ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.18 by root, Mon Aug 28 07:07:42 2006 UTC vs.
Revision 1.320 by root, Thu Jul 16 21:42:56 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
37#endif 104#endif
38 105
39#undef MODULEAPI 106#ifndef newSVpvn_utf8
40#ifdef WIN32 107static inline SV *
41#else 108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
43#endif 120#endif
44 121
45#include <plugin_common.h> 122// helper cast function, returns super class * or 0
46#include <sounds.h> 123template<class super>
47#include <cstdarg> 124static super *
48#include <sproto.h> 125is_a (attachable *at)
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook;
65static f_plug_api systemDirectory;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{ 126{
73 object* who; 127 //return dynamic_cast<super *>(at); // slower, safer
74 object* activator; 128 if (typeid (*at) == typeid (super))
75 object* third; 129 return static_cast<super *>(at);
76 object* event; 130 else
77 mapstruct* map; 131 return 0;
78 char message[1024]; 132}
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl;
88
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96#define PUSH_PV PUSHcfapi_va(STRING, const char *)
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98 133
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322}
323
324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
325
101static SV * 326static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 328{
104 SV *sv; 329 SV *sv;
105 330
106 if (!ptr) 331 if (!ptr)
107 return &PL_sv_undef; 332 return newSV (0);
108 333
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 336}
112 337
113template<class attachable> 338static int
114SV * 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
340{
341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
350 // next line makes sense, but most objects still have refcnt 0 by default
351 //at->refcnt_chk ();
352 return 0;
353}
354
355MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
356
357static SV *
115newSVattachable (attachable *obj, const char *klass) 358newSVattachable (attachable *obj, HV *stash)
116{ 359{
117 if (!obj) 360 if (!obj)
118 return &PL_sv_undef; 361 return newSV (0);
119 362
120 if (!obj->self) 363 if (!obj->self)
121 obj->self = newSVptr (obj, klass); 364 obj->self = newHV ();
122 365
123 return newSVsv (static_cast<SV *>(obj->self)); 366 if (!SvOBJECT (obj->self))
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 367 {
152 HV *hv = newHV (); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 369
156 SVptr_cache_set (ptr, sv); 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
158 377
159 return newSVsv (sv); 378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
160} 383}
161 384
162static void 385static void
163clearSVptr (SV *sv) 386clearSVptr (SV *sv)
164{ 387{
181 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 404 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182 405
183 return (long)mg->mg_ptr; 406 return (long)mg->mg_ptr;
184} 407}
185 408
186static long 409static long noinline
187SvPTR_ornull (SV *sv, const char *klass) 410SvPTR_ornull (SV *sv, const char *klass)
188{ 411{
189 if (SvOK (sv)) 412 if (SvOK (sv))
190 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
191 else 414 else
192 return 0; 415 return 0;
193} 416}
417
418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
420inline SV *to_sv (bool v) { return newSViv (v); }
421inline SV *to_sv ( signed char v) { return newSViv (v); }
422inline SV *to_sv (unsigned char v) { return newSViv (v); }
423inline SV *to_sv ( signed short v) { return newSViv (v); }
424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
425inline SV *to_sv ( signed int v) { return newSViv (v); }
426inline SV *to_sv (unsigned int v) { return newSVuv (v); }
427inline SV *to_sv ( signed long v) { return newSViv (v); }
428inline SV *to_sv (unsigned long v) { return newSVuv (v); }
429inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
430inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
431inline SV *to_sv (float v) { return newSVnv (v); }
432inline SV *to_sv (double v) { return newSVnv (v); }
433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
441inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
442
443inline SV *to_sv (object & v) { return to_sv (&v); }
444inline SV *to_sv (living & v) { return to_sv (&v); }
445
446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
448
449inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
450
451inline SV *to_sv (dynbuf * v)
452{
453 SV *sv = newSV (0);
454
455 sv_upgrade (sv, SVt_PV);
456 SvGROW (sv, v->size () + 1);
457 SvPOK_only (sv);
458 v->linearise (SvPVX (sv));
459 SvCUR_set (sv, v->size ());
460 *SvEND (sv) = 0;
461
462 return sv;
463}
464
465inline SV *to_sv (dynbuf_text * v)
466{
467 SV *sv = to_sv (static_cast<dynbuf *> (v));
468 SvUTF8_on (sv);
469 return sv;
470}
471
472inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
473inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
474inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
475inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
481inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
482inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
483inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
484inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
486inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
488inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
489inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
490inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
491inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
492inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
493inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
494inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
495inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
496inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
497inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
498inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
499
500//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
501inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
502
503template<class T>
504inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
505
506template<int N>
507inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
508
509inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
510inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
511inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
512inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
513
514inline void sv_to (SV *sv, std::string &v)
515{
516 STRLEN len;
517 char *data = SvPVbyte (sv, len);
518 v.assign (data, len);
519}
520
521inline void sv_to (SV *sv, UUID &v)
522{
523 if (!v.parse (SvPV_nolen (sv)))
524 croak ("unparsable uuid: %s", SvPV_nolen (sv));
525}
526
527inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 528
195static SV * 529static SV *
196newSVdt_va (va_list &ap, data_type type) 530newSVdt_va (va_list &ap, data_type type)
197{ 531{
198 SV *sv; 532 SV *sv;
212 break; 546 break;
213 547
214 case DT_STRING: 548 case DT_STRING:
215 { 549 {
216 char *str = (char *)va_arg (ap, const char *); 550 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 551 sv = str ? newSVpv (str, 0) : newSV (0);
218 } 552 }
219 break; 553 break;
220 554
221 case DT_DATA: 555 case DT_DATA:
222 { 556 {
223 char *str = (char *)va_arg (ap, const void *); 557 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int); 558 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 559 sv = str ? newSVpv (str, len) : newSV (0);
226 } 560 }
227 break; 561 break;
228 562
229 case DT_OBJECT: 563 case DT_OBJECT:
230 { 564 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 565 break;
235 566
236 case DT_MAP: 567 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 568 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 569 sv = to_sv (va_arg (ap, maptile *));
239 break; 570 break;
240 571
572 case DT_CLIENT:
573 sv = to_sv (va_arg (ap, client *));
574 break;
575
241 case DT_PLAYER: 576 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 577 sv = to_sv (va_arg (ap, player *));
243 break; 578 break;
244 579
245 case DT_ARCH: 580 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 581 sv = to_sv (va_arg (ap, archetype *));
247 break; 582 break;
248 583
249 case DT_PARTY: 584 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 585 sv = to_sv (va_arg (ap, partylist *));
251 break; 586 break;
252 587
253 case DT_REGION: 588 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 589 sv = to_sv (va_arg (ap, region *));
255 break; 590 break;
256 591
257 default: 592 default:
258 assert (("unhandled type in newSVdt_va", 0)); 593 assert (("unhandled type in newSVdt_va", 0));
259 } 594 }
271 va_end (ap); 606 va_end (ap);
272 607
273 return sv; 608 return sv;
274} 609}
275 610
276static SV * 611// typemap support, mostly to avoid excessive inlining
277newSVcfapi (int type, ...) 612template<class type>
613static void noinline
614cf_obj_to (SV *arg, type &var)
278{ 615{
279 SV *sv; 616 sv_to (arg, var);
617 if (!var)
618 croak ("must not pass invalid/null cf_obj here");
619}
280 620
281 va_list ap; 621template<class object>
282 va_start (ap, type); 622static void noinline
283 623cf_obj_ornull_to (SV *arg, object *&var)
284 switch (type) 624{
625 if (SvOK (arg))
285 { 626 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 627 sv_to (arg, var);
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 628 if (!var)
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 629 croak ("unable to convert perl object to C++ object");
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 } 630 }
300 631 else
301 va_end (ap); 632 var = 0;
302
303 return sv;
304} 633}
305 634
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 635//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 636
308SV * 637SV *
309registry_of (attachable_base *ext) 638registry (attachable *ext)
310{ 639{
311 if (!ext->cb) 640 if (!ext->cb)
312 ext->cb = newAV (); 641 ext->cb = newAV ();
313 642
314 return newRV_inc ((SV *)ext->cb); 643 return newRV_inc ((SV *)ext->cb);
315} 644}
316 645
317void attachable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void attachable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 646/////////////////////////////////////////////////////////////////////////////
366 647
367void reattach (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 XPUSHs (sv_2mortal (newSVdt (type, obj)));
374 PUTBACK;
375 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
376 FREETMPS;
377 LEAVE;
378
379 switch (type)
380 {
381 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
382 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
383 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
384 }
385}
386
387template<class subclass>
388void reattach (attachable<subclass> *obj)
389{
390 obj->optimise ();
391
392 if (obj->self)
393 reattach (subclass::get_dt (), (subclass *)obj);
394}
395
396object_freezer::object_freezer (const char *filename)
397: filename (filename)
398{
399 av = (AV *)newAV ();
400}
401
402object_freezer::~object_freezer ()
403{
404 dSP;
405 ENTER;
406 SAVETMPS;
407 PUSHMARK (SP);
408 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
409 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
410 PUTBACK;
411 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
412 FREETMPS;
413 LEAVE;
414}
415
416void object_freezer::put (FILE *fp, attachable_base *ext)
417{
418 ext->optimise ();
419
420 if (ext->self)
421 {
422 int idx = AvFILLp ((AV *)av) + 1;
423 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
424 fprintf (fp, "oid %d\n", idx);
425 }
426}
427
428object_thawer::object_thawer (const char *filename)
429{
430 av = 0;
431
432 if (!filename)
433 return;
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
440 PUTBACK;
441
442 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
443 {
444 SPAGAIN;
445 SV *sv = POPs;
446 if (SvROK (sv))
447 av = SvREFCNT_inc (SvRV (sv));
448 }
449
450 FREETMPS;
451 LEAVE;
452}
453
454void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
455{
456 if (!av || oid < 0) // this is actually an error of sorts
457 return;
458
459 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
460 ext->clear ();
461
462 SV **svp = av_fetch ((AV *)av, oid, 0);
463
464 if (!svp || !SvROK (*svp))
465 {
466 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
467 return;
468 }
469
470 ext->self = *svp; *svp = &PL_sv_undef;
471 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
472
473 reattach (type, obj);
474}
475
476object_thawer::~object_thawer ()
477{
478 if (av)
479 SvREFCNT_dec ((SV *)av);
480}
481
482/////////////////////////////////////////////////////////////////////////////
483
484extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
485{
486 gethook = gethooksptr;
487
488 return 0;
489}
490
491static CommArray_s rtn_cmd;
492
493static int
494runPluginCommand (object *obj, char *params)
495{
496 dSP;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524}
525
526extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void*) PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void*) PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
578 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
579 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
580 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 648void
593cfperl_init () 649cfperl_init ()
594{ 650{
595 char *argv[] = { 651 extern char **environ;
596 "",
597 "-e"
598 "BEGIN {"
599 " cf->bootstrap;"
600 " unshift @INC, cf::datadir ();"
601 "}"
602 ""
603 "use cf;"
604 };
605 652
653 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 654 perl = perl_alloc ();
607 perl_construct (perl); 655 perl_construct (perl);
608 656
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 657 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 658
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 659 const char *argv[] = {
660 settings.argv [0],
661 "-e0"
662 };
663
664 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
665 || perl_run (perl))
612 { 666 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 667 printf ("unable to initialize perl-interpreter, aborting.\n");
614
615 exit (EXIT_FAILURE); 668 exit (EXIT_FAILURE);
616 //perl_destruct (perl);
617 //perl_free (perl);
618 //perl = 0;
619 //return;
620 } 669 }
621 670
622 obj_cache = newHV (); 671 eval_pv (
623} 672 "#line 1 'cfperl init'\n"
673 "use EV ();\n"
674 "use Coro ();\n"
675 "cf->bootstrap;\n"
676 "unshift @INC, cf::datadir ();\n"
677 "require cf;\n",
678 0
679 );
624 680
681 if (SvTRUE (ERRSV))
682 {
683 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
684 exit (EXIT_FAILURE);
685 }
686}
687
688void
625void cfperl_main () 689cfperl_main ()
626{ 690{
627 dSP; 691 dSP;
628 692
629 PUSHMARK (SP); 693 PUSHMARK (SP);
630 PUTBACK; 694 PUTBACK;
631 call_pv ("cf::main", G_DISCARD | G_VOID); 695 call_pv ("cf::main", G_DISCARD | G_VOID);
696}
697
698void
699attachable::instantiate ()
700{
701 if (attach)
702 {
703 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
704 attach = 0;
705 }
706}
707
708void
709attachable::reattach ()
710{
711 optimise ();
712 //TODO: check for _attachment's, very important for restarts
713 INVOKE_ATTACHABLE (REATTACH, this);
632} 714}
633 715
634static event_klass klass_of[NUM_EVENT_TYPES] = { 716static event_klass klass_of[NUM_EVENT_TYPES] = {
635# define def(type,name) KLASS_ ## type, 717# define def(type,name) KLASS_ ## type,
636# include "eventinc.h" 718# include "eventinc.h"
637# undef def 719# undef def
638}; 720};
639 721
640#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 722#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
641 723
642static void 724static void noinline
643gather_callbacks (AV *&callbacks, AV *registry, event_type event) 725gather_callbacks (AV *&callbacks, AV *registry, event_type event)
644{ 726{
645 // event must be in array 727 // event must be in array
646 if (event >= 0 && event <= AvFILLp (registry)) 728 if (event >= 0 && event <= AvFILLp (registry))
647 { 729 {
667 } 749 }
668 } 750 }
669 } 751 }
670} 752}
671 753
754void
755attachable::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 ::gather_callbacks (callbacks, cb_attachable, event);
758
759 if (cb)
760 ::gather_callbacks (callbacks, cb, event);
761}
762
763void
764global::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 ::gather_callbacks (callbacks, cb_global, event);
767}
768
769void
770object::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
773 {
774 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
775
776 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
777 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
778 }
779
780 if (type <= AvFILLp (cb_type))
781 {
782 SV *registry = AvARRAY (cb_type)[type];
783
784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
786 }
787
788 attachable::gather_callbacks (callbacks, event);
789 ::gather_callbacks (callbacks, cb_object, event);
790}
791
792void
793archetype::gather_callbacks (AV *&callbacks, event_type event) const
794{
795 attachable::gather_callbacks (callbacks, event);
796 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
797}
798
799void
800client::gather_callbacks (AV *&callbacks, event_type event) const
801{
802 attachable::gather_callbacks (callbacks, event);
803 ::gather_callbacks (callbacks, cb_client, event);
804}
805
806void
807player::gather_callbacks (AV *&callbacks, event_type event) const
808{
809 attachable::gather_callbacks (callbacks, event);
810 ::gather_callbacks (callbacks, cb_player, event);
811}
812
813void
814maptile::gather_callbacks (AV *&callbacks, event_type event) const
815{
816 attachable::gather_callbacks (callbacks, event);
817 ::gather_callbacks (callbacks, cb_map, event);
818}
819
820static void noinline
821_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
822{
823 for (int event = 0; event <= AvFILLp (registry); ++event)
824 {
825 SV *cbs_ = AvARRAY (registry)[event];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 set.set (event);
835 }
836 }
837}
838
839// very slow and inefficient way to recalculate the global want bitsets
840static void
841_recalc_want ()
842{
843 ev_want_event.reset ();
844
845 _recalc_want (ev_want_event, cb_global);
846 _recalc_want (ev_want_event, cb_attachable);
847 _recalc_want (ev_want_event, cb_object);
848 _recalc_want (ev_want_event, cb_client);
849 _recalc_want (ev_want_event, cb_player);
850 _recalc_want (ev_want_event, cb_map);
851
852 ev_want_type.reset ();
853
854 for (int type = 0; type <= AvFILLp (cb_type); ++type)
855 {
856 SV *cbs_ = AvARRAY (cb_type)[type];
857
858 // element must be list of callback entries
859 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
860 {
861 AV *cbs = (AV *)SvRV (cbs_);
862
863 // no callback entries, no callbacks to call
864 if (AvFILLp (cbs) >= 0)
865 ev_want_type.set (type % NUM_TYPES);
866 }
867 }
868}
869
870bool
672bool cfperl_invoke (event_type event, ...) 871attachable::invoke (event_type event, ...)
673{ 872{
674 data_type dt; 873 data_type dt;
675 va_list ap;
676 874
677 va_start (ap, event); 875 // callback call ordering should be:
876 // 1. per-object callback
877 // 2. per-class object
878 // 3. per-type callback
879 // 4. global callbacks
678 880
679 AV *callbacks = 0; 881 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event); 882 gather_callbacks (callbacks, event);
692
693 switch (KLASS_OF (event))
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754 883
755 // short-circuit processing if no callbacks found/defined 884 // short-circuit processing if no callbacks found/defined
756 if (!callbacks) 885 if (!callbacks)
757 return 0; 886 return 0;
758 887
759 dSP; 888 va_list ap;
760 ENTER; 889 va_start (ap, event);
761 SAVETMPS;
762 890
763 PUSHMARK (SP); 891 CALL_BEGIN (3);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 892 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 893 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 894
769 switch (KLASS_OF (event)) 895 //TODO: unhack
770 { 896 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 897 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 898 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 899 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
774 } 900 else if (global *gl = is_a<global>(this)) /*nop*/;
901 else
902 abort (); //TODO
775 903
776 for (;;) 904 for (;;)
777 { 905 {
778 dt = (data_type) va_arg (ap, int); 906 dt = (data_type) va_arg (ap, int);
779 907
780 if (dt == DT_END) 908 if (dt == DT_END)
781 break; 909 break;
782
783 if (dt == DT_AV) 910 else if (dt == DT_AV)
784 { 911 {
785 AV *av = va_arg (ap, AV *); 912 AV *av = va_arg (ap, AV *);
786 913
787 for (int i = 0; i <= av_len (av); ++i) 914 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1)); 915 XPUSHs (*av_fetch (av, i, 1));
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 918 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 919 }
793 920
794 va_end (ap); 921 va_end (ap);
795 922
796 PUTBACK; 923 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0; 924 count = count > 0 ? POPi : 0;
801 925
802 FREETMPS; 926 CALL_END;
803 LEAVE;
804 927
805 return count; 928 return count;
806} 929}
807 930
808SV * 931SV *
809cfperl_result (int idx) 932cfperl_result (int idx)
810{ 933{
811 AV *av = get_av ("cfperl::invoke_results", 0); 934 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
812 if (!av) 935 if (!av)
813 return &PL_sv_undef; 936 return &PL_sv_undef;
814 937
815 SV **sv = av_fetch (av, idx, 0); 938 SV **sv = av_fetch (av, idx, 0);
816 if (!sv) 939 if (!sv)
823cfperl_result_INT (int idx) 946cfperl_result_INT (int idx)
824{ 947{
825 return SvIV (cfperl_result (idx)); 948 return SvIV (cfperl_result (idx));
826} 949}
827 950
951double
952cfperl_result_DOUBLE (int idx)
953{
954 return SvNV (cfperl_result (idx));
955}
956
957/////////////////////////////////////////////////////////////////////////////
958// various c++ => perl glue functions
959
960void
961cfperl_tick ()
962{
963 tick_pending = 1;
964
965 if (tick_inhibit)
966 return;
967
968 tick_pending = 0;
969
970 dSP;
971
972 PUSHMARK (SP);
973 PUTBACK;
974 call_pv ("cf::tick", G_DISCARD | G_VOID);
975
976 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
977}
978
979void
980cfperl_emergency_save ()
981{
982 CALL_BEGIN (0);
983 CALL_CALL ("cf::emergency_save", G_VOID);
984 CALL_END;
985}
986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (type);
1012 CALL_ARG_SV (newSVpv_utf8 (msg));
1013 CALL_ARG (color);
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
1018int
1019cfperl_can_merge (object *ob1, object *ob2)
1020{
1021 int can;
1022
1023 CALL_BEGIN (2);
1024 CALL_ARG (ob1);
1025 CALL_ARG (ob2);
1026 CALL_CALL ("cf::_can_merge", G_SCALAR);
1027 can = count && SvTRUE (TOPs);
1028 CALL_END;
1029
1030 return can;
1031}
1032
1033void
1034cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1035{
1036 CALL_BEGIN (4);
1037 CALL_ARG (ob);
1038 CALL_ARG (state);
1039 CALL_ARG (activator);
1040 CALL_ARG (originator);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
1075}
1076
1077maptile *
1078maptile::find_sync (const char *path, maptile *origin)
1079{
1080 CALL_BEGIN (2);
1081 CALL_ARG (path);
1082 CALL_ARG (origin);
1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1084
1085 maptile *retval = 0;
1086 if (count) sv_to (POPs, retval);
1087
1088 CALL_END;
1089
1090 return retval;
1091}
1092
1093maptile *
1094maptile::find_async (const char *path, maptile *origin, bool load)
1095{
1096 CALL_BEGIN (3);
1097 CALL_ARG (path);
1098 CALL_ARG (origin);
1099 CALL_ARG (load);
1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
1101
1102 maptile *retval = 0;
1103 if (count) sv_to (POPs, retval);
1104
1105 CALL_END;
1106
1107 return retval;
1108}
1109
1110void
1111maptile::do_load_sync ()
1112{
1113 CALL_BEGIN (1);
1114 CALL_ARG (this);
1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1116 CALL_END;
1117}
1118
1119void
1120object::enter_exit (object *exit)
1121{
1122 if (type != PLAYER)
1123 return;
1124
1125 CALL_BEGIN (2);
1126 CALL_ARG (this);
1127 CALL_ARG (exit);
1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1129 CALL_END;
1130}
1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
1192/////////////////////////////////////////////////////////////////////////////
1193
1194struct EVAPI *evapi::GEVAPI;
1195struct CoroAPI *coroapi::GCoroAPI;
1196
1197void
1198coroapi::do_cede_to_tick ()
1199{
1200 cede_pending = 0;
1201 cede ();
1202}
1203
1204void
1205coroapi::wait_for_tick ()
1206{
1207 CALL_BEGIN (0);
1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1209 CALL_END;
1210}
1211
1212void
1213coroapi::wait_for_tick_begin ()
1214{
1215 CALL_BEGIN (0);
1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1217 CALL_END;
1218}
1219
1220void
1221iow::poll (int events)
1222{
1223 if (events != this->events)
1224 {
1225 int active = ev_is_active ((ev_io *)this);
1226 if (active) stop ();
1227 ev_io_set ((ev_io *)this, fd, events);
1228 if (active) start ();
1229 }
1230}
1231
1232static void
1233_connect_to_perl ()
1234{
1235 stash_cf = gv_stashpv ("cf", 1);
1236
1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1247
1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1252
1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1255 cb_object = get_av ("cf::CB_OBJECT", 1);
1256 cb_player = get_av ("cf::CB_PLAYER", 1);
1257 cb_client = get_av ("cf::CB_CLIENT", 1);
1258 cb_type = get_av ("cf::CB_TYPE" , 1);
1259 cb_map = get_av ("cf::CB_MAP" , 1);
1260}
1261
828MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
829 1263
830BOOT: 1264BOOT:
831{ 1265{
832 HV *stash = gv_stashpv ("cf", 1); 1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
1269 _connect_to_perl ();
1270
1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
833 1281
834 static const struct { 1282 static const struct {
835 const char *name; 1283 const char *name;
836 IV iv; 1284 IV iv;
837 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
838# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
839 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
840 const_iv (llevInfo) 1288 const_iv (logBacktrace)
841 const_iv (llevDebug) 1289
842 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
843 1293
844 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
845 const_iv (PLAYER)
846 const_iv (TRANSPORT)
847 const_iv (ROD)
848 const_iv (TREASURE)
849 const_iv (POTION)
850 const_iv (FOOD)
851 const_iv (POISON)
852 const_iv (BOOK)
853 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
854 const_iv (LIGHTNING) 1296
855 const_iv (ARROW)
856 const_iv (BOW)
857 const_iv (WEAPON)
858 const_iv (ARMOUR)
859 const_iv (PEDESTAL)
860 const_iv (ALTAR)
861 const_iv (LOCKED_DOOR)
862 const_iv (SPECIAL_KEY)
863 const_iv (MAP)
864 const_iv (DOOR)
865 const_iv (KEY)
866 const_iv (TIMED_GATE)
867 const_iv (TRIGGER)
868 const_iv (GRIMREAPER)
869 const_iv (MAGIC_EAR)
870 const_iv (TRIGGER_BUTTON)
871 const_iv (TRIGGER_ALTAR)
872 const_iv (TRIGGER_PEDESTAL)
873 const_iv (SHIELD)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
904 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
905 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
906 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
907 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
908 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968 1303
969 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
970 1333
971 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
972 const_iv (ST_BD_REMOVE)
973 1335
974 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
975 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
976 const_iv (ST_MAT_ITEM)
977 1338
978 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
979 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
980 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
981 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
982 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
983 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
984 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004 1346
1005 const_iv (QUEST_IN_PROGRESS) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1006 const_iv (QUEST_DONE_QUEST) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1024 1350
1025 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1026 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1027 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1028 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1029 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1030 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1031 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1032 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1033 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1034 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1035 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1036 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1037 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1038 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1039 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1040 const_iv (FLAG_TREASURE) 1403 const_iv (SP_MAGIC_MAPPING)
1041 const_iv (FLAG_PLAYER_SOLD) 1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1042 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1043 const_iv (FLAG_CAN_ROLL)
1044 const_iv (FLAG_OVERLAY_FLOOR)
1045 const_iv (FLAG_IS_TURNABLE)
1046 const_iv (FLAG_IS_USED_UP)
1047 const_iv (FLAG_IDENTIFIED)
1048 const_iv (FLAG_REFLECTING)
1049 const_iv (FLAG_CHANGING)
1050 const_iv (FLAG_SPLITTING)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126
1127 const_iv (NDI_BLACK)
1128 const_iv (NDI_WHITE)
1129 const_iv (NDI_NAVY)
1130 const_iv (NDI_RED) 1409 const_iv (SP_PROBE)
1131 const_iv (NDI_ORANGE) 1410 const_iv (SP_HEALING)
1411 const_iv (SP_CREATE_FOOD)
1412 const_iv (SP_EARTH_TO_DUST)
1413 const_iv (SP_CHANGE_ABILITY)
1132 const_iv (NDI_BLUE) 1414 const_iv (SP_BLESS)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL)
1144
1145 const_iv (F_APPLIED)
1146 const_iv (F_LOCATION)
1147 const_iv (F_UNPAID)
1148 const_iv (F_MAGIC)
1149 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1150 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1151 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1152 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1153 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1154 1442
1155 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158 1444
1159 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1160 const_iv (P_NO_MAGIC) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167 1447
1168 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172 1449
1173 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1174 const_iv (INS_ABOVE_FLOOR_ONLY)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179 1452
1180 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1181 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185 1455
1186 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188 1457
1189 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1190 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1191 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1192 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203 1462
1204 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1205 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208 1465
1209 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1210 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1211 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1212 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1213 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1214 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1215 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1216 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1217 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1218 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1250 1477
1251 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1252 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1253 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1254 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1255 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1256 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275 1484
1276 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1277 const_iv (PREFER_HIGH)
1278 1486
1279 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286 const_iv (ATNR_DRAIN)
1287 const_iv (ATNR_WEAPONMAGIC)
1288 const_iv (ATNR_GHOSTHIT)
1289 const_iv (ATNR_POISON)
1290 const_iv (ATNR_SLOW)
1291 const_iv (ATNR_PARALYZE)
1292 const_iv (ATNR_TURN_UNDEAD)
1293 const_iv (ATNR_FEAR)
1294 const_iv (ATNR_CANCELLATION)
1295 const_iv (ATNR_DEPLETE)
1296 const_iv (ATNR_DEATH)
1297 const_iv (ATNR_CHAOS)
1298 const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_GODPOWER)
1300 const_iv (ATNR_HOLYWORD)
1301 const_iv (ATNR_BLIND)
1302 const_iv (ATNR_INTERNAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305 1494
1306 const_iv (MAP_FLUSH) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1307 const_iv (MAP_PLAYER_UNIQUE)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE) 1496 const_iv (MAP_INACTIVE)
1310 const_iv (MAP_OVERLAY)
1311 1497
1312 const_iv (MAP_IN_MEMORY) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1313 const_iv (MAP_SWAPPED) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1314 const_iv (MAP_LOADING)
1315 const_iv (MAP_SAVING)
1316 1500
1317 const_iv (KLASS_GLOBAL) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1318 const_iv (KLASS_OBJECT) 1502
1319 const_iv (KLASS_PLAYER) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1320 const_iv (KLASS_MAP) 1504
1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1506
1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1508
1509 // random map generator
1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1512
1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1516
1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1519
1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1321 }; 1525 };
1322 1526
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1325 1529
1326 static const struct { 1530 static const struct {
1327 const char *name; 1531 const char *name;
1328 int skip; 1532 int skip;
1329 IV klass; 1533 IV klass;
1340 { 1544 {
1341 AV *event = newAV (); 1545 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1546 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass)); 1547 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1346 } 1550 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485} 1551}
1486 1552
1487void _reload_1 () 1553void _gv_clear (SV *gv)
1488 CODE: 1554 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1); 1555 assert (SvTYPE (gv) == SVt_PVGV);
1490 cb_object = get_av ("cf::CB_OBJECT", 1); 1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1491 cb_player = get_av ("cf::CB_PLAYER", 1); 1557 f (GvGP (gv)->gp_form);
1492 cb_type = get_av ("cf::CB_TYPE" , 1); 1558 f (GvGP (gv)->gp_io);
1493 cb_map = get_av ("cf::CB_MAP" , 1); 1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1494 1566
1495void _reload_2 () 1567void _connect_to_perl ()
1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1572void _global_reattach ()
1496 CODE: 1573 CODE:
1497{ 1574{
1498 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next) 1576 for_all_clients (ns)
1500 reattach (pl); 1577 ns->reattach ();
1501 1578
1502 for (mapstruct *map = first_map; map; map = map->next) 1579 for_all_objects (op)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op); 1580 op->reattach ();
1581}
1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1507} 1696}
1508 1697
1509NV floor (NV x) 1698NV floor (NV x)
1510 1699
1511NV ceil (NV x) 1700NV ceil (NV x)
1512 1701
1513void server_tick () 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1705 CODE:
1706{
1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1708 switch (items)
1709 {
1710 case 0: RETVAL = gen (); break;
1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1714 }
1715}
1716 OUTPUT:
1717 RETVAL
1514 1718
1719NV clamp (NV value, NV min_value, NV max_value)
1720 CODE:
1721 RETVAL = clamp (value, min_value, max_value);
1722 OUTPUT:
1723 RETVAL
1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1515void 1737void
1516LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1517 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1519 1744
1520char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1521 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1522 1747
1523char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1524 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1525 1750
1526char *
1527cf_get_maps_directory (char *path)
1528 PROTOTYPE: $
1529 ALIAS: maps_directory = 0
1530
1531void 1751void
1532sub_generation_inc () 1752sub_generation_inc ()
1533 CODE: 1753 CODE:
1534 PL_sub_generation++; 1754 PL_sub_generation++;
1535 1755
1536char * 1756const_octet_string
1537mapdir () 1757mapdir ()
1538 PROTOTYPE: 1758 PROTOTYPE:
1539 ALIAS: 1759 ALIAS:
1540 mapdir = 0 1760 mapdir = 0
1541 uniquedir = 1 1761 uniquedir = 1
1543 confdir = 3 1763 confdir = 3
1544 localdir = 4 1764 localdir = 4
1545 playerdir = 5 1765 playerdir = 5
1546 datadir = 6 1766 datadir = 6
1547 CODE: 1767 CODE:
1548{ 1768 switch (ix)
1549 int unused_type; 1769 {
1550 RETVAL = (char *)systemDirectory (&unused_type, ix); 1770 case 0: RETVAL = settings.mapdir ; break;
1551} 1771 case 1: RETVAL = settings.uniquedir; break;
1772 case 2: RETVAL = settings.tmpdir ; break;
1773 case 3: RETVAL = settings.confdir ; break;
1774 case 4: RETVAL = settings.localdir ; break;
1775 case 5: RETVAL = settings.playerdir; break;
1776 case 6: RETVAL = settings.datadir ; break;
1777 }
1552 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1553 1779
1780void abort ()
1781
1782void reset_signals ()
1783
1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1785
1786void cleanup (const_octet_string cause, bool make_core = false)
1787
1788void emergency_save ()
1789
1790void _exit (int status = EXIT_SUCCESS)
1791
1792#if _POSIX_MEMLOCK
1793
1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1802
1803int munlockall ()
1804
1805#endif
1806
1554int 1807int
1555cf_find_animation (char *text) 1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1836int find_animation (utf8_string text)
1556 PROTOTYPE: $ 1837 PROTOTYPE: $
1557 1838
1558int random_roll(int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1559 1840
1560const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1561
1562int invoke (int event, ...)
1563 CODE:
1564 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1565 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1566 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1567 OUTPUT: RETVAL
1568 1842
1569int 1843int
1570exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1571 CODE: 1845 CODE:
1572{ 1846{
1603 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1604 else 1878 else
1605 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1606 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1607 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924bool
1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1929
1930MODULE = cf PACKAGE = cf::attachable
1931
1932int
1933valid (SV *obj)
1934 CODE:
1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1936 OUTPUT:
1937 RETVAL
1938
1939void
1940debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1945
1946int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951#object *mortals (U32 index)
1952# CODE:
1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954# OUTPUT: RETVAL
1955
1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1957
1958MODULE = cf PACKAGE = cf::global
1959
1960int invoke (SV *klass, int event, ...)
1961 CODE:
1962 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1964 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1966 OUTPUT: RETVAL
1967
1608MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1609 1969
1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1971
1610int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1611 CODE: 1973 CODE:
1612 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1613 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1614 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1976 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1977 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1615 OUTPUT: RETVAL 1978 OUTPUT: RETVAL
1616 1979
1617SV *registry (object *op) 1980SV *registry (object *op)
1981
1982int objects_size ()
1618 CODE: 1983 CODE:
1619 RETVAL = registry_of (op); 1984 RETVAL = objects.size ();
1620 OUTPUT: 1985 OUTPUT: RETVAL
1986
1987object *objects (U32 index)
1988 CODE:
1989 RETVAL = index < objects.size () ? objects [index] : 0;
1990 OUTPUT: RETVAL
1991
1992int actives_size ()
1993 CODE:
1994 RETVAL = actives.size ();
1995 OUTPUT: RETVAL
1996
1997object *actives (U32 index)
1998 CODE:
1999 RETVAL = index < actives.size () ? actives [index] : 0;
2000 OUTPUT: RETVAL
2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
1621 RETVAL 2022 RETVAL
1622 2023
1623SV *
1624get_property (object *obj, int type, int idx)
1625 CODE:
1626 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1627 OUTPUT: RETVAL
1628
1629SV *
1630set_property (object *obj, int type, int idx, SV *newval)
1631 CODE:
1632 switch (type)
1633 {
1634 case CFAPI_INT:
1635 cf_object_set_int_property (obj, idx, SvIV (newval));
1636 break;
1637 case CFAPI_LONG:
1638 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1639 break;
1640 case CFAPI_DOUBLE:
1641 {
1642 int unused_type;
1643 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1644 }
1645 break;
1646 case CFAPI_STRING:
1647 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1648 break;
1649 case CFAPI_POBJECT:
1650 {
1651 int unused_type;
1652 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1653 }
1654 break;
1655 default:
1656 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1657 }
1658
1659# missing properties 2024# missing properties
1660 2025
1661void 2026object *head (object *op)
1662set_attacktype (object *obj, U32 attacktype) 2027 PROTOTYPE: $
1663 CODE: 2028 CODE:
1664 obj->attacktype = attacktype; 2029 RETVAL = op->head_ ();
1665
1666U32
1667get_attacktype (object *obj)
1668 ALIAS:
1669 attacktype = 0
1670 CODE:
1671 RETVAL = obj->attacktype;
1672 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1673
1674# missing in plug-in api, of course
1675void
1676set_food (object *obj, int food)
1677 CODE:
1678 obj->stats.food = food;
1679
1680int
1681get_food (object *obj)
1682 ALIAS:
1683 food = 0
1684 CODE:
1685 RETVAL = obj->stats.food;
1686 OUTPUT: RETVAL
1687 2031
1688void 2032void
1689inv (object *obj) 2033inv (object *obj)
1690 PROTOTYPE: $ 2034 PROTOTYPE: $
1691 PPCODE: 2035 PPCODE:
1692{ 2036{
1693 object *o;
1694 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1695 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1696} 2039}
1697 2040
1698int cf_object_get_resistance (object *op, int rtype) 2041void
1699 ALIAS: resistance = 0 2042set_animation (object *op, int idx)
2043 CODE:
2044 SET_ANIMATION (op, idx);
1700 2045
1701int cf_object_get_flag (object *op, int flag) 2046int
1702 ALIAS: flag = 0 2047num_animations (object *op)
2048 CODE:
2049 RETVAL = NUM_ANIMATIONS (op);
2050 OUTPUT: RETVAL
1703 2051
1704void cf_object_set_flag (object *op, int flag, int value) 2052int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
1705 2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
2070
2071object *find_best_object_match (object *op, utf8_string match)
2072
2073object *find_marked_object (object *op)
2074
1706int need_identify (const object *obj); 2075int need_identify (object *obj);
1707 2076
1708int apply_shop_mat (object *shop_mat, object *op); 2077int apply_shop_mat (object *shop_mat, object *op);
1709 2078
1710void cf_object_move (object *op, int dir, object *originator = op) 2079int move (object *op, int dir, object *originator = op)
2080 CODE:
2081 RETVAL = move_ob (op, dir, originator);
2082 OUTPUT:
2083 RETVAL
1711 2084
1712void cf_object_apply (object *op, object *author, int flags = 0) 2085void apply (object *applier, object *applied, int flags = 0)
2086 CODE:
2087 manual_apply (applied, applier, flags);
1713 2088
1714void cf_object_apply_below (object *op) 2089void apply_below (object *op)
2090 CODE:
2091 player_apply_below (op);
1715 2092
1716void cf_object_remove (object *op) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1717 2094
1718void cf_object_free (object *op)
1719
1720object *cf_object_present_archname_inside (object *op, char *whatstr)
1721
1722int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1723
1724int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1725
1726object *cf_object_clone (object *op, int clonetype = 0)
1727
1728int cf_object_pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
2096 CODE:
2097 RETVAL = pay_for_item (op, buyer);
2098 OUTPUT: RETVAL
1729 2099
1730int cf_object_pay_amount (object *op, uint64 amount) 2100int pay_amount (object *op, uint64 amount)
2101 CODE:
2102 RETVAL = pay_for_amount (amount, op);
2103 OUTPUT: RETVAL
1731 2104
1732void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1733 2106
1734val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1735 2108
1736int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1737 2110
1738int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
2112 CODE:
2113 do_learn_spell (op, sp, special_prayer);
1739 2114
1740void cf_object_learn_spell (object *op, object *sp)
1741
1742void cf_object_forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
2116 CODE:
2117 do_forget_spell (op, query_name (sp));
1743 2118
1744object *cf_object_check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
2120 CODE:
2121 RETVAL = check_spell_known (op, spellname);
2122 OUTPUT: RETVAL
1745 2123
1746int cf_object_query_money (object *op) 2124int query_money (object *op)
1747 ALIAS: money = 0 2125 ALIAS: money = 0
1748 2126
1749int cf_object_query_cost (object *op, object *who, int flags) 2127val64 query_cost (object *op, object *who, int flags)
1750 ALIAS: cost = 0 2128 ALIAS: cost = 0
1751 2129
1752void cf_object_activate_rune (object *op , object *victim) 2130void spring_trap (object *op, object *victim)
1753 2131
1754int cf_object_check_trigger (object *op, object *cause) 2132int check_trigger (object *op, object *cause)
1755 2133
1756int cf_object_out_of_map (object *op, int x, int y)
1757
1758void cf_object_drop (object *op, object *author) 2134void drop (object *who, object *op)
1759 2135
1760void cf_object_take (object *op, object *author)
1761
1762void cf_object_say (object *op, char *msg)
1763
1764void cf_object_speak (object *op, char *msg)
1765
1766object *cf_object_insert_object (object *op, object *container)
1767
1768const char *cf_object_get_msg (object *ob)
1769 ALIAS: msg = 0
1770
1771object *cf_object_insert_in_ob (object *ob, object *where)
1772
1773int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1774
1775void cf_object_update (object *op, int flags)
1776
1777void cf_object_pickup (object *op, object *what) 2136void pick_up (object *who, object *op)
1778 2137
1779object *cf_create_object_by_name (const char *name) 2138void update_object (object *op, int action)
1780 2139
1781void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1782 2141
1783void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1784 2143
1785int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1786 2145
1787int calc_skill_exp (object *who, object *op, object *skill); 2146int calc_skill_exp (object *who, object *op, object *skill);
1788 2147
1789void push_button (object *op); 2148void push_button (object *op, object *originator);
1790 2149
1791void use_trigger (object *op); 2150void use_trigger (object *op, object *originator);
1792 2151
1793void add_button_link (object *button, mapstruct *map, int connected); 2152void handle_apply_yield (object *op);
1794 2153
1795void remove_button_link (object *op); 2154int convert_item (object *item, object *converter);
1796
1797void
1798cf_object_set_resistance (object *op, int rtype, int val)
1799 CODE:
1800 if (rtype >= 0 && rtype < NROFATTACKS)
1801 op->resist[rtype] = val;
1802 2155
1803 2156
1804MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2157MODULE = cf PACKAGE = cf::object PREFIX = cf_
1805
1806void cf_fix_object (object *pl)
1807 ALIAS: fix = 0
1808
1809object *cf_insert_ob_in_ob (object *ob, object *where)
1810 2158
1811# no clean way to get an object from an archetype - stupid idiotic 2159# no clean way to get an object from an archetype - stupid idiotic
1812# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2160# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1813 2161
1814object *new (const char *archetype = 0) 2162object *new (utf8_string archetype = 0)
1815 PROTOTYPE: ;$ 2163 PROTOTYPE: ;$
1816 CODE: 2164 CODE:
1817 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2165 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1818 OUTPUT: 2166 OUTPUT:
1819 RETVAL 2167 RETVAL
1820 2168
2169object *find_object (U32 tag)
2170
2171# TODO: nuke
1821object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2172object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1822 PROTOTYPE: $$$$$$ 2173 PROTOTYPE: $$$$$$
1823 CODE: 2174 CODE:
1824{ 2175{
1825 int unused_type; 2176 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1826 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1827} 2177}
1828 2178
1829# syntatic sugar for easier use in event callbacks. 2179shstr
1830const char *options (object *op) 2180object::kv_get (shstr key)
1831 CODE:
1832 RETVAL = op->name;
1833 OUTPUT:
1834 RETVAL
1835 2181
1836player *contr (object *op) 2182void
1837 CODE: 2183object::kv_del (shstr key)
1838 RETVAL = op->contr;
1839 OUTPUT: RETVAL
1840 2184
1841const char *get_ob_key_value (object *op, const char *key) 2185void
1842 2186object::kv_set (shstr key, shstr value)
1843bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1844 2187
1845object *get_nearest_player (object *ob) 2188object *get_nearest_player (object *ob)
1846 ALIAS: nearest_player = 0 2189 ALIAS: nearest_player = 0
1847 PREINIT: 2190 PREINIT:
1848 extern object *get_nearest_player (object *); 2191 extern object *get_nearest_player (object *);
1850void rangevector (object *ob, object *other, int flags = 0) 2193void rangevector (object *ob, object *other, int flags = 0)
1851 PROTOTYPE: $$;$ 2194 PROTOTYPE: $$;$
1852 PPCODE: 2195 PPCODE:
1853{ 2196{
1854 rv_vector rv; 2197 rv_vector rv;
2198
2199 PUTBACK;
1855 get_rangevector (ob, other, &rv, flags); 2200 get_rangevector (ob, other, &rv, flags);
2201 SPAGAIN;
2202
1856 EXTEND (SP, 5); 2203 EXTEND (SP, 5);
1857 PUSHs (newSVuv (rv.distance)); 2204 PUSHs (newSVuv (rv.distance));
1858 PUSHs (newSViv (rv.distance_x)); 2205 PUSHs (newSViv (rv.distance_x));
1859 PUSHs (newSViv (rv.distance_y)); 2206 PUSHs (newSViv (rv.distance_y));
1860 PUSHs (newSViv (rv.direction)); 2207 PUSHs (newSViv (rv.direction));
1861 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2208 PUSHs (to_sv (rv.part));
1862} 2209}
1863 2210
1864bool on_same_map_as (object *ob, object *other) 2211bool on_same_map_as (object *ob, object *other)
1865 CODE: 2212 CODE:
1866 RETVAL = on_same_map (ob, other); 2213 RETVAL = on_same_map (ob, other);
1867 OUTPUT: RETVAL 2214 OUTPUT: RETVAL
1868 2215
1869char * 2216const_utf8_string
1870base_name (object *ob, int plural) 2217base_name (object *op, int plural = op->nrof > 1)
1871 CODE: 2218 CODE:
1872 RETVAL = cf_query_base_name (ob, plural); 2219 RETVAL = query_base_name (op, plural);
1873 OUTPUT: RETVAL 2220 OUTPUT: RETVAL
1874 2221
1875living * 2222# return the tail of an object, excluding itself
2223void
1876stats (object *ob) 2224tail (object *op)
1877 CODE: 2225 PPCODE:
1878 RETVAL = &ob->stats; 2226 while ((op = op->more))
1879 OUTPUT: RETVAL 2227 XPUSHs (sv_2mortal (to_sv (op)));
1880
1881 2228
1882MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2229MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1883 2230
1884player *player (object *op) 2231player *player (object *op)
1885 CODE: 2232 CODE:
1886 RETVAL = op->contr; 2233 RETVAL = op->contr;
1887 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
1888 2235
2236bool move_player (object *op, int dir)
2237
2238void check_score (object *op)
2239
1889void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2240void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1890 2241 CODE:
1891object *cf_player_send_inventory (object *op) 2242 new_draw_info (flags, 0, op, txt);
1892
1893char *cf_player_get_ip (object *op)
1894 ALIAS: ip = 0
1895
1896object *cf_player_get_marked_item (object *op)
1897 ALIAS: marked_item = 0
1898
1899void cf_player_set_marked_item (object *op, object *ob)
1900
1901partylist *cf_player_get_party (object *op)
1902 ALIAS: party = 0
1903
1904void cf_player_set_party (object *op, partylist *party)
1905 2243
1906void kill_player (object *op) 2244void kill_player (object *op)
1907 2245
2246void esrv_send_item (object *pl, object *item)
2247
2248void esrv_update_item (object *pl, int what, object *item)
2249 C_ARGS: what, pl, item
2250
2251void esrv_del_item (object *pl, int tag)
2252 C_ARGS: pl->contr, tag
2253
2254int command_summon (object *op, utf8_string params)
2255
2256int command_arrest (object *op, utf8_string params)
2257
2258
1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2259MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1909 2260
2261INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2262
1910int invoke (player *pl, int event, ...) 2263int invoke (player *pl, int event, ...)
1911 CODE: 2264 CODE:
1912 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2265 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1913 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2266 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1914 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2267 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2268 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1915 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
1916 2270
1917SV *registry (player *pl) 2271SV *registry (player *pl)
2272
2273void
2274save_stats (player *pl)
1918 CODE: 2275 CODE:
1919 RETVAL = registry_of (pl); 2276 pl->ob->stats.hp = pl->ob->stats.maxhp;
2277 pl->ob->stats.sp = pl->ob->stats.maxsp;
2278 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2279 pl->orig_stats = pl->ob->stats;
2280
2281# should only be temporary
2282void esrv_new_player (player *pl)
2283
2284#d# TODO: replace by blocked_los accessor, fix code using this
2285bool
2286cell_visible (player *pl, int dx, int dy)
2287 CODE:
2288 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1920 OUTPUT: 2289 OUTPUT:
1921 RETVAL 2290 RETVAL
1922 2291
1923player *cf_player_find (char *name)
1924 PROTOTYPE: $
1925
1926void cf_player_move (player *pl, int dir)
1927
1928void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1929
1930# nonstandard
1931object *ob (player *pl)
1932 CODE:
1933 RETVAL = pl->ob;
1934 OUTPUT: RETVAL
1935
1936player *first ()
1937 CODE:
1938 RETVAL = first_player;
1939 OUTPUT: RETVAL
1940
1941player *next (player *pl)
1942 CODE:
1943 RETVAL = pl->next;
1944 OUTPUT: RETVAL
1945
1946bool
1947cell_visible (player *pl, int dx, int dy)
1948 CODE:
1949 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1950 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1951 OUTPUT:
1952 RETVAL
1953
1954char *
1955client (player *pl)
1956 CODE:
1957 RETVAL = pl->socket.client;
1958 OUTPUT:
1959 RETVAL
1960
1961char *
1962host (player *pl)
1963 CODE:
1964 RETVAL = pl->socket.host;
1965 OUTPUT:
1966 RETVAL
1967
1968char *
1969killer (player *pl, char *killer = 0)
1970 CODE:
1971 if (killer)
1972 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1973 RETVAL = pl->killer;
1974 OUTPUT:
1975 RETVAL
1976
1977void
1978buggy_mapscroll (player *pl, int value = 1)
1979 CODE:
1980 pl->socket.buggy_mapscroll = value;
1981
1982void 2292void
1983send (player *pl, SV *packet) 2293send (player *pl, SV *packet)
1984 CODE: 2294 CODE:
1985{ 2295{
1986 STRLEN len; 2296 STRLEN len;
1987 char *buf = SvPVbyte (packet, len); 2297 char *buf = SvPVbyte (packet, len);
1988 2298
1989 Write_String_To_Socket (&pl->socket, buf, len); 2299 if (len > MAXSOCKBUF)
2300 pl->failmsg ("[packet too long for client]");
2301 else if (pl->ns)
2302 pl->ns->send_packet (buf, len);
1990} 2303}
2304
2305void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2306 PROTOTYPE: $;$$$
2307 PPCODE:
2308 if (GIMME_V != G_VOID)
2309 {
2310 EXTEND (SP, 3);
2311 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2312 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2313 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2314 }
2315 if (map_path) sv_to (map_path, pl->savebed_map);
2316 if (x) sv_to (x, pl->bed_x);
2317 if (y) sv_to (y, pl->bed_y);
2318
2319void
2320list ()
2321 PPCODE:
2322 for_all_players (pl)
2323 XPUSHs (sv_2mortal (to_sv (pl)));
2324
2325
2326MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2327
2328int invoke (maptile *map, int event, ...)
2329 CODE:
2330 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2331 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2332 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2333 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2334 OUTPUT: RETVAL
2335
2336SV *registry (maptile *map)
2337
2338void
2339find_tagged_objects (maptile *map, utf8_string tag = 0)
2340 PPCODE:
2341{
2342 if (!map->spaces)
2343 XSRETURN_EMPTY;
2344
2345 if (tag)
2346 {
2347 shstr_cmp tag_ (tag);
2348
2349 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2350 for (object *op = ms->bot; op; op = op->above)
2351 if (op->tag == tag_)
2352 XPUSHs (sv_2mortal (to_sv (op)));
2353 }
2354 else
2355 {
2356 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2357 for (object *op = ms->bot; op; op = op->above)
2358 if (op->tag)
2359 XPUSHs (sv_2mortal (to_sv (op)));
2360 }
2361}
2362
2363INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2364
2365void
2366adjust_daylight ()
2367 CODE:
2368 maptile::adjust_daylight ();
1991 2369
1992int 2370int
1993listening (player *pl, int new_value = -1) 2371outdoor_darkness (int darkness = 0)
1994 CODE: 2372 CODE:
1995 RETVAL = pl->listening; 2373 RETVAL = maptile::outdoor_darkness;
1996 if (new_value >= 0) 2374 if (items)
1997 pl->listening = new_value; 2375 maptile::outdoor_darkness = darkness;
1998 OUTPUT: 2376 OUTPUT:
1999 RETVAL 2377 RETVAL
2000 2378
2001void get_savebed (player *pl) 2379void
2002 ALIAS: 2380maptile::instantiate ()
2003 savebed = 0 2381
2382maptile *new ()
2383 PROTOTYPE:
2004 PPCODE: 2384 CODE:
2005 EXTEND (SP, 3); 2385 RETVAL = new maptile;
2006 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2007 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2009
2010void set_savebed (player *pl, char *map_path, int x, int y)
2011 CODE:
2012 strcpy (pl->savebed_map, map_path);
2013 pl->bed_x = x;
2014 pl->bed_y = y;
2015
2016void
2017list ()
2018 PPCODE:
2019{
2020 player *pl;
2021 for (pl = first_player; pl; pl = pl->next)
2022 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2023}
2024
2025bool
2026peaceful (player *pl, bool new_setting = 0)
2027 PROTOTYPE: $;$
2028 CODE:
2029 RETVAL = pl->peaceful;
2030 if (items > 1)
2031 pl->peaceful = new_setting;
2032 OUTPUT:
2033 RETVAL
2034
2035living *
2036orig_stats (player *pl)
2037 CODE:
2038 RETVAL = &pl->orig_stats;
2039 OUTPUT: RETVAL
2040
2041living *
2042last_stats (player *pl)
2043 CODE:
2044 RETVAL = &pl->last_stats;
2045 OUTPUT: RETVAL
2046
2047
2048MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2049
2050int invoke (mapstruct *map, int event, ...)
2051 CODE:
2052 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2054 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2055 OUTPUT: 2386 OUTPUT:
2056 RETVAL 2387 RETVAL
2057 2388
2058SV *registry (mapstruct *map) 2389void
2390maptile::players ()
2059 CODE: 2391 PPCODE:
2060 RETVAL = registry_of (map); 2392 if (GIMME_V == G_SCALAR)
2061 OUTPUT: 2393 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2062 RETVAL 2394 else if (GIMME_V == G_ARRAY)
2063
2064SV *
2065get_property (mapstruct *obj, int type, int idx)
2066 CODE:
2067 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2068 OUTPUT: RETVAL
2069
2070SV *
2071set_property (mapstruct *obj, int type, int idx, SV *newval)
2072 CODE:
2073 switch (type)
2074 { 2395 {
2075 case CFAPI_INT: 2396 EXTEND (SP, THIS->players);
2076 cf_map_set_int_property (obj, idx, SvIV (newval)); 2397 for_all_players (pl)
2077 break; 2398 if (pl->ob && pl->ob->map == THIS)
2078 default: 2399 PUSHs (sv_2mortal (to_sv (pl->ob)));
2079 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2080 } 2400 }
2081 2401
2082mapstruct *new (int width, int height)
2083 PROTOTYPE:
2084 CODE:
2085{
2086 int unused_type;
2087 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2088}
2089 OUTPUT:
2090 RETVAL
2091
2092void delete_map (mapstruct *map)
2093
2094void clean_tmp_map (mapstruct *map)
2095
2096void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2097
2098mapstruct *tile_map (mapstruct *map, unsigned int dir)
2099 CODE:
2100 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2101 OUTPUT:
2102 RETVAL
2103
2104char *tile_path (mapstruct *map, unsigned int dir)
2105 CODE:
2106 if (dir >= 4)
2107 XSRETURN_UNDEF;
2108 RETVAL = map->tile_path [dir];
2109 OUTPUT:
2110 RETVAL
2111
2112mapstruct *cf_map_get_map (char *name)
2113 PROTOTYPE: $
2114 ALIAS: map = 0
2115
2116mapstruct *has_been_loaded (char *name)
2117 PROTOTYPE: $
2118
2119mapstruct *cf_map_get_first ()
2120 PROTOTYPE:
2121 ALIAS: first = 0
2122
2123# whoever "designed" the plug-in api should have wasted
2124# his/her time with staying away from the project - would have
2125# saved others a lot of time, without doubt.
2126void set_path (mapstruct *where, char *path)
2127 CODE:
2128 strcpy (where->path, path);
2129
2130int in_memory (mapstruct *map)
2131 CODE:
2132 RETVAL = map->in_memory;
2133 OUTPUT:
2134 RETVAL
2135
2136bool unique (mapstruct *map)
2137 CODE:
2138 RETVAL = map->unique;
2139 OUTPUT:
2140 RETVAL
2141
2142void set_unique (mapstruct *map, bool unique)
2143 CODE:
2144 map->unique = unique;
2145
2146object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2147
2148object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2149
2150object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny
2152
2153void 2402void
2154cf_map_normalise (mapstruct *map, int x, int y) 2403maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2404 CODE:
2405{
2406 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2407 croak ("maptile::add_underlay: palette must be arrayref");
2408
2409 palette = SvRV (palette);
2410
2411 STRLEN idxlen;
2412 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2413
2414 for (int x = 0; x < THIS->width; ++x)
2415 for (int y = 0; y < THIS->height; ++y)
2416 {
2417 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2418 if (op->flag [FLAG_IS_FLOOR])
2419 goto skip_space;
2420
2421 {
2422 int offs = offset + y * stride + x;
2423 if (IN_RANGE_EXC (offs, 0, idxlen))
2424 {
2425 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2426 {
2427 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2428 ob->flag [FLAG_NO_MAP_SAVE] = true;
2429 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2430
2431 if (ob->randomitems)
2432 {
2433 if (!ob->above)
2434 {
2435 ob->create_treasure (ob->randomitems);
2436
2437 for (object *op = ob->above; op; op = op->above)
2438 op->flag [FLAG_NO_MAP_SAVE] = true;
2439 }
2440
2441 ob->randomitems = 0;
2442 }
2443 }
2444 }
2445 }
2446
2447 skip_space: ;
2448 }
2449}
2450
2451void
2452maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2453 CODE:
2454{
2455 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2456 croak ("maptile::set_regiondata: palette must be arrayref");
2457
2458 palette = SvRV (palette);
2459
2460 STRLEN idxlen;
2461 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2462
2463 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2464 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2465
2466 for (int i = av_len ((AV *)palette) + 1; i--; )
2467 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2468
2469 for (int y = 0; y < THIS->height; ++y)
2470 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2471
2472 sfree (THIS->regions, THIS->size ());
2473 delete [] THIS->regionmap;
2474
2475 THIS->regions = regions;
2476 THIS->regionmap = regionmap;
2477}
2478
2479void
2480maptile::create_region_treasure ()
2481 CODE:
2482 for (int x = 0; x < THIS->width; ++x)
2483 for (int y = 0; y < THIS->height; ++y)
2484 {
2485 region *rgn = THIS->region (x, y);
2486
2487 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2488 if (object *op = THIS->at (x, y).top)
2489 if (rgn->treasure && rndm () < rgn->treasure_density)
2490 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2491 }
2492
2493int out_of_map (maptile *map, int x, int y)
2494
2495void
2496find_link (maptile *map, shstr_tmp connection)
2497 PPCODE:
2498 if (oblinkpt *obp = map->find_link (connection))
2499 for (objectlink *ol = obp->link; ol; ol = ol->next)
2500 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2501
2502void
2503get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2504 PPCODE:
2156{ 2505{
2157 mapstruct *nmap = 0; 2506 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2507 I16 nx = 0, ny = 0;
2508
2509 PUTBACK;
2159 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2510 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2511 SPAGAIN;
2160 2512
2161 EXTEND (SP, 4); 2513 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2514 PUSHs (sv_2mortal (newSViv (flags)));
2163 2515
2164 if (GIMME_V == G_ARRAY) 2516 if (GIMME_V == G_ARRAY)
2165 { 2517 {
2166 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2518 PUSHs (sv_2mortal (to_sv (nmap)));
2167 PUSHs (sv_2mortal (newSViv (nx))); 2519 PUSHs (sv_2mortal (newSViv (nx)));
2168 PUSHs (sv_2mortal (newSViv (ny))); 2520 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2521 }
2170} 2522}
2171 2523
2524mapspace *
2525ms (maptile *map, unsigned int x, unsigned int y)
2526 PROTOTYPE: $$$
2527 CODE:
2528{
2529 maptile *nmap = 0;
2530 I16 nx, ny;
2531
2532 PUTBACK;
2533 get_map_flags (map, &nmap, x, y, &nx, &ny);
2534 SPAGAIN;
2535
2536 if (!nmap)
2537 XSRETURN_UNDEF;
2538
2539 RETVAL = &nmap->at (nx, ny);
2540}
2541 OUTPUT:
2542 RETVAL
2543
2172void 2544void
2173at (mapstruct *map, unsigned int x, unsigned int y) 2545at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2546 PROTOTYPE: $$$
2175 PPCODE: 2547 PPCODE:
2176{ 2548{
2177 object *o;
2178 mapstruct *nmap = 0; 2549 maptile *nmap = 0;
2179 I16 nx, ny; 2550 I16 nx, ny;
2180 2551
2552 PUTBACK;
2181 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2553 get_map_flags (map, &nmap, x, y, &nx, &ny);
2554 SPAGAIN;
2182 2555
2183 if (nmap) 2556 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2557 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2558 XPUSHs (sv_2mortal (to_sv (o)));
2186} 2559}
2187 2560
2188SV * 2561SV *
2189bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2562bot_at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2563 PROTOTYPE: $$$
2191 ALIAS: 2564 ALIAS:
2192 top_at = 1 2565 top_at = 1
2193 flags_at = 2 2566 flags_at = 2
2194 light_at = 3 2567 light_at = 3
2195 move_block_at = 4 2568 move_block_at = 4
2196 move_slow_at = 5 2569 move_slow_at = 5
2197 move_on_at = 6 2570 move_on_at = 6
2198 move_off_at = 7 2571 move_off_at = 7
2199 INIT:
2200 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2201 CODE: 2572 CODE:
2573{
2574 sint16 nx = x;
2575 sint16 ny = y;
2576
2577 if (!xy_normalise (map, nx, ny))
2578 XSRETURN_UNDEF;
2579
2580 mapspace &ms = map->at (nx, ny);
2581
2582 ms.update ();
2583
2202 switch (ix) 2584 switch (ix)
2203 { 2585 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2586 case 0: RETVAL = to_sv (ms.bot ); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2587 case 1: RETVAL = to_sv (ms.top ); break;
2206 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2588 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2207 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2589 case 3: RETVAL = newSViv (ms.light ); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2590 case 4: RETVAL = newSVuv (ms.move_block); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2591 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2592 case 6: RETVAL = newSVuv (ms.move_on ); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2593 case 7: RETVAL = newSVuv (ms.move_off ); break;
2212 } 2594 }
2595}
2213 OUTPUT: 2596 OUTPUT: RETVAL
2597
2598void fix_walls (maptile *map, int x, int y)
2599
2600void fix_walls_around (maptile *map, int x, int y)
2601
2602# worst xs function of my life
2603bool
2604_create_random_map (\
2605 maptile *self,\
2606 utf8_string wallstyle,\
2607 utf8_string wall_name,\
2608 utf8_string floorstyle,\
2609 utf8_string monsterstyle,\
2610 utf8_string treasurestyle,\
2611 utf8_string layoutstyle,\
2612 utf8_string doorstyle,\
2613 utf8_string decorstyle,\
2614 utf8_string origin_map,\
2615 utf8_string final_map,\
2616 utf8_string exitstyle,\
2617 utf8_string this_map,\
2618 utf8_string exit_on_final_map,\
2619 int xsize,\
2620 int ysize,\
2621 int expand2x,\
2622 int layoutoptions1,\
2623 int layoutoptions2,\
2624 int layoutoptions3,\
2625 int symmetry,\
2626 int difficulty,\
2627 int difficulty_given,\
2628 float difficulty_increase,\
2629 int dungeon_level,\
2630 int dungeon_depth,\
2631 int decoroptions,\
2632 int orientation,\
2633 int origin_y,\
2634 int origin_x,\
2635 U32 random_seed,\
2636 val64 total_map_hp,\
2637 int map_layout_style,\
2638 int treasureoptions,\
2639 int symmetry_used,\
2640 region *region,\
2641 utf8_string custom\
2642)
2643 CODE:
2644{
2645 random_map_params rmp;
2646
2647 assign (rmp.wallstyle , wallstyle);
2648 assign (rmp.wall_name , wall_name);
2649 assign (rmp.floorstyle , floorstyle);
2650 assign (rmp.monsterstyle , monsterstyle);
2651 assign (rmp.treasurestyle , treasurestyle);
2652 assign (rmp.layoutstyle , layoutstyle);
2653 assign (rmp.doorstyle , doorstyle);
2654 assign (rmp.decorstyle , decorstyle);
2655 assign (rmp.exitstyle , exitstyle);
2656 assign (rmp.exit_on_final_map, exit_on_final_map);
2657
2658 rmp.origin_map = origin_map;
2659 rmp.final_map = final_map;
2660 rmp.this_map = this_map;
2661 rmp.xsize = xsize;
2662 rmp.ysize = ysize;
2663 rmp.expand2x = expand2x;
2664 rmp.layoutoptions1 = layoutoptions1;
2665 rmp.layoutoptions2 = layoutoptions2;
2666 rmp.layoutoptions3 = layoutoptions3;
2667 rmp.symmetry = symmetry;
2668 rmp.difficulty = difficulty;
2669 rmp.difficulty_given = difficulty_given;
2670 rmp.difficulty_increase = difficulty_increase;
2671 rmp.dungeon_level = dungeon_level;
2672 rmp.dungeon_depth = dungeon_depth;
2673 rmp.decoroptions = decoroptions;
2674 rmp.orientation = orientation;
2675 rmp.origin_y = origin_y;
2676 rmp.origin_x = origin_x;
2677 rmp.random_seed = random_seed;
2678 rmp.total_map_hp = (uint64_t) total_map_hp;
2679 rmp.map_layout_style = map_layout_style;
2680 rmp.treasureoptions = treasureoptions;
2681 rmp.symmetry_used = symmetry_used;
2682 rmp.region = region;
2683 rmp.custom = custom;
2684
2685 RETVAL = self->generate_random_map (&rmp);
2686}
2687 OUTPUT:
2214 RETVAL 2688 RETVAL
2215 2689
2216# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2690MODULE = cf PACKAGE = cf::mapspace
2217void
2218_set_obs (mapstruct *map, SV *sv)
2219 CODE:
2220{
2221 object *o;
2222 AV *av;
2223 int x, y;
2224 AV *obs = (AV *)SvRV (sv);
2225 2691
2226 for (y = 0; y < MAP_HEIGHT (map); y++) 2692INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2227 for (x = 0; x < MAP_WIDTH (map); x++)
2228 {
2229 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2230 2693
2231 if (!SvROK (sv)) 2694MODULE = cf PACKAGE = cf::arch
2232 continue;
2233 2695
2234 av = (AV *)SvRV (sv); 2696int archetypes_size ()
2697 CODE:
2698 RETVAL = archetypes.size ();
2699 OUTPUT: RETVAL
2235 2700
2236 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2701archetype *archetypes (U32 index)
2237 { 2702 CODE:
2238 sv = av_shift (av); 2703 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2704 OUTPUT: RETVAL
2239 2705
2240 if (SvROK (sv)) 2706object *instantiate (archetype *arch)
2241 { 2707 CODE:
2242 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0); 2708 RETVAL = arch_to_object (arch);
2243 SVptr_cache_set (o, sv); 2709 OUTPUT:
2244 } 2710 RETVAL
2245 }
2246 }
2247}
2248 2711
2712INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2249 2713
2250MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2714MODULE = cf PACKAGE = cf::party
2251 2715
2252archetype *cf_archetype_get_first() 2716partylist *first ()
2253 PROTOTYPE: 2717 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256archetype *cf_archetype_get_next (archetype *arch)
2257 ALIAS: next = 0
2258
2259archetype *cf_archetype_get_head (archetype *arch)
2260 ALIAS: head = 0
2261
2262archetype *cf_archetype_get_more (archetype *arch)
2263 ALIAS: more = 0
2264
2265const char *cf_archetype_get_name (archetype *arch)
2266 ALIAS: name = 0
2267
2268object *cf_archetype_get_clone (archetype *arch)
2269 ALIAS: clone = 0
2270
2271MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2272
2273partylist *cf_party_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277partylist *cf_party_get_next (partylist *party)
2278 ALIAS: next = 0
2279
2280const char *cf_party_get_name (partylist *party)
2281
2282const char *cf_party_get_password (partylist *party)
2283 ALIAS: password = 0
2284
2285player *cf_party_get_first_player (partylist *party)
2286 ALIAS: first_player = 0
2287
2288player *cf_party_get_next_player (partylist *party, player *op)
2289 ALIAS: next_player = 0
2290
2291
2292MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2293
2294region *cf_region_get_first ()
2295 PROTOTYPE:
2296 ALIAS: first = 0
2297
2298const char *cf_region_get_name (region *reg)
2299 ALIAS: name = 0
2300
2301region *cf_region_get_next (region *reg)
2302 ALIAS: next = 0
2303
2304region *cf_region_get_parent (region *reg)
2305 ALIAS: parent = 0
2306
2307const char *cf_region_get_longname (region *reg)
2308 ALIAS: longname = 0
2309
2310const char *cf_region_get_message (region *reg)
2311 ALIAS: message = 0
2312
2313
2314MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2315
2316val64
2317exp (living *liv, val64 new_val = 0)
2318 PROTOTYPE: $;$
2319 ALIAS:
2320 Str = 1
2321 Dex = 2
2322 Con = 3
2323 Wis = 4
2324 Cha = 5
2325 Int = 6
2326 Pow = 7
2327 wc = 8
2328 ac = 9
2329 hp = 10
2330 maxhp = 11
2331 sp = 12
2332 maxsp = 13
2333 grace = 14
2334 maxgrace = 15
2335 food = 16
2336 dam = 17
2337 luck = 18
2338 CODE: 2718 CODE:
2339# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break 2719 RETVAL = get_firstparty ();
2720 OUTPUT: RETVAL
2721
2722INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2723
2724MODULE = cf PACKAGE = cf::region
2725
2726void
2727list ()
2728 PPCODE:
2729 for_all_regions (rgn)
2730 XPUSHs (sv_2mortal (to_sv (rgn)));
2731
2732region *find (utf8_string name)
2733 PROTOTYPE: $
2734 CODE:
2735 RETVAL = region::find (name);
2736 OUTPUT: RETVAL
2737
2738int specificity (region *rgn)
2739 CODE:
2740 RETVAL = 0;
2741 while (rgn = rgn->parent)
2742 RETVAL++;
2743 OUTPUT: RETVAL
2744
2745INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2746
2747MODULE = cf PACKAGE = cf::living
2748
2749INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2750
2751MODULE = cf PACKAGE = cf::settings
2752
2753INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2754
2755MODULE = cf PACKAGE = cf::client
2756
2757INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2758
2759int invoke (client *ns, int event, ...)
2760 CODE:
2761 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2762 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2763 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2764 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2765 OUTPUT: RETVAL
2766
2767SV *registry (client *ns)
2768
2769void
2770list ()
2771 PPCODE:
2772 EXTEND (SP, clients.size ());
2773 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2774 PUSHs (sv_2mortal (to_sv (*i)));
2775
2776void
2777client::send_packet (SV *packet)
2778 CODE:
2779{
2780 STRLEN len;
2781 char *buf = SvPVbyte (packet, len);
2782
2783 if (len > MAXSOCKBUF)
2784 {
2785 // ugly
2786 if (THIS->pl)
2787 THIS->pl->failmsg ("[packet too long for client]");
2788 }
2789 else
2790 THIS->send_packet (buf, len);
2791}
2792
2793faceidx
2794client::need_face (utf8_string name, int pri = 0)
2795 CODE:
2796 RETVAL = face_find (name, 0);
2797 if (RETVAL)
2798 {
2799 THIS->send_face (RETVAL, pri);
2800 THIS->flush_fx ();
2801 }
2802 OUTPUT:
2803 RETVAL
2804
2805int
2806client::fx_want (int idx, int value = -1)
2807 CODE:
2808 if (0 < idx && idx < FT_NUM)
2809 {
2810 RETVAL = THIS->fx_want [idx];
2811 if (items > 2)
2812 THIS->fx_want [idx] = value;
2813 }
2814 else
2815 RETVAL = 0;
2816 OUTPUT:
2817 RETVAL
2818
2819MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2820
2821faceidx sound_find (utf8_string name)
2822
2823void sound_set (utf8_string str, faceidx face)
2824
2825# dire hack
2826void old_sound_index (int idx, faceidx face)
2827 CODE:
2828 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2829 old_sound_index [idx] = face;
2830
2831MODULE = cf PACKAGE = cf::face PREFIX = face_
2832
2833#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2834
2835faceidx face_find (utf8_string name, faceidx defidx = 0)
2836
2837faceidx alloc (utf8_string name)
2838 CODE:
2839{
2840 do
2841 {
2842 RETVAL = faces.size ();
2843 faces.resize (RETVAL + 1);
2844 }
2845 while (!RETVAL); // crude way to leave index 0
2846
2847 faces [RETVAL].name = name;
2848 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2849
2850 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2851 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2852}
2853 OUTPUT: RETVAL
2854
2855void set_type (faceidx idx, int value)
2856 ALIAS:
2857 set_type = 0
2858 set_visibility = 1
2859 set_magicmap = 2
2860 set_smooth = 3
2861 set_smoothlevel = 4
2862 CODE:
2863 faceinfo *f = face_info (idx); assert (f);
2340 switch (ix) 2864 switch (ix)
2341 { 2865 {
2342 LIVING_ACC (exp , 0); 2866 case 0: f->type = value; break;
2343 LIVING_ACC (Str , 1); 2867 case 1: f->visibility = value; break;
2344 LIVING_ACC (Dex , 2); 2868 case 2: f->magicmap = value; break;
2345 LIVING_ACC (Con , 3); 2869 case 3: f->smooth = value; break;
2346 LIVING_ACC (Wis , 4); 2870 case 4: f->smoothlevel = value; break;
2347 LIVING_ACC (Cha , 5);
2348 LIVING_ACC (Int , 6);
2349 LIVING_ACC (Pow , 7);
2350 LIVING_ACC (wc , 8);
2351 LIVING_ACC (ac , 9);
2352 LIVING_ACC (hp , 10);
2353 LIVING_ACC (maxhp , 11);
2354 LIVING_ACC (sp , 12);
2355 LIVING_ACC (maxsp , 13);
2356 LIVING_ACC (grace , 14);
2357 LIVING_ACC (maxgrace, 15);
2358 LIVING_ACC (food , 16);
2359 LIVING_ACC (dam , 17);
2360 LIVING_ACC (luck , 18);
2361 } 2871 }
2362# undef LIVING_ACC 2872
2873void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2874 CODE:
2875{
2876 faceinfo *f = face_info (idx); assert (f);
2877 facedata *d = &(faceset ? f->data64 : f->data32);
2878 sv_to (data, d->data);
2879 STRLEN clen;
2880 char *cdata = SvPVbyte (chksum, clen);
2881 clen = min (CHKSUM_SIZE, clen);
2882
2883 if (memcmp (d->chksum, cdata, clen))
2884 {
2885 memcpy (d->chksum, cdata, clen);
2886
2887 // invalidate existing client face info
2888 for_all_clients (ns)
2889 if (ns->faceset == faceset)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894 }
2895}
2896
2897int get_data_size (faceidx idx, int faceset = 0)
2898 CODE:
2899 facedata *d = face_data (idx, faceset);
2900 if (!d) XSRETURN_UNDEF;
2901 RETVAL = d->data.size ();
2363 OUTPUT: 2902 OUTPUT:
2364 RETVAL 2903 RETVAL
2365 2904
2905SV *get_chksum (faceidx idx, int faceset = 0)
2906 CODE:
2907 facedata *d = face_data (idx, faceset);
2908 if (!d) XSRETURN_UNDEF;
2909 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2910 OUTPUT:
2911 RETVAL
2912
2913SV *get_data (faceidx idx, int faceset = 0)
2914 CODE:
2915 facedata *d = face_data (idx, faceset);
2916 if (!d) XSRETURN_UNDEF;
2917 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2918 OUTPUT:
2919 RETVAL
2920
2921void invalidate (faceidx idx)
2922 CODE:
2923 for_all_clients (ns)
2924 {
2925 ns->faces_sent [idx] = false;
2926 ns->force_newmap = true;
2927 }
2928
2929void invalidate_all ()
2930 CODE:
2931 for_all_clients (ns)
2932 {
2933 ns->faces_sent.reset ();
2934 ns->force_newmap = true;
2935 }
2936
2937MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2938
2939#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2940
2941animidx anim_find (utf8_string name)
2942 CODE:
2943 RETVAL = animation::find (name).number;
2944 OUTPUT: RETVAL
2945
2946animidx set (utf8_string name, SV *frames, int facings = 1)
2947 CODE:
2948{
2949 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2950 croak ("frames must be an arrayref");
2951
2952 AV *av = (AV *)SvRV (frames);
2953
2954 animation *anim = &animation::find (name);
2955 if (anim->number)
2956 {
2957 anim->resize (av_len (av) + 1);
2958 anim->facings = facings;
2959 }
2960 else
2961 anim = &animation::create (name, av_len (av) + 1, facings);
2962
2963 for (int i = 0; i < anim->num_animations; ++i)
2964 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2965}
2966 OUTPUT: RETVAL
2967
2968void invalidate_all ()
2969 CODE:
2970 for_all_clients (ns)
2971 ns->anims_sent.reset ();
2972
2973MODULE = cf PACKAGE = cf::object::freezer
2974
2975INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2976
2977SV *
2978new (char *klass)
2979 CODE:
2980 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2981 OUTPUT: RETVAL
2982
2983void
2984DESTROY (SV *sv)
2985 CODE:
2986 object_freezer *self;
2987 sv_to (sv, self);
2988 delete self;
2989
2990MODULE = cf PACKAGE = cf::object::thawer
2991
2992INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2993
2994SV *
2995new_from_file (char *klass, octet_string path)
2996 CODE:
2997 object_thawer *f = new object_thawer (path);
2998 if (!*f)
2999 {
3000 delete f;
3001 XSRETURN_UNDEF;
3002 }
3003 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3004 OUTPUT: RETVAL
3005
3006void
3007DESTROY (SV *sv)
3008 CODE:
3009 object_thawer *self;
3010 sv_to (sv, self);
3011 delete self;
3012
3013void
3014extract_tags (object_thawer *self)
3015 PPCODE:
3016 while (self->kw != KW_EOF)
3017 {
3018 PUTBACK;
3019 coroapi::cede_to_tick ();
3020 SPAGAIN;
3021
3022 if (self->kw == KW_tag)
3023 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3024
3025 self->skip ();
3026 }
3027

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines