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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.295 by root, Sat Aug 30 05:19:03 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
93{ 119{
102 128
103unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
104 130
105attachable::~attachable () 131attachable::~attachable ()
106{ 132{
107 flags |=0x3300;//D
108 assert (!self); 133 assert (!self);
109 assert (!cb); 134 assert (!cb);
110} 135}
111 136
112int 137int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
130 155
131 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 157 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 158 }
135} 159}
136 160
137void 161void
138attachable::optimise () 162attachable::optimise ()
139{ 163{
140 if (self 164 if (self
141 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 167 sever_self ();
145} 168}
146 169
147// check wether the object really is dead 170// check wether the object really is dead
148void 171void
155} 178}
156 179
157void 180void
158attachable::do_destroy () 181attachable::do_destroy ()
159{ 182{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
161 184
162 if (cb) 185 if (cb)
163 { 186 {
164 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
165 cb = 0; 188 cb = 0;
166 } 189 }
167 190
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 191 mortals.push_back (this);
173} 192}
174 193
175void 194void
176attachable::destroy () 195attachable::destroy ()
178 if (destroyed ()) 197 if (destroyed ())
179 return; 198 return;
180 199
181 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
182 do_destroy (); 201 do_destroy ();
202 sever_self ();
183} 203}
184 204
185void 205void
186attachable::check_mortals () 206attachable::check_mortals ()
187{ 207{
191 { 211 {
192 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
193 { 213 {
194 i = 0; 214 i = 0;
195 215
196 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
198 232
199 break; 233 break;
200 } 234 }
201 235
202 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
203 237
204 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
205 239 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 240 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
210 ++i; // further delay freeing 248 ++i; // further delay freeing
211 249
212 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
213 break; 251 break;
214 } 252 }
215 else 253 else
216 { 254 {
217 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
218 delete obj; 257 delete obj;
219 } 258 }
220 } 259 }
221} 260}
222 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
223attachable & 274attachable &
224attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
225{ 276{
226 //if (self || cb) 277 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 279
229 attach = src.attach; 280 attach = src.attach;
230 return *this; 281 return *this;
231} 282}
232 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 319
235static SV * 320static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 322{
238 SV *sv; 323 SV *sv;
239 324
240 if (!ptr) 325 if (!ptr)
241 return &PL_sv_undef; 326 return newSV (0);
242 327
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 330}
246 331
265 350
266static SV * 351static SV *
267newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
268{ 353{
269 if (!obj) 354 if (!obj)
270 return &PL_sv_undef; 355 return newSV (0);
271 356
272 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
273 { 361 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 363
280 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 367 }
283 else 368 else
284 { 369 {
285 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
323 else 408 else
324 return 0; 409 return 0;
325} 410}
326 411
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 436
351inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
353 439
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 442
358inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
359{
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 444
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 472
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 475
393template<class T> 476template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 478
396template<int N> 479template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 481
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 486
405inline void sv_to (SV *sv, std::string &v) 487inline void sv_to (SV *sv, std::string &v)
406{ 488{
407 STRLEN len; 489 STRLEN len;
408 char *data = SvPVbyte (sv, len); 490 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 491 v.assign (data, len);
410} 492}
411 493
412inline void sv_to (SV *sv, UUID &v) 494inline void sv_to (SV *sv, UUID &v)
413{ 495{
414 unsigned int version; 496 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 498}
419 499
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 501
439 break; 519 break;
440 520
441 case DT_STRING: 521 case DT_STRING:
442 { 522 {
443 char *str = (char *)va_arg (ap, const char *); 523 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 524 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 525 }
446 break; 526 break;
447 527
448 case DT_DATA: 528 case DT_DATA:
449 { 529 {
450 char *str = (char *)va_arg (ap, const void *); 530 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 531 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 532 sv = str ? newSVpv (str, len) : newSV (0);
453 } 533 }
454 break; 534 break;
455 535
456 case DT_OBJECT: 536 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 537 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 579 va_end (ap);
500 580
501 return sv; 581 return sv;
502} 582}
503 583
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 584//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 585
536SV * 586SV *
537registry (attachable *ext) 587registry (attachable *ext)
538{ 588{
542 return newRV_inc ((SV *)ext->cb); 592 return newRV_inc ((SV *)ext->cb);
543} 593}
544 594
545///////////////////////////////////////////////////////////////////////////// 595/////////////////////////////////////////////////////////////////////////////
546 596
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 597void
603cfperl_init () 598cfperl_init ()
604{ 599{
600 extern char **environ;
601
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 603 perl = perl_alloc ();
607 perl_construct (perl); 604 perl_construct (perl);
608 605
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 607
611 const char *argv[] = { 608 const char *argv[] = {
612 "", 609 settings.argv [0],
613 "-e" 610 "-e"
614 "use Event; use Coro;" // required for bootstrap 611 "use EV; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 612 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 613 "unshift @INC, cf::datadir ();"
617 "require cf;" 614 "require cf;"
618 }; 615 };
619 616
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 618 || perl_run (perl))
622 { 619 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 620 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 621 exit (EXIT_FAILURE);
625 } 622 }
645void 642void
646attachable::instantiate () 643attachable::instantiate ()
647{ 644{
648 if (attach) 645 if (attach)
649 { 646 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 648 attach = 0;
652 } 649 }
653} 650}
654 651
655void 652void
656attachable::reattach () 653attachable::reattach ()
657{ 654{
658 optimise (); 655 optimise ();
659 //TODO: check for _attachment's, very important for restarts 656 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 657 INVOKE_ATTACHABLE (REATTACH, this);
661} 658}
662 659
663static event_klass klass_of[NUM_EVENT_TYPES] = { 660static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 661# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 662# include "eventinc.h"
708} 705}
709 706
710void 707void
711global::gather_callbacks (AV *&callbacks, event_type event) const 708global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 709{
713 ::gather_callbacks (callbacks, cb_object, event); 710 ::gather_callbacks (callbacks, cb_global, event);
714} 711}
715 712
716void 713void
717object::gather_callbacks (AV *&callbacks, event_type event) const 714object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 715{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 717 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 719
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 722 }
726 723
762{ 759{
763 attachable::gather_callbacks (callbacks, event); 760 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 761 ::gather_callbacks (callbacks, cb_map, event);
765} 762}
766 763
764void
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781}
782
783// very slow and inefficient way to recalculate the global want bitsets
784void
785_recalc_want ()
786{
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812}
813
767bool 814bool
768attachable::invoke (event_type event, ...) 815attachable::invoke (event_type event, ...)
769{ 816{
770 data_type dt; 817 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 818
775 // callback call ordering should be: 819 // callback call ordering should be:
776 // 1. per-object callback 820 // 1. per-object callback
777 // 2. per-class object 821 // 2. per-class object
778 // 3. per-type callback 822 // 3. per-type callback
782 gather_callbacks (callbacks, event); 826 gather_callbacks (callbacks, event);
783 827
784 // short-circuit processing if no callbacks found/defined 828 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 829 if (!callbacks)
786 return 0; 830 return 0;
831
832 va_list ap;
833 va_start (ap, event);
787 834
788 CALL_BEGIN (3); 835 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 838
826} 873}
827 874
828SV * 875SV *
829cfperl_result (int idx) 876cfperl_result (int idx)
830{ 877{
831 AV *av = get_av ("cfperl::invoke_results", 0); 878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 879 if (!av)
833 return &PL_sv_undef; 880 return &PL_sv_undef;
834 881
835 SV **sv = av_fetch (av, idx, 0); 882 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 883 if (!sv)
850{ 897{
851 return SvNV (cfperl_result (idx)); 898 return SvNV (cfperl_result (idx));
852} 899}
853 900
854///////////////////////////////////////////////////////////////////////////// 901/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions
903
904void cfperl_tick ()
905{
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920}
855 921
856void 922void
857cfperl_emergency_save () 923cfperl_emergency_save ()
858{ 924{
859 CALL_BEGIN (0); 925 CALL_BEGIN (0);
868 CALL_ARG (make_core); 934 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 935 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 936 CALL_END;
871} 937}
872 938
939void
940cfperl_make_book (object *book, int level)
941{
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947}
948
949void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969{
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977}
978
979int
980cfperl_can_merge (object *ob1, object *ob2)
981{
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992}
993
994player *
995player::find (const char *name)
996{
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007}
1008
1009maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty)
1011{
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
873maptile * 1026maptile *
874maptile::find_sync (const char *path, maptile *origin) 1027maptile::find_sync (const char *path, maptile *origin)
875{ 1028{
876 CALL_BEGIN (2); 1029 CALL_BEGIN (2);
877 CALL_ARG (path); 1030 CALL_ARG (path);
878 CALL_ARG (origin); 1031 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1033
881 maptile *retval; 1034 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1035 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1036
888 CALL_END; 1037 CALL_END;
889 1038
890 return retval; 1039 return retval;
891} 1040}
892 1041
893maptile * 1042maptile *
894maptile::find_async (const char *path, maptile *origin) 1043maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1044{
896 CALL_BEGIN (2); 1045 CALL_BEGIN (3);
897 CALL_ARG (path); 1046 CALL_ARG (path);
898 CALL_ARG (origin); 1047 CALL_ARG (origin);
1048 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1050
901 maptile *retval; 1051 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1052 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1053
908 CALL_END; 1054 CALL_END;
909 1055
910 return retval; 1056 return retval;
911} 1057}
939 CALL_ARG (exit); 1085 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1087 CALL_END;
942} 1088}
943 1089
1090void
1091object::player_goto (const char *path, int x, int y)
1092{
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103}
1104
1105const char *
1106object::ref () const
1107{
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112}
1113
1114object *
1115object::deref (const char *ref)
1116{
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132}
1133
1134void
1135log_backtrace (const char *msg)
1136{
1137#if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147#endif
1148}
1149
944///////////////////////////////////////////////////////////////////////////// 1150/////////////////////////////////////////////////////////////////////////////
945 1151
946struct EventAPI *watcher_base::GEventAPI; 1152struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1153struct CoroAPI *coroapi::GCoroAPI;
948 1154
949int coroapi::cede_counter; 1155void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1156{
953 iw *w = (iw *)ev->ext_data; 1157 cede_pending = 0;
954 w->call (*w); 1158 cede ();
955} 1159}
956 1160
957void 1161void
958iw::alloc () 1162coroapi::wait_for_tick ()
959{ 1163{
960 pe = GEventAPI->new_idle (0, 0); 1164 CALL_BEGIN (0);
961 1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1166 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1167}
966 1168
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1169void
974iow::alloc () 1170coroapi::wait_for_tick_begin ()
975{ 1171{
976 pe = GEventAPI->new_io (0, 0); 1172 CALL_BEGIN (0);
977 1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1174 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1175}
997 1176
998void 1177void
999iow::poll (int events) 1178iow::poll (int events)
1000{ 1179{
1001 if (pe->poll != events) 1180 if (events != this->events)
1002 { 1181 {
1182 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1183 if (active) stop ();
1004 pe->poll = events; 1184 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1185 if (active) start ();
1006 } 1186 }
1007} 1187}
1008 1188
1009void 1189void
1010_connect_to_perl () 1190_connect_to_perl ()
1011{ 1191{
1012 stash_cf = gv_stashpv ("cf" , 1); 1192 stash_cf = gv_stashpv ("cf", 1);
1013 1193
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1204
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1209
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1212 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1213 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1218
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1219MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1220
1038BOOT: 1221BOOT:
1039{ 1222{
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
1040 _connect_to_perl (); 1226 _connect_to_perl ();
1041 1227
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
1046 1238
1047 static const struct { 1239 static const struct {
1048 const char *name; 1240 const char *name;
1049 IV iv; 1241 IV iv;
1050 } *civ, const_iv[] = { 1242 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1243# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1245 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1246
1057 const_iv (Map0Cmd) 1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1248
1061 const_iv (MAP_CLIENT_X) 1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1250
1064 const_iv (MAX_TIME) 1251 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1252 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1253
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1254 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1259 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1260
1178 const_iv (NUM_SUBTYPES) 1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1289
1180 const_iv (ST_BD_BUILD) 1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1291
1183 const_iv (ST_MAT_FLOOR) 1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1294
1187 const_iv (AT_PHYSICAL) 1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1302
1214 const_iv (WEAP_HIT) 1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1305 const_iv (WEAP_BLUD)
1223 1306
1224 const_iv (FLAG_ALIVE) 1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1347 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1348 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1349 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1350 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1351 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1352 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1353 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1354 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1355 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1356 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1357 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1358 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1364 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1365 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1366 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1367 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1368 const_iv (SP_EARTH_TO_DUST)
1356 1369 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1370 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1383 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1397 const_iv (F_LOCKED)
1366 1398
1367 const_iv (F_BUY) 1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1400
1371 const_iv (P_BLOCKSVIEW) 1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1403
1380 const_iv (UP_OBJ_INSERT) 1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1405
1385 const_iv (INS_NO_MERGE) 1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1408
1392 const_iv (WILL_APPLY_HANDLE) 1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1411
1398 const_iv (SAVE_MODE) 1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1413
1401 const_iv (M_PAPER) 1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1418
1416 const_iv (SK_EXP_ADD_SKILL) 1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1421
1422 const_iv (SK_LOCKPICKING) 1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1432 const_iv (SK_POISON_NAIL)
1463 1433
1464 const_iv (SOUND_NEW_PLAYER) 1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1440
1489 const_iv (PREFER_LOW) 1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1442
1492 const_iv (ATNR_PHYSICAL) 1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1450
1519 const_iv (MAP_IN_MEMORY) 1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1452 const_iv (MAP_INACTIVE)
1523 1453
1524 const_iv (KLASS_ATTACHABLE) 1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1456
1531 const_iv (CS_QUERY_YESNO) 1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1458
1535 const_iv (ST_DEAD) 1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1460
1540 const_iv (ST_CHANGE_CLASS) 1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1462
1542 const_iv (IO_HEADER) 1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1464
1546 // random map generator 1465 // random map generator
1547 const_iv (LAYOUT_NONE) 1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1468
1555 const_iv (RMOPT_RANDOM) 1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1472
1565 const_iv (SYMMETRY_RANDOM) 1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1475
1568 const_iv (SYMMETRY_Y) 1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1481 };
1571 1482
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1485
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1504 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1505 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1506 }
1596} 1507}
1597 1508
1509void _gv_clear (SV *gv)
1510 CODE:
1511 assert (SvTYPE (gv) == SVt_PVGV);
1512# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1513 f (GvGP (gv)->gp_form);
1514 f (GvGP (gv)->gp_io);
1515 f (GvGP (gv)->gp_sv);
1516 f (GvGP (gv)->gp_av);
1517 f (GvGP (gv)->gp_hv);
1518 f (GvGP (gv)->gp_cv);
1519 GvCVGEN (gv) = 0;
1520 GvMULTI_off (gv);
1521# undef f
1522
1523
1598void _connect_to_perl () 1524void _connect_to_perl ()
1525
1526void _recalc_want ()
1599 1527
1600void _global_reattach () 1528void _global_reattach ()
1601 CODE: 1529 CODE:
1602{ 1530{
1603 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1606 1534
1607 for_all_objects (op) 1535 for_all_objects (op)
1608 op->reattach (); 1536 op->reattach ();
1609} 1537}
1610 1538
1539# support function for map-world.ext
1540void _quantise (SV *data_sv, SV *plt_sv)
1541 CODE:
1542{
1543 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1544 croak ("_quantise called with invalid agruments");
1545
1546 plt_sv = SvRV (plt_sv);
1547 SV **plt = AvARRAY (plt_sv);
1548 int plt_count = AvFILL (plt_sv) + 1;
1549
1550 STRLEN len;
1551 char *data = SvPVbyte (data_sv, len);
1552 char *dst = data;
1553
1554 while (len >= 3)
1555 {
1556 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1557 {
1558 char *val = SvPVX (*val_sv);
1559
1560 if (val [0] == data [0]
1561 && val [1] == data [1]
1562 && val [2] == data [2])
1563 {
1564 *dst++ = val [3];
1565 goto next;
1566 }
1567 }
1568
1569 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1570 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1571 dst - SvPVX (data_sv), len);
1572
1573 next:
1574 data += 3;
1575 len -= 3;
1576 }
1577
1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1579}
1580
1581void evthread_start (int aiofd)
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1587NV till_tick ()
1588 CODE:
1589 RETVAL = SvNVX (sv_next_tick) - now ();
1590 OUTPUT:
1591 RETVAL
1592
1593int tick_inhibit ()
1594 CODE:
1595 RETVAL = tick_inhibit;
1596 OUTPUT:
1597 RETVAL
1598
1599void tick_inhibit_inc ()
1600 CODE:
1601 ++tick_inhibit;
1602
1603void tick_inhibit_dec ()
1604 CODE:
1605 if (!--tick_inhibit)
1606 if (tick_pending)
1607 {
1608 ev_async_send (EV_DEFAULT, &tick_watcher);
1609 coroapi::cede ();
1610 }
1611
1612void server_tick ()
1613 CODE:
1614{
1615 NOW = ev_now (EV_DEFAULT);
1616 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1617 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1618 runtime = SvNVX (sv_runtime);
1619
1620 server_tick ();
1621
1622 NOW = ev_time ();
1623 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1624 runtime += TICK;
1625 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1626}
1627
1611NV floor (NV x) 1628NV floor (NV x)
1612 1629
1613NV ceil (NV x) 1630NV ceil (NV x)
1614 1631
1615NV rndm (...) 1632NV rndm (...)
1633 ALIAS:
1634 rmg_rndm = 1
1616 CODE: 1635 CODE:
1636{
1637 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1638 switch (items)
1618 { 1639 {
1619 case 0: RETVAL = rndm (); break; 1640 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1641 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1642 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1643 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1644 }
1645}
1624 OUTPUT: 1646 OUTPUT:
1625 RETVAL 1647 RETVAL
1626 1648
1627void server_tick () 1649NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1650 CODE:
1629 runtime = SvNVx (sv_runtime); 1651 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1652 OUTPUT:
1653 RETVAL
1631 1654
1655NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1656 CODE:
1657 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1658 OUTPUT:
1659 RETVAL
1660
1661void weaken (...)
1662 PROTOTYPE: @
1663 CODE:
1664 while (items > 0)
1665 sv_rvweaken (ST (--items));
1666
1632void 1667void
1633LOG (int level, char *msg) 1668log_backtrace (utf8_string msg)
1669
1670void
1671LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1672 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1673 C_ARGS: flags, "%s", msg
1636 1674
1637char *path_combine (char *base, char *path) 1675octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1676 PROTOTYPE: $$
1639 1677
1640char *path_combine_and_normalize (char *base, char *path) 1678octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1642 1680
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1681void
1652sub_generation_inc () 1682sub_generation_inc ()
1653 CODE: 1683 CODE:
1654 PL_sub_generation++; 1684 PL_sub_generation++;
1655 1685
1656const char * 1686const_octet_string
1657mapdir () 1687mapdir ()
1658 PROTOTYPE: 1688 PROTOTYPE:
1659 ALIAS: 1689 ALIAS:
1660 mapdir = 0 1690 mapdir = 0
1661 uniquedir = 1 1691 uniquedir = 1
1677 } 1707 }
1678 OUTPUT: RETVAL 1708 OUTPUT: RETVAL
1679 1709
1680void abort () 1710void abort ()
1681 1711
1712void reset_signals ()
1713
1682void fork_abort (char *cause = "cf::fork_abort") 1714void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1715
1684void cleanup (const char *cause, bool make_core = false) 1716void cleanup (const_octet_string cause, bool make_core = false)
1685 1717
1686void emergency_save () 1718void emergency_save ()
1687 1719
1688void _exit (int status = EXIT_SUCCESS) 1720void _exit (int status = EXIT_SUCCESS)
1689 1721
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1722#if _POSIX_MEMLOCK
1697 1723
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1724int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1725 INIT:
1726#if __GLIBC__
1727 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1728#endif
1699 1729
1700int munlockall () 1730int munlockall ()
1701 1731
1702#endif 1732#endif
1703 1733
1734int
1735malloc_trim (IV pad = 0)
1736
1737void
1738mallinfo ()
1739 PPCODE:
1740{
1741#if __GLIBC__
1742 struct mallinfo mai = mallinfo ();
1743 EXTEND (SP, 10*2);
1744 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1745 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1746 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1747 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1748 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1749 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1750 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1751 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1753 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1754#endif
1755 EXTEND (SP, 2*2);
1756 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1757 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1758 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1759}
1760
1704int find_animation (char *text) 1761int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1762 PROTOTYPE: $
1706 1763
1707int random_roll (int min, int max, object *op, int goodbad); 1764int random_roll (int min, int max, object *op, int goodbad);
1708 1765
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1766const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1767
1711int 1768int
1712exp_to_level (val64 exp) 1769exp_to_level (val64 exp)
1713 CODE: 1770 CODE:
1714{ 1771{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1802 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1803 else
1747 XSRETURN_UNDEF; 1804 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1749 1806
1807UUID
1808uuid_cur ()
1809 CODE:
1810 RETVAL = UUID::cur;
1811 OUTPUT:
1812 RETVAL
1813
1814UUID
1815uuid_gen ()
1816 CODE:
1817 RETVAL = UUID::gen ();
1818 OUTPUT:
1819 RETVAL
1820
1821val64
1822uuid_seq (UUID uuid)
1823 CODE:
1824 RETVAL = uuid.seq;
1825 OUTPUT:
1826 RETVAL
1827
1828UUID
1829uuid_str (val64 seq)
1830 CODE:
1831 RETVAL.seq = seq;
1832 OUTPUT:
1833 RETVAL
1834
1835void
1836coin_names ()
1837 PPCODE:
1838 EXTEND (SP, NUM_COINS);
1839 for (int i = 0; i < NUM_COINS; ++i)
1840 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1841
1842void
1843coin_archetypes ()
1844 PPCODE:
1845 EXTEND (SP, NUM_COINS);
1846 for (int i = 0; i < NUM_COINS; ++i)
1847 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1848
1750bool 1849bool
1751load_resource_file (const char *filename) 1850load_resource_file_ (octet_string filename)
1851
1852void
1853fix_weight ()
1752 1854
1753MODULE = cf PACKAGE = cf::attachable 1855MODULE = cf PACKAGE = cf::attachable
1754 1856
1755int 1857int
1756valid (SV *obj) 1858valid (SV *obj)
1774#object *mortals (U32 index) 1876#object *mortals (U32 index)
1775# CODE: 1877# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1878# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1879# OUTPUT: RETVAL
1778 1880
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1881INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1882
1781MODULE = cf PACKAGE = cf::global 1883MODULE = cf PACKAGE = cf::global
1782 1884
1783int invoke (SV *klass, int event, ...) 1885int invoke (SV *klass, int event, ...)
1784 CODE: 1886 CODE:
1820object *actives (U32 index) 1922object *actives (U32 index)
1821 CODE: 1923 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1924 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1925 OUTPUT: RETVAL
1824 1926
1927int mortals_size ()
1928 CODE:
1929 RETVAL = attachable::mortals.size ();
1930 OUTPUT: RETVAL
1931
1932const char *slot_use_name (U32 slot)
1933 ALIAS:
1934 slot_nonuse_name = 1
1935 CODE:
1936{
1937 if (slot >= NUM_BODY_LOCATIONS)
1938 croak ("body slot index out of range");
1939
1940 switch (ix)
1941 {
1942 case 0: RETVAL = body_locations[slot].use_name; break;
1943 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1944 }
1945}
1946 OUTPUT:
1947 RETVAL
1948
1825# missing properties 1949# missing properties
1826 1950
1827object *head (object *op) 1951object *head (object *op)
1828 PROTOTYPE: $ 1952 PROTOTYPE: $
1829 CODE: 1953 CODE:
1830 RETVAL = op->head_ (); 1954 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1838 1956
1839void 1957void
1840inv (object *obj) 1958inv (object *obj)
1841 PROTOTYPE: $ 1959 PROTOTYPE: $
1842 PPCODE: 1960 PPCODE:
1843{ 1961{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 1962 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 1963 XPUSHs (sv_2mortal (to_sv (o)));
1847} 1964}
1848 1965
1849void 1966void
1850set_animation (object *op, int idx) 1967set_animation (object *op, int idx)
1855num_animations (object *op) 1972num_animations (object *op)
1856 CODE: 1973 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1974 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1975 OUTPUT: RETVAL
1859 1976
1977int slot_info (object *op, UV slot, int value = 0)
1978 ALIAS:
1979 slot_used = 1
1980 CODE:
1981{
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1986
1987 if (items > 2)
1988 if (ix)
1989 op->slot[slot].used = value;
1990 else
1991 op->slot[slot].info = value;
1992}
1993 OUTPUT:
1994 RETVAL
1995
1860object *find_best_object_match (object *op, const char *match) 1996object *find_best_object_match (object *op, utf8_string match)
1861 1997
1862object *find_marked_object (object *op) 1998object *find_marked_object (object *op)
1863 1999
1864int need_identify (object *obj); 2000int need_identify (object *obj);
1865 2001
1866int apply_shop_mat (object *shop_mat, object *op); 2002int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 2003
1874int move (object *op, int dir, object *originator = op) 2004int move (object *op, int dir, object *originator = op)
1875 CODE: 2005 CODE:
1876 RETVAL = move_ob (op, dir, originator); 2006 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 2007 OUTPUT:
1885 CODE: 2015 CODE:
1886 player_apply_below (op); 2016 player_apply_below (op);
1887 2017
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2018int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2019
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2020int pay_item (object *op, object *buyer)
1909 CODE: 2021 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2022 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2023 OUTPUT: RETVAL
1912 2024
1915 RETVAL = pay_for_amount (amount, op); 2027 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1917 2029
1918void pay_player (object *op, uint64 amount) 2030void pay_player (object *op, uint64 amount)
1919 2031
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2032val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2033
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2034int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2035
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2036void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2037 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2038 do_learn_spell (op, sp, special_prayer);
1927 2039
1928void forget_spell (object *op, object *sp) 2040void forget_spell (object *op, object *sp)
1929 CODE: 2041 CODE:
1930 do_forget_spell (op, query_name (sp)); 2042 do_forget_spell (op, query_name (sp));
1931 2043
1932object *check_for_spell (object *op, char *spellname) 2044object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2045 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2046 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1936 2048
1937int query_money (object *op) 2049int query_money (object *op)
1946 2058
1947void drop (object *who, object *op) 2059void drop (object *who, object *op)
1948 2060
1949void pick_up (object *who, object *op) 2061void pick_up (object *who, object *op)
1950 2062
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2063void update_object (object *op, int action)
1954 2064
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2065void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2066
1959void player_lvl_adj (object *who, object *skill = 0) 2067void player_lvl_adj (object *who, object *skill = 0)
1960 2068
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2069int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2070
1968 2076
1969void add_button_link (object *button, maptile *map, int connected); 2077void add_button_link (object *button, maptile *map, int connected);
1970 2078
1971void remove_button_link (object *op); 2079void remove_button_link (object *op);
1972 2080
2081void handle_apply_yield (object *op);
2082
1973 2083
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2084MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2085
1978# no clean way to get an object from an archetype - stupid idiotic 2086# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2087# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2088
1981object *new (const char *archetype = 0) 2089object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2090 PROTOTYPE: ;$
1983 CODE: 2091 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2092 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2093 OUTPUT:
1986 RETVAL 2094 RETVAL
1987 2095
2096object *find_object (U32 tag)
2097
2098# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2099object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2100 PROTOTYPE: $$$$$$
1990 CODE: 2101 CODE:
1991{ 2102{
1992 int unused_type; 2103 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2104}
1995 2105
1996# syntatic sugar for easier use in event callbacks. 2106shstr
1997const char *options (object *op) 2107object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2108
2003player *contr (object *op) 2109void
2004 CODE: 2110object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2111
2008const char *get_ob_key_value (object *op, const char *key) 2112void
2009 2113object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2114
2012object *get_nearest_player (object *ob) 2115object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2116 ALIAS: nearest_player = 0
2014 PREINIT: 2117 PREINIT:
2015 extern object *get_nearest_player (object *); 2118 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2120void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2121 PROTOTYPE: $$;$
2019 PPCODE: 2122 PPCODE:
2020{ 2123{
2021 rv_vector rv; 2124 rv_vector rv;
2125
2126 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2127 get_rangevector (ob, other, &rv, flags);
2128 SPAGAIN;
2129
2023 EXTEND (SP, 5); 2130 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2131 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2132 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2133 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2134 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2135 PUSHs (to_sv (rv.part));
2029} 2136}
2030 2137
2031bool on_same_map_as (object *ob, object *other) 2138bool on_same_map_as (object *ob, object *other)
2032 CODE: 2139 CODE:
2033 RETVAL = on_same_map (ob, other); 2140 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
2035 2142
2036const char * 2143const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2144base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2145 CODE:
2039 RETVAL = query_base_name (op, plural); 2146 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2147 OUTPUT: RETVAL
2041 2148
2042object *decrease_ob_nr (object *op, unsigned long i) 2149# return the tail of an object, excluding itself
2150void
2151tail (object *op)
2152 PPCODE:
2153 while ((op = op->more))
2154 XPUSHs (sv_2mortal (to_sv (op)));
2043 2155
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2156MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2157
2046player *player (object *op) 2158player *player (object *op)
2047 CODE: 2159 CODE:
2048 RETVAL = op->contr; 2160 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
2050 2162
2163bool move_player (object *op, int dir)
2164
2051void check_score (object *op) 2165void check_score (object *op)
2052 2166
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2167void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2168 CODE:
2055 new_draw_info (flags, 0, op, txt); 2169 new_draw_info (flags, 0, op, txt);
2056 2170
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2171void kill_player (object *op)
2073 2172
2173void esrv_send_item (object *pl, object *item)
2174
2074void esrv_update_item (object *op, int what, object *item) 2175void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2176 C_ARGS: what, pl, item
2076 2177
2077void clear_los (object *op) 2178void esrv_del_item (object *pl, int tag)
2179 C_ARGS: pl->contr, tag
2078 2180
2079int command_summon (object *op, char *params) 2181int command_summon (object *op, utf8_string params)
2080 2182
2081int command_arrest (object *op, char *params) 2183int command_arrest (object *op, utf8_string params)
2082 2184
2083 2185
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2186MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2187
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2188INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2203 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2204 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2205 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2206 pl->orig_stats = pl->ob->stats;
2105 2207
2106void cf_player_move (player *pl, int dir) 2208void clear_los (player *pl)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2209
2110bool 2210bool
2111cell_visible (player *pl, int dx, int dy) 2211cell_visible (player *pl, int dx, int dy)
2112 CODE: 2212 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2213 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2120 CODE: 2220 CODE:
2121{ 2221{
2122 STRLEN len; 2222 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2223 char *buf = SvPVbyte (packet, len);
2124 2224
2225 if (len > MAXSOCKBUF)
2226 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2227 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2228 pl->ns->send_packet (buf, len);
2127} 2229}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2230
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2231void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2232 PROTOTYPE: $;$$$
2140 PPCODE: 2233 PPCODE:
2141 if (GIMME_V != G_VOID) 2234 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2259 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2260 OUTPUT: RETVAL
2168 2261
2169SV *registry (maptile *map) 2262SV *registry (maptile *map)
2170 2263
2264void
2265find_tagged_objects (maptile *map, utf8_string tag = 0)
2266 PPCODE:
2267{
2268 if (!map->spaces)
2269 XSRETURN_EMPTY;
2270
2271 if (tag)
2272 {
2273 shstr_cmp tag_ (tag);
2274
2275 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2276 for (object *op = ms->bot; op; op = op->above)
2277 if (op->tag == tag_)
2278 XPUSHs (sv_2mortal (to_sv (op)));
2279 }
2280 else
2281 {
2282 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2283 for (object *op = ms->bot; op; op = op->above)
2284 if (op->tag)
2285 XPUSHs (sv_2mortal (to_sv (op)));
2286 }
2287}
2288
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2289INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2290
2173void 2291void
2174maptile::instantiate () 2292maptile::instantiate ()
2175 2293
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2337 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2338 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2339 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2340 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2341 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2342
2343 if (ob->randomitems)
2344 {
2345 if (!ob->above)
2346 {
2347 ob->create_treasure (ob->randomitems);
2348
2349 for (object *op = ob->above; op; op = op->above)
2350 op->flag [FLAG_NO_MAP_SAVE] = true;
2351 }
2352
2353 ob->randomitems = 0;
2354 }
2224 } 2355 }
2225 } 2356 }
2226 } 2357 }
2227 2358
2228 skip_space: ; 2359 skip_space: ;
2239 palette = SvRV (palette); 2370 palette = SvRV (palette);
2240 2371
2241 STRLEN idxlen; 2372 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2373 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2374
2244 region **regionmap = (region **)malloc ( 2375 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2376 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2377
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2378 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2379 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2380
2252 for (int y = 0; y < THIS->height; ++y) 2381 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2382 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2383
2255 sfree (THIS->regions, THIS->size ()); 2384 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2385 delete [] THIS->regionmap;
2257 2386
2258 THIS->regions = regions; 2387 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2388 THIS->regionmap = regionmap;
2260} 2389}
2261 2390
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2391void
2392maptile::create_region_treasure ()
2393 CODE:
2394{
2395 object *op = object::create ();
2396 op->type = FLOOR;
2397 op->map = THIS;
2398
2399 for (int x = 0; x < THIS->width; ++x)
2400 for (int y = 0; y < THIS->height; ++y)
2401 {
2402 region *rgn = THIS->region (x, y);
2403
2404 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2405 if (rgn->treasure && rndm () < rgn->treasure_density)
2406 {
2407 op->x = x;
2408 op->y = y;
2409 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2410 }
2411 }
2412
2413 op->destroy ();
2414}
2263 2415
2264int out_of_map (maptile *map, int x, int y) 2416int out_of_map (maptile *map, int x, int y)
2265 2417
2266void 2418void
2267trigger (maptile *map, long connection, bool state = true) 2419trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2424get_connection (maptile *map, long connection)
2273 PPCODE: 2425 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2426 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2427 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2428 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2429 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2430
2286void 2431void
2287get_map_flags (maptile *map, int x, int y) 2432get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2433 PPCODE:
2289{ 2434{
2290 maptile *nmap = 0; 2435 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2436 I16 nx = 0, ny = 0;
2437
2438 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2439 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2440 SPAGAIN;
2293 2441
2294 EXTEND (SP, 4); 2442 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2443 PUSHs (sv_2mortal (newSViv (flags)));
2296 2444
2297 if (GIMME_V == G_ARRAY) 2445 if (GIMME_V == G_ARRAY)
2298 { 2446 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2447 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2448 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2449 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2450 }
2303} 2451}
2304 2452
2453mapspace *
2454ms (maptile *map, unsigned int x, unsigned int y)
2455 PROTOTYPE: $$$
2456 CODE:
2457{
2458 maptile *nmap = 0;
2459 I16 nx, ny;
2460
2461 PUTBACK;
2462 get_map_flags (map, &nmap, x, y, &nx, &ny);
2463 SPAGAIN;
2464
2465 if (!nmap)
2466 XSRETURN_UNDEF;
2467
2468 RETVAL = &nmap->at (nx, ny);
2469}
2470 OUTPUT:
2471 RETVAL
2472
2305void 2473void
2306at (maptile *map, unsigned int x, unsigned int y) 2474at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2475 PROTOTYPE: $$$
2308 PPCODE: 2476 PPCODE:
2309{ 2477{
2310 object *o;
2311 maptile *nmap = 0; 2478 maptile *nmap = 0;
2312 I16 nx, ny; 2479 I16 nx, ny;
2313 2480
2481 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2482 get_map_flags (map, &nmap, x, y, &nx, &ny);
2483 SPAGAIN;
2315 2484
2316 if (nmap) 2485 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2486 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2487 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2488}
2320 2489
2321SV * 2490SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2491bot_at (maptile *obj, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2492 PROTOTYPE: $$$
2332 INIT: 2501 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2502 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2503 CODE:
2335 switch (ix) 2504 switch (ix)
2336 { 2505 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2506 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2507 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2508 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2509 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2510 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2511 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2512 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2513 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2345 } 2514 }
2346 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2347 2516
2348void fix_walls (maptile *map, int x, int y) 2517void fix_walls (maptile *map, int x, int y)
2349 2518
2351 2520
2352# worst xs function of my life 2521# worst xs function of my life
2353bool 2522bool
2354_create_random_map (\ 2523_create_random_map (\
2355 maptile *self,\ 2524 maptile *self,\
2356 char *wallstyle,\ 2525 utf8_string wallstyle,\
2357 char *wall_name,\ 2526 utf8_string wall_name,\
2358 char *floorstyle,\ 2527 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2528 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2529 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2530 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2531 utf8_string doorstyle,\
2363 char *decorstyle,\ 2532 utf8_string decorstyle,\
2364 char *origin_map,\ 2533 utf8_string origin_map,\
2365 char *final_map,\ 2534 utf8_string final_map,\
2366 char *exitstyle,\ 2535 utf8_string exitstyle,\
2367 char *this_map,\ 2536 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2537 utf8_string exit_on_final_map,\
2369 int xsize,\ 2538 int xsize,\
2370 int ysize,\ 2539 int ysize,\
2371 int expand2x,\ 2540 int expand2x,\
2372 int layoutoptions1,\ 2541 int layoutoptions1,\
2373 int layoutoptions2,\ 2542 int layoutoptions2,\
2386 val64 total_map_hp,\ 2555 val64 total_map_hp,\
2387 int map_layout_style,\ 2556 int map_layout_style,\
2388 int treasureoptions,\ 2557 int treasureoptions,\
2389 int symmetry_used,\ 2558 int symmetry_used,\
2390 region *region,\ 2559 region *region,\
2391 char *custom\ 2560 utf8_string custom\
2392) 2561)
2393 CODE: 2562 CODE:
2394{ 2563{
2395 random_map_params rmp; 2564 random_map_params rmp;
2396 2565
2423 rmp.decoroptions = decoroptions; 2592 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2593 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2594 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2595 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2596 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2597 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2598 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2599 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2600 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2601 rmp.region = region;
2433 rmp.custom = custom; 2602 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2604 RETVAL = self->generate_random_map (&rmp);
2436} 2605}
2437 OUTPUT: 2606 OUTPUT:
2438 RETVAL 2607 RETVAL
2439 2608
2609MODULE = cf PACKAGE = cf::mapspace
2610
2611INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2612
2440MODULE = cf PACKAGE = cf::arch 2613MODULE = cf PACKAGE = cf::arch
2441 2614
2442archetype *find (const char *name) 2615int archetypes_size ()
2443 CODE: 2616 CODE:
2444 RETVAL = archetype::find (name); 2617 RETVAL = archetypes.size ();
2445 OUTPUT: 2618 OUTPUT: RETVAL
2446 RETVAL
2447 2619
2448archetype *first() 2620archetype *archetypes (U32 index)
2449 PROTOTYPE: 2621 CODE:
2450 CODE: 2622 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2623 OUTPUT: RETVAL
2624
2625object *instantiate (archetype *arch)
2626 CODE:
2627 RETVAL = arch_to_object (arch);
2628 OUTPUT:
2452 OUTPUT: RETVAL 2629 RETVAL
2453 2630
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2631INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2632
2456MODULE = cf PACKAGE = cf::party 2633MODULE = cf PACKAGE = cf::party
2457 2634
2469list () 2646list ()
2470 PPCODE: 2647 PPCODE:
2471 for_all_regions (rgn) 2648 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2649 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2650
2474region *find (char *name) 2651region *find (utf8_string name)
2475 PROTOTYPE: $ 2652 PROTOTYPE: $
2476 CODE: 2653 CODE:
2477 RETVAL = region::find (name); 2654 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2655 OUTPUT: RETVAL
2479 2656
2480region *find_fuzzy (char *name) 2657region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2658 PROTOTYPE: $
2482 CODE: 2659 CODE:
2483 RETVAL = region::find_fuzzy (name); 2660 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2661 OUTPUT: RETVAL
2485 2662
2663int specificity (region *rgn)
2664 CODE:
2665 RETVAL = 0;
2666 while (rgn = rgn->parent)
2667 RETVAL++;
2668 OUTPUT: RETVAL
2669
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2670INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2671
2488MODULE = cf PACKAGE = cf::living 2672MODULE = cf PACKAGE = cf::living
2489 2673
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2674INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2675
2519 CODE: 2703 CODE:
2520{ 2704{
2521 STRLEN len; 2705 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2706 char *buf = SvPVbyte (packet, len);
2523 2707
2708 if (len > MAXSOCKBUF)
2709 {
2710 // ugly
2711 if (THIS->pl)
2712 THIS->pl->failmsg ("[packet too long for client]");
2713 }
2714 else
2524 THIS->send_packet (buf, len); 2715 THIS->send_packet (buf, len);
2525} 2716}
2717
2718faceidx
2719client::need_face (utf8_string name, int pri = 0)
2720 CODE:
2721 RETVAL = face_find (name, 0);
2722 if (RETVAL)
2723 {
2724 THIS->send_face (RETVAL, pri);
2725 THIS->flush_fx ();
2726 }
2727 OUTPUT:
2728 RETVAL
2729
2730int
2731client::fx_want (int idx, int value = -1)
2732 CODE:
2733 if (0 < idx && idx < FT_NUM)
2734 {
2735 RETVAL = THIS->fx_want [idx];
2736 if (items > 2)
2737 THIS->fx_want [idx] = value;
2738 }
2739 else
2740 RETVAL = 0;
2741 OUTPUT:
2742 RETVAL
2743
2744MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2745
2746faceidx sound_find (utf8_string name)
2747
2748void sound_set (utf8_string str, faceidx face)
2749
2750# dire hack
2751void old_sound_index (int idx, faceidx face)
2752 CODE:
2753 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2754 old_sound_index [idx] = face;
2526 2755
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2756MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2757
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2758#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2759
2531faceidx face_find (const char *name, faceidx defidx = 0) 2760faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2761
2533faceidx alloc (const char *name) 2762faceidx alloc (utf8_string name)
2534 CODE: 2763 CODE:
2535{ 2764{
2536 do 2765 do
2537 { 2766 {
2538 RETVAL = faces.size (); 2767 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2775 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2776 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2777}
2549 OUTPUT: RETVAL 2778 OUTPUT: RETVAL
2550 2779
2551void set (faceidx idx, int visibility, int magicmap) 2780void set_type (faceidx idx, int value)
2781 ALIAS:
2782 set_type = 0
2783 set_visibility = 1
2784 set_magicmap = 2
2785 set_smooth = 3
2786 set_smoothlevel = 4
2552 CODE: 2787 CODE:
2553 faceinfo *f = face_info (idx); 2788 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2789 switch (ix)
2555 f->visibility = visibility; 2790 {
2556 f->magicmap = magicmap; 2791 case 0: f->type = value; break;
2557 2792 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2793 case 2: f->magicmap = value; break;
2559 CODE: 2794 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2795 case 4: f->smoothlevel = value; break;
2561 assert (f); 2796 }
2562 f->smooth = smooth;
2563 2797
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2798void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2799 CODE:
2566 facedata *d = face_data (idx, faceset); 2800{
2567 assert (d); 2801 faceinfo *f = face_info (idx); assert (f);
2802 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2803 sv_to (data, d->data);
2569 STRLEN clen; 2804 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2805 char *cdata = SvPVbyte (chksum, clen);
2806 clen = min (CHKSUM_SIZE, clen);
2807
2808 if (memcmp (d->chksum, cdata, clen))
2809 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2810 memcpy (d->chksum, cdata, clen);
2811
2812 // invalidate existing client face info
2813 for_all_clients (ns)
2814 if (ns->faceset == faceset)
2815 {
2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2819 }
2820}
2821
2822int get_data_size (faceidx idx, int faceset = 0)
2823 CODE:
2824 facedata *d = face_data (idx, faceset);
2825 if (!d) XSRETURN_UNDEF;
2826 RETVAL = d->data.size ();
2827 OUTPUT:
2828 RETVAL
2829
2830SV *get_chksum (faceidx idx, int faceset = 0)
2831 CODE:
2832 facedata *d = face_data (idx, faceset);
2833 if (!d) XSRETURN_UNDEF;
2834 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2835 OUTPUT:
2836 RETVAL
2837
2838SV *get_data (faceidx idx, int faceset = 0)
2839 CODE:
2840 facedata *d = face_data (idx, faceset);
2841 if (!d) XSRETURN_UNDEF;
2842 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2843 OUTPUT:
2844 RETVAL
2572 2845
2573void invalidate (faceidx idx) 2846void invalidate (faceidx idx)
2574 CODE: 2847 CODE:
2575 for_all_clients (ns) 2848 for_all_clients (ns)
2849 {
2576 ns->faces_sent [idx] = false; 2850 ns->faces_sent [idx] = false;
2851 ns->force_newmap = true;
2852 }
2577 2853
2578void invalidate_all () 2854void invalidate_all ()
2579 CODE: 2855 CODE:
2580 for_all_clients (ns) 2856 for_all_clients (ns)
2857 {
2581 ns->faces_sent.reset (); 2858 ns->faces_sent.reset ();
2859 ns->force_newmap = true;
2860 }
2582 2861
2862MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2863
2864#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2865
2866animidx anim_find (utf8_string name)
2867 CODE:
2868 RETVAL = animation::find (name).number;
2869 OUTPUT: RETVAL
2870
2871animidx set (utf8_string name, SV *frames, int facings = 1)
2872 CODE:
2873{
2874 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2875 croak ("frames must be an arrayref");
2876
2877 AV *av = (AV *)SvRV (frames);
2878
2879 animation *anim = &animation::find (name);
2880 if (anim->number)
2881 {
2882 anim->resize (av_len (av) + 1);
2883 anim->facings = facings;
2884 }
2885 else
2886 anim = &animation::create (name, av_len (av) + 1, facings);
2887
2888 for (int i = 0; i < anim->num_animations; ++i)
2889 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2890}
2891 OUTPUT: RETVAL
2892
2893void invalidate_all ()
2894 CODE:
2895 for_all_clients (ns)
2896 ns->anims_sent.reset ();
2897
2898MODULE = cf PACKAGE = cf::object::freezer
2899
2900INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2901
2902SV *
2903new (char *klass)
2904 CODE:
2905 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2906 OUTPUT: RETVAL
2907
2908void
2909DESTROY (SV *sv)
2910 CODE:
2911 object_freezer *self;
2912 sv_to (sv, self);
2913 delete self;
2914
2915MODULE = cf PACKAGE = cf::object::thawer
2916
2917INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2918
2919SV *
2920new_from_file (char *klass, octet_string path)
2921 CODE:
2922 object_thawer *f = new object_thawer (path);
2923 if (!*f)
2924 {
2925 delete f;
2926 XSRETURN_UNDEF;
2927 }
2928 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2929 OUTPUT: RETVAL
2930
2931void
2932DESTROY (SV *sv)
2933 CODE:
2934 object_thawer *self;
2935 sv_to (sv, self);
2936 delete self;
2937
2938void
2939extract_tags (object_thawer *self)
2940 PPCODE:
2941 while (self->kw != KW_EOF)
2942 {
2943 PUTBACK;
2944 coroapi::cede_to_tick ();
2945 SPAGAIN;
2946
2947 if (self->kw == KW_tag)
2948 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2949
2950 self->skip ();
2951 }
2952

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