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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.18 by root, Mon Aug 28 07:07:42 2006 UTC vs.
Revision 1.220 by root, Sat Jun 9 22:54:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
25 24
26#include <EXTERN.h> 25#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 26
32#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
34 29
35#ifndef __CEXTRACT__ 30#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 31
39#undef MODULEAPI 32#if HAVE_EXECINFO_H
40#ifdef WIN32 33# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 34#endif
44 35
45#include <plugin_common.h> 36#include <plugin_common.h>
46#include <sounds.h> 37#include <sounds.h>
47#include <cstdarg> 38#include <cstdarg>
48#include <sproto.h> 39#include <sproto.h>
49 40
41#include "loader.h"
50#include "cfperl.h" 42#include "cfperl.h"
51#include "shstr.h" 43#include "shstr.h"
52 44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
49
50#include <EXTERN.h>
51#include <perl.h>
52#include <XSUB.h>
53
54#include "CoroAPI.h"
53#include "perlxsi.c" 55#include "perlxsi.c"
54 56
55extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
56 58
57typedef object object_ornull; 59typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 60typedef maptile maptile_ornull;
59 61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
68
69#if IVSIZE >= 8
70 typedef IV val64;
71# define newSVval64 newSViv
72# define SvVAL64 SvIV
73#else
60typedef double val64; 74 typedef double val64;
61#define newSVval64 newSVnv 75# define newSVval64 newSVnv
62#define SvVAL64 SvNV 76# define SvVAL64 SvNV
77#endif
63 78
64static f_plug_api gethook; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api systemDirectory; 80static f_plug_api object_insert = cfapi_object_insert;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69 81
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl; 82static PerlInterpreter *perl;
88 83
84tstamp NOW, runtime;
85
86global gbl_ev;
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
90 89
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 90bitset<NUM_EVENT_TYPES> ev_want_event;
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 91bitset<NUM_TYPES> ev_want_type;
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 92
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 93static HV
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 94 *stash_cf,
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 95 *stash_cf_object_wrap,
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
98 116
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
101static SV * 250static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 252{
104 SV *sv; 253 SV *sv;
105 254
106 if (!ptr) 255 if (!ptr)
107 return &PL_sv_undef; 256 return &PL_sv_undef;
108 257
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 260}
112 261
113template<class attachable> 262static int
114SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
115newSVattachable (attachable *obj, const char *klass) 282newSVattachable (attachable *obj, HV *stash)
116{ 283{
117 if (!obj) 284 if (!obj)
118 return &PL_sv_undef; 285 return &PL_sv_undef;
119 286
120 if (!obj->self) 287 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 288 {
152 HV *hv = newHV (); 289 obj->self = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 291
156 SVptr_cache_set (ptr, sv); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
158 298
159 return newSVsv (sv); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
160} 304}
161 305
162static void 306static void
163clearSVptr (SV *sv) 307clearSVptr (SV *sv)
164{ 308{
189 if (SvOK (sv)) 333 if (SvOK (sv))
190 return SvPTR (sv, klass); 334 return SvPTR (sv, klass);
191 else 335 else
192 return 0; 336 return 0;
193} 337}
338
339inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
340inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
341inline SV *to_sv (bool v) { return newSViv (v); }
342inline SV *to_sv ( signed char v) { return newSViv (v); }
343inline SV *to_sv (unsigned char v) { return newSViv (v); }
344inline SV *to_sv ( signed short v) { return newSViv (v); }
345inline SV *to_sv (unsigned short v) { return newSVuv (v); }
346inline SV *to_sv ( signed int v) { return newSViv (v); }
347inline SV *to_sv (unsigned int v) { return newSVuv (v); }
348inline SV *to_sv ( signed long v) { return newSViv (v); }
349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
352inline SV *to_sv (float v) { return newSVnv (v); }
353inline SV *to_sv (double v) { return newSVnv (v); }
354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
362
363inline SV *to_sv (object & v) { return to_sv (&v); }
364inline SV *to_sv (living & v) { return to_sv (&v); }
365
366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
368
369inline SV *to_sv (UUID v)
370{
371 char buf[128];
372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
373 return newSVpv (buf, 0);
374}
375
376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
378inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
384inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
385inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
400
401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
403
404template<class T>
405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
406
407template<int N>
408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
409
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 431
195static SV * 432static SV *
196newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
197{ 434{
198 SV *sv; 435 SV *sv;
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 462 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 } 463 }
227 break; 464 break;
228 465
229 case DT_OBJECT: 466 case DT_OBJECT:
230 { 467 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 468 break;
235 469
236 case DT_MAP: 470 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 472 sv = to_sv (va_arg (ap, maptile *));
239 break; 473 break;
240 474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
477 break;
478
241 case DT_PLAYER: 479 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 480 sv = to_sv (va_arg (ap, player *));
243 break; 481 break;
244 482
245 case DT_ARCH: 483 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 484 sv = to_sv (va_arg (ap, archetype *));
247 break; 485 break;
248 486
249 case DT_PARTY: 487 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 488 sv = to_sv (va_arg (ap, partylist *));
251 break; 489 break;
252 490
253 case DT_REGION: 491 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 492 sv = to_sv (va_arg (ap, region *));
255 break; 493 break;
256 494
257 default: 495 default:
258 assert (("unhandled type in newSVdt_va", 0)); 496 assert (("unhandled type in newSVdt_va", 0));
259 } 497 }
304} 542}
305 543
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 545
308SV * 546SV *
309registry_of (attachable_base *ext) 547registry (attachable *ext)
310{ 548{
311 if (!ext->cb) 549 if (!ext->cb)
312 ext->cb = newAV (); 550 ext->cb = newAV ();
313 551
314 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
315} 553}
316 554
317void attachable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void attachable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
366 556
367void reattach (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 XPUSHs (sv_2mortal (newSVdt (type, obj)));
374 PUTBACK;
375 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
376 FREETMPS;
377 LEAVE;
378
379 switch (type)
380 {
381 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
382 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
383 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
384 }
385}
386
387template<class subclass>
388void reattach (attachable<subclass> *obj)
389{
390 obj->optimise ();
391
392 if (obj->self)
393 reattach (subclass::get_dt (), (subclass *)obj);
394}
395
396object_freezer::object_freezer (const char *filename)
397: filename (filename)
398{
399 av = (AV *)newAV ();
400}
401
402object_freezer::~object_freezer ()
403{
404 dSP;
405 ENTER;
406 SAVETMPS;
407 PUSHMARK (SP);
408 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
409 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
410 PUTBACK;
411 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
412 FREETMPS;
413 LEAVE;
414}
415
416void object_freezer::put (FILE *fp, attachable_base *ext)
417{
418 ext->optimise ();
419
420 if (ext->self)
421 {
422 int idx = AvFILLp ((AV *)av) + 1;
423 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
424 fprintf (fp, "oid %d\n", idx);
425 }
426}
427
428object_thawer::object_thawer (const char *filename)
429{
430 av = 0;
431
432 if (!filename)
433 return;
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
440 PUTBACK;
441
442 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
443 {
444 SPAGAIN;
445 SV *sv = POPs;
446 if (SvROK (sv))
447 av = SvREFCNT_inc (SvRV (sv));
448 }
449
450 FREETMPS;
451 LEAVE;
452}
453
454void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
455{
456 if (!av || oid < 0) // this is actually an error of sorts
457 return;
458
459 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
460 ext->clear ();
461
462 SV **svp = av_fetch ((AV *)av, oid, 0);
463
464 if (!svp || !SvROK (*svp))
465 {
466 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
467 return;
468 }
469
470 ext->self = *svp; *svp = &PL_sv_undef;
471 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
472
473 reattach (type, obj);
474}
475
476object_thawer::~object_thawer ()
477{
478 if (av)
479 SvREFCNT_dec ((SV *)av);
480}
481
482/////////////////////////////////////////////////////////////////////////////
483
484extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
485{ 558{
486 gethook = gethooksptr;
487
488 return 0; 559 return 0;
489} 560}
490 561
491static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
492 563
493static int 564static int
494runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
495{ 566{
496 dSP; 567 return -1;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524} 568}
525 569
526extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{ 571{
528 va_list args; 572 va_list args;
531 va_start (args, type); 575 va_start (args, type);
532 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
534 578
535 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL; 580 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
557 { 582 {
558 va_end (args); 583 va_end (args);
559 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
560 } 585 }
561 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
562 { 587 {
563 va_end (args); 588 va_end (args);
564 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
565 } 590 }
566 else 591 else
567 va_end (args); 592 va_end (args);
568 593
569 return NULL; 594 return NULL;
572extern "C" int cfperl_postInitPlugin () 597extern "C" int cfperl_postInitPlugin ()
573{ 598{
574 int hooktype = 1; 599 int hooktype = 1;
575 int rtype = 0; 600 int rtype = 0;
576 601
577 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
578 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
579 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
580 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
581
582 cf_init_plugin (gethook); 602 cf_init_plugin (gethook);
583 603
584 return 0; 604 return 0;
585} 605}
586 606
590} 610}
591 611
592void 612void
593cfperl_init () 613cfperl_init ()
594{ 614{
595 char *argv[] = { 615 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
596 "",
597 "-e"
598 "BEGIN {"
599 " cf->bootstrap;"
600 " unshift @INC, cf::datadir ();"
601 "}"
602 ""
603 "use cf;"
604 };
605
606 perl = perl_alloc (); 616 perl = perl_alloc ();
607 perl_construct (perl); 617 perl_construct (perl);
608 618
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 620
621 const char *argv[] = {
622 settings.argv [0],
623 "-e"
624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
626 "unshift @INC, cf::datadir ();"
627 "require cf;"
628 };
629
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
612 { 632 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
614
615 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
616 //perl_destruct (perl);
617 //perl_free (perl);
618 //perl = 0;
619 //return;
620 } 635 }
621 636
622 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
623} 644}
624 645
625void cfperl_main () 646void cfperl_main ()
626{ 647{
627 dSP; 648 dSP;
628 649
629 PUSHMARK (SP); 650 PUSHMARK (SP);
630 PUTBACK; 651 PUTBACK;
631 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 INVOKE_ATTACHABLE (REATTACH, this);
632} 671}
633 672
634static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
635# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
636# include "eventinc.h" 675# include "eventinc.h"
667 } 706 }
668 } 707 }
669 } 708 }
670} 709}
671 710
711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
672bool cfperl_invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
673{ 829{
674 data_type dt; 830 data_type dt;
675 va_list ap;
676 831
677 va_start (ap, event); 832 // callback call ordering should be:
833 // 1. per-object callback
834 // 2. per-class object
835 // 3. per-type callback
836 // 4. global callbacks
678 837
679 AV *callbacks = 0; 838 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
692
693 switch (KLASS_OF (event))
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754 840
755 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
756 if (!callbacks) 842 if (!callbacks)
757 return 0; 843 return 0;
758 844
759 dSP; 845 va_list ap;
760 ENTER; 846 va_start (ap, event);
761 SAVETMPS;
762 847
763 PUSHMARK (SP); 848 CALL_BEGIN (3);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 851
769 switch (KLASS_OF (event)) 852 //TODO: unhack
770 { 853 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 854 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 855 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 856 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
774 } 857 else if (global *gl = is_a<global>(this)) /*nop*/;
858 else
859 abort (); //TODO
775 860
776 for (;;) 861 for (;;)
777 { 862 {
778 dt = (data_type) va_arg (ap, int); 863 dt = (data_type) va_arg (ap, int);
779 864
780 if (dt == DT_END) 865 if (dt == DT_END)
781 break; 866 break;
782
783 if (dt == DT_AV) 867 else if (dt == DT_AV)
784 { 868 {
785 AV *av = va_arg (ap, AV *); 869 AV *av = va_arg (ap, AV *);
786 870
787 for (int i = 0; i <= av_len (av); ++i) 871 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1)); 872 XPUSHs (*av_fetch (av, i, 1));
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 875 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 876 }
793 877
794 va_end (ap); 878 va_end (ap);
795 879
796 PUTBACK; 880 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0; 881 count = count > 0 ? POPi : 0;
801 882
802 FREETMPS; 883 CALL_END;
803 LEAVE;
804 884
805 return count; 885 return count;
806} 886}
807 887
808SV * 888SV *
823cfperl_result_INT (int idx) 903cfperl_result_INT (int idx)
824{ 904{
825 return SvIV (cfperl_result (idx)); 905 return SvIV (cfperl_result (idx));
826} 906}
827 907
908double
909cfperl_result_DOUBLE (int idx)
910{
911 return SvNV (cfperl_result (idx));
912}
913
914/////////////////////////////////////////////////////////////////////////////
915
916void
917cfperl_emergency_save ()
918{
919 CALL_BEGIN (0);
920 CALL_CALL ("cf::emergency_save", G_VOID);
921 CALL_END;
922}
923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
943maptile *
944maptile::find_sync (const char *path, maptile *origin)
945{
946 CALL_BEGIN (2);
947 CALL_ARG (path);
948 CALL_ARG (origin);
949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
950
951 maptile *retval;
952
953 if (count)
954 sv_to (POPs, retval);
955 else
956 retval = 0;
957
958 CALL_END;
959
960 return retval;
961}
962
963maptile *
964maptile::find_async (const char *path, maptile *origin)
965{
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
970
971 maptile *retval;
972
973 if (count)
974 sv_to (POPs, retval);
975 else
976 retval = 0;
977
978 CALL_END;
979
980 return retval;
981}
982
983void
984maptile::do_load_sync ()
985{
986 CALL_BEGIN (1);
987 CALL_ARG (this);
988 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
989 CALL_END;
990}
991
992void
993maptile::change_all_map_light (int change)
994{
995 CALL_BEGIN (1);
996 CALL_ARG (change);
997 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
998 CALL_END;
999}
1000
1001void
1002object::enter_exit (object *exit)
1003{
1004 if (type != PLAYER)
1005 return;
1006
1007 CALL_BEGIN (2);
1008 CALL_ARG (this);
1009 CALL_ARG (exit);
1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
1030/////////////////////////////////////////////////////////////////////////////
1031
1032struct EventAPI *watcher_base::GEventAPI;
1033struct CoroAPI *coroapi::GCoroAPI;
1034
1035int coroapi::cede_counter;
1036tstamp coroapi::next_cede;
1037
1038void coroapi::do_cede_to_tick ()
1039{
1040 cede_counter = 0;
1041
1042 cede ();
1043
1044 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1045 if (next_cede > SvNV (sv_next_tick) - 0.02)
1046 next_cede = SvNV (sv_next_tick);
1047}
1048
1049void coroapi::do_cede_every ()
1050{
1051 cede_counter = 0;
1052
1053 if (coroapi::nready ())
1054 coroapi::cede ();
1055}
1056
1057void coroapi::do_cede_to_tick_every ()
1058{
1059 cede_counter = 0;
1060
1061 cede_to_tick ();
1062}
1063
1064void
1065coroapi::wait_for_tick ()
1066{
1067 CALL_BEGIN (0);
1068 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1069 CALL_END;
1070}
1071
1072void
1073coroapi::wait_for_tick_begin ()
1074{
1075 CALL_BEGIN (0);
1076 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1077 CALL_END;
1078}
1079
1080static void
1081iw_dispatch (pe_event *ev)
1082{
1083 iw *w = (iw *)ev->ext_data;
1084 w->call (*w);
1085}
1086
1087void
1088iw::alloc ()
1089{
1090 pe = GEventAPI->new_idle (0, 0);
1091
1092 WaREENTRANT_off (pe);
1093 pe->base.callback = (void *)iw_dispatch;
1094 pe->base.ext_data = (void *)this;
1095}
1096
1097static void iow_dispatch (pe_event *ev)
1098{
1099 iow *w = (iow *)ev->ext_data;
1100 w->call (*w, ((pe_ioevent *)ev)->got);
1101}
1102
1103void
1104iow::alloc ()
1105{
1106 pe = GEventAPI->new_io (0, 0);
1107
1108 WaREENTRANT_off (pe);
1109 pe->base.callback = (void *)iow_dispatch;
1110 pe->base.ext_data = (void *)this;
1111
1112 pe->fd = -1;
1113 pe->poll = 0;
1114}
1115
1116void
1117iow::fd (int fd)
1118{
1119 pe->fd = fd;
1120}
1121
1122int
1123iow::poll ()
1124{
1125 return pe->poll;
1126}
1127
1128void
1129iow::poll (int events)
1130{
1131 if (pe->poll != events)
1132 {
1133 if (pe->poll) stop ();
1134 pe->poll = events;
1135 if (pe->poll) start ();
1136 }
1137}
1138
1139void
1140_connect_to_perl ()
1141{
1142 stash_cf = gv_stashpv ("cf" , 1);
1143
1144 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1145 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1146 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1147 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1148 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1149 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1150 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1151 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1152 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1153
1154 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1155 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1156
1157 cb_global = get_av ("cf::CB_GLOBAL", 1);
1158 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1159 cb_object = get_av ("cf::CB_OBJECT", 1);
1160 cb_player = get_av ("cf::CB_PLAYER", 1);
1161 cb_client = get_av ("cf::CB_CLIENT", 1);
1162 cb_type = get_av ("cf::CB_TYPE" , 1);
1163 cb_map = get_av ("cf::CB_MAP" , 1);
1164}
1165
828MODULE = cf PACKAGE = cf PREFIX = cf_ 1166MODULE = cf PACKAGE = cf PREFIX = cf_
829 1167
830BOOT: 1168BOOT:
831{ 1169{
832 HV *stash = gv_stashpv ("cf", 1); 1170 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1171 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1172
1173 _connect_to_perl ();
1174
1175 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1176
1177 //{
1178 // require_pv ("Time::HiRes");
1179 //
1180 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1181 // if (!svp) croak ("Time::HiRes is required");
1182 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1183 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1184 //}
833 1185
834 static const struct { 1186 static const struct {
835 const char *name; 1187 const char *name;
836 IV iv; 1188 IV iv;
837 } *civ, const_iv[] = { 1189 } *civ, const_iv[] = {
838# define const_iv(name) { # name, (IV)name }, 1190# define const_iv(name) { # name, (IV)name },
839 const_iv (llevError) 1191 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
840 const_iv (llevInfo) 1192 const_iv (logBacktrace)
841 const_iv (llevDebug) 1193
842 const_iv (llevMonster) 1194 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1195
1196 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
843 1197
844 const_iv (MAX_TIME) 1198 const_iv (MAX_TIME)
845 const_iv (PLAYER) 1199
846 const_iv (TRANSPORT)
847 const_iv (ROD)
848 const_iv (TREASURE)
849 const_iv (POTION)
850 const_iv (FOOD)
851 const_iv (POISON)
852 const_iv (BOOK)
853 const_iv (CLOCK)
854 const_iv (LIGHTNING)
855 const_iv (ARROW)
856 const_iv (BOW)
857 const_iv (WEAPON)
858 const_iv (ARMOUR)
859 const_iv (PEDESTAL)
860 const_iv (ALTAR)
861 const_iv (LOCKED_DOOR)
862 const_iv (SPECIAL_KEY)
863 const_iv (MAP)
864 const_iv (DOOR)
865 const_iv (KEY)
866 const_iv (TIMED_GATE)
867 const_iv (TRIGGER)
868 const_iv (GRIMREAPER)
869 const_iv (MAGIC_EAR)
870 const_iv (TRIGGER_BUTTON)
871 const_iv (TRIGGER_ALTAR)
872 const_iv (TRIGGER_PEDESTAL)
873 const_iv (SHIELD)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR) 1200 const_iv (NUM_BODY_LOCATIONS)
904 const_iv (EXIT) 1201 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
905 const_iv (ENCOUNTER) 1202 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
906 const_iv (SHOP_FLOOR) 1203 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
907 const_iv (SHOP_MAT) 1204 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
908 const_iv (RING) 1205 const_iv (body_wrist) const_iv (body_waist)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968 1206
969 const_iv (NUM_SUBTYPES) 1207 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1208 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1209 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1210 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1211 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1212 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1213 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1214 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1215 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1216 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1217 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1218 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1219 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1220 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1221 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1222 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1223 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1224 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1225 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1226 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1227 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1228 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1229 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1230 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1231 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1232 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1233 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1234 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
970 1235
971 const_iv (ST_BD_BUILD) 1236 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
972 const_iv (ST_BD_REMOVE)
973 1237
974 const_iv (ST_MAT_FLOOR) 1238 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
975 const_iv (ST_MAT_WALL) 1239 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
976 const_iv (ST_MAT_ITEM)
977 1240
978 const_iv (AT_PHYSICAL) 1241 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
979 const_iv (AT_MAGIC) 1242 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
980 const_iv (AT_FIRE) 1243 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
981 const_iv (AT_ELECTRICITY) 1244 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
982 const_iv (AT_COLD) 1245 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
983 const_iv (AT_CONFUSION) 1246 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
984 const_iv (AT_ACID) 1247 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004 1248
1005 const_iv (QUEST_IN_PROGRESS) 1249 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1006 const_iv (QUEST_DONE_QUEST) 1250 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD) 1251 const_iv (WEAP_BLUD)
1024 1252
1025 const_iv (FLAG_ALIVE) 1253 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1026 const_iv (FLAG_WIZ) 1254 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1027 const_iv (FLAG_REMOVED) 1255 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1028 const_iv (FLAG_FREED) 1256 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1029 const_iv (FLAG_WAS_WIZ) 1257 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1030 const_iv (FLAG_APPLIED) 1258 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1031 const_iv (FLAG_UNPAID) 1259 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1032 const_iv (FLAG_USE_SHIELD) 1260 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1033 const_iv (FLAG_NO_PICK) 1261 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1034 const_iv (FLAG_ANIMATE) 1262 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1035 const_iv (FLAG_MONSTER) 1263 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1036 const_iv (FLAG_FRIENDLY) 1264 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1037 const_iv (FLAG_GENERATOR) 1265 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1038 const_iv (FLAG_IS_THROWN) 1266 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1039 const_iv (FLAG_AUTO_APPLY) 1267 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1040 const_iv (FLAG_TREASURE) 1268 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1041 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1042 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1043 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1044 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1045 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1046 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1047 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1048 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1049 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1050 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126 1279
1127 const_iv (NDI_BLACK) 1280 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1128 const_iv (NDI_WHITE) 1281 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1129 const_iv (NDI_NAVY) 1282 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1130 const_iv (NDI_RED) 1283 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1131 const_iv (NDI_ORANGE)
1132 const_iv (NDI_BLUE)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL) 1284 const_iv (NDI_ALL)
1144 1285
1286 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1287 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1288
1289 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1290
1145 const_iv (F_APPLIED) 1291 const_iv (SP_RAISE_DEAD)
1292 const_iv (SP_RUNE)
1293 const_iv (SP_MAKE_MARK)
1294 const_iv (SP_BOLT)
1295 const_iv (SP_BULLET)
1296 const_iv (SP_EXPLOSION)
1146 const_iv (F_LOCATION) 1297 const_iv (SP_CONE)
1298 const_iv (SP_BOMB)
1147 const_iv (F_UNPAID) 1299 const_iv (SP_WONDER)
1300 const_iv (SP_SMITE)
1301 const_iv (SP_MAGIC_MISSILE)
1302 const_iv (SP_SUMMON_GOLEM)
1303 const_iv (SP_DIMENSION_DOOR)
1304 const_iv (SP_MAGIC_MAPPING)
1148 const_iv (F_MAGIC) 1305 const_iv (SP_MAGIC_WALL)
1306 const_iv (SP_DESTRUCTION)
1307 const_iv (SP_PERCEIVE_SELF)
1308 const_iv (SP_WORD_OF_RECALL)
1309 const_iv (SP_INVISIBLE)
1310 const_iv (SP_PROBE)
1311 const_iv (SP_HEALING)
1312 const_iv (SP_CREATE_FOOD)
1313 const_iv (SP_EARTH_TO_DUST)
1314 const_iv (SP_CHANGE_ABILITY)
1315 const_iv (SP_BLESS)
1149 const_iv (F_CURSED) 1316 const_iv (SP_CURSE)
1317 const_iv (SP_SUMMON_MONSTER)
1318 const_iv (SP_CHARGING)
1319 const_iv (SP_POLYMORPH)
1320 const_iv (SP_ALCHEMY)
1321 const_iv (SP_REMOVE_CURSE)
1322 const_iv (SP_IDENTIFY)
1323 const_iv (SP_DETECTION)
1324 const_iv (SP_MOOD_CHANGE)
1325 const_iv (SP_MOVING_BALL)
1150 const_iv (F_DAMNED) 1326 const_iv (SP_SWARM)
1327 const_iv (SP_CHANGE_MANA)
1151 const_iv (F_OPEN) 1328 const_iv (SP_DISPEL_RUNE)
1152 const_iv (F_NOPICK) 1329 const_iv (SP_CREATE_MISSILE)
1330 const_iv (SP_CONSECRATE)
1331 const_iv (SP_ANIMATE_WEAPON)
1332 const_iv (SP_LIGHT)
1333 const_iv (SP_CHANGE_MAP_LIGHT)
1334 const_iv (SP_FAERY_FIRE)
1335 const_iv (SP_CAUSE_DISEASE)
1336 const_iv (SP_AURA)
1337 const_iv (SP_TOWN_PORTAL)
1338 const_iv (SP_PARTY_SPELL)
1339
1340 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1341 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1153 const_iv (F_LOCKED) 1342 const_iv (F_LOCKED)
1154 1343
1155 const_iv (F_BUY) 1344 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158 1345
1159 const_iv (P_BLOCKSVIEW) 1346 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1160 const_iv (P_NO_MAGIC) 1347 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167 1348
1168 const_iv (UP_OBJ_INSERT) 1349 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172 1350
1173 const_iv (INS_NO_MERGE) 1351 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1174 const_iv (INS_ABOVE_FLOOR_ONLY) 1352 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179 1353
1180 const_iv (WILL_APPLY_HANDLE) 1354 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1181 const_iv (WILL_APPLY_TREASURE) 1355 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185 1356
1186 const_iv (SAVE_MODE) 1357 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188 1358
1189 const_iv (M_PAPER) 1359 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1190 const_iv (M_IRON) 1360 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1191 const_iv (M_GLASS) 1361 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1192 const_iv (M_LEATHER) 1362 const_iv (M_ICE) const_iv (M_SPECIAL)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203 1363
1204 const_iv (SK_EXP_ADD_SKILL) 1364 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1205 const_iv (SK_EXP_TOTAL) 1365 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208 1366
1209 const_iv (SK_LOCKPICKING) 1367 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1210 const_iv (SK_HIDING) 1368 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1211 const_iv (SK_SMITHERY) 1369 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1212 const_iv (SK_BOWYER) 1370 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1213 const_iv (SK_JEWELER) 1371 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1214 const_iv (SK_ALCHEMY) 1372 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1215 const_iv (SK_STEALING) 1373 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1216 const_iv (SK_LITERACY) 1374 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1217 const_iv (SK_BARGAINING) 1375 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1218 const_iv (SK_JUMPING) 1376 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL) 1377 const_iv (SK_POISON_NAIL)
1250 1378
1251 const_iv (SOUND_NEW_PLAYER) 1379 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1252 const_iv (SOUND_FIRE_ARROW) 1380 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1253 const_iv (SOUND_LEARN_SPELL) 1381 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1254 const_iv (SOUND_FUMBLE_SPELL) 1382 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1255 const_iv (SOUND_WAND_POOF) 1383 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1256 const_iv (SOUND_OPEN_DOOR) 1384 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275 1385
1276 const_iv (PREFER_LOW) 1386 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1277 const_iv (PREFER_HIGH)
1278 1387
1279 const_iv (ATNR_PHYSICAL) 1388 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_MAGIC) 1389 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_FIRE) 1390 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_ELECTRICITY) 1391 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_COLD) 1392 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_CONFUSION) 1393 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_ACID) 1394 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286 const_iv (ATNR_DRAIN) 1395
1287 const_iv (ATNR_WEAPONMAGIC) 1396 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1288 const_iv (ATNR_GHOSTHIT) 1397
1289 const_iv (ATNR_POISON) 1398 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1290 const_iv (ATNR_SLOW) 1399 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1291 const_iv (ATNR_PARALYZE) 1400
1292 const_iv (ATNR_TURN_UNDEAD) 1401 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1293 const_iv (ATNR_FEAR) 1402
1294 const_iv (ATNR_CANCELLATION) 1403 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1295 const_iv (ATNR_DEPLETE) 1404
1296 const_iv (ATNR_DEATH) 1405 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1297 const_iv (ATNR_CHAOS) 1406
1298 const_iv (ATNR_COUNTERSPELL) 1407 // random map generator
1299 const_iv (ATNR_GODPOWER) 1408 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1300 const_iv (ATNR_HOLYWORD) 1409 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1301 const_iv (ATNR_BLIND) 1410
1411 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1412 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1413 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1414
1415 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1416 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1417
1418 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1419 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1302 const_iv (ATNR_INTERNAL) 1420 const_iv (GT_MINIMAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305
1306 const_iv (MAP_FLUSH)
1307 const_iv (MAP_PLAYER_UNIQUE)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE)
1310 const_iv (MAP_OVERLAY)
1311
1312 const_iv (MAP_IN_MEMORY)
1313 const_iv (MAP_SWAPPED)
1314 const_iv (MAP_LOADING)
1315 const_iv (MAP_SAVING)
1316
1317 const_iv (KLASS_GLOBAL)
1318 const_iv (KLASS_OBJECT)
1319 const_iv (KLASS_PLAYER)
1320 const_iv (KLASS_MAP)
1321 }; 1421 };
1322 1422
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1423 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1424 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1325 1425
1326 static const struct { 1426 static const struct {
1327 const char *name; 1427 const char *name;
1328 int skip; 1428 int skip;
1329 IV klass; 1429 IV klass;
1340 { 1440 {
1341 AV *event = newAV (); 1441 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1442 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass)); 1443 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1444 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1445 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1346 } 1446 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485} 1447}
1486 1448
1487void _reload_1 () 1449void _connect_to_perl ()
1488 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1);
1490 cb_object = get_av ("cf::CB_OBJECT", 1);
1491 cb_player = get_av ("cf::CB_PLAYER", 1);
1492 cb_type = get_av ("cf::CB_TYPE" , 1);
1493 cb_map = get_av ("cf::CB_MAP" , 1);
1494 1450
1495void _reload_2 () 1451void _recalc_want ()
1452
1453void _global_reattach ()
1496 CODE: 1454 CODE:
1497{ 1455{
1498 // reattach to all attachable objects in the game. 1456 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next) 1457 for_all_clients (ns)
1500 reattach (pl); 1458 ns->reattach ();
1501 1459
1502 for (mapstruct *map = first_map; map; map = map->next) 1460 for_all_objects (op)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op); 1461 op->reattach ();
1462}
1463
1464void _post_tick ()
1465 CODE:
1466 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1467
1468# support function for map-world.ext
1469void _quantise (SV *data_sv, SV *plt_sv)
1470 CODE:
1471{
1472 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1473 croak ("_quantise called with invalid agruments");
1474
1475 plt_sv = SvRV (plt_sv);
1476 SV **plt = AvARRAY (plt_sv);
1477 int plt_count = AvFILL (plt_sv) + 1;
1478
1479 STRLEN len;
1480 char *data = SvPVbyte (data_sv, len);
1481 char *dst = data;
1482
1483 while (len >= 3)
1484 {
1485 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1486 {
1487 char *val = SvPVX (*val_sv);
1488
1489 if (val [0] == data [0]
1490 && val [1] == data [1]
1491 && val [2] == data [2])
1492 {
1493 *dst++ = val [3];
1494 goto next;
1495 }
1496 }
1497
1498 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1499 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1500 dst - SvPVX (data_sv), len);
1501
1502 next:
1503 data += 3;
1504 len -= 3;
1505 }
1506
1507 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1507} 1508}
1508 1509
1509NV floor (NV x) 1510NV floor (NV x)
1510 1511
1511NV ceil (NV x) 1512NV ceil (NV x)
1512 1513
1514NV rndm (...)
1515 CODE:
1516 switch (items)
1517 {
1518 case 0: RETVAL = rndm (); break;
1519 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1520 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1521 default: croak ("cf::rndm requires none, one or two parameters."); break;
1522 }
1523 OUTPUT:
1524 RETVAL
1525
1526NV clamp (NV value, NV min_value, NV max_value)
1527 CODE:
1528 RETVAL = clamp (value, min_value, max_value);
1529 OUTPUT:
1530 RETVAL
1531
1532NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1533 CODE:
1534 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1535 OUTPUT:
1536 RETVAL
1537
1538void cede_to_tick ()
1539 CODE:
1540 coroapi::cede_to_tick ();
1541
1513void server_tick () 1542void server_tick ()
1543 CODE:
1544 NOW = now ();
1545 runtime = SvNVx (sv_runtime);
1546 server_tick ();
1514 1547
1515void 1548void
1516LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1517 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1519 1555
1520char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1521 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1522 1558
1523char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1524 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1525 1561
1526char * 1562const_octet_string
1527cf_get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1528 PROTOTYPE: $ 1564 PROTOTYPE: $
1529 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1566 CODE:
1567 RETVAL = create_pathname (path);
1568 OUTPUT: RETVAL
1530 1569
1531void 1570void
1532sub_generation_inc () 1571sub_generation_inc ()
1533 CODE: 1572 CODE:
1534 PL_sub_generation++; 1573 PL_sub_generation++;
1535 1574
1536char * 1575const_octet_string
1537mapdir () 1576mapdir ()
1538 PROTOTYPE: 1577 PROTOTYPE:
1539 ALIAS: 1578 ALIAS:
1540 mapdir = 0 1579 mapdir = 0
1541 uniquedir = 1 1580 uniquedir = 1
1543 confdir = 3 1582 confdir = 3
1544 localdir = 4 1583 localdir = 4
1545 playerdir = 5 1584 playerdir = 5
1546 datadir = 6 1585 datadir = 6
1547 CODE: 1586 CODE:
1548{ 1587 switch (ix)
1549 int unused_type; 1588 {
1550 RETVAL = (char *)systemDirectory (&unused_type, ix); 1589 case 0: RETVAL = settings.mapdir ; break;
1551} 1590 case 1: RETVAL = settings.uniquedir; break;
1591 case 2: RETVAL = settings.tmpdir ; break;
1592 case 3: RETVAL = settings.confdir ; break;
1593 case 4: RETVAL = settings.localdir ; break;
1594 case 5: RETVAL = settings.playerdir; break;
1595 case 6: RETVAL = settings.datadir ; break;
1596 }
1552 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1553 1598
1554int 1599void abort ()
1555cf_find_animation (char *text) 1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605void cleanup (octet_string cause, bool make_core = false)
1606
1607void emergency_save ()
1608
1609void _exit (int status = EXIT_SUCCESS)
1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1616
1617#if _POSIX_MEMLOCK
1618
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620
1621int munlockall ()
1622
1623#endif
1624
1625int find_animation (utf8_string text)
1556 PROTOTYPE: $ 1626 PROTOTYPE: $
1557 1627
1558int random_roll(int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1559 1629
1560const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1561
1562int invoke (int event, ...)
1563 CODE:
1564 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1565 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1566 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1567 OUTPUT: RETVAL
1568 1631
1569int 1632int
1570exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1571 CODE: 1634 CODE:
1572{ 1635{
1603 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1604 else 1667 else
1605 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1606 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1607 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1674MODULE = cf PACKAGE = cf::attachable
1675
1676int
1677valid (SV *obj)
1678 CODE:
1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680 OUTPUT:
1681 RETVAL
1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1701
1702MODULE = cf PACKAGE = cf::global
1703
1704int invoke (SV *klass, int event, ...)
1705 CODE:
1706 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL
1711
1608MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1609 1713
1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1715
1610int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1611 CODE: 1717 CODE:
1612 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1613 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1614 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1720 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1615 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1616 1723
1617SV *registry (object *op) 1724SV *registry (object *op)
1725
1726int objects_size ()
1618 CODE: 1727 CODE:
1619 RETVAL = registry_of (op); 1728 RETVAL = objects.size ();
1620 OUTPUT: 1729 OUTPUT: RETVAL
1730
1731object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1621 RETVAL 1761 RETVAL
1622 1762
1623SV *
1624get_property (object *obj, int type, int idx)
1625 CODE:
1626 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1627 OUTPUT: RETVAL
1628
1629SV *
1630set_property (object *obj, int type, int idx, SV *newval)
1631 CODE:
1632 switch (type)
1633 {
1634 case CFAPI_INT:
1635 cf_object_set_int_property (obj, idx, SvIV (newval));
1636 break;
1637 case CFAPI_LONG:
1638 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1639 break;
1640 case CFAPI_DOUBLE:
1641 {
1642 int unused_type;
1643 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1644 }
1645 break;
1646 case CFAPI_STRING:
1647 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1648 break;
1649 case CFAPI_POBJECT:
1650 {
1651 int unused_type;
1652 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1653 }
1654 break;
1655 default:
1656 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1657 }
1658
1659# missing properties 1763# missing properties
1660 1764
1661void 1765object *head (object *op)
1662set_attacktype (object *obj, U32 attacktype) 1766 PROTOTYPE: $
1663 CODE: 1767 CODE:
1664 obj->attacktype = attacktype; 1768 RETVAL = op->head_ ();
1665
1666U32
1667get_attacktype (object *obj)
1668 ALIAS:
1669 attacktype = 0
1670 CODE:
1671 RETVAL = obj->attacktype;
1672 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1673
1674# missing in plug-in api, of course
1675void
1676set_food (object *obj, int food)
1677 CODE:
1678 obj->stats.food = food;
1679
1680int
1681get_food (object *obj)
1682 ALIAS:
1683 food = 0
1684 CODE:
1685 RETVAL = obj->stats.food;
1686 OUTPUT: RETVAL
1687 1770
1688void 1771void
1689inv (object *obj) 1772inv (object *obj)
1690 PROTOTYPE: $ 1773 PROTOTYPE: $
1691 PPCODE: 1774 PPCODE:
1692{ 1775{
1693 object *o; 1776 object *o;
1694 for (o = obj->inv; o; o = o->below) 1777 for (o = obj->inv; o; o = o->below)
1695 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1778 XPUSHs (sv_2mortal (to_sv (o)));
1696} 1779}
1697 1780
1698int cf_object_get_resistance (object *op, int rtype) 1781void
1699 ALIAS: resistance = 0 1782set_animation (object *op, int idx)
1783 CODE:
1784 SET_ANIMATION (op, idx);
1700 1785
1701int cf_object_get_flag (object *op, int flag) 1786int
1702 ALIAS: flag = 0 1787num_animations (object *op)
1788 CODE:
1789 RETVAL = NUM_ANIMATIONS (op);
1790 OUTPUT: RETVAL
1703 1791
1704void cf_object_set_flag (object *op, int flag, int value) 1792int slot_info (object *op, UV slot, int value = 0)
1793 ALIAS:
1794 slot_used = 1
1795 CODE:
1796{
1797 if (slot >= NUM_BODY_LOCATIONS)
1798 croak ("body slot index out of range");
1705 1799
1800 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1801
1802 if (items > 2)
1803 if (ix)
1804 op->slot[slot].used = value;
1805 else
1806 op->slot[slot].info = value;
1807}
1808 OUTPUT:
1809 RETVAL
1810
1811object *find_best_object_match (object *op, utf8_string match)
1812
1813object *find_marked_object (object *op)
1814
1706int need_identify (const object *obj); 1815int need_identify (object *obj);
1707 1816
1708int apply_shop_mat (object *shop_mat, object *op); 1817int apply_shop_mat (object *shop_mat, object *op);
1709 1818
1819int move_player (object *op, int dir)
1820 CODE:
1821 RETVAL = move_player (op, dir);
1822 OUTPUT:
1823 RETVAL
1824
1710void cf_object_move (object *op, int dir, object *originator = op) 1825int move (object *op, int dir, object *originator = op)
1826 CODE:
1827 RETVAL = move_ob (op, dir, originator);
1828 OUTPUT:
1829 RETVAL
1711 1830
1712void cf_object_apply (object *op, object *author, int flags = 0) 1831void apply (object *applier, object *applied, int flags = 0)
1832 CODE:
1833 manual_apply (applied, applier, flags);
1713 1834
1714void cf_object_apply_below (object *op) 1835void apply_below (object *op)
1836 CODE:
1837 player_apply_below (op);
1715 1838
1716void cf_object_remove (object *op) 1839int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1717 1840
1718void cf_object_free (object *op)
1719
1720object *cf_object_present_archname_inside (object *op, char *whatstr) 1841object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1721 1842
1722int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1843int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1723 1844
1724int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1845int cf_object_change_map (object *op, int x, int y, maptile *map)
1725 1846
1847#//TODO
1726object *cf_object_clone (object *op, int clonetype = 0) 1848object *clone_ (object *op, int recursive = 0)
1849 CODE:
1850 if (recursive)
1851 RETVAL = object_create_clone (op);
1852 else
1853 {
1854 RETVAL = object::create ();
1855 op->copy_to (RETVAL);
1856 }
1857 OUTPUT: RETVAL
1727 1858
1728int cf_object_pay_item (object *op, object *buyer) 1859int pay_item (object *op, object *buyer)
1860 CODE:
1861 RETVAL = pay_for_item (op, buyer);
1862 OUTPUT: RETVAL
1729 1863
1730int cf_object_pay_amount (object *op, uint64 amount) 1864int pay_amount (object *op, uint64 amount)
1865 CODE:
1866 RETVAL = pay_for_amount (amount, op);
1867 OUTPUT: RETVAL
1731 1868
1732void pay_player (object *op, uint64 amount) 1869void pay_player (object *op, uint64 amount)
1733 1870
1734val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1871val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1735 1872
1736int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1873int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1737 1874
1738int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1875void learn_spell (object *op, object *sp, int special_prayer = 0)
1876 CODE:
1877 do_learn_spell (op, sp, special_prayer);
1739 1878
1740void cf_object_learn_spell (object *op, object *sp)
1741
1742void cf_object_forget_spell (object *op, object *sp) 1879void forget_spell (object *op, object *sp)
1880 CODE:
1881 do_forget_spell (op, query_name (sp));
1743 1882
1744object *cf_object_check_for_spell (object *op, char *spellname) 1883object *check_for_spell (object *op, utf8_string spellname)
1884 CODE:
1885 RETVAL = check_spell_known (op, spellname);
1886 OUTPUT: RETVAL
1745 1887
1746int cf_object_query_money (object *op) 1888int query_money (object *op)
1747 ALIAS: money = 0 1889 ALIAS: money = 0
1748 1890
1749int cf_object_query_cost (object *op, object *who, int flags) 1891val64 query_cost (object *op, object *who, int flags)
1750 ALIAS: cost = 0 1892 ALIAS: cost = 0
1751 1893
1752void cf_object_activate_rune (object *op , object *victim) 1894void spring_trap (object *op, object *victim)
1753 1895
1754int cf_object_check_trigger (object *op, object *cause) 1896int check_trigger (object *op, object *cause)
1755 1897
1756int cf_object_out_of_map (object *op, int x, int y)
1757
1758void cf_object_drop (object *op, object *author) 1898void drop (object *who, object *op)
1759 1899
1760void cf_object_take (object *op, object *author) 1900void pick_up (object *who, object *op)
1761 1901
1762void cf_object_say (object *op, char *msg)
1763
1764void cf_object_speak (object *op, char *msg)
1765
1766object *cf_object_insert_object (object *op, object *container)
1767
1768const char *cf_object_get_msg (object *ob)
1769 ALIAS: msg = 0
1770
1771object *cf_object_insert_in_ob (object *ob, object *where)
1772
1773int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1902int cf_object_teleport (object *op, maptile *map, int x, int y)
1774 1903
1775void cf_object_update (object *op, int flags) 1904void update_object (object *op, int action)
1776 1905
1777void cf_object_pickup (object *op, object *what)
1778
1779object *cf_create_object_by_name (const char *name) 1906object *cf_create_object_by_name (utf8_string name)
1780 1907
1781void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1908void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1782 1909
1783void player_lvl_adj (object *who, object *skill = 0) 1910void player_lvl_adj (object *who, object *skill = 0)
1784 1911
1785int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1912int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1786 1913
1788 1915
1789void push_button (object *op); 1916void push_button (object *op);
1790 1917
1791void use_trigger (object *op); 1918void use_trigger (object *op);
1792 1919
1793void add_button_link (object *button, mapstruct *map, int connected); 1920void add_button_link (object *button, maptile *map, int connected);
1794 1921
1795void remove_button_link (object *op); 1922void remove_button_link (object *op);
1796 1923
1797void
1798cf_object_set_resistance (object *op, int rtype, int val)
1799 CODE:
1800 if (rtype >= 0 && rtype < NROFATTACKS)
1801 op->resist[rtype] = val;
1802
1803 1924
1804MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1925MODULE = cf PACKAGE = cf::object PREFIX = cf_
1805
1806void cf_fix_object (object *pl)
1807 ALIAS: fix = 0
1808 1926
1809object *cf_insert_ob_in_ob (object *ob, object *where) 1927object *cf_insert_ob_in_ob (object *ob, object *where)
1810 1928
1811# no clean way to get an object from an archetype - stupid idiotic 1929# no clean way to get an object from an archetype - stupid idiotic
1812# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1930# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1813 1931
1814object *new (const char *archetype = 0) 1932object *new (utf8_string archetype = 0)
1815 PROTOTYPE: ;$ 1933 PROTOTYPE: ;$
1816 CODE: 1934 CODE:
1817 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1935 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1818 OUTPUT: 1936 OUTPUT:
1819 RETVAL 1937 RETVAL
1820 1938
1939# TODO: nuke
1821object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1940object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1822 PROTOTYPE: $$$$$$ 1941 PROTOTYPE: $$$$$$
1823 CODE: 1942 CODE:
1824{ 1943{
1825 int unused_type; 1944 int unused_type;
1826 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1945 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1827} 1946}
1828 1947
1829# syntatic sugar for easier use in event callbacks.
1830const char *options (object *op)
1831 CODE:
1832 RETVAL = op->name;
1833 OUTPUT:
1834 RETVAL
1835
1836player *contr (object *op) 1948player *contr (object *op)
1837 CODE: 1949 CODE:
1838 RETVAL = op->contr; 1950 RETVAL = op->contr;
1839 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1840 1952
1841const char *get_ob_key_value (object *op, const char *key) 1953const_utf8_string get_ob_key_value (object *op, utf8_string key)
1842 1954
1843bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1955bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1844 1956
1845object *get_nearest_player (object *ob) 1957object *get_nearest_player (object *ob)
1846 ALIAS: nearest_player = 0 1958 ALIAS: nearest_player = 0
1847 PREINIT: 1959 PREINIT:
1848 extern object *get_nearest_player (object *); 1960 extern object *get_nearest_player (object *);
1864bool on_same_map_as (object *ob, object *other) 1976bool on_same_map_as (object *ob, object *other)
1865 CODE: 1977 CODE:
1866 RETVAL = on_same_map (ob, other); 1978 RETVAL = on_same_map (ob, other);
1867 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1868 1980
1869char * 1981const_utf8_string
1870base_name (object *ob, int plural) 1982base_name (object *op, int plural = op->nrof > 1)
1871 CODE: 1983 CODE:
1872 RETVAL = cf_query_base_name (ob, plural); 1984 RETVAL = query_base_name (op, plural);
1873 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1874 1986
1875living * 1987object *decrease_ob_nr (object *op, unsigned long i)
1876stats (object *ob)
1877 CODE:
1878 RETVAL = &ob->stats;
1879 OUTPUT: RETVAL
1880
1881 1988
1882MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1989MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1883 1990
1884player *player (object *op) 1991player *player (object *op)
1885 CODE: 1992 CODE:
1886 RETVAL = op->contr; 1993 RETVAL = op->contr;
1887 OUTPUT: RETVAL 1994 OUTPUT: RETVAL
1888 1995
1996void check_score (object *op)
1997
1889void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1998void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1890 1999 CODE:
1891object *cf_player_send_inventory (object *op) 2000 new_draw_info (flags, 0, op, txt);
1892
1893char *cf_player_get_ip (object *op)
1894 ALIAS: ip = 0
1895
1896object *cf_player_get_marked_item (object *op)
1897 ALIAS: marked_item = 0
1898
1899void cf_player_set_marked_item (object *op, object *ob)
1900
1901partylist *cf_player_get_party (object *op)
1902 ALIAS: party = 0
1903
1904void cf_player_set_party (object *op, partylist *party)
1905 2001
1906void kill_player (object *op) 2002void kill_player (object *op)
1907 2003
2004void esrv_update_item (object *op, int what, object *item)
2005 C_ARGS: what, op, item
2006
2007int command_summon (object *op, utf8_string params)
2008
2009int command_arrest (object *op, utf8_string params)
2010
2011
1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2012MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1909 2013
2014INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2015
1910int invoke (player *pl, int event, ...) 2016int invoke (player *pl, int event, ...)
1911 CODE: 2017 CODE:
1912 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2018 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1913 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2019 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1914 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2020 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2021 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1915 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
1916 2023
1917SV *registry (player *pl) 2024SV *registry (player *pl)
2025
2026void
2027save_stats (player *pl)
1918 CODE: 2028 CODE:
1919 RETVAL = registry_of (pl); 2029 pl->ob->stats.hp = pl->ob->stats.maxhp;
2030 pl->ob->stats.sp = pl->ob->stats.maxsp;
2031 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2032 pl->orig_stats = pl->ob->stats;
2033
2034void clear_los (player *pl)
2035
2036void cf_player_move (player *pl, int dir)
2037
2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2039
2040bool
2041cell_visible (player *pl, int dx, int dy)
2042 CODE:
2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2044 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1920 OUTPUT: 2045 OUTPUT:
1921 RETVAL 2046 RETVAL
1922 2047
1923player *cf_player_find (char *name)
1924 PROTOTYPE: $
1925
1926void cf_player_move (player *pl, int dir)
1927
1928void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1929
1930# nonstandard
1931object *ob (player *pl)
1932 CODE:
1933 RETVAL = pl->ob;
1934 OUTPUT: RETVAL
1935
1936player *first ()
1937 CODE:
1938 RETVAL = first_player;
1939 OUTPUT: RETVAL
1940
1941player *next (player *pl)
1942 CODE:
1943 RETVAL = pl->next;
1944 OUTPUT: RETVAL
1945
1946bool
1947cell_visible (player *pl, int dx, int dy)
1948 CODE:
1949 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1950 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1951 OUTPUT:
1952 RETVAL
1953
1954char *
1955client (player *pl)
1956 CODE:
1957 RETVAL = pl->socket.client;
1958 OUTPUT:
1959 RETVAL
1960
1961char *
1962host (player *pl)
1963 CODE:
1964 RETVAL = pl->socket.host;
1965 OUTPUT:
1966 RETVAL
1967
1968char *
1969killer (player *pl, char *killer = 0)
1970 CODE:
1971 if (killer)
1972 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1973 RETVAL = pl->killer;
1974 OUTPUT:
1975 RETVAL
1976
1977void
1978buggy_mapscroll (player *pl, int value = 1)
1979 CODE:
1980 pl->socket.buggy_mapscroll = value;
1981
1982void 2048void
1983send (player *pl, SV *packet) 2049send (player *pl, SV *packet)
1984 CODE: 2050 CODE:
1985{ 2051{
1986 STRLEN len; 2052 STRLEN len;
1987 char *buf = SvPVbyte (packet, len); 2053 char *buf = SvPVbyte (packet, len);
1988 2054
1989 Write_String_To_Socket (&pl->socket, buf, len); 2055 if (pl->ns)
2056 pl->ns->send_packet (buf, len);
1990} 2057}
1991 2058
1992int 2059int
1993listening (player *pl, int new_value = -1) 2060listening (player *pl, int new_value = -1)
1994 CODE: 2061 CODE:
1996 if (new_value >= 0) 2063 if (new_value >= 0)
1997 pl->listening = new_value; 2064 pl->listening = new_value;
1998 OUTPUT: 2065 OUTPUT:
1999 RETVAL 2066 RETVAL
2000 2067
2001void get_savebed (player *pl) 2068void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2002 ALIAS: 2069 PROTOTYPE: $;$$$
2003 savebed = 0
2004 PPCODE: 2070 PPCODE:
2071 if (GIMME_V != G_VOID)
2072 {
2005 EXTEND (SP, 3); 2073 EXTEND (SP, 3);
2006 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2074 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2007 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2075 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2076 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2009 2077 }
2010void set_savebed (player *pl, char *map_path, int x, int y) 2078 if (map_path) sv_to (map_path, pl->savebed_map);
2011 CODE: 2079 if (x) sv_to (x, pl->bed_x);
2012 strcpy (pl->savebed_map, map_path); 2080 if (y) sv_to (y, pl->bed_y);
2013 pl->bed_x = x;
2014 pl->bed_y = y;
2015 2081
2016void 2082void
2017list () 2083list ()
2018 PPCODE: 2084 PPCODE:
2019{ 2085 for_all_players (pl)
2020 player *pl; 2086 XPUSHs (sv_2mortal (to_sv (pl)));
2021 for (pl = first_player; pl; pl = pl->next)
2022 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2023}
2024
2025bool
2026peaceful (player *pl, bool new_setting = 0)
2027 PROTOTYPE: $;$
2028 CODE:
2029 RETVAL = pl->peaceful;
2030 if (items > 1)
2031 pl->peaceful = new_setting;
2032 OUTPUT:
2033 RETVAL
2034
2035living *
2036orig_stats (player *pl)
2037 CODE:
2038 RETVAL = &pl->orig_stats;
2039 OUTPUT: RETVAL
2040
2041living *
2042last_stats (player *pl)
2043 CODE:
2044 RETVAL = &pl->last_stats;
2045 OUTPUT: RETVAL
2046 2087
2047 2088
2048MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2089MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2049 2090
2050int invoke (mapstruct *map, int event, ...) 2091int invoke (maptile *map, int event, ...)
2051 CODE: 2092 CODE:
2052 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2093 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2094 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2054 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2095 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL
2098
2099SV *registry (maptile *map)
2100
2101INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102
2103void
2104maptile::instantiate ()
2105
2106maptile *new ()
2107 PROTOTYPE:
2108 CODE:
2109 RETVAL = new maptile;
2055 OUTPUT: 2110 OUTPUT:
2056 RETVAL 2111 RETVAL
2057 2112
2058SV *registry (mapstruct *map) 2113void
2114maptile::players ()
2059 CODE: 2115 PPCODE:
2060 RETVAL = registry_of (map); 2116 if (GIMME_V == G_SCALAR)
2061 OUTPUT: 2117 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2062 RETVAL 2118 else if (GIMME_V == G_ARRAY)
2063
2064SV *
2065get_property (mapstruct *obj, int type, int idx)
2066 CODE:
2067 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2068 OUTPUT: RETVAL
2069
2070SV *
2071set_property (mapstruct *obj, int type, int idx, SV *newval)
2072 CODE:
2073 switch (type)
2074 { 2119 {
2075 case CFAPI_INT: 2120 EXTEND (SP, THIS->players);
2076 cf_map_set_int_property (obj, idx, SvIV (newval)); 2121 for_all_players (pl)
2077 break; 2122 if (pl->ob && pl->ob->map == THIS)
2078 default: 2123 PUSHs (sv_2mortal (to_sv (pl->ob)));
2079 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2080 } 2124 }
2081 2125
2082mapstruct *new (int width, int height) 2126void
2083 PROTOTYPE: 2127maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2084 CODE: 2128 CODE:
2085{ 2129{
2086 int unused_type; 2130 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2087 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 2131 croak ("maptile::add_underlay: palette must be arrayref");
2088}
2089 OUTPUT:
2090 RETVAL
2091 2132
2092void delete_map (mapstruct *map) 2133 palette = SvRV (palette);
2093 2134
2094void clean_tmp_map (mapstruct *map) 2135 STRLEN idxlen;
2136 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2095 2137
2138 for (int x = 0; x < THIS->width; ++x)
2139 for (int y = 0; y < THIS->height; ++y)
2140 {
2141 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2142 if (op->flag [FLAG_IS_FLOOR])
2143 goto skip_space;
2144
2145 {
2146 int offs = offset + y * stride + x;
2147 if (IN_RANGE_EXC (offs, 0, idxlen))
2148 {
2149 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2150 {
2151 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2152 ob->flag [FLAG_NO_MAP_SAVE] = true;
2153 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2154
2155 if (ob->randomitems)
2156 {
2157 if (!ob->above)
2158 {
2159 ob->create_treasure (ob->randomitems);
2160
2161 for (object *op = ob->above; op; op = op->above)
2162 op->flag [FLAG_NO_MAP_SAVE] = true;
2163 }
2164
2165 ob->randomitems = 0;
2166 }
2167 }
2168 }
2169 }
2170
2171 skip_space: ;
2172 }
2173}
2174
2175void
2176maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2177 CODE:
2178{
2179 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata: palette must be arrayref");
2181
2182 palette = SvRV (palette);
2183
2184 STRLEN idxlen;
2185 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2186
2187 region **regionmap = (region **)malloc (
2188 (av_len ((AV *)palette) + 1) * sizeof (region *));
2189 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2190
2191 for (int i = av_len ((AV *)palette) + 1; i--; )
2192 regionmap [i] = region::find (
2193 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2194
2195 for (int y = 0; y < THIS->height; ++y)
2196 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2197
2198 sfree (THIS->regions, THIS->size ());
2199 free (THIS->regionmap);
2200
2201 THIS->regions = regions;
2202 THIS->regionmap = regionmap;
2203}
2204
2205void
2206maptile::create_region_treasure ()
2207 CODE:
2208{
2209 object *op = object::create ();
2210 op->type = FLOOR;
2211 op->map = THIS;
2212
2213 for (int x = 0; x < THIS->width; ++x)
2214 for (int y = 0; y < THIS->height; ++y)
2215 {
2216 region *rgn = THIS->region (x, y);
2217
2218 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2219 if (rgn->treasure && rndm () < rgn->treasure_density)
2220 {
2221 op->x = x;
2222 op->y = y;
2223 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2224 }
2225 }
2226
2227 op->destroy ();
2228}
2229
2096void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2230void play_sound_map (maptile *map, int x, int y, int sound_num)
2097 2231
2098mapstruct *tile_map (mapstruct *map, unsigned int dir) 2232int out_of_map (maptile *map, int x, int y)
2099 CODE:
2100 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2101 OUTPUT:
2102 RETVAL
2103 2233
2104char *tile_path (mapstruct *map, unsigned int dir) 2234void
2105 CODE: 2235trigger (maptile *map, long connection, bool state = true)
2106 if (dir >= 4) 2236 CODE:
2107 XSRETURN_UNDEF; 2237 activate_connection (map, connection, state);
2108 RETVAL = map->tile_path [dir];
2109 OUTPUT:
2110 RETVAL
2111 2238
2112mapstruct *cf_map_get_map (char *name) 2239void
2113 PROTOTYPE: $ 2240get_connection (maptile *map, long connection)
2114 ALIAS: map = 0 2241 PPCODE:
2242 oblinkpt *obp = get_connection_links (map, connection);
2243 if (obp)
2244 for (objectlink *ol = obp->link; ol; ol = ol->next)
2245 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2115 2246
2116mapstruct *has_been_loaded (char *name)
2117 PROTOTYPE: $
2118
2119mapstruct *cf_map_get_first ()
2120 PROTOTYPE:
2121 ALIAS: first = 0
2122
2123# whoever "designed" the plug-in api should have wasted
2124# his/her time with staying away from the project - would have
2125# saved others a lot of time, without doubt.
2126void set_path (mapstruct *where, char *path)
2127 CODE:
2128 strcpy (where->path, path);
2129
2130int in_memory (mapstruct *map)
2131 CODE:
2132 RETVAL = map->in_memory;
2133 OUTPUT:
2134 RETVAL
2135
2136bool unique (mapstruct *map)
2137 CODE:
2138 RETVAL = map->unique;
2139 OUTPUT:
2140 RETVAL
2141
2142void set_unique (mapstruct *map, bool unique)
2143 CODE:
2144 map->unique = unique;
2145
2146object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2247object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147 2248
2148object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2249object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149 2250
2150object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2251object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny 2252 C_ARGS: str, map, nx, ny
2152 2253
2153void 2254void
2154cf_map_normalise (mapstruct *map, int x, int y) 2255get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2256 PPCODE:
2156{ 2257{
2157 mapstruct *nmap = 0; 2258 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2259 I16 nx = 0, ny = 0;
2159 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2260 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2160 2261
2161 EXTEND (SP, 4); 2262 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2263 PUSHs (sv_2mortal (newSViv (flags)));
2163 2264
2164 if (GIMME_V == G_ARRAY) 2265 if (GIMME_V == G_ARRAY)
2168 PUSHs (sv_2mortal (newSViv (ny))); 2269 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2270 }
2170} 2271}
2171 2272
2172void 2273void
2173at (mapstruct *map, unsigned int x, unsigned int y) 2274at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2275 PROTOTYPE: $$$
2175 PPCODE: 2276 PPCODE:
2176{ 2277{
2177 object *o; 2278 object *o;
2178 mapstruct *nmap = 0; 2279 maptile *nmap = 0;
2179 I16 nx, ny; 2280 I16 nx, ny;
2180 2281
2181 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2282 get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2283
2183 if (nmap) 2284 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2285 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2286 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2186} 2287}
2187 2288
2188SV * 2289SV *
2189bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2290bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2291 PROTOTYPE: $$$
2191 ALIAS: 2292 ALIAS:
2192 top_at = 1 2293 top_at = 1
2193 flags_at = 2 2294 flags_at = 2
2194 light_at = 3 2295 light_at = 3
2195 move_block_at = 4 2296 move_block_at = 4
2196 move_slow_at = 5 2297 move_slow_at = 5
2197 move_on_at = 6 2298 move_on_at = 6
2198 move_off_at = 7 2299 move_off_at = 7
2199 INIT: 2300 INIT:
2200 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2301 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE: 2302 CODE:
2202 switch (ix) 2303 switch (ix)
2203 { 2304 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2305 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2306 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2309 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2310 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2311 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2312 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2212 } 2313 }
2213 OUTPUT: 2314 OUTPUT: RETVAL
2214 RETVAL
2215 2315
2216# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2316void fix_walls (maptile *map, int x, int y)
2217void
2218_set_obs (mapstruct *map, SV *sv)
2219 CODE:
2220{
2221 object *o;
2222 AV *av;
2223 int x, y;
2224 AV *obs = (AV *)SvRV (sv);
2225 2317
2226 for (y = 0; y < MAP_HEIGHT (map); y++) 2318void fix_walls_around (maptile *map, int x, int y)
2227 for (x = 0; x < MAP_WIDTH (map); x++)
2228 {
2229 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2230 2319
2231 if (!SvROK (sv)) 2320# worst xs function of my life
2232 continue; 2321bool
2322_create_random_map (\
2323 maptile *self,\
2324 utf8_string wallstyle,\
2325 utf8_string wall_name,\
2326 utf8_string floorstyle,\
2327 utf8_string monsterstyle,\
2328 utf8_string treasurestyle,\
2329 utf8_string layoutstyle,\
2330 utf8_string doorstyle,\
2331 utf8_string decorstyle,\
2332 utf8_string origin_map,\
2333 utf8_string final_map,\
2334 utf8_string exitstyle,\
2335 utf8_string this_map,\
2336 utf8_string exit_on_final_map,\
2337 int xsize,\
2338 int ysize,\
2339 int expand2x,\
2340 int layoutoptions1,\
2341 int layoutoptions2,\
2342 int layoutoptions3,\
2343 int symmetry,\
2344 int difficulty,\
2345 int difficulty_given,\
2346 float difficulty_increase,\
2347 int dungeon_level,\
2348 int dungeon_depth,\
2349 int decoroptions,\
2350 int orientation,\
2351 int origin_y,\
2352 int origin_x,\
2353 U32 random_seed,\
2354 val64 total_map_hp,\
2355 int map_layout_style,\
2356 int treasureoptions,\
2357 int symmetry_used,\
2358 region *region,\
2359 utf8_string custom\
2360)
2361 CODE:
2362{
2363 random_map_params rmp;
2233 2364
2234 av = (AV *)SvRV (sv); 2365 assign (rmp.wallstyle , wallstyle);
2366 assign (rmp.wall_name , wall_name);
2367 assign (rmp.floorstyle , floorstyle);
2368 assign (rmp.monsterstyle , monsterstyle);
2369 assign (rmp.treasurestyle , treasurestyle);
2370 assign (rmp.layoutstyle , layoutstyle);
2371 assign (rmp.doorstyle , doorstyle);
2372 assign (rmp.decorstyle , decorstyle);
2373 assign (rmp.exitstyle , exitstyle);
2374 assign (rmp.exit_on_final_map, exit_on_final_map);
2235 2375
2236 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2376 rmp.origin_map = origin_map;
2237 { 2377 rmp.final_map = final_map;
2238 sv = av_shift (av); 2378 rmp.this_map = this_map;
2379 rmp.xsize = xsize;
2380 rmp.ysize = ysize;
2381 rmp.expand2x = expand2x;
2382 rmp.layoutoptions1 = layoutoptions1;
2383 rmp.layoutoptions2 = layoutoptions2;
2384 rmp.layoutoptions3 = layoutoptions3;
2385 rmp.symmetry = symmetry;
2386 rmp.difficulty = difficulty;
2387 rmp.difficulty_given = difficulty_given;
2388 rmp.difficulty_increase = difficulty_increase;
2389 rmp.dungeon_level = dungeon_level;
2390 rmp.dungeon_depth = dungeon_depth;
2391 rmp.decoroptions = decoroptions;
2392 rmp.orientation = orientation;
2393 rmp.origin_y = origin_y;
2394 rmp.origin_x = origin_x;
2395 rmp.random_seed = random_seed;
2396 rmp.total_map_hp = (uint64_t) total_map_hp;
2397 rmp.map_layout_style = map_layout_style;
2398 rmp.treasureoptions = treasureoptions;
2399 rmp.symmetry_used = symmetry_used;
2400 rmp.region = region;
2401 rmp.custom = custom;
2239 2402
2240 if (SvROK (sv)) 2403 RETVAL = self->generate_random_map (&rmp);
2241 {
2242 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2243 SVptr_cache_set (o, sv);
2244 }
2245 }
2246 }
2247} 2404}
2248
2249
2250MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2251
2252archetype *cf_archetype_get_first()
2253 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256archetype *cf_archetype_get_next (archetype *arch)
2257 ALIAS: next = 0
2258
2259archetype *cf_archetype_get_head (archetype *arch)
2260 ALIAS: head = 0
2261
2262archetype *cf_archetype_get_more (archetype *arch)
2263 ALIAS: more = 0
2264
2265const char *cf_archetype_get_name (archetype *arch)
2266 ALIAS: name = 0
2267
2268object *cf_archetype_get_clone (archetype *arch)
2269 ALIAS: clone = 0
2270
2271MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2272
2273partylist *cf_party_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277partylist *cf_party_get_next (partylist *party)
2278 ALIAS: next = 0
2279
2280const char *cf_party_get_name (partylist *party)
2281
2282const char *cf_party_get_password (partylist *party)
2283 ALIAS: password = 0
2284
2285player *cf_party_get_first_player (partylist *party)
2286 ALIAS: first_player = 0
2287
2288player *cf_party_get_next_player (partylist *party, player *op)
2289 ALIAS: next_player = 0
2290
2291
2292MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2293
2294region *cf_region_get_first ()
2295 PROTOTYPE:
2296 ALIAS: first = 0
2297
2298const char *cf_region_get_name (region *reg)
2299 ALIAS: name = 0
2300
2301region *cf_region_get_next (region *reg)
2302 ALIAS: next = 0
2303
2304region *cf_region_get_parent (region *reg)
2305 ALIAS: parent = 0
2306
2307const char *cf_region_get_longname (region *reg)
2308 ALIAS: longname = 0
2309
2310const char *cf_region_get_message (region *reg)
2311 ALIAS: message = 0
2312
2313
2314MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2315
2316val64
2317exp (living *liv, val64 new_val = 0)
2318 PROTOTYPE: $;$
2319 ALIAS:
2320 Str = 1
2321 Dex = 2
2322 Con = 3
2323 Wis = 4
2324 Cha = 5
2325 Int = 6
2326 Pow = 7
2327 wc = 8
2328 ac = 9
2329 hp = 10
2330 maxhp = 11
2331 sp = 12
2332 maxsp = 13
2333 grace = 14
2334 maxgrace = 15
2335 food = 16
2336 dam = 17
2337 luck = 18
2338 CODE:
2339# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2340 switch (ix)
2341 {
2342 LIVING_ACC (exp , 0);
2343 LIVING_ACC (Str , 1);
2344 LIVING_ACC (Dex , 2);
2345 LIVING_ACC (Con , 3);
2346 LIVING_ACC (Wis , 4);
2347 LIVING_ACC (Cha , 5);
2348 LIVING_ACC (Int , 6);
2349 LIVING_ACC (Pow , 7);
2350 LIVING_ACC (wc , 8);
2351 LIVING_ACC (ac , 9);
2352 LIVING_ACC (hp , 10);
2353 LIVING_ACC (maxhp , 11);
2354 LIVING_ACC (sp , 12);
2355 LIVING_ACC (maxsp , 13);
2356 LIVING_ACC (grace , 14);
2357 LIVING_ACC (maxgrace, 15);
2358 LIVING_ACC (food , 16);
2359 LIVING_ACC (dam , 17);
2360 LIVING_ACC (luck , 18);
2361 }
2362# undef LIVING_ACC
2363 OUTPUT: 2405 OUTPUT:
2364 RETVAL 2406 RETVAL
2365 2407
2408MODULE = cf PACKAGE = cf::arch
2409
2410archetype *find (utf8_string name)
2411 CODE:
2412 RETVAL = archetype::find (name);
2413 OUTPUT:
2414 RETVAL
2415
2416int archetypes_size ()
2417 CODE:
2418 RETVAL = archetypes.size ();
2419 OUTPUT: RETVAL
2420
2421archetype *archetypes (U32 index)
2422 CODE:
2423 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2424 OUTPUT: RETVAL
2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2430 RETVAL
2431
2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2433
2434MODULE = cf PACKAGE = cf::party
2435
2436partylist *first ()
2437 PROTOTYPE:
2438 CODE:
2439 RETVAL = get_firstparty ();
2440 OUTPUT: RETVAL
2441
2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2443
2444MODULE = cf PACKAGE = cf::region
2445
2446void
2447list ()
2448 PPCODE:
2449 for_all_regions (rgn)
2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2451
2452region *find (utf8_string name)
2453 PROTOTYPE: $
2454 CODE:
2455 RETVAL = region::find (name);
2456 OUTPUT: RETVAL
2457
2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2460 CODE:
2461 RETVAL = region::find_fuzzy (name);
2462 OUTPUT: RETVAL
2463
2464int specificity (region *rgn)
2465 CODE:
2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2469 OUTPUT: RETVAL
2470
2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2472
2473MODULE = cf PACKAGE = cf::living
2474
2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2476
2477MODULE = cf PACKAGE = cf::settings
2478
2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2480
2481MODULE = cf PACKAGE = cf::client
2482
2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2484
2485int invoke (client *ns, int event, ...)
2486 CODE:
2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2489 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2490 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2491 OUTPUT: RETVAL
2492
2493SV *registry (client *ns)
2494
2495void
2496list ()
2497 PPCODE:
2498 EXTEND (SP, clients.size ());
2499 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2500 PUSHs (sv_2mortal (to_sv (*i)));
2501
2502void
2503client::send_packet (SV *packet)
2504 CODE:
2505{
2506 STRLEN len;
2507 char *buf = SvPVbyte (packet, len);
2508
2509 THIS->send_packet (buf, len);
2510}
2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2596 OUTPUT: RETVAL
2597
2598animidx set (utf8_string name, SV *frames, int facings = 1)
2599 CODE:
2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2618 OUTPUT: RETVAL
2619
2620void invalidate_all ()
2621 CODE:
2622 for_all_clients (ns)
2623 ns->anims_sent.reset ();
2624

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