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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.292 by root, Tue Jul 29 02:00:55 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
88 91
92static inline SV *
93newSVpv_utf8 (const char *s)
94{
95 if (!s)
96 return newSV (0);
97
98 SV *sv = newSVpv (s, 0);
99 SvUTF8_on (sv);
100 return sv;
101}
102
103static inline SV *
104newSVpvn_utf8 (const char *s, STRLEN l)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpvn (s, l);
110 SvUTF8_on (sv);
111 return sv;
112}
113
89// helper cast function, returns super class * or 0 114// helper cast function, returns super class * or 0
90template<class super> 115template<class super>
91static super * 116static super *
92is_a (attachable *at) 117is_a (attachable *at)
93{ 118{
102 127
103unordered_vector<attachable *> attachable::mortals; 128unordered_vector<attachable *> attachable::mortals;
104 129
105attachable::~attachable () 130attachable::~attachable ()
106{ 131{
107 flags |=0x3300;//D
108 assert (!self); 132 assert (!self);
109 assert (!cb); 133 assert (!cb);
110} 134}
111 135
112int 136int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 153 SvREFCNT_dec (self);
130 154
131 // self *must* be null now because thats sv_unmagic's job. 155 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 156 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 157 }
135} 158}
136 159
137void 160void
138attachable::optimise () 161attachable::optimise ()
139{ 162{
140 if (self 163 if (self
141 && SvREFCNT (self) == 1 164 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 165 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 166 sever_self ();
145} 167}
146 168
147// check wether the object really is dead 169// check wether the object really is dead
148void 170void
155} 177}
156 178
157void 179void
158attachable::do_destroy () 180attachable::do_destroy ()
159{ 181{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 182 INVOKE_ATTACHABLE (DESTROY, this);
161 183
162 if (cb) 184 if (cb)
163 { 185 {
164 SvREFCNT_dec (cb); 186 SvREFCNT_dec (cb);
165 cb = 0; 187 cb = 0;
166 } 188 }
167 189
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 190 mortals.push_back (this);
173} 191}
174 192
175void 193void
176attachable::destroy () 194attachable::destroy ()
178 if (destroyed ()) 196 if (destroyed ())
179 return; 197 return;
180 198
181 flags |= F_DESTROYED; 199 flags |= F_DESTROYED;
182 do_destroy (); 200 do_destroy ();
201 sever_self ();
183} 202}
184 203
185void 204void
186attachable::check_mortals () 205attachable::check_mortals ()
187{ 206{
191 { 210 {
192 if (i >= mortals.size ()) 211 if (i >= mortals.size ())
193 { 212 {
194 i = 0; 213 i = 0;
195 214
196 if (mortals.size () > 1000) 215 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 216 {
217 static int last_mortalcount;
218 if (mortals.size () != last_mortalcount)
219 {
220 last_mortalcount = mortals.size ();
221 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
222
223 if (0)
224 {
225 for (int j = 0; j < mortals.size (); ++j)//D
226 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
227 fprintf (stderr, "\n");//D
228 }
229 }
230 }
198 231
199 break; 232 break;
200 } 233 }
201 234
202 attachable *obj = mortals [i]; 235 attachable *obj = mortals [i];
203 236
204 obj->refcnt_chk (); // unborrow from perl, if necessary 237#if 0
205 238 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 239 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 240 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
241 obj->sever_self ();
242 }
243#endif
244
245 if (obj->refcnt)
246 {
210 ++i; // further delay freeing 247 ++i; // further delay freeing
211 248
212 if (!(i & 0x3ff)) 249 if (!(i & 0x3ff))
213 break; 250 break;
214 } 251 }
215 else 252 else
216 { 253 {
217 mortals.erase (i); 254 mortals.erase (i);
255 obj->sever_self ();
218 delete obj; 256 delete obj;
219 } 257 }
220 } 258 }
221} 259}
222 260
261void
262attachable::set_key (const char *key, const char *value, bool is_utf8)
263{
264 if (!self)
265 self = newHV ();
266
267 if (value)
268 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
269 else
270 hv_delete (self, key, strlen (key), G_DISCARD);
271}
272
223attachable & 273attachable &
224attachable::operator =(const attachable &src) 274attachable::operator =(const attachable &src)
225{ 275{
226 //if (self || cb) 276 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 277 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 278
229 attach = src.attach; 279 attach = src.attach;
230 return *this; 280 return *this;
231} 281}
232 282
283template<typename T>
284static bool
285find_backref (void *ptr, T *obj)
286{
287 char *s = (char *)obj;
288 while (s < (char *)obj + sizeof (T))
289 {
290 if (ptr == *(void **)s)
291 return true;
292
293 s += sizeof (void *); // assume natural alignment
294 }
295
296 return false;
297}
298
299// for debugging, find "live" objects containing this ptr
300void
301find_backref (void *ptr)
302{
303 for_all_objects (op)
304 if (find_backref (ptr, op))
305 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
306
307 for_all_players (pl)
308 if (find_backref (ptr, pl))
309 fprintf (stderr, "P %p\n", pl);
310
311 for_all_clients (ns)
312 if (find_backref (ptr, ns))
313 fprintf (stderr, "C %p\n", ns);
314
315}
316
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 317//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 318
235static SV * 319static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 320newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 321{
238 SV *sv; 322 SV *sv;
239 323
240 if (!ptr) 324 if (!ptr)
241 return &PL_sv_undef; 325 return newSV (0);
242 326
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 327 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 328 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 329}
246 330
265 349
266static SV * 350static SV *
267newSVattachable (attachable *obj, HV *stash) 351newSVattachable (attachable *obj, HV *stash)
268{ 352{
269 if (!obj) 353 if (!obj)
270 return &PL_sv_undef; 354 return newSV (0);
271 355
272 if (!obj->self) 356 if (!obj->self)
357 obj->self = newHV ();
358
359 if (!SvOBJECT (obj->self))
273 { 360 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 361 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 362
280 // now bless the object _once_ 363 // now bless the object _once_
364 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 365 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 366 }
283 else 367 else
284 { 368 {
285 SV *sv = newRV_inc ((SV *)obj->self); 369 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 406 return SvPTR (sv, klass);
323 else 407 else
324 return 0; 408 return 0;
325} 409}
326 410
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 411inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 412inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 413inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 414inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 415inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 416inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 417inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 426inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 427inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 428inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 429inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 430inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
431inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 432inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 433inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 434
351inline SV *to_sv (object & v) { return to_sv (&v); } 435inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 436inline SV *to_sv (living & v) { return to_sv (&v); }
353 437
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 438inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
439inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 440
358inline SV *to_sv (UUID v) 441inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
359{
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 442
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 443inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 444inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 454inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 455inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 456inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 457inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 458inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 459inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 460inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 461inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 462inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
463inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 464inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 465inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 466inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
467inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
468inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 469
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 470//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 472
393template<class T> 473template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 474inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 475
396template<int N> 476template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 478
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 479inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 480inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 481inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 482inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 483
405inline void sv_to (SV *sv, std::string &v) 484inline void sv_to (SV *sv, std::string &v)
406{ 485{
407 STRLEN len; 486 STRLEN len;
408 char *data = SvPVbyte (sv, len); 487 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 488 v.assign (data, len);
410} 489}
411 490
412inline void sv_to (SV *sv, UUID &v) 491inline void sv_to (SV *sv, UUID &v)
413{ 492{
414 unsigned int version; 493 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 494 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 495}
419 496
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 497inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 498
439 break; 516 break;
440 517
441 case DT_STRING: 518 case DT_STRING:
442 { 519 {
443 char *str = (char *)va_arg (ap, const char *); 520 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 521 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 522 }
446 break; 523 break;
447 524
448 case DT_DATA: 525 case DT_DATA:
449 { 526 {
450 char *str = (char *)va_arg (ap, const void *); 527 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 528 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 529 sv = str ? newSVpv (str, len) : newSV (0);
453 } 530 }
454 break; 531 break;
455 532
456 case DT_OBJECT: 533 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 534 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 576 va_end (ap);
500 577
501 return sv; 578 return sv;
502} 579}
503 580
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 581//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 582
536SV * 583SV *
537registry (attachable *ext) 584registry (attachable *ext)
538{ 585{
542 return newRV_inc ((SV *)ext->cb); 589 return newRV_inc ((SV *)ext->cb);
543} 590}
544 591
545///////////////////////////////////////////////////////////////////////////// 592/////////////////////////////////////////////////////////////////////////////
546 593
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 594void
603cfperl_init () 595cfperl_init ()
604{ 596{
597 extern char **environ;
598
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 599 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 600 perl = perl_alloc ();
607 perl_construct (perl); 601 perl_construct (perl);
608 602
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 603 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 604
611 const char *argv[] = { 605 const char *argv[] = {
612 "", 606 settings.argv [0],
613 "-e" 607 "-e"
614 "use Event; use Coro;" // required for bootstrap 608 "use EV; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 609 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 610 "unshift @INC, cf::datadir ();"
617 "require cf;" 611 "require cf;"
618 }; 612 };
619 613
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 614 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 615 || perl_run (perl))
622 { 616 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 617 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 618 exit (EXIT_FAILURE);
625 } 619 }
645void 639void
646attachable::instantiate () 640attachable::instantiate ()
647{ 641{
648 if (attach) 642 if (attach)
649 { 643 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 644 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 645 attach = 0;
652 } 646 }
653} 647}
654 648
655void 649void
656attachable::reattach () 650attachable::reattach ()
657{ 651{
658 optimise (); 652 optimise ();
659 //TODO: check for _attachment's, very important for restarts 653 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 654 INVOKE_ATTACHABLE (REATTACH, this);
661} 655}
662 656
663static event_klass klass_of[NUM_EVENT_TYPES] = { 657static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 658# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 659# include "eventinc.h"
708} 702}
709 703
710void 704void
711global::gather_callbacks (AV *&callbacks, event_type event) const 705global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 706{
713 ::gather_callbacks (callbacks, cb_object, event); 707 ::gather_callbacks (callbacks, cb_global, event);
714} 708}
715 709
716void 710void
717object::gather_callbacks (AV *&callbacks, event_type event) const 711object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 712{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 713 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 714 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 715 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 716
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 717 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 718 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 719 }
726 720
762{ 756{
763 attachable::gather_callbacks (callbacks, event); 757 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 758 ::gather_callbacks (callbacks, cb_map, event);
765} 759}
766 760
761void
762_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
763{
764 for (int event = 0; event <= AvFILLp (registry); ++event)
765 {
766 SV *cbs_ = AvARRAY (registry)[event];
767
768 // element must be list of callback entries
769 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
770 {
771 AV *cbs = (AV *)SvRV (cbs_);
772
773 // no callback entries, no callbacks to call
774 if (AvFILLp (cbs) >= 0)
775 set.set (event);
776 }
777 }
778}
779
780// very slow and inefficient way to recalculate the global want bitsets
781void
782_recalc_want ()
783{
784 ev_want_event.reset ();
785
786 _recalc_want (ev_want_event, cb_global);
787 _recalc_want (ev_want_event, cb_attachable);
788 _recalc_want (ev_want_event, cb_object);
789 _recalc_want (ev_want_event, cb_client);
790 _recalc_want (ev_want_event, cb_player);
791 _recalc_want (ev_want_event, cb_map);
792
793 ev_want_type.reset ();
794
795 for (int type = 0; type <= AvFILLp (cb_type); ++type)
796 {
797 SV *cbs_ = AvARRAY (cb_type)[type];
798
799 // element must be list of callback entries
800 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
801 {
802 AV *cbs = (AV *)SvRV (cbs_);
803
804 // no callback entries, no callbacks to call
805 if (AvFILLp (cbs) >= 0)
806 ev_want_type.set (type % NUM_TYPES);
807 }
808 }
809}
810
767bool 811bool
768attachable::invoke (event_type event, ...) 812attachable::invoke (event_type event, ...)
769{ 813{
770 data_type dt; 814 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 815
775 // callback call ordering should be: 816 // callback call ordering should be:
776 // 1. per-object callback 817 // 1. per-object callback
777 // 2. per-class object 818 // 2. per-class object
778 // 3. per-type callback 819 // 3. per-type callback
782 gather_callbacks (callbacks, event); 823 gather_callbacks (callbacks, event);
783 824
784 // short-circuit processing if no callbacks found/defined 825 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 826 if (!callbacks)
786 return 0; 827 return 0;
828
829 va_list ap;
830 va_start (ap, event);
787 831
788 CALL_BEGIN (3); 832 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 833 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 834 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 835
826} 870}
827 871
828SV * 872SV *
829cfperl_result (int idx) 873cfperl_result (int idx)
830{ 874{
831 AV *av = get_av ("cfperl::invoke_results", 0); 875 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 876 if (!av)
833 return &PL_sv_undef; 877 return &PL_sv_undef;
834 878
835 SV **sv = av_fetch (av, idx, 0); 879 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 880 if (!sv)
850{ 894{
851 return SvNV (cfperl_result (idx)); 895 return SvNV (cfperl_result (idx));
852} 896}
853 897
854///////////////////////////////////////////////////////////////////////////// 898/////////////////////////////////////////////////////////////////////////////
899// various c++ => perl glue functions
900
901void cfperl_tick ()
902{
903 tick_pending = 1;
904
905 if (tick_inhibit)
906 return;
907
908 tick_pending = 0;
909
910 dSP;
911
912 PUSHMARK (SP);
913 PUTBACK;
914 call_pv ("cf::tick", G_DISCARD | G_VOID);
915
916 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
917}
855 918
856void 919void
857cfperl_emergency_save () 920cfperl_emergency_save ()
858{ 921{
859 CALL_BEGIN (0); 922 CALL_BEGIN (0);
868 CALL_ARG (make_core); 931 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 932 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 933 CALL_END;
871} 934}
872 935
936void
937cfperl_make_book (object *book, int level)
938{
939 CALL_BEGIN (2);
940 CALL_ARG (book);
941 CALL_ARG (level);
942 CALL_CALL ("ext::books::make_book", G_VOID);
943 CALL_END;
944}
945
946void
947cfperl_expand_cfpod (player *pl, std::string &msg)
948{
949 CALL_BEGIN (2);
950 CALL_ARG (pl);
951 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
952 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
953
954 if (count)
955 {
956 STRLEN len;
957 char *data = SvPVutf8 (TOPs, len);
958 msg.assign (data, len);
959 }
960
961 CALL_END;
962}
963
964void
965cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
966{
967 CALL_BEGIN (4);
968 CALL_ARG (ns);
969 CALL_ARG (type);
970 CALL_ARG_SV (newSVpv_utf8 (msg));
971 CALL_ARG (color);
972 CALL_CALL ("cf::client::send_msg", G_VOID);
973 CALL_END;
974}
975
976int
977cfperl_can_merge (object *ob1, object *ob2)
978{
979 int can;
980
981 CALL_BEGIN (2);
982 CALL_ARG (ob1);
983 CALL_ARG (ob2);
984 CALL_CALL ("cf::_can_merge", G_SCALAR);
985 can = count && SvTRUE (TOPs);
986 CALL_END;
987
988 return can;
989}
990
991player *
992player::find (const char *name)
993{
994 CALL_BEGIN (1);
995 CALL_ARG (name);
996 CALL_CALL ("cf::player::find", G_SCALAR);
997
998 player *retval = 0;
999 if (count) sv_to (POPs, retval);
1000
1001 CALL_END;
1002
1003 return retval;
1004}
1005
1006maptile *
1007find_style (const char *dirname, const char *stylename, int difficulty)
1008{
1009 CALL_BEGIN (3);
1010 CALL_ARG (dirname);
1011 CALL_ARG (stylename);
1012 CALL_ARG (difficulty);
1013 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
873maptile * 1023maptile *
874maptile::find_sync (const char *path, maptile *origin) 1024maptile::find_sync (const char *path, maptile *origin)
875{ 1025{
876 CALL_BEGIN (2); 1026 CALL_BEGIN (2);
877 CALL_ARG (path); 1027 CALL_ARG (path);
878 CALL_ARG (origin); 1028 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1029 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1030
881 maptile *retval; 1031 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1032 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1033
888 CALL_END; 1034 CALL_END;
889 1035
890 return retval; 1036 return retval;
891} 1037}
892 1038
893maptile * 1039maptile *
894maptile::find_async (const char *path, maptile *origin) 1040maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1041{
896 CALL_BEGIN (2); 1042 CALL_BEGIN (3);
897 CALL_ARG (path); 1043 CALL_ARG (path);
898 CALL_ARG (origin); 1044 CALL_ARG (origin);
1045 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1046 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1047
901 maptile *retval; 1048 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1050
908 CALL_END; 1051 CALL_END;
909 1052
910 return retval; 1053 return retval;
911} 1054}
939 CALL_ARG (exit); 1082 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1083 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1084 CALL_END;
942} 1085}
943 1086
1087void
1088object::player_goto (const char *path, int x, int y)
1089{
1090 if (type != PLAYER)
1091 return;
1092
1093 CALL_BEGIN (4);
1094 CALL_ARG (this);
1095 CALL_ARG (path);
1096 CALL_ARG (x);
1097 CALL_ARG (y);
1098 CALL_CALL ("cf::object::player::goto", G_VOID);
1099 CALL_END;
1100}
1101
1102const char *
1103object::ref () const
1104{
1105 if (type == PLAYER)
1106 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1107 else
1108 return 0;
1109}
1110
1111object *
1112object::deref (const char *ref)
1113{
1114 object *retval = 0;
1115
1116 if (ref)
1117 {
1118 CALL_BEGIN (1);
1119 CALL_ARG (ref);
1120 CALL_CALL ("cf::object::deref", G_SCALAR);
1121
1122 if (count)
1123 sv_to (POPs, retval);
1124
1125 CALL_END;
1126 }
1127
1128 return retval;
1129}
1130
1131void
1132log_backtrace (const char *msg)
1133{
1134#if HAVE_BACKTRACE
1135 void *addr [20];
1136 int size = backtrace (addr, 20);
1137
1138 CALL_BEGIN (size);
1139 CALL_ARG (msg);
1140 for (int i = 0; i < size; ++i)
1141 CALL_ARG ((IV)addr [i]);
1142 CALL_CALL ("cf::_log_backtrace", G_VOID);
1143 CALL_END;
1144#endif
1145}
1146
944///////////////////////////////////////////////////////////////////////////// 1147/////////////////////////////////////////////////////////////////////////////
945 1148
946struct EventAPI *watcher_base::GEventAPI; 1149struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1150struct CoroAPI *coroapi::GCoroAPI;
948 1151
949int coroapi::cede_counter; 1152void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1153{
953 iw *w = (iw *)ev->ext_data; 1154 cede_pending = 0;
954 w->call (*w); 1155 cede ();
955} 1156}
956 1157
957void 1158void
958iw::alloc () 1159coroapi::wait_for_tick ()
959{ 1160{
960 pe = GEventAPI->new_idle (0, 0); 1161 CALL_BEGIN (0);
961 1162 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1163 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1164}
966 1165
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1166void
974iow::alloc () 1167coroapi::wait_for_tick_begin ()
975{ 1168{
976 pe = GEventAPI->new_io (0, 0); 1169 CALL_BEGIN (0);
977 1170 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1171 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1172}
997 1173
998void 1174void
999iow::poll (int events) 1175iow::poll (int events)
1000{ 1176{
1001 if (pe->poll != events) 1177 if (events != this->events)
1002 { 1178 {
1179 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1180 if (active) stop ();
1004 pe->poll = events; 1181 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1182 if (active) start ();
1006 } 1183 }
1007} 1184}
1008 1185
1009void 1186void
1010_connect_to_perl () 1187_connect_to_perl ()
1011{ 1188{
1012 stash_cf = gv_stashpv ("cf" , 1); 1189 stash_cf = gv_stashpv ("cf", 1);
1013 1190
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1191 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1192 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1193 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1194 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1200
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1205
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1214
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1216
1038BOOT: 1217BOOT:
1039{ 1218{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1040 _connect_to_perl (); 1222 _connect_to_perl ();
1041 1223
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
1046 1234
1047 static const struct { 1235 static const struct {
1048 const char *name; 1236 const char *name;
1049 IV iv; 1237 IV iv;
1050 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1241 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1242
1057 const_iv (Map0Cmd) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1244
1061 const_iv (MAP_CLIENT_X) 1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1246
1064 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1249
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1256
1178 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1285
1180 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1287
1183 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1290
1187 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1298
1214 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1223 1302
1224 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1356 1365 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1366 1394
1367 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1396
1371 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1399
1380 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1401
1385 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1404
1392 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1407
1398 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1409
1401 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1414
1416 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1417
1422 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1463 1429
1464 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1436
1489 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1438
1492 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1446
1519 const_iv (MAP_IN_MEMORY) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1448 const_iv (MAP_INACTIVE)
1523 1449
1524 const_iv (KLASS_ATTACHABLE) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1452
1531 const_iv (CS_QUERY_YESNO) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1454
1535 const_iv (ST_DEAD) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1456
1540 const_iv (ST_CHANGE_CLASS) 1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1458
1542 const_iv (IO_HEADER) 1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1460
1546 // random map generator 1461 // random map generator
1547 const_iv (LAYOUT_NONE) 1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1464
1555 const_iv (RMOPT_RANDOM) 1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1468
1565 const_iv (SYMMETRY_RANDOM) 1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1471
1568 const_iv (SYMMETRY_Y) 1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1477 };
1571 1478
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1481
1595 } 1502 }
1596} 1503}
1597 1504
1598void _connect_to_perl () 1505void _connect_to_perl ()
1599 1506
1507void _recalc_want ()
1508
1600void _global_reattach () 1509void _global_reattach ()
1601 CODE: 1510 CODE:
1602{ 1511{
1603 // reattach to all attachable objects in the game. 1512 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1513 for_all_clients (ns)
1606 1515
1607 for_all_objects (op) 1516 for_all_objects (op)
1608 op->reattach (); 1517 op->reattach ();
1609} 1518}
1610 1519
1520# support function for map-world.ext
1521void _quantise (SV *data_sv, SV *plt_sv)
1522 CODE:
1523{
1524 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1525 croak ("_quantise called with invalid agruments");
1526
1527 plt_sv = SvRV (plt_sv);
1528 SV **plt = AvARRAY (plt_sv);
1529 int plt_count = AvFILL (plt_sv) + 1;
1530
1531 STRLEN len;
1532 char *data = SvPVbyte (data_sv, len);
1533 char *dst = data;
1534
1535 while (len >= 3)
1536 {
1537 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1538 {
1539 char *val = SvPVX (*val_sv);
1540
1541 if (val [0] == data [0]
1542 && val [1] == data [1]
1543 && val [2] == data [2])
1544 {
1545 *dst++ = val [3];
1546 goto next;
1547 }
1548 }
1549
1550 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1551 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1552 dst - SvPVX (data_sv), len);
1553
1554 next:
1555 data += 3;
1556 len -= 3;
1557 }
1558
1559 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1560}
1561
1562void evthread_start (int aiofd)
1563
1564void cede_to_tick ()
1565 CODE:
1566 coroapi::cede_to_tick ();
1567
1568NV till_tick ()
1569 CODE:
1570 RETVAL = SvNVX (sv_next_tick) - now ();
1571 OUTPUT:
1572 RETVAL
1573
1574int tick_inhibit ()
1575 CODE:
1576 RETVAL = tick_inhibit;
1577 OUTPUT:
1578 RETVAL
1579
1580void tick_inhibit_inc ()
1581 CODE:
1582 ++tick_inhibit;
1583
1584void tick_inhibit_dec ()
1585 CODE:
1586 if (!--tick_inhibit)
1587 if (tick_pending)
1588 {
1589 ev_async_send (EV_DEFAULT, &tick_watcher);
1590 coroapi::cede ();
1591 }
1592
1593void server_tick ()
1594 CODE:
1595{
1596 NOW = ev_now (EV_DEFAULT);
1597 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1598 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1599 runtime = SvNVX (sv_runtime);
1600
1601 server_tick ();
1602
1603 NOW = ev_time ();
1604 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1605 runtime += TICK;
1606 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1607}
1608
1611NV floor (NV x) 1609NV floor (NV x)
1612 1610
1613NV ceil (NV x) 1611NV ceil (NV x)
1614 1612
1615NV rndm (...) 1613NV rndm (...)
1614 ALIAS:
1615 rmg_rndm = 1
1616 CODE: 1616 CODE:
1617{
1618 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1619 switch (items)
1618 { 1620 {
1619 case 0: RETVAL = rndm (); break; 1621 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1622 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1623 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1624 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1625 }
1626}
1624 OUTPUT: 1627 OUTPUT:
1625 RETVAL 1628 RETVAL
1626 1629
1627void server_tick () 1630NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1631 CODE:
1629 runtime = SvNVx (sv_runtime); 1632 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1633 OUTPUT:
1634 RETVAL
1631 1635
1636NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1637 CODE:
1638 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1639 OUTPUT:
1640 RETVAL
1641
1642void weaken (...)
1643 PROTOTYPE: @
1644 CODE:
1645 while (items > 0)
1646 sv_rvweaken (ST (--items));
1647
1632void 1648void
1633LOG (int level, char *msg) 1649log_backtrace (utf8_string msg)
1650
1651void
1652LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1653 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1654 C_ARGS: flags, "%s", msg
1636 1655
1637char *path_combine (char *base, char *path) 1656octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1639 1658
1640char *path_combine_and_normalize (char *base, char *path) 1659octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1660 PROTOTYPE: $$
1642 1661
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1662void
1652sub_generation_inc () 1663sub_generation_inc ()
1653 CODE: 1664 CODE:
1654 PL_sub_generation++; 1665 PL_sub_generation++;
1655 1666
1656const char * 1667const_octet_string
1657mapdir () 1668mapdir ()
1658 PROTOTYPE: 1669 PROTOTYPE:
1659 ALIAS: 1670 ALIAS:
1660 mapdir = 0 1671 mapdir = 0
1661 uniquedir = 1 1672 uniquedir = 1
1677 } 1688 }
1678 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1679 1690
1680void abort () 1691void abort ()
1681 1692
1693void reset_signals ()
1694
1682void fork_abort (char *cause = "cf::fork_abort") 1695void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1696
1684void cleanup (const char *cause, bool make_core = false) 1697void cleanup (const_octet_string cause, bool make_core = false)
1685 1698
1686void emergency_save () 1699void emergency_save ()
1687 1700
1688void _exit (int status = EXIT_SUCCESS) 1701void _exit (int status = EXIT_SUCCESS)
1689 1702
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1703#if _POSIX_MEMLOCK
1697 1704
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1705int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1706 INIT:
1707#if __GLIBC__
1708 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1709#endif
1699 1710
1700int munlockall () 1711int munlockall ()
1701 1712
1702#endif 1713#endif
1703 1714
1715int
1716malloc_trim (IV pad = 0)
1717
1718void
1719mallinfo ()
1720 PPCODE:
1721{
1722#if __GLIBC__
1723 struct mallinfo mai = mallinfo ();
1724 EXTEND (SP, 10*2);
1725 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1726 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1727 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1729 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1730 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1732 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1734 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1735#endif
1736 EXTEND (SP, 2*2);
1737 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1739 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1740}
1741
1704int find_animation (char *text) 1742int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1743 PROTOTYPE: $
1706 1744
1707int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1708 1746
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1748
1711int 1749int
1712exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1713 CODE: 1751 CODE:
1714{ 1752{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1784 else
1747 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1749 1787
1788UUID
1789uuid_cur ()
1790 CODE:
1791 RETVAL = UUID::cur;
1792 OUTPUT:
1793 RETVAL
1794
1795UUID
1796uuid_gen ()
1797 CODE:
1798 RETVAL = UUID::gen ();
1799 OUTPUT:
1800 RETVAL
1801
1802val64
1803uuid_seq (UUID uuid)
1804 CODE:
1805 RETVAL = uuid.seq;
1806 OUTPUT:
1807 RETVAL
1808
1809UUID
1810uuid_str (val64 seq)
1811 CODE:
1812 RETVAL.seq = seq;
1813 OUTPUT:
1814 RETVAL
1815
1816void
1817coin_names ()
1818 PPCODE:
1819 EXTEND (SP, NUM_COINS);
1820 for (int i = 0; i < NUM_COINS; ++i)
1821 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1822
1823void
1824coin_archetypes ()
1825 PPCODE:
1826 EXTEND (SP, NUM_COINS);
1827 for (int i = 0; i < NUM_COINS; ++i)
1828 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1829
1750bool 1830bool
1751load_resource_file (const char *filename) 1831load_resource_file_ (octet_string filename)
1832
1833void
1834fix_weight ()
1752 1835
1753MODULE = cf PACKAGE = cf::attachable 1836MODULE = cf PACKAGE = cf::attachable
1754 1837
1755int 1838int
1756valid (SV *obj) 1839valid (SV *obj)
1774#object *mortals (U32 index) 1857#object *mortals (U32 index)
1775# CODE: 1858# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1859# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1860# OUTPUT: RETVAL
1778 1861
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1862INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1863
1781MODULE = cf PACKAGE = cf::global 1864MODULE = cf PACKAGE = cf::global
1782 1865
1783int invoke (SV *klass, int event, ...) 1866int invoke (SV *klass, int event, ...)
1784 CODE: 1867 CODE:
1820object *actives (U32 index) 1903object *actives (U32 index)
1821 CODE: 1904 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1905 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1824 1907
1908int mortals_size ()
1909 CODE:
1910 RETVAL = attachable::mortals.size ();
1911 OUTPUT: RETVAL
1912
1913const char *slot_use_name (U32 slot)
1914 ALIAS:
1915 slot_nonuse_name = 1
1916 CODE:
1917{
1918 if (slot >= NUM_BODY_LOCATIONS)
1919 croak ("body slot index out of range");
1920
1921 switch (ix)
1922 {
1923 case 0: RETVAL = body_locations[slot].use_name; break;
1924 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1925 }
1926}
1927 OUTPUT:
1928 RETVAL
1929
1825# missing properties 1930# missing properties
1826 1931
1827object *head (object *op) 1932object *head (object *op)
1828 PROTOTYPE: $ 1933 PROTOTYPE: $
1829 CODE: 1934 CODE:
1830 RETVAL = op->head_ (); 1935 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1838 1937
1839void 1938void
1840inv (object *obj) 1939inv (object *obj)
1841 PROTOTYPE: $ 1940 PROTOTYPE: $
1842 PPCODE: 1941 PPCODE:
1843{ 1942{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 1943 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 1944 XPUSHs (sv_2mortal (to_sv (o)));
1847} 1945}
1848 1946
1849void 1947void
1850set_animation (object *op, int idx) 1948set_animation (object *op, int idx)
1855num_animations (object *op) 1953num_animations (object *op)
1856 CODE: 1954 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1955 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1859 1957
1958int slot_info (object *op, UV slot, int value = 0)
1959 ALIAS:
1960 slot_used = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1967
1968 if (items > 2)
1969 if (ix)
1970 op->slot[slot].used = value;
1971 else
1972 op->slot[slot].info = value;
1973}
1974 OUTPUT:
1975 RETVAL
1976
1860object *find_best_object_match (object *op, const char *match) 1977object *find_best_object_match (object *op, utf8_string match)
1861 1978
1862object *find_marked_object (object *op) 1979object *find_marked_object (object *op)
1863 1980
1864int need_identify (object *obj); 1981int need_identify (object *obj);
1865 1982
1866int apply_shop_mat (object *shop_mat, object *op); 1983int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 1984
1874int move (object *op, int dir, object *originator = op) 1985int move (object *op, int dir, object *originator = op)
1875 CODE: 1986 CODE:
1876 RETVAL = move_ob (op, dir, originator); 1987 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 1988 OUTPUT:
1885 CODE: 1996 CODE:
1886 player_apply_below (op); 1997 player_apply_below (op);
1887 1998
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2000
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2001int pay_item (object *op, object *buyer)
1909 CODE: 2002 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2003 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2004 OUTPUT: RETVAL
1912 2005
1915 RETVAL = pay_for_amount (amount, op); 2008 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2009 OUTPUT: RETVAL
1917 2010
1918void pay_player (object *op, uint64 amount) 2011void pay_player (object *op, uint64 amount)
1919 2012
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2013val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2014
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2015int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2016
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2017void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2018 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2019 do_learn_spell (op, sp, special_prayer);
1927 2020
1928void forget_spell (object *op, object *sp) 2021void forget_spell (object *op, object *sp)
1929 CODE: 2022 CODE:
1930 do_forget_spell (op, query_name (sp)); 2023 do_forget_spell (op, query_name (sp));
1931 2024
1932object *check_for_spell (object *op, char *spellname) 2025object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2026 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2027 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1936 2029
1937int query_money (object *op) 2030int query_money (object *op)
1946 2039
1947void drop (object *who, object *op) 2040void drop (object *who, object *op)
1948 2041
1949void pick_up (object *who, object *op) 2042void pick_up (object *who, object *op)
1950 2043
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2044void update_object (object *op, int action)
1954 2045
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2046void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2047
1959void player_lvl_adj (object *who, object *skill = 0) 2048void player_lvl_adj (object *who, object *skill = 0)
1960 2049
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2050int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2051
1968 2057
1969void add_button_link (object *button, maptile *map, int connected); 2058void add_button_link (object *button, maptile *map, int connected);
1970 2059
1971void remove_button_link (object *op); 2060void remove_button_link (object *op);
1972 2061
2062void handle_apply_yield (object *op);
2063
1973 2064
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2065MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2066
1978# no clean way to get an object from an archetype - stupid idiotic 2067# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2068# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2069
1981object *new (const char *archetype = 0) 2070object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2071 PROTOTYPE: ;$
1983 CODE: 2072 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2073 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2074 OUTPUT:
1986 RETVAL 2075 RETVAL
1987 2076
2077object *find_object (U32 tag)
2078
2079# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2080object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2081 PROTOTYPE: $$$$$$
1990 CODE: 2082 CODE:
1991{ 2083{
1992 int unused_type; 2084 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2085}
1995 2086
1996# syntatic sugar for easier use in event callbacks. 2087shstr
1997const char *options (object *op) 2088object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2089
2003player *contr (object *op) 2090void
2004 CODE: 2091object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2092
2008const char *get_ob_key_value (object *op, const char *key) 2093void
2009 2094object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2095
2012object *get_nearest_player (object *ob) 2096object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2097 ALIAS: nearest_player = 0
2014 PREINIT: 2098 PREINIT:
2015 extern object *get_nearest_player (object *); 2099 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2101void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2102 PROTOTYPE: $$;$
2019 PPCODE: 2103 PPCODE:
2020{ 2104{
2021 rv_vector rv; 2105 rv_vector rv;
2106
2107 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2108 get_rangevector (ob, other, &rv, flags);
2109 SPAGAIN;
2110
2023 EXTEND (SP, 5); 2111 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2112 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2113 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2114 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2115 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2116 PUSHs (to_sv (rv.part));
2029} 2117}
2030 2118
2031bool on_same_map_as (object *ob, object *other) 2119bool on_same_map_as (object *ob, object *other)
2032 CODE: 2120 CODE:
2033 RETVAL = on_same_map (ob, other); 2121 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
2035 2123
2036const char * 2124const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2125base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2126 CODE:
2039 RETVAL = query_base_name (op, plural); 2127 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
2041 2129
2042object *decrease_ob_nr (object *op, unsigned long i) 2130# return the tail of an object, excluding itself
2131void
2132tail (object *op)
2133 PPCODE:
2134 while ((op = op->more))
2135 XPUSHs (sv_2mortal (to_sv (op)));
2043 2136
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2137MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2138
2046player *player (object *op) 2139player *player (object *op)
2047 CODE: 2140 CODE:
2048 RETVAL = op->contr; 2141 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2050 2143
2144bool move_player (object *op, int dir)
2145
2051void check_score (object *op) 2146void check_score (object *op)
2052 2147
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2148void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2149 CODE:
2055 new_draw_info (flags, 0, op, txt); 2150 new_draw_info (flags, 0, op, txt);
2056 2151
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2152void kill_player (object *op)
2073 2153
2154void esrv_send_item (object *pl, object *item)
2155
2074void esrv_update_item (object *op, int what, object *item) 2156void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2157 C_ARGS: what, pl, item
2076 2158
2077void clear_los (object *op) 2159void esrv_del_item (object *pl, int tag)
2160 C_ARGS: pl->contr, tag
2078 2161
2079int command_summon (object *op, char *params) 2162int command_summon (object *op, utf8_string params)
2080 2163
2081int command_arrest (object *op, char *params) 2164int command_arrest (object *op, utf8_string params)
2082 2165
2083 2166
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2167MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2168
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2169INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2184 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2185 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2186 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2187 pl->orig_stats = pl->ob->stats;
2105 2188
2106void cf_player_move (player *pl, int dir) 2189void clear_los (player *pl)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2190
2110bool 2191bool
2111cell_visible (player *pl, int dx, int dy) 2192cell_visible (player *pl, int dx, int dy)
2112 CODE: 2193 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2194 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2120 CODE: 2201 CODE:
2121{ 2202{
2122 STRLEN len; 2203 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2204 char *buf = SvPVbyte (packet, len);
2124 2205
2206 if (len > MAXSOCKBUF)
2207 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2208 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2209 pl->ns->send_packet (buf, len);
2127} 2210}
2128 2211
2129int 2212int
2130listening (player *pl, int new_value = -1) 2213listening (player *pl, int new_value = -1)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2249 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2168 2251
2169SV *registry (maptile *map) 2252SV *registry (maptile *map)
2170 2253
2254void
2255find_tagged_objects (maptile *map, utf8_string tag = 0)
2256 PPCODE:
2257{
2258 if (!map->spaces)
2259 XSRETURN_EMPTY;
2260
2261 if (tag)
2262 {
2263 shstr_cmp tag_ (tag);
2264
2265 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2266 for (object *op = ms->bot; op; op = op->above)
2267 if (op->tag == tag_)
2268 XPUSHs (sv_2mortal (to_sv (op)));
2269 }
2270 else
2271 {
2272 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2273 for (object *op = ms->bot; op; op = op->above)
2274 if (op->tag)
2275 XPUSHs (sv_2mortal (to_sv (op)));
2276 }
2277}
2278
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2279INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2280
2173void 2281void
2174maptile::instantiate () 2282maptile::instantiate ()
2175 2283
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2327 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2328 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2329 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2330 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2331 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2332
2333 if (ob->randomitems)
2334 {
2335 if (!ob->above)
2336 {
2337 ob->create_treasure (ob->randomitems);
2338
2339 for (object *op = ob->above; op; op = op->above)
2340 op->flag [FLAG_NO_MAP_SAVE] = true;
2341 }
2342
2343 ob->randomitems = 0;
2344 }
2224 } 2345 }
2225 } 2346 }
2226 } 2347 }
2227 2348
2228 skip_space: ; 2349 skip_space: ;
2239 palette = SvRV (palette); 2360 palette = SvRV (palette);
2240 2361
2241 STRLEN idxlen; 2362 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2363 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2364
2244 region **regionmap = (region **)malloc ( 2365 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2366 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2367
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2368 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2369 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2370
2252 for (int y = 0; y < THIS->height; ++y) 2371 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2372 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2373
2255 sfree (THIS->regions, THIS->size ()); 2374 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2375 delete [] THIS->regionmap;
2257 2376
2258 THIS->regions = regions; 2377 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2378 THIS->regionmap = regionmap;
2260} 2379}
2261 2380
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2381void
2382maptile::create_region_treasure ()
2383 CODE:
2384{
2385 object *op = object::create ();
2386 op->type = FLOOR;
2387 op->map = THIS;
2388
2389 for (int x = 0; x < THIS->width; ++x)
2390 for (int y = 0; y < THIS->height; ++y)
2391 {
2392 region *rgn = THIS->region (x, y);
2393
2394 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2395 if (rgn->treasure && rndm () < rgn->treasure_density)
2396 {
2397 op->x = x;
2398 op->y = y;
2399 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2400 }
2401 }
2402
2403 op->destroy ();
2404}
2263 2405
2264int out_of_map (maptile *map, int x, int y) 2406int out_of_map (maptile *map, int x, int y)
2265 2407
2266void 2408void
2267trigger (maptile *map, long connection, bool state = true) 2409trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2414get_connection (maptile *map, long connection)
2273 PPCODE: 2415 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2416 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2417 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2418 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2419 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2420
2286void 2421void
2287get_map_flags (maptile *map, int x, int y) 2422get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2423 PPCODE:
2289{ 2424{
2290 maptile *nmap = 0; 2425 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2426 I16 nx = 0, ny = 0;
2427
2428 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2430 SPAGAIN;
2293 2431
2294 EXTEND (SP, 4); 2432 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2433 PUSHs (sv_2mortal (newSViv (flags)));
2296 2434
2297 if (GIMME_V == G_ARRAY) 2435 if (GIMME_V == G_ARRAY)
2298 { 2436 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2437 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2438 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2439 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2440 }
2303} 2441}
2304 2442
2305void 2443void
2306at (maptile *map, unsigned int x, unsigned int y) 2444at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2445 PROTOTYPE: $$$
2308 PPCODE: 2446 PPCODE:
2309{ 2447{
2310 object *o;
2311 maptile *nmap = 0; 2448 maptile *nmap = 0;
2312 I16 nx, ny; 2449 I16 nx, ny;
2313 2450
2451 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2452 get_map_flags (map, &nmap, x, y, &nx, &ny);
2453 SPAGAIN;
2315 2454
2316 if (nmap) 2455 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2456 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2457 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2458}
2320 2459
2321SV * 2460SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2461bot_at (maptile *obj, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2462 PROTOTYPE: $$$
2332 INIT: 2471 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2472 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2473 CODE:
2335 switch (ix) 2474 switch (ix)
2336 { 2475 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2476 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2477 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2478 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2479 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2480 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2481 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2482 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2483 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2345 } 2484 }
2346 OUTPUT: RETVAL 2485 OUTPUT: RETVAL
2347 2486
2348void fix_walls (maptile *map, int x, int y) 2487void fix_walls (maptile *map, int x, int y)
2349 2488
2351 2490
2352# worst xs function of my life 2491# worst xs function of my life
2353bool 2492bool
2354_create_random_map (\ 2493_create_random_map (\
2355 maptile *self,\ 2494 maptile *self,\
2356 char *wallstyle,\ 2495 utf8_string wallstyle,\
2357 char *wall_name,\ 2496 utf8_string wall_name,\
2358 char *floorstyle,\ 2497 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2498 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2499 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2500 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2501 utf8_string doorstyle,\
2363 char *decorstyle,\ 2502 utf8_string decorstyle,\
2364 char *origin_map,\ 2503 utf8_string origin_map,\
2365 char *final_map,\ 2504 utf8_string final_map,\
2366 char *exitstyle,\ 2505 utf8_string exitstyle,\
2367 char *this_map,\ 2506 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2507 utf8_string exit_on_final_map,\
2369 int xsize,\ 2508 int xsize,\
2370 int ysize,\ 2509 int ysize,\
2371 int expand2x,\ 2510 int expand2x,\
2372 int layoutoptions1,\ 2511 int layoutoptions1,\
2373 int layoutoptions2,\ 2512 int layoutoptions2,\
2386 val64 total_map_hp,\ 2525 val64 total_map_hp,\
2387 int map_layout_style,\ 2526 int map_layout_style,\
2388 int treasureoptions,\ 2527 int treasureoptions,\
2389 int symmetry_used,\ 2528 int symmetry_used,\
2390 region *region,\ 2529 region *region,\
2391 char *custom\ 2530 utf8_string custom\
2392) 2531)
2393 CODE: 2532 CODE:
2394{ 2533{
2395 random_map_params rmp; 2534 random_map_params rmp;
2396 2535
2423 rmp.decoroptions = decoroptions; 2562 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2563 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2564 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2565 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2566 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2567 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2568 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2569 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2570 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2571 rmp.region = region;
2433 rmp.custom = custom; 2572 rmp.custom = custom;
2437 OUTPUT: 2576 OUTPUT:
2438 RETVAL 2577 RETVAL
2439 2578
2440MODULE = cf PACKAGE = cf::arch 2579MODULE = cf PACKAGE = cf::arch
2441 2580
2442archetype *find (const char *name) 2581int archetypes_size ()
2443 CODE: 2582 CODE:
2444 RETVAL = archetype::find (name); 2583 RETVAL = archetypes.size ();
2445 OUTPUT: 2584 OUTPUT: RETVAL
2446 RETVAL
2447 2585
2448archetype *first() 2586archetype *archetypes (U32 index)
2449 PROTOTYPE: 2587 CODE:
2450 CODE: 2588 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2589 OUTPUT: RETVAL
2590
2591object *instantiate (archetype *arch)
2592 CODE:
2593 RETVAL = arch_to_object (arch);
2594 OUTPUT:
2452 OUTPUT: RETVAL 2595 RETVAL
2453 2596
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2597INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2598
2456MODULE = cf PACKAGE = cf::party 2599MODULE = cf PACKAGE = cf::party
2457 2600
2469list () 2612list ()
2470 PPCODE: 2613 PPCODE:
2471 for_all_regions (rgn) 2614 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2615 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2616
2474region *find (char *name) 2617region *find (utf8_string name)
2475 PROTOTYPE: $ 2618 PROTOTYPE: $
2476 CODE: 2619 CODE:
2477 RETVAL = region::find (name); 2620 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2479 2622
2480region *find_fuzzy (char *name) 2623region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2624 PROTOTYPE: $
2482 CODE: 2625 CODE:
2483 RETVAL = region::find_fuzzy (name); 2626 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2485 2628
2629int specificity (region *rgn)
2630 CODE:
2631 RETVAL = 0;
2632 while (rgn = rgn->parent)
2633 RETVAL++;
2634 OUTPUT: RETVAL
2635
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2636INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2637
2488MODULE = cf PACKAGE = cf::living 2638MODULE = cf PACKAGE = cf::living
2489 2639
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2640INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2641
2519 CODE: 2669 CODE:
2520{ 2670{
2521 STRLEN len; 2671 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2672 char *buf = SvPVbyte (packet, len);
2523 2673
2674 if (len > MAXSOCKBUF)
2675 {
2676 // ugly
2677 if (THIS->pl)
2678 THIS->pl->failmsg ("[packet too long for client]");
2679 }
2680 else
2524 THIS->send_packet (buf, len); 2681 THIS->send_packet (buf, len);
2525} 2682}
2683
2684faceidx
2685client::need_face (utf8_string name, int pri = 0)
2686 CODE:
2687 RETVAL = face_find (name, 0);
2688 if (RETVAL)
2689 {
2690 THIS->send_face (RETVAL, pri);
2691 THIS->flush_fx ();
2692 }
2693 OUTPUT:
2694 RETVAL
2695
2696int
2697client::fx_want (int idx, int value = -1)
2698 CODE:
2699 if (0 < idx && idx < FT_NUM)
2700 {
2701 RETVAL = THIS->fx_want [idx];
2702 if (items > 2)
2703 THIS->fx_want [idx] = value;
2704 }
2705 else
2706 RETVAL = 0;
2707 OUTPUT:
2708 RETVAL
2709
2710MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2711
2712faceidx sound_find (utf8_string name)
2713
2714void sound_set (utf8_string str, faceidx face)
2715
2716# dire hack
2717void old_sound_index (int idx, faceidx face)
2718 CODE:
2719 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2720 old_sound_index [idx] = face;
2526 2721
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2722MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2723
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2725
2531faceidx face_find (const char *name, faceidx defidx = 0) 2726faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2727
2533faceidx alloc (const char *name) 2728faceidx alloc (utf8_string name)
2534 CODE: 2729 CODE:
2535{ 2730{
2536 do 2731 do
2537 { 2732 {
2538 RETVAL = faces.size (); 2733 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2741 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2742 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2743}
2549 OUTPUT: RETVAL 2744 OUTPUT: RETVAL
2550 2745
2551void set (faceidx idx, int visibility, int magicmap) 2746void set_type (faceidx idx, int value)
2747 ALIAS:
2748 set_type = 0
2749 set_visibility = 1
2750 set_magicmap = 2
2751 set_smooth = 3
2752 set_smoothlevel = 4
2552 CODE: 2753 CODE:
2553 faceinfo *f = face_info (idx); 2754 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2755 switch (ix)
2555 f->visibility = visibility; 2756 {
2556 f->magicmap = magicmap; 2757 case 0: f->type = value; break;
2557 2758 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2759 case 2: f->magicmap = value; break;
2559 CODE: 2760 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2761 case 4: f->smoothlevel = value; break;
2561 assert (f); 2762 }
2562 f->smooth = smooth;
2563 2763
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2764void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2765 CODE:
2566 facedata *d = face_data (idx, faceset); 2766{
2567 assert (d); 2767 faceinfo *f = face_info (idx); assert (f);
2768 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2769 sv_to (data, d->data);
2569 STRLEN clen; 2770 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2771 char *cdata = SvPVbyte (chksum, clen);
2772 clen = min (CHKSUM_SIZE, clen);
2773
2774 if (memcmp (d->chksum, cdata, clen))
2775 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2776 memcpy (d->chksum, cdata, clen);
2777
2778 // invalidate existing client face info
2779 for_all_clients (ns)
2780 if (ns->faceset == faceset)
2781 {
2782 ns->faces_sent [idx] = false;
2783 ns->force_newmap = true;
2784 }
2785 }
2786}
2787
2788int get_data_size (faceidx idx, int faceset = 0)
2789 CODE:
2790 facedata *d = face_data (idx, faceset);
2791 if (!d) XSRETURN_UNDEF;
2792 RETVAL = d->data.size ();
2793 OUTPUT:
2794 RETVAL
2795
2796SV *get_chksum (faceidx idx, int faceset = 0)
2797 CODE:
2798 facedata *d = face_data (idx, faceset);
2799 if (!d) XSRETURN_UNDEF;
2800 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2801 OUTPUT:
2802 RETVAL
2803
2804SV *get_data (faceidx idx, int faceset = 0)
2805 CODE:
2806 facedata *d = face_data (idx, faceset);
2807 if (!d) XSRETURN_UNDEF;
2808 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2809 OUTPUT:
2810 RETVAL
2572 2811
2573void invalidate (faceidx idx) 2812void invalidate (faceidx idx)
2574 CODE: 2813 CODE:
2575 for_all_clients (ns) 2814 for_all_clients (ns)
2815 {
2576 ns->faces_sent [idx] = false; 2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2577 2819
2578void invalidate_all () 2820void invalidate_all ()
2579 CODE: 2821 CODE:
2580 for_all_clients (ns) 2822 for_all_clients (ns)
2823 {
2581 ns->faces_sent.reset (); 2824 ns->faces_sent.reset ();
2825 ns->force_newmap = true;
2826 }
2582 2827
2828MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2829
2830#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2831
2832animidx anim_find (utf8_string name)
2833 CODE:
2834 RETVAL = animation::find (name).number;
2835 OUTPUT: RETVAL
2836
2837animidx set (utf8_string name, SV *frames, int facings = 1)
2838 CODE:
2839{
2840 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2841 croak ("frames must be an arrayref");
2842
2843 AV *av = (AV *)SvRV (frames);
2844
2845 animation *anim = &animation::find (name);
2846 if (anim->number)
2847 {
2848 anim->resize (av_len (av) + 1);
2849 anim->facings = facings;
2850 }
2851 else
2852 anim = &animation::create (name, av_len (av) + 1, facings);
2853
2854 for (int i = 0; i < anim->num_animations; ++i)
2855 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2856}
2857 OUTPUT: RETVAL
2858
2859void invalidate_all ()
2860 CODE:
2861 for_all_clients (ns)
2862 ns->anims_sent.reset ();
2863
2864MODULE = cf PACKAGE = cf::object::freezer
2865
2866INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2867
2868SV *
2869new (char *klass)
2870 CODE:
2871 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2872 OUTPUT: RETVAL
2873
2874void
2875DESTROY (SV *sv)
2876 CODE:
2877 object_freezer *self;
2878 sv_to (sv, self);
2879 delete self;
2880
2881MODULE = cf PACKAGE = cf::object::thawer
2882
2883INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2884
2885SV *
2886new_from_file (char *klass, octet_string path)
2887 CODE:
2888 object_thawer *f = new object_thawer (path);
2889 if (!*f)
2890 {
2891 delete f;
2892 XSRETURN_UNDEF;
2893 }
2894 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2895 OUTPUT: RETVAL
2896
2897void
2898DESTROY (SV *sv)
2899 CODE:
2900 object_thawer *self;
2901 sv_to (sv, self);
2902 delete self;
2903
2904void
2905extract_tags (object_thawer *self)
2906 PPCODE:
2907 while (self->kw != KW_EOF)
2908 {
2909 PUTBACK;
2910 coroapi::cede_to_tick ();
2911 SPAGAIN;
2912
2913 if (self->kw == KW_tag)
2914 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2915
2916 self->skip ();
2917 }
2918

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