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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.309 by root, Thu Dec 4 03:48:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
89// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
90template<class super> 123template<class super>
91static super * 124static super *
92is_a (attachable *at) 125is_a (attachable *at)
93{ 126{
102 135
103unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
104 137
105attachable::~attachable () 138attachable::~attachable ()
106{ 139{
107 flags |=0x3300;//D
108 assert (!self); 140 assert (!self);
109 assert (!cb); 141 assert (!cb);
110} 142}
111 143
112int 144int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
130 162
131 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 164 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 165 }
135} 166}
136 167
137void 168void
138attachable::optimise () 169attachable::optimise ()
139{ 170{
140 if (self 171 if (self
141 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 174 sever_self ();
145} 175}
146 176
147// check wether the object really is dead 177// check wether the object really is dead
148void 178void
155} 185}
156 186
157void 187void
158attachable::do_destroy () 188attachable::do_destroy ()
159{ 189{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
161 191
162 if (cb) 192 if (cb)
163 { 193 {
164 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
165 cb = 0; 195 cb = 0;
166 } 196 }
167 197
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 198 mortals.push_back (this);
173} 199}
174 200
175void 201void
176attachable::destroy () 202attachable::destroy ()
178 if (destroyed ()) 204 if (destroyed ())
179 return; 205 return;
180 206
181 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
182 do_destroy (); 208 do_destroy ();
209 sever_self ();
183} 210}
184 211
185void 212void
186attachable::check_mortals () 213attachable::check_mortals ()
187{ 214{
191 { 218 {
192 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
193 { 220 {
194 i = 0; 221 i = 0;
195 222
196 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
198 239
199 break; 240 break;
200 } 241 }
201 242
202 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
203 244
204 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
205 246 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 247 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
210 ++i; // further delay freeing 255 ++i; // further delay freeing
211 256
212 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
213 break; 258 break;
214 } 259 }
215 else 260 else
216 { 261 {
217 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
218 delete obj; 264 delete obj;
219 } 265 }
220 } 266 }
221} 267}
222 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
223attachable & 281attachable &
224attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
225{ 283{
226 //if (self || cb) 284 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 286
229 attach = src.attach; 287 attach = src.attach;
230 return *this; 288 return *this;
231} 289}
232 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 326
235static SV * 327static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 329{
238 SV *sv; 330 SV *sv;
239 331
240 if (!ptr) 332 if (!ptr)
241 return &PL_sv_undef; 333 return newSV (0);
242 334
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 337}
246 338
265 357
266static SV * 358static SV *
267newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
268{ 360{
269 if (!obj) 361 if (!obj)
270 return &PL_sv_undef; 362 return newSV (0);
271 363
272 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
273 { 368 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 370
280 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 374 }
283 else 375 else
284 { 376 {
285 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
323 else 415 else
324 return 0; 416 return 0;
325} 417}
326 418
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 443
351inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
353 446
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
358inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
359{ 453{
360 char buf[128]; 454 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 500
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 503
393template<class T> 504template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 506
396template<int N> 507template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 509
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 514
405inline void sv_to (SV *sv, std::string &v) 515inline void sv_to (SV *sv, std::string &v)
406{ 516{
407 STRLEN len; 517 STRLEN len;
408 char *data = SvPVbyte (sv, len); 518 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 519 v.assign (data, len);
410} 520}
411 521
412inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
413{ 523{
414 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 526}
419 527
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 529
439 break; 547 break;
440 548
441 case DT_STRING: 549 case DT_STRING:
442 { 550 {
443 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 553 }
446 break; 554 break;
447 555
448 case DT_DATA: 556 case DT_DATA:
449 { 557 {
450 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
453 } 561 }
454 break; 562 break;
455 563
456 case DT_OBJECT: 564 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 607 va_end (ap);
500 608
501 return sv; 609 return sv;
502} 610}
503 611
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 613
536SV * 614SV *
537registry (attachable *ext) 615registry (attachable *ext)
538{ 616{
542 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
543} 621}
544 622
545///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
546 624
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 625void
603cfperl_init () 626cfperl_init ()
604{ 627{
628 extern char **environ;
629
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 631 perl = perl_alloc ();
607 perl_construct (perl); 632 perl_construct (perl);
608 633
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 635
611 const char *argv[] = { 636 const char *argv[] = {
612 "", 637 settings.argv [0],
613 "-e" 638 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 639 };
619 640
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 642 || perl_run (perl))
622 { 643 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
625 } 646 }
626 647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
627 { 659 {
628 dSP; 660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 661 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 662 }
634} 663}
635 664
636void cfperl_main () 665void cfperl_main ()
637{ 666{
638 dSP; 667 dSP;
645void 674void
646attachable::instantiate () 675attachable::instantiate ()
647{ 676{
648 if (attach) 677 if (attach)
649 { 678 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 680 attach = 0;
652 } 681 }
653} 682}
654 683
655void 684void
656attachable::reattach () 685attachable::reattach ()
657{ 686{
658 optimise (); 687 optimise ();
659 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
661} 690}
662 691
663static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 694# include "eventinc.h"
708} 737}
709 738
710void 739void
711global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 741{
713 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
714} 743}
715 744
716void 745void
717object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 747{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 749 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 751
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 754 }
726 755
762{ 791{
763 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
765} 794}
766 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
767bool 846bool
768attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
769{ 848{
770 data_type dt; 849 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 850
775 // callback call ordering should be: 851 // callback call ordering should be:
776 // 1. per-object callback 852 // 1. per-object callback
777 // 2. per-class object 853 // 2. per-class object
778 // 3. per-type callback 854 // 3. per-type callback
782 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
783 859
784 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 861 if (!callbacks)
786 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
787 866
788 CALL_BEGIN (3); 867 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 870
826} 905}
827 906
828SV * 907SV *
829cfperl_result (int idx) 908cfperl_result (int idx)
830{ 909{
831 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 911 if (!av)
833 return &PL_sv_undef; 912 return &PL_sv_undef;
834 913
835 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 915 if (!sv)
850{ 929{
851 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
852} 931}
853 932
854///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
855 953
856void 954void
857cfperl_emergency_save () 955cfperl_emergency_save ()
858{ 956{
859 CALL_BEGIN (0); 957 CALL_BEGIN (0);
868 CALL_ARG (make_core); 966 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 967 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 968 CALL_END;
871} 969}
872 970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
873maptile * 1040maptile *
874maptile::find_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
875{ 1042{
876 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
877 CALL_ARG (path); 1044 CALL_ARG (path);
878 CALL_ARG (origin); 1045 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1047
881 maptile *retval; 1048 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1050
888 CALL_END; 1051 CALL_END;
889 1052
890 return retval; 1053 return retval;
891} 1054}
892 1055
893maptile * 1056maptile *
894maptile::find_async (const char *path, maptile *origin) 1057maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1058{
896 CALL_BEGIN (2); 1059 CALL_BEGIN (3);
897 CALL_ARG (path); 1060 CALL_ARG (path);
898 CALL_ARG (origin); 1061 CALL_ARG (origin);
1062 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1064
901 maptile *retval; 1065 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1066 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1067
908 CALL_END; 1068 CALL_END;
909 1069
910 return retval; 1070 return retval;
911} 1071}
939 CALL_ARG (exit); 1099 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1101 CALL_END;
942} 1102}
943 1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
944///////////////////////////////////////////////////////////////////////////// 1164/////////////////////////////////////////////////////////////////////////////
945 1165
946struct EventAPI *watcher_base::GEventAPI; 1166struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1167struct CoroAPI *coroapi::GCoroAPI;
948 1168
949int coroapi::cede_counter; 1169void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1170{
953 iw *w = (iw *)ev->ext_data; 1171 cede_pending = 0;
954 w->call (*w); 1172 cede ();
955} 1173}
956 1174
957void 1175void
958iw::alloc () 1176coroapi::wait_for_tick ()
959{ 1177{
960 pe = GEventAPI->new_idle (0, 0); 1178 CALL_BEGIN (0);
961 1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1180 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1181}
966 1182
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1183void
974iow::alloc () 1184coroapi::wait_for_tick_begin ()
975{ 1185{
976 pe = GEventAPI->new_io (0, 0); 1186 CALL_BEGIN (0);
977 1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1188 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1189}
997 1190
998void 1191void
999iow::poll (int events) 1192iow::poll (int events)
1000{ 1193{
1001 if (pe->poll != events) 1194 if (events != this->events)
1002 { 1195 {
1196 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1197 if (active) stop ();
1004 pe->poll = events; 1198 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1199 if (active) start ();
1006 } 1200 }
1007} 1201}
1008 1202
1009void 1203void
1010_connect_to_perl () 1204_connect_to_perl ()
1011{ 1205{
1012 stash_cf = gv_stashpv ("cf" , 1); 1206 stash_cf = gv_stashpv ("cf", 1);
1013 1207
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1218
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1223
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1226 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1227 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1232
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1234
1038BOOT: 1235BOOT:
1039{ 1236{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
1040 _connect_to_perl (); 1240 _connect_to_perl ();
1041 1241
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
1046 1252
1047 static const struct { 1253 static const struct {
1048 const char *name; 1254 const char *name;
1049 IV iv; 1255 IV iv;
1050 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1259 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1260
1057 const_iv (Map0Cmd) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1262
1061 const_iv (MAP_CLIENT_X) 1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1264
1064 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1267
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1274
1178 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1303
1180 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1305
1183 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1308
1187 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1316
1214 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1223 1320
1224 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1356 1383 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1366 1412
1367 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1414
1371 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1417
1380 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1419
1385 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1422
1392 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1425
1398 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1427
1401 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1432
1416 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1435
1422 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1463 1447
1464 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1454
1489 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1456
1492 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1464
1519 const_iv (MAP_IN_MEMORY) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1466 const_iv (MAP_INACTIVE)
1523 1467
1524 const_iv (KLASS_ATTACHABLE) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1470
1531 const_iv (CS_QUERY_YESNO) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1472
1535 const_iv (ST_DEAD) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1474
1540 const_iv (ST_CHANGE_CLASS) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1476
1542 const_iv (IO_HEADER) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1478
1546 // random map generator 1479 // random map generator
1547 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1482
1555 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1486
1565 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1489
1568 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1495 };
1571 1496
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1499
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1520 }
1596} 1521}
1597 1522
1523void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1536
1598void _connect_to_perl () 1537void _connect_to_perl ()
1599 1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1600void _global_reattach () 1542void _global_reattach ()
1601 CODE: 1543 CODE:
1602{ 1544{
1603 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1546 for_all_clients (ns)
1606 1548
1607 for_all_objects (op) 1549 for_all_objects (op)
1608 op->reattach (); 1550 op->reattach ();
1609} 1551}
1610 1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void init_block ()
1606
1607void load_settings ()
1608
1609void load_materials ()
1610
1611void init_uuid ()
1612 CODE:
1613 UUID::init ();
1614
1615void init_signals ()
1616
1617void init_commands ()
1618
1619void init_skills ()
1620
1621void init_beforeplay ()
1622
1623void evthread_start (int aiofd)
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1629NV till_tick ()
1630 CODE:
1631 RETVAL = SvNVX (sv_next_tick) - now ();
1632 OUTPUT:
1633 RETVAL
1634
1635int tick_inhibit ()
1636 CODE:
1637 RETVAL = tick_inhibit;
1638 OUTPUT:
1639 RETVAL
1640
1641void tick_inhibit_inc ()
1642 CODE:
1643 ++tick_inhibit;
1644
1645void tick_inhibit_dec ()
1646 CODE:
1647 if (!--tick_inhibit)
1648 if (tick_pending)
1649 {
1650 ev_async_send (EV_DEFAULT, &tick_watcher);
1651 coroapi::cede ();
1652 }
1653
1654void server_tick ()
1655 CODE:
1656{
1657 NOW = ev_now (EV_DEFAULT);
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1660 runtime = SvNVX (sv_runtime);
1661
1662 server_tick ();
1663
1664 NOW = ev_time ();
1665 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1666 runtime += TICK;
1667 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1668}
1669
1611NV floor (NV x) 1670NV floor (NV x)
1612 1671
1613NV ceil (NV x) 1672NV ceil (NV x)
1614 1673
1615NV rndm (...) 1674NV rndm (...)
1675 ALIAS:
1676 rmg_rndm = 1
1616 CODE: 1677 CODE:
1678{
1679 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1680 switch (items)
1618 { 1681 {
1619 case 0: RETVAL = rndm (); break; 1682 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1683 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1684 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1685 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1686 }
1687}
1624 OUTPUT: 1688 OUTPUT:
1625 RETVAL 1689 RETVAL
1626 1690
1627void server_tick () 1691NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1692 CODE:
1629 runtime = SvNVx (sv_runtime); 1693 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1694 OUTPUT:
1695 RETVAL
1631 1696
1697NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1698 CODE:
1699 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1700 OUTPUT:
1701 RETVAL
1702
1703void weaken (...)
1704 PROTOTYPE: @
1705 CODE:
1706 while (items > 0)
1707 sv_rvweaken (ST (--items));
1708
1632void 1709void
1633LOG (int level, char *msg) 1710log_backtrace (utf8_string msg)
1711
1712void
1713LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1715 C_ARGS: flags, "%s", msg
1636 1716
1637char *path_combine (char *base, char *path) 1717octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1718 PROTOTYPE: $$
1639 1719
1640char *path_combine_and_normalize (char *base, char *path) 1720octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1642 1722
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1723void
1652sub_generation_inc () 1724sub_generation_inc ()
1653 CODE: 1725 CODE:
1654 PL_sub_generation++; 1726 PL_sub_generation++;
1655 1727
1656const char * 1728const_octet_string
1657mapdir () 1729mapdir ()
1658 PROTOTYPE: 1730 PROTOTYPE:
1659 ALIAS: 1731 ALIAS:
1660 mapdir = 0 1732 mapdir = 0
1661 uniquedir = 1 1733 uniquedir = 1
1677 } 1749 }
1678 OUTPUT: RETVAL 1750 OUTPUT: RETVAL
1679 1751
1680void abort () 1752void abort ()
1681 1753
1754void reset_signals ()
1755
1682void fork_abort (char *cause = "cf::fork_abort") 1756void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1757
1684void cleanup (const char *cause, bool make_core = false) 1758void cleanup (const_octet_string cause, bool make_core = false)
1685 1759
1686void emergency_save () 1760void emergency_save ()
1687 1761
1688void _exit (int status = EXIT_SUCCESS) 1762void _exit (int status = EXIT_SUCCESS)
1689 1763
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1764#if _POSIX_MEMLOCK
1697 1765
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1766int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1767 INIT:
1768#if __GLIBC__
1769 mallopt (M_TOP_PAD, 1024 * 1024);
1770 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1771 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1772 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1773#endif
1699 1774
1700int munlockall () 1775int munlockall ()
1701 1776
1702#endif 1777#endif
1703 1778
1779int
1780malloc_trim (IV pad = 0)
1781
1782void
1783mallinfo ()
1784 PPCODE:
1785{
1786#if __GLIBC__
1787 struct mallinfo mai = mallinfo ();
1788 EXTEND (SP, 10*2);
1789 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1790 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1792 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1793 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1794 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1796 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1798 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1799#endif
1800 EXTEND (SP, 5*2);
1801 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1802 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1803 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1804 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1805 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1806}
1807
1704int find_animation (char *text) 1808int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1809 PROTOTYPE: $
1706 1810
1707int random_roll (int min, int max, object *op, int goodbad); 1811int random_roll (int min, int max, object *op, int goodbad);
1708 1812
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1813const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1814
1711int 1815int
1712exp_to_level (val64 exp) 1816exp_to_level (val64 exp)
1713 CODE: 1817 CODE:
1714{ 1818{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1849 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1850 else
1747 XSRETURN_UNDEF; 1851 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1749 1853
1854UUID
1855uuid_cur ()
1856 CODE:
1857 RETVAL = UUID::cur;
1858 OUTPUT:
1859 RETVAL
1860
1861UUID
1862uuid_gen ()
1863 CODE:
1864 RETVAL = UUID::gen ();
1865 OUTPUT:
1866 RETVAL
1867
1868val64
1869uuid_seq (UUID uuid)
1870 CODE:
1871 RETVAL = uuid.seq;
1872 OUTPUT:
1873 RETVAL
1874
1875UUID
1876uuid_str (val64 seq)
1877 CODE:
1878 RETVAL.seq = seq;
1879 OUTPUT:
1880 RETVAL
1881
1882void
1883coin_names ()
1884 PPCODE:
1885 EXTEND (SP, NUM_COINS);
1886 for (int i = 0; i < NUM_COINS; ++i)
1887 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1888
1889void
1890coin_archetypes ()
1891 PPCODE:
1892 EXTEND (SP, NUM_COINS);
1893 for (int i = 0; i < NUM_COINS; ++i)
1894 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1895
1750bool 1896bool
1751load_resource_file (const char *filename) 1897load_resource_file_ (octet_string filename)
1898
1899void
1900fix_weight ()
1752 1901
1753MODULE = cf PACKAGE = cf::attachable 1902MODULE = cf PACKAGE = cf::attachable
1754 1903
1755int 1904int
1756valid (SV *obj) 1905valid (SV *obj)
1774#object *mortals (U32 index) 1923#object *mortals (U32 index)
1775# CODE: 1924# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1926# OUTPUT: RETVAL
1778 1927
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1928INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1929
1781MODULE = cf PACKAGE = cf::global 1930MODULE = cf PACKAGE = cf::global
1782 1931
1783int invoke (SV *klass, int event, ...) 1932int invoke (SV *klass, int event, ...)
1784 CODE: 1933 CODE:
1820object *actives (U32 index) 1969object *actives (U32 index)
1821 CODE: 1970 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1971 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1824 1973
1974int mortals_size ()
1975 CODE:
1976 RETVAL = attachable::mortals.size ();
1977 OUTPUT: RETVAL
1978
1979const char *slot_use_name (U32 slot)
1980 ALIAS:
1981 slot_nonuse_name = 1
1982 CODE:
1983{
1984 if (slot >= NUM_BODY_LOCATIONS)
1985 croak ("body slot index out of range");
1986
1987 switch (ix)
1988 {
1989 case 0: RETVAL = body_locations[slot].use_name; break;
1990 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1991 }
1992}
1993 OUTPUT:
1994 RETVAL
1995
1825# missing properties 1996# missing properties
1826 1997
1827object *head (object *op) 1998object *head (object *op)
1828 PROTOTYPE: $ 1999 PROTOTYPE: $
1829 CODE: 2000 CODE:
1830 RETVAL = op->head_ (); 2001 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 2002 OUTPUT: RETVAL
1838 2003
1839void 2004void
1840inv (object *obj) 2005inv (object *obj)
1841 PROTOTYPE: $ 2006 PROTOTYPE: $
1842 PPCODE: 2007 PPCODE:
1843{ 2008{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 2009 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 2010 XPUSHs (sv_2mortal (to_sv (o)));
1847} 2011}
1848 2012
1849void 2013void
1850set_animation (object *op, int idx) 2014set_animation (object *op, int idx)
1855num_animations (object *op) 2019num_animations (object *op)
1856 CODE: 2020 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 2021 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
1859 2023
2024int slot_info (object *op, UV slot, int value = 0)
2025 ALIAS:
2026 slot_used = 1
2027 CODE:
2028{
2029 if (slot >= NUM_BODY_LOCATIONS)
2030 croak ("body slot index out of range");
2031
2032 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2033
2034 if (items > 2)
2035 if (ix)
2036 op->slot[slot].used = value;
2037 else
2038 op->slot[slot].info = value;
2039}
2040 OUTPUT:
2041 RETVAL
2042
1860object *find_best_object_match (object *op, const char *match) 2043object *find_best_object_match (object *op, utf8_string match)
1861 2044
1862object *find_marked_object (object *op) 2045object *find_marked_object (object *op)
1863 2046
1864int need_identify (object *obj); 2047int need_identify (object *obj);
1865 2048
1866int apply_shop_mat (object *shop_mat, object *op); 2049int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 2050
1874int move (object *op, int dir, object *originator = op) 2051int move (object *op, int dir, object *originator = op)
1875 CODE: 2052 CODE:
1876 RETVAL = move_ob (op, dir, originator); 2053 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 2054 OUTPUT:
1885 CODE: 2062 CODE:
1886 player_apply_below (op); 2063 player_apply_below (op);
1887 2064
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2065int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2066
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2067int pay_item (object *op, object *buyer)
1909 CODE: 2068 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2069 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
1912 2071
1915 RETVAL = pay_for_amount (amount, op); 2074 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1917 2076
1918void pay_player (object *op, uint64 amount) 2077void pay_player (object *op, uint64 amount)
1919 2078
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2079val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2080
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2081int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2082
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2083void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2084 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2085 do_learn_spell (op, sp, special_prayer);
1927 2086
1928void forget_spell (object *op, object *sp) 2087void forget_spell (object *op, object *sp)
1929 CODE: 2088 CODE:
1930 do_forget_spell (op, query_name (sp)); 2089 do_forget_spell (op, query_name (sp));
1931 2090
1932object *check_for_spell (object *op, char *spellname) 2091object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2092 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2093 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1936 2095
1937int query_money (object *op) 2096int query_money (object *op)
1946 2105
1947void drop (object *who, object *op) 2106void drop (object *who, object *op)
1948 2107
1949void pick_up (object *who, object *op) 2108void pick_up (object *who, object *op)
1950 2109
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2110void update_object (object *op, int action)
1954 2111
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2112void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2113
1959void player_lvl_adj (object *who, object *skill = 0) 2114void player_lvl_adj (object *who, object *skill = 0)
1960 2115
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2116int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2117
1968 2123
1969void add_button_link (object *button, maptile *map, int connected); 2124void add_button_link (object *button, maptile *map, int connected);
1970 2125
1971void remove_button_link (object *op); 2126void remove_button_link (object *op);
1972 2127
2128void handle_apply_yield (object *op);
2129
1973 2130
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2131MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2132
1978# no clean way to get an object from an archetype - stupid idiotic 2133# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2134# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2135
1981object *new (const char *archetype = 0) 2136object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2137 PROTOTYPE: ;$
1983 CODE: 2138 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2139 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2140 OUTPUT:
1986 RETVAL 2141 RETVAL
1987 2142
2143object *find_object (U32 tag)
2144
2145# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2146object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2147 PROTOTYPE: $$$$$$
1990 CODE: 2148 CODE:
1991{ 2149{
1992 int unused_type; 2150 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2151}
1995 2152
1996# syntatic sugar for easier use in event callbacks. 2153shstr
1997const char *options (object *op) 2154object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2155
2003player *contr (object *op) 2156void
2004 CODE: 2157object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2158
2008const char *get_ob_key_value (object *op, const char *key) 2159void
2009 2160object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2161
2012object *get_nearest_player (object *ob) 2162object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2163 ALIAS: nearest_player = 0
2014 PREINIT: 2164 PREINIT:
2015 extern object *get_nearest_player (object *); 2165 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2167void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2168 PROTOTYPE: $$;$
2019 PPCODE: 2169 PPCODE:
2020{ 2170{
2021 rv_vector rv; 2171 rv_vector rv;
2172
2173 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2174 get_rangevector (ob, other, &rv, flags);
2175 SPAGAIN;
2176
2023 EXTEND (SP, 5); 2177 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2178 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2179 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2180 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2181 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2182 PUSHs (to_sv (rv.part));
2029} 2183}
2030 2184
2031bool on_same_map_as (object *ob, object *other) 2185bool on_same_map_as (object *ob, object *other)
2032 CODE: 2186 CODE:
2033 RETVAL = on_same_map (ob, other); 2187 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2188 OUTPUT: RETVAL
2035 2189
2036const char * 2190const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2191base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2192 CODE:
2039 RETVAL = query_base_name (op, plural); 2193 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
2041 2195
2042object *decrease_ob_nr (object *op, unsigned long i) 2196# return the tail of an object, excluding itself
2197void
2198tail (object *op)
2199 PPCODE:
2200 while ((op = op->more))
2201 XPUSHs (sv_2mortal (to_sv (op)));
2043 2202
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2203MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2204
2046player *player (object *op) 2205player *player (object *op)
2047 CODE: 2206 CODE:
2048 RETVAL = op->contr; 2207 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2208 OUTPUT: RETVAL
2050 2209
2210bool move_player (object *op, int dir)
2211
2051void check_score (object *op) 2212void check_score (object *op)
2052 2213
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2214void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2215 CODE:
2055 new_draw_info (flags, 0, op, txt); 2216 new_draw_info (flags, 0, op, txt);
2056 2217
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2218void kill_player (object *op)
2073 2219
2220void esrv_send_item (object *pl, object *item)
2221
2074void esrv_update_item (object *op, int what, object *item) 2222void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2223 C_ARGS: what, pl, item
2076 2224
2077void clear_los (object *op) 2225void esrv_del_item (object *pl, int tag)
2226 C_ARGS: pl->contr, tag
2078 2227
2079int command_summon (object *op, char *params) 2228int command_summon (object *op, utf8_string params)
2080 2229
2081int command_arrest (object *op, char *params) 2230int command_arrest (object *op, utf8_string params)
2082 2231
2083 2232
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2233MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2234
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2235INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2250 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2251 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2252 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2253 pl->orig_stats = pl->ob->stats;
2105 2254
2106void cf_player_move (player *pl, int dir) 2255void clear_los (player *pl)
2107 2256
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2257# should only be temporary
2258void esrv_new_player (player *pl)
2109 2259
2110bool 2260bool
2111cell_visible (player *pl, int dx, int dy) 2261cell_visible (player *pl, int dx, int dy)
2112 CODE: 2262 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2263 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2120 CODE: 2270 CODE:
2121{ 2271{
2122 STRLEN len; 2272 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2273 char *buf = SvPVbyte (packet, len);
2124 2274
2275 if (len > MAXSOCKBUF)
2276 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2277 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2278 pl->ns->send_packet (buf, len);
2127} 2279}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2280
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2281void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2282 PROTOTYPE: $;$$$
2140 PPCODE: 2283 PPCODE:
2141 if (GIMME_V != G_VOID) 2284 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2309 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2310 OUTPUT: RETVAL
2168 2311
2169SV *registry (maptile *map) 2312SV *registry (maptile *map)
2170 2313
2314void
2315find_tagged_objects (maptile *map, utf8_string tag = 0)
2316 PPCODE:
2317{
2318 if (!map->spaces)
2319 XSRETURN_EMPTY;
2320
2321 if (tag)
2322 {
2323 shstr_cmp tag_ (tag);
2324
2325 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2326 for (object *op = ms->bot; op; op = op->above)
2327 if (op->tag == tag_)
2328 XPUSHs (sv_2mortal (to_sv (op)));
2329 }
2330 else
2331 {
2332 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2333 for (object *op = ms->bot; op; op = op->above)
2334 if (op->tag)
2335 XPUSHs (sv_2mortal (to_sv (op)));
2336 }
2337}
2338
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2339INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172 2340
2173void 2341void
2174maptile::instantiate () 2342maptile::instantiate ()
2175 2343
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2388 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2389 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2392
2393 if (ob->randomitems)
2394 {
2395 if (!ob->above)
2396 {
2397 ob->create_treasure (ob->randomitems);
2398
2399 for (object *op = ob->above; op; op = op->above)
2400 op->flag [FLAG_NO_MAP_SAVE] = true;
2401 }
2402
2403 ob->randomitems = 0;
2404 }
2224 } 2405 }
2225 } 2406 }
2226 } 2407 }
2227 2408
2228 skip_space: ; 2409 skip_space: ;
2239 palette = SvRV (palette); 2420 palette = SvRV (palette);
2240 2421
2241 STRLEN idxlen; 2422 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2423 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2424
2244 region **regionmap = (region **)malloc ( 2425 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2426 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2427
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2428 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2429 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2430
2252 for (int y = 0; y < THIS->height; ++y) 2431 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2432 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2433
2255 sfree (THIS->regions, THIS->size ()); 2434 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2435 delete [] THIS->regionmap;
2257 2436
2258 THIS->regions = regions; 2437 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2438 THIS->regionmap = regionmap;
2260} 2439}
2261 2440
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2441void
2442maptile::create_region_treasure ()
2443 CODE:
2444 for (int x = 0; x < THIS->width; ++x)
2445 for (int y = 0; y < THIS->height; ++y)
2446 {
2447 region *rgn = THIS->region (x, y);
2448
2449 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2450 if (object *op = THIS->at (x, y).top)
2451 if (rgn->treasure && rndm () < rgn->treasure_density)
2452 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2453 }
2263 2454
2264int out_of_map (maptile *map, int x, int y) 2455int out_of_map (maptile *map, int x, int y)
2265 2456
2266void 2457void
2267trigger (maptile *map, long connection, bool state = true) 2458trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2463get_connection (maptile *map, long connection)
2273 PPCODE: 2464 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2465 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2466 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2467 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2468 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2469
2286void 2470void
2287get_map_flags (maptile *map, int x, int y) 2471get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2472 PPCODE:
2289{ 2473{
2290 maptile *nmap = 0; 2474 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2475 I16 nx = 0, ny = 0;
2476
2477 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2478 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2479 SPAGAIN;
2293 2480
2294 EXTEND (SP, 4); 2481 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2482 PUSHs (sv_2mortal (newSViv (flags)));
2296 2483
2297 if (GIMME_V == G_ARRAY) 2484 if (GIMME_V == G_ARRAY)
2298 { 2485 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2486 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2487 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2488 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2489 }
2303} 2490}
2304 2491
2492mapspace *
2493ms (maptile *map, unsigned int x, unsigned int y)
2494 PROTOTYPE: $$$
2495 CODE:
2496{
2497 maptile *nmap = 0;
2498 I16 nx, ny;
2499
2500 PUTBACK;
2501 get_map_flags (map, &nmap, x, y, &nx, &ny);
2502 SPAGAIN;
2503
2504 if (!nmap)
2505 XSRETURN_UNDEF;
2506
2507 RETVAL = &nmap->at (nx, ny);
2508}
2509 OUTPUT:
2510 RETVAL
2511
2305void 2512void
2306at (maptile *map, unsigned int x, unsigned int y) 2513at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2514 PROTOTYPE: $$$
2308 PPCODE: 2515 PPCODE:
2309{ 2516{
2310 object *o;
2311 maptile *nmap = 0; 2517 maptile *nmap = 0;
2312 I16 nx, ny; 2518 I16 nx, ny;
2313 2519
2520 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2521 get_map_flags (map, &nmap, x, y, &nx, &ny);
2522 SPAGAIN;
2315 2523
2316 if (nmap) 2524 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2525 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2526 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2527}
2320 2528
2321SV * 2529SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2530bot_at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2531 PROTOTYPE: $$$
2324 ALIAS: 2532 ALIAS:
2325 top_at = 1 2533 top_at = 1
2326 flags_at = 2 2534 flags_at = 2
2327 light_at = 3 2535 light_at = 3
2328 move_block_at = 4 2536 move_block_at = 4
2329 move_slow_at = 5 2537 move_slow_at = 5
2330 move_on_at = 6 2538 move_on_at = 6
2331 move_off_at = 7 2539 move_off_at = 7
2332 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2540 CODE:
2541{
2542 sint16 nx = x;
2543 sint16 ny = y;
2544
2545 if (!xy_normalise (map, nx, ny))
2546 XSRETURN_UNDEF;
2547
2548 mapspace &ms = map->at (nx, ny);
2549
2550 ms.update ();
2551
2335 switch (ix) 2552 switch (ix)
2336 { 2553 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2554 case 0: RETVAL = to_sv (ms.bot ); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2555 case 1: RETVAL = to_sv (ms.top ); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2556 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2557 case 3: RETVAL = newSViv (ms.light ); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2558 case 4: RETVAL = newSVuv (ms.move_block); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2559 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2560 case 6: RETVAL = newSVuv (ms.move_on ); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2561 case 7: RETVAL = newSVuv (ms.move_off ); break;
2345 } 2562 }
2563}
2346 OUTPUT: RETVAL 2564 OUTPUT: RETVAL
2347 2565
2348void fix_walls (maptile *map, int x, int y) 2566void fix_walls (maptile *map, int x, int y)
2349 2567
2350void fix_walls_around (maptile *map, int x, int y) 2568void fix_walls_around (maptile *map, int x, int y)
2351 2569
2352# worst xs function of my life 2570# worst xs function of my life
2353bool 2571bool
2354_create_random_map (\ 2572_create_random_map (\
2355 maptile *self,\ 2573 maptile *self,\
2356 char *wallstyle,\ 2574 utf8_string wallstyle,\
2357 char *wall_name,\ 2575 utf8_string wall_name,\
2358 char *floorstyle,\ 2576 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2577 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2578 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2579 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2580 utf8_string doorstyle,\
2363 char *decorstyle,\ 2581 utf8_string decorstyle,\
2364 char *origin_map,\ 2582 utf8_string origin_map,\
2365 char *final_map,\ 2583 utf8_string final_map,\
2366 char *exitstyle,\ 2584 utf8_string exitstyle,\
2367 char *this_map,\ 2585 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2586 utf8_string exit_on_final_map,\
2369 int xsize,\ 2587 int xsize,\
2370 int ysize,\ 2588 int ysize,\
2371 int expand2x,\ 2589 int expand2x,\
2372 int layoutoptions1,\ 2590 int layoutoptions1,\
2373 int layoutoptions2,\ 2591 int layoutoptions2,\
2386 val64 total_map_hp,\ 2604 val64 total_map_hp,\
2387 int map_layout_style,\ 2605 int map_layout_style,\
2388 int treasureoptions,\ 2606 int treasureoptions,\
2389 int symmetry_used,\ 2607 int symmetry_used,\
2390 region *region,\ 2608 region *region,\
2391 char *custom\ 2609 utf8_string custom\
2392) 2610)
2393 CODE: 2611 CODE:
2394{ 2612{
2395 random_map_params rmp; 2613 random_map_params rmp;
2396 2614
2423 rmp.decoroptions = decoroptions; 2641 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2642 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2643 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2644 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2645 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2646 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2647 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2648 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2649 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2650 rmp.region = region;
2433 rmp.custom = custom; 2651 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2653 RETVAL = self->generate_random_map (&rmp);
2436} 2654}
2437 OUTPUT: 2655 OUTPUT:
2438 RETVAL 2656 RETVAL
2439 2657
2658MODULE = cf PACKAGE = cf::mapspace
2659
2660INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2661
2440MODULE = cf PACKAGE = cf::arch 2662MODULE = cf PACKAGE = cf::arch
2441 2663
2442archetype *find (const char *name) 2664int archetypes_size ()
2443 CODE: 2665 CODE:
2444 RETVAL = archetype::find (name); 2666 RETVAL = archetypes.size ();
2445 OUTPUT: 2667 OUTPUT: RETVAL
2446 RETVAL
2447 2668
2448archetype *first() 2669archetype *archetypes (U32 index)
2449 PROTOTYPE: 2670 CODE:
2450 CODE: 2671 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2672 OUTPUT: RETVAL
2673
2674object *instantiate (archetype *arch)
2675 CODE:
2676 RETVAL = arch_to_object (arch);
2677 OUTPUT:
2452 OUTPUT: RETVAL 2678 RETVAL
2453 2679
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2680INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2681
2456MODULE = cf PACKAGE = cf::party 2682MODULE = cf PACKAGE = cf::party
2457 2683
2469list () 2695list ()
2470 PPCODE: 2696 PPCODE:
2471 for_all_regions (rgn) 2697 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2698 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2699
2474region *find (char *name) 2700region *find (utf8_string name)
2475 PROTOTYPE: $ 2701 PROTOTYPE: $
2476 CODE: 2702 CODE:
2477 RETVAL = region::find (name); 2703 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2704 OUTPUT: RETVAL
2479 2705
2480region *find_fuzzy (char *name) 2706region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2707 PROTOTYPE: $
2482 CODE: 2708 CODE:
2483 RETVAL = region::find_fuzzy (name); 2709 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2710 OUTPUT: RETVAL
2485 2711
2712int specificity (region *rgn)
2713 CODE:
2714 RETVAL = 0;
2715 while (rgn = rgn->parent)
2716 RETVAL++;
2717 OUTPUT: RETVAL
2718
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2719INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2720
2488MODULE = cf PACKAGE = cf::living 2721MODULE = cf PACKAGE = cf::living
2489 2722
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2723INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2724
2519 CODE: 2752 CODE:
2520{ 2753{
2521 STRLEN len; 2754 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2755 char *buf = SvPVbyte (packet, len);
2523 2756
2757 if (len > MAXSOCKBUF)
2758 {
2759 // ugly
2760 if (THIS->pl)
2761 THIS->pl->failmsg ("[packet too long for client]");
2762 }
2763 else
2524 THIS->send_packet (buf, len); 2764 THIS->send_packet (buf, len);
2525} 2765}
2766
2767faceidx
2768client::need_face (utf8_string name, int pri = 0)
2769 CODE:
2770 RETVAL = face_find (name, 0);
2771 if (RETVAL)
2772 {
2773 THIS->send_face (RETVAL, pri);
2774 THIS->flush_fx ();
2775 }
2776 OUTPUT:
2777 RETVAL
2778
2779int
2780client::fx_want (int idx, int value = -1)
2781 CODE:
2782 if (0 < idx && idx < FT_NUM)
2783 {
2784 RETVAL = THIS->fx_want [idx];
2785 if (items > 2)
2786 THIS->fx_want [idx] = value;
2787 }
2788 else
2789 RETVAL = 0;
2790 OUTPUT:
2791 RETVAL
2792
2793MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2794
2795faceidx sound_find (utf8_string name)
2796
2797void sound_set (utf8_string str, faceidx face)
2798
2799# dire hack
2800void old_sound_index (int idx, faceidx face)
2801 CODE:
2802 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2803 old_sound_index [idx] = face;
2526 2804
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2805MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2806
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2807#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2808
2531faceidx face_find (const char *name, faceidx defidx = 0) 2809faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2810
2533faceidx alloc (const char *name) 2811faceidx alloc (utf8_string name)
2534 CODE: 2812 CODE:
2535{ 2813{
2536 do 2814 do
2537 { 2815 {
2538 RETVAL = faces.size (); 2816 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2824 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2825 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2826}
2549 OUTPUT: RETVAL 2827 OUTPUT: RETVAL
2550 2828
2551void set (faceidx idx, int visibility, int magicmap) 2829void set_type (faceidx idx, int value)
2830 ALIAS:
2831 set_type = 0
2832 set_visibility = 1
2833 set_magicmap = 2
2834 set_smooth = 3
2835 set_smoothlevel = 4
2552 CODE: 2836 CODE:
2553 faceinfo *f = face_info (idx); 2837 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2838 switch (ix)
2555 f->visibility = visibility; 2839 {
2556 f->magicmap = magicmap; 2840 case 0: f->type = value; break;
2557 2841 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2842 case 2: f->magicmap = value; break;
2559 CODE: 2843 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2844 case 4: f->smoothlevel = value; break;
2561 assert (f); 2845 }
2562 f->smooth = smooth;
2563 2846
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2847void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2848 CODE:
2566 facedata *d = face_data (idx, faceset); 2849{
2567 assert (d); 2850 faceinfo *f = face_info (idx); assert (f);
2851 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2852 sv_to (data, d->data);
2569 STRLEN clen; 2853 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2854 char *cdata = SvPVbyte (chksum, clen);
2855 clen = min (CHKSUM_SIZE, clen);
2856
2857 if (memcmp (d->chksum, cdata, clen))
2858 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2859 memcpy (d->chksum, cdata, clen);
2860
2861 // invalidate existing client face info
2862 for_all_clients (ns)
2863 if (ns->faceset == faceset)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868 }
2869}
2870
2871int get_data_size (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = d->data.size ();
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_chksum (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2884 OUTPUT:
2885 RETVAL
2886
2887SV *get_data (faceidx idx, int faceset = 0)
2888 CODE:
2889 facedata *d = face_data (idx, faceset);
2890 if (!d) XSRETURN_UNDEF;
2891 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2892 OUTPUT:
2893 RETVAL
2572 2894
2573void invalidate (faceidx idx) 2895void invalidate (faceidx idx)
2574 CODE: 2896 CODE:
2575 for_all_clients (ns) 2897 for_all_clients (ns)
2898 {
2576 ns->faces_sent [idx] = false; 2899 ns->faces_sent [idx] = false;
2900 ns->force_newmap = true;
2901 }
2577 2902
2578void invalidate_all () 2903void invalidate_all ()
2579 CODE: 2904 CODE:
2580 for_all_clients (ns) 2905 for_all_clients (ns)
2906 {
2581 ns->faces_sent.reset (); 2907 ns->faces_sent.reset ();
2908 ns->force_newmap = true;
2909 }
2582 2910
2911MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2912
2913#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2914
2915animidx anim_find (utf8_string name)
2916 CODE:
2917 RETVAL = animation::find (name).number;
2918 OUTPUT: RETVAL
2919
2920animidx set (utf8_string name, SV *frames, int facings = 1)
2921 CODE:
2922{
2923 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2924 croak ("frames must be an arrayref");
2925
2926 AV *av = (AV *)SvRV (frames);
2927
2928 animation *anim = &animation::find (name);
2929 if (anim->number)
2930 {
2931 anim->resize (av_len (av) + 1);
2932 anim->facings = facings;
2933 }
2934 else
2935 anim = &animation::create (name, av_len (av) + 1, facings);
2936
2937 for (int i = 0; i < anim->num_animations; ++i)
2938 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2939}
2940 OUTPUT: RETVAL
2941
2942void invalidate_all ()
2943 CODE:
2944 for_all_clients (ns)
2945 ns->anims_sent.reset ();
2946
2947MODULE = cf PACKAGE = cf::object::freezer
2948
2949INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2950
2951SV *
2952new (char *klass)
2953 CODE:
2954 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2955 OUTPUT: RETVAL
2956
2957void
2958DESTROY (SV *sv)
2959 CODE:
2960 object_freezer *self;
2961 sv_to (sv, self);
2962 delete self;
2963
2964MODULE = cf PACKAGE = cf::object::thawer
2965
2966INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2967
2968SV *
2969new_from_file (char *klass, octet_string path)
2970 CODE:
2971 object_thawer *f = new object_thawer (path);
2972 if (!*f)
2973 {
2974 delete f;
2975 XSRETURN_UNDEF;
2976 }
2977 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2978 OUTPUT: RETVAL
2979
2980void
2981DESTROY (SV *sv)
2982 CODE:
2983 object_thawer *self;
2984 sv_to (sv, self);
2985 delete self;
2986
2987void
2988extract_tags (object_thawer *self)
2989 PPCODE:
2990 while (self->kw != KW_EOF)
2991 {
2992 PUTBACK;
2993 coroapi::cede_to_tick ();
2994 SPAGAIN;
2995
2996 if (self->kw == KW_tag)
2997 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2998
2999 self->skip ();
3000 }
3001

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