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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.255 by root, Tue Sep 11 15:33:35 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
47#include "CoroAPI.h" 53#include "CoroAPI.h"
48#include "perlxsi.c" 54#include "perlxsi.c"
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
54 62
55#if IVSIZE >= 8 63#if IVSIZE >= 8
56 typedef IV val64; 64 typedef IV val64;
57# define newSVval64 newSViv 65# define newSVval64 newSViv
58# define SvVAL64 SvIV 66# define SvVAL64 SvIV
61# define newSVval64 newSVnv 69# define newSVval64 newSVnv
62# define SvVAL64 SvNV 70# define SvVAL64 SvNV
63#endif 71#endif
64 72
65static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
68 75
69static PerlInterpreter *perl; 76static PerlInterpreter *perl;
70 77
71double runtime; 78tstamp NOW, runtime;
72 79
73global gbl_ev; 80global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
76 86
77static HV 87static HV
78 *stash_cf, 88 *stash_cf,
79 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
88 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
89// helper cast function, returns super class * or 0 121// helper cast function, returns super class * or 0
90template<class super> 122template<class super>
91static super * 123static super *
92is_a (attachable *at) 124is_a (attachable *at)
93{ 125{
102 134
103unordered_vector<attachable *> attachable::mortals; 135unordered_vector<attachable *> attachable::mortals;
104 136
105attachable::~attachable () 137attachable::~attachable ()
106{ 138{
107 flags |=0x3300;//D
108 assert (!self); 139 assert (!self);
109 assert (!cb); 140 assert (!cb);
110} 141}
111 142
112int 143int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 160 SvREFCNT_dec (self);
130 161
131 // self *must* be null now because thats sv_unmagic's job. 162 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 163 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 164 }
135} 165}
136 166
137void 167void
138attachable::optimise () 168attachable::optimise ()
139{ 169{
140 if (self 170 if (self
141 && SvREFCNT (self) == 1 171 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 172 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 173 sever_self ();
145} 174}
146 175
147// check wether the object really is dead 176// check wether the object really is dead
148void 177void
155} 184}
156 185
157void 186void
158attachable::do_destroy () 187attachable::do_destroy ()
159{ 188{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 189 INVOKE_ATTACHABLE (DESTROY, this);
161 190
162 if (cb) 191 if (cb)
163 { 192 {
164 SvREFCNT_dec (cb); 193 SvREFCNT_dec (cb);
165 cb = 0; 194 cb = 0;
166 } 195 }
167 196
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 197 mortals.push_back (this);
173} 198}
174 199
175void 200void
176attachable::destroy () 201attachable::destroy ()
178 if (destroyed ()) 203 if (destroyed ())
179 return; 204 return;
180 205
181 flags |= F_DESTROYED; 206 flags |= F_DESTROYED;
182 do_destroy (); 207 do_destroy ();
208 sever_self ();
183} 209}
184 210
185void 211void
186attachable::check_mortals () 212attachable::check_mortals ()
187{ 213{
191 { 217 {
192 if (i >= mortals.size ()) 218 if (i >= mortals.size ())
193 { 219 {
194 i = 0; 220 i = 0;
195 221
196 if (mortals.size () > 1000) 222 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
198 238
199 break; 239 break;
200 } 240 }
201 241
202 attachable *obj = mortals [i]; 242 attachable *obj = mortals [i];
203 243
204 obj->refcnt_chk (); // unborrow from perl, if necessary 244#if 0
205 245 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 246 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
248 obj->sever_self ();
249 }
250#endif
251
252 if (obj->refcnt)
253 {
210 ++i; // further delay freeing 254 ++i; // further delay freeing
211 255
212 if (!(i & 0x3ff)) 256 if (!(i & 0x3ff))
213 break; 257 break;
214 } 258 }
215 else 259 else
216 { 260 {
217 mortals.erase (i); 261 mortals.erase (i);
262 obj->sever_self ();
218 delete obj; 263 delete obj;
219 } 264 }
220 } 265 }
221} 266}
222 267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
223attachable & 280attachable &
224attachable::operator =(const attachable &src) 281attachable::operator =(const attachable &src)
225{ 282{
226 //if (self || cb) 283 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 285
229 attach = src.attach; 286 attach = src.attach;
230 return *this; 287 return *this;
231} 288}
232 289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 325
235static SV * 326static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 328{
238 SV *sv; 329 SV *sv;
239 330
240 if (!ptr) 331 if (!ptr)
241 return &PL_sv_undef; 332 return newSV (0);
242 333
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 336}
246 337
265 356
266static SV * 357static SV *
267newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
268{ 359{
269 if (!obj) 360 if (!obj)
270 return &PL_sv_undef; 361 return newSV (0);
271 362
272 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
273 { 367 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 369
280 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 373 }
283 else 374 else
284 { 375 {
285 SV *sv = newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
323 else 414 else
324 return 0; 415 return 0;
325} 416}
326 417
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 441
351inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
353 444
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 447
358inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
359{ 449{
360 char buf[128]; 450 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
363} 453}
364 454
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 481
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 484
393template<class T> 485template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 487
396template<int N> 488template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 490
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 495
405inline void sv_to (SV *sv, std::string &v) 496inline void sv_to (SV *sv, std::string &v)
406{ 497{
407 STRLEN len; 498 STRLEN len;
408 char *data = SvPVbyte (sv, len); 499 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 500 v.assign (data, len);
410} 501}
411 502
412inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
413{ 504{
414 unsigned int version; 505 unsigned int version;
415 506
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
439 break; 530 break;
440 531
441 case DT_STRING: 532 case DT_STRING:
442 { 533 {
443 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 536 }
446 break; 537 break;
447 538
448 case DT_DATA: 539 case DT_DATA:
449 { 540 {
450 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
453 } 544 }
454 break; 545 break;
455 546
456 case DT_OBJECT: 547 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
607 perl_construct (perl); 698 perl_construct (perl);
608 699
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 701
611 const char *argv[] = { 702 const char *argv[] = {
612 "", 703 settings.argv [0],
613 "-e" 704 "-e"
614 "use Event; use Coro;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
617 "require cf;" 708 "require cf;"
645void 736void
646attachable::instantiate () 737attachable::instantiate ()
647{ 738{
648 if (attach) 739 if (attach)
649 { 740 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 742 attach = 0;
652 } 743 }
653} 744}
654 745
655void 746void
656attachable::reattach () 747attachable::reattach ()
657{ 748{
658 optimise (); 749 optimise ();
659 //TODO: check for _attachment's, very important for restarts 750 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 751 INVOKE_ATTACHABLE (REATTACH, this);
661} 752}
662 753
663static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 756# include "eventinc.h"
708} 799}
709 800
710void 801void
711global::gather_callbacks (AV *&callbacks, event_type event) const 802global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 803{
713 ::gather_callbacks (callbacks, cb_object, event); 804 ::gather_callbacks (callbacks, cb_global, event);
714} 805}
715 806
716void 807void
717object::gather_callbacks (AV *&callbacks, event_type event) const 808object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 809{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 811 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 813
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 816 }
726 817
762{ 853{
763 attachable::gather_callbacks (callbacks, event); 854 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 855 ::gather_callbacks (callbacks, cb_map, event);
765} 856}
766 857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
767bool 908bool
768attachable::invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
769{ 910{
770 data_type dt; 911 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 912
775 // callback call ordering should be: 913 // callback call ordering should be:
776 // 1. per-object callback 914 // 1. per-object callback
777 // 2. per-class object 915 // 2. per-class object
778 // 3. per-type callback 916 // 3. per-type callback
782 gather_callbacks (callbacks, event); 920 gather_callbacks (callbacks, event);
783 921
784 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 923 if (!callbacks)
786 return 0; 924 return 0;
925
926 va_list ap;
927 va_start (ap, event);
787 928
788 CALL_BEGIN (3); 929 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 932
826} 967}
827 968
828SV * 969SV *
829cfperl_result (int idx) 970cfperl_result (int idx)
830{ 971{
831 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 973 if (!av)
833 return &PL_sv_undef; 974 return &PL_sv_undef;
834 975
835 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 977 if (!sv)
850{ 991{
851 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
852} 993}
853 994
854///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
855 997
856void 998void
857cfperl_emergency_save () 999cfperl_emergency_save ()
858{ 1000{
859 CALL_BEGIN (0); 1001 CALL_BEGIN (0);
868 CALL_ARG (make_core); 1010 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 1011 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 1012 CALL_END;
871} 1013}
872 1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
1069}
1070
873maptile * 1071maptile *
874maptile::find_sync (const char *path, maptile *origin) 1072maptile::find_sync (const char *path, maptile *origin)
875{ 1073{
876 CALL_BEGIN (2); 1074 CALL_BEGIN (2);
877 CALL_ARG (path); 1075 CALL_ARG (path);
889 1087
890 return retval; 1088 return retval;
891} 1089}
892 1090
893maptile * 1091maptile *
894maptile::find_async (const char *path, maptile *origin) 1092maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1093{
896 CALL_BEGIN (2); 1094 CALL_BEGIN (3);
897 CALL_ARG (path); 1095 CALL_ARG (path);
898 CALL_ARG (origin); 1096 CALL_ARG (origin);
1097 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1099
901 maptile *retval; 1100 maptile *retval;
902 1101
903 if (count) 1102 if (count)
939 CALL_ARG (exit); 1138 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1140 CALL_END;
942} 1141}
943 1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
944///////////////////////////////////////////////////////////////////////////// 1188/////////////////////////////////////////////////////////////////////////////
945 1189
946struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1191struct CoroAPI *coroapi::GCoroAPI;
948 1192
949int coroapi::cede_counter; 1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
950 1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
951static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
952{ 1240{
953 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1242 w->call (*w);
955} 1243}
956 1244
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1311
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1314
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1317 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1318 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1323
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1325
1038BOOT: 1326BOOT:
1039{ 1327{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1330
1331 _connect_to_perl ();
1332
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
1046 1343
1047 static const struct { 1344 static const struct {
1048 const char *name; 1345 const char *name;
1049 IV iv; 1346 IV iv;
1050 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1350 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1351
1057 const_iv (Map0Cmd) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1353
1061 const_iv (MAP_CLIENT_X) 1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1355
1064 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1357
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1364
1178 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1393
1180 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1395
1183 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1398
1187 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1406
1214 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1223 1410
1224 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1356 1473 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1366 1502
1367 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1504
1371 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1507
1380 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1509
1385 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1512
1392 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1515
1398 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1517
1401 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1522
1416 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1525
1422 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1463 1537
1464 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1544
1489 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1546
1492 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1554
1519 const_iv (MAP_IN_MEMORY) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1556
1524 const_iv (KLASS_ATTACHABLE) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1559
1531 const_iv (CS_QUERY_YESNO) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1561
1535 const_iv (ST_DEAD) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1563
1540 const_iv (ST_CHANGE_CLASS) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1565
1542 const_iv (IO_HEADER) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1567
1546 // random map generator 1568 // random map generator
1547 const_iv (LAYOUT_NONE) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1571
1555 const_iv (RMOPT_RANDOM) 1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1575
1565 const_iv (SYMMETRY_RANDOM) 1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1578
1568 const_iv (SYMMETRY_Y) 1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1581 const_iv (GT_MINIMAL)
1582
1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1585 };
1571 1586
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1589
1595 } 1610 }
1596} 1611}
1597 1612
1598void _connect_to_perl () 1613void _connect_to_perl ()
1599 1614
1615void _recalc_want ()
1616
1600void _global_reattach () 1617void _global_reattach ()
1601 CODE: 1618 CODE:
1602{ 1619{
1603 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1621 for_all_clients (ns)
1605 ns->reattach (); 1622 ns->reattach ();
1606 1623
1607 for_all_objects (op) 1624 for_all_objects (op)
1608 op->reattach (); 1625 op->reattach ();
1609} 1626}
1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1610 1685
1611NV floor (NV x) 1686NV floor (NV x)
1612 1687
1613NV ceil (NV x) 1688NV ceil (NV x)
1614 1689
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1698 }
1624 OUTPUT: 1699 OUTPUT:
1625 RETVAL 1700 RETVAL
1626 1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1627void server_tick () 1718void server_tick ()
1628 CODE: 1719 CODE:
1720 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1721 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1722 server_tick ();
1631 1723
1632void 1724void
1633LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1636 1731
1637char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1639 1734
1640char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1642 1737
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1738void
1652sub_generation_inc () 1739sub_generation_inc ()
1653 CODE: 1740 CODE:
1654 PL_sub_generation++; 1741 PL_sub_generation++;
1655 1742
1656const char * 1743const_octet_string
1657mapdir () 1744mapdir ()
1658 PROTOTYPE: 1745 PROTOTYPE:
1659 ALIAS: 1746 ALIAS:
1660 mapdir = 0 1747 mapdir = 0
1661 uniquedir = 1 1748 uniquedir = 1
1677 } 1764 }
1678 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1679 1766
1680void abort () 1767void abort ()
1681 1768
1769void reset_signals ()
1770
1682void fork_abort (char *cause = "cf::fork_abort") 1771void fork_abort (octet_string cause = "cf::fork_abort")
1683 1772
1684void cleanup (const char *cause, bool make_core = false) 1773void cleanup (octet_string cause, bool make_core = false)
1685 1774
1686void emergency_save () 1775void emergency_save ()
1687 1776
1688void _exit (int status = EXIT_SUCCESS) 1777void _exit (int status = EXIT_SUCCESS)
1689 1778
1699 1788
1700int munlockall () 1789int munlockall ()
1701 1790
1702#endif 1791#endif
1703 1792
1704int find_animation (char *text) 1793int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1794 PROTOTYPE: $
1706 1795
1707int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1708 1797
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1799
1711int 1800int
1712exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1713 CODE: 1802 CODE:
1714{ 1803{
1746 else 1835 else
1747 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1749 1838
1750bool 1839bool
1751load_resource_file (const char *filename) 1840load_resource_file (octet_string filename)
1752 1841
1753MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1754 1843
1755int 1844int
1756valid (SV *obj) 1845valid (SV *obj)
1774#object *mortals (U32 index) 1863#object *mortals (U32 index)
1775# CODE: 1864# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1866# OUTPUT: RETVAL
1778 1867
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1869
1781MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1782 1871
1783int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1784 CODE: 1873 CODE:
1820object *actives (U32 index) 1909object *actives (U32 index)
1821 CODE: 1910 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1911 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1824 1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1930
1825# missing properties 1931# missing properties
1826 1932
1827object *head (object *op) 1933object *head (object *op)
1828 PROTOTYPE: $ 1934 PROTOTYPE: $
1829 CODE: 1935 CODE:
1830 RETVAL = op->head_ (); 1936 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1838 1938
1839void 1939void
1840inv (object *obj) 1940inv (object *obj)
1841 PROTOTYPE: $ 1941 PROTOTYPE: $
1842 PPCODE: 1942 PPCODE:
1843{ 1943{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 1944 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 1945 XPUSHs (sv_2mortal (to_sv (o)));
1847} 1946}
1848 1947
1849void 1948void
1850set_animation (object *op, int idx) 1949set_animation (object *op, int idx)
1855num_animations (object *op) 1954num_animations (object *op)
1856 CODE: 1955 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1956 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1859 1958
1959int slot_info (object *op, UV slot, int value = 0)
1960 ALIAS:
1961 slot_used = 1
1962 CODE:
1963{
1964 if (slot >= NUM_BODY_LOCATIONS)
1965 croak ("body slot index out of range");
1966
1967 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1968
1969 if (items > 2)
1970 if (ix)
1971 op->slot[slot].used = value;
1972 else
1973 op->slot[slot].info = value;
1974}
1975 OUTPUT:
1976 RETVAL
1977
1860object *find_best_object_match (object *op, const char *match) 1978object *find_best_object_match (object *op, utf8_string match)
1861 1979
1862object *find_marked_object (object *op) 1980object *find_marked_object (object *op)
1863 1981
1864int need_identify (object *obj); 1982int need_identify (object *obj);
1865 1983
1885 CODE: 2003 CODE:
1886 player_apply_below (op); 2004 player_apply_below (op);
1887 2005
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2006int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2007
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 2008object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 2009
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2010int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 2011
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 2012int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 2013
1915 RETVAL = pay_for_amount (amount, op); 2033 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1917 2035
1918void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1919 2037
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2039
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2041
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2043 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2044 do_learn_spell (op, sp, special_prayer);
1927 2045
1928void forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
1929 CODE: 2047 CODE:
1930 do_forget_spell (op, query_name (sp)); 2048 do_forget_spell (op, query_name (sp));
1931 2049
1932object *check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2051 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2052 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1936 2054
1937int query_money (object *op) 2055int query_money (object *op)
1950 2068
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 2069int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 2070
1953void update_object (object *op, int action) 2071void update_object (object *op, int action)
1954 2072
1955object *cf_create_object_by_name (const char *name) 2073object *cf_create_object_by_name (utf8_string name)
1956 2074
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2075void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2076
1959void player_lvl_adj (object *who, object *skill = 0) 2077void player_lvl_adj (object *who, object *skill = 0)
1960 2078
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2079int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2080
1967void use_trigger (object *op); 2085void use_trigger (object *op);
1968 2086
1969void add_button_link (object *button, maptile *map, int connected); 2087void add_button_link (object *button, maptile *map, int connected);
1970 2088
1971void remove_button_link (object *op); 2089void remove_button_link (object *op);
2090
2091void handle_apply_yield (object *op);
1972 2092
1973 2093
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2094MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975 2095
1976object *cf_insert_ob_in_ob (object *ob, object *where) 2096object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2097
1978# no clean way to get an object from an archetype - stupid idiotic 2098# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2099# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2100
1981object *new (const char *archetype = 0) 2101object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2102 PROTOTYPE: ;$
1983 CODE: 2103 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2104 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2105 OUTPUT:
1986 RETVAL 2106 RETVAL
1987 2107
2108object *find_object (U32 tag)
2109
2110# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2111object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2112 PROTOTYPE: $$$$$$
1990 CODE: 2113 CODE:
1991{ 2114{
1992 int unused_type; 2115 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2116 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2117}
1995 2118
1996# syntatic sugar for easier use in event callbacks. 2119const_utf8_string get_ob_key_value (object *op, utf8_string key)
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2120
2003player *contr (object *op)
2004 CODE:
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007
2008const char *get_ob_key_value (object *op, const char *key)
2009
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2121bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2122
2012object *get_nearest_player (object *ob) 2123object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2124 ALIAS: nearest_player = 0
2014 PREINIT: 2125 PREINIT:
2015 extern object *get_nearest_player (object *); 2126 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 2142bool on_same_map_as (object *ob, object *other)
2032 CODE: 2143 CODE:
2033 RETVAL = on_same_map (ob, other); 2144 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2035 2146
2036const char * 2147const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2148base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2149 CODE:
2039 RETVAL = query_base_name (op, plural); 2150 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2151 OUTPUT: RETVAL
2041 2152
2048 RETVAL = op->contr; 2159 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2160 OUTPUT: RETVAL
2050 2161
2051void check_score (object *op) 2162void check_score (object *op)
2052 2163
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2164void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2165 CODE:
2055 new_draw_info (flags, 0, op, txt); 2166 new_draw_info (flags, 0, op, txt);
2056
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2167
2072void kill_player (object *op) 2168void kill_player (object *op)
2073 2169
2074void esrv_update_item (object *op, int what, object *item) 2170void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2171 C_ARGS: what, op, item
2076 2172
2077void clear_los (object *op)
2078
2079int command_summon (object *op, char *params) 2173int command_summon (object *op, utf8_string params)
2080 2174
2081int command_arrest (object *op, char *params) 2175int command_arrest (object *op, utf8_string params)
2082 2176
2083 2177
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2178MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2179
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2180INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2195 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2196 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2197 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2198 pl->orig_stats = pl->ob->stats;
2105 2199
2200void clear_los (player *pl)
2201
2106void cf_player_move (player *pl, int dir) 2202void cf_player_move (player *pl, int dir)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2203
2110bool 2204bool
2111cell_visible (player *pl, int dx, int dy) 2205cell_visible (player *pl, int dx, int dy)
2112 CODE: 2206 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2207 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2260 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2261 OUTPUT: RETVAL
2168 2262
2169SV *registry (maptile *map) 2263SV *registry (maptile *map)
2170 2264
2265void
2266find_tagged_objects (maptile *map, utf8_string tag = 0)
2267 PPCODE:
2268{
2269 if (!map->spaces)
2270 XSRETURN_EMPTY;
2271
2272 if (tag)
2273 {
2274 shstr_cmp tag_ (tag);
2275
2276 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2277 for (object *op = ms->bot; op; op = op->above)
2278 if (op->tag == tag_)
2279 XPUSHs (sv_2mortal (to_sv (op)));
2280 }
2281 else
2282 {
2283 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2284 for (object *op = ms->bot; op; op = op->above)
2285 if (op->tag)
2286 XPUSHs (sv_2mortal (to_sv (op)));
2287 }
2288}
2289
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2290INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2291
2173void 2292void
2174maptile::instantiate () 2293maptile::instantiate ()
2175 2294
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2338 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2339 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2340 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2341 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2342 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2343
2344 if (ob->randomitems)
2345 {
2346 if (!ob->above)
2347 {
2348 ob->create_treasure (ob->randomitems);
2349
2350 for (object *op = ob->above; op; op = op->above)
2351 op->flag [FLAG_NO_MAP_SAVE] = true;
2352 }
2353
2354 ob->randomitems = 0;
2355 }
2224 } 2356 }
2225 } 2357 }
2226 } 2358 }
2227 2359
2228 skip_space: ; 2360 skip_space: ;
2239 palette = SvRV (palette); 2371 palette = SvRV (palette);
2240 2372
2241 STRLEN idxlen; 2373 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2374 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2375
2244 region **regionmap = (region **)malloc ( 2376 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2377 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2378
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2379 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2380 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2381
2252 for (int y = 0; y < THIS->height; ++y) 2382 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2383 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2384
2255 sfree (THIS->regions, THIS->size ()); 2385 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2386 delete [] THIS->regionmap;
2257 2387
2258 THIS->regions = regions; 2388 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2389 THIS->regionmap = regionmap;
2260} 2390}
2261 2391
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2392void
2393maptile::create_region_treasure ()
2394 CODE:
2395{
2396 object *op = object::create ();
2397 op->type = FLOOR;
2398 op->map = THIS;
2399
2400 for (int x = 0; x < THIS->width; ++x)
2401 for (int y = 0; y < THIS->height; ++y)
2402 {
2403 region *rgn = THIS->region (x, y);
2404
2405 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2406 if (rgn->treasure && rndm () < rgn->treasure_density)
2407 {
2408 op->x = x;
2409 op->y = y;
2410 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2411 }
2412 }
2413
2414 op->destroy ();
2415}
2263 2416
2264int out_of_map (maptile *map, int x, int y) 2417int out_of_map (maptile *map, int x, int y)
2265 2418
2266void 2419void
2267trigger (maptile *map, long connection, bool state = true) 2420trigger (maptile *map, long connection, bool state = true)
2351 2504
2352# worst xs function of my life 2505# worst xs function of my life
2353bool 2506bool
2354_create_random_map (\ 2507_create_random_map (\
2355 maptile *self,\ 2508 maptile *self,\
2356 char *wallstyle,\ 2509 utf8_string wallstyle,\
2357 char *wall_name,\ 2510 utf8_string wall_name,\
2358 char *floorstyle,\ 2511 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2512 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2513 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2514 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2515 utf8_string doorstyle,\
2363 char *decorstyle,\ 2516 utf8_string decorstyle,\
2364 char *origin_map,\ 2517 utf8_string origin_map,\
2365 char *final_map,\ 2518 utf8_string final_map,\
2366 char *exitstyle,\ 2519 utf8_string exitstyle,\
2367 char *this_map,\ 2520 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2521 utf8_string exit_on_final_map,\
2369 int xsize,\ 2522 int xsize,\
2370 int ysize,\ 2523 int ysize,\
2371 int expand2x,\ 2524 int expand2x,\
2372 int layoutoptions1,\ 2525 int layoutoptions1,\
2373 int layoutoptions2,\ 2526 int layoutoptions2,\
2386 val64 total_map_hp,\ 2539 val64 total_map_hp,\
2387 int map_layout_style,\ 2540 int map_layout_style,\
2388 int treasureoptions,\ 2541 int treasureoptions,\
2389 int symmetry_used,\ 2542 int symmetry_used,\
2390 region *region,\ 2543 region *region,\
2391 char *custom\ 2544 utf8_string custom\
2392) 2545)
2393 CODE: 2546 CODE:
2394{ 2547{
2395 random_map_params rmp; 2548 random_map_params rmp;
2396 2549
2423 rmp.decoroptions = decoroptions; 2576 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2577 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2578 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2579 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2580 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2581 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2582 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2583 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2584 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2585 rmp.region = region;
2433 rmp.custom = custom; 2586 rmp.custom = custom;
2437 OUTPUT: 2590 OUTPUT:
2438 RETVAL 2591 RETVAL
2439 2592
2440MODULE = cf PACKAGE = cf::arch 2593MODULE = cf PACKAGE = cf::arch
2441 2594
2442archetype *find (const char *name) 2595int archetypes_size ()
2443 CODE: 2596 CODE:
2444 RETVAL = archetype::find (name); 2597 RETVAL = archetypes.size ();
2445 OUTPUT: 2598 OUTPUT: RETVAL
2446 RETVAL
2447 2599
2448archetype *first() 2600archetype *archetypes (U32 index)
2449 PROTOTYPE: 2601 CODE:
2450 CODE: 2602 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2603 OUTPUT: RETVAL
2604
2605object *instantiate (archetype *arch)
2606 CODE:
2607 RETVAL = arch_to_object (arch);
2608 OUTPUT:
2452 OUTPUT: RETVAL 2609 RETVAL
2453 2610
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2611INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2612
2456MODULE = cf PACKAGE = cf::party 2613MODULE = cf PACKAGE = cf::party
2457 2614
2469list () 2626list ()
2470 PPCODE: 2627 PPCODE:
2471 for_all_regions (rgn) 2628 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2629 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2630
2474region *find (char *name) 2631region *find (utf8_string name)
2475 PROTOTYPE: $ 2632 PROTOTYPE: $
2476 CODE: 2633 CODE:
2477 RETVAL = region::find (name); 2634 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2635 OUTPUT: RETVAL
2479 2636
2480region *find_fuzzy (char *name) 2637region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2638 PROTOTYPE: $
2482 CODE: 2639 CODE:
2483 RETVAL = region::find_fuzzy (name); 2640 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2641 OUTPUT: RETVAL
2485 2642
2643int specificity (region *rgn)
2644 CODE:
2645 RETVAL = 0;
2646 while (rgn = rgn->parent)
2647 RETVAL++;
2648 OUTPUT: RETVAL
2649
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2650INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2651
2488MODULE = cf PACKAGE = cf::living 2652MODULE = cf PACKAGE = cf::living
2489 2653
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2654INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2655
2522 char *buf = SvPVbyte (packet, len); 2686 char *buf = SvPVbyte (packet, len);
2523 2687
2524 THIS->send_packet (buf, len); 2688 THIS->send_packet (buf, len);
2525} 2689}
2526 2690
2691faceidx
2692client::need_face (utf8_string name, int pri = 0)
2693 CODE:
2694 RETVAL = face_find (name, 0);
2695 if (RETVAL)
2696 {
2697 THIS->send_face (RETVAL, pri);
2698 THIS->flush_fx ();
2699 }
2700 OUTPUT:
2701 RETVAL
2702
2703int
2704client::fx_want (int idx, int value = -1)
2705 CODE:
2706 if (0 < idx && idx < FT_NUM)
2707 {
2708 RETVAL = THIS->fx_want [idx];
2709 if (items > 2)
2710 THIS->fx_want [idx] = value;
2711 }
2712 else
2713 RETVAL = 0;
2714 OUTPUT:
2715 RETVAL
2716
2717MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2718
2719faceidx sound_find (utf8_string name)
2720
2721void sound_set (utf8_string str, faceidx face)
2722
2723# dire hack
2724void old_sound_index (int idx, faceidx face)
2725 CODE:
2726 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2727 old_sound_index [idx] = face;
2728
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2729MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2730
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2731#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2732
2531faceidx face_find (const char *name, faceidx defidx = 0) 2733faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2734
2533faceidx alloc (const char *name) 2735faceidx alloc (utf8_string name)
2534 CODE: 2736 CODE:
2535{ 2737{
2536 do 2738 do
2537 { 2739 {
2538 RETVAL = faces.size (); 2740 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2748 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2749 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2750}
2549 OUTPUT: RETVAL 2751 OUTPUT: RETVAL
2550 2752
2551void set (faceidx idx, int visibility, int magicmap) 2753void set_type (faceidx idx, int value)
2754 ALIAS:
2755 set_type = 0
2756 set_visibility = 1
2757 set_magicmap = 2
2758 set_smooth = 3
2759 set_smoothlevel = 4
2552 CODE: 2760 CODE:
2553 faceinfo *f = face_info (idx); 2761 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2762 switch (ix)
2555 f->visibility = visibility; 2763 {
2556 f->magicmap = magicmap; 2764 case 0: f->type = value; break;
2557 2765 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2766 case 2: f->magicmap = value; break;
2559 CODE: 2767 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2768 case 4: f->smoothlevel = value; break;
2561 assert (f); 2769 }
2562 f->smooth = smooth;
2563 2770
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2771void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2772 CODE:
2566 facedata *d = face_data (idx, faceset); 2773{
2567 assert (d); 2774 faceinfo *f = face_info (idx); assert (f);
2775 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2776 sv_to (data, d->data);
2569 STRLEN clen; 2777 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2778 char *cdata = SvPVbyte (chksum, clen);
2779 clen = min (CHKSUM_SIZE, clen);
2780
2781 if (memcmp (d->chksum, cdata, clen))
2782 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2783 memcpy (d->chksum, cdata, clen);
2784
2785 // invalidate existing client face info
2786 for_all_clients (ns)
2787 if (ns->faceset == faceset)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792 }
2793}
2794
2795int get_data_size (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset); assert (d);
2798 RETVAL = d->data.size ();
2799 OUTPUT:
2800 RETVAL
2801
2802SV *get_chksum (faceidx idx, int faceset = 0)
2803 CODE:
2804 facedata *d = face_data (idx, faceset); assert (d);
2805 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2806 OUTPUT:
2807 RETVAL
2572 2808
2573void invalidate (faceidx idx) 2809void invalidate (faceidx idx)
2574 CODE: 2810 CODE:
2575 for_all_clients (ns) 2811 for_all_clients (ns)
2812 {
2576 ns->faces_sent [idx] = false; 2813 ns->faces_sent [idx] = false;
2814 ns->force_newmap = true;
2815 }
2577 2816
2578void invalidate_all () 2817void invalidate_all ()
2579 CODE: 2818 CODE:
2580 for_all_clients (ns) 2819 for_all_clients (ns)
2820 {
2581 ns->faces_sent.reset (); 2821 ns->faces_sent.reset ();
2822 ns->force_newmap = true;
2823 }
2582 2824
2825MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2826
2827#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2828
2829animidx anim_find (utf8_string name)
2830 CODE:
2831 RETVAL = animation::find (name).number;
2832 OUTPUT: RETVAL
2833
2834animidx set (utf8_string name, SV *frames, int facings = 1)
2835 CODE:
2836{
2837 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2838 croak ("frames must be an arrayref");
2839
2840 AV *av = (AV *)SvRV (frames);
2841
2842 animation *anim = &animation::find (name);
2843 if (anim->number)
2844 {
2845 anim->resize (av_len (av) + 1);
2846 anim->facings = facings;
2847 }
2848 else
2849 anim = &animation::create (name, av_len (av) + 1, facings);
2850
2851 for (int i = 0; i < anim->num_animations; ++i)
2852 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2853}
2854 OUTPUT: RETVAL
2855
2856void invalidate_all ()
2857 CODE:
2858 for_all_clients (ns)
2859 ns->anims_sent.reset ();
2860
2861MODULE = cf PACKAGE = cf::object::freezer
2862
2863INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2864
2865SV *
2866new (char *klass)
2867 CODE:
2868 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2869 OUTPUT: RETVAL
2870
2871void
2872DESTROY (SV *sv)
2873 CODE:
2874 object_freezer *self;
2875 sv_to (sv, self);
2876 delete self;
2877
2878MODULE = cf PACKAGE = cf::object::thawer
2879
2880INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2881
2882SV *
2883new_from_file (char *klass, octet_string path)
2884 CODE:
2885 object_thawer *f = new object_thawer (path);
2886 if (!*f)
2887 {
2888 delete f;
2889 XSRETURN_UNDEF;
2890 }
2891 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2892 OUTPUT: RETVAL
2893
2894void
2895DESTROY (SV *sv)
2896 CODE:
2897 object_thawer *self;
2898 sv_to (sv, self);
2899 delete self;
2900
2901void
2902extract_tags (object_thawer *self)
2903 PPCODE:
2904 while (self->kw != KW_EOF)
2905 {
2906 PUTBACK;
2907 coroapi::cede_to_tick_every (5000);
2908 SPAGAIN;
2909
2910 if (self->kw == KW_tag)
2911 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2912
2913 self->skip ();
2914 }
2915

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