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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.291 by root, Sun Jun 15 20:32:51 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h>
33 31
32#include "global.h"
34#include "loader.h" 33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "cfperl.h" 35#include "evthread.h"
36#include "shstr.h" 36#include "sproto.h"
37 37
38#include <unistd.h> 38#include <unistd.h>
39#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
40# include <sys/mman.h> 40# include <sys/mman.h>
41#endif 41#endif
42 42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
50
43#include <EXTERN.h> 51#include <EXTERN.h>
44#include <perl.h> 52#include <perl.h>
45#include <XSUB.h> 53#include <XSUB.h>
46 54
47#include "CoroAPI.h" 55#include "CoroAPI.h"
48#include "perlxsi.c" 56#include "perlxsi.c"
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
54 62
55#if IVSIZE >= 8 63typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 64
69static PerlInterpreter *perl; 65static PerlInterpreter *perl;
70 66
71double runtime; 67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
72 71
73global gbl_ev; 72global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
76 78
77static HV 79static HV
78 *stash_cf, 80 *stash_cf,
79 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 89 *stash_cf_living_wrap;
88 90
91static inline SV *
92newSVpv_utf8 (const char *s)
93{
94 if (!s)
95 return newSV (0);
96
97 SV *sv = newSVpv (s, 0);
98 SvUTF8_on (sv);
99 return sv;
100}
101
102static inline SV *
103newSVpvn_utf8 (const char *s, STRLEN l)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpvn (s, l);
109 SvUTF8_on (sv);
110 return sv;
111}
112
89// helper cast function, returns super class * or 0 113// helper cast function, returns super class * or 0
90template<class super> 114template<class super>
91static super * 115static super *
92is_a (attachable *at) 116is_a (attachable *at)
93{ 117{
102 126
103unordered_vector<attachable *> attachable::mortals; 127unordered_vector<attachable *> attachable::mortals;
104 128
105attachable::~attachable () 129attachable::~attachable ()
106{ 130{
107 flags |=0x3300;//D
108 assert (!self); 131 assert (!self);
109 assert (!cb); 132 assert (!cb);
110} 133}
111 134
112int 135int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 151 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 152 SvREFCNT_dec (self);
130 153
131 // self *must* be null now because thats sv_unmagic's job. 154 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 155 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 156 }
135} 157}
136 158
137void 159void
138attachable::optimise () 160attachable::optimise ()
139{ 161{
140 if (self 162 if (self
141 && SvREFCNT (self) == 1 163 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 164 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 165 sever_self ();
145} 166}
146 167
147// check wether the object really is dead 168// check wether the object really is dead
148void 169void
155} 176}
156 177
157void 178void
158attachable::do_destroy () 179attachable::do_destroy ()
159{ 180{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 181 INVOKE_ATTACHABLE (DESTROY, this);
161 182
162 if (cb) 183 if (cb)
163 { 184 {
164 SvREFCNT_dec (cb); 185 SvREFCNT_dec (cb);
165 cb = 0; 186 cb = 0;
166 } 187 }
167 188
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 189 mortals.push_back (this);
173} 190}
174 191
175void 192void
176attachable::destroy () 193attachable::destroy ()
178 if (destroyed ()) 195 if (destroyed ())
179 return; 196 return;
180 197
181 flags |= F_DESTROYED; 198 flags |= F_DESTROYED;
182 do_destroy (); 199 do_destroy ();
200 sever_self ();
183} 201}
184 202
185void 203void
186attachable::check_mortals () 204attachable::check_mortals ()
187{ 205{
191 { 209 {
192 if (i >= mortals.size ()) 210 if (i >= mortals.size ())
193 { 211 {
194 i = 0; 212 i = 0;
195 213
196 if (mortals.size () > 1000) 214 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 215 {
216 static int last_mortalcount;
217 if (mortals.size () != last_mortalcount)
218 {
219 last_mortalcount = mortals.size ();
220 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
221
222 if (0)
223 {
224 for (int j = 0; j < mortals.size (); ++j)//D
225 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
226 fprintf (stderr, "\n");//D
227 }
228 }
229 }
198 230
199 break; 231 break;
200 } 232 }
201 233
202 attachable *obj = mortals [i]; 234 attachable *obj = mortals [i];
203 235
204 obj->refcnt_chk (); // unborrow from perl, if necessary 236#if 0
205 237 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 238 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 239 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
240 obj->sever_self ();
241 }
242#endif
243
244 if (obj->refcnt)
245 {
210 ++i; // further delay freeing 246 ++i; // further delay freeing
211 247
212 if (!(i & 0x3ff)) 248 if (!(i & 0x3ff))
213 break; 249 break;
214 } 250 }
215 else 251 else
216 { 252 {
217 mortals.erase (i); 253 mortals.erase (i);
254 obj->sever_self ();
218 delete obj; 255 delete obj;
219 } 256 }
220 } 257 }
221} 258}
222 259
260void
261attachable::set_key (const char *key, const char *value, bool is_utf8)
262{
263 if (!self)
264 self = newHV ();
265
266 if (value)
267 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
268 else
269 hv_delete (self, key, strlen (key), G_DISCARD);
270}
271
223attachable & 272attachable &
224attachable::operator =(const attachable &src) 273attachable::operator =(const attachable &src)
225{ 274{
226 //if (self || cb) 275 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 276 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 277
229 attach = src.attach; 278 attach = src.attach;
230 return *this; 279 return *this;
231} 280}
232 281
282template<typename T>
283static bool
284find_backref (void *ptr, T *obj)
285{
286 char *s = (char *)obj;
287 while (s < (char *)obj + sizeof (T))
288 {
289 if (ptr == *(void **)s)
290 return true;
291
292 s += sizeof (void *); // assume natural alignment
293 }
294
295 return false;
296}
297
298// for debugging, find "live" objects containing this ptr
299void
300find_backref (void *ptr)
301{
302 for_all_objects (op)
303 if (find_backref (ptr, op))
304 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
305
306 for_all_players (pl)
307 if (find_backref (ptr, pl))
308 fprintf (stderr, "P %p\n", pl);
309
310 for_all_clients (ns)
311 if (find_backref (ptr, ns))
312 fprintf (stderr, "C %p\n", ns);
313
314}
315
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 316//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 317
235static SV * 318static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 319newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 320{
238 SV *sv; 321 SV *sv;
239 322
240 if (!ptr) 323 if (!ptr)
241 return &PL_sv_undef; 324 return newSV (0);
242 325
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 326 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 327 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 328}
246 329
265 348
266static SV * 349static SV *
267newSVattachable (attachable *obj, HV *stash) 350newSVattachable (attachable *obj, HV *stash)
268{ 351{
269 if (!obj) 352 if (!obj)
270 return &PL_sv_undef; 353 return newSV (0);
271 354
272 if (!obj->self) 355 if (!obj->self)
356 obj->self = newHV ();
357
358 if (!SvOBJECT (obj->self))
273 { 359 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 360 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 361
280 // now bless the object _once_ 362 // now bless the object _once_
363 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 364 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 365 }
283 else 366 else
284 { 367 {
285 SV *sv = newRV_inc ((SV *)obj->self); 368 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 405 return SvPTR (sv, klass);
323 else 406 else
324 return 0; 407 return 0;
325} 408}
326 409
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 410inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 411inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 412inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 413inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 414inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 415inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 416inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 425inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 426inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 427inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 428inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 429inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
430inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 431inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 432inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 433
351inline SV *to_sv (object & v) { return to_sv (&v); } 434inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 435inline SV *to_sv (living & v) { return to_sv (&v); }
353 436
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 437inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
438inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 439
358inline SV *to_sv (UUID v) 440inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
359{
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 441
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 442inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 443inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 450inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 452inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 454inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 456inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 457inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 458inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 459inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 460inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 461inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
462inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 463inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 464inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 465inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
466inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
467inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 468
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 469//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 470inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 471
393template<class T> 472template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 473inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 474
396template<int N> 475template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 476inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 477
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 478inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 479inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 480inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 481inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 482
405inline void sv_to (SV *sv, std::string &v) 483inline void sv_to (SV *sv, std::string &v)
406{ 484{
407 STRLEN len; 485 STRLEN len;
408 char *data = SvPVbyte (sv, len); 486 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 487 v.assign (data, len);
410} 488}
411 489
412inline void sv_to (SV *sv, UUID &v) 490inline void sv_to (SV *sv, UUID &v)
413{ 491{
414 unsigned int version; 492 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 493 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 494}
419 495
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 496inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 497
439 break; 515 break;
440 516
441 case DT_STRING: 517 case DT_STRING:
442 { 518 {
443 char *str = (char *)va_arg (ap, const char *); 519 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 520 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 521 }
446 break; 522 break;
447 523
448 case DT_DATA: 524 case DT_DATA:
449 { 525 {
450 char *str = (char *)va_arg (ap, const void *); 526 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 527 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 528 sv = str ? newSVpv (str, len) : newSV (0);
453 } 529 }
454 break; 530 break;
455 531
456 case DT_OBJECT: 532 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 533 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 575 va_end (ap);
500 576
501 return sv; 577 return sv;
502} 578}
503 579
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 580//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 581
536SV * 582SV *
537registry (attachable *ext) 583registry (attachable *ext)
538{ 584{
542 return newRV_inc ((SV *)ext->cb); 588 return newRV_inc ((SV *)ext->cb);
543} 589}
544 590
545///////////////////////////////////////////////////////////////////////////// 591/////////////////////////////////////////////////////////////////////////////
546 592
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 593void
603cfperl_init () 594cfperl_init ()
604{ 595{
596 extern char **environ;
597
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 598 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 599 perl = perl_alloc ();
607 perl_construct (perl); 600 perl_construct (perl);
608 601
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 602 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 603
611 const char *argv[] = { 604 const char *argv[] = {
612 "", 605 settings.argv [0],
613 "-e" 606 "-e"
614 "use Event; use Coro;" // required for bootstrap 607 "use EV; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 608 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 609 "unshift @INC, cf::datadir ();"
617 "require cf;" 610 "require cf;"
618 }; 611 };
619 612
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 613 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 614 || perl_run (perl))
622 { 615 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 616 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 617 exit (EXIT_FAILURE);
625 } 618 }
645void 638void
646attachable::instantiate () 639attachable::instantiate ()
647{ 640{
648 if (attach) 641 if (attach)
649 { 642 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 643 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 644 attach = 0;
652 } 645 }
653} 646}
654 647
655void 648void
656attachable::reattach () 649attachable::reattach ()
657{ 650{
658 optimise (); 651 optimise ();
659 //TODO: check for _attachment's, very important for restarts 652 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 653 INVOKE_ATTACHABLE (REATTACH, this);
661} 654}
662 655
663static event_klass klass_of[NUM_EVENT_TYPES] = { 656static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 657# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 658# include "eventinc.h"
708} 701}
709 702
710void 703void
711global::gather_callbacks (AV *&callbacks, event_type event) const 704global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 705{
713 ::gather_callbacks (callbacks, cb_object, event); 706 ::gather_callbacks (callbacks, cb_global, event);
714} 707}
715 708
716void 709void
717object::gather_callbacks (AV *&callbacks, event_type event) const 710object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 711{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 712 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 713 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 714 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 715
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 717 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 718 }
726 719
762{ 755{
763 attachable::gather_callbacks (callbacks, event); 756 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 757 ::gather_callbacks (callbacks, cb_map, event);
765} 758}
766 759
760void
761_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
762{
763 for (int event = 0; event <= AvFILLp (registry); ++event)
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 set.set (event);
775 }
776 }
777}
778
779// very slow and inefficient way to recalculate the global want bitsets
780void
781_recalc_want ()
782{
783 ev_want_event.reset ();
784
785 _recalc_want (ev_want_event, cb_global);
786 _recalc_want (ev_want_event, cb_attachable);
787 _recalc_want (ev_want_event, cb_object);
788 _recalc_want (ev_want_event, cb_client);
789 _recalc_want (ev_want_event, cb_player);
790 _recalc_want (ev_want_event, cb_map);
791
792 ev_want_type.reset ();
793
794 for (int type = 0; type <= AvFILLp (cb_type); ++type)
795 {
796 SV *cbs_ = AvARRAY (cb_type)[type];
797
798 // element must be list of callback entries
799 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
800 {
801 AV *cbs = (AV *)SvRV (cbs_);
802
803 // no callback entries, no callbacks to call
804 if (AvFILLp (cbs) >= 0)
805 ev_want_type.set (type % NUM_TYPES);
806 }
807 }
808}
809
767bool 810bool
768attachable::invoke (event_type event, ...) 811attachable::invoke (event_type event, ...)
769{ 812{
770 data_type dt; 813 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 814
775 // callback call ordering should be: 815 // callback call ordering should be:
776 // 1. per-object callback 816 // 1. per-object callback
777 // 2. per-class object 817 // 2. per-class object
778 // 3. per-type callback 818 // 3. per-type callback
782 gather_callbacks (callbacks, event); 822 gather_callbacks (callbacks, event);
783 823
784 // short-circuit processing if no callbacks found/defined 824 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 825 if (!callbacks)
786 return 0; 826 return 0;
827
828 va_list ap;
829 va_start (ap, event);
787 830
788 CALL_BEGIN (3); 831 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 832 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 833 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 834
826} 869}
827 870
828SV * 871SV *
829cfperl_result (int idx) 872cfperl_result (int idx)
830{ 873{
831 AV *av = get_av ("cfperl::invoke_results", 0); 874 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 875 if (!av)
833 return &PL_sv_undef; 876 return &PL_sv_undef;
834 877
835 SV **sv = av_fetch (av, idx, 0); 878 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 879 if (!sv)
850{ 893{
851 return SvNV (cfperl_result (idx)); 894 return SvNV (cfperl_result (idx));
852} 895}
853 896
854///////////////////////////////////////////////////////////////////////////// 897/////////////////////////////////////////////////////////////////////////////
898// various c++ => perl glue functions
899
900void cfperl_tick ()
901{
902 tick_pending = 1;
903
904 if (tick_inhibit)
905 return;
906
907 tick_pending = 0;
908
909 dSP;
910
911 PUSHMARK (SP);
912 PUTBACK;
913 call_pv ("cf::tick", G_DISCARD | G_VOID);
914
915 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
916}
855 917
856void 918void
857cfperl_emergency_save () 919cfperl_emergency_save ()
858{ 920{
859 CALL_BEGIN (0); 921 CALL_BEGIN (0);
868 CALL_ARG (make_core); 930 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 931 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 932 CALL_END;
871} 933}
872 934
935void
936cfperl_make_book (object *book, int level)
937{
938 CALL_BEGIN (2);
939 CALL_ARG (book);
940 CALL_ARG (level);
941 CALL_CALL ("ext::books::make_book", G_VOID);
942 CALL_END;
943}
944
945void
946cfperl_expand_cfpod (player *pl, std::string &msg)
947{
948 CALL_BEGIN (2);
949 CALL_ARG (pl);
950 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
951 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
952
953 if (count)
954 {
955 STRLEN len;
956 char *data = SvPVutf8 (TOPs, len);
957 msg.assign (data, len);
958 }
959
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
873maptile * 1022maptile *
874maptile::find_sync (const char *path, maptile *origin) 1023maptile::find_sync (const char *path, maptile *origin)
875{ 1024{
876 CALL_BEGIN (2); 1025 CALL_BEGIN (2);
877 CALL_ARG (path); 1026 CALL_ARG (path);
878 CALL_ARG (origin); 1027 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1029
881 maptile *retval; 1030 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1031 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1032
888 CALL_END; 1033 CALL_END;
889 1034
890 return retval; 1035 return retval;
891} 1036}
892 1037
893maptile * 1038maptile *
894maptile::find_async (const char *path, maptile *origin) 1039maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1040{
896 CALL_BEGIN (2); 1041 CALL_BEGIN (3);
897 CALL_ARG (path); 1042 CALL_ARG (path);
898 CALL_ARG (origin); 1043 CALL_ARG (origin);
1044 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1046
901 maptile *retval; 1047 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1048 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1049
908 CALL_END; 1050 CALL_END;
909 1051
910 return retval; 1052 return retval;
911} 1053}
939 CALL_ARG (exit); 1081 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1083 CALL_END;
942} 1084}
943 1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
944///////////////////////////////////////////////////////////////////////////// 1146/////////////////////////////////////////////////////////////////////////////
945 1147
946struct EventAPI *watcher_base::GEventAPI; 1148struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1149struct CoroAPI *coroapi::GCoroAPI;
948 1150
949int coroapi::cede_counter; 1151void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1152{
953 iw *w = (iw *)ev->ext_data; 1153 cede_pending = 0;
954 w->call (*w); 1154 cede ();
955} 1155}
956 1156
957void 1157void
958iw::alloc () 1158coroapi::wait_for_tick ()
959{ 1159{
960 pe = GEventAPI->new_idle (0, 0); 1160 CALL_BEGIN (0);
961 1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1162 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1163}
966 1164
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1165void
974iow::alloc () 1166coroapi::wait_for_tick_begin ()
975{ 1167{
976 pe = GEventAPI->new_io (0, 0); 1168 CALL_BEGIN (0);
977 1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1170 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1171}
997 1172
998void 1173void
999iow::poll (int events) 1174iow::poll (int events)
1000{ 1175{
1001 if (pe->poll != events) 1176 if (events != this->events)
1002 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1179 if (active) stop ();
1004 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1181 if (active) start ();
1006 } 1182 }
1007} 1183}
1008 1184
1009void 1185void
1010_connect_to_perl () 1186_connect_to_perl ()
1011{ 1187{
1012 stash_cf = gv_stashpv ("cf" , 1); 1188 stash_cf = gv_stashpv ("cf", 1);
1013 1189
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1195 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1196 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1197 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1198 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1199
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1200 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1201 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1202 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1204
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1213
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1215
1038BOOT: 1216BOOT:
1039{ 1217{
1218 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
1040 _connect_to_perl (); 1221 _connect_to_perl ();
1041 1222
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1046 1233
1047 static const struct { 1234 static const struct {
1048 const char *name; 1235 const char *name;
1049 IV iv; 1236 IV iv;
1050 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1241
1057 const_iv (Map0Cmd) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1243
1061 const_iv (MAP_CLIENT_X) 1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1245
1064 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1247 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1248
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1249 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1250 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1251 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1252 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1253 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1254 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1255
1178 const_iv (NUM_SUBTYPES) 1256 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1257 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1258 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1259 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1260 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1261 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1262 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1263 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1264 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1265 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1266 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1267 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1268 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1269 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1270 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1271 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1272 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1273 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1274 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1275 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1276 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1277 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1278 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1279 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1280 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1281 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1282 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1283 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1284
1180 const_iv (ST_BD_BUILD) 1285 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1286
1183 const_iv (ST_MAT_FLOOR) 1287 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1288 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1289
1187 const_iv (AT_PHYSICAL) 1290 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1291 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1292 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1293 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1294 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1295 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1296 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1297
1214 const_iv (WEAP_HIT) 1298 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1299 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1300 const_iv (WEAP_BLUD)
1223 1301
1224 const_iv (FLAG_ALIVE) 1302 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1303 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1304 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1305 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1306 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1307 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1310 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1311 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1312 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1314 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1315 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1316 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1317 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1318 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1319 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1320 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1321 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1322 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1323 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1324 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1325 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1326 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1327 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1328
1329 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1331 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1332 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1333 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1334 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1335
1336 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338
1339 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1342 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1343 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1344 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1345 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1346 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1347 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1348 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1349 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1350 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1351 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1352 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1353 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1354 const_iv (SP_MAGIC_MAPPING)
1355 const_iv (SP_MAGIC_WALL)
1356 const_iv (SP_DESTRUCTION)
1357 const_iv (SP_PERCEIVE_SELF)
1358 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1360 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1361 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1362 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1363 const_iv (SP_EARTH_TO_DUST)
1356 1364 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1365 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1366 const_iv (SP_CURSE)
1367 const_iv (SP_SUMMON_MONSTER)
1368 const_iv (SP_CHARGING)
1369 const_iv (SP_POLYMORPH)
1370 const_iv (SP_ALCHEMY)
1371 const_iv (SP_REMOVE_CURSE)
1372 const_iv (SP_IDENTIFY)
1373 const_iv (SP_DETECTION)
1374 const_iv (SP_MOOD_CHANGE)
1375 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1376 const_iv (SP_SWARM)
1377 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1378 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1379 const_iv (SP_CREATE_MISSILE)
1380 const_iv (SP_CONSECRATE)
1381 const_iv (SP_ANIMATE_WEAPON)
1382 const_iv (SP_LIGHT)
1383 const_iv (SP_CHANGE_MAP_LIGHT)
1384 const_iv (SP_FAERY_FIRE)
1385 const_iv (SP_CAUSE_DISEASE)
1386 const_iv (SP_AURA)
1387 const_iv (SP_TOWN_PORTAL)
1388 const_iv (SP_PARTY_SPELL)
1389
1390 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1391 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1392 const_iv (F_LOCKED)
1366 1393
1367 const_iv (F_BUY) 1394 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1395
1371 const_iv (P_BLOCKSVIEW) 1396 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1397 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1398
1380 const_iv (UP_OBJ_INSERT) 1399 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1400
1385 const_iv (INS_NO_MERGE) 1401 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1402 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1403
1392 const_iv (WILL_APPLY_HANDLE) 1404 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1405 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1406
1398 const_iv (SAVE_MODE) 1407 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1408
1401 const_iv (M_PAPER) 1409 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1410 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1411 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1412 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1413
1416 const_iv (SK_EXP_ADD_SKILL) 1414 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1415 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1416
1422 const_iv (SK_LOCKPICKING) 1417 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1418 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1419 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1420 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1421 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1422 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1423 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1424 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1425 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1426 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1427 const_iv (SK_POISON_NAIL)
1463 1428
1464 const_iv (SOUND_NEW_PLAYER) 1429 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1430 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1431 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1432 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1433 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1434 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1435
1489 const_iv (PREFER_LOW) 1436 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1437
1492 const_iv (ATNR_PHYSICAL) 1438 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1439 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1440 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1441 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1442 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1443 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1444 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1445
1519 const_iv (MAP_IN_MEMORY) 1446 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1447 const_iv (MAP_INACTIVE)
1523 1448
1524 const_iv (KLASS_ATTACHABLE) 1449 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1450 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1451
1531 const_iv (CS_QUERY_YESNO) 1452 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1453
1535 const_iv (ST_DEAD) 1454 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1455
1540 const_iv (ST_CHANGE_CLASS) 1456 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1457
1542 const_iv (IO_HEADER) 1458 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1459
1546 // random map generator 1460 // random map generator
1547 const_iv (LAYOUT_NONE) 1461 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1462 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1463
1555 const_iv (RMOPT_RANDOM) 1464 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1465 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1466 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1467
1565 const_iv (SYMMETRY_RANDOM) 1468 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1469 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1470
1568 const_iv (SYMMETRY_Y) 1471 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1472 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1473
1474 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1475 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1476 };
1571 1477
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1480
1595 } 1501 }
1596} 1502}
1597 1503
1598void _connect_to_perl () 1504void _connect_to_perl ()
1599 1505
1506void _recalc_want ()
1507
1600void _global_reattach () 1508void _global_reattach ()
1601 CODE: 1509 CODE:
1602{ 1510{
1603 // reattach to all attachable objects in the game. 1511 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1512 for_all_clients (ns)
1606 1514
1607 for_all_objects (op) 1515 for_all_objects (op)
1608 op->reattach (); 1516 op->reattach ();
1609} 1517}
1610 1518
1519# support function for map-world.ext
1520void _quantise (SV *data_sv, SV *plt_sv)
1521 CODE:
1522{
1523 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1524 croak ("_quantise called with invalid agruments");
1525
1526 plt_sv = SvRV (plt_sv);
1527 SV **plt = AvARRAY (plt_sv);
1528 int plt_count = AvFILL (plt_sv) + 1;
1529
1530 STRLEN len;
1531 char *data = SvPVbyte (data_sv, len);
1532 char *dst = data;
1533
1534 while (len >= 3)
1535 {
1536 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1537 {
1538 char *val = SvPVX (*val_sv);
1539
1540 if (val [0] == data [0]
1541 && val [1] == data [1]
1542 && val [2] == data [2])
1543 {
1544 *dst++ = val [3];
1545 goto next;
1546 }
1547 }
1548
1549 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1550 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1551 dst - SvPVX (data_sv), len);
1552
1553 next:
1554 data += 3;
1555 len -= 3;
1556 }
1557
1558 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1559}
1560
1561void evthread_start (int aiofd)
1562
1563void cede_to_tick ()
1564 CODE:
1565 coroapi::cede_to_tick ();
1566
1567NV till_tick ()
1568 CODE:
1569 RETVAL = SvNVX (sv_next_tick) - now ();
1570 OUTPUT:
1571 RETVAL
1572
1573int tick_inhibit ()
1574 CODE:
1575 RETVAL = tick_inhibit;
1576 OUTPUT:
1577 RETVAL
1578
1579void tick_inhibit_inc ()
1580 CODE:
1581 ++tick_inhibit;
1582
1583void tick_inhibit_dec ()
1584 CODE:
1585 if (!--tick_inhibit)
1586 if (tick_pending)
1587 {
1588 ev_async_send (EV_DEFAULT, &tick_watcher);
1589 coroapi::cede ();
1590 }
1591
1592void server_tick ()
1593 CODE:
1594{
1595 NOW = ev_now (EV_DEFAULT);
1596 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1597 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1598 runtime = SvNVX (sv_runtime);
1599
1600 server_tick ();
1601
1602 NOW = ev_time ();
1603 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1604 runtime += TICK;
1605 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1606}
1607
1611NV floor (NV x) 1608NV floor (NV x)
1612 1609
1613NV ceil (NV x) 1610NV ceil (NV x)
1614 1611
1615NV rndm (...) 1612NV rndm (...)
1613 ALIAS:
1614 rmg_rndm = 1
1616 CODE: 1615 CODE:
1616{
1617 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1618 switch (items)
1618 { 1619 {
1619 case 0: RETVAL = rndm (); break; 1620 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1621 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1622 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1623 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1624 }
1625}
1624 OUTPUT: 1626 OUTPUT:
1625 RETVAL 1627 RETVAL
1626 1628
1627void server_tick () 1629NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1630 CODE:
1629 runtime = SvNVx (sv_runtime); 1631 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1632 OUTPUT:
1633 RETVAL
1631 1634
1635NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1636 CODE:
1637 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1638 OUTPUT:
1639 RETVAL
1640
1641void weaken (...)
1642 PROTOTYPE: @
1643 CODE:
1644 while (items > 0)
1645 sv_rvweaken (ST (--items));
1646
1632void 1647void
1633LOG (int level, char *msg) 1648log_backtrace (utf8_string msg)
1649
1650void
1651LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1652 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1653 C_ARGS: flags, "%s", msg
1636 1654
1637char *path_combine (char *base, char *path) 1655octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1656 PROTOTYPE: $$
1639 1657
1640char *path_combine_and_normalize (char *base, char *path) 1658octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1642 1660
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1661void
1652sub_generation_inc () 1662sub_generation_inc ()
1653 CODE: 1663 CODE:
1654 PL_sub_generation++; 1664 PL_sub_generation++;
1655 1665
1656const char * 1666const_octet_string
1657mapdir () 1667mapdir ()
1658 PROTOTYPE: 1668 PROTOTYPE:
1659 ALIAS: 1669 ALIAS:
1660 mapdir = 0 1670 mapdir = 0
1661 uniquedir = 1 1671 uniquedir = 1
1677 } 1687 }
1678 OUTPUT: RETVAL 1688 OUTPUT: RETVAL
1679 1689
1680void abort () 1690void abort ()
1681 1691
1692void reset_signals ()
1693
1682void fork_abort (char *cause = "cf::fork_abort") 1694void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1695
1684void cleanup (const char *cause, bool make_core = false) 1696void cleanup (const_octet_string cause, bool make_core = false)
1685 1697
1686void emergency_save () 1698void emergency_save ()
1687 1699
1688void _exit (int status = EXIT_SUCCESS) 1700void _exit (int status = EXIT_SUCCESS)
1689 1701
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1702#if _POSIX_MEMLOCK
1697 1703
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1704int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1705 INIT:
1706#if __GLIBC__
1707 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1708#endif
1699 1709
1700int munlockall () 1710int munlockall ()
1701 1711
1702#endif 1712#endif
1703 1713
1714int
1715malloc_trim (IV pad = 0)
1716
1717void
1718mallinfo ()
1719 PPCODE:
1720{
1721#if __GLIBC__
1722 struct mallinfo mai = mallinfo ();
1723 EXTEND (SP, 10*2);
1724 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1725 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1726 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1727 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1729 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1730 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1732 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1734#endif
1735 EXTEND (SP, 2*2);
1736 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1737 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1739}
1740
1704int find_animation (char *text) 1741int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1742 PROTOTYPE: $
1706 1743
1707int random_roll (int min, int max, object *op, int goodbad); 1744int random_roll (int min, int max, object *op, int goodbad);
1708 1745
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1746const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1747
1711int 1748int
1712exp_to_level (val64 exp) 1749exp_to_level (val64 exp)
1713 CODE: 1750 CODE:
1714{ 1751{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1782 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1783 else
1747 XSRETURN_UNDEF; 1784 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1749 1786
1787UUID
1788uuid_cur ()
1789 CODE:
1790 RETVAL = UUID::cur;
1791 OUTPUT:
1792 RETVAL
1793
1794UUID
1795uuid_gen ()
1796 CODE:
1797 RETVAL = UUID::gen ();
1798 OUTPUT:
1799 RETVAL
1800
1801val64
1802uuid_seq (UUID uuid)
1803 CODE:
1804 RETVAL = uuid.seq;
1805 OUTPUT:
1806 RETVAL
1807
1808UUID
1809uuid_str (val64 seq)
1810 CODE:
1811 RETVAL.seq = seq;
1812 OUTPUT:
1813 RETVAL
1814
1815void
1816coin_names ()
1817 PPCODE:
1818 EXTEND (SP, NUM_COINS);
1819 for (int i = 0; i < NUM_COINS; ++i)
1820 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1821
1822void
1823coin_archetypes ()
1824 PPCODE:
1825 EXTEND (SP, NUM_COINS);
1826 for (int i = 0; i < NUM_COINS; ++i)
1827 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1828
1750bool 1829bool
1751load_resource_file (const char *filename) 1830load_resource_file_ (octet_string filename)
1831
1832void
1833fix_weight ()
1752 1834
1753MODULE = cf PACKAGE = cf::attachable 1835MODULE = cf PACKAGE = cf::attachable
1754 1836
1755int 1837int
1756valid (SV *obj) 1838valid (SV *obj)
1774#object *mortals (U32 index) 1856#object *mortals (U32 index)
1775# CODE: 1857# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1858# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1859# OUTPUT: RETVAL
1778 1860
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1861INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1862
1781MODULE = cf PACKAGE = cf::global 1863MODULE = cf PACKAGE = cf::global
1782 1864
1783int invoke (SV *klass, int event, ...) 1865int invoke (SV *klass, int event, ...)
1784 CODE: 1866 CODE:
1820object *actives (U32 index) 1902object *actives (U32 index)
1821 CODE: 1903 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1904 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1905 OUTPUT: RETVAL
1824 1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912const char *slot_use_name (U32 slot)
1913 ALIAS:
1914 slot_nonuse_name = 1
1915 CODE:
1916{
1917 if (slot >= NUM_BODY_LOCATIONS)
1918 croak ("body slot index out of range");
1919
1920 switch (ix)
1921 {
1922 case 0: RETVAL = body_locations[slot].use_name; break;
1923 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1924 }
1925}
1926 OUTPUT:
1927 RETVAL
1928
1825# missing properties 1929# missing properties
1826 1930
1827object *head (object *op) 1931object *head (object *op)
1828 PROTOTYPE: $ 1932 PROTOTYPE: $
1829 CODE: 1933 CODE:
1830 RETVAL = op->head_ (); 1934 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1838 1936
1839void 1937void
1840inv (object *obj) 1938inv (object *obj)
1841 PROTOTYPE: $ 1939 PROTOTYPE: $
1842 PPCODE: 1940 PPCODE:
1843{ 1941{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 1942 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 1943 XPUSHs (sv_2mortal (to_sv (o)));
1847} 1944}
1848 1945
1849void 1946void
1850set_animation (object *op, int idx) 1947set_animation (object *op, int idx)
1855num_animations (object *op) 1952num_animations (object *op)
1856 CODE: 1953 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1954 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1859 1956
1957int slot_info (object *op, UV slot, int value = 0)
1958 ALIAS:
1959 slot_used = 1
1960 CODE:
1961{
1962 if (slot >= NUM_BODY_LOCATIONS)
1963 croak ("body slot index out of range");
1964
1965 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1966
1967 if (items > 2)
1968 if (ix)
1969 op->slot[slot].used = value;
1970 else
1971 op->slot[slot].info = value;
1972}
1973 OUTPUT:
1974 RETVAL
1975
1860object *find_best_object_match (object *op, const char *match) 1976object *find_best_object_match (object *op, utf8_string match)
1861 1977
1862object *find_marked_object (object *op) 1978object *find_marked_object (object *op)
1863 1979
1864int need_identify (object *obj); 1980int need_identify (object *obj);
1865 1981
1866int apply_shop_mat (object *shop_mat, object *op); 1982int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 1983
1874int move (object *op, int dir, object *originator = op) 1984int move (object *op, int dir, object *originator = op)
1875 CODE: 1985 CODE:
1876 RETVAL = move_ob (op, dir, originator); 1986 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 1987 OUTPUT:
1885 CODE: 1995 CODE:
1886 player_apply_below (op); 1996 player_apply_below (op);
1887 1997
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1998int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1999
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2000int pay_item (object *op, object *buyer)
1909 CODE: 2001 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2002 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1912 2004
1915 RETVAL = pay_for_amount (amount, op); 2007 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1917 2009
1918void pay_player (object *op, uint64 amount) 2010void pay_player (object *op, uint64 amount)
1919 2011
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2012val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2013
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2014int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2015
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2016void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2017 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2018 do_learn_spell (op, sp, special_prayer);
1927 2019
1928void forget_spell (object *op, object *sp) 2020void forget_spell (object *op, object *sp)
1929 CODE: 2021 CODE:
1930 do_forget_spell (op, query_name (sp)); 2022 do_forget_spell (op, query_name (sp));
1931 2023
1932object *check_for_spell (object *op, char *spellname) 2024object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2025 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2026 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1936 2028
1937int query_money (object *op) 2029int query_money (object *op)
1946 2038
1947void drop (object *who, object *op) 2039void drop (object *who, object *op)
1948 2040
1949void pick_up (object *who, object *op) 2041void pick_up (object *who, object *op)
1950 2042
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2043void update_object (object *op, int action)
1954 2044
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2045void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2046
1959void player_lvl_adj (object *who, object *skill = 0) 2047void player_lvl_adj (object *who, object *skill = 0)
1960 2048
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2049int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2050
1968 2056
1969void add_button_link (object *button, maptile *map, int connected); 2057void add_button_link (object *button, maptile *map, int connected);
1970 2058
1971void remove_button_link (object *op); 2059void remove_button_link (object *op);
1972 2060
2061void handle_apply_yield (object *op);
2062
1973 2063
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2064MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2065
1978# no clean way to get an object from an archetype - stupid idiotic 2066# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2067# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2068
1981object *new (const char *archetype = 0) 2069object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2070 PROTOTYPE: ;$
1983 CODE: 2071 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2072 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2073 OUTPUT:
1986 RETVAL 2074 RETVAL
1987 2075
2076object *find_object (U32 tag)
2077
2078# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2079object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2080 PROTOTYPE: $$$$$$
1990 CODE: 2081 CODE:
1991{ 2082{
1992 int unused_type; 2083 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2084}
1995 2085
1996# syntatic sugar for easier use in event callbacks. 2086shstr
1997const char *options (object *op) 2087object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2088
2003player *contr (object *op) 2089void
2004 CODE: 2090object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2091
2008const char *get_ob_key_value (object *op, const char *key) 2092void
2009 2093object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2094
2012object *get_nearest_player (object *ob) 2095object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2096 ALIAS: nearest_player = 0
2014 PREINIT: 2097 PREINIT:
2015 extern object *get_nearest_player (object *); 2098 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2100void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2101 PROTOTYPE: $$;$
2019 PPCODE: 2102 PPCODE:
2020{ 2103{
2021 rv_vector rv; 2104 rv_vector rv;
2105
2106 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2107 get_rangevector (ob, other, &rv, flags);
2108 SPAGAIN;
2109
2023 EXTEND (SP, 5); 2110 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2111 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2112 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2113 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2114 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2115 PUSHs (to_sv (rv.part));
2029} 2116}
2030 2117
2031bool on_same_map_as (object *ob, object *other) 2118bool on_same_map_as (object *ob, object *other)
2032 CODE: 2119 CODE:
2033 RETVAL = on_same_map (ob, other); 2120 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2121 OUTPUT: RETVAL
2035 2122
2036const char * 2123const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2124base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2125 CODE:
2039 RETVAL = query_base_name (op, plural); 2126 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2127 OUTPUT: RETVAL
2041 2128
2042object *decrease_ob_nr (object *op, unsigned long i) 2129# return the tail of an object, excluding itself
2130void
2131tail (object *op)
2132 PPCODE:
2133 while ((op = op->more))
2134 XPUSHs (sv_2mortal (to_sv (op)));
2043 2135
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2136MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2137
2046player *player (object *op) 2138player *player (object *op)
2047 CODE: 2139 CODE:
2048 RETVAL = op->contr; 2140 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
2050 2142
2143bool move_player (object *op, int dir)
2144
2051void check_score (object *op) 2145void check_score (object *op)
2052 2146
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2147void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2148 CODE:
2055 new_draw_info (flags, 0, op, txt); 2149 new_draw_info (flags, 0, op, txt);
2056 2150
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2151void kill_player (object *op)
2073 2152
2153void esrv_send_item (object *pl, object *item)
2154
2074void esrv_update_item (object *op, int what, object *item) 2155void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2156 C_ARGS: what, pl, item
2076 2157
2077void clear_los (object *op) 2158void esrv_del_item (object *pl, int tag)
2159 C_ARGS: pl->contr, tag
2078 2160
2079int command_summon (object *op, char *params) 2161int command_summon (object *op, utf8_string params)
2080 2162
2081int command_arrest (object *op, char *params) 2163int command_arrest (object *op, utf8_string params)
2082 2164
2083 2165
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2166MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2167
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2168INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2183 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2184 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2185 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2186 pl->orig_stats = pl->ob->stats;
2105 2187
2106void cf_player_move (player *pl, int dir) 2188void clear_los (player *pl)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2189
2110bool 2190bool
2111cell_visible (player *pl, int dx, int dy) 2191cell_visible (player *pl, int dx, int dy)
2112 CODE: 2192 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2193 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2120 CODE: 2200 CODE:
2121{ 2201{
2122 STRLEN len; 2202 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2203 char *buf = SvPVbyte (packet, len);
2124 2204
2205 if (len > MAXSOCKBUF)
2206 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2207 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2208 pl->ns->send_packet (buf, len);
2127} 2209}
2128 2210
2129int 2211int
2130listening (player *pl, int new_value = -1) 2212listening (player *pl, int new_value = -1)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2248 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
2168 2250
2169SV *registry (maptile *map) 2251SV *registry (maptile *map)
2170 2252
2253void
2254find_tagged_objects (maptile *map, utf8_string tag = 0)
2255 PPCODE:
2256{
2257 if (!map->spaces)
2258 XSRETURN_EMPTY;
2259
2260 if (tag)
2261 {
2262 shstr_cmp tag_ (tag);
2263
2264 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2265 for (object *op = ms->bot; op; op = op->above)
2266 if (op->tag == tag_)
2267 XPUSHs (sv_2mortal (to_sv (op)));
2268 }
2269 else
2270 {
2271 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2272 for (object *op = ms->bot; op; op = op->above)
2273 if (op->tag)
2274 XPUSHs (sv_2mortal (to_sv (op)));
2275 }
2276}
2277
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2278INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2279
2173void 2280void
2174maptile::instantiate () 2281maptile::instantiate ()
2175 2282
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2326 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2327 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2328 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2329 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2330 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2331
2332 if (ob->randomitems)
2333 {
2334 if (!ob->above)
2335 {
2336 ob->create_treasure (ob->randomitems);
2337
2338 for (object *op = ob->above; op; op = op->above)
2339 op->flag [FLAG_NO_MAP_SAVE] = true;
2340 }
2341
2342 ob->randomitems = 0;
2343 }
2224 } 2344 }
2225 } 2345 }
2226 } 2346 }
2227 2347
2228 skip_space: ; 2348 skip_space: ;
2239 palette = SvRV (palette); 2359 palette = SvRV (palette);
2240 2360
2241 STRLEN idxlen; 2361 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2363
2244 region **regionmap = (region **)malloc ( 2364 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2365 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2366
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2367 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2368 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2369
2252 for (int y = 0; y < THIS->height; ++y) 2370 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2371 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2372
2255 sfree (THIS->regions, THIS->size ()); 2373 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2374 delete [] THIS->regionmap;
2257 2375
2258 THIS->regions = regions; 2376 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2377 THIS->regionmap = regionmap;
2260} 2378}
2261 2379
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2380void
2381maptile::create_region_treasure ()
2382 CODE:
2383{
2384 object *op = object::create ();
2385 op->type = FLOOR;
2386 op->map = THIS;
2387
2388 for (int x = 0; x < THIS->width; ++x)
2389 for (int y = 0; y < THIS->height; ++y)
2390 {
2391 region *rgn = THIS->region (x, y);
2392
2393 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2394 if (rgn->treasure && rndm () < rgn->treasure_density)
2395 {
2396 op->x = x;
2397 op->y = y;
2398 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2399 }
2400 }
2401
2402 op->destroy ();
2403}
2263 2404
2264int out_of_map (maptile *map, int x, int y) 2405int out_of_map (maptile *map, int x, int y)
2265 2406
2266void 2407void
2267trigger (maptile *map, long connection, bool state = true) 2408trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2413get_connection (maptile *map, long connection)
2273 PPCODE: 2414 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2415 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2416 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2417 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2418 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2419
2286void 2420void
2287get_map_flags (maptile *map, int x, int y) 2421get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2422 PPCODE:
2289{ 2423{
2290 maptile *nmap = 0; 2424 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2425 I16 nx = 0, ny = 0;
2426
2427 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2428 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2429 SPAGAIN;
2293 2430
2294 EXTEND (SP, 4); 2431 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2432 PUSHs (sv_2mortal (newSViv (flags)));
2296 2433
2297 if (GIMME_V == G_ARRAY) 2434 if (GIMME_V == G_ARRAY)
2298 { 2435 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2436 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2437 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2438 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2439 }
2303} 2440}
2304 2441
2305void 2442void
2306at (maptile *map, unsigned int x, unsigned int y) 2443at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2444 PROTOTYPE: $$$
2308 PPCODE: 2445 PPCODE:
2309{ 2446{
2310 object *o;
2311 maptile *nmap = 0; 2447 maptile *nmap = 0;
2312 I16 nx, ny; 2448 I16 nx, ny;
2313 2449
2450 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2451 get_map_flags (map, &nmap, x, y, &nx, &ny);
2452 SPAGAIN;
2315 2453
2316 if (nmap) 2454 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2455 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2456 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2457}
2320 2458
2321SV * 2459SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2460bot_at (maptile *obj, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2461 PROTOTYPE: $$$
2332 INIT: 2470 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2471 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2472 CODE:
2335 switch (ix) 2473 switch (ix)
2336 { 2474 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2475 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2476 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2477 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2478 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2479 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2480 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2481 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2482 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2345 } 2483 }
2346 OUTPUT: RETVAL 2484 OUTPUT: RETVAL
2347 2485
2348void fix_walls (maptile *map, int x, int y) 2486void fix_walls (maptile *map, int x, int y)
2349 2487
2351 2489
2352# worst xs function of my life 2490# worst xs function of my life
2353bool 2491bool
2354_create_random_map (\ 2492_create_random_map (\
2355 maptile *self,\ 2493 maptile *self,\
2356 char *wallstyle,\ 2494 utf8_string wallstyle,\
2357 char *wall_name,\ 2495 utf8_string wall_name,\
2358 char *floorstyle,\ 2496 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2497 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2498 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2499 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2500 utf8_string doorstyle,\
2363 char *decorstyle,\ 2501 utf8_string decorstyle,\
2364 char *origin_map,\ 2502 utf8_string origin_map,\
2365 char *final_map,\ 2503 utf8_string final_map,\
2366 char *exitstyle,\ 2504 utf8_string exitstyle,\
2367 char *this_map,\ 2505 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2506 utf8_string exit_on_final_map,\
2369 int xsize,\ 2507 int xsize,\
2370 int ysize,\ 2508 int ysize,\
2371 int expand2x,\ 2509 int expand2x,\
2372 int layoutoptions1,\ 2510 int layoutoptions1,\
2373 int layoutoptions2,\ 2511 int layoutoptions2,\
2386 val64 total_map_hp,\ 2524 val64 total_map_hp,\
2387 int map_layout_style,\ 2525 int map_layout_style,\
2388 int treasureoptions,\ 2526 int treasureoptions,\
2389 int symmetry_used,\ 2527 int symmetry_used,\
2390 region *region,\ 2528 region *region,\
2391 char *custom\ 2529 utf8_string custom\
2392) 2530)
2393 CODE: 2531 CODE:
2394{ 2532{
2395 random_map_params rmp; 2533 random_map_params rmp;
2396 2534
2423 rmp.decoroptions = decoroptions; 2561 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2562 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2563 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2564 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2565 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2566 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2567 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2568 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2569 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2570 rmp.region = region;
2433 rmp.custom = custom; 2571 rmp.custom = custom;
2437 OUTPUT: 2575 OUTPUT:
2438 RETVAL 2576 RETVAL
2439 2577
2440MODULE = cf PACKAGE = cf::arch 2578MODULE = cf PACKAGE = cf::arch
2441 2579
2442archetype *find (const char *name) 2580int archetypes_size ()
2443 CODE: 2581 CODE:
2444 RETVAL = archetype::find (name); 2582 RETVAL = archetypes.size ();
2445 OUTPUT: 2583 OUTPUT: RETVAL
2446 RETVAL
2447 2584
2448archetype *first() 2585archetype *archetypes (U32 index)
2449 PROTOTYPE: 2586 CODE:
2450 CODE: 2587 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2588 OUTPUT: RETVAL
2589
2590object *instantiate (archetype *arch)
2591 CODE:
2592 RETVAL = arch_to_object (arch);
2593 OUTPUT:
2452 OUTPUT: RETVAL 2594 RETVAL
2453 2595
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2596INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2597
2456MODULE = cf PACKAGE = cf::party 2598MODULE = cf PACKAGE = cf::party
2457 2599
2469list () 2611list ()
2470 PPCODE: 2612 PPCODE:
2471 for_all_regions (rgn) 2613 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2614 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2615
2474region *find (char *name) 2616region *find (utf8_string name)
2475 PROTOTYPE: $ 2617 PROTOTYPE: $
2476 CODE: 2618 CODE:
2477 RETVAL = region::find (name); 2619 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2620 OUTPUT: RETVAL
2479 2621
2480region *find_fuzzy (char *name) 2622region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2623 PROTOTYPE: $
2482 CODE: 2624 CODE:
2483 RETVAL = region::find_fuzzy (name); 2625 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2626 OUTPUT: RETVAL
2485 2627
2628int specificity (region *rgn)
2629 CODE:
2630 RETVAL = 0;
2631 while (rgn = rgn->parent)
2632 RETVAL++;
2633 OUTPUT: RETVAL
2634
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2635INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2636
2488MODULE = cf PACKAGE = cf::living 2637MODULE = cf PACKAGE = cf::living
2489 2638
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2639INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2640
2519 CODE: 2668 CODE:
2520{ 2669{
2521 STRLEN len; 2670 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2671 char *buf = SvPVbyte (packet, len);
2523 2672
2673 if (len > MAXSOCKBUF)
2674 {
2675 // ugly
2676 if (THIS->pl)
2677 THIS->pl->failmsg ("[packet too long for client]");
2678 }
2679 else
2524 THIS->send_packet (buf, len); 2680 THIS->send_packet (buf, len);
2525} 2681}
2682
2683faceidx
2684client::need_face (utf8_string name, int pri = 0)
2685 CODE:
2686 RETVAL = face_find (name, 0);
2687 if (RETVAL)
2688 {
2689 THIS->send_face (RETVAL, pri);
2690 THIS->flush_fx ();
2691 }
2692 OUTPUT:
2693 RETVAL
2694
2695int
2696client::fx_want (int idx, int value = -1)
2697 CODE:
2698 if (0 < idx && idx < FT_NUM)
2699 {
2700 RETVAL = THIS->fx_want [idx];
2701 if (items > 2)
2702 THIS->fx_want [idx] = value;
2703 }
2704 else
2705 RETVAL = 0;
2706 OUTPUT:
2707 RETVAL
2708
2709MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2710
2711faceidx sound_find (utf8_string name)
2712
2713void sound_set (utf8_string str, faceidx face)
2714
2715# dire hack
2716void old_sound_index (int idx, faceidx face)
2717 CODE:
2718 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2719 old_sound_index [idx] = face;
2526 2720
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2721MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2722
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2723#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2724
2531faceidx face_find (const char *name, faceidx defidx = 0) 2725faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2726
2533faceidx alloc (const char *name) 2727faceidx alloc (utf8_string name)
2534 CODE: 2728 CODE:
2535{ 2729{
2536 do 2730 do
2537 { 2731 {
2538 RETVAL = faces.size (); 2732 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2740 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2741 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2742}
2549 OUTPUT: RETVAL 2743 OUTPUT: RETVAL
2550 2744
2551void set (faceidx idx, int visibility, int magicmap) 2745void set_type (faceidx idx, int value)
2746 ALIAS:
2747 set_type = 0
2748 set_visibility = 1
2749 set_magicmap = 2
2750 set_smooth = 3
2751 set_smoothlevel = 4
2552 CODE: 2752 CODE:
2553 faceinfo *f = face_info (idx); 2753 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2754 switch (ix)
2555 f->visibility = visibility; 2755 {
2556 f->magicmap = magicmap; 2756 case 0: f->type = value; break;
2557 2757 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2758 case 2: f->magicmap = value; break;
2559 CODE: 2759 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2760 case 4: f->smoothlevel = value; break;
2561 assert (f); 2761 }
2562 f->smooth = smooth;
2563 2762
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2763void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2764 CODE:
2566 facedata *d = face_data (idx, faceset); 2765{
2567 assert (d); 2766 faceinfo *f = face_info (idx); assert (f);
2767 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2768 sv_to (data, d->data);
2569 STRLEN clen; 2769 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2770 char *cdata = SvPVbyte (chksum, clen);
2771 clen = min (CHKSUM_SIZE, clen);
2772
2773 if (memcmp (d->chksum, cdata, clen))
2774 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2775 memcpy (d->chksum, cdata, clen);
2776
2777 // invalidate existing client face info
2778 for_all_clients (ns)
2779 if (ns->faceset == faceset)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784 }
2785}
2786
2787int get_data_size (faceidx idx, int faceset = 0)
2788 CODE:
2789 facedata *d = face_data (idx, faceset);
2790 if (!d) XSRETURN_UNDEF;
2791 RETVAL = d->data.size ();
2792 OUTPUT:
2793 RETVAL
2794
2795SV *get_chksum (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset);
2798 if (!d) XSRETURN_UNDEF;
2799 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2800 OUTPUT:
2801 RETVAL
2802
2803SV *get_data (faceidx idx, int faceset = 0)
2804 CODE:
2805 facedata *d = face_data (idx, faceset);
2806 if (!d) XSRETURN_UNDEF;
2807 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2808 OUTPUT:
2809 RETVAL
2572 2810
2573void invalidate (faceidx idx) 2811void invalidate (faceidx idx)
2574 CODE: 2812 CODE:
2575 for_all_clients (ns) 2813 for_all_clients (ns)
2814 {
2576 ns->faces_sent [idx] = false; 2815 ns->faces_sent [idx] = false;
2816 ns->force_newmap = true;
2817 }
2577 2818
2578void invalidate_all () 2819void invalidate_all ()
2579 CODE: 2820 CODE:
2580 for_all_clients (ns) 2821 for_all_clients (ns)
2822 {
2581 ns->faces_sent.reset (); 2823 ns->faces_sent.reset ();
2824 ns->force_newmap = true;
2825 }
2582 2826
2827MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2828
2829#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2830
2831animidx anim_find (utf8_string name)
2832 CODE:
2833 RETVAL = animation::find (name).number;
2834 OUTPUT: RETVAL
2835
2836animidx set (utf8_string name, SV *frames, int facings = 1)
2837 CODE:
2838{
2839 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2840 croak ("frames must be an arrayref");
2841
2842 AV *av = (AV *)SvRV (frames);
2843
2844 animation *anim = &animation::find (name);
2845 if (anim->number)
2846 {
2847 anim->resize (av_len (av) + 1);
2848 anim->facings = facings;
2849 }
2850 else
2851 anim = &animation::create (name, av_len (av) + 1, facings);
2852
2853 for (int i = 0; i < anim->num_animations; ++i)
2854 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2855}
2856 OUTPUT: RETVAL
2857
2858void invalidate_all ()
2859 CODE:
2860 for_all_clients (ns)
2861 ns->anims_sent.reset ();
2862
2863MODULE = cf PACKAGE = cf::object::freezer
2864
2865INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2866
2867SV *
2868new (char *klass)
2869 CODE:
2870 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_freezer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880MODULE = cf PACKAGE = cf::object::thawer
2881
2882INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2883
2884SV *
2885new_from_file (char *klass, octet_string path)
2886 CODE:
2887 object_thawer *f = new object_thawer (path);
2888 if (!*f)
2889 {
2890 delete f;
2891 XSRETURN_UNDEF;
2892 }
2893 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2894 OUTPUT: RETVAL
2895
2896void
2897DESTROY (SV *sv)
2898 CODE:
2899 object_thawer *self;
2900 sv_to (sv, self);
2901 delete self;
2902
2903void
2904extract_tags (object_thawer *self)
2905 PPCODE:
2906 while (self->kw != KW_EOF)
2907 {
2908 PUTBACK;
2909 coroapi::cede_to_tick ();
2910 SPAGAIN;
2911
2912 if (self->kw == KW_tag)
2913 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2914
2915 self->skip ();
2916 }
2917

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