… | |
… | |
21 | * You should have received a copy of the GNU General Public License |
21 | * You should have received a copy of the GNU General Public License |
22 | * along with this program; if not, write to the Free Software |
22 | * along with this program; if not, write to the Free Software |
23 | * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
23 | * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
24 | */ |
24 | */ |
25 | |
25 | |
|
|
26 | #include "autoconf.h" |
|
|
27 | |
26 | #define PLUGIN_NAME "perl" |
28 | #define PLUGIN_NAME "perl" |
27 | #define PLUGIN_VERSION "cfperl 0.5" |
29 | #define PLUGIN_VERSION "cfperl 0.5" |
|
|
30 | |
|
|
31 | #define CEDES_PER_TICK 5 |
|
|
32 | |
|
|
33 | #if HAVE_EXECINFO_H |
|
|
34 | # include <execinfo.h> |
|
|
35 | #endif |
28 | |
36 | |
29 | #include <plugin_common.h> |
37 | #include <plugin_common.h> |
30 | #include <sounds.h> |
38 | #include <sounds.h> |
31 | #include <cstdarg> |
39 | #include <cstdarg> |
32 | #include <sproto.h> |
40 | #include <sproto.h> |
… | |
… | |
49 | |
57 | |
50 | extern sint64 *levels; // the experience table |
58 | extern sint64 *levels; // the experience table |
51 | |
59 | |
52 | typedef object object_ornull; |
60 | typedef object object_ornull; |
53 | typedef maptile maptile_ornull; |
61 | typedef maptile maptile_ornull; |
|
|
62 | |
|
|
63 | typedef char *octet_string; |
|
|
64 | typedef char *utf8_string; |
|
|
65 | typedef const char *const_octet_string; |
|
|
66 | typedef const char *const_utf8_string; |
|
|
67 | |
|
|
68 | typedef std::string std__string; |
54 | |
69 | |
55 | #if IVSIZE >= 8 |
70 | #if IVSIZE >= 8 |
56 | typedef IV val64; |
71 | typedef IV val64; |
57 | # define newSVval64 newSViv |
72 | # define newSVval64 newSViv |
58 | # define SvVAL64 SvIV |
73 | # define SvVAL64 SvIV |
… | |
… | |
70 | |
85 | |
71 | double runtime; |
86 | double runtime; |
72 | |
87 | |
73 | global gbl_ev; |
88 | global gbl_ev; |
74 | static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; |
89 | static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; |
75 | static SV *sv_runtime; |
90 | static SV *sv_runtime, *sv_next_tick; |
76 | |
91 | |
77 | static HV |
92 | static HV |
78 | *stash_cf, |
93 | *stash_cf, |
79 | *stash_cf_object_wrap, |
94 | *stash_cf_object_wrap, |
80 | *stash_cf_object_player_wrap, |
95 | *stash_cf_object_player_wrap, |
… | |
… | |
102 | |
117 | |
103 | unordered_vector<attachable *> attachable::mortals; |
118 | unordered_vector<attachable *> attachable::mortals; |
104 | |
119 | |
105 | attachable::~attachable () |
120 | attachable::~attachable () |
106 | { |
121 | { |
107 | flags |=0x3300;//D |
|
|
108 | assert (!self); |
122 | assert (!self); |
109 | assert (!cb); |
123 | assert (!cb); |
110 | } |
124 | } |
111 | |
125 | |
112 | int |
126 | int |
… | |
… | |
128 | sv_unmagic ((SV *)self, PERL_MAGIC_ext); |
142 | sv_unmagic ((SV *)self, PERL_MAGIC_ext); |
129 | SvREFCNT_dec (self); |
143 | SvREFCNT_dec (self); |
130 | |
144 | |
131 | // self *must* be null now because thats sv_unmagic's job. |
145 | // self *must* be null now because thats sv_unmagic's job. |
132 | assert (!this->self); |
146 | assert (!this->self); |
133 | flags |= 0x80; // severed //D |
|
|
134 | } |
147 | } |
135 | } |
148 | } |
136 | |
149 | |
137 | void |
150 | void |
138 | attachable::optimise () |
151 | attachable::optimise () |
139 | { |
152 | { |
140 | if (self |
153 | if (self |
141 | && SvREFCNT (self) == 1 |
154 | && SvREFCNT (self) == 1 |
142 | && !HvTOTALKEYS (self)) |
155 | && !HvTOTALKEYS (self)) |
143 | flags |= 0x40,//D |
|
|
144 | sever_self (); |
156 | sever_self (); |
145 | } |
157 | } |
146 | |
158 | |
147 | // check wether the object really is dead |
159 | // check wether the object really is dead |
148 | void |
160 | void |
… | |
… | |
163 | { |
175 | { |
164 | SvREFCNT_dec (cb); |
176 | SvREFCNT_dec (cb); |
165 | cb = 0; |
177 | cb = 0; |
166 | } |
178 | } |
167 | |
179 | |
168 | if (self) |
|
|
169 | sever_self (); |
|
|
170 | |
|
|
171 | flags |= 0x20; //D |
|
|
172 | mortals.push_back (this); |
180 | mortals.push_back (this); |
173 | } |
181 | } |
174 | |
182 | |
175 | void |
183 | void |
176 | attachable::destroy () |
184 | attachable::destroy () |
… | |
… | |
178 | if (destroyed ()) |
186 | if (destroyed ()) |
179 | return; |
187 | return; |
180 | |
188 | |
181 | flags |= F_DESTROYED; |
189 | flags |= F_DESTROYED; |
182 | do_destroy (); |
190 | do_destroy (); |
|
|
191 | sever_self (); |
183 | } |
192 | } |
184 | |
193 | |
185 | void |
194 | void |
186 | attachable::check_mortals () |
195 | attachable::check_mortals () |
187 | { |
196 | { |
… | |
… | |
192 | if (i >= mortals.size ()) |
201 | if (i >= mortals.size ()) |
193 | { |
202 | { |
194 | i = 0; |
203 | i = 0; |
195 | |
204 | |
196 | if (mortals.size () > 1000) |
205 | if (mortals.size () > 1000) |
197 | fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); |
206 | LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); |
198 | |
207 | |
199 | break; |
208 | break; |
200 | } |
209 | } |
201 | |
210 | |
202 | attachable *obj = mortals [i]; |
211 | attachable *obj = mortals [i]; |
203 | |
212 | |
204 | obj->refcnt_chk (); // unborrow from perl, if necessary |
213 | #if 0 |
205 | |
214 | if (obj->self)//D make this an assert later |
206 | //if (obj->refcnt > 0 || obj->self) |
|
|
207 | if (obj->refcnt || obj->self) |
|
|
208 | { |
215 | { |
209 | //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D |
216 | LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ()); |
|
|
217 | obj->sever_self (); |
|
|
218 | } |
|
|
219 | #endif |
|
|
220 | |
|
|
221 | if (obj->refcnt) |
|
|
222 | { |
210 | ++i; // further delay freeing |
223 | ++i; // further delay freeing |
211 | |
224 | |
212 | if (!(i & 0x3ff)) |
225 | if (!(i & 0x3ff)) |
213 | break; |
226 | break; |
214 | } |
227 | } |
215 | else |
228 | else |
216 | { |
229 | { |
217 | mortals.erase (i); |
230 | mortals.erase (i); |
|
|
231 | obj->sever_self (); |
218 | delete obj; |
232 | delete obj; |
219 | } |
233 | } |
220 | } |
234 | } |
221 | } |
235 | } |
222 | |
236 | |
… | |
… | |
271 | |
285 | |
272 | if (!obj->self) |
286 | if (!obj->self) |
273 | { |
287 | { |
274 | obj->self = newHV (); |
288 | obj->self = newHV (); |
275 | sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); |
289 | sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); |
276 | obj->flags |= (obj->flags & 0xc0) << 8; |
|
|
277 | obj->flags &= ~0xc0;//D |
|
|
278 | obj->flags |= 0x10;//D |
|
|
279 | |
290 | |
280 | // now bless the object _once_ |
291 | // now bless the object _once_ |
281 | return sv_bless (newRV_inc ((SV *)obj->self), stash); |
292 | return sv_bless (newRV_inc ((SV *)obj->self), stash); |
282 | } |
293 | } |
283 | else |
294 | else |
… | |
… | |
349 | inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } |
360 | inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } |
350 | |
361 | |
351 | inline SV *to_sv (object & v) { return to_sv (&v); } |
362 | inline SV *to_sv (object & v) { return to_sv (&v); } |
352 | inline SV *to_sv (living & v) { return to_sv (&v); } |
363 | inline SV *to_sv (living & v) { return to_sv (&v); } |
353 | |
364 | |
354 | //inline SV *to_sv (faceinfo * v) { return to_sv (v->name); } |
|
|
355 | inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } |
|
|
356 | inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } |
365 | inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } |
|
|
366 | inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } |
357 | |
367 | |
358 | inline SV *to_sv (UUID v) |
368 | inline SV *to_sv (UUID v) |
359 | { |
369 | { |
360 | char buf[128]; |
370 | char buf[128]; |
361 | snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); |
371 | snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); |
… | |
… | |
386 | inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } |
396 | inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } |
387 | inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } |
397 | inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } |
388 | inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } |
398 | inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } |
389 | |
399 | |
390 | //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } |
400 | //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } |
391 | inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } |
401 | inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } |
392 | |
402 | |
393 | template<class T> |
403 | template<class T> |
394 | inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } |
404 | inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } |
395 | |
405 | |
396 | template<int N> |
406 | template<int N> |
397 | inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } |
407 | inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } |
398 | |
408 | |
399 | inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } |
|
|
400 | inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } |
409 | inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } |
401 | inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } |
410 | inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } |
402 | inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } |
411 | inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } |
403 | inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } |
412 | inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } |
404 | |
413 | |
… | |
… | |
607 | perl_construct (perl); |
616 | perl_construct (perl); |
608 | |
617 | |
609 | PL_exit_flags |= PERL_EXIT_DESTRUCT_END; |
618 | PL_exit_flags |= PERL_EXIT_DESTRUCT_END; |
610 | |
619 | |
611 | const char *argv[] = { |
620 | const char *argv[] = { |
612 | "", |
621 | settings.argv [0], |
613 | "-e" |
622 | "-e" |
614 | "use Event; use Coro;" // required for bootstrap |
623 | "use Event; use Coro;" // required for bootstrap |
615 | "cf->bootstrap;" // required for datadir :*> |
624 | "cf->bootstrap;" // required for datadir :*> |
616 | "unshift @INC, cf::datadir ();" |
625 | "unshift @INC, cf::datadir ();" |
617 | "require cf;" |
626 | "require cf;" |
… | |
… | |
939 | CALL_ARG (exit); |
948 | CALL_ARG (exit); |
940 | CALL_CALL ("cf::object::player::enter_exit", G_VOID); |
949 | CALL_CALL ("cf::object::player::enter_exit", G_VOID); |
941 | CALL_END; |
950 | CALL_END; |
942 | } |
951 | } |
943 | |
952 | |
|
|
953 | void |
|
|
954 | log_backtrace (const char *msg) |
|
|
955 | { |
|
|
956 | #if HAVE_BACKTRACE |
|
|
957 | void *addr [20]; |
|
|
958 | int size = backtrace (addr, 20); |
|
|
959 | |
|
|
960 | CALL_BEGIN (size); |
|
|
961 | CALL_ARG (msg); |
|
|
962 | for (int i = 0; i < size; ++i) |
|
|
963 | CALL_ARG ((IV)addr [i]); |
|
|
964 | CALL_CALL ("cf::_log_backtrace", G_VOID); |
|
|
965 | CALL_END; |
|
|
966 | #endif |
|
|
967 | } |
|
|
968 | |
944 | ///////////////////////////////////////////////////////////////////////////// |
969 | ///////////////////////////////////////////////////////////////////////////// |
945 | |
970 | |
946 | struct EventAPI *watcher_base::GEventAPI; |
971 | struct EventAPI *watcher_base::GEventAPI; |
947 | struct CoroAPI *coroapi::GCoroAPI; |
972 | struct CoroAPI *coroapi::GCoroAPI; |
948 | |
973 | |
949 | int coroapi::cede_counter; |
974 | int coroapi::cede_counter; |
|
|
975 | double (*coroapi::time)(); |
|
|
976 | double coroapi::next_cede; |
950 | |
977 | |
|
|
978 | void coroapi::do_cede_to_tick () |
|
|
979 | { |
|
|
980 | cede_counter = 0; |
|
|
981 | |
|
|
982 | cede (); |
|
|
983 | |
|
|
984 | next_cede += (TICK / CEDES_PER_TICK) * 0.99; |
|
|
985 | if (next_cede > SvNV (sv_next_tick) - 0.02) |
|
|
986 | next_cede = SvNV (sv_next_tick); |
|
|
987 | } |
|
|
988 | |
|
|
989 | void coroapi::do_cede_every () |
|
|
990 | { |
|
|
991 | cede_counter = 0; |
|
|
992 | |
|
|
993 | if (coroapi::nready ()) |
|
|
994 | coroapi::cede (); |
|
|
995 | } |
|
|
996 | |
|
|
997 | void coroapi::do_cede_to_tick_every () |
|
|
998 | { |
|
|
999 | cede_counter = 0; |
|
|
1000 | |
|
|
1001 | cede_to_tick (); |
|
|
1002 | } |
|
|
1003 | |
|
|
1004 | void |
|
|
1005 | coroapi::wait_for_tick () |
|
|
1006 | { |
|
|
1007 | CALL_BEGIN (0); |
|
|
1008 | CALL_CALL ("cf::wait_for_tick", G_DISCARD); |
|
|
1009 | CALL_END; |
|
|
1010 | } |
|
|
1011 | |
|
|
1012 | void |
|
|
1013 | coroapi::wait_for_tick_begin () |
|
|
1014 | { |
|
|
1015 | CALL_BEGIN (0); |
|
|
1016 | CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD); |
|
|
1017 | CALL_END; |
|
|
1018 | } |
|
|
1019 | |
|
|
1020 | static void |
951 | static void iw_dispatch (pe_event *ev) |
1021 | iw_dispatch (pe_event *ev) |
952 | { |
1022 | { |
953 | iw *w = (iw *)ev->ext_data; |
1023 | iw *w = (iw *)ev->ext_data; |
954 | w->call (*w); |
1024 | w->call (*w); |
955 | } |
1025 | } |
956 | |
1026 | |
… | |
… | |
1019 | stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); |
1089 | stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); |
1020 | stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); |
1090 | stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); |
1021 | stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); |
1091 | stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); |
1022 | stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); |
1092 | stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); |
1023 | |
1093 | |
1024 | sv_runtime = get_sv ("cf::RUNTIME", 1); |
1094 | sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV); |
1025 | sv_upgrade (sv_runtime, SVt_NV); |
1095 | sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV); |
1026 | |
1096 | |
1027 | cb_global = get_av ("cf::CB_GLOBAL", 1); |
1097 | cb_global = get_av ("cf::CB_GLOBAL", 1); |
1028 | cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); |
1098 | cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); |
1029 | cb_object = get_av ("cf::CB_OBJECT", 1); |
1099 | cb_object = get_av ("cf::CB_OBJECT", 1); |
1030 | cb_player = get_av ("cf::CB_PLAYER", 1); |
1100 | cb_player = get_av ("cf::CB_PLAYER", 1); |
… | |
… | |
1035 | |
1105 | |
1036 | MODULE = cf PACKAGE = cf PREFIX = cf_ |
1106 | MODULE = cf PACKAGE = cf PREFIX = cf_ |
1037 | |
1107 | |
1038 | BOOT: |
1108 | BOOT: |
1039 | { |
1109 | { |
1040 | _connect_to_perl (); |
|
|
1041 | |
|
|
1042 | I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; |
1110 | I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; |
1043 | I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; |
1111 | I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; |
1044 | |
1112 | |
|
|
1113 | _connect_to_perl (); |
|
|
1114 | |
1045 | newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); |
1115 | newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); |
|
|
1116 | |
|
|
1117 | { |
|
|
1118 | require_pv ("Time::HiRes"); |
|
|
1119 | |
|
|
1120 | SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0); |
|
|
1121 | if (!svp) croak ("Time::HiRes is required"); |
|
|
1122 | if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer"); |
|
|
1123 | coroapi::time = INT2PTR (double(*)(), SvIV(*svp)); |
|
|
1124 | } |
1046 | |
1125 | |
1047 | static const struct { |
1126 | static const struct { |
1048 | const char *name; |
1127 | const char *name; |
1049 | IV iv; |
1128 | IV iv; |
1050 | } *civ, const_iv[] = { |
1129 | } *civ, const_iv[] = { |
1051 | # define const_iv(name) { # name, (IV)name }, |
1130 | # define const_iv(name) { # name, (IV)name }, |
1052 | const_iv (llevError) |
1131 | const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) |
1053 | const_iv (llevInfo) |
1132 | const_iv (logBacktrace) |
1054 | const_iv (llevDebug) |
|
|
1055 | const_iv (llevMonster) |
|
|
1056 | |
1133 | |
1057 | const_iv (Map0Cmd) |
1134 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1058 | const_iv (Map1Cmd) |
|
|
1059 | const_iv (Map1aCmd) |
|
|
1060 | |
1135 | |
1061 | const_iv (MAP_CLIENT_X) |
1136 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1062 | const_iv (MAP_CLIENT_Y) |
|
|
1063 | |
1137 | |
1064 | const_iv (MAX_TIME) |
1138 | const_iv (MAX_TIME) |
1065 | const_iv (PLAYER) |
1139 | |
1066 | const_iv (TRANSPORT) |
|
|
1067 | const_iv (ROD) |
|
|
1068 | const_iv (TREASURE) |
|
|
1069 | const_iv (POTION) |
|
|
1070 | const_iv (FOOD) |
|
|
1071 | const_iv (POISON) |
|
|
1072 | const_iv (BOOK) |
|
|
1073 | const_iv (CLOCK) |
|
|
1074 | const_iv (ARROW) |
|
|
1075 | const_iv (BOW) |
|
|
1076 | const_iv (WEAPON) |
|
|
1077 | const_iv (ARMOUR) |
|
|
1078 | const_iv (PEDESTAL) |
|
|
1079 | const_iv (ALTAR) |
|
|
1080 | const_iv (LOCKED_DOOR) |
|
|
1081 | const_iv (SPECIAL_KEY) |
|
|
1082 | const_iv (MAP) |
|
|
1083 | const_iv (DOOR) |
|
|
1084 | const_iv (KEY) |
|
|
1085 | const_iv (TIMED_GATE) |
|
|
1086 | const_iv (TRIGGER) |
|
|
1087 | const_iv (GRIMREAPER) |
|
|
1088 | const_iv (MAGIC_EAR) |
|
|
1089 | const_iv (TRIGGER_BUTTON) |
|
|
1090 | const_iv (TRIGGER_ALTAR) |
|
|
1091 | const_iv (TRIGGER_PEDESTAL) |
|
|
1092 | const_iv (SHIELD) |
|
|
1093 | const_iv (HELMET) |
|
|
1094 | const_iv (HORN) |
|
|
1095 | const_iv (MONEY) |
|
|
1096 | const_iv (CLASS) |
|
|
1097 | const_iv (GRAVESTONE) |
|
|
1098 | const_iv (AMULET) |
|
|
1099 | const_iv (PLAYERMOVER) |
|
|
1100 | const_iv (TELEPORTER) |
|
|
1101 | const_iv (CREATOR) |
|
|
1102 | const_iv (SKILL) |
|
|
1103 | const_iv (EARTHWALL) |
|
|
1104 | const_iv (GOLEM) |
|
|
1105 | const_iv (THROWN_OBJ) |
|
|
1106 | const_iv (BLINDNESS) |
|
|
1107 | const_iv (GOD) |
|
|
1108 | const_iv (DETECTOR) |
|
|
1109 | const_iv (TRIGGER_MARKER) |
|
|
1110 | const_iv (DEAD_OBJECT) |
|
|
1111 | const_iv (DRINK) |
|
|
1112 | const_iv (MARKER) |
|
|
1113 | const_iv (HOLY_ALTAR) |
|
|
1114 | const_iv (PLAYER_CHANGER) |
|
|
1115 | const_iv (BATTLEGROUND) |
|
|
1116 | const_iv (PEACEMAKER) |
|
|
1117 | const_iv (GEM) |
|
|
1118 | const_iv (FIREWALL) |
|
|
1119 | const_iv (ANVIL) |
|
|
1120 | const_iv (CHECK_INV) |
|
|
1121 | const_iv (MOOD_FLOOR) |
1140 | const_iv (NUM_BODY_LOCATIONS) |
1122 | const_iv (EXIT) |
1141 | const_iv (body_range) const_iv (body_shield) const_iv (body_combat) |
1123 | const_iv (ENCOUNTER) |
1142 | const_iv (body_arm) const_iv (body_torso) const_iv (body_head) |
1124 | const_iv (SHOP_FLOOR) |
1143 | const_iv (body_neck) const_iv (body_skill) const_iv (body_finger) |
1125 | const_iv (SHOP_MAT) |
1144 | const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand) |
1126 | const_iv (RING) |
1145 | const_iv (body_wrist) const_iv (body_waist) |
1127 | const_iv (FLOOR) |
1146 | |
1128 | const_iv (FLESH) |
1147 | const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) |
1129 | const_iv (INORGANIC) |
1148 | const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) |
1130 | const_iv (SKILL_TOOL) |
1149 | const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) |
1131 | const_iv (LIGHTER) |
1150 | const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) |
1132 | const_iv (BUILDABLE_WALL) |
1151 | const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY) |
1133 | const_iv (MISC_OBJECT) |
1152 | const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR) |
1134 | const_iv (LAMP) |
1153 | const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD) |
1135 | const_iv (DUPLICATOR) |
1154 | const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS) |
1136 | const_iv (SPELLBOOK) |
1155 | const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER) |
1137 | const_iv (CLOAK) |
1156 | const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM) |
1138 | const_iv (SPINNER) |
1157 | const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR) |
1139 | const_iv (GATE) |
1158 | const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER) |
1140 | const_iv (BUTTON) |
1159 | const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER) |
1141 | const_iv (CF_HANDLE) |
1160 | const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV) |
1142 | const_iv (HOLE) |
1161 | const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) |
1143 | const_iv (TRAPDOOR) |
1162 | const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) |
1144 | const_iv (SIGN) |
1163 | const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) |
1145 | const_iv (BOOTS) |
1164 | const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) |
1146 | const_iv (GLOVES) |
1165 | const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) |
1147 | const_iv (SPELL) |
1166 | const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) |
1148 | const_iv (SPELL_EFFECT) |
1167 | const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) |
1149 | const_iv (CONVERTER) |
1168 | const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) |
1150 | const_iv (BRACERS) |
1169 | const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) |
1151 | const_iv (POISONING) |
1170 | const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) |
1152 | const_iv (SAVEBED) |
1171 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
1153 | const_iv (WAND) |
1172 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
1154 | const_iv (SCROLL) |
1173 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
1155 | const_iv (DIRECTOR) |
1174 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1156 | const_iv (GIRDLE) |
|
|
1157 | const_iv (FORCE) |
|
|
1158 | const_iv (POTION_EFFECT) |
|
|
1159 | const_iv (EVENT_CONNECTOR) |
|
|
1160 | const_iv (CLOSE_CON) |
|
|
1161 | const_iv (CONTAINER) |
|
|
1162 | const_iv (ARMOUR_IMPROVER) |
|
|
1163 | const_iv (WEAPON_IMPROVER) |
|
|
1164 | const_iv (SKILLSCROLL) |
|
|
1165 | const_iv (DEEP_SWAMP) |
|
|
1166 | const_iv (IDENTIFY_ALTAR) |
|
|
1167 | const_iv (MENU) |
|
|
1168 | const_iv (RUNE) |
|
|
1169 | const_iv (TRAP) |
|
|
1170 | const_iv (POWER_CRYSTAL) |
|
|
1171 | const_iv (CORPSE) |
|
|
1172 | const_iv (DISEASE) |
|
|
1173 | const_iv (SYMPTOM) |
|
|
1174 | const_iv (BUILDER) |
|
|
1175 | const_iv (MATERIAL) |
|
|
1176 | const_iv (ITEM_TRANSFORMER) |
|
|
1177 | |
1175 | |
1178 | const_iv (NUM_SUBTYPES) |
1176 | const_iv (NUM_SUBTYPES) |
1179 | |
1177 | |
1180 | const_iv (ST_BD_BUILD) |
1178 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1181 | const_iv (ST_BD_REMOVE) |
1179 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
1182 | |
1180 | |
1183 | const_iv (ST_MAT_FLOOR) |
1181 | const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) |
1184 | const_iv (ST_MAT_WALL) |
1182 | const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN) |
1185 | const_iv (ST_MAT_ITEM) |
1183 | const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW) |
|
|
1184 | const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION) |
|
|
1185 | const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL) |
|
|
1186 | const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL) |
|
|
1187 | const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE) |
1186 | |
1188 | |
1187 | const_iv (AT_PHYSICAL) |
1189 | const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) |
1188 | const_iv (AT_MAGIC) |
1190 | const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) |
1189 | const_iv (AT_FIRE) |
|
|
1190 | const_iv (AT_ELECTRICITY) |
|
|
1191 | const_iv (AT_COLD) |
|
|
1192 | const_iv (AT_CONFUSION) |
|
|
1193 | const_iv (AT_ACID) |
|
|
1194 | const_iv (AT_DRAIN) |
|
|
1195 | const_iv (AT_WEAPONMAGIC) |
|
|
1196 | const_iv (AT_GHOSTHIT) |
|
|
1197 | const_iv (AT_POISON) |
|
|
1198 | const_iv (AT_SLOW) |
|
|
1199 | const_iv (AT_PARALYZE) |
|
|
1200 | const_iv (AT_TURN_UNDEAD) |
|
|
1201 | const_iv (AT_FEAR) |
|
|
1202 | const_iv (AT_CANCELLATION) |
|
|
1203 | const_iv (AT_DEPLETE) |
|
|
1204 | const_iv (AT_DEATH) |
|
|
1205 | const_iv (AT_CHAOS) |
|
|
1206 | const_iv (AT_COUNTERSPELL) |
|
|
1207 | const_iv (AT_GODPOWER) |
|
|
1208 | const_iv (AT_HOLYWORD) |
|
|
1209 | const_iv (AT_BLIND) |
|
|
1210 | const_iv (AT_INTERNAL) |
|
|
1211 | const_iv (AT_LIFE_STEALING) |
|
|
1212 | const_iv (AT_DISEASE) |
|
|
1213 | |
|
|
1214 | const_iv (WEAP_HIT) |
|
|
1215 | const_iv (WEAP_SLASH) |
|
|
1216 | const_iv (WEAP_PIERCE) |
|
|
1217 | const_iv (WEAP_CLEAVE) |
|
|
1218 | const_iv (WEAP_SLICE) |
|
|
1219 | const_iv (WEAP_STAB) |
|
|
1220 | const_iv (WEAP_WHIP) |
|
|
1221 | const_iv (WEAP_CRUSH) |
|
|
1222 | const_iv (WEAP_BLUD) |
1191 | const_iv (WEAP_BLUD) |
1223 | |
1192 | |
1224 | const_iv (FLAG_ALIVE) |
1193 | const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) |
1225 | const_iv (FLAG_WIZ) |
1194 | const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) |
1226 | const_iv (FLAG_REMOVED) |
1195 | const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) |
1227 | const_iv (FLAG_FREED) |
1196 | const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) |
1228 | const_iv (FLAG_WAS_WIZ) |
1197 | const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) |
1229 | const_iv (FLAG_APPLIED) |
1198 | const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) |
1230 | const_iv (FLAG_UNPAID) |
1199 | const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) |
1231 | const_iv (FLAG_USE_SHIELD) |
1200 | const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE) |
1232 | const_iv (FLAG_NO_PICK) |
1201 | const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE) |
1233 | const_iv (FLAG_ANIMATE) |
1202 | const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE) |
1234 | const_iv (FLAG_MONSTER) |
1203 | const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL) |
1235 | const_iv (FLAG_FRIENDLY) |
1204 | const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON) |
1236 | const_iv (FLAG_GENERATOR) |
1205 | const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS) |
1237 | const_iv (FLAG_IS_THROWN) |
1206 | const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH) |
1238 | const_iv (FLAG_AUTO_APPLY) |
1207 | const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK) |
1239 | const_iv (FLAG_PLAYER_SOLD) |
1208 | const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED) |
1240 | const_iv (FLAG_SEE_INVISIBLE) |
1209 | const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) |
1241 | const_iv (FLAG_CAN_ROLL) |
1210 | const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) |
1242 | const_iv (FLAG_OVERLAY_FLOOR) |
1211 | const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) |
1243 | const_iv (FLAG_IS_TURNABLE) |
1212 | const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) |
1244 | const_iv (FLAG_IS_USED_UP) |
1213 | const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) |
1245 | const_iv (FLAG_IDENTIFIED) |
1214 | const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK) |
1246 | const_iv (FLAG_REFLECTING) |
1215 | const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) |
1247 | const_iv (FLAG_CHANGING) |
1216 | const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) |
1248 | const_iv (FLAG_SPLITTING) |
1217 | const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) |
1249 | const_iv (FLAG_HITBACK) |
1218 | const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) |
1250 | const_iv (FLAG_STARTEQUIP) |
|
|
1251 | const_iv (FLAG_BLOCKSVIEW) |
|
|
1252 | const_iv (FLAG_UNDEAD) |
|
|
1253 | const_iv (FLAG_SCARED) |
|
|
1254 | const_iv (FLAG_UNAGGRESSIVE) |
|
|
1255 | const_iv (FLAG_REFL_MISSILE) |
|
|
1256 | const_iv (FLAG_REFL_SPELL) |
|
|
1257 | const_iv (FLAG_NO_MAGIC) |
|
|
1258 | const_iv (FLAG_NO_FIX_PLAYER) |
|
|
1259 | const_iv (FLAG_IS_LIGHTABLE) |
|
|
1260 | const_iv (FLAG_TEAR_DOWN) |
|
|
1261 | const_iv (FLAG_RUN_AWAY) |
|
|
1262 | const_iv (FLAG_PICK_UP) |
|
|
1263 | const_iv (FLAG_UNIQUE) |
|
|
1264 | const_iv (FLAG_NO_DROP) |
|
|
1265 | const_iv (FLAG_WIZCAST) |
|
|
1266 | const_iv (FLAG_CAST_SPELL) |
|
|
1267 | const_iv (FLAG_USE_SCROLL) |
|
|
1268 | const_iv (FLAG_USE_RANGE) |
|
|
1269 | const_iv (FLAG_USE_BOW) |
|
|
1270 | const_iv (FLAG_USE_ARMOUR) |
|
|
1271 | const_iv (FLAG_USE_WEAPON) |
|
|
1272 | const_iv (FLAG_USE_RING) |
|
|
1273 | const_iv (FLAG_READY_RANGE) |
|
|
1274 | const_iv (FLAG_READY_BOW) |
|
|
1275 | const_iv (FLAG_XRAYS) |
|
|
1276 | const_iv (FLAG_NO_APPLY) |
|
|
1277 | const_iv (FLAG_IS_FLOOR) |
|
|
1278 | const_iv (FLAG_LIFESAVE) |
|
|
1279 | const_iv (FLAG_NO_STRENGTH) |
|
|
1280 | const_iv (FLAG_SLEEP) |
|
|
1281 | const_iv (FLAG_STAND_STILL) |
|
|
1282 | const_iv (FLAG_RANDOM_MOVE) |
|
|
1283 | const_iv (FLAG_ONLY_ATTACK) |
|
|
1284 | const_iv (FLAG_CONFUSED) |
|
|
1285 | const_iv (FLAG_STEALTH) |
|
|
1286 | const_iv (FLAG_WIZPASS) |
|
|
1287 | const_iv (FLAG_IS_LINKED) |
|
|
1288 | const_iv (FLAG_CURSED) |
|
|
1289 | const_iv (FLAG_DAMNED) |
|
|
1290 | const_iv (FLAG_SEE_ANYWHERE) |
|
|
1291 | const_iv (FLAG_KNOWN_MAGICAL) |
|
|
1292 | const_iv (FLAG_KNOWN_CURSED) |
|
|
1293 | const_iv (FLAG_CAN_USE_SKILL) |
|
|
1294 | const_iv (FLAG_BEEN_APPLIED) |
|
|
1295 | const_iv (FLAG_READY_SCROLL) |
|
|
1296 | const_iv (FLAG_USE_ROD) |
|
|
1297 | const_iv (FLAG_USE_HORN) |
|
|
1298 | const_iv (FLAG_MAKE_INVIS) |
|
|
1299 | const_iv (FLAG_INV_LOCKED) |
|
|
1300 | const_iv (FLAG_IS_WOODED) |
|
|
1301 | const_iv (FLAG_IS_HILLY) |
|
|
1302 | const_iv (FLAG_READY_SKILL) |
|
|
1303 | const_iv (FLAG_READY_WEAPON) |
|
|
1304 | const_iv (FLAG_NO_SKILL_IDENT) |
|
|
1305 | const_iv (FLAG_BLIND) |
|
|
1306 | const_iv (FLAG_SEE_IN_DARK) |
|
|
1307 | const_iv (FLAG_IS_CAULDRON) |
|
|
1308 | const_iv (FLAG_NO_STEAL) |
|
|
1309 | const_iv (FLAG_ONE_HIT) |
|
|
1310 | const_iv (FLAG_CLIENT_SENT) |
|
|
1311 | const_iv (FLAG_BERSERK) |
|
|
1312 | const_iv (FLAG_NEUTRAL) |
|
|
1313 | const_iv (FLAG_NO_ATTACK) |
|
|
1314 | const_iv (FLAG_NO_DAMAGE) |
|
|
1315 | const_iv (FLAG_OBJ_ORIGINAL) |
|
|
1316 | const_iv (FLAG_OBJ_SAVE_ON_OVL) |
|
|
1317 | const_iv (FLAG_ACTIVATE_ON_PUSH) |
|
|
1318 | const_iv (FLAG_ACTIVATE_ON_RELEASE) |
|
|
1319 | const_iv (FLAG_IS_WATER) |
|
|
1320 | const_iv (FLAG_CONTENT_ON_GEN) |
|
|
1321 | const_iv (FLAG_IS_A_TEMPLATE) |
|
|
1322 | const_iv (FLAG_IS_BUILDABLE) |
|
|
1323 | const_iv (FLAG_DESTROY_ON_DEATH) |
|
|
1324 | const_iv (FLAG_NO_MAP_SAVE) |
|
|
1325 | |
1219 | |
1326 | const_iv (NDI_BLACK) |
1220 | const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) |
1327 | const_iv (NDI_WHITE) |
1221 | const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) |
1328 | const_iv (NDI_NAVY) |
1222 | const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) |
1329 | const_iv (NDI_RED) |
1223 | const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) |
1330 | const_iv (NDI_ORANGE) |
|
|
1331 | const_iv (NDI_BLUE) |
|
|
1332 | const_iv (NDI_DK_ORANGE) |
|
|
1333 | const_iv (NDI_GREEN) |
|
|
1334 | const_iv (NDI_LT_GREEN) |
|
|
1335 | const_iv (NDI_GREY) |
|
|
1336 | const_iv (NDI_BROWN) |
|
|
1337 | const_iv (NDI_GOLD) |
|
|
1338 | const_iv (NDI_TAN) |
|
|
1339 | const_iv (NDI_MAX_COLOR) |
|
|
1340 | const_iv (NDI_COLOR_MASK) |
|
|
1341 | const_iv (NDI_UNIQUE) |
|
|
1342 | const_iv (NDI_ALL) |
1224 | const_iv (NDI_ALL) |
1343 | |
1225 | |
1344 | const_iv (UPD_LOCATION) |
1226 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1345 | const_iv (UPD_FLAGS) |
1227 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1346 | const_iv (UPD_WEIGHT) |
|
|
1347 | const_iv (UPD_FACE) |
|
|
1348 | const_iv (UPD_NAME) |
|
|
1349 | const_iv (UPD_ANIM) |
|
|
1350 | const_iv (UPD_ANIMSPEED) |
|
|
1351 | const_iv (UPD_NROF) |
|
|
1352 | |
1228 | |
1353 | const_iv (UPD_SP_MANA) |
1229 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) |
1354 | const_iv (UPD_SP_GRACE) |
|
|
1355 | const_iv (UPD_SP_DAMAGE) |
|
|
1356 | |
1230 | |
1357 | const_iv (F_APPLIED) |
1231 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1358 | const_iv (F_LOCATION) |
1232 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1359 | const_iv (F_UNPAID) |
|
|
1360 | const_iv (F_MAGIC) |
|
|
1361 | const_iv (F_CURSED) |
|
|
1362 | const_iv (F_DAMNED) |
|
|
1363 | const_iv (F_OPEN) |
|
|
1364 | const_iv (F_NOPICK) |
|
|
1365 | const_iv (F_LOCKED) |
1233 | const_iv (F_LOCKED) |
1366 | |
1234 | |
1367 | const_iv (F_BUY) |
1235 | const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) |
1368 | const_iv (F_SHOP) |
|
|
1369 | const_iv (F_SELL) |
|
|
1370 | |
1236 | |
1371 | const_iv (P_BLOCKSVIEW) |
1237 | const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) |
1372 | const_iv (P_PLAYER) |
1238 | const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) |
1373 | const_iv (P_NO_MAGIC) |
|
|
1374 | const_iv (P_IS_ALIVE) |
|
|
1375 | const_iv (P_NO_CLERIC) |
|
|
1376 | const_iv (P_OUT_OF_MAP) |
|
|
1377 | const_iv (P_NEW_MAP) |
|
|
1378 | const_iv (P_UPTODATE) |
|
|
1379 | |
1239 | |
1380 | const_iv (UP_OBJ_INSERT) |
1240 | const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) |
1381 | const_iv (UP_OBJ_REMOVE) |
|
|
1382 | const_iv (UP_OBJ_CHANGE) |
|
|
1383 | const_iv (UP_OBJ_FACE) |
|
|
1384 | |
1241 | |
1385 | const_iv (INS_NO_MERGE) |
1242 | const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON) |
1386 | const_iv (INS_ABOVE_FLOOR_ONLY) |
1243 | const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD) |
1387 | const_iv (INS_NO_WALK_ON) |
|
|
1388 | const_iv (INS_ON_TOP) |
|
|
1389 | const_iv (INS_BELOW_ORIGINATOR) |
|
|
1390 | const_iv (INS_MAP_LOAD) |
|
|
1391 | |
1244 | |
1392 | const_iv (WILL_APPLY_HANDLE) |
1245 | const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL) |
1393 | const_iv (WILL_APPLY_TREASURE) |
1246 | const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD) |
1394 | const_iv (WILL_APPLY_EARTHWALL) |
|
|
1395 | const_iv (WILL_APPLY_DOOR) |
|
|
1396 | const_iv (WILL_APPLY_FOOD) |
|
|
1397 | |
1247 | |
1398 | const_iv (SAVE_MODE) |
1248 | const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) |
1399 | const_iv (SAVE_DIR_MODE) |
|
|
1400 | |
1249 | |
1401 | const_iv (M_PAPER) |
1250 | const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER) |
1402 | const_iv (M_IRON) |
1251 | const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH) |
1403 | const_iv (M_GLASS) |
1252 | const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE) |
1404 | const_iv (M_LEATHER) |
1253 | const_iv (M_ICE) const_iv (M_SPECIAL) |
1405 | const_iv (M_WOOD) |
|
|
1406 | const_iv (M_ORGANIC) |
|
|
1407 | const_iv (M_STONE) |
|
|
1408 | const_iv (M_CLOTH) |
|
|
1409 | const_iv (M_ADAMANT) |
|
|
1410 | const_iv (M_LIQUID) |
|
|
1411 | const_iv (M_SOFT_METAL) |
|
|
1412 | const_iv (M_BONE) |
|
|
1413 | const_iv (M_ICE) |
|
|
1414 | const_iv (M_SPECIAL) |
|
|
1415 | |
1254 | |
1416 | const_iv (SK_EXP_ADD_SKILL) |
1255 | const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) |
1417 | const_iv (SK_EXP_TOTAL) |
1256 | const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) |
1418 | const_iv (SK_EXP_NONE) |
|
|
1419 | const_iv (SK_SUBTRACT_SKILL_EXP) |
|
|
1420 | const_iv (SK_EXP_SKILL_ONLY) |
|
|
1421 | |
1257 | |
1422 | const_iv (SK_LOCKPICKING) |
1258 | const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER) |
1423 | const_iv (SK_HIDING) |
1259 | const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY) |
1424 | const_iv (SK_SMITHERY) |
1260 | const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY) |
1425 | const_iv (SK_BOWYER) |
1261 | const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION) |
1426 | const_iv (SK_JEWELER) |
1262 | const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING) |
1427 | const_iv (SK_ALCHEMY) |
1263 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
1428 | const_iv (SK_STEALING) |
1264 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
1429 | const_iv (SK_LITERACY) |
1265 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
1430 | const_iv (SK_BARGAINING) |
1266 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
1431 | const_iv (SK_JUMPING) |
1267 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
1432 | const_iv (SK_DET_MAGIC) |
|
|
1433 | const_iv (SK_ORATORY) |
|
|
1434 | const_iv (SK_SINGING) |
|
|
1435 | const_iv (SK_DET_CURSE) |
|
|
1436 | const_iv (SK_FIND_TRAPS) |
|
|
1437 | const_iv (SK_MEDITATION) |
|
|
1438 | const_iv (SK_PUNCHING) |
|
|
1439 | const_iv (SK_FLAME_TOUCH) |
|
|
1440 | const_iv (SK_KARATE) |
|
|
1441 | const_iv (SK_CLIMBING) |
|
|
1442 | const_iv (SK_WOODSMAN) |
|
|
1443 | const_iv (SK_INSCRIPTION) |
|
|
1444 | const_iv (SK_ONE_HANDED_WEAPON) |
|
|
1445 | const_iv (SK_MISSILE_WEAPON) |
|
|
1446 | const_iv (SK_THROWING) |
|
|
1447 | const_iv (SK_USE_MAGIC_ITEM) |
|
|
1448 | const_iv (SK_DISARM_TRAPS) |
|
|
1449 | const_iv (SK_SET_TRAP) |
|
|
1450 | const_iv (SK_THAUMATURGY) |
|
|
1451 | const_iv (SK_PRAYING) |
|
|
1452 | const_iv (SK_CLAWING) |
|
|
1453 | const_iv (SK_LEVITATION) |
|
|
1454 | const_iv (SK_SUMMONING) |
|
|
1455 | const_iv (SK_PYROMANCY) |
|
|
1456 | const_iv (SK_EVOCATION) |
|
|
1457 | const_iv (SK_SORCERY) |
|
|
1458 | const_iv (SK_TWO_HANDED_WEAPON) |
|
|
1459 | const_iv (SK_SPARK_TOUCH) |
|
|
1460 | const_iv (SK_SHIVER) |
|
|
1461 | const_iv (SK_ACID_SPLASH) |
|
|
1462 | const_iv (SK_POISON_NAIL) |
1268 | const_iv (SK_POISON_NAIL) |
1463 | |
1269 | |
1464 | const_iv (SOUND_NEW_PLAYER) |
1270 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
1465 | const_iv (SOUND_FIRE_ARROW) |
1271 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
1466 | const_iv (SOUND_LEARN_SPELL) |
1272 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
1467 | const_iv (SOUND_FUMBLE_SPELL) |
1273 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
1468 | const_iv (SOUND_WAND_POOF) |
1274 | const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK) |
1469 | const_iv (SOUND_OPEN_DOOR) |
1275 | const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0) |
1470 | const_iv (SOUND_PUSH_PLAYER) |
|
|
1471 | const_iv (SOUND_PLAYER_HITS1) |
|
|
1472 | const_iv (SOUND_PLAYER_HITS2) |
|
|
1473 | const_iv (SOUND_PLAYER_HITS3) |
|
|
1474 | const_iv (SOUND_PLAYER_HITS4) |
|
|
1475 | const_iv (SOUND_PLAYER_IS_HIT1) |
|
|
1476 | const_iv (SOUND_PLAYER_IS_HIT2) |
|
|
1477 | const_iv (SOUND_PLAYER_IS_HIT3) |
|
|
1478 | const_iv (SOUND_PLAYER_KILLS) |
|
|
1479 | const_iv (SOUND_PET_IS_KILLED) |
|
|
1480 | const_iv (SOUND_PLAYER_DIES) |
|
|
1481 | const_iv (SOUND_OB_EVAPORATE) |
|
|
1482 | const_iv (SOUND_OB_EXPLODE) |
|
|
1483 | const_iv (SOUND_CLOCK) |
|
|
1484 | const_iv (SOUND_TURN_HANDLE) |
|
|
1485 | const_iv (SOUND_FALL_HOLE) |
|
|
1486 | const_iv (SOUND_DRINK_POISON) |
|
|
1487 | const_iv (SOUND_CAST_SPELL_0) |
|
|
1488 | |
1276 | |
1489 | const_iv (PREFER_LOW) |
1277 | const_iv (PREFER_LOW) const_iv (PREFER_HIGH) |
1490 | const_iv (PREFER_HIGH) |
|
|
1491 | |
1278 | |
1492 | const_iv (ATNR_PHYSICAL) |
1279 | const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY) |
1493 | const_iv (ATNR_MAGIC) |
1280 | const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN) |
1494 | const_iv (ATNR_FIRE) |
1281 | const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW) |
1495 | const_iv (ATNR_ELECTRICITY) |
1282 | const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) |
1496 | const_iv (ATNR_COLD) |
1283 | const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL) |
1497 | const_iv (ATNR_CONFUSION) |
1284 | const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL) |
1498 | const_iv (ATNR_ACID) |
1285 | const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE) |
1499 | const_iv (ATNR_DRAIN) |
|
|
1500 | const_iv (ATNR_WEAPONMAGIC) |
|
|
1501 | const_iv (ATNR_GHOSTHIT) |
|
|
1502 | const_iv (ATNR_POISON) |
|
|
1503 | const_iv (ATNR_SLOW) |
|
|
1504 | const_iv (ATNR_PARALYZE) |
|
|
1505 | const_iv (ATNR_TURN_UNDEAD) |
|
|
1506 | const_iv (ATNR_FEAR) |
|
|
1507 | const_iv (ATNR_CANCELLATION) |
|
|
1508 | const_iv (ATNR_DEPLETE) |
|
|
1509 | const_iv (ATNR_DEATH) |
|
|
1510 | const_iv (ATNR_CHAOS) |
|
|
1511 | const_iv (ATNR_COUNTERSPELL) |
|
|
1512 | const_iv (ATNR_GODPOWER) |
|
|
1513 | const_iv (ATNR_HOLYWORD) |
|
|
1514 | const_iv (ATNR_BLIND) |
|
|
1515 | const_iv (ATNR_INTERNAL) |
|
|
1516 | const_iv (ATNR_LIFE_STEALING) |
|
|
1517 | const_iv (ATNR_DISEASE) |
|
|
1518 | |
1286 | |
1519 | const_iv (MAP_IN_MEMORY) |
1287 | const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) |
1520 | const_iv (MAP_SWAPPED) |
|
|
1521 | const_iv (MAP_LOADING) |
|
|
1522 | const_iv (MAP_SAVING) |
|
|
1523 | |
1288 | |
1524 | const_iv (KLASS_ATTACHABLE) |
1289 | const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) |
1525 | const_iv (KLASS_GLOBAL) |
1290 | const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) |
1526 | const_iv (KLASS_OBJECT) |
|
|
1527 | const_iv (KLASS_CLIENT) |
|
|
1528 | const_iv (KLASS_PLAYER) |
|
|
1529 | const_iv (KLASS_MAP) |
|
|
1530 | |
1291 | |
1531 | const_iv (CS_QUERY_YESNO) |
1292 | const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) |
1532 | const_iv (CS_QUERY_SINGLECHAR) |
|
|
1533 | const_iv (CS_QUERY_HIDEINPUT) |
|
|
1534 | |
1293 | |
1535 | const_iv (ST_DEAD) |
1294 | const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM) |
1536 | const_iv (ST_SETUP) |
|
|
1537 | const_iv (ST_PLAYING) |
|
|
1538 | const_iv (ST_CUSTOM) |
|
|
1539 | |
1295 | |
1540 | const_iv (ST_CHANGE_CLASS) |
1296 | const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) |
1541 | |
|
|
1542 | const_iv (IO_HEADER) |
|
|
1543 | const_iv (IO_OBJECTS) |
|
|
1544 | const_iv (IO_UNIQUES) |
|
|
1545 | |
1297 | |
1546 | // random map generator |
1298 | // random map generator |
1547 | const_iv (LAYOUT_NONE) |
1299 | const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL) |
1548 | const_iv (LAYOUT_ONION) |
1300 | const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL) |
1549 | const_iv (LAYOUT_MAZE) |
|
|
1550 | const_iv (LAYOUT_SPIRAL) |
|
|
1551 | const_iv (LAYOUT_ROGUELIKE) |
|
|
1552 | const_iv (LAYOUT_SNAKE) |
|
|
1553 | const_iv (LAYOUT_SQUARE_SPIRAL) |
|
|
1554 | |
1301 | |
1555 | const_iv (RMOPT_RANDOM) |
1302 | const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR) |
1556 | const_iv (RMOPT_CENTERED) |
1303 | const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE) |
1557 | const_iv (RMOPT_LINEAR) |
1304 | const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS) |
1558 | const_iv (RMOPT_BOTTOM_C) |
|
|
1559 | const_iv (RMOPT_BOTTOM_R) |
|
|
1560 | const_iv (RMOPT_IRR_SPACE) |
|
|
1561 | const_iv (RMOPT_WALL_OFF) |
|
|
1562 | const_iv (RMOPT_WALLS_ONLY) |
|
|
1563 | const_iv (RMOPT_NO_DOORS) |
|
|
1564 | |
1305 | |
1565 | const_iv (SYMMETRY_RANDOM) |
1306 | const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) |
1566 | const_iv (SYMMETRY_NONE) |
1307 | const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) |
1567 | const_iv (SYMMETRY_X) |
1308 | |
1568 | const_iv (SYMMETRY_Y) |
1309 | const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP) |
1569 | const_iv (SYMMETRY_XY) |
1310 | const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV) |
|
|
1311 | const_iv (GT_MINIMAL) |
1570 | }; |
1312 | }; |
1571 | |
1313 | |
1572 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1314 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1573 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1315 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1574 | |
1316 | |
… | |
… | |
1606 | |
1348 | |
1607 | for_all_objects (op) |
1349 | for_all_objects (op) |
1608 | op->reattach (); |
1350 | op->reattach (); |
1609 | } |
1351 | } |
1610 | |
1352 | |
|
|
1353 | void _post_tick () |
|
|
1354 | CODE: |
|
|
1355 | coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK); |
|
|
1356 | |
|
|
1357 | # support function for map-world.ext |
|
|
1358 | void _quantise (SV *data_sv, SV *plt_sv) |
|
|
1359 | CODE: |
|
|
1360 | { |
|
|
1361 | if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV) |
|
|
1362 | croak ("_quantise called with invalid agruments"); |
|
|
1363 | |
|
|
1364 | plt_sv = SvRV (plt_sv); |
|
|
1365 | SV **plt = AvARRAY (plt_sv); |
|
|
1366 | int plt_count = AvFILL (plt_sv) + 1; |
|
|
1367 | |
|
|
1368 | STRLEN len; |
|
|
1369 | char *data = SvPVbyte (data_sv, len); |
|
|
1370 | char *dst = data; |
|
|
1371 | |
|
|
1372 | while (len >= 3) |
|
|
1373 | { |
|
|
1374 | for (SV **val_sv = plt + plt_count; val_sv-- > plt; ) |
|
|
1375 | { |
|
|
1376 | char *val = SvPVX (*val_sv); |
|
|
1377 | |
|
|
1378 | if (val [0] == data [0] |
|
|
1379 | && val [1] == data [1] |
|
|
1380 | && val [2] == data [2]) |
|
|
1381 | { |
|
|
1382 | *dst++ = val [3]; |
|
|
1383 | goto next; |
|
|
1384 | } |
|
|
1385 | } |
|
|
1386 | |
|
|
1387 | croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", |
|
|
1388 | (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2], |
|
|
1389 | dst - SvPVX (data_sv), len); |
|
|
1390 | |
|
|
1391 | next: |
|
|
1392 | data += 3; |
|
|
1393 | len -= 3; |
|
|
1394 | } |
|
|
1395 | |
|
|
1396 | SvCUR_set (data_sv, dst - SvPVX (data_sv)); |
|
|
1397 | } |
|
|
1398 | |
1611 | NV floor (NV x) |
1399 | NV floor (NV x) |
1612 | |
1400 | |
1613 | NV ceil (NV x) |
1401 | NV ceil (NV x) |
1614 | |
1402 | |
1615 | NV rndm (...) |
1403 | NV rndm (...) |
… | |
… | |
1628 | CODE: |
1416 | CODE: |
1629 | runtime = SvNVx (sv_runtime); |
1417 | runtime = SvNVx (sv_runtime); |
1630 | server_tick (); |
1418 | server_tick (); |
1631 | |
1419 | |
1632 | void |
1420 | void |
1633 | LOG (int level, char *msg) |
1421 | log_backtrace (utf8_string msg) |
|
|
1422 | |
|
|
1423 | void |
|
|
1424 | LOG (int flags, utf8_string msg) |
1634 | PROTOTYPE: $$ |
1425 | PROTOTYPE: $$ |
1635 | C_ARGS: (LogLevel)level, "%s", msg |
1426 | C_ARGS: flags, "%s", msg |
1636 | |
1427 | |
1637 | char *path_combine (char *base, char *path) |
1428 | octet_string path_combine (octet_string base, octet_string path) |
1638 | PROTOTYPE: $$ |
1429 | PROTOTYPE: $$ |
1639 | |
1430 | |
1640 | char *path_combine_and_normalize (char *base, char *path) |
1431 | octet_string path_combine_and_normalize (octet_string base, octet_string path) |
1641 | PROTOTYPE: $$ |
1432 | PROTOTYPE: $$ |
1642 | |
1433 | |
1643 | const char * |
1434 | const_octet_string |
1644 | get_maps_directory (char *path) |
1435 | get_maps_directory (octet_string path) |
1645 | PROTOTYPE: $ |
1436 | PROTOTYPE: $ |
1646 | ALIAS: maps_directory = 0 |
1437 | ALIAS: maps_directory = 0 |
1647 | CODE: |
1438 | CODE: |
1648 | RETVAL = create_pathname (path); |
1439 | RETVAL = create_pathname (path); |
1649 | OUTPUT: RETVAL |
1440 | OUTPUT: RETVAL |
… | |
… | |
1651 | void |
1442 | void |
1652 | sub_generation_inc () |
1443 | sub_generation_inc () |
1653 | CODE: |
1444 | CODE: |
1654 | PL_sub_generation++; |
1445 | PL_sub_generation++; |
1655 | |
1446 | |
1656 | const char * |
1447 | const_octet_string |
1657 | mapdir () |
1448 | mapdir () |
1658 | PROTOTYPE: |
1449 | PROTOTYPE: |
1659 | ALIAS: |
1450 | ALIAS: |
1660 | mapdir = 0 |
1451 | mapdir = 0 |
1661 | uniquedir = 1 |
1452 | uniquedir = 1 |
… | |
… | |
1677 | } |
1468 | } |
1678 | OUTPUT: RETVAL |
1469 | OUTPUT: RETVAL |
1679 | |
1470 | |
1680 | void abort () |
1471 | void abort () |
1681 | |
1472 | |
|
|
1473 | void reset_signals () |
|
|
1474 | |
1682 | void fork_abort (char *cause = "cf::fork_abort") |
1475 | void fork_abort (octet_string cause = "cf::fork_abort") |
1683 | |
1476 | |
1684 | void cleanup (const char *cause, bool make_core = false) |
1477 | void cleanup (octet_string cause, bool make_core = false) |
1685 | |
1478 | |
1686 | void emergency_save () |
1479 | void emergency_save () |
1687 | |
1480 | |
1688 | void _exit (int status = EXIT_SUCCESS) |
1481 | void _exit (int status = EXIT_SUCCESS) |
1689 | |
1482 | |
… | |
… | |
1699 | |
1492 | |
1700 | int munlockall () |
1493 | int munlockall () |
1701 | |
1494 | |
1702 | #endif |
1495 | #endif |
1703 | |
1496 | |
1704 | int find_animation (char *text) |
1497 | int find_animation (utf8_string text) |
1705 | PROTOTYPE: $ |
1498 | PROTOTYPE: $ |
1706 | |
1499 | |
1707 | int random_roll (int min, int max, object *op, int goodbad); |
1500 | int random_roll (int min, int max, object *op, int goodbad); |
1708 | |
1501 | |
1709 | const char *cost_string_from_value(uint64 cost, int approx = 0) |
1502 | const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) |
1710 | |
1503 | |
1711 | int |
1504 | int |
1712 | exp_to_level (val64 exp) |
1505 | exp_to_level (val64 exp) |
1713 | CODE: |
1506 | CODE: |
1714 | { |
1507 | { |
… | |
… | |
1746 | else |
1539 | else |
1747 | XSRETURN_UNDEF; |
1540 | XSRETURN_UNDEF; |
1748 | OUTPUT: RETVAL |
1541 | OUTPUT: RETVAL |
1749 | |
1542 | |
1750 | bool |
1543 | bool |
1751 | load_resource_file (const char *filename) |
1544 | load_resource_file (octet_string filename) |
1752 | |
1545 | |
1753 | MODULE = cf PACKAGE = cf::attachable |
1546 | MODULE = cf PACKAGE = cf::attachable |
1754 | |
1547 | |
1755 | int |
1548 | int |
1756 | valid (SV *obj) |
1549 | valid (SV *obj) |
… | |
… | |
1820 | object *actives (U32 index) |
1613 | object *actives (U32 index) |
1821 | CODE: |
1614 | CODE: |
1822 | RETVAL = index < actives.size () ? actives [index] : 0; |
1615 | RETVAL = index < actives.size () ? actives [index] : 0; |
1823 | OUTPUT: RETVAL |
1616 | OUTPUT: RETVAL |
1824 | |
1617 | |
|
|
1618 | const char *slot_save_name (U32 slot) |
|
|
1619 | ALIAS: |
|
|
1620 | slot_use_name = 1 |
|
|
1621 | slot_nonuse_name = 2 |
|
|
1622 | CODE: |
|
|
1623 | { |
|
|
1624 | if (slot >= NUM_BODY_LOCATIONS) |
|
|
1625 | croak ("body slot index out of range"); |
|
|
1626 | |
|
|
1627 | switch (ix) |
|
|
1628 | { |
|
|
1629 | case 0: RETVAL = body_locations[slot].save_name; break; |
|
|
1630 | case 1: RETVAL = body_locations[slot].use_name; break; |
|
|
1631 | case 2: RETVAL = body_locations[slot].nonuse_name; break; |
|
|
1632 | } |
|
|
1633 | } |
|
|
1634 | OUTPUT: |
|
|
1635 | RETVAL |
|
|
1636 | |
1825 | # missing properties |
1637 | # missing properties |
1826 | |
1638 | |
1827 | object *head (object *op) |
1639 | object *head (object *op) |
1828 | PROTOTYPE: $ |
1640 | PROTOTYPE: $ |
1829 | CODE: |
1641 | CODE: |
… | |
… | |
1855 | num_animations (object *op) |
1667 | num_animations (object *op) |
1856 | CODE: |
1668 | CODE: |
1857 | RETVAL = NUM_ANIMATIONS (op); |
1669 | RETVAL = NUM_ANIMATIONS (op); |
1858 | OUTPUT: RETVAL |
1670 | OUTPUT: RETVAL |
1859 | |
1671 | |
|
|
1672 | int slot_info (object *op, UV slot, int value = 0) |
|
|
1673 | ALIAS: |
|
|
1674 | slot_used = 1 |
|
|
1675 | CODE: |
|
|
1676 | { |
|
|
1677 | if (slot >= NUM_BODY_LOCATIONS) |
|
|
1678 | croak ("body slot index out of range"); |
|
|
1679 | |
|
|
1680 | RETVAL = ix ? op->slot[slot].info : op->slot[slot].used; |
|
|
1681 | |
|
|
1682 | if (items > 2) |
|
|
1683 | if (ix) |
|
|
1684 | op->slot[slot].info = value; |
|
|
1685 | else |
|
|
1686 | op->slot[slot].used = value; |
|
|
1687 | } |
|
|
1688 | OUTPUT: |
|
|
1689 | RETVAL |
|
|
1690 | |
1860 | object *find_best_object_match (object *op, const char *match) |
1691 | object *find_best_object_match (object *op, utf8_string match) |
1861 | |
1692 | |
1862 | object *find_marked_object (object *op) |
1693 | object *find_marked_object (object *op) |
1863 | |
1694 | |
1864 | int need_identify (object *obj); |
1695 | int need_identify (object *obj); |
1865 | |
1696 | |
… | |
… | |
1885 | CODE: |
1716 | CODE: |
1886 | player_apply_below (op); |
1717 | player_apply_below (op); |
1887 | |
1718 | |
1888 | int cast_heal (object *op, object *caster, object *spell, int dir = 0) |
1719 | int cast_heal (object *op, object *caster, object *spell, int dir = 0) |
1889 | |
1720 | |
1890 | object *cf_object_present_archname_inside (object *op, char *whatstr) |
1721 | object *cf_object_present_archname_inside (object *op, utf8_string whatstr) |
1891 | |
1722 | |
1892 | int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) |
1723 | int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) |
1893 | |
1724 | |
1894 | int cf_object_change_map (object *op, int x, int y, maptile *map) |
1725 | int cf_object_change_map (object *op, int x, int y, maptile *map) |
1895 | |
1726 | |
… | |
… | |
1915 | RETVAL = pay_for_amount (amount, op); |
1746 | RETVAL = pay_for_amount (amount, op); |
1916 | OUTPUT: RETVAL |
1747 | OUTPUT: RETVAL |
1917 | |
1748 | |
1918 | void pay_player (object *op, uint64 amount) |
1749 | void pay_player (object *op, uint64 amount) |
1919 | |
1750 | |
1920 | val64 pay_player_arch (object *op, const char *arch, uint64 amount) |
1751 | val64 pay_player_arch (object *op, utf8_string arch, uint64 amount) |
1921 | |
1752 | |
1922 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) |
1753 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0) |
1923 | |
1754 | |
1924 | void learn_spell (object *op, object *sp, int special_prayer = 0) |
1755 | void learn_spell (object *op, object *sp, int special_prayer = 0) |
1925 | CODE: |
1756 | CODE: |
1926 | do_learn_spell (op, sp, special_prayer); |
1757 | do_learn_spell (op, sp, special_prayer); |
1927 | |
1758 | |
1928 | void forget_spell (object *op, object *sp) |
1759 | void forget_spell (object *op, object *sp) |
1929 | CODE: |
1760 | CODE: |
1930 | do_forget_spell (op, query_name (sp)); |
1761 | do_forget_spell (op, query_name (sp)); |
1931 | |
1762 | |
1932 | object *check_for_spell (object *op, char *spellname) |
1763 | object *check_for_spell (object *op, utf8_string spellname) |
1933 | CODE: |
1764 | CODE: |
1934 | RETVAL = check_spell_known (op, spellname); |
1765 | RETVAL = check_spell_known (op, spellname); |
1935 | OUTPUT: RETVAL |
1766 | OUTPUT: RETVAL |
1936 | |
1767 | |
1937 | int query_money (object *op) |
1768 | int query_money (object *op) |
… | |
… | |
1950 | |
1781 | |
1951 | int cf_object_teleport (object *op, maptile *map, int x, int y) |
1782 | int cf_object_teleport (object *op, maptile *map, int x, int y) |
1952 | |
1783 | |
1953 | void update_object (object *op, int action) |
1784 | void update_object (object *op, int action) |
1954 | |
1785 | |
1955 | object *cf_create_object_by_name (const char *name) |
1786 | object *cf_create_object_by_name (utf8_string name) |
1956 | |
1787 | |
1957 | void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) |
1788 | void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) |
1958 | |
1789 | |
1959 | void player_lvl_adj (object *who, object *skill = 0) |
1790 | void player_lvl_adj (object *who, object *skill = 0) |
1960 | |
1791 | |
1961 | int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) |
1792 | int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) |
1962 | |
1793 | |
… | |
… | |
1976 | object *cf_insert_ob_in_ob (object *ob, object *where) |
1807 | object *cf_insert_ob_in_ob (object *ob, object *where) |
1977 | |
1808 | |
1978 | # no clean way to get an object from an archetype - stupid idiotic |
1809 | # no clean way to get an object from an archetype - stupid idiotic |
1979 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
1810 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
1980 | |
1811 | |
1981 | object *new (const char *archetype = 0) |
1812 | object *new (utf8_string archetype = 0) |
1982 | PROTOTYPE: ;$ |
1813 | PROTOTYPE: ;$ |
1983 | CODE: |
1814 | CODE: |
1984 | RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); |
1815 | RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); |
1985 | OUTPUT: |
1816 | OUTPUT: |
1986 | RETVAL |
1817 | RETVAL |
… | |
… | |
1991 | { |
1822 | { |
1992 | int unused_type; |
1823 | int unused_type; |
1993 | RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); |
1824 | RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); |
1994 | } |
1825 | } |
1995 | |
1826 | |
1996 | # syntatic sugar for easier use in event callbacks. |
|
|
1997 | const char *options (object *op) |
|
|
1998 | CODE: |
|
|
1999 | RETVAL = op->name; |
|
|
2000 | OUTPUT: |
|
|
2001 | RETVAL |
|
|
2002 | |
|
|
2003 | player *contr (object *op) |
1827 | player *contr (object *op) |
2004 | CODE: |
1828 | CODE: |
2005 | RETVAL = op->contr; |
1829 | RETVAL = op->contr; |
2006 | OUTPUT: RETVAL |
1830 | OUTPUT: RETVAL |
2007 | |
1831 | |
2008 | const char *get_ob_key_value (object *op, const char *key) |
1832 | const_utf8_string get_ob_key_value (object *op, utf8_string key) |
2009 | |
1833 | |
2010 | bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) |
1834 | bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) |
2011 | |
1835 | |
2012 | object *get_nearest_player (object *ob) |
1836 | object *get_nearest_player (object *ob) |
2013 | ALIAS: nearest_player = 0 |
1837 | ALIAS: nearest_player = 0 |
2014 | PREINIT: |
1838 | PREINIT: |
2015 | extern object *get_nearest_player (object *); |
1839 | extern object *get_nearest_player (object *); |
… | |
… | |
2031 | bool on_same_map_as (object *ob, object *other) |
1855 | bool on_same_map_as (object *ob, object *other) |
2032 | CODE: |
1856 | CODE: |
2033 | RETVAL = on_same_map (ob, other); |
1857 | RETVAL = on_same_map (ob, other); |
2034 | OUTPUT: RETVAL |
1858 | OUTPUT: RETVAL |
2035 | |
1859 | |
2036 | const char * |
1860 | const_utf8_string |
2037 | base_name (object *op, int plural = op->nrof > 1) |
1861 | base_name (object *op, int plural = op->nrof > 1) |
2038 | CODE: |
1862 | CODE: |
2039 | RETVAL = query_base_name (op, plural); |
1863 | RETVAL = query_base_name (op, plural); |
2040 | OUTPUT: RETVAL |
1864 | OUTPUT: RETVAL |
2041 | |
1865 | |
… | |
… | |
2048 | RETVAL = op->contr; |
1872 | RETVAL = op->contr; |
2049 | OUTPUT: RETVAL |
1873 | OUTPUT: RETVAL |
2050 | |
1874 | |
2051 | void check_score (object *op) |
1875 | void check_score (object *op) |
2052 | |
1876 | |
2053 | void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) |
1877 | void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) |
2054 | CODE: |
1878 | CODE: |
2055 | new_draw_info (flags, 0, op, txt); |
1879 | new_draw_info (flags, 0, op, txt); |
2056 | |
1880 | |
2057 | object *cf_player_send_inventory (object *op) |
1881 | object *cf_player_send_inventory (object *op) |
2058 | |
1882 | |
2059 | char *cf_player_get_ip (object *op) |
1883 | octet_string cf_player_get_ip (object *op) |
2060 | ALIAS: ip = 0 |
1884 | ALIAS: ip = 0 |
2061 | |
1885 | |
2062 | object *cf_player_get_marked_item (object *op) |
1886 | object *cf_player_get_marked_item (object *op) |
2063 | ALIAS: marked_item = 0 |
1887 | ALIAS: marked_item = 0 |
2064 | |
1888 | |
… | |
… | |
2074 | void esrv_update_item (object *op, int what, object *item) |
1898 | void esrv_update_item (object *op, int what, object *item) |
2075 | C_ARGS: what, op, item |
1899 | C_ARGS: what, op, item |
2076 | |
1900 | |
2077 | void clear_los (object *op) |
1901 | void clear_los (object *op) |
2078 | |
1902 | |
2079 | int command_summon (object *op, char *params) |
1903 | int command_summon (object *op, utf8_string params) |
2080 | |
1904 | |
2081 | int command_arrest (object *op, char *params) |
1905 | int command_arrest (object *op, utf8_string params) |
2082 | |
1906 | |
2083 | |
1907 | |
2084 | MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ |
1908 | MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ |
2085 | |
1909 | |
2086 | INCLUDE: $PERL $srcdir/genacc player ../include/player.h | |
1910 | INCLUDE: $PERL $srcdir/genacc player ../include/player.h | |
… | |
… | |
2219 | if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) |
2043 | if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) |
2220 | { |
2044 | { |
2221 | object *ob = get_archetype (SvPVutf8_nolen (*elem)); |
2045 | object *ob = get_archetype (SvPVutf8_nolen (*elem)); |
2222 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
2046 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
2223 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
2047 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
|
|
2048 | |
|
|
2049 | if (ob->randomitems) |
|
|
2050 | { |
|
|
2051 | if (!ob->above) |
|
|
2052 | { |
|
|
2053 | ob->create_treasure (ob->randomitems); |
|
|
2054 | |
|
|
2055 | for (object *op = ob->above; op; op = op->above) |
|
|
2056 | op->flag [FLAG_NO_MAP_SAVE] = true; |
|
|
2057 | } |
|
|
2058 | |
|
|
2059 | ob->randomitems = 0; |
|
|
2060 | } |
2224 | } |
2061 | } |
2225 | } |
2062 | } |
2226 | } |
2063 | } |
2227 | |
2064 | |
2228 | skip_space: ; |
2065 | skip_space: ; |
… | |
… | |
2255 | sfree (THIS->regions, THIS->size ()); |
2092 | sfree (THIS->regions, THIS->size ()); |
2256 | free (THIS->regionmap); |
2093 | free (THIS->regionmap); |
2257 | |
2094 | |
2258 | THIS->regions = regions; |
2095 | THIS->regions = regions; |
2259 | THIS->regionmap = regionmap; |
2096 | THIS->regionmap = regionmap; |
|
|
2097 | } |
|
|
2098 | |
|
|
2099 | void |
|
|
2100 | maptile::create_region_treasure () |
|
|
2101 | CODE: |
|
|
2102 | { |
|
|
2103 | object *op = object::create (); |
|
|
2104 | op->type = FLOOR; |
|
|
2105 | op->map = THIS; |
|
|
2106 | |
|
|
2107 | for (int x = 0; x < THIS->width; ++x) |
|
|
2108 | for (int y = 0; y < THIS->height; ++y) |
|
|
2109 | { |
|
|
2110 | region *rgn = THIS->region (x, y); |
|
|
2111 | |
|
|
2112 | //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D |
|
|
2113 | if (rgn->treasure && rndm () < rgn->treasure_density) |
|
|
2114 | { |
|
|
2115 | op->x = x; |
|
|
2116 | op->y = y; |
|
|
2117 | create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); |
|
|
2118 | } |
|
|
2119 | } |
|
|
2120 | |
|
|
2121 | op->destroy (); |
2260 | } |
2122 | } |
2261 | |
2123 | |
2262 | void play_sound_map (maptile *map, int x, int y, int sound_num) |
2124 | void play_sound_map (maptile *map, int x, int y, int sound_num) |
2263 | |
2125 | |
2264 | int out_of_map (maptile *map, int x, int y) |
2126 | int out_of_map (maptile *map, int x, int y) |
… | |
… | |
2351 | |
2213 | |
2352 | # worst xs function of my life |
2214 | # worst xs function of my life |
2353 | bool |
2215 | bool |
2354 | _create_random_map (\ |
2216 | _create_random_map (\ |
2355 | maptile *self,\ |
2217 | maptile *self,\ |
2356 | char *wallstyle,\ |
2218 | utf8_string wallstyle,\ |
2357 | char *wall_name,\ |
2219 | utf8_string wall_name,\ |
2358 | char *floorstyle,\ |
2220 | utf8_string floorstyle,\ |
2359 | char *monsterstyle,\ |
2221 | utf8_string monsterstyle,\ |
2360 | char *treasurestyle,\ |
2222 | utf8_string treasurestyle,\ |
2361 | char *layoutstyle,\ |
2223 | utf8_string layoutstyle,\ |
2362 | char *doorstyle,\ |
2224 | utf8_string doorstyle,\ |
2363 | char *decorstyle,\ |
2225 | utf8_string decorstyle,\ |
2364 | char *origin_map,\ |
2226 | utf8_string origin_map,\ |
2365 | char *final_map,\ |
2227 | utf8_string final_map,\ |
2366 | char *exitstyle,\ |
2228 | utf8_string exitstyle,\ |
2367 | char *this_map,\ |
2229 | utf8_string this_map,\ |
2368 | char *exit_on_final_map,\ |
2230 | utf8_string exit_on_final_map,\ |
2369 | int xsize,\ |
2231 | int xsize,\ |
2370 | int ysize,\ |
2232 | int ysize,\ |
2371 | int expand2x,\ |
2233 | int expand2x,\ |
2372 | int layoutoptions1,\ |
2234 | int layoutoptions1,\ |
2373 | int layoutoptions2,\ |
2235 | int layoutoptions2,\ |
… | |
… | |
2386 | val64 total_map_hp,\ |
2248 | val64 total_map_hp,\ |
2387 | int map_layout_style,\ |
2249 | int map_layout_style,\ |
2388 | int treasureoptions,\ |
2250 | int treasureoptions,\ |
2389 | int symmetry_used,\ |
2251 | int symmetry_used,\ |
2390 | region *region,\ |
2252 | region *region,\ |
2391 | char *custom\ |
2253 | utf8_string custom\ |
2392 | ) |
2254 | ) |
2393 | CODE: |
2255 | CODE: |
2394 | { |
2256 | { |
2395 | random_map_params rmp; |
2257 | random_map_params rmp; |
2396 | |
2258 | |
… | |
… | |
2437 | OUTPUT: |
2299 | OUTPUT: |
2438 | RETVAL |
2300 | RETVAL |
2439 | |
2301 | |
2440 | MODULE = cf PACKAGE = cf::arch |
2302 | MODULE = cf PACKAGE = cf::arch |
2441 | |
2303 | |
2442 | archetype *find (const char *name) |
2304 | archetype *find (utf8_string name) |
2443 | CODE: |
2305 | CODE: |
2444 | RETVAL = archetype::find (name); |
2306 | RETVAL = archetype::find (name); |
2445 | OUTPUT: |
2307 | OUTPUT: |
2446 | RETVAL |
2308 | RETVAL |
2447 | |
2309 | |
… | |
… | |
2469 | list () |
2331 | list () |
2470 | PPCODE: |
2332 | PPCODE: |
2471 | for_all_regions (rgn) |
2333 | for_all_regions (rgn) |
2472 | XPUSHs (sv_2mortal (to_sv (rgn))); |
2334 | XPUSHs (sv_2mortal (to_sv (rgn))); |
2473 | |
2335 | |
2474 | region *find (char *name) |
2336 | region *find (utf8_string name) |
2475 | PROTOTYPE: $ |
2337 | PROTOTYPE: $ |
2476 | CODE: |
2338 | CODE: |
2477 | RETVAL = region::find (name); |
2339 | RETVAL = region::find (name); |
2478 | OUTPUT: RETVAL |
2340 | OUTPUT: RETVAL |
2479 | |
2341 | |
2480 | region *find_fuzzy (char *name) |
2342 | region *find_fuzzy (utf8_string name) |
2481 | PROTOTYPE: $ |
2343 | PROTOTYPE: $ |
2482 | CODE: |
2344 | CODE: |
2483 | RETVAL = region::find_fuzzy (name); |
2345 | RETVAL = region::find_fuzzy (name); |
2484 | OUTPUT: RETVAL |
2346 | OUTPUT: RETVAL |
2485 | |
2347 | |
|
|
2348 | int specificity (region *rgn) |
|
|
2349 | CODE: |
|
|
2350 | RETVAL = 0; |
|
|
2351 | while (rgn = rgn->parent) |
|
|
2352 | RETVAL++; |
|
|
2353 | OUTPUT: RETVAL |
|
|
2354 | |
2486 | INCLUDE: $PERL $srcdir/genacc region ../include/map.h | |
2355 | INCLUDE: $PERL $srcdir/genacc region ../include/region.h | |
2487 | |
2356 | |
2488 | MODULE = cf PACKAGE = cf::living |
2357 | MODULE = cf PACKAGE = cf::living |
2489 | |
2358 | |
2490 | INCLUDE: $PERL $srcdir/genacc living ../include/living.h | |
2359 | INCLUDE: $PERL $srcdir/genacc living ../include/living.h | |
2491 | |
2360 | |
… | |
… | |
2524 | THIS->send_packet (buf, len); |
2393 | THIS->send_packet (buf, len); |
2525 | } |
2394 | } |
2526 | |
2395 | |
2527 | MODULE = cf PACKAGE = cf::face PREFIX = face_ |
2396 | MODULE = cf PACKAGE = cf::face PREFIX = face_ |
2528 | |
2397 | |
2529 | INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | |
2398 | #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | |
2530 | |
2399 | |
2531 | faceidx face_find (const char *name, faceidx defidx = 0) |
2400 | faceidx face_find (utf8_string name, faceidx defidx = 0) |
2532 | |
2401 | |
2533 | faceidx alloc (const char *name) |
2402 | faceidx alloc (utf8_string name) |
2534 | CODE: |
2403 | CODE: |
2535 | { |
2404 | { |
2536 | do |
2405 | do |
2537 | { |
2406 | { |
2538 | RETVAL = faces.size (); |
2407 | RETVAL = faces.size (); |
… | |
… | |
2553 | faceinfo *f = face_info (idx); |
2422 | faceinfo *f = face_info (idx); |
2554 | assert (f); |
2423 | assert (f); |
2555 | f->visibility = visibility; |
2424 | f->visibility = visibility; |
2556 | f->magicmap = magicmap; |
2425 | f->magicmap = magicmap; |
2557 | |
2426 | |
2558 | void set_smooth (faceidx idx, faceidx smooth) |
2427 | void set_smooth (faceidx idx, faceidx smooth, int smoothlevel) |
2559 | CODE: |
2428 | CODE: |
2560 | faceinfo *f = face_info (idx); |
2429 | faceinfo *f = face_info (idx); assert (f); |
2561 | assert (f); |
|
|
2562 | f->smooth = smooth; |
2430 | f->smooth = smooth; |
|
|
2431 | f->smoothlevel = smoothlevel; |
2563 | |
2432 | |
2564 | void set_data (faceidx idx, int faceset, SV *data, SV *chksum) |
2433 | void set_data (faceidx idx, int faceset, SV *data, SV *chksum) |
2565 | CODE: |
2434 | CODE: |
|
|
2435 | { |
2566 | facedata *d = face_data (idx, faceset); |
2436 | facedata *d = face_data (idx, faceset); |
2567 | assert (d); |
2437 | assert (d); |
2568 | sv_to (data, d->data); |
2438 | sv_to (data, d->data); |
2569 | STRLEN clen; |
2439 | STRLEN clen; |
2570 | char *cdata = SvPVbyte (chksum, clen); |
2440 | char *cdata = SvPVbyte (chksum, clen); |
|
|
2441 | clen = min (CHKSUM_SIZE, clen); |
|
|
2442 | |
|
|
2443 | if (memcmp (d->chksum, cdata, clen)) |
|
|
2444 | { |
2571 | memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); |
2445 | memcpy (d->chksum, cdata, clen); |
|
|
2446 | |
|
|
2447 | // invalidate existing client face info |
|
|
2448 | for_all_clients (ns) |
|
|
2449 | if (ns->faceset == faceset) |
|
|
2450 | { |
|
|
2451 | ns->faces_sent [idx] = false; |
|
|
2452 | ns->force_newmap = true; |
|
|
2453 | } |
|
|
2454 | } |
|
|
2455 | } |
2572 | |
2456 | |
2573 | void invalidate (faceidx idx) |
2457 | void invalidate (faceidx idx) |
2574 | CODE: |
2458 | CODE: |
2575 | for_all_clients (ns) |
2459 | for_all_clients (ns) |
|
|
2460 | { |
2576 | ns->faces_sent [idx] = false; |
2461 | ns->faces_sent [idx] = false; |
|
|
2462 | ns->force_newmap = true; |
|
|
2463 | } |
2577 | |
2464 | |
2578 | void invalidate_all () |
2465 | void invalidate_all () |
2579 | CODE: |
2466 | CODE: |
2580 | for_all_clients (ns) |
2467 | for_all_clients (ns) |
|
|
2468 | { |
2581 | ns->faces_sent.reset (); |
2469 | ns->faces_sent.reset (); |
|
|
2470 | ns->force_newmap = true; |
|
|
2471 | } |
2582 | |
2472 | |
|
|
2473 | MODULE = cf PACKAGE = cf::anim PREFIX = anim_ |
|
|
2474 | |
|
|
2475 | #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | |
|
|
2476 | |
|
|
2477 | animidx anim_find (utf8_string name) |
|
|
2478 | CODE: |
|
|
2479 | RETVAL = animation::find (name).number; |
|
|
2480 | OUTPUT: RETVAL |
|
|
2481 | |
|
|
2482 | animidx set (utf8_string name, SV *frames, int facings = 1) |
|
|
2483 | CODE: |
|
|
2484 | { |
|
|
2485 | if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) |
|
|
2486 | croak ("frames must be an arrayref"); |
|
|
2487 | |
|
|
2488 | AV *av = (AV *)SvRV (frames); |
|
|
2489 | |
|
|
2490 | animation *anim = &animation::find (name); |
|
|
2491 | if (anim->number) |
|
|
2492 | { |
|
|
2493 | anim->resize (av_len (av) + 1); |
|
|
2494 | anim->facings = facings; |
|
|
2495 | } |
|
|
2496 | else |
|
|
2497 | anim = &animation::create (name, av_len (av) + 1, facings); |
|
|
2498 | |
|
|
2499 | for (int i = 0; i < anim->num_animations; ++i) |
|
|
2500 | anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); |
|
|
2501 | } |
|
|
2502 | OUTPUT: RETVAL |
|
|
2503 | |
|
|
2504 | void invalidate_all () |
|
|
2505 | CODE: |
|
|
2506 | for_all_clients (ns) |
|
|
2507 | ns->anims_sent.reset (); |
|
|
2508 | |