1573 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1574
1351 const_iv (WILL_APPLY_HANDLE) 1575 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1576 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1577
1357 const_iv (SAVE_MODE) 1578 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1579
1360 const_iv (M_PAPER) 1580 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1581 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1582 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1583 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1584
1375 const_iv (SK_EXP_ADD_SKILL) 1585 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1586 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1587
1381 const_iv (SK_LOCKPICKING) 1588 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1589 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1590 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1591 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1592 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1593 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1594 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1595 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1596 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1597 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1598 const_iv (SK_POISON_NAIL)
1422 1599
1423 const_iv (SOUND_NEW_PLAYER) 1600 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1601 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1602 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1603 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1604 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1605 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1606
1448 const_iv (PREFER_LOW) 1607 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1608
1451 const_iv (ATNR_PHYSICAL) 1609 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1610 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1611 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1612 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1613 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1614 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1615 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1616
1478 const_iv (MAP_IN_MEMORY) 1617 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1618 const_iv (MAP_INACTIVE)
1482 1619
1483 const_iv (KLASS_ATTACHABLE) 1620 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1621 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1622
1490 const_iv (CS_QUERY_YESNO) 1623 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1624
1494 const_iv (ST_DEAD) 1625 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1626
1499 const_iv (ST_CHANGE_CLASS) 1627 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1628
1501 const_iv (IO_HEADER) 1629 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1630
1505 // random map generator 1631 // random map generator
1506 const_iv (LAYOUT_NONE) 1632 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1633 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1634
1514 const_iv (RMOPT_RANDOM) 1635 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1636 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1637 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1638
1524 const_iv (SYMMETRY_RANDOM) 1639 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1640 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1641
1527 const_iv (SYMMETRY_Y) 1642 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1643 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1644
1645 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1646 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1647 };
1530 1648
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1649 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1650 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1651
1550 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1668 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1551 av_push (event, newSViv (eiv->klass)); 1669 av_push (event, newSViv (eiv->klass));
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1670 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1671 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 } 1672 }
1555}
1556 1673
1674 // used by autogenerated BOOT sections from genacc
1675 av_reflect = get_av ("cf::REFLECT", 1);
1676}
1677
1678void _gv_clear (SV *gv)
1679 CODE:
1680 assert (SvTYPE (gv) == SVt_PVGV);
1681# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1682 f (GvGP (gv)->gp_form);
1683 f (GvGP (gv)->gp_io);
1684 f (GvGP (gv)->gp_sv);
1685 f (GvGP (gv)->gp_av);
1686 f (GvGP (gv)->gp_hv);
1687 f (GvGP (gv)->gp_cv);
1688 GvCVGEN (gv) = 0;
1689 GvMULTI_off (gv);
1690# undef f
1691
1557void _connect_to_perl () 1692void _connect_to_perl_1 ()
1558 1693
1694void _connect_to_perl_2 ()
1695
1696void _recalc_want ()
1697
1698# not used by default anymore
1559void _global_reattach () 1699void _global_reattach ()
1560 CODE: 1700 CODE:
1561{ 1701{
1562 // reattach to all attachable objects in the game. 1702 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1703 for_all_clients (ns)
1564 ns->reattach (); 1704 ns->reattach ();
1565 1705
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1706 for_all_objects (op)
1574 op->reattach (); 1707 op->reattach ();
1575} 1708}
1576 1709
1710# support function for map-world.ext
1711void _quantise (SV *data_sv, SV *plt_sv)
1712 CODE:
1713{
1714 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1715 croak ("_quantise called with invalid agruments");
1716
1717 plt_sv = SvRV (plt_sv);
1718 SV **plt = AvARRAY (plt_sv);
1719 int plt_count = AvFILL (plt_sv) + 1;
1720
1721 STRLEN len;
1722 char *data = SvPVbyte (data_sv, len);
1723 char *dst = data;
1724
1725 while (len >= 3)
1726 {
1727 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1728 {
1729 char *val = SvPVX (*val_sv);
1730
1731 if (val [0] == data [0]
1732 && val [1] == data [1]
1733 && val [2] == data [2])
1734 {
1735 *dst++ = val [3];
1736 goto next;
1737 }
1738 }
1739
1740 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1741 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1742 dst - SvPVX (data_sv), len);
1743
1744 next:
1745 data += 3;
1746 len -= 3;
1747 }
1748
1749 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1750}
1751
1752void init_anim ()
1753
1754void init_globals ()
1755
1756void init_experience ()
1757
1758void init_attackmess ()
1759
1760void init_dynamic ()
1761
1762void load_settings ()
1763
1764void load_materials ()
1765
1766void init_uuid ()
1767 CODE:
1768 UUID::init ();
1769
1770void init_signals ()
1771
1772void init_commands ()
1773
1774void init_skills ()
1775
1776void init_beforeplay ()
1777
1778void evthread_start (int aiofd)
1779
1780void cede_to_tick ()
1781 CODE:
1782 coroapi::cede_to_tick ();
1783
1784NV till_tick ()
1785 CODE:
1786 RETVAL = SvNVX (sv_next_tick) - now ();
1787 OUTPUT:
1788 RETVAL
1789
1790int tick_inhibit ()
1791 CODE:
1792 RETVAL = tick_inhibit;
1793 OUTPUT:
1794 RETVAL
1795
1796void tick_inhibit_inc ()
1797 CODE:
1798 ++tick_inhibit;
1799
1800void tick_inhibit_dec ()
1801 CODE:
1802 if (!--tick_inhibit)
1803 if (tick_pending)
1804 {
1805 ev_async_send (EV_DEFAULT, &tick_watcher);
1806 coroapi::cede ();
1807 }
1808
1809void server_tick ()
1810 CODE:
1811{
1812 NOW = ev_now (EV_DEFAULT);
1813 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1814 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1815 runtime = SvNVX (sv_runtime);
1816
1817 server_tick ();
1818
1819 NOW = ev_time ();
1820 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1821 runtime += TICK;
1822 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1823}
1824
1577NV floor (NV x) 1825NV floor (NV x)
1578 1826
1579NV ceil (NV x) 1827NV ceil (NV x)
1580 1828
1581NV rndm (...) 1829NV rndm (...)
1830 ALIAS:
1831 rmg_rndm = 1
1582 CODE: 1832 CODE:
1833{
1834 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1835 switch (items)
1584 { 1836 {
1585 case 0: RETVAL = rndm (); break; 1837 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1838 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1839 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1840 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1841 }
1842}
1590 OUTPUT: 1843 OUTPUT:
1591 RETVAL 1844 RETVAL
1592 1845
1593void server_tick () 1846NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1847 CODE:
1595 runtime = SvNVx (sv_runtime); 1848 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1849 OUTPUT:
1850 RETVAL
1597 1851
1852NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1853 CODE:
1854 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1855 OUTPUT:
1856 RETVAL
1857
1858void weaken (...)
1859 PROTOTYPE: @
1860 CODE:
1861 while (items > 0)
1862 sv_rvweaken (ST (--items));
1863
1598void 1864void
1599LOG (int level, char *msg) 1865log_backtrace (utf8_string msg)
1866
1867void
1868LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1869 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1870 C_ARGS: flags, "%s", msg
1602 1871
1603char *path_combine (char *base, char *path) 1872octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1873 PROTOTYPE: $$
1605 1874
1606char *path_combine_and_normalize (char *base, char *path) 1875octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1876 PROTOTYPE: $$
1608 1877
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1878void
1618sub_generation_inc () 1879sub_generation_inc ()
1619 CODE: 1880 CODE:
1620 PL_sub_generation++; 1881 PL_sub_generation++;
1621 1882
1622char * 1883const_octet_string
1623mapdir () 1884mapdir ()
1624 PROTOTYPE: 1885 PROTOTYPE:
1625 ALIAS: 1886 ALIAS:
1626 mapdir = 0 1887 mapdir = 0
1627 uniquedir = 1 1888 uniquedir = 1
1643 } 1904 }
1644 OUTPUT: RETVAL 1905 OUTPUT: RETVAL
1645 1906
1646void abort () 1907void abort ()
1647 1908
1909void reset_signals ()
1910
1648void fork_abort (char *cause = "cf::fork_abort") 1911void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1912
1650void cleanup (const char *cause, bool make_core = false) 1913void cleanup (const_octet_string cause, bool make_core = false)
1651 1914
1652void emergency_save () 1915void emergency_save ()
1653 1916
1654void _exit (int status = EXIT_SUCCESS) 1917void _exit (int status = EXIT_SUCCESS)
1655 1918
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1919#if _POSIX_MEMLOCK
1663 1920
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1921int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1922 INIT:
1923#if __GLIBC__
1924 mallopt (M_TOP_PAD, 1024 * 1024);
1925 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1926 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1927 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1928#endif
1665 1929
1666int munlockall () 1930int munlockall ()
1667 1931
1668#endif 1932#endif
1669 1933
1934int
1935malloc_trim (IV pad = 0)
1936
1937void
1938mallinfo ()
1939 PPCODE:
1940{
1941#if __GLIBC__
1942 struct mallinfo mai = mallinfo ();
1943 EXTEND (SP, 10*2);
1944 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1945 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1946 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1947 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1949 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1950 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1952 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1954#endif
1955 EXTEND (SP, 5*2);
1956 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1957 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1959 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1960 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1961}
1962
1670int find_animation (char *text) 1963int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1964 PROTOTYPE: $
1672 1965
1673int random_roll (int min, int max, object *op, int goodbad); 1966int random_roll (int min, int max, object *op, int goodbad);
1674 1967
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1968const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1969
1677int 1970int
1678exp_to_level (val64 exp) 1971exp_to_level (val64 exp)
1679 CODE: 1972 CODE:
1680{ 1973{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 2004 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 2005 else
1713 XSRETURN_UNDEF; 2006 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
1715 2008
2009UUID
2010uuid_cur ()
2011 CODE:
2012 RETVAL = UUID::cur;
2013 OUTPUT:
2014 RETVAL
2015
2016UUID
2017uuid_gen ()
2018 CODE:
2019 RETVAL = UUID::gen ();
2020 OUTPUT:
2021 RETVAL
2022
2023val64
2024uuid_seq (UUID uuid)
2025 CODE:
2026 RETVAL = uuid.seq;
2027 OUTPUT:
2028 RETVAL
2029
2030UUID
2031uuid_str (val64 seq)
2032 CODE:
2033 RETVAL.seq = seq;
2034 OUTPUT:
2035 RETVAL
2036
2037void
2038coin_names ()
2039 PPCODE:
2040 EXTEND (SP, NUM_COINS);
2041 for (int i = 0; i < NUM_COINS; ++i)
2042 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2043
2044void
2045coin_archetypes ()
2046 PPCODE:
2047 EXTEND (SP, NUM_COINS);
2048 for (int i = 0; i < NUM_COINS; ++i)
2049 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2050
2051bool
2052load_resource_file_ (octet_string filename)
2053
2054void
2055fix_weight ()
2056
1716MODULE = cf PACKAGE = cf::attachable 2057MODULE = cf PACKAGE = cf::attachable
1717 2058
1718int 2059int
1719valid (SV *obj) 2060valid (SV *obj)
1720 CODE: 2061 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2062 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 2063 OUTPUT:
1723 RETVAL 2064 RETVAL
2065
2066void
2067debug_trace (attachable *obj, bool on = true)
2068 CODE:
2069 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2070 if (on)
2071 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1724 2072
1725int mortals_size () 2073int mortals_size ()
1726 CODE: 2074 CODE:
1727 RETVAL = attachable::mortals.size (); 2075 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1730#object *mortals (U32 index) 2078#object *mortals (U32 index)
1731# CODE: 2079# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2080# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 2081# OUTPUT: RETVAL
1734 2082
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2083INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 2084
1737MODULE = cf PACKAGE = cf::global 2085MODULE = cf PACKAGE = cf::global
1738 2086
1739int invoke (SV *klass, int event, ...) 2087int invoke (SV *klass, int event, ...)
1740 CODE: 2088 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2092 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 2093 OUTPUT: RETVAL
1746 2094
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 2096
1749INCLUDE: $PERL genacc object ../include/object.h | 2097INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 2098
1751int invoke (object *op, int event, ...) 2099int invoke (object *op, int event, ...)
1752 CODE: 2100 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2101 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2102 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 2124object *actives (U32 index)
1777 CODE: 2125 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 2126 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 2127 OUTPUT: RETVAL
1780 2128
2129int mortals_size ()
2130 CODE:
2131 RETVAL = attachable::mortals.size ();
2132 OUTPUT: RETVAL
2133
2134const char *slot_use_name (U32 slot)
2135 ALIAS:
2136 slot_nonuse_name = 1
2137 CODE:
2138{
2139 if (slot >= NUM_BODY_LOCATIONS)
2140 croak ("body slot index out of range");
2141
2142 switch (ix)
2143 {
2144 case 0: RETVAL = body_locations[slot].use_name; break;
2145 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2146 }
2147}
2148 OUTPUT:
2149 RETVAL
2150
1781# missing properties 2151# missing properties
1782 2152
1783object *head (object *op) 2153object *head (object *op)
1784 PROTOTYPE: $ 2154 PROTOTYPE: $
1785 CODE: 2155 CODE:
1786 RETVAL = op->head_ (); 2156 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
1794 2158
1795void 2159void
1796inv (object *obj) 2160inv (object *obj)
1797 PROTOTYPE: $ 2161 PROTOTYPE: $
1798 PPCODE: 2162 PPCODE:
1799{ 2163{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 2164 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 2165 XPUSHs (sv_2mortal (to_sv (o)));
1803} 2166}
1804 2167
1805void 2168void
1806set_animation (object *op, int idx) 2169set_animation (object *op, int idx)
1811num_animations (object *op) 2174num_animations (object *op)
1812 CODE: 2175 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 2176 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
1815 2178
2179int slot_info (object *op, UV slot, int value = 0)
2180 ALIAS:
2181 slot_used = 1
2182 CODE:
2183{
2184 if (slot >= NUM_BODY_LOCATIONS)
2185 croak ("body slot index out of range");
2186
2187 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2188
2189 if (items > 2)
2190 if (ix)
2191 op->slot[slot].used = value;
2192 else
2193 op->slot[slot].info = value;
2194}
2195 OUTPUT:
2196 RETVAL
2197
1816object *find_best_object_match (object *op, const char *match) 2198object *find_best_object_match (object *op, utf8_string match)
1817 2199
1818object *find_marked_object (object *op) 2200object *find_marked_object (object *op)
1819 2201
1820int need_identify (object *obj); 2202int need_identify (object *obj);
1821 2203
1833 2215
1834void apply_below (object *op) 2216void apply_below (object *op)
1835 CODE: 2217 CODE:
1836 player_apply_below (op); 2218 player_apply_below (op);
1837 2219
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 2220int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839 2221
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2222int casting_level (object *caster, object *spell)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 2223
1856int pay_item (object *op, object *buyer) 2224int pay_item (object *op, object *buyer)
1857 CODE: 2225 CODE:
1858 RETVAL = pay_for_item (op, buyer); 2226 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 2231 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
1865 2233
1866void pay_player (object *op, uint64 amount) 2234void pay_player (object *op, uint64 amount)
1867 2235
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2236val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2237
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2238int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2239
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2240void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2241 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2242 do_learn_spell (op, sp, special_prayer);
1875 2243
1876void forget_spell (object *op, object *sp) 2244void forget_spell (object *op, object *sp)
1877 CODE: 2245 CODE:
1878 do_forget_spell (op, query_name (sp)); 2246 do_forget_spell (op, query_name (sp));
1879 2247
1880object *check_for_spell (object *op, char *spellname) 2248object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2249 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2250 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2251 OUTPUT: RETVAL
1884 2252
1885int query_money (object *op) 2253int query_money (object *op)
1894 2262
1895void drop (object *who, object *op) 2263void drop (object *who, object *op)
1896 2264
1897void pick_up (object *who, object *op) 2265void pick_up (object *who, object *op)
1898 2266
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2267void update_object (object *op, int action)
1902 2268
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2269void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2270
1907void player_lvl_adj (object *who, object *skill = 0) 2271void player_lvl_adj (object *who, object *skill = 0)
1908 2272
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2273int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2274
1911int calc_skill_exp (object *who, object *op, object *skill); 2275int calc_skill_exp (object *who, object *op, object *skill)
1912 2276
1913void push_button (object *op); 2277void push_button (object *op, object *originator)
1914 2278
1915void use_trigger (object *op); 2279void use_trigger (object *op, object *originator)
1916 2280
1917void add_button_link (object *button, maptile *map, int connected); 2281void handle_apply_yield (object *op)
1918 2282
1919void remove_button_link (object *op); 2283int convert_item (object *item, object *converter)
1920 2284
1921 2285
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2286MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2287
1926# no clean way to get an object from an archetype - stupid idiotic 2288# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2289# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2290
1929object *new (const char *archetype = 0) 2291object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2292 PROTOTYPE: ;$
1931 CODE: 2293 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2294 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2295 OUTPUT:
1934 RETVAL 2296 RETVAL
1935 2297
2298object *find_object (U32 tag)
2299
2300# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2301object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2302 PROTOTYPE: $$$$$$
1938 CODE: 2303 CODE:
1939{ 2304{
1940 int unused_type; 2305 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942}
1943 2306
1944# syntatic sugar for easier use in event callbacks. 2307 if (RETVAL->destroyed ())
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL 2308 RETVAL = 0;
2309}
1950 2310
1951player *contr (object *op) 2311shstr
1952 CODE: 2312object::kv_get (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2313
1956const char *get_ob_key_value (object *op, const char *key) 2314void
2315object::kv_del (shstr key)
1957 2316
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2317void
2318object::kv_set (shstr key, shstr value)
1959 2319
1960object *get_nearest_player (object *ob) 2320object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2321 ALIAS: nearest_player = 0
1962 PREINIT: 2322 PREINIT:
1963 extern object *get_nearest_player (object *); 2323 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2325void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2326 PROTOTYPE: $$;$
1967 PPCODE: 2327 PPCODE:
1968{ 2328{
1969 rv_vector rv; 2329 rv_vector rv;
2330
2331 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2332 get_rangevector (ob, other, &rv, flags);
2333 SPAGAIN;
2334
1971 EXTEND (SP, 5); 2335 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2336 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2337 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2338 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2339 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2340 PUSHs (to_sv (rv.part));
1977} 2341}
1978 2342
1979bool on_same_map_as (object *ob, object *other) 2343bool on_same_map_as (object *ob, object *other)
1980 CODE: 2344 CODE:
1981 RETVAL = on_same_map (ob, other); 2345 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2346 OUTPUT: RETVAL
1983 2347
1984const char * 2348const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2349base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2350 CODE:
1987 RETVAL = query_base_name (op, plural); 2351 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2352 OUTPUT: RETVAL
1989 2353
1990object *decrease_ob_nr (object *op, unsigned long i) 2354# return the tail of an object, excluding itself
2355void
2356tail (object *op)
2357 PPCODE:
2358 while ((op = op->more))
2359 XPUSHs (sv_2mortal (to_sv (op)));
1991 2360
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2361MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2362
1994player *player (object *op) 2363player *player (object *op)
1995 CODE: 2364 CODE:
1996 RETVAL = op->contr; 2365 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2366 OUTPUT: RETVAL
1998 2367
2368bool move_player (object *op, int dir)
2369
1999void check_score (object *op) 2370void check_score (object *op)
2000 2371
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2372void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2373 CODE:
2003 new_draw_info (flags, 0, op, txt); 2374 new_draw_info (flags, 0, op, txt);
2004 2375
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2376void kill_player (object *op)
2021 2377
2378void esrv_send_item (object *pl, object *item)
2379
2022void esrv_update_item (object *op, int what, object *item) 2380void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2381 C_ARGS: what, pl, item
2024 2382
2025void clear_los (object *op) 2383void esrv_del_item (object *pl, int tag)
2384 C_ARGS: pl->contr, tag
2026 2385
2027int command_summon (object *op, char *params) 2386int command_summon (object *op, utf8_string params)
2028 2387
2029int command_arrest (object *op, char *params) 2388int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2389
2035 2390
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2391MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2392
2038INCLUDE: $PERL genacc player ../include/player.h | 2393INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2394
2040int invoke (player *pl, int event, ...) 2395int invoke (player *pl, int event, ...)
2041 CODE: 2396 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2397 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2398 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2408 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2409 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2410 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2411 pl->orig_stats = pl->ob->stats;
2057 2412
2058void cf_player_move (player *pl, int dir) 2413# should only be temporary
2414void esrv_new_player (player *pl)
2059 2415
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2416#d# TODO: replace by blocked_los accessor, fix code using this
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066
2067bool 2417bool
2068cell_visible (player *pl, int dx, int dy) 2418cell_visible (player *pl, int dx, int dy)
2069 CODE: 2419 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2420 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2071 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2072 OUTPUT: 2421 OUTPUT:
2073 RETVAL 2422 RETVAL
2074 2423
2075void 2424void
2076send (player *pl, SV *packet) 2425send (player *pl, SV *packet)
2077 CODE: 2426 CODE:
2078{ 2427{
2079 STRLEN len; 2428 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2429 char *buf = SvPVbyte (packet, len);
2081 2430
2431 if (len > MAXSOCKBUF)
2432 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2433 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2434 pl->ns->send_packet (buf, len);
2084} 2435}
2085
2086int
2087listening (player *pl, int new_value = -1)
2088 CODE:
2089 RETVAL = pl->listening;
2090 if (new_value >= 0)
2091 pl->listening = new_value;
2092 OUTPUT:
2093 RETVAL
2094 2436
2095void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2437void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2096 PROTOTYPE: $;$$$ 2438 PROTOTYPE: $;$$$
2097 PPCODE: 2439 PPCODE:
2098 if (GIMME_V != G_VOID) 2440 if (GIMME_V != G_VOID)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2465 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2466 OUTPUT: RETVAL
2125 2467
2126SV *registry (maptile *map) 2468SV *registry (maptile *map)
2127 2469
2470void
2471find_tagged_objects (maptile *map, utf8_string tag = 0)
2472 PPCODE:
2473{
2474 if (!map->spaces)
2475 XSRETURN_EMPTY;
2476
2477 if (tag)
2478 {
2479 shstr_cmp tag_ (tag);
2480
2481 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2482 for (object *op = ms->bot; op; op = op->above)
2483 if (op->tag == tag_)
2484 XPUSHs (sv_2mortal (to_sv (op)));
2485 }
2486 else
2487 {
2488 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2489 for (object *op = ms->bot; op; op = op->above)
2490 if (op->tag)
2491 XPUSHs (sv_2mortal (to_sv (op)));
2492 }
2493}
2494
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2495INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2496
2497void
2498adjust_daylight ()
2499 CODE:
2500 maptile::adjust_daylight ();
2501
2502int
2503outdoor_darkness (int darkness = 0)
2504 CODE:
2505 RETVAL = maptile::outdoor_darkness;
2506 if (items)
2507 maptile::outdoor_darkness = darkness;
2508 OUTPUT:
2509 RETVAL
2129 2510
2130void 2511void
2131maptile::instantiate () 2512maptile::instantiate ()
2132 2513
2133maptile *new () 2514maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2530 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2531 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2532 }
2152 2533
2153void 2534void
2154maptile::set_regiondata (SV *data, SV *plt) 2535maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2536 CODE:
2156{ 2537{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::add_underlay: palette must be arrayref");
2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 for (int x = 0; x < THIS->width; ++x)
2547 for (int y = 0; y < THIS->height; ++y)
2548 {
2549 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2550 if (op->flag [FLAG_IS_FLOOR])
2551 goto skip;
2552
2553 {
2554 int offs = offset + y * stride + x;
2555
2556 if (IN_RANGE_EXC (offs, 0, idxlen))
2557 {
2558 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2559 {
2560 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2561 ob->flag [FLAG_NO_MAP_SAVE] = true;
2562 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2563
2564 if (ob->randomitems && !ob->above)
2565 {
2566 ob->create_treasure (ob->randomitems);
2567
2568 for (object *op = ob->above; op; op = op->above)
2569 op->flag [FLAG_NO_MAP_SAVE] = true;
2570 // TODO: if this is a pickable object, then the item
2571 // will at a bit weird - saving inside the player
2572 // will clear the flag, but when the player drops
2573 // it without logging out, it keeps the flag.
2574 // nobody ahs reported this, but this can be rather
2575 // annoying on persistent maps.
2576 }
2577 }
2578 }
2579 }
2580
2581 skip: ;
2582 }
2583}
2584
2585void
2586maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2587 CODE:
2588{
2589 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2590 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2591
2160 AV *av = (AV *)SvRV (plt); 2592 palette = SvRV (palette);
2161 2593
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2594 STRLEN idxlen;
2595 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2596
2597 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2598 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2599
2164 for (int i = av_len (av) + 1; i--; ) 2600 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2601 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2602
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2603 for (int y = 0; y < THIS->height; ++y)
2604 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2605
2606 sfree (THIS->regions, THIS->size ());
2607 delete [] THIS->regionmap;
2608
2609 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2610 THIS->regionmap = regionmap;
2169} 2611}
2170 2612
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2613void
2614maptile::create_region_treasure ()
2615 CODE:
2616 for (int x = 0; x < THIS->width; ++x)
2617 for (int y = 0; y < THIS->height; ++y)
2618 {
2619 region *rgn = THIS->region (x, y);
2620
2621 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2622 if (object *op = THIS->at (x, y).top)
2623 if (rgn->treasure && rndm () < rgn->treasure_density)
2624 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2625 }
2172 2626
2173int out_of_map (maptile *map, int x, int y) 2627int out_of_map (maptile *map, int x, int y)
2174 2628
2175void 2629void
2176trigger (maptile *map, long connection, bool state = true) 2630find_link (maptile *map, shstr_tmp connection)
2177 CODE:
2178 activate_connection (map, connection, state);
2179
2180void
2181get_connection (maptile *map, long connection)
2182 PPCODE: 2631 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2632 if (oblinkpt *obp = map->find_link (connection))
2184 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2633 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2634 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2635
2195void 2636void
2196get_map_flags (maptile *map, int x, int y) 2637get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2638 PPCODE:
2198{ 2639{
2199 maptile *nmap = 0; 2640 maptile *nmap = 0;
2200 I16 nx = 0, ny = 0; 2641 I16 nx = 0, ny = 0;
2642
2643 PUTBACK;
2201 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2644 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2645 SPAGAIN;
2202 2646
2203 EXTEND (SP, 4); 2647 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2648 PUSHs (sv_2mortal (newSViv (flags)));
2205 2649
2206 if (GIMME_V == G_ARRAY) 2650 if (GIMME_V == G_ARRAY)
2207 { 2651 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2652 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2653 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2654 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2655 }
2212} 2656}
2213 2657
2658mapspace *
2659ms (maptile *map, unsigned int x, unsigned int y)
2660 PROTOTYPE: $$$
2661 CODE:
2662{
2663 maptile *nmap = 0;
2664 I16 nx, ny;
2665
2666 PUTBACK;
2667 get_map_flags (map, &nmap, x, y, &nx, &ny);
2668 SPAGAIN;
2669
2670 if (!nmap)
2671 XSRETURN_UNDEF;
2672
2673 RETVAL = &nmap->at (nx, ny);
2674}
2675 OUTPUT:
2676 RETVAL
2677
2214void 2678void
2215at (maptile *map, unsigned int x, unsigned int y) 2679at (maptile *map, unsigned int x, unsigned int y)
2216 PROTOTYPE: $$$ 2680 PROTOTYPE: $$$
2217 PPCODE: 2681 PPCODE:
2218{ 2682{
2219 object *o;
2220 maptile *nmap = 0; 2683 maptile *nmap = 0;
2221 I16 nx, ny; 2684 I16 nx, ny;
2222 2685
2686 PUTBACK;
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2687 get_map_flags (map, &nmap, x, y, &nx, &ny);
2688 SPAGAIN;
2224 2689
2225 if (nmap) 2690 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2691 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2692 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2693}
2229 2694
2230SV * 2695SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2696bot_at (maptile *map, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2697 PROTOTYPE: $$$
2233 ALIAS: 2698 ALIAS:
2234 top_at = 1 2699 top_at = 1
2235 flags_at = 2 2700 flags_at = 2
2236 light_at = 3 2701 light_at = 3
2237 move_block_at = 4 2702 move_block_at = 4
2238 move_slow_at = 5 2703 move_slow_at = 5
2239 move_on_at = 6 2704 move_on_at = 6
2240 move_off_at = 7 2705 move_off_at = 7
2241 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2706 CODE:
2707{
2708 sint16 nx = x;
2709 sint16 ny = y;
2710
2711 if (!xy_normalise (map, nx, ny))
2712 XSRETURN_UNDEF;
2713
2714 mapspace &ms = map->at (nx, ny);
2715
2716 ms.update ();
2717
2244 switch (ix) 2718 switch (ix)
2245 { 2719 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2720 case 0: RETVAL = to_sv (ms.bot ); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2721 case 1: RETVAL = to_sv (ms.top ); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2722 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2723 case 3: RETVAL = newSViv (ms.light ); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2724 case 4: RETVAL = newSVuv (ms.move_block); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2725 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2726 case 6: RETVAL = newSVuv (ms.move_on ); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2727 case 7: RETVAL = newSVuv (ms.move_off ); break;
2254 } 2728 }
2729}
2255 OUTPUT: RETVAL 2730 OUTPUT: RETVAL
2256
2257void fix_walls (maptile *map, int x, int y)
2258
2259void fix_walls_around (maptile *map, int x, int y)
2260 2731
2261# worst xs function of my life 2732# worst xs function of my life
2262bool 2733bool
2263_create_random_map (\ 2734_create_random_map (\
2264 maptile *self,\ 2735 maptile *self,\
2265 char *wallstyle,\ 2736 utf8_string wallstyle,\
2266 char *wall_name,\ 2737 utf8_string wall_name,\
2267 char *floorstyle,\ 2738 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2739 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2740 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2741 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2742 utf8_string doorstyle,\
2272 char *decorstyle,\ 2743 utf8_string decorstyle,\
2273 char *origin_map,\ 2744 utf8_string origin_map,\
2274 char *final_map,\ 2745 utf8_string final_map,\
2275 char *exitstyle,\ 2746 utf8_string exitstyle,\
2276 char *this_map,\ 2747 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2748 utf8_string exit_on_final_map,\
2278 int xsize,\ 2749 int xsize,\
2279 int ysize,\ 2750 int ysize,\
2280 int expand2x,\ 2751 int expand2x,\
2281 int layoutoptions1,\ 2752 int layoutoptions1,\
2282 int layoutoptions2,\ 2753 int layoutoptions2,\
2295 val64 total_map_hp,\ 2766 val64 total_map_hp,\
2296 int map_layout_style,\ 2767 int map_layout_style,\
2297 int treasureoptions,\ 2768 int treasureoptions,\
2298 int symmetry_used,\ 2769 int symmetry_used,\
2299 region *region,\ 2770 region *region,\
2300 char *custom\ 2771 utf8_string custom\
2301) 2772)
2302 CODE: 2773 CODE:
2303{ 2774{
2304 random_map_params rmp; 2775 random_map_params rmp;
2305 2776
2332 rmp.decoroptions = decoroptions; 2803 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2804 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2805 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2806 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2807 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2808 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2809 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2810 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2811 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2812 rmp.region = region;
2342 rmp.custom = custom; 2813 rmp.custom = custom;
2344 RETVAL = self->generate_random_map (&rmp); 2815 RETVAL = self->generate_random_map (&rmp);
2345} 2816}
2346 OUTPUT: 2817 OUTPUT:
2347 RETVAL 2818 RETVAL
2348 2819
2820MODULE = cf PACKAGE = cf::mapspace
2821
2822INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2823
2349MODULE = cf PACKAGE = cf::arch 2824MODULE = cf PACKAGE = cf::arch
2350 2825
2351archetype *find (const char *name) 2826int archetypes_size ()
2352 CODE: 2827 CODE:
2353 RETVAL = archetype::find (name); 2828 RETVAL = archetypes.size ();
2354 OUTPUT:
2355 RETVAL
2356
2357archetype *first()
2358 PROTOTYPE:
2359 CODE:
2360 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2829 OUTPUT: RETVAL
2362 2830
2831archetype *archetypes (U32 index)
2832 CODE:
2833 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2834 OUTPUT: RETVAL
2835
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2836INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2837
2365MODULE = cf PACKAGE = cf::party 2838MODULE = cf PACKAGE = cf::party
2366 2839
2367partylist *first () 2840partylist *first ()
2368 PROTOTYPE: 2841 PROTOTYPE:
2369 CODE: 2842 CODE:
2370 RETVAL = get_firstparty (); 2843 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2844 OUTPUT: RETVAL
2372 2845
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2846INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2847
2375MODULE = cf PACKAGE = cf::region 2848MODULE = cf PACKAGE = cf::region
2376 2849
2377region *first () 2850void
2378 PROTOTYPE: 2851list ()
2379 CODE: 2852 PPCODE:
2380 RETVAL = first_region; 2853 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2854 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2855
2383region *find (char *name) 2856region *find (utf8_string name)
2384 PROTOTYPE: $ 2857 PROTOTYPE: $
2385 CODE: 2858 CODE:
2386 RETVAL = region::find (name); 2859 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2860 OUTPUT: RETVAL
2388 2861
2862int specificity (region *rgn)
2863 CODE:
2864 RETVAL = 0;
2865 while (rgn = rgn->parent)
2866 RETVAL++;
2867 OUTPUT: RETVAL
2868
2389INCLUDE: $PERL genacc region ../include/map.h | 2869INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2870
2391MODULE = cf PACKAGE = cf::living 2871MODULE = cf PACKAGE = cf::living
2392 2872
2393INCLUDE: $PERL genacc living ../include/living.h | 2873INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2874
2395MODULE = cf PACKAGE = cf::settings 2875MODULE = cf PACKAGE = cf::settings
2396 2876
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2877INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2878
2399MODULE = cf PACKAGE = cf::client 2879MODULE = cf PACKAGE = cf::client
2400 2880
2401INCLUDE: $PERL genacc client ../include/client.h | 2881INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2882
2403int invoke (client *ns, int event, ...) 2883int invoke (client *ns, int event, ...)
2404 CODE: 2884 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2885 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2886 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2902 CODE:
2423{ 2903{
2424 STRLEN len; 2904 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2905 char *buf = SvPVbyte (packet, len);
2426 2906
2907 if (len > MAXSOCKBUF)
2908 {
2909 // ugly
2910 if (THIS->pl)
2911 THIS->pl->failmsg ("[packet too long for client]");
2912 }
2913 else
2427 THIS->send_packet (buf, len); 2914 THIS->send_packet (buf, len);
2428} 2915}
2429 2916
2917faceidx
2918client::need_face (utf8_string name, int pri = 0)
2919 CODE:
2920 RETVAL = face_find (name, 0);
2921 if (RETVAL)
2922 {
2923 THIS->send_face (RETVAL, pri);
2924 THIS->flush_fx ();
2925 }
2926 OUTPUT:
2927 RETVAL
2928
2929int
2930client::fx_want (int idx, int value = -1)
2931 CODE:
2932 if (0 < idx && idx < FT_NUM)
2933 {
2934 RETVAL = THIS->fx_want [idx];
2935 if (items > 2)
2936 THIS->fx_want [idx] = value;
2937 }
2938 else
2939 RETVAL = 0;
2940 OUTPUT:
2941 RETVAL
2942
2943MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2944
2945faceidx sound_find (utf8_string name)
2946
2947void sound_set (utf8_string str, faceidx face)
2948
2949# dire hack
2950void old_sound_index (int idx, faceidx face)
2951 CODE:
2952 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2953 old_sound_index [idx] = face;
2954
2955MODULE = cf PACKAGE = cf::face PREFIX = face_
2956
2957#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2958
2959faceidx face_find (utf8_string name, faceidx defidx = 0)
2960
2961faceidx alloc (utf8_string name)
2962 CODE:
2963{
2964 do
2965 {
2966 RETVAL = faces.size ();
2967 faces.resize (RETVAL + 1);
2968 }
2969 while (!RETVAL); // crude way to leave index 0
2970
2971 faces [RETVAL].name = name;
2972 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2973
2974 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2975 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2976}
2977 OUTPUT: RETVAL
2978
2979void set_type (faceidx idx, int value)
2980 ALIAS:
2981 set_type = 0
2982 set_visibility = 1
2983 set_magicmap = 2
2984 set_smooth = 3
2985 set_smoothlevel = 4
2986 CODE:
2987 faceinfo *f = face_info (idx); assert (f);
2988 switch (ix)
2989 {
2990 case 0: f->type = value; break;
2991 case 1: f->visibility = value; break;
2992 case 2: f->magicmap = value; break;
2993 case 3: f->smooth = value; break;
2994 case 4: f->smoothlevel = value; break;
2995 }
2996
2997void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2998 CODE:
2999{
3000 faceinfo *f = face_info (idx); assert (f);
3001 facedata *d = &(faceset ? f->data64 : f->data32);
3002 sv_to (data, d->data);
3003 STRLEN clen;
3004 char *cdata = SvPVbyte (chksum, clen);
3005 clen = min (CHKSUM_MAXLEN, clen);
3006
3007 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3008
3009 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3010 {
3011 d->chksum_len = clen;
3012 memcpy (d->chksum, cdata, clen);
3013
3014 // invalidate existing client face info
3015 for_all_clients (ns)
3016 if (ns->faceset == faceset)
3017 {
3018 ns->faces_sent [idx] = false;
3019 ns->force_newmap = true;
3020 }
3021 }
3022}
3023
3024int get_data_size (faceidx idx, int faceset = 0)
3025 CODE:
3026 facedata *d = face_data (idx, faceset);
3027 if (!d) XSRETURN_UNDEF;
3028 RETVAL = d->data.size ();
3029 OUTPUT:
3030 RETVAL
3031
3032SV *get_chksum (faceidx idx, int faceset = 0)
3033 CODE:
3034 facedata *d = face_data (idx, faceset);
3035 if (!d) XSRETURN_UNDEF;
3036 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3037 OUTPUT:
3038 RETVAL
3039
3040SV *get_data (faceidx idx, int faceset = 0)
3041 CODE:
3042 facedata *d = face_data (idx, faceset);
3043 if (!d) XSRETURN_UNDEF;
3044 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3045 OUTPUT:
3046 RETVAL
3047
3048void invalidate (faceidx idx)
3049 CODE:
3050 for_all_clients (ns)
3051 {
3052 ns->faces_sent [idx] = false;
3053 ns->force_newmap = true;
3054 }
3055
3056void invalidate_all ()
3057 CODE:
3058 for_all_clients (ns)
3059 {
3060 ns->faces_sent.reset ();
3061 ns->force_newmap = true;
3062 }
3063
3064MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3065
3066#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3067
3068animidx anim_find (utf8_string name)
3069 CODE:
3070 RETVAL = animation::find (name).number;
3071 OUTPUT: RETVAL
3072
3073animidx set (utf8_string name, SV *frames, int facings = 1)
3074 CODE:
3075{
3076 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3077 croak ("frames must be an arrayref");
3078
3079 AV *av = (AV *)SvRV (frames);
3080
3081 animation *anim = &animation::find (name);
3082 if (anim->number)
3083 {
3084 anim->resize (av_len (av) + 1);
3085 anim->facings = facings;
3086 }
3087 else
3088 anim = &animation::create (name, av_len (av) + 1, facings);
3089
3090 for (int i = 0; i < anim->num_animations; ++i)
3091 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3092}
3093 OUTPUT: RETVAL
3094
3095void invalidate_all ()
3096 CODE:
3097 for_all_clients (ns)
3098 ns->anims_sent.reset ();
3099
3100MODULE = cf PACKAGE = cf::object::freezer
3101
3102INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3103
3104SV *
3105new (char *klass)
3106 CODE:
3107 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3108 OUTPUT: RETVAL
3109
3110void
3111DESTROY (SV *sv)
3112 CODE:
3113 object_freezer *self;
3114 sv_to (sv, self);
3115 delete self;
3116
3117MODULE = cf PACKAGE = cf::object::thawer
3118
3119INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3120
3121SV *
3122new_from_file (char *klass, octet_string path)
3123 CODE:
3124 object_thawer *f = new object_thawer (path);
3125 if (!*f)
3126 {
3127 delete f;
3128 XSRETURN_UNDEF;
3129 }
3130 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3131 OUTPUT: RETVAL
3132
3133void
3134DESTROY (SV *sv)
3135 CODE:
3136 object_thawer *self;
3137 sv_to (sv, self);
3138 delete self;
3139
3140void
3141extract_tags (object_thawer *self)
3142 PPCODE:
3143 while (self->kw != KW_EOF)
3144 {
3145 PUTBACK;
3146 coroapi::cede_to_tick ();
3147 SPAGAIN;
3148
3149 if (self->kw == KW_tag)
3150 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3151
3152 self->skip ();
3153 }
3154

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