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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.289 by root, Thu May 8 20:03:50 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
43#include <EXTERN.h> 54#include <EXTERN.h>
44#include <perl.h> 55#include <perl.h>
45#include <XSUB.h> 56#include <XSUB.h>
46 57
47#include "CoroAPI.h" 58#include "CoroAPI.h"
48#include "perlxsi.c" 59#include "perlxsi.c"
49 60
50extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
51 62
52typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
54 65
55#if IVSIZE >= 8 66typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 67
69static PerlInterpreter *perl; 68static PerlInterpreter *perl;
70 69
71double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
72 74
73global gbl_ev; 75global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
76 81
77static HV 82static HV
78 *stash_cf, 83 *stash_cf,
79 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
89// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
90template<class super> 117template<class super>
91static super * 118static super *
92is_a (attachable *at) 119is_a (attachable *at)
93{ 120{
102 129
103unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
104 131
105attachable::~attachable () 132attachable::~attachable ()
106{ 133{
107 flags |=0x3300;//D
108 assert (!self); 134 assert (!self);
109 assert (!cb); 135 assert (!cb);
110} 136}
111 137
112int 138int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 155 SvREFCNT_dec (self);
130 156
131 // self *must* be null now because thats sv_unmagic's job. 157 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 158 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 159 }
135} 160}
136 161
137void 162void
138attachable::optimise () 163attachable::optimise ()
139{ 164{
140 if (self 165 if (self
141 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 168 sever_self ();
145} 169}
146 170
147// check wether the object really is dead 171// check wether the object really is dead
148void 172void
155} 179}
156 180
157void 181void
158attachable::do_destroy () 182attachable::do_destroy ()
159{ 183{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
161 185
162 if (cb) 186 if (cb)
163 { 187 {
164 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
165 cb = 0; 189 cb = 0;
166 } 190 }
167 191
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 192 mortals.push_back (this);
173} 193}
174 194
175void 195void
176attachable::destroy () 196attachable::destroy ()
178 if (destroyed ()) 198 if (destroyed ())
179 return; 199 return;
180 200
181 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
182 do_destroy (); 202 do_destroy ();
203 sever_self ();
183} 204}
184 205
185void 206void
186attachable::check_mortals () 207attachable::check_mortals ()
187{ 208{
191 { 212 {
192 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
193 { 214 {
194 i = 0; 215 i = 0;
195 216
196 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
198 233
199 break; 234 break;
200 } 235 }
201 236
202 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
203 238
204 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
205 240 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 241 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
210 ++i; // further delay freeing 249 ++i; // further delay freeing
211 250
212 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
213 break; 252 break;
214 } 253 }
215 else 254 else
216 { 255 {
217 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
218 delete obj; 258 delete obj;
219 } 259 }
220 } 260 }
221} 261}
222 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
223attachable & 275attachable &
224attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
225{ 277{
226 //if (self || cb) 278 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 280
229 attach = src.attach; 281 attach = src.attach;
230 return *this; 282 return *this;
231} 283}
232 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 320
235static SV * 321static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 323{
238 SV *sv; 324 SV *sv;
239 325
240 if (!ptr) 326 if (!ptr)
241 return &PL_sv_undef; 327 return newSV (0);
242 328
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 331}
246 332
265 351
266static SV * 352static SV *
267newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
268{ 354{
269 if (!obj) 355 if (!obj)
270 return &PL_sv_undef; 356 return newSV (0);
271 357
272 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
273 { 362 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 364
280 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 368 }
283 else 369 else
284 { 370 {
285 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
323 else 409 else
324 return 0; 410 return 0;
325} 411}
326 412
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 436
351inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
353 439
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 442
358inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
359{
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 444
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 471
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 474
393template<class T> 475template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 477
396template<int N> 478template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 480
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 485
405inline void sv_to (SV *sv, std::string &v) 486inline void sv_to (SV *sv, std::string &v)
406{ 487{
407 STRLEN len; 488 STRLEN len;
408 char *data = SvPVbyte (sv, len); 489 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 490 v.assign (data, len);
410} 491}
411 492
412inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
413{ 494{
414 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 497}
419 498
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 500
439 break; 518 break;
440 519
441 case DT_STRING: 520 case DT_STRING:
442 { 521 {
443 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 524 }
446 break; 525 break;
447 526
448 case DT_DATA: 527 case DT_DATA:
449 { 528 {
450 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
453 } 532 }
454 break; 533 break;
455 534
456 case DT_OBJECT: 535 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 578 va_end (ap);
500 579
501 return sv; 580 return sv;
502} 581}
503 582
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 584
536SV * 585SV *
537registry (attachable *ext) 586registry (attachable *ext)
538{ 587{
542 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
543} 592}
544 593
545///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
546 595
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 596void
603cfperl_init () 597cfperl_init ()
604{ 598{
599 extern char **environ;
600
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 602 perl = perl_alloc ();
607 perl_construct (perl); 603 perl_construct (perl);
608 604
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 606
611 const char *argv[] = { 607 const char *argv[] = {
612 "", 608 settings.argv [0],
613 "-e" 609 "-e"
614 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
617 "require cf;" 613 "require cf;"
618 }; 614 };
619 615
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 617 || perl_run (perl))
622 { 618 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
625 } 621 }
645void 641void
646attachable::instantiate () 642attachable::instantiate ()
647{ 643{
648 if (attach) 644 if (attach)
649 { 645 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 647 attach = 0;
652 } 648 }
653} 649}
654 650
655void 651void
656attachable::reattach () 652attachable::reattach ()
657{ 653{
658 optimise (); 654 optimise ();
659 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
661} 657}
662 658
663static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 661# include "eventinc.h"
708} 704}
709 705
710void 706void
711global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 708{
713 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
714} 710}
715 711
716void 712void
717object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 714{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 716 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 718
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 721 }
726 722
762{ 758{
763 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
765} 761}
766 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
767bool 813bool
768attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
769{ 815{
770 data_type dt; 816 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 817
775 // callback call ordering should be: 818 // callback call ordering should be:
776 // 1. per-object callback 819 // 1. per-object callback
777 // 2. per-class object 820 // 2. per-class object
778 // 3. per-type callback 821 // 3. per-type callback
782 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
783 826
784 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 828 if (!callbacks)
786 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
787 833
788 CALL_BEGIN (3); 834 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 837
826} 872}
827 873
828SV * 874SV *
829cfperl_result (int idx) 875cfperl_result (int idx)
830{ 876{
831 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 878 if (!av)
833 return &PL_sv_undef; 879 return &PL_sv_undef;
834 880
835 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 882 if (!sv)
850{ 896{
851 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
852} 898}
853 899
854///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
855 920
856void 921void
857cfperl_emergency_save () 922cfperl_emergency_save ()
858{ 923{
859 CALL_BEGIN (0); 924 CALL_BEGIN (0);
868 CALL_ARG (make_core); 933 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 934 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 935 CALL_END;
871} 936}
872 937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_expand_cfpod (player *pl, std::string &msg)
950{
951 CALL_BEGIN (2);
952 CALL_ARG (pl);
953 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
954 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
955
956 if (count)
957 {
958 STRLEN len;
959 char *data = SvPVutf8 (TOPs, len);
960 msg.assign (data, len);
961 }
962
963 CALL_END;
964}
965
966void
967cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
968{
969 CALL_BEGIN (4);
970 CALL_ARG (ns);
971 CALL_ARG (type);
972 CALL_ARG_SV (newSVpv_utf8 (msg));
973 CALL_ARG (color);
974 CALL_CALL ("cf::client::send_msg", G_VOID);
975 CALL_END;
976}
977
978int
979cfperl_can_merge (object *ob1, object *ob2)
980{
981 int can;
982
983 CALL_BEGIN (2);
984 CALL_ARG (ob1);
985 CALL_ARG (ob2);
986 CALL_CALL ("cf::_can_merge", G_SCALAR);
987 can = count && SvTRUE (TOPs);
988 CALL_END;
989
990 return can;
991}
992
993player *
994player::find (const char *name)
995{
996 CALL_BEGIN (1);
997 CALL_ARG (name);
998 CALL_CALL ("cf::player::find", G_SCALAR);
999
1000 player *retval = 0;
1001 if (count) sv_to (POPs, retval);
1002
1003 CALL_END;
1004
1005 return retval;
1006}
1007
1008maptile *
1009find_style (const char *dirname, const char *stylename, int difficulty)
1010{
1011 CALL_BEGIN (3);
1012 CALL_ARG (dirname);
1013 CALL_ARG (stylename);
1014 CALL_ARG (difficulty);
1015 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1016
1017 maptile *retval = 0;
1018 if (count) sv_to (POPs, retval);
1019
1020 CALL_END;
1021
1022 return retval;
1023}
1024
873maptile * 1025maptile *
874maptile::find_sync (const char *path, maptile *origin) 1026maptile::find_sync (const char *path, maptile *origin)
875{ 1027{
876 CALL_BEGIN (2); 1028 CALL_BEGIN (2);
877 CALL_ARG (path); 1029 CALL_ARG (path);
878 CALL_ARG (origin); 1030 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1031 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1032
881 maptile *retval; 1033 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1034 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1035
888 CALL_END; 1036 CALL_END;
889 1037
890 return retval; 1038 return retval;
891} 1039}
892 1040
893maptile * 1041maptile *
894maptile::find_async (const char *path, maptile *origin) 1042maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1043{
896 CALL_BEGIN (2); 1044 CALL_BEGIN (3);
897 CALL_ARG (path); 1045 CALL_ARG (path);
898 CALL_ARG (origin); 1046 CALL_ARG (origin);
1047 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1048 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1049
901 maptile *retval; 1050 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1051 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1052
908 CALL_END; 1053 CALL_END;
909 1054
910 return retval; 1055 return retval;
911} 1056}
939 CALL_ARG (exit); 1084 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1086 CALL_END;
942} 1087}
943 1088
1089void
1090object::player_goto (const char *path, int x, int y)
1091{
1092 if (type != PLAYER)
1093 return;
1094
1095 CALL_BEGIN (4);
1096 CALL_ARG (this);
1097 CALL_ARG (path);
1098 CALL_ARG (x);
1099 CALL_ARG (y);
1100 CALL_CALL ("cf::object::player::goto", G_VOID);
1101 CALL_END;
1102}
1103
1104const char *
1105object::ref () const
1106{
1107 if (type == PLAYER)
1108 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1109 else
1110 return 0;
1111}
1112
1113object *
1114object::deref (const char *ref)
1115{
1116 object *retval = 0;
1117
1118 if (ref)
1119 {
1120 CALL_BEGIN (1);
1121 CALL_ARG (ref);
1122 CALL_CALL ("cf::object::deref", G_SCALAR);
1123
1124 if (count)
1125 sv_to (POPs, retval);
1126
1127 CALL_END;
1128 }
1129
1130 return retval;
1131}
1132
1133void
1134log_backtrace (const char *msg)
1135{
1136#if HAVE_BACKTRACE
1137 void *addr [20];
1138 int size = backtrace (addr, 20);
1139
1140 CALL_BEGIN (size);
1141 CALL_ARG (msg);
1142 for (int i = 0; i < size; ++i)
1143 CALL_ARG ((IV)addr [i]);
1144 CALL_CALL ("cf::_log_backtrace", G_VOID);
1145 CALL_END;
1146#endif
1147}
1148
944///////////////////////////////////////////////////////////////////////////// 1149/////////////////////////////////////////////////////////////////////////////
945 1150
946struct EventAPI *watcher_base::GEventAPI; 1151struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1152struct CoroAPI *coroapi::GCoroAPI;
948 1153
949int coroapi::cede_counter; 1154void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1155{
953 iw *w = (iw *)ev->ext_data; 1156 cede_pending = 0;
954 w->call (*w); 1157 cede ();
955} 1158}
956 1159
957void 1160void
958iw::alloc () 1161coroapi::wait_for_tick ()
959{ 1162{
960 pe = GEventAPI->new_idle (0, 0); 1163 CALL_BEGIN (0);
961 1164 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1165 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1166}
966 1167
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1168void
974iow::alloc () 1169coroapi::wait_for_tick_begin ()
975{ 1170{
976 pe = GEventAPI->new_io (0, 0); 1171 CALL_BEGIN (0);
977 1172 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1173 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1174}
997 1175
998void 1176void
999iow::poll (int events) 1177iow::poll (int events)
1000{ 1178{
1001 if (pe->poll != events) 1179 if (events != this->events)
1002 { 1180 {
1181 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1182 if (active) stop ();
1004 pe->poll = events; 1183 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1184 if (active) start ();
1006 } 1185 }
1007} 1186}
1008 1187
1009void 1188void
1010_connect_to_perl () 1189_connect_to_perl ()
1011{ 1190{
1012 stash_cf = gv_stashpv ("cf" , 1); 1191 stash_cf = gv_stashpv ("cf", 1);
1013 1192
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1193 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1194 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1195 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1196 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1198 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1199 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1200 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1201 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1202
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1203 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1204 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1205 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1206 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1207
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1208 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1209 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1210 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1211 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1216
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1217MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1218
1038BOOT: 1219BOOT:
1039{ 1220{
1221 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1222 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1223
1040 _connect_to_perl (); 1224 _connect_to_perl ();
1041 1225
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1226 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1227
1228 //{
1229 // require_pv ("Time::HiRes");
1230 //
1231 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1232 // if (!svp) croak ("Time::HiRes is required");
1233 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1234 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1235 //}
1046 1236
1047 static const struct { 1237 static const struct {
1048 const char *name; 1238 const char *name;
1049 IV iv; 1239 IV iv;
1050 } *civ, const_iv[] = { 1240 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1241# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1242 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1243 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1244
1057 const_iv (Map0Cmd) 1245 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1246
1061 const_iv (MAP_CLIENT_X) 1247 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1248
1064 const_iv (MAX_TIME) 1249 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1250 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1251
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1252 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1253 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1254 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1255 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1256 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1257 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1258
1178 const_iv (NUM_SUBTYPES) 1259 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1260 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1261 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1262 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1263 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1264 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1265 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1266 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1267 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1268 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1269 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1270 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1271 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1272 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1273 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1274 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1275 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1276 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1277 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1278 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1279 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1280 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1281 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1282 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1283 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1284 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1285 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1286 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1287
1180 const_iv (ST_BD_BUILD) 1288 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1289
1183 const_iv (ST_MAT_FLOOR) 1290 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1291 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1292
1187 const_iv (AT_PHYSICAL) 1293 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1294 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1295 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1296 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1297 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1298 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1299 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1300
1214 const_iv (WEAP_HIT) 1301 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1302 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1303 const_iv (WEAP_BLUD)
1223 1304
1224 const_iv (FLAG_ALIVE) 1305 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1306 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1307 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1308 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1309 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1310 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1311 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1312 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1313 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1314 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1315 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1316 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1317 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1318 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1319 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1320 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1321 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1322 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1323 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1324 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1325 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1326 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1327 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1328 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1329 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1330 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1331
1332 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1333 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1335 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1336 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1337 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1338
1339 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1340 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1341
1342 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1343
1344 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1345 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1346 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1347 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1348 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1349 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1350 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1351 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1352 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1353 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1354 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1355 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1356 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1357 const_iv (SP_MAGIC_MAPPING)
1358 const_iv (SP_MAGIC_WALL)
1359 const_iv (SP_DESTRUCTION)
1360 const_iv (SP_PERCEIVE_SELF)
1361 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1362 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1363 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1364 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1365 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1366 const_iv (SP_EARTH_TO_DUST)
1356 1367 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1368 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1369 const_iv (SP_CURSE)
1370 const_iv (SP_SUMMON_MONSTER)
1371 const_iv (SP_CHARGING)
1372 const_iv (SP_POLYMORPH)
1373 const_iv (SP_ALCHEMY)
1374 const_iv (SP_REMOVE_CURSE)
1375 const_iv (SP_IDENTIFY)
1376 const_iv (SP_DETECTION)
1377 const_iv (SP_MOOD_CHANGE)
1378 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1379 const_iv (SP_SWARM)
1380 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1381 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1382 const_iv (SP_CREATE_MISSILE)
1383 const_iv (SP_CONSECRATE)
1384 const_iv (SP_ANIMATE_WEAPON)
1385 const_iv (SP_LIGHT)
1386 const_iv (SP_CHANGE_MAP_LIGHT)
1387 const_iv (SP_FAERY_FIRE)
1388 const_iv (SP_CAUSE_DISEASE)
1389 const_iv (SP_AURA)
1390 const_iv (SP_TOWN_PORTAL)
1391 const_iv (SP_PARTY_SPELL)
1392
1393 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1394 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1395 const_iv (F_LOCKED)
1366 1396
1367 const_iv (F_BUY) 1397 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1398
1371 const_iv (P_BLOCKSVIEW) 1399 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1400 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1401
1380 const_iv (UP_OBJ_INSERT) 1402 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1403
1385 const_iv (INS_NO_MERGE) 1404 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1405 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1406
1392 const_iv (WILL_APPLY_HANDLE) 1407 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1408 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1409
1398 const_iv (SAVE_MODE) 1410 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1411
1401 const_iv (M_PAPER) 1412 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1413 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1414 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1415 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1416
1416 const_iv (SK_EXP_ADD_SKILL) 1417 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1418 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1419
1422 const_iv (SK_LOCKPICKING) 1420 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1421 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1422 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1423 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1424 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1425 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1426 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1427 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1428 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1429 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1430 const_iv (SK_POISON_NAIL)
1463 1431
1464 const_iv (SOUND_NEW_PLAYER) 1432 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1433 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1434 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1435 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1436 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1437 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1438
1489 const_iv (PREFER_LOW) 1439 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1440
1492 const_iv (ATNR_PHYSICAL) 1441 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1442 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1443 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1444 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1445 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1446 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1447 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1448
1519 const_iv (MAP_IN_MEMORY) 1449 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1450 const_iv (MAP_INACTIVE)
1523 1451
1524 const_iv (KLASS_ATTACHABLE) 1452 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1453 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1454
1531 const_iv (CS_QUERY_YESNO) 1455 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1456
1535 const_iv (ST_DEAD) 1457 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1458
1540 const_iv (ST_CHANGE_CLASS) 1459 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1460
1542 const_iv (IO_HEADER) 1461 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1462
1546 // random map generator 1463 // random map generator
1547 const_iv (LAYOUT_NONE) 1464 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1465 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1466
1555 const_iv (RMOPT_RANDOM) 1467 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1468 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1469 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1470
1565 const_iv (SYMMETRY_RANDOM) 1471 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1472 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1473
1568 const_iv (SYMMETRY_Y) 1474 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1475 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1476
1477 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1478 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1479 };
1571 1480
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1481 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1482 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1483
1595 } 1504 }
1596} 1505}
1597 1506
1598void _connect_to_perl () 1507void _connect_to_perl ()
1599 1508
1509void _recalc_want ()
1510
1600void _global_reattach () 1511void _global_reattach ()
1601 CODE: 1512 CODE:
1602{ 1513{
1603 // reattach to all attachable objects in the game. 1514 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1515 for_all_clients (ns)
1606 1517
1607 for_all_objects (op) 1518 for_all_objects (op)
1608 op->reattach (); 1519 op->reattach ();
1609} 1520}
1610 1521
1522# support function for map-world.ext
1523void _quantise (SV *data_sv, SV *plt_sv)
1524 CODE:
1525{
1526 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1527 croak ("_quantise called with invalid agruments");
1528
1529 plt_sv = SvRV (plt_sv);
1530 SV **plt = AvARRAY (plt_sv);
1531 int plt_count = AvFILL (plt_sv) + 1;
1532
1533 STRLEN len;
1534 char *data = SvPVbyte (data_sv, len);
1535 char *dst = data;
1536
1537 while (len >= 3)
1538 {
1539 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1540 {
1541 char *val = SvPVX (*val_sv);
1542
1543 if (val [0] == data [0]
1544 && val [1] == data [1]
1545 && val [2] == data [2])
1546 {
1547 *dst++ = val [3];
1548 goto next;
1549 }
1550 }
1551
1552 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1553 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1554 dst - SvPVX (data_sv), len);
1555
1556 next:
1557 data += 3;
1558 len -= 3;
1559 }
1560
1561 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1562}
1563
1564void evthread_start (int aiofd)
1565
1566void cede_to_tick ()
1567 CODE:
1568 coroapi::cede_to_tick ();
1569
1570NV till_tick ()
1571 CODE:
1572 RETVAL = SvNVX (sv_next_tick) - now ();
1573 OUTPUT:
1574 RETVAL
1575
1576int tick_inhibit ()
1577 CODE:
1578 RETVAL = tick_inhibit;
1579 OUTPUT:
1580 RETVAL
1581
1582void tick_inhibit_inc ()
1583 CODE:
1584 ++tick_inhibit;
1585
1586void tick_inhibit_dec ()
1587 CODE:
1588 if (!--tick_inhibit)
1589 if (tick_pending)
1590 {
1591 ev_async_send (EV_DEFAULT, &tick_watcher);
1592 coroapi::cede ();
1593 }
1594
1595void server_tick ()
1596 CODE:
1597{
1598 NOW = ev_now (EV_DEFAULT);
1599 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1600 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1601 runtime = SvNVX (sv_runtime);
1602
1603 server_tick ();
1604
1605 NOW = ev_time ();
1606 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1607 runtime += TICK;
1608 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1609}
1610
1611NV floor (NV x) 1611NV floor (NV x)
1612 1612
1613NV ceil (NV x) 1613NV ceil (NV x)
1614 1614
1615NV rndm (...) 1615NV rndm (...)
1616 ALIAS:
1617 rmg_rndm = 1
1616 CODE: 1618 CODE:
1619{
1620 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1621 switch (items)
1618 { 1622 {
1619 case 0: RETVAL = rndm (); break; 1623 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1624 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1625 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1626 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1627 }
1628}
1624 OUTPUT: 1629 OUTPUT:
1625 RETVAL 1630 RETVAL
1626 1631
1627void server_tick () 1632NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1633 CODE:
1629 runtime = SvNVx (sv_runtime); 1634 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1635 OUTPUT:
1636 RETVAL
1631 1637
1638NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1639 CODE:
1640 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1641 OUTPUT:
1642 RETVAL
1643
1644void weaken (...)
1645 PROTOTYPE: @
1646 CODE:
1647 while (items > 0)
1648 sv_rvweaken (ST (--items));
1649
1632void 1650void
1633LOG (int level, char *msg) 1651log_backtrace (utf8_string msg)
1652
1653void
1654LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1655 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1656 C_ARGS: flags, "%s", msg
1636 1657
1637char *path_combine (char *base, char *path) 1658octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1639 1660
1640char *path_combine_and_normalize (char *base, char *path) 1661octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1662 PROTOTYPE: $$
1642 1663
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1664void
1652sub_generation_inc () 1665sub_generation_inc ()
1653 CODE: 1666 CODE:
1654 PL_sub_generation++; 1667 PL_sub_generation++;
1655 1668
1656const char * 1669const_octet_string
1657mapdir () 1670mapdir ()
1658 PROTOTYPE: 1671 PROTOTYPE:
1659 ALIAS: 1672 ALIAS:
1660 mapdir = 0 1673 mapdir = 0
1661 uniquedir = 1 1674 uniquedir = 1
1677 } 1690 }
1678 OUTPUT: RETVAL 1691 OUTPUT: RETVAL
1679 1692
1680void abort () 1693void abort ()
1681 1694
1695void reset_signals ()
1696
1682void fork_abort (char *cause = "cf::fork_abort") 1697void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1698
1684void cleanup (const char *cause, bool make_core = false) 1699void cleanup (const_octet_string cause, bool make_core = false)
1685 1700
1686void emergency_save () 1701void emergency_save ()
1687 1702
1688void _exit (int status = EXIT_SUCCESS) 1703void _exit (int status = EXIT_SUCCESS)
1689 1704
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1705#if _POSIX_MEMLOCK
1697 1706
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1707int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1708 INIT:
1709#if __GLIBC__
1710 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1711#endif
1699 1712
1700int munlockall () 1713int munlockall ()
1701 1714
1702#endif 1715#endif
1703 1716
1717int
1718malloc_trim (IV pad = 0)
1719
1720void
1721mallinfo ()
1722 PPCODE:
1723{
1724#if __GLIBC__
1725 struct mallinfo mai = mallinfo ();
1726 EXTEND (SP, 10*2);
1727 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1728 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1729 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1730 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1731 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1732 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1734 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1736 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1737#endif
1738 EXTEND (SP, 2*2);
1739 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1740 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1741 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1742}
1743
1704int find_animation (char *text) 1744int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1745 PROTOTYPE: $
1706 1746
1707int random_roll (int min, int max, object *op, int goodbad); 1747int random_roll (int min, int max, object *op, int goodbad);
1708 1748
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1749const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1750
1711int 1751int
1712exp_to_level (val64 exp) 1752exp_to_level (val64 exp)
1713 CODE: 1753 CODE:
1714{ 1754{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1785 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1786 else
1747 XSRETURN_UNDEF; 1787 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1749 1789
1790UUID
1791uuid_cur ()
1792 CODE:
1793 RETVAL = UUID::cur;
1794 OUTPUT:
1795 RETVAL
1796
1797UUID
1798uuid_gen ()
1799 CODE:
1800 RETVAL = UUID::gen ();
1801 OUTPUT:
1802 RETVAL
1803
1804val64
1805uuid_seq (UUID uuid)
1806 CODE:
1807 RETVAL = uuid.seq;
1808 OUTPUT:
1809 RETVAL
1810
1811UUID
1812uuid_str (val64 seq)
1813 CODE:
1814 RETVAL.seq = seq;
1815 OUTPUT:
1816 RETVAL
1817
1818void
1819coin_names ()
1820 PPCODE:
1821 EXTEND (SP, NUM_COINS);
1822 for (int i = 0; i < NUM_COINS; ++i)
1823 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1824
1825void
1826coin_archetypes ()
1827 PPCODE:
1828 EXTEND (SP, NUM_COINS);
1829 for (int i = 0; i < NUM_COINS; ++i)
1830 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1831
1750bool 1832bool
1751load_resource_file (const char *filename) 1833load_resource_file_ (octet_string filename)
1834
1835void
1836fix_weight ()
1752 1837
1753MODULE = cf PACKAGE = cf::attachable 1838MODULE = cf PACKAGE = cf::attachable
1754 1839
1755int 1840int
1756valid (SV *obj) 1841valid (SV *obj)
1774#object *mortals (U32 index) 1859#object *mortals (U32 index)
1775# CODE: 1860# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1861# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1862# OUTPUT: RETVAL
1778 1863
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1864INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1865
1781MODULE = cf PACKAGE = cf::global 1866MODULE = cf PACKAGE = cf::global
1782 1867
1783int invoke (SV *klass, int event, ...) 1868int invoke (SV *klass, int event, ...)
1784 CODE: 1869 CODE:
1820object *actives (U32 index) 1905object *actives (U32 index)
1821 CODE: 1906 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1907 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1824 1909
1910int mortals_size ()
1911 CODE:
1912 RETVAL = attachable::mortals.size ();
1913 OUTPUT: RETVAL
1914
1915const char *slot_use_name (U32 slot)
1916 ALIAS:
1917 slot_nonuse_name = 1
1918 CODE:
1919{
1920 if (slot >= NUM_BODY_LOCATIONS)
1921 croak ("body slot index out of range");
1922
1923 switch (ix)
1924 {
1925 case 0: RETVAL = body_locations[slot].use_name; break;
1926 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1927 }
1928}
1929 OUTPUT:
1930 RETVAL
1931
1825# missing properties 1932# missing properties
1826 1933
1827object *head (object *op) 1934object *head (object *op)
1828 PROTOTYPE: $ 1935 PROTOTYPE: $
1829 CODE: 1936 CODE:
1830 RETVAL = op->head_ (); 1937 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1838 1939
1839void 1940void
1840inv (object *obj) 1941inv (object *obj)
1841 PROTOTYPE: $ 1942 PROTOTYPE: $
1842 PPCODE: 1943 PPCODE:
1843{ 1944{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 1945 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 1946 XPUSHs (sv_2mortal (to_sv (o)));
1847} 1947}
1848 1948
1849void 1949void
1850set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1855num_animations (object *op) 1955num_animations (object *op)
1856 CODE: 1956 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1957 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1859 1959
1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1860object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1861 1980
1862object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1863 1982
1864int need_identify (object *obj); 1983int need_identify (object *obj);
1865 1984
1866int apply_shop_mat (object *shop_mat, object *op); 1985int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 1986
1874int move (object *op, int dir, object *originator = op) 1987int move (object *op, int dir, object *originator = op)
1875 CODE: 1988 CODE:
1876 RETVAL = move_ob (op, dir, originator); 1989 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 1990 OUTPUT:
1885 CODE: 1998 CODE:
1886 player_apply_below (op); 1999 player_apply_below (op);
1887 2000
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2001int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2002
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2003int pay_item (object *op, object *buyer)
1909 CODE: 2004 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2005 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2006 OUTPUT: RETVAL
1912 2007
1915 RETVAL = pay_for_amount (amount, op); 2010 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1917 2012
1918void pay_player (object *op, uint64 amount) 2013void pay_player (object *op, uint64 amount)
1919 2014
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2015val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2016
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2017int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2018
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2019void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2020 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2021 do_learn_spell (op, sp, special_prayer);
1927 2022
1928void forget_spell (object *op, object *sp) 2023void forget_spell (object *op, object *sp)
1929 CODE: 2024 CODE:
1930 do_forget_spell (op, query_name (sp)); 2025 do_forget_spell (op, query_name (sp));
1931 2026
1932object *check_for_spell (object *op, char *spellname) 2027object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2028 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2029 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1936 2031
1937int query_money (object *op) 2032int query_money (object *op)
1946 2041
1947void drop (object *who, object *op) 2042void drop (object *who, object *op)
1948 2043
1949void pick_up (object *who, object *op) 2044void pick_up (object *who, object *op)
1950 2045
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2046void update_object (object *op, int action)
1954 2047
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2048void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2049
1959void player_lvl_adj (object *who, object *skill = 0) 2050void player_lvl_adj (object *who, object *skill = 0)
1960 2051
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2052int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2053
1968 2059
1969void add_button_link (object *button, maptile *map, int connected); 2060void add_button_link (object *button, maptile *map, int connected);
1970 2061
1971void remove_button_link (object *op); 2062void remove_button_link (object *op);
1972 2063
2064void handle_apply_yield (object *op);
2065
1973 2066
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2067MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2068
1978# no clean way to get an object from an archetype - stupid idiotic 2069# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2070# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2071
1981object *new (const char *archetype = 0) 2072object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2073 PROTOTYPE: ;$
1983 CODE: 2074 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2075 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2076 OUTPUT:
1986 RETVAL 2077 RETVAL
1987 2078
2079object *find_object (U32 tag)
2080
2081# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2082object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2083 PROTOTYPE: $$$$$$
1990 CODE: 2084 CODE:
1991{ 2085{
1992 int unused_type; 2086 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2087}
1995 2088
1996# syntatic sugar for easier use in event callbacks. 2089shstr
1997const char *options (object *op) 2090object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2091
2003player *contr (object *op) 2092void
2004 CODE: 2093object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2094
2008const char *get_ob_key_value (object *op, const char *key) 2095void
2009 2096object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2097
2012object *get_nearest_player (object *ob) 2098object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2099 ALIAS: nearest_player = 0
2014 PREINIT: 2100 PREINIT:
2015 extern object *get_nearest_player (object *); 2101 extern object *get_nearest_player (object *);
2023 EXTEND (SP, 5); 2109 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2110 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2111 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2112 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2113 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2114 PUSHs (to_sv (rv.part));
2029} 2115}
2030 2116
2031bool on_same_map_as (object *ob, object *other) 2117bool on_same_map_as (object *ob, object *other)
2032 CODE: 2118 CODE:
2033 RETVAL = on_same_map (ob, other); 2119 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2120 OUTPUT: RETVAL
2035 2121
2036const char * 2122const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2123base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2124 CODE:
2039 RETVAL = query_base_name (op, plural); 2125 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
2041 2127
2042object *decrease_ob_nr (object *op, unsigned long i) 2128# return the tail of an object, excluding itself
2129void
2130tail (object *op)
2131 PPCODE:
2132 while ((op = op->more))
2133 XPUSHs (sv_2mortal (to_sv (op)));
2043 2134
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2135MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2136
2046player *player (object *op) 2137player *player (object *op)
2047 CODE: 2138 CODE:
2048 RETVAL = op->contr; 2139 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2140 OUTPUT: RETVAL
2050 2141
2142bool move_player (object *op, int dir)
2143
2051void check_score (object *op) 2144void check_score (object *op)
2052 2145
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2146void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2147 CODE:
2055 new_draw_info (flags, 0, op, txt); 2148 new_draw_info (flags, 0, op, txt);
2056 2149
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2150void kill_player (object *op)
2073 2151
2152void esrv_send_item (object *pl, object *item)
2153
2074void esrv_update_item (object *op, int what, object *item) 2154void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2155 C_ARGS: what, pl, item
2076 2156
2077void clear_los (object *op) 2157void esrv_del_item (object *pl, int tag)
2158 C_ARGS: pl->contr, tag
2078 2159
2079int command_summon (object *op, char *params) 2160int command_summon (object *op, utf8_string params)
2080 2161
2081int command_arrest (object *op, char *params) 2162int command_arrest (object *op, utf8_string params)
2082 2163
2083 2164
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2165MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2166
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2167INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2182 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2183 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2184 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2185 pl->orig_stats = pl->ob->stats;
2105 2186
2106void cf_player_move (player *pl, int dir) 2187void clear_los (player *pl)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2188
2110bool 2189bool
2111cell_visible (player *pl, int dx, int dy) 2190cell_visible (player *pl, int dx, int dy)
2112 CODE: 2191 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2192 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2120 CODE: 2199 CODE:
2121{ 2200{
2122 STRLEN len; 2201 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2202 char *buf = SvPVbyte (packet, len);
2124 2203
2204 if (len > MAXSOCKBUF)
2205 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2206 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2207 pl->ns->send_packet (buf, len);
2127} 2208}
2128 2209
2129int 2210int
2130listening (player *pl, int new_value = -1) 2211listening (player *pl, int new_value = -1)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2247 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2248 OUTPUT: RETVAL
2168 2249
2169SV *registry (maptile *map) 2250SV *registry (maptile *map)
2170 2251
2252void
2253find_tagged_objects (maptile *map, utf8_string tag = 0)
2254 PPCODE:
2255{
2256 if (!map->spaces)
2257 XSRETURN_EMPTY;
2258
2259 if (tag)
2260 {
2261 shstr_cmp tag_ (tag);
2262
2263 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2264 for (object *op = ms->bot; op; op = op->above)
2265 if (op->tag == tag_)
2266 XPUSHs (sv_2mortal (to_sv (op)));
2267 }
2268 else
2269 {
2270 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2271 for (object *op = ms->bot; op; op = op->above)
2272 if (op->tag)
2273 XPUSHs (sv_2mortal (to_sv (op)));
2274 }
2275}
2276
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2277INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2278
2173void 2279void
2174maptile::instantiate () 2280maptile::instantiate ()
2175 2281
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2325 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2326 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2327 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2328 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2329 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2330
2331 if (ob->randomitems)
2332 {
2333 if (!ob->above)
2334 {
2335 ob->create_treasure (ob->randomitems);
2336
2337 for (object *op = ob->above; op; op = op->above)
2338 op->flag [FLAG_NO_MAP_SAVE] = true;
2339 }
2340
2341 ob->randomitems = 0;
2342 }
2224 } 2343 }
2225 } 2344 }
2226 } 2345 }
2227 2346
2228 skip_space: ; 2347 skip_space: ;
2239 palette = SvRV (palette); 2358 palette = SvRV (palette);
2240 2359
2241 STRLEN idxlen; 2360 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2361 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2362
2244 region **regionmap = (region **)malloc ( 2363 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2364 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2365
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2366 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2367 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2368
2252 for (int y = 0; y < THIS->height; ++y) 2369 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2370 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2371
2255 sfree (THIS->regions, THIS->size ()); 2372 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2373 delete [] THIS->regionmap;
2257 2374
2258 THIS->regions = regions; 2375 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2376 THIS->regionmap = regionmap;
2260} 2377}
2261 2378
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2379void
2380maptile::create_region_treasure ()
2381 CODE:
2382{
2383 object *op = object::create ();
2384 op->type = FLOOR;
2385 op->map = THIS;
2386
2387 for (int x = 0; x < THIS->width; ++x)
2388 for (int y = 0; y < THIS->height; ++y)
2389 {
2390 region *rgn = THIS->region (x, y);
2391
2392 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2393 if (rgn->treasure && rndm () < rgn->treasure_density)
2394 {
2395 op->x = x;
2396 op->y = y;
2397 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2398 }
2399 }
2400
2401 op->destroy ();
2402}
2263 2403
2264int out_of_map (maptile *map, int x, int y) 2404int out_of_map (maptile *map, int x, int y)
2265 2405
2266void 2406void
2267trigger (maptile *map, long connection, bool state = true) 2407trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2412get_connection (maptile *map, long connection)
2273 PPCODE: 2413 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2414 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2415 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2416 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2417 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2418
2286void 2419void
2287get_map_flags (maptile *map, int x, int y) 2420get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2421 PPCODE:
2289{ 2422{
2294 EXTEND (SP, 4); 2427 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2428 PUSHs (sv_2mortal (newSViv (flags)));
2296 2429
2297 if (GIMME_V == G_ARRAY) 2430 if (GIMME_V == G_ARRAY)
2298 { 2431 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2432 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2433 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2434 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2435 }
2303} 2436}
2304 2437
2313 2446
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2447 get_map_flags (map, &nmap, x, y, &nx, &ny);
2315 2448
2316 if (nmap) 2449 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2450 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2451 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2452}
2320 2453
2321SV * 2454SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2455bot_at (maptile *obj, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2456 PROTOTYPE: $$$
2332 INIT: 2465 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2466 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2467 CODE:
2335 switch (ix) 2468 switch (ix)
2336 { 2469 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2470 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2471 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2472 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2473 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2474 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2475 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2476 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2477 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2345 } 2478 }
2346 OUTPUT: RETVAL 2479 OUTPUT: RETVAL
2347 2480
2348void fix_walls (maptile *map, int x, int y) 2481void fix_walls (maptile *map, int x, int y)
2349 2482
2351 2484
2352# worst xs function of my life 2485# worst xs function of my life
2353bool 2486bool
2354_create_random_map (\ 2487_create_random_map (\
2355 maptile *self,\ 2488 maptile *self,\
2356 char *wallstyle,\ 2489 utf8_string wallstyle,\
2357 char *wall_name,\ 2490 utf8_string wall_name,\
2358 char *floorstyle,\ 2491 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2492 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2493 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2494 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2495 utf8_string doorstyle,\
2363 char *decorstyle,\ 2496 utf8_string decorstyle,\
2364 char *origin_map,\ 2497 utf8_string origin_map,\
2365 char *final_map,\ 2498 utf8_string final_map,\
2366 char *exitstyle,\ 2499 utf8_string exitstyle,\
2367 char *this_map,\ 2500 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2501 utf8_string exit_on_final_map,\
2369 int xsize,\ 2502 int xsize,\
2370 int ysize,\ 2503 int ysize,\
2371 int expand2x,\ 2504 int expand2x,\
2372 int layoutoptions1,\ 2505 int layoutoptions1,\
2373 int layoutoptions2,\ 2506 int layoutoptions2,\
2386 val64 total_map_hp,\ 2519 val64 total_map_hp,\
2387 int map_layout_style,\ 2520 int map_layout_style,\
2388 int treasureoptions,\ 2521 int treasureoptions,\
2389 int symmetry_used,\ 2522 int symmetry_used,\
2390 region *region,\ 2523 region *region,\
2391 char *custom\ 2524 utf8_string custom\
2392) 2525)
2393 CODE: 2526 CODE:
2394{ 2527{
2395 random_map_params rmp; 2528 random_map_params rmp;
2396 2529
2423 rmp.decoroptions = decoroptions; 2556 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2557 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2558 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2559 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2560 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2561 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2562 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2563 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2564 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2565 rmp.region = region;
2433 rmp.custom = custom; 2566 rmp.custom = custom;
2437 OUTPUT: 2570 OUTPUT:
2438 RETVAL 2571 RETVAL
2439 2572
2440MODULE = cf PACKAGE = cf::arch 2573MODULE = cf PACKAGE = cf::arch
2441 2574
2442archetype *find (const char *name) 2575int archetypes_size ()
2443 CODE: 2576 CODE:
2444 RETVAL = archetype::find (name); 2577 RETVAL = archetypes.size ();
2445 OUTPUT: 2578 OUTPUT: RETVAL
2446 RETVAL
2447 2579
2448archetype *first() 2580archetype *archetypes (U32 index)
2449 PROTOTYPE: 2581 CODE:
2450 CODE: 2582 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2583 OUTPUT: RETVAL
2584
2585object *instantiate (archetype *arch)
2586 CODE:
2587 RETVAL = arch_to_object (arch);
2588 OUTPUT:
2452 OUTPUT: RETVAL 2589 RETVAL
2453 2590
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2591INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2592
2456MODULE = cf PACKAGE = cf::party 2593MODULE = cf PACKAGE = cf::party
2457 2594
2469list () 2606list ()
2470 PPCODE: 2607 PPCODE:
2471 for_all_regions (rgn) 2608 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2609 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2610
2474region *find (char *name) 2611region *find (utf8_string name)
2475 PROTOTYPE: $ 2612 PROTOTYPE: $
2476 CODE: 2613 CODE:
2477 RETVAL = region::find (name); 2614 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2615 OUTPUT: RETVAL
2479 2616
2480region *find_fuzzy (char *name) 2617region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2618 PROTOTYPE: $
2482 CODE: 2619 CODE:
2483 RETVAL = region::find_fuzzy (name); 2620 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2485 2622
2623int specificity (region *rgn)
2624 CODE:
2625 RETVAL = 0;
2626 while (rgn = rgn->parent)
2627 RETVAL++;
2628 OUTPUT: RETVAL
2629
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2630INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2631
2488MODULE = cf PACKAGE = cf::living 2632MODULE = cf PACKAGE = cf::living
2489 2633
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2634INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2635
2519 CODE: 2663 CODE:
2520{ 2664{
2521 STRLEN len; 2665 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2666 char *buf = SvPVbyte (packet, len);
2523 2667
2668 if (len > MAXSOCKBUF)
2669 {
2670 // ugly
2671 if (THIS->pl)
2672 THIS->pl->failmsg ("[packet too long for client]");
2673 }
2674 else
2524 THIS->send_packet (buf, len); 2675 THIS->send_packet (buf, len);
2525} 2676}
2677
2678faceidx
2679client::need_face (utf8_string name, int pri = 0)
2680 CODE:
2681 RETVAL = face_find (name, 0);
2682 if (RETVAL)
2683 {
2684 THIS->send_face (RETVAL, pri);
2685 THIS->flush_fx ();
2686 }
2687 OUTPUT:
2688 RETVAL
2689
2690int
2691client::fx_want (int idx, int value = -1)
2692 CODE:
2693 if (0 < idx && idx < FT_NUM)
2694 {
2695 RETVAL = THIS->fx_want [idx];
2696 if (items > 2)
2697 THIS->fx_want [idx] = value;
2698 }
2699 else
2700 RETVAL = 0;
2701 OUTPUT:
2702 RETVAL
2703
2704MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2705
2706faceidx sound_find (utf8_string name)
2707
2708void sound_set (utf8_string str, faceidx face)
2709
2710# dire hack
2711void old_sound_index (int idx, faceidx face)
2712 CODE:
2713 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2714 old_sound_index [idx] = face;
2526 2715
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2716MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2717
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2719
2531faceidx face_find (const char *name, faceidx defidx = 0) 2720faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2721
2533faceidx alloc (const char *name) 2722faceidx alloc (utf8_string name)
2534 CODE: 2723 CODE:
2535{ 2724{
2536 do 2725 do
2537 { 2726 {
2538 RETVAL = faces.size (); 2727 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2735 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2736 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2737}
2549 OUTPUT: RETVAL 2738 OUTPUT: RETVAL
2550 2739
2551void set (faceidx idx, int visibility, int magicmap) 2740void set_type (faceidx idx, int value)
2741 ALIAS:
2742 set_type = 0
2743 set_visibility = 1
2744 set_magicmap = 2
2745 set_smooth = 3
2746 set_smoothlevel = 4
2552 CODE: 2747 CODE:
2553 faceinfo *f = face_info (idx); 2748 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2749 switch (ix)
2555 f->visibility = visibility; 2750 {
2556 f->magicmap = magicmap; 2751 case 0: f->type = value; break;
2557 2752 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2753 case 2: f->magicmap = value; break;
2559 CODE: 2754 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2755 case 4: f->smoothlevel = value; break;
2561 assert (f); 2756 }
2562 f->smooth = smooth;
2563 2757
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2758void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2759 CODE:
2566 facedata *d = face_data (idx, faceset); 2760{
2567 assert (d); 2761 faceinfo *f = face_info (idx); assert (f);
2762 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2763 sv_to (data, d->data);
2569 STRLEN clen; 2764 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2765 char *cdata = SvPVbyte (chksum, clen);
2766 clen = min (CHKSUM_SIZE, clen);
2767
2768 if (memcmp (d->chksum, cdata, clen))
2769 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2770 memcpy (d->chksum, cdata, clen);
2771
2772 // invalidate existing client face info
2773 for_all_clients (ns)
2774 if (ns->faceset == faceset)
2775 {
2776 ns->faces_sent [idx] = false;
2777 ns->force_newmap = true;
2778 }
2779 }
2780}
2781
2782int get_data_size (faceidx idx, int faceset = 0)
2783 CODE:
2784 facedata *d = face_data (idx, faceset);
2785 if (!d) XSRETURN_UNDEF;
2786 RETVAL = d->data.size ();
2787 OUTPUT:
2788 RETVAL
2789
2790SV *get_chksum (faceidx idx, int faceset = 0)
2791 CODE:
2792 facedata *d = face_data (idx, faceset);
2793 if (!d) XSRETURN_UNDEF;
2794 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2795 OUTPUT:
2796 RETVAL
2797
2798SV *get_data (faceidx idx, int faceset = 0)
2799 CODE:
2800 facedata *d = face_data (idx, faceset);
2801 if (!d) XSRETURN_UNDEF;
2802 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2803 OUTPUT:
2804 RETVAL
2572 2805
2573void invalidate (faceidx idx) 2806void invalidate (faceidx idx)
2574 CODE: 2807 CODE:
2575 for_all_clients (ns) 2808 for_all_clients (ns)
2809 {
2576 ns->faces_sent [idx] = false; 2810 ns->faces_sent [idx] = false;
2811 ns->force_newmap = true;
2812 }
2577 2813
2578void invalidate_all () 2814void invalidate_all ()
2579 CODE: 2815 CODE:
2580 for_all_clients (ns) 2816 for_all_clients (ns)
2817 {
2581 ns->faces_sent.reset (); 2818 ns->faces_sent.reset ();
2819 ns->force_newmap = true;
2820 }
2582 2821
2822MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2823
2824#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2825
2826animidx anim_find (utf8_string name)
2827 CODE:
2828 RETVAL = animation::find (name).number;
2829 OUTPUT: RETVAL
2830
2831animidx set (utf8_string name, SV *frames, int facings = 1)
2832 CODE:
2833{
2834 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2835 croak ("frames must be an arrayref");
2836
2837 AV *av = (AV *)SvRV (frames);
2838
2839 animation *anim = &animation::find (name);
2840 if (anim->number)
2841 {
2842 anim->resize (av_len (av) + 1);
2843 anim->facings = facings;
2844 }
2845 else
2846 anim = &animation::create (name, av_len (av) + 1, facings);
2847
2848 for (int i = 0; i < anim->num_animations; ++i)
2849 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2850}
2851 OUTPUT: RETVAL
2852
2853void invalidate_all ()
2854 CODE:
2855 for_all_clients (ns)
2856 ns->anims_sent.reset ();
2857
2858MODULE = cf PACKAGE = cf::object::freezer
2859
2860INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2861
2862SV *
2863new (char *klass)
2864 CODE:
2865 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2866 OUTPUT: RETVAL
2867
2868void
2869DESTROY (SV *sv)
2870 CODE:
2871 object_freezer *self;
2872 sv_to (sv, self);
2873 delete self;
2874
2875MODULE = cf PACKAGE = cf::object::thawer
2876
2877INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2878
2879SV *
2880new_from_file (char *klass, octet_string path)
2881 CODE:
2882 object_thawer *f = new object_thawer (path);
2883 if (!*f)
2884 {
2885 delete f;
2886 XSRETURN_UNDEF;
2887 }
2888 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2889 OUTPUT: RETVAL
2890
2891void
2892DESTROY (SV *sv)
2893 CODE:
2894 object_thawer *self;
2895 sv_to (sv, self);
2896 delete self;
2897
2898void
2899extract_tags (object_thawer *self)
2900 PPCODE:
2901 while (self->kw != KW_EOF)
2902 {
2903 PUTBACK;
2904 coroapi::cede_to_tick ();
2905 SPAGAIN;
2906
2907 if (self->kw == KW_tag)
2908 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2909
2910 self->skip ();
2911 }
2912

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