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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.222 by root, Sun Jun 24 04:09:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object object_ornull;
53typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
54 68
55#if IVSIZE >= 8 69#if IVSIZE >= 8
56 typedef IV val64; 70 typedef IV val64;
57# define newSVval64 newSViv 71# define newSVval64 newSViv
58# define SvVAL64 SvIV 72# define SvVAL64 SvIV
61# define newSVval64 newSVnv 75# define newSVval64 newSVnv
62# define SvVAL64 SvNV 76# define SvVAL64 SvNV
63#endif 77#endif
64 78
65static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
68 81
69static PerlInterpreter *perl; 82static PerlInterpreter *perl;
70 83
71double runtime; 84tstamp NOW, runtime;
72 85
73global gbl_ev; 86global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
76 92
77static HV 93static HV
78 *stash_cf, 94 *stash_cf,
79 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102 118
103unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
104 120
105attachable::~attachable () 121attachable::~attachable ()
106{ 122{
107 flags |=0x3300;//D
108 assert (!self); 123 assert (!self);
109 assert (!cb); 124 assert (!cb);
110} 125}
111 126
112int 127int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 144 SvREFCNT_dec (self);
130 145
131 // self *must* be null now because thats sv_unmagic's job. 146 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 147 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 148 }
135} 149}
136 150
137void 151void
138attachable::optimise () 152attachable::optimise ()
139{ 153{
140 if (self 154 if (self
141 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 157 sever_self ();
145} 158}
146 159
147// check wether the object really is dead 160// check wether the object really is dead
148void 161void
155} 168}
156 169
157void 170void
158attachable::do_destroy () 171attachable::do_destroy ()
159{ 172{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
161 174
162 if (cb) 175 if (cb)
163 { 176 {
164 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
165 cb = 0; 178 cb = 0;
166 } 179 }
167 180
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 181 mortals.push_back (this);
173} 182}
174 183
175void 184void
176attachable::destroy () 185attachable::destroy ()
178 if (destroyed ()) 187 if (destroyed ())
179 return; 188 return;
180 189
181 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
182 do_destroy (); 191 do_destroy ();
192 sever_self ();
183} 193}
184 194
185void 195void
186attachable::check_mortals () 196attachable::check_mortals ()
187{ 197{
191 { 201 {
192 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
193 { 203 {
194 i = 0; 204 i = 0;
195 205
196 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
198 222
199 break; 223 break;
200 } 224 }
201 225
202 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
203 227
204 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
205 229 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 230 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
210 ++i; // further delay freeing 238 ++i; // further delay freeing
211 239
212 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
213 break; 241 break;
214 } 242 }
215 else 243 else
216 { 244 {
217 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
218 delete obj; 247 delete obj;
219 } 248 }
220 } 249 }
221} 250}
222 251
226 //if (self || cb) 255 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 257
229 attach = src.attach; 258 attach = src.attach;
230 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
231} 294}
232 295
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 297
235static SV * 298static SV *
271 334
272 if (!obj->self) 335 if (!obj->self)
273 { 336 {
274 obj->self = newHV (); 337 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 339
280 // now bless the object _once_ 340 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 342 }
283 else 343 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 410
351inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
353 413
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 416
358inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
359{ 418{
360 char buf[128]; 419 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 448
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 451
393template<class T> 452template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 454
396template<int N> 455template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 457
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 462
607 perl_construct (perl); 665 perl_construct (perl);
608 666
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 668
611 const char *argv[] = { 669 const char *argv[] = {
612 "", 670 settings.argv [0],
613 "-e" 671 "-e"
614 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
617 "require cf;" 675 "require cf;"
645void 703void
646attachable::instantiate () 704attachable::instantiate ()
647{ 705{
648 if (attach) 706 if (attach)
649 { 707 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 709 attach = 0;
652 } 710 }
653} 711}
654 712
655void 713void
656attachable::reattach () 714attachable::reattach ()
657{ 715{
658 optimise (); 716 optimise ();
659 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
661} 719}
662 720
663static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 723# include "eventinc.h"
708} 766}
709 767
710void 768void
711global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 770{
713 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
714} 772}
715 773
716void 774void
717object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 776{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 778 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 780
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 783 }
726 784
762{ 820{
763 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
765} 823}
766 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
767bool 875bool
768attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
769{ 877{
770 data_type dt; 878 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 879
775 // callback call ordering should be: 880 // callback call ordering should be:
776 // 1. per-object callback 881 // 1. per-object callback
777 // 2. per-class object 882 // 2. per-class object
778 // 3. per-type callback 883 // 3. per-type callback
782 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
783 888
784 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 890 if (!callbacks)
786 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
787 895
788 CALL_BEGIN (3); 896 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 899
868 CALL_ARG (make_core); 976 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 977 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 978 CALL_END;
871} 979}
872 980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991void
992cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
993{
994 CALL_BEGIN (4);
995 CALL_ARG (ns);
996 CALL_ARG (color);
997 CALL_ARG (type);
998 CALL_ARG (msg);
999 CALL_CALL ("cf::client::send_msg", G_VOID);
1000 CALL_END;
1001}
1002
873maptile * 1003maptile *
874maptile::find_sync (const char *path, maptile *origin) 1004maptile::find_sync (const char *path, maptile *origin)
875{ 1005{
876 CALL_BEGIN (2); 1006 CALL_BEGIN (2);
877 CALL_ARG (path); 1007 CALL_ARG (path);
939 CALL_ARG (exit); 1069 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1070 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1071 CALL_END;
942} 1072}
943 1073
1074void
1075log_backtrace (const char *msg)
1076{
1077#if HAVE_BACKTRACE
1078 void *addr [20];
1079 int size = backtrace (addr, 20);
1080
1081 CALL_BEGIN (size);
1082 CALL_ARG (msg);
1083 for (int i = 0; i < size; ++i)
1084 CALL_ARG ((IV)addr [i]);
1085 CALL_CALL ("cf::_log_backtrace", G_VOID);
1086 CALL_END;
1087#endif
1088}
1089
944///////////////////////////////////////////////////////////////////////////// 1090/////////////////////////////////////////////////////////////////////////////
945 1091
946struct EventAPI *watcher_base::GEventAPI; 1092struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1093struct CoroAPI *coroapi::GCoroAPI;
948 1094
949int coroapi::cede_counter; 1095int coroapi::cede_counter;
1096tstamp coroapi::next_cede;
950 1097
1098void coroapi::do_cede_to_tick ()
1099{
1100 cede_counter = 0;
1101
1102 cede ();
1103
1104 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1105 if (next_cede > SvNV (sv_next_tick) - 0.02)
1106 next_cede = SvNV (sv_next_tick);
1107}
1108
1109void coroapi::do_cede_every ()
1110{
1111 cede_counter = 0;
1112
1113 if (coroapi::nready ())
1114 coroapi::cede ();
1115}
1116
1117void coroapi::do_cede_to_tick_every ()
1118{
1119 cede_counter = 0;
1120
1121 cede_to_tick ();
1122}
1123
1124void
1125coroapi::wait_for_tick ()
1126{
1127 CALL_BEGIN (0);
1128 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1129 CALL_END;
1130}
1131
1132void
1133coroapi::wait_for_tick_begin ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1137 CALL_END;
1138}
1139
1140static void
951static void iw_dispatch (pe_event *ev) 1141iw_dispatch (pe_event *ev)
952{ 1142{
953 iw *w = (iw *)ev->ext_data; 1143 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1144 w->call (*w);
955} 1145}
956 1146
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1209 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1210 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1211 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1212 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1213
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1214 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1215 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1216
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1225
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1227
1038BOOT: 1228BOOT:
1039{ 1229{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1230 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1232
1233 _connect_to_perl ();
1234
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1046 1245
1047 static const struct { 1246 static const struct {
1048 const char *name; 1247 const char *name;
1049 IV iv; 1248 IV iv;
1050 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1253
1057 const_iv (Map0Cmd) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1255
1061 const_iv (MAP_CLIENT_X) 1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1257
1064 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1259
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1260 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1261 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1262 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1263 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1264 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1265 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1266
1178 const_iv (NUM_SUBTYPES) 1267 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1268 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1269 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1270 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1271 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1272 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1273 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1274 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1275 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1276 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1277 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1278 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1279 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1280 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1281 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1282 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1283 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1284 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1285 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1286 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1287 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1288 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1289 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1290 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1291 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1292 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1293 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1294 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1295
1180 const_iv (ST_BD_BUILD) 1296 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1297
1183 const_iv (ST_MAT_FLOOR) 1298 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1299 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1300
1187 const_iv (AT_PHYSICAL) 1301 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1302 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1303 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1304 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1305 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1306 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1307 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1308
1214 const_iv (WEAP_HIT) 1309 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1310 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1311 const_iv (WEAP_BLUD)
1223 1312
1224 const_iv (FLAG_ALIVE) 1313 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1314 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1315 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1316 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1317 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1318 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1319 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1320 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1321 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1322 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1323 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1324 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1325 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1326 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1327 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1328 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1329 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1330 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1331 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1332 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1333 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1334 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1335 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1336 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1337 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1338 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1339
1326 const_iv (NDI_BLACK) 1340 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1341 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1342 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1343 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL) 1344 const_iv (NDI_ALL)
1343 1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1352 const_iv (SP_RUNE)
1353 const_iv (SP_MAKE_MARK)
1354 const_iv (SP_BOLT)
1355 const_iv (SP_BULLET)
1344 const_iv (UPD_LOCATION) 1356 const_iv (SP_EXPLOSION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE) 1357 const_iv (SP_CONE)
1358 const_iv (SP_BOMB)
1359 const_iv (SP_WONDER)
1348 const_iv (UPD_NAME) 1360 const_iv (SP_SMITE)
1349 const_iv (UPD_ANIM) 1361 const_iv (SP_MAGIC_MISSILE)
1350 const_iv (UPD_ANIMSPEED) 1362 const_iv (SP_SUMMON_GOLEM)
1351 const_iv (UPD_NROF) 1363 const_iv (SP_DIMENSION_DOOR)
1352 1364 const_iv (SP_MAGIC_MAPPING)
1353 const_iv (UPD_SP_MANA)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356
1357 const_iv (F_APPLIED)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1369 const_iv (SP_INVISIBLE)
1370 const_iv (SP_PROBE)
1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1375 const_iv (SP_BLESS)
1361 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1366 1403
1367 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1405
1371 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1408
1380 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1410
1385 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1413
1392 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1416
1398 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1418
1401 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1423
1416 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1426
1422 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1463 1438
1464 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1445
1489 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1447
1492 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1455
1519 const_iv (MAP_IN_MEMORY) 1456 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1457
1524 const_iv (KLASS_ATTACHABLE) 1458 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1459 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1460
1531 const_iv (CS_QUERY_YESNO) 1461 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1462
1535 const_iv (ST_DEAD) 1463 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1464
1540 const_iv (ST_CHANGE_CLASS) 1465 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1466
1546 // random map generator 1467 // random map generator
1547 const_iv (LAYOUT_NONE) 1468 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1469 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1470
1555 const_iv (RMOPT_RANDOM) 1471 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1472 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1473 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1474
1565 const_iv (SYMMETRY_RANDOM) 1475 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1476 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1477
1568 const_iv (SYMMETRY_Y) 1478 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1479 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1480 const_iv (GT_MINIMAL)
1570 }; 1481 };
1571 1482
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1485
1595 } 1506 }
1596} 1507}
1597 1508
1598void _connect_to_perl () 1509void _connect_to_perl ()
1599 1510
1511void _recalc_want ()
1512
1600void _global_reattach () 1513void _global_reattach ()
1601 CODE: 1514 CODE:
1602{ 1515{
1603 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1517 for_all_clients (ns)
1605 ns->reattach (); 1518 ns->reattach ();
1606 1519
1607 for_all_objects (op) 1520 for_all_objects (op)
1608 op->reattach (); 1521 op->reattach ();
1522}
1523
1524void _post_tick ()
1525 CODE:
1526 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1527
1528# support function for map-world.ext
1529void _quantise (SV *data_sv, SV *plt_sv)
1530 CODE:
1531{
1532 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1533 croak ("_quantise called with invalid agruments");
1534
1535 plt_sv = SvRV (plt_sv);
1536 SV **plt = AvARRAY (plt_sv);
1537 int plt_count = AvFILL (plt_sv) + 1;
1538
1539 STRLEN len;
1540 char *data = SvPVbyte (data_sv, len);
1541 char *dst = data;
1542
1543 while (len >= 3)
1544 {
1545 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1546 {
1547 char *val = SvPVX (*val_sv);
1548
1549 if (val [0] == data [0]
1550 && val [1] == data [1]
1551 && val [2] == data [2])
1552 {
1553 *dst++ = val [3];
1554 goto next;
1555 }
1556 }
1557
1558 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1559 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1560 dst - SvPVX (data_sv), len);
1561
1562 next:
1563 data += 3;
1564 len -= 3;
1565 }
1566
1567 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609} 1568}
1610 1569
1611NV floor (NV x) 1570NV floor (NV x)
1612 1571
1613NV ceil (NV x) 1572NV ceil (NV x)
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1582 }
1624 OUTPUT: 1583 OUTPUT:
1625 RETVAL 1584 RETVAL
1626 1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void cede_to_tick ()
1599 CODE:
1600 coroapi::cede_to_tick ();
1601
1627void server_tick () 1602void server_tick ()
1628 CODE: 1603 CODE:
1604 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1605 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1606 server_tick ();
1631 1607
1632void 1608void
1633LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1636 1615
1637char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1639 1618
1640char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1642 1621
1643const char * 1622const_octet_string
1644get_maps_directory (char *path) 1623get_maps_directory (octet_string path)
1645 PROTOTYPE: $ 1624 PROTOTYPE: $
1646 ALIAS: maps_directory = 0 1625 ALIAS: maps_directory = 0
1647 CODE: 1626 CODE:
1648 RETVAL = create_pathname (path); 1627 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL 1628 OUTPUT: RETVAL
1651void 1630void
1652sub_generation_inc () 1631sub_generation_inc ()
1653 CODE: 1632 CODE:
1654 PL_sub_generation++; 1633 PL_sub_generation++;
1655 1634
1656const char * 1635const_octet_string
1657mapdir () 1636mapdir ()
1658 PROTOTYPE: 1637 PROTOTYPE:
1659 ALIAS: 1638 ALIAS:
1660 mapdir = 0 1639 mapdir = 0
1661 uniquedir = 1 1640 uniquedir = 1
1677 } 1656 }
1678 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1679 1658
1680void abort () 1659void abort ()
1681 1660
1661void reset_signals ()
1662
1682void fork_abort (char *cause = "cf::fork_abort") 1663void fork_abort (octet_string cause = "cf::fork_abort")
1683 1664
1684void cleanup (const char *cause, bool make_core = false) 1665void cleanup (octet_string cause, bool make_core = false)
1685 1666
1686void emergency_save () 1667void emergency_save ()
1687 1668
1688void _exit (int status = EXIT_SUCCESS) 1669void _exit (int status = EXIT_SUCCESS)
1689 1670
1699 1680
1700int munlockall () 1681int munlockall ()
1701 1682
1702#endif 1683#endif
1703 1684
1704int find_animation (char *text) 1685int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1686 PROTOTYPE: $
1706 1687
1707int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1708 1689
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1691
1711int 1692int
1712exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1713 CODE: 1694 CODE:
1714{ 1695{
1746 else 1727 else
1747 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1749 1730
1750bool 1731bool
1751load_resource_file (const char *filename) 1732load_resource_file (octet_string filename)
1752 1733
1753MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1754 1735
1755int 1736int
1756valid (SV *obj) 1737valid (SV *obj)
1820object *actives (U32 index) 1801object *actives (U32 index)
1821 CODE: 1802 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1803 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1824 1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1822
1825# missing properties 1823# missing properties
1826 1824
1827object *head (object *op) 1825object *head (object *op)
1828 PROTOTYPE: $ 1826 PROTOTYPE: $
1829 CODE: 1827 CODE:
1830 RETVAL = op->head_ (); 1828 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1838 1830
1839void 1831void
1840inv (object *obj) 1832inv (object *obj)
1841 PROTOTYPE: $ 1833 PROTOTYPE: $
1855num_animations (object *op) 1847num_animations (object *op)
1856 CODE: 1848 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1849 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1859 1851
1852int slot_info (object *op, UV slot, int value = 0)
1853 ALIAS:
1854 slot_used = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1861
1862 if (items > 2)
1863 if (ix)
1864 op->slot[slot].used = value;
1865 else
1866 op->slot[slot].info = value;
1867}
1868 OUTPUT:
1869 RETVAL
1870
1860object *find_best_object_match (object *op, const char *match) 1871object *find_best_object_match (object *op, utf8_string match)
1861 1872
1862object *find_marked_object (object *op) 1873object *find_marked_object (object *op)
1863 1874
1864int need_identify (object *obj); 1875int need_identify (object *obj);
1865 1876
1885 CODE: 1896 CODE:
1886 player_apply_below (op); 1897 player_apply_below (op);
1887 1898
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1899int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1900
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 1901object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 1902
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1903int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 1904
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 1905int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1906
1915 RETVAL = pay_for_amount (amount, op); 1926 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1917 1928
1918void pay_player (object *op, uint64 amount) 1929void pay_player (object *op, uint64 amount)
1919 1930
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1931val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1932
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1934
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1935void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1936 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1937 do_learn_spell (op, sp, special_prayer);
1927 1938
1928void forget_spell (object *op, object *sp) 1939void forget_spell (object *op, object *sp)
1929 CODE: 1940 CODE:
1930 do_forget_spell (op, query_name (sp)); 1941 do_forget_spell (op, query_name (sp));
1931 1942
1932object *check_for_spell (object *op, char *spellname) 1943object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1944 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1945 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1936 1947
1937int query_money (object *op) 1948int query_money (object *op)
1950 1961
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 1962int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 1963
1953void update_object (object *op, int action) 1964void update_object (object *op, int action)
1954 1965
1955object *cf_create_object_by_name (const char *name) 1966object *cf_create_object_by_name (utf8_string name)
1956 1967
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1968void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1969
1959void player_lvl_adj (object *who, object *skill = 0) 1970void player_lvl_adj (object *who, object *skill = 0)
1960 1971
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1972int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 1973
1976object *cf_insert_ob_in_ob (object *ob, object *where) 1987object *cf_insert_ob_in_ob (object *ob, object *where)
1977 1988
1978# no clean way to get an object from an archetype - stupid idiotic 1989# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1990# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 1991
1981object *new (const char *archetype = 0) 1992object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 1993 PROTOTYPE: ;$
1983 CODE: 1994 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1995 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 1996 OUTPUT:
1986 RETVAL 1997 RETVAL
1987 1998
1999# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2000object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2001 PROTOTYPE: $$$$$$
1990 CODE: 2002 CODE:
1991{ 2003{
1992 int unused_type; 2004 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2005 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2006}
1995 2007
1996# syntatic sugar for easier use in event callbacks.
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002
2003player *contr (object *op) 2008player *contr (object *op)
2004 CODE: 2009 CODE:
2005 RETVAL = op->contr; 2010 RETVAL = op->contr;
2006 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
2007 2012
2008const char *get_ob_key_value (object *op, const char *key) 2013const_utf8_string get_ob_key_value (object *op, utf8_string key)
2009 2014
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2015bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2016
2012object *get_nearest_player (object *ob) 2017object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2018 ALIAS: nearest_player = 0
2014 PREINIT: 2019 PREINIT:
2015 extern object *get_nearest_player (object *); 2020 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 2036bool on_same_map_as (object *ob, object *other)
2032 CODE: 2037 CODE:
2033 RETVAL = on_same_map (ob, other); 2038 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
2035 2040
2036const char * 2041const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2042base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2043 CODE:
2039 RETVAL = query_base_name (op, plural); 2044 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
2041 2046
2048 RETVAL = op->contr; 2053 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
2050 2055
2051void check_score (object *op) 2056void check_score (object *op)
2052 2057
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2058void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2059 CODE:
2055 new_draw_info (flags, 0, op, txt); 2060 new_draw_info (flags, 0, op, txt);
2056
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2061
2072void kill_player (object *op) 2062void kill_player (object *op)
2073 2063
2074void esrv_update_item (object *op, int what, object *item) 2064void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2065 C_ARGS: what, op, item
2076 2066
2077void clear_los (object *op)
2078
2079int command_summon (object *op, char *params) 2067int command_summon (object *op, utf8_string params)
2080 2068
2081int command_arrest (object *op, char *params) 2069int command_arrest (object *op, utf8_string params)
2082 2070
2083 2071
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2073
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2074INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2100 CODE: 2088 CODE:
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2089 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2090 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2091 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2092 pl->orig_stats = pl->ob->stats;
2093
2094void clear_los (player *pl)
2105 2095
2106void cf_player_move (player *pl, int dir) 2096void cf_player_move (player *pl, int dir)
2107 2097
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2099
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2209 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2210 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2211 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2212 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2213 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2214
2215 if (ob->randomitems)
2216 {
2217 if (!ob->above)
2218 {
2219 ob->create_treasure (ob->randomitems);
2220
2221 for (object *op = ob->above; op; op = op->above)
2222 op->flag [FLAG_NO_MAP_SAVE] = true;
2223 }
2224
2225 ob->randomitems = 0;
2226 }
2224 } 2227 }
2225 } 2228 }
2226 } 2229 }
2227 2230
2228 skip_space: ; 2231 skip_space: ;
2255 sfree (THIS->regions, THIS->size ()); 2258 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2259 free (THIS->regionmap);
2257 2260
2258 THIS->regions = regions; 2261 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2262 THIS->regionmap = regionmap;
2263}
2264
2265void
2266maptile::create_region_treasure ()
2267 CODE:
2268{
2269 object *op = object::create ();
2270 op->type = FLOOR;
2271 op->map = THIS;
2272
2273 for (int x = 0; x < THIS->width; ++x)
2274 for (int y = 0; y < THIS->height; ++y)
2275 {
2276 region *rgn = THIS->region (x, y);
2277
2278 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2279 if (rgn->treasure && rndm () < rgn->treasure_density)
2280 {
2281 op->x = x;
2282 op->y = y;
2283 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2284 }
2285 }
2286
2287 op->destroy ();
2260} 2288}
2261 2289
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2290void play_sound_map (maptile *map, int x, int y, int sound_num)
2263 2291
2264int out_of_map (maptile *map, int x, int y) 2292int out_of_map (maptile *map, int x, int y)
2351 2379
2352# worst xs function of my life 2380# worst xs function of my life
2353bool 2381bool
2354_create_random_map (\ 2382_create_random_map (\
2355 maptile *self,\ 2383 maptile *self,\
2356 char *wallstyle,\ 2384 utf8_string wallstyle,\
2357 char *wall_name,\ 2385 utf8_string wall_name,\
2358 char *floorstyle,\ 2386 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2387 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2388 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2389 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2390 utf8_string doorstyle,\
2363 char *decorstyle,\ 2391 utf8_string decorstyle,\
2364 char *origin_map,\ 2392 utf8_string origin_map,\
2365 char *final_map,\ 2393 utf8_string final_map,\
2366 char *exitstyle,\ 2394 utf8_string exitstyle,\
2367 char *this_map,\ 2395 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2396 utf8_string exit_on_final_map,\
2369 int xsize,\ 2397 int xsize,\
2370 int ysize,\ 2398 int ysize,\
2371 int expand2x,\ 2399 int expand2x,\
2372 int layoutoptions1,\ 2400 int layoutoptions1,\
2373 int layoutoptions2,\ 2401 int layoutoptions2,\
2386 val64 total_map_hp,\ 2414 val64 total_map_hp,\
2387 int map_layout_style,\ 2415 int map_layout_style,\
2388 int treasureoptions,\ 2416 int treasureoptions,\
2389 int symmetry_used,\ 2417 int symmetry_used,\
2390 region *region,\ 2418 region *region,\
2391 char *custom\ 2419 utf8_string custom\
2392) 2420)
2393 CODE: 2421 CODE:
2394{ 2422{
2395 random_map_params rmp; 2423 random_map_params rmp;
2396 2424
2423 rmp.decoroptions = decoroptions; 2451 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2452 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2453 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2454 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2455 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2456 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2457 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2458 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2459 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2460 rmp.region = region;
2433 rmp.custom = custom; 2461 rmp.custom = custom;
2437 OUTPUT: 2465 OUTPUT:
2438 RETVAL 2466 RETVAL
2439 2467
2440MODULE = cf PACKAGE = cf::arch 2468MODULE = cf PACKAGE = cf::arch
2441 2469
2442archetype *find (const char *name) 2470archetype *find (utf8_string name)
2443 CODE: 2471 CODE:
2444 RETVAL = archetype::find (name); 2472 RETVAL = archetype::find (name);
2445 OUTPUT: 2473 OUTPUT:
2446 RETVAL 2474 RETVAL
2447 2475
2448archetype *first() 2476int archetypes_size ()
2449 PROTOTYPE: 2477 CODE:
2450 CODE:
2451 RETVAL = first_archetype; 2478 RETVAL = archetypes.size ();
2479 OUTPUT: RETVAL
2480
2481archetype *archetypes (U32 index)
2482 CODE:
2483 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2484 OUTPUT: RETVAL
2485
2486object *instantiate (archetype *arch)
2487 CODE:
2488 RETVAL = arch_to_object (arch);
2489 OUTPUT:
2452 OUTPUT: RETVAL 2490 RETVAL
2453 2491
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2492INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2493
2456MODULE = cf PACKAGE = cf::party 2494MODULE = cf PACKAGE = cf::party
2457 2495
2469list () 2507list ()
2470 PPCODE: 2508 PPCODE:
2471 for_all_regions (rgn) 2509 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2510 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2511
2474region *find (char *name) 2512region *find (utf8_string name)
2475 PROTOTYPE: $ 2513 PROTOTYPE: $
2476 CODE: 2514 CODE:
2477 RETVAL = region::find (name); 2515 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2516 OUTPUT: RETVAL
2479 2517
2480region *find_fuzzy (char *name) 2518region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2519 PROTOTYPE: $
2482 CODE: 2520 CODE:
2483 RETVAL = region::find_fuzzy (name); 2521 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2485 2523
2524int specificity (region *rgn)
2525 CODE:
2526 RETVAL = 0;
2527 while (rgn = rgn->parent)
2528 RETVAL++;
2529 OUTPUT: RETVAL
2530
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2531INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2532
2488MODULE = cf PACKAGE = cf::living 2533MODULE = cf PACKAGE = cf::living
2489 2534
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2535INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2536
2524 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2525} 2570}
2526 2571
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2572MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2573
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2574#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2575
2531faceidx face_find (const char *name, faceidx defidx = 0) 2576faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2577
2533faceidx alloc (const char *name) 2578faceidx alloc (utf8_string name)
2534 CODE: 2579 CODE:
2535{ 2580{
2536 do 2581 do
2537 { 2582 {
2538 RETVAL = faces.size (); 2583 RETVAL = faces.size ();
2553 faceinfo *f = face_info (idx); 2598 faceinfo *f = face_info (idx);
2554 assert (f); 2599 assert (f);
2555 f->visibility = visibility; 2600 f->visibility = visibility;
2556 f->magicmap = magicmap; 2601 f->magicmap = magicmap;
2557 2602
2558void set_smooth (faceidx idx, faceidx smooth) 2603void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2559 CODE: 2604 CODE:
2560 faceinfo *f = face_info (idx); 2605 faceinfo *f = face_info (idx); assert (f);
2561 assert (f);
2562 f->smooth = smooth; 2606 f->smooth = smooth;
2607 f->smoothlevel = smoothlevel;
2563 2608
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2609void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2610 CODE:
2611{
2566 facedata *d = face_data (idx, faceset); 2612 facedata *d = face_data (idx, faceset);
2567 assert (d); 2613 assert (d);
2568 sv_to (data, d->data); 2614 sv_to (data, d->data);
2569 STRLEN clen; 2615 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2616 char *cdata = SvPVbyte (chksum, clen);
2617 clen = min (CHKSUM_SIZE, clen);
2618
2619 if (memcmp (d->chksum, cdata, clen))
2620 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2621 memcpy (d->chksum, cdata, clen);
2622
2623 // invalidate existing client face info
2624 for_all_clients (ns)
2625 if (ns->faceset == faceset)
2626 {
2627 ns->faces_sent [idx] = false;
2628 ns->force_newmap = true;
2629 }
2630 }
2631}
2572 2632
2573void invalidate (faceidx idx) 2633void invalidate (faceidx idx)
2574 CODE: 2634 CODE:
2575 for_all_clients (ns) 2635 for_all_clients (ns)
2636 {
2576 ns->faces_sent [idx] = false; 2637 ns->faces_sent [idx] = false;
2638 ns->force_newmap = true;
2639 }
2577 2640
2578void invalidate_all () 2641void invalidate_all ()
2579 CODE: 2642 CODE:
2580 for_all_clients (ns) 2643 for_all_clients (ns)
2644 {
2581 ns->faces_sent.reset (); 2645 ns->faces_sent.reset ();
2646 ns->force_newmap = true;
2647 }
2582 2648
2649MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2650
2651#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2652
2653animidx anim_find (utf8_string name)
2654 CODE:
2655 RETVAL = animation::find (name).number;
2656 OUTPUT: RETVAL
2657
2658animidx set (utf8_string name, SV *frames, int facings = 1)
2659 CODE:
2660{
2661 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2662 croak ("frames must be an arrayref");
2663
2664 AV *av = (AV *)SvRV (frames);
2665
2666 animation *anim = &animation::find (name);
2667 if (anim->number)
2668 {
2669 anim->resize (av_len (av) + 1);
2670 anim->facings = facings;
2671 }
2672 else
2673 anim = &animation::create (name, av_len (av) + 1, facings);
2674
2675 for (int i = 0; i < anim->num_animations; ++i)
2676 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2677}
2678 OUTPUT: RETVAL
2679
2680void invalidate_all ()
2681 CODE:
2682 for_all_clients (ns)
2683 ns->anims_sent.reset ();
2684

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