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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.297 by root, Mon Sep 8 11:27:25 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
93{ 119{
102 128
103unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
104 130
105attachable::~attachable () 131attachable::~attachable ()
106{ 132{
107 flags |=0x3300;//D
108 assert (!self); 133 assert (!self);
109 assert (!cb); 134 assert (!cb);
110} 135}
111 136
112int 137int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
130 155
131 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 157 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 158 }
135} 159}
136 160
137void 161void
138attachable::optimise () 162attachable::optimise ()
139{ 163{
140 if (self 164 if (self
141 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 167 sever_self ();
145} 168}
146 169
147// check wether the object really is dead 170// check wether the object really is dead
148void 171void
155} 178}
156 179
157void 180void
158attachable::do_destroy () 181attachable::do_destroy ()
159{ 182{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
161 184
162 if (cb) 185 if (cb)
163 { 186 {
164 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
165 cb = 0; 188 cb = 0;
166 } 189 }
167 190
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 191 mortals.push_back (this);
173} 192}
174 193
175void 194void
176attachable::destroy () 195attachable::destroy ()
178 if (destroyed ()) 197 if (destroyed ())
179 return; 198 return;
180 199
181 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
182 do_destroy (); 201 do_destroy ();
202 sever_self ();
183} 203}
184 204
185void 205void
186attachable::check_mortals () 206attachable::check_mortals ()
187{ 207{
191 { 211 {
192 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
193 { 213 {
194 i = 0; 214 i = 0;
195 215
196 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
198 232
199 break; 233 break;
200 } 234 }
201 235
202 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
203 237
204 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
205 239 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 240 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
210 ++i; // further delay freeing 248 ++i; // further delay freeing
211 249
212 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
213 break; 251 break;
214 } 252 }
215 else 253 else
216 { 254 {
217 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
218 delete obj; 257 delete obj;
219 } 258 }
220 } 259 }
221} 260}
222 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
223attachable & 274attachable &
224attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
225{ 276{
226 //if (self || cb) 277 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 279
229 attach = src.attach; 280 attach = src.attach;
230 return *this; 281 return *this;
231} 282}
232 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 319
235static SV * 320static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 322{
238 SV *sv; 323 SV *sv;
239 324
240 if (!ptr) 325 if (!ptr)
241 return &PL_sv_undef; 326 return newSV (0);
242 327
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 330}
246 331
265 350
266static SV * 351static SV *
267newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
268{ 353{
269 if (!obj) 354 if (!obj)
270 return &PL_sv_undef; 355 return newSV (0);
271 356
272 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
273 { 361 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 363
280 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 367 }
283 else 368 else
284 { 369 {
285 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
323 else 408 else
324 return 0; 409 return 0;
325} 410}
326 411
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 436
351inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
353 439
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
358inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
359{ 446{
360 char buf[128]; 447 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 493
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 496
393template<class T> 497template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 499
396template<int N> 500template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 502
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 507
405inline void sv_to (SV *sv, std::string &v) 508inline void sv_to (SV *sv, std::string &v)
406{ 509{
407 STRLEN len; 510 STRLEN len;
408 char *data = SvPVbyte (sv, len); 511 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 512 v.assign (data, len);
410} 513}
411 514
412inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
413{ 516{
414 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 519}
419 520
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 522
439 break; 540 break;
440 541
441 case DT_STRING: 542 case DT_STRING:
442 { 543 {
443 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 546 }
446 break; 547 break;
447 548
448 case DT_DATA: 549 case DT_DATA:
449 { 550 {
450 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
453 } 554 }
454 break; 555 break;
455 556
456 case DT_OBJECT: 557 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 600 va_end (ap);
500 601
501 return sv; 602 return sv;
502} 603}
503 604
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 606
536SV * 607SV *
537registry (attachable *ext) 608registry (attachable *ext)
538{ 609{
542 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
543} 614}
544 615
545///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
546 617
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 618void
603cfperl_init () 619cfperl_init ()
604{ 620{
621 extern char **environ;
622
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 624 perl = perl_alloc ();
607 perl_construct (perl); 625 perl_construct (perl);
608 626
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 628
611 const char *argv[] = { 629 const char *argv[] = {
612 "", 630 settings.argv [0],
613 "-e" 631 "-e"
614 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
617 "require cf;" 635 "require cf;"
618 }; 636 };
619 637
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 639 || perl_run (perl))
622 { 640 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
625 } 643 }
645void 663void
646attachable::instantiate () 664attachable::instantiate ()
647{ 665{
648 if (attach) 666 if (attach)
649 { 667 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 669 attach = 0;
652 } 670 }
653} 671}
654 672
655void 673void
656attachable::reattach () 674attachable::reattach ()
657{ 675{
658 optimise (); 676 optimise ();
659 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
661} 679}
662 680
663static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 683# include "eventinc.h"
708} 726}
709 727
710void 728void
711global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 730{
713 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
714} 732}
715 733
716void 734void
717object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 736{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 738 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 740
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 743 }
726 744
762{ 780{
763 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
765} 783}
766 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
767bool 835bool
768attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
769{ 837{
770 data_type dt; 838 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 839
775 // callback call ordering should be: 840 // callback call ordering should be:
776 // 1. per-object callback 841 // 1. per-object callback
777 // 2. per-class object 842 // 2. per-class object
778 // 3. per-type callback 843 // 3. per-type callback
782 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
783 848
784 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 850 if (!callbacks)
786 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
787 855
788 CALL_BEGIN (3); 856 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 859
826} 894}
827 895
828SV * 896SV *
829cfperl_result (int idx) 897cfperl_result (int idx)
830{ 898{
831 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 900 if (!av)
833 return &PL_sv_undef; 901 return &PL_sv_undef;
834 902
835 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 904 if (!sv)
850{ 918{
851 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
852} 920}
853 921
854///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
855 942
856void 943void
857cfperl_emergency_save () 944cfperl_emergency_save ()
858{ 945{
859 CALL_BEGIN (0); 946 CALL_BEGIN (0);
868 CALL_ARG (make_core); 955 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 956 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 957 CALL_END;
871} 958}
872 959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
1027}
1028
873maptile * 1029maptile *
874maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
875{ 1031{
876 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
877 CALL_ARG (path); 1033 CALL_ARG (path);
878 CALL_ARG (origin); 1034 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1036
881 maptile *retval; 1037 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1039
888 CALL_END; 1040 CALL_END;
889 1041
890 return retval; 1042 return retval;
891} 1043}
892 1044
893maptile * 1045maptile *
894maptile::find_async (const char *path, maptile *origin) 1046maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1047{
896 CALL_BEGIN (2); 1048 CALL_BEGIN (3);
897 CALL_ARG (path); 1049 CALL_ARG (path);
898 CALL_ARG (origin); 1050 CALL_ARG (origin);
1051 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1053
901 maptile *retval; 1054 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1055 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1056
908 CALL_END; 1057 CALL_END;
909 1058
910 return retval; 1059 return retval;
911} 1060}
939 CALL_ARG (exit); 1088 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1090 CALL_END;
942} 1091}
943 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
944///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
945 1154
946struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
948 1157
949int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1159{
953 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
954 w->call (*w); 1161 cede ();
955} 1162}
956 1163
957void 1164void
958iw::alloc () 1165coroapi::wait_for_tick ()
959{ 1166{
960 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
961 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1169 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1170}
966 1171
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1172void
974iow::alloc () 1173coroapi::wait_for_tick_begin ()
975{ 1174{
976 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
977 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1177 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1178}
997 1179
998void 1180void
999iow::poll (int events) 1181iow::poll (int events)
1000{ 1182{
1001 if (pe->poll != events) 1183 if (events != this->events)
1002 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1186 if (active) stop ();
1004 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1188 if (active) start ();
1006 } 1189 }
1007} 1190}
1008 1191
1009void 1192void
1010_connect_to_perl () 1193_connect_to_perl ()
1011{ 1194{
1012 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
1013 1196
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1207
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1212
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1221
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1223
1038BOOT: 1224BOOT:
1039{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
1040 _connect_to_perl (); 1229 _connect_to_perl ();
1041 1230
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
1046 1241
1047 static const struct { 1242 static const struct {
1048 const char *name; 1243 const char *name;
1049 IV iv; 1244 IV iv;
1050 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1248 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1249
1057 const_iv (Map0Cmd) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1251
1061 const_iv (MAP_CLIENT_X) 1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1253
1064 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1256
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1263
1178 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1292
1180 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1294
1183 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1297
1187 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1305
1214 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1223 1309
1224 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1356 1372 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1366 1401
1367 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1403
1371 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1406
1380 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1408
1385 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1411
1392 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1414
1398 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1416
1401 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1421
1416 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1424
1422 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1463 1436
1464 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1443
1489 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1445
1492 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1453
1519 const_iv (MAP_IN_MEMORY) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1455 const_iv (MAP_INACTIVE)
1523 1456
1524 const_iv (KLASS_ATTACHABLE) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1459
1531 const_iv (CS_QUERY_YESNO) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1461
1535 const_iv (ST_DEAD) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1463
1540 const_iv (ST_CHANGE_CLASS) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1465
1542 const_iv (IO_HEADER) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1467
1546 // random map generator 1468 // random map generator
1547 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1471
1555 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1475
1565 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1478
1568 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1484 };
1571 1485
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1488
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1509 }
1596} 1510}
1597 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1598void _connect_to_perl () 1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1599 1530
1600void _global_reattach () 1531void _global_reattach ()
1601 CODE: 1532 CODE:
1602{ 1533{
1603 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1606 1537
1607 for_all_objects (op) 1538 for_all_objects (op)
1608 op->reattach (); 1539 op->reattach ();
1609} 1540}
1610 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1611NV floor (NV x) 1631NV floor (NV x)
1612 1632
1613NV ceil (NV x) 1633NV ceil (NV x)
1614 1634
1615NV rndm (...) 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1616 CODE: 1638 CODE:
1639{
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1641 switch (items)
1618 { 1642 {
1619 case 0: RETVAL = rndm (); break; 1643 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1647 }
1648}
1624 OUTPUT: 1649 OUTPUT:
1625 RETVAL 1650 RETVAL
1626 1651
1627void server_tick () 1652NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1653 CODE:
1629 runtime = SvNVx (sv_runtime); 1654 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1655 OUTPUT:
1656 RETVAL
1631 1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1632void 1670void
1633LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1636 1677
1637char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1639 1680
1640char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1642 1683
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1684void
1652sub_generation_inc () 1685sub_generation_inc ()
1653 CODE: 1686 CODE:
1654 PL_sub_generation++; 1687 PL_sub_generation++;
1655 1688
1656const char * 1689const_octet_string
1657mapdir () 1690mapdir ()
1658 PROTOTYPE: 1691 PROTOTYPE:
1659 ALIAS: 1692 ALIAS:
1660 mapdir = 0 1693 mapdir = 0
1661 uniquedir = 1 1694 uniquedir = 1
1677 } 1710 }
1678 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1679 1712
1680void abort () 1713void abort ()
1681 1714
1715void reset_signals ()
1716
1682void fork_abort (char *cause = "cf::fork_abort") 1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1718
1684void cleanup (const char *cause, bool make_core = false) 1719void cleanup (const_octet_string cause, bool make_core = false)
1685 1720
1686void emergency_save () 1721void emergency_save ()
1687 1722
1688void _exit (int status = EXIT_SUCCESS) 1723void _exit (int status = EXIT_SUCCESS)
1689 1724
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1697 1726
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1731#endif
1699 1732
1700int munlockall () 1733int munlockall ()
1701 1734
1702#endif 1735#endif
1703 1736
1737int
1738malloc_trim (IV pad = 0)
1739
1740void
1741mallinfo ()
1742 PPCODE:
1743{
1744#if __GLIBC__
1745 struct mallinfo mai = mallinfo ();
1746 EXTEND (SP, 10*2);
1747 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1748 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1749 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1750 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1751 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1752 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1753 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1754 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1755 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1756 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1757#endif
1758 EXTEND (SP, 2*2);
1759 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1760 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1761 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1762}
1763
1704int find_animation (char *text) 1764int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1765 PROTOTYPE: $
1706 1766
1707int random_roll (int min, int max, object *op, int goodbad); 1767int random_roll (int min, int max, object *op, int goodbad);
1708 1768
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1769const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1770
1711int 1771int
1712exp_to_level (val64 exp) 1772exp_to_level (val64 exp)
1713 CODE: 1773 CODE:
1714{ 1774{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1805 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1806 else
1747 XSRETURN_UNDEF; 1807 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1749 1809
1810UUID
1811uuid_cur ()
1812 CODE:
1813 RETVAL = UUID::cur;
1814 OUTPUT:
1815 RETVAL
1816
1817UUID
1818uuid_gen ()
1819 CODE:
1820 RETVAL = UUID::gen ();
1821 OUTPUT:
1822 RETVAL
1823
1824val64
1825uuid_seq (UUID uuid)
1826 CODE:
1827 RETVAL = uuid.seq;
1828 OUTPUT:
1829 RETVAL
1830
1831UUID
1832uuid_str (val64 seq)
1833 CODE:
1834 RETVAL.seq = seq;
1835 OUTPUT:
1836 RETVAL
1837
1838void
1839coin_names ()
1840 PPCODE:
1841 EXTEND (SP, NUM_COINS);
1842 for (int i = 0; i < NUM_COINS; ++i)
1843 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1844
1845void
1846coin_archetypes ()
1847 PPCODE:
1848 EXTEND (SP, NUM_COINS);
1849 for (int i = 0; i < NUM_COINS; ++i)
1850 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1851
1750bool 1852bool
1751load_resource_file (const char *filename) 1853load_resource_file_ (octet_string filename)
1854
1855void
1856fix_weight ()
1752 1857
1753MODULE = cf PACKAGE = cf::attachable 1858MODULE = cf PACKAGE = cf::attachable
1754 1859
1755int 1860int
1756valid (SV *obj) 1861valid (SV *obj)
1774#object *mortals (U32 index) 1879#object *mortals (U32 index)
1775# CODE: 1880# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1881# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1882# OUTPUT: RETVAL
1778 1883
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1884INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1885
1781MODULE = cf PACKAGE = cf::global 1886MODULE = cf PACKAGE = cf::global
1782 1887
1783int invoke (SV *klass, int event, ...) 1888int invoke (SV *klass, int event, ...)
1784 CODE: 1889 CODE:
1820object *actives (U32 index) 1925object *actives (U32 index)
1821 CODE: 1926 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1927 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1928 OUTPUT: RETVAL
1824 1929
1930int mortals_size ()
1931 CODE:
1932 RETVAL = attachable::mortals.size ();
1933 OUTPUT: RETVAL
1934
1935const char *slot_use_name (U32 slot)
1936 ALIAS:
1937 slot_nonuse_name = 1
1938 CODE:
1939{
1940 if (slot >= NUM_BODY_LOCATIONS)
1941 croak ("body slot index out of range");
1942
1943 switch (ix)
1944 {
1945 case 0: RETVAL = body_locations[slot].use_name; break;
1946 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1947 }
1948}
1949 OUTPUT:
1950 RETVAL
1951
1825# missing properties 1952# missing properties
1826 1953
1827object *head (object *op) 1954object *head (object *op)
1828 PROTOTYPE: $ 1955 PROTOTYPE: $
1829 CODE: 1956 CODE:
1830 RETVAL = op->head_ (); 1957 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1838 1959
1839void 1960void
1840inv (object *obj) 1961inv (object *obj)
1841 PROTOTYPE: $ 1962 PROTOTYPE: $
1842 PPCODE: 1963 PPCODE:
1843{ 1964{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 1965 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 1966 XPUSHs (sv_2mortal (to_sv (o)));
1847} 1967}
1848 1968
1849void 1969void
1850set_animation (object *op, int idx) 1970set_animation (object *op, int idx)
1855num_animations (object *op) 1975num_animations (object *op)
1856 CODE: 1976 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1977 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1978 OUTPUT: RETVAL
1859 1979
1980int slot_info (object *op, UV slot, int value = 0)
1981 ALIAS:
1982 slot_used = 1
1983 CODE:
1984{
1985 if (slot >= NUM_BODY_LOCATIONS)
1986 croak ("body slot index out of range");
1987
1988 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1989
1990 if (items > 2)
1991 if (ix)
1992 op->slot[slot].used = value;
1993 else
1994 op->slot[slot].info = value;
1995}
1996 OUTPUT:
1997 RETVAL
1998
1860object *find_best_object_match (object *op, const char *match) 1999object *find_best_object_match (object *op, utf8_string match)
1861 2000
1862object *find_marked_object (object *op) 2001object *find_marked_object (object *op)
1863 2002
1864int need_identify (object *obj); 2003int need_identify (object *obj);
1865 2004
1866int apply_shop_mat (object *shop_mat, object *op); 2005int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 2006
1874int move (object *op, int dir, object *originator = op) 2007int move (object *op, int dir, object *originator = op)
1875 CODE: 2008 CODE:
1876 RETVAL = move_ob (op, dir, originator); 2009 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 2010 OUTPUT:
1885 CODE: 2018 CODE:
1886 player_apply_below (op); 2019 player_apply_below (op);
1887 2020
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2021int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2022
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2023int pay_item (object *op, object *buyer)
1909 CODE: 2024 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2025 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1912 2027
1915 RETVAL = pay_for_amount (amount, op); 2030 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1917 2032
1918void pay_player (object *op, uint64 amount) 2033void pay_player (object *op, uint64 amount)
1919 2034
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2035val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2036
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2037int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2038
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2039void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2040 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2041 do_learn_spell (op, sp, special_prayer);
1927 2042
1928void forget_spell (object *op, object *sp) 2043void forget_spell (object *op, object *sp)
1929 CODE: 2044 CODE:
1930 do_forget_spell (op, query_name (sp)); 2045 do_forget_spell (op, query_name (sp));
1931 2046
1932object *check_for_spell (object *op, char *spellname) 2047object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2048 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2049 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1936 2051
1937int query_money (object *op) 2052int query_money (object *op)
1946 2061
1947void drop (object *who, object *op) 2062void drop (object *who, object *op)
1948 2063
1949void pick_up (object *who, object *op) 2064void pick_up (object *who, object *op)
1950 2065
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2066void update_object (object *op, int action)
1954 2067
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2069
1959void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1960 2071
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2073
1968 2079
1969void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1970 2081
1971void remove_button_link (object *op); 2082void remove_button_link (object *op);
1972 2083
2084void handle_apply_yield (object *op);
2085
1973 2086
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2088
1978# no clean way to get an object from an archetype - stupid idiotic 2089# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2090# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2091
1981object *new (const char *archetype = 0) 2092object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2093 PROTOTYPE: ;$
1983 CODE: 2094 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2095 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2096 OUTPUT:
1986 RETVAL 2097 RETVAL
1987 2098
2099object *find_object (U32 tag)
2100
2101# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2102object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2103 PROTOTYPE: $$$$$$
1990 CODE: 2104 CODE:
1991{ 2105{
1992 int unused_type; 2106 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2107}
1995 2108
1996# syntatic sugar for easier use in event callbacks. 2109shstr
1997const char *options (object *op) 2110object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2111
2003player *contr (object *op) 2112void
2004 CODE: 2113object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2114
2008const char *get_ob_key_value (object *op, const char *key) 2115void
2009 2116object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2117
2012object *get_nearest_player (object *ob) 2118object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2119 ALIAS: nearest_player = 0
2014 PREINIT: 2120 PREINIT:
2015 extern object *get_nearest_player (object *); 2121 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2123void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2124 PROTOTYPE: $$;$
2019 PPCODE: 2125 PPCODE:
2020{ 2126{
2021 rv_vector rv; 2127 rv_vector rv;
2128
2129 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2130 get_rangevector (ob, other, &rv, flags);
2131 SPAGAIN;
2132
2023 EXTEND (SP, 5); 2133 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2134 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2135 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2136 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2137 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2138 PUSHs (to_sv (rv.part));
2029} 2139}
2030 2140
2031bool on_same_map_as (object *ob, object *other) 2141bool on_same_map_as (object *ob, object *other)
2032 CODE: 2142 CODE:
2033 RETVAL = on_same_map (ob, other); 2143 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
2035 2145
2036const char * 2146const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2147base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2148 CODE:
2039 RETVAL = query_base_name (op, plural); 2149 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
2041 2151
2042object *decrease_ob_nr (object *op, unsigned long i) 2152# return the tail of an object, excluding itself
2153void
2154tail (object *op)
2155 PPCODE:
2156 while ((op = op->more))
2157 XPUSHs (sv_2mortal (to_sv (op)));
2043 2158
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2159MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2160
2046player *player (object *op) 2161player *player (object *op)
2047 CODE: 2162 CODE:
2048 RETVAL = op->contr; 2163 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
2050 2165
2166bool move_player (object *op, int dir)
2167
2051void check_score (object *op) 2168void check_score (object *op)
2052 2169
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2170void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2171 CODE:
2055 new_draw_info (flags, 0, op, txt); 2172 new_draw_info (flags, 0, op, txt);
2056 2173
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2174void kill_player (object *op)
2073 2175
2176void esrv_send_item (object *pl, object *item)
2177
2074void esrv_update_item (object *op, int what, object *item) 2178void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2179 C_ARGS: what, pl, item
2076 2180
2077void clear_los (object *op) 2181void esrv_del_item (object *pl, int tag)
2182 C_ARGS: pl->contr, tag
2078 2183
2079int command_summon (object *op, char *params) 2184int command_summon (object *op, utf8_string params)
2080 2185
2081int command_arrest (object *op, char *params) 2186int command_arrest (object *op, utf8_string params)
2082 2187
2083 2188
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2189MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2190
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2191INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2206 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2207 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2208 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2209 pl->orig_stats = pl->ob->stats;
2105 2210
2106void cf_player_move (player *pl, int dir) 2211void clear_los (player *pl)
2107
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2212
2110bool 2213bool
2111cell_visible (player *pl, int dx, int dy) 2214cell_visible (player *pl, int dx, int dy)
2112 CODE: 2215 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2216 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2120 CODE: 2223 CODE:
2121{ 2224{
2122 STRLEN len; 2225 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2226 char *buf = SvPVbyte (packet, len);
2124 2227
2228 if (len > MAXSOCKBUF)
2229 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2230 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2231 pl->ns->send_packet (buf, len);
2127} 2232}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2233
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2234void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2235 PROTOTYPE: $;$$$
2140 PPCODE: 2236 PPCODE:
2141 if (GIMME_V != G_VOID) 2237 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2262 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2168 2264
2169SV *registry (maptile *map) 2265SV *registry (maptile *map)
2170 2266
2267void
2268find_tagged_objects (maptile *map, utf8_string tag = 0)
2269 PPCODE:
2270{
2271 if (!map->spaces)
2272 XSRETURN_EMPTY;
2273
2274 if (tag)
2275 {
2276 shstr_cmp tag_ (tag);
2277
2278 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2279 for (object *op = ms->bot; op; op = op->above)
2280 if (op->tag == tag_)
2281 XPUSHs (sv_2mortal (to_sv (op)));
2282 }
2283 else
2284 {
2285 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2286 for (object *op = ms->bot; op; op = op->above)
2287 if (op->tag)
2288 XPUSHs (sv_2mortal (to_sv (op)));
2289 }
2290}
2291
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2292INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2293
2173void 2294void
2174maptile::instantiate () 2295maptile::instantiate ()
2175 2296
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2340 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2341 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2342 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2343 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2344 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2345
2346 if (ob->randomitems)
2347 {
2348 if (!ob->above)
2349 {
2350 ob->create_treasure (ob->randomitems);
2351
2352 for (object *op = ob->above; op; op = op->above)
2353 op->flag [FLAG_NO_MAP_SAVE] = true;
2354 }
2355
2356 ob->randomitems = 0;
2357 }
2224 } 2358 }
2225 } 2359 }
2226 } 2360 }
2227 2361
2228 skip_space: ; 2362 skip_space: ;
2239 palette = SvRV (palette); 2373 palette = SvRV (palette);
2240 2374
2241 STRLEN idxlen; 2375 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2376 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2377
2244 region **regionmap = (region **)malloc ( 2378 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2379 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2380
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2381 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2382 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2383
2252 for (int y = 0; y < THIS->height; ++y) 2384 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2385 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2386
2255 sfree (THIS->regions, THIS->size ()); 2387 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2388 delete [] THIS->regionmap;
2257 2389
2258 THIS->regions = regions; 2390 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2391 THIS->regionmap = regionmap;
2260} 2392}
2261 2393
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2394void
2395maptile::create_region_treasure ()
2396 CODE:
2397{
2398 object *op = object::create ();
2399 op->type = FLOOR;
2400 op->map = THIS;
2401
2402 for (int x = 0; x < THIS->width; ++x)
2403 for (int y = 0; y < THIS->height; ++y)
2404 {
2405 region *rgn = THIS->region (x, y);
2406
2407 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2408 if (rgn->treasure && rndm () < rgn->treasure_density)
2409 {
2410 op->x = x;
2411 op->y = y;
2412 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2413 }
2414 }
2415
2416 op->destroy ();
2417}
2263 2418
2264int out_of_map (maptile *map, int x, int y) 2419int out_of_map (maptile *map, int x, int y)
2265 2420
2266void 2421void
2267trigger (maptile *map, long connection, bool state = true) 2422trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2427get_connection (maptile *map, long connection)
2273 PPCODE: 2428 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2429 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2430 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2431 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2432 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2433
2286void 2434void
2287get_map_flags (maptile *map, int x, int y) 2435get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2436 PPCODE:
2289{ 2437{
2290 maptile *nmap = 0; 2438 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2439 I16 nx = 0, ny = 0;
2440
2441 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2442 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2443 SPAGAIN;
2293 2444
2294 EXTEND (SP, 4); 2445 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2446 PUSHs (sv_2mortal (newSViv (flags)));
2296 2447
2297 if (GIMME_V == G_ARRAY) 2448 if (GIMME_V == G_ARRAY)
2298 { 2449 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2450 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2451 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2452 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2453 }
2303} 2454}
2304 2455
2456mapspace *
2457ms (maptile *map, unsigned int x, unsigned int y)
2458 PROTOTYPE: $$$
2459 CODE:
2460{
2461 maptile *nmap = 0;
2462 I16 nx, ny;
2463
2464 PUTBACK;
2465 get_map_flags (map, &nmap, x, y, &nx, &ny);
2466 SPAGAIN;
2467
2468 if (!nmap)
2469 XSRETURN_UNDEF;
2470
2471 RETVAL = &nmap->at (nx, ny);
2472}
2473 OUTPUT:
2474 RETVAL
2475
2305void 2476void
2306at (maptile *map, unsigned int x, unsigned int y) 2477at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2478 PROTOTYPE: $$$
2308 PPCODE: 2479 PPCODE:
2309{ 2480{
2310 object *o;
2311 maptile *nmap = 0; 2481 maptile *nmap = 0;
2312 I16 nx, ny; 2482 I16 nx, ny;
2313 2483
2484 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2485 get_map_flags (map, &nmap, x, y, &nx, &ny);
2486 SPAGAIN;
2315 2487
2316 if (nmap) 2488 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2489 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2490 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2491}
2320 2492
2321SV * 2493SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2494bot_at (maptile *obj, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2495 PROTOTYPE: $$$
2332 INIT: 2504 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2505 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2506 CODE:
2335 switch (ix) 2507 switch (ix)
2336 { 2508 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2509 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2510 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2511 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2512 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2513 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2514 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2515 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2516 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2345 } 2517 }
2346 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2347 2519
2348void fix_walls (maptile *map, int x, int y) 2520void fix_walls (maptile *map, int x, int y)
2349 2521
2351 2523
2352# worst xs function of my life 2524# worst xs function of my life
2353bool 2525bool
2354_create_random_map (\ 2526_create_random_map (\
2355 maptile *self,\ 2527 maptile *self,\
2356 char *wallstyle,\ 2528 utf8_string wallstyle,\
2357 char *wall_name,\ 2529 utf8_string wall_name,\
2358 char *floorstyle,\ 2530 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2531 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2532 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2533 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2534 utf8_string doorstyle,\
2363 char *decorstyle,\ 2535 utf8_string decorstyle,\
2364 char *origin_map,\ 2536 utf8_string origin_map,\
2365 char *final_map,\ 2537 utf8_string final_map,\
2366 char *exitstyle,\ 2538 utf8_string exitstyle,\
2367 char *this_map,\ 2539 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2540 utf8_string exit_on_final_map,\
2369 int xsize,\ 2541 int xsize,\
2370 int ysize,\ 2542 int ysize,\
2371 int expand2x,\ 2543 int expand2x,\
2372 int layoutoptions1,\ 2544 int layoutoptions1,\
2373 int layoutoptions2,\ 2545 int layoutoptions2,\
2386 val64 total_map_hp,\ 2558 val64 total_map_hp,\
2387 int map_layout_style,\ 2559 int map_layout_style,\
2388 int treasureoptions,\ 2560 int treasureoptions,\
2389 int symmetry_used,\ 2561 int symmetry_used,\
2390 region *region,\ 2562 region *region,\
2391 char *custom\ 2563 utf8_string custom\
2392) 2564)
2393 CODE: 2565 CODE:
2394{ 2566{
2395 random_map_params rmp; 2567 random_map_params rmp;
2396 2568
2423 rmp.decoroptions = decoroptions; 2595 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2596 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2597 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2598 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2599 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2600 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2601 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2602 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2603 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2604 rmp.region = region;
2433 rmp.custom = custom; 2605 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2607 RETVAL = self->generate_random_map (&rmp);
2436} 2608}
2437 OUTPUT: 2609 OUTPUT:
2438 RETVAL 2610 RETVAL
2439 2611
2612MODULE = cf PACKAGE = cf::mapspace
2613
2614INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2615
2440MODULE = cf PACKAGE = cf::arch 2616MODULE = cf PACKAGE = cf::arch
2441 2617
2442archetype *find (const char *name) 2618int archetypes_size ()
2443 CODE: 2619 CODE:
2444 RETVAL = archetype::find (name); 2620 RETVAL = archetypes.size ();
2445 OUTPUT: 2621 OUTPUT: RETVAL
2446 RETVAL
2447 2622
2448archetype *first() 2623archetype *archetypes (U32 index)
2449 PROTOTYPE: 2624 CODE:
2450 CODE: 2625 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2626 OUTPUT: RETVAL
2627
2628object *instantiate (archetype *arch)
2629 CODE:
2630 RETVAL = arch_to_object (arch);
2631 OUTPUT:
2452 OUTPUT: RETVAL 2632 RETVAL
2453 2633
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2634INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2635
2456MODULE = cf PACKAGE = cf::party 2636MODULE = cf PACKAGE = cf::party
2457 2637
2469list () 2649list ()
2470 PPCODE: 2650 PPCODE:
2471 for_all_regions (rgn) 2651 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2652 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2653
2474region *find (char *name) 2654region *find (utf8_string name)
2475 PROTOTYPE: $ 2655 PROTOTYPE: $
2476 CODE: 2656 CODE:
2477 RETVAL = region::find (name); 2657 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2658 OUTPUT: RETVAL
2479 2659
2480region *find_fuzzy (char *name) 2660region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2661 PROTOTYPE: $
2482 CODE: 2662 CODE:
2483 RETVAL = region::find_fuzzy (name); 2663 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2664 OUTPUT: RETVAL
2485 2665
2666int specificity (region *rgn)
2667 CODE:
2668 RETVAL = 0;
2669 while (rgn = rgn->parent)
2670 RETVAL++;
2671 OUTPUT: RETVAL
2672
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2673INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2674
2488MODULE = cf PACKAGE = cf::living 2675MODULE = cf PACKAGE = cf::living
2489 2676
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2677INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2678
2519 CODE: 2706 CODE:
2520{ 2707{
2521 STRLEN len; 2708 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2709 char *buf = SvPVbyte (packet, len);
2523 2710
2711 if (len > MAXSOCKBUF)
2712 {
2713 // ugly
2714 if (THIS->pl)
2715 THIS->pl->failmsg ("[packet too long for client]");
2716 }
2717 else
2524 THIS->send_packet (buf, len); 2718 THIS->send_packet (buf, len);
2525} 2719}
2720
2721faceidx
2722client::need_face (utf8_string name, int pri = 0)
2723 CODE:
2724 RETVAL = face_find (name, 0);
2725 if (RETVAL)
2726 {
2727 THIS->send_face (RETVAL, pri);
2728 THIS->flush_fx ();
2729 }
2730 OUTPUT:
2731 RETVAL
2732
2733int
2734client::fx_want (int idx, int value = -1)
2735 CODE:
2736 if (0 < idx && idx < FT_NUM)
2737 {
2738 RETVAL = THIS->fx_want [idx];
2739 if (items > 2)
2740 THIS->fx_want [idx] = value;
2741 }
2742 else
2743 RETVAL = 0;
2744 OUTPUT:
2745 RETVAL
2746
2747MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2748
2749faceidx sound_find (utf8_string name)
2750
2751void sound_set (utf8_string str, faceidx face)
2752
2753# dire hack
2754void old_sound_index (int idx, faceidx face)
2755 CODE:
2756 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2757 old_sound_index [idx] = face;
2526 2758
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2759MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2760
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2761#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2762
2531faceidx face_find (const char *name, faceidx defidx = 0) 2763faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2764
2533faceidx alloc (const char *name) 2765faceidx alloc (utf8_string name)
2534 CODE: 2766 CODE:
2535{ 2767{
2536 do 2768 do
2537 { 2769 {
2538 RETVAL = faces.size (); 2770 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2778 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2779 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2780}
2549 OUTPUT: RETVAL 2781 OUTPUT: RETVAL
2550 2782
2551void set (faceidx idx, int visibility, int magicmap) 2783void set_type (faceidx idx, int value)
2784 ALIAS:
2785 set_type = 0
2786 set_visibility = 1
2787 set_magicmap = 2
2788 set_smooth = 3
2789 set_smoothlevel = 4
2552 CODE: 2790 CODE:
2553 faceinfo *f = face_info (idx); 2791 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2792 switch (ix)
2555 f->visibility = visibility; 2793 {
2556 f->magicmap = magicmap; 2794 case 0: f->type = value; break;
2557 2795 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2796 case 2: f->magicmap = value; break;
2559 CODE: 2797 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2798 case 4: f->smoothlevel = value; break;
2561 assert (f); 2799 }
2562 f->smooth = smooth;
2563 2800
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2801void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2802 CODE:
2566 facedata *d = face_data (idx, faceset); 2803{
2567 assert (d); 2804 faceinfo *f = face_info (idx); assert (f);
2805 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2806 sv_to (data, d->data);
2569 STRLEN clen; 2807 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2808 char *cdata = SvPVbyte (chksum, clen);
2809 clen = min (CHKSUM_SIZE, clen);
2810
2811 if (memcmp (d->chksum, cdata, clen))
2812 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2813 memcpy (d->chksum, cdata, clen);
2814
2815 // invalidate existing client face info
2816 for_all_clients (ns)
2817 if (ns->faceset == faceset)
2818 {
2819 ns->faces_sent [idx] = false;
2820 ns->force_newmap = true;
2821 }
2822 }
2823}
2824
2825int get_data_size (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = d->data.size ();
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_chksum (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2838 OUTPUT:
2839 RETVAL
2840
2841SV *get_data (faceidx idx, int faceset = 0)
2842 CODE:
2843 facedata *d = face_data (idx, faceset);
2844 if (!d) XSRETURN_UNDEF;
2845 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2846 OUTPUT:
2847 RETVAL
2572 2848
2573void invalidate (faceidx idx) 2849void invalidate (faceidx idx)
2574 CODE: 2850 CODE:
2575 for_all_clients (ns) 2851 for_all_clients (ns)
2852 {
2576 ns->faces_sent [idx] = false; 2853 ns->faces_sent [idx] = false;
2854 ns->force_newmap = true;
2855 }
2577 2856
2578void invalidate_all () 2857void invalidate_all ()
2579 CODE: 2858 CODE:
2580 for_all_clients (ns) 2859 for_all_clients (ns)
2860 {
2581 ns->faces_sent.reset (); 2861 ns->faces_sent.reset ();
2862 ns->force_newmap = true;
2863 }
2582 2864
2865MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2866
2867#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2868
2869animidx anim_find (utf8_string name)
2870 CODE:
2871 RETVAL = animation::find (name).number;
2872 OUTPUT: RETVAL
2873
2874animidx set (utf8_string name, SV *frames, int facings = 1)
2875 CODE:
2876{
2877 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2878 croak ("frames must be an arrayref");
2879
2880 AV *av = (AV *)SvRV (frames);
2881
2882 animation *anim = &animation::find (name);
2883 if (anim->number)
2884 {
2885 anim->resize (av_len (av) + 1);
2886 anim->facings = facings;
2887 }
2888 else
2889 anim = &animation::create (name, av_len (av) + 1, facings);
2890
2891 for (int i = 0; i < anim->num_animations; ++i)
2892 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2893}
2894 OUTPUT: RETVAL
2895
2896void invalidate_all ()
2897 CODE:
2898 for_all_clients (ns)
2899 ns->anims_sent.reset ();
2900
2901MODULE = cf PACKAGE = cf::object::freezer
2902
2903INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2904
2905SV *
2906new (char *klass)
2907 CODE:
2908 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2909 OUTPUT: RETVAL
2910
2911void
2912DESTROY (SV *sv)
2913 CODE:
2914 object_freezer *self;
2915 sv_to (sv, self);
2916 delete self;
2917
2918MODULE = cf PACKAGE = cf::object::thawer
2919
2920INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2921
2922SV *
2923new_from_file (char *klass, octet_string path)
2924 CODE:
2925 object_thawer *f = new object_thawer (path);
2926 if (!*f)
2927 {
2928 delete f;
2929 XSRETURN_UNDEF;
2930 }
2931 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2932 OUTPUT: RETVAL
2933
2934void
2935DESTROY (SV *sv)
2936 CODE:
2937 object_thawer *self;
2938 sv_to (sv, self);
2939 delete self;
2940
2941void
2942extract_tags (object_thawer *self)
2943 PPCODE:
2944 while (self->kw != KW_EOF)
2945 {
2946 PUTBACK;
2947 coroapi::cede_to_tick ();
2948 SPAGAIN;
2949
2950 if (self->kw == KW_tag)
2951 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2952
2953 self->skip ();
2954 }
2955

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