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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.216 by root, Mon May 28 21:28:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object object_ornull;
53typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
54 68
55#if IVSIZE >= 8 69#if IVSIZE >= 8
56 typedef IV val64; 70 typedef IV val64;
57# define newSVval64 newSViv 71# define newSVval64 newSViv
58# define SvVAL64 SvIV 72# define SvVAL64 SvIV
70 84
71double runtime; 85double runtime;
72 86
73global gbl_ev; 87global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 88static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 89static SV *sv_runtime, *sv_next_tick;
90
91bitset<NUM_EVENT_TYPES> ev_want_event;
92bitset<NUM_TYPES> ev_want_type;
76 93
77static HV 94static HV
78 *stash_cf, 95 *stash_cf,
79 *stash_cf_object_wrap, 96 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 97 *stash_cf_object_player_wrap,
102 119
103unordered_vector<attachable *> attachable::mortals; 120unordered_vector<attachable *> attachable::mortals;
104 121
105attachable::~attachable () 122attachable::~attachable ()
106{ 123{
107 flags |=0x3300;//D
108 assert (!self); 124 assert (!self);
109 assert (!cb); 125 assert (!cb);
110} 126}
111 127
112int 128int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 144 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 145 SvREFCNT_dec (self);
130 146
131 // self *must* be null now because thats sv_unmagic's job. 147 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 148 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 149 }
135} 150}
136 151
137void 152void
138attachable::optimise () 153attachable::optimise ()
139{ 154{
140 if (self 155 if (self
141 && SvREFCNT (self) == 1 156 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 157 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 158 sever_self ();
145} 159}
146 160
147// check wether the object really is dead 161// check wether the object really is dead
148void 162void
155} 169}
156 170
157void 171void
158attachable::do_destroy () 172attachable::do_destroy ()
159{ 173{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 174 INVOKE_ATTACHABLE (DESTROY, this);
161 175
162 if (cb) 176 if (cb)
163 { 177 {
164 SvREFCNT_dec (cb); 178 SvREFCNT_dec (cb);
165 cb = 0; 179 cb = 0;
166 } 180 }
167 181
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 182 mortals.push_back (this);
173} 183}
174 184
175void 185void
176attachable::destroy () 186attachable::destroy ()
178 if (destroyed ()) 188 if (destroyed ())
179 return; 189 return;
180 190
181 flags |= F_DESTROYED; 191 flags |= F_DESTROYED;
182 do_destroy (); 192 do_destroy ();
193 sever_self ();
183} 194}
184 195
185void 196void
186attachable::check_mortals () 197attachable::check_mortals ()
187{ 198{
192 if (i >= mortals.size ()) 203 if (i >= mortals.size ())
193 { 204 {
194 i = 0; 205 i = 0;
195 206
196 if (mortals.size () > 1000) 207 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 208 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 209
199 break; 210 break;
200 } 211 }
201 212
202 attachable *obj = mortals [i]; 213 attachable *obj = mortals [i];
203 214
204 obj->refcnt_chk (); // unborrow from perl, if necessary 215#if 0
205 216 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 217 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 218 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
219 obj->sever_self ();
220 }
221#endif
222
223 if (obj->refcnt)
224 {
210 ++i; // further delay freeing 225 ++i; // further delay freeing
211 226
212 if (!(i & 0x3ff)) 227 if (!(i & 0x3ff))
213 break; 228 break;
214 } 229 }
215 else 230 else
216 { 231 {
217 mortals.erase (i); 232 mortals.erase (i);
233 obj->sever_self ();
218 delete obj; 234 delete obj;
219 } 235 }
220 } 236 }
221} 237}
222 238
271 287
272 if (!obj->self) 288 if (!obj->self)
273 { 289 {
274 obj->self = newHV (); 290 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 291 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 292
280 // now bless the object _once_ 293 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 294 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 295 }
283 else 296 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 362inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 363
351inline SV *to_sv (object & v) { return to_sv (&v); } 364inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 365inline SV *to_sv (living & v) { return to_sv (&v); }
353 366
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 367inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
368inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 369
358inline SV *to_sv (UUID v) 370inline SV *to_sv (UUID v)
359{ 371{
360 char buf[128]; 372 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 373 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 398inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 399inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 400inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 401
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 402//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 403inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 404
393template<class T> 405template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 406inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 407
396template<int N> 408template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 409inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 410
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 411inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 412inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 413inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 414inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 415
607 perl_construct (perl); 618 perl_construct (perl);
608 619
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 620 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 621
611 const char *argv[] = { 622 const char *argv[] = {
612 "", 623 settings.argv [0],
613 "-e" 624 "-e"
614 "use Event; use Coro;" // required for bootstrap 625 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 626 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 627 "unshift @INC, cf::datadir ();"
617 "require cf;" 628 "require cf;"
645void 656void
646attachable::instantiate () 657attachable::instantiate ()
647{ 658{
648 if (attach) 659 if (attach)
649 { 660 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 662 attach = 0;
652 } 663 }
653} 664}
654 665
655void 666void
656attachable::reattach () 667attachable::reattach ()
657{ 668{
658 optimise (); 669 optimise ();
659 //TODO: check for _attachment's, very important for restarts 670 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 671 INVOKE_ATTACHABLE (REATTACH, this);
661} 672}
662 673
663static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 676# include "eventinc.h"
708} 719}
709 720
710void 721void
711global::gather_callbacks (AV *&callbacks, event_type event) const 722global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 723{
713 ::gather_callbacks (callbacks, cb_object, event); 724 ::gather_callbacks (callbacks, cb_global, event);
714} 725}
715 726
716void 727void
717object::gather_callbacks (AV *&callbacks, event_type event) const 728object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 729{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 731 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 733
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 736 }
726 737
762{ 773{
763 attachable::gather_callbacks (callbacks, event); 774 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 775 ::gather_callbacks (callbacks, cb_map, event);
765} 776}
766 777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
767bool 828bool
768attachable::invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
769{ 830{
770 data_type dt; 831 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 832
775 // callback call ordering should be: 833 // callback call ordering should be:
776 // 1. per-object callback 834 // 1. per-object callback
777 // 2. per-class object 835 // 2. per-class object
778 // 3. per-type callback 836 // 3. per-type callback
782 gather_callbacks (callbacks, event); 840 gather_callbacks (callbacks, event);
783 841
784 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 843 if (!callbacks)
786 return 0; 844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
787 848
788 CALL_BEGIN (3); 849 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 852
868 CALL_ARG (make_core); 929 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 930 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 931 CALL_END;
871} 932}
872 933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
873maptile * 944maptile *
874maptile::find_sync (const char *path, maptile *origin) 945maptile::find_sync (const char *path, maptile *origin)
875{ 946{
876 CALL_BEGIN (2); 947 CALL_BEGIN (2);
877 CALL_ARG (path); 948 CALL_ARG (path);
939 CALL_ARG (exit); 1010 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1011 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1012 CALL_END;
942} 1013}
943 1014
1015void
1016log_backtrace (const char *msg)
1017{
1018#if HAVE_BACKTRACE
1019 void *addr [20];
1020 int size = backtrace (addr, 20);
1021
1022 CALL_BEGIN (size);
1023 CALL_ARG (msg);
1024 for (int i = 0; i < size; ++i)
1025 CALL_ARG ((IV)addr [i]);
1026 CALL_CALL ("cf::_log_backtrace", G_VOID);
1027 CALL_END;
1028#endif
1029}
1030
944///////////////////////////////////////////////////////////////////////////// 1031/////////////////////////////////////////////////////////////////////////////
945 1032
946struct EventAPI *watcher_base::GEventAPI; 1033struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1034struct CoroAPI *coroapi::GCoroAPI;
948 1035
949int coroapi::cede_counter; 1036int coroapi::cede_counter;
1037double (*coroapi::time)();
1038double coroapi::next_cede;
950 1039
1040void coroapi::do_cede_to_tick ()
1041{
1042 cede_counter = 0;
1043
1044 cede ();
1045
1046 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1047 if (next_cede > SvNV (sv_next_tick) - 0.02)
1048 next_cede = SvNV (sv_next_tick);
1049}
1050
1051void coroapi::do_cede_every ()
1052{
1053 cede_counter = 0;
1054
1055 if (coroapi::nready ())
1056 coroapi::cede ();
1057}
1058
1059void coroapi::do_cede_to_tick_every ()
1060{
1061 cede_counter = 0;
1062
1063 cede_to_tick ();
1064}
1065
1066void
1067coroapi::wait_for_tick ()
1068{
1069 CALL_BEGIN (0);
1070 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1071 CALL_END;
1072}
1073
1074void
1075coroapi::wait_for_tick_begin ()
1076{
1077 CALL_BEGIN (0);
1078 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1079 CALL_END;
1080}
1081
1082static void
951static void iw_dispatch (pe_event *ev) 1083iw_dispatch (pe_event *ev)
952{ 1084{
953 iw *w = (iw *)ev->ext_data; 1085 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1086 w->call (*w);
955} 1087}
956 1088
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1151 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1152 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1153 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1154 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1155
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1156 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1157 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1158
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1159 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1160 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1161 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1162 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1167
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1168MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1169
1038BOOT: 1170BOOT:
1039{ 1171{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1172 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1173 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1174
1175 _connect_to_perl ();
1176
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1177 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1178
1179 {
1180 require_pv ("Time::HiRes");
1181
1182 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1183 if (!svp) croak ("Time::HiRes is required");
1184 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1185 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1186 }
1046 1187
1047 static const struct { 1188 static const struct {
1048 const char *name; 1189 const char *name;
1049 IV iv; 1190 IV iv;
1050 } *civ, const_iv[] = { 1191 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1192# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1193 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1194 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1195
1057 const_iv (Map0Cmd) 1196 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1197
1061 const_iv (MAP_CLIENT_X) 1198 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1199
1064 const_iv (MAX_TIME) 1200 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1201
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1202 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1203 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1204 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1205 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1206 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1207 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1208
1178 const_iv (NUM_SUBTYPES) 1209 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1210 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1211 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1212 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1213 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1214 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1215 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1216 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1217 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1218 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1219 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1220 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1221 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1222 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1224 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1225 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1226 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1227 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1228 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1229 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1230 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1231 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1232 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1233 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1234 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1235 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1236 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1237
1180 const_iv (ST_BD_BUILD) 1238 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1239
1183 const_iv (ST_MAT_FLOOR) 1240 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1241 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1242
1187 const_iv (AT_PHYSICAL) 1243 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1244 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1245 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1246 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1247 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1248 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1249 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1250
1214 const_iv (WEAP_HIT) 1251 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1252 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1253 const_iv (WEAP_BLUD)
1223 1254
1224 const_iv (FLAG_ALIVE) 1255 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1256 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1257 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1258 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1259 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1260 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1261 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1262 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1263 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1264 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1265 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1266 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1267 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1268 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1269 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1270 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1271 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1272 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1273 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1274 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1275 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1276 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1277 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1278 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1279 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1280 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1281
1326 const_iv (NDI_BLACK) 1282 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1283 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1284 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1285 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL) 1286 const_iv (NDI_ALL)
1343 1287
1288 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1289 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292
1293 const_iv (SP_RAISE_DEAD)
1294 const_iv (SP_RUNE)
1295 const_iv (SP_MAKE_MARK)
1296 const_iv (SP_BOLT)
1297 const_iv (SP_BULLET)
1344 const_iv (UPD_LOCATION) 1298 const_iv (SP_EXPLOSION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE) 1299 const_iv (SP_CONE)
1300 const_iv (SP_BOMB)
1301 const_iv (SP_WONDER)
1348 const_iv (UPD_NAME) 1302 const_iv (SP_SMITE)
1349 const_iv (UPD_ANIM) 1303 const_iv (SP_MAGIC_MISSILE)
1350 const_iv (UPD_ANIMSPEED) 1304 const_iv (SP_SUMMON_GOLEM)
1351 const_iv (UPD_NROF) 1305 const_iv (SP_DIMENSION_DOOR)
1352 1306 const_iv (SP_MAGIC_MAPPING)
1353 const_iv (UPD_SP_MANA)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356
1357 const_iv (F_APPLIED)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC) 1307 const_iv (SP_MAGIC_WALL)
1308 const_iv (SP_DESTRUCTION)
1309 const_iv (SP_PERCEIVE_SELF)
1310 const_iv (SP_WORD_OF_RECALL)
1311 const_iv (SP_INVISIBLE)
1312 const_iv (SP_PROBE)
1313 const_iv (SP_HEALING)
1314 const_iv (SP_CREATE_FOOD)
1315 const_iv (SP_EARTH_TO_DUST)
1316 const_iv (SP_CHANGE_ABILITY)
1317 const_iv (SP_BLESS)
1361 const_iv (F_CURSED) 1318 const_iv (SP_CURSE)
1319 const_iv (SP_SUMMON_MONSTER)
1320 const_iv (SP_CHARGING)
1321 const_iv (SP_POLYMORPH)
1322 const_iv (SP_ALCHEMY)
1323 const_iv (SP_REMOVE_CURSE)
1324 const_iv (SP_IDENTIFY)
1325 const_iv (SP_DETECTION)
1326 const_iv (SP_MOOD_CHANGE)
1327 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1328 const_iv (SP_SWARM)
1329 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1330 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1331 const_iv (SP_CREATE_MISSILE)
1332 const_iv (SP_CONSECRATE)
1333 const_iv (SP_ANIMATE_WEAPON)
1334 const_iv (SP_LIGHT)
1335 const_iv (SP_CHANGE_MAP_LIGHT)
1336 const_iv (SP_FAERY_FIRE)
1337 const_iv (SP_CAUSE_DISEASE)
1338 const_iv (SP_AURA)
1339 const_iv (SP_TOWN_PORTAL)
1340 const_iv (SP_PARTY_SPELL)
1341
1342 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1343 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1344 const_iv (F_LOCKED)
1366 1345
1367 const_iv (F_BUY) 1346 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1347
1371 const_iv (P_BLOCKSVIEW) 1348 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1349 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1350
1380 const_iv (UP_OBJ_INSERT) 1351 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1352
1385 const_iv (INS_NO_MERGE) 1353 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1354 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1355
1392 const_iv (WILL_APPLY_HANDLE) 1356 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1357 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1358
1398 const_iv (SAVE_MODE) 1359 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1360
1401 const_iv (M_PAPER) 1361 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1362 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1363 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1364 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1365
1416 const_iv (SK_EXP_ADD_SKILL) 1366 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1367 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1368
1422 const_iv (SK_LOCKPICKING) 1369 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1370 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1371 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1372 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1373 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1374 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1375 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1376 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1377 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1378 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1379 const_iv (SK_POISON_NAIL)
1463 1380
1464 const_iv (SOUND_NEW_PLAYER) 1381 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1382 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1383 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1384 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1385 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1386 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1387
1489 const_iv (PREFER_LOW) 1388 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1389
1492 const_iv (ATNR_PHYSICAL) 1390 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1391 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1392 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1393 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1394 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1395 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1396 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1397
1519 const_iv (MAP_IN_MEMORY) 1398 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1399
1524 const_iv (KLASS_ATTACHABLE) 1400 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1401 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1402
1531 const_iv (CS_QUERY_YESNO) 1403 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1404
1535 const_iv (ST_DEAD) 1405 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1406
1540 const_iv (ST_CHANGE_CLASS) 1407 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1408
1546 // random map generator 1409 // random map generator
1547 const_iv (LAYOUT_NONE) 1410 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1411 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1412
1555 const_iv (RMOPT_RANDOM) 1413 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1414 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1415 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1416
1565 const_iv (SYMMETRY_RANDOM) 1417 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1418 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1419
1568 const_iv (SYMMETRY_Y) 1420 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1421 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1422 const_iv (GT_MINIMAL)
1570 }; 1423 };
1571 1424
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1425 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1426 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1427
1595 } 1448 }
1596} 1449}
1597 1450
1598void _connect_to_perl () 1451void _connect_to_perl ()
1599 1452
1453void _recalc_want ()
1454
1600void _global_reattach () 1455void _global_reattach ()
1601 CODE: 1456 CODE:
1602{ 1457{
1603 // reattach to all attachable objects in the game. 1458 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1459 for_all_clients (ns)
1605 ns->reattach (); 1460 ns->reattach ();
1606 1461
1607 for_all_objects (op) 1462 for_all_objects (op)
1608 op->reattach (); 1463 op->reattach ();
1464}
1465
1466void _post_tick ()
1467 CODE:
1468 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1469
1470# support function for map-world.ext
1471void _quantise (SV *data_sv, SV *plt_sv)
1472 CODE:
1473{
1474 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1475 croak ("_quantise called with invalid agruments");
1476
1477 plt_sv = SvRV (plt_sv);
1478 SV **plt = AvARRAY (plt_sv);
1479 int plt_count = AvFILL (plt_sv) + 1;
1480
1481 STRLEN len;
1482 char *data = SvPVbyte (data_sv, len);
1483 char *dst = data;
1484
1485 while (len >= 3)
1486 {
1487 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1488 {
1489 char *val = SvPVX (*val_sv);
1490
1491 if (val [0] == data [0]
1492 && val [1] == data [1]
1493 && val [2] == data [2])
1494 {
1495 *dst++ = val [3];
1496 goto next;
1497 }
1498 }
1499
1500 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1501 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1502 dst - SvPVX (data_sv), len);
1503
1504 next:
1505 data += 3;
1506 len -= 3;
1507 }
1508
1509 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609} 1510}
1610 1511
1611NV floor (NV x) 1512NV floor (NV x)
1612 1513
1613NV ceil (NV x) 1514NV ceil (NV x)
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1523 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1524 }
1624 OUTPUT: 1525 OUTPUT:
1625 RETVAL 1526 RETVAL
1626 1527
1528NV clamp (NV value, NV min_value, NV max_value)
1529 CODE:
1530 RETVAL = clamp (value, min_value, max_value);
1531 OUTPUT:
1532 RETVAL
1533
1534NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1535 CODE:
1536 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1537 OUTPUT:
1538 RETVAL
1539
1540void cede_to_tick ()
1541 CODE:
1542 coroapi::cede_to_tick ();
1543
1627void server_tick () 1544void server_tick ()
1628 CODE: 1545 CODE:
1629 runtime = SvNVx (sv_runtime); 1546 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1547 server_tick ();
1631 1548
1632void 1549void
1633LOG (int level, char *msg) 1550log_backtrace (utf8_string msg)
1551
1552void
1553LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1555 C_ARGS: flags, "%s", msg
1636 1556
1637char *path_combine (char *base, char *path) 1557octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1558 PROTOTYPE: $$
1639 1559
1640char *path_combine_and_normalize (char *base, char *path) 1560octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1561 PROTOTYPE: $$
1642 1562
1643const char * 1563const_octet_string
1644get_maps_directory (char *path) 1564get_maps_directory (octet_string path)
1645 PROTOTYPE: $ 1565 PROTOTYPE: $
1646 ALIAS: maps_directory = 0 1566 ALIAS: maps_directory = 0
1647 CODE: 1567 CODE:
1648 RETVAL = create_pathname (path); 1568 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL 1569 OUTPUT: RETVAL
1651void 1571void
1652sub_generation_inc () 1572sub_generation_inc ()
1653 CODE: 1573 CODE:
1654 PL_sub_generation++; 1574 PL_sub_generation++;
1655 1575
1656const char * 1576const_octet_string
1657mapdir () 1577mapdir ()
1658 PROTOTYPE: 1578 PROTOTYPE:
1659 ALIAS: 1579 ALIAS:
1660 mapdir = 0 1580 mapdir = 0
1661 uniquedir = 1 1581 uniquedir = 1
1677 } 1597 }
1678 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1679 1599
1680void abort () 1600void abort ()
1681 1601
1602void reset_signals ()
1603
1682void fork_abort (char *cause = "cf::fork_abort") 1604void fork_abort (octet_string cause = "cf::fork_abort")
1683 1605
1684void cleanup (const char *cause, bool make_core = false) 1606void cleanup (octet_string cause, bool make_core = false)
1685 1607
1686void emergency_save () 1608void emergency_save ()
1687 1609
1688void _exit (int status = EXIT_SUCCESS) 1610void _exit (int status = EXIT_SUCCESS)
1689 1611
1699 1621
1700int munlockall () 1622int munlockall ()
1701 1623
1702#endif 1624#endif
1703 1625
1704int find_animation (char *text) 1626int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1627 PROTOTYPE: $
1706 1628
1707int random_roll (int min, int max, object *op, int goodbad); 1629int random_roll (int min, int max, object *op, int goodbad);
1708 1630
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1631const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1632
1711int 1633int
1712exp_to_level (val64 exp) 1634exp_to_level (val64 exp)
1713 CODE: 1635 CODE:
1714{ 1636{
1746 else 1668 else
1747 XSRETURN_UNDEF; 1669 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1749 1671
1750bool 1672bool
1751load_resource_file (const char *filename) 1673load_resource_file (octet_string filename)
1752 1674
1753MODULE = cf PACKAGE = cf::attachable 1675MODULE = cf PACKAGE = cf::attachable
1754 1676
1755int 1677int
1756valid (SV *obj) 1678valid (SV *obj)
1820object *actives (U32 index) 1742object *actives (U32 index)
1821 CODE: 1743 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1744 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1824 1746
1747const char *slot_use_name (U32 slot)
1748 ALIAS:
1749 slot_nonuse_name = 1
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].use_name; break;
1758 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1759 }
1760}
1761 OUTPUT:
1762 RETVAL
1763
1825# missing properties 1764# missing properties
1826 1765
1827object *head (object *op) 1766object *head (object *op)
1828 PROTOTYPE: $ 1767 PROTOTYPE: $
1829 CODE: 1768 CODE:
1855num_animations (object *op) 1794num_animations (object *op)
1856 CODE: 1795 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1796 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1859 1798
1799int slot_info (object *op, UV slot, int value = 0)
1800 ALIAS:
1801 slot_used = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1808
1809 if (items > 2)
1810 if (ix)
1811 op->slot[slot].used = value;
1812 else
1813 op->slot[slot].info = value;
1814}
1815 OUTPUT:
1816 RETVAL
1817
1860object *find_best_object_match (object *op, const char *match) 1818object *find_best_object_match (object *op, utf8_string match)
1861 1819
1862object *find_marked_object (object *op) 1820object *find_marked_object (object *op)
1863 1821
1864int need_identify (object *obj); 1822int need_identify (object *obj);
1865 1823
1885 CODE: 1843 CODE:
1886 player_apply_below (op); 1844 player_apply_below (op);
1887 1845
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1846int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1847
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 1848object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 1849
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 1851
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 1852int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1853
1915 RETVAL = pay_for_amount (amount, op); 1873 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1917 1875
1918void pay_player (object *op, uint64 amount) 1876void pay_player (object *op, uint64 amount)
1919 1877
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1878val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1879
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1880int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1881
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1882void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1883 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1884 do_learn_spell (op, sp, special_prayer);
1927 1885
1928void forget_spell (object *op, object *sp) 1886void forget_spell (object *op, object *sp)
1929 CODE: 1887 CODE:
1930 do_forget_spell (op, query_name (sp)); 1888 do_forget_spell (op, query_name (sp));
1931 1889
1932object *check_for_spell (object *op, char *spellname) 1890object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1891 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1892 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1936 1894
1937int query_money (object *op) 1895int query_money (object *op)
1950 1908
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 1909int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 1910
1953void update_object (object *op, int action) 1911void update_object (object *op, int action)
1954 1912
1955object *cf_create_object_by_name (const char *name) 1913object *cf_create_object_by_name (utf8_string name)
1956 1914
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1915void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1916
1959void player_lvl_adj (object *who, object *skill = 0) 1917void player_lvl_adj (object *who, object *skill = 0)
1960 1918
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1919int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 1920
1976object *cf_insert_ob_in_ob (object *ob, object *where) 1934object *cf_insert_ob_in_ob (object *ob, object *where)
1977 1935
1978# no clean way to get an object from an archetype - stupid idiotic 1936# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1937# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 1938
1981object *new (const char *archetype = 0) 1939object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 1940 PROTOTYPE: ;$
1983 CODE: 1941 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1942 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1985 OUTPUT: 1943 OUTPUT:
1986 RETVAL 1944 RETVAL
1991{ 1949{
1992 int unused_type; 1950 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1951 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 1952}
1995 1953
1996# syntatic sugar for easier use in event callbacks.
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002
2003player *contr (object *op) 1954player *contr (object *op)
2004 CODE: 1955 CODE:
2005 RETVAL = op->contr; 1956 RETVAL = op->contr;
2006 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
2007 1958
2008const char *get_ob_key_value (object *op, const char *key) 1959const_utf8_string get_ob_key_value (object *op, utf8_string key)
2009 1960
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1961bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 1962
2012object *get_nearest_player (object *ob) 1963object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 1964 ALIAS: nearest_player = 0
2014 PREINIT: 1965 PREINIT:
2015 extern object *get_nearest_player (object *); 1966 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 1982bool on_same_map_as (object *ob, object *other)
2032 CODE: 1983 CODE:
2033 RETVAL = on_same_map (ob, other); 1984 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
2035 1986
2036const char * 1987const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 1988base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 1989 CODE:
2039 RETVAL = query_base_name (op, plural); 1990 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
2041 1992
2048 RETVAL = op->contr; 1999 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
2050 2001
2051void check_score (object *op) 2002void check_score (object *op)
2052 2003
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2004void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2005 CODE:
2055 new_draw_info (flags, 0, op, txt); 2006 new_draw_info (flags, 0, op, txt);
2056
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2007
2072void kill_player (object *op) 2008void kill_player (object *op)
2073 2009
2074void esrv_update_item (object *op, int what, object *item) 2010void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2011 C_ARGS: what, op, item
2076 2012
2077void clear_los (object *op) 2013void clear_los (object *op)
2078 2014
2079int command_summon (object *op, char *params) 2015int command_summon (object *op, utf8_string params)
2080 2016
2081int command_arrest (object *op, char *params) 2017int command_arrest (object *op, utf8_string params)
2082 2018
2083 2019
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2021
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2022INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2155 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2156 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2157 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2158 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2159 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2160
2161 if (ob->randomitems)
2162 {
2163 if (!ob->above)
2164 {
2165 ob->create_treasure (ob->randomitems);
2166
2167 for (object *op = ob->above; op; op = op->above)
2168 op->flag [FLAG_NO_MAP_SAVE] = true;
2169 }
2170
2171 ob->randomitems = 0;
2172 }
2224 } 2173 }
2225 } 2174 }
2226 } 2175 }
2227 2176
2228 skip_space: ; 2177 skip_space: ;
2255 sfree (THIS->regions, THIS->size ()); 2204 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2205 free (THIS->regionmap);
2257 2206
2258 THIS->regions = regions; 2207 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2208 THIS->regionmap = regionmap;
2209}
2210
2211void
2212maptile::create_region_treasure ()
2213 CODE:
2214{
2215 object *op = object::create ();
2216 op->type = FLOOR;
2217 op->map = THIS;
2218
2219 for (int x = 0; x < THIS->width; ++x)
2220 for (int y = 0; y < THIS->height; ++y)
2221 {
2222 region *rgn = THIS->region (x, y);
2223
2224 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2225 if (rgn->treasure && rndm () < rgn->treasure_density)
2226 {
2227 op->x = x;
2228 op->y = y;
2229 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2230 }
2231 }
2232
2233 op->destroy ();
2260} 2234}
2261 2235
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2236void play_sound_map (maptile *map, int x, int y, int sound_num)
2263 2237
2264int out_of_map (maptile *map, int x, int y) 2238int out_of_map (maptile *map, int x, int y)
2351 2325
2352# worst xs function of my life 2326# worst xs function of my life
2353bool 2327bool
2354_create_random_map (\ 2328_create_random_map (\
2355 maptile *self,\ 2329 maptile *self,\
2356 char *wallstyle,\ 2330 utf8_string wallstyle,\
2357 char *wall_name,\ 2331 utf8_string wall_name,\
2358 char *floorstyle,\ 2332 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2333 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2334 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2335 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2336 utf8_string doorstyle,\
2363 char *decorstyle,\ 2337 utf8_string decorstyle,\
2364 char *origin_map,\ 2338 utf8_string origin_map,\
2365 char *final_map,\ 2339 utf8_string final_map,\
2366 char *exitstyle,\ 2340 utf8_string exitstyle,\
2367 char *this_map,\ 2341 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2342 utf8_string exit_on_final_map,\
2369 int xsize,\ 2343 int xsize,\
2370 int ysize,\ 2344 int ysize,\
2371 int expand2x,\ 2345 int expand2x,\
2372 int layoutoptions1,\ 2346 int layoutoptions1,\
2373 int layoutoptions2,\ 2347 int layoutoptions2,\
2386 val64 total_map_hp,\ 2360 val64 total_map_hp,\
2387 int map_layout_style,\ 2361 int map_layout_style,\
2388 int treasureoptions,\ 2362 int treasureoptions,\
2389 int symmetry_used,\ 2363 int symmetry_used,\
2390 region *region,\ 2364 region *region,\
2391 char *custom\ 2365 utf8_string custom\
2392) 2366)
2393 CODE: 2367 CODE:
2394{ 2368{
2395 random_map_params rmp; 2369 random_map_params rmp;
2396 2370
2423 rmp.decoroptions = decoroptions; 2397 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2398 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2399 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2400 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2401 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2402 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2403 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2404 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2405 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2406 rmp.region = region;
2433 rmp.custom = custom; 2407 rmp.custom = custom;
2437 OUTPUT: 2411 OUTPUT:
2438 RETVAL 2412 RETVAL
2439 2413
2440MODULE = cf PACKAGE = cf::arch 2414MODULE = cf PACKAGE = cf::arch
2441 2415
2442archetype *find (const char *name) 2416archetype *find (utf8_string name)
2443 CODE: 2417 CODE:
2444 RETVAL = archetype::find (name); 2418 RETVAL = archetype::find (name);
2445 OUTPUT: 2419 OUTPUT:
2446 RETVAL 2420 RETVAL
2447 2421
2449 PROTOTYPE: 2423 PROTOTYPE:
2450 CODE: 2424 CODE:
2451 RETVAL = first_archetype; 2425 RETVAL = first_archetype;
2452 OUTPUT: RETVAL 2426 OUTPUT: RETVAL
2453 2427
2428object *instantiate (archetype *arch)
2429 CODE:
2430 RETVAL = arch_to_object (arch);
2431 OUTPUT:
2432 RETVAL
2433
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2434INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2435
2456MODULE = cf PACKAGE = cf::party 2436MODULE = cf PACKAGE = cf::party
2457 2437
2458partylist *first () 2438partylist *first ()
2469list () 2449list ()
2470 PPCODE: 2450 PPCODE:
2471 for_all_regions (rgn) 2451 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2452 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2453
2474region *find (char *name) 2454region *find (utf8_string name)
2475 PROTOTYPE: $ 2455 PROTOTYPE: $
2476 CODE: 2456 CODE:
2477 RETVAL = region::find (name); 2457 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2458 OUTPUT: RETVAL
2479 2459
2480region *find_fuzzy (char *name) 2460region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2461 PROTOTYPE: $
2482 CODE: 2462 CODE:
2483 RETVAL = region::find_fuzzy (name); 2463 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2464 OUTPUT: RETVAL
2485 2465
2466int specificity (region *rgn)
2467 CODE:
2468 RETVAL = 0;
2469 while (rgn = rgn->parent)
2470 RETVAL++;
2471 OUTPUT: RETVAL
2472
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2473INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2474
2488MODULE = cf PACKAGE = cf::living 2475MODULE = cf PACKAGE = cf::living
2489 2476
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2477INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2478
2524 THIS->send_packet (buf, len); 2511 THIS->send_packet (buf, len);
2525} 2512}
2526 2513
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2514MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2515
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2516#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2517
2531faceidx face_find (const char *name, faceidx defidx = 0) 2518faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2519
2533faceidx alloc (const char *name) 2520faceidx alloc (utf8_string name)
2534 CODE: 2521 CODE:
2535{ 2522{
2536 do 2523 do
2537 { 2524 {
2538 RETVAL = faces.size (); 2525 RETVAL = faces.size ();
2553 faceinfo *f = face_info (idx); 2540 faceinfo *f = face_info (idx);
2554 assert (f); 2541 assert (f);
2555 f->visibility = visibility; 2542 f->visibility = visibility;
2556 f->magicmap = magicmap; 2543 f->magicmap = magicmap;
2557 2544
2558void set_smooth (faceidx idx, faceidx smooth) 2545void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2559 CODE: 2546 CODE:
2560 faceinfo *f = face_info (idx); 2547 faceinfo *f = face_info (idx); assert (f);
2561 assert (f);
2562 f->smooth = smooth; 2548 f->smooth = smooth;
2549 f->smoothlevel = smoothlevel;
2563 2550
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2551void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2552 CODE:
2553{
2566 facedata *d = face_data (idx, faceset); 2554 facedata *d = face_data (idx, faceset);
2567 assert (d); 2555 assert (d);
2568 sv_to (data, d->data); 2556 sv_to (data, d->data);
2569 STRLEN clen; 2557 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2558 char *cdata = SvPVbyte (chksum, clen);
2559 clen = min (CHKSUM_SIZE, clen);
2560
2561 if (memcmp (d->chksum, cdata, clen))
2562 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2563 memcpy (d->chksum, cdata, clen);
2564
2565 // invalidate existing client face info
2566 for_all_clients (ns)
2567 if (ns->faceset == faceset)
2568 {
2569 ns->faces_sent [idx] = false;
2570 ns->force_newmap = true;
2571 }
2572 }
2573}
2572 2574
2573void invalidate (faceidx idx) 2575void invalidate (faceidx idx)
2574 CODE: 2576 CODE:
2575 for_all_clients (ns) 2577 for_all_clients (ns)
2578 {
2576 ns->faces_sent [idx] = false; 2579 ns->faces_sent [idx] = false;
2580 ns->force_newmap = true;
2581 }
2577 2582
2578void invalidate_all () 2583void invalidate_all ()
2579 CODE: 2584 CODE:
2580 for_all_clients (ns) 2585 for_all_clients (ns)
2586 {
2581 ns->faces_sent.reset (); 2587 ns->faces_sent.reset ();
2588 ns->force_newmap = true;
2589 }
2582 2590
2591MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2592
2593#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2594
2595animidx anim_find (utf8_string name)
2596 CODE:
2597 RETVAL = animation::find (name).number;
2598 OUTPUT: RETVAL
2599
2600animidx set (utf8_string name, SV *frames, int facings = 1)
2601 CODE:
2602{
2603 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2604 croak ("frames must be an arrayref");
2605
2606 AV *av = (AV *)SvRV (frames);
2607
2608 animation *anim = &animation::find (name);
2609 if (anim->number)
2610 {
2611 anim->resize (av_len (av) + 1);
2612 anim->facings = facings;
2613 }
2614 else
2615 anim = &animation::create (name, av_len (av) + 1, facings);
2616
2617 for (int i = 0; i < anim->num_animations; ++i)
2618 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2619}
2620 OUTPUT: RETVAL
2621
2622void invalidate_all ()
2623 CODE:
2624 for_all_clients (ns)
2625 ns->anims_sent.reset ();
2626

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