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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.18 by root, Mon Aug 28 07:07:42 2006 UTC vs.
Revision 1.271 by root, Tue Apr 1 19:50:39 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 3
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
40#include <sproto.h>
41
42#include <unistd.h>
43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
25 50
26#include <EXTERN.h> 51#include <EXTERN.h>
27#include <perl.h> 52#include <perl.h>
28#include <XSUB.h> 53#include <XSUB.h>
29 54
30#undef save_long // clashes with libproto.h 55#include "CoroAPI.h"
56#include "perlxsi.c"
31 57
32#define PLUGIN_NAME "perl" 58extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 59
35#ifndef __CEXTRACT__ 60typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
64
65#if IVSIZE >= 8
66 typedef IV val64;
67# define newSVval64 newSViv
68# define SvVAL64 SvIV
69#else
70 typedef double val64;
71# define newSVval64 newSVnv
72# define SvVAL64 SvNV
37#endif 73#endif
38 74
39#undef MODULEAPI 75static PerlInterpreter *perl;
40#ifdef WIN32 76
41#else 77tstamp NOW, runtime;
42#define MODULEAPI 78
79global gbl_ev;
80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
131
132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
43#endif 249#endif
44 250
45#include <plugin_common.h> 251 if (obj->refcnt)
46#include <sounds.h> 252 {
47#include <cstdarg> 253 ++i; // further delay freeing
48#include <sproto.h>
49 254
50#include "cfperl.h" 255 if (!(i & 0x3ff))
51#include "shstr.h" 256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
52 266
53#include "perlxsi.c" 267void
54 268attachable::set_key (const char *key, const char *value, bool is_utf8)
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook;
65static f_plug_api systemDirectory;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{ 269{
73 object* who; 270 if (!self)
74 object* activator; 271 self = newHV ();
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85 272
86static HV *obj_cache; 273 if (value)
87static PerlInterpreter *perl; 274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
88 278
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
90 284
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 285 attach = src.attach;
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 286 return *this;
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 287}
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 288
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 289template<typename T>
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 290static bool
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
98 322
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 324
101static SV * 325static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 327{
104 SV *sv; 328 SV *sv;
105 329
106 if (!ptr) 330 if (!ptr)
107 return &PL_sv_undef; 331 return newSV (0);
108 332
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 335}
112 336
113template<class attachable> 337static int
114SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
115newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
116{ 358{
117 if (!obj) 359 if (!obj)
118 return &PL_sv_undef; 360 return newSV (0);
119 361
120 if (!obj->self) 362 if (!obj->self)
121 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
122 364
123 return newSVsv (static_cast<SV *>(obj->self)); 365 if (!SvOBJECT (obj->self))
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 366 {
152 HV *hv = newHV (); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 368
156 SVptr_cache_set (ptr, sv); 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
158 376
159 return newSVsv (sv); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
160} 382}
161 383
162static void 384static void
163clearSVptr (SV *sv) 385clearSVptr (SV *sv)
164{ 386{
189 if (SvOK (sv)) 411 if (SvOK (sv))
190 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
191 else 413 else
192 return 0; 414 return 0;
193} 415}
416
417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419inline SV *to_sv (bool v) { return newSViv (v); }
420inline SV *to_sv ( signed char v) { return newSViv (v); }
421inline SV *to_sv (unsigned char v) { return newSViv (v); }
422inline SV *to_sv ( signed short v) { return newSViv (v); }
423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424inline SV *to_sv ( signed int v) { return newSViv (v); }
425inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426inline SV *to_sv ( signed long v) { return newSViv (v); }
427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430inline SV *to_sv (float v) { return newSVnv (v); }
431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441inline SV *to_sv (object & v) { return to_sv (&v); }
442inline SV *to_sv (living & v) { return to_sv (&v); }
443
444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484template<class T>
485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487template<int N>
488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
502inline void sv_to (SV *sv, UUID &v)
503{
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 511
195static SV * 512static SV *
196newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
197{ 514{
198 SV *sv; 515 SV *sv;
212 break; 529 break;
213 530
214 case DT_STRING: 531 case DT_STRING:
215 { 532 {
216 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
218 } 535 }
219 break; 536 break;
220 537
221 case DT_DATA: 538 case DT_DATA:
222 { 539 {
223 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
226 } 543 }
227 break; 544 break;
228 545
229 case DT_OBJECT: 546 case DT_OBJECT:
230 { 547 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 548 break;
235 549
236 case DT_MAP: 550 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 551 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 552 sv = to_sv (va_arg (ap, maptile *));
239 break; 553 break;
240 554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
241 case DT_PLAYER: 559 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 560 sv = to_sv (va_arg (ap, player *));
243 break; 561 break;
244 562
245 case DT_ARCH: 563 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 564 sv = to_sv (va_arg (ap, archetype *));
247 break; 565 break;
248 566
249 case DT_PARTY: 567 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 568 sv = to_sv (va_arg (ap, partylist *));
251 break; 569 break;
252 570
253 case DT_REGION: 571 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 572 sv = to_sv (va_arg (ap, region *));
255 break; 573 break;
256 574
257 default: 575 default:
258 assert (("unhandled type in newSVdt_va", 0)); 576 assert (("unhandled type in newSVdt_va", 0));
259 } 577 }
271 va_end (ap); 589 va_end (ap);
272 590
273 return sv; 591 return sv;
274} 592}
275 593
276static SV *
277newSVcfapi (int type, ...)
278{
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304}
305
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 595
308SV * 596SV *
309registry_of (attachable_base *ext) 597registry (attachable *ext)
310{ 598{
311 if (!ext->cb) 599 if (!ext->cb)
312 ext->cb = newAV (); 600 ext->cb = newAV ();
313 601
314 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
315} 603}
316 604
317void attachable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void attachable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
366 606
367void reattach (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 XPUSHs (sv_2mortal (newSVdt (type, obj)));
374 PUTBACK;
375 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
376 FREETMPS;
377 LEAVE;
378
379 switch (type)
380 {
381 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
382 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
383 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
384 }
385}
386
387template<class subclass>
388void reattach (attachable<subclass> *obj)
389{
390 obj->optimise ();
391
392 if (obj->self)
393 reattach (subclass::get_dt (), (subclass *)obj);
394}
395
396object_freezer::object_freezer (const char *filename)
397: filename (filename)
398{
399 av = (AV *)newAV ();
400}
401
402object_freezer::~object_freezer ()
403{
404 dSP;
405 ENTER;
406 SAVETMPS;
407 PUSHMARK (SP);
408 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
409 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
410 PUTBACK;
411 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
412 FREETMPS;
413 LEAVE;
414}
415
416void object_freezer::put (FILE *fp, attachable_base *ext)
417{
418 ext->optimise ();
419
420 if (ext->self)
421 {
422 int idx = AvFILLp ((AV *)av) + 1;
423 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
424 fprintf (fp, "oid %d\n", idx);
425 }
426}
427
428object_thawer::object_thawer (const char *filename)
429{
430 av = 0;
431
432 if (!filename)
433 return;
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
440 PUTBACK;
441
442 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
443 {
444 SPAGAIN;
445 SV *sv = POPs;
446 if (SvROK (sv))
447 av = SvREFCNT_inc (SvRV (sv));
448 }
449
450 FREETMPS;
451 LEAVE;
452}
453
454void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
455{
456 if (!av || oid < 0) // this is actually an error of sorts
457 return;
458
459 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
460 ext->clear ();
461
462 SV **svp = av_fetch ((AV *)av, oid, 0);
463
464 if (!svp || !SvROK (*svp))
465 {
466 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
467 return;
468 }
469
470 ext->self = *svp; *svp = &PL_sv_undef;
471 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
472
473 reattach (type, obj);
474}
475
476object_thawer::~object_thawer ()
477{
478 if (av)
479 SvREFCNT_dec ((SV *)av);
480}
481
482/////////////////////////////////////////////////////////////////////////////
483
484extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
485{
486 gethook = gethooksptr;
487
488 return 0;
489}
490
491static CommArray_s rtn_cmd;
492
493static int
494runPluginCommand (object *obj, char *params)
495{
496 dSP;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524}
525
526extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void*) PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void*) PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
578 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
579 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
580 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 607void
593cfperl_init () 608cfperl_init ()
594{ 609{
595 char *argv[] = { 610 extern char **environ;
596 "",
597 "-e"
598 "BEGIN {"
599 " cf->bootstrap;"
600 " unshift @INC, cf::datadir ();"
601 "}"
602 ""
603 "use cf;"
604 };
605 611
612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 613 perl = perl_alloc ();
607 perl_construct (perl); 614 perl_construct (perl);
608 615
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 617
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 618 const char *argv[] = {
619 settings.argv [0],
620 "-e"
621 "use EV; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*>
623 "unshift @INC, cf::datadir ();"
624 "require cf;"
625 };
626
627 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
628 || perl_run (perl))
612 { 629 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
614
615 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
616 //perl_destruct (perl);
617 //perl_free (perl);
618 //perl = 0;
619 //return;
620 } 632 }
621 633
622 obj_cache = newHV (); 634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
623} 641}
624 642
625void cfperl_main () 643void cfperl_main ()
626{ 644{
627 dSP; 645 dSP;
628 646
629 PUSHMARK (SP); 647 PUSHMARK (SP);
630 PUTBACK; 648 PUTBACK;
631 call_pv ("cf::main", G_DISCARD | G_VOID); 649 call_pv ("cf::main", G_DISCARD | G_VOID);
650}
651
652void
653attachable::instantiate ()
654{
655 if (attach)
656 {
657 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
658 attach = 0;
659 }
660}
661
662void
663attachable::reattach ()
664{
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 INVOKE_ATTACHABLE (REATTACH, this);
632} 668}
633 669
634static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
635# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
636# include "eventinc.h" 672# include "eventinc.h"
667 } 703 }
668 } 704 }
669 } 705 }
670} 706}
671 707
708void
709attachable::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715}
716
717void
718global::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 ::gather_callbacks (callbacks, cb_global, event);
721}
722
723void
724object::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744}
745
746void
747archetype::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751}
752
753void
754client::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758}
759
760void
761player::gather_callbacks (AV *&callbacks, event_type event) const
762{
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765}
766
767void
768maptile::gather_callbacks (AV *&callbacks, event_type event) const
769{
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772}
773
774void
775_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
776{
777 for (int event = 0; event <= AvFILLp (registry); ++event)
778 {
779 SV *cbs_ = AvARRAY (registry)[event];
780
781 // element must be list of callback entries
782 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
783 {
784 AV *cbs = (AV *)SvRV (cbs_);
785
786 // no callback entries, no callbacks to call
787 if (AvFILLp (cbs) >= 0)
788 set.set (event);
789 }
790 }
791}
792
793// very slow and inefficient way to recalculate the global want bitsets
794void
795_recalc_want ()
796{
797 ev_want_event.reset ();
798
799 _recalc_want (ev_want_event, cb_global);
800 _recalc_want (ev_want_event, cb_attachable);
801 _recalc_want (ev_want_event, cb_object);
802 _recalc_want (ev_want_event, cb_client);
803 _recalc_want (ev_want_event, cb_player);
804 _recalc_want (ev_want_event, cb_map);
805
806 ev_want_type.reset ();
807
808 for (int type = 0; type <= AvFILLp (cb_type); ++type)
809 {
810 SV *cbs_ = AvARRAY (cb_type)[type];
811
812 // element must be list of callback entries
813 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
814 {
815 AV *cbs = (AV *)SvRV (cbs_);
816
817 // no callback entries, no callbacks to call
818 if (AvFILLp (cbs) >= 0)
819 ev_want_type.set (type % NUM_TYPES);
820 }
821 }
822}
823
824bool
672bool cfperl_invoke (event_type event, ...) 825attachable::invoke (event_type event, ...)
673{ 826{
674 data_type dt; 827 data_type dt;
675 va_list ap;
676 828
677 va_start (ap, event); 829 // callback call ordering should be:
830 // 1. per-object callback
831 // 2. per-class object
832 // 3. per-type callback
833 // 4. global callbacks
678 834
679 AV *callbacks = 0; 835 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event); 836 gather_callbacks (callbacks, event);
692
693 switch (KLASS_OF (event))
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754 837
755 // short-circuit processing if no callbacks found/defined 838 // short-circuit processing if no callbacks found/defined
756 if (!callbacks) 839 if (!callbacks)
757 return 0; 840 return 0;
758 841
759 dSP; 842 va_list ap;
760 ENTER; 843 va_start (ap, event);
761 SAVETMPS;
762 844
763 PUSHMARK (SP); 845 CALL_BEGIN (3);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 848
769 switch (KLASS_OF (event)) 849 //TODO: unhack
770 { 850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
774 } 854 else if (global *gl = is_a<global>(this)) /*nop*/;
855 else
856 abort (); //TODO
775 857
776 for (;;) 858 for (;;)
777 { 859 {
778 dt = (data_type) va_arg (ap, int); 860 dt = (data_type) va_arg (ap, int);
779 861
780 if (dt == DT_END) 862 if (dt == DT_END)
781 break; 863 break;
782
783 if (dt == DT_AV) 864 else if (dt == DT_AV)
784 { 865 {
785 AV *av = va_arg (ap, AV *); 866 AV *av = va_arg (ap, AV *);
786 867
787 for (int i = 0; i <= av_len (av); ++i) 868 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1)); 869 XPUSHs (*av_fetch (av, i, 1));
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 873 }
793 874
794 va_end (ap); 875 va_end (ap);
795 876
796 PUTBACK; 877 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0; 878 count = count > 0 ? POPi : 0;
801 879
802 FREETMPS; 880 CALL_END;
803 LEAVE;
804 881
805 return count; 882 return count;
806} 883}
807 884
808SV * 885SV *
809cfperl_result (int idx) 886cfperl_result (int idx)
810{ 887{
811 AV *av = get_av ("cfperl::invoke_results", 0); 888 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
812 if (!av) 889 if (!av)
813 return &PL_sv_undef; 890 return &PL_sv_undef;
814 891
815 SV **sv = av_fetch (av, idx, 0); 892 SV **sv = av_fetch (av, idx, 0);
816 if (!sv) 893 if (!sv)
823cfperl_result_INT (int idx) 900cfperl_result_INT (int idx)
824{ 901{
825 return SvIV (cfperl_result (idx)); 902 return SvIV (cfperl_result (idx));
826} 903}
827 904
905double
906cfperl_result_DOUBLE (int idx)
907{
908 return SvNV (cfperl_result (idx));
909}
910
911/////////////////////////////////////////////////////////////////////////////
912// various c++ => perl glue functions
913
914void
915cfperl_emergency_save ()
916{
917 CALL_BEGIN (0);
918 CALL_CALL ("cf::emergency_save", G_VOID);
919 CALL_END;
920}
921
922void
923cfperl_cleanup (int make_core)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (make_core);
927 CALL_CALL ("cf::post_cleanup", G_VOID);
928 CALL_END;
929}
930
931void
932cfperl_make_book (object *book, int level)
933{
934 CALL_BEGIN (2);
935 CALL_ARG (book);
936 CALL_ARG (level);
937 CALL_CALL ("ext::books::make_book", G_VOID);
938 CALL_END;
939}
940
941void
942cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
943{
944 CALL_BEGIN (4);
945 CALL_ARG (ns);
946 CALL_ARG (type);
947 CALL_ARG_SV (newSVpv_utf8 (msg));
948 CALL_ARG (color);
949 CALL_CALL ("cf::client::send_msg", G_VOID);
950 CALL_END;
951}
952
953int
954cfperl_can_merge (object *ob1, object *ob2)
955{
956 int can;
957
958 CALL_BEGIN (2);
959 CALL_ARG (ob1);
960 CALL_ARG (ob2);
961 CALL_CALL ("cf::_can_merge", G_SCALAR);
962 can = count && SvTRUE (TOPs);
963 CALL_END;
964
965 return can;
966}
967
968player *
969player::find (const char *name)
970{
971 CALL_BEGIN (1);
972 CALL_ARG (name);
973 CALL_CALL ("cf::player::find", G_SCALAR);
974
975 player *retval;
976
977 if (count)
978 sv_to (POPs, retval);
979 else
980 retval = 0;
981
982 CALL_END;
983
984 return retval;
985}
986
987maptile *
988maptile::find_sync (const char *path, maptile *origin)
989{
990 CALL_BEGIN (2);
991 CALL_ARG (path);
992 CALL_ARG (origin);
993 CALL_CALL ("cf::map::find_sync", G_SCALAR);
994
995 maptile *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_async (const char *path, maptile *origin, bool load)
1009{
1010 CALL_BEGIN (3);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_ARG (load);
1014 CALL_CALL ("cf::map::find_async", G_SCALAR);
1015
1016 maptile *retval;
1017
1018 if (count)
1019 sv_to (POPs, retval);
1020 else
1021 retval = 0;
1022
1023 CALL_END;
1024
1025 return retval;
1026}
1027
1028void
1029maptile::do_load_sync ()
1030{
1031 CALL_BEGIN (1);
1032 CALL_ARG (this);
1033 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1034 CALL_END;
1035}
1036
1037void
1038maptile::change_all_map_light (int change)
1039{
1040 CALL_BEGIN (1);
1041 CALL_ARG (change);
1042 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1043 CALL_END;
1044}
1045
1046void
1047object::enter_exit (object *exit)
1048{
1049 if (type != PLAYER)
1050 return;
1051
1052 CALL_BEGIN (2);
1053 CALL_ARG (this);
1054 CALL_ARG (exit);
1055 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1056 CALL_END;
1057}
1058
1059const char *
1060object::ref () const
1061{
1062 if (type == PLAYER)
1063 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1064 else
1065 return 0;
1066}
1067
1068object *
1069object::deref (const char *ref)
1070{
1071 object *retval = 0;
1072
1073 if (ref)
1074 {
1075 CALL_BEGIN (1);
1076 CALL_ARG (ref);
1077 CALL_CALL ("cf::object::deref", G_SCALAR);
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081
1082 CALL_END;
1083 }
1084
1085 return retval;
1086}
1087
1088void
1089log_backtrace (const char *msg)
1090{
1091#if HAVE_BACKTRACE
1092 void *addr [20];
1093 int size = backtrace (addr, 20);
1094
1095 CALL_BEGIN (size);
1096 CALL_ARG (msg);
1097 for (int i = 0; i < size; ++i)
1098 CALL_ARG ((IV)addr [i]);
1099 CALL_CALL ("cf::_log_backtrace", G_VOID);
1100 CALL_END;
1101#endif
1102}
1103
1104/////////////////////////////////////////////////////////////////////////////
1105
1106struct EVAPI *evapi::GEVAPI;
1107struct CoroAPI *coroapi::GCoroAPI;
1108
1109int coroapi::cede_counter;
1110tstamp coroapi::next_cede;
1111
1112void coroapi::do_cede_to_tick ()
1113{
1114 cede_counter = 0;
1115
1116 cede ();
1117
1118 next_cede += TICK / CEDES_PER_TICK;
1119 if (next_cede > SvNVx (sv_next_tick) - 0.002)
1120 next_cede = SvNVx (sv_next_tick);
1121}
1122
1123void coroapi::do_cede_every ()
1124{
1125 cede_counter = 0;
1126
1127 if (coroapi::nready ())
1128 coroapi::cede ();
1129}
1130
1131void coroapi::do_cede_to_tick_every ()
1132{
1133 cede_counter = 0;
1134
1135 cede_to_tick ();
1136}
1137
1138void
1139coroapi::wait_for_tick ()
1140{
1141 CALL_BEGIN (0);
1142 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1143 CALL_END;
1144}
1145
1146void
1147coroapi::wait_for_tick_begin ()
1148{
1149 CALL_BEGIN (0);
1150 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1151 CALL_END;
1152}
1153
1154void
1155iow::poll (int events)
1156{
1157 if (events != this->events)
1158 {
1159 int active = ev_is_active ((ev_io *)this);
1160 if (active) stop ();
1161 ev_io_set ((ev_io *)this, fd, events);
1162 if (active) start ();
1163 }
1164}
1165
1166void
1167_connect_to_perl ()
1168{
1169 stash_cf = gv_stashpv ("cf" , 1);
1170
1171 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1172 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1173 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1174 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1175 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1176 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1177 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1178 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1179 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1180
1181 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1182 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1183 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1184
1185 cb_global = get_av ("cf::CB_GLOBAL", 1);
1186 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1187 cb_object = get_av ("cf::CB_OBJECT", 1);
1188 cb_player = get_av ("cf::CB_PLAYER", 1);
1189 cb_client = get_av ("cf::CB_CLIENT", 1);
1190 cb_type = get_av ("cf::CB_TYPE" , 1);
1191 cb_map = get_av ("cf::CB_MAP" , 1);
1192}
1193
828MODULE = cf PACKAGE = cf PREFIX = cf_ 1194MODULE = cf PACKAGE = cf PREFIX = cf_
829 1195
830BOOT: 1196BOOT:
831{ 1197{
832 HV *stash = gv_stashpv ("cf", 1); 1198 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1199 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1200
1201 _connect_to_perl ();
1202
1203 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1204
1205 //{
1206 // require_pv ("Time::HiRes");
1207 //
1208 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1209 // if (!svp) croak ("Time::HiRes is required");
1210 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1211 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1212 //}
833 1213
834 static const struct { 1214 static const struct {
835 const char *name; 1215 const char *name;
836 IV iv; 1216 IV iv;
837 } *civ, const_iv[] = { 1217 } *civ, const_iv[] = {
838# define const_iv(name) { # name, (IV)name }, 1218# define const_iv(name) { # name, (IV)name },
839 const_iv (llevError) 1219 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
840 const_iv (llevInfo) 1220 const_iv (logBacktrace)
841 const_iv (llevDebug) 1221
842 const_iv (llevMonster) 1222 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1223
1224 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
843 1225
844 const_iv (MAX_TIME) 1226 const_iv (MAX_TIME)
845 const_iv (PLAYER)
846 const_iv (TRANSPORT)
847 const_iv (ROD)
848 const_iv (TREASURE)
849 const_iv (POTION)
850 const_iv (FOOD)
851 const_iv (POISON)
852 const_iv (BOOK)
853 const_iv (CLOCK) 1227 const_iv (MAXSOCKBUF)
854 const_iv (LIGHTNING) 1228
855 const_iv (ARROW)
856 const_iv (BOW)
857 const_iv (WEAPON)
858 const_iv (ARMOUR)
859 const_iv (PEDESTAL)
860 const_iv (ALTAR)
861 const_iv (LOCKED_DOOR)
862 const_iv (SPECIAL_KEY)
863 const_iv (MAP)
864 const_iv (DOOR)
865 const_iv (KEY)
866 const_iv (TIMED_GATE)
867 const_iv (TRIGGER)
868 const_iv (GRIMREAPER)
869 const_iv (MAGIC_EAR)
870 const_iv (TRIGGER_BUTTON)
871 const_iv (TRIGGER_ALTAR)
872 const_iv (TRIGGER_PEDESTAL)
873 const_iv (SHIELD)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR) 1229 const_iv (NUM_BODY_LOCATIONS)
904 const_iv (EXIT) 1230 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
905 const_iv (ENCOUNTER) 1231 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
906 const_iv (SHOP_FLOOR) 1232 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
907 const_iv (SHOP_MAT) 1233 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
908 const_iv (RING) 1234 const_iv (body_wrist) const_iv (body_waist)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968 1235
969 const_iv (NUM_SUBTYPES) 1236 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1237 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1238 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1239 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1240 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1241 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1242 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1243 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1244 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1245 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1246 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1247 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1248 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1249 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1250 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1251 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1252 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1253 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1254 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1255 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1256 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1257 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1258 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1259 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1260 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1261 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1262 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1263 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
970 1264
971 const_iv (ST_BD_BUILD) 1265 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
972 const_iv (ST_BD_REMOVE)
973 1266
974 const_iv (ST_MAT_FLOOR) 1267 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
975 const_iv (ST_MAT_WALL) 1268 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
976 const_iv (ST_MAT_ITEM)
977 1269
978 const_iv (AT_PHYSICAL) 1270 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
979 const_iv (AT_MAGIC) 1271 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
980 const_iv (AT_FIRE) 1272 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
981 const_iv (AT_ELECTRICITY) 1273 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
982 const_iv (AT_COLD) 1274 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
983 const_iv (AT_CONFUSION) 1275 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
984 const_iv (AT_ACID) 1276 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004 1277
1005 const_iv (QUEST_IN_PROGRESS) 1278 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1006 const_iv (QUEST_DONE_QUEST) 1279 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD) 1280 const_iv (WEAP_BLUD)
1024 1281
1025 const_iv (FLAG_ALIVE) 1282 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1026 const_iv (FLAG_WIZ) 1283 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1027 const_iv (FLAG_REMOVED) 1284 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1285 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1286 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1287 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1288 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1289 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1290 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1291 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1292 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1293 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1295 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1296 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1297 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1298 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1299 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1300 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1301 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1302 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1303 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1305 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1306 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1315
1316 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318
1319 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320
1321 const_iv (SP_RAISE_DEAD)
1028 const_iv (FLAG_FREED) 1322 const_iv (SP_RUNE)
1029 const_iv (FLAG_WAS_WIZ) 1323 const_iv (SP_MAKE_MARK)
1030 const_iv (FLAG_APPLIED) 1324 const_iv (SP_BOLT)
1031 const_iv (FLAG_UNPAID) 1325 const_iv (SP_BULLET)
1032 const_iv (FLAG_USE_SHIELD) 1326 const_iv (SP_EXPLOSION)
1033 const_iv (FLAG_NO_PICK) 1327 const_iv (SP_CONE)
1034 const_iv (FLAG_ANIMATE) 1328 const_iv (SP_BOMB)
1035 const_iv (FLAG_MONSTER) 1329 const_iv (SP_WONDER)
1036 const_iv (FLAG_FRIENDLY) 1330 const_iv (SP_SMITE)
1037 const_iv (FLAG_GENERATOR) 1331 const_iv (SP_MAGIC_MISSILE)
1038 const_iv (FLAG_IS_THROWN) 1332 const_iv (SP_SUMMON_GOLEM)
1039 const_iv (FLAG_AUTO_APPLY) 1333 const_iv (SP_DIMENSION_DOOR)
1040 const_iv (FLAG_TREASURE) 1334 const_iv (SP_MAGIC_MAPPING)
1041 const_iv (FLAG_PLAYER_SOLD) 1335 const_iv (SP_MAGIC_WALL)
1336 const_iv (SP_DESTRUCTION)
1337 const_iv (SP_PERCEIVE_SELF)
1338 const_iv (SP_WORD_OF_RECALL)
1042 const_iv (FLAG_SEE_INVISIBLE) 1339 const_iv (SP_INVISIBLE)
1043 const_iv (FLAG_CAN_ROLL)
1044 const_iv (FLAG_OVERLAY_FLOOR)
1045 const_iv (FLAG_IS_TURNABLE)
1046 const_iv (FLAG_IS_USED_UP)
1047 const_iv (FLAG_IDENTIFIED)
1048 const_iv (FLAG_REFLECTING)
1049 const_iv (FLAG_CHANGING)
1050 const_iv (FLAG_SPLITTING)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126
1127 const_iv (NDI_BLACK)
1128 const_iv (NDI_WHITE)
1129 const_iv (NDI_NAVY)
1130 const_iv (NDI_RED) 1340 const_iv (SP_PROBE)
1131 const_iv (NDI_ORANGE) 1341 const_iv (SP_HEALING)
1342 const_iv (SP_CREATE_FOOD)
1343 const_iv (SP_EARTH_TO_DUST)
1344 const_iv (SP_CHANGE_ABILITY)
1132 const_iv (NDI_BLUE) 1345 const_iv (SP_BLESS)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL)
1144
1145 const_iv (F_APPLIED)
1146 const_iv (F_LOCATION)
1147 const_iv (F_UNPAID)
1148 const_iv (F_MAGIC)
1149 const_iv (F_CURSED) 1346 const_iv (SP_CURSE)
1347 const_iv (SP_SUMMON_MONSTER)
1348 const_iv (SP_CHARGING)
1349 const_iv (SP_POLYMORPH)
1350 const_iv (SP_ALCHEMY)
1351 const_iv (SP_REMOVE_CURSE)
1352 const_iv (SP_IDENTIFY)
1353 const_iv (SP_DETECTION)
1354 const_iv (SP_MOOD_CHANGE)
1355 const_iv (SP_MOVING_BALL)
1150 const_iv (F_DAMNED) 1356 const_iv (SP_SWARM)
1357 const_iv (SP_CHANGE_MANA)
1151 const_iv (F_OPEN) 1358 const_iv (SP_DISPEL_RUNE)
1152 const_iv (F_NOPICK) 1359 const_iv (SP_CREATE_MISSILE)
1360 const_iv (SP_CONSECRATE)
1361 const_iv (SP_ANIMATE_WEAPON)
1362 const_iv (SP_LIGHT)
1363 const_iv (SP_CHANGE_MAP_LIGHT)
1364 const_iv (SP_FAERY_FIRE)
1365 const_iv (SP_CAUSE_DISEASE)
1366 const_iv (SP_AURA)
1367 const_iv (SP_TOWN_PORTAL)
1368 const_iv (SP_PARTY_SPELL)
1369
1370 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1371 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1153 const_iv (F_LOCKED) 1372 const_iv (F_LOCKED)
1154 1373
1155 const_iv (F_BUY) 1374 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158 1375
1159 const_iv (P_BLOCKSVIEW) 1376 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1160 const_iv (P_NO_MAGIC) 1377 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167 1378
1168 const_iv (UP_OBJ_INSERT) 1379 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172 1380
1173 const_iv (INS_NO_MERGE) 1381 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1174 const_iv (INS_ABOVE_FLOOR_ONLY)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR) 1382 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179 1383
1180 const_iv (WILL_APPLY_HANDLE) 1384 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1181 const_iv (WILL_APPLY_TREASURE) 1385 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185 1386
1186 const_iv (SAVE_MODE) 1387 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188 1388
1189 const_iv (M_PAPER) 1389 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1190 const_iv (M_IRON) 1390 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1191 const_iv (M_GLASS) 1391 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1192 const_iv (M_LEATHER) 1392 const_iv (M_ICE) const_iv (M_SPECIAL)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203 1393
1204 const_iv (SK_EXP_ADD_SKILL) 1394 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1205 const_iv (SK_EXP_TOTAL) 1395 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208 1396
1209 const_iv (SK_LOCKPICKING) 1397 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1210 const_iv (SK_HIDING) 1398 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1211 const_iv (SK_SMITHERY) 1399 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1212 const_iv (SK_BOWYER) 1400 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1213 const_iv (SK_JEWELER) 1401 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1214 const_iv (SK_ALCHEMY) 1402 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1215 const_iv (SK_STEALING) 1403 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1216 const_iv (SK_LITERACY) 1404 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1217 const_iv (SK_BARGAINING) 1405 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1218 const_iv (SK_JUMPING) 1406 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL) 1407 const_iv (SK_POISON_NAIL)
1250 1408
1251 const_iv (SOUND_NEW_PLAYER) 1409 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1252 const_iv (SOUND_FIRE_ARROW) 1410 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1253 const_iv (SOUND_LEARN_SPELL) 1411 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1254 const_iv (SOUND_FUMBLE_SPELL) 1412 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1255 const_iv (SOUND_WAND_POOF) 1413 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1256 const_iv (SOUND_OPEN_DOOR) 1414 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275 1415
1276 const_iv (PREFER_LOW) 1416 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1277 const_iv (PREFER_HIGH)
1278 1417
1279 const_iv (ATNR_PHYSICAL) 1418 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_MAGIC) 1419 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_FIRE) 1420 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_ELECTRICITY) 1421 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_COLD) 1422 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_CONFUSION) 1423 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_ACID) 1424 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286 const_iv (ATNR_DRAIN) 1425
1287 const_iv (ATNR_WEAPONMAGIC) 1426 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1288 const_iv (ATNR_GHOSTHIT) 1427
1289 const_iv (ATNR_POISON) 1428 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1290 const_iv (ATNR_SLOW) 1429 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1291 const_iv (ATNR_PARALYZE) 1430
1292 const_iv (ATNR_TURN_UNDEAD) 1431 const_iv (VERSION_CS) const_iv (VERSION_SC)
1293 const_iv (ATNR_FEAR) 1432
1294 const_iv (ATNR_CANCELLATION) 1433 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1295 const_iv (ATNR_DEPLETE) 1434
1296 const_iv (ATNR_DEATH) 1435 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1297 const_iv (ATNR_CHAOS) 1436
1298 const_iv (ATNR_COUNTERSPELL) 1437 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1299 const_iv (ATNR_GODPOWER) 1438
1300 const_iv (ATNR_HOLYWORD) 1439 // random map generator
1301 const_iv (ATNR_BLIND) 1440 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1441 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1442
1443 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1444 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1445 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1446
1447 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1448 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1449
1450 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1451 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1302 const_iv (ATNR_INTERNAL) 1452 const_iv (GT_MINIMAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305 1453
1306 const_iv (MAP_FLUSH) 1454 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1307 const_iv (MAP_PLAYER_UNIQUE) 1455 const_iv (FT_RSRC) const_iv (FT_NUM)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE)
1310 const_iv (MAP_OVERLAY)
1311
1312 const_iv (MAP_IN_MEMORY)
1313 const_iv (MAP_SWAPPED)
1314 const_iv (MAP_LOADING)
1315 const_iv (MAP_SAVING)
1316
1317 const_iv (KLASS_GLOBAL)
1318 const_iv (KLASS_OBJECT)
1319 const_iv (KLASS_PLAYER)
1320 const_iv (KLASS_MAP)
1321 }; 1456 };
1322 1457
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1458 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1459 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1325 1460
1326 static const struct { 1461 static const struct {
1327 const char *name; 1462 const char *name;
1328 int skip; 1463 int skip;
1329 IV klass; 1464 IV klass;
1340 { 1475 {
1341 AV *event = newAV (); 1476 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1477 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass)); 1478 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1479 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1480 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1346 } 1481 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485} 1482}
1486 1483
1487void _reload_1 () 1484void _connect_to_perl ()
1488 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1);
1490 cb_object = get_av ("cf::CB_OBJECT", 1);
1491 cb_player = get_av ("cf::CB_PLAYER", 1);
1492 cb_type = get_av ("cf::CB_TYPE" , 1);
1493 cb_map = get_av ("cf::CB_MAP" , 1);
1494 1485
1495void _reload_2 () 1486void _recalc_want ()
1487
1488void _global_reattach ()
1496 CODE: 1489 CODE:
1497{ 1490{
1498 // reattach to all attachable objects in the game. 1491 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next) 1492 for_all_clients (ns)
1500 reattach (pl); 1493 ns->reattach ();
1501 1494
1502 for (mapstruct *map = first_map; map; map = map->next) 1495 for_all_objects (op)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op); 1496 op->reattach ();
1507} 1497}
1498
1499# support function for map-world.ext
1500void _quantise (SV *data_sv, SV *plt_sv)
1501 CODE:
1502{
1503 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1504 croak ("_quantise called with invalid agruments");
1505
1506 plt_sv = SvRV (plt_sv);
1507 SV **plt = AvARRAY (plt_sv);
1508 int plt_count = AvFILL (plt_sv) + 1;
1509
1510 STRLEN len;
1511 char *data = SvPVbyte (data_sv, len);
1512 char *dst = data;
1513
1514 while (len >= 3)
1515 {
1516 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1517 {
1518 char *val = SvPVX (*val_sv);
1519
1520 if (val [0] == data [0]
1521 && val [1] == data [1]
1522 && val [2] == data [2])
1523 {
1524 *dst++ = val [3];
1525 goto next;
1526 }
1527 }
1528
1529 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1530 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1531 dst - SvPVX (data_sv), len);
1532
1533 next:
1534 data += 3;
1535 len -= 3;
1536 }
1537
1538 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1539}
1540
1541void _post_tick ()
1542 CODE:
1543 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1544
1545NV till_cede ()
1546 CODE:
1547 RETVAL = coroapi::next_cede - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551NV till_tick ()
1552 CODE:
1553 RETVAL = SvNVx (sv_next_tick) - now ();
1554 OUTPUT:
1555 RETVAL
1508 1556
1509NV floor (NV x) 1557NV floor (NV x)
1510 1558
1511NV ceil (NV x) 1559NV ceil (NV x)
1512 1560
1561NV rndm (...)
1562 CODE:
1563 switch (items)
1564 {
1565 case 0: RETVAL = rndm (); break;
1566 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1567 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1568 default: croak ("cf::rndm requires none, one or two parameters."); break;
1569 }
1570 OUTPUT:
1571 RETVAL
1572
1573NV clamp (NV value, NV min_value, NV max_value)
1574 CODE:
1575 RETVAL = clamp (value, min_value, max_value);
1576 OUTPUT:
1577 RETVAL
1578
1579NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1580 CODE:
1581 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1582 OUTPUT:
1583 RETVAL
1584
1585void weaken (...)
1586 PROTOTYPE: @
1587 CODE:
1588 while (items > 0)
1589 sv_rvweaken (ST (--items));
1590
1591void cede_to_tick ()
1592 CODE:
1593 coroapi::cede_to_tick ();
1594
1513void server_tick () 1595void server_tick ()
1596 CODE:
1597 NOW = SvNVx (sv_now);
1598 runtime = SvNVx (sv_runtime);
1599 server_tick ();
1514 1600
1515void 1601void
1516LOG (int level, char *msg) 1602log_backtrace (utf8_string msg)
1603
1604void
1605LOG (int flags, utf8_string msg)
1517 PROTOTYPE: $$ 1606 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg 1607 C_ARGS: flags, "%s", msg
1519 1608
1520char *path_combine (char *base, char *path) 1609octet_string path_combine (octet_string base, octet_string path)
1521 PROTOTYPE: $$ 1610 PROTOTYPE: $$
1522 1611
1523char *path_combine_and_normalize (char *base, char *path) 1612octet_string path_combine_and_normalize (octet_string base, octet_string path)
1524 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1525 1614
1526char * 1615void
1527cf_get_maps_directory (char *path) 1616mallinfo ()
1528 PROTOTYPE: $ 1617 PPCODE:
1529 ALIAS: maps_directory = 0 1618{
1619#if __GLIBC__
1620 struct mallinfo mai = mallinfo ();
1621 EXTEND (SP, 10*2);
1622 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1623 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1624 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1625 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1626 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1627 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1629 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1631 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1632#endif
1633 EXTEND (SP, 2*2);
1634 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1635 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1636}
1530 1637
1531void 1638void
1532sub_generation_inc () 1639sub_generation_inc ()
1533 CODE: 1640 CODE:
1534 PL_sub_generation++; 1641 PL_sub_generation++;
1535 1642
1536char * 1643const_octet_string
1537mapdir () 1644mapdir ()
1538 PROTOTYPE: 1645 PROTOTYPE:
1539 ALIAS: 1646 ALIAS:
1540 mapdir = 0 1647 mapdir = 0
1541 uniquedir = 1 1648 uniquedir = 1
1543 confdir = 3 1650 confdir = 3
1544 localdir = 4 1651 localdir = 4
1545 playerdir = 5 1652 playerdir = 5
1546 datadir = 6 1653 datadir = 6
1547 CODE: 1654 CODE:
1548{ 1655 switch (ix)
1549 int unused_type; 1656 {
1550 RETVAL = (char *)systemDirectory (&unused_type, ix); 1657 case 0: RETVAL = settings.mapdir ; break;
1551} 1658 case 1: RETVAL = settings.uniquedir; break;
1659 case 2: RETVAL = settings.tmpdir ; break;
1660 case 3: RETVAL = settings.confdir ; break;
1661 case 4: RETVAL = settings.localdir ; break;
1662 case 5: RETVAL = settings.playerdir; break;
1663 case 6: RETVAL = settings.datadir ; break;
1664 }
1552 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1553 1666
1554int 1667void abort ()
1555cf_find_animation (char *text) 1668
1669void reset_signals ()
1670
1671void fork_abort (const_octet_string cause = "cf::fork_abort")
1672
1673void cleanup (const_octet_string cause, bool make_core = false)
1674
1675void emergency_save ()
1676
1677void _exit (int status = EXIT_SUCCESS)
1678
1679#if _POSIX_MEMLOCK
1680
1681int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1682 INIT:
1683 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1684
1685int munlockall ()
1686
1687#endif
1688
1689int find_animation (utf8_string text)
1556 PROTOTYPE: $ 1690 PROTOTYPE: $
1557 1691
1558int random_roll(int min, int max, object *op, int goodbad); 1692int random_roll (int min, int max, object *op, int goodbad);
1559 1693
1560const char *cost_string_from_value(uint64 cost, int approx = 0) 1694const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1561
1562int invoke (int event, ...)
1563 CODE:
1564 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1565 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1566 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1567 OUTPUT: RETVAL
1568 1695
1569int 1696int
1570exp_to_level (val64 exp) 1697exp_to_level (val64 exp)
1571 CODE: 1698 CODE:
1572{ 1699{
1603 RETVAL = newSVpv (resist_plus[atnr], 0); 1730 RETVAL = newSVpv (resist_plus[atnr], 0);
1604 else 1731 else
1605 XSRETURN_UNDEF; 1732 XSRETURN_UNDEF;
1606 OUTPUT: RETVAL 1733 OUTPUT: RETVAL
1607 1734
1735bool
1736load_resource_file (octet_string filename)
1737
1738MODULE = cf PACKAGE = cf::attachable
1739
1740int
1741valid (SV *obj)
1742 CODE:
1743 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1744 OUTPUT:
1745 RETVAL
1746
1747void
1748debug_trace (attachable *obj, bool on = true)
1749 CODE:
1750 obj->flags &= ~attachable::F_DEBUG_TRACE;
1751 if (on)
1752 obj->flags |= attachable::F_DEBUG_TRACE;
1753
1754int mortals_size ()
1755 CODE:
1756 RETVAL = attachable::mortals.size ();
1757 OUTPUT: RETVAL
1758
1759#object *mortals (U32 index)
1760# CODE:
1761# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1762# OUTPUT: RETVAL
1763
1764INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1765
1766MODULE = cf PACKAGE = cf::global
1767
1768int invoke (SV *klass, int event, ...)
1769 CODE:
1770 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1771 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1772 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1773 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1774 OUTPUT: RETVAL
1775
1608MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1776MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1609 1777
1778INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1779
1610int invoke (object *op, int event, ...) 1780int invoke (object *op, int event, ...)
1611 CODE: 1781 CODE:
1612 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1782 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1613 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1783 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1614 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1784 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1785 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1615 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1616 1787
1617SV *registry (object *op) 1788SV *registry (object *op)
1789
1790int objects_size ()
1618 CODE: 1791 CODE:
1619 RETVAL = registry_of (op); 1792 RETVAL = objects.size ();
1620 OUTPUT: 1793 OUTPUT: RETVAL
1794
1795object *objects (U32 index)
1796 CODE:
1797 RETVAL = index < objects.size () ? objects [index] : 0;
1798 OUTPUT: RETVAL
1799
1800int actives_size ()
1801 CODE:
1802 RETVAL = actives.size ();
1803 OUTPUT: RETVAL
1804
1805object *actives (U32 index)
1806 CODE:
1807 RETVAL = index < actives.size () ? actives [index] : 0;
1808 OUTPUT: RETVAL
1809
1810const char *slot_use_name (U32 slot)
1811 ALIAS:
1812 slot_nonuse_name = 1
1813 CODE:
1814{
1815 if (slot >= NUM_BODY_LOCATIONS)
1816 croak ("body slot index out of range");
1817
1818 switch (ix)
1819 {
1820 case 0: RETVAL = body_locations[slot].use_name; break;
1821 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1822 }
1823}
1824 OUTPUT:
1621 RETVAL 1825 RETVAL
1622 1826
1623SV *
1624get_property (object *obj, int type, int idx)
1625 CODE:
1626 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1627 OUTPUT: RETVAL
1628
1629SV *
1630set_property (object *obj, int type, int idx, SV *newval)
1631 CODE:
1632 switch (type)
1633 {
1634 case CFAPI_INT:
1635 cf_object_set_int_property (obj, idx, SvIV (newval));
1636 break;
1637 case CFAPI_LONG:
1638 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1639 break;
1640 case CFAPI_DOUBLE:
1641 {
1642 int unused_type;
1643 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1644 }
1645 break;
1646 case CFAPI_STRING:
1647 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1648 break;
1649 case CFAPI_POBJECT:
1650 {
1651 int unused_type;
1652 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1653 }
1654 break;
1655 default:
1656 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1657 }
1658
1659# missing properties 1827# missing properties
1660 1828
1661void 1829object *head (object *op)
1662set_attacktype (object *obj, U32 attacktype) 1830 PROTOTYPE: $
1663 CODE: 1831 CODE:
1664 obj->attacktype = attacktype; 1832 RETVAL = op->head_ ();
1665
1666U32
1667get_attacktype (object *obj)
1668 ALIAS:
1669 attacktype = 0
1670 CODE:
1671 RETVAL = obj->attacktype;
1672 OUTPUT: RETVAL 1833 OUTPUT: RETVAL
1673
1674# missing in plug-in api, of course
1675void
1676set_food (object *obj, int food)
1677 CODE:
1678 obj->stats.food = food;
1679
1680int
1681get_food (object *obj)
1682 ALIAS:
1683 food = 0
1684 CODE:
1685 RETVAL = obj->stats.food;
1686 OUTPUT: RETVAL
1687 1834
1688void 1835void
1689inv (object *obj) 1836inv (object *obj)
1690 PROTOTYPE: $ 1837 PROTOTYPE: $
1691 PPCODE: 1838 PPCODE:
1692{ 1839{
1693 object *o;
1694 for (o = obj->inv; o; o = o->below) 1840 for (object *o = obj->inv; o; o = o->below)
1695 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1841 XPUSHs (sv_2mortal (to_sv (o)));
1696} 1842}
1697 1843
1698int cf_object_get_resistance (object *op, int rtype) 1844void
1699 ALIAS: resistance = 0 1845set_animation (object *op, int idx)
1846 CODE:
1847 SET_ANIMATION (op, idx);
1700 1848
1701int cf_object_get_flag (object *op, int flag) 1849int
1702 ALIAS: flag = 0 1850num_animations (object *op)
1851 CODE:
1852 RETVAL = NUM_ANIMATIONS (op);
1853 OUTPUT: RETVAL
1703 1854
1704void cf_object_set_flag (object *op, int flag, int value) 1855int slot_info (object *op, UV slot, int value = 0)
1856 ALIAS:
1857 slot_used = 1
1858 CODE:
1859{
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1705 1862
1863 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1864
1865 if (items > 2)
1866 if (ix)
1867 op->slot[slot].used = value;
1868 else
1869 op->slot[slot].info = value;
1870}
1871 OUTPUT:
1872 RETVAL
1873
1874object *find_best_object_match (object *op, utf8_string match)
1875
1876object *find_marked_object (object *op)
1877
1706int need_identify (const object *obj); 1878int need_identify (object *obj);
1707 1879
1708int apply_shop_mat (object *shop_mat, object *op); 1880int apply_shop_mat (object *shop_mat, object *op);
1709 1881
1710void cf_object_move (object *op, int dir, object *originator = op) 1882int move (object *op, int dir, object *originator = op)
1883 CODE:
1884 RETVAL = move_ob (op, dir, originator);
1885 OUTPUT:
1886 RETVAL
1711 1887
1712void cf_object_apply (object *op, object *author, int flags = 0) 1888void apply (object *applier, object *applied, int flags = 0)
1889 CODE:
1890 manual_apply (applied, applier, flags);
1713 1891
1714void cf_object_apply_below (object *op) 1892void apply_below (object *op)
1893 CODE:
1894 player_apply_below (op);
1715 1895
1716void cf_object_remove (object *op) 1896int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1717 1897
1718void cf_object_free (object *op) 1898#//TODO
1719
1720object *cf_object_present_archname_inside (object *op, char *whatstr)
1721
1722int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1723
1724int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1725
1726object *cf_object_clone (object *op, int clonetype = 0) 1899object *clone_ (object *op, int recursive = 0)
1900 CODE:
1901 if (recursive)
1902 RETVAL = object_create_clone (op);
1903 else
1904 {
1905 RETVAL = object::create ();
1906 op->copy_to (RETVAL);
1907 }
1908 OUTPUT: RETVAL
1727 1909
1728int cf_object_pay_item (object *op, object *buyer) 1910int pay_item (object *op, object *buyer)
1911 CODE:
1912 RETVAL = pay_for_item (op, buyer);
1913 OUTPUT: RETVAL
1729 1914
1730int cf_object_pay_amount (object *op, uint64 amount) 1915int pay_amount (object *op, uint64 amount)
1916 CODE:
1917 RETVAL = pay_for_amount (amount, op);
1918 OUTPUT: RETVAL
1731 1919
1732void pay_player (object *op, uint64 amount) 1920void pay_player (object *op, uint64 amount)
1733 1921
1734val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1922val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1735 1923
1736int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1924int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1737 1925
1738int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1926void learn_spell (object *op, object *sp, int special_prayer = 0)
1927 CODE:
1928 do_learn_spell (op, sp, special_prayer);
1739 1929
1740void cf_object_learn_spell (object *op, object *sp)
1741
1742void cf_object_forget_spell (object *op, object *sp) 1930void forget_spell (object *op, object *sp)
1931 CODE:
1932 do_forget_spell (op, query_name (sp));
1743 1933
1744object *cf_object_check_for_spell (object *op, char *spellname) 1934object *check_for_spell (object *op, utf8_string spellname)
1935 CODE:
1936 RETVAL = check_spell_known (op, spellname);
1937 OUTPUT: RETVAL
1745 1938
1746int cf_object_query_money (object *op) 1939int query_money (object *op)
1747 ALIAS: money = 0 1940 ALIAS: money = 0
1748 1941
1749int cf_object_query_cost (object *op, object *who, int flags) 1942val64 query_cost (object *op, object *who, int flags)
1750 ALIAS: cost = 0 1943 ALIAS: cost = 0
1751 1944
1752void cf_object_activate_rune (object *op , object *victim) 1945void spring_trap (object *op, object *victim)
1753 1946
1754int cf_object_check_trigger (object *op, object *cause) 1947int check_trigger (object *op, object *cause)
1755 1948
1756int cf_object_out_of_map (object *op, int x, int y)
1757
1758void cf_object_drop (object *op, object *author) 1949void drop (object *who, object *op)
1759 1950
1760void cf_object_take (object *op, object *author)
1761
1762void cf_object_say (object *op, char *msg)
1763
1764void cf_object_speak (object *op, char *msg)
1765
1766object *cf_object_insert_object (object *op, object *container)
1767
1768const char *cf_object_get_msg (object *ob)
1769 ALIAS: msg = 0
1770
1771object *cf_object_insert_in_ob (object *ob, object *where)
1772
1773int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1774
1775void cf_object_update (object *op, int flags)
1776
1777void cf_object_pickup (object *op, object *what) 1951void pick_up (object *who, object *op)
1778 1952
1779object *cf_create_object_by_name (const char *name) 1953void update_object (object *op, int action)
1780 1954
1781void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1955void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1782 1956
1783void player_lvl_adj (object *who, object *skill = 0) 1957void player_lvl_adj (object *who, object *skill = 0)
1784 1958
1785int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1959int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1786 1960
1788 1962
1789void push_button (object *op); 1963void push_button (object *op);
1790 1964
1791void use_trigger (object *op); 1965void use_trigger (object *op);
1792 1966
1793void add_button_link (object *button, mapstruct *map, int connected); 1967void add_button_link (object *button, maptile *map, int connected);
1794 1968
1795void remove_button_link (object *op); 1969void remove_button_link (object *op);
1796 1970
1797void 1971void handle_apply_yield (object *op);
1798cf_object_set_resistance (object *op, int rtype, int val)
1799 CODE:
1800 if (rtype >= 0 && rtype < NROFATTACKS)
1801 op->resist[rtype] = val;
1802 1972
1803 1973
1804MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1974MODULE = cf PACKAGE = cf::object PREFIX = cf_
1805
1806void cf_fix_object (object *pl)
1807 ALIAS: fix = 0
1808
1809object *cf_insert_ob_in_ob (object *ob, object *where)
1810 1975
1811# no clean way to get an object from an archetype - stupid idiotic 1976# no clean way to get an object from an archetype - stupid idiotic
1812# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1977# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1813 1978
1814object *new (const char *archetype = 0) 1979object *new (utf8_string archetype = 0)
1815 PROTOTYPE: ;$ 1980 PROTOTYPE: ;$
1816 CODE: 1981 CODE:
1817 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1982 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1818 OUTPUT: 1983 OUTPUT:
1819 RETVAL 1984 RETVAL
1820 1985
1986object *find_object (U32 tag)
1987
1988# TODO: nuke
1821object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1989object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1822 PROTOTYPE: $$$$$$ 1990 PROTOTYPE: $$$$$$
1823 CODE: 1991 CODE:
1824{ 1992{
1825 int unused_type; 1993 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1826 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1827} 1994}
1828 1995
1829# syntatic sugar for easier use in event callbacks. 1996const_utf8_string get_ob_key_value (object *op, utf8_string key)
1830const char *options (object *op)
1831 CODE:
1832 RETVAL = op->name;
1833 OUTPUT:
1834 RETVAL
1835 1997
1836player *contr (object *op)
1837 CODE:
1838 RETVAL = op->contr;
1839 OUTPUT: RETVAL
1840
1841const char *get_ob_key_value (object *op, const char *key)
1842
1843bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1998bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1844 1999
1845object *get_nearest_player (object *ob) 2000object *get_nearest_player (object *ob)
1846 ALIAS: nearest_player = 0 2001 ALIAS: nearest_player = 0
1847 PREINIT: 2002 PREINIT:
1848 extern object *get_nearest_player (object *); 2003 extern object *get_nearest_player (object *);
1856 EXTEND (SP, 5); 2011 EXTEND (SP, 5);
1857 PUSHs (newSVuv (rv.distance)); 2012 PUSHs (newSVuv (rv.distance));
1858 PUSHs (newSViv (rv.distance_x)); 2013 PUSHs (newSViv (rv.distance_x));
1859 PUSHs (newSViv (rv.distance_y)); 2014 PUSHs (newSViv (rv.distance_y));
1860 PUSHs (newSViv (rv.direction)); 2015 PUSHs (newSViv (rv.direction));
1861 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2016 PUSHs (to_sv (rv.part));
1862} 2017}
1863 2018
1864bool on_same_map_as (object *ob, object *other) 2019bool on_same_map_as (object *ob, object *other)
1865 CODE: 2020 CODE:
1866 RETVAL = on_same_map (ob, other); 2021 RETVAL = on_same_map (ob, other);
1867 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
1868 2023
1869char * 2024const_utf8_string
1870base_name (object *ob, int plural) 2025base_name (object *op, int plural = op->nrof > 1)
1871 CODE: 2026 CODE:
1872 RETVAL = cf_query_base_name (ob, plural); 2027 RETVAL = query_base_name (op, plural);
1873 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1874 2029
1875living * 2030object *decrease_ob_nr (object *op, unsigned long i)
2031
2032# return the tail of an object, excluding itself
2033void
1876stats (object *ob) 2034tail (object *op)
1877 CODE: 2035 PPCODE:
1878 RETVAL = &ob->stats; 2036 while ((op = op->more))
1879 OUTPUT: RETVAL 2037 XPUSHs (sv_2mortal (to_sv (op)));
1880
1881 2038
1882MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2039MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1883 2040
1884player *player (object *op) 2041player *player (object *op)
1885 CODE: 2042 CODE:
1886 RETVAL = op->contr; 2043 RETVAL = op->contr;
1887 OUTPUT: RETVAL 2044 OUTPUT: RETVAL
1888 2045
2046bool move_player (object *op, int dir)
2047
2048void check_score (object *op)
2049
1889void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2050void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1890 2051 CODE:
1891object *cf_player_send_inventory (object *op) 2052 new_draw_info (flags, 0, op, txt);
1892
1893char *cf_player_get_ip (object *op)
1894 ALIAS: ip = 0
1895
1896object *cf_player_get_marked_item (object *op)
1897 ALIAS: marked_item = 0
1898
1899void cf_player_set_marked_item (object *op, object *ob)
1900
1901partylist *cf_player_get_party (object *op)
1902 ALIAS: party = 0
1903
1904void cf_player_set_party (object *op, partylist *party)
1905 2053
1906void kill_player (object *op) 2054void kill_player (object *op)
1907 2055
2056void esrv_send_item (object *pl, object *item)
2057
2058void esrv_update_item (object *pl, int what, object *item)
2059 C_ARGS: what, pl, item
2060
2061void esrv_del_item (object *pl, int tag)
2062 C_ARGS: pl->contr, tag
2063
2064int command_summon (object *op, utf8_string params)
2065
2066int command_arrest (object *op, utf8_string params)
2067
2068
1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2069MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1909 2070
2071INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2072
1910int invoke (player *pl, int event, ...) 2073int invoke (player *pl, int event, ...)
1911 CODE: 2074 CODE:
1912 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2075 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1913 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2076 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1914 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2077 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2078 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1915 OUTPUT: RETVAL 2079 OUTPUT: RETVAL
1916 2080
1917SV *registry (player *pl) 2081SV *registry (player *pl)
2082
2083void
2084save_stats (player *pl)
1918 CODE: 2085 CODE:
1919 RETVAL = registry_of (pl); 2086 pl->ob->stats.hp = pl->ob->stats.maxhp;
2087 pl->ob->stats.sp = pl->ob->stats.maxsp;
2088 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2089 pl->orig_stats = pl->ob->stats;
2090
2091void clear_los (player *pl)
2092
2093bool
2094cell_visible (player *pl, int dx, int dy)
2095 CODE:
2096 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2097 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1920 OUTPUT: 2098 OUTPUT:
1921 RETVAL 2099 RETVAL
1922 2100
1923player *cf_player_find (char *name)
1924 PROTOTYPE: $
1925
1926void cf_player_move (player *pl, int dir)
1927
1928void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1929
1930# nonstandard
1931object *ob (player *pl)
1932 CODE:
1933 RETVAL = pl->ob;
1934 OUTPUT: RETVAL
1935
1936player *first ()
1937 CODE:
1938 RETVAL = first_player;
1939 OUTPUT: RETVAL
1940
1941player *next (player *pl)
1942 CODE:
1943 RETVAL = pl->next;
1944 OUTPUT: RETVAL
1945
1946bool
1947cell_visible (player *pl, int dx, int dy)
1948 CODE:
1949 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1950 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1951 OUTPUT:
1952 RETVAL
1953
1954char *
1955client (player *pl)
1956 CODE:
1957 RETVAL = pl->socket.client;
1958 OUTPUT:
1959 RETVAL
1960
1961char *
1962host (player *pl)
1963 CODE:
1964 RETVAL = pl->socket.host;
1965 OUTPUT:
1966 RETVAL
1967
1968char *
1969killer (player *pl, char *killer = 0)
1970 CODE:
1971 if (killer)
1972 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1973 RETVAL = pl->killer;
1974 OUTPUT:
1975 RETVAL
1976
1977void
1978buggy_mapscroll (player *pl, int value = 1)
1979 CODE:
1980 pl->socket.buggy_mapscroll = value;
1981
1982void 2101void
1983send (player *pl, SV *packet) 2102send (player *pl, SV *packet)
1984 CODE: 2103 CODE:
1985{ 2104{
1986 STRLEN len; 2105 STRLEN len;
1987 char *buf = SvPVbyte (packet, len); 2106 char *buf = SvPVbyte (packet, len);
1988 2107
1989 Write_String_To_Socket (&pl->socket, buf, len); 2108 if (len > MAXSOCKBUF)
2109 pl->failmsg ("[packet too long for client]");
2110 else if (pl->ns)
2111 pl->ns->send_packet (buf, len);
1990} 2112}
1991 2113
1992int 2114int
1993listening (player *pl, int new_value = -1) 2115listening (player *pl, int new_value = -1)
1994 CODE: 2116 CODE:
1996 if (new_value >= 0) 2118 if (new_value >= 0)
1997 pl->listening = new_value; 2119 pl->listening = new_value;
1998 OUTPUT: 2120 OUTPUT:
1999 RETVAL 2121 RETVAL
2000 2122
2001void get_savebed (player *pl) 2123void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2002 ALIAS: 2124 PROTOTYPE: $;$$$
2003 savebed = 0
2004 PPCODE: 2125 PPCODE:
2126 if (GIMME_V != G_VOID)
2127 {
2005 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
2006 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2129 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2007 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2130 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2131 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2009 2132 }
2010void set_savebed (player *pl, char *map_path, int x, int y) 2133 if (map_path) sv_to (map_path, pl->savebed_map);
2011 CODE: 2134 if (x) sv_to (x, pl->bed_x);
2012 strcpy (pl->savebed_map, map_path); 2135 if (y) sv_to (y, pl->bed_y);
2013 pl->bed_x = x;
2014 pl->bed_y = y;
2015 2136
2016void 2137void
2017list () 2138list ()
2018 PPCODE: 2139 PPCODE:
2019{ 2140 for_all_players (pl)
2020 player *pl; 2141 XPUSHs (sv_2mortal (to_sv (pl)));
2021 for (pl = first_player; pl; pl = pl->next)
2022 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2023}
2024
2025bool
2026peaceful (player *pl, bool new_setting = 0)
2027 PROTOTYPE: $;$
2028 CODE:
2029 RETVAL = pl->peaceful;
2030 if (items > 1)
2031 pl->peaceful = new_setting;
2032 OUTPUT:
2033 RETVAL
2034
2035living *
2036orig_stats (player *pl)
2037 CODE:
2038 RETVAL = &pl->orig_stats;
2039 OUTPUT: RETVAL
2040
2041living *
2042last_stats (player *pl)
2043 CODE:
2044 RETVAL = &pl->last_stats;
2045 OUTPUT: RETVAL
2046 2142
2047 2143
2048MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2144MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2049 2145
2050int invoke (mapstruct *map, int event, ...) 2146int invoke (maptile *map, int event, ...)
2051 CODE: 2147 CODE:
2052 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2054 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL
2153
2154SV *registry (maptile *map)
2155
2156void
2157find_tagged_objects (maptile *map, utf8_string tag = 0)
2158 PPCODE:
2159{
2160 if (!map->spaces)
2161 XSRETURN_EMPTY;
2162
2163 if (tag)
2164 {
2165 shstr_cmp tag_ (tag);
2166
2167 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2168 for (object *op = ms->bot; op; op = op->above)
2169 if (op->tag == tag_)
2170 XPUSHs (sv_2mortal (to_sv (op)));
2171 }
2172 else
2173 {
2174 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2175 for (object *op = ms->bot; op; op = op->above)
2176 if (op->tag)
2177 XPUSHs (sv_2mortal (to_sv (op)));
2178 }
2179}
2180
2181INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2182
2183void
2184maptile::instantiate ()
2185
2186maptile *new ()
2187 PROTOTYPE:
2188 CODE:
2189 RETVAL = new maptile;
2055 OUTPUT: 2190 OUTPUT:
2056 RETVAL 2191 RETVAL
2057 2192
2058SV *registry (mapstruct *map) 2193void
2194maptile::players ()
2059 CODE: 2195 PPCODE:
2060 RETVAL = registry_of (map); 2196 if (GIMME_V == G_SCALAR)
2061 OUTPUT: 2197 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2062 RETVAL 2198 else if (GIMME_V == G_ARRAY)
2063
2064SV *
2065get_property (mapstruct *obj, int type, int idx)
2066 CODE:
2067 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2068 OUTPUT: RETVAL
2069
2070SV *
2071set_property (mapstruct *obj, int type, int idx, SV *newval)
2072 CODE:
2073 switch (type)
2074 { 2199 {
2075 case CFAPI_INT: 2200 EXTEND (SP, THIS->players);
2076 cf_map_set_int_property (obj, idx, SvIV (newval)); 2201 for_all_players (pl)
2077 break; 2202 if (pl->ob && pl->ob->map == THIS)
2078 default: 2203 PUSHs (sv_2mortal (to_sv (pl->ob)));
2079 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2080 } 2204 }
2081 2205
2082mapstruct *new (int width, int height)
2083 PROTOTYPE:
2084 CODE:
2085{
2086 int unused_type;
2087 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2088}
2089 OUTPUT:
2090 RETVAL
2091
2092void delete_map (mapstruct *map)
2093
2094void clean_tmp_map (mapstruct *map)
2095
2096void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2097
2098mapstruct *tile_map (mapstruct *map, unsigned int dir)
2099 CODE:
2100 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2101 OUTPUT:
2102 RETVAL
2103
2104char *tile_path (mapstruct *map, unsigned int dir)
2105 CODE:
2106 if (dir >= 4)
2107 XSRETURN_UNDEF;
2108 RETVAL = map->tile_path [dir];
2109 OUTPUT:
2110 RETVAL
2111
2112mapstruct *cf_map_get_map (char *name)
2113 PROTOTYPE: $
2114 ALIAS: map = 0
2115
2116mapstruct *has_been_loaded (char *name)
2117 PROTOTYPE: $
2118
2119mapstruct *cf_map_get_first ()
2120 PROTOTYPE:
2121 ALIAS: first = 0
2122
2123# whoever "designed" the plug-in api should have wasted
2124# his/her time with staying away from the project - would have
2125# saved others a lot of time, without doubt.
2126void set_path (mapstruct *where, char *path)
2127 CODE:
2128 strcpy (where->path, path);
2129
2130int in_memory (mapstruct *map)
2131 CODE:
2132 RETVAL = map->in_memory;
2133 OUTPUT:
2134 RETVAL
2135
2136bool unique (mapstruct *map)
2137 CODE:
2138 RETVAL = map->unique;
2139 OUTPUT:
2140 RETVAL
2141
2142void set_unique (mapstruct *map, bool unique)
2143 CODE:
2144 map->unique = unique;
2145
2146object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2147
2148object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2149
2150object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny
2152
2153void 2206void
2154cf_map_normalise (mapstruct *map, int x, int y) 2207maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2208 CODE:
2209{
2210 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2211 croak ("maptile::add_underlay: palette must be arrayref");
2212
2213 palette = SvRV (palette);
2214
2215 STRLEN idxlen;
2216 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2217
2218 for (int x = 0; x < THIS->width; ++x)
2219 for (int y = 0; y < THIS->height; ++y)
2220 {
2221 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2222 if (op->flag [FLAG_IS_FLOOR])
2223 goto skip_space;
2224
2225 {
2226 int offs = offset + y * stride + x;
2227 if (IN_RANGE_EXC (offs, 0, idxlen))
2228 {
2229 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2230 {
2231 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2232 ob->flag [FLAG_NO_MAP_SAVE] = true;
2233 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2234
2235 if (ob->randomitems)
2236 {
2237 if (!ob->above)
2238 {
2239 ob->create_treasure (ob->randomitems);
2240
2241 for (object *op = ob->above; op; op = op->above)
2242 op->flag [FLAG_NO_MAP_SAVE] = true;
2243 }
2244
2245 ob->randomitems = 0;
2246 }
2247 }
2248 }
2249 }
2250
2251 skip_space: ;
2252 }
2253}
2254
2255void
2256maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2257 CODE:
2258{
2259 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2260 croak ("maptile::set_regiondata: palette must be arrayref");
2261
2262 palette = SvRV (palette);
2263
2264 STRLEN idxlen;
2265 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2266
2267 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2268 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2269
2270 for (int i = av_len ((AV *)palette) + 1; i--; )
2271 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2272
2273 for (int y = 0; y < THIS->height; ++y)
2274 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2275
2276 sfree (THIS->regions, THIS->size ());
2277 delete [] THIS->regionmap;
2278
2279 THIS->regions = regions;
2280 THIS->regionmap = regionmap;
2281}
2282
2283void
2284maptile::create_region_treasure ()
2285 CODE:
2286{
2287 object *op = object::create ();
2288 op->type = FLOOR;
2289 op->map = THIS;
2290
2291 for (int x = 0; x < THIS->width; ++x)
2292 for (int y = 0; y < THIS->height; ++y)
2293 {
2294 region *rgn = THIS->region (x, y);
2295
2296 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2297 if (rgn->treasure && rndm () < rgn->treasure_density)
2298 {
2299 op->x = x;
2300 op->y = y;
2301 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2302 }
2303 }
2304
2305 op->destroy ();
2306}
2307
2308int out_of_map (maptile *map, int x, int y)
2309
2310void
2311trigger (maptile *map, long connection, bool state = true)
2312 CODE:
2313 activate_connection (map, connection, state);
2314
2315void
2316get_connection (maptile *map, long connection)
2317 PPCODE:
2318 oblinkpt *obp = get_connection_links (map, connection);
2319 if (obp)
2320 for (objectlink *ol = obp->link; ol; ol = ol->next)
2321 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2322
2323void
2324get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2325 PPCODE:
2156{ 2326{
2157 mapstruct *nmap = 0; 2327 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2328 I16 nx = 0, ny = 0;
2159 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2329 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2160 2330
2161 EXTEND (SP, 4); 2331 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2332 PUSHs (sv_2mortal (newSViv (flags)));
2163 2333
2164 if (GIMME_V == G_ARRAY) 2334 if (GIMME_V == G_ARRAY)
2165 { 2335 {
2166 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2336 PUSHs (sv_2mortal (to_sv (nmap)));
2167 PUSHs (sv_2mortal (newSViv (nx))); 2337 PUSHs (sv_2mortal (newSViv (nx)));
2168 PUSHs (sv_2mortal (newSViv (ny))); 2338 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2339 }
2170} 2340}
2171 2341
2172void 2342void
2173at (mapstruct *map, unsigned int x, unsigned int y) 2343at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2344 PROTOTYPE: $$$
2175 PPCODE: 2345 PPCODE:
2176{ 2346{
2177 object *o; 2347 object *o;
2178 mapstruct *nmap = 0; 2348 maptile *nmap = 0;
2179 I16 nx, ny; 2349 I16 nx, ny;
2180 2350
2181 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2351 get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2352
2183 if (nmap) 2353 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2354 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2355 XPUSHs (sv_2mortal (to_sv (o)));
2186} 2356}
2187 2357
2188SV * 2358SV *
2189bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2359bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2360 PROTOTYPE: $$$
2191 ALIAS: 2361 ALIAS:
2192 top_at = 1 2362 top_at = 1
2193 flags_at = 2 2363 flags_at = 2
2194 light_at = 3 2364 light_at = 3
2195 move_block_at = 4 2365 move_block_at = 4
2196 move_slow_at = 5 2366 move_slow_at = 5
2197 move_on_at = 6 2367 move_on_at = 6
2198 move_off_at = 7 2368 move_off_at = 7
2199 INIT: 2369 INIT:
2200 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2370 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE: 2371 CODE:
2202 switch (ix) 2372 switch (ix)
2203 { 2373 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2374 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2375 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2206 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2376 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2207 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2377 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2378 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2379 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2380 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2381 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2212 } 2382 }
2213 OUTPUT: 2383 OUTPUT: RETVAL
2384
2385void fix_walls (maptile *map, int x, int y)
2386
2387void fix_walls_around (maptile *map, int x, int y)
2388
2389# worst xs function of my life
2390bool
2391_create_random_map (\
2392 maptile *self,\
2393 utf8_string wallstyle,\
2394 utf8_string wall_name,\
2395 utf8_string floorstyle,\
2396 utf8_string monsterstyle,\
2397 utf8_string treasurestyle,\
2398 utf8_string layoutstyle,\
2399 utf8_string doorstyle,\
2400 utf8_string decorstyle,\
2401 utf8_string origin_map,\
2402 utf8_string final_map,\
2403 utf8_string exitstyle,\
2404 utf8_string this_map,\
2405 utf8_string exit_on_final_map,\
2406 int xsize,\
2407 int ysize,\
2408 int expand2x,\
2409 int layoutoptions1,\
2410 int layoutoptions2,\
2411 int layoutoptions3,\
2412 int symmetry,\
2413 int difficulty,\
2414 int difficulty_given,\
2415 float difficulty_increase,\
2416 int dungeon_level,\
2417 int dungeon_depth,\
2418 int decoroptions,\
2419 int orientation,\
2420 int origin_y,\
2421 int origin_x,\
2422 U32 random_seed,\
2423 val64 total_map_hp,\
2424 int map_layout_style,\
2425 int treasureoptions,\
2426 int symmetry_used,\
2427 region *region,\
2428 utf8_string custom\
2429)
2430 CODE:
2431{
2432 random_map_params rmp;
2433
2434 assign (rmp.wallstyle , wallstyle);
2435 assign (rmp.wall_name , wall_name);
2436 assign (rmp.floorstyle , floorstyle);
2437 assign (rmp.monsterstyle , monsterstyle);
2438 assign (rmp.treasurestyle , treasurestyle);
2439 assign (rmp.layoutstyle , layoutstyle);
2440 assign (rmp.doorstyle , doorstyle);
2441 assign (rmp.decorstyle , decorstyle);
2442 assign (rmp.exitstyle , exitstyle);
2443 assign (rmp.exit_on_final_map, exit_on_final_map);
2444
2445 rmp.origin_map = origin_map;
2446 rmp.final_map = final_map;
2447 rmp.this_map = this_map;
2448 rmp.xsize = xsize;
2449 rmp.ysize = ysize;
2450 rmp.expand2x = expand2x;
2451 rmp.layoutoptions1 = layoutoptions1;
2452 rmp.layoutoptions2 = layoutoptions2;
2453 rmp.layoutoptions3 = layoutoptions3;
2454 rmp.symmetry = symmetry;
2455 rmp.difficulty = difficulty;
2456 rmp.difficulty_given = difficulty_given;
2457 rmp.difficulty_increase = difficulty_increase;
2458 rmp.dungeon_level = dungeon_level;
2459 rmp.dungeon_depth = dungeon_depth;
2460 rmp.decoroptions = decoroptions;
2461 rmp.orientation = orientation;
2462 rmp.origin_y = origin_y;
2463 rmp.origin_x = origin_x;
2464 rmp.random_seed = random_seed;
2465 rmp.total_map_hp = (uint64_t) total_map_hp;
2466 rmp.map_layout_style = map_layout_style;
2467 rmp.treasureoptions = treasureoptions;
2468 rmp.symmetry_used = symmetry_used;
2469 rmp.region = region;
2470 rmp.custom = custom;
2471
2472 RETVAL = self->generate_random_map (&rmp);
2473}
2474 OUTPUT:
2214 RETVAL 2475 RETVAL
2215 2476
2216# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2477MODULE = cf PACKAGE = cf::arch
2217void
2218_set_obs (mapstruct *map, SV *sv)
2219 CODE:
2220{
2221 object *o;
2222 AV *av;
2223 int x, y;
2224 AV *obs = (AV *)SvRV (sv);
2225 2478
2226 for (y = 0; y < MAP_HEIGHT (map); y++) 2479int archetypes_size ()
2227 for (x = 0; x < MAP_WIDTH (map); x++) 2480 CODE:
2228 { 2481 RETVAL = archetypes.size ();
2229 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2482 OUTPUT: RETVAL
2230 2483
2231 if (!SvROK (sv)) 2484archetype *archetypes (U32 index)
2232 continue; 2485 CODE:
2486 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2487 OUTPUT: RETVAL
2233 2488
2234 av = (AV *)SvRV (sv); 2489object *instantiate (archetype *arch)
2490 CODE:
2491 RETVAL = arch_to_object (arch);
2492 OUTPUT:
2493 RETVAL
2235 2494
2236 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2495INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2237 {
2238 sv = av_shift (av);
2239 2496
2240 if (SvROK (sv)) 2497MODULE = cf PACKAGE = cf::party
2241 {
2242 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2243 SVptr_cache_set (o, sv);
2244 }
2245 }
2246 }
2247}
2248 2498
2249 2499partylist *first ()
2250MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2251
2252archetype *cf_archetype_get_first()
2253 PROTOTYPE: 2500 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256archetype *cf_archetype_get_next (archetype *arch)
2257 ALIAS: next = 0
2258
2259archetype *cf_archetype_get_head (archetype *arch)
2260 ALIAS: head = 0
2261
2262archetype *cf_archetype_get_more (archetype *arch)
2263 ALIAS: more = 0
2264
2265const char *cf_archetype_get_name (archetype *arch)
2266 ALIAS: name = 0
2267
2268object *cf_archetype_get_clone (archetype *arch)
2269 ALIAS: clone = 0
2270
2271MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2272
2273partylist *cf_party_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277partylist *cf_party_get_next (partylist *party)
2278 ALIAS: next = 0
2279
2280const char *cf_party_get_name (partylist *party)
2281
2282const char *cf_party_get_password (partylist *party)
2283 ALIAS: password = 0
2284
2285player *cf_party_get_first_player (partylist *party)
2286 ALIAS: first_player = 0
2287
2288player *cf_party_get_next_player (partylist *party, player *op)
2289 ALIAS: next_player = 0
2290
2291
2292MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2293
2294region *cf_region_get_first ()
2295 PROTOTYPE:
2296 ALIAS: first = 0
2297
2298const char *cf_region_get_name (region *reg)
2299 ALIAS: name = 0
2300
2301region *cf_region_get_next (region *reg)
2302 ALIAS: next = 0
2303
2304region *cf_region_get_parent (region *reg)
2305 ALIAS: parent = 0
2306
2307const char *cf_region_get_longname (region *reg)
2308 ALIAS: longname = 0
2309
2310const char *cf_region_get_message (region *reg)
2311 ALIAS: message = 0
2312
2313
2314MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2315
2316val64
2317exp (living *liv, val64 new_val = 0)
2318 PROTOTYPE: $;$
2319 ALIAS:
2320 Str = 1
2321 Dex = 2
2322 Con = 3
2323 Wis = 4
2324 Cha = 5
2325 Int = 6
2326 Pow = 7
2327 wc = 8
2328 ac = 9
2329 hp = 10
2330 maxhp = 11
2331 sp = 12
2332 maxsp = 13
2333 grace = 14
2334 maxgrace = 15
2335 food = 16
2336 dam = 17
2337 luck = 18
2338 CODE: 2501 CODE:
2339# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break 2502 RETVAL = get_firstparty ();
2503 OUTPUT: RETVAL
2504
2505INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2506
2507MODULE = cf PACKAGE = cf::region
2508
2509void
2510list ()
2511 PPCODE:
2512 for_all_regions (rgn)
2513 XPUSHs (sv_2mortal (to_sv (rgn)));
2514
2515region *find (utf8_string name)
2516 PROTOTYPE: $
2517 CODE:
2518 RETVAL = region::find (name);
2519 OUTPUT: RETVAL
2520
2521region *find_fuzzy (utf8_string name)
2522 PROTOTYPE: $
2523 CODE:
2524 RETVAL = region::find_fuzzy (name);
2525 OUTPUT: RETVAL
2526
2527int specificity (region *rgn)
2528 CODE:
2529 RETVAL = 0;
2530 while (rgn = rgn->parent)
2531 RETVAL++;
2532 OUTPUT: RETVAL
2533
2534INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2535
2536MODULE = cf PACKAGE = cf::living
2537
2538INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2539
2540MODULE = cf PACKAGE = cf::settings
2541
2542INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2543
2544MODULE = cf PACKAGE = cf::client
2545
2546INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2547
2548int invoke (client *ns, int event, ...)
2549 CODE:
2550 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2551 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2552 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2553 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2554 OUTPUT: RETVAL
2555
2556SV *registry (client *ns)
2557
2558void
2559list ()
2560 PPCODE:
2561 EXTEND (SP, clients.size ());
2562 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2563 PUSHs (sv_2mortal (to_sv (*i)));
2564
2565void
2566client::send_packet (SV *packet)
2567 CODE:
2568{
2569 STRLEN len;
2570 char *buf = SvPVbyte (packet, len);
2571
2572 if (len > MAXSOCKBUF)
2573 {
2574 // ugly
2575 if (THIS->pl)
2576 THIS->pl->failmsg ("[packet too long for client]");
2577 }
2578 else
2579 THIS->send_packet (buf, len);
2580}
2581
2582faceidx
2583client::need_face (utf8_string name, int pri = 0)
2584 CODE:
2585 RETVAL = face_find (name, 0);
2586 if (RETVAL)
2587 {
2588 THIS->send_face (RETVAL, pri);
2589 THIS->flush_fx ();
2590 }
2591 OUTPUT:
2592 RETVAL
2593
2594int
2595client::fx_want (int idx, int value = -1)
2596 CODE:
2597 if (0 < idx && idx < FT_NUM)
2598 {
2599 RETVAL = THIS->fx_want [idx];
2600 if (items > 2)
2601 THIS->fx_want [idx] = value;
2602 }
2603 else
2604 RETVAL = 0;
2605 OUTPUT:
2606 RETVAL
2607
2608MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2609
2610faceidx sound_find (utf8_string name)
2611
2612void sound_set (utf8_string str, faceidx face)
2613
2614# dire hack
2615void old_sound_index (int idx, faceidx face)
2616 CODE:
2617 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2618 old_sound_index [idx] = face;
2619
2620MODULE = cf PACKAGE = cf::face PREFIX = face_
2621
2622#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2623
2624faceidx face_find (utf8_string name, faceidx defidx = 0)
2625
2626faceidx alloc (utf8_string name)
2627 CODE:
2628{
2629 do
2630 {
2631 RETVAL = faces.size ();
2632 faces.resize (RETVAL + 1);
2633 }
2634 while (!RETVAL); // crude way to leave index 0
2635
2636 faces [RETVAL].name = name;
2637 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2638
2639 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2640 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2641}
2642 OUTPUT: RETVAL
2643
2644void set_type (faceidx idx, int value)
2645 ALIAS:
2646 set_type = 0
2647 set_visibility = 1
2648 set_magicmap = 2
2649 set_smooth = 3
2650 set_smoothlevel = 4
2651 CODE:
2652 faceinfo *f = face_info (idx); assert (f);
2340 switch (ix) 2653 switch (ix)
2341 { 2654 {
2342 LIVING_ACC (exp , 0); 2655 case 0: f->type = value; break;
2343 LIVING_ACC (Str , 1); 2656 case 1: f->visibility = value; break;
2344 LIVING_ACC (Dex , 2); 2657 case 2: f->magicmap = value; break;
2345 LIVING_ACC (Con , 3); 2658 case 3: f->smooth = value; break;
2346 LIVING_ACC (Wis , 4); 2659 case 4: f->smoothlevel = value; break;
2347 LIVING_ACC (Cha , 5);
2348 LIVING_ACC (Int , 6);
2349 LIVING_ACC (Pow , 7);
2350 LIVING_ACC (wc , 8);
2351 LIVING_ACC (ac , 9);
2352 LIVING_ACC (hp , 10);
2353 LIVING_ACC (maxhp , 11);
2354 LIVING_ACC (sp , 12);
2355 LIVING_ACC (maxsp , 13);
2356 LIVING_ACC (grace , 14);
2357 LIVING_ACC (maxgrace, 15);
2358 LIVING_ACC (food , 16);
2359 LIVING_ACC (dam , 17);
2360 LIVING_ACC (luck , 18);
2361 } 2660 }
2362# undef LIVING_ACC 2661
2662void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2663 CODE:
2664{
2665 faceinfo *f = face_info (idx); assert (f);
2666 facedata *d = &(faceset ? f->data64 : f->data32);
2667 sv_to (data, d->data);
2668 STRLEN clen;
2669 char *cdata = SvPVbyte (chksum, clen);
2670 clen = min (CHKSUM_SIZE, clen);
2671
2672 if (memcmp (d->chksum, cdata, clen))
2673 {
2674 memcpy (d->chksum, cdata, clen);
2675
2676 // invalidate existing client face info
2677 for_all_clients (ns)
2678 if (ns->faceset == faceset)
2679 {
2680 ns->faces_sent [idx] = false;
2681 ns->force_newmap = true;
2682 }
2683 }
2684}
2685
2686int get_data_size (faceidx idx, int faceset = 0)
2687 CODE:
2688 facedata *d = face_data (idx, faceset);
2689 if (!d) XSRETURN_UNDEF;
2690 RETVAL = d->data.size ();
2363 OUTPUT: 2691 OUTPUT:
2364 RETVAL 2692 RETVAL
2365 2693
2694SV *get_chksum (faceidx idx, int faceset = 0)
2695 CODE:
2696 facedata *d = face_data (idx, faceset);
2697 if (!d) XSRETURN_UNDEF;
2698 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2699 OUTPUT:
2700 RETVAL
2701
2702SV *get_data (faceidx idx, int faceset = 0)
2703 CODE:
2704 facedata *d = face_data (idx, faceset);
2705 if (!d) XSRETURN_UNDEF;
2706 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2707 OUTPUT:
2708 RETVAL
2709
2710void invalidate (faceidx idx)
2711 CODE:
2712 for_all_clients (ns)
2713 {
2714 ns->faces_sent [idx] = false;
2715 ns->force_newmap = true;
2716 }
2717
2718void invalidate_all ()
2719 CODE:
2720 for_all_clients (ns)
2721 {
2722 ns->faces_sent.reset ();
2723 ns->force_newmap = true;
2724 }
2725
2726MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2727
2728#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2729
2730animidx anim_find (utf8_string name)
2731 CODE:
2732 RETVAL = animation::find (name).number;
2733 OUTPUT: RETVAL
2734
2735animidx set (utf8_string name, SV *frames, int facings = 1)
2736 CODE:
2737{
2738 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2739 croak ("frames must be an arrayref");
2740
2741 AV *av = (AV *)SvRV (frames);
2742
2743 animation *anim = &animation::find (name);
2744 if (anim->number)
2745 {
2746 anim->resize (av_len (av) + 1);
2747 anim->facings = facings;
2748 }
2749 else
2750 anim = &animation::create (name, av_len (av) + 1, facings);
2751
2752 for (int i = 0; i < anim->num_animations; ++i)
2753 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2754}
2755 OUTPUT: RETVAL
2756
2757void invalidate_all ()
2758 CODE:
2759 for_all_clients (ns)
2760 ns->anims_sent.reset ();
2761
2762MODULE = cf PACKAGE = cf::object::freezer
2763
2764INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2765
2766SV *
2767new (char *klass)
2768 CODE:
2769 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2770 OUTPUT: RETVAL
2771
2772void
2773DESTROY (SV *sv)
2774 CODE:
2775 object_freezer *self;
2776 sv_to (sv, self);
2777 delete self;
2778
2779MODULE = cf PACKAGE = cf::object::thawer
2780
2781INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2782
2783SV *
2784new_from_file (char *klass, octet_string path)
2785 CODE:
2786 object_thawer *f = new object_thawer (path);
2787 if (!*f)
2788 {
2789 delete f;
2790 XSRETURN_UNDEF;
2791 }
2792 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2793 OUTPUT: RETVAL
2794
2795void
2796DESTROY (SV *sv)
2797 CODE:
2798 object_thawer *self;
2799 sv_to (sv, self);
2800 delete self;
2801
2802void
2803extract_tags (object_thawer *self)
2804 PPCODE:
2805 while (self->kw != KW_EOF)
2806 {
2807 PUTBACK;
2808 coroapi::cede_to_tick_every (500);
2809 SPAGAIN;
2810
2811 if (self->kw == KW_tag)
2812 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2813
2814 self->skip ();
2815 }
2816

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