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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.316 by root, Thu Jan 8 04:35:05 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
89// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
90template<class super> 123template<class super>
91static super * 124static super *
92is_a (attachable *at) 125is_a (attachable *at)
93{ 126{
102 135
103unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
104 137
105attachable::~attachable () 138attachable::~attachable ()
106{ 139{
107 flags |=0x3300;//D
108 assert (!self); 140 assert (!self);
109 assert (!cb); 141 assert (!cb);
110} 142}
111 143
112int 144int
126 SvREFCNT_inc (self); 158 SvREFCNT_inc (self);
127 hv_clear (self); 159 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
130 162
131 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 164 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 165 }
135} 166}
136 167
137void 168void
138attachable::optimise () 169attachable::optimise ()
139{ 170{
140 if (self 171 if (self
141 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 174 sever_self ();
145} 175}
146 176
147// check wether the object really is dead 177// check wether the object really is dead
148void 178void
155} 185}
156 186
157void 187void
158attachable::do_destroy () 188attachable::do_destroy ()
159{ 189{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
161 191
162 if (cb) 192 if (cb)
163 { 193 {
164 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
165 cb = 0; 195 cb = 0;
166 } 196 }
167 197
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 198 mortals.push_back (this);
173} 199}
174 200
175void 201void
176attachable::destroy () 202attachable::destroy ()
178 if (destroyed ()) 204 if (destroyed ())
179 return; 205 return;
180 206
181 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
182 do_destroy (); 208 do_destroy ();
209 sever_self ();
183} 210}
184 211
185void 212void
186attachable::check_mortals () 213attachable::check_mortals ()
187{ 214{
191 { 218 {
192 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
193 { 220 {
194 i = 0; 221 i = 0;
195 222
196 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
198 239
199 break; 240 break;
200 } 241 }
201 242
202 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
203 244
204 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
205 246 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 247 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
210 ++i; // further delay freeing 255 ++i; // further delay freeing
211 256
212 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
213 break; 258 break;
214 } 259 }
215 else 260 else
216 { 261 {
217 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
218 delete obj; 264 delete obj;
219 } 265 }
220 } 266 }
221} 267}
222 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
223attachable & 281attachable &
224attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
225{ 283{
226 //if (self || cb) 284 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 286
229 attach = src.attach; 287 attach = src.attach;
230 return *this; 288 return *this;
231} 289}
232 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 326
235static SV * 327static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 329{
238 SV *sv; 330 SV *sv;
239 331
240 if (!ptr) 332 if (!ptr)
241 return &PL_sv_undef; 333 return newSV (0);
242 334
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 337}
246 338
265 357
266static SV * 358static SV *
267newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
268{ 360{
269 if (!obj) 361 if (!obj)
270 return &PL_sv_undef; 362 return newSV (0);
271 363
272 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
273 { 368 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 370
280 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 374 }
283 else 375 else
284 { 376 {
285 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314 406
315 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
316} 408}
317 409
318static long 410static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
320{ 412{
321 if (SvOK (sv)) 413 if (SvOK (sv))
322 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
323 else 415 else
324 return 0; 416 return 0;
325} 417}
326 418
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 443
351inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
353 446
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
358inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
359{ 453{
360 char buf[128]; 454 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 500
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 503
393template<class T> 504template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 506
396template<int N> 507template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 509
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 514
405inline void sv_to (SV *sv, std::string &v) 515inline void sv_to (SV *sv, std::string &v)
406{ 516{
407 STRLEN len; 517 STRLEN len;
408 char *data = SvPVbyte (sv, len); 518 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 519 v.assign (data, len);
410} 520}
411 521
412inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
413{ 523{
414 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 526}
419 527
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 529
439 break; 547 break;
440 548
441 case DT_STRING: 549 case DT_STRING:
442 { 550 {
443 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 553 }
446 break; 554 break;
447 555
448 case DT_DATA: 556 case DT_DATA:
449 { 557 {
450 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
453 } 561 }
454 break; 562 break;
455 563
456 case DT_OBJECT: 564 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 607 va_end (ap);
500 608
501 return sv; 609 return sv;
502} 610}
503 611
504static SV * 612// typemap support, mostly to avoid excessive inlining
505newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
506{ 616{
507 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
508 621
509 va_list ap; 622template<class object>
510 va_start (ap, type); 623static void noinline
511 624cf_obj_ornull_to (SV *arg, object *&var)
512 switch (type) 625{
626 if (SvOK (arg))
513 { 627 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 } 631 }
528 632 else
529 va_end (ap); 633 var = 0;
530
531 return sv;
532} 634}
533 635
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 637
536SV * 638SV *
542 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
543} 645}
544 646
545///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
546 648
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 649void
603cfperl_init () 650cfperl_init ()
604{ 651{
652 extern char **environ;
653
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 655 perl = perl_alloc ();
607 perl_construct (perl); 656 perl_construct (perl);
608 657
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 659
611 const char *argv[] = { 660 const char *argv[] = {
612 "", 661 settings.argv [0],
613 "-e" 662 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 663 };
619 664
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 666 || perl_run (perl))
622 { 667 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
625 } 670 }
626 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
627 { 683 {
628 dSP; 684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 685 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 686 }
634} 687}
635 688
689void
636void cfperl_main () 690cfperl_main ()
637{ 691{
638 dSP; 692 dSP;
639 693
640 PUSHMARK (SP); 694 PUSHMARK (SP);
641 PUTBACK; 695 PUTBACK;
645void 699void
646attachable::instantiate () 700attachable::instantiate ()
647{ 701{
648 if (attach) 702 if (attach)
649 { 703 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 705 attach = 0;
652 } 706 }
653} 707}
654 708
655void 709void
656attachable::reattach () 710attachable::reattach ()
657{ 711{
658 optimise (); 712 optimise ();
659 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
661} 715}
662 716
663static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 719# include "eventinc.h"
666# undef def 720# undef def
667}; 721};
668 722
669#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670 724
671static void 725static void noinline
672gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673{ 727{
674 // event must be in array 728 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
676 { 730 {
708} 762}
709 763
710void 764void
711global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 766{
713 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
714} 768}
715 769
716void 770void
717object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 772{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 774 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 776
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 779 }
726 780
762{ 816{
763 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
765} 819}
766 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
767bool 871bool
768attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
769{ 873{
770 data_type dt; 874 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 875
775 // callback call ordering should be: 876 // callback call ordering should be:
776 // 1. per-object callback 877 // 1. per-object callback
777 // 2. per-class object 878 // 2. per-class object
778 // 3. per-type callback 879 // 3. per-type callback
782 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
783 884
784 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 886 if (!callbacks)
786 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
787 891
788 CALL_BEGIN (3); 892 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 895
826} 930}
827 931
828SV * 932SV *
829cfperl_result (int idx) 933cfperl_result (int idx)
830{ 934{
831 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 936 if (!av)
833 return &PL_sv_undef; 937 return &PL_sv_undef;
834 938
835 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 940 if (!sv)
850{ 954{
851 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
852} 956}
853 957
854///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
855 979
856void 980void
857cfperl_emergency_save () 981cfperl_emergency_save ()
858{ 982{
859 CALL_BEGIN (0); 983 CALL_BEGIN (0);
868 CALL_ARG (make_core); 992 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 993 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 994 CALL_END;
871} 995}
872 996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, bool state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076}
1077
873maptile * 1078maptile *
874maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
875{ 1080{
876 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
877 CALL_ARG (path); 1082 CALL_ARG (path);
878 CALL_ARG (origin); 1083 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1085
881 maptile *retval; 1086 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1088
888 CALL_END; 1089 CALL_END;
889 1090
890 return retval; 1091 return retval;
891} 1092}
892 1093
893maptile * 1094maptile *
894maptile::find_async (const char *path, maptile *origin) 1095maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1096{
896 CALL_BEGIN (2); 1097 CALL_BEGIN (3);
897 CALL_ARG (path); 1098 CALL_ARG (path);
898 CALL_ARG (origin); 1099 CALL_ARG (origin);
1100 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1102
901 maptile *retval; 1103 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1104 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1105
908 CALL_END; 1106 CALL_END;
909 1107
910 return retval; 1108 return retval;
911} 1109}
914maptile::do_load_sync () 1112maptile::do_load_sync ()
915{ 1113{
916 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
917 CALL_ARG (this); 1115 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920}
921
922void
923maptile::change_all_map_light (int change)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END; 1117 CALL_END;
929} 1118}
930 1119
931void 1120void
932object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
939 CALL_ARG (exit); 1128 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1130 CALL_END;
942} 1131}
943 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
944///////////////////////////////////////////////////////////////////////////// 1193/////////////////////////////////////////////////////////////////////////////
945 1194
946struct EventAPI *watcher_base::GEventAPI; 1195struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1196struct CoroAPI *coroapi::GCoroAPI;
948 1197
949int coroapi::cede_counter;
950
951static void iw_dispatch (pe_event *ev)
952{
953 iw *w = (iw *)ev->ext_data;
954 w->call (*w);
955}
956
957void 1198void
958iw::alloc () 1199coroapi::do_cede_to_tick ()
959{ 1200{
960 pe = GEventAPI->new_idle (0, 0); 1201 cede_pending = 0;
961 1202 cede ();
962 WaREENTRANT_off (pe);
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1203}
966 1204
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1205void
974iow::alloc () 1206coroapi::wait_for_tick ()
975{ 1207{
976 pe = GEventAPI->new_io (0, 0); 1208 CALL_BEGIN (0);
977 1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
978 WaREENTRANT_off (pe); 1210 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984} 1211}
985 1212
986void 1213void
987iow::fd (int fd) 1214coroapi::wait_for_tick_begin ()
988{ 1215{
989 pe->fd = fd; 1216 CALL_BEGIN (0);
990} 1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 1218 CALL_END;
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1219}
997 1220
998void 1221void
999iow::poll (int events) 1222iow::poll (int events)
1000{ 1223{
1001 if (pe->poll != events) 1224 if (events != this->events)
1002 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1227 if (active) stop ();
1004 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1229 if (active) start ();
1006 } 1230 }
1007} 1231}
1008 1232
1009void 1233static void
1010_connect_to_perl () 1234_connect_to_perl ()
1011{ 1235{
1012 stash_cf = gv_stashpv ("cf" , 1); 1236 stash_cf = gv_stashpv ("cf", 1);
1013 1237
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1248
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1253
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1256 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1257 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1262
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1263MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1264
1038BOOT: 1265BOOT:
1039{ 1266{
1267 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1268 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1269
1040 _connect_to_perl (); 1270 _connect_to_perl ();
1041 1271
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1272 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1273
1274 //{
1275 // require_pv ("Time::HiRes");
1276 //
1277 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1278 // if (!svp) croak ("Time::HiRes is required");
1279 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1280 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1281 //}
1046 1282
1047 static const struct { 1283 static const struct {
1048 const char *name; 1284 const char *name;
1049 IV iv; 1285 IV iv;
1050 } *civ, const_iv[] = { 1286 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1287# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1288 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1289 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1290
1057 const_iv (Map0Cmd) 1291 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1292
1061 const_iv (MAP_CLIENT_X) 1293 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1294
1064 const_iv (MAX_TIME) 1295 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1296 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1297
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1298 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1299 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1300 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1301 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1302 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1303 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1304
1178 const_iv (NUM_SUBTYPES) 1305 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1306 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1307 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1308 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1309 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1310 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1311 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1312 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1313 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1314 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1315 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1316 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1317 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1318 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1319 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1320 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1321 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1322 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1323 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1324 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1325 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1326 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1327 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1328 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1329 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1330 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1331 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1332 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1333 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1179 1334
1180 const_iv (ST_BD_BUILD) 1335 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1336
1183 const_iv (ST_MAT_FLOOR) 1337 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1338 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1339
1187 const_iv (AT_PHYSICAL) 1340 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1341 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1342 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1343 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1344 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1345 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1346 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1347
1214 const_iv (WEAP_HIT) 1348 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1349 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1350 const_iv (WEAP_BLUD)
1223 1351
1224 const_iv (FLAG_ALIVE) 1352 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1353 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1354 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1355 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1356 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1357 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1358 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1359 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1360 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1361 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1362 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1363 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1365 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1366 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1367 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1369 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1370 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1371 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1372 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1373 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1374 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1375 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1376 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1377 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1378
1379 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1380 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1381 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1383 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1384 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1385
1386 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1387 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1388
1389 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1390
1391 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1392 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1393 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1394 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1395 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1396 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1397 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1398 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1399 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1400 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1401 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1402 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1403 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1404 const_iv (SP_MAGIC_MAPPING)
1405 const_iv (SP_MAGIC_WALL)
1406 const_iv (SP_DESTRUCTION)
1407 const_iv (SP_PERCEIVE_SELF)
1408 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1409 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1410 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1411 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1412 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1413 const_iv (SP_EARTH_TO_DUST)
1356 1414 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1415 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1416 const_iv (SP_CURSE)
1417 const_iv (SP_SUMMON_MONSTER)
1418 const_iv (SP_CHARGING)
1419 const_iv (SP_POLYMORPH)
1420 const_iv (SP_ALCHEMY)
1421 const_iv (SP_REMOVE_CURSE)
1422 const_iv (SP_IDENTIFY)
1423 const_iv (SP_DETECTION)
1424 const_iv (SP_MOOD_CHANGE)
1425 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1426 const_iv (SP_SWARM)
1427 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1428 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1429 const_iv (SP_CREATE_MISSILE)
1430 const_iv (SP_CONSECRATE)
1431 const_iv (SP_ANIMATE_WEAPON)
1432 const_iv (SP_LIGHT)
1433 const_iv (SP_CHANGE_MAP_LIGHT)
1434 const_iv (SP_FAERY_FIRE)
1435 const_iv (SP_CAUSE_DISEASE)
1436 const_iv (SP_AURA)
1437 const_iv (SP_TOWN_PORTAL)
1438 const_iv (SP_PARTY_SPELL)
1439
1440 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1441 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1442 const_iv (F_LOCKED)
1366 1443
1367 const_iv (F_BUY) 1444 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1445
1371 const_iv (P_BLOCKSVIEW) 1446 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1447 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1448
1380 const_iv (UP_OBJ_INSERT) 1449 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1450
1385 const_iv (INS_NO_MERGE) 1451 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1452 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1453
1392 const_iv (WILL_APPLY_HANDLE) 1454 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1455 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1456
1398 const_iv (SAVE_MODE) 1457 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1458
1401 const_iv (M_PAPER) 1459 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1460 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1461 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1462 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1463
1416 const_iv (SK_EXP_ADD_SKILL) 1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1466
1422 const_iv (SK_LOCKPICKING) 1467 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1468 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1469 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1470 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1471 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1472 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1473 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1474 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1475 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1476 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1477 const_iv (SK_POISON_NAIL)
1463 1478
1464 const_iv (SOUND_NEW_PLAYER) 1479 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1480 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1481 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1482 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1483 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1484 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1485
1489 const_iv (PREFER_LOW) 1486 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1487
1492 const_iv (ATNR_PHYSICAL) 1488 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1489 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1490 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1491 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1492 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1493 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1494 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1495
1519 const_iv (MAP_IN_MEMORY) 1496 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1497 const_iv (MAP_INACTIVE)
1523 1498
1524 const_iv (KLASS_ATTACHABLE) 1499 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1500 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1501
1531 const_iv (CS_QUERY_YESNO) 1502 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1503
1535 const_iv (ST_DEAD) 1504 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1505
1540 const_iv (ST_CHANGE_CLASS) 1506 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1507
1542 const_iv (IO_HEADER) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1509
1546 // random map generator 1510 // random map generator
1547 const_iv (LAYOUT_NONE) 1511 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1512 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1513
1555 const_iv (RMOPT_RANDOM) 1514 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1515 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1516 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1517
1565 const_iv (SYMMETRY_RANDOM) 1518 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1519 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1520
1568 const_iv (SYMMETRY_Y) 1521 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1522 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1523
1524 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1525 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1526 };
1571 1527
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1530
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1551 }
1596} 1552}
1597 1553
1554void _gv_clear (SV *gv)
1555 CODE:
1556 assert (SvTYPE (gv) == SVt_PVGV);
1557# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1558 f (GvGP (gv)->gp_form);
1559 f (GvGP (gv)->gp_io);
1560 f (GvGP (gv)->gp_sv);
1561 f (GvGP (gv)->gp_av);
1562 f (GvGP (gv)->gp_hv);
1563 f (GvGP (gv)->gp_cv);
1564 GvCVGEN (gv) = 0;
1565 GvMULTI_off (gv);
1566# undef f
1567
1598void _connect_to_perl () 1568void _connect_to_perl ()
1599 1569
1570void _recalc_want ()
1571
1572# not used by default anymore
1600void _global_reattach () 1573void _global_reattach ()
1601 CODE: 1574 CODE:
1602{ 1575{
1603 // reattach to all attachable objects in the game. 1576 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1577 for_all_clients (ns)
1606 1579
1607 for_all_objects (op) 1580 for_all_objects (op)
1608 op->reattach (); 1581 op->reattach ();
1609} 1582}
1610 1583
1584# support function for map-world.ext
1585void _quantise (SV *data_sv, SV *plt_sv)
1586 CODE:
1587{
1588 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1589 croak ("_quantise called with invalid agruments");
1590
1591 plt_sv = SvRV (plt_sv);
1592 SV **plt = AvARRAY (plt_sv);
1593 int plt_count = AvFILL (plt_sv) + 1;
1594
1595 STRLEN len;
1596 char *data = SvPVbyte (data_sv, len);
1597 char *dst = data;
1598
1599 while (len >= 3)
1600 {
1601 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1602 {
1603 char *val = SvPVX (*val_sv);
1604
1605 if (val [0] == data [0]
1606 && val [1] == data [1]
1607 && val [2] == data [2])
1608 {
1609 *dst++ = val [3];
1610 goto next;
1611 }
1612 }
1613
1614 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1615 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1616 dst - SvPVX (data_sv), len);
1617
1618 next:
1619 data += 3;
1620 len -= 3;
1621 }
1622
1623 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1624}
1625
1626void init_anim ()
1627
1628void init_globals ()
1629
1630void init_experience ()
1631
1632void init_attackmess ()
1633
1634void init_dynamic ()
1635
1636void load_settings ()
1637
1638void load_materials ()
1639
1640void init_uuid ()
1641 CODE:
1642 UUID::init ();
1643
1644void init_signals ()
1645
1646void init_commands ()
1647
1648void init_skills ()
1649
1650void init_beforeplay ()
1651
1652void evthread_start (int aiofd)
1653
1654void cede_to_tick ()
1655 CODE:
1656 coroapi::cede_to_tick ();
1657
1658NV till_tick ()
1659 CODE:
1660 RETVAL = SvNVX (sv_next_tick) - now ();
1661 OUTPUT:
1662 RETVAL
1663
1664int tick_inhibit ()
1665 CODE:
1666 RETVAL = tick_inhibit;
1667 OUTPUT:
1668 RETVAL
1669
1670void tick_inhibit_inc ()
1671 CODE:
1672 ++tick_inhibit;
1673
1674void tick_inhibit_dec ()
1675 CODE:
1676 if (!--tick_inhibit)
1677 if (tick_pending)
1678 {
1679 ev_async_send (EV_DEFAULT, &tick_watcher);
1680 coroapi::cede ();
1681 }
1682
1683void server_tick ()
1684 CODE:
1685{
1686 NOW = ev_now (EV_DEFAULT);
1687 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1688 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1689 runtime = SvNVX (sv_runtime);
1690
1691 server_tick ();
1692
1693 NOW = ev_time ();
1694 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1695 runtime += TICK;
1696 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1697}
1698
1611NV floor (NV x) 1699NV floor (NV x)
1612 1700
1613NV ceil (NV x) 1701NV ceil (NV x)
1614 1702
1615NV rndm (...) 1703NV rndm (...)
1704 ALIAS:
1705 rmg_rndm = 1
1616 CODE: 1706 CODE:
1707{
1708 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1709 switch (items)
1618 { 1710 {
1619 case 0: RETVAL = rndm (); break; 1711 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1712 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1713 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1714 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1715 }
1716}
1624 OUTPUT: 1717 OUTPUT:
1625 RETVAL 1718 RETVAL
1626 1719
1627void server_tick () 1720NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1721 CODE:
1629 runtime = SvNVx (sv_runtime); 1722 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1723 OUTPUT:
1724 RETVAL
1631 1725
1726NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1727 CODE:
1728 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1729 OUTPUT:
1730 RETVAL
1731
1732void weaken (...)
1733 PROTOTYPE: @
1734 CODE:
1735 while (items > 0)
1736 sv_rvweaken (ST (--items));
1737
1632void 1738void
1633LOG (int level, char *msg) 1739log_backtrace (utf8_string msg)
1740
1741void
1742LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1743 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1744 C_ARGS: flags, "%s", msg
1636 1745
1637char *path_combine (char *base, char *path) 1746octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1747 PROTOTYPE: $$
1639 1748
1640char *path_combine_and_normalize (char *base, char *path) 1749octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1750 PROTOTYPE: $$
1642 1751
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1752void
1652sub_generation_inc () 1753sub_generation_inc ()
1653 CODE: 1754 CODE:
1654 PL_sub_generation++; 1755 PL_sub_generation++;
1655 1756
1656const char * 1757const_octet_string
1657mapdir () 1758mapdir ()
1658 PROTOTYPE: 1759 PROTOTYPE:
1659 ALIAS: 1760 ALIAS:
1660 mapdir = 0 1761 mapdir = 0
1661 uniquedir = 1 1762 uniquedir = 1
1677 } 1778 }
1678 OUTPUT: RETVAL 1779 OUTPUT: RETVAL
1679 1780
1680void abort () 1781void abort ()
1681 1782
1783void reset_signals ()
1784
1682void fork_abort (char *cause = "cf::fork_abort") 1785void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1786
1684void cleanup (const char *cause, bool make_core = false) 1787void cleanup (const_octet_string cause, bool make_core = false)
1685 1788
1686void emergency_save () 1789void emergency_save ()
1687 1790
1688void _exit (int status = EXIT_SUCCESS) 1791void _exit (int status = EXIT_SUCCESS)
1689 1792
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1793#if _POSIX_MEMLOCK
1697 1794
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1795int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1796 INIT:
1797#if __GLIBC__
1798 mallopt (M_TOP_PAD, 1024 * 1024);
1799 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1800 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1801 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1802#endif
1699 1803
1700int munlockall () 1804int munlockall ()
1701 1805
1702#endif 1806#endif
1703 1807
1808int
1809malloc_trim (IV pad = 0)
1810
1811void
1812mallinfo ()
1813 PPCODE:
1814{
1815#if __GLIBC__
1816 struct mallinfo mai = mallinfo ();
1817 EXTEND (SP, 10*2);
1818 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1819 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1820 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1822 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1823 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1825 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1827 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1828#endif
1829 EXTEND (SP, 5*2);
1830 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1832 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1833 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1834 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1835}
1836
1704int find_animation (char *text) 1837int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1838 PROTOTYPE: $
1706 1839
1707int random_roll (int min, int max, object *op, int goodbad); 1840int random_roll (int min, int max, object *op, int goodbad);
1708 1841
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1842const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1843
1711int 1844int
1712exp_to_level (val64 exp) 1845exp_to_level (val64 exp)
1713 CODE: 1846 CODE:
1714{ 1847{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1878 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1879 else
1747 XSRETURN_UNDEF; 1880 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1749 1882
1883UUID
1884uuid_cur ()
1885 CODE:
1886 RETVAL = UUID::cur;
1887 OUTPUT:
1888 RETVAL
1889
1890UUID
1891uuid_gen ()
1892 CODE:
1893 RETVAL = UUID::gen ();
1894 OUTPUT:
1895 RETVAL
1896
1897val64
1898uuid_seq (UUID uuid)
1899 CODE:
1900 RETVAL = uuid.seq;
1901 OUTPUT:
1902 RETVAL
1903
1904UUID
1905uuid_str (val64 seq)
1906 CODE:
1907 RETVAL.seq = seq;
1908 OUTPUT:
1909 RETVAL
1910
1911void
1912coin_names ()
1913 PPCODE:
1914 EXTEND (SP, NUM_COINS);
1915 for (int i = 0; i < NUM_COINS; ++i)
1916 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1917
1918void
1919coin_archetypes ()
1920 PPCODE:
1921 EXTEND (SP, NUM_COINS);
1922 for (int i = 0; i < NUM_COINS; ++i)
1923 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1924
1750bool 1925bool
1751load_resource_file (const char *filename) 1926load_resource_file_ (octet_string filename)
1927
1928void
1929fix_weight ()
1752 1930
1753MODULE = cf PACKAGE = cf::attachable 1931MODULE = cf PACKAGE = cf::attachable
1754 1932
1755int 1933int
1756valid (SV *obj) 1934valid (SV *obj)
1774#object *mortals (U32 index) 1952#object *mortals (U32 index)
1775# CODE: 1953# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1954# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1955# OUTPUT: RETVAL
1778 1956
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1957INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1958
1781MODULE = cf PACKAGE = cf::global 1959MODULE = cf PACKAGE = cf::global
1782 1960
1783int invoke (SV *klass, int event, ...) 1961int invoke (SV *klass, int event, ...)
1784 CODE: 1962 CODE:
1820object *actives (U32 index) 1998object *actives (U32 index)
1821 CODE: 1999 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 2000 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
1824 2002
2003int mortals_size ()
2004 CODE:
2005 RETVAL = attachable::mortals.size ();
2006 OUTPUT: RETVAL
2007
2008const char *slot_use_name (U32 slot)
2009 ALIAS:
2010 slot_nonuse_name = 1
2011 CODE:
2012{
2013 if (slot >= NUM_BODY_LOCATIONS)
2014 croak ("body slot index out of range");
2015
2016 switch (ix)
2017 {
2018 case 0: RETVAL = body_locations[slot].use_name; break;
2019 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2020 }
2021}
2022 OUTPUT:
2023 RETVAL
2024
1825# missing properties 2025# missing properties
1826 2026
1827object *head (object *op) 2027object *head (object *op)
1828 PROTOTYPE: $ 2028 PROTOTYPE: $
1829 CODE: 2029 CODE:
1830 RETVAL = op->head_ (); 2030 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1838 2032
1839void 2033void
1840inv (object *obj) 2034inv (object *obj)
1841 PROTOTYPE: $ 2035 PROTOTYPE: $
1842 PPCODE: 2036 PPCODE:
1843{ 2037{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 2038 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 2039 XPUSHs (sv_2mortal (to_sv (o)));
1847} 2040}
1848 2041
1849void 2042void
1850set_animation (object *op, int idx) 2043set_animation (object *op, int idx)
1855num_animations (object *op) 2048num_animations (object *op)
1856 CODE: 2049 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 2050 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1859 2052
2053int slot_info (object *op, UV slot, int value = 0)
2054 ALIAS:
2055 slot_used = 1
2056 CODE:
2057{
2058 if (slot >= NUM_BODY_LOCATIONS)
2059 croak ("body slot index out of range");
2060
2061 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2062
2063 if (items > 2)
2064 if (ix)
2065 op->slot[slot].used = value;
2066 else
2067 op->slot[slot].info = value;
2068}
2069 OUTPUT:
2070 RETVAL
2071
1860object *find_best_object_match (object *op, const char *match) 2072object *find_best_object_match (object *op, utf8_string match)
1861 2073
1862object *find_marked_object (object *op) 2074object *find_marked_object (object *op)
1863 2075
1864int need_identify (object *obj); 2076int need_identify (object *obj);
1865 2077
1866int apply_shop_mat (object *shop_mat, object *op); 2078int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 2079
1874int move (object *op, int dir, object *originator = op) 2080int move (object *op, int dir, object *originator = op)
1875 CODE: 2081 CODE:
1876 RETVAL = move_ob (op, dir, originator); 2082 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 2083 OUTPUT:
1885 CODE: 2091 CODE:
1886 player_apply_below (op); 2092 player_apply_below (op);
1887 2093
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2094int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2095
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2096int pay_item (object *op, object *buyer)
1909 CODE: 2097 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2098 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
1912 2100
1915 RETVAL = pay_for_amount (amount, op); 2103 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1917 2105
1918void pay_player (object *op, uint64 amount) 2106void pay_player (object *op, uint64 amount)
1919 2107
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2108val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2109
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2110int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2111
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2112void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2113 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2114 do_learn_spell (op, sp, special_prayer);
1927 2115
1928void forget_spell (object *op, object *sp) 2116void forget_spell (object *op, object *sp)
1929 CODE: 2117 CODE:
1930 do_forget_spell (op, query_name (sp)); 2118 do_forget_spell (op, query_name (sp));
1931 2119
1932object *check_for_spell (object *op, char *spellname) 2120object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2121 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2122 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
1936 2124
1937int query_money (object *op) 2125int query_money (object *op)
1946 2134
1947void drop (object *who, object *op) 2135void drop (object *who, object *op)
1948 2136
1949void pick_up (object *who, object *op) 2137void pick_up (object *who, object *op)
1950 2138
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2139void update_object (object *op, int action)
1954 2140
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2141void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2142
1959void player_lvl_adj (object *who, object *skill = 0) 2143void player_lvl_adj (object *who, object *skill = 0)
1960 2144
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2145int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2146
1963int calc_skill_exp (object *who, object *op, object *skill); 2147int calc_skill_exp (object *who, object *op, object *skill);
1964 2148
1965void push_button (object *op); 2149void push_button (object *op, object *originator);
1966 2150
1967void use_trigger (object *op); 2151void use_trigger (object *op, object *originator);
1968 2152
1969void add_button_link (object *button, maptile *map, int connected); 2153void handle_apply_yield (object *op);
1970
1971void remove_button_link (object *op);
1972 2154
1973 2155
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2156MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2157
1978# no clean way to get an object from an archetype - stupid idiotic 2158# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2159# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2160
1981object *new (const char *archetype = 0) 2161object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2162 PROTOTYPE: ;$
1983 CODE: 2163 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2164 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2165 OUTPUT:
1986 RETVAL 2166 RETVAL
1987 2167
2168object *find_object (U32 tag)
2169
2170# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2171object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2172 PROTOTYPE: $$$$$$
1990 CODE: 2173 CODE:
1991{ 2174{
1992 int unused_type; 2175 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2176}
1995 2177
1996# syntatic sugar for easier use in event callbacks. 2178shstr
1997const char *options (object *op) 2179object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2180
2003player *contr (object *op) 2181void
2004 CODE: 2182object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2183
2008const char *get_ob_key_value (object *op, const char *key) 2184void
2009 2185object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2186
2012object *get_nearest_player (object *ob) 2187object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2188 ALIAS: nearest_player = 0
2014 PREINIT: 2189 PREINIT:
2015 extern object *get_nearest_player (object *); 2190 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2192void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2193 PROTOTYPE: $$;$
2019 PPCODE: 2194 PPCODE:
2020{ 2195{
2021 rv_vector rv; 2196 rv_vector rv;
2197
2198 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2199 get_rangevector (ob, other, &rv, flags);
2200 SPAGAIN;
2201
2023 EXTEND (SP, 5); 2202 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2203 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2204 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2205 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2206 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2207 PUSHs (to_sv (rv.part));
2029} 2208}
2030 2209
2031bool on_same_map_as (object *ob, object *other) 2210bool on_same_map_as (object *ob, object *other)
2032 CODE: 2211 CODE:
2033 RETVAL = on_same_map (ob, other); 2212 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
2035 2214
2036const char * 2215const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2216base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2217 CODE:
2039 RETVAL = query_base_name (op, plural); 2218 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2219 OUTPUT: RETVAL
2041 2220
2042object *decrease_ob_nr (object *op, unsigned long i) 2221# return the tail of an object, excluding itself
2222void
2223tail (object *op)
2224 PPCODE:
2225 while ((op = op->more))
2226 XPUSHs (sv_2mortal (to_sv (op)));
2043 2227
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2229
2046player *player (object *op) 2230player *player (object *op)
2047 CODE: 2231 CODE:
2048 RETVAL = op->contr; 2232 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
2050 2234
2235bool move_player (object *op, int dir)
2236
2051void check_score (object *op) 2237void check_score (object *op)
2052 2238
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2239void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2240 CODE:
2055 new_draw_info (flags, 0, op, txt); 2241 new_draw_info (flags, 0, op, txt);
2056 2242
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2243void kill_player (object *op)
2073 2244
2245void esrv_send_item (object *pl, object *item)
2246
2074void esrv_update_item (object *op, int what, object *item) 2247void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2248 C_ARGS: what, pl, item
2076 2249
2077void clear_los (object *op) 2250void esrv_del_item (object *pl, int tag)
2251 C_ARGS: pl->contr, tag
2078 2252
2079int command_summon (object *op, char *params) 2253int command_summon (object *op, utf8_string params)
2080 2254
2081int command_arrest (object *op, char *params) 2255int command_arrest (object *op, utf8_string params)
2082 2256
2083 2257
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2258MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2259
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2260INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2275 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2276 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2277 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2278 pl->orig_stats = pl->ob->stats;
2105 2279
2106void cf_player_move (player *pl, int dir) 2280# should only be temporary
2281void esrv_new_player (player *pl)
2107 2282
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2283#d# TODO: replace by blocked_los accessor, fix code using this
2109
2110bool 2284bool
2111cell_visible (player *pl, int dx, int dy) 2285cell_visible (player *pl, int dx, int dy)
2112 CODE: 2286 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2287 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2114 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2115 OUTPUT: 2288 OUTPUT:
2116 RETVAL 2289 RETVAL
2117 2290
2118void 2291void
2119send (player *pl, SV *packet) 2292send (player *pl, SV *packet)
2120 CODE: 2293 CODE:
2121{ 2294{
2122 STRLEN len; 2295 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2296 char *buf = SvPVbyte (packet, len);
2124 2297
2298 if (len > MAXSOCKBUF)
2299 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2300 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2301 pl->ns->send_packet (buf, len);
2127} 2302}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2303
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2304void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2305 PROTOTYPE: $;$$$
2140 PPCODE: 2306 PPCODE:
2141 if (GIMME_V != G_VOID) 2307 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2332 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2333 OUTPUT: RETVAL
2168 2334
2169SV *registry (maptile *map) 2335SV *registry (maptile *map)
2170 2336
2337void
2338find_tagged_objects (maptile *map, utf8_string tag = 0)
2339 PPCODE:
2340{
2341 if (!map->spaces)
2342 XSRETURN_EMPTY;
2343
2344 if (tag)
2345 {
2346 shstr_cmp tag_ (tag);
2347
2348 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2349 for (object *op = ms->bot; op; op = op->above)
2350 if (op->tag == tag_)
2351 XPUSHs (sv_2mortal (to_sv (op)));
2352 }
2353 else
2354 {
2355 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2356 for (object *op = ms->bot; op; op = op->above)
2357 if (op->tag)
2358 XPUSHs (sv_2mortal (to_sv (op)));
2359 }
2360}
2361
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2362INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2363
2364void
2365adjust_daylight ()
2366 CODE:
2367 maptile::adjust_daylight ();
2172 2368
2173void 2369void
2174maptile::instantiate () 2370maptile::instantiate ()
2175 2371
2176maptile *new () 2372maptile *new ()
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2415 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2416 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2417 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2418 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2419 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2420
2421 if (ob->randomitems)
2422 {
2423 if (!ob->above)
2424 {
2425 ob->create_treasure (ob->randomitems);
2426
2427 for (object *op = ob->above; op; op = op->above)
2428 op->flag [FLAG_NO_MAP_SAVE] = true;
2429 }
2430
2431 ob->randomitems = 0;
2432 }
2224 } 2433 }
2225 } 2434 }
2226 } 2435 }
2227 2436
2228 skip_space: ; 2437 skip_space: ;
2239 palette = SvRV (palette); 2448 palette = SvRV (palette);
2240 2449
2241 STRLEN idxlen; 2450 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2451 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2452
2244 region **regionmap = (region **)malloc ( 2453 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2454 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2455
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2456 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2457 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2458
2252 for (int y = 0; y < THIS->height; ++y) 2459 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2460 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2461
2255 sfree (THIS->regions, THIS->size ()); 2462 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2463 delete [] THIS->regionmap;
2257 2464
2258 THIS->regions = regions; 2465 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2466 THIS->regionmap = regionmap;
2260} 2467}
2261 2468
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2469void
2470maptile::create_region_treasure ()
2471 CODE:
2472 for (int x = 0; x < THIS->width; ++x)
2473 for (int y = 0; y < THIS->height; ++y)
2474 {
2475 region *rgn = THIS->region (x, y);
2476
2477 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2478 if (object *op = THIS->at (x, y).top)
2479 if (rgn->treasure && rndm () < rgn->treasure_density)
2480 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2481 }
2263 2482
2264int out_of_map (maptile *map, int x, int y) 2483int out_of_map (maptile *map, int x, int y)
2265 2484
2266void 2485void
2267trigger (maptile *map, long connection, bool state = true) 2486find_link (maptile *map, shstr_tmp connection)
2268 CODE:
2269 activate_connection (map, connection, state);
2270
2271void
2272get_connection (maptile *map, long connection)
2273 PPCODE: 2487 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2488 if (oblinkpt *obp = map->find_link (connection))
2275 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2489 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2490 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2491
2286void 2492void
2287get_map_flags (maptile *map, int x, int y) 2493get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2494 PPCODE:
2289{ 2495{
2290 maptile *nmap = 0; 2496 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2497 I16 nx = 0, ny = 0;
2498
2499 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2500 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2501 SPAGAIN;
2293 2502
2294 EXTEND (SP, 4); 2503 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2504 PUSHs (sv_2mortal (newSViv (flags)));
2296 2505
2297 if (GIMME_V == G_ARRAY) 2506 if (GIMME_V == G_ARRAY)
2298 { 2507 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2508 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2509 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2510 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2511 }
2303} 2512}
2304 2513
2514mapspace *
2515ms (maptile *map, unsigned int x, unsigned int y)
2516 PROTOTYPE: $$$
2517 CODE:
2518{
2519 maptile *nmap = 0;
2520 I16 nx, ny;
2521
2522 PUTBACK;
2523 get_map_flags (map, &nmap, x, y, &nx, &ny);
2524 SPAGAIN;
2525
2526 if (!nmap)
2527 XSRETURN_UNDEF;
2528
2529 RETVAL = &nmap->at (nx, ny);
2530}
2531 OUTPUT:
2532 RETVAL
2533
2305void 2534void
2306at (maptile *map, unsigned int x, unsigned int y) 2535at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$
2308 PPCODE: 2537 PPCODE:
2309{ 2538{
2310 object *o;
2311 maptile *nmap = 0; 2539 maptile *nmap = 0;
2312 I16 nx, ny; 2540 I16 nx, ny;
2313 2541
2542 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2543 get_map_flags (map, &nmap, x, y, &nx, &ny);
2544 SPAGAIN;
2315 2545
2316 if (nmap) 2546 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2547 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2548 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2549}
2320 2550
2321SV * 2551SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2552bot_at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2553 PROTOTYPE: $$$
2324 ALIAS: 2554 ALIAS:
2325 top_at = 1 2555 top_at = 1
2326 flags_at = 2 2556 flags_at = 2
2327 light_at = 3 2557 light_at = 3
2328 move_block_at = 4 2558 move_block_at = 4
2329 move_slow_at = 5 2559 move_slow_at = 5
2330 move_on_at = 6 2560 move_on_at = 6
2331 move_off_at = 7 2561 move_off_at = 7
2332 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2562 CODE:
2563{
2564 sint16 nx = x;
2565 sint16 ny = y;
2566
2567 if (!xy_normalise (map, nx, ny))
2568 XSRETURN_UNDEF;
2569
2570 mapspace &ms = map->at (nx, ny);
2571
2572 ms.update ();
2573
2335 switch (ix) 2574 switch (ix)
2336 { 2575 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2576 case 0: RETVAL = to_sv (ms.bot ); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2577 case 1: RETVAL = to_sv (ms.top ); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2578 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2579 case 3: RETVAL = newSViv (ms.light ); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2580 case 4: RETVAL = newSVuv (ms.move_block); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2581 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2582 case 6: RETVAL = newSVuv (ms.move_on ); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2583 case 7: RETVAL = newSVuv (ms.move_off ); break;
2345 } 2584 }
2585}
2346 OUTPUT: RETVAL 2586 OUTPUT: RETVAL
2347 2587
2348void fix_walls (maptile *map, int x, int y) 2588void fix_walls (maptile *map, int x, int y)
2349 2589
2350void fix_walls_around (maptile *map, int x, int y) 2590void fix_walls_around (maptile *map, int x, int y)
2351 2591
2352# worst xs function of my life 2592# worst xs function of my life
2353bool 2593bool
2354_create_random_map (\ 2594_create_random_map (\
2355 maptile *self,\ 2595 maptile *self,\
2356 char *wallstyle,\ 2596 utf8_string wallstyle,\
2357 char *wall_name,\ 2597 utf8_string wall_name,\
2358 char *floorstyle,\ 2598 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2599 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2600 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2601 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2602 utf8_string doorstyle,\
2363 char *decorstyle,\ 2603 utf8_string decorstyle,\
2364 char *origin_map,\ 2604 utf8_string origin_map,\
2365 char *final_map,\ 2605 utf8_string final_map,\
2366 char *exitstyle,\ 2606 utf8_string exitstyle,\
2367 char *this_map,\ 2607 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2608 utf8_string exit_on_final_map,\
2369 int xsize,\ 2609 int xsize,\
2370 int ysize,\ 2610 int ysize,\
2371 int expand2x,\ 2611 int expand2x,\
2372 int layoutoptions1,\ 2612 int layoutoptions1,\
2373 int layoutoptions2,\ 2613 int layoutoptions2,\
2386 val64 total_map_hp,\ 2626 val64 total_map_hp,\
2387 int map_layout_style,\ 2627 int map_layout_style,\
2388 int treasureoptions,\ 2628 int treasureoptions,\
2389 int symmetry_used,\ 2629 int symmetry_used,\
2390 region *region,\ 2630 region *region,\
2391 char *custom\ 2631 utf8_string custom\
2392) 2632)
2393 CODE: 2633 CODE:
2394{ 2634{
2395 random_map_params rmp; 2635 random_map_params rmp;
2396 2636
2423 rmp.decoroptions = decoroptions; 2663 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2664 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2665 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2666 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2667 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2668 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2669 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2670 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2671 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2672 rmp.region = region;
2433 rmp.custom = custom; 2673 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2675 RETVAL = self->generate_random_map (&rmp);
2436} 2676}
2437 OUTPUT: 2677 OUTPUT:
2438 RETVAL 2678 RETVAL
2439 2679
2680MODULE = cf PACKAGE = cf::mapspace
2681
2682INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2683
2440MODULE = cf PACKAGE = cf::arch 2684MODULE = cf PACKAGE = cf::arch
2441 2685
2442archetype *find (const char *name) 2686int archetypes_size ()
2443 CODE: 2687 CODE:
2444 RETVAL = archetype::find (name); 2688 RETVAL = archetypes.size ();
2445 OUTPUT: 2689 OUTPUT: RETVAL
2446 RETVAL
2447 2690
2448archetype *first() 2691archetype *archetypes (U32 index)
2449 PROTOTYPE: 2692 CODE:
2450 CODE: 2693 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2694 OUTPUT: RETVAL
2695
2696object *instantiate (archetype *arch)
2697 CODE:
2698 RETVAL = arch_to_object (arch);
2699 OUTPUT:
2452 OUTPUT: RETVAL 2700 RETVAL
2453 2701
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2702INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2703
2456MODULE = cf PACKAGE = cf::party 2704MODULE = cf PACKAGE = cf::party
2457 2705
2469list () 2717list ()
2470 PPCODE: 2718 PPCODE:
2471 for_all_regions (rgn) 2719 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2720 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2721
2474region *find (char *name) 2722region *find (utf8_string name)
2475 PROTOTYPE: $ 2723 PROTOTYPE: $
2476 CODE: 2724 CODE:
2477 RETVAL = region::find (name); 2725 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2726 OUTPUT: RETVAL
2479 2727
2480region *find_fuzzy (char *name) 2728int specificity (region *rgn)
2481 PROTOTYPE: $ 2729 CODE:
2482 CODE: 2730 RETVAL = 0;
2483 RETVAL = region::find_fuzzy (name); 2731 while (rgn = rgn->parent)
2732 RETVAL++;
2484 OUTPUT: RETVAL 2733 OUTPUT: RETVAL
2485 2734
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2735INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2736
2488MODULE = cf PACKAGE = cf::living 2737MODULE = cf PACKAGE = cf::living
2489 2738
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2739INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2740
2519 CODE: 2768 CODE:
2520{ 2769{
2521 STRLEN len; 2770 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2771 char *buf = SvPVbyte (packet, len);
2523 2772
2773 if (len > MAXSOCKBUF)
2774 {
2775 // ugly
2776 if (THIS->pl)
2777 THIS->pl->failmsg ("[packet too long for client]");
2778 }
2779 else
2524 THIS->send_packet (buf, len); 2780 THIS->send_packet (buf, len);
2525} 2781}
2782
2783faceidx
2784client::need_face (utf8_string name, int pri = 0)
2785 CODE:
2786 RETVAL = face_find (name, 0);
2787 if (RETVAL)
2788 {
2789 THIS->send_face (RETVAL, pri);
2790 THIS->flush_fx ();
2791 }
2792 OUTPUT:
2793 RETVAL
2794
2795int
2796client::fx_want (int idx, int value = -1)
2797 CODE:
2798 if (0 < idx && idx < FT_NUM)
2799 {
2800 RETVAL = THIS->fx_want [idx];
2801 if (items > 2)
2802 THIS->fx_want [idx] = value;
2803 }
2804 else
2805 RETVAL = 0;
2806 OUTPUT:
2807 RETVAL
2808
2809MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2810
2811faceidx sound_find (utf8_string name)
2812
2813void sound_set (utf8_string str, faceidx face)
2814
2815# dire hack
2816void old_sound_index (int idx, faceidx face)
2817 CODE:
2818 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2819 old_sound_index [idx] = face;
2526 2820
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2821MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2822
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2823#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2824
2531faceidx face_find (const char *name, faceidx defidx = 0) 2825faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2826
2533faceidx alloc (const char *name) 2827faceidx alloc (utf8_string name)
2534 CODE: 2828 CODE:
2535{ 2829{
2536 do 2830 do
2537 { 2831 {
2538 RETVAL = faces.size (); 2832 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2840 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2841 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2842}
2549 OUTPUT: RETVAL 2843 OUTPUT: RETVAL
2550 2844
2551void set (faceidx idx, int visibility, int magicmap) 2845void set_type (faceidx idx, int value)
2846 ALIAS:
2847 set_type = 0
2848 set_visibility = 1
2849 set_magicmap = 2
2850 set_smooth = 3
2851 set_smoothlevel = 4
2552 CODE: 2852 CODE:
2553 faceinfo *f = face_info (idx); 2853 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2854 switch (ix)
2555 f->visibility = visibility; 2855 {
2556 f->magicmap = magicmap; 2856 case 0: f->type = value; break;
2557 2857 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2858 case 2: f->magicmap = value; break;
2559 CODE: 2859 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2860 case 4: f->smoothlevel = value; break;
2561 assert (f); 2861 }
2562 f->smooth = smooth;
2563 2862
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2863void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2864 CODE:
2566 facedata *d = face_data (idx, faceset); 2865{
2567 assert (d); 2866 faceinfo *f = face_info (idx); assert (f);
2867 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2868 sv_to (data, d->data);
2569 STRLEN clen; 2869 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2870 char *cdata = SvPVbyte (chksum, clen);
2871 clen = min (CHKSUM_SIZE, clen);
2872
2873 if (memcmp (d->chksum, cdata, clen))
2874 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2875 memcpy (d->chksum, cdata, clen);
2876
2877 // invalidate existing client face info
2878 for_all_clients (ns)
2879 if (ns->faceset == faceset)
2880 {
2881 ns->faces_sent [idx] = false;
2882 ns->force_newmap = true;
2883 }
2884 }
2885}
2886
2887int get_data_size (faceidx idx, int faceset = 0)
2888 CODE:
2889 facedata *d = face_data (idx, faceset);
2890 if (!d) XSRETURN_UNDEF;
2891 RETVAL = d->data.size ();
2892 OUTPUT:
2893 RETVAL
2894
2895SV *get_chksum (faceidx idx, int faceset = 0)
2896 CODE:
2897 facedata *d = face_data (idx, faceset);
2898 if (!d) XSRETURN_UNDEF;
2899 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2900 OUTPUT:
2901 RETVAL
2902
2903SV *get_data (faceidx idx, int faceset = 0)
2904 CODE:
2905 facedata *d = face_data (idx, faceset);
2906 if (!d) XSRETURN_UNDEF;
2907 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2908 OUTPUT:
2909 RETVAL
2572 2910
2573void invalidate (faceidx idx) 2911void invalidate (faceidx idx)
2574 CODE: 2912 CODE:
2575 for_all_clients (ns) 2913 for_all_clients (ns)
2914 {
2576 ns->faces_sent [idx] = false; 2915 ns->faces_sent [idx] = false;
2916 ns->force_newmap = true;
2917 }
2577 2918
2578void invalidate_all () 2919void invalidate_all ()
2579 CODE: 2920 CODE:
2580 for_all_clients (ns) 2921 for_all_clients (ns)
2922 {
2581 ns->faces_sent.reset (); 2923 ns->faces_sent.reset ();
2924 ns->force_newmap = true;
2925 }
2582 2926
2927MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2928
2929#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2930
2931animidx anim_find (utf8_string name)
2932 CODE:
2933 RETVAL = animation::find (name).number;
2934 OUTPUT: RETVAL
2935
2936animidx set (utf8_string name, SV *frames, int facings = 1)
2937 CODE:
2938{
2939 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2940 croak ("frames must be an arrayref");
2941
2942 AV *av = (AV *)SvRV (frames);
2943
2944 animation *anim = &animation::find (name);
2945 if (anim->number)
2946 {
2947 anim->resize (av_len (av) + 1);
2948 anim->facings = facings;
2949 }
2950 else
2951 anim = &animation::create (name, av_len (av) + 1, facings);
2952
2953 for (int i = 0; i < anim->num_animations; ++i)
2954 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2955}
2956 OUTPUT: RETVAL
2957
2958void invalidate_all ()
2959 CODE:
2960 for_all_clients (ns)
2961 ns->anims_sent.reset ();
2962
2963MODULE = cf PACKAGE = cf::object::freezer
2964
2965INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2966
2967SV *
2968new (char *klass)
2969 CODE:
2970 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2971 OUTPUT: RETVAL
2972
2973void
2974DESTROY (SV *sv)
2975 CODE:
2976 object_freezer *self;
2977 sv_to (sv, self);
2978 delete self;
2979
2980MODULE = cf PACKAGE = cf::object::thawer
2981
2982INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2983
2984SV *
2985new_from_file (char *klass, octet_string path)
2986 CODE:
2987 object_thawer *f = new object_thawer (path);
2988 if (!*f)
2989 {
2990 delete f;
2991 XSRETURN_UNDEF;
2992 }
2993 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2994 OUTPUT: RETVAL
2995
2996void
2997DESTROY (SV *sv)
2998 CODE:
2999 object_thawer *self;
3000 sv_to (sv, self);
3001 delete self;
3002
3003void
3004extract_tags (object_thawer *self)
3005 PPCODE:
3006 while (self->kw != KW_EOF)
3007 {
3008 PUTBACK;
3009 coroapi::cede_to_tick ();
3010 SPAGAIN;
3011
3012 if (self->kw == KW_tag)
3013 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3014
3015 self->skip ();
3016 }
3017

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