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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.18 by root, Mon Aug 28 07:07:42 2006 UTC vs.
Revision 1.323 by root, Sun Oct 11 23:51:41 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
80
81static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94#ifndef newSVpv_utf8
95static inline SV *
96newSVpv_utf8 (const char *s)
97{
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104}
37#endif 105#endif
38 106
39#undef MODULEAPI 107#ifndef newSVpvn_utf8
40#ifdef WIN32 108static inline SV *
41#else 109newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 110{
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120}
43#endif 121#endif
44 122
45#include <plugin_common.h> 123// helper cast function, returns super class * or 0
46#include <sounds.h> 124template<class super>
47#include <cstdarg> 125static super *
48#include <sproto.h> 126is_a (attachable *at)
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook;
65static f_plug_api systemDirectory;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{ 127{
73 object* who; 128 //return dynamic_cast<super *>(at); // slower, safer
74 object* activator; 129 if (typeid (*at) == typeid (super))
75 object* third; 130 return static_cast<super *>(at);
76 object* event; 131 else
77 mapstruct* map; 132 return 0;
78 char message[1024]; 133}
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl;
88
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96#define PUSH_PV PUSHcfapi_va(STRING, const char *)
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98 134
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 135//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 136
137unordered_vector<attachable *> attachable::mortals;
138
139attachable::~attachable ()
140{
141 assert (!self);
142 assert (!cb);
143}
144
145int
146attachable::refcnt_cnt () const
147{
148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
149}
150
151void
152attachable::sever_self ()
153{
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
167}
168
169void
170attachable::optimise ()
171{
172 if (self
173 && SvREFCNT (self) == 1
174 && !HvTOTALKEYS (self))
175 sever_self ();
176}
177
178// check wether the object really is dead
179void
180attachable::do_check ()
181{
182 if (refcnt_cnt () > 0)
183 return;
184
185 destroy ();
186}
187
188void
189attachable::do_destroy ()
190{
191 INVOKE_ATTACHABLE (DESTROY, this);
192
193 if (cb)
194 {
195 SvREFCNT_dec (cb);
196 cb = 0;
197 }
198
199 mortals.push_back (this);
200}
201
202void
203attachable::destroy ()
204{
205 if (destroyed ())
206 return;
207
208 flags |= F_DESTROYED;
209 do_destroy ();
210 sever_self ();
211}
212
213void
214attachable::check_mortals ()
215{
216 static int i = 0;
217
218 for (;;)
219 {
220 if (i >= mortals.size ())
221 {
222 i = 0;
223
224 if (mortals.size () >= 512)
225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
240
241 break;
242 }
243
244 attachable *obj = mortals [i];
245
246#if 0
247 if (obj->self)//D make this an assert later
248 {
249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
250 obj->sever_self ();
251 }
252#endif
253
254 if (obj->refcnt)
255 {
256 ++i; // further delay freeing
257
258 if (!(i & 0x3ff))
259 break;
260 }
261 else
262 {
263 mortals.erase (i);
264 obj->sever_self ();
265 delete obj;
266 }
267 }
268}
269
270void
271attachable::set_key (const char *key, const char *value, bool is_utf8)
272{
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280}
281
282attachable &
283attachable::operator =(const attachable &src)
284{
285 //if (self || cb)
286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
287
288 attach = src.attach;
289 return *this;
290}
291
292template<typename T>
293static bool
294find_backref (void *ptr, T *obj)
295{
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306}
307
308// for debugging, find "live" objects containing this ptr
309void
310find_backref (void *ptr)
311{
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
101static SV * 327static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 329{
104 SV *sv; 330 SV *sv;
105 331
106 if (!ptr) 332 if (!ptr)
107 return &PL_sv_undef; 333 return newSV (0);
108 334
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 337}
112 338
113template<class attachable> 339static int
114SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
115newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
116{ 360{
117 if (!obj) 361 if (!obj)
118 return &PL_sv_undef; 362 return newSV (0);
119 363
120 if (!obj->self) 364 if (!obj->self)
121 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
122 366
123 return newSVsv (static_cast<SV *>(obj->self)); 367 if (!SvOBJECT (obj->self))
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 368 {
152 HV *hv = newHV (); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 370
156 SVptr_cache_set (ptr, sv); 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
158 378
159 return newSVsv (sv); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
160} 384}
161 385
162static void 386static void
163clearSVptr (SV *sv) 387clearSVptr (SV *sv)
164{ 388{
181 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182 406
183 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
184} 408}
185 409
186static long 410static long noinline
187SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
188{ 412{
189 if (SvOK (sv)) 413 if (SvOK (sv))
190 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
191 else 415 else
192 return 0; 416 return 0;
193} 417}
418
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); }
446
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452inline SV *to_sv (dynbuf * v)
453{
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
522inline void sv_to (SV *sv, UUID &v)
523{
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526}
527
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 529
195static SV * 530static SV *
196newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
197{ 532{
198 SV *sv; 533 SV *sv;
212 break; 547 break;
213 548
214 case DT_STRING: 549 case DT_STRING:
215 { 550 {
216 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
218 } 553 }
219 break; 554 break;
220 555
221 case DT_DATA: 556 case DT_DATA:
222 { 557 {
223 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
226 } 561 }
227 break; 562 break;
228 563
229 case DT_OBJECT: 564 case DT_OBJECT:
230 { 565 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 566 break;
235 567
236 case DT_MAP: 568 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 569 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 570 sv = to_sv (va_arg (ap, maptile *));
239 break; 571 break;
240 572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
241 case DT_PLAYER: 577 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 578 sv = to_sv (va_arg (ap, player *));
243 break; 579 break;
244 580
245 case DT_ARCH: 581 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 582 sv = to_sv (va_arg (ap, archetype *));
247 break; 583 break;
248 584
249 case DT_PARTY: 585 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 586 sv = to_sv (va_arg (ap, partylist *));
251 break; 587 break;
252 588
253 case DT_REGION: 589 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 590 sv = to_sv (va_arg (ap, region *));
255 break; 591 break;
256 592
257 default: 593 default:
258 assert (("unhandled type in newSVdt_va", 0)); 594 assert (("unhandled type in newSVdt_va", 0));
259 } 595 }
271 va_end (ap); 607 va_end (ap);
272 608
273 return sv; 609 return sv;
274} 610}
275 611
276static SV * 612// typemap support, mostly to avoid excessive inlining
277newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
278{ 616{
279 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
280 621
281 va_list ap; 622template<class object>
282 va_start (ap, type); 623static void noinline
283 624cf_obj_ornull_to (SV *arg, object *&var)
284 switch (type) 625{
626 if (SvOK (arg))
285 { 627 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 } 631 }
300 632 else
301 va_end (ap); 633 var = 0;
302
303 return sv;
304} 634}
305 635
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 637
308SV * 638SV *
309registry_of (attachable_base *ext) 639registry (attachable *ext)
310{ 640{
311 if (!ext->cb) 641 if (!ext->cb)
312 ext->cb = newAV (); 642 ext->cb = newAV ();
313 643
314 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
315} 645}
316 646
317void attachable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void attachable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
366 648
367void reattach (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 XPUSHs (sv_2mortal (newSVdt (type, obj)));
374 PUTBACK;
375 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
376 FREETMPS;
377 LEAVE;
378
379 switch (type)
380 {
381 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
382 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
383 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
384 }
385}
386
387template<class subclass>
388void reattach (attachable<subclass> *obj)
389{
390 obj->optimise ();
391
392 if (obj->self)
393 reattach (subclass::get_dt (), (subclass *)obj);
394}
395
396object_freezer::object_freezer (const char *filename)
397: filename (filename)
398{
399 av = (AV *)newAV ();
400}
401
402object_freezer::~object_freezer ()
403{
404 dSP;
405 ENTER;
406 SAVETMPS;
407 PUSHMARK (SP);
408 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
409 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
410 PUTBACK;
411 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
412 FREETMPS;
413 LEAVE;
414}
415
416void object_freezer::put (FILE *fp, attachable_base *ext)
417{
418 ext->optimise ();
419
420 if (ext->self)
421 {
422 int idx = AvFILLp ((AV *)av) + 1;
423 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
424 fprintf (fp, "oid %d\n", idx);
425 }
426}
427
428object_thawer::object_thawer (const char *filename)
429{
430 av = 0;
431
432 if (!filename)
433 return;
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
440 PUTBACK;
441
442 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
443 {
444 SPAGAIN;
445 SV *sv = POPs;
446 if (SvROK (sv))
447 av = SvREFCNT_inc (SvRV (sv));
448 }
449
450 FREETMPS;
451 LEAVE;
452}
453
454void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
455{
456 if (!av || oid < 0) // this is actually an error of sorts
457 return;
458
459 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
460 ext->clear ();
461
462 SV **svp = av_fetch ((AV *)av, oid, 0);
463
464 if (!svp || !SvROK (*svp))
465 {
466 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
467 return;
468 }
469
470 ext->self = *svp; *svp = &PL_sv_undef;
471 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
472
473 reattach (type, obj);
474}
475
476object_thawer::~object_thawer ()
477{
478 if (av)
479 SvREFCNT_dec ((SV *)av);
480}
481
482/////////////////////////////////////////////////////////////////////////////
483
484extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
485{
486 gethook = gethooksptr;
487
488 return 0;
489}
490
491static CommArray_s rtn_cmd;
492
493static int
494runPluginCommand (object *obj, char *params)
495{
496 dSP;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524}
525
526extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void*) PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void*) PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
578 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
579 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
580 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 649void
593cfperl_init () 650cfperl_init ()
594{ 651{
595 char *argv[] = { 652 extern char **environ;
596 "",
597 "-e"
598 "BEGIN {"
599 " cf->bootstrap;"
600 " unshift @INC, cf::datadir ();"
601 "}"
602 ""
603 "use cf;"
604 };
605 653
654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 655 perl = perl_alloc ();
607 perl_construct (perl); 656 perl_construct (perl);
608 657
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 659
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 660 const char *argv[] = {
661 settings.argv [0],
662 "-e0"
663 };
664
665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
612 { 667 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
614
615 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
616 //perl_destruct (perl);
617 //perl_free (perl);
618 //perl = 0;
619 //return;
620 } 670 }
621 671
622 obj_cache = newHV (); 672 eval_pv (
623} 673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
624 681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
625void cfperl_main () 690cfperl_main ()
626{ 691{
627 dSP; 692 dSP;
628 693
629 PUSHMARK (SP); 694 PUSHMARK (SP);
630 PUTBACK; 695 PUTBACK;
631 call_pv ("cf::main", G_DISCARD | G_VOID); 696 call_pv ("cf::main", G_DISCARD | G_VOID);
697}
698
699void
700attachable::instantiate ()
701{
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707}
708
709void
710attachable::reattach ()
711{
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
632} 715}
633 716
634static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
635# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
636# include "eventinc.h" 719# include "eventinc.h"
637# undef def 720# undef def
638}; 721};
639 722
640#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
641 724
642static void 725static void noinline
643gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
644{ 727{
645 // event must be in array 728 // event must be in array
646 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
647 { 730 {
667 } 750 }
668 } 751 }
669 } 752 }
670} 753}
671 754
755void
756attachable::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762}
763
764void
765global::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 ::gather_callbacks (callbacks, cb_global, event);
768}
769
770void
771object::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791}
792
793void
794archetype::gather_callbacks (AV *&callbacks, event_type event) const
795{
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798}
799
800void
801client::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805}
806
807void
808player::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812}
813
814void
815maptile::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819}
820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
871bool
672bool cfperl_invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
673{ 873{
674 data_type dt; 874 data_type dt;
675 va_list ap;
676 875
677 va_start (ap, event); 876 // callback call ordering should be:
877 // 1. per-object callback
878 // 2. per-class object
879 // 3. per-type callback
880 // 4. global callbacks
678 881
679 AV *callbacks = 0; 882 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event); 883 gather_callbacks (callbacks, event);
692
693 switch (KLASS_OF (event))
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754 884
755 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
756 if (!callbacks) 886 if (!callbacks)
757 return 0; 887 return 0;
758 888
759 dSP; 889 va_list ap;
760 ENTER; 890 va_start (ap, event);
761 SAVETMPS;
762 891
763 PUSHMARK (SP); 892 CALL_BEGIN (3);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 895
769 switch (KLASS_OF (event)) 896 //TODO: unhack
770 { 897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
774 } 901 else if (global *gl = is_a<global>(this)) /*nop*/;
902 else
903 abort (); //TODO
775 904
776 for (;;) 905 for (;;)
777 { 906 {
778 dt = (data_type) va_arg (ap, int); 907 dt = (data_type) va_arg (ap, int);
779 908
780 if (dt == DT_END) 909 if (dt == DT_END)
781 break; 910 break;
782
783 if (dt == DT_AV) 911 else if (dt == DT_AV)
784 { 912 {
785 AV *av = va_arg (ap, AV *); 913 AV *av = va_arg (ap, AV *);
786 914
787 for (int i = 0; i <= av_len (av); ++i) 915 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1)); 916 XPUSHs (*av_fetch (av, i, 1));
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 920 }
793 921
794 va_end (ap); 922 va_end (ap);
795 923
796 PUTBACK; 924 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0; 925 count = count > 0 ? POPi : 0;
801 926
802 FREETMPS; 927 CALL_END;
803 LEAVE;
804 928
805 return count; 929 return count;
806} 930}
807 931
808SV * 932SV *
809cfperl_result (int idx) 933cfperl_result (int idx)
810{ 934{
811 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
812 if (!av) 936 if (!av)
813 return &PL_sv_undef; 937 return &PL_sv_undef;
814 938
815 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
816 if (!sv) 940 if (!sv)
823cfperl_result_INT (int idx) 947cfperl_result_INT (int idx)
824{ 948{
825 return SvIV (cfperl_result (idx)); 949 return SvIV (cfperl_result (idx));
826} 950}
827 951
952double
953cfperl_result_DOUBLE (int idx)
954{
955 return SvNV (cfperl_result (idx));
956}
957
958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
981cfperl_emergency_save ()
982{
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076}
1077
1078maptile *
1079maptile::find_sync (const char *path, maptile *origin)
1080{
1081 CALL_BEGIN (2);
1082 CALL_ARG (path);
1083 CALL_ARG (origin);
1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1085
1086 maptile *retval = 0;
1087 if (count) sv_to (POPs, retval);
1088
1089 CALL_END;
1090
1091 return retval;
1092}
1093
1094maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load)
1096{
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
1105
1106 CALL_END;
1107
1108 return retval;
1109}
1110
1111void
1112maptile::do_load_sync ()
1113{
1114 CALL_BEGIN (1);
1115 CALL_ARG (this);
1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1117 CALL_END;
1118}
1119
1120void
1121object::enter_exit (object *exit)
1122{
1123 if (type != PLAYER)
1124 return;
1125
1126 CALL_BEGIN (2);
1127 CALL_ARG (this);
1128 CALL_ARG (exit);
1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1130 CALL_END;
1131}
1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
1193bool
1194is_match_expr (const char *expr)
1195{
1196 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1197}
1198
1199bool
1200match (const char *expr, object *ob, object *self, object *source, object *originator)
1201{
1202 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1203 expr += sizeof ("match ") - 1;
1204
1205 CALL_BEGIN (5);
1206 CALL_ARG (expr);
1207 CALL_ARG (ob);
1208 CALL_ARG (self);
1209 CALL_ARG (source);
1210 CALL_ARG (originator);
1211 CALL_CALL ("cf::match::match", G_SCALAR);
1212
1213 bool matched = count && SvTRUE (POPs);
1214
1215 CALL_END;
1216
1217 return matched;
1218}
1219
1220/////////////////////////////////////////////////////////////////////////////
1221
1222struct EVAPI *evapi::GEVAPI;
1223struct CoroAPI *coroapi::GCoroAPI;
1224
1225void
1226coroapi::do_cede_to_tick ()
1227{
1228 cede_pending = 0;
1229 cede ();
1230}
1231
1232void
1233coroapi::wait_for_tick ()
1234{
1235 CALL_BEGIN (0);
1236 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1237 CALL_END;
1238}
1239
1240void
1241coroapi::wait_for_tick_begin ()
1242{
1243 CALL_BEGIN (0);
1244 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1245 CALL_END;
1246}
1247
1248void
1249iow::poll (int events)
1250{
1251 if (events != this->events)
1252 {
1253 int active = ev_is_active ((ev_io *)this);
1254 if (active) stop ();
1255 ev_io_set ((ev_io *)this, fd, events);
1256 if (active) start ();
1257 }
1258}
1259
1260static void
1261_connect_to_perl ()
1262{
1263 stash_cf = gv_stashpv ("cf", 1);
1264
1265 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1266 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1267 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1268 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1269 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1270 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1271 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1272 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1273 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1274 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1275
1276 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1277 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1278 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1279 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1280
1281 cb_global = get_av ("cf::CB_GLOBAL", 1);
1282 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1283 cb_object = get_av ("cf::CB_OBJECT", 1);
1284 cb_player = get_av ("cf::CB_PLAYER", 1);
1285 cb_client = get_av ("cf::CB_CLIENT", 1);
1286 cb_type = get_av ("cf::CB_TYPE" , 1);
1287 cb_map = get_av ("cf::CB_MAP" , 1);
1288
1289 av_reflect = get_av ("cf::REFLECT" , 1);
1290}
1291
828MODULE = cf PACKAGE = cf PREFIX = cf_ 1292MODULE = cf PACKAGE = cf PREFIX = cf_
829 1293
830BOOT: 1294BOOT:
831{ 1295{
832 HV *stash = gv_stashpv ("cf", 1); 1296 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1297 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1298
1299 _connect_to_perl ();
1300
1301 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1302
1303 //{
1304 // require_pv ("Time::HiRes");
1305 //
1306 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1307 // if (!svp) croak ("Time::HiRes is required");
1308 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1309 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1310 //}
833 1311
834 static const struct { 1312 static const struct {
835 const char *name; 1313 const char *name;
836 IV iv; 1314 IV iv;
837 } *civ, const_iv[] = { 1315 } *civ, const_iv[] = {
838# define const_iv(name) { # name, (IV)name }, 1316# define const_iv(name) { # name, (IV)name },
839 const_iv (llevError) 1317 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
840 const_iv (llevInfo) 1318 const_iv (logBacktrace)
841 const_iv (llevDebug) 1319
842 const_iv (llevMonster) 1320 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1321
1322 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
843 1323
844 const_iv (MAX_TIME) 1324 const_iv (MAX_TIME)
845 const_iv (PLAYER)
846 const_iv (TRANSPORT)
847 const_iv (ROD)
848 const_iv (TREASURE)
849 const_iv (POTION)
850 const_iv (FOOD)
851 const_iv (POISON)
852 const_iv (BOOK)
853 const_iv (CLOCK) 1325 const_iv (MAXSOCKBUF)
854 const_iv (LIGHTNING) 1326
855 const_iv (ARROW)
856 const_iv (BOW)
857 const_iv (WEAPON)
858 const_iv (ARMOUR)
859 const_iv (PEDESTAL)
860 const_iv (ALTAR)
861 const_iv (LOCKED_DOOR)
862 const_iv (SPECIAL_KEY)
863 const_iv (MAP)
864 const_iv (DOOR)
865 const_iv (KEY)
866 const_iv (TIMED_GATE)
867 const_iv (TRIGGER)
868 const_iv (GRIMREAPER)
869 const_iv (MAGIC_EAR)
870 const_iv (TRIGGER_BUTTON)
871 const_iv (TRIGGER_ALTAR)
872 const_iv (TRIGGER_PEDESTAL)
873 const_iv (SHIELD)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR) 1327 const_iv (NUM_BODY_LOCATIONS)
904 const_iv (EXIT) 1328 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
905 const_iv (ENCOUNTER) 1329 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
906 const_iv (SHOP_FLOOR) 1330 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
907 const_iv (SHOP_MAT) 1331 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
908 const_iv (RING) 1332 const_iv (body_wrist) const_iv (body_waist)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968 1333
969 const_iv (NUM_SUBTYPES) 1334 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1335 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1336 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1337 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1338 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1339 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1340 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1341 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1342 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1343 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1344 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1345 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1346 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1347 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1348 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1349 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1350 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1352 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1353 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1354 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1355 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1356 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1357 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1358 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1359 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1360 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1361 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1362 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
970 1363
971 const_iv (ST_BD_BUILD) 1364 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
972 const_iv (ST_BD_REMOVE)
973 1365
974 const_iv (ST_MAT_FLOOR) 1366 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
975 const_iv (ST_MAT_WALL) 1367 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
976 const_iv (ST_MAT_ITEM)
977 1368
978 const_iv (AT_PHYSICAL) 1369 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
979 const_iv (AT_MAGIC) 1370 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
980 const_iv (AT_FIRE) 1371 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
981 const_iv (AT_ELECTRICITY) 1372 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
982 const_iv (AT_COLD) 1373 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
983 const_iv (AT_CONFUSION) 1374 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
984 const_iv (AT_ACID) 1375 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004 1376
1005 const_iv (QUEST_IN_PROGRESS) 1377 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1006 const_iv (QUEST_DONE_QUEST) 1378 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD) 1379 const_iv (WEAP_BLUD)
1024 1380
1025 const_iv (FLAG_ALIVE) 1381 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1026 const_iv (FLAG_WIZ) 1382 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1027 const_iv (FLAG_REMOVED) 1383 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1384 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1385 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1386 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1387 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1388 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1389 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1390 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1391 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1392 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1393 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1394 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1395 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1396 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1397 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1398 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1399 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1401 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1402 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1403 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1404 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1405 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1406 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1407
1408 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1409 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1410 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1411 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1412 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1413 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1414
1415 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1416 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1417
1418 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1419
1420 const_iv (SP_RAISE_DEAD)
1028 const_iv (FLAG_FREED) 1421 const_iv (SP_RUNE)
1029 const_iv (FLAG_WAS_WIZ) 1422 const_iv (SP_MAKE_MARK)
1030 const_iv (FLAG_APPLIED) 1423 const_iv (SP_BOLT)
1031 const_iv (FLAG_UNPAID) 1424 const_iv (SP_BULLET)
1032 const_iv (FLAG_USE_SHIELD) 1425 const_iv (SP_EXPLOSION)
1033 const_iv (FLAG_NO_PICK) 1426 const_iv (SP_CONE)
1034 const_iv (FLAG_ANIMATE) 1427 const_iv (SP_BOMB)
1035 const_iv (FLAG_MONSTER) 1428 const_iv (SP_WONDER)
1036 const_iv (FLAG_FRIENDLY) 1429 const_iv (SP_SMITE)
1037 const_iv (FLAG_GENERATOR) 1430 const_iv (SP_MAGIC_MISSILE)
1038 const_iv (FLAG_IS_THROWN) 1431 const_iv (SP_SUMMON_GOLEM)
1039 const_iv (FLAG_AUTO_APPLY) 1432 const_iv (SP_DIMENSION_DOOR)
1040 const_iv (FLAG_TREASURE) 1433 const_iv (SP_MAGIC_MAPPING)
1041 const_iv (FLAG_PLAYER_SOLD) 1434 const_iv (SP_MAGIC_WALL)
1435 const_iv (SP_DESTRUCTION)
1436 const_iv (SP_PERCEIVE_SELF)
1437 const_iv (SP_WORD_OF_RECALL)
1042 const_iv (FLAG_SEE_INVISIBLE) 1438 const_iv (SP_INVISIBLE)
1043 const_iv (FLAG_CAN_ROLL)
1044 const_iv (FLAG_OVERLAY_FLOOR)
1045 const_iv (FLAG_IS_TURNABLE)
1046 const_iv (FLAG_IS_USED_UP)
1047 const_iv (FLAG_IDENTIFIED)
1048 const_iv (FLAG_REFLECTING)
1049 const_iv (FLAG_CHANGING)
1050 const_iv (FLAG_SPLITTING)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126
1127 const_iv (NDI_BLACK)
1128 const_iv (NDI_WHITE)
1129 const_iv (NDI_NAVY)
1130 const_iv (NDI_RED) 1439 const_iv (SP_PROBE)
1131 const_iv (NDI_ORANGE) 1440 const_iv (SP_HEALING)
1441 const_iv (SP_CREATE_FOOD)
1442 const_iv (SP_EARTH_TO_DUST)
1443 const_iv (SP_CHANGE_ABILITY)
1132 const_iv (NDI_BLUE) 1444 const_iv (SP_BLESS)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL)
1144
1145 const_iv (F_APPLIED)
1146 const_iv (F_LOCATION)
1147 const_iv (F_UNPAID)
1148 const_iv (F_MAGIC)
1149 const_iv (F_CURSED) 1445 const_iv (SP_CURSE)
1446 const_iv (SP_SUMMON_MONSTER)
1447 const_iv (SP_CHARGING)
1448 const_iv (SP_POLYMORPH)
1449 const_iv (SP_ALCHEMY)
1450 const_iv (SP_REMOVE_CURSE)
1451 const_iv (SP_IDENTIFY)
1452 const_iv (SP_DETECTION)
1453 const_iv (SP_MOOD_CHANGE)
1454 const_iv (SP_MOVING_BALL)
1150 const_iv (F_DAMNED) 1455 const_iv (SP_SWARM)
1456 const_iv (SP_CHANGE_MANA)
1151 const_iv (F_OPEN) 1457 const_iv (SP_DISPEL_RUNE)
1152 const_iv (F_NOPICK) 1458 const_iv (SP_CREATE_MISSILE)
1459 const_iv (SP_CONSECRATE)
1460 const_iv (SP_ANIMATE_WEAPON)
1461 const_iv (SP_LIGHT)
1462 const_iv (SP_CHANGE_MAP_LIGHT)
1463 const_iv (SP_FAERY_FIRE)
1464 const_iv (SP_CAUSE_DISEASE)
1465 const_iv (SP_AURA)
1466 const_iv (SP_TOWN_PORTAL)
1467 const_iv (SP_PARTY_SPELL)
1468
1469 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1470 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1153 const_iv (F_LOCKED) 1471 const_iv (F_LOCKED)
1154 1472
1155 const_iv (F_BUY) 1473 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158 1474
1159 const_iv (P_BLOCKSVIEW) 1475 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1160 const_iv (P_NO_MAGIC) 1476 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167 1477
1168 const_iv (UP_OBJ_INSERT) 1478 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172 1479
1173 const_iv (INS_NO_MERGE) 1480 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1174 const_iv (INS_ABOVE_FLOOR_ONLY)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR) 1481 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179 1482
1180 const_iv (WILL_APPLY_HANDLE) 1483 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1181 const_iv (WILL_APPLY_TREASURE) 1484 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185 1485
1186 const_iv (SAVE_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188 1487
1189 const_iv (M_PAPER) 1488 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1190 const_iv (M_IRON) 1489 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1191 const_iv (M_GLASS) 1490 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1192 const_iv (M_LEATHER) 1491 const_iv (M_ICE) const_iv (M_SPECIAL)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203 1492
1204 const_iv (SK_EXP_ADD_SKILL) 1493 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1205 const_iv (SK_EXP_TOTAL) 1494 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208 1495
1209 const_iv (SK_LOCKPICKING) 1496 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1210 const_iv (SK_HIDING) 1497 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1211 const_iv (SK_SMITHERY) 1498 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1212 const_iv (SK_BOWYER) 1499 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1213 const_iv (SK_JEWELER) 1500 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1214 const_iv (SK_ALCHEMY) 1501 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1215 const_iv (SK_STEALING) 1502 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1216 const_iv (SK_LITERACY) 1503 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1217 const_iv (SK_BARGAINING) 1504 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1218 const_iv (SK_JUMPING) 1505 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL) 1506 const_iv (SK_POISON_NAIL)
1250 1507
1251 const_iv (SOUND_NEW_PLAYER) 1508 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1252 const_iv (SOUND_FIRE_ARROW) 1509 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1253 const_iv (SOUND_LEARN_SPELL) 1510 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1254 const_iv (SOUND_FUMBLE_SPELL) 1511 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1255 const_iv (SOUND_WAND_POOF) 1512 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1256 const_iv (SOUND_OPEN_DOOR) 1513 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275 1514
1276 const_iv (PREFER_LOW) 1515 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1277 const_iv (PREFER_HIGH)
1278 1516
1279 const_iv (ATNR_PHYSICAL) 1517 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_MAGIC) 1518 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_FIRE) 1519 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_ELECTRICITY) 1520 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_COLD) 1521 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_CONFUSION) 1522 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_ACID) 1523 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286 const_iv (ATNR_DRAIN)
1287 const_iv (ATNR_WEAPONMAGIC)
1288 const_iv (ATNR_GHOSTHIT)
1289 const_iv (ATNR_POISON)
1290 const_iv (ATNR_SLOW)
1291 const_iv (ATNR_PARALYZE)
1292 const_iv (ATNR_TURN_UNDEAD)
1293 const_iv (ATNR_FEAR)
1294 const_iv (ATNR_CANCELLATION)
1295 const_iv (ATNR_DEPLETE)
1296 const_iv (ATNR_DEATH)
1297 const_iv (ATNR_CHAOS)
1298 const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_GODPOWER)
1300 const_iv (ATNR_HOLYWORD)
1301 const_iv (ATNR_BLIND)
1302 const_iv (ATNR_INTERNAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305 1524
1306 const_iv (MAP_FLUSH) 1525 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1307 const_iv (MAP_PLAYER_UNIQUE)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE) 1526 const_iv (MAP_INACTIVE)
1310 const_iv (MAP_OVERLAY)
1311 1527
1312 const_iv (MAP_IN_MEMORY) 1528 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1313 const_iv (MAP_SWAPPED) 1529 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1314 const_iv (MAP_LOADING)
1315 const_iv (MAP_SAVING)
1316 1530
1317 const_iv (KLASS_GLOBAL) 1531 const_iv (VERSION_CS) const_iv (VERSION_SC)
1318 const_iv (KLASS_OBJECT) 1532
1319 const_iv (KLASS_PLAYER) 1533 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1320 const_iv (KLASS_MAP) 1534
1535 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536
1537 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1538
1539 // random map generator
1540 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1541 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1542
1543 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1544 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1546
1547 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1548 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1549
1550 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1551 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1552
1553 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1554 const_iv (FT_RSRC) const_iv (FT_NUM)
1321 }; 1555 };
1322 1556
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1557 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1558 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1325 1559
1326 static const struct { 1560 static const struct {
1327 const char *name; 1561 const char *name;
1328 int skip; 1562 int skip;
1329 IV klass; 1563 IV klass;
1340 { 1574 {
1341 AV *event = newAV (); 1575 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1576 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass)); 1577 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1578 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1579 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1346 } 1580 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485} 1581}
1486 1582
1487void _reload_1 () 1583void _gv_clear (SV *gv)
1488 CODE: 1584 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1); 1585 assert (SvTYPE (gv) == SVt_PVGV);
1490 cb_object = get_av ("cf::CB_OBJECT", 1); 1586# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1491 cb_player = get_av ("cf::CB_PLAYER", 1); 1587 f (GvGP (gv)->gp_form);
1492 cb_type = get_av ("cf::CB_TYPE" , 1); 1588 f (GvGP (gv)->gp_io);
1493 cb_map = get_av ("cf::CB_MAP" , 1); 1589 f (GvGP (gv)->gp_sv);
1590 f (GvGP (gv)->gp_av);
1591 f (GvGP (gv)->gp_hv);
1592 f (GvGP (gv)->gp_cv);
1593 GvCVGEN (gv) = 0;
1594 GvMULTI_off (gv);
1595# undef f
1494 1596
1495void _reload_2 () 1597void _connect_to_perl ()
1598
1599void _recalc_want ()
1600
1601# not used by default anymore
1602void _global_reattach ()
1496 CODE: 1603 CODE:
1497{ 1604{
1498 // reattach to all attachable objects in the game. 1605 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next) 1606 for_all_clients (ns)
1500 reattach (pl); 1607 ns->reattach ();
1501 1608
1502 for (mapstruct *map = first_map; map; map = map->next) 1609 for_all_objects (op)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op); 1610 op->reattach ();
1611}
1612
1613# support function for map-world.ext
1614void _quantise (SV *data_sv, SV *plt_sv)
1615 CODE:
1616{
1617 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1618 croak ("_quantise called with invalid agruments");
1619
1620 plt_sv = SvRV (plt_sv);
1621 SV **plt = AvARRAY (plt_sv);
1622 int plt_count = AvFILL (plt_sv) + 1;
1623
1624 STRLEN len;
1625 char *data = SvPVbyte (data_sv, len);
1626 char *dst = data;
1627
1628 while (len >= 3)
1629 {
1630 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1631 {
1632 char *val = SvPVX (*val_sv);
1633
1634 if (val [0] == data [0]
1635 && val [1] == data [1]
1636 && val [2] == data [2])
1637 {
1638 *dst++ = val [3];
1639 goto next;
1640 }
1641 }
1642
1643 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1644 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1645 dst - SvPVX (data_sv), len);
1646
1647 next:
1648 data += 3;
1649 len -= 3;
1650 }
1651
1652 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1653}
1654
1655void init_anim ()
1656
1657void init_globals ()
1658
1659void init_experience ()
1660
1661void init_attackmess ()
1662
1663void init_dynamic ()
1664
1665void load_settings ()
1666
1667void load_materials ()
1668
1669void init_uuid ()
1670 CODE:
1671 UUID::init ();
1672
1673void init_signals ()
1674
1675void init_commands ()
1676
1677void init_skills ()
1678
1679void init_beforeplay ()
1680
1681void evthread_start (int aiofd)
1682
1683void cede_to_tick ()
1684 CODE:
1685 coroapi::cede_to_tick ();
1686
1687NV till_tick ()
1688 CODE:
1689 RETVAL = SvNVX (sv_next_tick) - now ();
1690 OUTPUT:
1691 RETVAL
1692
1693int tick_inhibit ()
1694 CODE:
1695 RETVAL = tick_inhibit;
1696 OUTPUT:
1697 RETVAL
1698
1699void tick_inhibit_inc ()
1700 CODE:
1701 ++tick_inhibit;
1702
1703void tick_inhibit_dec ()
1704 CODE:
1705 if (!--tick_inhibit)
1706 if (tick_pending)
1707 {
1708 ev_async_send (EV_DEFAULT, &tick_watcher);
1709 coroapi::cede ();
1710 }
1711
1712void server_tick ()
1713 CODE:
1714{
1715 NOW = ev_now (EV_DEFAULT);
1716 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1717 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1718 runtime = SvNVX (sv_runtime);
1719
1720 server_tick ();
1721
1722 NOW = ev_time ();
1723 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1724 runtime += TICK;
1725 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1507} 1726}
1508 1727
1509NV floor (NV x) 1728NV floor (NV x)
1510 1729
1511NV ceil (NV x) 1730NV ceil (NV x)
1512 1731
1513void server_tick () 1732NV rndm (...)
1733 ALIAS:
1734 rmg_rndm = 1
1735 CODE:
1736{
1737 rand_gen &gen = ix ? rmg_rndm : rndm;
1738 switch (items)
1739 {
1740 case 0: RETVAL = gen (); break;
1741 case 1: RETVAL = gen (SvUV (ST (0))); break;
1742 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1743 default: croak ("cf::rndm requires none, one or two parameters."); break;
1744 }
1745}
1746 OUTPUT:
1747 RETVAL
1514 1748
1749NV clamp (NV value, NV min_value, NV max_value)
1750 CODE:
1751 RETVAL = clamp (value, min_value, max_value);
1752 OUTPUT:
1753 RETVAL
1754
1755NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1756 CODE:
1757 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1758 OUTPUT:
1759 RETVAL
1760
1761void weaken (...)
1762 PROTOTYPE: @
1763 CODE:
1764 while (items > 0)
1765 sv_rvweaken (ST (--items));
1766
1515void 1767void
1516LOG (int level, char *msg) 1768log_backtrace (utf8_string msg)
1769
1770void
1771LOG (int flags, utf8_string msg)
1517 PROTOTYPE: $$ 1772 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg 1773 C_ARGS: flags, "%s", msg
1519 1774
1520char *path_combine (char *base, char *path) 1775octet_string path_combine (octet_string base, octet_string path)
1521 PROTOTYPE: $$ 1776 PROTOTYPE: $$
1522 1777
1523char *path_combine_and_normalize (char *base, char *path) 1778octet_string path_combine_and_normalize (octet_string base, octet_string path)
1524 PROTOTYPE: $$ 1779 PROTOTYPE: $$
1525 1780
1526char *
1527cf_get_maps_directory (char *path)
1528 PROTOTYPE: $
1529 ALIAS: maps_directory = 0
1530
1531void 1781void
1532sub_generation_inc () 1782sub_generation_inc ()
1533 CODE: 1783 CODE:
1534 PL_sub_generation++; 1784 PL_sub_generation++;
1535 1785
1536char * 1786const_octet_string
1537mapdir () 1787mapdir ()
1538 PROTOTYPE: 1788 PROTOTYPE:
1539 ALIAS: 1789 ALIAS:
1540 mapdir = 0 1790 mapdir = 0
1541 uniquedir = 1 1791 uniquedir = 1
1543 confdir = 3 1793 confdir = 3
1544 localdir = 4 1794 localdir = 4
1545 playerdir = 5 1795 playerdir = 5
1546 datadir = 6 1796 datadir = 6
1547 CODE: 1797 CODE:
1548{ 1798 switch (ix)
1549 int unused_type; 1799 {
1550 RETVAL = (char *)systemDirectory (&unused_type, ix); 1800 case 0: RETVAL = settings.mapdir ; break;
1551} 1801 case 1: RETVAL = settings.uniquedir; break;
1802 case 2: RETVAL = settings.tmpdir ; break;
1803 case 3: RETVAL = settings.confdir ; break;
1804 case 4: RETVAL = settings.localdir ; break;
1805 case 5: RETVAL = settings.playerdir; break;
1806 case 6: RETVAL = settings.datadir ; break;
1807 }
1552 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1553 1809
1810void abort ()
1811
1812void reset_signals ()
1813
1814void fork_abort (const_octet_string cause = "cf::fork_abort")
1815
1816void cleanup (const_octet_string cause, bool make_core = false)
1817
1818void emergency_save ()
1819
1820void _exit (int status = EXIT_SUCCESS)
1821
1822#if _POSIX_MEMLOCK
1823
1824int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1825 INIT:
1826#if __GLIBC__
1827 mallopt (M_TOP_PAD, 1024 * 1024);
1828 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1829 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1830 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1831#endif
1832
1833int munlockall ()
1834
1835#endif
1836
1554int 1837int
1555cf_find_animation (char *text) 1838malloc_trim (IV pad = 0)
1839
1840void
1841mallinfo ()
1842 PPCODE:
1843{
1844#if __GLIBC__
1845 struct mallinfo mai = mallinfo ();
1846 EXTEND (SP, 10*2);
1847 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1848 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1849 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1850 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1851 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1852 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1853 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1854 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1855 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1856 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1857#endif
1858 EXTEND (SP, 5*2);
1859 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1860 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1861 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1862 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1863 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1864}
1865
1866int find_animation (utf8_string text)
1556 PROTOTYPE: $ 1867 PROTOTYPE: $
1557 1868
1558int random_roll(int min, int max, object *op, int goodbad); 1869int random_roll (int min, int max, object *op, int goodbad);
1559 1870
1560const char *cost_string_from_value(uint64 cost, int approx = 0) 1871const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1561
1562int invoke (int event, ...)
1563 CODE:
1564 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1565 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1566 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1567 OUTPUT: RETVAL
1568 1872
1569int 1873int
1570exp_to_level (val64 exp) 1874exp_to_level (val64 exp)
1571 CODE: 1875 CODE:
1572{ 1876{
1603 RETVAL = newSVpv (resist_plus[atnr], 0); 1907 RETVAL = newSVpv (resist_plus[atnr], 0);
1604 else 1908 else
1605 XSRETURN_UNDEF; 1909 XSRETURN_UNDEF;
1606 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1607 1911
1912UUID
1913uuid_cur ()
1914 CODE:
1915 RETVAL = UUID::cur;
1916 OUTPUT:
1917 RETVAL
1918
1919UUID
1920uuid_gen ()
1921 CODE:
1922 RETVAL = UUID::gen ();
1923 OUTPUT:
1924 RETVAL
1925
1926val64
1927uuid_seq (UUID uuid)
1928 CODE:
1929 RETVAL = uuid.seq;
1930 OUTPUT:
1931 RETVAL
1932
1933UUID
1934uuid_str (val64 seq)
1935 CODE:
1936 RETVAL.seq = seq;
1937 OUTPUT:
1938 RETVAL
1939
1940void
1941coin_names ()
1942 PPCODE:
1943 EXTEND (SP, NUM_COINS);
1944 for (int i = 0; i < NUM_COINS; ++i)
1945 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1946
1947void
1948coin_archetypes ()
1949 PPCODE:
1950 EXTEND (SP, NUM_COINS);
1951 for (int i = 0; i < NUM_COINS; ++i)
1952 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1953
1954bool
1955load_resource_file_ (octet_string filename)
1956
1957void
1958fix_weight ()
1959
1960MODULE = cf PACKAGE = cf::attachable
1961
1962int
1963valid (SV *obj)
1964 CODE:
1965 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1966 OUTPUT:
1967 RETVAL
1968
1969void
1970debug_trace (attachable *obj, bool on = true)
1971 CODE:
1972 obj->flags &= ~attachable::F_DEBUG_TRACE;
1973 if (on)
1974 obj->flags |= attachable::F_DEBUG_TRACE;
1975
1976int mortals_size ()
1977 CODE:
1978 RETVAL = attachable::mortals.size ();
1979 OUTPUT: RETVAL
1980
1981#object *mortals (U32 index)
1982# CODE:
1983# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1984# OUTPUT: RETVAL
1985
1986INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1987
1988MODULE = cf PACKAGE = cf::global
1989
1990int invoke (SV *klass, int event, ...)
1991 CODE:
1992 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1993 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1994 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1995 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1996 OUTPUT: RETVAL
1997
1608MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1998MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1609 1999
2000INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2001
1610int invoke (object *op, int event, ...) 2002int invoke (object *op, int event, ...)
1611 CODE: 2003 CODE:
1612 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2004 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1613 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2005 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1614 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2006 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2007 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1615 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1616 2009
1617SV *registry (object *op) 2010SV *registry (object *op)
2011
2012int objects_size ()
1618 CODE: 2013 CODE:
1619 RETVAL = registry_of (op); 2014 RETVAL = objects.size ();
1620 OUTPUT: 2015 OUTPUT: RETVAL
2016
2017object *objects (U32 index)
2018 CODE:
2019 RETVAL = index < objects.size () ? objects [index] : 0;
2020 OUTPUT: RETVAL
2021
2022int actives_size ()
2023 CODE:
2024 RETVAL = actives.size ();
2025 OUTPUT: RETVAL
2026
2027object *actives (U32 index)
2028 CODE:
2029 RETVAL = index < actives.size () ? actives [index] : 0;
2030 OUTPUT: RETVAL
2031
2032int mortals_size ()
2033 CODE:
2034 RETVAL = attachable::mortals.size ();
2035 OUTPUT: RETVAL
2036
2037const char *slot_use_name (U32 slot)
2038 ALIAS:
2039 slot_nonuse_name = 1
2040 CODE:
2041{
2042 if (slot >= NUM_BODY_LOCATIONS)
2043 croak ("body slot index out of range");
2044
2045 switch (ix)
2046 {
2047 case 0: RETVAL = body_locations[slot].use_name; break;
2048 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2049 }
2050}
2051 OUTPUT:
1621 RETVAL 2052 RETVAL
1622 2053
1623SV *
1624get_property (object *obj, int type, int idx)
1625 CODE:
1626 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1627 OUTPUT: RETVAL
1628
1629SV *
1630set_property (object *obj, int type, int idx, SV *newval)
1631 CODE:
1632 switch (type)
1633 {
1634 case CFAPI_INT:
1635 cf_object_set_int_property (obj, idx, SvIV (newval));
1636 break;
1637 case CFAPI_LONG:
1638 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1639 break;
1640 case CFAPI_DOUBLE:
1641 {
1642 int unused_type;
1643 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1644 }
1645 break;
1646 case CFAPI_STRING:
1647 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1648 break;
1649 case CFAPI_POBJECT:
1650 {
1651 int unused_type;
1652 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1653 }
1654 break;
1655 default:
1656 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1657 }
1658
1659# missing properties 2054# missing properties
1660 2055
1661void 2056object *head (object *op)
1662set_attacktype (object *obj, U32 attacktype) 2057 PROTOTYPE: $
1663 CODE: 2058 CODE:
1664 obj->attacktype = attacktype; 2059 RETVAL = op->head_ ();
1665
1666U32
1667get_attacktype (object *obj)
1668 ALIAS:
1669 attacktype = 0
1670 CODE:
1671 RETVAL = obj->attacktype;
1672 OUTPUT: RETVAL 2060 OUTPUT: RETVAL
1673
1674# missing in plug-in api, of course
1675void
1676set_food (object *obj, int food)
1677 CODE:
1678 obj->stats.food = food;
1679
1680int
1681get_food (object *obj)
1682 ALIAS:
1683 food = 0
1684 CODE:
1685 RETVAL = obj->stats.food;
1686 OUTPUT: RETVAL
1687 2061
1688void 2062void
1689inv (object *obj) 2063inv (object *obj)
1690 PROTOTYPE: $ 2064 PROTOTYPE: $
1691 PPCODE: 2065 PPCODE:
1692{ 2066{
1693 object *o;
1694 for (o = obj->inv; o; o = o->below) 2067 for (object *o = obj->inv; o; o = o->below)
1695 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2068 XPUSHs (sv_2mortal (to_sv (o)));
1696} 2069}
1697 2070
1698int cf_object_get_resistance (object *op, int rtype) 2071void
1699 ALIAS: resistance = 0 2072set_animation (object *op, int idx)
2073 CODE:
2074 SET_ANIMATION (op, idx);
1700 2075
1701int cf_object_get_flag (object *op, int flag) 2076int
1702 ALIAS: flag = 0 2077num_animations (object *op)
2078 CODE:
2079 RETVAL = NUM_ANIMATIONS (op);
2080 OUTPUT: RETVAL
1703 2081
1704void cf_object_set_flag (object *op, int flag, int value) 2082int slot_info (object *op, UV slot, int value = 0)
2083 ALIAS:
2084 slot_used = 1
2085 CODE:
2086{
2087 if (slot >= NUM_BODY_LOCATIONS)
2088 croak ("body slot index out of range");
1705 2089
2090 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2091
2092 if (items > 2)
2093 if (ix)
2094 op->slot[slot].used = value;
2095 else
2096 op->slot[slot].info = value;
2097}
2098 OUTPUT:
2099 RETVAL
2100
2101object *find_best_object_match (object *op, utf8_string match)
2102
2103object *find_marked_object (object *op)
2104
1706int need_identify (const object *obj); 2105int need_identify (object *obj);
1707 2106
1708int apply_shop_mat (object *shop_mat, object *op); 2107int apply_shop_mat (object *shop_mat, object *op);
1709 2108
1710void cf_object_move (object *op, int dir, object *originator = op) 2109int move (object *op, int dir, object *originator = op)
2110 CODE:
2111 RETVAL = move_ob (op, dir, originator);
2112 OUTPUT:
2113 RETVAL
1711 2114
1712void cf_object_apply (object *op, object *author, int flags = 0) 2115void apply (object *applier, object *applied, int flags = 0)
2116 CODE:
2117 manual_apply (applied, applier, flags);
1713 2118
1714void cf_object_apply_below (object *op) 2119void apply_below (object *op)
2120 CODE:
2121 player_apply_below (op);
1715 2122
1716void cf_object_remove (object *op) 2123int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1717 2124
1718void cf_object_free (object *op)
1719
1720object *cf_object_present_archname_inside (object *op, char *whatstr)
1721
1722int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1723
1724int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1725
1726object *cf_object_clone (object *op, int clonetype = 0)
1727
1728int cf_object_pay_item (object *op, object *buyer) 2125int pay_item (object *op, object *buyer)
2126 CODE:
2127 RETVAL = pay_for_item (op, buyer);
2128 OUTPUT: RETVAL
1729 2129
1730int cf_object_pay_amount (object *op, uint64 amount) 2130int pay_amount (object *op, uint64 amount)
2131 CODE:
2132 RETVAL = pay_for_amount (amount, op);
2133 OUTPUT: RETVAL
1731 2134
1732void pay_player (object *op, uint64 amount) 2135void pay_player (object *op, uint64 amount)
1733 2136
1734val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2137val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1735 2138
1736int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2139int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1737 2140
1738int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2141void learn_spell (object *op, object *sp, int special_prayer = 0)
2142 CODE:
2143 do_learn_spell (op, sp, special_prayer);
1739 2144
1740void cf_object_learn_spell (object *op, object *sp)
1741
1742void cf_object_forget_spell (object *op, object *sp) 2145void forget_spell (object *op, object *sp)
2146 CODE:
2147 do_forget_spell (op, query_name (sp));
1743 2148
1744object *cf_object_check_for_spell (object *op, char *spellname) 2149object *check_for_spell (object *op, utf8_string spellname)
2150 CODE:
2151 RETVAL = check_spell_known (op, spellname);
2152 OUTPUT: RETVAL
1745 2153
1746int cf_object_query_money (object *op) 2154int query_money (object *op)
1747 ALIAS: money = 0 2155 ALIAS: money = 0
1748 2156
1749int cf_object_query_cost (object *op, object *who, int flags) 2157val64 query_cost (object *op, object *who, int flags)
1750 ALIAS: cost = 0 2158 ALIAS: cost = 0
1751 2159
1752void cf_object_activate_rune (object *op , object *victim) 2160void spring_trap (object *op, object *victim)
1753 2161
1754int cf_object_check_trigger (object *op, object *cause) 2162int check_trigger (object *op, object *cause)
1755 2163
1756int cf_object_out_of_map (object *op, int x, int y)
1757
1758void cf_object_drop (object *op, object *author) 2164void drop (object *who, object *op)
1759 2165
1760void cf_object_take (object *op, object *author)
1761
1762void cf_object_say (object *op, char *msg)
1763
1764void cf_object_speak (object *op, char *msg)
1765
1766object *cf_object_insert_object (object *op, object *container)
1767
1768const char *cf_object_get_msg (object *ob)
1769 ALIAS: msg = 0
1770
1771object *cf_object_insert_in_ob (object *ob, object *where)
1772
1773int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1774
1775void cf_object_update (object *op, int flags)
1776
1777void cf_object_pickup (object *op, object *what) 2166void pick_up (object *who, object *op)
1778 2167
1779object *cf_create_object_by_name (const char *name) 2168void update_object (object *op, int action)
1780 2169
1781void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2170void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1782 2171
1783void player_lvl_adj (object *who, object *skill = 0) 2172void player_lvl_adj (object *who, object *skill = 0)
1784 2173
1785int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2174int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1786 2175
1787int calc_skill_exp (object *who, object *op, object *skill); 2176int calc_skill_exp (object *who, object *op, object *skill);
1788 2177
1789void push_button (object *op); 2178void push_button (object *op, object *originator);
1790 2179
1791void use_trigger (object *op); 2180void use_trigger (object *op, object *originator);
1792 2181
1793void add_button_link (object *button, mapstruct *map, int connected); 2182void handle_apply_yield (object *op);
1794 2183
1795void remove_button_link (object *op); 2184int convert_item (object *item, object *converter);
1796
1797void
1798cf_object_set_resistance (object *op, int rtype, int val)
1799 CODE:
1800 if (rtype >= 0 && rtype < NROFATTACKS)
1801 op->resist[rtype] = val;
1802 2185
1803 2186
1804MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2187MODULE = cf PACKAGE = cf::object PREFIX = cf_
1805
1806void cf_fix_object (object *pl)
1807 ALIAS: fix = 0
1808
1809object *cf_insert_ob_in_ob (object *ob, object *where)
1810 2188
1811# no clean way to get an object from an archetype - stupid idiotic 2189# no clean way to get an object from an archetype - stupid idiotic
1812# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2190# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1813 2191
1814object *new (const char *archetype = 0) 2192object *new (utf8_string archetype = 0)
1815 PROTOTYPE: ;$ 2193 PROTOTYPE: ;$
1816 CODE: 2194 CODE:
1817 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2195 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1818 OUTPUT: 2196 OUTPUT:
1819 RETVAL 2197 RETVAL
1820 2198
2199object *find_object (U32 tag)
2200
2201# TODO: nuke
1821object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2202object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1822 PROTOTYPE: $$$$$$ 2203 PROTOTYPE: $$$$$$
1823 CODE: 2204 CODE:
1824{ 2205{
1825 int unused_type; 2206 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1826 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1827} 2207}
1828 2208
1829# syntatic sugar for easier use in event callbacks. 2209shstr
1830const char *options (object *op) 2210object::kv_get (shstr key)
1831 CODE:
1832 RETVAL = op->name;
1833 OUTPUT:
1834 RETVAL
1835 2211
1836player *contr (object *op) 2212void
1837 CODE: 2213object::kv_del (shstr key)
1838 RETVAL = op->contr;
1839 OUTPUT: RETVAL
1840 2214
1841const char *get_ob_key_value (object *op, const char *key) 2215void
1842 2216object::kv_set (shstr key, shstr value)
1843bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1844 2217
1845object *get_nearest_player (object *ob) 2218object *get_nearest_player (object *ob)
1846 ALIAS: nearest_player = 0 2219 ALIAS: nearest_player = 0
1847 PREINIT: 2220 PREINIT:
1848 extern object *get_nearest_player (object *); 2221 extern object *get_nearest_player (object *);
1850void rangevector (object *ob, object *other, int flags = 0) 2223void rangevector (object *ob, object *other, int flags = 0)
1851 PROTOTYPE: $$;$ 2224 PROTOTYPE: $$;$
1852 PPCODE: 2225 PPCODE:
1853{ 2226{
1854 rv_vector rv; 2227 rv_vector rv;
2228
2229 PUTBACK;
1855 get_rangevector (ob, other, &rv, flags); 2230 get_rangevector (ob, other, &rv, flags);
2231 SPAGAIN;
2232
1856 EXTEND (SP, 5); 2233 EXTEND (SP, 5);
1857 PUSHs (newSVuv (rv.distance)); 2234 PUSHs (newSVuv (rv.distance));
1858 PUSHs (newSViv (rv.distance_x)); 2235 PUSHs (newSViv (rv.distance_x));
1859 PUSHs (newSViv (rv.distance_y)); 2236 PUSHs (newSViv (rv.distance_y));
1860 PUSHs (newSViv (rv.direction)); 2237 PUSHs (newSViv (rv.direction));
1861 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2238 PUSHs (to_sv (rv.part));
1862} 2239}
1863 2240
1864bool on_same_map_as (object *ob, object *other) 2241bool on_same_map_as (object *ob, object *other)
1865 CODE: 2242 CODE:
1866 RETVAL = on_same_map (ob, other); 2243 RETVAL = on_same_map (ob, other);
1867 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
1868 2245
1869char * 2246const_utf8_string
1870base_name (object *ob, int plural) 2247base_name (object *op, int plural = op->nrof > 1)
1871 CODE: 2248 CODE:
1872 RETVAL = cf_query_base_name (ob, plural); 2249 RETVAL = query_base_name (op, plural);
1873 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
1874 2251
1875living * 2252# return the tail of an object, excluding itself
2253void
1876stats (object *ob) 2254tail (object *op)
1877 CODE: 2255 PPCODE:
1878 RETVAL = &ob->stats; 2256 while ((op = op->more))
1879 OUTPUT: RETVAL 2257 XPUSHs (sv_2mortal (to_sv (op)));
1880
1881 2258
1882MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2259MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1883 2260
1884player *player (object *op) 2261player *player (object *op)
1885 CODE: 2262 CODE:
1886 RETVAL = op->contr; 2263 RETVAL = op->contr;
1887 OUTPUT: RETVAL 2264 OUTPUT: RETVAL
1888 2265
2266bool move_player (object *op, int dir)
2267
2268void check_score (object *op)
2269
1889void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2270void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1890 2271 CODE:
1891object *cf_player_send_inventory (object *op) 2272 new_draw_info (flags, 0, op, txt);
1892
1893char *cf_player_get_ip (object *op)
1894 ALIAS: ip = 0
1895
1896object *cf_player_get_marked_item (object *op)
1897 ALIAS: marked_item = 0
1898
1899void cf_player_set_marked_item (object *op, object *ob)
1900
1901partylist *cf_player_get_party (object *op)
1902 ALIAS: party = 0
1903
1904void cf_player_set_party (object *op, partylist *party)
1905 2273
1906void kill_player (object *op) 2274void kill_player (object *op)
1907 2275
2276void esrv_send_item (object *pl, object *item)
2277
2278void esrv_update_item (object *pl, int what, object *item)
2279 C_ARGS: what, pl, item
2280
2281void esrv_del_item (object *pl, int tag)
2282 C_ARGS: pl->contr, tag
2283
2284int command_summon (object *op, utf8_string params)
2285
2286int command_arrest (object *op, utf8_string params)
2287
2288
1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2289MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1909 2290
2291INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2292
1910int invoke (player *pl, int event, ...) 2293int invoke (player *pl, int event, ...)
1911 CODE: 2294 CODE:
1912 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2295 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1913 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2296 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1914 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2297 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2298 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1915 OUTPUT: RETVAL 2299 OUTPUT: RETVAL
1916 2300
1917SV *registry (player *pl) 2301SV *registry (player *pl)
2302
2303void
2304save_stats (player *pl)
1918 CODE: 2305 CODE:
1919 RETVAL = registry_of (pl); 2306 pl->ob->stats.hp = pl->ob->stats.maxhp;
2307 pl->ob->stats.sp = pl->ob->stats.maxsp;
2308 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2309 pl->orig_stats = pl->ob->stats;
2310
2311# should only be temporary
2312void esrv_new_player (player *pl)
2313
2314#d# TODO: replace by blocked_los accessor, fix code using this
2315bool
2316cell_visible (player *pl, int dx, int dy)
2317 CODE:
2318 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1920 OUTPUT: 2319 OUTPUT:
1921 RETVAL 2320 RETVAL
1922 2321
1923player *cf_player_find (char *name)
1924 PROTOTYPE: $
1925
1926void cf_player_move (player *pl, int dir)
1927
1928void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1929
1930# nonstandard
1931object *ob (player *pl)
1932 CODE:
1933 RETVAL = pl->ob;
1934 OUTPUT: RETVAL
1935
1936player *first ()
1937 CODE:
1938 RETVAL = first_player;
1939 OUTPUT: RETVAL
1940
1941player *next (player *pl)
1942 CODE:
1943 RETVAL = pl->next;
1944 OUTPUT: RETVAL
1945
1946bool
1947cell_visible (player *pl, int dx, int dy)
1948 CODE:
1949 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1950 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1951 OUTPUT:
1952 RETVAL
1953
1954char *
1955client (player *pl)
1956 CODE:
1957 RETVAL = pl->socket.client;
1958 OUTPUT:
1959 RETVAL
1960
1961char *
1962host (player *pl)
1963 CODE:
1964 RETVAL = pl->socket.host;
1965 OUTPUT:
1966 RETVAL
1967
1968char *
1969killer (player *pl, char *killer = 0)
1970 CODE:
1971 if (killer)
1972 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1973 RETVAL = pl->killer;
1974 OUTPUT:
1975 RETVAL
1976
1977void
1978buggy_mapscroll (player *pl, int value = 1)
1979 CODE:
1980 pl->socket.buggy_mapscroll = value;
1981
1982void 2322void
1983send (player *pl, SV *packet) 2323send (player *pl, SV *packet)
1984 CODE: 2324 CODE:
1985{ 2325{
1986 STRLEN len; 2326 STRLEN len;
1987 char *buf = SvPVbyte (packet, len); 2327 char *buf = SvPVbyte (packet, len);
1988 2328
1989 Write_String_To_Socket (&pl->socket, buf, len); 2329 if (len > MAXSOCKBUF)
2330 pl->failmsg ("[packet too long for client]");
2331 else if (pl->ns)
2332 pl->ns->send_packet (buf, len);
1990} 2333}
2334
2335void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2336 PROTOTYPE: $;$$$
2337 PPCODE:
2338 if (GIMME_V != G_VOID)
2339 {
2340 EXTEND (SP, 3);
2341 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2342 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2343 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2344 }
2345 if (map_path) sv_to (map_path, pl->savebed_map);
2346 if (x) sv_to (x, pl->bed_x);
2347 if (y) sv_to (y, pl->bed_y);
2348
2349void
2350list ()
2351 PPCODE:
2352 for_all_players (pl)
2353 XPUSHs (sv_2mortal (to_sv (pl)));
2354
2355
2356MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2357
2358int invoke (maptile *map, int event, ...)
2359 CODE:
2360 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2361 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2362 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2363 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2364 OUTPUT: RETVAL
2365
2366SV *registry (maptile *map)
2367
2368void
2369find_tagged_objects (maptile *map, utf8_string tag = 0)
2370 PPCODE:
2371{
2372 if (!map->spaces)
2373 XSRETURN_EMPTY;
2374
2375 if (tag)
2376 {
2377 shstr_cmp tag_ (tag);
2378
2379 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2380 for (object *op = ms->bot; op; op = op->above)
2381 if (op->tag == tag_)
2382 XPUSHs (sv_2mortal (to_sv (op)));
2383 }
2384 else
2385 {
2386 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2387 for (object *op = ms->bot; op; op = op->above)
2388 if (op->tag)
2389 XPUSHs (sv_2mortal (to_sv (op)));
2390 }
2391}
2392
2393INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2394
2395void
2396adjust_daylight ()
2397 CODE:
2398 maptile::adjust_daylight ();
1991 2399
1992int 2400int
1993listening (player *pl, int new_value = -1) 2401outdoor_darkness (int darkness = 0)
1994 CODE: 2402 CODE:
1995 RETVAL = pl->listening; 2403 RETVAL = maptile::outdoor_darkness;
1996 if (new_value >= 0) 2404 if (items)
1997 pl->listening = new_value; 2405 maptile::outdoor_darkness = darkness;
1998 OUTPUT: 2406 OUTPUT:
1999 RETVAL 2407 RETVAL
2000 2408
2001void get_savebed (player *pl) 2409void
2002 ALIAS: 2410maptile::instantiate ()
2003 savebed = 0 2411
2412maptile *new ()
2413 PROTOTYPE:
2004 PPCODE: 2414 CODE:
2005 EXTEND (SP, 3); 2415 RETVAL = new maptile;
2006 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2007 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2009
2010void set_savebed (player *pl, char *map_path, int x, int y)
2011 CODE:
2012 strcpy (pl->savebed_map, map_path);
2013 pl->bed_x = x;
2014 pl->bed_y = y;
2015
2016void
2017list ()
2018 PPCODE:
2019{
2020 player *pl;
2021 for (pl = first_player; pl; pl = pl->next)
2022 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2023}
2024
2025bool
2026peaceful (player *pl, bool new_setting = 0)
2027 PROTOTYPE: $;$
2028 CODE:
2029 RETVAL = pl->peaceful;
2030 if (items > 1)
2031 pl->peaceful = new_setting;
2032 OUTPUT:
2033 RETVAL
2034
2035living *
2036orig_stats (player *pl)
2037 CODE:
2038 RETVAL = &pl->orig_stats;
2039 OUTPUT: RETVAL
2040
2041living *
2042last_stats (player *pl)
2043 CODE:
2044 RETVAL = &pl->last_stats;
2045 OUTPUT: RETVAL
2046
2047
2048MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2049
2050int invoke (mapstruct *map, int event, ...)
2051 CODE:
2052 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2054 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2055 OUTPUT: 2416 OUTPUT:
2056 RETVAL 2417 RETVAL
2057 2418
2058SV *registry (mapstruct *map) 2419void
2420maptile::players ()
2059 CODE: 2421 PPCODE:
2060 RETVAL = registry_of (map); 2422 if (GIMME_V == G_SCALAR)
2061 OUTPUT: 2423 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2062 RETVAL 2424 else if (GIMME_V == G_ARRAY)
2063
2064SV *
2065get_property (mapstruct *obj, int type, int idx)
2066 CODE:
2067 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2068 OUTPUT: RETVAL
2069
2070SV *
2071set_property (mapstruct *obj, int type, int idx, SV *newval)
2072 CODE:
2073 switch (type)
2074 { 2425 {
2075 case CFAPI_INT: 2426 EXTEND (SP, THIS->players);
2076 cf_map_set_int_property (obj, idx, SvIV (newval)); 2427 for_all_players (pl)
2077 break; 2428 if (pl->ob && pl->ob->map == THIS)
2078 default: 2429 PUSHs (sv_2mortal (to_sv (pl->ob)));
2079 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2080 } 2430 }
2081 2431
2082mapstruct *new (int width, int height)
2083 PROTOTYPE:
2084 CODE:
2085{
2086 int unused_type;
2087 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2088}
2089 OUTPUT:
2090 RETVAL
2091
2092void delete_map (mapstruct *map)
2093
2094void clean_tmp_map (mapstruct *map)
2095
2096void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2097
2098mapstruct *tile_map (mapstruct *map, unsigned int dir)
2099 CODE:
2100 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2101 OUTPUT:
2102 RETVAL
2103
2104char *tile_path (mapstruct *map, unsigned int dir)
2105 CODE:
2106 if (dir >= 4)
2107 XSRETURN_UNDEF;
2108 RETVAL = map->tile_path [dir];
2109 OUTPUT:
2110 RETVAL
2111
2112mapstruct *cf_map_get_map (char *name)
2113 PROTOTYPE: $
2114 ALIAS: map = 0
2115
2116mapstruct *has_been_loaded (char *name)
2117 PROTOTYPE: $
2118
2119mapstruct *cf_map_get_first ()
2120 PROTOTYPE:
2121 ALIAS: first = 0
2122
2123# whoever "designed" the plug-in api should have wasted
2124# his/her time with staying away from the project - would have
2125# saved others a lot of time, without doubt.
2126void set_path (mapstruct *where, char *path)
2127 CODE:
2128 strcpy (where->path, path);
2129
2130int in_memory (mapstruct *map)
2131 CODE:
2132 RETVAL = map->in_memory;
2133 OUTPUT:
2134 RETVAL
2135
2136bool unique (mapstruct *map)
2137 CODE:
2138 RETVAL = map->unique;
2139 OUTPUT:
2140 RETVAL
2141
2142void set_unique (mapstruct *map, bool unique)
2143 CODE:
2144 map->unique = unique;
2145
2146object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2147
2148object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2149
2150object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny
2152
2153void 2432void
2154cf_map_normalise (mapstruct *map, int x, int y) 2433maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2434 CODE:
2435{
2436 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2437 croak ("maptile::add_underlay: palette must be arrayref");
2438
2439 palette = SvRV (palette);
2440
2441 STRLEN idxlen;
2442 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2443
2444 for (int x = 0; x < THIS->width; ++x)
2445 for (int y = 0; y < THIS->height; ++y)
2446 {
2447 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2448 if (op->flag [FLAG_IS_FLOOR])
2449 goto skip_space;
2450
2451 {
2452 int offs = offset + y * stride + x;
2453 if (IN_RANGE_EXC (offs, 0, idxlen))
2454 {
2455 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2456 {
2457 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2458 ob->flag [FLAG_NO_MAP_SAVE] = true;
2459 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2460
2461 if (ob->randomitems)
2462 {
2463 if (!ob->above)
2464 {
2465 ob->create_treasure (ob->randomitems);
2466
2467 for (object *op = ob->above; op; op = op->above)
2468 op->flag [FLAG_NO_MAP_SAVE] = true;
2469 }
2470
2471 ob->randomitems = 0;
2472 }
2473 }
2474 }
2475 }
2476
2477 skip_space: ;
2478 }
2479}
2480
2481void
2482maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2483 CODE:
2484{
2485 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2486 croak ("maptile::set_regiondata: palette must be arrayref");
2487
2488 palette = SvRV (palette);
2489
2490 STRLEN idxlen;
2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2492
2493 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2494 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2495
2496 for (int i = av_len ((AV *)palette) + 1; i--; )
2497 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2498
2499 for (int y = 0; y < THIS->height; ++y)
2500 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2501
2502 sfree (THIS->regions, THIS->size ());
2503 delete [] THIS->regionmap;
2504
2505 THIS->regions = regions;
2506 THIS->regionmap = regionmap;
2507}
2508
2509void
2510maptile::create_region_treasure ()
2511 CODE:
2512 for (int x = 0; x < THIS->width; ++x)
2513 for (int y = 0; y < THIS->height; ++y)
2514 {
2515 region *rgn = THIS->region (x, y);
2516
2517 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2518 if (object *op = THIS->at (x, y).top)
2519 if (rgn->treasure && rndm () < rgn->treasure_density)
2520 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2521 }
2522
2523int out_of_map (maptile *map, int x, int y)
2524
2525void
2526find_link (maptile *map, shstr_tmp connection)
2527 PPCODE:
2528 if (oblinkpt *obp = map->find_link (connection))
2529 for (objectlink *ol = obp->link; ol; ol = ol->next)
2530 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2531
2532void
2533get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2534 PPCODE:
2156{ 2535{
2157 mapstruct *nmap = 0; 2536 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2537 I16 nx = 0, ny = 0;
2538
2539 PUTBACK;
2159 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2540 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2160 2542
2161 EXTEND (SP, 4); 2543 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2544 PUSHs (sv_2mortal (newSViv (flags)));
2163 2545
2164 if (GIMME_V == G_ARRAY) 2546 if (GIMME_V == G_ARRAY)
2165 { 2547 {
2166 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2548 PUSHs (sv_2mortal (to_sv (nmap)));
2167 PUSHs (sv_2mortal (newSViv (nx))); 2549 PUSHs (sv_2mortal (newSViv (nx)));
2168 PUSHs (sv_2mortal (newSViv (ny))); 2550 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2551 }
2170} 2552}
2171 2553
2554mapspace *
2555ms (maptile *map, unsigned int x, unsigned int y)
2556 PROTOTYPE: $$$
2557 CODE:
2558{
2559 maptile *nmap = 0;
2560 I16 nx, ny;
2561
2562 PUTBACK;
2563 get_map_flags (map, &nmap, x, y, &nx, &ny);
2564 SPAGAIN;
2565
2566 if (!nmap)
2567 XSRETURN_UNDEF;
2568
2569 RETVAL = &nmap->at (nx, ny);
2570}
2571 OUTPUT:
2572 RETVAL
2573
2172void 2574void
2173at (mapstruct *map, unsigned int x, unsigned int y) 2575at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2576 PROTOTYPE: $$$
2175 PPCODE: 2577 PPCODE:
2176{ 2578{
2177 object *o;
2178 mapstruct *nmap = 0; 2579 maptile *nmap = 0;
2179 I16 nx, ny; 2580 I16 nx, ny;
2180 2581
2582 PUTBACK;
2181 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2182 2585
2183 if (nmap) 2586 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2587 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2588 XPUSHs (sv_2mortal (to_sv (o)));
2186} 2589}
2187 2590
2188SV * 2591SV *
2189bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2592bot_at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2593 PROTOTYPE: $$$
2191 ALIAS: 2594 ALIAS:
2192 top_at = 1 2595 top_at = 1
2193 flags_at = 2 2596 flags_at = 2
2194 light_at = 3 2597 light_at = 3
2195 move_block_at = 4 2598 move_block_at = 4
2196 move_slow_at = 5 2599 move_slow_at = 5
2197 move_on_at = 6 2600 move_on_at = 6
2198 move_off_at = 7 2601 move_off_at = 7
2199 INIT:
2200 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2201 CODE: 2602 CODE:
2603{
2604 sint16 nx = x;
2605 sint16 ny = y;
2606
2607 if (!xy_normalise (map, nx, ny))
2608 XSRETURN_UNDEF;
2609
2610 mapspace &ms = map->at (nx, ny);
2611
2612 ms.update ();
2613
2202 switch (ix) 2614 switch (ix)
2203 { 2615 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2616 case 0: RETVAL = to_sv (ms.bot ); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2617 case 1: RETVAL = to_sv (ms.top ); break;
2206 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2618 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2207 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2619 case 3: RETVAL = newSViv (ms.light ); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2620 case 4: RETVAL = newSVuv (ms.move_block); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2621 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2622 case 6: RETVAL = newSVuv (ms.move_on ); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2623 case 7: RETVAL = newSVuv (ms.move_off ); break;
2212 } 2624 }
2625}
2213 OUTPUT: 2626 OUTPUT: RETVAL
2627
2628void fix_walls (maptile *map, int x, int y)
2629
2630void fix_walls_around (maptile *map, int x, int y)
2631
2632# worst xs function of my life
2633bool
2634_create_random_map (\
2635 maptile *self,\
2636 utf8_string wallstyle,\
2637 utf8_string wall_name,\
2638 utf8_string floorstyle,\
2639 utf8_string monsterstyle,\
2640 utf8_string treasurestyle,\
2641 utf8_string layoutstyle,\
2642 utf8_string doorstyle,\
2643 utf8_string decorstyle,\
2644 utf8_string origin_map,\
2645 utf8_string final_map,\
2646 utf8_string exitstyle,\
2647 utf8_string this_map,\
2648 utf8_string exit_on_final_map,\
2649 int xsize,\
2650 int ysize,\
2651 int expand2x,\
2652 int layoutoptions1,\
2653 int layoutoptions2,\
2654 int layoutoptions3,\
2655 int symmetry,\
2656 int difficulty,\
2657 int difficulty_given,\
2658 float difficulty_increase,\
2659 int dungeon_level,\
2660 int dungeon_depth,\
2661 int decoroptions,\
2662 int orientation,\
2663 int origin_y,\
2664 int origin_x,\
2665 U32 random_seed,\
2666 val64 total_map_hp,\
2667 int map_layout_style,\
2668 int treasureoptions,\
2669 int symmetry_used,\
2670 region *region,\
2671 utf8_string custom\
2672)
2673 CODE:
2674{
2675 random_map_params rmp;
2676
2677 assign (rmp.wallstyle , wallstyle);
2678 assign (rmp.wall_name , wall_name);
2679 assign (rmp.floorstyle , floorstyle);
2680 assign (rmp.monsterstyle , monsterstyle);
2681 assign (rmp.treasurestyle , treasurestyle);
2682 assign (rmp.layoutstyle , layoutstyle);
2683 assign (rmp.doorstyle , doorstyle);
2684 assign (rmp.decorstyle , decorstyle);
2685 assign (rmp.exitstyle , exitstyle);
2686 assign (rmp.exit_on_final_map, exit_on_final_map);
2687
2688 rmp.origin_map = origin_map;
2689 rmp.final_map = final_map;
2690 rmp.this_map = this_map;
2691 rmp.xsize = xsize;
2692 rmp.ysize = ysize;
2693 rmp.expand2x = expand2x;
2694 rmp.layoutoptions1 = layoutoptions1;
2695 rmp.layoutoptions2 = layoutoptions2;
2696 rmp.layoutoptions3 = layoutoptions3;
2697 rmp.symmetry = symmetry;
2698 rmp.difficulty = difficulty;
2699 rmp.difficulty_given = difficulty_given;
2700 rmp.difficulty_increase = difficulty_increase;
2701 rmp.dungeon_level = dungeon_level;
2702 rmp.dungeon_depth = dungeon_depth;
2703 rmp.decoroptions = decoroptions;
2704 rmp.orientation = orientation;
2705 rmp.origin_y = origin_y;
2706 rmp.origin_x = origin_x;
2707 rmp.random_seed = random_seed;
2708 rmp.total_map_hp = (uint64_t) total_map_hp;
2709 rmp.map_layout_style = map_layout_style;
2710 rmp.treasureoptions = treasureoptions;
2711 rmp.symmetry_used = symmetry_used;
2712 rmp.region = region;
2713 rmp.custom = custom;
2714
2715 RETVAL = self->generate_random_map (&rmp);
2716}
2717 OUTPUT:
2214 RETVAL 2718 RETVAL
2215 2719
2216# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2720MODULE = cf PACKAGE = cf::mapspace
2217void
2218_set_obs (mapstruct *map, SV *sv)
2219 CODE:
2220{
2221 object *o;
2222 AV *av;
2223 int x, y;
2224 AV *obs = (AV *)SvRV (sv);
2225 2721
2226 for (y = 0; y < MAP_HEIGHT (map); y++) 2722INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2227 for (x = 0; x < MAP_WIDTH (map); x++)
2228 {
2229 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2230 2723
2231 if (!SvROK (sv)) 2724MODULE = cf PACKAGE = cf::arch
2232 continue;
2233 2725
2234 av = (AV *)SvRV (sv); 2726int archetypes_size ()
2727 CODE:
2728 RETVAL = archetypes.size ();
2729 OUTPUT: RETVAL
2235 2730
2236 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2731archetype *archetypes (U32 index)
2237 { 2732 CODE:
2238 sv = av_shift (av); 2733 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2734 OUTPUT: RETVAL
2239 2735
2240 if (SvROK (sv)) 2736object *instantiate (archetype *arch)
2241 { 2737 CODE:
2242 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0); 2738 RETVAL = arch_to_object (arch);
2243 SVptr_cache_set (o, sv); 2739 OUTPUT:
2244 } 2740 RETVAL
2245 }
2246 }
2247}
2248 2741
2742INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2249 2743
2250MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2744MODULE = cf PACKAGE = cf::party
2251 2745
2252archetype *cf_archetype_get_first() 2746partylist *first ()
2253 PROTOTYPE: 2747 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256archetype *cf_archetype_get_next (archetype *arch)
2257 ALIAS: next = 0
2258
2259archetype *cf_archetype_get_head (archetype *arch)
2260 ALIAS: head = 0
2261
2262archetype *cf_archetype_get_more (archetype *arch)
2263 ALIAS: more = 0
2264
2265const char *cf_archetype_get_name (archetype *arch)
2266 ALIAS: name = 0
2267
2268object *cf_archetype_get_clone (archetype *arch)
2269 ALIAS: clone = 0
2270
2271MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2272
2273partylist *cf_party_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277partylist *cf_party_get_next (partylist *party)
2278 ALIAS: next = 0
2279
2280const char *cf_party_get_name (partylist *party)
2281
2282const char *cf_party_get_password (partylist *party)
2283 ALIAS: password = 0
2284
2285player *cf_party_get_first_player (partylist *party)
2286 ALIAS: first_player = 0
2287
2288player *cf_party_get_next_player (partylist *party, player *op)
2289 ALIAS: next_player = 0
2290
2291
2292MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2293
2294region *cf_region_get_first ()
2295 PROTOTYPE:
2296 ALIAS: first = 0
2297
2298const char *cf_region_get_name (region *reg)
2299 ALIAS: name = 0
2300
2301region *cf_region_get_next (region *reg)
2302 ALIAS: next = 0
2303
2304region *cf_region_get_parent (region *reg)
2305 ALIAS: parent = 0
2306
2307const char *cf_region_get_longname (region *reg)
2308 ALIAS: longname = 0
2309
2310const char *cf_region_get_message (region *reg)
2311 ALIAS: message = 0
2312
2313
2314MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2315
2316val64
2317exp (living *liv, val64 new_val = 0)
2318 PROTOTYPE: $;$
2319 ALIAS:
2320 Str = 1
2321 Dex = 2
2322 Con = 3
2323 Wis = 4
2324 Cha = 5
2325 Int = 6
2326 Pow = 7
2327 wc = 8
2328 ac = 9
2329 hp = 10
2330 maxhp = 11
2331 sp = 12
2332 maxsp = 13
2333 grace = 14
2334 maxgrace = 15
2335 food = 16
2336 dam = 17
2337 luck = 18
2338 CODE: 2748 CODE:
2339# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break 2749 RETVAL = get_firstparty ();
2750 OUTPUT: RETVAL
2751
2752INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2753
2754MODULE = cf PACKAGE = cf::region
2755
2756void
2757list ()
2758 PPCODE:
2759 for_all_regions (rgn)
2760 XPUSHs (sv_2mortal (to_sv (rgn)));
2761
2762region *find (utf8_string name)
2763 PROTOTYPE: $
2764 CODE:
2765 RETVAL = region::find (name);
2766 OUTPUT: RETVAL
2767
2768int specificity (region *rgn)
2769 CODE:
2770 RETVAL = 0;
2771 while (rgn = rgn->parent)
2772 RETVAL++;
2773 OUTPUT: RETVAL
2774
2775INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2776
2777MODULE = cf PACKAGE = cf::living
2778
2779INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2780
2781MODULE = cf PACKAGE = cf::settings
2782
2783INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2784
2785MODULE = cf PACKAGE = cf::client
2786
2787INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2788
2789int invoke (client *ns, int event, ...)
2790 CODE:
2791 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2792 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2793 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2794 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2795 OUTPUT: RETVAL
2796
2797SV *registry (client *ns)
2798
2799void
2800list ()
2801 PPCODE:
2802 EXTEND (SP, clients.size ());
2803 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2804 PUSHs (sv_2mortal (to_sv (*i)));
2805
2806void
2807client::send_packet (SV *packet)
2808 CODE:
2809{
2810 STRLEN len;
2811 char *buf = SvPVbyte (packet, len);
2812
2813 if (len > MAXSOCKBUF)
2814 {
2815 // ugly
2816 if (THIS->pl)
2817 THIS->pl->failmsg ("[packet too long for client]");
2818 }
2819 else
2820 THIS->send_packet (buf, len);
2821}
2822
2823faceidx
2824client::need_face (utf8_string name, int pri = 0)
2825 CODE:
2826 RETVAL = face_find (name, 0);
2827 if (RETVAL)
2828 {
2829 THIS->send_face (RETVAL, pri);
2830 THIS->flush_fx ();
2831 }
2832 OUTPUT:
2833 RETVAL
2834
2835int
2836client::fx_want (int idx, int value = -1)
2837 CODE:
2838 if (0 < idx && idx < FT_NUM)
2839 {
2840 RETVAL = THIS->fx_want [idx];
2841 if (items > 2)
2842 THIS->fx_want [idx] = value;
2843 }
2844 else
2845 RETVAL = 0;
2846 OUTPUT:
2847 RETVAL
2848
2849MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2850
2851faceidx sound_find (utf8_string name)
2852
2853void sound_set (utf8_string str, faceidx face)
2854
2855# dire hack
2856void old_sound_index (int idx, faceidx face)
2857 CODE:
2858 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2859 old_sound_index [idx] = face;
2860
2861MODULE = cf PACKAGE = cf::face PREFIX = face_
2862
2863#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2864
2865faceidx face_find (utf8_string name, faceidx defidx = 0)
2866
2867faceidx alloc (utf8_string name)
2868 CODE:
2869{
2870 do
2871 {
2872 RETVAL = faces.size ();
2873 faces.resize (RETVAL + 1);
2874 }
2875 while (!RETVAL); // crude way to leave index 0
2876
2877 faces [RETVAL].name = name;
2878 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2879
2880 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2881 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2882}
2883 OUTPUT: RETVAL
2884
2885void set_type (faceidx idx, int value)
2886 ALIAS:
2887 set_type = 0
2888 set_visibility = 1
2889 set_magicmap = 2
2890 set_smooth = 3
2891 set_smoothlevel = 4
2892 CODE:
2893 faceinfo *f = face_info (idx); assert (f);
2340 switch (ix) 2894 switch (ix)
2341 { 2895 {
2342 LIVING_ACC (exp , 0); 2896 case 0: f->type = value; break;
2343 LIVING_ACC (Str , 1); 2897 case 1: f->visibility = value; break;
2344 LIVING_ACC (Dex , 2); 2898 case 2: f->magicmap = value; break;
2345 LIVING_ACC (Con , 3); 2899 case 3: f->smooth = value; break;
2346 LIVING_ACC (Wis , 4); 2900 case 4: f->smoothlevel = value; break;
2347 LIVING_ACC (Cha , 5);
2348 LIVING_ACC (Int , 6);
2349 LIVING_ACC (Pow , 7);
2350 LIVING_ACC (wc , 8);
2351 LIVING_ACC (ac , 9);
2352 LIVING_ACC (hp , 10);
2353 LIVING_ACC (maxhp , 11);
2354 LIVING_ACC (sp , 12);
2355 LIVING_ACC (maxsp , 13);
2356 LIVING_ACC (grace , 14);
2357 LIVING_ACC (maxgrace, 15);
2358 LIVING_ACC (food , 16);
2359 LIVING_ACC (dam , 17);
2360 LIVING_ACC (luck , 18);
2361 } 2901 }
2362# undef LIVING_ACC 2902
2903void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2904 CODE:
2905{
2906 faceinfo *f = face_info (idx); assert (f);
2907 facedata *d = &(faceset ? f->data64 : f->data32);
2908 sv_to (data, d->data);
2909 STRLEN clen;
2910 char *cdata = SvPVbyte (chksum, clen);
2911 clen = min (CHKSUM_SIZE, clen);
2912
2913 if (memcmp (d->chksum, cdata, clen))
2914 {
2915 memcpy (d->chksum, cdata, clen);
2916
2917 // invalidate existing client face info
2918 for_all_clients (ns)
2919 if (ns->faceset == faceset)
2920 {
2921 ns->faces_sent [idx] = false;
2922 ns->force_newmap = true;
2923 }
2924 }
2925}
2926
2927int get_data_size (faceidx idx, int faceset = 0)
2928 CODE:
2929 facedata *d = face_data (idx, faceset);
2930 if (!d) XSRETURN_UNDEF;
2931 RETVAL = d->data.size ();
2363 OUTPUT: 2932 OUTPUT:
2364 RETVAL 2933 RETVAL
2365 2934
2935SV *get_chksum (faceidx idx, int faceset = 0)
2936 CODE:
2937 facedata *d = face_data (idx, faceset);
2938 if (!d) XSRETURN_UNDEF;
2939 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2940 OUTPUT:
2941 RETVAL
2942
2943SV *get_data (faceidx idx, int faceset = 0)
2944 CODE:
2945 facedata *d = face_data (idx, faceset);
2946 if (!d) XSRETURN_UNDEF;
2947 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2948 OUTPUT:
2949 RETVAL
2950
2951void invalidate (faceidx idx)
2952 CODE:
2953 for_all_clients (ns)
2954 {
2955 ns->faces_sent [idx] = false;
2956 ns->force_newmap = true;
2957 }
2958
2959void invalidate_all ()
2960 CODE:
2961 for_all_clients (ns)
2962 {
2963 ns->faces_sent.reset ();
2964 ns->force_newmap = true;
2965 }
2966
2967MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2968
2969#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2970
2971animidx anim_find (utf8_string name)
2972 CODE:
2973 RETVAL = animation::find (name).number;
2974 OUTPUT: RETVAL
2975
2976animidx set (utf8_string name, SV *frames, int facings = 1)
2977 CODE:
2978{
2979 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2980 croak ("frames must be an arrayref");
2981
2982 AV *av = (AV *)SvRV (frames);
2983
2984 animation *anim = &animation::find (name);
2985 if (anim->number)
2986 {
2987 anim->resize (av_len (av) + 1);
2988 anim->facings = facings;
2989 }
2990 else
2991 anim = &animation::create (name, av_len (av) + 1, facings);
2992
2993 for (int i = 0; i < anim->num_animations; ++i)
2994 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2995}
2996 OUTPUT: RETVAL
2997
2998void invalidate_all ()
2999 CODE:
3000 for_all_clients (ns)
3001 ns->anims_sent.reset ();
3002
3003MODULE = cf PACKAGE = cf::object::freezer
3004
3005INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3006
3007SV *
3008new (char *klass)
3009 CODE:
3010 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3011 OUTPUT: RETVAL
3012
3013void
3014DESTROY (SV *sv)
3015 CODE:
3016 object_freezer *self;
3017 sv_to (sv, self);
3018 delete self;
3019
3020MODULE = cf PACKAGE = cf::object::thawer
3021
3022INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3023
3024SV *
3025new_from_file (char *klass, octet_string path)
3026 CODE:
3027 object_thawer *f = new object_thawer (path);
3028 if (!*f)
3029 {
3030 delete f;
3031 XSRETURN_UNDEF;
3032 }
3033 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3034 OUTPUT: RETVAL
3035
3036void
3037DESTROY (SV *sv)
3038 CODE:
3039 object_thawer *self;
3040 sv_to (sv, self);
3041 delete self;
3042
3043void
3044extract_tags (object_thawer *self)
3045 PPCODE:
3046 while (self->kw != KW_EOF)
3047 {
3048 PUTBACK;
3049 coroapi::cede_to_tick ();
3050 SPAGAIN;
3051
3052 if (self->kw == KW_tag)
3053 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3054
3055 self->skip ();
3056 }
3057

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