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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object object_ornull;
53typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
54 68
55#if IVSIZE >= 8 69#if IVSIZE >= 8
56 typedef IV val64; 70 typedef IV val64;
57# define newSVval64 newSViv 71# define newSVval64 newSViv
58# define SvVAL64 SvIV 72# define SvVAL64 SvIV
61# define newSVval64 newSVnv 75# define newSVval64 newSVnv
62# define SvVAL64 SvNV 76# define SvVAL64 SvNV
63#endif 77#endif
64 78
65static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
68 81
69static PerlInterpreter *perl; 82static PerlInterpreter *perl;
70 83
71double runtime; 84tstamp NOW, runtime;
72 85
73global gbl_ev; 86global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
76 92
77static HV 93static HV
78 *stash_cf, 94 *stash_cf,
79 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102 118
103unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
104 120
105attachable::~attachable () 121attachable::~attachable ()
106{ 122{
107 flags |=0x3300;//D
108 assert (!self); 123 assert (!self);
109 assert (!cb); 124 assert (!cb);
110} 125}
111 126
112int 127int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 144 SvREFCNT_dec (self);
130 145
131 // self *must* be null now because thats sv_unmagic's job. 146 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 147 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 148 }
135} 149}
136 150
137void 151void
138attachable::optimise () 152attachable::optimise ()
139{ 153{
140 if (self 154 if (self
141 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 157 sever_self ();
145} 158}
146 159
147// check wether the object really is dead 160// check wether the object really is dead
148void 161void
155} 168}
156 169
157void 170void
158attachable::do_destroy () 171attachable::do_destroy ()
159{ 172{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
161 174
162 if (cb) 175 if (cb)
163 { 176 {
164 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
165 cb = 0; 178 cb = 0;
166 } 179 }
167 180
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 181 mortals.push_back (this);
173} 182}
174 183
175void 184void
176attachable::destroy () 185attachable::destroy ()
178 if (destroyed ()) 187 if (destroyed ())
179 return; 188 return;
180 189
181 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
182 do_destroy (); 191 do_destroy ();
192 sever_self ();
183} 193}
184 194
185void 195void
186attachable::check_mortals () 196attachable::check_mortals ()
187{ 197{
191 { 201 {
192 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
193 { 203 {
194 i = 0; 204 i = 0;
195 205
196 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
198 222
199 break; 223 break;
200 } 224 }
201 225
202 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
203 227
204 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
205 229 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 230 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
210 ++i; // further delay freeing 238 ++i; // further delay freeing
211 239
212 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
213 break; 241 break;
214 } 242 }
215 else 243 else
216 { 244 {
217 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
218 delete obj; 247 delete obj;
219 } 248 }
220 } 249 }
221} 250}
222 251
226 //if (self || cb) 255 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 257
229 attach = src.attach; 258 attach = src.attach;
230 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
231} 294}
232 295
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 297
235static SV * 298static SV *
271 334
272 if (!obj->self) 335 if (!obj->self)
273 { 336 {
274 obj->self = newHV (); 337 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 339
280 // now bless the object _once_ 340 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 342 }
283 else 343 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 410
351inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
353 413
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 416
358inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
359{ 418{
360 char buf[128]; 419 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 448
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 451
393template<class T> 452template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 454
396template<int N> 455template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 457
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 462
607 perl_construct (perl); 665 perl_construct (perl);
608 666
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 668
611 const char *argv[] = { 669 const char *argv[] = {
612 "", 670 settings.argv [0],
613 "-e" 671 "-e"
614 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
617 "require cf;" 675 "require cf;"
645void 703void
646attachable::instantiate () 704attachable::instantiate ()
647{ 705{
648 if (attach) 706 if (attach)
649 { 707 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 709 attach = 0;
652 } 710 }
653} 711}
654 712
655void 713void
656attachable::reattach () 714attachable::reattach ()
657{ 715{
658 optimise (); 716 optimise ();
659 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
661} 719}
662 720
663static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 723# include "eventinc.h"
708} 766}
709 767
710void 768void
711global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 770{
713 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
714} 772}
715 773
716void 774void
717object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 776{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 778 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 780
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 783 }
726 784
762{ 820{
763 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
765} 823}
766 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
767bool 875bool
768attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
769{ 877{
770 data_type dt; 878 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 879
775 // callback call ordering should be: 880 // callback call ordering should be:
776 // 1. per-object callback 881 // 1. per-object callback
777 // 2. per-class object 882 // 2. per-class object
778 // 3. per-type callback 883 // 3. per-type callback
782 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
783 888
784 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 890 if (!callbacks)
786 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
787 895
788 CALL_BEGIN (3); 896 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 899
868 CALL_ARG (make_core); 976 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 977 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 978 CALL_END;
871} 979}
872 980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
873maptile * 991maptile *
874maptile::find_sync (const char *path, maptile *origin) 992maptile::find_sync (const char *path, maptile *origin)
875{ 993{
876 CALL_BEGIN (2); 994 CALL_BEGIN (2);
877 CALL_ARG (path); 995 CALL_ARG (path);
939 CALL_ARG (exit); 1057 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1059 CALL_END;
942} 1060}
943 1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
944///////////////////////////////////////////////////////////////////////////// 1078/////////////////////////////////////////////////////////////////////////////
945 1079
946struct EventAPI *watcher_base::GEventAPI; 1080struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1081struct CoroAPI *coroapi::GCoroAPI;
948 1082
949int coroapi::cede_counter; 1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
950 1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
951static void iw_dispatch (pe_event *ev) 1129iw_dispatch (pe_event *ev)
952{ 1130{
953 iw *w = (iw *)ev->ext_data; 1131 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1132 w->call (*w);
955} 1133}
956 1134
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1201
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1204
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1213
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1215
1038BOOT: 1216BOOT:
1039{ 1217{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1220
1221 _connect_to_perl ();
1222
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1046 1233
1047 static const struct { 1234 static const struct {
1048 const char *name; 1235 const char *name;
1049 IV iv; 1236 IV iv;
1050 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1241
1057 const_iv (Map0Cmd) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1243
1061 const_iv (MAP_CLIENT_X) 1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1245
1064 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1247
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1254
1178 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1283
1180 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1285
1183 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1288
1187 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1296
1214 const_iv (WEAP_HIT) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1223 1300
1224 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1327
1326 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1343 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1344 const_iv (UPD_LOCATION) 1344 const_iv (SP_EXPLOSION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1347 const_iv (SP_WONDER)
1348 const_iv (UPD_NAME) 1348 const_iv (SP_SMITE)
1349 const_iv (UPD_ANIM) 1349 const_iv (SP_MAGIC_MISSILE)
1350 const_iv (UPD_ANIMSPEED) 1350 const_iv (SP_SUMMON_GOLEM)
1351 const_iv (UPD_NROF) 1351 const_iv (SP_DIMENSION_DOOR)
1352 1352 const_iv (SP_MAGIC_MAPPING)
1353 const_iv (UPD_SP_MANA)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356
1357 const_iv (F_APPLIED)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1361 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1366 1391
1367 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1393
1371 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1396
1380 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1398
1385 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1401
1392 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1404
1398 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1406
1401 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1411
1416 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1414
1422 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1463 1426
1464 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1433
1489 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1435
1492 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1443
1519 const_iv (MAP_IN_MEMORY) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1445
1524 const_iv (KLASS_ATTACHABLE) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1448
1531 const_iv (CS_QUERY_YESNO) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1450
1535 const_iv (ST_DEAD) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1452
1540 const_iv (ST_CHANGE_CLASS) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1454
1546 // random map generator 1455 // random map generator
1547 const_iv (LAYOUT_NONE) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1458
1555 const_iv (RMOPT_RANDOM) 1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1462
1565 const_iv (SYMMETRY_RANDOM) 1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1465
1568 const_iv (SYMMETRY_Y) 1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1468 const_iv (GT_MINIMAL)
1570 }; 1469 };
1571 1470
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1473
1595 } 1494 }
1596} 1495}
1597 1496
1598void _connect_to_perl () 1497void _connect_to_perl ()
1599 1498
1499void _recalc_want ()
1500
1600void _global_reattach () 1501void _global_reattach ()
1601 CODE: 1502 CODE:
1602{ 1503{
1603 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1505 for_all_clients (ns)
1605 ns->reattach (); 1506 ns->reattach ();
1606 1507
1607 for_all_objects (op) 1508 for_all_objects (op)
1608 op->reattach (); 1509 op->reattach ();
1510}
1511
1512void _post_tick ()
1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609} 1556}
1610 1557
1611NV floor (NV x) 1558NV floor (NV x)
1612 1559
1613NV ceil (NV x) 1560NV ceil (NV x)
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1570 }
1624 OUTPUT: 1571 OUTPUT:
1625 RETVAL 1572 RETVAL
1626 1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1627void server_tick () 1590void server_tick ()
1628 CODE: 1591 CODE:
1592 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1593 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1594 server_tick ();
1631 1595
1632void 1596void
1633LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1636 1603
1637char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1639 1606
1640char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1642 1609
1643const char * 1610const_octet_string
1644get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1645 PROTOTYPE: $ 1612 PROTOTYPE: $
1646 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1647 CODE: 1614 CODE:
1648 RETVAL = create_pathname (path); 1615 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1651void 1618void
1652sub_generation_inc () 1619sub_generation_inc ()
1653 CODE: 1620 CODE:
1654 PL_sub_generation++; 1621 PL_sub_generation++;
1655 1622
1656const char * 1623const_octet_string
1657mapdir () 1624mapdir ()
1658 PROTOTYPE: 1625 PROTOTYPE:
1659 ALIAS: 1626 ALIAS:
1660 mapdir = 0 1627 mapdir = 0
1661 uniquedir = 1 1628 uniquedir = 1
1677 } 1644 }
1678 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1679 1646
1680void abort () 1647void abort ()
1681 1648
1649void reset_signals ()
1650
1682void fork_abort (char *cause = "cf::fork_abort") 1651void fork_abort (octet_string cause = "cf::fork_abort")
1683 1652
1684void cleanup (const char *cause, bool make_core = false) 1653void cleanup (octet_string cause, bool make_core = false)
1685 1654
1686void emergency_save () 1655void emergency_save ()
1687 1656
1688void _exit (int status = EXIT_SUCCESS) 1657void _exit (int status = EXIT_SUCCESS)
1689 1658
1699 1668
1700int munlockall () 1669int munlockall ()
1701 1670
1702#endif 1671#endif
1703 1672
1704int find_animation (char *text) 1673int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1674 PROTOTYPE: $
1706 1675
1707int random_roll (int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1708 1677
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1679
1711int 1680int
1712exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1713 CODE: 1682 CODE:
1714{ 1683{
1746 else 1715 else
1747 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1749 1718
1750bool 1719bool
1751load_resource_file (const char *filename) 1720load_resource_file (octet_string filename)
1752 1721
1753MODULE = cf PACKAGE = cf::attachable 1722MODULE = cf PACKAGE = cf::attachable
1754 1723
1755int 1724int
1756valid (SV *obj) 1725valid (SV *obj)
1820object *actives (U32 index) 1789object *actives (U32 index)
1821 CODE: 1790 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1791 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1792 OUTPUT: RETVAL
1824 1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1802 switch (ix)
1803 {
1804 case 0: RETVAL = body_locations[slot].use_name; break;
1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1810
1825# missing properties 1811# missing properties
1826 1812
1827object *head (object *op) 1813object *head (object *op)
1828 PROTOTYPE: $ 1814 PROTOTYPE: $
1829 CODE: 1815 CODE:
1830 RETVAL = op->head_ (); 1816 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1838 1818
1839void 1819void
1840inv (object *obj) 1820inv (object *obj)
1841 PROTOTYPE: $ 1821 PROTOTYPE: $
1855num_animations (object *op) 1835num_animations (object *op)
1856 CODE: 1836 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1837 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1838 OUTPUT: RETVAL
1859 1839
1840int slot_info (object *op, UV slot, int value = 0)
1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1847
1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1849
1850 if (items > 2)
1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1860object *find_best_object_match (object *op, const char *match) 1859object *find_best_object_match (object *op, utf8_string match)
1861 1860
1862object *find_marked_object (object *op) 1861object *find_marked_object (object *op)
1863 1862
1864int need_identify (object *obj); 1863int need_identify (object *obj);
1865 1864
1885 CODE: 1884 CODE:
1886 player_apply_below (op); 1885 player_apply_below (op);
1887 1886
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1888
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 1890
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 1892
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1894
1915 RETVAL = pay_for_amount (amount, op); 1914 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
1917 1916
1918void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
1919 1918
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1920
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1922
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1924 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1925 do_learn_spell (op, sp, special_prayer);
1927 1926
1928void forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
1929 CODE: 1928 CODE:
1930 do_forget_spell (op, query_name (sp)); 1929 do_forget_spell (op, query_name (sp));
1931 1930
1932object *check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1932 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1933 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
1936 1935
1937int query_money (object *op) 1936int query_money (object *op)
1950 1949
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 1951
1953void update_object (object *op, int action) 1952void update_object (object *op, int action)
1954 1953
1955object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
1956 1955
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1957
1959void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
1960 1959
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 1961
1976object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
1977 1976
1978# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 1979
1981object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
1983 CODE: 1982 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 1984 OUTPUT:
1986 RETVAL 1985 RETVAL
1987 1986
1987# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
1990 CODE: 1990 CODE:
1991{ 1991{
1992 int unused_type; 1992 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 1994}
1995 1995
1996# syntatic sugar for easier use in event callbacks.
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002
2003player *contr (object *op) 1996player *contr (object *op)
2004 CODE: 1997 CODE:
2005 RETVAL = op->contr; 1998 RETVAL = op->contr;
2006 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
2007 2000
2008const char *get_ob_key_value (object *op, const char *key) 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
2009 2002
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2004
2012object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
2014 PREINIT: 2007 PREINIT:
2015 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
2032 CODE: 2025 CODE:
2033 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
2035 2028
2036const char * 2029const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2030base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2031 CODE:
2039 RETVAL = query_base_name (op, plural); 2032 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
2041 2034
2048 RETVAL = op->contr; 2041 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2050 2043
2051void check_score (object *op) 2044void check_score (object *op)
2052 2045
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2047 CODE:
2055 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
2056
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2049
2072void kill_player (object *op) 2050void kill_player (object *op)
2073 2051
2074void esrv_update_item (object *op, int what, object *item) 2052void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2053 C_ARGS: what, op, item
2076 2054
2077void clear_los (object *op)
2078
2079int command_summon (object *op, char *params) 2055int command_summon (object *op, utf8_string params)
2080 2056
2081int command_arrest (object *op, char *params) 2057int command_arrest (object *op, utf8_string params)
2082 2058
2083 2059
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2061
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2100 CODE: 2076 CODE:
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2080 pl->orig_stats = pl->ob->stats;
2081
2082void clear_los (player *pl)
2105 2083
2106void cf_player_move (player *pl, int dir) 2084void cf_player_move (player *pl, int dir)
2107 2085
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2087
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2198 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2224 } 2215 }
2225 } 2216 }
2226 } 2217 }
2227 2218
2228 skip_space: ; 2219 skip_space: ;
2255 sfree (THIS->regions, THIS->size ()); 2246 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2247 free (THIS->regionmap);
2257 2248
2258 THIS->regions = regions; 2249 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2260} 2276}
2261 2277
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2263 2279
2264int out_of_map (maptile *map, int x, int y) 2280int out_of_map (maptile *map, int x, int y)
2351 2367
2352# worst xs function of my life 2368# worst xs function of my life
2353bool 2369bool
2354_create_random_map (\ 2370_create_random_map (\
2355 maptile *self,\ 2371 maptile *self,\
2356 char *wallstyle,\ 2372 utf8_string wallstyle,\
2357 char *wall_name,\ 2373 utf8_string wall_name,\
2358 char *floorstyle,\ 2374 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2375 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2376 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2377 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2378 utf8_string doorstyle,\
2363 char *decorstyle,\ 2379 utf8_string decorstyle,\
2364 char *origin_map,\ 2380 utf8_string origin_map,\
2365 char *final_map,\ 2381 utf8_string final_map,\
2366 char *exitstyle,\ 2382 utf8_string exitstyle,\
2367 char *this_map,\ 2383 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2384 utf8_string exit_on_final_map,\
2369 int xsize,\ 2385 int xsize,\
2370 int ysize,\ 2386 int ysize,\
2371 int expand2x,\ 2387 int expand2x,\
2372 int layoutoptions1,\ 2388 int layoutoptions1,\
2373 int layoutoptions2,\ 2389 int layoutoptions2,\
2386 val64 total_map_hp,\ 2402 val64 total_map_hp,\
2387 int map_layout_style,\ 2403 int map_layout_style,\
2388 int treasureoptions,\ 2404 int treasureoptions,\
2389 int symmetry_used,\ 2405 int symmetry_used,\
2390 region *region,\ 2406 region *region,\
2391 char *custom\ 2407 utf8_string custom\
2392) 2408)
2393 CODE: 2409 CODE:
2394{ 2410{
2395 random_map_params rmp; 2411 random_map_params rmp;
2396 2412
2423 rmp.decoroptions = decoroptions; 2439 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2440 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2441 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2442 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2443 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2445 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2446 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2447 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2448 rmp.region = region;
2433 rmp.custom = custom; 2449 rmp.custom = custom;
2437 OUTPUT: 2453 OUTPUT:
2438 RETVAL 2454 RETVAL
2439 2455
2440MODULE = cf PACKAGE = cf::arch 2456MODULE = cf PACKAGE = cf::arch
2441 2457
2442archetype *find (const char *name) 2458archetype *find (utf8_string name)
2443 CODE: 2459 CODE:
2444 RETVAL = archetype::find (name); 2460 RETVAL = archetype::find (name);
2445 OUTPUT: 2461 OUTPUT:
2446 RETVAL 2462 RETVAL
2447 2463
2448archetype *first() 2464int archetypes_size ()
2449 PROTOTYPE: 2465 CODE:
2450 CODE:
2451 RETVAL = first_archetype; 2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2452 OUTPUT: RETVAL 2478 RETVAL
2453 2479
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2481
2456MODULE = cf PACKAGE = cf::party 2482MODULE = cf PACKAGE = cf::party
2457 2483
2469list () 2495list ()
2470 PPCODE: 2496 PPCODE:
2471 for_all_regions (rgn) 2497 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2499
2474region *find (char *name) 2500region *find (utf8_string name)
2475 PROTOTYPE: $ 2501 PROTOTYPE: $
2476 CODE: 2502 CODE:
2477 RETVAL = region::find (name); 2503 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2504 OUTPUT: RETVAL
2479 2505
2480region *find_fuzzy (char *name) 2506region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2507 PROTOTYPE: $
2482 CODE: 2508 CODE:
2483 RETVAL = region::find_fuzzy (name); 2509 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2485 2511
2512int specificity (region *rgn)
2513 CODE:
2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2517 OUTPUT: RETVAL
2518
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2520
2488MODULE = cf PACKAGE = cf::living 2521MODULE = cf PACKAGE = cf::living
2489 2522
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2524
2524 THIS->send_packet (buf, len); 2557 THIS->send_packet (buf, len);
2525} 2558}
2526 2559
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2561
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2563
2531faceidx face_find (const char *name, faceidx defidx = 0) 2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2565
2533faceidx alloc (const char *name) 2566faceidx alloc (utf8_string name)
2534 CODE: 2567 CODE:
2535{ 2568{
2536 do 2569 do
2537 { 2570 {
2538 RETVAL = faces.size (); 2571 RETVAL = faces.size ();
2553 faceinfo *f = face_info (idx); 2586 faceinfo *f = face_info (idx);
2554 assert (f); 2587 assert (f);
2555 f->visibility = visibility; 2588 f->visibility = visibility;
2556 f->magicmap = magicmap; 2589 f->magicmap = magicmap;
2557 2590
2558void set_smooth (faceidx idx, faceidx smooth) 2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2559 CODE: 2592 CODE:
2560 faceinfo *f = face_info (idx); 2593 faceinfo *f = face_info (idx); assert (f);
2561 assert (f);
2562 f->smooth = smooth; 2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2563 2596
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2598 CODE:
2599{
2566 facedata *d = face_data (idx, faceset); 2600 facedata *d = face_data (idx, faceset);
2567 assert (d); 2601 assert (d);
2568 sv_to (data, d->data); 2602 sv_to (data, d->data);
2569 STRLEN clen; 2603 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2572 2620
2573void invalidate (faceidx idx) 2621void invalidate (faceidx idx)
2574 CODE: 2622 CODE:
2575 for_all_clients (ns) 2623 for_all_clients (ns)
2624 {
2576 ns->faces_sent [idx] = false; 2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2577 2628
2578void invalidate_all () 2629void invalidate_all ()
2579 CODE: 2630 CODE:
2580 for_all_clients (ns) 2631 for_all_clients (ns)
2632 {
2581 ns->faces_sent.reset (); 2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2582 2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

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