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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.263 by root, Tue Oct 16 14:49:46 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 41
38#include <unistd.h> 42#include <unistd.h>
39#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
40# include <sys/mman.h> 44# include <sys/mman.h>
41#endif 45#endif
42 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
43#include <EXTERN.h> 51#include <EXTERN.h>
44#include <perl.h> 52#include <perl.h>
45#include <XSUB.h> 53#include <XSUB.h>
46 54
47#include "CoroAPI.h" 55#include "CoroAPI.h"
48#include "perlxsi.c" 56#include "perlxsi.c"
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
54 64
55#if IVSIZE >= 8 65#if IVSIZE >= 8
56 typedef IV val64; 66 typedef IV val64;
57# define newSVval64 newSViv 67# define newSVval64 newSViv
58# define SvVAL64 SvIV 68# define SvVAL64 SvIV
60 typedef double val64; 70 typedef double val64;
61# define newSVval64 newSVnv 71# define newSVval64 newSVnv
62# define SvVAL64 SvNV 72# define SvVAL64 SvNV
63#endif 73#endif
64 74
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68
69static PerlInterpreter *perl; 75static PerlInterpreter *perl;
70 76
71double runtime; 77tstamp NOW, runtime;
72 78
73global gbl_ev; 79global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
76 85
77static HV 86static HV
78 *stash_cf, 87 *stash_cf,
79 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
88 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
89// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
90template<class super> 121template<class super>
91static super * 122static super *
92is_a (attachable *at) 123is_a (attachable *at)
93{ 124{
102 133
103unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
104 135
105attachable::~attachable () 136attachable::~attachable ()
106{ 137{
107 flags |=0x3300;//D
108 assert (!self); 138 assert (!self);
109 assert (!cb); 139 assert (!cb);
110} 140}
111 141
112int 142int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 159 SvREFCNT_dec (self);
130 160
131 // self *must* be null now because thats sv_unmagic's job. 161 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 162 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 163 }
135} 164}
136 165
137void 166void
138attachable::optimise () 167attachable::optimise ()
139{ 168{
140 if (self 169 if (self
141 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 172 sever_self ();
145} 173}
146 174
147// check wether the object really is dead 175// check wether the object really is dead
148void 176void
155} 183}
156 184
157void 185void
158attachable::do_destroy () 186attachable::do_destroy ()
159{ 187{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
161 189
162 if (cb) 190 if (cb)
163 { 191 {
164 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
165 cb = 0; 193 cb = 0;
166 } 194 }
167 195
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 196 mortals.push_back (this);
173} 197}
174 198
175void 199void
176attachable::destroy () 200attachable::destroy ()
178 if (destroyed ()) 202 if (destroyed ())
179 return; 203 return;
180 204
181 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
182 do_destroy (); 206 do_destroy ();
207 sever_self ();
183} 208}
184 209
185void 210void
186attachable::check_mortals () 211attachable::check_mortals ()
187{ 212{
191 { 216 {
192 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
193 { 218 {
194 i = 0; 219 i = 0;
195 220
196 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
198 237
199 break; 238 break;
200 } 239 }
201 240
202 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
203 242
204 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
205 244 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 245 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
210 ++i; // further delay freeing 253 ++i; // further delay freeing
211 254
212 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
213 break; 256 break;
214 } 257 }
215 else 258 else
216 { 259 {
217 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
218 delete obj; 262 delete obj;
219 } 263 }
220 } 264 }
221} 265}
222 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
223attachable & 279attachable &
224attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
225{ 281{
226 //if (self || cb) 282 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 284
229 attach = src.attach; 285 attach = src.attach;
230 return *this; 286 return *this;
231} 287}
232 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 324
235static SV * 325static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 327{
238 SV *sv; 328 SV *sv;
239 329
240 if (!ptr) 330 if (!ptr)
241 return &PL_sv_undef; 331 return newSV (0);
242 332
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 335}
246 336
265 355
266static SV * 356static SV *
267newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
268{ 358{
269 if (!obj) 359 if (!obj)
270 return &PL_sv_undef; 360 return newSV (0);
271 361
272 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
273 { 366 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 368
280 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 372 }
283 else 373 else
284 { 374 {
285 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
323 else 413 else
324 return 0; 414 return 0;
325} 415}
326 416
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 440
351inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
353 443
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 446
358inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
359{ 448{
360 char buf[128]; 449 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
363} 452}
364 453
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 480
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 483
393template<class T> 484template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 486
396template<int N> 487template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 489
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 494
405inline void sv_to (SV *sv, std::string &v) 495inline void sv_to (SV *sv, std::string &v)
406{ 496{
407 STRLEN len; 497 STRLEN len;
408 char *data = SvPVbyte (sv, len); 498 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 499 v.assign (data, len);
410} 500}
411 501
412inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
413{ 503{
414 unsigned int version; 504 unsigned int version;
415 505
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
439 break; 529 break;
440 530
441 case DT_STRING: 531 case DT_STRING:
442 { 532 {
443 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 535 }
446 break; 536 break;
447 537
448 case DT_DATA: 538 case DT_DATA:
449 { 539 {
450 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
453 } 543 }
454 break; 544 break;
455 545
456 case DT_OBJECT: 546 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 589 va_end (ap);
500 590
501 return sv; 591 return sv;
502} 592}
503 593
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 595
536SV * 596SV *
537registry (attachable *ext) 597registry (attachable *ext)
538{ 598{
541 601
542 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
543} 603}
544 604
545///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
546
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601 606
602void 607void
603cfperl_init () 608cfperl_init ()
604{ 609{
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
607 perl_construct (perl); 612 perl_construct (perl);
608 613
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 615
611 const char *argv[] = { 616 const char *argv[] = {
612 "", 617 settings.argv [0],
613 "-e" 618 "-e"
614 "use Event; use Coro;" // required for bootstrap 619 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
617 "require cf;" 622 "require cf;"
645void 650void
646attachable::instantiate () 651attachable::instantiate ()
647{ 652{
648 if (attach) 653 if (attach)
649 { 654 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 656 attach = 0;
652 } 657 }
653} 658}
654 659
655void 660void
656attachable::reattach () 661attachable::reattach ()
657{ 662{
658 optimise (); 663 optimise ();
659 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
661} 666}
662 667
663static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 670# include "eventinc.h"
708} 713}
709 714
710void 715void
711global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 717{
713 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
714} 719}
715 720
716void 721void
717object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 723{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 725 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 727
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 730 }
726 731
762{ 767{
763 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
765} 770}
766 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
767bool 822bool
768attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
769{ 824{
770 data_type dt; 825 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 826
775 // callback call ordering should be: 827 // callback call ordering should be:
776 // 1. per-object callback 828 // 1. per-object callback
777 // 2. per-class object 829 // 2. per-class object
778 // 3. per-type callback 830 // 3. per-type callback
782 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
783 835
784 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 837 if (!callbacks)
786 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
787 842
788 CALL_BEGIN (3); 843 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 846
826} 881}
827 882
828SV * 883SV *
829cfperl_result (int idx) 884cfperl_result (int idx)
830{ 885{
831 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 887 if (!av)
833 return &PL_sv_undef; 888 return &PL_sv_undef;
834 889
835 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 891 if (!sv)
850{ 905{
851 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
852} 907}
853 908
854///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
855 911
856void 912void
857cfperl_emergency_save () 913cfperl_emergency_save ()
858{ 914{
859 CALL_BEGIN (0); 915 CALL_BEGIN (0);
868 CALL_ARG (make_core); 924 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 925 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 926 CALL_END;
871} 927}
872 928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
873maptile * 985maptile *
874maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
875{ 987{
876 CALL_BEGIN (2); 988 CALL_BEGIN (2);
877 CALL_ARG (path); 989 CALL_ARG (path);
889 1001
890 return retval; 1002 return retval;
891} 1003}
892 1004
893maptile * 1005maptile *
894maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1007{
896 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
897 CALL_ARG (path); 1009 CALL_ARG (path);
898 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1013
901 maptile *retval; 1014 maptile *retval;
902 1015
903 if (count) 1016 if (count)
939 CALL_ARG (exit); 1052 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1054 CALL_END;
942} 1055}
943 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
944///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
945 1103
946struct EventAPI *watcher_base::GEventAPI; 1104struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
948 1106
949int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
950 1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
951static void iw_dispatch (pe_event *ev) 1153iw_dispatch (pe_event *ev)
952{ 1154{
953 iw *w = (iw *)ev->ext_data; 1155 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1156 w->call (*w);
955} 1157}
956 1158
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1225
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1228
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1231 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1232 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1237
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1239
1038BOOT: 1240BOOT:
1039{ 1241{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1244
1245 _connect_to_perl ();
1246
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
1046 1257
1047 static const struct { 1258 static const struct {
1048 const char *name; 1259 const char *name;
1049 IV iv; 1260 IV iv;
1050 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1264 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1265
1057 const_iv (Map0Cmd) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1267
1061 const_iv (MAP_CLIENT_X) 1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1269
1064 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1272
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1279
1178 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1308
1180 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1310
1183 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1313
1187 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1321
1214 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1223 1325
1224 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1356 1388 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1366 1417
1367 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1419
1371 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1422
1380 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1424
1385 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1427
1392 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1430
1398 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1432
1401 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1437
1416 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1440
1422 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1463 1452
1464 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1459
1489 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1461
1492 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1469
1519 const_iv (MAP_IN_MEMORY) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1471
1524 const_iv (KLASS_ATTACHABLE) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1474
1531 const_iv (CS_QUERY_YESNO) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1476
1535 const_iv (ST_DEAD) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1478
1540 const_iv (ST_CHANGE_CLASS) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1480
1542 const_iv (IO_HEADER) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1482
1546 // random map generator 1483 // random map generator
1547 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1486
1555 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1490
1565 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1493
1568 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497
1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1500 };
1571 1501
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1504
1595 } 1525 }
1596} 1526}
1597 1527
1598void _connect_to_perl () 1528void _connect_to_perl ()
1599 1529
1530void _recalc_want ()
1531
1600void _global_reattach () 1532void _global_reattach ()
1601 CODE: 1533 CODE:
1602{ 1534{
1603 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1536 for_all_clients (ns)
1605 ns->reattach (); 1537 ns->reattach ();
1606 1538
1607 for_all_objects (op) 1539 for_all_objects (op)
1608 op->reattach (); 1540 op->reattach ();
1609} 1541}
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1610 1600
1611NV floor (NV x) 1601NV floor (NV x)
1612 1602
1613NV ceil (NV x) 1603NV ceil (NV x)
1614 1604
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1613 }
1624 OUTPUT: 1614 OUTPUT:
1625 RETVAL 1615 RETVAL
1626 1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1627void server_tick () 1633void server_tick ()
1628 CODE: 1634 CODE:
1635 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1636 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1637 server_tick ();
1631 1638
1632void 1639void
1633LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1636 1646
1637char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1639 1649
1640char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1642 1652
1643const char * 1653void
1644get_maps_directory (char *path) 1654mallinfo ()
1645 PROTOTYPE: $ 1655 PPCODE:
1646 ALIAS: maps_directory = 0 1656{
1647 CODE: 1657#if __GLIBC__
1648 RETVAL = create_pathname (path); 1658 struct mallinfo mai = mallinfo ();
1649 OUTPUT: RETVAL 1659 EXTEND (SP, 10*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1664 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1665 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1666 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1667 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1668 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1669 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1670#endif
1671 EXTEND (SP, 2*2);
1672 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1673 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1674}
1650 1675
1651void 1676void
1652sub_generation_inc () 1677sub_generation_inc ()
1653 CODE: 1678 CODE:
1654 PL_sub_generation++; 1679 PL_sub_generation++;
1655 1680
1656const char * 1681const_octet_string
1657mapdir () 1682mapdir ()
1658 PROTOTYPE: 1683 PROTOTYPE:
1659 ALIAS: 1684 ALIAS:
1660 mapdir = 0 1685 mapdir = 0
1661 uniquedir = 1 1686 uniquedir = 1
1677 } 1702 }
1678 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1679 1704
1680void abort () 1705void abort ()
1681 1706
1707void reset_signals ()
1708
1682void fork_abort (char *cause = "cf::fork_abort") 1709void fork_abort (octet_string cause = "cf::fork_abort")
1683 1710
1684void cleanup (const char *cause, bool make_core = false) 1711void cleanup (octet_string cause, bool make_core = false)
1685 1712
1686void emergency_save () 1713void emergency_save ()
1687 1714
1688void _exit (int status = EXIT_SUCCESS) 1715void _exit (int status = EXIT_SUCCESS)
1689 1716
1699 1726
1700int munlockall () 1727int munlockall ()
1701 1728
1702#endif 1729#endif
1703 1730
1704int find_animation (char *text) 1731int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1732 PROTOTYPE: $
1706 1733
1707int random_roll (int min, int max, object *op, int goodbad); 1734int random_roll (int min, int max, object *op, int goodbad);
1708 1735
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1736const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1737
1711int 1738int
1712exp_to_level (val64 exp) 1739exp_to_level (val64 exp)
1713 CODE: 1740 CODE:
1714{ 1741{
1746 else 1773 else
1747 XSRETURN_UNDEF; 1774 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1749 1776
1750bool 1777bool
1751load_resource_file (const char *filename) 1778load_resource_file (octet_string filename)
1752 1779
1753MODULE = cf PACKAGE = cf::attachable 1780MODULE = cf PACKAGE = cf::attachable
1754 1781
1755int 1782int
1756valid (SV *obj) 1783valid (SV *obj)
1774#object *mortals (U32 index) 1801#object *mortals (U32 index)
1775# CODE: 1802# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1803# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1804# OUTPUT: RETVAL
1778 1805
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1806INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1807
1781MODULE = cf PACKAGE = cf::global 1808MODULE = cf PACKAGE = cf::global
1782 1809
1783int invoke (SV *klass, int event, ...) 1810int invoke (SV *klass, int event, ...)
1784 CODE: 1811 CODE:
1820object *actives (U32 index) 1847object *actives (U32 index)
1821 CODE: 1848 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1849 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1824 1851
1852const char *slot_use_name (U32 slot)
1853 ALIAS:
1854 slot_nonuse_name = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 switch (ix)
1861 {
1862 case 0: RETVAL = body_locations[slot].use_name; break;
1863 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1864 }
1865}
1866 OUTPUT:
1867 RETVAL
1868
1825# missing properties 1869# missing properties
1826 1870
1827object *head (object *op) 1871object *head (object *op)
1828 PROTOTYPE: $ 1872 PROTOTYPE: $
1829 CODE: 1873 CODE:
1830 RETVAL = op->head_ (); 1874 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1838 1876
1839void 1877void
1840inv (object *obj) 1878inv (object *obj)
1841 PROTOTYPE: $ 1879 PROTOTYPE: $
1842 PPCODE: 1880 PPCODE:
1843{ 1881{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 1882 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 1883 XPUSHs (sv_2mortal (to_sv (o)));
1847} 1884}
1848 1885
1849void 1886void
1850set_animation (object *op, int idx) 1887set_animation (object *op, int idx)
1855num_animations (object *op) 1892num_animations (object *op)
1856 CODE: 1893 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1894 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1895 OUTPUT: RETVAL
1859 1896
1897int slot_info (object *op, UV slot, int value = 0)
1898 ALIAS:
1899 slot_used = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1906
1907 if (items > 2)
1908 if (ix)
1909 op->slot[slot].used = value;
1910 else
1911 op->slot[slot].info = value;
1912}
1913 OUTPUT:
1914 RETVAL
1915
1860object *find_best_object_match (object *op, const char *match) 1916object *find_best_object_match (object *op, utf8_string match)
1861 1917
1862object *find_marked_object (object *op) 1918object *find_marked_object (object *op)
1863 1919
1864int need_identify (object *obj); 1920int need_identify (object *obj);
1865 1921
1866int apply_shop_mat (object *shop_mat, object *op); 1922int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 1923
1874int move (object *op, int dir, object *originator = op) 1924int move (object *op, int dir, object *originator = op)
1875 CODE: 1925 CODE:
1876 RETVAL = move_ob (op, dir, originator); 1926 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 1927 OUTPUT:
1884void apply_below (object *op) 1934void apply_below (object *op)
1885 CODE: 1935 CODE:
1886 player_apply_below (op); 1936 player_apply_below (op);
1887 1937
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1938int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1939
1896#//TODO 1940#//TODO
1897object *clone_ (object *op, int recursive = 0) 1941object *clone_ (object *op, int recursive = 0)
1898 CODE: 1942 CODE:
1899 if (recursive) 1943 if (recursive)
1915 RETVAL = pay_for_amount (amount, op); 1959 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1917 1961
1918void pay_player (object *op, uint64 amount) 1962void pay_player (object *op, uint64 amount)
1919 1963
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1964val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1965
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1966int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1967
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1968void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1969 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1970 do_learn_spell (op, sp, special_prayer);
1927 1971
1928void forget_spell (object *op, object *sp) 1972void forget_spell (object *op, object *sp)
1929 CODE: 1973 CODE:
1930 do_forget_spell (op, query_name (sp)); 1974 do_forget_spell (op, query_name (sp));
1931 1975
1932object *check_for_spell (object *op, char *spellname) 1976object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1977 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1978 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1936 1980
1937int query_money (object *op) 1981int query_money (object *op)
1946 1990
1947void drop (object *who, object *op) 1991void drop (object *who, object *op)
1948 1992
1949void pick_up (object *who, object *op) 1993void pick_up (object *who, object *op)
1950 1994
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 1995void update_object (object *op, int action)
1954 1996
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1997void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1998
1959void player_lvl_adj (object *who, object *skill = 0) 1999void player_lvl_adj (object *who, object *skill = 0)
1960 2000
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2001int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2002
1968 2008
1969void add_button_link (object *button, maptile *map, int connected); 2009void add_button_link (object *button, maptile *map, int connected);
1970 2010
1971void remove_button_link (object *op); 2011void remove_button_link (object *op);
1972 2012
2013void handle_apply_yield (object *op);
2014
1973 2015
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2016MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2017
1978# no clean way to get an object from an archetype - stupid idiotic 2018# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2019# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2020
1981object *new (const char *archetype = 0) 2021object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2022 PROTOTYPE: ;$
1983 CODE: 2023 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2024 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2025 OUTPUT:
1986 RETVAL 2026 RETVAL
1987 2027
2028object *find_object (U32 tag)
2029
2030# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2031object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2032 PROTOTYPE: $$$$$$
1990 CODE: 2033 CODE:
1991{ 2034{
1992 int unused_type; 2035 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2036}
1995 2037
1996# syntatic sugar for easier use in event callbacks. 2038const_utf8_string get_ob_key_value (object *op, utf8_string key)
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2039
2003player *contr (object *op)
2004 CODE:
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007
2008const char *get_ob_key_value (object *op, const char *key)
2009
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2040bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2041
2012object *get_nearest_player (object *ob) 2042object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2043 ALIAS: nearest_player = 0
2014 PREINIT: 2044 PREINIT:
2015 extern object *get_nearest_player (object *); 2045 extern object *get_nearest_player (object *);
2023 EXTEND (SP, 5); 2053 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2054 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2055 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2056 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2057 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2058 PUSHs (to_sv (rv.part));
2029} 2059}
2030 2060
2031bool on_same_map_as (object *ob, object *other) 2061bool on_same_map_as (object *ob, object *other)
2032 CODE: 2062 CODE:
2033 RETVAL = on_same_map (ob, other); 2063 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
2035 2065
2036const char * 2066const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2067base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2068 CODE:
2039 RETVAL = query_base_name (op, plural); 2069 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
2041 2071
2042object *decrease_ob_nr (object *op, unsigned long i) 2072object *decrease_ob_nr (object *op, unsigned long i)
2043 2073
2074# return the tail of an object, excluding itself
2075void
2076tail (object *op)
2077 PPCODE:
2078 while ((op = op->more))
2079 XPUSHs (sv_2mortal (to_sv (op)));
2080
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2081MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2082
2046player *player (object *op) 2083player *player (object *op)
2047 CODE: 2084 CODE:
2048 RETVAL = op->contr; 2085 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
2050 2087
2088bool move_player (object *op, int dir)
2089
2051void check_score (object *op) 2090void check_score (object *op)
2052 2091
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2092void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2093 CODE:
2055 new_draw_info (flags, 0, op, txt); 2094 new_draw_info (flags, 0, op, txt);
2056 2095
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2096void kill_player (object *op)
2073 2097
2098void esrv_send_item (object *pl, object *item)
2099
2074void esrv_update_item (object *op, int what, object *item) 2100void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2101 C_ARGS: what, pl, item
2076 2102
2077void clear_los (object *op) 2103void esrv_del_item (object *pl, int tag)
2104 C_ARGS: pl->contr, tag
2078 2105
2079int command_summon (object *op, char *params) 2106int command_summon (object *op, utf8_string params)
2080 2107
2081int command_arrest (object *op, char *params) 2108int command_arrest (object *op, utf8_string params)
2082 2109
2083 2110
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2111MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2112
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2113INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2128 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2129 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2130 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2131 pl->orig_stats = pl->ob->stats;
2105 2132
2106void cf_player_move (player *pl, int dir) 2133void clear_los (player *pl)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2134
2110bool 2135bool
2111cell_visible (player *pl, int dx, int dy) 2136cell_visible (player *pl, int dx, int dy)
2112 CODE: 2137 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2138 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2120 CODE: 2145 CODE:
2121{ 2146{
2122 STRLEN len; 2147 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2148 char *buf = SvPVbyte (packet, len);
2124 2149
2150 if (len > MAXSOCKBUF)
2151 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2152 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2153 pl->ns->send_packet (buf, len);
2127} 2154}
2128 2155
2129int 2156int
2130listening (player *pl, int new_value = -1) 2157listening (player *pl, int new_value = -1)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2193 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
2168 2195
2169SV *registry (maptile *map) 2196SV *registry (maptile *map)
2170 2197
2198void
2199find_tagged_objects (maptile *map, utf8_string tag = 0)
2200 PPCODE:
2201{
2202 if (!map->spaces)
2203 XSRETURN_EMPTY;
2204
2205 if (tag)
2206 {
2207 shstr_cmp tag_ (tag);
2208
2209 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2210 for (object *op = ms->bot; op; op = op->above)
2211 if (op->tag == tag_)
2212 XPUSHs (sv_2mortal (to_sv (op)));
2213 }
2214 else
2215 {
2216 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2217 for (object *op = ms->bot; op; op = op->above)
2218 if (op->tag)
2219 XPUSHs (sv_2mortal (to_sv (op)));
2220 }
2221}
2222
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2223INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2224
2173void 2225void
2174maptile::instantiate () 2226maptile::instantiate ()
2175 2227
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2271 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2272 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2273 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2274 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2275 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2276
2277 if (ob->randomitems)
2278 {
2279 if (!ob->above)
2280 {
2281 ob->create_treasure (ob->randomitems);
2282
2283 for (object *op = ob->above; op; op = op->above)
2284 op->flag [FLAG_NO_MAP_SAVE] = true;
2285 }
2286
2287 ob->randomitems = 0;
2288 }
2224 } 2289 }
2225 } 2290 }
2226 } 2291 }
2227 2292
2228 skip_space: ; 2293 skip_space: ;
2239 palette = SvRV (palette); 2304 palette = SvRV (palette);
2240 2305
2241 STRLEN idxlen; 2306 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2307 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2308
2244 region **regionmap = (region **)malloc ( 2309 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2310 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2311
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2312 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2313 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2314
2252 for (int y = 0; y < THIS->height; ++y) 2315 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2316 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2317
2255 sfree (THIS->regions, THIS->size ()); 2318 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2319 delete [] THIS->regionmap;
2257 2320
2258 THIS->regions = regions; 2321 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2322 THIS->regionmap = regionmap;
2260} 2323}
2261 2324
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2325void
2326maptile::create_region_treasure ()
2327 CODE:
2328{
2329 object *op = object::create ();
2330 op->type = FLOOR;
2331 op->map = THIS;
2332
2333 for (int x = 0; x < THIS->width; ++x)
2334 for (int y = 0; y < THIS->height; ++y)
2335 {
2336 region *rgn = THIS->region (x, y);
2337
2338 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2339 if (rgn->treasure && rndm () < rgn->treasure_density)
2340 {
2341 op->x = x;
2342 op->y = y;
2343 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2344 }
2345 }
2346
2347 op->destroy ();
2348}
2263 2349
2264int out_of_map (maptile *map, int x, int y) 2350int out_of_map (maptile *map, int x, int y)
2265 2351
2266void 2352void
2267trigger (maptile *map, long connection, bool state = true) 2353trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2358get_connection (maptile *map, long connection)
2273 PPCODE: 2359 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2360 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2361 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2362 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2363 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2364
2286void 2365void
2287get_map_flags (maptile *map, int x, int y) 2366get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2367 PPCODE:
2289{ 2368{
2294 EXTEND (SP, 4); 2373 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2374 PUSHs (sv_2mortal (newSViv (flags)));
2296 2375
2297 if (GIMME_V == G_ARRAY) 2376 if (GIMME_V == G_ARRAY)
2298 { 2377 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2378 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2379 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2380 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2381 }
2303} 2382}
2304 2383
2313 2392
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2393 get_map_flags (map, &nmap, x, y, &nx, &ny);
2315 2394
2316 if (nmap) 2395 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2396 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2397 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2398}
2320 2399
2321SV * 2400SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2401bot_at (maptile *obj, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2402 PROTOTYPE: $$$
2332 INIT: 2411 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2412 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2413 CODE:
2335 switch (ix) 2414 switch (ix)
2336 { 2415 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2416 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2417 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2418 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2419 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2420 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2421 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2422 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2423 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2345 } 2424 }
2346 OUTPUT: RETVAL 2425 OUTPUT: RETVAL
2347 2426
2348void fix_walls (maptile *map, int x, int y) 2427void fix_walls (maptile *map, int x, int y)
2349 2428
2351 2430
2352# worst xs function of my life 2431# worst xs function of my life
2353bool 2432bool
2354_create_random_map (\ 2433_create_random_map (\
2355 maptile *self,\ 2434 maptile *self,\
2356 char *wallstyle,\ 2435 utf8_string wallstyle,\
2357 char *wall_name,\ 2436 utf8_string wall_name,\
2358 char *floorstyle,\ 2437 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2438 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2439 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2440 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2441 utf8_string doorstyle,\
2363 char *decorstyle,\ 2442 utf8_string decorstyle,\
2364 char *origin_map,\ 2443 utf8_string origin_map,\
2365 char *final_map,\ 2444 utf8_string final_map,\
2366 char *exitstyle,\ 2445 utf8_string exitstyle,\
2367 char *this_map,\ 2446 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2447 utf8_string exit_on_final_map,\
2369 int xsize,\ 2448 int xsize,\
2370 int ysize,\ 2449 int ysize,\
2371 int expand2x,\ 2450 int expand2x,\
2372 int layoutoptions1,\ 2451 int layoutoptions1,\
2373 int layoutoptions2,\ 2452 int layoutoptions2,\
2386 val64 total_map_hp,\ 2465 val64 total_map_hp,\
2387 int map_layout_style,\ 2466 int map_layout_style,\
2388 int treasureoptions,\ 2467 int treasureoptions,\
2389 int symmetry_used,\ 2468 int symmetry_used,\
2390 region *region,\ 2469 region *region,\
2391 char *custom\ 2470 utf8_string custom\
2392) 2471)
2393 CODE: 2472 CODE:
2394{ 2473{
2395 random_map_params rmp; 2474 random_map_params rmp;
2396 2475
2423 rmp.decoroptions = decoroptions; 2502 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2503 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2504 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2505 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2506 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2507 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2508 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2509 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2510 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2511 rmp.region = region;
2433 rmp.custom = custom; 2512 rmp.custom = custom;
2437 OUTPUT: 2516 OUTPUT:
2438 RETVAL 2517 RETVAL
2439 2518
2440MODULE = cf PACKAGE = cf::arch 2519MODULE = cf PACKAGE = cf::arch
2441 2520
2442archetype *find (const char *name) 2521int archetypes_size ()
2443 CODE: 2522 CODE:
2444 RETVAL = archetype::find (name); 2523 RETVAL = archetypes.size ();
2445 OUTPUT: 2524 OUTPUT: RETVAL
2446 RETVAL
2447 2525
2448archetype *first() 2526archetype *archetypes (U32 index)
2449 PROTOTYPE: 2527 CODE:
2450 CODE: 2528 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2529 OUTPUT: RETVAL
2530
2531object *instantiate (archetype *arch)
2532 CODE:
2533 RETVAL = arch_to_object (arch);
2534 OUTPUT:
2452 OUTPUT: RETVAL 2535 RETVAL
2453 2536
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2537INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2538
2456MODULE = cf PACKAGE = cf::party 2539MODULE = cf PACKAGE = cf::party
2457 2540
2469list () 2552list ()
2470 PPCODE: 2553 PPCODE:
2471 for_all_regions (rgn) 2554 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2555 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2556
2474region *find (char *name) 2557region *find (utf8_string name)
2475 PROTOTYPE: $ 2558 PROTOTYPE: $
2476 CODE: 2559 CODE:
2477 RETVAL = region::find (name); 2560 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2479 2562
2480region *find_fuzzy (char *name) 2563region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2564 PROTOTYPE: $
2482 CODE: 2565 CODE:
2483 RETVAL = region::find_fuzzy (name); 2566 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2567 OUTPUT: RETVAL
2485 2568
2569int specificity (region *rgn)
2570 CODE:
2571 RETVAL = 0;
2572 while (rgn = rgn->parent)
2573 RETVAL++;
2574 OUTPUT: RETVAL
2575
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2576INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2577
2488MODULE = cf PACKAGE = cf::living 2578MODULE = cf PACKAGE = cf::living
2489 2579
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2580INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2581
2519 CODE: 2609 CODE:
2520{ 2610{
2521 STRLEN len; 2611 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2612 char *buf = SvPVbyte (packet, len);
2523 2613
2614 if (len > MAXSOCKBUF)
2615 {
2616 // ugly
2617 if (THIS->pl)
2618 THIS->pl->failmsg ("[packet too long for client]");
2619 }
2620 else
2524 THIS->send_packet (buf, len); 2621 THIS->send_packet (buf, len);
2525} 2622}
2623
2624faceidx
2625client::need_face (utf8_string name, int pri = 0)
2626 CODE:
2627 RETVAL = face_find (name, 0);
2628 if (RETVAL)
2629 {
2630 THIS->send_face (RETVAL, pri);
2631 THIS->flush_fx ();
2632 }
2633 OUTPUT:
2634 RETVAL
2635
2636int
2637client::fx_want (int idx, int value = -1)
2638 CODE:
2639 if (0 < idx && idx < FT_NUM)
2640 {
2641 RETVAL = THIS->fx_want [idx];
2642 if (items > 2)
2643 THIS->fx_want [idx] = value;
2644 }
2645 else
2646 RETVAL = 0;
2647 OUTPUT:
2648 RETVAL
2649
2650MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2651
2652faceidx sound_find (utf8_string name)
2653
2654void sound_set (utf8_string str, faceidx face)
2655
2656# dire hack
2657void old_sound_index (int idx, faceidx face)
2658 CODE:
2659 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2660 old_sound_index [idx] = face;
2526 2661
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2662MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2663
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2664#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2665
2531faceidx face_find (const char *name, faceidx defidx = 0) 2666faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2667
2533faceidx alloc (const char *name) 2668faceidx alloc (utf8_string name)
2534 CODE: 2669 CODE:
2535{ 2670{
2536 do 2671 do
2537 { 2672 {
2538 RETVAL = faces.size (); 2673 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2681 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2682 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2683}
2549 OUTPUT: RETVAL 2684 OUTPUT: RETVAL
2550 2685
2551void set (faceidx idx, int visibility, int magicmap) 2686void set_type (faceidx idx, int value)
2687 ALIAS:
2688 set_type = 0
2689 set_visibility = 1
2690 set_magicmap = 2
2691 set_smooth = 3
2692 set_smoothlevel = 4
2552 CODE: 2693 CODE:
2553 faceinfo *f = face_info (idx); 2694 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2695 switch (ix)
2555 f->visibility = visibility; 2696 {
2556 f->magicmap = magicmap; 2697 case 0: f->type = value; break;
2557 2698 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2699 case 2: f->magicmap = value; break;
2559 CODE: 2700 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2701 case 4: f->smoothlevel = value; break;
2561 assert (f); 2702 }
2562 f->smooth = smooth;
2563 2703
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2704void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2705 CODE:
2566 facedata *d = face_data (idx, faceset); 2706{
2567 assert (d); 2707 faceinfo *f = face_info (idx); assert (f);
2708 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2709 sv_to (data, d->data);
2569 STRLEN clen; 2710 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2711 char *cdata = SvPVbyte (chksum, clen);
2712 clen = min (CHKSUM_SIZE, clen);
2713
2714 if (memcmp (d->chksum, cdata, clen))
2715 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2716 memcpy (d->chksum, cdata, clen);
2717
2718 // invalidate existing client face info
2719 for_all_clients (ns)
2720 if (ns->faceset == faceset)
2721 {
2722 ns->faces_sent [idx] = false;
2723 ns->force_newmap = true;
2724 }
2725 }
2726}
2727
2728int get_data_size (faceidx idx, int faceset = 0)
2729 CODE:
2730 facedata *d = face_data (idx, faceset); assert (d);
2731 RETVAL = d->data.size ();
2732 OUTPUT:
2733 RETVAL
2734
2735SV *get_chksum (faceidx idx, int faceset = 0)
2736 CODE:
2737 facedata *d = face_data (idx, faceset); assert (d);
2738 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2739 OUTPUT:
2740 RETVAL
2572 2741
2573void invalidate (faceidx idx) 2742void invalidate (faceidx idx)
2574 CODE: 2743 CODE:
2575 for_all_clients (ns) 2744 for_all_clients (ns)
2745 {
2576 ns->faces_sent [idx] = false; 2746 ns->faces_sent [idx] = false;
2747 ns->force_newmap = true;
2748 }
2577 2749
2578void invalidate_all () 2750void invalidate_all ()
2579 CODE: 2751 CODE:
2580 for_all_clients (ns) 2752 for_all_clients (ns)
2753 {
2581 ns->faces_sent.reset (); 2754 ns->faces_sent.reset ();
2755 ns->force_newmap = true;
2756 }
2582 2757
2758MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2759
2760#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2761
2762animidx anim_find (utf8_string name)
2763 CODE:
2764 RETVAL = animation::find (name).number;
2765 OUTPUT: RETVAL
2766
2767animidx set (utf8_string name, SV *frames, int facings = 1)
2768 CODE:
2769{
2770 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2771 croak ("frames must be an arrayref");
2772
2773 AV *av = (AV *)SvRV (frames);
2774
2775 animation *anim = &animation::find (name);
2776 if (anim->number)
2777 {
2778 anim->resize (av_len (av) + 1);
2779 anim->facings = facings;
2780 }
2781 else
2782 anim = &animation::create (name, av_len (av) + 1, facings);
2783
2784 for (int i = 0; i < anim->num_animations; ++i)
2785 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2786}
2787 OUTPUT: RETVAL
2788
2789void invalidate_all ()
2790 CODE:
2791 for_all_clients (ns)
2792 ns->anims_sent.reset ();
2793
2794MODULE = cf PACKAGE = cf::object::freezer
2795
2796INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2797
2798SV *
2799new (char *klass)
2800 CODE:
2801 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2802 OUTPUT: RETVAL
2803
2804void
2805DESTROY (SV *sv)
2806 CODE:
2807 object_freezer *self;
2808 sv_to (sv, self);
2809 delete self;
2810
2811MODULE = cf PACKAGE = cf::object::thawer
2812
2813INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2814
2815SV *
2816new_from_file (char *klass, octet_string path)
2817 CODE:
2818 object_thawer *f = new object_thawer (path);
2819 if (!*f)
2820 {
2821 delete f;
2822 XSRETURN_UNDEF;
2823 }
2824 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2825 OUTPUT: RETVAL
2826
2827void
2828DESTROY (SV *sv)
2829 CODE:
2830 object_thawer *self;
2831 sv_to (sv, self);
2832 delete self;
2833
2834void
2835extract_tags (object_thawer *self)
2836 PPCODE:
2837 while (self->kw != KW_EOF)
2838 {
2839 PUTBACK;
2840 coroapi::cede_to_tick_every (5000);
2841 SPAGAIN;
2842
2843 if (self->kw == KW_tag)
2844 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2845
2846 self->skip ();
2847 }
2848

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