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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.257 by root, Sun Sep 30 16:24:31 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 41
38#include <unistd.h> 42#include <unistd.h>
39#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
40# include <sys/mman.h> 44# include <sys/mman.h>
41#endif 45#endif
47#include "CoroAPI.h" 51#include "CoroAPI.h"
48#include "perlxsi.c" 52#include "perlxsi.c"
49 53
50extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
51 55
52typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
54 60
55#if IVSIZE >= 8 61#if IVSIZE >= 8
56 typedef IV val64; 62 typedef IV val64;
57# define newSVval64 newSViv 63# define newSVval64 newSViv
58# define SvVAL64 SvIV 64# define SvVAL64 SvIV
60 typedef double val64; 66 typedef double val64;
61# define newSVval64 newSVnv 67# define newSVval64 newSVnv
62# define SvVAL64 SvNV 68# define SvVAL64 SvNV
63#endif 69#endif
64 70
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68
69static PerlInterpreter *perl; 71static PerlInterpreter *perl;
70 72
71double runtime; 73tstamp NOW, runtime;
72 74
73global gbl_ev; 75global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
76 81
77static HV 82static HV
78 *stash_cf, 83 *stash_cf,
79 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
89// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
90template<class super> 117template<class super>
91static super * 118static super *
92is_a (attachable *at) 119is_a (attachable *at)
93{ 120{
102 129
103unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
104 131
105attachable::~attachable () 132attachable::~attachable ()
106{ 133{
107 flags |=0x3300;//D
108 assert (!self); 134 assert (!self);
109 assert (!cb); 135 assert (!cb);
110} 136}
111 137
112int 138int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 155 SvREFCNT_dec (self);
130 156
131 // self *must* be null now because thats sv_unmagic's job. 157 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 158 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 159 }
135} 160}
136 161
137void 162void
138attachable::optimise () 163attachable::optimise ()
139{ 164{
140 if (self 165 if (self
141 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 168 sever_self ();
145} 169}
146 170
147// check wether the object really is dead 171// check wether the object really is dead
148void 172void
155} 179}
156 180
157void 181void
158attachable::do_destroy () 182attachable::do_destroy ()
159{ 183{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
161 185
162 if (cb) 186 if (cb)
163 { 187 {
164 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
165 cb = 0; 189 cb = 0;
166 } 190 }
167 191
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 192 mortals.push_back (this);
173} 193}
174 194
175void 195void
176attachable::destroy () 196attachable::destroy ()
178 if (destroyed ()) 198 if (destroyed ())
179 return; 199 return;
180 200
181 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
182 do_destroy (); 202 do_destroy ();
203 sever_self ();
183} 204}
184 205
185void 206void
186attachable::check_mortals () 207attachable::check_mortals ()
187{ 208{
191 { 212 {
192 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
193 { 214 {
194 i = 0; 215 i = 0;
195 216
196 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
198 233
199 break; 234 break;
200 } 235 }
201 236
202 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
203 238
204 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
205 240 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 241 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
210 ++i; // further delay freeing 249 ++i; // further delay freeing
211 250
212 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
213 break; 252 break;
214 } 253 }
215 else 254 else
216 { 255 {
217 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
218 delete obj; 258 delete obj;
219 } 259 }
220 } 260 }
221} 261}
222 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
223attachable & 275attachable &
224attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
225{ 277{
226 //if (self || cb) 278 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 280
229 attach = src.attach; 281 attach = src.attach;
230 return *this; 282 return *this;
231} 283}
232 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 320
235static SV * 321static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 323{
238 SV *sv; 324 SV *sv;
239 325
240 if (!ptr) 326 if (!ptr)
241 return &PL_sv_undef; 327 return newSV (0);
242 328
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 331}
246 332
265 351
266static SV * 352static SV *
267newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
268{ 354{
269 if (!obj) 355 if (!obj)
270 return &PL_sv_undef; 356 return newSV (0);
271 357
272 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
273 { 362 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 364
280 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 368 }
283 else 369 else
284 { 370 {
285 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
323 else 409 else
324 return 0; 410 return 0;
325} 411}
326 412
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 436
351inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
353 439
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 442
358inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
359{ 444{
360 char buf[128]; 445 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
363} 448}
364 449
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 476
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 479
393template<class T> 480template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 482
396template<int N> 483template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 485
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 490
405inline void sv_to (SV *sv, std::string &v) 491inline void sv_to (SV *sv, std::string &v)
406{ 492{
407 STRLEN len; 493 STRLEN len;
408 char *data = SvPVbyte (sv, len); 494 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 495 v.assign (data, len);
410} 496}
411 497
412inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
413{ 499{
414 unsigned int version; 500 unsigned int version;
415 501
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
439 break; 525 break;
440 526
441 case DT_STRING: 527 case DT_STRING:
442 { 528 {
443 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 531 }
446 break; 532 break;
447 533
448 case DT_DATA: 534 case DT_DATA:
449 { 535 {
450 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
453 } 539 }
454 break; 540 break;
455 541
456 case DT_OBJECT: 542 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 585 va_end (ap);
500 586
501 return sv; 587 return sv;
502} 588}
503 589
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 591
536SV * 592SV *
537registry (attachable *ext) 593registry (attachable *ext)
538{ 594{
541 597
542 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
543} 599}
544 600
545///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
546
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601 602
602void 603void
603cfperl_init () 604cfperl_init ()
604{ 605{
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
607 perl_construct (perl); 608 perl_construct (perl);
608 609
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 611
611 const char *argv[] = { 612 const char *argv[] = {
612 "", 613 settings.argv [0],
613 "-e" 614 "-e"
614 "use Event; use Coro;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
617 "require cf;" 618 "require cf;"
645void 646void
646attachable::instantiate () 647attachable::instantiate ()
647{ 648{
648 if (attach) 649 if (attach)
649 { 650 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 652 attach = 0;
652 } 653 }
653} 654}
654 655
655void 656void
656attachable::reattach () 657attachable::reattach ()
657{ 658{
658 optimise (); 659 optimise ();
659 //TODO: check for _attachment's, very important for restarts 660 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 661 INVOKE_ATTACHABLE (REATTACH, this);
661} 662}
662 663
663static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 666# include "eventinc.h"
708} 709}
709 710
710void 711void
711global::gather_callbacks (AV *&callbacks, event_type event) const 712global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 713{
713 ::gather_callbacks (callbacks, cb_object, event); 714 ::gather_callbacks (callbacks, cb_global, event);
714} 715}
715 716
716void 717void
717object::gather_callbacks (AV *&callbacks, event_type event) const 718object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 719{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 721 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 723
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 726 }
726 727
762{ 763{
763 attachable::gather_callbacks (callbacks, event); 764 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 765 ::gather_callbacks (callbacks, cb_map, event);
765} 766}
766 767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
767bool 818bool
768attachable::invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
769{ 820{
770 data_type dt; 821 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 822
775 // callback call ordering should be: 823 // callback call ordering should be:
776 // 1. per-object callback 824 // 1. per-object callback
777 // 2. per-class object 825 // 2. per-class object
778 // 3. per-type callback 826 // 3. per-type callback
782 gather_callbacks (callbacks, event); 830 gather_callbacks (callbacks, event);
783 831
784 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 833 if (!callbacks)
786 return 0; 834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
787 838
788 CALL_BEGIN (3); 839 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 842
826} 877}
827 878
828SV * 879SV *
829cfperl_result (int idx) 880cfperl_result (int idx)
830{ 881{
831 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 883 if (!av)
833 return &PL_sv_undef; 884 return &PL_sv_undef;
834 885
835 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 887 if (!sv)
850{ 901{
851 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
852} 903}
853 904
854///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
855 907
856void 908void
857cfperl_emergency_save () 909cfperl_emergency_save ()
858{ 910{
859 CALL_BEGIN (0); 911 CALL_BEGIN (0);
868 CALL_ARG (make_core); 920 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 921 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 922 CALL_END;
871} 923}
872 924
925void
926cfperl_make_book (object *book, int level)
927{
928 CALL_BEGIN (2);
929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
967 CALL_CALL ("cf::player::find", G_SCALAR);
968
969 player *retval;
970
971 if (count)
972 sv_to (POPs, retval);
973 else
974 retval = 0;
975
976 CALL_END;
977
978 return retval;
979}
980
873maptile * 981maptile *
874maptile::find_sync (const char *path, maptile *origin) 982maptile::find_sync (const char *path, maptile *origin)
875{ 983{
876 CALL_BEGIN (2); 984 CALL_BEGIN (2);
877 CALL_ARG (path); 985 CALL_ARG (path);
889 997
890 return retval; 998 return retval;
891} 999}
892 1000
893maptile * 1001maptile *
894maptile::find_async (const char *path, maptile *origin) 1002maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1003{
896 CALL_BEGIN (2); 1004 CALL_BEGIN (3);
897 CALL_ARG (path); 1005 CALL_ARG (path);
898 CALL_ARG (origin); 1006 CALL_ARG (origin);
1007 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1009
901 maptile *retval; 1010 maptile *retval;
902 1011
903 if (count) 1012 if (count)
939 CALL_ARG (exit); 1048 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1050 CALL_END;
942} 1051}
943 1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
944///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
945 1099
946struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
948 1102
949int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
950 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
951static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
952{ 1150{
953 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1152 w->call (*w);
955} 1153}
956 1154
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1221
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1224
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1233
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1235
1038BOOT: 1236BOOT:
1039{ 1237{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1240
1241 _connect_to_perl ();
1242
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1046 1253
1047 static const struct { 1254 static const struct {
1048 const char *name; 1255 const char *name;
1049 IV iv; 1256 IV iv;
1050 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1260 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1261
1057 const_iv (Map0Cmd) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1263
1061 const_iv (MAP_CLIENT_X) 1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1265
1064 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1267
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1274
1178 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1303
1180 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1305
1183 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1308
1187 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1316
1214 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1223 1320
1224 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1356 1383 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1366 1412
1367 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1414
1371 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1417
1380 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1419
1385 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1422
1392 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1425
1398 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1427
1401 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1432
1416 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1435
1422 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1463 1447
1464 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1454
1489 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1456
1492 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1464
1519 const_iv (MAP_IN_MEMORY) 1465 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1466
1524 const_iv (KLASS_ATTACHABLE) 1467 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1468 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1469
1531 const_iv (CS_QUERY_YESNO) 1470 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1471
1535 const_iv (ST_DEAD) 1472 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1473
1540 const_iv (ST_CHANGE_CLASS) 1474 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1475
1542 const_iv (IO_HEADER) 1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1477
1546 // random map generator 1478 // random map generator
1547 const_iv (LAYOUT_NONE) 1479 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1480 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1481
1555 const_iv (RMOPT_RANDOM) 1482 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1483 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1484 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1485
1565 const_iv (SYMMETRY_RANDOM) 1486 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1487 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1488
1568 const_iv (SYMMETRY_Y) 1489 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1490 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1491 const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1495 };
1571 1496
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1499
1595 } 1520 }
1596} 1521}
1597 1522
1598void _connect_to_perl () 1523void _connect_to_perl ()
1599 1524
1525void _recalc_want ()
1526
1600void _global_reattach () 1527void _global_reattach ()
1601 CODE: 1528 CODE:
1602{ 1529{
1603 // reattach to all attachable objects in the game. 1530 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1531 for_all_clients (ns)
1605 ns->reattach (); 1532 ns->reattach ();
1606 1533
1607 for_all_objects (op) 1534 for_all_objects (op)
1608 op->reattach (); 1535 op->reattach ();
1609} 1536}
1537
1538# support function for map-world.ext
1539void _quantise (SV *data_sv, SV *plt_sv)
1540 CODE:
1541{
1542 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1543 croak ("_quantise called with invalid agruments");
1544
1545 plt_sv = SvRV (plt_sv);
1546 SV **plt = AvARRAY (plt_sv);
1547 int plt_count = AvFILL (plt_sv) + 1;
1548
1549 STRLEN len;
1550 char *data = SvPVbyte (data_sv, len);
1551 char *dst = data;
1552
1553 while (len >= 3)
1554 {
1555 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1556 {
1557 char *val = SvPVX (*val_sv);
1558
1559 if (val [0] == data [0]
1560 && val [1] == data [1]
1561 && val [2] == data [2])
1562 {
1563 *dst++ = val [3];
1564 goto next;
1565 }
1566 }
1567
1568 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1569 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1570 dst - SvPVX (data_sv), len);
1571
1572 next:
1573 data += 3;
1574 len -= 3;
1575 }
1576
1577 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1578}
1579
1580void _post_tick ()
1581 CODE:
1582 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1583
1584NV till_cede ()
1585 CODE:
1586 RETVAL = coroapi::next_cede - now ();
1587 OUTPUT:
1588 RETVAL
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNV (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1610 1595
1611NV floor (NV x) 1596NV floor (NV x)
1612 1597
1613NV ceil (NV x) 1598NV ceil (NV x)
1614 1599
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1607 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1608 }
1624 OUTPUT: 1609 OUTPUT:
1625 RETVAL 1610 RETVAL
1626 1611
1612NV clamp (NV value, NV min_value, NV max_value)
1613 CODE:
1614 RETVAL = clamp (value, min_value, max_value);
1615 OUTPUT:
1616 RETVAL
1617
1618NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1619 CODE:
1620 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1621 OUTPUT:
1622 RETVAL
1623
1624void cede_to_tick ()
1625 CODE:
1626 coroapi::cede_to_tick ();
1627
1627void server_tick () 1628void server_tick ()
1628 CODE: 1629 CODE:
1630 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1631 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1632 server_tick ();
1631 1633
1632void 1634void
1633LOG (int level, char *msg) 1635log_backtrace (utf8_string msg)
1636
1637void
1638LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1639 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1640 C_ARGS: flags, "%s", msg
1636 1641
1637char *path_combine (char *base, char *path) 1642octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1639 1644
1640char *path_combine_and_normalize (char *base, char *path) 1645octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1646 PROTOTYPE: $$
1642 1647
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1648void
1652sub_generation_inc () 1649sub_generation_inc ()
1653 CODE: 1650 CODE:
1654 PL_sub_generation++; 1651 PL_sub_generation++;
1655 1652
1656const char * 1653const_octet_string
1657mapdir () 1654mapdir ()
1658 PROTOTYPE: 1655 PROTOTYPE:
1659 ALIAS: 1656 ALIAS:
1660 mapdir = 0 1657 mapdir = 0
1661 uniquedir = 1 1658 uniquedir = 1
1677 } 1674 }
1678 OUTPUT: RETVAL 1675 OUTPUT: RETVAL
1679 1676
1680void abort () 1677void abort ()
1681 1678
1679void reset_signals ()
1680
1682void fork_abort (char *cause = "cf::fork_abort") 1681void fork_abort (octet_string cause = "cf::fork_abort")
1683 1682
1684void cleanup (const char *cause, bool make_core = false) 1683void cleanup (octet_string cause, bool make_core = false)
1685 1684
1686void emergency_save () 1685void emergency_save ()
1687 1686
1688void _exit (int status = EXIT_SUCCESS) 1687void _exit (int status = EXIT_SUCCESS)
1689 1688
1699 1698
1700int munlockall () 1699int munlockall ()
1701 1700
1702#endif 1701#endif
1703 1702
1704int find_animation (char *text) 1703int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1704 PROTOTYPE: $
1706 1705
1707int random_roll (int min, int max, object *op, int goodbad); 1706int random_roll (int min, int max, object *op, int goodbad);
1708 1707
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1708const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1709
1711int 1710int
1712exp_to_level (val64 exp) 1711exp_to_level (val64 exp)
1713 CODE: 1712 CODE:
1714{ 1713{
1746 else 1745 else
1747 XSRETURN_UNDEF; 1746 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1747 OUTPUT: RETVAL
1749 1748
1750bool 1749bool
1751load_resource_file (const char *filename) 1750load_resource_file (octet_string filename)
1752 1751
1753MODULE = cf PACKAGE = cf::attachable 1752MODULE = cf PACKAGE = cf::attachable
1754 1753
1755int 1754int
1756valid (SV *obj) 1755valid (SV *obj)
1774#object *mortals (U32 index) 1773#object *mortals (U32 index)
1775# CODE: 1774# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1775# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1776# OUTPUT: RETVAL
1778 1777
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1778INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1779
1781MODULE = cf PACKAGE = cf::global 1780MODULE = cf PACKAGE = cf::global
1782 1781
1783int invoke (SV *klass, int event, ...) 1782int invoke (SV *klass, int event, ...)
1784 CODE: 1783 CODE:
1820object *actives (U32 index) 1819object *actives (U32 index)
1821 CODE: 1820 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1821 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1824 1823
1824const char *slot_use_name (U32 slot)
1825 ALIAS:
1826 slot_nonuse_name = 1
1827 CODE:
1828{
1829 if (slot >= NUM_BODY_LOCATIONS)
1830 croak ("body slot index out of range");
1831
1832 switch (ix)
1833 {
1834 case 0: RETVAL = body_locations[slot].use_name; break;
1835 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1836 }
1837}
1838 OUTPUT:
1839 RETVAL
1840
1825# missing properties 1841# missing properties
1826 1842
1827object *head (object *op) 1843object *head (object *op)
1828 PROTOTYPE: $ 1844 PROTOTYPE: $
1829 CODE: 1845 CODE:
1830 RETVAL = op->head_ (); 1846 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1838 1848
1839void 1849void
1840inv (object *obj) 1850inv (object *obj)
1841 PROTOTYPE: $ 1851 PROTOTYPE: $
1842 PPCODE: 1852 PPCODE:
1843{ 1853{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 1854 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 1855 XPUSHs (sv_2mortal (to_sv (o)));
1847} 1856}
1848 1857
1849void 1858void
1850set_animation (object *op, int idx) 1859set_animation (object *op, int idx)
1855num_animations (object *op) 1864num_animations (object *op)
1856 CODE: 1865 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1866 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1867 OUTPUT: RETVAL
1859 1868
1869int slot_info (object *op, UV slot, int value = 0)
1870 ALIAS:
1871 slot_used = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1878
1879 if (items > 2)
1880 if (ix)
1881 op->slot[slot].used = value;
1882 else
1883 op->slot[slot].info = value;
1884}
1885 OUTPUT:
1886 RETVAL
1887
1860object *find_best_object_match (object *op, const char *match) 1888object *find_best_object_match (object *op, utf8_string match)
1861 1889
1862object *find_marked_object (object *op) 1890object *find_marked_object (object *op)
1863 1891
1864int need_identify (object *obj); 1892int need_identify (object *obj);
1865 1893
1866int apply_shop_mat (object *shop_mat, object *op); 1894int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 1895
1874int move (object *op, int dir, object *originator = op) 1896int move (object *op, int dir, object *originator = op)
1875 CODE: 1897 CODE:
1876 RETVAL = move_ob (op, dir, originator); 1898 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 1899 OUTPUT:
1884void apply_below (object *op) 1906void apply_below (object *op)
1885 CODE: 1907 CODE:
1886 player_apply_below (op); 1908 player_apply_below (op);
1887 1909
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1910int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1911
1896#//TODO 1912#//TODO
1897object *clone_ (object *op, int recursive = 0) 1913object *clone_ (object *op, int recursive = 0)
1898 CODE: 1914 CODE:
1899 if (recursive) 1915 if (recursive)
1915 RETVAL = pay_for_amount (amount, op); 1931 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1932 OUTPUT: RETVAL
1917 1933
1918void pay_player (object *op, uint64 amount) 1934void pay_player (object *op, uint64 amount)
1919 1935
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1936val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1937
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1938int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1939
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1940void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1941 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1942 do_learn_spell (op, sp, special_prayer);
1927 1943
1928void forget_spell (object *op, object *sp) 1944void forget_spell (object *op, object *sp)
1929 CODE: 1945 CODE:
1930 do_forget_spell (op, query_name (sp)); 1946 do_forget_spell (op, query_name (sp));
1931 1947
1932object *check_for_spell (object *op, char *spellname) 1948object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1949 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1950 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1936 1952
1937int query_money (object *op) 1953int query_money (object *op)
1946 1962
1947void drop (object *who, object *op) 1963void drop (object *who, object *op)
1948 1964
1949void pick_up (object *who, object *op) 1965void pick_up (object *who, object *op)
1950 1966
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 1967void update_object (object *op, int action)
1954 1968
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1969void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1970
1959void player_lvl_adj (object *who, object *skill = 0) 1971void player_lvl_adj (object *who, object *skill = 0)
1960 1972
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1973int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 1974
1968 1980
1969void add_button_link (object *button, maptile *map, int connected); 1981void add_button_link (object *button, maptile *map, int connected);
1970 1982
1971void remove_button_link (object *op); 1983void remove_button_link (object *op);
1972 1984
1985void handle_apply_yield (object *op);
1986
1973 1987
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1988MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 1989
1978# no clean way to get an object from an archetype - stupid idiotic 1990# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1991# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 1992
1981object *new (const char *archetype = 0) 1993object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 1994 PROTOTYPE: ;$
1983 CODE: 1995 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1996 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 1997 OUTPUT:
1986 RETVAL 1998 RETVAL
1987 1999
2000object *find_object (U32 tag)
2001
2002# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2003object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2004 PROTOTYPE: $$$$$$
1990 CODE: 2005 CODE:
1991{ 2006{
1992 int unused_type; 2007 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2008}
1995 2009
1996# syntatic sugar for easier use in event callbacks. 2010const_utf8_string get_ob_key_value (object *op, utf8_string key)
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2011
2003player *contr (object *op)
2004 CODE:
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007
2008const char *get_ob_key_value (object *op, const char *key)
2009
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2012bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2013
2012object *get_nearest_player (object *ob) 2014object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2015 ALIAS: nearest_player = 0
2014 PREINIT: 2016 PREINIT:
2015 extern object *get_nearest_player (object *); 2017 extern object *get_nearest_player (object *);
2023 EXTEND (SP, 5); 2025 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2026 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2027 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2028 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2029 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2030 PUSHs (to_sv (rv.part));
2029} 2031}
2030 2032
2031bool on_same_map_as (object *ob, object *other) 2033bool on_same_map_as (object *ob, object *other)
2032 CODE: 2034 CODE:
2033 RETVAL = on_same_map (ob, other); 2035 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2036 OUTPUT: RETVAL
2035 2037
2036const char * 2038const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2039base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2040 CODE:
2039 RETVAL = query_base_name (op, plural); 2041 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2041 2043
2042object *decrease_ob_nr (object *op, unsigned long i) 2044object *decrease_ob_nr (object *op, unsigned long i)
2043 2045
2046# return the tail of an object, excluding itself
2047void
2048tail (object *op)
2049 PPCODE:
2050 while ((op = op->more))
2051 XPUSHs (sv_2mortal (to_sv (op)));
2052
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2053MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2054
2046player *player (object *op) 2055player *player (object *op)
2047 CODE: 2056 CODE:
2048 RETVAL = op->contr; 2057 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
2050 2059
2060bool move_player (object *op, int dir)
2061
2051void check_score (object *op) 2062void check_score (object *op)
2052 2063
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2064void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2065 CODE:
2055 new_draw_info (flags, 0, op, txt); 2066 new_draw_info (flags, 0, op, txt);
2056 2067
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2068void kill_player (object *op)
2073 2069
2070void esrv_send_item (object *pl, object *item)
2071
2074void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2073 C_ARGS: what, pl, item
2076 2074
2077void clear_los (object *op) 2075void esrv_del_item (object *pl, int tag)
2076 C_ARGS: pl->contr, tag
2078 2077
2079int command_summon (object *op, char *params) 2078int command_summon (object *op, utf8_string params)
2080 2079
2081int command_arrest (object *op, char *params) 2080int command_arrest (object *op, utf8_string params)
2082 2081
2083 2082
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2083MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2084
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2085INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2100 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2101 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2102 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2103 pl->orig_stats = pl->ob->stats;
2105 2104
2106void cf_player_move (player *pl, int dir) 2105void clear_los (player *pl)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2106
2110bool 2107bool
2111cell_visible (player *pl, int dx, int dy) 2108cell_visible (player *pl, int dx, int dy)
2112 CODE: 2109 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2110 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2163 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
2168 2165
2169SV *registry (maptile *map) 2166SV *registry (maptile *map)
2170 2167
2168void
2169find_tagged_objects (maptile *map, utf8_string tag = 0)
2170 PPCODE:
2171{
2172 if (!map->spaces)
2173 XSRETURN_EMPTY;
2174
2175 if (tag)
2176 {
2177 shstr_cmp tag_ (tag);
2178
2179 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2180 for (object *op = ms->bot; op; op = op->above)
2181 if (op->tag == tag_)
2182 XPUSHs (sv_2mortal (to_sv (op)));
2183 }
2184 else
2185 {
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191}
2192
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2193INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2194
2173void 2195void
2174maptile::instantiate () 2196maptile::instantiate ()
2175 2197
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2241 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2242 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2243 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2244 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2245 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2246
2247 if (ob->randomitems)
2248 {
2249 if (!ob->above)
2250 {
2251 ob->create_treasure (ob->randomitems);
2252
2253 for (object *op = ob->above; op; op = op->above)
2254 op->flag [FLAG_NO_MAP_SAVE] = true;
2255 }
2256
2257 ob->randomitems = 0;
2258 }
2224 } 2259 }
2225 } 2260 }
2226 } 2261 }
2227 2262
2228 skip_space: ; 2263 skip_space: ;
2239 palette = SvRV (palette); 2274 palette = SvRV (palette);
2240 2275
2241 STRLEN idxlen; 2276 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2277 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2278
2244 region **regionmap = (region **)malloc ( 2279 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2280 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2281
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2282 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2283 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2284
2252 for (int y = 0; y < THIS->height; ++y) 2285 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2286 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2287
2255 sfree (THIS->regions, THIS->size ()); 2288 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2289 delete [] THIS->regionmap;
2257 2290
2258 THIS->regions = regions; 2291 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2292 THIS->regionmap = regionmap;
2260} 2293}
2261 2294
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2295void
2296maptile::create_region_treasure ()
2297 CODE:
2298{
2299 object *op = object::create ();
2300 op->type = FLOOR;
2301 op->map = THIS;
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 region *rgn = THIS->region (x, y);
2307
2308 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2309 if (rgn->treasure && rndm () < rgn->treasure_density)
2310 {
2311 op->x = x;
2312 op->y = y;
2313 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2314 }
2315 }
2316
2317 op->destroy ();
2318}
2263 2319
2264int out_of_map (maptile *map, int x, int y) 2320int out_of_map (maptile *map, int x, int y)
2265 2321
2266void 2322void
2267trigger (maptile *map, long connection, bool state = true) 2323trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2328get_connection (maptile *map, long connection)
2273 PPCODE: 2329 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2330 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2331 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2332 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2333 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2334
2286void 2335void
2287get_map_flags (maptile *map, int x, int y) 2336get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2337 PPCODE:
2289{ 2338{
2294 EXTEND (SP, 4); 2343 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2344 PUSHs (sv_2mortal (newSViv (flags)));
2296 2345
2297 if (GIMME_V == G_ARRAY) 2346 if (GIMME_V == G_ARRAY)
2298 { 2347 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2348 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2349 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2350 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2351 }
2303} 2352}
2304 2353
2313 2362
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2363 get_map_flags (map, &nmap, x, y, &nx, &ny);
2315 2364
2316 if (nmap) 2365 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2366 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2367 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2368}
2320 2369
2321SV * 2370SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2371bot_at (maptile *obj, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2372 PROTOTYPE: $$$
2332 INIT: 2381 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2382 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2383 CODE:
2335 switch (ix) 2384 switch (ix)
2336 { 2385 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2386 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2387 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2388 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2389 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2390 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2391 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2392 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2393 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2345 } 2394 }
2346 OUTPUT: RETVAL 2395 OUTPUT: RETVAL
2347 2396
2348void fix_walls (maptile *map, int x, int y) 2397void fix_walls (maptile *map, int x, int y)
2349 2398
2351 2400
2352# worst xs function of my life 2401# worst xs function of my life
2353bool 2402bool
2354_create_random_map (\ 2403_create_random_map (\
2355 maptile *self,\ 2404 maptile *self,\
2356 char *wallstyle,\ 2405 utf8_string wallstyle,\
2357 char *wall_name,\ 2406 utf8_string wall_name,\
2358 char *floorstyle,\ 2407 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2408 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2409 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2410 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2411 utf8_string doorstyle,\
2363 char *decorstyle,\ 2412 utf8_string decorstyle,\
2364 char *origin_map,\ 2413 utf8_string origin_map,\
2365 char *final_map,\ 2414 utf8_string final_map,\
2366 char *exitstyle,\ 2415 utf8_string exitstyle,\
2367 char *this_map,\ 2416 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2417 utf8_string exit_on_final_map,\
2369 int xsize,\ 2418 int xsize,\
2370 int ysize,\ 2419 int ysize,\
2371 int expand2x,\ 2420 int expand2x,\
2372 int layoutoptions1,\ 2421 int layoutoptions1,\
2373 int layoutoptions2,\ 2422 int layoutoptions2,\
2386 val64 total_map_hp,\ 2435 val64 total_map_hp,\
2387 int map_layout_style,\ 2436 int map_layout_style,\
2388 int treasureoptions,\ 2437 int treasureoptions,\
2389 int symmetry_used,\ 2438 int symmetry_used,\
2390 region *region,\ 2439 region *region,\
2391 char *custom\ 2440 utf8_string custom\
2392) 2441)
2393 CODE: 2442 CODE:
2394{ 2443{
2395 random_map_params rmp; 2444 random_map_params rmp;
2396 2445
2423 rmp.decoroptions = decoroptions; 2472 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2473 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2474 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2475 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2476 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2477 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2478 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2479 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2480 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2481 rmp.region = region;
2433 rmp.custom = custom; 2482 rmp.custom = custom;
2437 OUTPUT: 2486 OUTPUT:
2438 RETVAL 2487 RETVAL
2439 2488
2440MODULE = cf PACKAGE = cf::arch 2489MODULE = cf PACKAGE = cf::arch
2441 2490
2442archetype *find (const char *name) 2491int archetypes_size ()
2443 CODE: 2492 CODE:
2444 RETVAL = archetype::find (name); 2493 RETVAL = archetypes.size ();
2445 OUTPUT: 2494 OUTPUT: RETVAL
2446 RETVAL
2447 2495
2448archetype *first() 2496archetype *archetypes (U32 index)
2449 PROTOTYPE: 2497 CODE:
2450 CODE: 2498 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2499 OUTPUT: RETVAL
2500
2501object *instantiate (archetype *arch)
2502 CODE:
2503 RETVAL = arch_to_object (arch);
2504 OUTPUT:
2452 OUTPUT: RETVAL 2505 RETVAL
2453 2506
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2507INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2508
2456MODULE = cf PACKAGE = cf::party 2509MODULE = cf PACKAGE = cf::party
2457 2510
2469list () 2522list ()
2470 PPCODE: 2523 PPCODE:
2471 for_all_regions (rgn) 2524 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2525 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2526
2474region *find (char *name) 2527region *find (utf8_string name)
2475 PROTOTYPE: $ 2528 PROTOTYPE: $
2476 CODE: 2529 CODE:
2477 RETVAL = region::find (name); 2530 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2531 OUTPUT: RETVAL
2479 2532
2480region *find_fuzzy (char *name) 2533region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2534 PROTOTYPE: $
2482 CODE: 2535 CODE:
2483 RETVAL = region::find_fuzzy (name); 2536 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2537 OUTPUT: RETVAL
2485 2538
2539int specificity (region *rgn)
2540 CODE:
2541 RETVAL = 0;
2542 while (rgn = rgn->parent)
2543 RETVAL++;
2544 OUTPUT: RETVAL
2545
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2546INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2547
2488MODULE = cf PACKAGE = cf::living 2548MODULE = cf PACKAGE = cf::living
2489 2549
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2550INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2551
2522 char *buf = SvPVbyte (packet, len); 2582 char *buf = SvPVbyte (packet, len);
2523 2583
2524 THIS->send_packet (buf, len); 2584 THIS->send_packet (buf, len);
2525} 2585}
2526 2586
2587faceidx
2588client::need_face (utf8_string name, int pri = 0)
2589 CODE:
2590 RETVAL = face_find (name, 0);
2591 if (RETVAL)
2592 {
2593 THIS->send_face (RETVAL, pri);
2594 THIS->flush_fx ();
2595 }
2596 OUTPUT:
2597 RETVAL
2598
2599int
2600client::fx_want (int idx, int value = -1)
2601 CODE:
2602 if (0 < idx && idx < FT_NUM)
2603 {
2604 RETVAL = THIS->fx_want [idx];
2605 if (items > 2)
2606 THIS->fx_want [idx] = value;
2607 }
2608 else
2609 RETVAL = 0;
2610 OUTPUT:
2611 RETVAL
2612
2613MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2614
2615faceidx sound_find (utf8_string name)
2616
2617void sound_set (utf8_string str, faceidx face)
2618
2619# dire hack
2620void old_sound_index (int idx, faceidx face)
2621 CODE:
2622 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2623 old_sound_index [idx] = face;
2624
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2625MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2626
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2627#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2628
2531faceidx face_find (const char *name, faceidx defidx = 0) 2629faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2630
2533faceidx alloc (const char *name) 2631faceidx alloc (utf8_string name)
2534 CODE: 2632 CODE:
2535{ 2633{
2536 do 2634 do
2537 { 2635 {
2538 RETVAL = faces.size (); 2636 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2644 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2645 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2646}
2549 OUTPUT: RETVAL 2647 OUTPUT: RETVAL
2550 2648
2551void set (faceidx idx, int visibility, int magicmap) 2649void set_type (faceidx idx, int value)
2650 ALIAS:
2651 set_type = 0
2652 set_visibility = 1
2653 set_magicmap = 2
2654 set_smooth = 3
2655 set_smoothlevel = 4
2552 CODE: 2656 CODE:
2553 faceinfo *f = face_info (idx); 2657 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2658 switch (ix)
2555 f->visibility = visibility; 2659 {
2556 f->magicmap = magicmap; 2660 case 0: f->type = value; break;
2557 2661 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2662 case 2: f->magicmap = value; break;
2559 CODE: 2663 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2664 case 4: f->smoothlevel = value; break;
2561 assert (f); 2665 }
2562 f->smooth = smooth;
2563 2666
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2667void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2668 CODE:
2566 facedata *d = face_data (idx, faceset); 2669{
2567 assert (d); 2670 faceinfo *f = face_info (idx); assert (f);
2671 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2672 sv_to (data, d->data);
2569 STRLEN clen; 2673 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2674 char *cdata = SvPVbyte (chksum, clen);
2675 clen = min (CHKSUM_SIZE, clen);
2676
2677 if (memcmp (d->chksum, cdata, clen))
2678 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2679 memcpy (d->chksum, cdata, clen);
2680
2681 // invalidate existing client face info
2682 for_all_clients (ns)
2683 if (ns->faceset == faceset)
2684 {
2685 ns->faces_sent [idx] = false;
2686 ns->force_newmap = true;
2687 }
2688 }
2689}
2690
2691int get_data_size (faceidx idx, int faceset = 0)
2692 CODE:
2693 facedata *d = face_data (idx, faceset); assert (d);
2694 RETVAL = d->data.size ();
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_chksum (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset); assert (d);
2701 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2702 OUTPUT:
2703 RETVAL
2572 2704
2573void invalidate (faceidx idx) 2705void invalidate (faceidx idx)
2574 CODE: 2706 CODE:
2575 for_all_clients (ns) 2707 for_all_clients (ns)
2708 {
2576 ns->faces_sent [idx] = false; 2709 ns->faces_sent [idx] = false;
2710 ns->force_newmap = true;
2711 }
2577 2712
2578void invalidate_all () 2713void invalidate_all ()
2579 CODE: 2714 CODE:
2580 for_all_clients (ns) 2715 for_all_clients (ns)
2716 {
2581 ns->faces_sent.reset (); 2717 ns->faces_sent.reset ();
2718 ns->force_newmap = true;
2719 }
2582 2720
2721MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2722
2723#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2724
2725animidx anim_find (utf8_string name)
2726 CODE:
2727 RETVAL = animation::find (name).number;
2728 OUTPUT: RETVAL
2729
2730animidx set (utf8_string name, SV *frames, int facings = 1)
2731 CODE:
2732{
2733 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2734 croak ("frames must be an arrayref");
2735
2736 AV *av = (AV *)SvRV (frames);
2737
2738 animation *anim = &animation::find (name);
2739 if (anim->number)
2740 {
2741 anim->resize (av_len (av) + 1);
2742 anim->facings = facings;
2743 }
2744 else
2745 anim = &animation::create (name, av_len (av) + 1, facings);
2746
2747 for (int i = 0; i < anim->num_animations; ++i)
2748 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2749}
2750 OUTPUT: RETVAL
2751
2752void invalidate_all ()
2753 CODE:
2754 for_all_clients (ns)
2755 ns->anims_sent.reset ();
2756
2757MODULE = cf PACKAGE = cf::object::freezer
2758
2759INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2760
2761SV *
2762new (char *klass)
2763 CODE:
2764 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2765 OUTPUT: RETVAL
2766
2767void
2768DESTROY (SV *sv)
2769 CODE:
2770 object_freezer *self;
2771 sv_to (sv, self);
2772 delete self;
2773
2774MODULE = cf PACKAGE = cf::object::thawer
2775
2776INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2777
2778SV *
2779new_from_file (char *klass, octet_string path)
2780 CODE:
2781 object_thawer *f = new object_thawer (path);
2782 if (!*f)
2783 {
2784 delete f;
2785 XSRETURN_UNDEF;
2786 }
2787 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2788 OUTPUT: RETVAL
2789
2790void
2791DESTROY (SV *sv)
2792 CODE:
2793 object_thawer *self;
2794 sv_to (sv, self);
2795 delete self;
2796
2797void
2798extract_tags (object_thawer *self)
2799 PPCODE:
2800 while (self->kw != KW_EOF)
2801 {
2802 PUTBACK;
2803 coroapi::cede_to_tick_every (5000);
2804 SPAGAIN;
2805
2806 if (self->kw == KW_tag)
2807 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2808
2809 self->skip ();
2810 }
2811

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