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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.356 by root, Sat Apr 3 02:27:24 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 36
38#include <unistd.h> 37#include <unistd.h>
39#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
40# include <sys/mman.h> 39# include <sys/mman.h>
41#endif 40#endif
42 41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
43#include <EXTERN.h> 50#include <EXTERN.h>
44#include <perl.h> 51#include <perl.h>
45#include <XSUB.h> 52#include <XSUB.h>
46 53
47#include "CoroAPI.h" 54#include "CoroAPI.h"
48#include "perlxsi.c" 55#include "perlxsi.c"
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
54 61
55#if IVSIZE >= 8 62typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 63
69static PerlInterpreter *perl; 64static PerlInterpreter *perl;
70 65
71double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
76 78
77static HV 79static HV
78 *stash_cf, 80 *stash_cf,
79 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
88 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
89// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
90template<class super> 145template<class super>
91static super * 146static super *
92is_a (attachable *at) 147is_a (attachable *at)
93{ 148{
102 157
103unordered_vector<attachable *> attachable::mortals; 158unordered_vector<attachable *> attachable::mortals;
104 159
105attachable::~attachable () 160attachable::~attachable ()
106{ 161{
107 flags |=0x3300;//D
108 assert (!self); 162 assert (!self);
109 assert (!cb); 163 assert (!cb);
110} 164}
111 165
112int 166int
126 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
127 hv_clear (self); 181 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
130 184
131 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 186 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 187 }
135} 188}
136 189
137void 190void
138attachable::optimise () 191attachable::optimise ()
139{ 192{
140 if (self 193 if (self
141 && SvREFCNT (self) == 1 194 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 195 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 196 sever_self ();
145} 197}
146 198
147// check wether the object really is dead 199// check wether the object really is dead
148void 200void
155} 207}
156 208
157void 209void
158attachable::do_destroy () 210attachable::do_destroy ()
159{ 211{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 212 INVOKE_ATTACHABLE (DESTROY, this);
161 213
162 if (cb) 214 if (cb)
163 { 215 {
164 SvREFCNT_dec (cb); 216 SvREFCNT_dec (cb);
165 cb = 0; 217 cb = 0;
166 } 218 }
167 219
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 220 mortals.push_back (this);
173} 221}
174 222
175void 223void
176attachable::destroy () 224attachable::destroy ()
177{ 225{
178 if (destroyed ()) 226 if (destroyed ())
179 return; 227 return;
180 228
181 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
182 do_destroy (); 230 do_destroy ();
231 sever_self ();
183} 232}
184 233
185void 234void
186attachable::check_mortals () 235attachable::check_mortals ()
187{ 236{
191 { 240 {
192 if (i >= mortals.size ()) 241 if (i >= mortals.size ())
193 { 242 {
194 i = 0; 243 i = 0;
195 244
196 if (mortals.size () > 1000) 245 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
198 261
199 break; 262 break;
200 } 263 }
201 264
202 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
203 266
204 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
205 268 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 269 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
210 ++i; // further delay freeing 277 ++i; // further delay freeing
211 278
212 if (!(i & 0x3ff)) 279 if (!(i & 0x3ff))
213 break; 280 break;
214 } 281 }
215 else 282 else
216 { 283 {
217 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
218 delete obj; 286 delete obj;
219 } 287 }
220 } 288 }
221} 289}
222 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
223attachable & 303attachable &
224attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
225{ 305{
226 //if (self || cb) 306 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 308
229 attach = src.attach; 309 attach = src.attach;
230 return *this; 310 return *this;
231} 311}
232 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 349
235static SV * 350static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 352{
238 SV *sv; 353 SV *sv;
239 354
240 if (!ptr) 355 if (!ptr)
241 return &PL_sv_undef; 356 return newSV (0);
242 357
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 360}
246 361
265 380
266static SV * 381static SV *
267newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
268{ 383{
269 if (!obj) 384 if (!obj)
270 return &PL_sv_undef; 385 return newSV (0);
271 386
272 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
273 { 391 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 393
280 // now bless the object _once_ 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 397 }
283 else 398 else
284 { 399 {
285 SV *sv = newRV_inc ((SV *)obj->self); 400 SV *sv = newRV_inc ((SV *)obj->self);
289 404
290 return sv; 405 return sv;
291 } 406 }
292} 407}
293 408
409#if 0 // unused
294static void 410static void
295clearSVptr (SV *sv) 411clearSVptr (SV *sv)
296{ 412{
297 if (SvROK (sv)) 413 if (SvROK (sv))
298 sv = SvRV (sv); 414 sv = SvRV (sv);
299 415
300 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
301 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
302} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
303 435
304static long 436static long
305SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
306{ 438{
307 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
308 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
309 441
310 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
311
312 if (!mg)
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314
315 return (long)mg->mg_ptr;
316} 443}
317 444
318static long 445static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
320{ 447{
321 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
322 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
323 else
324 return 0;
325} 451}
326 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
335inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
337inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
341inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 518
351inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
353 521
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 524
358inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
359{
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
389 575
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 578
393template<class T> 579template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 581
396template<int N> 582template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 584
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 589
405inline void sv_to (SV *sv, std::string &v) 590static inline void sv_to (SV *sv, std::string &v)
406{ 591{
407 STRLEN len; 592 STRLEN len;
408 char *data = SvPVbyte (sv, len); 593 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 594 v.assign (data, len);
410} 595}
411 596
412inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
413{ 598{
414 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 601}
419 602
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 604
422static SV * 605static SV *
423newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
424{ 607{
425 SV *sv; 608 SV *sv;
439 break; 622 break;
440 623
441 case DT_STRING: 624 case DT_STRING:
442 { 625 {
443 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 628 }
446 break; 629 break;
447 630
448 case DT_DATA: 631 case DT_DATA:
449 { 632 {
450 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
453 } 636 }
454 break; 637 break;
455 638
456 case DT_OBJECT: 639 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 682 va_end (ap);
500 683
501 return sv; 684 return sv;
502} 685}
503 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
504static SV * 713static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535
536SV *
537registry (attachable *ext) 714registry (attachable *ext)
538{ 715{
539 if (!ext->cb) 716 if (!ext->cb)
540 ext->cb = newAV (); 717 ext->cb = newAV ();
541 718
542 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
543} 720}
544 721
545///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
546 723
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 724void
603cfperl_init () 725cfperl_init ()
604{ 726{
727 extern char **environ;
728
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 730 perl = perl_alloc ();
607 perl_construct (perl); 731 perl_construct (perl);
608 732
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 734
611 const char *argv[] = { 735 const char *argv[] = {
612 "", 736 settings.argv [0],
613 "-e" 737 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 738 };
619 739
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 741 || perl_run (perl))
622 { 742 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
625 } 745 }
626 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
627 { 758 {
628 dSP; 759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 760 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 761 }
634} 762}
635 763
764void
636void cfperl_main () 765cfperl_main ()
637{ 766{
638 dSP; 767 dSP;
639 768
640 PUSHMARK (SP); 769 PUSHMARK (SP);
641 PUTBACK; 770 PUTBACK;
645void 774void
646attachable::instantiate () 775attachable::instantiate ()
647{ 776{
648 if (attach) 777 if (attach)
649 { 778 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 780 attach = 0;
652 } 781 }
653} 782}
654 783
655void 784void
656attachable::reattach () 785attachable::reattach ()
657{ 786{
658 optimise (); 787 optimise ();
659 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
661} 790}
662 791
663static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 794# include "eventinc.h"
666# undef def 795# undef def
667}; 796};
668 797
669#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670 799
671static void 800static void noinline
672gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673{ 802{
674 // event must be in array 803 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
676 { 805 {
708} 837}
709 838
710void 839void
711global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 841{
713 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
714} 843}
715 844
716void 845void
717object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 847{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 849 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 851
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 854 }
726 855
762{ 891{
763 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
765} 894}
766 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
767bool 946bool
768attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
769{ 948{
770 data_type dt; 949 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 950
775 // callback call ordering should be: 951 // callback call ordering should be:
776 // 1. per-object callback 952 // 1. per-object callback
777 // 2. per-class object 953 // 2. per-class object
778 // 3. per-type callback 954 // 3. per-type callback
782 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
783 959
784 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 961 if (!callbacks)
786 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
787 966
788 CALL_BEGIN (3); 967 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 970
815 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
816 } 995 }
817 996
818 va_end (ap); 997 va_end (ap);
819 998
820 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
821 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
822 1001
823 CALL_END; 1002 CALL_END;
824 1003
825 return count; 1004 return count;
826} 1005}
827 1006
828SV * 1007static SV *
829cfperl_result (int idx) 1008cfperl_result (int idx)
830{ 1009{
831 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 1011 if (!av)
833 return &PL_sv_undef; 1012 return &PL_sv_undef;
834 1013
835 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 1015 if (!sv)
850{ 1029{
851 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
852} 1031}
853 1032
854///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
855 1054
856void 1055void
857cfperl_emergency_save () 1056cfperl_emergency_save ()
858{ 1057{
859 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
868 CALL_ARG (make_core); 1067 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 1068 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 1069 CALL_END;
871} 1070}
872 1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
873maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
874maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
875{ 1155{
876 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
877 CALL_ARG (path); 1157 CALL_ARG (path);
878 CALL_ARG (origin); 1158 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1160
881 maptile *retval; 1161 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1163
888 CALL_END; 1164 CALL_END;
889 1165
890 return retval; 1166 return retval;
891} 1167}
892 1168
893maptile * 1169maptile *
894maptile::find_async (const char *path, maptile *origin) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
895{ 1171{
896 CALL_BEGIN (2); 1172 CALL_BEGIN (3);
897 CALL_ARG (path); 1173 CALL_ARG (path);
898 CALL_ARG (origin); 1174 CALL_ARG (origin);
1175 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1177
901 maptile *retval; 1178 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1179 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1180
908 CALL_END; 1181 CALL_END;
909 1182
910 return retval; 1183 return retval;
911} 1184}
914maptile::do_load_sync () 1187maptile::do_load_sync ()
915{ 1188{
916 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
917 CALL_ARG (this); 1190 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920}
921
922void
923maptile::change_all_map_light (int change)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END; 1192 CALL_END;
929} 1193}
930 1194
931void 1195void
932object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
939 CALL_ARG (exit); 1203 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1205 CALL_END;
942} 1206}
943 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
944///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
945 1320
946struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
948 1323
949int coroapi::cede_counter;
950
951static void iw_dispatch (pe_event *ev)
952{
953 iw *w = (iw *)ev->ext_data;
954 w->call (*w);
955}
956
957void 1324void
958iw::alloc () 1325coroapi::do_cede_to_tick ()
959{ 1326{
960 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
961 1328 cede ();
962 WaREENTRANT_off (pe);
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1329}
966 1330
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1331void
974iow::alloc () 1332coroapi::wait_for_tick ()
975{ 1333{
976 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
977 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
978 WaREENTRANT_off (pe); 1336 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984} 1337}
985 1338
986void 1339void
987iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
988{ 1341{
989 pe->fd = fd; 1342 CALL_BEGIN (0);
990} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 1344 CALL_END;
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1345}
997 1346
998void 1347void
999iow::poll (int events) 1348iow::poll (int events)
1000{ 1349{
1001 if (pe->poll != events) 1350 if (events != this->events)
1002 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1353 if (active) stop ();
1004 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1355 if (active) start ();
1006 } 1356 }
1007} 1357}
1008 1358
1009void 1359static void
1010_connect_to_perl () 1360_connect_to_perl_1 ()
1011{ 1361{
1012 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
1013 1363
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1374
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1379
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
1031 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
1032 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
1033 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
1034} 1387}
1035 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1400
1038BOOT: 1401BOOT:
1039{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1040 _connect_to_perl (); 1406 _connect_to_perl_1 ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1407
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1046 1418
1047 static const struct { 1419 static const struct {
1048 const char *name; 1420 const char *name;
1049 IV iv; 1421 IV iv;
1050 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1426
1057 const_iv (Map0Cmd) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1428
1061 const_iv (MAP_CLIENT_X) 1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1430
1064 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1433
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1440
1178 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) const_iv (VEIN)
1179 1470
1180 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1472
1183 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1475
1187 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1483
1214 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1223 1487
1224 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1356 1550 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1366 1579
1367 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1581
1371 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1584
1380 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1586
1385 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1589
1392 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1592
1398 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1594
1401 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD) 1599
1406 const_iv (M_ORGANIC) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1407 const_iv (M_STONE) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1408 const_iv (M_CLOTH) 1602
1409 const_iv (M_ADAMANT) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1410 const_iv (M_LIQUID) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1411 const_iv (M_SOFT_METAL) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1412 const_iv (M_BONE) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1413 const_iv (M_ICE) 1633 const_iv (MAP_INACTIVE)
1414 const_iv (M_SPECIAL)
1415 1634
1416 const_iv (SK_EXP_ADD_SKILL) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1417 const_iv (SK_EXP_TOTAL) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1637
1422 const_iv (SK_LOCKPICKING) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1423 const_iv (SK_HIDING)
1424 const_iv (SK_SMITHERY)
1425 const_iv (SK_BOWYER)
1426 const_iv (SK_JEWELER)
1427 const_iv (SK_ALCHEMY)
1428 const_iv (SK_STEALING)
1429 const_iv (SK_LITERACY)
1430 const_iv (SK_BARGAINING)
1431 const_iv (SK_JUMPING)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL)
1463 1639
1464 const_iv (SOUND_NEW_PLAYER) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1465 const_iv (SOUND_FIRE_ARROW)
1466 const_iv (SOUND_LEARN_SPELL)
1467 const_iv (SOUND_FUMBLE_SPELL)
1468 const_iv (SOUND_WAND_POOF)
1469 const_iv (SOUND_OPEN_DOOR)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1641
1489 const_iv (PREFER_LOW) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 const_iv (PREFER_HIGH)
1491 1643
1492 const_iv (ATNR_PHYSICAL) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ATNR_MAGIC)
1494 const_iv (ATNR_FIRE)
1495 const_iv (ATNR_ELECTRICITY)
1496 const_iv (ATNR_COLD)
1497 const_iv (ATNR_CONFUSION)
1498 const_iv (ATNR_ACID)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518
1519 const_iv (MAP_IN_MEMORY)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523
1524 const_iv (KLASS_ATTACHABLE)
1525 const_iv (KLASS_GLOBAL)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530
1531 const_iv (CS_QUERY_YESNO)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534
1535 const_iv (ST_DEAD)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539
1540 const_iv (ST_CHANGE_CLASS)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1645
1546 // random map generator 1646 // random map generator
1547 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1649
1555 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1653
1565 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1656
1568 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1662 };
1571 1663
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1666
1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1592 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1687 }
1596}
1597 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1598void _connect_to_perl () 1707void _connect_to_perl_1 ()
1599 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1600void _global_reattach () 1714void _global_reattach ()
1601 CODE: 1715 CODE:
1602{ 1716{
1603 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1718 for_all_clients (ns)
1606 1720
1607 for_all_objects (op) 1721 for_all_objects (op)
1608 op->reattach (); 1722 op->reattach ();
1609} 1723}
1610 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840}
1841
1611NV floor (NV x) 1842NV floor (NV x)
1612 1843
1613NV ceil (NV x) 1844NV ceil (NV x)
1614 1845
1615NV rndm (...) 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1616 CODE: 1849 CODE:
1850{
1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1852 switch (items)
1618 { 1853 {
1619 case 0: RETVAL = rndm (); break; 1854 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1858 }
1859}
1624 OUTPUT: 1860 OUTPUT:
1625 RETVAL 1861 RETVAL
1626 1862
1627void server_tick () 1863NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1864 CODE:
1629 runtime = SvNVx (sv_runtime); 1865 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1866 OUTPUT:
1867 RETVAL
1631 1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1632void 1881void
1633LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1636 1888
1637char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1639 1891
1640char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1642 1894
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1895void
1652sub_generation_inc () 1896sub_generation_inc ()
1653 CODE: 1897 CODE:
1654 PL_sub_generation++; 1898 PL_sub_generation++;
1655 1899
1656const char * 1900const_octet_string
1657mapdir () 1901mapdir ()
1658 PROTOTYPE: 1902 PROTOTYPE:
1659 ALIAS: 1903 ALIAS:
1660 mapdir = 0 1904 mapdir = 0
1661 uniquedir = 1 1905 uniquedir = 1
1677 } 1921 }
1678 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1679 1923
1680void abort () 1924void abort ()
1681 1925
1926void reset_signals ()
1927
1682void fork_abort (char *cause = "cf::fork_abort") 1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1929
1684void cleanup (const char *cause, bool make_core = false) 1930void cleanup (const_octet_string cause, bool make_core = false)
1685 1931
1686void emergency_save () 1932void emergency_save ()
1687 1933
1688void _exit (int status = EXIT_SUCCESS) 1934void _exit (int status = EXIT_SUCCESS)
1689 1935
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1936#if _POSIX_MEMLOCK
1697 1937
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1699 1946
1700int munlockall () 1947int munlockall ()
1701 1948
1702#endif 1949#endif
1703 1950
1951int
1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1704int find_animation (char *text) 1980int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1981 PROTOTYPE: $
1706 1982
1707int random_roll (int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1708 1984
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1986
1711int 1987int
1712exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1713 CODE: 1989 CODE:
1714{ 1990{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 2022 else
1747 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1749 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
1750bool 2068bool
1751load_resource_file (const char *filename) 2069load_resource_file_ (octet_string filename)
2070
2071void
2072fix_weight ()
1752 2073
1753MODULE = cf PACKAGE = cf::attachable 2074MODULE = cf PACKAGE = cf::attachable
1754 2075
1755int 2076int
1756valid (SV *obj) 2077valid (SV *obj)
1760 RETVAL 2081 RETVAL
1761 2082
1762void 2083void
1763debug_trace (attachable *obj, bool on = true) 2084debug_trace (attachable *obj, bool on = true)
1764 CODE: 2085 CODE:
1765 obj->flags &= ~attachable::F_DEBUG_TRACE; 2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1766 if (on) 2087 if (on)
1767 obj->flags |= attachable::F_DEBUG_TRACE; 2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1768 2089
1769int mortals_size () 2090int mortals_size ()
1770 CODE: 2091 CODE:
1771 RETVAL = attachable::mortals.size (); 2092 RETVAL = attachable::mortals.size ();
1772 OUTPUT: RETVAL 2093 OUTPUT: RETVAL
1774#object *mortals (U32 index) 2095#object *mortals (U32 index)
1775# CODE: 2096# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 2098# OUTPUT: RETVAL
1778 2099
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 2101
1781MODULE = cf PACKAGE = cf::global 2102MODULE = cf PACKAGE = cf::global
1782 2103
1783int invoke (SV *klass, int event, ...) 2104int invoke (SV *klass, int event, ...)
1784 CODE: 2105 CODE:
1820object *actives (U32 index) 2141object *actives (U32 index)
1821 CODE: 2142 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 2143 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1824 2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
2166 RETVAL
2167
1825# missing properties 2168# missing properties
1826 2169
1827object *head (object *op) 2170object *head (object *op)
1828 PROTOTYPE: $ 2171 PROTOTYPE: $
1829 CODE: 2172 CODE:
1830 RETVAL = op->head_ (); 2173 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1838 2175
1839void 2176void
1840inv (object *obj) 2177inv (object *obj)
1841 PROTOTYPE: $ 2178 PROTOTYPE: $
1842 PPCODE: 2179 PPCODE:
1843{ 2180{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1847} 2183}
1848 2184
1849void 2185void
1850set_animation (object *op, int idx) 2186set_animation (object *op, int idx)
1855num_animations (object *op) 2191num_animations (object *op)
1856 CODE: 2192 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 2193 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
1859 2195
2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
1860object *find_best_object_match (object *op, const char *match) 2215object *find_best_object_match (object *op, utf8_string match)
1861 2216
1862object *find_marked_object (object *op) 2217object *find_marked_object (object *op)
1863 2218
1864int need_identify (object *obj); 2219int need_identify (object *obj);
1865 2220
1866int apply_shop_mat (object *shop_mat, object *op); 2221int apply_shop_mat (object *shop_mat, object *op);
1867 2222
1868int move_player (object *op, int dir) 2223int move (object *op, int dir, object *originator = op)
1869 CODE: 2224 CODE:
1870 RETVAL = move_player (op, dir); 2225 RETVAL = op->move (dir, originator);
1871 OUTPUT: 2226 OUTPUT:
1872 RETVAL 2227 RETVAL
1873 2228
1874int move (object *op, int dir, object *originator = op)
1875 CODE:
1876 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT:
1878 RETVAL
1879
1880void apply (object *applier, object *applied, int flags = 0)
1881 CODE:
1882 manual_apply (applied, applier, flags);
1883
1884void apply_below (object *op) 2229void apply_below (object *op)
1885 CODE: 2230 CODE:
1886 player_apply_below (op); 2231 player_apply_below (op);
1887 2232
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2233int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2234
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 2235int casting_level (object *caster, object *spell)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907 2236
1908int pay_item (object *op, object *buyer) 2237int pay_item (object *op, object *buyer)
1909 CODE: 2238 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2239 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2240 OUTPUT: RETVAL
1915 RETVAL = pay_for_amount (amount, op); 2244 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2245 OUTPUT: RETVAL
1917 2246
1918void pay_player (object *op, uint64 amount) 2247void pay_player (object *op, uint64 amount)
1919 2248
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2249val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2250
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2251int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2252
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2253void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2254 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2255 do_learn_spell (op, sp, special_prayer);
1927 2256
1928void forget_spell (object *op, object *sp) 2257void forget_spell (object *op, object *sp)
1929 CODE: 2258 CODE:
1930 do_forget_spell (op, query_name (sp)); 2259 do_forget_spell (op, query_name (sp));
1931 2260
1932object *check_for_spell (object *op, char *spellname) 2261object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2262 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2263 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2264 OUTPUT: RETVAL
1936 2265
1937int query_money (object *op) 2266int query_money (object *op)
1946 2275
1947void drop (object *who, object *op) 2276void drop (object *who, object *op)
1948 2277
1949void pick_up (object *who, object *op) 2278void pick_up (object *who, object *op)
1950 2279
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2280void update_object (object *op, int action)
1954 2281
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2282void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2283
1959void player_lvl_adj (object *who, object *skill = 0) 2284void player_lvl_adj (object *who, object *skill = 0)
1960 2285
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2286int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2287
1963int calc_skill_exp (object *who, object *op, object *skill); 2288int calc_skill_exp (object *who, object *op, object *skill)
1964 2289
1965void push_button (object *op); 2290void push_button (object *op, object *originator)
1966 2291
1967void use_trigger (object *op); 2292void use_trigger (object *op, object *originator)
1968 2293
1969void add_button_link (object *button, maptile *map, int connected); 2294void handle_apply_yield (object *op)
1970 2295
1971void remove_button_link (object *op); 2296int convert_item (object *item, object *converter)
1972 2297
2298void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1973 2299
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2300MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2301
1978# no clean way to get an object from an archetype - stupid idiotic 2302# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2303# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2304
1981object *new (const char *archetype = 0) 2305object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2306 PROTOTYPE: ;$
1983 CODE: 2307 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2308 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2309 OUTPUT:
1986 RETVAL 2310 RETVAL
1987 2311
2312object *generate (utf8_string arch, object *creator)
2313 CODE:
2314 object *obj = get_archetype (arch);
2315 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2316 RETVAL = obj;
2317 OUTPUT:
2318 RETVAL
2319
2320object *find_object (U32 tag)
2321
2322object *find_object_uuid (UUID i)
2323
2324# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2325object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2326 PROTOTYPE: $$$$$$
1990 CODE: 2327 CODE:
1991{ 2328{
1992 int unused_type; 2329 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994}
1995 2330
1996# syntatic sugar for easier use in event callbacks. 2331 if (RETVAL->destroyed ())
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL 2332 RETVAL = 0;
2333}
2002 2334
2003player *contr (object *op) 2335shstr
2004 CODE: 2336object::kv_get (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2337
2008const char *get_ob_key_value (object *op, const char *key) 2338void
2339object::kv_del (shstr key)
2009 2340
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2341void
2342object::kv_set (shstr key, shstr value)
2011 2343
2012object *get_nearest_player (object *ob) 2344object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2345 ALIAS: nearest_player = 0
2014 PREINIT: 2346 PREINIT:
2015 extern object *get_nearest_player (object *); 2347 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2349void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2350 PROTOTYPE: $$;$
2019 PPCODE: 2351 PPCODE:
2020{ 2352{
2021 rv_vector rv; 2353 rv_vector rv;
2354
2355 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2356 get_rangevector (ob, other, &rv, flags);
2357 SPAGAIN;
2358
2023 EXTEND (SP, 5); 2359 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2360 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2361 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2362 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2363 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2364 PUSHs (to_sv (rv.part));
2029} 2365}
2030 2366
2031bool on_same_map_as (object *ob, object *other) 2367bool on_same_map_as (object *ob, object *other)
2032 CODE: 2368 CODE:
2033 RETVAL = on_same_map (ob, other); 2369 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2370 OUTPUT: RETVAL
2035 2371
2036const char * 2372const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2373base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2374 CODE:
2039 RETVAL = query_base_name (op, plural); 2375 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2376 OUTPUT: RETVAL
2041 2377
2042object *decrease_ob_nr (object *op, unsigned long i) 2378# return the tail of an object, excluding itself
2379void
2380tail (object *op)
2381 PPCODE:
2382 while ((op = op->more))
2383 XPUSHs (sv_2mortal (to_sv (op)));
2043 2384
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2385MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2386
2046player *player (object *op) 2387player *player (object *op)
2047 CODE: 2388 CODE:
2048 RETVAL = op->contr; 2389 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2390 OUTPUT: RETVAL
2050 2391
2051void check_score (object *op) 2392bool move_player (object *op, int dir)
2052 2393
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2394void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2395 CODE:
2055 new_draw_info (flags, 0, op, txt); 2396 new_draw_info (flags, 0, op, txt);
2056 2397
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2398void kill_player (object *op)
2073 2399
2400void esrv_send_item (object *pl, object *item)
2401
2074void esrv_update_item (object *op, int what, object *item) 2402void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2403 C_ARGS: what, pl, item
2076 2404
2077void clear_los (object *op) 2405void esrv_del_item (object *pl, int tag)
2406 C_ARGS: pl->contr, tag
2078 2407
2079int command_summon (object *op, char *params) 2408int command_summon (object *op, utf8_string params)
2080 2409
2081int command_arrest (object *op, char *params) 2410int command_arrest (object *op, utf8_string params)
2082 2411
2083 2412
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2413MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2414
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2415INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2430 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2431 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2432 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2433 pl->orig_stats = pl->ob->stats;
2105 2434
2106void cf_player_move (player *pl, int dir) 2435# should only be temporary
2436void esrv_new_player (player *pl)
2107 2437
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2438#d# TODO: replace by blocked_los accessor, fix code using this
2109
2110bool 2439bool
2111cell_visible (player *pl, int dx, int dy) 2440cell_visible (player *pl, int dx, int dy)
2112 CODE: 2441 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2442 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2114 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2115 OUTPUT: 2443 OUTPUT:
2116 RETVAL 2444 RETVAL
2117 2445
2118void 2446void
2119send (player *pl, SV *packet) 2447send (player *pl, SV *packet)
2120 CODE: 2448 CODE:
2121{ 2449{
2122 STRLEN len; 2450 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2451 char *buf = SvPVbyte (packet, len);
2124 2452
2453 if (len > MAXSOCKBUF)
2454 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2455 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2456 pl->ns->send_packet (buf, len);
2127} 2457}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2458
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2459void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2460 PROTOTYPE: $;$$$
2140 PPCODE: 2461 PPCODE:
2141 if (GIMME_V != G_VOID) 2462 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2487 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2488 OUTPUT: RETVAL
2168 2489
2169SV *registry (maptile *map) 2490SV *registry (maptile *map)
2170 2491
2492void
2493find_tagged_objects (maptile *map, utf8_string tag = 0)
2494 PPCODE:
2495{
2496 if (!map->spaces)
2497 XSRETURN_EMPTY;
2498
2499 if (tag)
2500 {
2501 shstr_cmp tag_ (tag);
2502
2503 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2504 for (object *op = ms->bot; op; op = op->above)
2505 if (op->tag == tag_)
2506 XPUSHs (sv_2mortal (to_sv (op)));
2507 }
2508 else
2509 {
2510 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2511 for (object *op = ms->bot; op; op = op->above)
2512 if (op->tag)
2513 XPUSHs (sv_2mortal (to_sv (op)));
2514 }
2515}
2516
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2517INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2518
2519void
2520adjust_daylight ()
2521 CODE:
2522 maptile::adjust_daylight ();
2523
2524int
2525outdoor_darkness (int darkness = 0)
2526 CODE:
2527 RETVAL = maptile::outdoor_darkness;
2528 if (items)
2529 maptile::outdoor_darkness = darkness;
2530 OUTPUT:
2531 RETVAL
2172 2532
2173void 2533void
2174maptile::instantiate () 2534maptile::instantiate ()
2175 2535
2176maptile *new () 2536maptile *new ()
2208 for (int x = 0; x < THIS->width; ++x) 2568 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y) 2569 for (int y = 0; y < THIS->height; ++y)
2210 { 2570 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2571 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR]) 2572 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space; 2573 goto skip;
2214 2574
2215 { 2575 {
2216 int offs = offset + y * stride + x; 2576 int offs = offset + y * stride + x;
2577
2217 if (IN_RANGE_EXC (offs, 0, idxlen)) 2578 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 { 2579 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2580 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2581 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2582 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2583 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2584 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2585
2586 if (ob->randomitems && !ob->above)
2587 {
2588 ob->create_treasure (ob->randomitems);
2589
2590 for (object *op = ob->above; op; op = op->above)
2591 op->flag [FLAG_NO_MAP_SAVE] = true;
2592 // TODO: if this is a pickable object, then the item
2593 // will at a bit weird - saving inside the player
2594 // will clear the flag, but when the player drops
2595 // it without logging out, it keeps the flag.
2596 // nobody ahs reported this, but this can be rather
2597 // annoying on persistent maps.
2598 }
2224 } 2599 }
2225 } 2600 }
2226 } 2601 }
2227 2602
2228 skip_space: ; 2603 skip: ;
2229 } 2604 }
2230} 2605}
2231 2606
2232void 2607void
2233maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2608maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2239 palette = SvRV (palette); 2614 palette = SvRV (palette);
2240 2615
2241 STRLEN idxlen; 2616 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2617 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2618
2244 region **regionmap = (region **)malloc ( 2619 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2620 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2621
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2622 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2623 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2624
2252 for (int y = 0; y < THIS->height; ++y) 2625 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2626 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2627
2255 sfree (THIS->regions, THIS->size ()); 2628 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2629 delete [] THIS->regionmap;
2257 2630
2258 THIS->regions = regions; 2631 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2632 THIS->regionmap = regionmap;
2260} 2633}
2261 2634
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2635void
2636maptile::create_region_treasure ()
2637 CODE:
2638 for (int x = 0; x < THIS->width; ++x)
2639 for (int y = 0; y < THIS->height; ++y)
2640 {
2641 region *rgn = THIS->region (x, y);
2642
2643 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2644 if (object *op = THIS->at (x, y).top)
2645 if (rgn->treasure && rndm () < rgn->treasure_density)
2646 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2647 }
2263 2648
2264int out_of_map (maptile *map, int x, int y) 2649int out_of_map (maptile *map, int x, int y)
2265 2650
2266void 2651void
2267trigger (maptile *map, long connection, bool state = true) 2652find_link (maptile *map, shstr_tmp connection)
2268 CODE:
2269 activate_connection (map, connection, state);
2270
2271void
2272get_connection (maptile *map, long connection)
2273 PPCODE: 2653 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2654 if (oblinkpt *obp = map->find_link (connection))
2275 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2655 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2656 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2657
2286void 2658void
2287get_map_flags (maptile *map, int x, int y) 2659get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2660 PPCODE:
2289{ 2661{
2290 maptile *nmap = 0; 2662 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2663 I16 nx = 0, ny = 0;
2664
2665 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2666 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2667 SPAGAIN;
2293 2668
2294 EXTEND (SP, 4); 2669 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2670 PUSHs (sv_2mortal (newSViv (flags)));
2296 2671
2297 if (GIMME_V == G_ARRAY) 2672 if (GIMME_V == G_ARRAY)
2298 { 2673 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2674 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2675 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2676 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2677 }
2303} 2678}
2304 2679
2680mapspace *
2681ms (maptile *map, unsigned int x, unsigned int y)
2682 PROTOTYPE: $$$
2683 CODE:
2684{
2685 maptile *nmap = 0;
2686 I16 nx, ny;
2687
2688 PUTBACK;
2689 get_map_flags (map, &nmap, x, y, &nx, &ny);
2690 SPAGAIN;
2691
2692 if (!nmap)
2693 XSRETURN_UNDEF;
2694
2695 RETVAL = &nmap->at (nx, ny);
2696}
2697 OUTPUT:
2698 RETVAL
2699
2305void 2700void
2306at (maptile *map, unsigned int x, unsigned int y) 2701at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2702 PROTOTYPE: $$$
2308 PPCODE: 2703 PPCODE:
2309{ 2704{
2310 object *o;
2311 maptile *nmap = 0; 2705 maptile *nmap = 0;
2312 I16 nx, ny; 2706 I16 nx, ny;
2313 2707
2708 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2709 get_map_flags (map, &nmap, x, y, &nx, &ny);
2710 SPAGAIN;
2315 2711
2316 if (nmap) 2712 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2713 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2714 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2715}
2320 2716
2321SV * 2717SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2718bot_at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2719 PROTOTYPE: $$$
2324 ALIAS: 2720 ALIAS:
2325 top_at = 1 2721 top_at = 1
2326 flags_at = 2 2722 flags_at = 2
2327 light_at = 3 2723 light_at = 3
2328 move_block_at = 4 2724 move_block_at = 4
2329 move_slow_at = 5 2725 move_slow_at = 5
2330 move_on_at = 6 2726 move_on_at = 6
2331 move_off_at = 7 2727 move_off_at = 7
2332 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2728 CODE:
2729{
2730 sint16 nx = x;
2731 sint16 ny = y;
2732
2733 if (!xy_normalise (map, nx, ny))
2734 XSRETURN_UNDEF;
2735
2736 mapspace &ms = map->at (nx, ny);
2737
2738 ms.update ();
2739
2335 switch (ix) 2740 switch (ix)
2336 { 2741 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2742 case 0: RETVAL = to_sv (ms.bot ); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2743 case 1: RETVAL = to_sv (ms.top ); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2744 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2745 case 3: RETVAL = newSViv (ms.light ); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2746 case 4: RETVAL = newSVuv (ms.move_block); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2747 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2748 case 6: RETVAL = newSVuv (ms.move_on ); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2749 case 7: RETVAL = newSVuv (ms.move_off ); break;
2345 } 2750 }
2751}
2346 OUTPUT: RETVAL 2752 OUTPUT: RETVAL
2347
2348void fix_walls (maptile *map, int x, int y)
2349
2350void fix_walls_around (maptile *map, int x, int y)
2351 2753
2352# worst xs function of my life 2754# worst xs function of my life
2353bool 2755bool
2354_create_random_map (\ 2756_create_random_map (\
2355 maptile *self,\ 2757 maptile *self,\
2356 char *wallstyle,\ 2758 utf8_string wallstyle,\
2357 char *wall_name,\ 2759 utf8_string wall_name,\
2358 char *floorstyle,\ 2760 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2761 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2762 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2763 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2764 utf8_string doorstyle,\
2363 char *decorstyle,\ 2765 utf8_string decorstyle,\
2364 char *origin_map,\ 2766 utf8_string miningstyle,\
2365 char *final_map,\ 2767 utf8_string origin_map,\
2366 char *exitstyle,\ 2768 utf8_string final_map,\
2367 char *this_map,\ 2769 utf8_string exitstyle,\
2368 char *exit_on_final_map,\ 2770 utf8_string this_map,\
2771 utf8_string exit_on_final_map,\
2369 int xsize,\ 2772 int xsize,\
2370 int ysize,\ 2773 int ysize,\
2371 int expand2x,\ 2774 int expand2x,\
2372 int layoutoptions1,\ 2775 int layoutoptions1,\
2373 int layoutoptions2,\ 2776 int layoutoptions2,\
2386 val64 total_map_hp,\ 2789 val64 total_map_hp,\
2387 int map_layout_style,\ 2790 int map_layout_style,\
2388 int treasureoptions,\ 2791 int treasureoptions,\
2389 int symmetry_used,\ 2792 int symmetry_used,\
2390 region *region,\ 2793 region *region,\
2391 char *custom\ 2794 utf8_string custom\
2392) 2795)
2393 CODE: 2796 CODE:
2394{ 2797{
2395 random_map_params rmp; 2798 random_map_params rmp;
2396 2799
2400 assign (rmp.monsterstyle , monsterstyle); 2803 assign (rmp.monsterstyle , monsterstyle);
2401 assign (rmp.treasurestyle , treasurestyle); 2804 assign (rmp.treasurestyle , treasurestyle);
2402 assign (rmp.layoutstyle , layoutstyle); 2805 assign (rmp.layoutstyle , layoutstyle);
2403 assign (rmp.doorstyle , doorstyle); 2806 assign (rmp.doorstyle , doorstyle);
2404 assign (rmp.decorstyle , decorstyle); 2807 assign (rmp.decorstyle , decorstyle);
2808 assign (rmp.miningstyle , miningstyle);
2405 assign (rmp.exitstyle , exitstyle); 2809 assign (rmp.exitstyle , exitstyle);
2406 assign (rmp.exit_on_final_map, exit_on_final_map); 2810 assign (rmp.exit_on_final_map, exit_on_final_map);
2407 2811
2408 rmp.origin_map = origin_map; 2812 rmp.origin_map = origin_map;
2409 rmp.final_map = final_map; 2813 rmp.final_map = final_map;
2423 rmp.decoroptions = decoroptions; 2827 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2828 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2829 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2830 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2831 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2832 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2833 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2834 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2835 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2836 rmp.region = region;
2433 rmp.custom = custom; 2837 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2839 RETVAL = self->generate_random_map (&rmp);
2436} 2840}
2437 OUTPUT: 2841 OUTPUT:
2438 RETVAL 2842 RETVAL
2439 2843
2844MODULE = cf PACKAGE = cf::mapspace
2845
2846INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2847
2440MODULE = cf PACKAGE = cf::arch 2848MODULE = cf PACKAGE = cf::arch
2441 2849
2442archetype *find (const char *name) 2850int archetypes_size ()
2443 CODE: 2851 CODE:
2444 RETVAL = archetype::find (name); 2852 RETVAL = archetypes.size ();
2445 OUTPUT:
2446 RETVAL
2447
2448archetype *first()
2449 PROTOTYPE:
2450 CODE:
2451 RETVAL = first_archetype;
2452 OUTPUT: RETVAL 2853 OUTPUT: RETVAL
2854
2855archetype *archetypes (U32 index)
2856 CODE:
2857 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2858 OUTPUT: RETVAL
2453 2859
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2860INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2861
2456MODULE = cf PACKAGE = cf::party 2862MODULE = cf PACKAGE = cf::party
2457 2863
2469list () 2875list ()
2470 PPCODE: 2876 PPCODE:
2471 for_all_regions (rgn) 2877 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2878 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2879
2474region *find (char *name) 2880region *find (utf8_string name)
2475 PROTOTYPE: $ 2881 PROTOTYPE: $
2476 CODE: 2882 CODE:
2477 RETVAL = region::find (name); 2883 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2884 OUTPUT: RETVAL
2479 2885
2480region *find_fuzzy (char *name) 2886int specificity (region *rgn)
2481 PROTOTYPE: $ 2887 CODE:
2482 CODE: 2888 RETVAL = 0;
2483 RETVAL = region::find_fuzzy (name); 2889 while (rgn = rgn->parent)
2890 RETVAL++;
2484 OUTPUT: RETVAL 2891 OUTPUT: RETVAL
2485 2892
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2893INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2894
2488MODULE = cf PACKAGE = cf::living 2895MODULE = cf PACKAGE = cf::living
2489 2896
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2897INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2898
2519 CODE: 2926 CODE:
2520{ 2927{
2521 STRLEN len; 2928 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2929 char *buf = SvPVbyte (packet, len);
2523 2930
2931 if (len > MAXSOCKBUF)
2932 {
2933 // ugly
2934 if (THIS->pl)
2935 THIS->pl->failmsg ("[packet too long for client]");
2936 }
2937 else
2524 THIS->send_packet (buf, len); 2938 THIS->send_packet (buf, len);
2525} 2939}
2940
2941faceidx
2942client::need_face (utf8_string name, int pri = 0)
2943 CODE:
2944 RETVAL = face_find (name, 0);
2945 if (RETVAL)
2946 {
2947 THIS->send_face (RETVAL, pri);
2948 THIS->flush_fx ();
2949 }
2950 OUTPUT:
2951 RETVAL
2952
2953int
2954client::fx_want (int idx, int value = -1)
2955 CODE:
2956 if (0 < idx && idx < FT_NUM)
2957 {
2958 RETVAL = THIS->fx_want [idx];
2959 if (items > 2)
2960 THIS->fx_want [idx] = value;
2961 }
2962 else
2963 RETVAL = 0;
2964 OUTPUT:
2965 RETVAL
2966
2967MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2968
2969faceidx sound_find (utf8_string name)
2970
2971void sound_set (utf8_string str, faceidx face)
2972
2973# dire hack
2974void old_sound_index (int idx, faceidx face)
2975 CODE:
2976 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2977 old_sound_index [idx] = face;
2526 2978
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2979MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2980
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2981#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2982
2531faceidx face_find (const char *name, faceidx defidx = 0) 2983faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2984
2533faceidx alloc (const char *name) 2985faceidx alloc (utf8_string name)
2534 CODE: 2986 CODE:
2535{ 2987{
2536 do 2988 do
2537 { 2989 {
2538 RETVAL = faces.size (); 2990 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2998 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2999 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 3000}
2549 OUTPUT: RETVAL 3001 OUTPUT: RETVAL
2550 3002
2551void set (faceidx idx, int visibility, int magicmap) 3003void set_type (faceidx idx, int value)
3004 ALIAS:
3005 set_type = 0
3006 set_visibility = 1
3007 set_magicmap = 2
3008 set_smooth = 3
3009 set_smoothlevel = 4
2552 CODE: 3010 CODE:
2553 faceinfo *f = face_info (idx); 3011 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 3012 switch (ix)
2555 f->visibility = visibility; 3013 {
2556 f->magicmap = magicmap; 3014 case 0: f->type = value; break;
2557 3015 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 3016 case 2: f->magicmap = value; break;
2559 CODE: 3017 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 3018 case 4: f->smoothlevel = value; break;
2561 assert (f); 3019 }
2562 f->smooth = smooth;
2563 3020
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 3021void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 3022 CODE:
2566 facedata *d = face_data (idx, faceset); 3023{
2567 assert (d); 3024 faceinfo *f = face_info (idx); assert (f);
3025 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 3026 sv_to (data, d->data);
2569 STRLEN clen; 3027 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 3028 char *cdata = SvPVbyte (chksum, clen);
3029 clen = min (CHKSUM_MAXLEN, clen);
3030
3031 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3032
3033 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3034 {
3035 d->chksum_len = clen;
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 3036 memcpy (d->chksum, cdata, clen);
3037
3038 // invalidate existing client face info
3039 for_all_clients (ns)
3040 if (ns->faceset == faceset)
3041 {
3042 ns->faces_sent [idx] = false;
3043 ns->force_newmap = true;
3044 }
3045 }
3046}
3047
3048int get_data_size (faceidx idx, int faceset = 0)
3049 CODE:
3050 facedata *d = face_data (idx, faceset);
3051 if (!d) XSRETURN_UNDEF;
3052 RETVAL = d->data.size ();
3053 OUTPUT:
3054 RETVAL
3055
3056SV *get_chksum (faceidx idx, int faceset = 0)
3057 CODE:
3058 facedata *d = face_data (idx, faceset);
3059 if (!d) XSRETURN_UNDEF;
3060 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3061 OUTPUT:
3062 RETVAL
3063
3064SV *get_data (faceidx idx, int faceset = 0)
3065 CODE:
3066 facedata *d = face_data (idx, faceset);
3067 if (!d) XSRETURN_UNDEF;
3068 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3069 OUTPUT:
3070 RETVAL
2572 3071
2573void invalidate (faceidx idx) 3072void invalidate (faceidx idx)
2574 CODE: 3073 CODE:
2575 for_all_clients (ns) 3074 for_all_clients (ns)
3075 {
2576 ns->faces_sent [idx] = false; 3076 ns->faces_sent [idx] = false;
3077 ns->force_newmap = true;
3078 }
2577 3079
2578void invalidate_all () 3080void invalidate_all ()
2579 CODE: 3081 CODE:
2580 for_all_clients (ns) 3082 for_all_clients (ns)
3083 {
2581 ns->faces_sent.reset (); 3084 ns->faces_sent.reset ();
3085 ns->force_newmap = true;
3086 }
2582 3087
3088MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3089
3090#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3091
3092animidx anim_find (utf8_string name)
3093 CODE:
3094 RETVAL = animation::find (name).number;
3095 OUTPUT: RETVAL
3096
3097animidx set (utf8_string name, SV *frames, int facings = 1)
3098 CODE:
3099{
3100 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3101 croak ("frames must be an arrayref");
3102
3103 AV *av = (AV *)SvRV (frames);
3104
3105 animation *anim = &animation::find (name);
3106 if (anim->number)
3107 {
3108 anim->resize (av_len (av) + 1);
3109 anim->facings = facings;
3110 }
3111 else
3112 anim = &animation::create (name, av_len (av) + 1, facings);
3113
3114 for (int i = 0; i < anim->num_animations; ++i)
3115 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3116}
3117 OUTPUT: RETVAL
3118
3119void invalidate_all ()
3120 CODE:
3121 for_all_clients (ns)
3122 ns->anims_sent.reset ();
3123
3124MODULE = cf PACKAGE = cf::object::freezer
3125
3126INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3127
3128SV *
3129new (char *klass)
3130 CODE:
3131 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3132 OUTPUT: RETVAL
3133
3134void
3135DESTROY (SV *sv)
3136 CODE:
3137 object_freezer *self;
3138 sv_to (sv, self);
3139 delete self;
3140
3141MODULE = cf PACKAGE = cf::object::thawer
3142
3143INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3144
3145SV *
3146new_from_file (char *klass, octet_string path)
3147 CODE:
3148 object_thawer *f = new object_thawer (path);
3149 if (!*f)
3150 {
3151 delete f;
3152 XSRETURN_UNDEF;
3153 }
3154 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3155 OUTPUT: RETVAL
3156
3157void
3158DESTROY (SV *sv)
3159 CODE:
3160 object_thawer *self;
3161 sv_to (sv, self);
3162 delete self;
3163
3164void
3165extract_tags (object_thawer *self)
3166 PPCODE:
3167 while (self->kw != KW_EOF)
3168 {
3169 PUTBACK;
3170 coroapi::cede_to_tick ();
3171 SPAGAIN;
3172
3173 if (self->kw == KW_tag)
3174 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3175
3176 self->skip ();
3177 }
3178

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