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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.323 by root, Sun Oct 11 23:51:41 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
76 80
77static HV 81static HV
78 *stash_cf, 82 *stash_cf,
79 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94#ifndef newSVpv_utf8
95static inline SV *
96newSVpv_utf8 (const char *s)
97{
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104}
105#endif
106
107#ifndef newSVpvn_utf8
108static inline SV *
109newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110{
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120}
121#endif
122
89// helper cast function, returns super class * or 0 123// helper cast function, returns super class * or 0
90template<class super> 124template<class super>
91static super * 125static super *
92is_a (attachable *at) 126is_a (attachable *at)
93{ 127{
102 136
103unordered_vector<attachable *> attachable::mortals; 137unordered_vector<attachable *> attachable::mortals;
104 138
105attachable::~attachable () 139attachable::~attachable ()
106{ 140{
107 flags |=0x3300;//D
108 assert (!self); 141 assert (!self);
109 assert (!cb); 142 assert (!cb);
110} 143}
111 144
112int 145int
126 SvREFCNT_inc (self); 159 SvREFCNT_inc (self);
127 hv_clear (self); 160 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 162 SvREFCNT_dec (self);
130 163
131 // self *must* be null now because thats sv_unmagic's job. 164 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 165 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 166 }
135} 167}
136 168
137void 169void
138attachable::optimise () 170attachable::optimise ()
139{ 171{
140 if (self 172 if (self
141 && SvREFCNT (self) == 1 173 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 174 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 175 sever_self ();
145} 176}
146 177
147// check wether the object really is dead 178// check wether the object really is dead
148void 179void
155} 186}
156 187
157void 188void
158attachable::do_destroy () 189attachable::do_destroy ()
159{ 190{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 191 INVOKE_ATTACHABLE (DESTROY, this);
161 192
162 if (cb) 193 if (cb)
163 { 194 {
164 SvREFCNT_dec (cb); 195 SvREFCNT_dec (cb);
165 cb = 0; 196 cb = 0;
166 } 197 }
167 198
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 199 mortals.push_back (this);
173} 200}
174 201
175void 202void
176attachable::destroy () 203attachable::destroy ()
178 if (destroyed ()) 205 if (destroyed ())
179 return; 206 return;
180 207
181 flags |= F_DESTROYED; 208 flags |= F_DESTROYED;
182 do_destroy (); 209 do_destroy ();
210 sever_self ();
183} 211}
184 212
185void 213void
186attachable::check_mortals () 214attachable::check_mortals ()
187{ 215{
191 { 219 {
192 if (i >= mortals.size ()) 220 if (i >= mortals.size ())
193 { 221 {
194 i = 0; 222 i = 0;
195 223
196 if (mortals.size () > 1000) 224 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
198 240
199 break; 241 break;
200 } 242 }
201 243
202 attachable *obj = mortals [i]; 244 attachable *obj = mortals [i];
203 245
204 obj->refcnt_chk (); // unborrow from perl, if necessary 246#if 0
205 247 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 248 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
250 obj->sever_self ();
251 }
252#endif
253
254 if (obj->refcnt)
255 {
210 ++i; // further delay freeing 256 ++i; // further delay freeing
211 257
212 if (!(i & 0x3ff)) 258 if (!(i & 0x3ff))
213 break; 259 break;
214 } 260 }
215 else 261 else
216 { 262 {
217 mortals.erase (i); 263 mortals.erase (i);
264 obj->sever_self ();
218 delete obj; 265 delete obj;
219 } 266 }
220 } 267 }
221} 268}
222 269
270void
271attachable::set_key (const char *key, const char *value, bool is_utf8)
272{
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280}
281
223attachable & 282attachable &
224attachable::operator =(const attachable &src) 283attachable::operator =(const attachable &src)
225{ 284{
226 //if (self || cb) 285 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 287
229 attach = src.attach; 288 attach = src.attach;
230 return *this; 289 return *this;
231} 290}
232 291
292template<typename T>
293static bool
294find_backref (void *ptr, T *obj)
295{
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306}
307
308// for debugging, find "live" objects containing this ptr
309void
310find_backref (void *ptr)
311{
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323}
324
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 326
235static SV * 327static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 329{
238 SV *sv; 330 SV *sv;
239 331
240 if (!ptr) 332 if (!ptr)
241 return &PL_sv_undef; 333 return newSV (0);
242 334
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 337}
246 338
265 357
266static SV * 358static SV *
267newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
268{ 360{
269 if (!obj) 361 if (!obj)
270 return &PL_sv_undef; 362 return newSV (0);
271 363
272 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
273 { 368 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 370
280 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 374 }
283 else 375 else
284 { 376 {
285 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314 406
315 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
316} 408}
317 409
318static long 410static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
320{ 412{
321 if (SvOK (sv)) 413 if (SvOK (sv))
322 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
323 else 415 else
324 return 0; 416 return 0;
325} 417}
326 418
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 443
351inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
353 446
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
358inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
359{ 453{
360 char buf[128]; 454 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 500
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 503
393template<class T> 504template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 506
396template<int N> 507template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 509
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 514
405inline void sv_to (SV *sv, std::string &v) 515inline void sv_to (SV *sv, std::string &v)
406{ 516{
407 STRLEN len; 517 STRLEN len;
408 char *data = SvPVbyte (sv, len); 518 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 519 v.assign (data, len);
410} 520}
411 521
412inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
413{ 523{
414 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 526}
419 527
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 529
439 break; 547 break;
440 548
441 case DT_STRING: 549 case DT_STRING:
442 { 550 {
443 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 553 }
446 break; 554 break;
447 555
448 case DT_DATA: 556 case DT_DATA:
449 { 557 {
450 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
453 } 561 }
454 break; 562 break;
455 563
456 case DT_OBJECT: 564 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 607 va_end (ap);
500 608
501 return sv; 609 return sv;
502} 610}
503 611
504static SV * 612// typemap support, mostly to avoid excessive inlining
505newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
506{ 616{
507 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
508 621
509 va_list ap; 622template<class object>
510 va_start (ap, type); 623static void noinline
511 624cf_obj_ornull_to (SV *arg, object *&var)
512 switch (type) 625{
626 if (SvOK (arg))
513 { 627 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 } 631 }
528 632 else
529 va_end (ap); 633 var = 0;
530
531 return sv;
532} 634}
533 635
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 637
536SV * 638SV *
542 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
543} 645}
544 646
545///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
546 648
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 649void
603cfperl_init () 650cfperl_init ()
604{ 651{
652 extern char **environ;
653
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 655 perl = perl_alloc ();
607 perl_construct (perl); 656 perl_construct (perl);
608 657
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 659
611 const char *argv[] = { 660 const char *argv[] = {
612 "", 661 settings.argv [0],
613 "-e" 662 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 663 };
619 664
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 666 || perl_run (perl))
622 { 667 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
625 } 670 }
626 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
627 { 683 {
628 dSP; 684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 685 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 686 }
634} 687}
635 688
689void
636void cfperl_main () 690cfperl_main ()
637{ 691{
638 dSP; 692 dSP;
639 693
640 PUSHMARK (SP); 694 PUSHMARK (SP);
641 PUTBACK; 695 PUTBACK;
645void 699void
646attachable::instantiate () 700attachable::instantiate ()
647{ 701{
648 if (attach) 702 if (attach)
649 { 703 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 705 attach = 0;
652 } 706 }
653} 707}
654 708
655void 709void
656attachable::reattach () 710attachable::reattach ()
657{ 711{
658 optimise (); 712 optimise ();
659 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
661} 715}
662 716
663static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 719# include "eventinc.h"
666# undef def 720# undef def
667}; 721};
668 722
669#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670 724
671static void 725static void noinline
672gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673{ 727{
674 // event must be in array 728 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
676 { 730 {
708} 762}
709 763
710void 764void
711global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 766{
713 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
714} 768}
715 769
716void 770void
717object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 772{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 774 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 776
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 779 }
726 780
762{ 816{
763 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
765} 819}
766 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
767bool 871bool
768attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
769{ 873{
770 data_type dt; 874 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 875
775 // callback call ordering should be: 876 // callback call ordering should be:
776 // 1. per-object callback 877 // 1. per-object callback
777 // 2. per-class object 878 // 2. per-class object
778 // 3. per-type callback 879 // 3. per-type callback
782 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
783 884
784 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 886 if (!callbacks)
786 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
787 891
788 CALL_BEGIN (3); 892 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 895
826} 930}
827 931
828SV * 932SV *
829cfperl_result (int idx) 933cfperl_result (int idx)
830{ 934{
831 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 936 if (!av)
833 return &PL_sv_undef; 937 return &PL_sv_undef;
834 938
835 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 940 if (!sv)
850{ 954{
851 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
852} 956}
853 957
854///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
855 979
856void 980void
857cfperl_emergency_save () 981cfperl_emergency_save ()
858{ 982{
859 CALL_BEGIN (0); 983 CALL_BEGIN (0);
868 CALL_ARG (make_core); 992 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 993 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 994 CALL_END;
871} 995}
872 996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076}
1077
873maptile * 1078maptile *
874maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
875{ 1080{
876 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
877 CALL_ARG (path); 1082 CALL_ARG (path);
878 CALL_ARG (origin); 1083 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1085
881 maptile *retval; 1086 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1088
888 CALL_END; 1089 CALL_END;
889 1090
890 return retval; 1091 return retval;
891} 1092}
892 1093
893maptile * 1094maptile *
894maptile::find_async (const char *path, maptile *origin) 1095maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1096{
896 CALL_BEGIN (2); 1097 CALL_BEGIN (3);
897 CALL_ARG (path); 1098 CALL_ARG (path);
898 CALL_ARG (origin); 1099 CALL_ARG (origin);
1100 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1102
901 maptile *retval; 1103 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1104 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1105
908 CALL_END; 1106 CALL_END;
909 1107
910 return retval; 1108 return retval;
911} 1109}
914maptile::do_load_sync () 1112maptile::do_load_sync ()
915{ 1113{
916 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
917 CALL_ARG (this); 1115 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920}
921
922void
923maptile::change_all_map_light (int change)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END; 1117 CALL_END;
929} 1118}
930 1119
931void 1120void
932object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
939 CALL_ARG (exit); 1128 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1130 CALL_END;
942} 1131}
943 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
1193bool
1194is_match_expr (const char *expr)
1195{
1196 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1197}
1198
1199bool
1200match (const char *expr, object *ob, object *self, object *source, object *originator)
1201{
1202 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1203 expr += sizeof ("match ") - 1;
1204
1205 CALL_BEGIN (5);
1206 CALL_ARG (expr);
1207 CALL_ARG (ob);
1208 CALL_ARG (self);
1209 CALL_ARG (source);
1210 CALL_ARG (originator);
1211 CALL_CALL ("cf::match::match", G_SCALAR);
1212
1213 bool matched = count && SvTRUE (POPs);
1214
1215 CALL_END;
1216
1217 return matched;
1218}
1219
944///////////////////////////////////////////////////////////////////////////// 1220/////////////////////////////////////////////////////////////////////////////
945 1221
946struct EventAPI *watcher_base::GEventAPI; 1222struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1223struct CoroAPI *coroapi::GCoroAPI;
948 1224
949int coroapi::cede_counter;
950
951static void iw_dispatch (pe_event *ev)
952{
953 iw *w = (iw *)ev->ext_data;
954 w->call (*w);
955}
956
957void 1225void
958iw::alloc () 1226coroapi::do_cede_to_tick ()
959{ 1227{
960 pe = GEventAPI->new_idle (0, 0); 1228 cede_pending = 0;
961 1229 cede ();
962 WaREENTRANT_off (pe);
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1230}
966 1231
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1232void
974iow::alloc () 1233coroapi::wait_for_tick ()
975{ 1234{
976 pe = GEventAPI->new_io (0, 0); 1235 CALL_BEGIN (0);
977 1236 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
978 WaREENTRANT_off (pe); 1237 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984} 1238}
985 1239
986void 1240void
987iow::fd (int fd) 1241coroapi::wait_for_tick_begin ()
988{ 1242{
989 pe->fd = fd; 1243 CALL_BEGIN (0);
990} 1244 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 1245 CALL_END;
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1246}
997 1247
998void 1248void
999iow::poll (int events) 1249iow::poll (int events)
1000{ 1250{
1001 if (pe->poll != events) 1251 if (events != this->events)
1002 { 1252 {
1253 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1254 if (active) stop ();
1004 pe->poll = events; 1255 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1256 if (active) start ();
1006 } 1257 }
1007} 1258}
1008 1259
1009void 1260static void
1010_connect_to_perl () 1261_connect_to_perl ()
1011{ 1262{
1012 stash_cf = gv_stashpv ("cf" , 1); 1263 stash_cf = gv_stashpv ("cf", 1);
1013 1264
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1265 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1266 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1267 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1268 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1269 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1270 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1271 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1272 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1273 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1274 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1275
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1276 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1277 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1278 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1279 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1280
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1281 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1282 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1283 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1284 cb_player = get_av ("cf::CB_PLAYER", 1);
1031 cb_client = get_av ("cf::CB_CLIENT", 1); 1285 cb_client = get_av ("cf::CB_CLIENT", 1);
1032 cb_type = get_av ("cf::CB_TYPE" , 1); 1286 cb_type = get_av ("cf::CB_TYPE" , 1);
1033 cb_map = get_av ("cf::CB_MAP" , 1); 1287 cb_map = get_av ("cf::CB_MAP" , 1);
1288
1289 av_reflect = get_av ("cf::REFLECT" , 1);
1034} 1290}
1035 1291
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1292MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1293
1038BOOT: 1294BOOT:
1039{ 1295{
1296 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1297 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1298
1040 _connect_to_perl (); 1299 _connect_to_perl ();
1041 1300
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1301 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1302
1303 //{
1304 // require_pv ("Time::HiRes");
1305 //
1306 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1307 // if (!svp) croak ("Time::HiRes is required");
1308 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1309 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1310 //}
1046 1311
1047 static const struct { 1312 static const struct {
1048 const char *name; 1313 const char *name;
1049 IV iv; 1314 IV iv;
1050 } *civ, const_iv[] = { 1315 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1316# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1317 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1318 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1319
1057 const_iv (Map0Cmd) 1320 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1321
1061 const_iv (MAP_CLIENT_X) 1322 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1323
1064 const_iv (MAX_TIME) 1324 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1325 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1326
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1327 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1328 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1329 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1330 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1331 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1332 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1333
1178 const_iv (NUM_SUBTYPES) 1334 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1335 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1336 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1337 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1338 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1339 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1340 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1341 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1342 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1343 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1344 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1345 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1346 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1347 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1348 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1349 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1350 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1352 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1353 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1354 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1355 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1356 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1357 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1358 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1359 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1360 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1361 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1362 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1179 1363
1180 const_iv (ST_BD_BUILD) 1364 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1365
1183 const_iv (ST_MAT_FLOOR) 1366 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1367 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1368
1187 const_iv (AT_PHYSICAL) 1369 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1370 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1371 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1372 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1373 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1374 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1375 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1376
1214 const_iv (WEAP_HIT) 1377 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1378 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1379 const_iv (WEAP_BLUD)
1223 1380
1224 const_iv (FLAG_ALIVE) 1381 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1382 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1383 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1384 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1385 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1386 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1387 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1388 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1389 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1390 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1391 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1392 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1393 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1394 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1395 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1396 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1397 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1398 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1399 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1401 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1402 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1403 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1404 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1405 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1406 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1407
1408 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1409 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1410 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1411 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1412 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1413 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1414
1415 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1416 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1417
1418 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1419
1420 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1421 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1422 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1423 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1424 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1425 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1426 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1427 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1428 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1429 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1430 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1431 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1432 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1433 const_iv (SP_MAGIC_MAPPING)
1434 const_iv (SP_MAGIC_WALL)
1435 const_iv (SP_DESTRUCTION)
1436 const_iv (SP_PERCEIVE_SELF)
1437 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1438 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1439 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1440 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1441 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1442 const_iv (SP_EARTH_TO_DUST)
1356 1443 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1444 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1445 const_iv (SP_CURSE)
1446 const_iv (SP_SUMMON_MONSTER)
1447 const_iv (SP_CHARGING)
1448 const_iv (SP_POLYMORPH)
1449 const_iv (SP_ALCHEMY)
1450 const_iv (SP_REMOVE_CURSE)
1451 const_iv (SP_IDENTIFY)
1452 const_iv (SP_DETECTION)
1453 const_iv (SP_MOOD_CHANGE)
1454 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1455 const_iv (SP_SWARM)
1456 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1457 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1458 const_iv (SP_CREATE_MISSILE)
1459 const_iv (SP_CONSECRATE)
1460 const_iv (SP_ANIMATE_WEAPON)
1461 const_iv (SP_LIGHT)
1462 const_iv (SP_CHANGE_MAP_LIGHT)
1463 const_iv (SP_FAERY_FIRE)
1464 const_iv (SP_CAUSE_DISEASE)
1465 const_iv (SP_AURA)
1466 const_iv (SP_TOWN_PORTAL)
1467 const_iv (SP_PARTY_SPELL)
1468
1469 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1470 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1471 const_iv (F_LOCKED)
1366 1472
1367 const_iv (F_BUY) 1473 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1474
1371 const_iv (P_BLOCKSVIEW) 1475 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1476 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1477
1380 const_iv (UP_OBJ_INSERT) 1478 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1479
1385 const_iv (INS_NO_MERGE) 1480 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1481 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1482
1392 const_iv (WILL_APPLY_HANDLE) 1483 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1484 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1485
1398 const_iv (SAVE_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1487
1401 const_iv (M_PAPER) 1488 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1489 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1490 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1491 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1492
1416 const_iv (SK_EXP_ADD_SKILL) 1493 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1494 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1495
1422 const_iv (SK_LOCKPICKING) 1496 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1497 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1498 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1499 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1500 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1501 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1502 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1503 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1504 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1505 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1506 const_iv (SK_POISON_NAIL)
1463 1507
1464 const_iv (SOUND_NEW_PLAYER) 1508 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1509 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1510 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1511 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1512 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1513 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1514
1489 const_iv (PREFER_LOW) 1515 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1516
1492 const_iv (ATNR_PHYSICAL) 1517 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1518 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1519 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1520 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1521 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1522 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1523 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1524
1519 const_iv (MAP_IN_MEMORY) 1525 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1526 const_iv (MAP_INACTIVE)
1523 1527
1524 const_iv (KLASS_ATTACHABLE) 1528 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1529 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1530
1531 const_iv (CS_QUERY_YESNO) 1531 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1532
1535 const_iv (ST_DEAD) 1533 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1534
1540 const_iv (ST_CHANGE_CLASS) 1535 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1536
1542 const_iv (IO_HEADER) 1537 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1538
1546 // random map generator 1539 // random map generator
1547 const_iv (LAYOUT_NONE) 1540 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1541 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1542
1555 const_iv (RMOPT_RANDOM) 1543 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1544 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1545 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1546
1565 const_iv (SYMMETRY_RANDOM) 1547 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1548 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1549
1568 const_iv (SYMMETRY_Y) 1550 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1551 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1552
1553 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1554 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1555 };
1571 1556
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1557 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1558 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1559
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1578 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1579 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1580 }
1596} 1581}
1597 1582
1583void _gv_clear (SV *gv)
1584 CODE:
1585 assert (SvTYPE (gv) == SVt_PVGV);
1586# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1587 f (GvGP (gv)->gp_form);
1588 f (GvGP (gv)->gp_io);
1589 f (GvGP (gv)->gp_sv);
1590 f (GvGP (gv)->gp_av);
1591 f (GvGP (gv)->gp_hv);
1592 f (GvGP (gv)->gp_cv);
1593 GvCVGEN (gv) = 0;
1594 GvMULTI_off (gv);
1595# undef f
1596
1598void _connect_to_perl () 1597void _connect_to_perl ()
1599 1598
1599void _recalc_want ()
1600
1601# not used by default anymore
1600void _global_reattach () 1602void _global_reattach ()
1601 CODE: 1603 CODE:
1602{ 1604{
1603 // reattach to all attachable objects in the game. 1605 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1606 for_all_clients (ns)
1606 1608
1607 for_all_objects (op) 1609 for_all_objects (op)
1608 op->reattach (); 1610 op->reattach ();
1609} 1611}
1610 1612
1613# support function for map-world.ext
1614void _quantise (SV *data_sv, SV *plt_sv)
1615 CODE:
1616{
1617 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1618 croak ("_quantise called with invalid agruments");
1619
1620 plt_sv = SvRV (plt_sv);
1621 SV **plt = AvARRAY (plt_sv);
1622 int plt_count = AvFILL (plt_sv) + 1;
1623
1624 STRLEN len;
1625 char *data = SvPVbyte (data_sv, len);
1626 char *dst = data;
1627
1628 while (len >= 3)
1629 {
1630 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1631 {
1632 char *val = SvPVX (*val_sv);
1633
1634 if (val [0] == data [0]
1635 && val [1] == data [1]
1636 && val [2] == data [2])
1637 {
1638 *dst++ = val [3];
1639 goto next;
1640 }
1641 }
1642
1643 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1644 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1645 dst - SvPVX (data_sv), len);
1646
1647 next:
1648 data += 3;
1649 len -= 3;
1650 }
1651
1652 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1653}
1654
1655void init_anim ()
1656
1657void init_globals ()
1658
1659void init_experience ()
1660
1661void init_attackmess ()
1662
1663void init_dynamic ()
1664
1665void load_settings ()
1666
1667void load_materials ()
1668
1669void init_uuid ()
1670 CODE:
1671 UUID::init ();
1672
1673void init_signals ()
1674
1675void init_commands ()
1676
1677void init_skills ()
1678
1679void init_beforeplay ()
1680
1681void evthread_start (int aiofd)
1682
1683void cede_to_tick ()
1684 CODE:
1685 coroapi::cede_to_tick ();
1686
1687NV till_tick ()
1688 CODE:
1689 RETVAL = SvNVX (sv_next_tick) - now ();
1690 OUTPUT:
1691 RETVAL
1692
1693int tick_inhibit ()
1694 CODE:
1695 RETVAL = tick_inhibit;
1696 OUTPUT:
1697 RETVAL
1698
1699void tick_inhibit_inc ()
1700 CODE:
1701 ++tick_inhibit;
1702
1703void tick_inhibit_dec ()
1704 CODE:
1705 if (!--tick_inhibit)
1706 if (tick_pending)
1707 {
1708 ev_async_send (EV_DEFAULT, &tick_watcher);
1709 coroapi::cede ();
1710 }
1711
1712void server_tick ()
1713 CODE:
1714{
1715 NOW = ev_now (EV_DEFAULT);
1716 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1717 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1718 runtime = SvNVX (sv_runtime);
1719
1720 server_tick ();
1721
1722 NOW = ev_time ();
1723 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1724 runtime += TICK;
1725 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1726}
1727
1611NV floor (NV x) 1728NV floor (NV x)
1612 1729
1613NV ceil (NV x) 1730NV ceil (NV x)
1614 1731
1615NV rndm (...) 1732NV rndm (...)
1733 ALIAS:
1734 rmg_rndm = 1
1616 CODE: 1735 CODE:
1736{
1737 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1738 switch (items)
1618 { 1739 {
1619 case 0: RETVAL = rndm (); break; 1740 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1741 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1742 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1743 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1744 }
1745}
1624 OUTPUT: 1746 OUTPUT:
1625 RETVAL 1747 RETVAL
1626 1748
1627void server_tick () 1749NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1750 CODE:
1629 runtime = SvNVx (sv_runtime); 1751 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1752 OUTPUT:
1753 RETVAL
1631 1754
1755NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1756 CODE:
1757 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1758 OUTPUT:
1759 RETVAL
1760
1761void weaken (...)
1762 PROTOTYPE: @
1763 CODE:
1764 while (items > 0)
1765 sv_rvweaken (ST (--items));
1766
1632void 1767void
1633LOG (int level, char *msg) 1768log_backtrace (utf8_string msg)
1769
1770void
1771LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1772 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1773 C_ARGS: flags, "%s", msg
1636 1774
1637char *path_combine (char *base, char *path) 1775octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1776 PROTOTYPE: $$
1639 1777
1640char *path_combine_and_normalize (char *base, char *path) 1778octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1779 PROTOTYPE: $$
1642 1780
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1781void
1652sub_generation_inc () 1782sub_generation_inc ()
1653 CODE: 1783 CODE:
1654 PL_sub_generation++; 1784 PL_sub_generation++;
1655 1785
1656const char * 1786const_octet_string
1657mapdir () 1787mapdir ()
1658 PROTOTYPE: 1788 PROTOTYPE:
1659 ALIAS: 1789 ALIAS:
1660 mapdir = 0 1790 mapdir = 0
1661 uniquedir = 1 1791 uniquedir = 1
1677 } 1807 }
1678 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1679 1809
1680void abort () 1810void abort ()
1681 1811
1812void reset_signals ()
1813
1682void fork_abort (char *cause = "cf::fork_abort") 1814void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1815
1684void cleanup (const char *cause, bool make_core = false) 1816void cleanup (const_octet_string cause, bool make_core = false)
1685 1817
1686void emergency_save () 1818void emergency_save ()
1687 1819
1688void _exit (int status = EXIT_SUCCESS) 1820void _exit (int status = EXIT_SUCCESS)
1689 1821
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1822#if _POSIX_MEMLOCK
1697 1823
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1824int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1825 INIT:
1826#if __GLIBC__
1827 mallopt (M_TOP_PAD, 1024 * 1024);
1828 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1829 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1830 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1831#endif
1699 1832
1700int munlockall () 1833int munlockall ()
1701 1834
1702#endif 1835#endif
1703 1836
1837int
1838malloc_trim (IV pad = 0)
1839
1840void
1841mallinfo ()
1842 PPCODE:
1843{
1844#if __GLIBC__
1845 struct mallinfo mai = mallinfo ();
1846 EXTEND (SP, 10*2);
1847 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1848 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1849 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1850 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1851 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1852 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1853 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1854 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1855 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1856 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1857#endif
1858 EXTEND (SP, 5*2);
1859 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1860 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1861 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1862 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1863 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1864}
1865
1704int find_animation (char *text) 1866int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1867 PROTOTYPE: $
1706 1868
1707int random_roll (int min, int max, object *op, int goodbad); 1869int random_roll (int min, int max, object *op, int goodbad);
1708 1870
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1871const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1872
1711int 1873int
1712exp_to_level (val64 exp) 1874exp_to_level (val64 exp)
1713 CODE: 1875 CODE:
1714{ 1876{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1907 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1908 else
1747 XSRETURN_UNDEF; 1909 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1749 1911
1912UUID
1913uuid_cur ()
1914 CODE:
1915 RETVAL = UUID::cur;
1916 OUTPUT:
1917 RETVAL
1918
1919UUID
1920uuid_gen ()
1921 CODE:
1922 RETVAL = UUID::gen ();
1923 OUTPUT:
1924 RETVAL
1925
1926val64
1927uuid_seq (UUID uuid)
1928 CODE:
1929 RETVAL = uuid.seq;
1930 OUTPUT:
1931 RETVAL
1932
1933UUID
1934uuid_str (val64 seq)
1935 CODE:
1936 RETVAL.seq = seq;
1937 OUTPUT:
1938 RETVAL
1939
1940void
1941coin_names ()
1942 PPCODE:
1943 EXTEND (SP, NUM_COINS);
1944 for (int i = 0; i < NUM_COINS; ++i)
1945 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1946
1947void
1948coin_archetypes ()
1949 PPCODE:
1950 EXTEND (SP, NUM_COINS);
1951 for (int i = 0; i < NUM_COINS; ++i)
1952 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1953
1750bool 1954bool
1751load_resource_file (const char *filename) 1955load_resource_file_ (octet_string filename)
1956
1957void
1958fix_weight ()
1752 1959
1753MODULE = cf PACKAGE = cf::attachable 1960MODULE = cf PACKAGE = cf::attachable
1754 1961
1755int 1962int
1756valid (SV *obj) 1963valid (SV *obj)
1774#object *mortals (U32 index) 1981#object *mortals (U32 index)
1775# CODE: 1982# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1983# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1984# OUTPUT: RETVAL
1778 1985
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1986INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1987
1781MODULE = cf PACKAGE = cf::global 1988MODULE = cf PACKAGE = cf::global
1782 1989
1783int invoke (SV *klass, int event, ...) 1990int invoke (SV *klass, int event, ...)
1784 CODE: 1991 CODE:
1820object *actives (U32 index) 2027object *actives (U32 index)
1821 CODE: 2028 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 2029 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1824 2031
2032int mortals_size ()
2033 CODE:
2034 RETVAL = attachable::mortals.size ();
2035 OUTPUT: RETVAL
2036
2037const char *slot_use_name (U32 slot)
2038 ALIAS:
2039 slot_nonuse_name = 1
2040 CODE:
2041{
2042 if (slot >= NUM_BODY_LOCATIONS)
2043 croak ("body slot index out of range");
2044
2045 switch (ix)
2046 {
2047 case 0: RETVAL = body_locations[slot].use_name; break;
2048 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2049 }
2050}
2051 OUTPUT:
2052 RETVAL
2053
1825# missing properties 2054# missing properties
1826 2055
1827object *head (object *op) 2056object *head (object *op)
1828 PROTOTYPE: $ 2057 PROTOTYPE: $
1829 CODE: 2058 CODE:
1830 RETVAL = op->head_ (); 2059 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 2060 OUTPUT: RETVAL
1838 2061
1839void 2062void
1840inv (object *obj) 2063inv (object *obj)
1841 PROTOTYPE: $ 2064 PROTOTYPE: $
1842 PPCODE: 2065 PPCODE:
1843{ 2066{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 2067 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 2068 XPUSHs (sv_2mortal (to_sv (o)));
1847} 2069}
1848 2070
1849void 2071void
1850set_animation (object *op, int idx) 2072set_animation (object *op, int idx)
1855num_animations (object *op) 2077num_animations (object *op)
1856 CODE: 2078 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 2079 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1859 2081
2082int slot_info (object *op, UV slot, int value = 0)
2083 ALIAS:
2084 slot_used = 1
2085 CODE:
2086{
2087 if (slot >= NUM_BODY_LOCATIONS)
2088 croak ("body slot index out of range");
2089
2090 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2091
2092 if (items > 2)
2093 if (ix)
2094 op->slot[slot].used = value;
2095 else
2096 op->slot[slot].info = value;
2097}
2098 OUTPUT:
2099 RETVAL
2100
1860object *find_best_object_match (object *op, const char *match) 2101object *find_best_object_match (object *op, utf8_string match)
1861 2102
1862object *find_marked_object (object *op) 2103object *find_marked_object (object *op)
1863 2104
1864int need_identify (object *obj); 2105int need_identify (object *obj);
1865 2106
1866int apply_shop_mat (object *shop_mat, object *op); 2107int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 2108
1874int move (object *op, int dir, object *originator = op) 2109int move (object *op, int dir, object *originator = op)
1875 CODE: 2110 CODE:
1876 RETVAL = move_ob (op, dir, originator); 2111 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 2112 OUTPUT:
1885 CODE: 2120 CODE:
1886 player_apply_below (op); 2121 player_apply_below (op);
1887 2122
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2123int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2124
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2125int pay_item (object *op, object *buyer)
1909 CODE: 2126 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2127 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1912 2129
1915 RETVAL = pay_for_amount (amount, op); 2132 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2133 OUTPUT: RETVAL
1917 2134
1918void pay_player (object *op, uint64 amount) 2135void pay_player (object *op, uint64 amount)
1919 2136
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2137val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2138
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2139int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2140
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2141void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2142 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2143 do_learn_spell (op, sp, special_prayer);
1927 2144
1928void forget_spell (object *op, object *sp) 2145void forget_spell (object *op, object *sp)
1929 CODE: 2146 CODE:
1930 do_forget_spell (op, query_name (sp)); 2147 do_forget_spell (op, query_name (sp));
1931 2148
1932object *check_for_spell (object *op, char *spellname) 2149object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2150 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2151 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
1936 2153
1937int query_money (object *op) 2154int query_money (object *op)
1946 2163
1947void drop (object *who, object *op) 2164void drop (object *who, object *op)
1948 2165
1949void pick_up (object *who, object *op) 2166void pick_up (object *who, object *op)
1950 2167
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2168void update_object (object *op, int action)
1954 2169
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2170void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2171
1959void player_lvl_adj (object *who, object *skill = 0) 2172void player_lvl_adj (object *who, object *skill = 0)
1960 2173
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2174int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2175
1963int calc_skill_exp (object *who, object *op, object *skill); 2176int calc_skill_exp (object *who, object *op, object *skill);
1964 2177
1965void push_button (object *op); 2178void push_button (object *op, object *originator);
1966 2179
1967void use_trigger (object *op); 2180void use_trigger (object *op, object *originator);
1968 2181
1969void add_button_link (object *button, maptile *map, int connected); 2182void handle_apply_yield (object *op);
1970 2183
1971void remove_button_link (object *op); 2184int convert_item (object *item, object *converter);
1972 2185
1973 2186
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2187MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2188
1978# no clean way to get an object from an archetype - stupid idiotic 2189# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2190# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2191
1981object *new (const char *archetype = 0) 2192object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2193 PROTOTYPE: ;$
1983 CODE: 2194 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2195 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2196 OUTPUT:
1986 RETVAL 2197 RETVAL
1987 2198
2199object *find_object (U32 tag)
2200
2201# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2202object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2203 PROTOTYPE: $$$$$$
1990 CODE: 2204 CODE:
1991{ 2205{
1992 int unused_type; 2206 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2207}
1995 2208
1996# syntatic sugar for easier use in event callbacks. 2209shstr
1997const char *options (object *op) 2210object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2211
2003player *contr (object *op) 2212void
2004 CODE: 2213object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2214
2008const char *get_ob_key_value (object *op, const char *key) 2215void
2009 2216object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2217
2012object *get_nearest_player (object *ob) 2218object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2219 ALIAS: nearest_player = 0
2014 PREINIT: 2220 PREINIT:
2015 extern object *get_nearest_player (object *); 2221 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2223void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2224 PROTOTYPE: $$;$
2019 PPCODE: 2225 PPCODE:
2020{ 2226{
2021 rv_vector rv; 2227 rv_vector rv;
2228
2229 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2230 get_rangevector (ob, other, &rv, flags);
2231 SPAGAIN;
2232
2023 EXTEND (SP, 5); 2233 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2234 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2235 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2236 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2237 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2238 PUSHs (to_sv (rv.part));
2029} 2239}
2030 2240
2031bool on_same_map_as (object *ob, object *other) 2241bool on_same_map_as (object *ob, object *other)
2032 CODE: 2242 CODE:
2033 RETVAL = on_same_map (ob, other); 2243 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
2035 2245
2036const char * 2246const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2247base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2248 CODE:
2039 RETVAL = query_base_name (op, plural); 2249 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2041 2251
2042object *decrease_ob_nr (object *op, unsigned long i) 2252# return the tail of an object, excluding itself
2253void
2254tail (object *op)
2255 PPCODE:
2256 while ((op = op->more))
2257 XPUSHs (sv_2mortal (to_sv (op)));
2043 2258
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2259MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2260
2046player *player (object *op) 2261player *player (object *op)
2047 CODE: 2262 CODE:
2048 RETVAL = op->contr; 2263 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2264 OUTPUT: RETVAL
2050 2265
2266bool move_player (object *op, int dir)
2267
2051void check_score (object *op) 2268void check_score (object *op)
2052 2269
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2270void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2271 CODE:
2055 new_draw_info (flags, 0, op, txt); 2272 new_draw_info (flags, 0, op, txt);
2056 2273
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2274void kill_player (object *op)
2073 2275
2276void esrv_send_item (object *pl, object *item)
2277
2074void esrv_update_item (object *op, int what, object *item) 2278void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2279 C_ARGS: what, pl, item
2076 2280
2077void clear_los (object *op) 2281void esrv_del_item (object *pl, int tag)
2282 C_ARGS: pl->contr, tag
2078 2283
2079int command_summon (object *op, char *params) 2284int command_summon (object *op, utf8_string params)
2080 2285
2081int command_arrest (object *op, char *params) 2286int command_arrest (object *op, utf8_string params)
2082 2287
2083 2288
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2289MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2290
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2291INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2306 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2307 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2308 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2309 pl->orig_stats = pl->ob->stats;
2105 2310
2106void cf_player_move (player *pl, int dir) 2311# should only be temporary
2312void esrv_new_player (player *pl)
2107 2313
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2314#d# TODO: replace by blocked_los accessor, fix code using this
2109
2110bool 2315bool
2111cell_visible (player *pl, int dx, int dy) 2316cell_visible (player *pl, int dx, int dy)
2112 CODE: 2317 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2318 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2114 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2115 OUTPUT: 2319 OUTPUT:
2116 RETVAL 2320 RETVAL
2117 2321
2118void 2322void
2119send (player *pl, SV *packet) 2323send (player *pl, SV *packet)
2120 CODE: 2324 CODE:
2121{ 2325{
2122 STRLEN len; 2326 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2327 char *buf = SvPVbyte (packet, len);
2124 2328
2329 if (len > MAXSOCKBUF)
2330 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2331 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2332 pl->ns->send_packet (buf, len);
2127} 2333}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2334
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2335void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2336 PROTOTYPE: $;$$$
2140 PPCODE: 2337 PPCODE:
2141 if (GIMME_V != G_VOID) 2338 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2363 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2364 OUTPUT: RETVAL
2168 2365
2169SV *registry (maptile *map) 2366SV *registry (maptile *map)
2170 2367
2368void
2369find_tagged_objects (maptile *map, utf8_string tag = 0)
2370 PPCODE:
2371{
2372 if (!map->spaces)
2373 XSRETURN_EMPTY;
2374
2375 if (tag)
2376 {
2377 shstr_cmp tag_ (tag);
2378
2379 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2380 for (object *op = ms->bot; op; op = op->above)
2381 if (op->tag == tag_)
2382 XPUSHs (sv_2mortal (to_sv (op)));
2383 }
2384 else
2385 {
2386 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2387 for (object *op = ms->bot; op; op = op->above)
2388 if (op->tag)
2389 XPUSHs (sv_2mortal (to_sv (op)));
2390 }
2391}
2392
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2393INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2394
2395void
2396adjust_daylight ()
2397 CODE:
2398 maptile::adjust_daylight ();
2399
2400int
2401outdoor_darkness (int darkness = 0)
2402 CODE:
2403 RETVAL = maptile::outdoor_darkness;
2404 if (items)
2405 maptile::outdoor_darkness = darkness;
2406 OUTPUT:
2407 RETVAL
2172 2408
2173void 2409void
2174maptile::instantiate () 2410maptile::instantiate ()
2175 2411
2176maptile *new () 2412maptile *new ()
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2455 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2456 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2457 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2458 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2459 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2460
2461 if (ob->randomitems)
2462 {
2463 if (!ob->above)
2464 {
2465 ob->create_treasure (ob->randomitems);
2466
2467 for (object *op = ob->above; op; op = op->above)
2468 op->flag [FLAG_NO_MAP_SAVE] = true;
2469 }
2470
2471 ob->randomitems = 0;
2472 }
2224 } 2473 }
2225 } 2474 }
2226 } 2475 }
2227 2476
2228 skip_space: ; 2477 skip_space: ;
2239 palette = SvRV (palette); 2488 palette = SvRV (palette);
2240 2489
2241 STRLEN idxlen; 2490 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2492
2244 region **regionmap = (region **)malloc ( 2493 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2494 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2495
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2496 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2497 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2498
2252 for (int y = 0; y < THIS->height; ++y) 2499 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2500 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2501
2255 sfree (THIS->regions, THIS->size ()); 2502 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2503 delete [] THIS->regionmap;
2257 2504
2258 THIS->regions = regions; 2505 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2506 THIS->regionmap = regionmap;
2260} 2507}
2261 2508
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2509void
2510maptile::create_region_treasure ()
2511 CODE:
2512 for (int x = 0; x < THIS->width; ++x)
2513 for (int y = 0; y < THIS->height; ++y)
2514 {
2515 region *rgn = THIS->region (x, y);
2516
2517 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2518 if (object *op = THIS->at (x, y).top)
2519 if (rgn->treasure && rndm () < rgn->treasure_density)
2520 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2521 }
2263 2522
2264int out_of_map (maptile *map, int x, int y) 2523int out_of_map (maptile *map, int x, int y)
2265 2524
2266void 2525void
2267trigger (maptile *map, long connection, bool state = true) 2526find_link (maptile *map, shstr_tmp connection)
2268 CODE:
2269 activate_connection (map, connection, state);
2270
2271void
2272get_connection (maptile *map, long connection)
2273 PPCODE: 2527 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2528 if (oblinkpt *obp = map->find_link (connection))
2275 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2529 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2530 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2531
2286void 2532void
2287get_map_flags (maptile *map, int x, int y) 2533get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2534 PPCODE:
2289{ 2535{
2290 maptile *nmap = 0; 2536 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2537 I16 nx = 0, ny = 0;
2538
2539 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2540 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2293 2542
2294 EXTEND (SP, 4); 2543 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2544 PUSHs (sv_2mortal (newSViv (flags)));
2296 2545
2297 if (GIMME_V == G_ARRAY) 2546 if (GIMME_V == G_ARRAY)
2298 { 2547 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2548 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2549 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2550 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2551 }
2303} 2552}
2304 2553
2554mapspace *
2555ms (maptile *map, unsigned int x, unsigned int y)
2556 PROTOTYPE: $$$
2557 CODE:
2558{
2559 maptile *nmap = 0;
2560 I16 nx, ny;
2561
2562 PUTBACK;
2563 get_map_flags (map, &nmap, x, y, &nx, &ny);
2564 SPAGAIN;
2565
2566 if (!nmap)
2567 XSRETURN_UNDEF;
2568
2569 RETVAL = &nmap->at (nx, ny);
2570}
2571 OUTPUT:
2572 RETVAL
2573
2305void 2574void
2306at (maptile *map, unsigned int x, unsigned int y) 2575at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2576 PROTOTYPE: $$$
2308 PPCODE: 2577 PPCODE:
2309{ 2578{
2310 object *o;
2311 maptile *nmap = 0; 2579 maptile *nmap = 0;
2312 I16 nx, ny; 2580 I16 nx, ny;
2313 2581
2582 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2315 2585
2316 if (nmap) 2586 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2587 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2588 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2589}
2320 2590
2321SV * 2591SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2592bot_at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2593 PROTOTYPE: $$$
2324 ALIAS: 2594 ALIAS:
2325 top_at = 1 2595 top_at = 1
2326 flags_at = 2 2596 flags_at = 2
2327 light_at = 3 2597 light_at = 3
2328 move_block_at = 4 2598 move_block_at = 4
2329 move_slow_at = 5 2599 move_slow_at = 5
2330 move_on_at = 6 2600 move_on_at = 6
2331 move_off_at = 7 2601 move_off_at = 7
2332 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2602 CODE:
2603{
2604 sint16 nx = x;
2605 sint16 ny = y;
2606
2607 if (!xy_normalise (map, nx, ny))
2608 XSRETURN_UNDEF;
2609
2610 mapspace &ms = map->at (nx, ny);
2611
2612 ms.update ();
2613
2335 switch (ix) 2614 switch (ix)
2336 { 2615 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2616 case 0: RETVAL = to_sv (ms.bot ); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2617 case 1: RETVAL = to_sv (ms.top ); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2618 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2619 case 3: RETVAL = newSViv (ms.light ); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2620 case 4: RETVAL = newSVuv (ms.move_block); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2621 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2622 case 6: RETVAL = newSVuv (ms.move_on ); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2623 case 7: RETVAL = newSVuv (ms.move_off ); break;
2345 } 2624 }
2625}
2346 OUTPUT: RETVAL 2626 OUTPUT: RETVAL
2347 2627
2348void fix_walls (maptile *map, int x, int y) 2628void fix_walls (maptile *map, int x, int y)
2349 2629
2350void fix_walls_around (maptile *map, int x, int y) 2630void fix_walls_around (maptile *map, int x, int y)
2351 2631
2352# worst xs function of my life 2632# worst xs function of my life
2353bool 2633bool
2354_create_random_map (\ 2634_create_random_map (\
2355 maptile *self,\ 2635 maptile *self,\
2356 char *wallstyle,\ 2636 utf8_string wallstyle,\
2357 char *wall_name,\ 2637 utf8_string wall_name,\
2358 char *floorstyle,\ 2638 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2639 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2640 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2641 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2642 utf8_string doorstyle,\
2363 char *decorstyle,\ 2643 utf8_string decorstyle,\
2364 char *origin_map,\ 2644 utf8_string origin_map,\
2365 char *final_map,\ 2645 utf8_string final_map,\
2366 char *exitstyle,\ 2646 utf8_string exitstyle,\
2367 char *this_map,\ 2647 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2648 utf8_string exit_on_final_map,\
2369 int xsize,\ 2649 int xsize,\
2370 int ysize,\ 2650 int ysize,\
2371 int expand2x,\ 2651 int expand2x,\
2372 int layoutoptions1,\ 2652 int layoutoptions1,\
2373 int layoutoptions2,\ 2653 int layoutoptions2,\
2386 val64 total_map_hp,\ 2666 val64 total_map_hp,\
2387 int map_layout_style,\ 2667 int map_layout_style,\
2388 int treasureoptions,\ 2668 int treasureoptions,\
2389 int symmetry_used,\ 2669 int symmetry_used,\
2390 region *region,\ 2670 region *region,\
2391 char *custom\ 2671 utf8_string custom\
2392) 2672)
2393 CODE: 2673 CODE:
2394{ 2674{
2395 random_map_params rmp; 2675 random_map_params rmp;
2396 2676
2423 rmp.decoroptions = decoroptions; 2703 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2704 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2705 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2706 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2707 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2708 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2709 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2710 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2711 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2712 rmp.region = region;
2433 rmp.custom = custom; 2713 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2715 RETVAL = self->generate_random_map (&rmp);
2436} 2716}
2437 OUTPUT: 2717 OUTPUT:
2438 RETVAL 2718 RETVAL
2439 2719
2720MODULE = cf PACKAGE = cf::mapspace
2721
2722INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2723
2440MODULE = cf PACKAGE = cf::arch 2724MODULE = cf PACKAGE = cf::arch
2441 2725
2442archetype *find (const char *name) 2726int archetypes_size ()
2443 CODE: 2727 CODE:
2444 RETVAL = archetype::find (name); 2728 RETVAL = archetypes.size ();
2445 OUTPUT: 2729 OUTPUT: RETVAL
2446 RETVAL
2447 2730
2448archetype *first() 2731archetype *archetypes (U32 index)
2449 PROTOTYPE: 2732 CODE:
2450 CODE: 2733 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2734 OUTPUT: RETVAL
2735
2736object *instantiate (archetype *arch)
2737 CODE:
2738 RETVAL = arch_to_object (arch);
2739 OUTPUT:
2452 OUTPUT: RETVAL 2740 RETVAL
2453 2741
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2742INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2743
2456MODULE = cf PACKAGE = cf::party 2744MODULE = cf PACKAGE = cf::party
2457 2745
2469list () 2757list ()
2470 PPCODE: 2758 PPCODE:
2471 for_all_regions (rgn) 2759 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2760 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2761
2474region *find (char *name) 2762region *find (utf8_string name)
2475 PROTOTYPE: $ 2763 PROTOTYPE: $
2476 CODE: 2764 CODE:
2477 RETVAL = region::find (name); 2765 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2766 OUTPUT: RETVAL
2479 2767
2480region *find_fuzzy (char *name) 2768int specificity (region *rgn)
2481 PROTOTYPE: $ 2769 CODE:
2482 CODE: 2770 RETVAL = 0;
2483 RETVAL = region::find_fuzzy (name); 2771 while (rgn = rgn->parent)
2772 RETVAL++;
2484 OUTPUT: RETVAL 2773 OUTPUT: RETVAL
2485 2774
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2775INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2776
2488MODULE = cf PACKAGE = cf::living 2777MODULE = cf PACKAGE = cf::living
2489 2778
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2779INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2780
2519 CODE: 2808 CODE:
2520{ 2809{
2521 STRLEN len; 2810 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2811 char *buf = SvPVbyte (packet, len);
2523 2812
2813 if (len > MAXSOCKBUF)
2814 {
2815 // ugly
2816 if (THIS->pl)
2817 THIS->pl->failmsg ("[packet too long for client]");
2818 }
2819 else
2524 THIS->send_packet (buf, len); 2820 THIS->send_packet (buf, len);
2525} 2821}
2822
2823faceidx
2824client::need_face (utf8_string name, int pri = 0)
2825 CODE:
2826 RETVAL = face_find (name, 0);
2827 if (RETVAL)
2828 {
2829 THIS->send_face (RETVAL, pri);
2830 THIS->flush_fx ();
2831 }
2832 OUTPUT:
2833 RETVAL
2834
2835int
2836client::fx_want (int idx, int value = -1)
2837 CODE:
2838 if (0 < idx && idx < FT_NUM)
2839 {
2840 RETVAL = THIS->fx_want [idx];
2841 if (items > 2)
2842 THIS->fx_want [idx] = value;
2843 }
2844 else
2845 RETVAL = 0;
2846 OUTPUT:
2847 RETVAL
2848
2849MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2850
2851faceidx sound_find (utf8_string name)
2852
2853void sound_set (utf8_string str, faceidx face)
2854
2855# dire hack
2856void old_sound_index (int idx, faceidx face)
2857 CODE:
2858 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2859 old_sound_index [idx] = face;
2526 2860
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2861MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2862
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2863#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2864
2531faceidx face_find (const char *name, faceidx defidx = 0) 2865faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2866
2533faceidx alloc (const char *name) 2867faceidx alloc (utf8_string name)
2534 CODE: 2868 CODE:
2535{ 2869{
2536 do 2870 do
2537 { 2871 {
2538 RETVAL = faces.size (); 2872 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2880 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2881 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2882}
2549 OUTPUT: RETVAL 2883 OUTPUT: RETVAL
2550 2884
2551void set (faceidx idx, int visibility, int magicmap) 2885void set_type (faceidx idx, int value)
2886 ALIAS:
2887 set_type = 0
2888 set_visibility = 1
2889 set_magicmap = 2
2890 set_smooth = 3
2891 set_smoothlevel = 4
2552 CODE: 2892 CODE:
2553 faceinfo *f = face_info (idx); 2893 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2894 switch (ix)
2555 f->visibility = visibility; 2895 {
2556 f->magicmap = magicmap; 2896 case 0: f->type = value; break;
2557 2897 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2898 case 2: f->magicmap = value; break;
2559 CODE: 2899 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2900 case 4: f->smoothlevel = value; break;
2561 assert (f); 2901 }
2562 f->smooth = smooth;
2563 2902
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2903void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2904 CODE:
2566 facedata *d = face_data (idx, faceset); 2905{
2567 assert (d); 2906 faceinfo *f = face_info (idx); assert (f);
2907 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2908 sv_to (data, d->data);
2569 STRLEN clen; 2909 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2910 char *cdata = SvPVbyte (chksum, clen);
2911 clen = min (CHKSUM_SIZE, clen);
2912
2913 if (memcmp (d->chksum, cdata, clen))
2914 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2915 memcpy (d->chksum, cdata, clen);
2916
2917 // invalidate existing client face info
2918 for_all_clients (ns)
2919 if (ns->faceset == faceset)
2920 {
2921 ns->faces_sent [idx] = false;
2922 ns->force_newmap = true;
2923 }
2924 }
2925}
2926
2927int get_data_size (faceidx idx, int faceset = 0)
2928 CODE:
2929 facedata *d = face_data (idx, faceset);
2930 if (!d) XSRETURN_UNDEF;
2931 RETVAL = d->data.size ();
2932 OUTPUT:
2933 RETVAL
2934
2935SV *get_chksum (faceidx idx, int faceset = 0)
2936 CODE:
2937 facedata *d = face_data (idx, faceset);
2938 if (!d) XSRETURN_UNDEF;
2939 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2940 OUTPUT:
2941 RETVAL
2942
2943SV *get_data (faceidx idx, int faceset = 0)
2944 CODE:
2945 facedata *d = face_data (idx, faceset);
2946 if (!d) XSRETURN_UNDEF;
2947 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2948 OUTPUT:
2949 RETVAL
2572 2950
2573void invalidate (faceidx idx) 2951void invalidate (faceidx idx)
2574 CODE: 2952 CODE:
2575 for_all_clients (ns) 2953 for_all_clients (ns)
2954 {
2576 ns->faces_sent [idx] = false; 2955 ns->faces_sent [idx] = false;
2956 ns->force_newmap = true;
2957 }
2577 2958
2578void invalidate_all () 2959void invalidate_all ()
2579 CODE: 2960 CODE:
2580 for_all_clients (ns) 2961 for_all_clients (ns)
2962 {
2581 ns->faces_sent.reset (); 2963 ns->faces_sent.reset ();
2964 ns->force_newmap = true;
2965 }
2582 2966
2967MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2968
2969#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2970
2971animidx anim_find (utf8_string name)
2972 CODE:
2973 RETVAL = animation::find (name).number;
2974 OUTPUT: RETVAL
2975
2976animidx set (utf8_string name, SV *frames, int facings = 1)
2977 CODE:
2978{
2979 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2980 croak ("frames must be an arrayref");
2981
2982 AV *av = (AV *)SvRV (frames);
2983
2984 animation *anim = &animation::find (name);
2985 if (anim->number)
2986 {
2987 anim->resize (av_len (av) + 1);
2988 anim->facings = facings;
2989 }
2990 else
2991 anim = &animation::create (name, av_len (av) + 1, facings);
2992
2993 for (int i = 0; i < anim->num_animations; ++i)
2994 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2995}
2996 OUTPUT: RETVAL
2997
2998void invalidate_all ()
2999 CODE:
3000 for_all_clients (ns)
3001 ns->anims_sent.reset ();
3002
3003MODULE = cf PACKAGE = cf::object::freezer
3004
3005INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3006
3007SV *
3008new (char *klass)
3009 CODE:
3010 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3011 OUTPUT: RETVAL
3012
3013void
3014DESTROY (SV *sv)
3015 CODE:
3016 object_freezer *self;
3017 sv_to (sv, self);
3018 delete self;
3019
3020MODULE = cf PACKAGE = cf::object::thawer
3021
3022INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3023
3024SV *
3025new_from_file (char *klass, octet_string path)
3026 CODE:
3027 object_thawer *f = new object_thawer (path);
3028 if (!*f)
3029 {
3030 delete f;
3031 XSRETURN_UNDEF;
3032 }
3033 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3034 OUTPUT: RETVAL
3035
3036void
3037DESTROY (SV *sv)
3038 CODE:
3039 object_thawer *self;
3040 sv_to (sv, self);
3041 delete self;
3042
3043void
3044extract_tags (object_thawer *self)
3045 PPCODE:
3046 while (self->kw != KW_EOF)
3047 {
3048 PUTBACK;
3049 coroapi::cede_to_tick ();
3050 SPAGAIN;
3051
3052 if (self->kw == KW_tag)
3053 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3054
3055 self->skip ();
3056 }
3057

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