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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.229 by root, Thu Jul 12 08:40:14 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
61# define newSVval64 newSVnv 74# define newSVval64 newSVnv
62# define SvVAL64 SvNV 75# define SvVAL64 SvNV
63#endif 76#endif
64 77
65static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
68 80
69static PerlInterpreter *perl; 81static PerlInterpreter *perl;
70 82
71double runtime; 83tstamp NOW, runtime;
72 84
73global gbl_ev; 85global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102 117
103unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
104 119
105attachable::~attachable () 120attachable::~attachable ()
106{ 121{
107 flags |=0x3300;//D
108 assert (!self); 122 assert (!self);
109 assert (!cb); 123 assert (!cb);
110} 124}
111 125
112int 126int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
130 144
131 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 146 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 147 }
135} 148}
136 149
137void 150void
138attachable::optimise () 151attachable::optimise ()
139{ 152{
140 if (self 153 if (self
141 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 156 sever_self ();
145} 157}
146 158
147// check wether the object really is dead 159// check wether the object really is dead
148void 160void
155} 167}
156 168
157void 169void
158attachable::do_destroy () 170attachable::do_destroy ()
159{ 171{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
161 173
162 if (cb) 174 if (cb)
163 { 175 {
164 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
165 cb = 0; 177 cb = 0;
166 } 178 }
167 179
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 180 mortals.push_back (this);
173} 181}
174 182
175void 183void
176attachable::destroy () 184attachable::destroy ()
178 if (destroyed ()) 186 if (destroyed ())
179 return; 187 return;
180 188
181 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
182 do_destroy (); 190 do_destroy ();
191 sever_self ();
183} 192}
184 193
185void 194void
186attachable::check_mortals () 195attachable::check_mortals ()
187{ 196{
191 { 200 {
192 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
193 { 202 {
194 i = 0; 203 i = 0;
195 204
196 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
198 221
199 break; 222 break;
200 } 223 }
201 224
202 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
203 226
204 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
205 228 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 229 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
210 ++i; // further delay freeing 237 ++i; // further delay freeing
211 238
212 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
213 break; 240 break;
214 } 241 }
215 else 242 else
216 { 243 {
217 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
218 delete obj; 246 delete obj;
219 } 247 }
220 } 248 }
221} 249}
222 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
223attachable & 263attachable &
224attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
225{ 265{
226 //if (self || cb) 266 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 268
229 attach = src.attach; 269 attach = src.attach;
230 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
231} 305}
232 306
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 308
235static SV * 309static SV *
268{ 342{
269 if (!obj) 343 if (!obj)
270 return &PL_sv_undef; 344 return &PL_sv_undef;
271 345
272 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
273 { 350 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 352
280 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 356 }
283 else 357 else
284 { 358 {
285 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
323 else 397 else
324 return 0; 398 return 0;
325} 399}
326 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 440
351inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
353 443
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 446
358inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
359{ 448{
360 char buf[128]; 449 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
363} 452}
364 453
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 478
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 481
393template<class T> 482template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 484
396template<int N> 485template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 487
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 492
607 perl_construct (perl); 695 perl_construct (perl);
608 696
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 698
611 const char *argv[] = { 699 const char *argv[] = {
612 "", 700 settings.argv [0],
613 "-e" 701 "-e"
614 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
617 "require cf;" 705 "require cf;"
645void 733void
646attachable::instantiate () 734attachable::instantiate ()
647{ 735{
648 if (attach) 736 if (attach)
649 { 737 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 739 attach = 0;
652 } 740 }
653} 741}
654 742
655void 743void
656attachable::reattach () 744attachable::reattach ()
657{ 745{
658 optimise (); 746 optimise ();
659 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
661} 749}
662 750
663static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 753# include "eventinc.h"
708} 796}
709 797
710void 798void
711global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 800{
713 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
714} 802}
715 803
716void 804void
717object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 806{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 808 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 810
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 813 }
726 814
762{ 850{
763 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
765} 853}
766 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
767bool 905bool
768attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
769{ 907{
770 data_type dt; 908 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 909
775 // callback call ordering should be: 910 // callback call ordering should be:
776 // 1. per-object callback 911 // 1. per-object callback
777 // 2. per-class object 912 // 2. per-class object
778 // 3. per-type callback 913 // 3. per-type callback
782 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
783 918
784 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 920 if (!callbacks)
786 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
787 925
788 CALL_BEGIN (3); 926 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 929
868 CALL_ARG (make_core); 1006 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 1007 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 1008 CALL_END;
871} 1009}
872 1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (color);
1027 CALL_ARG (type);
1028 CALL_ARG_SV (newSVpv_utf8 (msg));
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
873maptile * 1033maptile *
874maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
875{ 1035{
876 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
877 CALL_ARG (path); 1037 CALL_ARG (path);
939 CALL_ARG (exit); 1099 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1101 CALL_END;
942} 1102}
943 1103
1104void
1105log_backtrace (const char *msg)
1106{
1107#if HAVE_BACKTRACE
1108 void *addr [20];
1109 int size = backtrace (addr, 20);
1110
1111 CALL_BEGIN (size);
1112 CALL_ARG (msg);
1113 for (int i = 0; i < size; ++i)
1114 CALL_ARG ((IV)addr [i]);
1115 CALL_CALL ("cf::_log_backtrace", G_VOID);
1116 CALL_END;
1117#endif
1118}
1119
944///////////////////////////////////////////////////////////////////////////// 1120/////////////////////////////////////////////////////////////////////////////
945 1121
946struct EventAPI *watcher_base::GEventAPI; 1122struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1123struct CoroAPI *coroapi::GCoroAPI;
948 1124
949int coroapi::cede_counter; 1125int coroapi::cede_counter;
1126tstamp coroapi::next_cede;
950 1127
1128void coroapi::do_cede_to_tick ()
1129{
1130 cede_counter = 0;
1131
1132 cede ();
1133
1134 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1135 if (next_cede > SvNV (sv_next_tick) - 0.02)
1136 next_cede = SvNV (sv_next_tick);
1137}
1138
1139void coroapi::do_cede_every ()
1140{
1141 cede_counter = 0;
1142
1143 if (coroapi::nready ())
1144 coroapi::cede ();
1145}
1146
1147void coroapi::do_cede_to_tick_every ()
1148{
1149 cede_counter = 0;
1150
1151 cede_to_tick ();
1152}
1153
1154void
1155coroapi::wait_for_tick ()
1156{
1157 CALL_BEGIN (0);
1158 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1159 CALL_END;
1160}
1161
1162void
1163coroapi::wait_for_tick_begin ()
1164{
1165 CALL_BEGIN (0);
1166 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1167 CALL_END;
1168}
1169
1170static void
951static void iw_dispatch (pe_event *ev) 1171iw_dispatch (pe_event *ev)
952{ 1172{
953 iw *w = (iw *)ev->ext_data; 1173 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1174 w->call (*w);
955} 1175}
956 1176
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1239 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1240 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1241 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1242 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1243
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1244 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1245 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1246
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1247 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1248 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1249 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1250 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1255
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1256MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1257
1038BOOT: 1258BOOT:
1039{ 1259{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1260 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1261 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1262
1263 _connect_to_perl ();
1264
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1265 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1266
1267 //{
1268 // require_pv ("Time::HiRes");
1269 //
1270 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1271 // if (!svp) croak ("Time::HiRes is required");
1272 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1273 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1274 //}
1046 1275
1047 static const struct { 1276 static const struct {
1048 const char *name; 1277 const char *name;
1049 IV iv; 1278 IV iv;
1050 } *civ, const_iv[] = { 1279 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1280# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1281 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1282 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1283
1057 const_iv (Map0Cmd) 1284 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1285
1061 const_iv (MAP_CLIENT_X) 1286 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1287
1064 const_iv (MAX_TIME) 1288 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1289
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1290 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1291 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1292 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1293 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1294 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1295 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1296
1178 const_iv (NUM_SUBTYPES) 1297 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1298 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1299 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1300 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1301 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1302 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1303 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1304 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1305 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1306 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1307 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1308 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1309 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1310 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1311 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1312 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1313 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1314 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1315 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1316 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1317 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1318 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1319 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1320 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1321 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1322 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1323 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1324 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1325
1180 const_iv (ST_BD_BUILD) 1326 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1327
1183 const_iv (ST_MAT_FLOOR) 1328 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1329 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1330
1187 const_iv (AT_PHYSICAL) 1331 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1332 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1333 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1334 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1335 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1336 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1337 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1338
1214 const_iv (WEAP_HIT) 1339 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1340 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1341 const_iv (WEAP_BLUD)
1223 1342
1224 const_iv (FLAG_ALIVE) 1343 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1344 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1345 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1346 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1347 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1348 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1349 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1350 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1351 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1352 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1353 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1354 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1355 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1356 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1357 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1358 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1360 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1361 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1362 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1363 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1364 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1365 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1366 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1367 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1368 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1369
1326 const_iv (NDI_BLACK) 1370 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1371 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1372 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1373 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL) 1374 const_iv (NDI_ALL)
1343 1375
1376 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1377 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1378
1379 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1380
1381 const_iv (SP_RAISE_DEAD)
1382 const_iv (SP_RUNE)
1383 const_iv (SP_MAKE_MARK)
1384 const_iv (SP_BOLT)
1385 const_iv (SP_BULLET)
1344 const_iv (UPD_LOCATION) 1386 const_iv (SP_EXPLOSION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE) 1387 const_iv (SP_CONE)
1388 const_iv (SP_BOMB)
1389 const_iv (SP_WONDER)
1348 const_iv (UPD_NAME) 1390 const_iv (SP_SMITE)
1349 const_iv (UPD_ANIM) 1391 const_iv (SP_MAGIC_MISSILE)
1350 const_iv (UPD_ANIMSPEED) 1392 const_iv (SP_SUMMON_GOLEM)
1351 const_iv (UPD_NROF) 1393 const_iv (SP_DIMENSION_DOOR)
1352 1394 const_iv (SP_MAGIC_MAPPING)
1353 const_iv (UPD_SP_MANA)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356
1357 const_iv (F_APPLIED)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC) 1395 const_iv (SP_MAGIC_WALL)
1396 const_iv (SP_DESTRUCTION)
1397 const_iv (SP_PERCEIVE_SELF)
1398 const_iv (SP_WORD_OF_RECALL)
1399 const_iv (SP_INVISIBLE)
1400 const_iv (SP_PROBE)
1401 const_iv (SP_HEALING)
1402 const_iv (SP_CREATE_FOOD)
1403 const_iv (SP_EARTH_TO_DUST)
1404 const_iv (SP_CHANGE_ABILITY)
1405 const_iv (SP_BLESS)
1361 const_iv (F_CURSED) 1406 const_iv (SP_CURSE)
1407 const_iv (SP_SUMMON_MONSTER)
1408 const_iv (SP_CHARGING)
1409 const_iv (SP_POLYMORPH)
1410 const_iv (SP_ALCHEMY)
1411 const_iv (SP_REMOVE_CURSE)
1412 const_iv (SP_IDENTIFY)
1413 const_iv (SP_DETECTION)
1414 const_iv (SP_MOOD_CHANGE)
1415 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1416 const_iv (SP_SWARM)
1417 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1418 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1419 const_iv (SP_CREATE_MISSILE)
1420 const_iv (SP_CONSECRATE)
1421 const_iv (SP_ANIMATE_WEAPON)
1422 const_iv (SP_LIGHT)
1423 const_iv (SP_CHANGE_MAP_LIGHT)
1424 const_iv (SP_FAERY_FIRE)
1425 const_iv (SP_CAUSE_DISEASE)
1426 const_iv (SP_AURA)
1427 const_iv (SP_TOWN_PORTAL)
1428 const_iv (SP_PARTY_SPELL)
1429
1430 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1431 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1432 const_iv (F_LOCKED)
1366 1433
1367 const_iv (F_BUY) 1434 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1435
1371 const_iv (P_BLOCKSVIEW) 1436 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1437 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1438
1380 const_iv (UP_OBJ_INSERT) 1439 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1440
1385 const_iv (INS_NO_MERGE) 1441 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1442 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1443
1392 const_iv (WILL_APPLY_HANDLE) 1444 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1445 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1446
1398 const_iv (SAVE_MODE) 1447 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1448
1401 const_iv (M_PAPER) 1449 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1450 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1451 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1452 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1453
1416 const_iv (SK_EXP_ADD_SKILL) 1454 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1455 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1456
1422 const_iv (SK_LOCKPICKING) 1457 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1458 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1459 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1460 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1461 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1462 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1463 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1464 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1465 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1466 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1467 const_iv (SK_POISON_NAIL)
1463 1468
1464 const_iv (SOUND_NEW_PLAYER) 1469 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1470 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1471 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1472 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1473 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1474 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1475
1489 const_iv (PREFER_LOW) 1476 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1477
1492 const_iv (ATNR_PHYSICAL) 1478 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1479 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1480 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1481 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1482 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1483 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1484 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1485
1519 const_iv (MAP_IN_MEMORY) 1486 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1487
1524 const_iv (KLASS_ATTACHABLE) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1490
1531 const_iv (CS_QUERY_YESNO) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1492
1535 const_iv (ST_DEAD) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1494
1540 const_iv (ST_CHANGE_CLASS) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1496
1546 // random map generator 1497 // random map generator
1547 const_iv (LAYOUT_NONE) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1500
1555 const_iv (RMOPT_RANDOM) 1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1504
1565 const_iv (SYMMETRY_RANDOM) 1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1507
1568 const_iv (SYMMETRY_Y) 1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1510 const_iv (GT_MINIMAL)
1570 }; 1511 };
1571 1512
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1515
1595 } 1536 }
1596} 1537}
1597 1538
1598void _connect_to_perl () 1539void _connect_to_perl ()
1599 1540
1541void _recalc_want ()
1542
1600void _global_reattach () 1543void _global_reattach ()
1601 CODE: 1544 CODE:
1602{ 1545{
1603 // reattach to all attachable objects in the game. 1546 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1547 for_all_clients (ns)
1605 ns->reattach (); 1548 ns->reattach ();
1606 1549
1607 for_all_objects (op) 1550 for_all_objects (op)
1608 op->reattach (); 1551 op->reattach ();
1552}
1553
1554void _post_tick ()
1555 CODE:
1556 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1557
1558# support function for map-world.ext
1559void _quantise (SV *data_sv, SV *plt_sv)
1560 CODE:
1561{
1562 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1563 croak ("_quantise called with invalid agruments");
1564
1565 plt_sv = SvRV (plt_sv);
1566 SV **plt = AvARRAY (plt_sv);
1567 int plt_count = AvFILL (plt_sv) + 1;
1568
1569 STRLEN len;
1570 char *data = SvPVbyte (data_sv, len);
1571 char *dst = data;
1572
1573 while (len >= 3)
1574 {
1575 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1576 {
1577 char *val = SvPVX (*val_sv);
1578
1579 if (val [0] == data [0]
1580 && val [1] == data [1]
1581 && val [2] == data [2])
1582 {
1583 *dst++ = val [3];
1584 goto next;
1585 }
1586 }
1587
1588 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1589 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1590 dst - SvPVX (data_sv), len);
1591
1592 next:
1593 data += 3;
1594 len -= 3;
1595 }
1596
1597 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609} 1598}
1610 1599
1611NV floor (NV x) 1600NV floor (NV x)
1612 1601
1613NV ceil (NV x) 1602NV ceil (NV x)
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1611 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1612 }
1624 OUTPUT: 1613 OUTPUT:
1625 RETVAL 1614 RETVAL
1626 1615
1616NV clamp (NV value, NV min_value, NV max_value)
1617 CODE:
1618 RETVAL = clamp (value, min_value, max_value);
1619 OUTPUT:
1620 RETVAL
1621
1622NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1623 CODE:
1624 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1625 OUTPUT:
1626 RETVAL
1627
1628void cede_to_tick ()
1629 CODE:
1630 coroapi::cede_to_tick ();
1631
1627void server_tick () 1632void server_tick ()
1628 CODE: 1633 CODE:
1634 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1635 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1636 server_tick ();
1631 1637
1632void 1638void
1633LOG (int level, char *msg) 1639log_backtrace (utf8_string msg)
1640
1641void
1642LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1644 C_ARGS: flags, "%s", msg
1636 1645
1637char *path_combine (char *base, char *path) 1646octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1639 1648
1640char *path_combine_and_normalize (char *base, char *path) 1649octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1650 PROTOTYPE: $$
1642 1651
1643const char * 1652const_octet_string
1644get_maps_directory (char *path) 1653get_maps_directory (octet_string path)
1645 PROTOTYPE: $ 1654 PROTOTYPE: $
1646 ALIAS: maps_directory = 0 1655 ALIAS: maps_directory = 0
1647 CODE: 1656 CODE:
1648 RETVAL = create_pathname (path); 1657 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1651void 1660void
1652sub_generation_inc () 1661sub_generation_inc ()
1653 CODE: 1662 CODE:
1654 PL_sub_generation++; 1663 PL_sub_generation++;
1655 1664
1656const char * 1665const_octet_string
1657mapdir () 1666mapdir ()
1658 PROTOTYPE: 1667 PROTOTYPE:
1659 ALIAS: 1668 ALIAS:
1660 mapdir = 0 1669 mapdir = 0
1661 uniquedir = 1 1670 uniquedir = 1
1677 } 1686 }
1678 OUTPUT: RETVAL 1687 OUTPUT: RETVAL
1679 1688
1680void abort () 1689void abort ()
1681 1690
1691void reset_signals ()
1692
1682void fork_abort (char *cause = "cf::fork_abort") 1693void fork_abort (octet_string cause = "cf::fork_abort")
1683 1694
1684void cleanup (const char *cause, bool make_core = false) 1695void cleanup (octet_string cause, bool make_core = false)
1685 1696
1686void emergency_save () 1697void emergency_save ()
1687 1698
1688void _exit (int status = EXIT_SUCCESS) 1699void _exit (int status = EXIT_SUCCESS)
1689 1700
1699 1710
1700int munlockall () 1711int munlockall ()
1701 1712
1702#endif 1713#endif
1703 1714
1704int find_animation (char *text) 1715int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1716 PROTOTYPE: $
1706 1717
1707int random_roll (int min, int max, object *op, int goodbad); 1718int random_roll (int min, int max, object *op, int goodbad);
1708 1719
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1720const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1721
1711int 1722int
1712exp_to_level (val64 exp) 1723exp_to_level (val64 exp)
1713 CODE: 1724 CODE:
1714{ 1725{
1746 else 1757 else
1747 XSRETURN_UNDEF; 1758 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1749 1760
1750bool 1761bool
1751load_resource_file (const char *filename) 1762load_resource_file (octet_string filename)
1752 1763
1753MODULE = cf PACKAGE = cf::attachable 1764MODULE = cf PACKAGE = cf::attachable
1754 1765
1755int 1766int
1756valid (SV *obj) 1767valid (SV *obj)
1820object *actives (U32 index) 1831object *actives (U32 index)
1821 CODE: 1832 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1833 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1834 OUTPUT: RETVAL
1824 1835
1836const char *slot_use_name (U32 slot)
1837 ALIAS:
1838 slot_nonuse_name = 1
1839 CODE:
1840{
1841 if (slot >= NUM_BODY_LOCATIONS)
1842 croak ("body slot index out of range");
1843
1844 switch (ix)
1845 {
1846 case 0: RETVAL = body_locations[slot].use_name; break;
1847 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1848 }
1849}
1850 OUTPUT:
1851 RETVAL
1852
1825# missing properties 1853# missing properties
1826 1854
1827object *head (object *op) 1855object *head (object *op)
1828 PROTOTYPE: $ 1856 PROTOTYPE: $
1829 CODE: 1857 CODE:
1830 RETVAL = op->head_ (); 1858 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1838 1860
1839void 1861void
1840inv (object *obj) 1862inv (object *obj)
1841 PROTOTYPE: $ 1863 PROTOTYPE: $
1855num_animations (object *op) 1877num_animations (object *op)
1856 CODE: 1878 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1879 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1859 1881
1882int slot_info (object *op, UV slot, int value = 0)
1883 ALIAS:
1884 slot_used = 1
1885 CODE:
1886{
1887 if (slot >= NUM_BODY_LOCATIONS)
1888 croak ("body slot index out of range");
1889
1890 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1891
1892 if (items > 2)
1893 if (ix)
1894 op->slot[slot].used = value;
1895 else
1896 op->slot[slot].info = value;
1897}
1898 OUTPUT:
1899 RETVAL
1900
1860object *find_best_object_match (object *op, const char *match) 1901object *find_best_object_match (object *op, utf8_string match)
1861 1902
1862object *find_marked_object (object *op) 1903object *find_marked_object (object *op)
1863 1904
1864int need_identify (object *obj); 1905int need_identify (object *obj);
1865 1906
1885 CODE: 1926 CODE:
1886 player_apply_below (op); 1927 player_apply_below (op);
1887 1928
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1929int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1930
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 1931object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 1932
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1933int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 1934
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 1935int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1936
1915 RETVAL = pay_for_amount (amount, op); 1956 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1917 1958
1918void pay_player (object *op, uint64 amount) 1959void pay_player (object *op, uint64 amount)
1919 1960
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1961val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1962
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1963int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1964
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1965void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1966 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1967 do_learn_spell (op, sp, special_prayer);
1927 1968
1928void forget_spell (object *op, object *sp) 1969void forget_spell (object *op, object *sp)
1929 CODE: 1970 CODE:
1930 do_forget_spell (op, query_name (sp)); 1971 do_forget_spell (op, query_name (sp));
1931 1972
1932object *check_for_spell (object *op, char *spellname) 1973object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1974 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1975 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1936 1977
1937int query_money (object *op) 1978int query_money (object *op)
1950 1991
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 1992int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 1993
1953void update_object (object *op, int action) 1994void update_object (object *op, int action)
1954 1995
1955object *cf_create_object_by_name (const char *name) 1996object *cf_create_object_by_name (utf8_string name)
1956 1997
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1998void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1999
1959void player_lvl_adj (object *who, object *skill = 0) 2000void player_lvl_adj (object *who, object *skill = 0)
1960 2001
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2002int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2003
1976object *cf_insert_ob_in_ob (object *ob, object *where) 2017object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2018
1978# no clean way to get an object from an archetype - stupid idiotic 2019# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2020# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2021
1981object *new (const char *archetype = 0) 2022object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2023 PROTOTYPE: ;$
1983 CODE: 2024 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2025 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2026 OUTPUT:
1986 RETVAL 2027 RETVAL
1987 2028
2029object *find_object (U32 tag)
2030
2031# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2032object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2033 PROTOTYPE: $$$$$$
1990 CODE: 2034 CODE:
1991{ 2035{
1992 int unused_type; 2036 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2037 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2038}
1995 2039
1996# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2041
2003player *contr (object *op)
2004 CODE:
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007
2008const char *get_ob_key_value (object *op, const char *key)
2009
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2043
2012object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
2014 PREINIT: 2046 PREINIT:
2015 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
2032 CODE: 2064 CODE:
2033 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
2035 2067
2036const char * 2068const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2070 CODE:
2039 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
2041 2073
2048 RETVAL = op->contr; 2080 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
2050 2082
2051void check_score (object *op) 2083void check_score (object *op)
2052 2084
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2085void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2086 CODE:
2055 new_draw_info (flags, 0, op, txt); 2087 new_draw_info (flags, 0, op, txt);
2056
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2088
2072void kill_player (object *op) 2089void kill_player (object *op)
2073 2090
2074void esrv_update_item (object *op, int what, object *item) 2091void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2092 C_ARGS: what, op, item
2076 2093
2077void clear_los (object *op)
2078
2079int command_summon (object *op, char *params) 2094int command_summon (object *op, utf8_string params)
2080 2095
2081int command_arrest (object *op, char *params) 2096int command_arrest (object *op, utf8_string params)
2082 2097
2083 2098
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2100
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2101INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2100 CODE: 2115 CODE:
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2116 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2117 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2118 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2119 pl->orig_stats = pl->ob->stats;
2120
2121void clear_los (player *pl)
2105 2122
2106void cf_player_move (player *pl, int dir) 2123void cf_player_move (player *pl, int dir)
2107 2124
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2125void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2126
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2236 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2237 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2238 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2239 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2240 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2241
2242 if (ob->randomitems)
2243 {
2244 if (!ob->above)
2245 {
2246 ob->create_treasure (ob->randomitems);
2247
2248 for (object *op = ob->above; op; op = op->above)
2249 op->flag [FLAG_NO_MAP_SAVE] = true;
2250 }
2251
2252 ob->randomitems = 0;
2253 }
2224 } 2254 }
2225 } 2255 }
2226 } 2256 }
2227 2257
2228 skip_space: ; 2258 skip_space: ;
2255 sfree (THIS->regions, THIS->size ()); 2285 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2286 free (THIS->regionmap);
2257 2287
2258 THIS->regions = regions; 2288 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2289 THIS->regionmap = regionmap;
2290}
2291
2292void
2293maptile::create_region_treasure ()
2294 CODE:
2295{
2296 object *op = object::create ();
2297 op->type = FLOOR;
2298 op->map = THIS;
2299
2300 for (int x = 0; x < THIS->width; ++x)
2301 for (int y = 0; y < THIS->height; ++y)
2302 {
2303 region *rgn = THIS->region (x, y);
2304
2305 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2306 if (rgn->treasure && rndm () < rgn->treasure_density)
2307 {
2308 op->x = x;
2309 op->y = y;
2310 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2311 }
2312 }
2313
2314 op->destroy ();
2260} 2315}
2261 2316
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2317void play_sound_map (maptile *map, int x, int y, int sound_num)
2263 2318
2264int out_of_map (maptile *map, int x, int y) 2319int out_of_map (maptile *map, int x, int y)
2351 2406
2352# worst xs function of my life 2407# worst xs function of my life
2353bool 2408bool
2354_create_random_map (\ 2409_create_random_map (\
2355 maptile *self,\ 2410 maptile *self,\
2356 char *wallstyle,\ 2411 utf8_string wallstyle,\
2357 char *wall_name,\ 2412 utf8_string wall_name,\
2358 char *floorstyle,\ 2413 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2414 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2415 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2416 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2417 utf8_string doorstyle,\
2363 char *decorstyle,\ 2418 utf8_string decorstyle,\
2364 char *origin_map,\ 2419 utf8_string origin_map,\
2365 char *final_map,\ 2420 utf8_string final_map,\
2366 char *exitstyle,\ 2421 utf8_string exitstyle,\
2367 char *this_map,\ 2422 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2423 utf8_string exit_on_final_map,\
2369 int xsize,\ 2424 int xsize,\
2370 int ysize,\ 2425 int ysize,\
2371 int expand2x,\ 2426 int expand2x,\
2372 int layoutoptions1,\ 2427 int layoutoptions1,\
2373 int layoutoptions2,\ 2428 int layoutoptions2,\
2386 val64 total_map_hp,\ 2441 val64 total_map_hp,\
2387 int map_layout_style,\ 2442 int map_layout_style,\
2388 int treasureoptions,\ 2443 int treasureoptions,\
2389 int symmetry_used,\ 2444 int symmetry_used,\
2390 region *region,\ 2445 region *region,\
2391 char *custom\ 2446 utf8_string custom\
2392) 2447)
2393 CODE: 2448 CODE:
2394{ 2449{
2395 random_map_params rmp; 2450 random_map_params rmp;
2396 2451
2423 rmp.decoroptions = decoroptions; 2478 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2479 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2480 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2481 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2482 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2483 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2484 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2485 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2486 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2487 rmp.region = region;
2433 rmp.custom = custom; 2488 rmp.custom = custom;
2437 OUTPUT: 2492 OUTPUT:
2438 RETVAL 2493 RETVAL
2439 2494
2440MODULE = cf PACKAGE = cf::arch 2495MODULE = cf PACKAGE = cf::arch
2441 2496
2442archetype *find (const char *name) 2497archetype *find (utf8_string name)
2443 CODE: 2498 CODE:
2444 RETVAL = archetype::find (name); 2499 RETVAL = archetype::find (name);
2445 OUTPUT: 2500 OUTPUT:
2446 RETVAL 2501 RETVAL
2447 2502
2448archetype *first() 2503int archetypes_size ()
2449 PROTOTYPE: 2504 CODE:
2450 CODE:
2451 RETVAL = first_archetype; 2505 RETVAL = archetypes.size ();
2506 OUTPUT: RETVAL
2507
2508archetype *archetypes (U32 index)
2509 CODE:
2510 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2511 OUTPUT: RETVAL
2512
2513object *instantiate (archetype *arch)
2514 CODE:
2515 RETVAL = arch_to_object (arch);
2516 OUTPUT:
2452 OUTPUT: RETVAL 2517 RETVAL
2453 2518
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2519INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2520
2456MODULE = cf PACKAGE = cf::party 2521MODULE = cf PACKAGE = cf::party
2457 2522
2469list () 2534list ()
2470 PPCODE: 2535 PPCODE:
2471 for_all_regions (rgn) 2536 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2537 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2538
2474region *find (char *name) 2539region *find (utf8_string name)
2475 PROTOTYPE: $ 2540 PROTOTYPE: $
2476 CODE: 2541 CODE:
2477 RETVAL = region::find (name); 2542 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2543 OUTPUT: RETVAL
2479 2544
2480region *find_fuzzy (char *name) 2545region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2546 PROTOTYPE: $
2482 CODE: 2547 CODE:
2483 RETVAL = region::find_fuzzy (name); 2548 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2549 OUTPUT: RETVAL
2485 2550
2551int specificity (region *rgn)
2552 CODE:
2553 RETVAL = 0;
2554 while (rgn = rgn->parent)
2555 RETVAL++;
2556 OUTPUT: RETVAL
2557
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2558INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2559
2488MODULE = cf PACKAGE = cf::living 2560MODULE = cf PACKAGE = cf::living
2489 2561
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2562INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2563
2524 THIS->send_packet (buf, len); 2596 THIS->send_packet (buf, len);
2525} 2597}
2526 2598
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2599MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2600
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2601#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2602
2531faceidx face_find (const char *name, faceidx defidx = 0) 2603faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2604
2533faceidx alloc (const char *name) 2605faceidx alloc (utf8_string name)
2534 CODE: 2606 CODE:
2535{ 2607{
2536 do 2608 do
2537 { 2609 {
2538 RETVAL = faces.size (); 2610 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2618 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2619 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2620}
2549 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2550 2622
2551void set (faceidx idx, int visibility, int magicmap) 2623void set_type (faceidx idx, int value)
2624 ALIAS:
2625 set_type = 0
2626 set_visibility = 1
2627 set_magicmap = 2
2628 set_smooth = 3
2629 set_smoothlevel = 4
2552 CODE: 2630 CODE:
2553 faceinfo *f = face_info (idx); 2631 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2632 switch (ix)
2555 f->visibility = visibility; 2633 {
2556 f->magicmap = magicmap; 2634 case 0: f->type = value; break;
2557 2635 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2636 case 2: f->magicmap = value; break;
2559 CODE: 2637 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2638 case 4: f->smoothlevel = value; break;
2561 assert (f); 2639 }
2562 f->smooth = smooth;
2563 2640
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2641void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2642 CODE:
2643{
2566 facedata *d = face_data (idx, faceset); 2644 facedata *d = face_data (idx, faceset); assert (d);
2567 assert (d);
2568 sv_to (data, d->data); 2645 sv_to (data, d->data);
2569 STRLEN clen; 2646 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2647 char *cdata = SvPVbyte (chksum, clen);
2648 clen = min (CHKSUM_SIZE, clen);
2649
2650 if (memcmp (d->chksum, cdata, clen))
2651 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2652 memcpy (d->chksum, cdata, clen);
2653
2654 // invalidate existing client face info
2655 for_all_clients (ns)
2656 if (ns->faceset == faceset)
2657 {
2658 ns->faces_sent [idx] = false;
2659 ns->force_newmap = true;
2660 }
2661 }
2662}
2663
2664int get_data_size (faceidx idx, int faceset = 0)
2665 CODE:
2666 facedata *d = face_data (idx, faceset); assert (d);
2667 RETVAL = d->data.size ();
2668 OUTPUT:
2669 RETVAL
2670
2671SV *get_chksum (faceidx idx, int faceset = 0)
2672 CODE:
2673 facedata *d = face_data (idx, faceset); assert (d);
2674 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2675 OUTPUT:
2676 RETVAL
2572 2677
2573void invalidate (faceidx idx) 2678void invalidate (faceidx idx)
2574 CODE: 2679 CODE:
2575 for_all_clients (ns) 2680 for_all_clients (ns)
2681 {
2576 ns->faces_sent [idx] = false; 2682 ns->faces_sent [idx] = false;
2683 ns->force_newmap = true;
2684 }
2577 2685
2578void invalidate_all () 2686void invalidate_all ()
2579 CODE: 2687 CODE:
2580 for_all_clients (ns) 2688 for_all_clients (ns)
2689 {
2581 ns->faces_sent.reset (); 2690 ns->faces_sent.reset ();
2691 ns->force_newmap = true;
2692 }
2582 2693
2694MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2695
2696#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2697
2698animidx anim_find (utf8_string name)
2699 CODE:
2700 RETVAL = animation::find (name).number;
2701 OUTPUT: RETVAL
2702
2703animidx set (utf8_string name, SV *frames, int facings = 1)
2704 CODE:
2705{
2706 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2707 croak ("frames must be an arrayref");
2708
2709 AV *av = (AV *)SvRV (frames);
2710
2711 animation *anim = &animation::find (name);
2712 if (anim->number)
2713 {
2714 anim->resize (av_len (av) + 1);
2715 anim->facings = facings;
2716 }
2717 else
2718 anim = &animation::create (name, av_len (av) + 1, facings);
2719
2720 for (int i = 0; i < anim->num_animations; ++i)
2721 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2722}
2723 OUTPUT: RETVAL
2724
2725void invalidate_all ()
2726 CODE:
2727 for_all_clients (ns)
2728 ns->anims_sent.reset ();
2729

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