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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.18 by root, Mon Aug 28 07:07:42 2006 UTC vs.
Revision 1.198 by root, Fri Apr 27 19:53:05 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#include <EXTERN.h> 26#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 27
32#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
34 30
35#ifndef __CEXTRACT__ 31#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 32
39#undef MODULEAPI 33#if HAVE_EXECINFO_H
40#ifdef WIN32 34# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 35#endif
44 36
45#include <plugin_common.h> 37#include <plugin_common.h>
46#include <sounds.h> 38#include <sounds.h>
47#include <cstdarg> 39#include <cstdarg>
48#include <sproto.h> 40#include <sproto.h>
49 41
42#include "loader.h"
50#include "cfperl.h" 43#include "cfperl.h"
51#include "shstr.h" 44#include "shstr.h"
52 45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
50
51#include <EXTERN.h>
52#include <perl.h>
53#include <XSUB.h>
54
55#include "CoroAPI.h"
53#include "perlxsi.c" 56#include "perlxsi.c"
54 57
55extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
56 59
57typedef object object_ornull; 60typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
59 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
60typedef double val64; 75 typedef double val64;
61#define newSVval64 newSVnv 76# define newSVval64 newSVnv
62#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
63 79
64static f_plug_api gethook; 80static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api systemDirectory; 81static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_set_property; 82static f_plug_api object_insert = cfapi_object_insert;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69 83
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl; 84static PerlInterpreter *perl;
88 85
86double runtime;
87
88global gbl_ev;
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
90 91
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 92static HV
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 93 *stash_cf,
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 94 *stash_cf_object_wrap,
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 95 *stash_cf_object_player_wrap,
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 96 *stash_cf_player_wrap,
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 97 *stash_cf_map_wrap,
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
98 115
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
101static SV * 249static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 251{
104 SV *sv; 252 SV *sv;
105 253
106 if (!ptr) 254 if (!ptr)
107 return &PL_sv_undef; 255 return &PL_sv_undef;
108 256
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 259}
112 260
113template<class attachable> 261static int
114SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
115newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
116{ 282{
117 if (!obj) 283 if (!obj)
118 return &PL_sv_undef; 284 return &PL_sv_undef;
119 285
120 if (!obj->self) 286 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 287 {
152 HV *hv = newHV (); 288 obj->self = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 290
156 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
158 297
159 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
160} 303}
161 304
162static void 305static void
163clearSVptr (SV *sv) 306clearSVptr (SV *sv)
164{ 307{
189 if (SvOK (sv)) 332 if (SvOK (sv))
190 return SvPTR (sv, klass); 333 return SvPTR (sv, klass);
191 else 334 else
192 return 0; 335 return 0;
193} 336}
337
338inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340inline SV *to_sv (bool v) { return newSViv (v); }
341inline SV *to_sv ( signed char v) { return newSViv (v); }
342inline SV *to_sv (unsigned char v) { return newSViv (v); }
343inline SV *to_sv ( signed short v) { return newSViv (v); }
344inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345inline SV *to_sv ( signed int v) { return newSViv (v); }
346inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347inline SV *to_sv ( signed long v) { return newSViv (v); }
348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351inline SV *to_sv (float v) { return newSVnv (v); }
352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362inline SV *to_sv (object & v) { return to_sv (&v); }
363inline SV *to_sv (living & v) { return to_sv (&v); }
364
365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403template<class T>
404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406template<int N>
407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 431
195static SV * 432static SV *
196newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
197{ 434{
198 SV *sv; 435 SV *sv;
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 462 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 } 463 }
227 break; 464 break;
228 465
229 case DT_OBJECT: 466 case DT_OBJECT:
230 { 467 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 468 break;
235 469
236 case DT_MAP: 470 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 472 sv = to_sv (va_arg (ap, maptile *));
239 break; 473 break;
240 474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
477 break;
478
241 case DT_PLAYER: 479 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 480 sv = to_sv (va_arg (ap, player *));
243 break; 481 break;
244 482
245 case DT_ARCH: 483 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 484 sv = to_sv (va_arg (ap, archetype *));
247 break; 485 break;
248 486
249 case DT_PARTY: 487 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 488 sv = to_sv (va_arg (ap, partylist *));
251 break; 489 break;
252 490
253 case DT_REGION: 491 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 492 sv = to_sv (va_arg (ap, region *));
255 break; 493 break;
256 494
257 default: 495 default:
258 assert (("unhandled type in newSVdt_va", 0)); 496 assert (("unhandled type in newSVdt_va", 0));
259 } 497 }
304} 542}
305 543
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 545
308SV * 546SV *
309registry_of (attachable_base *ext) 547registry (attachable *ext)
310{ 548{
311 if (!ext->cb) 549 if (!ext->cb)
312 ext->cb = newAV (); 550 ext->cb = newAV ();
313 551
314 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
315} 553}
316 554
317void attachable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void attachable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
366 556
367void reattach (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 XPUSHs (sv_2mortal (newSVdt (type, obj)));
374 PUTBACK;
375 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
376 FREETMPS;
377 LEAVE;
378
379 switch (type)
380 {
381 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
382 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
383 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
384 }
385}
386
387template<class subclass>
388void reattach (attachable<subclass> *obj)
389{
390 obj->optimise ();
391
392 if (obj->self)
393 reattach (subclass::get_dt (), (subclass *)obj);
394}
395
396object_freezer::object_freezer (const char *filename)
397: filename (filename)
398{
399 av = (AV *)newAV ();
400}
401
402object_freezer::~object_freezer ()
403{
404 dSP;
405 ENTER;
406 SAVETMPS;
407 PUSHMARK (SP);
408 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
409 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
410 PUTBACK;
411 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
412 FREETMPS;
413 LEAVE;
414}
415
416void object_freezer::put (FILE *fp, attachable_base *ext)
417{
418 ext->optimise ();
419
420 if (ext->self)
421 {
422 int idx = AvFILLp ((AV *)av) + 1;
423 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
424 fprintf (fp, "oid %d\n", idx);
425 }
426}
427
428object_thawer::object_thawer (const char *filename)
429{
430 av = 0;
431
432 if (!filename)
433 return;
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
440 PUTBACK;
441
442 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
443 {
444 SPAGAIN;
445 SV *sv = POPs;
446 if (SvROK (sv))
447 av = SvREFCNT_inc (SvRV (sv));
448 }
449
450 FREETMPS;
451 LEAVE;
452}
453
454void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
455{
456 if (!av || oid < 0) // this is actually an error of sorts
457 return;
458
459 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
460 ext->clear ();
461
462 SV **svp = av_fetch ((AV *)av, oid, 0);
463
464 if (!svp || !SvROK (*svp))
465 {
466 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
467 return;
468 }
469
470 ext->self = *svp; *svp = &PL_sv_undef;
471 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
472
473 reattach (type, obj);
474}
475
476object_thawer::~object_thawer ()
477{
478 if (av)
479 SvREFCNT_dec ((SV *)av);
480}
481
482/////////////////////////////////////////////////////////////////////////////
483
484extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
485{ 558{
486 gethook = gethooksptr;
487
488 return 0; 559 return 0;
489} 560}
490 561
491static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
492 563
493static int 564static int
494runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
495{ 566{
496 dSP; 567 return -1;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524} 568}
525 569
526extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{ 571{
528 va_list args; 572 va_list args;
531 va_start (args, type); 575 va_start (args, type);
532 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
534 578
535 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL; 580 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
557 { 582 {
558 va_end (args); 583 va_end (args);
559 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
560 } 585 }
561 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
562 { 587 {
563 va_end (args); 588 va_end (args);
564 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
565 } 590 }
566 else 591 else
567 va_end (args); 592 va_end (args);
568 593
569 return NULL; 594 return NULL;
572extern "C" int cfperl_postInitPlugin () 597extern "C" int cfperl_postInitPlugin ()
573{ 598{
574 int hooktype = 1; 599 int hooktype = 1;
575 int rtype = 0; 600 int rtype = 0;
576 601
577 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
578 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
579 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
580 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
581
582 cf_init_plugin (gethook); 602 cf_init_plugin (gethook);
583 603
584 return 0; 604 return 0;
585} 605}
586 606
590} 610}
591 611
592void 612void
593cfperl_init () 613cfperl_init ()
594{ 614{
595 char *argv[] = { 615 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
596 "",
597 "-e"
598 "BEGIN {"
599 " cf->bootstrap;"
600 " unshift @INC, cf::datadir ();"
601 "}"
602 ""
603 "use cf;"
604 };
605
606 perl = perl_alloc (); 616 perl = perl_alloc ();
607 perl_construct (perl); 617 perl_construct (perl);
608 618
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 620
621 const char *argv[] = {
622 settings.argv [0],
623 "-e"
624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
626 "unshift @INC, cf::datadir ();"
627 "require cf;"
628 };
629
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
612 { 632 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
614
615 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
616 //perl_destruct (perl);
617 //perl_free (perl);
618 //perl = 0;
619 //return;
620 } 635 }
621 636
622 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
623} 644}
624 645
625void cfperl_main () 646void cfperl_main ()
626{ 647{
627 dSP; 648 dSP;
628 649
629 PUSHMARK (SP); 650 PUSHMARK (SP);
630 PUTBACK; 651 PUTBACK;
631 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
632} 671}
633 672
634static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
635# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
636# include "eventinc.h" 675# include "eventinc.h"
667 } 706 }
668 } 707 }
669 } 708 }
670} 709}
671 710
711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_object, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777bool
672bool cfperl_invoke (event_type event, ...) 778attachable::invoke (event_type event, ...)
673{ 779{
674 data_type dt; 780 data_type dt;
675 va_list ap; 781 va_list ap;
676 782
677 va_start (ap, event); 783 va_start (ap, event);
678 784
785 // callback call ordering should be:
786 // 1. per-object callback
787 // 2. per-class object
788 // 3. per-type callback
789 // 4. global callbacks
790
679 AV *callbacks = 0; 791 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event); 792 gather_callbacks (callbacks, event);
692
693 switch (KLASS_OF (event))
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754 793
755 // short-circuit processing if no callbacks found/defined 794 // short-circuit processing if no callbacks found/defined
756 if (!callbacks) 795 if (!callbacks)
757 return 0; 796 return 0;
758 797
759 dSP; 798 CALL_BEGIN (3);
760 ENTER;
761 SAVETMPS;
762
763 PUSHMARK (SP);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 799 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 800 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 801
769 switch (KLASS_OF (event)) 802 //TODO: unhack
770 { 803 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 804 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 805 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 806 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
774 } 807 else if (global *gl = is_a<global>(this)) /*nop*/;
808 else
809 abort (); //TODO
775 810
776 for (;;) 811 for (;;)
777 { 812 {
778 dt = (data_type) va_arg (ap, int); 813 dt = (data_type) va_arg (ap, int);
779 814
780 if (dt == DT_END) 815 if (dt == DT_END)
781 break; 816 break;
782
783 if (dt == DT_AV) 817 else if (dt == DT_AV)
784 { 818 {
785 AV *av = va_arg (ap, AV *); 819 AV *av = va_arg (ap, AV *);
786 820
787 for (int i = 0; i <= av_len (av); ++i) 821 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1)); 822 XPUSHs (*av_fetch (av, i, 1));
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 825 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 826 }
793 827
794 va_end (ap); 828 va_end (ap);
795 829
796 PUTBACK; 830 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0; 831 count = count > 0 ? POPi : 0;
801 832
802 FREETMPS; 833 CALL_END;
803 LEAVE;
804 834
805 return count; 835 return count;
806} 836}
807 837
808SV * 838SV *
823cfperl_result_INT (int idx) 853cfperl_result_INT (int idx)
824{ 854{
825 return SvIV (cfperl_result (idx)); 855 return SvIV (cfperl_result (idx));
826} 856}
827 857
858double
859cfperl_result_DOUBLE (int idx)
860{
861 return SvNV (cfperl_result (idx));
862}
863
864/////////////////////////////////////////////////////////////////////////////
865
866void
867cfperl_emergency_save ()
868{
869 CALL_BEGIN (0);
870 CALL_CALL ("cf::emergency_save", G_VOID);
871 CALL_END;
872}
873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
883maptile *
884maptile::find_sync (const char *path, maptile *origin)
885{
886 CALL_BEGIN (2);
887 CALL_ARG (path);
888 CALL_ARG (origin);
889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
890
891 maptile *retval;
892
893 if (count)
894 sv_to (POPs, retval);
895 else
896 retval = 0;
897
898 CALL_END;
899
900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
910
911 maptile *retval;
912
913 if (count)
914 sv_to (POPs, retval);
915 else
916 retval = 0;
917
918 CALL_END;
919
920 return retval;
921}
922
923void
924maptile::do_load_sync ()
925{
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
930}
931
932void
933maptile::change_all_map_light (int change)
934{
935 CALL_BEGIN (1);
936 CALL_ARG (change);
937 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
938 CALL_END;
939}
940
941void
942object::enter_exit (object *exit)
943{
944 if (type != PLAYER)
945 return;
946
947 CALL_BEGIN (2);
948 CALL_ARG (this);
949 CALL_ARG (exit);
950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
951 CALL_END;
952}
953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
970/////////////////////////////////////////////////////////////////////////////
971
972struct EventAPI *watcher_base::GEventAPI;
973struct CoroAPI *coroapi::GCoroAPI;
974
975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
1022iw_dispatch (pe_event *ev)
1023{
1024 iw *w = (iw *)ev->ext_data;
1025 w->call (*w);
1026}
1027
1028void
1029iw::alloc ()
1030{
1031 pe = GEventAPI->new_idle (0, 0);
1032
1033 WaREENTRANT_off (pe);
1034 pe->base.callback = (void *)iw_dispatch;
1035 pe->base.ext_data = (void *)this;
1036}
1037
1038static void iow_dispatch (pe_event *ev)
1039{
1040 iow *w = (iow *)ev->ext_data;
1041 w->call (*w, ((pe_ioevent *)ev)->got);
1042}
1043
1044void
1045iow::alloc ()
1046{
1047 pe = GEventAPI->new_io (0, 0);
1048
1049 WaREENTRANT_off (pe);
1050 pe->base.callback = (void *)iow_dispatch;
1051 pe->base.ext_data = (void *)this;
1052
1053 pe->fd = -1;
1054 pe->poll = 0;
1055}
1056
1057void
1058iow::fd (int fd)
1059{
1060 pe->fd = fd;
1061}
1062
1063int
1064iow::poll ()
1065{
1066 return pe->poll;
1067}
1068
1069void
1070iow::poll (int events)
1071{
1072 if (pe->poll != events)
1073 {
1074 if (pe->poll) stop ();
1075 pe->poll = events;
1076 if (pe->poll) start ();
1077 }
1078}
1079
1080void
1081_connect_to_perl ()
1082{
1083 stash_cf = gv_stashpv ("cf" , 1);
1084
1085 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1086 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1087 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1088 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1089 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1094
1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1097
1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1100 cb_object = get_av ("cf::CB_OBJECT", 1);
1101 cb_player = get_av ("cf::CB_PLAYER", 1);
1102 cb_client = get_av ("cf::CB_CLIENT", 1);
1103 cb_type = get_av ("cf::CB_TYPE" , 1);
1104 cb_map = get_av ("cf::CB_MAP" , 1);
1105}
1106
828MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
829 1108
830BOOT: 1109BOOT:
831{ 1110{
832 HV *stash = gv_stashpv ("cf", 1); 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1113
1114 _connect_to_perl ();
1115
1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
833 1126
834 static const struct { 1127 static const struct {
835 const char *name; 1128 const char *name;
836 IV iv; 1129 IV iv;
837 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
838# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
839 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
840 const_iv (llevInfo) 1133 const_iv (logBacktrace)
841 const_iv (llevDebug) 1134
842 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
843 1138
844 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
845 const_iv (PLAYER) 1140
846 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
847 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
848 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
849 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
850 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
851 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
852 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
853 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
854 const_iv (LIGHTNING) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
855 const_iv (ARROW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
856 const_iv (BOW) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
857 const_iv (WEAPON) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
858 const_iv (ARMOUR) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
859 const_iv (PEDESTAL) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
860 const_iv (ALTAR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
861 const_iv (LOCKED_DOOR) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
862 const_iv (SPECIAL_KEY) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
863 const_iv (MAP) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
864 const_iv (DOOR) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
865 const_iv (KEY) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
866 const_iv (TIMED_GATE) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
867 const_iv (TRIGGER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
868 const_iv (GRIMREAPER) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
869 const_iv (MAGIC_EAR) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
870 const_iv (TRIGGER_BUTTON) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
871 const_iv (TRIGGER_ALTAR) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
872 const_iv (TRIGGER_PEDESTAL) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
873 const_iv (SHIELD) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR)
904 const_iv (EXIT)
905 const_iv (ENCOUNTER)
906 const_iv (SHOP_FLOOR)
907 const_iv (SHOP_MAT)
908 const_iv (RING)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968 1169
969 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
970 1171
971 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
972 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
973 1174
974 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
975 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
976 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
977 1182
978 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
979 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
980 const_iv (AT_FIRE)
981 const_iv (AT_ELECTRICITY)
982 const_iv (AT_COLD)
983 const_iv (AT_CONFUSION)
984 const_iv (AT_ACID)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004
1005 const_iv (QUEST_IN_PROGRESS)
1006 const_iv (QUEST_DONE_QUEST)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1024 1186
1025 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1026 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1027 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1028 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1029 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1030 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1031 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1032 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1033 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1034 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1035 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1036 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1037 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1038 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1039 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1040 const_iv (FLAG_TREASURE) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1041 const_iv (FLAG_PLAYER_SOLD) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1042 const_iv (FLAG_SEE_INVISIBLE) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1043 const_iv (FLAG_CAN_ROLL) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1044 const_iv (FLAG_OVERLAY_FLOOR) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1045 const_iv (FLAG_IS_TURNABLE) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1046 const_iv (FLAG_IS_USED_UP) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1047 const_iv (FLAG_IDENTIFIED) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1048 const_iv (FLAG_REFLECTING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1049 const_iv (FLAG_CHANGING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1050 const_iv (FLAG_SPLITTING) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126 1213
1127 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1128 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1129 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1130 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1131 const_iv (NDI_ORANGE)
1132 const_iv (NDI_BLUE)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1144 1219
1145 const_iv (F_APPLIED) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1146 const_iv (F_LOCATION) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1147 const_iv (F_UNPAID) 1222
1148 const_iv (F_MAGIC) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1149 const_iv (F_CURSED) 1224
1150 const_iv (F_DAMNED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1151 const_iv (F_OPEN) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1152 const_iv (F_NOPICK)
1153 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1154 1228
1155 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158 1230
1159 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1160 const_iv (P_NO_MAGIC) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167 1233
1168 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172 1235
1173 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1174 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179 1238
1180 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1181 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185 1241
1186 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188 1243
1189 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1190 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1191 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1192 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203 1248
1204 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1205 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208 1251
1209 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1210 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1211 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1212 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1213 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1214 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1215 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1216 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1217 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1218 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1250 1263
1251 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1252 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1253 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1254 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1255 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1256 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275 1270
1276 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1277 const_iv (PREFER_HIGH)
1278 1272
1279 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286 const_iv (ATNR_DRAIN) 1280
1287 const_iv (ATNR_WEAPONMAGIC) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1288 const_iv (ATNR_GHOSTHIT) 1282
1289 const_iv (ATNR_POISON) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1290 const_iv (ATNR_SLOW) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1291 const_iv (ATNR_PARALYZE) 1285
1292 const_iv (ATNR_TURN_UNDEAD) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1293 const_iv (ATNR_FEAR) 1287
1294 const_iv (ATNR_CANCELLATION) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1295 const_iv (ATNR_DEPLETE) 1289
1296 const_iv (ATNR_DEATH) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1297 const_iv (ATNR_CHAOS) 1291
1298 const_iv (ATNR_COUNTERSPELL) 1292 // random map generator
1299 const_iv (ATNR_GODPOWER) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1300 const_iv (ATNR_HOLYWORD) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1301 const_iv (ATNR_BLIND) 1295
1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1299
1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1302
1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1302 const_iv (ATNR_INTERNAL) 1305 const_iv (GT_MINIMAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305
1306 const_iv (MAP_FLUSH)
1307 const_iv (MAP_PLAYER_UNIQUE)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE)
1310 const_iv (MAP_OVERLAY)
1311
1312 const_iv (MAP_IN_MEMORY)
1313 const_iv (MAP_SWAPPED)
1314 const_iv (MAP_LOADING)
1315 const_iv (MAP_SAVING)
1316
1317 const_iv (KLASS_GLOBAL)
1318 const_iv (KLASS_OBJECT)
1319 const_iv (KLASS_PLAYER)
1320 const_iv (KLASS_MAP)
1321 }; 1306 };
1322 1307
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1325 1310
1326 static const struct { 1311 static const struct {
1327 const char *name; 1312 const char *name;
1328 int skip; 1313 int skip;
1329 IV klass; 1314 IV klass;
1340 { 1325 {
1341 AV *event = newAV (); 1326 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1327 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass)); 1328 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1329 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1330 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1346 } 1331 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485} 1332}
1486 1333
1487void _reload_1 () 1334void _connect_to_perl ()
1488 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1);
1490 cb_object = get_av ("cf::CB_OBJECT", 1);
1491 cb_player = get_av ("cf::CB_PLAYER", 1);
1492 cb_type = get_av ("cf::CB_TYPE" , 1);
1493 cb_map = get_av ("cf::CB_MAP" , 1);
1494 1335
1495void _reload_2 () 1336void _global_reattach ()
1496 CODE: 1337 CODE:
1497{ 1338{
1498 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next) 1340 for_all_clients (ns)
1500 reattach (pl); 1341 ns->reattach ();
1501 1342
1502 for (mapstruct *map = first_map; map; map = map->next) 1343 for_all_objects (op)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op); 1344 op->reattach ();
1345}
1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1507} 1391}
1508 1392
1509NV floor (NV x) 1393NV floor (NV x)
1510 1394
1511NV ceil (NV x) 1395NV ceil (NV x)
1512 1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1408
1513void server_tick () 1409void server_tick ()
1410 CODE:
1411 runtime = SvNVx (sv_runtime);
1412 server_tick ();
1514 1413
1515void 1414void
1516LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1517 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1519 1421
1520char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1521 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1522 1424
1523char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1524 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1525 1427
1526char * 1428const_octet_string
1527cf_get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1528 PROTOTYPE: $ 1430 PROTOTYPE: $
1529 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1432 CODE:
1433 RETVAL = create_pathname (path);
1434 OUTPUT: RETVAL
1530 1435
1531void 1436void
1532sub_generation_inc () 1437sub_generation_inc ()
1533 CODE: 1438 CODE:
1534 PL_sub_generation++; 1439 PL_sub_generation++;
1535 1440
1536char * 1441const_octet_string
1537mapdir () 1442mapdir ()
1538 PROTOTYPE: 1443 PROTOTYPE:
1539 ALIAS: 1444 ALIAS:
1540 mapdir = 0 1445 mapdir = 0
1541 uniquedir = 1 1446 uniquedir = 1
1543 confdir = 3 1448 confdir = 3
1544 localdir = 4 1449 localdir = 4
1545 playerdir = 5 1450 playerdir = 5
1546 datadir = 6 1451 datadir = 6
1547 CODE: 1452 CODE:
1548{ 1453 switch (ix)
1549 int unused_type; 1454 {
1550 RETVAL = (char *)systemDirectory (&unused_type, ix); 1455 case 0: RETVAL = settings.mapdir ; break;
1551} 1456 case 1: RETVAL = settings.uniquedir; break;
1457 case 2: RETVAL = settings.tmpdir ; break;
1458 case 3: RETVAL = settings.confdir ; break;
1459 case 4: RETVAL = settings.localdir ; break;
1460 case 5: RETVAL = settings.playerdir; break;
1461 case 6: RETVAL = settings.datadir ; break;
1462 }
1552 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1553 1464
1554int 1465void abort ()
1555cf_find_animation (char *text) 1466
1467void fork_abort (octet_string cause = "cf::fork_abort")
1468
1469void cleanup (octet_string cause, bool make_core = false)
1470
1471void emergency_save ()
1472
1473void _exit (int status = EXIT_SUCCESS)
1474
1475UV sv_2watcher (SV *w)
1476 CODE:
1477 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1478 OUTPUT:
1479 RETVAL
1480
1481#if _POSIX_MEMLOCK
1482
1483int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1484
1485int munlockall ()
1486
1487#endif
1488
1489int find_animation (utf8_string text)
1556 PROTOTYPE: $ 1490 PROTOTYPE: $
1557 1491
1558int random_roll(int min, int max, object *op, int goodbad); 1492int random_roll (int min, int max, object *op, int goodbad);
1559 1493
1560const char *cost_string_from_value(uint64 cost, int approx = 0) 1494const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1561
1562int invoke (int event, ...)
1563 CODE:
1564 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1565 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1566 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1567 OUTPUT: RETVAL
1568 1495
1569int 1496int
1570exp_to_level (val64 exp) 1497exp_to_level (val64 exp)
1571 CODE: 1498 CODE:
1572{ 1499{
1603 RETVAL = newSVpv (resist_plus[atnr], 0); 1530 RETVAL = newSVpv (resist_plus[atnr], 0);
1604 else 1531 else
1605 XSRETURN_UNDEF; 1532 XSRETURN_UNDEF;
1606 OUTPUT: RETVAL 1533 OUTPUT: RETVAL
1607 1534
1535bool
1536load_resource_file (octet_string filename)
1537
1538MODULE = cf PACKAGE = cf::attachable
1539
1540int
1541valid (SV *obj)
1542 CODE:
1543 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1544 OUTPUT:
1545 RETVAL
1546
1547void
1548debug_trace (attachable *obj, bool on = true)
1549 CODE:
1550 obj->flags &= ~attachable::F_DEBUG_TRACE;
1551 if (on)
1552 obj->flags |= attachable::F_DEBUG_TRACE;
1553
1554int mortals_size ()
1555 CODE:
1556 RETVAL = attachable::mortals.size ();
1557 OUTPUT: RETVAL
1558
1559#object *mortals (U32 index)
1560# CODE:
1561# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1562# OUTPUT: RETVAL
1563
1564INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1565
1566MODULE = cf PACKAGE = cf::global
1567
1568int invoke (SV *klass, int event, ...)
1569 CODE:
1570 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1571 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1572 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1573 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1574 OUTPUT: RETVAL
1575
1608MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1576MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1609 1577
1578INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1579
1610int invoke (object *op, int event, ...) 1580int invoke (object *op, int event, ...)
1611 CODE: 1581 CODE:
1612 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1582 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1613 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1583 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1614 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1584 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1585 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1615 OUTPUT: RETVAL 1586 OUTPUT: RETVAL
1616 1587
1617SV *registry (object *op) 1588SV *registry (object *op)
1618 CODE:
1619 RETVAL = registry_of (op);
1620 OUTPUT:
1621 RETVAL
1622 1589
1623SV * 1590int objects_size ()
1624get_property (object *obj, int type, int idx)
1625 CODE: 1591 CODE:
1626 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1592 RETVAL = objects.size ();
1627 OUTPUT: RETVAL 1593 OUTPUT: RETVAL
1628 1594
1629SV * 1595object *objects (U32 index)
1630set_property (object *obj, int type, int idx, SV *newval)
1631 CODE: 1596 CODE:
1632 switch (type) 1597 RETVAL = index < objects.size () ? objects [index] : 0;
1633 { 1598 OUTPUT: RETVAL
1634 case CFAPI_INT: 1599
1635 cf_object_set_int_property (obj, idx, SvIV (newval)); 1600int actives_size ()
1636 break; 1601 CODE:
1637 case CFAPI_LONG: 1602 RETVAL = actives.size ();
1638 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1603 OUTPUT: RETVAL
1639 break; 1604
1640 case CFAPI_DOUBLE: 1605object *actives (U32 index)
1641 { 1606 CODE:
1642 int unused_type; 1607 RETVAL = index < actives.size () ? actives [index] : 0;
1643 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1608 OUTPUT: RETVAL
1644 }
1645 break;
1646 case CFAPI_STRING:
1647 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1648 break;
1649 case CFAPI_POBJECT:
1650 {
1651 int unused_type;
1652 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1653 }
1654 break;
1655 default:
1656 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1657 }
1658 1609
1659# missing properties 1610# missing properties
1660 1611
1661void 1612object *head (object *op)
1662set_attacktype (object *obj, U32 attacktype) 1613 PROTOTYPE: $
1663 CODE: 1614 CODE:
1664 obj->attacktype = attacktype; 1615 RETVAL = op->head_ ();
1665
1666U32
1667get_attacktype (object *obj)
1668 ALIAS:
1669 attacktype = 0
1670 CODE:
1671 RETVAL = obj->attacktype;
1672 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1673 1617
1674# missing in plug-in api, of course 1618int is_head (object *op)
1675void 1619 PROTOTYPE: $
1676set_food (object *obj, int food) 1620 CODE:
1677 CODE: 1621 RETVAL = op->head_ () == op;
1678 obj->stats.food = food;
1679
1680int
1681get_food (object *obj)
1682 ALIAS:
1683 food = 0
1684 CODE:
1685 RETVAL = obj->stats.food;
1686 OUTPUT: RETVAL 1622 OUTPUT: RETVAL
1687 1623
1688void 1624void
1689inv (object *obj) 1625inv (object *obj)
1690 PROTOTYPE: $ 1626 PROTOTYPE: $
1691 PPCODE: 1627 PPCODE:
1692{ 1628{
1693 object *o; 1629 object *o;
1694 for (o = obj->inv; o; o = o->below) 1630 for (o = obj->inv; o; o = o->below)
1695 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1631 XPUSHs (sv_2mortal (to_sv (o)));
1696} 1632}
1697 1633
1698int cf_object_get_resistance (object *op, int rtype) 1634void
1699 ALIAS: resistance = 0 1635set_animation (object *op, int idx)
1636 CODE:
1637 SET_ANIMATION (op, idx);
1700 1638
1701int cf_object_get_flag (object *op, int flag) 1639int
1702 ALIAS: flag = 0 1640num_animations (object *op)
1641 CODE:
1642 RETVAL = NUM_ANIMATIONS (op);
1643 OUTPUT: RETVAL
1703 1644
1704void cf_object_set_flag (object *op, int flag, int value) 1645object *find_best_object_match (object *op, utf8_string match)
1705 1646
1647object *find_marked_object (object *op)
1648
1706int need_identify (const object *obj); 1649int need_identify (object *obj);
1707 1650
1708int apply_shop_mat (object *shop_mat, object *op); 1651int apply_shop_mat (object *shop_mat, object *op);
1709 1652
1653int move_player (object *op, int dir)
1654 CODE:
1655 RETVAL = move_player (op, dir);
1656 OUTPUT:
1657 RETVAL
1658
1710void cf_object_move (object *op, int dir, object *originator = op) 1659int move (object *op, int dir, object *originator = op)
1660 CODE:
1661 RETVAL = move_ob (op, dir, originator);
1662 OUTPUT:
1663 RETVAL
1711 1664
1712void cf_object_apply (object *op, object *author, int flags = 0) 1665void apply (object *applier, object *applied, int flags = 0)
1666 CODE:
1667 manual_apply (applied, applier, flags);
1713 1668
1714void cf_object_apply_below (object *op) 1669void apply_below (object *op)
1670 CODE:
1671 player_apply_below (op);
1715 1672
1716void cf_object_remove (object *op) 1673int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1717 1674
1718void cf_object_free (object *op)
1719
1720object *cf_object_present_archname_inside (object *op, char *whatstr) 1675object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1721 1676
1722int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1677int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1723 1678
1724int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1679int cf_object_change_map (object *op, int x, int y, maptile *map)
1725 1680
1681#//TODO
1726object *cf_object_clone (object *op, int clonetype = 0) 1682object *clone_ (object *op, int recursive = 0)
1683 CODE:
1684 if (recursive)
1685 RETVAL = object_create_clone (op);
1686 else
1687 {
1688 RETVAL = object::create ();
1689 op->copy_to (RETVAL);
1690 }
1691 OUTPUT: RETVAL
1727 1692
1728int cf_object_pay_item (object *op, object *buyer) 1693int pay_item (object *op, object *buyer)
1694 CODE:
1695 RETVAL = pay_for_item (op, buyer);
1696 OUTPUT: RETVAL
1729 1697
1730int cf_object_pay_amount (object *op, uint64 amount) 1698int pay_amount (object *op, uint64 amount)
1699 CODE:
1700 RETVAL = pay_for_amount (amount, op);
1701 OUTPUT: RETVAL
1731 1702
1732void pay_player (object *op, uint64 amount) 1703void pay_player (object *op, uint64 amount)
1733 1704
1734val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1705val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1735 1706
1736int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1707int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1737 1708
1738int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1709void learn_spell (object *op, object *sp, int special_prayer = 0)
1710 CODE:
1711 do_learn_spell (op, sp, special_prayer);
1739 1712
1740void cf_object_learn_spell (object *op, object *sp)
1741
1742void cf_object_forget_spell (object *op, object *sp) 1713void forget_spell (object *op, object *sp)
1714 CODE:
1715 do_forget_spell (op, query_name (sp));
1743 1716
1744object *cf_object_check_for_spell (object *op, char *spellname) 1717object *check_for_spell (object *op, utf8_string spellname)
1718 CODE:
1719 RETVAL = check_spell_known (op, spellname);
1720 OUTPUT: RETVAL
1745 1721
1746int cf_object_query_money (object *op) 1722int query_money (object *op)
1747 ALIAS: money = 0 1723 ALIAS: money = 0
1748 1724
1749int cf_object_query_cost (object *op, object *who, int flags) 1725val64 query_cost (object *op, object *who, int flags)
1750 ALIAS: cost = 0 1726 ALIAS: cost = 0
1751 1727
1752void cf_object_activate_rune (object *op , object *victim) 1728void spring_trap (object *op, object *victim)
1753 1729
1754int cf_object_check_trigger (object *op, object *cause) 1730int check_trigger (object *op, object *cause)
1755 1731
1756int cf_object_out_of_map (object *op, int x, int y)
1757
1758void cf_object_drop (object *op, object *author) 1732void drop (object *who, object *op)
1759 1733
1760void cf_object_take (object *op, object *author) 1734void pick_up (object *who, object *op)
1761 1735
1762void cf_object_say (object *op, char *msg)
1763
1764void cf_object_speak (object *op, char *msg)
1765
1766object *cf_object_insert_object (object *op, object *container)
1767
1768const char *cf_object_get_msg (object *ob)
1769 ALIAS: msg = 0
1770
1771object *cf_object_insert_in_ob (object *ob, object *where)
1772
1773int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1736int cf_object_teleport (object *op, maptile *map, int x, int y)
1774 1737
1775void cf_object_update (object *op, int flags) 1738void update_object (object *op, int action)
1776 1739
1777void cf_object_pickup (object *op, object *what)
1778
1779object *cf_create_object_by_name (const char *name) 1740object *cf_create_object_by_name (utf8_string name)
1780 1741
1781void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1742void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1782 1743
1783void player_lvl_adj (object *who, object *skill = 0) 1744void player_lvl_adj (object *who, object *skill = 0)
1784 1745
1785int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1746int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1786 1747
1788 1749
1789void push_button (object *op); 1750void push_button (object *op);
1790 1751
1791void use_trigger (object *op); 1752void use_trigger (object *op);
1792 1753
1793void add_button_link (object *button, mapstruct *map, int connected); 1754void add_button_link (object *button, maptile *map, int connected);
1794 1755
1795void remove_button_link (object *op); 1756void remove_button_link (object *op);
1796 1757
1797void
1798cf_object_set_resistance (object *op, int rtype, int val)
1799 CODE:
1800 if (rtype >= 0 && rtype < NROFATTACKS)
1801 op->resist[rtype] = val;
1802
1803 1758
1804MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1759MODULE = cf PACKAGE = cf::object PREFIX = cf_
1805
1806void cf_fix_object (object *pl)
1807 ALIAS: fix = 0
1808 1760
1809object *cf_insert_ob_in_ob (object *ob, object *where) 1761object *cf_insert_ob_in_ob (object *ob, object *where)
1810 1762
1811# no clean way to get an object from an archetype - stupid idiotic 1763# no clean way to get an object from an archetype - stupid idiotic
1812# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1764# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1813 1765
1814object *new (const char *archetype = 0) 1766object *new (utf8_string archetype = 0)
1815 PROTOTYPE: ;$ 1767 PROTOTYPE: ;$
1816 CODE: 1768 CODE:
1817 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1769 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1818 OUTPUT: 1770 OUTPUT:
1819 RETVAL 1771 RETVAL
1820 1772
1821object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1773object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1822 PROTOTYPE: $$$$$$ 1774 PROTOTYPE: $$$$$$
1823 CODE: 1775 CODE:
1824{ 1776{
1825 int unused_type; 1777 int unused_type;
1826 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1778 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1827} 1779}
1828 1780
1829# syntatic sugar for easier use in event callbacks.
1830const char *options (object *op)
1831 CODE:
1832 RETVAL = op->name;
1833 OUTPUT:
1834 RETVAL
1835
1836player *contr (object *op) 1781player *contr (object *op)
1837 CODE: 1782 CODE:
1838 RETVAL = op->contr; 1783 RETVAL = op->contr;
1839 OUTPUT: RETVAL 1784 OUTPUT: RETVAL
1840 1785
1841const char *get_ob_key_value (object *op, const char *key) 1786const_utf8_string get_ob_key_value (object *op, utf8_string key)
1842 1787
1843bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1788bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1844 1789
1845object *get_nearest_player (object *ob) 1790object *get_nearest_player (object *ob)
1846 ALIAS: nearest_player = 0 1791 ALIAS: nearest_player = 0
1847 PREINIT: 1792 PREINIT:
1848 extern object *get_nearest_player (object *); 1793 extern object *get_nearest_player (object *);
1864bool on_same_map_as (object *ob, object *other) 1809bool on_same_map_as (object *ob, object *other)
1865 CODE: 1810 CODE:
1866 RETVAL = on_same_map (ob, other); 1811 RETVAL = on_same_map (ob, other);
1867 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1868 1813
1869char * 1814const_utf8_string
1870base_name (object *ob, int plural) 1815base_name (object *op, int plural = op->nrof > 1)
1871 CODE: 1816 CODE:
1872 RETVAL = cf_query_base_name (ob, plural); 1817 RETVAL = query_base_name (op, plural);
1873 OUTPUT: RETVAL 1818 OUTPUT: RETVAL
1874 1819
1875living * 1820object *decrease_ob_nr (object *op, unsigned long i)
1876stats (object *ob)
1877 CODE:
1878 RETVAL = &ob->stats;
1879 OUTPUT: RETVAL
1880
1881 1821
1882MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1822MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1883 1823
1884player *player (object *op) 1824player *player (object *op)
1885 CODE: 1825 CODE:
1886 RETVAL = op->contr; 1826 RETVAL = op->contr;
1887 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1888 1828
1829void check_score (object *op)
1830
1889void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1831void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1832 CODE:
1833 new_draw_info (flags, 0, op, txt);
1890 1834
1891object *cf_player_send_inventory (object *op) 1835object *cf_player_send_inventory (object *op)
1892 1836
1893char *cf_player_get_ip (object *op) 1837octet_string cf_player_get_ip (object *op)
1894 ALIAS: ip = 0 1838 ALIAS: ip = 0
1895 1839
1896object *cf_player_get_marked_item (object *op) 1840object *cf_player_get_marked_item (object *op)
1897 ALIAS: marked_item = 0 1841 ALIAS: marked_item = 0
1898 1842
1903 1847
1904void cf_player_set_party (object *op, partylist *party) 1848void cf_player_set_party (object *op, partylist *party)
1905 1849
1906void kill_player (object *op) 1850void kill_player (object *op)
1907 1851
1852void esrv_update_item (object *op, int what, object *item)
1853 C_ARGS: what, op, item
1854
1855void clear_los (object *op)
1856
1857int command_summon (object *op, utf8_string params)
1858
1859int command_arrest (object *op, utf8_string params)
1860
1861
1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1862MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1909 1863
1864INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1865
1910int invoke (player *pl, int event, ...) 1866int invoke (player *pl, int event, ...)
1911 CODE: 1867 CODE:
1912 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1868 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1913 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1869 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1914 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1870 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1871 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1915 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1916 1873
1917SV *registry (player *pl) 1874SV *registry (player *pl)
1875
1876void
1877save_stats (player *pl)
1918 CODE: 1878 CODE:
1919 RETVAL = registry_of (pl); 1879 pl->ob->stats.hp = pl->ob->stats.maxhp;
1880 pl->ob->stats.sp = pl->ob->stats.maxsp;
1881 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1882 pl->orig_stats = pl->ob->stats;
1883
1884void cf_player_move (player *pl, int dir)
1885
1886void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1887
1888bool
1889cell_visible (player *pl, int dx, int dy)
1890 CODE:
1891 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1892 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1920 OUTPUT: 1893 OUTPUT:
1921 RETVAL 1894 RETVAL
1922 1895
1923player *cf_player_find (char *name)
1924 PROTOTYPE: $
1925
1926void cf_player_move (player *pl, int dir)
1927
1928void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1929
1930# nonstandard
1931object *ob (player *pl)
1932 CODE:
1933 RETVAL = pl->ob;
1934 OUTPUT: RETVAL
1935
1936player *first ()
1937 CODE:
1938 RETVAL = first_player;
1939 OUTPUT: RETVAL
1940
1941player *next (player *pl)
1942 CODE:
1943 RETVAL = pl->next;
1944 OUTPUT: RETVAL
1945
1946bool
1947cell_visible (player *pl, int dx, int dy)
1948 CODE:
1949 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1950 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1951 OUTPUT:
1952 RETVAL
1953
1954char *
1955client (player *pl)
1956 CODE:
1957 RETVAL = pl->socket.client;
1958 OUTPUT:
1959 RETVAL
1960
1961char *
1962host (player *pl)
1963 CODE:
1964 RETVAL = pl->socket.host;
1965 OUTPUT:
1966 RETVAL
1967
1968char *
1969killer (player *pl, char *killer = 0)
1970 CODE:
1971 if (killer)
1972 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1973 RETVAL = pl->killer;
1974 OUTPUT:
1975 RETVAL
1976
1977void
1978buggy_mapscroll (player *pl, int value = 1)
1979 CODE:
1980 pl->socket.buggy_mapscroll = value;
1981
1982void 1896void
1983send (player *pl, SV *packet) 1897send (player *pl, SV *packet)
1984 CODE: 1898 CODE:
1985{ 1899{
1986 STRLEN len; 1900 STRLEN len;
1987 char *buf = SvPVbyte (packet, len); 1901 char *buf = SvPVbyte (packet, len);
1988 1902
1989 Write_String_To_Socket (&pl->socket, buf, len); 1903 if (pl->ns)
1904 pl->ns->send_packet (buf, len);
1990} 1905}
1991 1906
1992int 1907int
1993listening (player *pl, int new_value = -1) 1908listening (player *pl, int new_value = -1)
1994 CODE: 1909 CODE:
1996 if (new_value >= 0) 1911 if (new_value >= 0)
1997 pl->listening = new_value; 1912 pl->listening = new_value;
1998 OUTPUT: 1913 OUTPUT:
1999 RETVAL 1914 RETVAL
2000 1915
2001void get_savebed (player *pl) 1916void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2002 ALIAS: 1917 PROTOTYPE: $;$$$
2003 savebed = 0
2004 PPCODE: 1918 PPCODE:
1919 if (GIMME_V != G_VOID)
1920 {
2005 EXTEND (SP, 3); 1921 EXTEND (SP, 3);
2006 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1922 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2007 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1923 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1924 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2009 1925 }
2010void set_savebed (player *pl, char *map_path, int x, int y) 1926 if (map_path) sv_to (map_path, pl->savebed_map);
2011 CODE: 1927 if (x) sv_to (x, pl->bed_x);
2012 strcpy (pl->savebed_map, map_path); 1928 if (y) sv_to (y, pl->bed_y);
2013 pl->bed_x = x;
2014 pl->bed_y = y;
2015 1929
2016void 1930void
2017list () 1931list ()
2018 PPCODE: 1932 PPCODE:
2019{ 1933 for_all_players (pl)
2020 player *pl; 1934 XPUSHs (sv_2mortal (to_sv (pl)));
2021 for (pl = first_player; pl; pl = pl->next)
2022 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2023}
2024
2025bool
2026peaceful (player *pl, bool new_setting = 0)
2027 PROTOTYPE: $;$
2028 CODE:
2029 RETVAL = pl->peaceful;
2030 if (items > 1)
2031 pl->peaceful = new_setting;
2032 OUTPUT:
2033 RETVAL
2034
2035living *
2036orig_stats (player *pl)
2037 CODE:
2038 RETVAL = &pl->orig_stats;
2039 OUTPUT: RETVAL
2040
2041living *
2042last_stats (player *pl)
2043 CODE:
2044 RETVAL = &pl->last_stats;
2045 OUTPUT: RETVAL
2046 1935
2047 1936
2048MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1937MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2049 1938
2050int invoke (mapstruct *map, int event, ...) 1939int invoke (maptile *map, int event, ...)
2051 CODE: 1940 CODE:
2052 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1941 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1942 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2054 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1943 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1944 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1945 OUTPUT: RETVAL
1946
1947SV *registry (maptile *map)
1948
1949INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1950
1951void
1952maptile::instantiate ()
1953
1954maptile *new ()
1955 PROTOTYPE:
1956 CODE:
1957 RETVAL = new maptile;
2055 OUTPUT: 1958 OUTPUT:
2056 RETVAL 1959 RETVAL
2057 1960
2058SV *registry (mapstruct *map) 1961void
1962maptile::players ()
2059 CODE: 1963 PPCODE:
2060 RETVAL = registry_of (map); 1964 if (GIMME_V == G_SCALAR)
2061 OUTPUT: 1965 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2062 RETVAL 1966 else if (GIMME_V == G_ARRAY)
2063
2064SV *
2065get_property (mapstruct *obj, int type, int idx)
2066 CODE:
2067 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2068 OUTPUT: RETVAL
2069
2070SV *
2071set_property (mapstruct *obj, int type, int idx, SV *newval)
2072 CODE:
2073 switch (type)
2074 { 1967 {
2075 case CFAPI_INT: 1968 EXTEND (SP, THIS->players);
2076 cf_map_set_int_property (obj, idx, SvIV (newval)); 1969 for_all_players (pl)
2077 break; 1970 if (pl->ob && pl->ob->map == THIS)
2078 default: 1971 PUSHs (sv_2mortal (to_sv (pl->ob)));
2079 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2080 } 1972 }
2081 1973
2082mapstruct *new (int width, int height) 1974void
2083 PROTOTYPE: 1975maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2084 CODE: 1976 CODE:
2085{ 1977{
2086 int unused_type; 1978 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2087 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 1979 croak ("maptile::add_underlay: palette must be arrayref");
2088}
2089 OUTPUT:
2090 RETVAL
2091 1980
2092void delete_map (mapstruct *map) 1981 palette = SvRV (palette);
2093 1982
2094void clean_tmp_map (mapstruct *map) 1983 STRLEN idxlen;
1984 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2095 1985
1986 for (int x = 0; x < THIS->width; ++x)
1987 for (int y = 0; y < THIS->height; ++y)
1988 {
1989 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1990 if (op->flag [FLAG_IS_FLOOR])
1991 goto skip_space;
1992
1993 {
1994 int offs = offset + y * stride + x;
1995 if (IN_RANGE_EXC (offs, 0, idxlen))
1996 {
1997 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1998 {
1999 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2000 ob->flag [FLAG_NO_MAP_SAVE] = true;
2001 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2002 }
2003 }
2004 }
2005
2006 skip_space: ;
2007 }
2008}
2009
2010void
2011maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2012 CODE:
2013{
2014 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2015 croak ("maptile::set_regiondata: palette must be arrayref");
2016
2017 palette = SvRV (palette);
2018
2019 STRLEN idxlen;
2020 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2021
2022 region **regionmap = (region **)malloc (
2023 (av_len ((AV *)palette) + 1) * sizeof (region *));
2024 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2025
2026 for (int i = av_len ((AV *)palette) + 1; i--; )
2027 regionmap [i] = region::find (
2028 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2029
2030 for (int y = 0; y < THIS->height; ++y)
2031 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2032
2033 sfree (THIS->regions, THIS->size ());
2034 free (THIS->regionmap);
2035
2036 THIS->regions = regions;
2037 THIS->regionmap = regionmap;
2038}
2039
2040void
2041maptile::create_region_treasure ()
2042 CODE:
2043{
2044 object *op = object::create ();
2045 op->type = FLOOR;
2046 op->map = THIS;
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 region *rgn = THIS->region (x, y);
2052
2053 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2054 if (rgn->treasure && rndm () < rgn->treasure_density)
2055 {
2056 op->x = x;
2057 op->y = y;
2058 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2059 }
2060 }
2061
2062 op->destroy ();
2063}
2064
2096void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2065void play_sound_map (maptile *map, int x, int y, int sound_num)
2097 2066
2098mapstruct *tile_map (mapstruct *map, unsigned int dir) 2067int out_of_map (maptile *map, int x, int y)
2099 CODE:
2100 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2101 OUTPUT:
2102 RETVAL
2103 2068
2104char *tile_path (mapstruct *map, unsigned int dir) 2069void
2105 CODE: 2070trigger (maptile *map, long connection, bool state = true)
2106 if (dir >= 4) 2071 CODE:
2107 XSRETURN_UNDEF; 2072 activate_connection (map, connection, state);
2108 RETVAL = map->tile_path [dir];
2109 OUTPUT:
2110 RETVAL
2111 2073
2112mapstruct *cf_map_get_map (char *name) 2074void
2113 PROTOTYPE: $ 2075get_connection (maptile *map, long connection)
2114 ALIAS: map = 0 2076 PPCODE:
2077 oblinkpt *obp = get_connection_links (map, connection);
2078 if (obp)
2079 for (objectlink *ol = obp->link; ol; ol = ol->next)
2080 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2115 2081
2116mapstruct *has_been_loaded (char *name)
2117 PROTOTYPE: $
2118
2119mapstruct *cf_map_get_first ()
2120 PROTOTYPE:
2121 ALIAS: first = 0
2122
2123# whoever "designed" the plug-in api should have wasted
2124# his/her time with staying away from the project - would have
2125# saved others a lot of time, without doubt.
2126void set_path (mapstruct *where, char *path)
2127 CODE:
2128 strcpy (where->path, path);
2129
2130int in_memory (mapstruct *map)
2131 CODE:
2132 RETVAL = map->in_memory;
2133 OUTPUT:
2134 RETVAL
2135
2136bool unique (mapstruct *map)
2137 CODE:
2138 RETVAL = map->unique;
2139 OUTPUT:
2140 RETVAL
2141
2142void set_unique (mapstruct *map, bool unique)
2143 CODE:
2144 map->unique = unique;
2145
2146object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2082object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147 2083
2148object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2084object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149 2085
2150object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2086object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny 2087 C_ARGS: str, map, nx, ny
2152 2088
2153void 2089void
2154cf_map_normalise (mapstruct *map, int x, int y) 2090get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2091 PPCODE:
2156{ 2092{
2157 mapstruct *nmap = 0; 2093 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2094 I16 nx = 0, ny = 0;
2159 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2095 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2160 2096
2161 EXTEND (SP, 4); 2097 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2098 PUSHs (sv_2mortal (newSViv (flags)));
2163 2099
2164 if (GIMME_V == G_ARRAY) 2100 if (GIMME_V == G_ARRAY)
2168 PUSHs (sv_2mortal (newSViv (ny))); 2104 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2105 }
2170} 2106}
2171 2107
2172void 2108void
2173at (mapstruct *map, unsigned int x, unsigned int y) 2109at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2110 PROTOTYPE: $$$
2175 PPCODE: 2111 PPCODE:
2176{ 2112{
2177 object *o; 2113 object *o;
2178 mapstruct *nmap = 0; 2114 maptile *nmap = 0;
2179 I16 nx, ny; 2115 I16 nx, ny;
2180 2116
2181 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2117 get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2118
2183 if (nmap) 2119 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2120 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2121 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2186} 2122}
2187 2123
2188SV * 2124SV *
2189bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2125bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2126 PROTOTYPE: $$$
2191 ALIAS: 2127 ALIAS:
2192 top_at = 1 2128 top_at = 1
2193 flags_at = 2 2129 flags_at = 2
2194 light_at = 3 2130 light_at = 3
2195 move_block_at = 4 2131 move_block_at = 4
2196 move_slow_at = 5 2132 move_slow_at = 5
2197 move_on_at = 6 2133 move_on_at = 6
2198 move_off_at = 7 2134 move_off_at = 7
2199 INIT: 2135 INIT:
2200 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2136 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE: 2137 CODE:
2202 switch (ix) 2138 switch (ix)
2203 { 2139 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2140 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2141 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2144 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2145 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2146 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2147 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2212 } 2148 }
2213 OUTPUT: 2149 OUTPUT: RETVAL
2214 RETVAL
2215 2150
2216# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2151void fix_walls (maptile *map, int x, int y)
2217void
2218_set_obs (mapstruct *map, SV *sv)
2219 CODE:
2220{
2221 object *o;
2222 AV *av;
2223 int x, y;
2224 AV *obs = (AV *)SvRV (sv);
2225 2152
2226 for (y = 0; y < MAP_HEIGHT (map); y++) 2153void fix_walls_around (maptile *map, int x, int y)
2227 for (x = 0; x < MAP_WIDTH (map); x++)
2228 {
2229 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2230 2154
2231 if (!SvROK (sv)) 2155# worst xs function of my life
2232 continue; 2156bool
2157_create_random_map (\
2158 maptile *self,\
2159 utf8_string wallstyle,\
2160 utf8_string wall_name,\
2161 utf8_string floorstyle,\
2162 utf8_string monsterstyle,\
2163 utf8_string treasurestyle,\
2164 utf8_string layoutstyle,\
2165 utf8_string doorstyle,\
2166 utf8_string decorstyle,\
2167 utf8_string origin_map,\
2168 utf8_string final_map,\
2169 utf8_string exitstyle,\
2170 utf8_string this_map,\
2171 utf8_string exit_on_final_map,\
2172 int xsize,\
2173 int ysize,\
2174 int expand2x,\
2175 int layoutoptions1,\
2176 int layoutoptions2,\
2177 int layoutoptions3,\
2178 int symmetry,\
2179 int difficulty,\
2180 int difficulty_given,\
2181 float difficulty_increase,\
2182 int dungeon_level,\
2183 int dungeon_depth,\
2184 int decoroptions,\
2185 int orientation,\
2186 int origin_y,\
2187 int origin_x,\
2188 U32 random_seed,\
2189 val64 total_map_hp,\
2190 int map_layout_style,\
2191 int treasureoptions,\
2192 int symmetry_used,\
2193 region *region,\
2194 utf8_string custom\
2195)
2196 CODE:
2197{
2198 random_map_params rmp;
2233 2199
2234 av = (AV *)SvRV (sv); 2200 assign (rmp.wallstyle , wallstyle);
2201 assign (rmp.wall_name , wall_name);
2202 assign (rmp.floorstyle , floorstyle);
2203 assign (rmp.monsterstyle , monsterstyle);
2204 assign (rmp.treasurestyle , treasurestyle);
2205 assign (rmp.layoutstyle , layoutstyle);
2206 assign (rmp.doorstyle , doorstyle);
2207 assign (rmp.decorstyle , decorstyle);
2208 assign (rmp.exitstyle , exitstyle);
2209 assign (rmp.exit_on_final_map, exit_on_final_map);
2235 2210
2236 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2211 rmp.origin_map = origin_map;
2237 { 2212 rmp.final_map = final_map;
2238 sv = av_shift (av); 2213 rmp.this_map = this_map;
2214 rmp.xsize = xsize;
2215 rmp.ysize = ysize;
2216 rmp.expand2x = expand2x;
2217 rmp.layoutoptions1 = layoutoptions1;
2218 rmp.layoutoptions2 = layoutoptions2;
2219 rmp.layoutoptions3 = layoutoptions3;
2220 rmp.symmetry = symmetry;
2221 rmp.difficulty = difficulty;
2222 rmp.difficulty_given = difficulty_given;
2223 rmp.difficulty_increase = difficulty_increase;
2224 rmp.dungeon_level = dungeon_level;
2225 rmp.dungeon_depth = dungeon_depth;
2226 rmp.decoroptions = decoroptions;
2227 rmp.orientation = orientation;
2228 rmp.origin_y = origin_y;
2229 rmp.origin_x = origin_x;
2230 rmp.random_seed = random_seed;
2231 rmp.total_map_hp = total_map_hp;
2232 rmp.map_layout_style = map_layout_style;
2233 rmp.treasureoptions = treasureoptions;
2234 rmp.symmetry_used = symmetry_used;
2235 rmp.region = region;
2236 rmp.custom = custom;
2239 2237
2240 if (SvROK (sv)) 2238 RETVAL = self->generate_random_map (&rmp);
2241 {
2242 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2243 SVptr_cache_set (o, sv);
2244 }
2245 }
2246 }
2247} 2239}
2248
2249
2250MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2251
2252archetype *cf_archetype_get_first()
2253 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256archetype *cf_archetype_get_next (archetype *arch)
2257 ALIAS: next = 0
2258
2259archetype *cf_archetype_get_head (archetype *arch)
2260 ALIAS: head = 0
2261
2262archetype *cf_archetype_get_more (archetype *arch)
2263 ALIAS: more = 0
2264
2265const char *cf_archetype_get_name (archetype *arch)
2266 ALIAS: name = 0
2267
2268object *cf_archetype_get_clone (archetype *arch)
2269 ALIAS: clone = 0
2270
2271MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2272
2273partylist *cf_party_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277partylist *cf_party_get_next (partylist *party)
2278 ALIAS: next = 0
2279
2280const char *cf_party_get_name (partylist *party)
2281
2282const char *cf_party_get_password (partylist *party)
2283 ALIAS: password = 0
2284
2285player *cf_party_get_first_player (partylist *party)
2286 ALIAS: first_player = 0
2287
2288player *cf_party_get_next_player (partylist *party, player *op)
2289 ALIAS: next_player = 0
2290
2291
2292MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2293
2294region *cf_region_get_first ()
2295 PROTOTYPE:
2296 ALIAS: first = 0
2297
2298const char *cf_region_get_name (region *reg)
2299 ALIAS: name = 0
2300
2301region *cf_region_get_next (region *reg)
2302 ALIAS: next = 0
2303
2304region *cf_region_get_parent (region *reg)
2305 ALIAS: parent = 0
2306
2307const char *cf_region_get_longname (region *reg)
2308 ALIAS: longname = 0
2309
2310const char *cf_region_get_message (region *reg)
2311 ALIAS: message = 0
2312
2313
2314MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2315
2316val64
2317exp (living *liv, val64 new_val = 0)
2318 PROTOTYPE: $;$
2319 ALIAS:
2320 Str = 1
2321 Dex = 2
2322 Con = 3
2323 Wis = 4
2324 Cha = 5
2325 Int = 6
2326 Pow = 7
2327 wc = 8
2328 ac = 9
2329 hp = 10
2330 maxhp = 11
2331 sp = 12
2332 maxsp = 13
2333 grace = 14
2334 maxgrace = 15
2335 food = 16
2336 dam = 17
2337 luck = 18
2338 CODE:
2339# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2340 switch (ix)
2341 {
2342 LIVING_ACC (exp , 0);
2343 LIVING_ACC (Str , 1);
2344 LIVING_ACC (Dex , 2);
2345 LIVING_ACC (Con , 3);
2346 LIVING_ACC (Wis , 4);
2347 LIVING_ACC (Cha , 5);
2348 LIVING_ACC (Int , 6);
2349 LIVING_ACC (Pow , 7);
2350 LIVING_ACC (wc , 8);
2351 LIVING_ACC (ac , 9);
2352 LIVING_ACC (hp , 10);
2353 LIVING_ACC (maxhp , 11);
2354 LIVING_ACC (sp , 12);
2355 LIVING_ACC (maxsp , 13);
2356 LIVING_ACC (grace , 14);
2357 LIVING_ACC (maxgrace, 15);
2358 LIVING_ACC (food , 16);
2359 LIVING_ACC (dam , 17);
2360 LIVING_ACC (luck , 18);
2361 }
2362# undef LIVING_ACC
2363 OUTPUT: 2240 OUTPUT:
2364 RETVAL 2241 RETVAL
2365 2242
2243MODULE = cf PACKAGE = cf::arch
2244
2245archetype *find (utf8_string name)
2246 CODE:
2247 RETVAL = archetype::find (name);
2248 OUTPUT:
2249 RETVAL
2250
2251archetype *first()
2252 PROTOTYPE:
2253 CODE:
2254 RETVAL = first_archetype;
2255 OUTPUT: RETVAL
2256
2257INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2258
2259MODULE = cf PACKAGE = cf::party
2260
2261partylist *first ()
2262 PROTOTYPE:
2263 CODE:
2264 RETVAL = get_firstparty ();
2265 OUTPUT: RETVAL
2266
2267INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2268
2269MODULE = cf PACKAGE = cf::region
2270
2271void
2272list ()
2273 PPCODE:
2274 for_all_regions (rgn)
2275 XPUSHs (sv_2mortal (to_sv (rgn)));
2276
2277region *find (utf8_string name)
2278 PROTOTYPE: $
2279 CODE:
2280 RETVAL = region::find (name);
2281 OUTPUT: RETVAL
2282
2283region *find_fuzzy (utf8_string name)
2284 PROTOTYPE: $
2285 CODE:
2286 RETVAL = region::find_fuzzy (name);
2287 OUTPUT: RETVAL
2288
2289int specificity (region *rgn)
2290 CODE:
2291 RETVAL = 0;
2292 while (rgn = rgn->parent)
2293 RETVAL++;
2294 OUTPUT: RETVAL
2295
2296INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2297
2298MODULE = cf PACKAGE = cf::living
2299
2300INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2301
2302MODULE = cf PACKAGE = cf::settings
2303
2304INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2305
2306MODULE = cf PACKAGE = cf::client
2307
2308INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2309
2310int invoke (client *ns, int event, ...)
2311 CODE:
2312 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2313 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2314 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2315 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2316 OUTPUT: RETVAL
2317
2318SV *registry (client *ns)
2319
2320void
2321list ()
2322 PPCODE:
2323 EXTEND (SP, clients.size ());
2324 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2325 PUSHs (sv_2mortal (to_sv (*i)));
2326
2327void
2328client::send_packet (SV *packet)
2329 CODE:
2330{
2331 STRLEN len;
2332 char *buf = SvPVbyte (packet, len);
2333
2334 THIS->send_packet (buf, len);
2335}
2336
2337MODULE = cf PACKAGE = cf::face PREFIX = face_
2338
2339#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2340
2341faceidx face_find (utf8_string name, faceidx defidx = 0)
2342
2343faceidx alloc (utf8_string name)
2344 CODE:
2345{
2346 do
2347 {
2348 RETVAL = faces.size ();
2349 faces.resize (RETVAL + 1);
2350 }
2351 while (!RETVAL); // crude way to leave index 0
2352
2353 faces [RETVAL].name = name;
2354 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2355
2356 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2357 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2358}
2359 OUTPUT: RETVAL
2360
2361void set (faceidx idx, int visibility, int magicmap)
2362 CODE:
2363 faceinfo *f = face_info (idx);
2364 assert (f);
2365 f->visibility = visibility;
2366 f->magicmap = magicmap;
2367
2368void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2369 CODE:
2370 faceinfo *f = face_info (idx); assert (f);
2371 f->smooth = smooth;
2372 f->smoothlevel = smoothlevel;
2373
2374void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2375 CODE:
2376{
2377 facedata *d = face_data (idx, faceset);
2378 assert (d);
2379 sv_to (data, d->data);
2380 STRLEN clen;
2381 char *cdata = SvPVbyte (chksum, clen);
2382 clen = min (CHKSUM_SIZE, clen);
2383
2384 if (memcmp (d->chksum, cdata, clen))
2385 {
2386 memcpy (d->chksum, cdata, clen);
2387
2388 // invalidate existing client face info
2389 for_all_clients (ns)
2390 if (ns->faceset == faceset)
2391 {
2392 ns->faces_sent [idx] = false;
2393 ns->force_newmap = true;
2394 }
2395 }
2396}
2397
2398void invalidate (faceidx idx)
2399 CODE:
2400 for_all_clients (ns)
2401 {
2402 ns->faces_sent [idx] = false;
2403 ns->force_newmap = true;
2404 }
2405
2406void invalidate_all ()
2407 CODE:
2408 for_all_clients (ns)
2409 {
2410 ns->faces_sent.reset ();
2411 ns->force_newmap = true;
2412 }
2413
2414MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2415
2416#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2417
2418animidx anim_find (utf8_string name)
2419 CODE:
2420 RETVAL = animation::find (name).number;
2421 OUTPUT: RETVAL
2422
2423animidx set (utf8_string name, SV *frames, int facings = 1)
2424 CODE:
2425{
2426 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2427 croak ("frames must be an arrayref");
2428
2429 AV *av = (AV *)SvRV (frames);
2430
2431 animation *anim = &animation::find (name);
2432 if (anim->number)
2433 {
2434 anim->resize (av_len (av) + 1);
2435 anim->facings = facings;
2436 }
2437 else
2438 anim = &animation::create (name, av_len (av) + 1, facings);
2439
2440 for (int i = 0; i < anim->num_animations; ++i)
2441 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2442}
2443 OUTPUT: RETVAL
2444
2445void invalidate_all ()
2446 CODE:
2447 for_all_clients (ns)
2448 ns->anims_sent.reset ();
2449

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