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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.206 by root, Mon May 7 06:01:48 2007 UTC

21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object object_ornull;
53typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
54 69
55#if IVSIZE >= 8 70#if IVSIZE >= 8
56 typedef IV val64; 71 typedef IV val64;
57# define newSVval64 newSViv 72# define newSVval64 newSViv
58# define SvVAL64 SvIV 73# define SvVAL64 SvIV
70 85
71double runtime; 86double runtime;
72 87
73global gbl_ev; 88global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102 117
103unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
104 119
105attachable::~attachable () 120attachable::~attachable ()
106{ 121{
107 flags |=0x3300;//D
108 assert (!self); 122 assert (!self);
109 assert (!cb); 123 assert (!cb);
110} 124}
111 125
112int 126int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
130 144
131 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 146 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 147 }
135} 148}
136 149
137void 150void
138attachable::optimise () 151attachable::optimise ()
139{ 152{
140 if (self 153 if (self
141 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 156 sever_self ();
145} 157}
146 158
147// check wether the object really is dead 159// check wether the object really is dead
148void 160void
163 { 175 {
164 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
165 cb = 0; 177 cb = 0;
166 } 178 }
167 179
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 180 mortals.push_back (this);
173} 181}
174 182
175void 183void
176attachable::destroy () 184attachable::destroy ()
178 if (destroyed ()) 186 if (destroyed ())
179 return; 187 return;
180 188
181 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
182 do_destroy (); 190 do_destroy ();
191 sever_self ();
183} 192}
184 193
185void 194void
186attachable::check_mortals () 195attachable::check_mortals ()
187{ 196{
192 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
193 { 202 {
194 i = 0; 203 i = 0;
195 204
196 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 207
199 break; 208 break;
200 } 209 }
201 210
202 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
203 212
204 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
205 214 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 215 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
210 ++i; // further delay freeing 223 ++i; // further delay freeing
211 224
212 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
213 break; 226 break;
214 } 227 }
215 else 228 else
216 { 229 {
217 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
218 delete obj; 232 delete obj;
219 } 233 }
220 } 234 }
221} 235}
222 236
271 285
272 if (!obj->self) 286 if (!obj->self)
273 { 287 {
274 obj->self = newHV (); 288 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 290
280 // now bless the object _once_ 291 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 293 }
283 else 294 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 361
351inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
353 364
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 367
358inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
359{ 369{
360 char buf[128]; 370 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 399
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 402
393template<class T> 403template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 405
396template<int N> 406template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 408
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 413
607 perl_construct (perl); 616 perl_construct (perl);
608 617
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 619
611 const char *argv[] = { 620 const char *argv[] = {
612 "", 621 settings.argv [0],
613 "-e" 622 "-e"
614 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
617 "require cf;" 626 "require cf;"
939 CALL_ARG (exit); 948 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 950 CALL_END;
942} 951}
943 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
944///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
945 970
946struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
948 973
949int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
950 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
951static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
952{ 1022{
953 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1024 w->call (*w);
955} 1025}
956 1026
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1093
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1096
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1105
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1107
1038BOOT: 1108BOOT:
1039{ 1109{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1112
1113 _connect_to_perl ();
1114
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1046 1125
1047 static const struct { 1126 static const struct {
1048 const char *name; 1127 const char *name;
1049 IV iv; 1128 IV iv;
1050 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1133
1057 const_iv (Map0Cmd) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1135
1061 const_iv (MAP_CLIENT_X) 1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1137
1064 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1139
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR) 1146
1128 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1129 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1130 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1131 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1132 const_iv (BUILDABLE_WALL) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1133 const_iv (MISC_OBJECT) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1134 const_iv (LAMP) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1135 const_iv (DUPLICATOR) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1136 const_iv (SPELLBOOK) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1137 const_iv (CLOAK) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1138 const_iv (SPINNER) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1139 const_iv (GATE) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1140 const_iv (BUTTON) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1141 const_iv (CF_HANDLE) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1142 const_iv (HOLE) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1143 const_iv (TRAPDOOR) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1144 const_iv (SIGN) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1145 const_iv (BOOTS) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1146 const_iv (GLOVES) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1147 const_iv (SPELL) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1148 const_iv (SPELL_EFFECT) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1150 const_iv (BRACERS) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1151 const_iv (POISONING) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1152 const_iv (SAVEBED) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1153 const_iv (WAND) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1154 const_iv (SCROLL) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1155 const_iv (DIRECTOR) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1175
1178 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1179 1177
1180 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1181 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1182 1180
1183 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1184 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1185 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 1188
1187 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (AT_FIRE)
1190 const_iv (AT_ELECTRICITY)
1191 const_iv (AT_COLD)
1192 const_iv (AT_CONFUSION)
1193 const_iv (AT_ACID)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213
1214 const_iv (WEAP_HIT)
1215 const_iv (WEAP_SLASH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1223 1192
1224 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1219
1326 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1343 1225
1344 const_iv (UPD_LOCATION) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_FLAGS) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF)
1352 1228
1353 const_iv (UPD_SP_MANA) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356 1230
1357 const_iv (F_APPLIED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1358 const_iv (F_LOCATION) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED)
1362 const_iv (F_DAMNED)
1363 const_iv (F_OPEN)
1364 const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1366 1234
1367 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1236
1371 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1239
1380 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1241
1385 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1244
1392 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1247
1398 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1249
1401 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1254
1416 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1257
1422 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1463 1269
1464 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1276
1489 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1278
1492 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1286
1519 const_iv (MAP_IN_MEMORY) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1288
1524 const_iv (KLASS_ATTACHABLE) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1291
1531 const_iv (CS_QUERY_YESNO) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1293
1535 const_iv (ST_DEAD) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1295
1540 const_iv (ST_CHANGE_CLASS) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1297
1546 // random map generator 1298 // random map generator
1547 const_iv (LAYOUT_NONE) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1301
1555 const_iv (RMOPT_RANDOM) 1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1305
1565 const_iv (SYMMETRY_RANDOM) 1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1308
1568 const_iv (SYMMETRY_Y) 1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1311 const_iv (GT_MINIMAL)
1570 }; 1312 };
1571 1313
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1316
1606 1348
1607 for_all_objects (op) 1349 for_all_objects (op)
1608 op->reattach (); 1350 op->reattach ();
1609} 1351}
1610 1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1397}
1398
1611NV floor (NV x) 1399NV floor (NV x)
1612 1400
1613NV ceil (NV x) 1401NV ceil (NV x)
1614 1402
1615NV rndm (...) 1403NV rndm (...)
1628 CODE: 1416 CODE:
1629 runtime = SvNVx (sv_runtime); 1417 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1418 server_tick ();
1631 1419
1632void 1420void
1633LOG (int level, char *msg) 1421log_backtrace (utf8_string msg)
1422
1423void
1424LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1426 C_ARGS: flags, "%s", msg
1636 1427
1637char *path_combine (char *base, char *path) 1428octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1429 PROTOTYPE: $$
1639 1430
1640char *path_combine_and_normalize (char *base, char *path) 1431octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1432 PROTOTYPE: $$
1642 1433
1643const char * 1434const_octet_string
1644get_maps_directory (char *path) 1435get_maps_directory (octet_string path)
1645 PROTOTYPE: $ 1436 PROTOTYPE: $
1646 ALIAS: maps_directory = 0 1437 ALIAS: maps_directory = 0
1647 CODE: 1438 CODE:
1648 RETVAL = create_pathname (path); 1439 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL 1440 OUTPUT: RETVAL
1651void 1442void
1652sub_generation_inc () 1443sub_generation_inc ()
1653 CODE: 1444 CODE:
1654 PL_sub_generation++; 1445 PL_sub_generation++;
1655 1446
1656const char * 1447const_octet_string
1657mapdir () 1448mapdir ()
1658 PROTOTYPE: 1449 PROTOTYPE:
1659 ALIAS: 1450 ALIAS:
1660 mapdir = 0 1451 mapdir = 0
1661 uniquedir = 1 1452 uniquedir = 1
1677 } 1468 }
1678 OUTPUT: RETVAL 1469 OUTPUT: RETVAL
1679 1470
1680void abort () 1471void abort ()
1681 1472
1473void reset_signals ()
1474
1682void fork_abort (char *cause = "cf::fork_abort") 1475void fork_abort (octet_string cause = "cf::fork_abort")
1683 1476
1684void cleanup (const char *cause, bool make_core = false) 1477void cleanup (octet_string cause, bool make_core = false)
1685 1478
1686void emergency_save () 1479void emergency_save ()
1687 1480
1688void _exit (int status = EXIT_SUCCESS) 1481void _exit (int status = EXIT_SUCCESS)
1689 1482
1699 1492
1700int munlockall () 1493int munlockall ()
1701 1494
1702#endif 1495#endif
1703 1496
1704int find_animation (char *text) 1497int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1498 PROTOTYPE: $
1706 1499
1707int random_roll (int min, int max, object *op, int goodbad); 1500int random_roll (int min, int max, object *op, int goodbad);
1708 1501
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1502const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1503
1711int 1504int
1712exp_to_level (val64 exp) 1505exp_to_level (val64 exp)
1713 CODE: 1506 CODE:
1714{ 1507{
1746 else 1539 else
1747 XSRETURN_UNDEF; 1540 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1541 OUTPUT: RETVAL
1749 1542
1750bool 1543bool
1751load_resource_file (const char *filename) 1544load_resource_file (octet_string filename)
1752 1545
1753MODULE = cf PACKAGE = cf::attachable 1546MODULE = cf PACKAGE = cf::attachable
1754 1547
1755int 1548int
1756valid (SV *obj) 1549valid (SV *obj)
1820object *actives (U32 index) 1613object *actives (U32 index)
1821 CODE: 1614 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1615 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1824 1617
1618const char *slot_save_name (U32 slot)
1619 ALIAS:
1620 slot_use_name = 1
1621 slot_nonuse_name = 2
1622 CODE:
1623{
1624 if (slot >= NUM_BODY_LOCATIONS)
1625 croak ("body slot index out of range");
1626
1627 switch (ix)
1628 {
1629 case 0: RETVAL = body_locations[slot].save_name; break;
1630 case 1: RETVAL = body_locations[slot].use_name; break;
1631 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1632 }
1633}
1634 OUTPUT:
1635 RETVAL
1636
1825# missing properties 1637# missing properties
1826 1638
1827object *head (object *op) 1639object *head (object *op)
1828 PROTOTYPE: $ 1640 PROTOTYPE: $
1829 CODE: 1641 CODE:
1855num_animations (object *op) 1667num_animations (object *op)
1856 CODE: 1668 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1669 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1859 1671
1672int slot_info (object *op, UV slot, int value = 0)
1673 ALIAS:
1674 slot_used = 1
1675 CODE:
1676{
1677 if (slot >= NUM_BODY_LOCATIONS)
1678 croak ("body slot index out of range");
1679
1680 RETVAL = ix ? op->slot[slot].info : op->slot[slot].used;
1681
1682 if (items > 2)
1683 if (ix)
1684 op->slot[slot].info = value;
1685 else
1686 op->slot[slot].used = value;
1687}
1688 OUTPUT:
1689 RETVAL
1690
1860object *find_best_object_match (object *op, const char *match) 1691object *find_best_object_match (object *op, utf8_string match)
1861 1692
1862object *find_marked_object (object *op) 1693object *find_marked_object (object *op)
1863 1694
1864int need_identify (object *obj); 1695int need_identify (object *obj);
1865 1696
1885 CODE: 1716 CODE:
1886 player_apply_below (op); 1717 player_apply_below (op);
1887 1718
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1719int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1720
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 1721object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 1722
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1723int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 1724
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 1725int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1726
1915 RETVAL = pay_for_amount (amount, op); 1746 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1747 OUTPUT: RETVAL
1917 1748
1918void pay_player (object *op, uint64 amount) 1749void pay_player (object *op, uint64 amount)
1919 1750
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1751val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1752
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1753int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1754
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1755void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1756 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1757 do_learn_spell (op, sp, special_prayer);
1927 1758
1928void forget_spell (object *op, object *sp) 1759void forget_spell (object *op, object *sp)
1929 CODE: 1760 CODE:
1930 do_forget_spell (op, query_name (sp)); 1761 do_forget_spell (op, query_name (sp));
1931 1762
1932object *check_for_spell (object *op, char *spellname) 1763object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1764 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1765 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1936 1767
1937int query_money (object *op) 1768int query_money (object *op)
1950 1781
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 1782int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 1783
1953void update_object (object *op, int action) 1784void update_object (object *op, int action)
1954 1785
1955object *cf_create_object_by_name (const char *name) 1786object *cf_create_object_by_name (utf8_string name)
1956 1787
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1788void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1789
1959void player_lvl_adj (object *who, object *skill = 0) 1790void player_lvl_adj (object *who, object *skill = 0)
1960 1791
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1792int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 1793
1976object *cf_insert_ob_in_ob (object *ob, object *where) 1807object *cf_insert_ob_in_ob (object *ob, object *where)
1977 1808
1978# no clean way to get an object from an archetype - stupid idiotic 1809# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1810# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 1811
1981object *new (const char *archetype = 0) 1812object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 1813 PROTOTYPE: ;$
1983 CODE: 1814 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1815 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1985 OUTPUT: 1816 OUTPUT:
1986 RETVAL 1817 RETVAL
1991{ 1822{
1992 int unused_type; 1823 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1824 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 1825}
1995 1826
1996# syntatic sugar for easier use in event callbacks.
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002
2003player *contr (object *op) 1827player *contr (object *op)
2004 CODE: 1828 CODE:
2005 RETVAL = op->contr; 1829 RETVAL = op->contr;
2006 OUTPUT: RETVAL 1830 OUTPUT: RETVAL
2007 1831
2008const char *get_ob_key_value (object *op, const char *key) 1832const_utf8_string get_ob_key_value (object *op, utf8_string key)
2009 1833
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1834bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 1835
2012object *get_nearest_player (object *ob) 1836object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 1837 ALIAS: nearest_player = 0
2014 PREINIT: 1838 PREINIT:
2015 extern object *get_nearest_player (object *); 1839 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 1855bool on_same_map_as (object *ob, object *other)
2032 CODE: 1856 CODE:
2033 RETVAL = on_same_map (ob, other); 1857 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 1858 OUTPUT: RETVAL
2035 1859
2036const char * 1860const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 1861base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 1862 CODE:
2039 RETVAL = query_base_name (op, plural); 1863 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 1864 OUTPUT: RETVAL
2041 1865
2048 RETVAL = op->contr; 1872 RETVAL = op->contr;
2049 OUTPUT: RETVAL 1873 OUTPUT: RETVAL
2050 1874
2051void check_score (object *op) 1875void check_score (object *op)
2052 1876
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1877void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 1878 CODE:
2055 new_draw_info (flags, 0, op, txt); 1879 new_draw_info (flags, 0, op, txt);
2056 1880
2057object *cf_player_send_inventory (object *op) 1881object *cf_player_send_inventory (object *op)
2058 1882
2059char *cf_player_get_ip (object *op) 1883octet_string cf_player_get_ip (object *op)
2060 ALIAS: ip = 0 1884 ALIAS: ip = 0
2061 1885
2062object *cf_player_get_marked_item (object *op) 1886object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0 1887 ALIAS: marked_item = 0
2064 1888
2074void esrv_update_item (object *op, int what, object *item) 1898void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 1899 C_ARGS: what, op, item
2076 1900
2077void clear_los (object *op) 1901void clear_los (object *op)
2078 1902
2079int command_summon (object *op, char *params) 1903int command_summon (object *op, utf8_string params)
2080 1904
2081int command_arrest (object *op, char *params) 1905int command_arrest (object *op, utf8_string params)
2082 1906
2083 1907
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1908MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 1909
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 1910INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2043 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2044 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2045 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2046 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2047 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2048
2049 if (ob->randomitems)
2050 {
2051 if (!ob->above)
2052 {
2053 ob->create_treasure (ob->randomitems);
2054
2055 for (object *op = ob->above; op; op = op->above)
2056 op->flag [FLAG_NO_MAP_SAVE] = true;
2057 }
2058
2059 ob->randomitems = 0;
2060 }
2224 } 2061 }
2225 } 2062 }
2226 } 2063 }
2227 2064
2228 skip_space: ; 2065 skip_space: ;
2255 sfree (THIS->regions, THIS->size ()); 2092 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2093 free (THIS->regionmap);
2257 2094
2258 THIS->regions = regions; 2095 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2096 THIS->regionmap = regionmap;
2097}
2098
2099void
2100maptile::create_region_treasure ()
2101 CODE:
2102{
2103 object *op = object::create ();
2104 op->type = FLOOR;
2105 op->map = THIS;
2106
2107 for (int x = 0; x < THIS->width; ++x)
2108 for (int y = 0; y < THIS->height; ++y)
2109 {
2110 region *rgn = THIS->region (x, y);
2111
2112 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2113 if (rgn->treasure && rndm () < rgn->treasure_density)
2114 {
2115 op->x = x;
2116 op->y = y;
2117 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2118 }
2119 }
2120
2121 op->destroy ();
2260} 2122}
2261 2123
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2124void play_sound_map (maptile *map, int x, int y, int sound_num)
2263 2125
2264int out_of_map (maptile *map, int x, int y) 2126int out_of_map (maptile *map, int x, int y)
2351 2213
2352# worst xs function of my life 2214# worst xs function of my life
2353bool 2215bool
2354_create_random_map (\ 2216_create_random_map (\
2355 maptile *self,\ 2217 maptile *self,\
2356 char *wallstyle,\ 2218 utf8_string wallstyle,\
2357 char *wall_name,\ 2219 utf8_string wall_name,\
2358 char *floorstyle,\ 2220 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2221 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2222 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2223 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2224 utf8_string doorstyle,\
2363 char *decorstyle,\ 2225 utf8_string decorstyle,\
2364 char *origin_map,\ 2226 utf8_string origin_map,\
2365 char *final_map,\ 2227 utf8_string final_map,\
2366 char *exitstyle,\ 2228 utf8_string exitstyle,\
2367 char *this_map,\ 2229 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2230 utf8_string exit_on_final_map,\
2369 int xsize,\ 2231 int xsize,\
2370 int ysize,\ 2232 int ysize,\
2371 int expand2x,\ 2233 int expand2x,\
2372 int layoutoptions1,\ 2234 int layoutoptions1,\
2373 int layoutoptions2,\ 2235 int layoutoptions2,\
2386 val64 total_map_hp,\ 2248 val64 total_map_hp,\
2387 int map_layout_style,\ 2249 int map_layout_style,\
2388 int treasureoptions,\ 2250 int treasureoptions,\
2389 int symmetry_used,\ 2251 int symmetry_used,\
2390 region *region,\ 2252 region *region,\
2391 char *custom\ 2253 utf8_string custom\
2392) 2254)
2393 CODE: 2255 CODE:
2394{ 2256{
2395 random_map_params rmp; 2257 random_map_params rmp;
2396 2258
2437 OUTPUT: 2299 OUTPUT:
2438 RETVAL 2300 RETVAL
2439 2301
2440MODULE = cf PACKAGE = cf::arch 2302MODULE = cf PACKAGE = cf::arch
2441 2303
2442archetype *find (const char *name) 2304archetype *find (utf8_string name)
2443 CODE: 2305 CODE:
2444 RETVAL = archetype::find (name); 2306 RETVAL = archetype::find (name);
2445 OUTPUT: 2307 OUTPUT:
2446 RETVAL 2308 RETVAL
2447 2309
2469list () 2331list ()
2470 PPCODE: 2332 PPCODE:
2471 for_all_regions (rgn) 2333 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2334 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2335
2474region *find (char *name) 2336region *find (utf8_string name)
2475 PROTOTYPE: $ 2337 PROTOTYPE: $
2476 CODE: 2338 CODE:
2477 RETVAL = region::find (name); 2339 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2479 2341
2480region *find_fuzzy (char *name) 2342region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2343 PROTOTYPE: $
2482 CODE: 2344 CODE:
2483 RETVAL = region::find_fuzzy (name); 2345 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2346 OUTPUT: RETVAL
2485 2347
2348int specificity (region *rgn)
2349 CODE:
2350 RETVAL = 0;
2351 while (rgn = rgn->parent)
2352 RETVAL++;
2353 OUTPUT: RETVAL
2354
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2355INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2356
2488MODULE = cf PACKAGE = cf::living 2357MODULE = cf PACKAGE = cf::living
2489 2358
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2359INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2360
2524 THIS->send_packet (buf, len); 2393 THIS->send_packet (buf, len);
2525} 2394}
2526 2395
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2396MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2397
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2398#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2399
2531faceidx face_find (const char *name, faceidx defidx = 0) 2400faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2401
2533faceidx alloc (const char *name) 2402faceidx alloc (utf8_string name)
2534 CODE: 2403 CODE:
2535{ 2404{
2536 do 2405 do
2537 { 2406 {
2538 RETVAL = faces.size (); 2407 RETVAL = faces.size ();
2553 faceinfo *f = face_info (idx); 2422 faceinfo *f = face_info (idx);
2554 assert (f); 2423 assert (f);
2555 f->visibility = visibility; 2424 f->visibility = visibility;
2556 f->magicmap = magicmap; 2425 f->magicmap = magicmap;
2557 2426
2558void set_smooth (faceidx idx, faceidx smooth) 2427void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2559 CODE: 2428 CODE:
2560 faceinfo *f = face_info (idx); 2429 faceinfo *f = face_info (idx); assert (f);
2561 assert (f);
2562 f->smooth = smooth; 2430 f->smooth = smooth;
2431 f->smoothlevel = smoothlevel;
2563 2432
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2433void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2434 CODE:
2435{
2566 facedata *d = face_data (idx, faceset); 2436 facedata *d = face_data (idx, faceset);
2567 assert (d); 2437 assert (d);
2568 sv_to (data, d->data); 2438 sv_to (data, d->data);
2569 STRLEN clen; 2439 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2440 char *cdata = SvPVbyte (chksum, clen);
2441 clen = min (CHKSUM_SIZE, clen);
2442
2443 if (memcmp (d->chksum, cdata, clen))
2444 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2445 memcpy (d->chksum, cdata, clen);
2446
2447 // invalidate existing client face info
2448 for_all_clients (ns)
2449 if (ns->faceset == faceset)
2450 {
2451 ns->faces_sent [idx] = false;
2452 ns->force_newmap = true;
2453 }
2454 }
2455}
2572 2456
2573void invalidate (faceidx idx) 2457void invalidate (faceidx idx)
2574 CODE: 2458 CODE:
2575 for_all_clients (ns) 2459 for_all_clients (ns)
2460 {
2576 ns->faces_sent [idx] = false; 2461 ns->faces_sent [idx] = false;
2462 ns->force_newmap = true;
2463 }
2577 2464
2578void invalidate_all () 2465void invalidate_all ()
2579 CODE: 2466 CODE:
2580 for_all_clients (ns) 2467 for_all_clients (ns)
2468 {
2581 ns->faces_sent.reset (); 2469 ns->faces_sent.reset ();
2470 ns->force_newmap = true;
2471 }
2582 2472
2473MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2474
2475#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2476
2477animidx anim_find (utf8_string name)
2478 CODE:
2479 RETVAL = animation::find (name).number;
2480 OUTPUT: RETVAL
2481
2482animidx set (utf8_string name, SV *frames, int facings = 1)
2483 CODE:
2484{
2485 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2486 croak ("frames must be an arrayref");
2487
2488 AV *av = (AV *)SvRV (frames);
2489
2490 animation *anim = &animation::find (name);
2491 if (anim->number)
2492 {
2493 anim->resize (av_len (av) + 1);
2494 anim->facings = facings;
2495 }
2496 else
2497 anim = &animation::create (name, av_len (av) + 1, facings);
2498
2499 for (int i = 0; i < anim->num_animations; ++i)
2500 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2501}
2502 OUTPUT: RETVAL
2503
2504void invalidate_all ()
2505 CODE:
2506 for_all_clients (ns)
2507 ns->anims_sent.reset ();
2508

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