ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.327 by root, Mon Nov 2 07:21:50 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 11 * option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 23 */
25 24
26#define PLUGIN_NAME "perl" 25#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 26
29#include <plugin_common.h> 27#if HAVE_EXECINFO_H
30#include <sounds.h> 28# include <execinfo.h>
29#endif
30
31#include <cstdarg> 31#include <cstdarg>
32#include <sproto.h> 32#include <typeinfo>
33 33
34#include "global.h"
34#include "loader.h" 35#include "loader.h"
36#include "../random_maps/random_map.h"
35#include "cfperl.h" 37#include "evthread.h"
36#include "shstr.h" 38#include "sproto.h"
37 39
38#include <unistd.h> 40#include <unistd.h>
39#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
40# include <sys/mman.h> 42# include <sys/mman.h>
41#endif 43#endif
42 44
45#if HAVE_MALLOC_H
46# include <malloc.h>
47#endif
48
49#if !__GLIBC__
50# define malloc_trim(pad) -1
51#endif
52
43#include <EXTERN.h> 53#include <EXTERN.h>
44#include <perl.h> 54#include <perl.h>
45#include <XSUB.h> 55#include <XSUB.h>
46 56
47#include "CoroAPI.h" 57#include "CoroAPI.h"
48#include "perlxsi.c" 58#include "perlxsi.c"
49 59
50extern sint64 *levels; // the experience table 60extern sint64 *levels; // the experience table
51 61
52typedef object object_ornull; 62typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 63typedef object_freezer &object_freezer_ref;
54 64
55#if IVSIZE >= 8 65typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 66
69static PerlInterpreter *perl; 67static PerlInterpreter *perl;
70 68
71double runtime; 69tstamp NOW, runtime;
70
71static int tick_inhibit;
72static int tick_pending;
72 73
73global gbl_ev; 74global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 75static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 76static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
77static AV *av_reflect;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
76 81
77static HV 82static HV
78 *stash_cf, 83 *stash_cf,
79 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 86 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 87 *stash_cf_map_wrap,
88 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 89 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 90 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 91 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 92 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 93 *stash_cf_living_wrap;
88 94
95static SV
96 *cv_cf_do_invoke,
97 *cv_cf__can_merge,
98 *cv_cf_client_send_msg,
99 *cv_cf_tick,
100 *cv_cf_match_match;
101
102#ifndef newSVpv_utf8
103static inline SV *
104newSVpv_utf8 (const char *s)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpv (s, 0);
110 SvUTF8_on (sv);
111 return sv;
112}
113#endif
114
115#ifndef newSVpvn_utf8
116static inline SV *
117newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
118{
119 if (!s)
120 return newSV (0);
121
122 SV *sv = newSVpvn (s, l);
123
124 if (utf8)
125 SvUTF8_on (sv);
126
127 return sv;
128}
129#endif
130
89// helper cast function, returns super class * or 0 131// helper cast function, returns super class * or 0
90template<class super> 132template<class super>
91static super * 133static super *
92is_a (attachable *at) 134is_a (attachable *at)
93{ 135{
102 144
103unordered_vector<attachable *> attachable::mortals; 145unordered_vector<attachable *> attachable::mortals;
104 146
105attachable::~attachable () 147attachable::~attachable ()
106{ 148{
107 flags |=0x3300;//D
108 assert (!self); 149 assert (!self);
109 assert (!cb); 150 assert (!cb);
110} 151}
111 152
112int 153int
126 SvREFCNT_inc (self); 167 SvREFCNT_inc (self);
127 hv_clear (self); 168 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 169 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 170 SvREFCNT_dec (self);
130 171
131 // self *must* be null now because thats sv_unmagic's job. 172 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 173 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 174 }
135} 175}
136 176
137void 177void
138attachable::optimise () 178attachable::optimise ()
139{ 179{
140 if (self 180 if (self
141 && SvREFCNT (self) == 1 181 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 182 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 183 sever_self ();
145} 184}
146 185
147// check wether the object really is dead 186// check wether the object really is dead
148void 187void
155} 194}
156 195
157void 196void
158attachable::do_destroy () 197attachable::do_destroy ()
159{ 198{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 199 INVOKE_ATTACHABLE (DESTROY, this);
161 200
162 if (cb) 201 if (cb)
163 { 202 {
164 SvREFCNT_dec (cb); 203 SvREFCNT_dec (cb);
165 cb = 0; 204 cb = 0;
166 } 205 }
167 206
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 207 mortals.push_back (this);
173} 208}
174 209
175void 210void
176attachable::destroy () 211attachable::destroy ()
178 if (destroyed ()) 213 if (destroyed ())
179 return; 214 return;
180 215
181 flags |= F_DESTROYED; 216 flags |= F_DESTROYED;
182 do_destroy (); 217 do_destroy ();
218 sever_self ();
183} 219}
184 220
185void 221void
186attachable::check_mortals () 222attachable::check_mortals ()
187{ 223{
191 { 227 {
192 if (i >= mortals.size ()) 228 if (i >= mortals.size ())
193 { 229 {
194 i = 0; 230 i = 0;
195 231
196 if (mortals.size () > 1000) 232 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 233 {
234 static int last_mortalcount;
235 if (mortals.size () != last_mortalcount)
236 {
237 last_mortalcount = mortals.size ();
238 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
239
240 if (0)
241 {
242 for (int j = 0; j < mortals.size (); ++j)//D
243 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
244 fprintf (stderr, "\n");//D
245 }
246 }
247 }
198 248
199 break; 249 break;
200 } 250 }
201 251
202 attachable *obj = mortals [i]; 252 attachable *obj = mortals [i];
203 253
204 obj->refcnt_chk (); // unborrow from perl, if necessary 254#if 0
205 255 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 256 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 257 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
258 obj->sever_self ();
259 }
260#endif
261
262 if (obj->refcnt)
263 {
210 ++i; // further delay freeing 264 ++i; // further delay freeing
211 265
212 if (!(i & 0x3ff)) 266 if (!(i & 0x3ff))
213 break; 267 break;
214 } 268 }
215 else 269 else
216 { 270 {
217 mortals.erase (i); 271 mortals.erase (i);
272 obj->sever_self ();
218 delete obj; 273 delete obj;
219 } 274 }
220 } 275 }
221} 276}
222 277
278void
279attachable::set_key (const char *key, const char *value, bool is_utf8)
280{
281 if (!self)
282 self = newHV ();
283
284 if (value)
285 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
286 else
287 hv_delete (self, key, strlen (key), G_DISCARD);
288}
289
223attachable & 290attachable &
224attachable::operator =(const attachable &src) 291attachable::operator =(const attachable &src)
225{ 292{
226 //if (self || cb) 293 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 294 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 295
229 attach = src.attach; 296 attach = src.attach;
230 return *this; 297 return *this;
231} 298}
232 299
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 333//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 334
235static SV * 335static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 336newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 337{
238 SV *sv; 338 SV *sv;
239 339
240 if (!ptr) 340 if (!ptr)
241 return &PL_sv_undef; 341 return newSV (0);
242 342
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 343 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 344 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 345}
246 346
265 365
266static SV * 366static SV *
267newSVattachable (attachable *obj, HV *stash) 367newSVattachable (attachable *obj, HV *stash)
268{ 368{
269 if (!obj) 369 if (!obj)
270 return &PL_sv_undef; 370 return newSV (0);
271 371
272 if (!obj->self) 372 if (!obj->self)
373 obj->self = newHV ();
374
375 if (!SvOBJECT (obj->self))
273 { 376 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 377 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 378
280 // now bless the object _once_ 379 // now bless the object _once_
380 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 381 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 382 }
283 else 383 else
284 { 384 {
285 SV *sv = newRV_inc ((SV *)obj->self); 385 SV *sv = newRV_inc ((SV *)obj->self);
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 413 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314 414
315 return (long)mg->mg_ptr; 415 return (long)mg->mg_ptr;
316} 416}
317 417
318static long 418static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 419SvPTR_ornull (SV *sv, const char *klass)
320{ 420{
321 if (SvOK (sv)) 421 if (SvOK (sv))
322 return SvPTR (sv, klass); 422 return SvPTR (sv, klass);
323 else 423 else
324 return 0; 424 return 0;
325} 425}
326 426
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 427inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 428inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 429inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 430inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 431inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 432inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 433inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 442inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 443inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 444inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 445inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 446inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
447inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 448inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 449inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
450inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 451
351inline SV *to_sv (object & v) { return to_sv (&v); } 452inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 453inline SV *to_sv (living & v) { return to_sv (&v); }
353 454
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 455inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
456inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 457
458inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
459
358inline SV *to_sv (UUID v) 460inline SV *to_sv (dynbuf * v)
359{ 461{
360 char buf[128]; 462 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 463
464 sv_upgrade (sv, SVt_PV);
465 SvGROW (sv, v->size () + 1);
466 SvPOK_only (sv);
467 v->linearise (SvPVX (sv));
468 SvCUR_set (sv, v->size ());
469 *SvEND (sv) = 0;
470
471 return sv;
472}
473
474inline SV *to_sv (dynbuf_text * v)
475{
476 SV *sv = to_sv (static_cast<dynbuf *> (v));
477 SvUTF8_on (sv);
478 return sv;
479}
480
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 481inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 482inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 488inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 489inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 490inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 491inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 493inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 495inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 496inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 497inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 498inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 499inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 500inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
501inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 502inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 503inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 504inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
505inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
506inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
507inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 508
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 509//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 510inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 511
393template<class T> 512template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 513inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 514
396template<int N> 515template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 516inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 517
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 518inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 519inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 520inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 521inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 522
405inline void sv_to (SV *sv, std::string &v) 523inline void sv_to (SV *sv, std::string &v)
406{ 524{
407 STRLEN len; 525 STRLEN len;
408 char *data = SvPVbyte (sv, len); 526 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 527 v.assign (data, len);
410} 528}
411 529
412inline void sv_to (SV *sv, UUID &v) 530inline void sv_to (SV *sv, UUID &v)
413{ 531{
414 unsigned int version; 532 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 533 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 534}
419 535
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 536inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 537
439 break; 555 break;
440 556
441 case DT_STRING: 557 case DT_STRING:
442 { 558 {
443 char *str = (char *)va_arg (ap, const char *); 559 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 560 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 561 }
446 break; 562 break;
447 563
448 case DT_DATA: 564 case DT_DATA:
449 { 565 {
450 char *str = (char *)va_arg (ap, const void *); 566 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 567 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 568 sv = str ? newSVpv (str, len) : newSV (0);
453 } 569 }
454 break; 570 break;
455 571
456 case DT_OBJECT: 572 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 573 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 615 va_end (ap);
500 616
501 return sv; 617 return sv;
502} 618}
503 619
504static SV * 620// typemap support, mostly to avoid excessive inlining
505newSVcfapi (int type, ...) 621template<class type>
622static void noinline
623cf_obj_to (SV *arg, type &var)
506{ 624{
507 SV *sv; 625 sv_to (arg, var);
626 if (!var)
627 croak ("must not pass invalid/null cf_obj here");
628}
508 629
509 va_list ap; 630template<class object>
510 va_start (ap, type); 631static void noinline
511 632cf_obj_ornull_to (SV *arg, object *&var)
512 switch (type) 633{
634 if (SvOK (arg))
513 { 635 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 636 sv_to (arg, var);
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 637 if (!var)
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 638 croak ("unable to convert perl object to C++ object");
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 } 639 }
528 640 else
529 va_end (ap); 641 var = 0;
530
531 return sv;
532} 642}
533 643
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 644//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 645
536SV * 646SV *
542 return newRV_inc ((SV *)ext->cb); 652 return newRV_inc ((SV *)ext->cb);
543} 653}
544 654
545///////////////////////////////////////////////////////////////////////////// 655/////////////////////////////////////////////////////////////////////////////
546 656
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 657void
603cfperl_init () 658cfperl_init ()
604{ 659{
660 extern char **environ;
661
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 662 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 663 perl = perl_alloc ();
607 perl_construct (perl); 664 perl_construct (perl);
608 665
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 666 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 667
611 const char *argv[] = { 668 const char *argv[] = {
612 "", 669 settings.argv [0],
613 "-e" 670 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 671 };
619 672
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 673 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 674 || perl_run (perl))
622 { 675 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 676 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 677 exit (EXIT_FAILURE);
625 } 678 }
626 679
680 eval_pv (
681 "#line 1 'cfperl init'\n"
682 "use EV ();\n"
683 "use Coro ();\n"
684 "cf->bootstrap;\n"
685 "unshift @INC, cf::datadir ();\n"
686 "require cf;\n",
687 0
688 );
689
690 if (SvTRUE (ERRSV))
627 { 691 {
628 dSP; 692 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 693 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 694 }
634} 695}
635 696
697void
636void cfperl_main () 698cfperl_main ()
637{ 699{
638 dSP; 700 dSP;
639 701
640 PUSHMARK (SP); 702 PUSHMARK (SP);
641 PUTBACK; 703 PUTBACK;
645void 707void
646attachable::instantiate () 708attachable::instantiate ()
647{ 709{
648 if (attach) 710 if (attach)
649 { 711 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 712 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 713 attach = 0;
652 } 714 }
653} 715}
654 716
655void 717void
656attachable::reattach () 718attachable::reattach ()
657{ 719{
658 optimise (); 720 optimise ();
659 //TODO: check for _attachment's, very important for restarts 721 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 722 INVOKE_ATTACHABLE (REATTACH, this);
661} 723}
662 724
663static event_klass klass_of[NUM_EVENT_TYPES] = { 725static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 726# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 727# include "eventinc.h"
666# undef def 728# undef def
667}; 729};
668 730
669#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 731#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670 732
671static void 733static void noinline
672gather_callbacks (AV *&callbacks, AV *registry, event_type event) 734gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673{ 735{
674 // event must be in array 736 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry)) 737 if (event >= 0 && event <= AvFILLp (registry))
676 { 738 {
708} 770}
709 771
710void 772void
711global::gather_callbacks (AV *&callbacks, event_type event) const 773global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 774{
713 ::gather_callbacks (callbacks, cb_object, event); 775 ::gather_callbacks (callbacks, cb_global, event);
714} 776}
715 777
716void 778void
717object::gather_callbacks (AV *&callbacks, event_type event) const 779object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 780{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 781 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 782 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 783 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 784
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 787 }
726 788
762{ 824{
763 attachable::gather_callbacks (callbacks, event); 825 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 826 ::gather_callbacks (callbacks, cb_map, event);
765} 827}
766 828
829static void noinline
830_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
831{
832 for (int event = 0; event <= AvFILLp (registry); ++event)
833 {
834 SV *cbs_ = AvARRAY (registry)[event];
835
836 // element must be list of callback entries
837 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
838 {
839 AV *cbs = (AV *)SvRV (cbs_);
840
841 // no callback entries, no callbacks to call
842 if (AvFILLp (cbs) >= 0)
843 set.set (event);
844 }
845 }
846}
847
848// very slow and inefficient way to recalculate the global want bitsets
849static void
850_recalc_want ()
851{
852 ev_want_event.reset ();
853
854 _recalc_want (ev_want_event, cb_global);
855 _recalc_want (ev_want_event, cb_attachable);
856 _recalc_want (ev_want_event, cb_object);
857 _recalc_want (ev_want_event, cb_client);
858 _recalc_want (ev_want_event, cb_player);
859 _recalc_want (ev_want_event, cb_map);
860
861 ev_want_type.reset ();
862
863 for (int type = 0; type <= AvFILLp (cb_type); ++type)
864 {
865 SV *cbs_ = AvARRAY (cb_type)[type];
866
867 // element must be list of callback entries
868 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
869 {
870 AV *cbs = (AV *)SvRV (cbs_);
871
872 // no callback entries, no callbacks to call
873 if (AvFILLp (cbs) >= 0)
874 ev_want_type.set (type % NUM_TYPES);
875 }
876 }
877}
878
767bool 879bool
768attachable::invoke (event_type event, ...) 880attachable::invoke (event_type event, ...)
769{ 881{
770 data_type dt; 882 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 883
775 // callback call ordering should be: 884 // callback call ordering should be:
776 // 1. per-object callback 885 // 1. per-object callback
777 // 2. per-class object 886 // 2. per-class object
778 // 3. per-type callback 887 // 3. per-type callback
782 gather_callbacks (callbacks, event); 891 gather_callbacks (callbacks, event);
783 892
784 // short-circuit processing if no callbacks found/defined 893 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 894 if (!callbacks)
786 return 0; 895 return 0;
896
897 va_list ap;
898 va_start (ap, event);
787 899
788 CALL_BEGIN (3); 900 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 901 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 902 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 903
815 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 927 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
816 } 928 }
817 929
818 va_end (ap); 930 va_end (ap);
819 931
820 CALL_CALL ("cf::do_invoke", G_SCALAR); 932 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
821 count = count > 0 ? POPi : 0; 933 count = count > 0 ? POPi : 0;
822 934
823 CALL_END; 935 CALL_END;
824 936
825 return count; 937 return count;
826} 938}
827 939
828SV * 940SV *
829cfperl_result (int idx) 941cfperl_result (int idx)
830{ 942{
831 AV *av = get_av ("cfperl::invoke_results", 0); 943 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 944 if (!av)
833 return &PL_sv_undef; 945 return &PL_sv_undef;
834 946
835 SV **sv = av_fetch (av, idx, 0); 947 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 948 if (!sv)
850{ 962{
851 return SvNV (cfperl_result (idx)); 963 return SvNV (cfperl_result (idx));
852} 964}
853 965
854///////////////////////////////////////////////////////////////////////////// 966/////////////////////////////////////////////////////////////////////////////
967// various c++ => perl glue functions
968
969void
970cfperl_tick ()
971{
972 tick_pending = 1;
973
974 if (tick_inhibit)
975 return;
976
977 tick_pending = 0;
978
979 dSP;
980
981 PUSHMARK (SP);
982 PUTBACK;
983 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
984
985 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
986}
855 987
856void 988void
857cfperl_emergency_save () 989cfperl_emergency_save ()
858{ 990{
859 CALL_BEGIN (0); 991 CALL_BEGIN (0);
868 CALL_ARG (make_core); 1000 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 1001 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 1002 CALL_END;
871} 1003}
872 1004
1005void
1006cfperl_make_book (object *book, int level)
1007{
1008 CALL_BEGIN (2);
1009 CALL_ARG (book);
1010 CALL_ARG (level);
1011 CALL_CALL ("ext::books::make_book", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1017{
1018 CALL_BEGIN (4);
1019 CALL_ARG (ns);
1020 CALL_ARG (type);
1021 CALL_ARG_SV (newSVpv_utf8 (msg));
1022 CALL_ARG (color);
1023 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1024 CALL_END;
1025}
1026
1027int
1028cfperl_can_merge (object *ob1, object *ob2)
1029{
1030 int can;
1031
1032 CALL_BEGIN (2);
1033 CALL_ARG (ob1);
1034 CALL_ARG (ob2);
1035 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1036 can = count && SvTRUE (TOPs);
1037 CALL_END;
1038
1039 return can;
1040}
1041
1042void
1043cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1044{
1045 CALL_BEGIN (4);
1046 CALL_ARG (ob);
1047 CALL_ARG (state);
1048 CALL_ARG (activator);
1049 CALL_ARG (originator);
1050 CALL_CALL ("cf::mapscript::activate", G_VOID);
1051 CALL_END;
1052}
1053
1054player *
1055player::find (const char *name)
1056{
1057 CALL_BEGIN (1);
1058 CALL_ARG (name);
1059 CALL_CALL ("cf::player::find", G_SCALAR);
1060
1061 player *retval = 0;
1062 if (count) sv_to (POPs, retval);
1063
1064 CALL_END;
1065
1066 return retval;
1067}
1068
1069maptile *
1070find_style (const char *dirname, const char *stylename, int difficulty)
1071{
1072 CALL_BEGIN (3);
1073 CALL_ARG (dirname);
1074 CALL_ARG (stylename);
1075 CALL_ARG (difficulty);
1076 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1077
1078 maptile *retval = 0;
1079 if (count) sv_to (POPs, retval);
1080
1081 CALL_END;
1082
1083 return retval;
1084}
1085
873maptile * 1086maptile *
874maptile::find_sync (const char *path, maptile *origin) 1087maptile::find_sync (const char *path, maptile *origin)
875{ 1088{
876 CALL_BEGIN (2); 1089 CALL_BEGIN (2);
877 CALL_ARG (path); 1090 CALL_ARG (path);
878 CALL_ARG (origin); 1091 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1092 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1093
881 maptile *retval; 1094 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1095 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1096
888 CALL_END; 1097 CALL_END;
889 1098
890 return retval; 1099 return retval;
891} 1100}
892 1101
893maptile * 1102maptile *
894maptile::find_async (const char *path, maptile *origin) 1103maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1104{
896 CALL_BEGIN (2); 1105 CALL_BEGIN (3);
897 CALL_ARG (path); 1106 CALL_ARG (path);
898 CALL_ARG (origin); 1107 CALL_ARG (origin);
1108 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1109 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1110
901 maptile *retval; 1111 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1112 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1113
908 CALL_END; 1114 CALL_END;
909 1115
910 return retval; 1116 return retval;
911} 1117}
914maptile::do_load_sync () 1120maptile::do_load_sync ()
915{ 1121{
916 CALL_BEGIN (1); 1122 CALL_BEGIN (1);
917 CALL_ARG (this); 1123 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1124 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920}
921
922void
923maptile::change_all_map_light (int change)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END; 1125 CALL_END;
929} 1126}
930 1127
931void 1128void
932object::enter_exit (object *exit) 1129object::enter_exit (object *exit)
939 CALL_ARG (exit); 1136 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1137 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1138 CALL_END;
942} 1139}
943 1140
1141void
1142object::player_goto (const char *path, int x, int y)
1143{
1144 if (type != PLAYER)
1145 return;
1146
1147 CALL_BEGIN (4);
1148 CALL_ARG (this);
1149 CALL_ARG (path);
1150 CALL_ARG (x);
1151 CALL_ARG (y);
1152 CALL_CALL ("cf::object::player::goto", G_VOID);
1153 CALL_END;
1154}
1155
1156const char *
1157object::ref () const
1158{
1159 if (type == PLAYER)
1160 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1161 else
1162 return 0;
1163}
1164
1165object *
1166object::deref (const char *ref)
1167{
1168 object *retval = 0;
1169
1170 if (ref)
1171 {
1172 CALL_BEGIN (1);
1173 CALL_ARG (ref);
1174 CALL_CALL ("cf::object::deref", G_SCALAR);
1175
1176 if (count)
1177 sv_to (POPs, retval);
1178
1179 CALL_END;
1180 }
1181
1182 return retval;
1183}
1184
1185void
1186log_backtrace (const char *msg)
1187{
1188#if HAVE_BACKTRACE
1189 void *addr [20];
1190 int size = backtrace (addr, 20);
1191
1192 CALL_BEGIN (size);
1193 CALL_ARG (msg);
1194 for (int i = 0; i < size; ++i)
1195 CALL_ARG ((IV)addr [i]);
1196 CALL_CALL ("cf::_log_backtrace", G_VOID);
1197 CALL_END;
1198#endif
1199}
1200
1201bool
1202is_match_expr (const char *expr)
1203{
1204 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1205}
1206
1207bool
1208match (const char *expr, object *ob, object *self, object *source, object *originator)
1209{
1210 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1211 expr += sizeof ("match ") - 1;
1212
1213 CALL_BEGIN (5);
1214 CALL_ARG (expr);
1215 CALL_ARG (ob);
1216 CALL_ARG (self);
1217 CALL_ARG (source);
1218 CALL_ARG (originator);
1219 CALL_CALL (cv_cf_match_match, G_SCALAR);
1220
1221 bool matched = count && SvTRUE (TOPs);
1222
1223 CALL_END;
1224
1225 return matched;
1226}
1227
944///////////////////////////////////////////////////////////////////////////// 1228/////////////////////////////////////////////////////////////////////////////
945 1229
946struct EventAPI *watcher_base::GEventAPI; 1230struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1231struct CoroAPI *coroapi::GCoroAPI;
948 1232
949int coroapi::cede_counter;
950
951static void iw_dispatch (pe_event *ev)
952{
953 iw *w = (iw *)ev->ext_data;
954 w->call (*w);
955}
956
957void 1233void
958iw::alloc () 1234coroapi::do_cede_to_tick ()
959{ 1235{
960 pe = GEventAPI->new_idle (0, 0); 1236 cede_pending = 0;
961 1237 cede ();
962 WaREENTRANT_off (pe);
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1238}
966 1239
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1240void
974iow::alloc () 1241coroapi::wait_for_tick ()
975{ 1242{
976 pe = GEventAPI->new_io (0, 0); 1243 CALL_BEGIN (0);
977 1244 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
978 WaREENTRANT_off (pe); 1245 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984} 1246}
985 1247
986void 1248void
987iow::fd (int fd) 1249coroapi::wait_for_tick_begin ()
988{ 1250{
989 pe->fd = fd; 1251 CALL_BEGIN (0);
990} 1252 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 1253 CALL_END;
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1254}
997 1255
998void 1256void
999iow::poll (int events) 1257iow::poll (int events)
1000{ 1258{
1001 if (pe->poll != events) 1259 if (events != this->events)
1002 { 1260 {
1261 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1262 if (active) stop ();
1004 pe->poll = events; 1263 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1264 if (active) start ();
1006 } 1265 }
1007} 1266}
1008 1267
1009void 1268static void
1010_connect_to_perl () 1269_connect_to_perl_1 ()
1011{ 1270{
1012 stash_cf = gv_stashpv ("cf" , 1); 1271 stash_cf = gv_stashpv ("cf", 1);
1013 1272
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1273 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1274 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1275 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1276 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1277 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1278 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1279 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1280 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1281 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1282 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1283
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1284 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1285 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1286 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1287 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1288
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1289 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1290 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1291 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1292 cb_player = get_av ("cf::CB_PLAYER", 1);
1031 cb_client = get_av ("cf::CB_CLIENT", 1); 1293 cb_client = get_av ("cf::CB_CLIENT", 1);
1032 cb_type = get_av ("cf::CB_TYPE" , 1); 1294 cb_type = get_av ("cf::CB_TYPE" , 1);
1033 cb_map = get_av ("cf::CB_MAP" , 1); 1295 cb_map = get_av ("cf::CB_MAP" , 1);
1034} 1296}
1035 1297
1298static void
1299_connect_to_perl_2 ()
1300{
1301 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1302 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1303 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1304 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1305 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1306}
1307
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1308MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1309
1038BOOT: 1310BOOT:
1039{ 1311{
1312 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1313 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1314
1040 _connect_to_perl (); 1315 _connect_to_perl_1 ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1316
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1317 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1318
1319 //{
1320 // require_pv ("Time::HiRes");
1321 //
1322 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1323 // if (!svp) croak ("Time::HiRes is required");
1324 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1325 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1326 //}
1046 1327
1047 static const struct { 1328 static const struct {
1048 const char *name; 1329 const char *name;
1049 IV iv; 1330 IV iv;
1050 } *civ, const_iv[] = { 1331 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1332# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1333 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1334 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1335
1057 const_iv (Map0Cmd) 1336 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1337
1061 const_iv (MAP_CLIENT_X) 1338 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1339
1064 const_iv (MAX_TIME) 1340 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1341 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1342
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1343 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1344 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1345 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1346 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1347 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1348 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1349
1178 const_iv (NUM_SUBTYPES) 1350 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1351 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1352 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1353 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1354 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1355 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1356 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1357 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1358 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1359 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1360 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1361 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1362 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1363 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1364 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1365 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1366 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1367 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1368 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1369 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1370 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1371 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1372 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1373 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1374 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1375 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1376 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1377 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1378 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1179 1379
1180 const_iv (ST_BD_BUILD) 1380 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1381
1183 const_iv (ST_MAT_FLOOR) 1382 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1383 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1384
1187 const_iv (AT_PHYSICAL) 1385 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1386 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1387 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1388 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1389 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1390 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1391 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1392
1214 const_iv (WEAP_HIT) 1393 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1394 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1395 const_iv (WEAP_BLUD)
1223 1396
1224 const_iv (FLAG_ALIVE) 1397 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1398 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1399 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1400 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1401 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1402 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1403 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1404 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1405 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1406 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1407 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1408 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1409 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1410 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1411 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1412 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1413 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1414 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1415 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1416 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1417 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1418 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1419 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1420 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1421 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1422 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1423
1424 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1429 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1430
1431 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1432 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1433
1434 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1435
1436 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1437 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1438 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1439 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1440 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1441 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1442 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1443 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1444 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1445 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1446 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1447 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1448 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1449 const_iv (SP_MAGIC_MAPPING)
1450 const_iv (SP_MAGIC_WALL)
1451 const_iv (SP_DESTRUCTION)
1452 const_iv (SP_PERCEIVE_SELF)
1453 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1454 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1455 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1456 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1457 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1458 const_iv (SP_EARTH_TO_DUST)
1356 1459 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1460 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1461 const_iv (SP_CURSE)
1462 const_iv (SP_SUMMON_MONSTER)
1463 const_iv (SP_CHARGING)
1464 const_iv (SP_POLYMORPH)
1465 const_iv (SP_ALCHEMY)
1466 const_iv (SP_REMOVE_CURSE)
1467 const_iv (SP_IDENTIFY)
1468 const_iv (SP_DETECTION)
1469 const_iv (SP_MOOD_CHANGE)
1470 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1471 const_iv (SP_SWARM)
1472 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1473 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1474 const_iv (SP_CREATE_MISSILE)
1475 const_iv (SP_CONSECRATE)
1476 const_iv (SP_ANIMATE_WEAPON)
1477 const_iv (SP_LIGHT)
1478 const_iv (SP_CHANGE_MAP_LIGHT)
1479 const_iv (SP_FAERY_FIRE)
1480 const_iv (SP_CAUSE_DISEASE)
1481 const_iv (SP_AURA)
1482 const_iv (SP_TOWN_PORTAL)
1483 const_iv (SP_PARTY_SPELL)
1484
1485 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1486 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1487 const_iv (F_LOCKED)
1366 1488
1367 const_iv (F_BUY) 1489 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1490
1371 const_iv (P_BLOCKSVIEW) 1491 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1492 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1493
1380 const_iv (UP_OBJ_INSERT) 1494 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1495
1385 const_iv (INS_NO_MERGE) 1496 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1497 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1498
1392 const_iv (WILL_APPLY_HANDLE) 1499 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1500 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1501
1398 const_iv (SAVE_MODE) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1503
1401 const_iv (M_PAPER) 1504 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1505 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1506 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1507 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1508
1416 const_iv (SK_EXP_ADD_SKILL) 1509 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1510 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1511
1422 const_iv (SK_LOCKPICKING) 1512 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1513 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1514 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1515 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1516 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1517 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1518 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1519 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1520 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1521 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1522 const_iv (SK_POISON_NAIL)
1463 1523
1464 const_iv (SOUND_NEW_PLAYER) 1524 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1525 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1526 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1527 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1528 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1529 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1530
1489 const_iv (PREFER_LOW) 1531 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1532
1492 const_iv (ATNR_PHYSICAL) 1533 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1534 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1535 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1536 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1537 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1538 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1539 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1540
1519 const_iv (MAP_IN_MEMORY) 1541 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1542 const_iv (MAP_INACTIVE)
1523 1543
1524 const_iv (KLASS_ATTACHABLE) 1544 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1545 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1546
1531 const_iv (CS_QUERY_YESNO) 1547 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1548
1535 const_iv (ST_DEAD) 1549 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1550
1540 const_iv (ST_CHANGE_CLASS) 1551 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1552
1542 const_iv (IO_HEADER) 1553 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1554
1546 // random map generator 1555 // random map generator
1547 const_iv (LAYOUT_NONE) 1556 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1557 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1558
1555 const_iv (RMOPT_RANDOM) 1559 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1560 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1561 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1562
1565 const_iv (SYMMETRY_RANDOM) 1563 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1564 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1565
1568 const_iv (SYMMETRY_Y) 1566 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1567 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1568
1569 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1570 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1571 };
1571 1572
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1573 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1574 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1575
1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1592 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1592 av_push (event, newSViv (eiv->klass)); 1593 av_push (event, newSViv (eiv->klass));
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1594 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1595 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1596 }
1596}
1597 1597
1598 // used by autogenerated BOOT sections from genacc
1599 av_reflect = get_av ("cf::REFLECT", 1);
1600}
1601
1602void _gv_clear (SV *gv)
1603 CODE:
1604 assert (SvTYPE (gv) == SVt_PVGV);
1605# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1606 f (GvGP (gv)->gp_form);
1607 f (GvGP (gv)->gp_io);
1608 f (GvGP (gv)->gp_sv);
1609 f (GvGP (gv)->gp_av);
1610 f (GvGP (gv)->gp_hv);
1611 f (GvGP (gv)->gp_cv);
1612 GvCVGEN (gv) = 0;
1613 GvMULTI_off (gv);
1614# undef f
1615
1598void _connect_to_perl () 1616void _connect_to_perl_1 ()
1599 1617
1618void _connect_to_perl_2 ()
1619
1620void _recalc_want ()
1621
1622# not used by default anymore
1600void _global_reattach () 1623void _global_reattach ()
1601 CODE: 1624 CODE:
1602{ 1625{
1603 // reattach to all attachable objects in the game. 1626 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1627 for_all_clients (ns)
1606 1629
1607 for_all_objects (op) 1630 for_all_objects (op)
1608 op->reattach (); 1631 op->reattach ();
1609} 1632}
1610 1633
1634# support function for map-world.ext
1635void _quantise (SV *data_sv, SV *plt_sv)
1636 CODE:
1637{
1638 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1639 croak ("_quantise called with invalid agruments");
1640
1641 plt_sv = SvRV (plt_sv);
1642 SV **plt = AvARRAY (plt_sv);
1643 int plt_count = AvFILL (plt_sv) + 1;
1644
1645 STRLEN len;
1646 char *data = SvPVbyte (data_sv, len);
1647 char *dst = data;
1648
1649 while (len >= 3)
1650 {
1651 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1652 {
1653 char *val = SvPVX (*val_sv);
1654
1655 if (val [0] == data [0]
1656 && val [1] == data [1]
1657 && val [2] == data [2])
1658 {
1659 *dst++ = val [3];
1660 goto next;
1661 }
1662 }
1663
1664 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1665 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1666 dst - SvPVX (data_sv), len);
1667
1668 next:
1669 data += 3;
1670 len -= 3;
1671 }
1672
1673 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1674}
1675
1676void init_anim ()
1677
1678void init_globals ()
1679
1680void init_experience ()
1681
1682void init_attackmess ()
1683
1684void init_dynamic ()
1685
1686void load_settings ()
1687
1688void load_materials ()
1689
1690void init_uuid ()
1691 CODE:
1692 UUID::init ();
1693
1694void init_signals ()
1695
1696void init_commands ()
1697
1698void init_skills ()
1699
1700void init_beforeplay ()
1701
1702void evthread_start (int aiofd)
1703
1704void cede_to_tick ()
1705 CODE:
1706 coroapi::cede_to_tick ();
1707
1708NV till_tick ()
1709 CODE:
1710 RETVAL = SvNVX (sv_next_tick) - now ();
1711 OUTPUT:
1712 RETVAL
1713
1714int tick_inhibit ()
1715 CODE:
1716 RETVAL = tick_inhibit;
1717 OUTPUT:
1718 RETVAL
1719
1720void tick_inhibit_inc ()
1721 CODE:
1722 ++tick_inhibit;
1723
1724void tick_inhibit_dec ()
1725 CODE:
1726 if (!--tick_inhibit)
1727 if (tick_pending)
1728 {
1729 ev_async_send (EV_DEFAULT, &tick_watcher);
1730 coroapi::cede ();
1731 }
1732
1733void server_tick ()
1734 CODE:
1735{
1736 NOW = ev_now (EV_DEFAULT);
1737 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1738 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1739 runtime = SvNVX (sv_runtime);
1740
1741 server_tick ();
1742
1743 NOW = ev_time ();
1744 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1745 runtime += TICK;
1746 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1747}
1748
1611NV floor (NV x) 1749NV floor (NV x)
1612 1750
1613NV ceil (NV x) 1751NV ceil (NV x)
1614 1752
1615NV rndm (...) 1753NV rndm (...)
1754 ALIAS:
1755 rmg_rndm = 1
1616 CODE: 1756 CODE:
1757{
1758 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1759 switch (items)
1618 { 1760 {
1619 case 0: RETVAL = rndm (); break; 1761 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1762 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1763 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1764 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1765 }
1766}
1624 OUTPUT: 1767 OUTPUT:
1625 RETVAL 1768 RETVAL
1626 1769
1627void server_tick () 1770NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1771 CODE:
1629 runtime = SvNVx (sv_runtime); 1772 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1773 OUTPUT:
1774 RETVAL
1631 1775
1776NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1777 CODE:
1778 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1779 OUTPUT:
1780 RETVAL
1781
1782void weaken (...)
1783 PROTOTYPE: @
1784 CODE:
1785 while (items > 0)
1786 sv_rvweaken (ST (--items));
1787
1632void 1788void
1633LOG (int level, char *msg) 1789log_backtrace (utf8_string msg)
1790
1791void
1792LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1793 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1794 C_ARGS: flags, "%s", msg
1636 1795
1637char *path_combine (char *base, char *path) 1796octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1797 PROTOTYPE: $$
1639 1798
1640char *path_combine_and_normalize (char *base, char *path) 1799octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1800 PROTOTYPE: $$
1642 1801
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1802void
1652sub_generation_inc () 1803sub_generation_inc ()
1653 CODE: 1804 CODE:
1654 PL_sub_generation++; 1805 PL_sub_generation++;
1655 1806
1656const char * 1807const_octet_string
1657mapdir () 1808mapdir ()
1658 PROTOTYPE: 1809 PROTOTYPE:
1659 ALIAS: 1810 ALIAS:
1660 mapdir = 0 1811 mapdir = 0
1661 uniquedir = 1 1812 uniquedir = 1
1677 } 1828 }
1678 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1679 1830
1680void abort () 1831void abort ()
1681 1832
1833void reset_signals ()
1834
1682void fork_abort (char *cause = "cf::fork_abort") 1835void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1836
1684void cleanup (const char *cause, bool make_core = false) 1837void cleanup (const_octet_string cause, bool make_core = false)
1685 1838
1686void emergency_save () 1839void emergency_save ()
1687 1840
1688void _exit (int status = EXIT_SUCCESS) 1841void _exit (int status = EXIT_SUCCESS)
1689 1842
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1843#if _POSIX_MEMLOCK
1697 1844
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1845int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1846 INIT:
1847#if __GLIBC__
1848 mallopt (M_TOP_PAD, 1024 * 1024);
1849 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1850 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1851 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1852#endif
1699 1853
1700int munlockall () 1854int munlockall ()
1701 1855
1702#endif 1856#endif
1703 1857
1858int
1859malloc_trim (IV pad = 0)
1860
1861void
1862mallinfo ()
1863 PPCODE:
1864{
1865#if __GLIBC__
1866 struct mallinfo mai = mallinfo ();
1867 EXTEND (SP, 10*2);
1868 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1869 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1870 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1872 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1873 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1875 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1877 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1878#endif
1879 EXTEND (SP, 5*2);
1880 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1882 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1883 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1884 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1885}
1886
1704int find_animation (char *text) 1887int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1888 PROTOTYPE: $
1706 1889
1707int random_roll (int min, int max, object *op, int goodbad); 1890int random_roll (int min, int max, object *op, int goodbad);
1708 1891
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1892const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1893
1711int 1894int
1712exp_to_level (val64 exp) 1895exp_to_level (val64 exp)
1713 CODE: 1896 CODE:
1714{ 1897{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1928 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1929 else
1747 XSRETURN_UNDEF; 1930 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1749 1932
1933UUID
1934uuid_cur ()
1935 CODE:
1936 RETVAL = UUID::cur;
1937 OUTPUT:
1938 RETVAL
1939
1940UUID
1941uuid_gen ()
1942 CODE:
1943 RETVAL = UUID::gen ();
1944 OUTPUT:
1945 RETVAL
1946
1947val64
1948uuid_seq (UUID uuid)
1949 CODE:
1950 RETVAL = uuid.seq;
1951 OUTPUT:
1952 RETVAL
1953
1954UUID
1955uuid_str (val64 seq)
1956 CODE:
1957 RETVAL.seq = seq;
1958 OUTPUT:
1959 RETVAL
1960
1961void
1962coin_names ()
1963 PPCODE:
1964 EXTEND (SP, NUM_COINS);
1965 for (int i = 0; i < NUM_COINS; ++i)
1966 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1967
1968void
1969coin_archetypes ()
1970 PPCODE:
1971 EXTEND (SP, NUM_COINS);
1972 for (int i = 0; i < NUM_COINS; ++i)
1973 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1974
1750bool 1975bool
1751load_resource_file (const char *filename) 1976load_resource_file_ (octet_string filename)
1977
1978void
1979fix_weight ()
1752 1980
1753MODULE = cf PACKAGE = cf::attachable 1981MODULE = cf PACKAGE = cf::attachable
1754 1982
1755int 1983int
1756valid (SV *obj) 1984valid (SV *obj)
1774#object *mortals (U32 index) 2002#object *mortals (U32 index)
1775# CODE: 2003# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2004# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 2005# OUTPUT: RETVAL
1778 2006
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 2007INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 2008
1781MODULE = cf PACKAGE = cf::global 2009MODULE = cf PACKAGE = cf::global
1782 2010
1783int invoke (SV *klass, int event, ...) 2011int invoke (SV *klass, int event, ...)
1784 CODE: 2012 CODE:
1820object *actives (U32 index) 2048object *actives (U32 index)
1821 CODE: 2049 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 2050 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1824 2052
2053int mortals_size ()
2054 CODE:
2055 RETVAL = attachable::mortals.size ();
2056 OUTPUT: RETVAL
2057
2058const char *slot_use_name (U32 slot)
2059 ALIAS:
2060 slot_nonuse_name = 1
2061 CODE:
2062{
2063 if (slot >= NUM_BODY_LOCATIONS)
2064 croak ("body slot index out of range");
2065
2066 switch (ix)
2067 {
2068 case 0: RETVAL = body_locations[slot].use_name; break;
2069 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2070 }
2071}
2072 OUTPUT:
2073 RETVAL
2074
1825# missing properties 2075# missing properties
1826 2076
1827object *head (object *op) 2077object *head (object *op)
1828 PROTOTYPE: $ 2078 PROTOTYPE: $
1829 CODE: 2079 CODE:
1830 RETVAL = op->head_ (); 2080 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1838 2082
1839void 2083void
1840inv (object *obj) 2084inv (object *obj)
1841 PROTOTYPE: $ 2085 PROTOTYPE: $
1842 PPCODE: 2086 PPCODE:
1843{ 2087{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 2088 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 2089 XPUSHs (sv_2mortal (to_sv (o)));
1847} 2090}
1848 2091
1849void 2092void
1850set_animation (object *op, int idx) 2093set_animation (object *op, int idx)
1855num_animations (object *op) 2098num_animations (object *op)
1856 CODE: 2099 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 2100 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
1859 2102
2103int slot_info (object *op, UV slot, int value = 0)
2104 ALIAS:
2105 slot_used = 1
2106 CODE:
2107{
2108 if (slot >= NUM_BODY_LOCATIONS)
2109 croak ("body slot index out of range");
2110
2111 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2112
2113 if (items > 2)
2114 if (ix)
2115 op->slot[slot].used = value;
2116 else
2117 op->slot[slot].info = value;
2118}
2119 OUTPUT:
2120 RETVAL
2121
1860object *find_best_object_match (object *op, const char *match) 2122object *find_best_object_match (object *op, utf8_string match)
1861 2123
1862object *find_marked_object (object *op) 2124object *find_marked_object (object *op)
1863 2125
1864int need_identify (object *obj); 2126int need_identify (object *obj);
1865 2127
1866int apply_shop_mat (object *shop_mat, object *op); 2128int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 2129
1874int move (object *op, int dir, object *originator = op) 2130int move (object *op, int dir, object *originator = op)
1875 CODE: 2131 CODE:
1876 RETVAL = move_ob (op, dir, originator); 2132 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 2133 OUTPUT:
1885 CODE: 2141 CODE:
1886 player_apply_below (op); 2142 player_apply_below (op);
1887 2143
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2144int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2145
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2146int pay_item (object *op, object *buyer)
1909 CODE: 2147 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2148 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2149 OUTPUT: RETVAL
1912 2150
1915 RETVAL = pay_for_amount (amount, op); 2153 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2154 OUTPUT: RETVAL
1917 2155
1918void pay_player (object *op, uint64 amount) 2156void pay_player (object *op, uint64 amount)
1919 2157
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2158val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2159
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2160int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2161
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2162void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2163 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2164 do_learn_spell (op, sp, special_prayer);
1927 2165
1928void forget_spell (object *op, object *sp) 2166void forget_spell (object *op, object *sp)
1929 CODE: 2167 CODE:
1930 do_forget_spell (op, query_name (sp)); 2168 do_forget_spell (op, query_name (sp));
1931 2169
1932object *check_for_spell (object *op, char *spellname) 2170object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2171 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2172 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
1936 2174
1937int query_money (object *op) 2175int query_money (object *op)
1946 2184
1947void drop (object *who, object *op) 2185void drop (object *who, object *op)
1948 2186
1949void pick_up (object *who, object *op) 2187void pick_up (object *who, object *op)
1950 2188
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2189void update_object (object *op, int action)
1954 2190
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2191void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2192
1959void player_lvl_adj (object *who, object *skill = 0) 2193void player_lvl_adj (object *who, object *skill = 0)
1960 2194
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2195int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2196
1963int calc_skill_exp (object *who, object *op, object *skill); 2197int calc_skill_exp (object *who, object *op, object *skill);
1964 2198
1965void push_button (object *op); 2199void push_button (object *op, object *originator);
1966 2200
1967void use_trigger (object *op); 2201void use_trigger (object *op, object *originator);
1968 2202
1969void add_button_link (object *button, maptile *map, int connected); 2203void handle_apply_yield (object *op);
1970 2204
1971void remove_button_link (object *op); 2205int convert_item (object *item, object *converter);
1972 2206
1973 2207
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2208MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2209
1978# no clean way to get an object from an archetype - stupid idiotic 2210# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2211# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2212
1981object *new (const char *archetype = 0) 2213object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2214 PROTOTYPE: ;$
1983 CODE: 2215 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2216 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2217 OUTPUT:
1986 RETVAL 2218 RETVAL
1987 2219
2220object *find_object (U32 tag)
2221
2222# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2223object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2224 PROTOTYPE: $$$$$$
1990 CODE: 2225 CODE:
1991{ 2226{
1992 int unused_type; 2227 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2228}
1995 2229
1996# syntatic sugar for easier use in event callbacks. 2230shstr
1997const char *options (object *op) 2231object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2232
2003player *contr (object *op) 2233void
2004 CODE: 2234object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2235
2008const char *get_ob_key_value (object *op, const char *key) 2236void
2009 2237object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2238
2012object *get_nearest_player (object *ob) 2239object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2240 ALIAS: nearest_player = 0
2014 PREINIT: 2241 PREINIT:
2015 extern object *get_nearest_player (object *); 2242 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2244void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2245 PROTOTYPE: $$;$
2019 PPCODE: 2246 PPCODE:
2020{ 2247{
2021 rv_vector rv; 2248 rv_vector rv;
2249
2250 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2251 get_rangevector (ob, other, &rv, flags);
2252 SPAGAIN;
2253
2023 EXTEND (SP, 5); 2254 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2255 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2256 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2257 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2258 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2259 PUSHs (to_sv (rv.part));
2029} 2260}
2030 2261
2031bool on_same_map_as (object *ob, object *other) 2262bool on_same_map_as (object *ob, object *other)
2032 CODE: 2263 CODE:
2033 RETVAL = on_same_map (ob, other); 2264 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2265 OUTPUT: RETVAL
2035 2266
2036const char * 2267const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2268base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2269 CODE:
2039 RETVAL = query_base_name (op, plural); 2270 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2271 OUTPUT: RETVAL
2041 2272
2042object *decrease_ob_nr (object *op, unsigned long i) 2273# return the tail of an object, excluding itself
2274void
2275tail (object *op)
2276 PPCODE:
2277 while ((op = op->more))
2278 XPUSHs (sv_2mortal (to_sv (op)));
2043 2279
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2280MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2281
2046player *player (object *op) 2282player *player (object *op)
2047 CODE: 2283 CODE:
2048 RETVAL = op->contr; 2284 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2285 OUTPUT: RETVAL
2050 2286
2287bool move_player (object *op, int dir)
2288
2051void check_score (object *op) 2289void check_score (object *op)
2052 2290
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2291void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2292 CODE:
2055 new_draw_info (flags, 0, op, txt); 2293 new_draw_info (flags, 0, op, txt);
2056 2294
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2295void kill_player (object *op)
2073 2296
2297void esrv_send_item (object *pl, object *item)
2298
2074void esrv_update_item (object *op, int what, object *item) 2299void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2300 C_ARGS: what, pl, item
2076 2301
2077void clear_los (object *op) 2302void esrv_del_item (object *pl, int tag)
2303 C_ARGS: pl->contr, tag
2078 2304
2079int command_summon (object *op, char *params) 2305int command_summon (object *op, utf8_string params)
2080 2306
2081int command_arrest (object *op, char *params) 2307int command_arrest (object *op, utf8_string params)
2082 2308
2083 2309
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2310MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2311
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2312INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2327 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2328 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2329 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2330 pl->orig_stats = pl->ob->stats;
2105 2331
2106void cf_player_move (player *pl, int dir) 2332# should only be temporary
2333void esrv_new_player (player *pl)
2107 2334
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2335#d# TODO: replace by blocked_los accessor, fix code using this
2109
2110bool 2336bool
2111cell_visible (player *pl, int dx, int dy) 2337cell_visible (player *pl, int dx, int dy)
2112 CODE: 2338 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2339 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2114 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2115 OUTPUT: 2340 OUTPUT:
2116 RETVAL 2341 RETVAL
2117 2342
2118void 2343void
2119send (player *pl, SV *packet) 2344send (player *pl, SV *packet)
2120 CODE: 2345 CODE:
2121{ 2346{
2122 STRLEN len; 2347 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2348 char *buf = SvPVbyte (packet, len);
2124 2349
2350 if (len > MAXSOCKBUF)
2351 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2352 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2353 pl->ns->send_packet (buf, len);
2127} 2354}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2355
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2356void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2357 PROTOTYPE: $;$$$
2140 PPCODE: 2358 PPCODE:
2141 if (GIMME_V != G_VOID) 2359 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2384 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2385 OUTPUT: RETVAL
2168 2386
2169SV *registry (maptile *map) 2387SV *registry (maptile *map)
2170 2388
2389void
2390find_tagged_objects (maptile *map, utf8_string tag = 0)
2391 PPCODE:
2392{
2393 if (!map->spaces)
2394 XSRETURN_EMPTY;
2395
2396 if (tag)
2397 {
2398 shstr_cmp tag_ (tag);
2399
2400 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2401 for (object *op = ms->bot; op; op = op->above)
2402 if (op->tag == tag_)
2403 XPUSHs (sv_2mortal (to_sv (op)));
2404 }
2405 else
2406 {
2407 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2408 for (object *op = ms->bot; op; op = op->above)
2409 if (op->tag)
2410 XPUSHs (sv_2mortal (to_sv (op)));
2411 }
2412}
2413
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2414INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2415
2416void
2417adjust_daylight ()
2418 CODE:
2419 maptile::adjust_daylight ();
2420
2421int
2422outdoor_darkness (int darkness = 0)
2423 CODE:
2424 RETVAL = maptile::outdoor_darkness;
2425 if (items)
2426 maptile::outdoor_darkness = darkness;
2427 OUTPUT:
2428 RETVAL
2172 2429
2173void 2430void
2174maptile::instantiate () 2431maptile::instantiate ()
2175 2432
2176maptile *new () 2433maptile *new ()
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2476 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2477 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2478 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2479 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2480 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2481
2482 if (ob->randomitems)
2483 {
2484 if (!ob->above)
2485 {
2486 ob->create_treasure (ob->randomitems);
2487
2488 for (object *op = ob->above; op; op = op->above)
2489 op->flag [FLAG_NO_MAP_SAVE] = true;
2490 }
2491
2492 ob->randomitems = 0;
2493 }
2224 } 2494 }
2225 } 2495 }
2226 } 2496 }
2227 2497
2228 skip_space: ; 2498 skip_space: ;
2239 palette = SvRV (palette); 2509 palette = SvRV (palette);
2240 2510
2241 STRLEN idxlen; 2511 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2512 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2513
2244 region **regionmap = (region **)malloc ( 2514 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2515 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2516
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2517 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2518 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2519
2252 for (int y = 0; y < THIS->height; ++y) 2520 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2521 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2522
2255 sfree (THIS->regions, THIS->size ()); 2523 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2524 delete [] THIS->regionmap;
2257 2525
2258 THIS->regions = regions; 2526 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2527 THIS->regionmap = regionmap;
2260} 2528}
2261 2529
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2530void
2531maptile::create_region_treasure ()
2532 CODE:
2533 for (int x = 0; x < THIS->width; ++x)
2534 for (int y = 0; y < THIS->height; ++y)
2535 {
2536 region *rgn = THIS->region (x, y);
2537
2538 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2539 if (object *op = THIS->at (x, y).top)
2540 if (rgn->treasure && rndm () < rgn->treasure_density)
2541 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2542 }
2263 2543
2264int out_of_map (maptile *map, int x, int y) 2544int out_of_map (maptile *map, int x, int y)
2265 2545
2266void 2546void
2267trigger (maptile *map, long connection, bool state = true) 2547find_link (maptile *map, shstr_tmp connection)
2268 CODE:
2269 activate_connection (map, connection, state);
2270
2271void
2272get_connection (maptile *map, long connection)
2273 PPCODE: 2548 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2549 if (oblinkpt *obp = map->find_link (connection))
2275 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2550 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2551 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2552
2286void 2553void
2287get_map_flags (maptile *map, int x, int y) 2554get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2555 PPCODE:
2289{ 2556{
2290 maptile *nmap = 0; 2557 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2558 I16 nx = 0, ny = 0;
2559
2560 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2561 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2562 SPAGAIN;
2293 2563
2294 EXTEND (SP, 4); 2564 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2565 PUSHs (sv_2mortal (newSViv (flags)));
2296 2566
2297 if (GIMME_V == G_ARRAY) 2567 if (GIMME_V == G_ARRAY)
2298 { 2568 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2569 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2570 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2571 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2572 }
2303} 2573}
2304 2574
2575mapspace *
2576ms (maptile *map, unsigned int x, unsigned int y)
2577 PROTOTYPE: $$$
2578 CODE:
2579{
2580 maptile *nmap = 0;
2581 I16 nx, ny;
2582
2583 PUTBACK;
2584 get_map_flags (map, &nmap, x, y, &nx, &ny);
2585 SPAGAIN;
2586
2587 if (!nmap)
2588 XSRETURN_UNDEF;
2589
2590 RETVAL = &nmap->at (nx, ny);
2591}
2592 OUTPUT:
2593 RETVAL
2594
2305void 2595void
2306at (maptile *map, unsigned int x, unsigned int y) 2596at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2597 PROTOTYPE: $$$
2308 PPCODE: 2598 PPCODE:
2309{ 2599{
2310 object *o;
2311 maptile *nmap = 0; 2600 maptile *nmap = 0;
2312 I16 nx, ny; 2601 I16 nx, ny;
2313 2602
2603 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2604 get_map_flags (map, &nmap, x, y, &nx, &ny);
2605 SPAGAIN;
2315 2606
2316 if (nmap) 2607 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2608 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2609 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2610}
2320 2611
2321SV * 2612SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2613bot_at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2614 PROTOTYPE: $$$
2324 ALIAS: 2615 ALIAS:
2325 top_at = 1 2616 top_at = 1
2326 flags_at = 2 2617 flags_at = 2
2327 light_at = 3 2618 light_at = 3
2328 move_block_at = 4 2619 move_block_at = 4
2329 move_slow_at = 5 2620 move_slow_at = 5
2330 move_on_at = 6 2621 move_on_at = 6
2331 move_off_at = 7 2622 move_off_at = 7
2332 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2623 CODE:
2624{
2625 sint16 nx = x;
2626 sint16 ny = y;
2627
2628 if (!xy_normalise (map, nx, ny))
2629 XSRETURN_UNDEF;
2630
2631 mapspace &ms = map->at (nx, ny);
2632
2633 ms.update ();
2634
2335 switch (ix) 2635 switch (ix)
2336 { 2636 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2637 case 0: RETVAL = to_sv (ms.bot ); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2638 case 1: RETVAL = to_sv (ms.top ); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2639 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2640 case 3: RETVAL = newSViv (ms.light ); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2641 case 4: RETVAL = newSVuv (ms.move_block); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2642 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2643 case 6: RETVAL = newSVuv (ms.move_on ); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2644 case 7: RETVAL = newSVuv (ms.move_off ); break;
2345 } 2645 }
2646}
2346 OUTPUT: RETVAL 2647 OUTPUT: RETVAL
2347
2348void fix_walls (maptile *map, int x, int y)
2349
2350void fix_walls_around (maptile *map, int x, int y)
2351 2648
2352# worst xs function of my life 2649# worst xs function of my life
2353bool 2650bool
2354_create_random_map (\ 2651_create_random_map (\
2355 maptile *self,\ 2652 maptile *self,\
2356 char *wallstyle,\ 2653 utf8_string wallstyle,\
2357 char *wall_name,\ 2654 utf8_string wall_name,\
2358 char *floorstyle,\ 2655 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2656 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2657 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2658 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2659 utf8_string doorstyle,\
2363 char *decorstyle,\ 2660 utf8_string decorstyle,\
2364 char *origin_map,\ 2661 utf8_string origin_map,\
2365 char *final_map,\ 2662 utf8_string final_map,\
2366 char *exitstyle,\ 2663 utf8_string exitstyle,\
2367 char *this_map,\ 2664 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2665 utf8_string exit_on_final_map,\
2369 int xsize,\ 2666 int xsize,\
2370 int ysize,\ 2667 int ysize,\
2371 int expand2x,\ 2668 int expand2x,\
2372 int layoutoptions1,\ 2669 int layoutoptions1,\
2373 int layoutoptions2,\ 2670 int layoutoptions2,\
2386 val64 total_map_hp,\ 2683 val64 total_map_hp,\
2387 int map_layout_style,\ 2684 int map_layout_style,\
2388 int treasureoptions,\ 2685 int treasureoptions,\
2389 int symmetry_used,\ 2686 int symmetry_used,\
2390 region *region,\ 2687 region *region,\
2391 char *custom\ 2688 utf8_string custom\
2392) 2689)
2393 CODE: 2690 CODE:
2394{ 2691{
2395 random_map_params rmp; 2692 random_map_params rmp;
2396 2693
2423 rmp.decoroptions = decoroptions; 2720 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2721 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2722 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2723 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2724 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2725 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2726 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2727 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2728 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2729 rmp.region = region;
2433 rmp.custom = custom; 2730 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2732 RETVAL = self->generate_random_map (&rmp);
2436} 2733}
2437 OUTPUT: 2734 OUTPUT:
2438 RETVAL 2735 RETVAL
2439 2736
2737MODULE = cf PACKAGE = cf::mapspace
2738
2739INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2740
2440MODULE = cf PACKAGE = cf::arch 2741MODULE = cf PACKAGE = cf::arch
2441 2742
2442archetype *find (const char *name) 2743int archetypes_size ()
2443 CODE: 2744 CODE:
2444 RETVAL = archetype::find (name); 2745 RETVAL = archetypes.size ();
2445 OUTPUT: 2746 OUTPUT: RETVAL
2446 RETVAL
2447 2747
2448archetype *first() 2748archetype *archetypes (U32 index)
2449 PROTOTYPE: 2749 CODE:
2450 CODE: 2750 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2751 OUTPUT: RETVAL
2752
2753object *instantiate (archetype *arch)
2754 CODE:
2755 RETVAL = arch_to_object (arch);
2756 OUTPUT:
2452 OUTPUT: RETVAL 2757 RETVAL
2453 2758
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2759INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2760
2456MODULE = cf PACKAGE = cf::party 2761MODULE = cf PACKAGE = cf::party
2457 2762
2469list () 2774list ()
2470 PPCODE: 2775 PPCODE:
2471 for_all_regions (rgn) 2776 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2777 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2778
2474region *find (char *name) 2779region *find (utf8_string name)
2475 PROTOTYPE: $ 2780 PROTOTYPE: $
2476 CODE: 2781 CODE:
2477 RETVAL = region::find (name); 2782 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2783 OUTPUT: RETVAL
2479 2784
2480region *find_fuzzy (char *name) 2785int specificity (region *rgn)
2481 PROTOTYPE: $ 2786 CODE:
2482 CODE: 2787 RETVAL = 0;
2483 RETVAL = region::find_fuzzy (name); 2788 while (rgn = rgn->parent)
2789 RETVAL++;
2484 OUTPUT: RETVAL 2790 OUTPUT: RETVAL
2485 2791
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2792INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2793
2488MODULE = cf PACKAGE = cf::living 2794MODULE = cf PACKAGE = cf::living
2489 2795
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2796INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2797
2519 CODE: 2825 CODE:
2520{ 2826{
2521 STRLEN len; 2827 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2828 char *buf = SvPVbyte (packet, len);
2523 2829
2830 if (len > MAXSOCKBUF)
2831 {
2832 // ugly
2833 if (THIS->pl)
2834 THIS->pl->failmsg ("[packet too long for client]");
2835 }
2836 else
2524 THIS->send_packet (buf, len); 2837 THIS->send_packet (buf, len);
2525} 2838}
2839
2840faceidx
2841client::need_face (utf8_string name, int pri = 0)
2842 CODE:
2843 RETVAL = face_find (name, 0);
2844 if (RETVAL)
2845 {
2846 THIS->send_face (RETVAL, pri);
2847 THIS->flush_fx ();
2848 }
2849 OUTPUT:
2850 RETVAL
2851
2852int
2853client::fx_want (int idx, int value = -1)
2854 CODE:
2855 if (0 < idx && idx < FT_NUM)
2856 {
2857 RETVAL = THIS->fx_want [idx];
2858 if (items > 2)
2859 THIS->fx_want [idx] = value;
2860 }
2861 else
2862 RETVAL = 0;
2863 OUTPUT:
2864 RETVAL
2865
2866MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2867
2868faceidx sound_find (utf8_string name)
2869
2870void sound_set (utf8_string str, faceidx face)
2871
2872# dire hack
2873void old_sound_index (int idx, faceidx face)
2874 CODE:
2875 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2876 old_sound_index [idx] = face;
2526 2877
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2878MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2879
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2880#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2881
2531faceidx face_find (const char *name, faceidx defidx = 0) 2882faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2883
2533faceidx alloc (const char *name) 2884faceidx alloc (utf8_string name)
2534 CODE: 2885 CODE:
2535{ 2886{
2536 do 2887 do
2537 { 2888 {
2538 RETVAL = faces.size (); 2889 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2897 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2898 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2899}
2549 OUTPUT: RETVAL 2900 OUTPUT: RETVAL
2550 2901
2551void set (faceidx idx, int visibility, int magicmap) 2902void set_type (faceidx idx, int value)
2903 ALIAS:
2904 set_type = 0
2905 set_visibility = 1
2906 set_magicmap = 2
2907 set_smooth = 3
2908 set_smoothlevel = 4
2552 CODE: 2909 CODE:
2553 faceinfo *f = face_info (idx); 2910 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2911 switch (ix)
2555 f->visibility = visibility; 2912 {
2556 f->magicmap = magicmap; 2913 case 0: f->type = value; break;
2557 2914 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2915 case 2: f->magicmap = value; break;
2559 CODE: 2916 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2917 case 4: f->smoothlevel = value; break;
2561 assert (f); 2918 }
2562 f->smooth = smooth;
2563 2919
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2920void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2921 CODE:
2566 facedata *d = face_data (idx, faceset); 2922{
2567 assert (d); 2923 faceinfo *f = face_info (idx); assert (f);
2924 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2925 sv_to (data, d->data);
2569 STRLEN clen; 2926 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2927 char *cdata = SvPVbyte (chksum, clen);
2928 clen = min (CHKSUM_SIZE, clen);
2929
2930 if (memcmp (d->chksum, cdata, clen))
2931 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2932 memcpy (d->chksum, cdata, clen);
2933
2934 // invalidate existing client face info
2935 for_all_clients (ns)
2936 if (ns->faceset == faceset)
2937 {
2938 ns->faces_sent [idx] = false;
2939 ns->force_newmap = true;
2940 }
2941 }
2942}
2943
2944int get_data_size (faceidx idx, int faceset = 0)
2945 CODE:
2946 facedata *d = face_data (idx, faceset);
2947 if (!d) XSRETURN_UNDEF;
2948 RETVAL = d->data.size ();
2949 OUTPUT:
2950 RETVAL
2951
2952SV *get_chksum (faceidx idx, int faceset = 0)
2953 CODE:
2954 facedata *d = face_data (idx, faceset);
2955 if (!d) XSRETURN_UNDEF;
2956 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2957 OUTPUT:
2958 RETVAL
2959
2960SV *get_data (faceidx idx, int faceset = 0)
2961 CODE:
2962 facedata *d = face_data (idx, faceset);
2963 if (!d) XSRETURN_UNDEF;
2964 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2965 OUTPUT:
2966 RETVAL
2572 2967
2573void invalidate (faceidx idx) 2968void invalidate (faceidx idx)
2574 CODE: 2969 CODE:
2575 for_all_clients (ns) 2970 for_all_clients (ns)
2971 {
2576 ns->faces_sent [idx] = false; 2972 ns->faces_sent [idx] = false;
2973 ns->force_newmap = true;
2974 }
2577 2975
2578void invalidate_all () 2976void invalidate_all ()
2579 CODE: 2977 CODE:
2580 for_all_clients (ns) 2978 for_all_clients (ns)
2979 {
2581 ns->faces_sent.reset (); 2980 ns->faces_sent.reset ();
2981 ns->force_newmap = true;
2982 }
2582 2983
2984MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2985
2986#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2987
2988animidx anim_find (utf8_string name)
2989 CODE:
2990 RETVAL = animation::find (name).number;
2991 OUTPUT: RETVAL
2992
2993animidx set (utf8_string name, SV *frames, int facings = 1)
2994 CODE:
2995{
2996 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2997 croak ("frames must be an arrayref");
2998
2999 AV *av = (AV *)SvRV (frames);
3000
3001 animation *anim = &animation::find (name);
3002 if (anim->number)
3003 {
3004 anim->resize (av_len (av) + 1);
3005 anim->facings = facings;
3006 }
3007 else
3008 anim = &animation::create (name, av_len (av) + 1, facings);
3009
3010 for (int i = 0; i < anim->num_animations; ++i)
3011 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3012}
3013 OUTPUT: RETVAL
3014
3015void invalidate_all ()
3016 CODE:
3017 for_all_clients (ns)
3018 ns->anims_sent.reset ();
3019
3020MODULE = cf PACKAGE = cf::object::freezer
3021
3022INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3023
3024SV *
3025new (char *klass)
3026 CODE:
3027 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3028 OUTPUT: RETVAL
3029
3030void
3031DESTROY (SV *sv)
3032 CODE:
3033 object_freezer *self;
3034 sv_to (sv, self);
3035 delete self;
3036
3037MODULE = cf PACKAGE = cf::object::thawer
3038
3039INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3040
3041SV *
3042new_from_file (char *klass, octet_string path)
3043 CODE:
3044 object_thawer *f = new object_thawer (path);
3045 if (!*f)
3046 {
3047 delete f;
3048 XSRETURN_UNDEF;
3049 }
3050 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3051 OUTPUT: RETVAL
3052
3053void
3054DESTROY (SV *sv)
3055 CODE:
3056 object_thawer *self;
3057 sv_to (sv, self);
3058 delete self;
3059
3060void
3061extract_tags (object_thawer *self)
3062 PPCODE:
3063 while (self->kw != KW_EOF)
3064 {
3065 PUTBACK;
3066 coroapi::cede_to_tick ();
3067 SPAGAIN;
3068
3069 if (self->kw == KW_tag)
3070 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3071
3072 self->skip ();
3073 }
3074

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines