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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.18 by root, Mon Aug 28 07:07:42 2006 UTC vs.
Revision 1.191 by root, Tue Apr 17 18:40:32 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include <EXTERN.h>
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38
39#undef MODULEAPI
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44 30
45#include <plugin_common.h> 31#include <plugin_common.h>
46#include <sounds.h> 32#include <sounds.h>
47#include <cstdarg> 33#include <cstdarg>
48#include <sproto.h> 34#include <sproto.h>
49 35
36#include "loader.h"
50#include "cfperl.h" 37#include "cfperl.h"
51#include "shstr.h" 38#include "shstr.h"
52 39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
44
45#include <EXTERN.h>
46#include <perl.h>
47#include <XSUB.h>
48
49#include "CoroAPI.h"
53#include "perlxsi.c" 50#include "perlxsi.c"
54 51
55extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
56 53
57typedef object object_ornull; 54typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
59 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62#if IVSIZE >= 8
63 typedef IV val64;
64# define newSVval64 newSViv
65# define SvVAL64 SvIV
66#else
60typedef double val64; 67 typedef double val64;
61#define newSVval64 newSVnv 68# define newSVval64 newSVnv
62#define SvVAL64 SvNV 69# define SvVAL64 SvNV
70#endif
63 71
64static f_plug_api gethook; 72static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api systemDirectory; 73static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_set_property; 74static f_plug_api object_insert = cfapi_object_insert;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69 75
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl; 76static PerlInterpreter *perl;
88 77
78double runtime;
79
80global gbl_ev;
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
90 83
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 84static HV
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 85 *stash_cf,
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 86 *stash_cf_object_wrap,
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 87 *stash_cf_object_player_wrap,
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 88 *stash_cf_player_wrap,
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 89 *stash_cf_map_wrap,
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 90 *stash_cf_client_wrap,
91 *stash_cf_arch_wrap,
92 *stash_cf_party_wrap,
93 *stash_cf_region_wrap,
94 *stash_cf_living_wrap;
95
96// helper cast function, returns super class * or 0
97template<class super>
98static super *
99is_a (attachable *at)
100{
101 //return dynamic_cast<super *>(at); // slower, safer
102 if (typeid (*at) == typeid (super))
103 return static_cast<super *>(at);
104 else
105 return 0;
106}
98 107
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 108//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 109
110unordered_vector<attachable *> attachable::mortals;
111
112attachable::~attachable ()
113{
114 flags |=0x3300;//D
115 assert (!self);
116 assert (!cb);
117}
118
119int
120attachable::refcnt_cnt () const
121{
122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
152}
153
154// check wether the object really is dead
155void
156attachable::do_check ()
157{
158 if (refcnt_cnt () > 0)
159 return;
160
161 destroy ();
162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
170 {
171 SvREFCNT_dec (cb);
172 cb = 0;
173 }
174
175 if (self)
176 sever_self ();
177
178 flags |= 0x20; //D
179 mortals.push_back (this);
180}
181
182void
183attachable::destroy ()
184{
185 if (destroyed ())
186 return;
187
188 flags |= F_DESTROYED;
189 do_destroy ();
190}
191
192void
193attachable::check_mortals ()
194{
195 static int i = 0;
196
197 for (;;)
198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
209 attachable *obj = mortals [i];
210
211 obj->refcnt_chk (); // unborrow from perl, if necessary
212
213 //if (obj->refcnt > 0 || obj->self)
214 if (obj->refcnt || obj->self)
215 {
216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
221 }
222 else
223 {
224 mortals.erase (i);
225 delete obj;
226 }
227 }
228}
229
230attachable &
231attachable::operator =(const attachable &src)
232{
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238}
239
240//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
241
101static SV * 242static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 243newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 244{
104 SV *sv; 245 SV *sv;
105 246
106 if (!ptr) 247 if (!ptr)
107 return &PL_sv_undef; 248 return &PL_sv_undef;
108 249
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 251 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 252}
112 253
113template<class attachable> 254static int
114SV * 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
256{
257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
269}
270
271MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
272
273static SV *
115newSVattachable (attachable *obj, const char *klass) 274newSVattachable (attachable *obj, HV *stash)
116{ 275{
117 if (!obj) 276 if (!obj)
118 return &PL_sv_undef; 277 return &PL_sv_undef;
119 278
120 if (!obj->self) 279 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 280 {
152 HV *hv = newHV (); 281 obj->self = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
155 286
156 SVptr_cache_set (ptr, sv); 287 // now bless the object _once_
288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 289 }
290 else
291 {
292 SV *sv = newRV_inc ((SV *)obj->self);
158 293
159 return newSVsv (sv); 294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
160} 299}
161 300
162static void 301static void
163clearSVptr (SV *sv) 302clearSVptr (SV *sv)
164{ 303{
189 if (SvOK (sv)) 328 if (SvOK (sv))
190 return SvPTR (sv, klass); 329 return SvPTR (sv, klass);
191 else 330 else
192 return 0; 331 return 0;
193} 332}
333
334inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
335inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
336inline SV *to_sv (bool v) { return newSViv (v); }
337inline SV *to_sv ( signed char v) { return newSViv (v); }
338inline SV *to_sv (unsigned char v) { return newSViv (v); }
339inline SV *to_sv ( signed short v) { return newSViv (v); }
340inline SV *to_sv (unsigned short v) { return newSVuv (v); }
341inline SV *to_sv ( signed int v) { return newSViv (v); }
342inline SV *to_sv (unsigned int v) { return newSVuv (v); }
343inline SV *to_sv ( signed long v) { return newSViv (v); }
344inline SV *to_sv (unsigned long v) { return newSVuv (v); }
345inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
346inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
347inline SV *to_sv (float v) { return newSVnv (v); }
348inline SV *to_sv (double v) { return newSVnv (v); }
349inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
350inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
351inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
352inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
353inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
354inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
355inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
357
358inline SV *to_sv (object & v) { return to_sv (&v); }
359inline SV *to_sv (living & v) { return to_sv (&v); }
360
361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
364
365inline SV *to_sv (UUID v)
366{
367 char buf[128];
368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
369 return newSVpv (buf, 0);
370}
371
372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
383inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
384inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
385inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
386inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
387inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
388inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
389inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
390inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
391inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
396
397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
399
400template<class T>
401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
402
403template<int N>
404inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
405
406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
418
419inline void sv_to (SV *sv, UUID &v)
420{
421 unsigned int version;
422
423 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
424 croak ("unparsable uuid: %s", SvPV_nolen (sv));
425}
426
427inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 428
195static SV * 429static SV *
196newSVdt_va (va_list &ap, data_type type) 430newSVdt_va (va_list &ap, data_type type)
197{ 431{
198 SV *sv; 432 SV *sv;
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 459 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 } 460 }
227 break; 461 break;
228 462
229 case DT_OBJECT: 463 case DT_OBJECT:
230 { 464 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 465 break;
235 466
236 case DT_MAP: 467 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 468 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 469 sv = to_sv (va_arg (ap, maptile *));
239 break; 470 break;
240 471
472 case DT_CLIENT:
473 sv = to_sv (va_arg (ap, client *));
474 break;
475
241 case DT_PLAYER: 476 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 477 sv = to_sv (va_arg (ap, player *));
243 break; 478 break;
244 479
245 case DT_ARCH: 480 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 481 sv = to_sv (va_arg (ap, archetype *));
247 break; 482 break;
248 483
249 case DT_PARTY: 484 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 485 sv = to_sv (va_arg (ap, partylist *));
251 break; 486 break;
252 487
253 case DT_REGION: 488 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 489 sv = to_sv (va_arg (ap, region *));
255 break; 490 break;
256 491
257 default: 492 default:
258 assert (("unhandled type in newSVdt_va", 0)); 493 assert (("unhandled type in newSVdt_va", 0));
259 } 494 }
304} 539}
305 540
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 541//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 542
308SV * 543SV *
309registry_of (attachable_base *ext) 544registry (attachable *ext)
310{ 545{
311 if (!ext->cb) 546 if (!ext->cb)
312 ext->cb = newAV (); 547 ext->cb = newAV ();
313 548
314 return newRV_inc ((SV *)ext->cb); 549 return newRV_inc ((SV *)ext->cb);
315} 550}
316 551
317void attachable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void attachable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
366 553
367void reattach (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 XPUSHs (sv_2mortal (newSVdt (type, obj)));
374 PUTBACK;
375 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
376 FREETMPS;
377 LEAVE;
378
379 switch (type)
380 {
381 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
382 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
383 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
384 }
385}
386
387template<class subclass>
388void reattach (attachable<subclass> *obj)
389{
390 obj->optimise ();
391
392 if (obj->self)
393 reattach (subclass::get_dt (), (subclass *)obj);
394}
395
396object_freezer::object_freezer (const char *filename)
397: filename (filename)
398{
399 av = (AV *)newAV ();
400}
401
402object_freezer::~object_freezer ()
403{
404 dSP;
405 ENTER;
406 SAVETMPS;
407 PUSHMARK (SP);
408 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
409 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
410 PUTBACK;
411 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
412 FREETMPS;
413 LEAVE;
414}
415
416void object_freezer::put (FILE *fp, attachable_base *ext)
417{
418 ext->optimise ();
419
420 if (ext->self)
421 {
422 int idx = AvFILLp ((AV *)av) + 1;
423 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
424 fprintf (fp, "oid %d\n", idx);
425 }
426}
427
428object_thawer::object_thawer (const char *filename)
429{
430 av = 0;
431
432 if (!filename)
433 return;
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
440 PUTBACK;
441
442 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
443 {
444 SPAGAIN;
445 SV *sv = POPs;
446 if (SvROK (sv))
447 av = SvREFCNT_inc (SvRV (sv));
448 }
449
450 FREETMPS;
451 LEAVE;
452}
453
454void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
455{
456 if (!av || oid < 0) // this is actually an error of sorts
457 return;
458
459 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
460 ext->clear ();
461
462 SV **svp = av_fetch ((AV *)av, oid, 0);
463
464 if (!svp || !SvROK (*svp))
465 {
466 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
467 return;
468 }
469
470 ext->self = *svp; *svp = &PL_sv_undef;
471 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
472
473 reattach (type, obj);
474}
475
476object_thawer::~object_thawer ()
477{
478 if (av)
479 SvREFCNT_dec ((SV *)av);
480}
481
482/////////////////////////////////////////////////////////////////////////////
483
484extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
485{ 555{
486 gethook = gethooksptr;
487
488 return 0; 556 return 0;
489} 557}
490 558
491static CommArray_s rtn_cmd; 559static CommArray_s rtn_cmd;
492 560
493static int 561static int
494runPluginCommand (object *obj, char *params) 562runPluginCommand (object *obj, char *params)
495{ 563{
496 dSP; 564 return -1;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524} 565}
525 566
526extern "C" void *cfperl_getPluginProperty (int *type, ...) 567extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{ 568{
528 va_list args; 569 va_list args;
531 va_start (args, type); 572 va_start (args, type);
532 propname = va_arg (args, char *); 573 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname); 574 //printf ("Property name: %s\n", propname);
534 575
535 if (!strcmp (propname, "command?")) 576 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL; 577 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification")) 578 else if (!strcmp (propname, "Identification"))
557 { 579 {
558 va_end (args); 580 va_end (args);
559 return (void*) PLUGIN_NAME; 581 return (void *)PLUGIN_NAME;
560 } 582 }
561 else if (!strcmp (propname, "FullName")) 583 else if (!strcmp (propname, "FullName"))
562 { 584 {
563 va_end (args); 585 va_end (args);
564 return (void*) PLUGIN_VERSION; 586 return (void *)PLUGIN_VERSION;
565 } 587 }
566 else 588 else
567 va_end (args); 589 va_end (args);
568 590
569 return NULL; 591 return NULL;
572extern "C" int cfperl_postInitPlugin () 594extern "C" int cfperl_postInitPlugin ()
573{ 595{
574 int hooktype = 1; 596 int hooktype = 1;
575 int rtype = 0; 597 int rtype = 0;
576 598
577 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
578 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
579 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
580 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
581
582 cf_init_plugin (gethook); 599 cf_init_plugin (gethook);
583 600
584 return 0; 601 return 0;
585} 602}
586 603
590} 607}
591 608
592void 609void
593cfperl_init () 610cfperl_init ()
594{ 611{
612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
613 perl = perl_alloc ();
614 perl_construct (perl);
615
616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
617
595 char *argv[] = { 618 const char *argv[] = {
596 "", 619 "",
597 "-e" 620 "-e"
598 "BEGIN {" 621 "use Event; use Coro;" // required for bootstrap
599 " cf->bootstrap;" 622 "cf->bootstrap;" // required for datadir :*>
600 " unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
601 "}"
602 ""
603 "use cf;" 624 "require cf;"
604 }; 625 };
605 626
606 perl = perl_alloc ();
607 perl_construct (perl);
608
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
612 { 629 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
614
615 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
616 //perl_destruct (perl);
617 //perl_free (perl);
618 //perl = 0;
619 //return;
620 } 632 }
621 633
622 obj_cache = newHV (); 634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
623} 641}
624 642
625void cfperl_main () 643void cfperl_main ()
626{ 644{
627 dSP; 645 dSP;
628 646
629 PUSHMARK (SP); 647 PUSHMARK (SP);
630 PUTBACK; 648 PUTBACK;
631 call_pv ("cf::main", G_DISCARD | G_VOID); 649 call_pv ("cf::main", G_DISCARD | G_VOID);
650}
651
652void
653attachable::instantiate ()
654{
655 if (attach)
656 {
657 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
658 attach = 0;
659 }
660}
661
662void
663attachable::reattach ()
664{
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
632} 668}
633 669
634static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
635# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
636# include "eventinc.h" 672# include "eventinc.h"
667 } 703 }
668 } 704 }
669 } 705 }
670} 706}
671 707
708void
709attachable::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715}
716
717void
718global::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 ::gather_callbacks (callbacks, cb_object, event);
721}
722
723void
724object::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744}
745
746void
747archetype::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751}
752
753void
754client::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758}
759
760void
761player::gather_callbacks (AV *&callbacks, event_type event) const
762{
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765}
766
767void
768maptile::gather_callbacks (AV *&callbacks, event_type event) const
769{
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772}
773
774bool
672bool cfperl_invoke (event_type event, ...) 775attachable::invoke (event_type event, ...)
673{ 776{
674 data_type dt; 777 data_type dt;
675 va_list ap; 778 va_list ap;
676 779
677 va_start (ap, event); 780 va_start (ap, event);
678 781
782 // callback call ordering should be:
783 // 1. per-object callback
784 // 2. per-class object
785 // 3. per-type callback
786 // 4. global callbacks
787
679 AV *callbacks = 0; 788 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event); 789 gather_callbacks (callbacks, event);
692
693 switch (KLASS_OF (event))
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754 790
755 // short-circuit processing if no callbacks found/defined 791 // short-circuit processing if no callbacks found/defined
756 if (!callbacks) 792 if (!callbacks)
757 return 0; 793 return 0;
758 794
759 dSP; 795 CALL_BEGIN (3);
760 ENTER;
761 SAVETMPS;
762
763 PUSHMARK (SP);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 796 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 797 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 798
769 switch (KLASS_OF (event)) 799 //TODO: unhack
770 { 800 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 801 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 802 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 803 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
774 } 804 else if (global *gl = is_a<global>(this)) /*nop*/;
805 else
806 abort (); //TODO
775 807
776 for (;;) 808 for (;;)
777 { 809 {
778 dt = (data_type) va_arg (ap, int); 810 dt = (data_type) va_arg (ap, int);
779 811
780 if (dt == DT_END) 812 if (dt == DT_END)
781 break; 813 break;
782
783 if (dt == DT_AV) 814 else if (dt == DT_AV)
784 { 815 {
785 AV *av = va_arg (ap, AV *); 816 AV *av = va_arg (ap, AV *);
786 817
787 for (int i = 0; i <= av_len (av); ++i) 818 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1)); 819 XPUSHs (*av_fetch (av, i, 1));
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 822 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 823 }
793 824
794 va_end (ap); 825 va_end (ap);
795 826
796 PUTBACK; 827 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0; 828 count = count > 0 ? POPi : 0;
801 829
802 FREETMPS; 830 CALL_END;
803 LEAVE;
804 831
805 return count; 832 return count;
806} 833}
807 834
808SV * 835SV *
823cfperl_result_INT (int idx) 850cfperl_result_INT (int idx)
824{ 851{
825 return SvIV (cfperl_result (idx)); 852 return SvIV (cfperl_result (idx));
826} 853}
827 854
855double
856cfperl_result_DOUBLE (int idx)
857{
858 return SvNV (cfperl_result (idx));
859}
860
861/////////////////////////////////////////////////////////////////////////////
862
863void
864cfperl_emergency_save ()
865{
866 CALL_BEGIN (0);
867 CALL_CALL ("cf::emergency_save", G_VOID);
868 CALL_END;
869}
870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
880maptile *
881maptile::find_sync (const char *path, maptile *origin)
882{
883 CALL_BEGIN (2);
884 CALL_ARG (path);
885 CALL_ARG (origin);
886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
887
888 maptile *retval;
889
890 if (count)
891 sv_to (POPs, retval);
892 else
893 retval = 0;
894
895 CALL_END;
896
897 return retval;
898}
899
900maptile *
901maptile::find_async (const char *path, maptile *origin)
902{
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918}
919
920void
921maptile::do_load_sync ()
922{
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
927}
928
929void
930maptile::change_all_map_light (int change)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (change);
934 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
935 CALL_END;
936}
937
938void
939object::enter_exit (object *exit)
940{
941 if (type != PLAYER)
942 return;
943
944 CALL_BEGIN (2);
945 CALL_ARG (this);
946 CALL_ARG (exit);
947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
948 CALL_END;
949}
950
951/////////////////////////////////////////////////////////////////////////////
952
953struct EventAPI *watcher_base::GEventAPI;
954struct CoroAPI *coroapi::GCoroAPI;
955
956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
1003iw_dispatch (pe_event *ev)
1004{
1005 iw *w = (iw *)ev->ext_data;
1006 w->call (*w);
1007}
1008
1009void
1010iw::alloc ()
1011{
1012 pe = GEventAPI->new_idle (0, 0);
1013
1014 WaREENTRANT_off (pe);
1015 pe->base.callback = (void *)iw_dispatch;
1016 pe->base.ext_data = (void *)this;
1017}
1018
1019static void iow_dispatch (pe_event *ev)
1020{
1021 iow *w = (iow *)ev->ext_data;
1022 w->call (*w, ((pe_ioevent *)ev)->got);
1023}
1024
1025void
1026iow::alloc ()
1027{
1028 pe = GEventAPI->new_io (0, 0);
1029
1030 WaREENTRANT_off (pe);
1031 pe->base.callback = (void *)iow_dispatch;
1032 pe->base.ext_data = (void *)this;
1033
1034 pe->fd = -1;
1035 pe->poll = 0;
1036}
1037
1038void
1039iow::fd (int fd)
1040{
1041 pe->fd = fd;
1042}
1043
1044int
1045iow::poll ()
1046{
1047 return pe->poll;
1048}
1049
1050void
1051iow::poll (int events)
1052{
1053 if (pe->poll != events)
1054 {
1055 if (pe->poll) stop ();
1056 pe->poll = events;
1057 if (pe->poll) start ();
1058 }
1059}
1060
1061void
1062_connect_to_perl ()
1063{
1064 stash_cf = gv_stashpv ("cf" , 1);
1065
1066 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1067 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1068 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1069 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1070 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1075
1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1078
1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1081 cb_object = get_av ("cf::CB_OBJECT", 1);
1082 cb_player = get_av ("cf::CB_PLAYER", 1);
1083 cb_client = get_av ("cf::CB_CLIENT", 1);
1084 cb_type = get_av ("cf::CB_TYPE" , 1);
1085 cb_map = get_av ("cf::CB_MAP" , 1);
1086}
1087
828MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
829 1089
830BOOT: 1090BOOT:
831{ 1091{
832 HV *stash = gv_stashpv ("cf", 1); 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1094
1095 _connect_to_perl ();
1096
1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
833 1107
834 static const struct { 1108 static const struct {
835 const char *name; 1109 const char *name;
836 IV iv; 1110 IV iv;
837 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
838# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
839 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
840 const_iv (llevInfo) 1114
841 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
842 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
843 1118
844 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
845 const_iv (PLAYER) 1120
846 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
847 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
848 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
849 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
850 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
851 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
852 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
853 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
854 const_iv (LIGHTNING) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
855 const_iv (ARROW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
856 const_iv (BOW) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
857 const_iv (WEAPON) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
858 const_iv (ARMOUR) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
859 const_iv (PEDESTAL) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
860 const_iv (ALTAR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
861 const_iv (LOCKED_DOOR) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
862 const_iv (SPECIAL_KEY) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
863 const_iv (MAP) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
864 const_iv (DOOR) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
865 const_iv (KEY) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
866 const_iv (TIMED_GATE) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
867 const_iv (TRIGGER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
868 const_iv (GRIMREAPER) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
869 const_iv (MAGIC_EAR) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
870 const_iv (TRIGGER_BUTTON) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
871 const_iv (TRIGGER_ALTAR) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
872 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
873 const_iv (SHIELD) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR)
904 const_iv (EXIT)
905 const_iv (ENCOUNTER)
906 const_iv (SHOP_FLOOR)
907 const_iv (SHOP_MAT)
908 const_iv (RING)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968 1149
969 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
970 1151
971 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
972 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
973 1154
974 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
975 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
976 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
977 1162
978 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
979 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
980 const_iv (AT_FIRE)
981 const_iv (AT_ELECTRICITY)
982 const_iv (AT_COLD)
983 const_iv (AT_CONFUSION)
984 const_iv (AT_ACID)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004
1005 const_iv (QUEST_IN_PROGRESS)
1006 const_iv (QUEST_DONE_QUEST)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1024 1166
1025 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1026 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1027 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1028 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1029 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1030 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1031 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1032 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1033 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1034 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1035 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1036 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1037 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1038 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1039 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1040 const_iv (FLAG_TREASURE) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1041 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1042 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1043 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1044 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1045 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1046 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1047 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1048 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1049 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1050 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126 1193
1127 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1128 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1129 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1130 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1131 const_iv (NDI_ORANGE)
1132 const_iv (NDI_BLUE)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1144 1199
1145 const_iv (F_APPLIED) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1146 const_iv (F_LOCATION) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1147 const_iv (F_UNPAID) 1202
1148 const_iv (F_MAGIC) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1149 const_iv (F_CURSED) 1204
1150 const_iv (F_DAMNED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1151 const_iv (F_OPEN) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1152 const_iv (F_NOPICK)
1153 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1154 1208
1155 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158 1210
1159 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1160 const_iv (P_NO_MAGIC) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167 1213
1168 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172 1215
1173 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1174 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179 1218
1180 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1181 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185 1221
1186 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188 1223
1189 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1190 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1191 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1192 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203 1228
1204 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1205 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208 1231
1209 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1210 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1211 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1212 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1213 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1214 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1215 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1216 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1217 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1218 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1250 1243
1251 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1252 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1253 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1254 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1255 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1256 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275 1250
1276 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1277 const_iv (PREFER_HIGH)
1278 1252
1279 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286 const_iv (ATNR_DRAIN) 1260
1287 const_iv (ATNR_WEAPONMAGIC) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1288 const_iv (ATNR_GHOSTHIT) 1262
1289 const_iv (ATNR_POISON) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1290 const_iv (ATNR_SLOW) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1291 const_iv (ATNR_PARALYZE) 1265
1292 const_iv (ATNR_TURN_UNDEAD) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1293 const_iv (ATNR_FEAR) 1267
1294 const_iv (ATNR_CANCELLATION) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1295 const_iv (ATNR_DEPLETE) 1269
1296 const_iv (ATNR_DEATH)
1297 const_iv (ATNR_CHAOS) 1270 const_iv (ST_CHANGE_CLASS)
1298 const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_GODPOWER)
1300 const_iv (ATNR_HOLYWORD)
1301 const_iv (ATNR_BLIND)
1302 const_iv (ATNR_INTERNAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305 1271
1306 const_iv (MAP_FLUSH) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1307 const_iv (MAP_PLAYER_UNIQUE)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE)
1310 const_iv (MAP_OVERLAY)
1311 1273
1312 const_iv (MAP_IN_MEMORY) 1274 // random map generator
1313 const_iv (MAP_SWAPPED) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1314 const_iv (MAP_LOADING) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1315 const_iv (MAP_SAVING)
1316 1277
1317 const_iv (KLASS_GLOBAL) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1318 const_iv (KLASS_OBJECT) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1319 const_iv (KLASS_PLAYER) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1320 const_iv (KLASS_MAP) 1281
1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1321 }; 1284 };
1322 1285
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1325 1288
1326 static const struct { 1289 static const struct {
1327 const char *name; 1290 const char *name;
1328 int skip; 1291 int skip;
1329 IV klass; 1292 IV klass;
1340 { 1303 {
1341 AV *event = newAV (); 1304 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1305 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass)); 1306 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1307 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1308 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1346 } 1309 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485} 1310}
1486 1311
1487void _reload_1 () 1312void _connect_to_perl ()
1488 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1);
1490 cb_object = get_av ("cf::CB_OBJECT", 1);
1491 cb_player = get_av ("cf::CB_PLAYER", 1);
1492 cb_type = get_av ("cf::CB_TYPE" , 1);
1493 cb_map = get_av ("cf::CB_MAP" , 1);
1494 1313
1495void _reload_2 () 1314void _global_reattach ()
1496 CODE: 1315 CODE:
1497{ 1316{
1498 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next) 1318 for_all_clients (ns)
1500 reattach (pl); 1319 ns->reattach ();
1501 1320
1502 for (mapstruct *map = first_map; map; map = map->next) 1321 for_all_objects (op)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op); 1322 op->reattach ();
1507} 1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1508 1328
1509NV floor (NV x) 1329NV floor (NV x)
1510 1330
1511NV ceil (NV x) 1331NV ceil (NV x)
1512 1332
1333NV rndm (...)
1334 CODE:
1335 switch (items)
1336 {
1337 case 0: RETVAL = rndm (); break;
1338 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1339 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1340 default: croak ("cf::rndm requires none, one or two parameters."); break;
1341 }
1342 OUTPUT:
1343 RETVAL
1344
1513void server_tick () 1345void server_tick ()
1346 CODE:
1347 runtime = SvNVx (sv_runtime);
1348 server_tick ();
1514 1349
1515void 1350void
1516LOG (int level, char *msg) 1351LOG (int level, utf8_string msg)
1517 PROTOTYPE: $$ 1352 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg 1353 C_ARGS: (LogLevel)level, "%s", msg
1519 1354
1520char *path_combine (char *base, char *path) 1355octet_string path_combine (octet_string base, octet_string path)
1521 PROTOTYPE: $$ 1356 PROTOTYPE: $$
1522 1357
1523char *path_combine_and_normalize (char *base, char *path) 1358octet_string path_combine_and_normalize (octet_string base, octet_string path)
1524 PROTOTYPE: $$ 1359 PROTOTYPE: $$
1525 1360
1526char * 1361const_octet_string
1527cf_get_maps_directory (char *path) 1362get_maps_directory (octet_string path)
1528 PROTOTYPE: $ 1363 PROTOTYPE: $
1529 ALIAS: maps_directory = 0 1364 ALIAS: maps_directory = 0
1365 CODE:
1366 RETVAL = create_pathname (path);
1367 OUTPUT: RETVAL
1530 1368
1531void 1369void
1532sub_generation_inc () 1370sub_generation_inc ()
1533 CODE: 1371 CODE:
1534 PL_sub_generation++; 1372 PL_sub_generation++;
1535 1373
1536char * 1374const_octet_string
1537mapdir () 1375mapdir ()
1538 PROTOTYPE: 1376 PROTOTYPE:
1539 ALIAS: 1377 ALIAS:
1540 mapdir = 0 1378 mapdir = 0
1541 uniquedir = 1 1379 uniquedir = 1
1543 confdir = 3 1381 confdir = 3
1544 localdir = 4 1382 localdir = 4
1545 playerdir = 5 1383 playerdir = 5
1546 datadir = 6 1384 datadir = 6
1547 CODE: 1385 CODE:
1548{ 1386 switch (ix)
1549 int unused_type; 1387 {
1550 RETVAL = (char *)systemDirectory (&unused_type, ix); 1388 case 0: RETVAL = settings.mapdir ; break;
1551} 1389 case 1: RETVAL = settings.uniquedir; break;
1390 case 2: RETVAL = settings.tmpdir ; break;
1391 case 3: RETVAL = settings.confdir ; break;
1392 case 4: RETVAL = settings.localdir ; break;
1393 case 5: RETVAL = settings.playerdir; break;
1394 case 6: RETVAL = settings.datadir ; break;
1395 }
1552 OUTPUT: RETVAL 1396 OUTPUT: RETVAL
1553 1397
1554int 1398void abort ()
1555cf_find_animation (char *text) 1399
1400void fork_abort (octet_string cause = "cf::fork_abort")
1401
1402void cleanup (octet_string cause, bool make_core = false)
1403
1404void emergency_save ()
1405
1406void _exit (int status = EXIT_SUCCESS)
1407
1408UV sv_2watcher (SV *w)
1409 CODE:
1410 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1411 OUTPUT:
1412 RETVAL
1413
1414#if _POSIX_MEMLOCK
1415
1416int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1417
1418int munlockall ()
1419
1420#endif
1421
1422int find_animation (utf8_string text)
1556 PROTOTYPE: $ 1423 PROTOTYPE: $
1557 1424
1558int random_roll(int min, int max, object *op, int goodbad); 1425int random_roll (int min, int max, object *op, int goodbad);
1559 1426
1560const char *cost_string_from_value(uint64 cost, int approx = 0) 1427const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1561
1562int invoke (int event, ...)
1563 CODE:
1564 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1565 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1566 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1567 OUTPUT: RETVAL
1568 1428
1569int 1429int
1570exp_to_level (val64 exp) 1430exp_to_level (val64 exp)
1571 CODE: 1431 CODE:
1572{ 1432{
1603 RETVAL = newSVpv (resist_plus[atnr], 0); 1463 RETVAL = newSVpv (resist_plus[atnr], 0);
1604 else 1464 else
1605 XSRETURN_UNDEF; 1465 XSRETURN_UNDEF;
1606 OUTPUT: RETVAL 1466 OUTPUT: RETVAL
1607 1467
1468bool
1469load_resource_file (octet_string filename)
1470
1471MODULE = cf PACKAGE = cf::attachable
1472
1473int
1474valid (SV *obj)
1475 CODE:
1476 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1477 OUTPUT:
1478 RETVAL
1479
1480void
1481debug_trace (attachable *obj, bool on = true)
1482 CODE:
1483 obj->flags &= ~attachable::F_DEBUG_TRACE;
1484 if (on)
1485 obj->flags |= attachable::F_DEBUG_TRACE;
1486
1487int mortals_size ()
1488 CODE:
1489 RETVAL = attachable::mortals.size ();
1490 OUTPUT: RETVAL
1491
1492#object *mortals (U32 index)
1493# CODE:
1494# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1495# OUTPUT: RETVAL
1496
1497INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1498
1499MODULE = cf PACKAGE = cf::global
1500
1501int invoke (SV *klass, int event, ...)
1502 CODE:
1503 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1504 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1505 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1506 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1507 OUTPUT: RETVAL
1508
1608MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1509MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1609 1510
1511INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1512
1610int invoke (object *op, int event, ...) 1513int invoke (object *op, int event, ...)
1611 CODE: 1514 CODE:
1612 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1515 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1613 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1516 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1614 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1517 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1518 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1615 OUTPUT: RETVAL 1519 OUTPUT: RETVAL
1616 1520
1617SV *registry (object *op) 1521SV *registry (object *op)
1618 CODE:
1619 RETVAL = registry_of (op);
1620 OUTPUT:
1621 RETVAL
1622 1522
1623SV * 1523int objects_size ()
1624get_property (object *obj, int type, int idx)
1625 CODE: 1524 CODE:
1626 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1525 RETVAL = objects.size ();
1627 OUTPUT: RETVAL 1526 OUTPUT: RETVAL
1628 1527
1629SV * 1528object *objects (U32 index)
1630set_property (object *obj, int type, int idx, SV *newval)
1631 CODE: 1529 CODE:
1632 switch (type) 1530 RETVAL = index < objects.size () ? objects [index] : 0;
1633 { 1531 OUTPUT: RETVAL
1634 case CFAPI_INT: 1532
1635 cf_object_set_int_property (obj, idx, SvIV (newval)); 1533int actives_size ()
1636 break; 1534 CODE:
1637 case CFAPI_LONG: 1535 RETVAL = actives.size ();
1638 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1536 OUTPUT: RETVAL
1639 break; 1537
1640 case CFAPI_DOUBLE: 1538object *actives (U32 index)
1641 { 1539 CODE:
1642 int unused_type; 1540 RETVAL = index < actives.size () ? actives [index] : 0;
1643 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1541 OUTPUT: RETVAL
1644 }
1645 break;
1646 case CFAPI_STRING:
1647 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1648 break;
1649 case CFAPI_POBJECT:
1650 {
1651 int unused_type;
1652 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1653 }
1654 break;
1655 default:
1656 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1657 }
1658 1542
1659# missing properties 1543# missing properties
1660 1544
1661void 1545object *head (object *op)
1662set_attacktype (object *obj, U32 attacktype) 1546 PROTOTYPE: $
1663 CODE: 1547 CODE:
1664 obj->attacktype = attacktype; 1548 RETVAL = op->head_ ();
1665
1666U32
1667get_attacktype (object *obj)
1668 ALIAS:
1669 attacktype = 0
1670 CODE:
1671 RETVAL = obj->attacktype;
1672 OUTPUT: RETVAL 1549 OUTPUT: RETVAL
1673 1550
1674# missing in plug-in api, of course 1551int is_head (object *op)
1675void 1552 PROTOTYPE: $
1676set_food (object *obj, int food) 1553 CODE:
1677 CODE: 1554 RETVAL = op->head_ () == op;
1678 obj->stats.food = food;
1679
1680int
1681get_food (object *obj)
1682 ALIAS:
1683 food = 0
1684 CODE:
1685 RETVAL = obj->stats.food;
1686 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1687 1556
1688void 1557void
1689inv (object *obj) 1558inv (object *obj)
1690 PROTOTYPE: $ 1559 PROTOTYPE: $
1691 PPCODE: 1560 PPCODE:
1692{ 1561{
1693 object *o; 1562 object *o;
1694 for (o = obj->inv; o; o = o->below) 1563 for (o = obj->inv; o; o = o->below)
1695 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1564 XPUSHs (sv_2mortal (to_sv (o)));
1696} 1565}
1697 1566
1698int cf_object_get_resistance (object *op, int rtype) 1567void
1699 ALIAS: resistance = 0 1568set_animation (object *op, int idx)
1569 CODE:
1570 SET_ANIMATION (op, idx);
1700 1571
1701int cf_object_get_flag (object *op, int flag) 1572int
1702 ALIAS: flag = 0 1573num_animations (object *op)
1574 CODE:
1575 RETVAL = NUM_ANIMATIONS (op);
1576 OUTPUT: RETVAL
1703 1577
1704void cf_object_set_flag (object *op, int flag, int value) 1578object *find_best_object_match (object *op, utf8_string match)
1705 1579
1580object *find_marked_object (object *op)
1581
1706int need_identify (const object *obj); 1582int need_identify (object *obj);
1707 1583
1708int apply_shop_mat (object *shop_mat, object *op); 1584int apply_shop_mat (object *shop_mat, object *op);
1709 1585
1586int move_player (object *op, int dir)
1587 CODE:
1588 RETVAL = move_player (op, dir);
1589 OUTPUT:
1590 RETVAL
1591
1710void cf_object_move (object *op, int dir, object *originator = op) 1592int move (object *op, int dir, object *originator = op)
1593 CODE:
1594 RETVAL = move_ob (op, dir, originator);
1595 OUTPUT:
1596 RETVAL
1711 1597
1712void cf_object_apply (object *op, object *author, int flags = 0) 1598void apply (object *applier, object *applied, int flags = 0)
1599 CODE:
1600 manual_apply (applied, applier, flags);
1713 1601
1714void cf_object_apply_below (object *op) 1602void apply_below (object *op)
1603 CODE:
1604 player_apply_below (op);
1715 1605
1716void cf_object_remove (object *op) 1606int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1717 1607
1718void cf_object_free (object *op)
1719
1720object *cf_object_present_archname_inside (object *op, char *whatstr) 1608object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1721 1609
1722int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1610int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1723 1611
1724int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1612int cf_object_change_map (object *op, int x, int y, maptile *map)
1725 1613
1614#//TODO
1726object *cf_object_clone (object *op, int clonetype = 0) 1615object *clone_ (object *op, int recursive = 0)
1616 CODE:
1617 if (recursive)
1618 RETVAL = object_create_clone (op);
1619 else
1620 {
1621 RETVAL = object::create ();
1622 op->copy_to (RETVAL);
1623 }
1624 OUTPUT: RETVAL
1727 1625
1728int cf_object_pay_item (object *op, object *buyer) 1626int pay_item (object *op, object *buyer)
1627 CODE:
1628 RETVAL = pay_for_item (op, buyer);
1629 OUTPUT: RETVAL
1729 1630
1730int cf_object_pay_amount (object *op, uint64 amount) 1631int pay_amount (object *op, uint64 amount)
1632 CODE:
1633 RETVAL = pay_for_amount (amount, op);
1634 OUTPUT: RETVAL
1731 1635
1732void pay_player (object *op, uint64 amount) 1636void pay_player (object *op, uint64 amount)
1733 1637
1734val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1638val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1735 1639
1736int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1640int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1737 1641
1738int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1642void learn_spell (object *op, object *sp, int special_prayer = 0)
1643 CODE:
1644 do_learn_spell (op, sp, special_prayer);
1739 1645
1740void cf_object_learn_spell (object *op, object *sp)
1741
1742void cf_object_forget_spell (object *op, object *sp) 1646void forget_spell (object *op, object *sp)
1647 CODE:
1648 do_forget_spell (op, query_name (sp));
1743 1649
1744object *cf_object_check_for_spell (object *op, char *spellname) 1650object *check_for_spell (object *op, utf8_string spellname)
1651 CODE:
1652 RETVAL = check_spell_known (op, spellname);
1653 OUTPUT: RETVAL
1745 1654
1746int cf_object_query_money (object *op) 1655int query_money (object *op)
1747 ALIAS: money = 0 1656 ALIAS: money = 0
1748 1657
1749int cf_object_query_cost (object *op, object *who, int flags) 1658val64 query_cost (object *op, object *who, int flags)
1750 ALIAS: cost = 0 1659 ALIAS: cost = 0
1751 1660
1752void cf_object_activate_rune (object *op , object *victim) 1661void spring_trap (object *op, object *victim)
1753 1662
1754int cf_object_check_trigger (object *op, object *cause) 1663int check_trigger (object *op, object *cause)
1755 1664
1756int cf_object_out_of_map (object *op, int x, int y)
1757
1758void cf_object_drop (object *op, object *author) 1665void drop (object *who, object *op)
1759 1666
1760void cf_object_take (object *op, object *author) 1667void pick_up (object *who, object *op)
1761 1668
1762void cf_object_say (object *op, char *msg)
1763
1764void cf_object_speak (object *op, char *msg)
1765
1766object *cf_object_insert_object (object *op, object *container)
1767
1768const char *cf_object_get_msg (object *ob)
1769 ALIAS: msg = 0
1770
1771object *cf_object_insert_in_ob (object *ob, object *where)
1772
1773int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1669int cf_object_teleport (object *op, maptile *map, int x, int y)
1774 1670
1775void cf_object_update (object *op, int flags) 1671void update_object (object *op, int action)
1776 1672
1777void cf_object_pickup (object *op, object *what)
1778
1779object *cf_create_object_by_name (const char *name) 1673object *cf_create_object_by_name (utf8_string name)
1780 1674
1781void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1675void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1782 1676
1783void player_lvl_adj (object *who, object *skill = 0) 1677void player_lvl_adj (object *who, object *skill = 0)
1784 1678
1785int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1679int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1786 1680
1788 1682
1789void push_button (object *op); 1683void push_button (object *op);
1790 1684
1791void use_trigger (object *op); 1685void use_trigger (object *op);
1792 1686
1793void add_button_link (object *button, mapstruct *map, int connected); 1687void add_button_link (object *button, maptile *map, int connected);
1794 1688
1795void remove_button_link (object *op); 1689void remove_button_link (object *op);
1796 1690
1797void
1798cf_object_set_resistance (object *op, int rtype, int val)
1799 CODE:
1800 if (rtype >= 0 && rtype < NROFATTACKS)
1801 op->resist[rtype] = val;
1802
1803 1691
1804MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1692MODULE = cf PACKAGE = cf::object PREFIX = cf_
1805
1806void cf_fix_object (object *pl)
1807 ALIAS: fix = 0
1808 1693
1809object *cf_insert_ob_in_ob (object *ob, object *where) 1694object *cf_insert_ob_in_ob (object *ob, object *where)
1810 1695
1811# no clean way to get an object from an archetype - stupid idiotic 1696# no clean way to get an object from an archetype - stupid idiotic
1812# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1697# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1813 1698
1814object *new (const char *archetype = 0) 1699object *new (utf8_string archetype = 0)
1815 PROTOTYPE: ;$ 1700 PROTOTYPE: ;$
1816 CODE: 1701 CODE:
1817 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1702 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1818 OUTPUT: 1703 OUTPUT:
1819 RETVAL 1704 RETVAL
1820 1705
1821object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1706object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1822 PROTOTYPE: $$$$$$ 1707 PROTOTYPE: $$$$$$
1823 CODE: 1708 CODE:
1824{ 1709{
1825 int unused_type; 1710 int unused_type;
1826 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1711 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1827} 1712}
1828 1713
1829# syntatic sugar for easier use in event callbacks.
1830const char *options (object *op)
1831 CODE:
1832 RETVAL = op->name;
1833 OUTPUT:
1834 RETVAL
1835
1836player *contr (object *op) 1714player *contr (object *op)
1837 CODE: 1715 CODE:
1838 RETVAL = op->contr; 1716 RETVAL = op->contr;
1839 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1840 1718
1841const char *get_ob_key_value (object *op, const char *key) 1719const_utf8_string get_ob_key_value (object *op, utf8_string key)
1842 1720
1843bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1721bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1844 1722
1845object *get_nearest_player (object *ob) 1723object *get_nearest_player (object *ob)
1846 ALIAS: nearest_player = 0 1724 ALIAS: nearest_player = 0
1847 PREINIT: 1725 PREINIT:
1848 extern object *get_nearest_player (object *); 1726 extern object *get_nearest_player (object *);
1864bool on_same_map_as (object *ob, object *other) 1742bool on_same_map_as (object *ob, object *other)
1865 CODE: 1743 CODE:
1866 RETVAL = on_same_map (ob, other); 1744 RETVAL = on_same_map (ob, other);
1867 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1868 1746
1869char * 1747const_utf8_string
1870base_name (object *ob, int plural) 1748base_name (object *op, int plural = op->nrof > 1)
1871 CODE: 1749 CODE:
1872 RETVAL = cf_query_base_name (ob, plural); 1750 RETVAL = query_base_name (op, plural);
1873 OUTPUT: RETVAL 1751 OUTPUT: RETVAL
1874 1752
1875living * 1753object *decrease_ob_nr (object *op, unsigned long i)
1876stats (object *ob)
1877 CODE:
1878 RETVAL = &ob->stats;
1879 OUTPUT: RETVAL
1880
1881 1754
1882MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1755MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1883 1756
1884player *player (object *op) 1757player *player (object *op)
1885 CODE: 1758 CODE:
1886 RETVAL = op->contr; 1759 RETVAL = op->contr;
1887 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1888 1761
1762void check_score (object *op)
1763
1889void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1764void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1765 CODE:
1766 new_draw_info (flags, 0, op, txt);
1890 1767
1891object *cf_player_send_inventory (object *op) 1768object *cf_player_send_inventory (object *op)
1892 1769
1893char *cf_player_get_ip (object *op) 1770octet_string cf_player_get_ip (object *op)
1894 ALIAS: ip = 0 1771 ALIAS: ip = 0
1895 1772
1896object *cf_player_get_marked_item (object *op) 1773object *cf_player_get_marked_item (object *op)
1897 ALIAS: marked_item = 0 1774 ALIAS: marked_item = 0
1898 1775
1903 1780
1904void cf_player_set_party (object *op, partylist *party) 1781void cf_player_set_party (object *op, partylist *party)
1905 1782
1906void kill_player (object *op) 1783void kill_player (object *op)
1907 1784
1785void esrv_update_item (object *op, int what, object *item)
1786 C_ARGS: what, op, item
1787
1788void clear_los (object *op)
1789
1790int command_summon (object *op, utf8_string params)
1791
1792int command_arrest (object *op, utf8_string params)
1793
1794
1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1795MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1909 1796
1797INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1798
1910int invoke (player *pl, int event, ...) 1799int invoke (player *pl, int event, ...)
1911 CODE: 1800 CODE:
1912 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1801 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1913 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1914 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1803 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1804 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1915 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1916 1806
1917SV *registry (player *pl) 1807SV *registry (player *pl)
1808
1809void
1810save_stats (player *pl)
1918 CODE: 1811 CODE:
1919 RETVAL = registry_of (pl); 1812 pl->ob->stats.hp = pl->ob->stats.maxhp;
1813 pl->ob->stats.sp = pl->ob->stats.maxsp;
1814 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1815 pl->orig_stats = pl->ob->stats;
1816
1817void cf_player_move (player *pl, int dir)
1818
1819void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1820
1821bool
1822cell_visible (player *pl, int dx, int dy)
1823 CODE:
1824 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1825 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1920 OUTPUT: 1826 OUTPUT:
1921 RETVAL 1827 RETVAL
1922 1828
1923player *cf_player_find (char *name)
1924 PROTOTYPE: $
1925
1926void cf_player_move (player *pl, int dir)
1927
1928void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1929
1930# nonstandard
1931object *ob (player *pl)
1932 CODE:
1933 RETVAL = pl->ob;
1934 OUTPUT: RETVAL
1935
1936player *first ()
1937 CODE:
1938 RETVAL = first_player;
1939 OUTPUT: RETVAL
1940
1941player *next (player *pl)
1942 CODE:
1943 RETVAL = pl->next;
1944 OUTPUT: RETVAL
1945
1946bool
1947cell_visible (player *pl, int dx, int dy)
1948 CODE:
1949 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1950 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1951 OUTPUT:
1952 RETVAL
1953
1954char *
1955client (player *pl)
1956 CODE:
1957 RETVAL = pl->socket.client;
1958 OUTPUT:
1959 RETVAL
1960
1961char *
1962host (player *pl)
1963 CODE:
1964 RETVAL = pl->socket.host;
1965 OUTPUT:
1966 RETVAL
1967
1968char *
1969killer (player *pl, char *killer = 0)
1970 CODE:
1971 if (killer)
1972 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1973 RETVAL = pl->killer;
1974 OUTPUT:
1975 RETVAL
1976
1977void
1978buggy_mapscroll (player *pl, int value = 1)
1979 CODE:
1980 pl->socket.buggy_mapscroll = value;
1981
1982void 1829void
1983send (player *pl, SV *packet) 1830send (player *pl, SV *packet)
1984 CODE: 1831 CODE:
1985{ 1832{
1986 STRLEN len; 1833 STRLEN len;
1987 char *buf = SvPVbyte (packet, len); 1834 char *buf = SvPVbyte (packet, len);
1988 1835
1989 Write_String_To_Socket (&pl->socket, buf, len); 1836 if (pl->ns)
1837 pl->ns->send_packet (buf, len);
1990} 1838}
1991 1839
1992int 1840int
1993listening (player *pl, int new_value = -1) 1841listening (player *pl, int new_value = -1)
1994 CODE: 1842 CODE:
1996 if (new_value >= 0) 1844 if (new_value >= 0)
1997 pl->listening = new_value; 1845 pl->listening = new_value;
1998 OUTPUT: 1846 OUTPUT:
1999 RETVAL 1847 RETVAL
2000 1848
2001void get_savebed (player *pl) 1849void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2002 ALIAS: 1850 PROTOTYPE: $;$$$
2003 savebed = 0
2004 PPCODE: 1851 PPCODE:
1852 if (GIMME_V != G_VOID)
1853 {
2005 EXTEND (SP, 3); 1854 EXTEND (SP, 3);
2006 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1855 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2007 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1856 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1857 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2009 1858 }
2010void set_savebed (player *pl, char *map_path, int x, int y) 1859 if (map_path) sv_to (map_path, pl->savebed_map);
2011 CODE: 1860 if (x) sv_to (x, pl->bed_x);
2012 strcpy (pl->savebed_map, map_path); 1861 if (y) sv_to (y, pl->bed_y);
2013 pl->bed_x = x;
2014 pl->bed_y = y;
2015 1862
2016void 1863void
2017list () 1864list ()
2018 PPCODE: 1865 PPCODE:
2019{ 1866 for_all_players (pl)
2020 player *pl; 1867 XPUSHs (sv_2mortal (to_sv (pl)));
2021 for (pl = first_player; pl; pl = pl->next)
2022 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2023}
2024
2025bool
2026peaceful (player *pl, bool new_setting = 0)
2027 PROTOTYPE: $;$
2028 CODE:
2029 RETVAL = pl->peaceful;
2030 if (items > 1)
2031 pl->peaceful = new_setting;
2032 OUTPUT:
2033 RETVAL
2034
2035living *
2036orig_stats (player *pl)
2037 CODE:
2038 RETVAL = &pl->orig_stats;
2039 OUTPUT: RETVAL
2040
2041living *
2042last_stats (player *pl)
2043 CODE:
2044 RETVAL = &pl->last_stats;
2045 OUTPUT: RETVAL
2046 1868
2047 1869
2048MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1870MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2049 1871
2050int invoke (mapstruct *map, int event, ...) 1872int invoke (maptile *map, int event, ...)
2051 CODE: 1873 CODE:
2052 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1874 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1875 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2054 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1876 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1877 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1878 OUTPUT: RETVAL
1879
1880SV *registry (maptile *map)
1881
1882INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1883
1884void
1885maptile::instantiate ()
1886
1887maptile *new ()
1888 PROTOTYPE:
1889 CODE:
1890 RETVAL = new maptile;
2055 OUTPUT: 1891 OUTPUT:
2056 RETVAL 1892 RETVAL
2057 1893
2058SV *registry (mapstruct *map) 1894void
1895maptile::players ()
2059 CODE: 1896 PPCODE:
2060 RETVAL = registry_of (map); 1897 if (GIMME_V == G_SCALAR)
2061 OUTPUT: 1898 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2062 RETVAL 1899 else if (GIMME_V == G_ARRAY)
2063
2064SV *
2065get_property (mapstruct *obj, int type, int idx)
2066 CODE:
2067 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2068 OUTPUT: RETVAL
2069
2070SV *
2071set_property (mapstruct *obj, int type, int idx, SV *newval)
2072 CODE:
2073 switch (type)
2074 { 1900 {
2075 case CFAPI_INT: 1901 EXTEND (SP, THIS->players);
2076 cf_map_set_int_property (obj, idx, SvIV (newval)); 1902 for_all_players (pl)
2077 break; 1903 if (pl->ob && pl->ob->map == THIS)
2078 default: 1904 PUSHs (sv_2mortal (to_sv (pl->ob)));
2079 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2080 } 1905 }
2081 1906
2082mapstruct *new (int width, int height) 1907void
2083 PROTOTYPE: 1908maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2084 CODE: 1909 CODE:
2085{ 1910{
2086 int unused_type; 1911 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2087 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 1912 croak ("maptile::add_underlay: palette must be arrayref");
2088}
2089 OUTPUT:
2090 RETVAL
2091 1913
2092void delete_map (mapstruct *map) 1914 palette = SvRV (palette);
2093 1915
2094void clean_tmp_map (mapstruct *map) 1916 STRLEN idxlen;
1917 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2095 1918
1919 for (int x = 0; x < THIS->width; ++x)
1920 for (int y = 0; y < THIS->height; ++y)
1921 {
1922 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1923 if (op->flag [FLAG_IS_FLOOR])
1924 goto skip_space;
1925
1926 {
1927 int offs = offset + y * stride + x;
1928 if (IN_RANGE_EXC (offs, 0, idxlen))
1929 {
1930 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1931 {
1932 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1933 ob->flag [FLAG_NO_MAP_SAVE] = true;
1934 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1935 }
1936 }
1937 }
1938
1939 skip_space: ;
1940 }
1941}
1942
1943void
1944maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946{
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1948 croak ("maptile::set_regiondata: palette must be arrayref");
1949
1950 palette = SvRV (palette);
1951
1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1954
1955 region **regionmap = (region **)malloc (
1956 (av_len ((AV *)palette) + 1) * sizeof (region *));
1957 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1958
1959 for (int i = av_len ((AV *)palette) + 1; i--; )
1960 regionmap [i] = region::find (
1961 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1962
1963 for (int y = 0; y < THIS->height; ++y)
1964 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
1965
1966 sfree (THIS->regions, THIS->size ());
1967 free (THIS->regionmap);
1968
1969 THIS->regions = regions;
1970 THIS->regionmap = regionmap;
1971}
1972
2096void play_sound_map (mapstruct *map, int x, int y, int sound_num) 1973void play_sound_map (maptile *map, int x, int y, int sound_num)
2097 1974
2098mapstruct *tile_map (mapstruct *map, unsigned int dir) 1975int out_of_map (maptile *map, int x, int y)
2099 CODE:
2100 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2101 OUTPUT:
2102 RETVAL
2103 1976
2104char *tile_path (mapstruct *map, unsigned int dir) 1977void
2105 CODE: 1978trigger (maptile *map, long connection, bool state = true)
2106 if (dir >= 4) 1979 CODE:
2107 XSRETURN_UNDEF; 1980 activate_connection (map, connection, state);
2108 RETVAL = map->tile_path [dir];
2109 OUTPUT:
2110 RETVAL
2111 1981
2112mapstruct *cf_map_get_map (char *name) 1982void
2113 PROTOTYPE: $ 1983get_connection (maptile *map, long connection)
2114 ALIAS: map = 0 1984 PPCODE:
1985 oblinkpt *obp = get_connection_links (map, connection);
1986 if (obp)
1987 for (objectlink *ol = obp->link; ol; ol = ol->next)
1988 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2115 1989
2116mapstruct *has_been_loaded (char *name)
2117 PROTOTYPE: $
2118
2119mapstruct *cf_map_get_first ()
2120 PROTOTYPE:
2121 ALIAS: first = 0
2122
2123# whoever "designed" the plug-in api should have wasted
2124# his/her time with staying away from the project - would have
2125# saved others a lot of time, without doubt.
2126void set_path (mapstruct *where, char *path)
2127 CODE:
2128 strcpy (where->path, path);
2129
2130int in_memory (mapstruct *map)
2131 CODE:
2132 RETVAL = map->in_memory;
2133 OUTPUT:
2134 RETVAL
2135
2136bool unique (mapstruct *map)
2137 CODE:
2138 RETVAL = map->unique;
2139 OUTPUT:
2140 RETVAL
2141
2142void set_unique (mapstruct *map, bool unique)
2143 CODE:
2144 map->unique = unique;
2145
2146object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 1990object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147 1991
2148object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 1992object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149 1993
2150object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 1994object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny 1995 C_ARGS: str, map, nx, ny
2152 1996
2153void 1997void
2154cf_map_normalise (mapstruct *map, int x, int y) 1998get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 1999 PPCODE:
2156{ 2000{
2157 mapstruct *nmap = 0; 2001 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2002 I16 nx = 0, ny = 0;
2159 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2003 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2160 2004
2161 EXTEND (SP, 4); 2005 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2006 PUSHs (sv_2mortal (newSViv (flags)));
2163 2007
2164 if (GIMME_V == G_ARRAY) 2008 if (GIMME_V == G_ARRAY)
2168 PUSHs (sv_2mortal (newSViv (ny))); 2012 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2013 }
2170} 2014}
2171 2015
2172void 2016void
2173at (mapstruct *map, unsigned int x, unsigned int y) 2017at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2018 PROTOTYPE: $$$
2175 PPCODE: 2019 PPCODE:
2176{ 2020{
2177 object *o; 2021 object *o;
2178 mapstruct *nmap = 0; 2022 maptile *nmap = 0;
2179 I16 nx, ny; 2023 I16 nx, ny;
2180 2024
2181 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2025 get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2026
2183 if (nmap) 2027 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2028 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2029 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2186} 2030}
2187 2031
2188SV * 2032SV *
2189bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2033bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2034 PROTOTYPE: $$$
2191 ALIAS: 2035 ALIAS:
2192 top_at = 1 2036 top_at = 1
2193 flags_at = 2 2037 flags_at = 2
2194 light_at = 3 2038 light_at = 3
2195 move_block_at = 4 2039 move_block_at = 4
2196 move_slow_at = 5 2040 move_slow_at = 5
2197 move_on_at = 6 2041 move_on_at = 6
2198 move_off_at = 7 2042 move_off_at = 7
2199 INIT: 2043 INIT:
2200 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2044 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE: 2045 CODE:
2202 switch (ix) 2046 switch (ix)
2203 { 2047 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2048 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2049 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2052 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2053 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2054 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2055 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2212 } 2056 }
2213 OUTPUT: 2057 OUTPUT: RETVAL
2214 RETVAL
2215 2058
2216# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2059void fix_walls (maptile *map, int x, int y)
2217void
2218_set_obs (mapstruct *map, SV *sv)
2219 CODE:
2220{
2221 object *o;
2222 AV *av;
2223 int x, y;
2224 AV *obs = (AV *)SvRV (sv);
2225 2060
2226 for (y = 0; y < MAP_HEIGHT (map); y++) 2061void fix_walls_around (maptile *map, int x, int y)
2227 for (x = 0; x < MAP_WIDTH (map); x++)
2228 {
2229 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2230 2062
2231 if (!SvROK (sv)) 2063# worst xs function of my life
2232 continue; 2064bool
2065_create_random_map (\
2066 maptile *self,\
2067 utf8_string wallstyle,\
2068 utf8_string wall_name,\
2069 utf8_string floorstyle,\
2070 utf8_string monsterstyle,\
2071 utf8_string treasurestyle,\
2072 utf8_string layoutstyle,\
2073 utf8_string doorstyle,\
2074 utf8_string decorstyle,\
2075 utf8_string origin_map,\
2076 utf8_string final_map,\
2077 utf8_string exitstyle,\
2078 utf8_string this_map,\
2079 utf8_string exit_on_final_map,\
2080 int xsize,\
2081 int ysize,\
2082 int expand2x,\
2083 int layoutoptions1,\
2084 int layoutoptions2,\
2085 int layoutoptions3,\
2086 int symmetry,\
2087 int difficulty,\
2088 int difficulty_given,\
2089 float difficulty_increase,\
2090 int dungeon_level,\
2091 int dungeon_depth,\
2092 int decoroptions,\
2093 int orientation,\
2094 int origin_y,\
2095 int origin_x,\
2096 U32 random_seed,\
2097 val64 total_map_hp,\
2098 int map_layout_style,\
2099 int treasureoptions,\
2100 int symmetry_used,\
2101 region *region,\
2102 utf8_string custom\
2103)
2104 CODE:
2105{
2106 random_map_params rmp;
2233 2107
2234 av = (AV *)SvRV (sv); 2108 assign (rmp.wallstyle , wallstyle);
2109 assign (rmp.wall_name , wall_name);
2110 assign (rmp.floorstyle , floorstyle);
2111 assign (rmp.monsterstyle , monsterstyle);
2112 assign (rmp.treasurestyle , treasurestyle);
2113 assign (rmp.layoutstyle , layoutstyle);
2114 assign (rmp.doorstyle , doorstyle);
2115 assign (rmp.decorstyle , decorstyle);
2116 assign (rmp.exitstyle , exitstyle);
2117 assign (rmp.exit_on_final_map, exit_on_final_map);
2235 2118
2236 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2119 rmp.origin_map = origin_map;
2237 { 2120 rmp.final_map = final_map;
2238 sv = av_shift (av); 2121 rmp.this_map = this_map;
2122 rmp.xsize = xsize;
2123 rmp.ysize = ysize;
2124 rmp.expand2x = expand2x;
2125 rmp.layoutoptions1 = layoutoptions1;
2126 rmp.layoutoptions2 = layoutoptions2;
2127 rmp.layoutoptions3 = layoutoptions3;
2128 rmp.symmetry = symmetry;
2129 rmp.difficulty = difficulty;
2130 rmp.difficulty_given = difficulty_given;
2131 rmp.difficulty_increase = difficulty_increase;
2132 rmp.dungeon_level = dungeon_level;
2133 rmp.dungeon_depth = dungeon_depth;
2134 rmp.decoroptions = decoroptions;
2135 rmp.orientation = orientation;
2136 rmp.origin_y = origin_y;
2137 rmp.origin_x = origin_x;
2138 rmp.random_seed = random_seed;
2139 rmp.total_map_hp = total_map_hp;
2140 rmp.map_layout_style = map_layout_style;
2141 rmp.treasureoptions = treasureoptions;
2142 rmp.symmetry_used = symmetry_used;
2143 rmp.region = region;
2144 rmp.custom = custom;
2239 2145
2240 if (SvROK (sv)) 2146 RETVAL = self->generate_random_map (&rmp);
2241 {
2242 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2243 SVptr_cache_set (o, sv);
2244 }
2245 }
2246 }
2247} 2147}
2248
2249
2250MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2251
2252archetype *cf_archetype_get_first()
2253 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256archetype *cf_archetype_get_next (archetype *arch)
2257 ALIAS: next = 0
2258
2259archetype *cf_archetype_get_head (archetype *arch)
2260 ALIAS: head = 0
2261
2262archetype *cf_archetype_get_more (archetype *arch)
2263 ALIAS: more = 0
2264
2265const char *cf_archetype_get_name (archetype *arch)
2266 ALIAS: name = 0
2267
2268object *cf_archetype_get_clone (archetype *arch)
2269 ALIAS: clone = 0
2270
2271MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2272
2273partylist *cf_party_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277partylist *cf_party_get_next (partylist *party)
2278 ALIAS: next = 0
2279
2280const char *cf_party_get_name (partylist *party)
2281
2282const char *cf_party_get_password (partylist *party)
2283 ALIAS: password = 0
2284
2285player *cf_party_get_first_player (partylist *party)
2286 ALIAS: first_player = 0
2287
2288player *cf_party_get_next_player (partylist *party, player *op)
2289 ALIAS: next_player = 0
2290
2291
2292MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2293
2294region *cf_region_get_first ()
2295 PROTOTYPE:
2296 ALIAS: first = 0
2297
2298const char *cf_region_get_name (region *reg)
2299 ALIAS: name = 0
2300
2301region *cf_region_get_next (region *reg)
2302 ALIAS: next = 0
2303
2304region *cf_region_get_parent (region *reg)
2305 ALIAS: parent = 0
2306
2307const char *cf_region_get_longname (region *reg)
2308 ALIAS: longname = 0
2309
2310const char *cf_region_get_message (region *reg)
2311 ALIAS: message = 0
2312
2313
2314MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2315
2316val64
2317exp (living *liv, val64 new_val = 0)
2318 PROTOTYPE: $;$
2319 ALIAS:
2320 Str = 1
2321 Dex = 2
2322 Con = 3
2323 Wis = 4
2324 Cha = 5
2325 Int = 6
2326 Pow = 7
2327 wc = 8
2328 ac = 9
2329 hp = 10
2330 maxhp = 11
2331 sp = 12
2332 maxsp = 13
2333 grace = 14
2334 maxgrace = 15
2335 food = 16
2336 dam = 17
2337 luck = 18
2338 CODE:
2339# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2340 switch (ix)
2341 {
2342 LIVING_ACC (exp , 0);
2343 LIVING_ACC (Str , 1);
2344 LIVING_ACC (Dex , 2);
2345 LIVING_ACC (Con , 3);
2346 LIVING_ACC (Wis , 4);
2347 LIVING_ACC (Cha , 5);
2348 LIVING_ACC (Int , 6);
2349 LIVING_ACC (Pow , 7);
2350 LIVING_ACC (wc , 8);
2351 LIVING_ACC (ac , 9);
2352 LIVING_ACC (hp , 10);
2353 LIVING_ACC (maxhp , 11);
2354 LIVING_ACC (sp , 12);
2355 LIVING_ACC (maxsp , 13);
2356 LIVING_ACC (grace , 14);
2357 LIVING_ACC (maxgrace, 15);
2358 LIVING_ACC (food , 16);
2359 LIVING_ACC (dam , 17);
2360 LIVING_ACC (luck , 18);
2361 }
2362# undef LIVING_ACC
2363 OUTPUT: 2148 OUTPUT:
2364 RETVAL 2149 RETVAL
2365 2150
2151MODULE = cf PACKAGE = cf::arch
2152
2153archetype *find (utf8_string name)
2154 CODE:
2155 RETVAL = archetype::find (name);
2156 OUTPUT:
2157 RETVAL
2158
2159archetype *first()
2160 PROTOTYPE:
2161 CODE:
2162 RETVAL = first_archetype;
2163 OUTPUT: RETVAL
2164
2165INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2166
2167MODULE = cf PACKAGE = cf::party
2168
2169partylist *first ()
2170 PROTOTYPE:
2171 CODE:
2172 RETVAL = get_firstparty ();
2173 OUTPUT: RETVAL
2174
2175INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2176
2177MODULE = cf PACKAGE = cf::region
2178
2179void
2180list ()
2181 PPCODE:
2182 for_all_regions (rgn)
2183 XPUSHs (sv_2mortal (to_sv (rgn)));
2184
2185region *find (utf8_string name)
2186 PROTOTYPE: $
2187 CODE:
2188 RETVAL = region::find (name);
2189 OUTPUT: RETVAL
2190
2191region *find_fuzzy (utf8_string name)
2192 PROTOTYPE: $
2193 CODE:
2194 RETVAL = region::find_fuzzy (name);
2195 OUTPUT: RETVAL
2196
2197int specificity (region *rgn)
2198 CODE:
2199 RETVAL = 0;
2200 while (rgn = rgn->parent)
2201 RETVAL++;
2202 OUTPUT: RETVAL
2203
2204INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2205
2206MODULE = cf PACKAGE = cf::living
2207
2208INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2209
2210MODULE = cf PACKAGE = cf::settings
2211
2212INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2213
2214MODULE = cf PACKAGE = cf::client
2215
2216INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2217
2218int invoke (client *ns, int event, ...)
2219 CODE:
2220 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2221 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2222 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2223 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2224 OUTPUT: RETVAL
2225
2226SV *registry (client *ns)
2227
2228void
2229list ()
2230 PPCODE:
2231 EXTEND (SP, clients.size ());
2232 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2233 PUSHs (sv_2mortal (to_sv (*i)));
2234
2235void
2236client::send_packet (SV *packet)
2237 CODE:
2238{
2239 STRLEN len;
2240 char *buf = SvPVbyte (packet, len);
2241
2242 THIS->send_packet (buf, len);
2243}
2244
2245MODULE = cf PACKAGE = cf::face PREFIX = face_
2246
2247#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2248
2249faceidx face_find (utf8_string name, faceidx defidx = 0)
2250
2251faceidx alloc (utf8_string name)
2252 CODE:
2253{
2254 do
2255 {
2256 RETVAL = faces.size ();
2257 faces.resize (RETVAL + 1);
2258 }
2259 while (!RETVAL); // crude way to leave index 0
2260
2261 faces [RETVAL].name = name;
2262 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2263
2264 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2265 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2266}
2267 OUTPUT: RETVAL
2268
2269void set (faceidx idx, int visibility, int magicmap)
2270 CODE:
2271 faceinfo *f = face_info (idx);
2272 assert (f);
2273 f->visibility = visibility;
2274 f->magicmap = magicmap;
2275
2276void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2277 CODE:
2278 faceinfo *f = face_info (idx); assert (f);
2279 f->smooth = smooth;
2280 f->smoothlevel = smoothlevel;
2281
2282void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2283 CODE:
2284{
2285 facedata *d = face_data (idx, faceset);
2286 assert (d);
2287 sv_to (data, d->data);
2288 STRLEN clen;
2289 char *cdata = SvPVbyte (chksum, clen);
2290 clen = min (CHKSUM_SIZE, clen);
2291
2292 if (memcmp (d->chksum, cdata, clen))
2293 {
2294 memcpy (d->chksum, cdata, clen);
2295
2296 // invalidate existing client face info
2297 for_all_clients (ns)
2298 if (ns->faceset == faceset)
2299 {
2300 ns->faces_sent [idx] = false;
2301 ns->force_newmap = true;
2302 }
2303 }
2304}
2305
2306void invalidate (faceidx idx)
2307 CODE:
2308 for_all_clients (ns)
2309 {
2310 ns->faces_sent [idx] = false;
2311 ns->force_newmap = true;
2312 }
2313
2314void invalidate_all ()
2315 CODE:
2316 for_all_clients (ns)
2317 {
2318 ns->faces_sent.reset ();
2319 ns->force_newmap = true;
2320 }
2321
2322MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2323
2324#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2325
2326animidx anim_find (utf8_string name)
2327 CODE:
2328 RETVAL = animation::find (name).number;
2329 OUTPUT: RETVAL
2330
2331animidx set (utf8_string name, SV *frames, int facings = 1)
2332 CODE:
2333{
2334 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2335 croak ("frames must be an arrayref");
2336
2337 AV *av = (AV *)SvRV (frames);
2338
2339 animation *anim = &animation::find (name);
2340 if (anim->number)
2341 {
2342 anim->resize (av_len (av) + 1);
2343 anim->facings = facings;
2344 }
2345 else
2346 anim = &animation::create (name, av_len (av) + 1, facings);
2347
2348 for (int i = 0; i < anim->num_animations; ++i)
2349 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2350}
2351 OUTPUT: RETVAL
2352
2353void invalidate_all ()
2354 CODE:
2355 for_all_clients (ns)
2356 ns->anims_sent.reset ();
2357

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