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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.247 by root, Tue Sep 4 05:43:21 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
47#include "CoroAPI.h" 53#include "CoroAPI.h"
48#include "perlxsi.c" 54#include "perlxsi.c"
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
54 62
55#if IVSIZE >= 8 63#if IVSIZE >= 8
56 typedef IV val64; 64 typedef IV val64;
57# define newSVval64 newSViv 65# define newSVval64 newSViv
58# define SvVAL64 SvIV 66# define SvVAL64 SvIV
61# define newSVval64 newSVnv 69# define newSVval64 newSVnv
62# define SvVAL64 SvNV 70# define SvVAL64 SvNV
63#endif 71#endif
64 72
65static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
68 75
69static PerlInterpreter *perl; 76static PerlInterpreter *perl;
70 77
71double runtime; 78tstamp NOW, runtime;
72 79
73global gbl_ev; 80global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
76 86
77static HV 87static HV
78 *stash_cf, 88 *stash_cf,
79 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
88 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
93{ 119{
102 128
103unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
104 130
105attachable::~attachable () 131attachable::~attachable ()
106{ 132{
107 flags |=0x3300;//D
108 assert (!self); 133 assert (!self);
109 assert (!cb); 134 assert (!cb);
110} 135}
111 136
112int 137int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
130 155
131 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 157 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 158 }
135} 159}
136 160
137void 161void
138attachable::optimise () 162attachable::optimise ()
139{ 163{
140 if (self 164 if (self
141 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 167 sever_self ();
145} 168}
146 169
147// check wether the object really is dead 170// check wether the object really is dead
148void 171void
155} 178}
156 179
157void 180void
158attachable::do_destroy () 181attachable::do_destroy ()
159{ 182{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
161 184
162 if (cb) 185 if (cb)
163 { 186 {
164 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
165 cb = 0; 188 cb = 0;
166 } 189 }
167 190
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 191 mortals.push_back (this);
173} 192}
174 193
175void 194void
176attachable::destroy () 195attachable::destroy ()
178 if (destroyed ()) 197 if (destroyed ())
179 return; 198 return;
180 199
181 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
182 do_destroy (); 201 do_destroy ();
202 sever_self ();
183} 203}
184 204
185void 205void
186attachable::check_mortals () 206attachable::check_mortals ()
187{ 207{
191 { 211 {
192 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
193 { 213 {
194 i = 0; 214 i = 0;
195 215
196 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
198 232
199 break; 233 break;
200 } 234 }
201 235
202 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
203 237
204 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
205 239 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 240 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
210 ++i; // further delay freeing 248 ++i; // further delay freeing
211 249
212 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
213 break; 251 break;
214 } 252 }
215 else 253 else
216 { 254 {
217 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
218 delete obj; 257 delete obj;
219 } 258 }
220 } 259 }
221} 260}
222 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
223attachable & 274attachable &
224attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
225{ 276{
226 //if (self || cb) 277 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 279
229 attach = src.attach; 280 attach = src.attach;
230 return *this; 281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
231} 316}
232 317
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 319
235static SV * 320static SV *
268{ 353{
269 if (!obj) 354 if (!obj)
270 return &PL_sv_undef; 355 return &PL_sv_undef;
271 356
272 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
273 { 361 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 363
280 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 367 }
283 else 368 else
284 { 369 {
285 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
323 else 408 else
324 return 0; 409 return 0;
325} 410}
326 411
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 435
351inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
353 438
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 441
358inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
359{ 443{
360 char buf[128]; 444 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
363} 447}
364 448
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 475
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 478
393template<class T> 479template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 481
396template<int N> 482template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 484
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 489
405inline void sv_to (SV *sv, std::string &v) 490inline void sv_to (SV *sv, std::string &v)
406{ 491{
407 STRLEN len; 492 STRLEN len;
408 char *data = SvPVbyte (sv, len); 493 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 494 v.assign (data, len);
410} 495}
411 496
412inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
413{ 498{
414 unsigned int version; 499 unsigned int version;
415 500
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
607 perl_construct (perl); 692 perl_construct (perl);
608 693
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 695
611 const char *argv[] = { 696 const char *argv[] = {
612 "", 697 settings.argv [0],
613 "-e" 698 "-e"
614 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
617 "require cf;" 702 "require cf;"
645void 730void
646attachable::instantiate () 731attachable::instantiate ()
647{ 732{
648 if (attach) 733 if (attach)
649 { 734 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 736 attach = 0;
652 } 737 }
653} 738}
654 739
655void 740void
656attachable::reattach () 741attachable::reattach ()
657{ 742{
658 optimise (); 743 optimise ();
659 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
661} 746}
662 747
663static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 750# include "eventinc.h"
708} 793}
709 794
710void 795void
711global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 797{
713 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
714} 799}
715 800
716void 801void
717object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 803{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 805 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 807
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 810 }
726 811
762{ 847{
763 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
765} 850}
766 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
767bool 902bool
768attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
769{ 904{
770 data_type dt; 905 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 906
775 // callback call ordering should be: 907 // callback call ordering should be:
776 // 1. per-object callback 908 // 1. per-object callback
777 // 2. per-class object 909 // 2. per-class object
778 // 3. per-type callback 910 // 3. per-type callback
782 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
783 915
784 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 917 if (!callbacks)
786 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
787 922
788 CALL_BEGIN (3); 923 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 926
826} 961}
827 962
828SV * 963SV *
829cfperl_result (int idx) 964cfperl_result (int idx)
830{ 965{
831 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 967 if (!av)
833 return &PL_sv_undef; 968 return &PL_sv_undef;
834 969
835 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 971 if (!sv)
850{ 985{
851 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
852} 987}
853 988
854///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
855 991
856void 992void
857cfperl_emergency_save () 993cfperl_emergency_save ()
858{ 994{
859 CALL_BEGIN (0); 995 CALL_BEGIN (0);
868 CALL_ARG (make_core); 1004 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 1005 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 1006 CALL_END;
871} 1007}
872 1008
1009void
1010cfperl_make_book (object *book, int level)
1011{
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
1063}
1064
873maptile * 1065maptile *
874maptile::find_sync (const char *path, maptile *origin) 1066maptile::find_sync (const char *path, maptile *origin)
875{ 1067{
876 CALL_BEGIN (2); 1068 CALL_BEGIN (2);
877 CALL_ARG (path); 1069 CALL_ARG (path);
889 1081
890 return retval; 1082 return retval;
891} 1083}
892 1084
893maptile * 1085maptile *
894maptile::find_async (const char *path, maptile *origin) 1086maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1087{
896 CALL_BEGIN (2); 1088 CALL_BEGIN (3);
897 CALL_ARG (path); 1089 CALL_ARG (path);
898 CALL_ARG (origin); 1090 CALL_ARG (origin);
1091 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1093
901 maptile *retval; 1094 maptile *retval;
902 1095
903 if (count) 1096 if (count)
939 CALL_ARG (exit); 1132 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1134 CALL_END;
942} 1135}
943 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval;
1150
1151 CALL_BEGIN (1);
1152 CALL_ARG (ref);
1153 CALL_CALL ("cf::object::deref", G_SCALAR);
1154
1155 if (count)
1156 sv_to (POPs, retval);
1157 else
1158 retval = 0;
1159
1160 CALL_END;
1161
1162 return retval;
1163}
1164
1165void
1166log_backtrace (const char *msg)
1167{
1168#if HAVE_BACKTRACE
1169 void *addr [20];
1170 int size = backtrace (addr, 20);
1171
1172 CALL_BEGIN (size);
1173 CALL_ARG (msg);
1174 for (int i = 0; i < size; ++i)
1175 CALL_ARG ((IV)addr [i]);
1176 CALL_CALL ("cf::_log_backtrace", G_VOID);
1177 CALL_END;
1178#endif
1179}
1180
944///////////////////////////////////////////////////////////////////////////// 1181/////////////////////////////////////////////////////////////////////////////
945 1182
946struct EventAPI *watcher_base::GEventAPI; 1183struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1184struct CoroAPI *coroapi::GCoroAPI;
948 1185
949int coroapi::cede_counter; 1186int coroapi::cede_counter;
1187tstamp coroapi::next_cede;
950 1188
1189void coroapi::do_cede_to_tick ()
1190{
1191 cede_counter = 0;
1192
1193 cede ();
1194
1195 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1196 if (next_cede > SvNV (sv_next_tick) - 0.02)
1197 next_cede = SvNV (sv_next_tick);
1198}
1199
1200void coroapi::do_cede_every ()
1201{
1202 cede_counter = 0;
1203
1204 if (coroapi::nready ())
1205 coroapi::cede ();
1206}
1207
1208void coroapi::do_cede_to_tick_every ()
1209{
1210 cede_counter = 0;
1211
1212 cede_to_tick ();
1213}
1214
1215void
1216coroapi::wait_for_tick ()
1217{
1218 CALL_BEGIN (0);
1219 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1220 CALL_END;
1221}
1222
1223void
1224coroapi::wait_for_tick_begin ()
1225{
1226 CALL_BEGIN (0);
1227 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1228 CALL_END;
1229}
1230
1231static void
951static void iw_dispatch (pe_event *ev) 1232iw_dispatch (pe_event *ev)
952{ 1233{
953 iw *w = (iw *)ev->ext_data; 1234 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1235 w->call (*w);
955} 1236}
956 1237
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1300 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1301 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1302 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1303 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1304
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1305 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1306 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1307
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1308 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1309 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1310 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1311 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1316
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1317MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1318
1038BOOT: 1319BOOT:
1039{ 1320{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1321 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1322 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1323
1324 _connect_to_perl ();
1325
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1326 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1327
1328 //{
1329 // require_pv ("Time::HiRes");
1330 //
1331 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1332 // if (!svp) croak ("Time::HiRes is required");
1333 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1334 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1335 //}
1046 1336
1047 static const struct { 1337 static const struct {
1048 const char *name; 1338 const char *name;
1049 IV iv; 1339 IV iv;
1050 } *civ, const_iv[] = { 1340 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1341# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1342 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1343 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1344
1057 const_iv (Map0Cmd) 1345 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1346
1061 const_iv (MAP_CLIENT_X) 1347 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1348
1064 const_iv (MAX_TIME) 1349 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1350
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1351 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1352 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1353 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1354 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1355 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1356 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1357
1178 const_iv (NUM_SUBTYPES) 1358 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1359 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1360 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1361 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1362 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1363 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1364 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1365 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1366 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1367 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1368 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1369 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1370 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1371 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1372 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1373 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1374 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1375 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1376 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1377 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1378 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1379 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1380 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1381 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1382 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1384 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1385 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1386
1180 const_iv (ST_BD_BUILD) 1387 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1388
1183 const_iv (ST_MAT_FLOOR) 1389 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1390 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1391
1187 const_iv (AT_PHYSICAL) 1392 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1393 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1394 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1395 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1396 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1397 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1398 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1399
1214 const_iv (WEAP_HIT) 1400 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1401 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1402 const_iv (WEAP_BLUD)
1223 1403
1224 const_iv (FLAG_ALIVE) 1404 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1405 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1406 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1407 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1408 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1409 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1410 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1411 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1412 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1413 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1414 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1415 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1416 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1417 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1418 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1419 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1420 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1421 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1422 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1423 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1424 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1425 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1426 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1427 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1428 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1429 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1430
1326 const_iv (NDI_BLACK) 1431 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1432 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1433 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1434 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1435 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1330 const_iv (NDI_ORANGE) 1436 const_iv (NDI_NOCREATE)
1331 const_iv (NDI_BLUE) 1437
1332 const_iv (NDI_DK_ORANGE) 1438 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1333 const_iv (NDI_GREEN) 1439 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1334 const_iv (NDI_LT_GREEN) 1440
1335 const_iv (NDI_GREY) 1441 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1336 const_iv (NDI_BROWN) 1442
1337 const_iv (NDI_GOLD) 1443 const_iv (SP_RAISE_DEAD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE) 1444 const_iv (SP_RUNE)
1445 const_iv (SP_MAKE_MARK)
1446 const_iv (SP_BOLT)
1342 const_iv (NDI_ALL) 1447 const_iv (SP_BULLET)
1343
1344 const_iv (UPD_LOCATION) 1448 const_iv (SP_EXPLOSION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE) 1449 const_iv (SP_CONE)
1450 const_iv (SP_BOMB)
1451 const_iv (SP_WONDER)
1348 const_iv (UPD_NAME) 1452 const_iv (SP_SMITE)
1349 const_iv (UPD_ANIM) 1453 const_iv (SP_MAGIC_MISSILE)
1350 const_iv (UPD_ANIMSPEED) 1454 const_iv (SP_SUMMON_GOLEM)
1351 const_iv (UPD_NROF) 1455 const_iv (SP_DIMENSION_DOOR)
1352 1456 const_iv (SP_MAGIC_MAPPING)
1353 const_iv (UPD_SP_MANA)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356
1357 const_iv (F_APPLIED)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC) 1457 const_iv (SP_MAGIC_WALL)
1458 const_iv (SP_DESTRUCTION)
1459 const_iv (SP_PERCEIVE_SELF)
1460 const_iv (SP_WORD_OF_RECALL)
1461 const_iv (SP_INVISIBLE)
1462 const_iv (SP_PROBE)
1463 const_iv (SP_HEALING)
1464 const_iv (SP_CREATE_FOOD)
1465 const_iv (SP_EARTH_TO_DUST)
1466 const_iv (SP_CHANGE_ABILITY)
1467 const_iv (SP_BLESS)
1361 const_iv (F_CURSED) 1468 const_iv (SP_CURSE)
1469 const_iv (SP_SUMMON_MONSTER)
1470 const_iv (SP_CHARGING)
1471 const_iv (SP_POLYMORPH)
1472 const_iv (SP_ALCHEMY)
1473 const_iv (SP_REMOVE_CURSE)
1474 const_iv (SP_IDENTIFY)
1475 const_iv (SP_DETECTION)
1476 const_iv (SP_MOOD_CHANGE)
1477 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1478 const_iv (SP_SWARM)
1479 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1480 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1481 const_iv (SP_CREATE_MISSILE)
1482 const_iv (SP_CONSECRATE)
1483 const_iv (SP_ANIMATE_WEAPON)
1484 const_iv (SP_LIGHT)
1485 const_iv (SP_CHANGE_MAP_LIGHT)
1486 const_iv (SP_FAERY_FIRE)
1487 const_iv (SP_CAUSE_DISEASE)
1488 const_iv (SP_AURA)
1489 const_iv (SP_TOWN_PORTAL)
1490 const_iv (SP_PARTY_SPELL)
1491
1492 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1493 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1494 const_iv (F_LOCKED)
1366 1495
1367 const_iv (F_BUY) 1496 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1497
1371 const_iv (P_BLOCKSVIEW) 1498 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1499 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1500
1380 const_iv (UP_OBJ_INSERT) 1501 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1502
1385 const_iv (INS_NO_MERGE) 1503 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1504 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1505
1392 const_iv (WILL_APPLY_HANDLE) 1506 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1507 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1508
1398 const_iv (SAVE_MODE) 1509 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1510
1401 const_iv (M_PAPER) 1511 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1512 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1513 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1514 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1515
1416 const_iv (SK_EXP_ADD_SKILL) 1516 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1517 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1518
1422 const_iv (SK_LOCKPICKING) 1519 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1520 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1521 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1522 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1523 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1524 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1525 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1526 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1527 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1528 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1529 const_iv (SK_POISON_NAIL)
1463 1530
1464 const_iv (SOUND_NEW_PLAYER) 1531 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1532 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1533 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1534 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1535 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1536 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1537
1489 const_iv (PREFER_LOW) 1538 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1539
1492 const_iv (ATNR_PHYSICAL) 1540 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1541 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1542 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1543 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1544 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1545 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1546 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1547
1519 const_iv (MAP_IN_MEMORY) 1548 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1549
1524 const_iv (KLASS_ATTACHABLE) 1550 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1551 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1552
1531 const_iv (CS_QUERY_YESNO) 1553 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1554
1535 const_iv (ST_DEAD) 1555 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1556
1540 const_iv (ST_CHANGE_CLASS) 1557 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1558
1546 // random map generator 1559 // random map generator
1547 const_iv (LAYOUT_NONE) 1560 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1561 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1562
1555 const_iv (RMOPT_RANDOM) 1563 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1564 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1565 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1566
1565 const_iv (SYMMETRY_RANDOM) 1567 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1568 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1569
1568 const_iv (SYMMETRY_Y) 1570 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1571 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1572 const_iv (GT_MINIMAL)
1573
1574 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1575 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1576 };
1571 1577
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1578 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1579 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1580
1595 } 1601 }
1596} 1602}
1597 1603
1598void _connect_to_perl () 1604void _connect_to_perl ()
1599 1605
1606void _recalc_want ()
1607
1600void _global_reattach () 1608void _global_reattach ()
1601 CODE: 1609 CODE:
1602{ 1610{
1603 // reattach to all attachable objects in the game. 1611 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1612 for_all_clients (ns)
1605 ns->reattach (); 1613 ns->reattach ();
1606 1614
1607 for_all_objects (op) 1615 for_all_objects (op)
1608 op->reattach (); 1616 op->reattach ();
1609} 1617}
1618
1619# support function for map-world.ext
1620void _quantise (SV *data_sv, SV *plt_sv)
1621 CODE:
1622{
1623 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1624 croak ("_quantise called with invalid agruments");
1625
1626 plt_sv = SvRV (plt_sv);
1627 SV **plt = AvARRAY (plt_sv);
1628 int plt_count = AvFILL (plt_sv) + 1;
1629
1630 STRLEN len;
1631 char *data = SvPVbyte (data_sv, len);
1632 char *dst = data;
1633
1634 while (len >= 3)
1635 {
1636 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1637 {
1638 char *val = SvPVX (*val_sv);
1639
1640 if (val [0] == data [0]
1641 && val [1] == data [1]
1642 && val [2] == data [2])
1643 {
1644 *dst++ = val [3];
1645 goto next;
1646 }
1647 }
1648
1649 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1650 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1651 dst - SvPVX (data_sv), len);
1652
1653 next:
1654 data += 3;
1655 len -= 3;
1656 }
1657
1658 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1659}
1660
1661void _post_tick ()
1662 CODE:
1663 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1664
1665NV till_cede ()
1666 CODE:
1667 RETVAL = coroapi::next_cede - now ();
1668 OUTPUT:
1669 RETVAL
1670
1671NV till_tick ()
1672 CODE:
1673 RETVAL = SvNV (sv_next_tick) - now ();
1674 OUTPUT:
1675 RETVAL
1610 1676
1611NV floor (NV x) 1677NV floor (NV x)
1612 1678
1613NV ceil (NV x) 1679NV ceil (NV x)
1614 1680
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1688 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1689 }
1624 OUTPUT: 1690 OUTPUT:
1625 RETVAL 1691 RETVAL
1626 1692
1693NV clamp (NV value, NV min_value, NV max_value)
1694 CODE:
1695 RETVAL = clamp (value, min_value, max_value);
1696 OUTPUT:
1697 RETVAL
1698
1699NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1700 CODE:
1701 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1702 OUTPUT:
1703 RETVAL
1704
1705void cede_to_tick ()
1706 CODE:
1707 coroapi::cede_to_tick ();
1708
1627void server_tick () 1709void server_tick ()
1628 CODE: 1710 CODE:
1711 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1712 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1713 server_tick ();
1631 1714
1632void 1715void
1633LOG (int level, char *msg) 1716log_backtrace (utf8_string msg)
1717
1718void
1719LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1720 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1721 C_ARGS: flags, "%s", msg
1636 1722
1637char *path_combine (char *base, char *path) 1723octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1639 1725
1640char *path_combine_and_normalize (char *base, char *path) 1726octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1727 PROTOTYPE: $$
1642 1728
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1729void
1652sub_generation_inc () 1730sub_generation_inc ()
1653 CODE: 1731 CODE:
1654 PL_sub_generation++; 1732 PL_sub_generation++;
1655 1733
1656const char * 1734const_octet_string
1657mapdir () 1735mapdir ()
1658 PROTOTYPE: 1736 PROTOTYPE:
1659 ALIAS: 1737 ALIAS:
1660 mapdir = 0 1738 mapdir = 0
1661 uniquedir = 1 1739 uniquedir = 1
1677 } 1755 }
1678 OUTPUT: RETVAL 1756 OUTPUT: RETVAL
1679 1757
1680void abort () 1758void abort ()
1681 1759
1760void reset_signals ()
1761
1682void fork_abort (char *cause = "cf::fork_abort") 1762void fork_abort (octet_string cause = "cf::fork_abort")
1683 1763
1684void cleanup (const char *cause, bool make_core = false) 1764void cleanup (octet_string cause, bool make_core = false)
1685 1765
1686void emergency_save () 1766void emergency_save ()
1687 1767
1688void _exit (int status = EXIT_SUCCESS) 1768void _exit (int status = EXIT_SUCCESS)
1689 1769
1699 1779
1700int munlockall () 1780int munlockall ()
1701 1781
1702#endif 1782#endif
1703 1783
1704int find_animation (char *text) 1784int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1785 PROTOTYPE: $
1706 1786
1707int random_roll (int min, int max, object *op, int goodbad); 1787int random_roll (int min, int max, object *op, int goodbad);
1708 1788
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1789const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1790
1711int 1791int
1712exp_to_level (val64 exp) 1792exp_to_level (val64 exp)
1713 CODE: 1793 CODE:
1714{ 1794{
1746 else 1826 else
1747 XSRETURN_UNDEF; 1827 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1749 1829
1750bool 1830bool
1751load_resource_file (const char *filename) 1831load_resource_file (octet_string filename)
1752 1832
1753MODULE = cf PACKAGE = cf::attachable 1833MODULE = cf PACKAGE = cf::attachable
1754 1834
1755int 1835int
1756valid (SV *obj) 1836valid (SV *obj)
1774#object *mortals (U32 index) 1854#object *mortals (U32 index)
1775# CODE: 1855# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1856# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1857# OUTPUT: RETVAL
1778 1858
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1859INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1860
1781MODULE = cf PACKAGE = cf::global 1861MODULE = cf PACKAGE = cf::global
1782 1862
1783int invoke (SV *klass, int event, ...) 1863int invoke (SV *klass, int event, ...)
1784 CODE: 1864 CODE:
1820object *actives (U32 index) 1900object *actives (U32 index)
1821 CODE: 1901 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1902 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1903 OUTPUT: RETVAL
1824 1904
1905const char *slot_use_name (U32 slot)
1906 ALIAS:
1907 slot_nonuse_name = 1
1908 CODE:
1909{
1910 if (slot >= NUM_BODY_LOCATIONS)
1911 croak ("body slot index out of range");
1912
1913 switch (ix)
1914 {
1915 case 0: RETVAL = body_locations[slot].use_name; break;
1916 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1917 }
1918}
1919 OUTPUT:
1920 RETVAL
1921
1825# missing properties 1922# missing properties
1826 1923
1827object *head (object *op) 1924object *head (object *op)
1828 PROTOTYPE: $ 1925 PROTOTYPE: $
1829 CODE: 1926 CODE:
1830 RETVAL = op->head_ (); 1927 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1928 OUTPUT: RETVAL
1838 1929
1839void 1930void
1840inv (object *obj) 1931inv (object *obj)
1841 PROTOTYPE: $ 1932 PROTOTYPE: $
1855num_animations (object *op) 1946num_animations (object *op)
1856 CODE: 1947 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1948 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1949 OUTPUT: RETVAL
1859 1950
1951int slot_info (object *op, UV slot, int value = 0)
1952 ALIAS:
1953 slot_used = 1
1954 CODE:
1955{
1956 if (slot >= NUM_BODY_LOCATIONS)
1957 croak ("body slot index out of range");
1958
1959 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1960
1961 if (items > 2)
1962 if (ix)
1963 op->slot[slot].used = value;
1964 else
1965 op->slot[slot].info = value;
1966}
1967 OUTPUT:
1968 RETVAL
1969
1860object *find_best_object_match (object *op, const char *match) 1970object *find_best_object_match (object *op, utf8_string match)
1861 1971
1862object *find_marked_object (object *op) 1972object *find_marked_object (object *op)
1863 1973
1864int need_identify (object *obj); 1974int need_identify (object *obj);
1865 1975
1885 CODE: 1995 CODE:
1886 player_apply_below (op); 1996 player_apply_below (op);
1887 1997
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1998int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1999
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 2000object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 2001
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2002int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 2003
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 2004int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 2005
1915 RETVAL = pay_for_amount (amount, op); 2025 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1917 2027
1918void pay_player (object *op, uint64 amount) 2028void pay_player (object *op, uint64 amount)
1919 2029
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2030val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2031
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2032int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2033
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2034void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2035 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2036 do_learn_spell (op, sp, special_prayer);
1927 2037
1928void forget_spell (object *op, object *sp) 2038void forget_spell (object *op, object *sp)
1929 CODE: 2039 CODE:
1930 do_forget_spell (op, query_name (sp)); 2040 do_forget_spell (op, query_name (sp));
1931 2041
1932object *check_for_spell (object *op, char *spellname) 2042object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2043 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2044 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
1936 2046
1937int query_money (object *op) 2047int query_money (object *op)
1950 2060
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 2061int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 2062
1953void update_object (object *op, int action) 2063void update_object (object *op, int action)
1954 2064
1955object *cf_create_object_by_name (const char *name) 2065object *cf_create_object_by_name (utf8_string name)
1956 2066
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2067void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2068
1959void player_lvl_adj (object *who, object *skill = 0) 2069void player_lvl_adj (object *who, object *skill = 0)
1960 2070
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2071int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2072
1967void use_trigger (object *op); 2077void use_trigger (object *op);
1968 2078
1969void add_button_link (object *button, maptile *map, int connected); 2079void add_button_link (object *button, maptile *map, int connected);
1970 2080
1971void remove_button_link (object *op); 2081void remove_button_link (object *op);
2082
2083void handle_apply_yield (object *op);
1972 2084
1973 2085
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2086MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975 2087
1976object *cf_insert_ob_in_ob (object *ob, object *where) 2088object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2089
1978# no clean way to get an object from an archetype - stupid idiotic 2090# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2091# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2092
1981object *new (const char *archetype = 0) 2093object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2094 PROTOTYPE: ;$
1983 CODE: 2095 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2096 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2097 OUTPUT:
1986 RETVAL 2098 RETVAL
1987 2099
2100object *find_object (U32 tag)
2101
2102# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2103object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2104 PROTOTYPE: $$$$$$
1990 CODE: 2105 CODE:
1991{ 2106{
1992 int unused_type; 2107 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2108 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2109}
1995 2110
1996# syntatic sugar for easier use in event callbacks. 2111const_utf8_string get_ob_key_value (object *op, utf8_string key)
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2112
2003player *contr (object *op)
2004 CODE:
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007
2008const char *get_ob_key_value (object *op, const char *key)
2009
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2113bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2114
2012object *get_nearest_player (object *ob) 2115object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2116 ALIAS: nearest_player = 0
2014 PREINIT: 2117 PREINIT:
2015 extern object *get_nearest_player (object *); 2118 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 2134bool on_same_map_as (object *ob, object *other)
2032 CODE: 2135 CODE:
2033 RETVAL = on_same_map (ob, other); 2136 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2137 OUTPUT: RETVAL
2035 2138
2036const char * 2139const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2140base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2141 CODE:
2039 RETVAL = query_base_name (op, plural); 2142 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2143 OUTPUT: RETVAL
2041 2144
2048 RETVAL = op->contr; 2151 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
2050 2153
2051void check_score (object *op) 2154void check_score (object *op)
2052 2155
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2156void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2157 CODE:
2055 new_draw_info (flags, 0, op, txt); 2158 new_draw_info (flags, 0, op, txt);
2056
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2159
2072void kill_player (object *op) 2160void kill_player (object *op)
2073 2161
2074void esrv_update_item (object *op, int what, object *item) 2162void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2163 C_ARGS: what, op, item
2076 2164
2077void clear_los (object *op)
2078
2079int command_summon (object *op, char *params) 2165int command_summon (object *op, utf8_string params)
2080 2166
2081int command_arrest (object *op, char *params) 2167int command_arrest (object *op, utf8_string params)
2082 2168
2083 2169
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2170MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2171
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2172INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2187 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2188 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2189 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2190 pl->orig_stats = pl->ob->stats;
2105 2191
2192void clear_los (player *pl)
2193
2106void cf_player_move (player *pl, int dir) 2194void cf_player_move (player *pl, int dir)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2195
2110bool 2196bool
2111cell_visible (player *pl, int dx, int dy) 2197cell_visible (player *pl, int dx, int dy)
2112 CODE: 2198 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2199 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2305 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2306 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2307 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2308 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2309 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2310
2311 if (ob->randomitems)
2312 {
2313 if (!ob->above)
2314 {
2315 ob->create_treasure (ob->randomitems);
2316
2317 for (object *op = ob->above; op; op = op->above)
2318 op->flag [FLAG_NO_MAP_SAVE] = true;
2319 }
2320
2321 ob->randomitems = 0;
2322 }
2224 } 2323 }
2225 } 2324 }
2226 } 2325 }
2227 2326
2228 skip_space: ; 2327 skip_space: ;
2239 palette = SvRV (palette); 2338 palette = SvRV (palette);
2240 2339
2241 STRLEN idxlen; 2340 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2341 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2342
2244 region **regionmap = (region **)malloc ( 2343 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2344 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2345
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2346 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2347 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2348
2252 for (int y = 0; y < THIS->height; ++y) 2349 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2350 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2351
2255 sfree (THIS->regions, THIS->size ()); 2352 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2353 delete [] THIS->regionmap;
2257 2354
2258 THIS->regions = regions; 2355 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2356 THIS->regionmap = regionmap;
2260} 2357}
2261 2358
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2359void
2360maptile::create_region_treasure ()
2361 CODE:
2362{
2363 object *op = object::create ();
2364 op->type = FLOOR;
2365 op->map = THIS;
2366
2367 for (int x = 0; x < THIS->width; ++x)
2368 for (int y = 0; y < THIS->height; ++y)
2369 {
2370 region *rgn = THIS->region (x, y);
2371
2372 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2373 if (rgn->treasure && rndm () < rgn->treasure_density)
2374 {
2375 op->x = x;
2376 op->y = y;
2377 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2378 }
2379 }
2380
2381 op->destroy ();
2382}
2263 2383
2264int out_of_map (maptile *map, int x, int y) 2384int out_of_map (maptile *map, int x, int y)
2265 2385
2266void 2386void
2267trigger (maptile *map, long connection, bool state = true) 2387trigger (maptile *map, long connection, bool state = true)
2351 2471
2352# worst xs function of my life 2472# worst xs function of my life
2353bool 2473bool
2354_create_random_map (\ 2474_create_random_map (\
2355 maptile *self,\ 2475 maptile *self,\
2356 char *wallstyle,\ 2476 utf8_string wallstyle,\
2357 char *wall_name,\ 2477 utf8_string wall_name,\
2358 char *floorstyle,\ 2478 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2479 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2480 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2481 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2482 utf8_string doorstyle,\
2363 char *decorstyle,\ 2483 utf8_string decorstyle,\
2364 char *origin_map,\ 2484 utf8_string origin_map,\
2365 char *final_map,\ 2485 utf8_string final_map,\
2366 char *exitstyle,\ 2486 utf8_string exitstyle,\
2367 char *this_map,\ 2487 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2488 utf8_string exit_on_final_map,\
2369 int xsize,\ 2489 int xsize,\
2370 int ysize,\ 2490 int ysize,\
2371 int expand2x,\ 2491 int expand2x,\
2372 int layoutoptions1,\ 2492 int layoutoptions1,\
2373 int layoutoptions2,\ 2493 int layoutoptions2,\
2386 val64 total_map_hp,\ 2506 val64 total_map_hp,\
2387 int map_layout_style,\ 2507 int map_layout_style,\
2388 int treasureoptions,\ 2508 int treasureoptions,\
2389 int symmetry_used,\ 2509 int symmetry_used,\
2390 region *region,\ 2510 region *region,\
2391 char *custom\ 2511 utf8_string custom\
2392) 2512)
2393 CODE: 2513 CODE:
2394{ 2514{
2395 random_map_params rmp; 2515 random_map_params rmp;
2396 2516
2423 rmp.decoroptions = decoroptions; 2543 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2544 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2545 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2546 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2547 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2548 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2549 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2550 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2551 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2552 rmp.region = region;
2433 rmp.custom = custom; 2553 rmp.custom = custom;
2437 OUTPUT: 2557 OUTPUT:
2438 RETVAL 2558 RETVAL
2439 2559
2440MODULE = cf PACKAGE = cf::arch 2560MODULE = cf PACKAGE = cf::arch
2441 2561
2442archetype *find (const char *name) 2562int archetypes_size ()
2443 CODE: 2563 CODE:
2444 RETVAL = archetype::find (name); 2564 RETVAL = archetypes.size ();
2445 OUTPUT: 2565 OUTPUT: RETVAL
2446 RETVAL
2447 2566
2448archetype *first() 2567archetype *archetypes (U32 index)
2449 PROTOTYPE: 2568 CODE:
2450 CODE: 2569 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2570 OUTPUT: RETVAL
2571
2572object *instantiate (archetype *arch)
2573 CODE:
2574 RETVAL = arch_to_object (arch);
2575 OUTPUT:
2452 OUTPUT: RETVAL 2576 RETVAL
2453 2577
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2578INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2579
2456MODULE = cf PACKAGE = cf::party 2580MODULE = cf PACKAGE = cf::party
2457 2581
2469list () 2593list ()
2470 PPCODE: 2594 PPCODE:
2471 for_all_regions (rgn) 2595 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2596 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2597
2474region *find (char *name) 2598region *find (utf8_string name)
2475 PROTOTYPE: $ 2599 PROTOTYPE: $
2476 CODE: 2600 CODE:
2477 RETVAL = region::find (name); 2601 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2602 OUTPUT: RETVAL
2479 2603
2480region *find_fuzzy (char *name) 2604region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2605 PROTOTYPE: $
2482 CODE: 2606 CODE:
2483 RETVAL = region::find_fuzzy (name); 2607 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2608 OUTPUT: RETVAL
2485 2609
2610int specificity (region *rgn)
2611 CODE:
2612 RETVAL = 0;
2613 while (rgn = rgn->parent)
2614 RETVAL++;
2615 OUTPUT: RETVAL
2616
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2617INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2618
2488MODULE = cf PACKAGE = cf::living 2619MODULE = cf PACKAGE = cf::living
2489 2620
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2621INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2622
2522 char *buf = SvPVbyte (packet, len); 2653 char *buf = SvPVbyte (packet, len);
2523 2654
2524 THIS->send_packet (buf, len); 2655 THIS->send_packet (buf, len);
2525} 2656}
2526 2657
2658faceidx
2659client::need_face (utf8_string name, int pri = 0)
2660 CODE:
2661 RETVAL = face_find (name, 0);
2662 if (RETVAL)
2663 {
2664 THIS->send_face (RETVAL, pri);
2665 THIS->flush_fx ();
2666 }
2667 OUTPUT:
2668 RETVAL
2669
2670int
2671client::fx_want (int idx, int value = -1)
2672 CODE:
2673 if (0 < idx && idx < FT_NUM)
2674 {
2675 RETVAL = THIS->fx_want [idx];
2676 if (items > 2)
2677 THIS->fx_want [idx] = value;
2678 }
2679 else
2680 RETVAL = 0;
2681 OUTPUT:
2682 RETVAL
2683
2684MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2685
2686faceidx sound_find (utf8_string name)
2687
2688void sound_set (utf8_string str, faceidx face)
2689
2690# dire hack
2691void old_sound_index (int idx, faceidx face)
2692 CODE:
2693 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2694 old_sound_index [idx] = face;
2695
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2696MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2697
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2698#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2699
2531faceidx face_find (const char *name, faceidx defidx = 0) 2700faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2701
2533faceidx alloc (const char *name) 2702faceidx alloc (utf8_string name)
2534 CODE: 2703 CODE:
2535{ 2704{
2536 do 2705 do
2537 { 2706 {
2538 RETVAL = faces.size (); 2707 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2715 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2716 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2717}
2549 OUTPUT: RETVAL 2718 OUTPUT: RETVAL
2550 2719
2551void set (faceidx idx, int visibility, int magicmap) 2720void set_type (faceidx idx, int value)
2721 ALIAS:
2722 set_type = 0
2723 set_visibility = 1
2724 set_magicmap = 2
2725 set_smooth = 3
2726 set_smoothlevel = 4
2552 CODE: 2727 CODE:
2553 faceinfo *f = face_info (idx); 2728 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2729 switch (ix)
2555 f->visibility = visibility; 2730 {
2556 f->magicmap = magicmap; 2731 case 0: f->type = value; break;
2557 2732 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2733 case 2: f->magicmap = value; break;
2559 CODE: 2734 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2735 case 4: f->smoothlevel = value; break;
2561 assert (f); 2736 }
2562 f->smooth = smooth;
2563 2737
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2738void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2739 CODE:
2566 facedata *d = face_data (idx, faceset); 2740{
2567 assert (d); 2741 faceinfo *f = face_info (idx); assert (f);
2742 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2743 sv_to (data, d->data);
2569 STRLEN clen; 2744 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2745 char *cdata = SvPVbyte (chksum, clen);
2746 clen = min (CHKSUM_SIZE, clen);
2747
2748 if (memcmp (d->chksum, cdata, clen))
2749 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2750 memcpy (d->chksum, cdata, clen);
2751
2752 // invalidate existing client face info
2753 for_all_clients (ns)
2754 if (ns->faceset == faceset)
2755 {
2756 ns->faces_sent [idx] = false;
2757 ns->force_newmap = true;
2758 }
2759 }
2760}
2761
2762int get_data_size (faceidx idx, int faceset = 0)
2763 CODE:
2764 facedata *d = face_data (idx, faceset); assert (d);
2765 RETVAL = d->data.size ();
2766 OUTPUT:
2767 RETVAL
2768
2769SV *get_chksum (faceidx idx, int faceset = 0)
2770 CODE:
2771 facedata *d = face_data (idx, faceset); assert (d);
2772 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2773 OUTPUT:
2774 RETVAL
2572 2775
2573void invalidate (faceidx idx) 2776void invalidate (faceidx idx)
2574 CODE: 2777 CODE:
2575 for_all_clients (ns) 2778 for_all_clients (ns)
2779 {
2576 ns->faces_sent [idx] = false; 2780 ns->faces_sent [idx] = false;
2781 ns->force_newmap = true;
2782 }
2577 2783
2578void invalidate_all () 2784void invalidate_all ()
2579 CODE: 2785 CODE:
2580 for_all_clients (ns) 2786 for_all_clients (ns)
2787 {
2581 ns->faces_sent.reset (); 2788 ns->faces_sent.reset ();
2789 ns->force_newmap = true;
2790 }
2582 2791
2792MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2793
2794#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2795
2796animidx anim_find (utf8_string name)
2797 CODE:
2798 RETVAL = animation::find (name).number;
2799 OUTPUT: RETVAL
2800
2801animidx set (utf8_string name, SV *frames, int facings = 1)
2802 CODE:
2803{
2804 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2805 croak ("frames must be an arrayref");
2806
2807 AV *av = (AV *)SvRV (frames);
2808
2809 animation *anim = &animation::find (name);
2810 if (anim->number)
2811 {
2812 anim->resize (av_len (av) + 1);
2813 anim->facings = facings;
2814 }
2815 else
2816 anim = &animation::create (name, av_len (av) + 1, facings);
2817
2818 for (int i = 0; i < anim->num_animations; ++i)
2819 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2820}
2821 OUTPUT: RETVAL
2822
2823void invalidate_all ()
2824 CODE:
2825 for_all_clients (ns)
2826 ns->anims_sent.reset ();
2827
2828MODULE = cf PACKAGE = cf::object::freezer
2829
2830INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2831
2832SV *
2833new (char *klass)
2834 CODE:
2835 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2836 OUTPUT: RETVAL
2837
2838void
2839DESTROY (SV *sv)
2840 CODE:
2841 object_freezer *self;
2842 sv_to (sv, self);
2843 delete self;
2844
2845MODULE = cf PACKAGE = cf::object::thawer
2846
2847INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2848
2849SV *
2850new_from_file (char *klass, octet_string path)
2851 CODE:
2852 object_thawer *f = new object_thawer (path);
2853 if (!*f)
2854 {
2855 delete f;
2856 XSRETURN_UNDEF;
2857 }
2858 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2859 OUTPUT: RETVAL
2860
2861void
2862DESTROY (SV *sv)
2863 CODE:
2864 object_thawer *self;
2865 sv_to (sv, self);
2866 delete self;
2867

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