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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.203 by root, Sun Apr 29 14:33:33 2007 UTC

21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object object_ornull;
53typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
54 69
55#if IVSIZE >= 8 70#if IVSIZE >= 8
56 typedef IV val64; 71 typedef IV val64;
57# define newSVval64 newSViv 72# define newSVval64 newSViv
58# define SvVAL64 SvIV 73# define SvVAL64 SvIV
70 85
71double runtime; 86double runtime;
72 87
73global gbl_ev; 88global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102 117
103unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
104 119
105attachable::~attachable () 120attachable::~attachable ()
106{ 121{
107 flags |=0x3300;//D
108 assert (!self); 122 assert (!self);
109 assert (!cb); 123 assert (!cb);
110} 124}
111 125
112int 126int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
130 144
131 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 146 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 147 }
135} 148}
136 149
137void 150void
138attachable::optimise () 151attachable::optimise ()
139{ 152{
140 if (self 153 if (self
141 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 156 sever_self ();
145} 157}
146 158
147// check wether the object really is dead 159// check wether the object really is dead
148void 160void
163 { 175 {
164 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
165 cb = 0; 177 cb = 0;
166 } 178 }
167 179
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 180 mortals.push_back (this);
173} 181}
174 182
175void 183void
176attachable::destroy () 184attachable::destroy ()
178 if (destroyed ()) 186 if (destroyed ())
179 return; 187 return;
180 188
181 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
182 do_destroy (); 190 do_destroy ();
191 sever_self ();
183} 192}
184 193
185void 194void
186attachable::check_mortals () 195attachable::check_mortals ()
187{ 196{
192 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
193 { 202 {
194 i = 0; 203 i = 0;
195 204
196 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 207
199 break; 208 break;
200 } 209 }
201 210
202 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
203 212
204 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
205 214 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 215 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
210 ++i; // further delay freeing 223 ++i; // further delay freeing
211 224
212 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
213 break; 226 break;
214 } 227 }
215 else 228 else
216 { 229 {
217 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
218 delete obj; 232 delete obj;
219 } 233 }
220 } 234 }
221} 235}
222 236
271 285
272 if (!obj->self) 286 if (!obj->self)
273 { 287 {
274 obj->self = newHV (); 288 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 290
280 // now bless the object _once_ 291 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 293 }
283 else 294 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 361
351inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
353 364
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 367
358inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
359{ 369{
360 char buf[128]; 370 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 399
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 402
393template<class T> 403template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 405
396template<int N> 406template<int N>
607 perl_construct (perl); 617 perl_construct (perl);
608 618
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 620
611 const char *argv[] = { 621 const char *argv[] = {
612 "", 622 settings.argv [0],
613 "-e" 623 "-e"
614 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
617 "require cf;" 627 "require cf;"
939 CALL_ARG (exit); 949 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 951 CALL_END;
942} 952}
943 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
944///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
945 971
946struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
948 974
949int coroapi::cede_counter; 975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
950 978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
951static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
952{ 1023{
953 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1025 w->call (*w);
955} 1026}
956 1027
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1094
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1097
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1106
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1108
1038BOOT: 1109BOOT:
1039{ 1110{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1113
1114 _connect_to_perl ();
1115
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
1046 1126
1047 static const struct { 1127 static const struct {
1048 const char *name; 1128 const char *name;
1049 IV iv; 1129 IV iv;
1050 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1134
1057 const_iv (Map0Cmd) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1136
1061 const_iv (MAP_CLIENT_X) 1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1138
1064 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1140
1066 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1067 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1068 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1069 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1070 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1071 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1072 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1073 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1074 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1075 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1076 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1077 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1078 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1079 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1080 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1081 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1082 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1083 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1084 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1085 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1086 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1087 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1088 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1089 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1090 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1091 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1092 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1093 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR)
1122 const_iv (EXIT)
1123 const_iv (ENCOUNTER)
1124 const_iv (SHOP_FLOOR)
1125 const_iv (SHOP_MAT)
1126 const_iv (RING)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1169
1178 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1179 1171
1180 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1181 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1182 1174
1183 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1184 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1185 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 1182
1187 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (AT_FIRE)
1190 const_iv (AT_ELECTRICITY)
1191 const_iv (AT_COLD)
1192 const_iv (AT_CONFUSION)
1193 const_iv (AT_ACID)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213
1214 const_iv (WEAP_HIT)
1215 const_iv (WEAP_SLASH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1223 1186
1224 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1213
1326 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1343 1219
1344 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF)
1352 1222
1353 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356 1224
1357 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1358 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED)
1362 const_iv (F_DAMNED)
1363 const_iv (F_OPEN)
1364 const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1366 1228
1367 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1230
1371 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1233
1380 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1235
1385 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1238
1392 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1241
1398 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1243
1401 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1248
1416 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1251
1422 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1463 1263
1464 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1270
1489 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1272
1492 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1280
1519 const_iv (MAP_IN_MEMORY) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1282
1524 const_iv (KLASS_ATTACHABLE) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1285
1531 const_iv (CS_QUERY_YESNO) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1287
1535 const_iv (ST_DEAD) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1289
1540 const_iv (ST_CHANGE_CLASS) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1291
1546 // random map generator 1292 // random map generator
1547 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1295
1555 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1299
1565 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1302
1568 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1570 }; 1306 };
1571 1307
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1310
1606 1342
1607 for_all_objects (op) 1343 for_all_objects (op)
1608 op->reattach (); 1344 op->reattach ();
1609} 1345}
1610 1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391}
1392
1611NV floor (NV x) 1393NV floor (NV x)
1612 1394
1613NV ceil (NV x) 1395NV ceil (NV x)
1614 1396
1615NV rndm (...) 1397NV rndm (...)
1628 CODE: 1410 CODE:
1629 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1412 server_tick ();
1631 1413
1632void 1414void
1633LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1636 1421
1637char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1639 1424
1640char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1642 1427
1643const char * 1428const_octet_string
1644get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1645 PROTOTYPE: $ 1430 PROTOTYPE: $
1646 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1647 CODE: 1432 CODE:
1648 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1651void 1436void
1652sub_generation_inc () 1437sub_generation_inc ()
1653 CODE: 1438 CODE:
1654 PL_sub_generation++; 1439 PL_sub_generation++;
1655 1440
1656const char * 1441const_octet_string
1657mapdir () 1442mapdir ()
1658 PROTOTYPE: 1443 PROTOTYPE:
1659 ALIAS: 1444 ALIAS:
1660 mapdir = 0 1445 mapdir = 0
1661 uniquedir = 1 1446 uniquedir = 1
1677 } 1462 }
1678 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1679 1464
1680void abort () 1465void abort ()
1681 1466
1467void reset_signals ()
1468
1682void fork_abort (char *cause = "cf::fork_abort") 1469void fork_abort (octet_string cause = "cf::fork_abort")
1683 1470
1684void cleanup (const char *cause, bool make_core = false) 1471void cleanup (octet_string cause, bool make_core = false)
1685 1472
1686void emergency_save () 1473void emergency_save ()
1687 1474
1688void _exit (int status = EXIT_SUCCESS) 1475void _exit (int status = EXIT_SUCCESS)
1689 1476
1699 1486
1700int munlockall () 1487int munlockall ()
1701 1488
1702#endif 1489#endif
1703 1490
1704int find_animation (char *text) 1491int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1492 PROTOTYPE: $
1706 1493
1707int random_roll (int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1708 1495
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1497
1711int 1498int
1712exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1713 CODE: 1500 CODE:
1714{ 1501{
1746 else 1533 else
1747 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1749 1536
1750bool 1537bool
1751load_resource_file (const char *filename) 1538load_resource_file (octet_string filename)
1752 1539
1753MODULE = cf PACKAGE = cf::attachable 1540MODULE = cf PACKAGE = cf::attachable
1754 1541
1755int 1542int
1756valid (SV *obj) 1543valid (SV *obj)
1855num_animations (object *op) 1642num_animations (object *op)
1856 CODE: 1643 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1644 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1859 1646
1860object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1861 1648
1862object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1863 1650
1864int need_identify (object *obj); 1651int need_identify (object *obj);
1865 1652
1885 CODE: 1672 CODE:
1886 player_apply_below (op); 1673 player_apply_below (op);
1887 1674
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1676
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 1678
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 1680
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1682
1915 RETVAL = pay_for_amount (amount, op); 1702 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1917 1704
1918void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1919 1706
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1708
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1710
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1712 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1713 do_learn_spell (op, sp, special_prayer);
1927 1714
1928void forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1929 CODE: 1716 CODE:
1930 do_forget_spell (op, query_name (sp)); 1717 do_forget_spell (op, query_name (sp));
1931 1718
1932object *check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1720 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1721 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1936 1723
1937int query_money (object *op) 1724int query_money (object *op)
1950 1737
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 1739
1953void update_object (object *op, int action) 1740void update_object (object *op, int action)
1954 1741
1955object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1956 1743
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1745
1959void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1960 1747
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 1749
1976object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1977 1764
1978# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 1767
1981object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1983 CODE: 1770 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1985 OUTPUT: 1772 OUTPUT:
1986 RETVAL 1773 RETVAL
1991{ 1778{
1992 int unused_type; 1779 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 1781}
1995 1782
1996# syntatic sugar for easier use in event callbacks.
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002
2003player *contr (object *op) 1783player *contr (object *op)
2004 CODE: 1784 CODE:
2005 RETVAL = op->contr; 1785 RETVAL = op->contr;
2006 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
2007 1787
2008const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
2009 1789
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 1791
2012object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
2014 PREINIT: 1794 PREINIT:
2015 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
2032 CODE: 1812 CODE:
2033 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
2035 1815
2036const char * 1816const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 1818 CODE:
2039 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
2041 1821
2048 RETVAL = op->contr; 1828 RETVAL = op->contr;
2049 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
2050 1830
2051void check_score (object *op) 1831void check_score (object *op)
2052 1832
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 1834 CODE:
2055 new_draw_info (flags, 0, op, txt); 1835 new_draw_info (flags, 0, op, txt);
2056 1836
2057object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
2058 1838
2059char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
2060 ALIAS: ip = 0 1840 ALIAS: ip = 0
2061 1841
2062object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
2064 1844
2074void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
2076 1856
2077void clear_los (object *op) 1857void clear_los (object *op)
2078 1858
2079int command_summon (object *op, char *params) 1859int command_summon (object *op, utf8_string params)
2080 1860
2081int command_arrest (object *op, char *params) 1861int command_arrest (object *op, utf8_string params)
2082 1862
2083 1863
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 1865
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2000 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 if (!ob->above)
2008 {
2009 ob->create_treasure (ob->randomitems);
2010
2011 for (object *op = ob->above; op; op = op->above)
2012 op->flag [FLAG_NO_MAP_SAVE] = true;
2013 }
2014
2015 ob->randomitems = 0;
2016 }
2224 } 2017 }
2225 } 2018 }
2226 } 2019 }
2227 2020
2228 skip_space: ; 2021 skip_space: ;
2255 sfree (THIS->regions, THIS->size ()); 2048 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2049 free (THIS->regionmap);
2257 2050
2258 THIS->regions = regions; 2051 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2052 THIS->regionmap = regionmap;
2053}
2054
2055void
2056maptile::create_region_treasure ()
2057 CODE:
2058{
2059 object *op = object::create ();
2060 op->type = FLOOR;
2061 op->map = THIS;
2062
2063 for (int x = 0; x < THIS->width; ++x)
2064 for (int y = 0; y < THIS->height; ++y)
2065 {
2066 region *rgn = THIS->region (x, y);
2067
2068 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2069 if (rgn->treasure && rndm () < rgn->treasure_density)
2070 {
2071 op->x = x;
2072 op->y = y;
2073 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2074 }
2075 }
2076
2077 op->destroy ();
2260} 2078}
2261 2079
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2080void play_sound_map (maptile *map, int x, int y, int sound_num)
2263 2081
2264int out_of_map (maptile *map, int x, int y) 2082int out_of_map (maptile *map, int x, int y)
2351 2169
2352# worst xs function of my life 2170# worst xs function of my life
2353bool 2171bool
2354_create_random_map (\ 2172_create_random_map (\
2355 maptile *self,\ 2173 maptile *self,\
2356 char *wallstyle,\ 2174 utf8_string wallstyle,\
2357 char *wall_name,\ 2175 utf8_string wall_name,\
2358 char *floorstyle,\ 2176 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2177 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2178 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2179 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2180 utf8_string doorstyle,\
2363 char *decorstyle,\ 2181 utf8_string decorstyle,\
2364 char *origin_map,\ 2182 utf8_string origin_map,\
2365 char *final_map,\ 2183 utf8_string final_map,\
2366 char *exitstyle,\ 2184 utf8_string exitstyle,\
2367 char *this_map,\ 2185 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2186 utf8_string exit_on_final_map,\
2369 int xsize,\ 2187 int xsize,\
2370 int ysize,\ 2188 int ysize,\
2371 int expand2x,\ 2189 int expand2x,\
2372 int layoutoptions1,\ 2190 int layoutoptions1,\
2373 int layoutoptions2,\ 2191 int layoutoptions2,\
2386 val64 total_map_hp,\ 2204 val64 total_map_hp,\
2387 int map_layout_style,\ 2205 int map_layout_style,\
2388 int treasureoptions,\ 2206 int treasureoptions,\
2389 int symmetry_used,\ 2207 int symmetry_used,\
2390 region *region,\ 2208 region *region,\
2391 char *custom\ 2209 utf8_string custom\
2392) 2210)
2393 CODE: 2211 CODE:
2394{ 2212{
2395 random_map_params rmp; 2213 random_map_params rmp;
2396 2214
2437 OUTPUT: 2255 OUTPUT:
2438 RETVAL 2256 RETVAL
2439 2257
2440MODULE = cf PACKAGE = cf::arch 2258MODULE = cf PACKAGE = cf::arch
2441 2259
2442archetype *find (const char *name) 2260archetype *find (utf8_string name)
2443 CODE: 2261 CODE:
2444 RETVAL = archetype::find (name); 2262 RETVAL = archetype::find (name);
2445 OUTPUT: 2263 OUTPUT:
2446 RETVAL 2264 RETVAL
2447 2265
2469list () 2287list ()
2470 PPCODE: 2288 PPCODE:
2471 for_all_regions (rgn) 2289 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2290 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2291
2474region *find (char *name) 2292region *find (utf8_string name)
2475 PROTOTYPE: $ 2293 PROTOTYPE: $
2476 CODE: 2294 CODE:
2477 RETVAL = region::find (name); 2295 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2296 OUTPUT: RETVAL
2479 2297
2480region *find_fuzzy (char *name) 2298region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2299 PROTOTYPE: $
2482 CODE: 2300 CODE:
2483 RETVAL = region::find_fuzzy (name); 2301 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2302 OUTPUT: RETVAL
2485 2303
2304int specificity (region *rgn)
2305 CODE:
2306 RETVAL = 0;
2307 while (rgn = rgn->parent)
2308 RETVAL++;
2309 OUTPUT: RETVAL
2310
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2311INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2312
2488MODULE = cf PACKAGE = cf::living 2313MODULE = cf PACKAGE = cf::living
2489 2314
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2315INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2316
2524 THIS->send_packet (buf, len); 2349 THIS->send_packet (buf, len);
2525} 2350}
2526 2351
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2352MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2353
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2354#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2355
2531faceidx face_find (const char *name, faceidx defidx = 0) 2356faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2357
2533faceidx alloc (const char *name) 2358faceidx alloc (utf8_string name)
2534 CODE: 2359 CODE:
2535{ 2360{
2536 do 2361 do
2537 { 2362 {
2538 RETVAL = faces.size (); 2363 RETVAL = faces.size ();
2553 faceinfo *f = face_info (idx); 2378 faceinfo *f = face_info (idx);
2554 assert (f); 2379 assert (f);
2555 f->visibility = visibility; 2380 f->visibility = visibility;
2556 f->magicmap = magicmap; 2381 f->magicmap = magicmap;
2557 2382
2558void set_smooth (faceidx idx, faceidx smooth) 2383void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2559 CODE: 2384 CODE:
2560 faceinfo *f = face_info (idx); 2385 faceinfo *f = face_info (idx); assert (f);
2561 assert (f);
2562 f->smooth = smooth; 2386 f->smooth = smooth;
2387 f->smoothlevel = smoothlevel;
2563 2388
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2389void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2390 CODE:
2391{
2566 facedata *d = face_data (idx, faceset); 2392 facedata *d = face_data (idx, faceset);
2567 assert (d); 2393 assert (d);
2568 sv_to (data, d->data); 2394 sv_to (data, d->data);
2569 STRLEN clen; 2395 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2396 char *cdata = SvPVbyte (chksum, clen);
2397 clen = min (CHKSUM_SIZE, clen);
2398
2399 if (memcmp (d->chksum, cdata, clen))
2400 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2401 memcpy (d->chksum, cdata, clen);
2402
2403 // invalidate existing client face info
2404 for_all_clients (ns)
2405 if (ns->faceset == faceset)
2406 {
2407 ns->faces_sent [idx] = false;
2408 ns->force_newmap = true;
2409 }
2410 }
2411}
2572 2412
2573void invalidate (faceidx idx) 2413void invalidate (faceidx idx)
2574 CODE: 2414 CODE:
2575 for_all_clients (ns) 2415 for_all_clients (ns)
2416 {
2576 ns->faces_sent [idx] = false; 2417 ns->faces_sent [idx] = false;
2418 ns->force_newmap = true;
2419 }
2577 2420
2578void invalidate_all () 2421void invalidate_all ()
2579 CODE: 2422 CODE:
2580 for_all_clients (ns) 2423 for_all_clients (ns)
2424 {
2581 ns->faces_sent.reset (); 2425 ns->faces_sent.reset ();
2426 ns->force_newmap = true;
2427 }
2582 2428
2429MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2430
2431#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2432
2433animidx anim_find (utf8_string name)
2434 CODE:
2435 RETVAL = animation::find (name).number;
2436 OUTPUT: RETVAL
2437
2438animidx set (utf8_string name, SV *frames, int facings = 1)
2439 CODE:
2440{
2441 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2442 croak ("frames must be an arrayref");
2443
2444 AV *av = (AV *)SvRV (frames);
2445
2446 animation *anim = &animation::find (name);
2447 if (anim->number)
2448 {
2449 anim->resize (av_len (av) + 1);
2450 anim->facings = facings;
2451 }
2452 else
2453 anim = &animation::create (name, av_len (av) + 1, facings);
2454
2455 for (int i = 0; i < anim->num_animations; ++i)
2456 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2457}
2458 OUTPUT: RETVAL
2459
2460void invalidate_all ()
2461 CODE:
2462 for_all_clients (ns)
2463 ns->anims_sent.reset ();
2464

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