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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.196 by root, Fri Apr 27 02:23:07 2007 UTC

24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
49 51
50extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
51 53
52typedef object object_ornull; 54typedef object object_ornull;
53typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
54 63
55#if IVSIZE >= 8 64#if IVSIZE >= 8
56 typedef IV val64; 65 typedef IV val64;
57# define newSVval64 newSViv 66# define newSVval64 newSViv
58# define SvVAL64 SvIV 67# define SvVAL64 SvIV
70 79
71double runtime; 80double runtime;
72 81
73global gbl_ev; 82global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
76 85
77static HV 86static HV
78 *stash_cf, 87 *stash_cf,
79 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
102 111
103unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
104 113
105attachable::~attachable () 114attachable::~attachable ()
106{ 115{
107 flags |=0x3300;//D
108 assert (!self); 116 assert (!self);
109 assert (!cb); 117 assert (!cb);
110} 118}
111 119
112int 120int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 137 SvREFCNT_dec (self);
130 138
131 // self *must* be null now because thats sv_unmagic's job. 139 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 140 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 141 }
135} 142}
136 143
137void 144void
138attachable::optimise () 145attachable::optimise ()
139{ 146{
140 if (self 147 if (self
141 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 150 sever_self ();
145} 151}
146 152
147// check wether the object really is dead 153// check wether the object really is dead
148void 154void
166 } 172 }
167 173
168 if (self) 174 if (self)
169 sever_self (); 175 sever_self ();
170 176
171 flags |= 0x20; //D
172 mortals.push_back (this); 177 mortals.push_back (this);
173} 178}
174 179
175void 180void
176attachable::destroy () 181attachable::destroy ()
201 206
202 attachable *obj = mortals [i]; 207 attachable *obj = mortals [i];
203 208
204 obj->refcnt_chk (); // unborrow from perl, if necessary 209 obj->refcnt_chk (); // unborrow from perl, if necessary
205 210
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self) 211 if (obj->refcnt || obj->self)
208 { 212 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
210 ++i; // further delay freeing 213 ++i; // further delay freeing
211 214
212 if (!(i & 0x3ff)) 215 if (!(i & 0x3ff))
213 break; 216 break;
214 } 217 }
271 274
272 if (!obj->self) 275 if (!obj->self)
273 { 276 {
274 obj->self = newHV (); 277 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 278 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 279
280 // now bless the object _once_ 280 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 281 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 282 }
283 else 283 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 350
351inline SV *to_sv (object & v) { return to_sv (&v); } 351inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 352inline SV *to_sv (living & v) { return to_sv (&v); }
353 353
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 354inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 356
358inline SV *to_sv (UUID v) 357inline SV *to_sv (UUID v)
359{ 358{
360 char buf[128]; 359 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 388
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 389//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 390inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 391
393template<class T> 392template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 394
396template<int N> 395template<int N>
945 944
946struct EventAPI *watcher_base::GEventAPI; 945struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 946struct CoroAPI *coroapi::GCoroAPI;
948 947
949int coroapi::cede_counter; 948int coroapi::cede_counter;
949double (*coroapi::time)();
950double coroapi::next_cede;
950 951
952void coroapi::do_cede_to_tick ()
953{
954 cede_counter = 0;
955
956 cede ();
957
958 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
959 if (next_cede > SvNV (sv_next_tick) - 0.02)
960 next_cede = SvNV (sv_next_tick);
961}
962
963void coroapi::do_cede_every ()
964{
965 cede_counter = 0;
966
967 if (coroapi::nready ())
968 coroapi::cede ();
969}
970
971void coroapi::do_cede_to_tick_every ()
972{
973 cede_counter = 0;
974
975 cede_to_tick ();
976}
977
978void
979coroapi::wait_for_tick ()
980{
981 CALL_BEGIN (0);
982 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 CALL_END;
984}
985
986void
987coroapi::wait_for_tick_begin ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 CALL_END;
992}
993
994static void
951static void iw_dispatch (pe_event *ev) 995iw_dispatch (pe_event *ev)
952{ 996{
953 iw *w = (iw *)ev->ext_data; 997 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 998 w->call (*w);
955} 999}
956 1000
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1063 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1064 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1065 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1066 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1067
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1068 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1069 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1070
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1071 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1072 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1073 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1074 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1079
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1080MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1081
1038BOOT: 1082BOOT:
1039{ 1083{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1084 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1085 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1086
1087 _connect_to_perl ();
1088
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1089 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1090
1091 {
1092 require_pv ("Time::HiRes");
1093
1094 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1095 if (!svp) croak ("Time::HiRes is required");
1096 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1097 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1098 }
1046 1099
1047 static const struct { 1100 static const struct {
1048 const char *name; 1101 const char *name;
1049 IV iv; 1102 IV iv;
1050 } *civ, const_iv[] = { 1103 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1104# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1105 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1106
1057 const_iv (Map0Cmd) 1107 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1108
1061 const_iv (MAP_CLIENT_X) 1109 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1110
1064 const_iv (MAX_TIME) 1111 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1112
1066 const_iv (TRANSPORT) 1113 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1067 const_iv (ROD) 1114 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1068 const_iv (TREASURE) 1115 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1069 const_iv (POTION) 1116 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1070 const_iv (FOOD) 1117 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1071 const_iv (POISON) 1118 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1072 const_iv (BOOK) 1119 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1073 const_iv (CLOCK) 1120 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1074 const_iv (ARROW) 1121 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1075 const_iv (BOW) 1122 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1076 const_iv (WEAPON) 1123 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1077 const_iv (ARMOUR) 1124 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1078 const_iv (PEDESTAL) 1125 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1079 const_iv (ALTAR) 1126 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1080 const_iv (LOCKED_DOOR) 1127 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1081 const_iv (SPECIAL_KEY) 1128 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1082 const_iv (MAP) 1129 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1083 const_iv (DOOR) 1130 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1084 const_iv (KEY) 1131 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1085 const_iv (TIMED_GATE) 1132 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1086 const_iv (TRIGGER) 1133 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1087 const_iv (GRIMREAPER) 1134 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1088 const_iv (MAGIC_EAR) 1135 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1089 const_iv (TRIGGER_BUTTON) 1136 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1090 const_iv (TRIGGER_ALTAR) 1137 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1091 const_iv (TRIGGER_PEDESTAL) 1138 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1092 const_iv (SHIELD) 1139 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1093 const_iv (HELMET) 1140 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR)
1122 const_iv (EXIT)
1123 const_iv (ENCOUNTER)
1124 const_iv (SHOP_FLOOR)
1125 const_iv (SHOP_MAT)
1126 const_iv (RING)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1141
1178 const_iv (NUM_SUBTYPES) 1142 const_iv (NUM_SUBTYPES)
1179 1143
1180 const_iv (ST_BD_BUILD) 1144 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1181 const_iv (ST_BD_REMOVE) 1145 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1182 1146
1183 const_iv (ST_MAT_FLOOR) 1147 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1184 const_iv (ST_MAT_WALL) 1148 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1185 const_iv (ST_MAT_ITEM) 1149 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1150 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1152 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 1154
1187 const_iv (AT_PHYSICAL) 1155 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (AT_MAGIC) 1156 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (AT_FIRE)
1190 const_iv (AT_ELECTRICITY)
1191 const_iv (AT_COLD)
1192 const_iv (AT_CONFUSION)
1193 const_iv (AT_ACID)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213
1214 const_iv (WEAP_HIT)
1215 const_iv (WEAP_SLASH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1157 const_iv (WEAP_BLUD)
1223 1158
1224 const_iv (FLAG_ALIVE) 1159 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1160 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1161 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1162 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1163 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1164 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1165 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1166 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1167 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1168 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1169 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1170 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1171 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1172 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1173 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1174 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1175 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1176 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1177 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1178 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1179 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1180 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1181 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1182 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1183 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1184 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1185
1326 const_iv (NDI_BLACK) 1186 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1187 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1188 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1189 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL) 1190 const_iv (NDI_ALL)
1343 1191
1344 const_iv (UPD_LOCATION) 1192 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_FLAGS) 1193 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF)
1352 1194
1353 const_iv (UPD_SP_MANA) 1195 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356 1196
1357 const_iv (F_APPLIED) 1197 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1358 const_iv (F_LOCATION) 1198 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED)
1362 const_iv (F_DAMNED)
1363 const_iv (F_OPEN)
1364 const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1199 const_iv (F_LOCKED)
1366 1200
1367 const_iv (F_BUY) 1201 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1202
1371 const_iv (P_BLOCKSVIEW) 1203 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1204 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1205
1380 const_iv (UP_OBJ_INSERT) 1206 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1207
1385 const_iv (INS_NO_MERGE) 1208 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1209 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1210
1392 const_iv (WILL_APPLY_HANDLE) 1211 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1212 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1213
1398 const_iv (SAVE_MODE) 1214 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1215
1401 const_iv (M_PAPER) 1216 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1217 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1218 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1219 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1220
1416 const_iv (SK_EXP_ADD_SKILL) 1221 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1222 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1223
1422 const_iv (SK_LOCKPICKING) 1224 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1225 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1226 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1227 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1228 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1229 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1230 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1231 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1232 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1233 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1234 const_iv (SK_POISON_NAIL)
1463 1235
1464 const_iv (SOUND_NEW_PLAYER) 1236 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1237 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1238 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1239 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1240 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1241 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1242
1489 const_iv (PREFER_LOW) 1243 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1244
1492 const_iv (ATNR_PHYSICAL) 1245 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1246 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1247 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1248 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1249 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1250 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1251 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1252
1519 const_iv (MAP_IN_MEMORY) 1253 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1254
1524 const_iv (KLASS_ATTACHABLE) 1255 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1256 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1257
1531 const_iv (CS_QUERY_YESNO) 1258 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1259
1535 const_iv (ST_DEAD) 1260 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1261
1540 const_iv (ST_CHANGE_CLASS) 1262 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1263
1546 // random map generator 1264 // random map generator
1547 const_iv (LAYOUT_NONE) 1265 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1266 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1267
1555 const_iv (RMOPT_RANDOM) 1268 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1269 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1270 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1271
1565 const_iv (SYMMETRY_RANDOM) 1272 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1273 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1274
1568 const_iv (SYMMETRY_Y) 1275 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1276 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1277 const_iv (GT_MINIMAL)
1570 }; 1278 };
1571 1279
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1280 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1281 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1282
1606 1314
1607 for_all_objects (op) 1315 for_all_objects (op)
1608 op->reattach (); 1316 op->reattach ();
1609} 1317}
1610 1318
1319void _post_tick ()
1320 CODE:
1321 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1322
1323# support function for map-world.ext
1324void _quantise (SV *data_sv, SV *plt_sv)
1325 CODE:
1326{
1327 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1328 croak ("_quantise called with invalid agruments");
1329
1330 plt_sv = SvRV (plt_sv);
1331 SV **plt = AvARRAY (plt_sv);
1332 int plt_count = AvFILL (plt_sv) + 1;
1333
1334 STRLEN len;
1335 char *data = SvPVbyte (data_sv, len);
1336 char *dst = data;
1337
1338 while (len >= 3)
1339 {
1340 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1341 {
1342 char *val = SvPVX (*val_sv);
1343
1344 if (val [0] == data [0]
1345 && val [1] == data [1]
1346 && val [2] == data [2])
1347 {
1348 *dst++ = val [3];
1349 goto next;
1350 }
1351 }
1352
1353 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1354 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1355 dst - SvPVX (data_sv), len);
1356
1357 next:
1358 data += 3;
1359 len -= 3;
1360 }
1361
1362 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1363}
1364
1611NV floor (NV x) 1365NV floor (NV x)
1612 1366
1613NV ceil (NV x) 1367NV ceil (NV x)
1614 1368
1615NV rndm (...) 1369NV rndm (...)
1628 CODE: 1382 CODE:
1629 runtime = SvNVx (sv_runtime); 1383 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1384 server_tick ();
1631 1385
1632void 1386void
1633LOG (int level, char *msg) 1387LOG (int level, utf8_string msg)
1634 PROTOTYPE: $$ 1388 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1389 C_ARGS: (LogLevel)level, "%s", msg
1636 1390
1637char *path_combine (char *base, char *path) 1391octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1639 1393
1640char *path_combine_and_normalize (char *base, char *path) 1394octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1642 1396
1643const char * 1397const_octet_string
1644get_maps_directory (char *path) 1398get_maps_directory (octet_string path)
1645 PROTOTYPE: $ 1399 PROTOTYPE: $
1646 ALIAS: maps_directory = 0 1400 ALIAS: maps_directory = 0
1647 CODE: 1401 CODE:
1648 RETVAL = create_pathname (path); 1402 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL 1403 OUTPUT: RETVAL
1651void 1405void
1652sub_generation_inc () 1406sub_generation_inc ()
1653 CODE: 1407 CODE:
1654 PL_sub_generation++; 1408 PL_sub_generation++;
1655 1409
1656const char * 1410const_octet_string
1657mapdir () 1411mapdir ()
1658 PROTOTYPE: 1412 PROTOTYPE:
1659 ALIAS: 1413 ALIAS:
1660 mapdir = 0 1414 mapdir = 0
1661 uniquedir = 1 1415 uniquedir = 1
1677 } 1431 }
1678 OUTPUT: RETVAL 1432 OUTPUT: RETVAL
1679 1433
1680void abort () 1434void abort ()
1681 1435
1682void fork_abort (char *cause = "cf::fork_abort") 1436void fork_abort (octet_string cause = "cf::fork_abort")
1683 1437
1684void cleanup (const char *cause, bool make_core = false) 1438void cleanup (octet_string cause, bool make_core = false)
1685 1439
1686void emergency_save () 1440void emergency_save ()
1687 1441
1688void _exit (int status = EXIT_SUCCESS) 1442void _exit (int status = EXIT_SUCCESS)
1689 1443
1699 1453
1700int munlockall () 1454int munlockall ()
1701 1455
1702#endif 1456#endif
1703 1457
1704int find_animation (char *text) 1458int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1459 PROTOTYPE: $
1706 1460
1707int random_roll (int min, int max, object *op, int goodbad); 1461int random_roll (int min, int max, object *op, int goodbad);
1708 1462
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1463const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1464
1711int 1465int
1712exp_to_level (val64 exp) 1466exp_to_level (val64 exp)
1713 CODE: 1467 CODE:
1714{ 1468{
1746 else 1500 else
1747 XSRETURN_UNDEF; 1501 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1502 OUTPUT: RETVAL
1749 1503
1750bool 1504bool
1751load_resource_file (const char *filename) 1505load_resource_file (octet_string filename)
1752 1506
1753MODULE = cf PACKAGE = cf::attachable 1507MODULE = cf PACKAGE = cf::attachable
1754 1508
1755int 1509int
1756valid (SV *obj) 1510valid (SV *obj)
1855num_animations (object *op) 1609num_animations (object *op)
1856 CODE: 1610 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1611 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1612 OUTPUT: RETVAL
1859 1613
1860object *find_best_object_match (object *op, const char *match) 1614object *find_best_object_match (object *op, utf8_string match)
1861 1615
1862object *find_marked_object (object *op) 1616object *find_marked_object (object *op)
1863 1617
1864int need_identify (object *obj); 1618int need_identify (object *obj);
1865 1619
1885 CODE: 1639 CODE:
1886 player_apply_below (op); 1640 player_apply_below (op);
1887 1641
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1642int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1643
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 1644object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 1645
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1646int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 1647
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 1648int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1649
1915 RETVAL = pay_for_amount (amount, op); 1669 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1917 1671
1918void pay_player (object *op, uint64 amount) 1672void pay_player (object *op, uint64 amount)
1919 1673
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1674val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1675
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1676int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1677
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1678void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1679 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1680 do_learn_spell (op, sp, special_prayer);
1927 1681
1928void forget_spell (object *op, object *sp) 1682void forget_spell (object *op, object *sp)
1929 CODE: 1683 CODE:
1930 do_forget_spell (op, query_name (sp)); 1684 do_forget_spell (op, query_name (sp));
1931 1685
1932object *check_for_spell (object *op, char *spellname) 1686object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1687 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1688 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1936 1690
1937int query_money (object *op) 1691int query_money (object *op)
1950 1704
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 1705int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 1706
1953void update_object (object *op, int action) 1707void update_object (object *op, int action)
1954 1708
1955object *cf_create_object_by_name (const char *name) 1709object *cf_create_object_by_name (utf8_string name)
1956 1710
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1711void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1712
1959void player_lvl_adj (object *who, object *skill = 0) 1713void player_lvl_adj (object *who, object *skill = 0)
1960 1714
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1715int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 1716
1976object *cf_insert_ob_in_ob (object *ob, object *where) 1730object *cf_insert_ob_in_ob (object *ob, object *where)
1977 1731
1978# no clean way to get an object from an archetype - stupid idiotic 1732# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1733# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 1734
1981object *new (const char *archetype = 0) 1735object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 1736 PROTOTYPE: ;$
1983 CODE: 1737 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1738 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1985 OUTPUT: 1739 OUTPUT:
1986 RETVAL 1740 RETVAL
1991{ 1745{
1992 int unused_type; 1746 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1747 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 1748}
1995 1749
1996# syntatic sugar for easier use in event callbacks.
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002
2003player *contr (object *op) 1750player *contr (object *op)
2004 CODE: 1751 CODE:
2005 RETVAL = op->contr; 1752 RETVAL = op->contr;
2006 OUTPUT: RETVAL 1753 OUTPUT: RETVAL
2007 1754
2008const char *get_ob_key_value (object *op, const char *key) 1755const_utf8_string get_ob_key_value (object *op, utf8_string key)
2009 1756
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1757bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 1758
2012object *get_nearest_player (object *ob) 1759object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 1760 ALIAS: nearest_player = 0
2014 PREINIT: 1761 PREINIT:
2015 extern object *get_nearest_player (object *); 1762 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 1778bool on_same_map_as (object *ob, object *other)
2032 CODE: 1779 CODE:
2033 RETVAL = on_same_map (ob, other); 1780 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
2035 1782
2036const char * 1783const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 1784base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 1785 CODE:
2039 RETVAL = query_base_name (op, plural); 1786 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
2041 1788
2048 RETVAL = op->contr; 1795 RETVAL = op->contr;
2049 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
2050 1797
2051void check_score (object *op) 1798void check_score (object *op)
2052 1799
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1800void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 1801 CODE:
2055 new_draw_info (flags, 0, op, txt); 1802 new_draw_info (flags, 0, op, txt);
2056 1803
2057object *cf_player_send_inventory (object *op) 1804object *cf_player_send_inventory (object *op)
2058 1805
2059char *cf_player_get_ip (object *op) 1806octet_string cf_player_get_ip (object *op)
2060 ALIAS: ip = 0 1807 ALIAS: ip = 0
2061 1808
2062object *cf_player_get_marked_item (object *op) 1809object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0 1810 ALIAS: marked_item = 0
2064 1811
2074void esrv_update_item (object *op, int what, object *item) 1821void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 1822 C_ARGS: what, op, item
2076 1823
2077void clear_los (object *op) 1824void clear_los (object *op)
2078 1825
2079int command_summon (object *op, char *params) 1826int command_summon (object *op, utf8_string params)
2080 1827
2081int command_arrest (object *op, char *params) 1828int command_arrest (object *op, utf8_string params)
2082 1829
2083 1830
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1831MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 1832
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 1833INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2255 sfree (THIS->regions, THIS->size ()); 2002 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2003 free (THIS->regionmap);
2257 2004
2258 THIS->regions = regions; 2005 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2006 THIS->regionmap = regionmap;
2007}
2008
2009void
2010maptile::create_region_treasure ()
2011 CODE:
2012{
2013 object *op = object::create ();
2014 op->type = FLOOR;
2015 op->map = THIS;
2016
2017 for (int x = 0; x < THIS->width; ++x)
2018 for (int y = 0; y < THIS->height; ++y)
2019 {
2020 region *rgn = THIS->region (x, y);
2021
2022 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2023 if (rgn->treasure && rndm () < rgn->treasure_density)
2024 {
2025 op->x = x;
2026 op->y = y;
2027 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2028 }
2029 }
2030
2031 op->destroy ();
2260} 2032}
2261 2033
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2034void play_sound_map (maptile *map, int x, int y, int sound_num)
2263 2035
2264int out_of_map (maptile *map, int x, int y) 2036int out_of_map (maptile *map, int x, int y)
2351 2123
2352# worst xs function of my life 2124# worst xs function of my life
2353bool 2125bool
2354_create_random_map (\ 2126_create_random_map (\
2355 maptile *self,\ 2127 maptile *self,\
2356 char *wallstyle,\ 2128 utf8_string wallstyle,\
2357 char *wall_name,\ 2129 utf8_string wall_name,\
2358 char *floorstyle,\ 2130 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2131 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2132 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2133 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2134 utf8_string doorstyle,\
2363 char *decorstyle,\ 2135 utf8_string decorstyle,\
2364 char *origin_map,\ 2136 utf8_string origin_map,\
2365 char *final_map,\ 2137 utf8_string final_map,\
2366 char *exitstyle,\ 2138 utf8_string exitstyle,\
2367 char *this_map,\ 2139 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2140 utf8_string exit_on_final_map,\
2369 int xsize,\ 2141 int xsize,\
2370 int ysize,\ 2142 int ysize,\
2371 int expand2x,\ 2143 int expand2x,\
2372 int layoutoptions1,\ 2144 int layoutoptions1,\
2373 int layoutoptions2,\ 2145 int layoutoptions2,\
2386 val64 total_map_hp,\ 2158 val64 total_map_hp,\
2387 int map_layout_style,\ 2159 int map_layout_style,\
2388 int treasureoptions,\ 2160 int treasureoptions,\
2389 int symmetry_used,\ 2161 int symmetry_used,\
2390 region *region,\ 2162 region *region,\
2391 char *custom\ 2163 utf8_string custom\
2392) 2164)
2393 CODE: 2165 CODE:
2394{ 2166{
2395 random_map_params rmp; 2167 random_map_params rmp;
2396 2168
2437 OUTPUT: 2209 OUTPUT:
2438 RETVAL 2210 RETVAL
2439 2211
2440MODULE = cf PACKAGE = cf::arch 2212MODULE = cf PACKAGE = cf::arch
2441 2213
2442archetype *find (const char *name) 2214archetype *find (utf8_string name)
2443 CODE: 2215 CODE:
2444 RETVAL = archetype::find (name); 2216 RETVAL = archetype::find (name);
2445 OUTPUT: 2217 OUTPUT:
2446 RETVAL 2218 RETVAL
2447 2219
2469list () 2241list ()
2470 PPCODE: 2242 PPCODE:
2471 for_all_regions (rgn) 2243 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2244 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2245
2474region *find (char *name) 2246region *find (utf8_string name)
2475 PROTOTYPE: $ 2247 PROTOTYPE: $
2476 CODE: 2248 CODE:
2477 RETVAL = region::find (name); 2249 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2479 2251
2480region *find_fuzzy (char *name) 2252region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2253 PROTOTYPE: $
2482 CODE: 2254 CODE:
2483 RETVAL = region::find_fuzzy (name); 2255 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2256 OUTPUT: RETVAL
2485 2257
2258int specificity (region *rgn)
2259 CODE:
2260 RETVAL = 0;
2261 while (rgn = rgn->parent)
2262 RETVAL++;
2263 OUTPUT: RETVAL
2264
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2265INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2266
2488MODULE = cf PACKAGE = cf::living 2267MODULE = cf PACKAGE = cf::living
2489 2268
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2269INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2270
2524 THIS->send_packet (buf, len); 2303 THIS->send_packet (buf, len);
2525} 2304}
2526 2305
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2306MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2307
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2308#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2309
2531faceidx face_find (const char *name, faceidx defidx = 0) 2310faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2311
2533faceidx alloc (const char *name) 2312faceidx alloc (utf8_string name)
2534 CODE: 2313 CODE:
2535{ 2314{
2536 do 2315 do
2537 { 2316 {
2538 RETVAL = faces.size (); 2317 RETVAL = faces.size ();
2553 faceinfo *f = face_info (idx); 2332 faceinfo *f = face_info (idx);
2554 assert (f); 2333 assert (f);
2555 f->visibility = visibility; 2334 f->visibility = visibility;
2556 f->magicmap = magicmap; 2335 f->magicmap = magicmap;
2557 2336
2558void set_smooth (faceidx idx, faceidx smooth) 2337void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2559 CODE: 2338 CODE:
2560 faceinfo *f = face_info (idx); 2339 faceinfo *f = face_info (idx); assert (f);
2561 assert (f);
2562 f->smooth = smooth; 2340 f->smooth = smooth;
2341 f->smoothlevel = smoothlevel;
2563 2342
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2343void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2344 CODE:
2345{
2566 facedata *d = face_data (idx, faceset); 2346 facedata *d = face_data (idx, faceset);
2567 assert (d); 2347 assert (d);
2568 sv_to (data, d->data); 2348 sv_to (data, d->data);
2569 STRLEN clen; 2349 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2350 char *cdata = SvPVbyte (chksum, clen);
2351 clen = min (CHKSUM_SIZE, clen);
2352
2353 if (memcmp (d->chksum, cdata, clen))
2354 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2355 memcpy (d->chksum, cdata, clen);
2356
2357 // invalidate existing client face info
2358 for_all_clients (ns)
2359 if (ns->faceset == faceset)
2360 {
2361 ns->faces_sent [idx] = false;
2362 ns->force_newmap = true;
2363 }
2364 }
2365}
2572 2366
2573void invalidate (faceidx idx) 2367void invalidate (faceidx idx)
2574 CODE: 2368 CODE:
2575 for_all_clients (ns) 2369 for_all_clients (ns)
2370 {
2576 ns->faces_sent [idx] = false; 2371 ns->faces_sent [idx] = false;
2372 ns->force_newmap = true;
2373 }
2577 2374
2578void invalidate_all () 2375void invalidate_all ()
2579 CODE: 2376 CODE:
2580 for_all_clients (ns) 2377 for_all_clients (ns)
2378 {
2581 ns->faces_sent.reset (); 2379 ns->faces_sent.reset ();
2380 ns->force_newmap = true;
2381 }
2582 2382
2383MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2384
2385#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2386
2387animidx anim_find (utf8_string name)
2388 CODE:
2389 RETVAL = animation::find (name).number;
2390 OUTPUT: RETVAL
2391
2392animidx set (utf8_string name, SV *frames, int facings = 1)
2393 CODE:
2394{
2395 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2396 croak ("frames must be an arrayref");
2397
2398 AV *av = (AV *)SvRV (frames);
2399
2400 animation *anim = &animation::find (name);
2401 if (anim->number)
2402 {
2403 anim->resize (av_len (av) + 1);
2404 anim->facings = facings;
2405 }
2406 else
2407 anim = &animation::create (name, av_len (av) + 1, facings);
2408
2409 for (int i = 0; i < anim->num_animations; ++i)
2410 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2411}
2412 OUTPUT: RETVAL
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 ns->anims_sent.reset ();
2418

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