ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.250 by root, Sat Sep 8 10:14:10 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
47#include "CoroAPI.h" 53#include "CoroAPI.h"
48#include "perlxsi.c" 54#include "perlxsi.c"
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
54 62
55#if IVSIZE >= 8 63#if IVSIZE >= 8
56 typedef IV val64; 64 typedef IV val64;
57# define newSVval64 newSViv 65# define newSVval64 newSViv
58# define SvVAL64 SvIV 66# define SvVAL64 SvIV
61# define newSVval64 newSVnv 69# define newSVval64 newSVnv
62# define SvVAL64 SvNV 70# define SvVAL64 SvNV
63#endif 71#endif
64 72
65static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
68 75
69static PerlInterpreter *perl; 76static PerlInterpreter *perl;
70 77
71double runtime; 78tstamp NOW, runtime;
72 79
73global gbl_ev; 80global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
76 86
77static HV 87static HV
78 *stash_cf, 88 *stash_cf,
79 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
88 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
93{ 119{
102 128
103unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
104 130
105attachable::~attachable () 131attachable::~attachable ()
106{ 132{
107 flags |=0x3300;//D
108 assert (!self); 133 assert (!self);
109 assert (!cb); 134 assert (!cb);
110} 135}
111 136
112int 137int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
130 155
131 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 157 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 158 }
135} 159}
136 160
137void 161void
138attachable::optimise () 162attachable::optimise ()
139{ 163{
140 if (self 164 if (self
141 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 167 sever_self ();
145} 168}
146 169
147// check wether the object really is dead 170// check wether the object really is dead
148void 171void
155} 178}
156 179
157void 180void
158attachable::do_destroy () 181attachable::do_destroy ()
159{ 182{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
161 184
162 if (cb) 185 if (cb)
163 { 186 {
164 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
165 cb = 0; 188 cb = 0;
166 } 189 }
167 190
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 191 mortals.push_back (this);
173} 192}
174 193
175void 194void
176attachable::destroy () 195attachable::destroy ()
178 if (destroyed ()) 197 if (destroyed ())
179 return; 198 return;
180 199
181 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
182 do_destroy (); 201 do_destroy ();
202 sever_self ();
183} 203}
184 204
185void 205void
186attachable::check_mortals () 206attachable::check_mortals ()
187{ 207{
191 { 211 {
192 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
193 { 213 {
194 i = 0; 214 i = 0;
195 215
196 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
198 232
199 break; 233 break;
200 } 234 }
201 235
202 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
203 237
204 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
205 239 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 240 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
210 ++i; // further delay freeing 248 ++i; // further delay freeing
211 249
212 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
213 break; 251 break;
214 } 252 }
215 else 253 else
216 { 254 {
217 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
218 delete obj; 257 delete obj;
219 } 258 }
220 } 259 }
221} 260}
222 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
223attachable & 274attachable &
224attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
225{ 276{
226 //if (self || cb) 277 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 279
229 attach = src.attach; 280 attach = src.attach;
230 return *this; 281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
231} 316}
232 317
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 319
235static SV * 320static SV *
268{ 353{
269 if (!obj) 354 if (!obj)
270 return &PL_sv_undef; 355 return &PL_sv_undef;
271 356
272 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
273 { 361 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 363
280 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 367 }
283 else 368 else
284 { 369 {
285 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
323 else 408 else
324 return 0; 409 return 0;
325} 410}
326 411
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
329inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 435
351inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
353 438
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 441
358inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
359{ 443{
360 char buf[128]; 444 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
363} 447}
364 448
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 475
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 478
393template<class T> 479template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 481
396template<int N> 482template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 484
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 489
405inline void sv_to (SV *sv, std::string &v) 490inline void sv_to (SV *sv, std::string &v)
406{ 491{
407 STRLEN len; 492 STRLEN len;
408 char *data = SvPVbyte (sv, len); 493 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 494 v.assign (data, len);
410} 495}
411 496
412inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
413{ 498{
414 unsigned int version; 499 unsigned int version;
415 500
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
607 perl_construct (perl); 692 perl_construct (perl);
608 693
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 695
611 const char *argv[] = { 696 const char *argv[] = {
612 "", 697 settings.argv [0],
613 "-e" 698 "-e"
614 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
617 "require cf;" 702 "require cf;"
645void 730void
646attachable::instantiate () 731attachable::instantiate ()
647{ 732{
648 if (attach) 733 if (attach)
649 { 734 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 736 attach = 0;
652 } 737 }
653} 738}
654 739
655void 740void
656attachable::reattach () 741attachable::reattach ()
657{ 742{
658 optimise (); 743 optimise ();
659 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
661} 746}
662 747
663static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 750# include "eventinc.h"
708} 793}
709 794
710void 795void
711global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 797{
713 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
714} 799}
715 800
716void 801void
717object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 803{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 805 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 807
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 810 }
726 811
762{ 847{
763 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
765} 850}
766 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
767bool 902bool
768attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
769{ 904{
770 data_type dt; 905 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 906
775 // callback call ordering should be: 907 // callback call ordering should be:
776 // 1. per-object callback 908 // 1. per-object callback
777 // 2. per-class object 909 // 2. per-class object
778 // 3. per-type callback 910 // 3. per-type callback
782 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
783 915
784 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 917 if (!callbacks)
786 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
787 922
788 CALL_BEGIN (3); 923 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 926
826} 961}
827 962
828SV * 963SV *
829cfperl_result (int idx) 964cfperl_result (int idx)
830{ 965{
831 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 967 if (!av)
833 return &PL_sv_undef; 968 return &PL_sv_undef;
834 969
835 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 971 if (!sv)
850{ 985{
851 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
852} 987}
853 988
854///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
855 991
856void 992void
857cfperl_emergency_save () 993cfperl_emergency_save ()
858{ 994{
859 CALL_BEGIN (0); 995 CALL_BEGIN (0);
868 CALL_ARG (make_core); 1004 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 1005 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 1006 CALL_END;
871} 1007}
872 1008
1009void
1010cfperl_make_book (object *book, int level)
1011{
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
1063}
1064
873maptile * 1065maptile *
874maptile::find_sync (const char *path, maptile *origin) 1066maptile::find_sync (const char *path, maptile *origin)
875{ 1067{
876 CALL_BEGIN (2); 1068 CALL_BEGIN (2);
877 CALL_ARG (path); 1069 CALL_ARG (path);
889 1081
890 return retval; 1082 return retval;
891} 1083}
892 1084
893maptile * 1085maptile *
894maptile::find_async (const char *path, maptile *origin) 1086maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1087{
896 CALL_BEGIN (2); 1088 CALL_BEGIN (3);
897 CALL_ARG (path); 1089 CALL_ARG (path);
898 CALL_ARG (origin); 1090 CALL_ARG (origin);
1091 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1093
901 maptile *retval; 1094 maptile *retval;
902 1095
903 if (count) 1096 if (count)
939 CALL_ARG (exit); 1132 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1134 CALL_END;
942} 1135}
943 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164}
1165
1166void
1167log_backtrace (const char *msg)
1168{
1169#if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179#endif
1180}
1181
944///////////////////////////////////////////////////////////////////////////// 1182/////////////////////////////////////////////////////////////////////////////
945 1183
946struct EventAPI *watcher_base::GEventAPI; 1184struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1185struct CoroAPI *coroapi::GCoroAPI;
948 1186
949int coroapi::cede_counter; 1187int coroapi::cede_counter;
1188tstamp coroapi::next_cede;
950 1189
1190void coroapi::do_cede_to_tick ()
1191{
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199}
1200
1201void coroapi::do_cede_every ()
1202{
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207}
1208
1209void coroapi::do_cede_to_tick_every ()
1210{
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214}
1215
1216void
1217coroapi::wait_for_tick ()
1218{
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222}
1223
1224void
1225coroapi::wait_for_tick_begin ()
1226{
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230}
1231
1232static void
951static void iw_dispatch (pe_event *ev) 1233iw_dispatch (pe_event *ev)
952{ 1234{
953 iw *w = (iw *)ev->ext_data; 1235 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1236 w->call (*w);
955} 1237}
956 1238
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1305
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1308
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1311 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1312 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1317
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1318MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1319
1038BOOT: 1320BOOT:
1039{ 1321{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1324
1325 _connect_to_perl ();
1326
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
1046 1337
1047 static const struct { 1338 static const struct {
1048 const char *name; 1339 const char *name;
1049 IV iv; 1340 IV iv;
1050 } *civ, const_iv[] = { 1341 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1342# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1344 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1345
1057 const_iv (Map0Cmd) 1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1347
1061 const_iv (MAP_CLIENT_X) 1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1349
1064 const_iv (MAX_TIME) 1350 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1351
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1352 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1357 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1358
1178 const_iv (NUM_SUBTYPES) 1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1387
1180 const_iv (ST_BD_BUILD) 1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1389
1183 const_iv (ST_MAT_FLOOR) 1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1392
1187 const_iv (AT_PHYSICAL) 1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1400
1214 const_iv (WEAP_HIT) 1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1403 const_iv (WEAP_BLUD)
1223 1404
1224 const_iv (FLAG_ALIVE) 1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1431
1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1437 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1438
1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1441
1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1443
1444 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1445 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1446 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1447 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1448 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1449 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1450 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1451 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1452 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1453 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1454 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1455 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1456 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1457 const_iv (SP_MAGIC_MAPPING)
1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1462 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1463 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1464 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1465 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1466 const_iv (SP_EARTH_TO_DUST)
1356 1467 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1468 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1481 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1495 const_iv (F_LOCKED)
1366 1496
1367 const_iv (F_BUY) 1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1498
1371 const_iv (P_BLOCKSVIEW) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1501
1380 const_iv (UP_OBJ_INSERT) 1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1503
1385 const_iv (INS_NO_MERGE) 1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1506
1392 const_iv (WILL_APPLY_HANDLE) 1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1509
1398 const_iv (SAVE_MODE) 1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1511
1401 const_iv (M_PAPER) 1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1516
1416 const_iv (SK_EXP_ADD_SKILL) 1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1519
1422 const_iv (SK_LOCKPICKING) 1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1530 const_iv (SK_POISON_NAIL)
1463 1531
1464 const_iv (SOUND_NEW_PLAYER) 1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1538
1489 const_iv (PREFER_LOW) 1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1540
1492 const_iv (ATNR_PHYSICAL) 1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1548
1519 const_iv (MAP_IN_MEMORY) 1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1550
1524 const_iv (KLASS_ATTACHABLE) 1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1553
1531 const_iv (CS_QUERY_YESNO) 1554 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1555
1535 const_iv (ST_DEAD) 1556 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1557
1540 const_iv (ST_CHANGE_CLASS) 1558 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1559
1546 // random map generator 1560 // random map generator
1547 const_iv (LAYOUT_NONE) 1561 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1562 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1563
1555 const_iv (RMOPT_RANDOM) 1564 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1565 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1566 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1567
1565 const_iv (SYMMETRY_RANDOM) 1568 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1569 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1570
1568 const_iv (SYMMETRY_Y) 1571 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1572 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1573 const_iv (GT_MINIMAL)
1574
1575 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1576 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1577 };
1571 1578
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1580 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1581
1595 } 1602 }
1596} 1603}
1597 1604
1598void _connect_to_perl () 1605void _connect_to_perl ()
1599 1606
1607void _recalc_want ()
1608
1600void _global_reattach () 1609void _global_reattach ()
1601 CODE: 1610 CODE:
1602{ 1611{
1603 // reattach to all attachable objects in the game. 1612 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1613 for_all_clients (ns)
1605 ns->reattach (); 1614 ns->reattach ();
1606 1615
1607 for_all_objects (op) 1616 for_all_objects (op)
1608 op->reattach (); 1617 op->reattach ();
1609} 1618}
1619
1620# support function for map-world.ext
1621void _quantise (SV *data_sv, SV *plt_sv)
1622 CODE:
1623{
1624 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1625 croak ("_quantise called with invalid agruments");
1626
1627 plt_sv = SvRV (plt_sv);
1628 SV **plt = AvARRAY (plt_sv);
1629 int plt_count = AvFILL (plt_sv) + 1;
1630
1631 STRLEN len;
1632 char *data = SvPVbyte (data_sv, len);
1633 char *dst = data;
1634
1635 while (len >= 3)
1636 {
1637 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1638 {
1639 char *val = SvPVX (*val_sv);
1640
1641 if (val [0] == data [0]
1642 && val [1] == data [1]
1643 && val [2] == data [2])
1644 {
1645 *dst++ = val [3];
1646 goto next;
1647 }
1648 }
1649
1650 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1651 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1652 dst - SvPVX (data_sv), len);
1653
1654 next:
1655 data += 3;
1656 len -= 3;
1657 }
1658
1659 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1660}
1661
1662void _post_tick ()
1663 CODE:
1664 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1665
1666NV till_cede ()
1667 CODE:
1668 RETVAL = coroapi::next_cede - now ();
1669 OUTPUT:
1670 RETVAL
1671
1672NV till_tick ()
1673 CODE:
1674 RETVAL = SvNV (sv_next_tick) - now ();
1675 OUTPUT:
1676 RETVAL
1610 1677
1611NV floor (NV x) 1678NV floor (NV x)
1612 1679
1613NV ceil (NV x) 1680NV ceil (NV x)
1614 1681
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1689 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1690 }
1624 OUTPUT: 1691 OUTPUT:
1625 RETVAL 1692 RETVAL
1626 1693
1694NV clamp (NV value, NV min_value, NV max_value)
1695 CODE:
1696 RETVAL = clamp (value, min_value, max_value);
1697 OUTPUT:
1698 RETVAL
1699
1700NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1701 CODE:
1702 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1703 OUTPUT:
1704 RETVAL
1705
1706void cede_to_tick ()
1707 CODE:
1708 coroapi::cede_to_tick ();
1709
1627void server_tick () 1710void server_tick ()
1628 CODE: 1711 CODE:
1712 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1713 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1714 server_tick ();
1631 1715
1632void 1716void
1633LOG (int level, char *msg) 1717log_backtrace (utf8_string msg)
1718
1719void
1720LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1722 C_ARGS: flags, "%s", msg
1636 1723
1637char *path_combine (char *base, char *path) 1724octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1725 PROTOTYPE: $$
1639 1726
1640char *path_combine_and_normalize (char *base, char *path) 1727octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1728 PROTOTYPE: $$
1642 1729
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1730void
1652sub_generation_inc () 1731sub_generation_inc ()
1653 CODE: 1732 CODE:
1654 PL_sub_generation++; 1733 PL_sub_generation++;
1655 1734
1656const char * 1735const_octet_string
1657mapdir () 1736mapdir ()
1658 PROTOTYPE: 1737 PROTOTYPE:
1659 ALIAS: 1738 ALIAS:
1660 mapdir = 0 1739 mapdir = 0
1661 uniquedir = 1 1740 uniquedir = 1
1677 } 1756 }
1678 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1679 1758
1680void abort () 1759void abort ()
1681 1760
1761void reset_signals ()
1762
1682void fork_abort (char *cause = "cf::fork_abort") 1763void fork_abort (octet_string cause = "cf::fork_abort")
1683 1764
1684void cleanup (const char *cause, bool make_core = false) 1765void cleanup (octet_string cause, bool make_core = false)
1685 1766
1686void emergency_save () 1767void emergency_save ()
1687 1768
1688void _exit (int status = EXIT_SUCCESS) 1769void _exit (int status = EXIT_SUCCESS)
1689 1770
1699 1780
1700int munlockall () 1781int munlockall ()
1701 1782
1702#endif 1783#endif
1703 1784
1704int find_animation (char *text) 1785int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1786 PROTOTYPE: $
1706 1787
1707int random_roll (int min, int max, object *op, int goodbad); 1788int random_roll (int min, int max, object *op, int goodbad);
1708 1789
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1790const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1791
1711int 1792int
1712exp_to_level (val64 exp) 1793exp_to_level (val64 exp)
1713 CODE: 1794 CODE:
1714{ 1795{
1746 else 1827 else
1747 XSRETURN_UNDEF; 1828 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1749 1830
1750bool 1831bool
1751load_resource_file (const char *filename) 1832load_resource_file (octet_string filename)
1752 1833
1753MODULE = cf PACKAGE = cf::attachable 1834MODULE = cf PACKAGE = cf::attachable
1754 1835
1755int 1836int
1756valid (SV *obj) 1837valid (SV *obj)
1774#object *mortals (U32 index) 1855#object *mortals (U32 index)
1775# CODE: 1856# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1857# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1858# OUTPUT: RETVAL
1778 1859
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1860INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1861
1781MODULE = cf PACKAGE = cf::global 1862MODULE = cf PACKAGE = cf::global
1782 1863
1783int invoke (SV *klass, int event, ...) 1864int invoke (SV *klass, int event, ...)
1784 CODE: 1865 CODE:
1820object *actives (U32 index) 1901object *actives (U32 index)
1821 CODE: 1902 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1903 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1904 OUTPUT: RETVAL
1824 1905
1906const char *slot_use_name (U32 slot)
1907 ALIAS:
1908 slot_nonuse_name = 1
1909 CODE:
1910{
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 switch (ix)
1915 {
1916 case 0: RETVAL = body_locations[slot].use_name; break;
1917 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1918 }
1919}
1920 OUTPUT:
1921 RETVAL
1922
1825# missing properties 1923# missing properties
1826 1924
1827object *head (object *op) 1925object *head (object *op)
1828 PROTOTYPE: $ 1926 PROTOTYPE: $
1829 CODE: 1927 CODE:
1830 RETVAL = op->head_ (); 1928 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1838 1930
1839void 1931void
1840inv (object *obj) 1932inv (object *obj)
1841 PROTOTYPE: $ 1933 PROTOTYPE: $
1855num_animations (object *op) 1947num_animations (object *op)
1856 CODE: 1948 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1949 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1859 1951
1952int slot_info (object *op, UV slot, int value = 0)
1953 ALIAS:
1954 slot_used = 1
1955 CODE:
1956{
1957 if (slot >= NUM_BODY_LOCATIONS)
1958 croak ("body slot index out of range");
1959
1960 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1961
1962 if (items > 2)
1963 if (ix)
1964 op->slot[slot].used = value;
1965 else
1966 op->slot[slot].info = value;
1967}
1968 OUTPUT:
1969 RETVAL
1970
1860object *find_best_object_match (object *op, const char *match) 1971object *find_best_object_match (object *op, utf8_string match)
1861 1972
1862object *find_marked_object (object *op) 1973object *find_marked_object (object *op)
1863 1974
1864int need_identify (object *obj); 1975int need_identify (object *obj);
1865 1976
1885 CODE: 1996 CODE:
1886 player_apply_below (op); 1997 player_apply_below (op);
1887 1998
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2000
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 2001object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 2002
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2003int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 2004
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 2005int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 2006
1915 RETVAL = pay_for_amount (amount, op); 2026 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1917 2028
1918void pay_player (object *op, uint64 amount) 2029void pay_player (object *op, uint64 amount)
1919 2030
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2031val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2032
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2033int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2034
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2035void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2036 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2037 do_learn_spell (op, sp, special_prayer);
1927 2038
1928void forget_spell (object *op, object *sp) 2039void forget_spell (object *op, object *sp)
1929 CODE: 2040 CODE:
1930 do_forget_spell (op, query_name (sp)); 2041 do_forget_spell (op, query_name (sp));
1931 2042
1932object *check_for_spell (object *op, char *spellname) 2043object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2044 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2045 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2046 OUTPUT: RETVAL
1936 2047
1937int query_money (object *op) 2048int query_money (object *op)
1950 2061
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 2062int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 2063
1953void update_object (object *op, int action) 2064void update_object (object *op, int action)
1954 2065
1955object *cf_create_object_by_name (const char *name) 2066object *cf_create_object_by_name (utf8_string name)
1956 2067
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2069
1959void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1960 2071
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2073
1967void use_trigger (object *op); 2078void use_trigger (object *op);
1968 2079
1969void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1970 2081
1971void remove_button_link (object *op); 2082void remove_button_link (object *op);
2083
2084void handle_apply_yield (object *op);
1972 2085
1973 2086
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975 2088
1976object *cf_insert_ob_in_ob (object *ob, object *where) 2089object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2090
1978# no clean way to get an object from an archetype - stupid idiotic 2091# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2092# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2093
1981object *new (const char *archetype = 0) 2094object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2095 PROTOTYPE: ;$
1983 CODE: 2096 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2097 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2098 OUTPUT:
1986 RETVAL 2099 RETVAL
1987 2100
2101object *find_object (U32 tag)
2102
2103# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2104object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2105 PROTOTYPE: $$$$$$
1990 CODE: 2106 CODE:
1991{ 2107{
1992 int unused_type; 2108 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2109 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2110}
1995 2111
1996# syntatic sugar for easier use in event callbacks. 2112const_utf8_string get_ob_key_value (object *op, utf8_string key)
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2113
2003player *contr (object *op)
2004 CODE:
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007
2008const char *get_ob_key_value (object *op, const char *key)
2009
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2114bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2115
2012object *get_nearest_player (object *ob) 2116object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2117 ALIAS: nearest_player = 0
2014 PREINIT: 2118 PREINIT:
2015 extern object *get_nearest_player (object *); 2119 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 2135bool on_same_map_as (object *ob, object *other)
2032 CODE: 2136 CODE:
2033 RETVAL = on_same_map (ob, other); 2137 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
2035 2139
2036const char * 2140const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2141base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2142 CODE:
2039 RETVAL = query_base_name (op, plural); 2143 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
2041 2145
2048 RETVAL = op->contr; 2152 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
2050 2154
2051void check_score (object *op) 2155void check_score (object *op)
2052 2156
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2157void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2158 CODE:
2055 new_draw_info (flags, 0, op, txt); 2159 new_draw_info (flags, 0, op, txt);
2056
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2160
2072void kill_player (object *op) 2161void kill_player (object *op)
2073 2162
2074void esrv_update_item (object *op, int what, object *item) 2163void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2164 C_ARGS: what, op, item
2076 2165
2077void clear_los (object *op)
2078
2079int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
2080 2167
2081int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
2082 2169
2083 2170
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2172
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
2105 2192
2193void clear_los (player *pl)
2194
2106void cf_player_move (player *pl, int dir) 2195void cf_player_move (player *pl, int dir)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2196
2110bool 2197bool
2111cell_visible (player *pl, int dx, int dy) 2198cell_visible (player *pl, int dx, int dy)
2112 CODE: 2199 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2200 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2306 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2307 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2308 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2309 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2310 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2311
2312 if (ob->randomitems)
2313 {
2314 if (!ob->above)
2315 {
2316 ob->create_treasure (ob->randomitems);
2317
2318 for (object *op = ob->above; op; op = op->above)
2319 op->flag [FLAG_NO_MAP_SAVE] = true;
2320 }
2321
2322 ob->randomitems = 0;
2323 }
2224 } 2324 }
2225 } 2325 }
2226 } 2326 }
2227 2327
2228 skip_space: ; 2328 skip_space: ;
2239 palette = SvRV (palette); 2339 palette = SvRV (palette);
2240 2340
2241 STRLEN idxlen; 2341 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2342 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2343
2244 region **regionmap = (region **)malloc ( 2344 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2345 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2346
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2347 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2348 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2349
2252 for (int y = 0; y < THIS->height; ++y) 2350 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2351 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2352
2255 sfree (THIS->regions, THIS->size ()); 2353 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2354 delete [] THIS->regionmap;
2257 2355
2258 THIS->regions = regions; 2356 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2357 THIS->regionmap = regionmap;
2260} 2358}
2261 2359
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2360void
2361maptile::create_region_treasure ()
2362 CODE:
2363{
2364 object *op = object::create ();
2365 op->type = FLOOR;
2366 op->map = THIS;
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 region *rgn = THIS->region (x, y);
2372
2373 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2374 if (rgn->treasure && rndm () < rgn->treasure_density)
2375 {
2376 op->x = x;
2377 op->y = y;
2378 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2379 }
2380 }
2381
2382 op->destroy ();
2383}
2263 2384
2264int out_of_map (maptile *map, int x, int y) 2385int out_of_map (maptile *map, int x, int y)
2265 2386
2266void 2387void
2267trigger (maptile *map, long connection, bool state = true) 2388trigger (maptile *map, long connection, bool state = true)
2351 2472
2352# worst xs function of my life 2473# worst xs function of my life
2353bool 2474bool
2354_create_random_map (\ 2475_create_random_map (\
2355 maptile *self,\ 2476 maptile *self,\
2356 char *wallstyle,\ 2477 utf8_string wallstyle,\
2357 char *wall_name,\ 2478 utf8_string wall_name,\
2358 char *floorstyle,\ 2479 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2480 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2481 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2482 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2483 utf8_string doorstyle,\
2363 char *decorstyle,\ 2484 utf8_string decorstyle,\
2364 char *origin_map,\ 2485 utf8_string origin_map,\
2365 char *final_map,\ 2486 utf8_string final_map,\
2366 char *exitstyle,\ 2487 utf8_string exitstyle,\
2367 char *this_map,\ 2488 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2489 utf8_string exit_on_final_map,\
2369 int xsize,\ 2490 int xsize,\
2370 int ysize,\ 2491 int ysize,\
2371 int expand2x,\ 2492 int expand2x,\
2372 int layoutoptions1,\ 2493 int layoutoptions1,\
2373 int layoutoptions2,\ 2494 int layoutoptions2,\
2386 val64 total_map_hp,\ 2507 val64 total_map_hp,\
2387 int map_layout_style,\ 2508 int map_layout_style,\
2388 int treasureoptions,\ 2509 int treasureoptions,\
2389 int symmetry_used,\ 2510 int symmetry_used,\
2390 region *region,\ 2511 region *region,\
2391 char *custom\ 2512 utf8_string custom\
2392) 2513)
2393 CODE: 2514 CODE:
2394{ 2515{
2395 random_map_params rmp; 2516 random_map_params rmp;
2396 2517
2423 rmp.decoroptions = decoroptions; 2544 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2545 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2546 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2547 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2548 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2549 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2550 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2551 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2552 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2553 rmp.region = region;
2433 rmp.custom = custom; 2554 rmp.custom = custom;
2437 OUTPUT: 2558 OUTPUT:
2438 RETVAL 2559 RETVAL
2439 2560
2440MODULE = cf PACKAGE = cf::arch 2561MODULE = cf PACKAGE = cf::arch
2441 2562
2442archetype *find (const char *name) 2563int archetypes_size ()
2443 CODE: 2564 CODE:
2444 RETVAL = archetype::find (name); 2565 RETVAL = archetypes.size ();
2445 OUTPUT: 2566 OUTPUT: RETVAL
2446 RETVAL
2447 2567
2448archetype *first() 2568archetype *archetypes (U32 index)
2449 PROTOTYPE: 2569 CODE:
2450 CODE: 2570 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2571 OUTPUT: RETVAL
2572
2573object *instantiate (archetype *arch)
2574 CODE:
2575 RETVAL = arch_to_object (arch);
2576 OUTPUT:
2452 OUTPUT: RETVAL 2577 RETVAL
2453 2578
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2579INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2580
2456MODULE = cf PACKAGE = cf::party 2581MODULE = cf PACKAGE = cf::party
2457 2582
2469list () 2594list ()
2470 PPCODE: 2595 PPCODE:
2471 for_all_regions (rgn) 2596 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2597 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2598
2474region *find (char *name) 2599region *find (utf8_string name)
2475 PROTOTYPE: $ 2600 PROTOTYPE: $
2476 CODE: 2601 CODE:
2477 RETVAL = region::find (name); 2602 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2479 2604
2480region *find_fuzzy (char *name) 2605region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2606 PROTOTYPE: $
2482 CODE: 2607 CODE:
2483 RETVAL = region::find_fuzzy (name); 2608 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2609 OUTPUT: RETVAL
2485 2610
2611int specificity (region *rgn)
2612 CODE:
2613 RETVAL = 0;
2614 while (rgn = rgn->parent)
2615 RETVAL++;
2616 OUTPUT: RETVAL
2617
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2618INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2619
2488MODULE = cf PACKAGE = cf::living 2620MODULE = cf PACKAGE = cf::living
2489 2621
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2622INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2623
2522 char *buf = SvPVbyte (packet, len); 2654 char *buf = SvPVbyte (packet, len);
2523 2655
2524 THIS->send_packet (buf, len); 2656 THIS->send_packet (buf, len);
2525} 2657}
2526 2658
2659faceidx
2660client::need_face (utf8_string name, int pri = 0)
2661 CODE:
2662 RETVAL = face_find (name, 0);
2663 if (RETVAL)
2664 {
2665 THIS->send_face (RETVAL, pri);
2666 THIS->flush_fx ();
2667 }
2668 OUTPUT:
2669 RETVAL
2670
2671int
2672client::fx_want (int idx, int value = -1)
2673 CODE:
2674 if (0 < idx && idx < FT_NUM)
2675 {
2676 RETVAL = THIS->fx_want [idx];
2677 if (items > 2)
2678 THIS->fx_want [idx] = value;
2679 }
2680 else
2681 RETVAL = 0;
2682 OUTPUT:
2683 RETVAL
2684
2685MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2686
2687faceidx sound_find (utf8_string name)
2688
2689void sound_set (utf8_string str, faceidx face)
2690
2691# dire hack
2692void old_sound_index (int idx, faceidx face)
2693 CODE:
2694 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2695 old_sound_index [idx] = face;
2696
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2697MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2698
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2699#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2700
2531faceidx face_find (const char *name, faceidx defidx = 0) 2701faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2702
2533faceidx alloc (const char *name) 2703faceidx alloc (utf8_string name)
2534 CODE: 2704 CODE:
2535{ 2705{
2536 do 2706 do
2537 { 2707 {
2538 RETVAL = faces.size (); 2708 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2716 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2717 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2718}
2549 OUTPUT: RETVAL 2719 OUTPUT: RETVAL
2550 2720
2551void set (faceidx idx, int visibility, int magicmap) 2721void set_type (faceidx idx, int value)
2722 ALIAS:
2723 set_type = 0
2724 set_visibility = 1
2725 set_magicmap = 2
2726 set_smooth = 3
2727 set_smoothlevel = 4
2552 CODE: 2728 CODE:
2553 faceinfo *f = face_info (idx); 2729 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2730 switch (ix)
2555 f->visibility = visibility; 2731 {
2556 f->magicmap = magicmap; 2732 case 0: f->type = value; break;
2557 2733 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2734 case 2: f->magicmap = value; break;
2559 CODE: 2735 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2736 case 4: f->smoothlevel = value; break;
2561 assert (f); 2737 }
2562 f->smooth = smooth;
2563 2738
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2739void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2740 CODE:
2566 facedata *d = face_data (idx, faceset); 2741{
2567 assert (d); 2742 faceinfo *f = face_info (idx); assert (f);
2743 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2744 sv_to (data, d->data);
2569 STRLEN clen; 2745 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2746 char *cdata = SvPVbyte (chksum, clen);
2747 clen = min (CHKSUM_SIZE, clen);
2748
2749 if (memcmp (d->chksum, cdata, clen))
2750 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2751 memcpy (d->chksum, cdata, clen);
2752
2753 // invalidate existing client face info
2754 for_all_clients (ns)
2755 if (ns->faceset == faceset)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760 }
2761}
2762
2763int get_data_size (faceidx idx, int faceset = 0)
2764 CODE:
2765 facedata *d = face_data (idx, faceset); assert (d);
2766 RETVAL = d->data.size ();
2767 OUTPUT:
2768 RETVAL
2769
2770SV *get_chksum (faceidx idx, int faceset = 0)
2771 CODE:
2772 facedata *d = face_data (idx, faceset); assert (d);
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2572 2776
2573void invalidate (faceidx idx) 2777void invalidate (faceidx idx)
2574 CODE: 2778 CODE:
2575 for_all_clients (ns) 2779 for_all_clients (ns)
2780 {
2576 ns->faces_sent [idx] = false; 2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2577 2784
2578void invalidate_all () 2785void invalidate_all ()
2579 CODE: 2786 CODE:
2580 for_all_clients (ns) 2787 for_all_clients (ns)
2788 {
2581 ns->faces_sent.reset (); 2789 ns->faces_sent.reset ();
2790 ns->force_newmap = true;
2791 }
2582 2792
2793MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2794
2795#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2796
2797animidx anim_find (utf8_string name)
2798 CODE:
2799 RETVAL = animation::find (name).number;
2800 OUTPUT: RETVAL
2801
2802animidx set (utf8_string name, SV *frames, int facings = 1)
2803 CODE:
2804{
2805 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2806 croak ("frames must be an arrayref");
2807
2808 AV *av = (AV *)SvRV (frames);
2809
2810 animation *anim = &animation::find (name);
2811 if (anim->number)
2812 {
2813 anim->resize (av_len (av) + 1);
2814 anim->facings = facings;
2815 }
2816 else
2817 anim = &animation::create (name, av_len (av) + 1, facings);
2818
2819 for (int i = 0; i < anim->num_animations; ++i)
2820 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2821}
2822 OUTPUT: RETVAL
2823
2824void invalidate_all ()
2825 CODE:
2826 for_all_clients (ns)
2827 ns->anims_sent.reset ();
2828
2829MODULE = cf PACKAGE = cf::object::freezer
2830
2831INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2832
2833SV *
2834new (char *klass)
2835 CODE:
2836 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_freezer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846MODULE = cf PACKAGE = cf::object::thawer
2847
2848INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2849
2850SV *
2851new_from_file (char *klass, octet_string path)
2852 CODE:
2853 object_thawer *f = new object_thawer (path);
2854 if (!*f)
2855 {
2856 delete f;
2857 XSRETURN_UNDEF;
2858 }
2859 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2860 OUTPUT: RETVAL
2861
2862void
2863DESTROY (SV *sv)
2864 CODE:
2865 object_thawer *self;
2866 sv_to (sv, self);
2867 delete self;
2868

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines