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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.107 by root, Sat Dec 23 16:29:02 2006 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
43 51
44extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
45 53
46typedef object object_ornull; 54typedef object object_ornull;
47typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
48 63
49#if IVSIZE >= 8 64#if IVSIZE >= 8
50 typedef IV val64; 65 typedef IV val64;
51# define newSVval64 newSViv 66# define newSVval64 newSViv
52# define SvVAL64 SvIV 67# define SvVAL64 SvIV
60static f_plug_api object_set_property = cfapi_object_set_property; 75static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 76static f_plug_api object_insert = cfapi_object_insert;
62 77
63static PerlInterpreter *perl; 78static PerlInterpreter *perl;
64 79
80double runtime;
81
82global gbl_ev;
65static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
66 109
67////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
68 111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 flags |=0x3300;//D
117 assert (!self);
118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154}
155
156// check wether the object really is dead
157void
158attachable::do_check ()
159{
160 if (refcnt_cnt () > 0)
161 return;
162
163 destroy ();
164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
172 {
173 SvREFCNT_dec (cb);
174 cb = 0;
175 }
176
177 if (self)
178 sever_self ();
179
180 flags |= 0x20; //D
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 obj->refcnt_chk (); // unborrow from perl, if necessary
214
215 //if (obj->refcnt > 0 || obj->self)
216 if (obj->refcnt || obj->self)
217 {
218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
223 }
224 else
225 {
226 mortals.erase (i);
227 delete obj;
228 }
229 }
230}
231
232attachable &
233attachable::operator =(const attachable &src)
234{
235 //if (self || cb)
236 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
237
238 attach = src.attach;
239 return *this;
240}
241
242//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
243
69static SV * 244static SV *
70newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 245newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
71{ 246{
72 SV *sv; 247 SV *sv;
73 248
74 if (!ptr) 249 if (!ptr)
75 return &PL_sv_undef; 250 return &PL_sv_undef;
76 251
77 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 252 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
78 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 253 return sv_bless (newRV_noinc ((SV *)hv), stash);
79} 254}
80 255
81template<class attachable> 256static int
82SV * 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
258{
259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
268 // next line makes sense, but most objects still have refcnt 0 by default
269 //at->refcnt_chk ();
270 return 0;
271}
272
273MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
274
275static SV *
83newSVattachable (attachable *obj, const char *klass) 276newSVattachable (attachable *obj, HV *stash)
84{ 277{
85 if (!obj) 278 if (!obj)
86 return &PL_sv_undef; 279 return &PL_sv_undef;
87 280
88 if (!obj->self) 281 if (!obj->self)
89 obj->self = newSVptr (obj, klass); 282 {
283 obj->self = newHV ();
284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
90 288
91 return newSVsv (obj->self); 289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
295
296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
92} 301}
93 302
94static void 303static void
95clearSVptr (SV *sv) 304clearSVptr (SV *sv)
96{ 305{
137inline SV *to_sv (unsigned long v) { return newSVuv (v); } 346inline SV *to_sv (unsigned long v) { return newSVuv (v); }
138inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 347inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
139inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 348inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
140inline SV *to_sv (float v) { return newSVnv (v); } 349inline SV *to_sv (float v) { return newSVnv (v); }
141inline SV *to_sv (double v) { return newSVnv (v); } 350inline SV *to_sv (double v) { return newSVnv (v); }
142inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 351inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
143inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 352inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
144inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 353inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
145inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 354inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
146inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 355inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
147inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 356inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
148inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 357inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
149inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
150 359
151inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
152inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
153 362
154//TODO: 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
155inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
156inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
157 365
158inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
159{ 367{
160 char buf[128]; 368 char buf[128];
161 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
162 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
163} 371}
164 372
165inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
166inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
175inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 383inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
176inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 384inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 385inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
178inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 386inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 387inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
180inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
181inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
182inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
183inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
184inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
185inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
186inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
187inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
188 397
189inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
190inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
191 400
192template<class T> 401template<class T>
193inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
194 403
195template<int N> 404template<int N>
199inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
200inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
201inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
202inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
203 412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
419
204inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
205{ 421{
206 unsigned int version; 422 unsigned int version;
207 423
208 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 424 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
209 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 425 croak ("unparsable uuid: %s", SvPV_nolen (sv));
210} 426}
211 427
212inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 428inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
213 429
214static SV * 430static SV *
215newSVdt_va (va_list &ap, data_type type) 431newSVdt_va (va_list &ap, data_type type)
216{ 432{
217 SV *sv; 433 SV *sv;
324} 540}
325 541
326////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 542//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
327 543
328SV * 544SV *
329registry (attachable_base *ext) 545registry (attachable *ext)
330{ 546{
331 if (!ext->cb) 547 if (!ext->cb)
332 ext->cb = newAV (); 548 ext->cb = newAV ();
333 549
334 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
335}
336
337void attachable_base::clear ()
338{
339 if (self)
340 {
341 if (cb)
342 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
343 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
344 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
345 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
346
347 // disconnect Perl from C, to avoid crashes
348 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
349
350 // clear the perl hash, might or might not be a good idea
351 hv_clear ((HV *)SvRV ((SV *)self));
352
353 SvREFCNT_dec (self);
354 self = 0;
355 }
356
357 if (cb)
358 {
359 SvREFCNT_dec (cb);
360 cb = 0;
361 }
362
363 attach = 0;
364}
365
366void attachable_base::optimise ()
367{
368 if (!self)
369 return;
370
371 HV *hv = (HV *)SvRV ((SV *)self);
372
373 if (SvREFCNT ((SV *)self) == 1
374 && SvREFCNT ((SV *)hv) == 1
375 && !HvTOTALKEYS (hv))
376 {
377 SvREFCNT_dec ((SV *)self);
378 self = 0;
379 }
380}
381
382void attachable_base::instantiate (data_type type, void *obj)
383{
384 dSP;
385 ENTER;
386 SAVETMPS;
387 PUSHMARK (SP);
388 EXTEND (SP, 2);
389 PUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUSHs (sv_2mortal (newSVpv (attach, 0)));
391
392 attach = 0;
393
394 PUTBACK;
395 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
396 FREETMPS;
397 LEAVE;
398
399 switch (type)
400 {
401 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
402 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
403 }
404}
405
406/////////////////////////////////////////////////////////////////////////////
407
408void reattach (data_type type, void *obj)
409{
410 //TODO only do this when the object has _attachment's
411
412 dSP;
413 ENTER;
414 SAVETMPS;
415 PUSHMARK (SP);
416 XPUSHs (sv_2mortal (newSVdt (type, obj)));
417 PUTBACK;
418 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
425 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
426 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484char *object_freezer::as_string ()
485{
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503}
504
505int fprintf (object_freezer &freezer, const char *format, ...)
506{
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517}
518
519int fputs (const char *s, object_freezer &freezer)
520{
521 freezer.add (s);
522}
523
524static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526object_thawer::object_thawer (const char *filename)
527{
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572}
573
574object_thawer::object_thawer (const char *data, AV *perlav)
575{
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580}
581
582void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583{
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602}
603
604object_thawer::~object_thawer ()
605{
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608}
609
610char *fgets (char *s, int n, object_thawer &thawer)
611{
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633}
634
635keyword object_thawer::get_kv ()
636{
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687}
688
689void object_thawer::get (shstr &sh) const
690{
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698}
699
700void object_thawer::get_ml (keyword kend, shstr &sh)
701{
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740}
741
742sint32 object_thawer::get_sint32 () const
743{
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768}
769
770sint64 object_thawer::get_sint64 () const
771{
772 return last_value ? atoll (last_value) : 0;
773}
774
775double object_thawer::get_double () const
776{
777 return last_value ? atof (last_value) : 0;
778} 551}
779 552
780///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
781 554
782extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
841 perl = perl_alloc (); 614 perl = perl_alloc ();
842 perl_construct (perl); 615 perl_construct (perl);
843 616
844 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
845 618
846 char *argv[] = { 619 const char *argv[] = {
847 "", 620 "",
848 "-e" 621 "-e"
849 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
850 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
851 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
852 "require cf;" 625 "require cf;"
853 }; 626 };
854 627
855 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
856 { 630 {
857 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
858 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
859 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
860} 642}
861 643
862void cfperl_main () 644void cfperl_main ()
863{ 645{
864 dSP; 646 dSP;
865 647
866 PUSHMARK (SP); 648 PUSHMARK (SP);
867 PUTBACK; 649 PUTBACK;
868 call_pv ("cf::main", G_DISCARD | G_VOID); 650 call_pv ("cf::main", G_DISCARD | G_VOID);
651}
652
653void
654attachable::instantiate ()
655{
656 if (attach)
657 {
658 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
659 attach = 0;
660 }
661}
662
663void
664attachable::reattach ()
665{
666 optimise ();
667 //TODO: check for _attachment's, very important for restarts
668 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
869} 669}
870 670
871static event_klass klass_of[NUM_EVENT_TYPES] = { 671static event_klass klass_of[NUM_EVENT_TYPES] = {
872# define def(type,name) KLASS_ ## type, 672# define def(type,name) KLASS_ ## type,
873# include "eventinc.h" 673# include "eventinc.h"
904 } 704 }
905 } 705 }
906 } 706 }
907} 707}
908 708
709void
710attachable::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 ::gather_callbacks (callbacks, cb_attachable, event);
713
714 if (cb)
715 ::gather_callbacks (callbacks, cb, event);
716}
717
718void
719global::gather_callbacks (AV *&callbacks, event_type event) const
720{
721 ::gather_callbacks (callbacks, cb_object, event);
722}
723
724void
725object::gather_callbacks (AV *&callbacks, event_type event) const
726{
727 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
728 {
729 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
730
731 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733 }
734
735 if (type <= AvFILLp (cb_type))
736 {
737 SV *registry = AvARRAY (cb_type)[type];
738
739 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
740 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
741 }
742
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_object, event);
745}
746
747void
748archetype::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
752}
753
754void
755client::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_client, event);
759}
760
761void
762player::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_player, event);
766}
767
768void
769maptile::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_map, event);
773}
774
775bool
909bool cfperl_invoke (event_type event, ...) 776attachable::invoke (event_type event, ...)
910{ 777{
911 data_type dt; 778 data_type dt;
912 va_list ap; 779 va_list ap;
913 780
914 va_start (ap, event); 781 va_start (ap, event);
915 782
916 AV *callbacks = 0;
917
918 object *op;
919 player *pl;
920 maptile *map;
921 client *ns;
922
923 // callback call ordering is: 783 // callback call ordering should be:
924 // 1. per-object callback 784 // 1. per-object callback
925 // 2. per-class object 785 // 2. per-class object
926 // 3. per-type callback 786 // 3. per-type callback
927 // 4. global callbacks 787 // 4. global callbacks
928 788
789 AV *callbacks = 0;
929 gather_callbacks (callbacks, cb_global, event); 790 gather_callbacks (callbacks, event);
930
931 switch (KLASS_OF (event))
932 {
933 case KLASS_GLOBAL:
934 break;
935
936 case KLASS_OBJECT:
937 dt = (data_type) va_arg (ap, int);
938 assert (("first argument must be of type object", dt == DT_OBJECT));
939 op = va_arg (ap, object *);
940
941 if (op->cb)
942 gather_callbacks (callbacks, op->cb, event);
943
944 if (op->type)
945 {
946 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
947 {
948 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
949
950 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
951 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
952 }
953
954 if (op->type <= AvFILLp (cb_type))
955 {
956 SV *registry = AvARRAY (cb_type)[op->type];
957
958 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
959 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
960 }
961 }
962
963 gather_callbacks (callbacks, cb_object, event);
964
965 break;
966
967 case KLASS_PLAYER:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type player", dt == DT_PLAYER));
970 pl = va_arg (ap, player *);
971
972 if (pl->cb)
973 gather_callbacks (callbacks, pl->cb, event);
974
975 gather_callbacks (callbacks, cb_player, event);
976 break;
977
978 case KLASS_MAP:
979 dt = (data_type) va_arg (ap, int);
980 assert (("first argument must be of type object", dt == DT_MAP));
981 map = va_arg (ap, maptile *);
982
983 if (map->cb)
984 gather_callbacks (callbacks, map->cb, event);
985
986 gather_callbacks (callbacks, cb_map, event);
987 break;
988
989 case KLASS_CLIENT:
990 dt = (data_type) va_arg (ap, int);
991 assert (("first argument must be of type client", dt == DT_CLIENT));
992 ns = va_arg (ap, client *);
993
994 if (ns->cb)
995 gather_callbacks (callbacks, ns->cb, event);
996
997 gather_callbacks (callbacks, cb_client, event);
998 break;
999
1000 default:
1001 assert (("unsupported event klass in cfperl_invoke", 0));
1002 }
1003 791
1004 // short-circuit processing if no callbacks found/defined 792 // short-circuit processing if no callbacks found/defined
1005 if (!callbacks) 793 if (!callbacks)
1006 return 0; 794 return 0;
1007 795
1008 dSP; 796 CALL_BEGIN (3);
1009 ENTER;
1010 SAVETMPS;
1011
1012 PUSHMARK (SP);
1013 EXTEND (SP, 3);
1014
1015 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1016 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1017 799
1018 switch (KLASS_OF (event)) 800 //TODO: unhack
1019 { 801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1020 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1021 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1022 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1023 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (global *gl = is_a<global>(this)) /*nop*/;
1024 } 806 else
807 abort (); //TODO
1025 808
1026 for (;;) 809 for (;;)
1027 { 810 {
1028 dt = (data_type) va_arg (ap, int); 811 dt = (data_type) va_arg (ap, int);
1029 812
1030 if (dt == DT_END) 813 if (dt == DT_END)
1031 break; 814 break;
1032
1033 if (dt == DT_AV) 815 else if (dt == DT_AV)
1034 { 816 {
1035 AV *av = va_arg (ap, AV *); 817 AV *av = va_arg (ap, AV *);
1036 818
1037 for (int i = 0; i <= av_len (av); ++i) 819 for (int i = 0; i <= av_len (av); ++i)
1038 XPUSHs (*av_fetch (av, i, 1)); 820 XPUSHs (*av_fetch (av, i, 1));
1041 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1042 } 824 }
1043 825
1044 va_end (ap); 826 va_end (ap);
1045 827
1046 PUTBACK; 828 CALL_CALL ("cf::do_invoke", G_SCALAR);
1047 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1048 SPAGAIN;
1049
1050 count = count > 0 ? POPi : 0; 829 count = count > 0 ? POPi : 0;
1051 830
1052 FREETMPS; 831 CALL_END;
1053 LEAVE;
1054 832
1055 return count; 833 return count;
1056} 834}
1057 835
1058SV * 836SV *
1081 return SvNV (cfperl_result (idx)); 859 return SvNV (cfperl_result (idx));
1082} 860}
1083 861
1084///////////////////////////////////////////////////////////////////////////// 862/////////////////////////////////////////////////////////////////////////////
1085 863
864void
865cfperl_emergency_save ()
866{
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
881maptile *
882maptile::find_sync (const char *path, maptile *origin)
883{
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928}
929
930void
931maptile::change_all_map_light (int change)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937}
938
939void
940object::enter_exit (object *exit)
941{
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950}
951
952/////////////////////////////////////////////////////////////////////////////
953
1086struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
955struct CoroAPI *coroapi::GCoroAPI;
1087 956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
1088static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
1089{ 1005{
1090 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
1091 w->call (*w); 1007 w->call (*w);
1092} 1008}
1093 1009
1094void 1010void
1095iw::alloc () 1011iw::alloc ()
1096{ 1012{
1097 pe = GEventAPI->new_idle (0, 0); 1013 pe = GEventAPI->new_idle (0, 0);
1098 1014
1015 WaREENTRANT_off (pe);
1099 pe->base.callback = (void *)iw_dispatch; 1016 pe->base.callback = (void *)iw_dispatch;
1100 pe->base.ext_data = (void *)this; 1017 pe->base.ext_data = (void *)this;
1101} 1018}
1102 1019
1103static void iow_dispatch (pe_event *ev) 1020static void iow_dispatch (pe_event *ev)
1109void 1026void
1110iow::alloc () 1027iow::alloc ()
1111{ 1028{
1112 pe = GEventAPI->new_io (0, 0); 1029 pe = GEventAPI->new_io (0, 0);
1113 1030
1031 WaREENTRANT_off (pe);
1114 pe->base.callback = (void *)iow_dispatch; 1032 pe->base.callback = (void *)iow_dispatch;
1115 pe->base.ext_data = (void *)this; 1033 pe->base.ext_data = (void *)this;
1116 1034
1117 pe->fd = -1; 1035 pe->fd = -1;
1118 pe->poll = 0; 1036 pe->poll = 0;
1139 pe->poll = events; 1057 pe->poll = events;
1140 if (pe->poll) start (); 1058 if (pe->poll) start ();
1141 } 1059 }
1142} 1060}
1143 1061
1062void
1063_connect_to_perl ()
1064{
1065 stash_cf = gv_stashpv ("cf" , 1);
1066
1067 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1068 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1069 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1070 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1071 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1085 cb_type = get_av ("cf::CB_TYPE" , 1);
1086 cb_map = get_av ("cf::CB_MAP" , 1);
1087}
1088
1144MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
1145 1090
1146BOOT: 1091BOOT:
1147{ 1092{
1148 HV *stash = gv_stashpv ("cf", 1);
1149
1150 I_EVENT_API (PACKAGE);
1151 watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1152 I_CORO_API (PACKAGE); 1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1153 1095
1096 _connect_to_perl ();
1097
1154 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
1155 1108
1156 static const struct { 1109 static const struct {
1157 const char *name; 1110 const char *name;
1158 IV iv; 1111 IV iv;
1159 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
1160# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
1161 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1162 const_iv (llevInfo) 1115
1163 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1164 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1165 1119
1166 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
1167 const_iv (PLAYER) 1121
1168 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1169 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1170 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1171 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1172 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1173 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1174 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1175 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1176 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1177 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1178 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1179 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1180 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1181 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1182 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1183 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1184 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1185 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1186 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1187 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1188 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1189 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1190 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1191 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1192 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1193 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1194 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1195 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1196 const_iv (HORN)
1197 const_iv (MONEY)
1198 const_iv (CLASS)
1199 const_iv (GRAVESTONE)
1200 const_iv (AMULET)
1201 const_iv (PLAYERMOVER)
1202 const_iv (TELEPORTER)
1203 const_iv (CREATOR)
1204 const_iv (SKILL)
1205 const_iv (EARTHWALL)
1206 const_iv (GOLEM)
1207 const_iv (THROWN_OBJ)
1208 const_iv (BLINDNESS)
1209 const_iv (GOD)
1210 const_iv (DETECTOR)
1211 const_iv (TRIGGER_MARKER)
1212 const_iv (DEAD_OBJECT)
1213 const_iv (DRINK)
1214 const_iv (MARKER)
1215 const_iv (HOLY_ALTAR)
1216 const_iv (PLAYER_CHANGER)
1217 const_iv (BATTLEGROUND)
1218 const_iv (PEACEMAKER)
1219 const_iv (GEM)
1220 const_iv (FIREWALL)
1221 const_iv (ANVIL)
1222 const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR)
1224 const_iv (EXIT)
1225 const_iv (ENCOUNTER)
1226 const_iv (SHOP_FLOOR)
1227 const_iv (SHOP_MAT)
1228 const_iv (RING)
1229 const_iv (FLOOR)
1230 const_iv (FLESH)
1231 const_iv (INORGANIC)
1232 const_iv (SKILL_TOOL)
1233 const_iv (LIGHTER)
1234 const_iv (BUILDABLE_WALL)
1235 const_iv (MISC_OBJECT)
1236 const_iv (LAMP)
1237 const_iv (DUPLICATOR)
1238 const_iv (SPELLBOOK)
1239 const_iv (CLOAK)
1240 const_iv (SPINNER)
1241 const_iv (GATE)
1242 const_iv (BUTTON)
1243 const_iv (CF_HANDLE)
1244 const_iv (HOLE)
1245 const_iv (TRAPDOOR)
1246 const_iv (SIGN)
1247 const_iv (BOOTS)
1248 const_iv (GLOVES)
1249 const_iv (SPELL)
1250 const_iv (SPELL_EFFECT)
1251 const_iv (CONVERTER)
1252 const_iv (BRACERS)
1253 const_iv (POISONING)
1254 const_iv (SAVEBED)
1255 const_iv (WAND)
1256 const_iv (SCROLL)
1257 const_iv (DIRECTOR)
1258 const_iv (GIRDLE)
1259 const_iv (FORCE)
1260 const_iv (POTION_EFFECT)
1261 const_iv (EVENT_CONNECTOR)
1262 const_iv (CLOSE_CON)
1263 const_iv (CONTAINER)
1264 const_iv (ARMOUR_IMPROVER)
1265 const_iv (WEAPON_IMPROVER)
1266 const_iv (SKILLSCROLL)
1267 const_iv (DEEP_SWAMP)
1268 const_iv (IDENTIFY_ALTAR)
1269 const_iv (MENU)
1270 const_iv (RUNE)
1271 const_iv (TRAP)
1272 const_iv (POWER_CRYSTAL)
1273 const_iv (CORPSE)
1274 const_iv (DISEASE)
1275 const_iv (SYMPTOM)
1276 const_iv (BUILDER)
1277 const_iv (MATERIAL)
1278 const_iv (ITEM_TRANSFORMER)
1279 1150
1280 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1281 1152
1282 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1283 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1284 1155
1285 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1286 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1287 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1288 1163
1289 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1290 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1291 const_iv (AT_FIRE)
1292 const_iv (AT_ELECTRICITY)
1293 const_iv (AT_COLD)
1294 const_iv (AT_CONFUSION)
1295 const_iv (AT_ACID)
1296 const_iv (AT_DRAIN)
1297 const_iv (AT_WEAPONMAGIC)
1298 const_iv (AT_GHOSTHIT)
1299 const_iv (AT_POISON)
1300 const_iv (AT_SLOW)
1301 const_iv (AT_PARALYZE)
1302 const_iv (AT_TURN_UNDEAD)
1303 const_iv (AT_FEAR)
1304 const_iv (AT_CANCELLATION)
1305 const_iv (AT_DEPLETE)
1306 const_iv (AT_DEATH)
1307 const_iv (AT_CHAOS)
1308 const_iv (AT_COUNTERSPELL)
1309 const_iv (AT_GODPOWER)
1310 const_iv (AT_HOLYWORD)
1311 const_iv (AT_BLIND)
1312 const_iv (AT_INTERNAL)
1313 const_iv (AT_LIFE_STEALING)
1314 const_iv (AT_DISEASE)
1315
1316 const_iv (WEAP_HIT)
1317 const_iv (WEAP_SLASH)
1318 const_iv (WEAP_PIERCE)
1319 const_iv (WEAP_CLEAVE)
1320 const_iv (WEAP_SLICE)
1321 const_iv (WEAP_STAB)
1322 const_iv (WEAP_WHIP)
1323 const_iv (WEAP_CRUSH)
1324 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1325 1167
1326 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1327 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1328 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352 const_iv (FLAG_STARTEQUIP)
1353 const_iv (FLAG_BLOCKSVIEW)
1354 const_iv (FLAG_UNDEAD)
1355 const_iv (FLAG_SCARED)
1356 const_iv (FLAG_UNAGGRESSIVE)
1357 const_iv (FLAG_REFL_MISSILE)
1358 const_iv (FLAG_REFL_SPELL)
1359 const_iv (FLAG_NO_MAGIC)
1360 const_iv (FLAG_NO_FIX_PLAYER)
1361 const_iv (FLAG_IS_LIGHTABLE)
1362 const_iv (FLAG_TEAR_DOWN)
1363 const_iv (FLAG_RUN_AWAY)
1364 const_iv (FLAG_PICK_UP)
1365 const_iv (FLAG_UNIQUE)
1366 const_iv (FLAG_NO_DROP)
1367 const_iv (FLAG_WIZCAST)
1368 const_iv (FLAG_CAST_SPELL)
1369 const_iv (FLAG_USE_SCROLL)
1370 const_iv (FLAG_USE_RANGE)
1371 const_iv (FLAG_USE_BOW)
1372 const_iv (FLAG_USE_ARMOUR)
1373 const_iv (FLAG_USE_WEAPON)
1374 const_iv (FLAG_USE_RING)
1375 const_iv (FLAG_READY_RANGE)
1376 const_iv (FLAG_READY_BOW)
1377 const_iv (FLAG_XRAYS)
1378 const_iv (FLAG_NO_APPLY)
1379 const_iv (FLAG_IS_FLOOR)
1380 const_iv (FLAG_LIFESAVE)
1381 const_iv (FLAG_NO_STRENGTH)
1382 const_iv (FLAG_SLEEP)
1383 const_iv (FLAG_STAND_STILL)
1384 const_iv (FLAG_RANDOM_MOVE)
1385 const_iv (FLAG_ONLY_ATTACK)
1386 const_iv (FLAG_CONFUSED)
1387 const_iv (FLAG_STEALTH)
1388 const_iv (FLAG_WIZPASS)
1389 const_iv (FLAG_IS_LINKED)
1390 const_iv (FLAG_CURSED)
1391 const_iv (FLAG_DAMNED)
1392 const_iv (FLAG_SEE_ANYWHERE)
1393 const_iv (FLAG_KNOWN_MAGICAL)
1394 const_iv (FLAG_KNOWN_CURSED)
1395 const_iv (FLAG_CAN_USE_SKILL)
1396 const_iv (FLAG_BEEN_APPLIED)
1397 const_iv (FLAG_READY_SCROLL)
1398 const_iv (FLAG_USE_ROD)
1399 const_iv (FLAG_USE_HORN)
1400 const_iv (FLAG_MAKE_INVIS)
1401 const_iv (FLAG_INV_LOCKED)
1402 const_iv (FLAG_IS_WOODED)
1403 const_iv (FLAG_IS_HILLY)
1404 const_iv (FLAG_READY_SKILL)
1405 const_iv (FLAG_READY_WEAPON)
1406 const_iv (FLAG_NO_SKILL_IDENT)
1407 const_iv (FLAG_BLIND)
1408 const_iv (FLAG_SEE_IN_DARK)
1409 const_iv (FLAG_IS_CAULDRON)
1410 const_iv (FLAG_NO_STEAL)
1411 const_iv (FLAG_ONE_HIT)
1412 const_iv (FLAG_CLIENT_SENT)
1413 const_iv (FLAG_BERSERK)
1414 const_iv (FLAG_NEUTRAL)
1415 const_iv (FLAG_NO_ATTACK)
1416 const_iv (FLAG_NO_DAMAGE)
1417 const_iv (FLAG_OBJ_ORIGINAL)
1418 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH)
1420 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1421 const_iv (FLAG_IS_WATER)
1422 const_iv (FLAG_CONTENT_ON_GEN)
1423 const_iv (FLAG_IS_A_TEMPLATE)
1424 const_iv (FLAG_IS_BUILDABLE)
1425 1194
1426 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1427 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1428 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1429 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1430 const_iv (NDI_ORANGE)
1431 const_iv (NDI_BLUE)
1432 const_iv (NDI_DK_ORANGE)
1433 const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN)
1435 const_iv (NDI_GREY)
1436 const_iv (NDI_BROWN)
1437 const_iv (NDI_GOLD)
1438 const_iv (NDI_TAN)
1439 const_iv (NDI_MAX_COLOR)
1440 const_iv (NDI_COLOR_MASK)
1441 const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1443 1200
1444 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1445 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1446 const_iv (UPD_WEIGHT)
1447 const_iv (UPD_FACE)
1448 const_iv (UPD_NAME)
1449 const_iv (UPD_ANIM)
1450 const_iv (UPD_ANIMSPEED)
1451 const_iv (UPD_NROF)
1452 1203
1453 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1454 const_iv (UPD_SP_GRACE)
1455 const_iv (UPD_SP_DAMAGE)
1456 1205
1457 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1458 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1459 const_iv (F_UNPAID)
1460 const_iv (F_MAGIC)
1461 const_iv (F_CURSED)
1462 const_iv (F_DAMNED)
1463 const_iv (F_OPEN)
1464 const_iv (F_NOPICK)
1465 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1466 1209
1467 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1468 const_iv (F_SHOP)
1469 const_iv (F_SELL)
1470 1211
1471 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1472 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1473 const_iv (P_NO_MAGIC)
1474 const_iv (P_IS_ALIVE)
1475 const_iv (P_NO_CLERIC)
1476 const_iv (P_NEED_UPDATE)
1477 const_iv (P_OUT_OF_MAP)
1478 const_iv (P_NEW_MAP)
1479 1214
1480 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1481 const_iv (UP_OBJ_REMOVE)
1482 const_iv (UP_OBJ_CHANGE)
1483 const_iv (UP_OBJ_FACE)
1484 1216
1485 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1487 const_iv (INS_NO_WALK_ON)
1488 const_iv (INS_ON_TOP)
1489 const_iv (INS_BELOW_ORIGINATOR)
1490 const_iv (INS_MAP_LOAD)
1491 1219
1492 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1494 const_iv (WILL_APPLY_EARTHWALL)
1495 const_iv (WILL_APPLY_DOOR)
1496 const_iv (WILL_APPLY_FOOD)
1497 1222
1498 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1499 const_iv (SAVE_DIR_MODE)
1500 1224
1501 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1502 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1503 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1504 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1505 const_iv (M_WOOD)
1506 const_iv (M_ORGANIC)
1507 const_iv (M_STONE)
1508 const_iv (M_CLOTH)
1509 const_iv (M_ADAMANT)
1510 const_iv (M_LIQUID)
1511 const_iv (M_SOFT_METAL)
1512 const_iv (M_BONE)
1513 const_iv (M_ICE)
1514 const_iv (M_SPECIAL)
1515 1229
1516 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1517 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1518 const_iv (SK_EXP_NONE)
1519 const_iv (SK_SUBTRACT_SKILL_EXP)
1520 const_iv (SK_EXP_SKILL_ONLY)
1521 1232
1522 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1523 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1524 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1525 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1526 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1527 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1528 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1529 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1530 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1531 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1532 const_iv (SK_DET_MAGIC)
1533 const_iv (SK_ORATORY)
1534 const_iv (SK_SINGING)
1535 const_iv (SK_DET_CURSE)
1536 const_iv (SK_FIND_TRAPS)
1537 const_iv (SK_MEDITATION)
1538 const_iv (SK_PUNCHING)
1539 const_iv (SK_FLAME_TOUCH)
1540 const_iv (SK_KARATE)
1541 const_iv (SK_CLIMBING)
1542 const_iv (SK_WOODSMAN)
1543 const_iv (SK_INSCRIPTION)
1544 const_iv (SK_ONE_HANDED_WEAPON)
1545 const_iv (SK_MISSILE_WEAPON)
1546 const_iv (SK_THROWING)
1547 const_iv (SK_USE_MAGIC_ITEM)
1548 const_iv (SK_DISARM_TRAPS)
1549 const_iv (SK_SET_TRAP)
1550 const_iv (SK_THAUMATURGY)
1551 const_iv (SK_PRAYING)
1552 const_iv (SK_CLAWING)
1553 const_iv (SK_LEVITATION)
1554 const_iv (SK_SUMMONING)
1555 const_iv (SK_PYROMANCY)
1556 const_iv (SK_EVOCATION)
1557 const_iv (SK_SORCERY)
1558 const_iv (SK_TWO_HANDED_WEAPON)
1559 const_iv (SK_SPARK_TOUCH)
1560 const_iv (SK_SHIVER)
1561 const_iv (SK_ACID_SPLASH)
1562 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1563 1244
1564 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1565 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1566 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1568 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1569 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1570 const_iv (SOUND_PUSH_PLAYER)
1571 const_iv (SOUND_PLAYER_HITS1)
1572 const_iv (SOUND_PLAYER_HITS2)
1573 const_iv (SOUND_PLAYER_HITS3)
1574 const_iv (SOUND_PLAYER_HITS4)
1575 const_iv (SOUND_PLAYER_IS_HIT1)
1576 const_iv (SOUND_PLAYER_IS_HIT2)
1577 const_iv (SOUND_PLAYER_IS_HIT3)
1578 const_iv (SOUND_PLAYER_KILLS)
1579 const_iv (SOUND_PET_IS_KILLED)
1580 const_iv (SOUND_PLAYER_DIES)
1581 const_iv (SOUND_OB_EVAPORATE)
1582 const_iv (SOUND_OB_EXPLODE)
1583 const_iv (SOUND_CLOCK)
1584 const_iv (SOUND_TURN_HANDLE)
1585 const_iv (SOUND_FALL_HOLE)
1586 const_iv (SOUND_DRINK_POISON)
1587 const_iv (SOUND_CAST_SPELL_0)
1588 1251
1589 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1590 const_iv (PREFER_HIGH)
1591 1253
1592 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1593 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1594 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1595 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1596 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1597 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1598 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1599 const_iv (ATNR_DRAIN)
1600 const_iv (ATNR_WEAPONMAGIC)
1601 const_iv (ATNR_GHOSTHIT)
1602 const_iv (ATNR_POISON)
1603 const_iv (ATNR_SLOW)
1604 const_iv (ATNR_PARALYZE)
1605 const_iv (ATNR_TURN_UNDEAD)
1606 const_iv (ATNR_FEAR)
1607 const_iv (ATNR_CANCELLATION)
1608 const_iv (ATNR_DEPLETE)
1609 const_iv (ATNR_DEATH)
1610 const_iv (ATNR_CHAOS)
1611 const_iv (ATNR_COUNTERSPELL)
1612 const_iv (ATNR_GODPOWER)
1613 const_iv (ATNR_HOLYWORD)
1614 const_iv (ATNR_BLIND)
1615 const_iv (ATNR_INTERNAL)
1616 const_iv (ATNR_LIFE_STEALING)
1617 const_iv (ATNR_DISEASE)
1618 1261
1619 const_iv (MAP_FLUSH) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1620 const_iv (MAP_PLAYER_UNIQUE)
1621 const_iv (MAP_BLOCK)
1622 const_iv (MAP_STYLE)
1623 const_iv (MAP_OVERLAY)
1624 1263
1625 const_iv (MAP_IN_MEMORY) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1626 const_iv (MAP_SWAPPED) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1627 const_iv (MAP_LOADING)
1628 const_iv (MAP_SAVING)
1629 1266
1630 const_iv (KLASS_GLOBAL) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1631 const_iv (KLASS_OBJECT)
1632 const_iv (KLASS_CLIENT)
1633 const_iv (KLASS_PLAYER)
1634 const_iv (KLASS_MAP)
1635 1268
1636 const_iv (CS_QUERY_YESNO) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1637 const_iv (CS_QUERY_SINGLECHAR)
1638 const_iv (CS_QUERY_HIDEINPUT)
1639
1640 const_iv (ST_DEAD)
1641 const_iv (ST_SETUP)
1642 const_iv (ST_PLAYING)
1643 const_iv (ST_CUSTOM)
1644 1270
1645 const_iv (ST_CHANGE_CLASS) 1271 const_iv (ST_CHANGE_CLASS)
1646 const_iv (ST_CONFIRM_QUIT) 1272
1647 const_iv (ST_GET_PARTY_PASSWORD) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1274
1275 // random map generator
1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1278
1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1282
1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1648 }; 1285 };
1649 1286
1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1651 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1652 1289
1653 static const struct { 1290 static const struct {
1654 const char *name; 1291 const char *name;
1655 int skip; 1292 int skip;
1656 IV klass; 1293 IV klass;
1667 { 1304 {
1668 AV *event = newAV (); 1305 AV *event = newAV ();
1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1306 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1670 av_push (event, newSViv (eiv->klass)); 1307 av_push (event, newSViv (eiv->klass));
1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1308 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1672 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1309 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1673 } 1310 }
1674} 1311}
1675 1312
1676void _init_vars () 1313void _connect_to_perl ()
1677 CODE:
1678 cb_global = get_av ("cf::CB_GLOBAL", 1);
1679 cb_object = get_av ("cf::CB_OBJECT", 1);
1680 cb_player = get_av ("cf::CB_PLAYER", 1);
1681 cb_client = get_av ("cf::CB_CLIENT", 1);
1682 cb_type = get_av ("cf::CB_TYPE" , 1);
1683 cb_map = get_av ("cf::CB_MAP" , 1);
1684 1314
1685void _global_reattach () 1315void _global_reattach ()
1686 CODE: 1316 CODE:
1687{ 1317{
1688 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1689 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1319 for_all_clients (ns)
1690 reattach (*i); 1320 ns->reattach ();
1691 1321
1692 for (player *pl = first_player; pl; pl = pl->next) 1322 for_all_objects (op)
1693 reattach (pl); 1323 op->reattach ();
1324}
1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1694 1346 {
1695 for (maptile *map = first_map; map; map = map->next) 1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1696 reattach (map); 1348 {
1349 char *val = SvPVX (*val_sv);
1697 1350
1698 for (object *op = object::first; op; op = op->next) 1351 if (val [0] == data [0]
1699 reattach (op); 1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1700} 1370}
1701 1371
1702NV floor (NV x) 1372NV floor (NV x)
1703 1373
1704NV ceil (NV x) 1374NV ceil (NV x)
1705 1375
1376NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1387
1706void server_tick () 1388void server_tick ()
1389 CODE:
1390 runtime = SvNVx (sv_runtime);
1391 server_tick ();
1707 1392
1708void 1393void
1709LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1710 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1711 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1712 1397
1713char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1714 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1715 1400
1716char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1717 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1718 1403
1719const char * 1404const_octet_string
1720get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1721 PROTOTYPE: $ 1406 PROTOTYPE: $
1722 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1723 CODE: 1408 CODE:
1724 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1725 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1727void 1412void
1728sub_generation_inc () 1413sub_generation_inc ()
1729 CODE: 1414 CODE:
1730 PL_sub_generation++; 1415 PL_sub_generation++;
1731 1416
1732char * 1417const_octet_string
1733mapdir () 1418mapdir ()
1734 PROTOTYPE: 1419 PROTOTYPE:
1735 ALIAS: 1420 ALIAS:
1736 mapdir = 0 1421 mapdir = 0
1737 uniquedir = 1 1422 uniquedir = 1
1751 case 5: RETVAL = settings.playerdir; break; 1436 case 5: RETVAL = settings.playerdir; break;
1752 case 6: RETVAL = settings.datadir ; break; 1437 case 6: RETVAL = settings.datadir ; break;
1753 } 1438 }
1754 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1755 1440
1441void abort ()
1442
1443void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445void cleanup (octet_string cause, bool make_core = false)
1446
1447void emergency_save ()
1448
1756void _exit (int status = 0) 1449void _exit (int status = EXIT_SUCCESS)
1757 1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1456
1457#if _POSIX_MEMLOCK
1458
1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1460
1461int munlockall ()
1462
1463#endif
1464
1758int find_animation (char *text) 1465int find_animation (utf8_string text)
1759 PROTOTYPE: $ 1466 PROTOTYPE: $
1760 1467
1761int random_roll (int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1762 1469
1763const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1764 1471
1765int 1472int
1766exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1767 CODE: 1474 CODE:
1768{ 1475{
1799 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1800 else 1507 else
1801 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1802 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1803 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1804MODULE = cf PACKAGE = cf::attachable 1514MODULE = cf PACKAGE = cf::attachable
1805 1515
1806int 1516int
1807valid (SV *obj) 1517valid (SV *obj)
1808 CODE: 1518 CODE:
1809 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1810 OUTPUT: 1520 OUTPUT:
1811 RETVAL 1521 RETVAL
1812 1522
1523void
1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1541
1813MODULE = cf PACKAGE = cf::global 1542MODULE = cf PACKAGE = cf::global
1814 1543
1815int invoke (SV *klass, int event, ...) 1544int invoke (SV *klass, int event, ...)
1816 CODE: 1545 CODE:
1817 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1546 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1818 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1819 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1548 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1820 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL 1550 OUTPUT: RETVAL
1822 1551
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824 1553
1825INCLUDE: $PERL genacc object ../include/object.h | 1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1826 1555
1827int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1828 CODE: 1557 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1831 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1560 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1832 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1833 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1834 1563
1835SV *registry (object *op) 1564SV *registry (object *op)
1836 1565
1837void mortals () 1566int objects_size ()
1838 PPCODE: 1567 CODE:
1839 EXTEND (SP, object::mortals.size ());
1840 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1841 PUSHs (to_sv (*i));
1842
1843object *first ()
1844 CODE:
1845 RETVAL = object::first; 1568 RETVAL = objects.size ();
1569 OUTPUT: RETVAL
1570
1571object *objects (U32 index)
1572 CODE:
1573 RETVAL = index < objects.size () ? objects [index] : 0;
1574 OUTPUT: RETVAL
1575
1576int actives_size ()
1577 CODE:
1578 RETVAL = actives.size ();
1579 OUTPUT: RETVAL
1580
1581object *actives (U32 index)
1582 CODE:
1583 RETVAL = index < actives.size () ? actives [index] : 0;
1846 OUTPUT: RETVAL 1584 OUTPUT: RETVAL
1847 1585
1848# missing properties 1586# missing properties
1849 1587
1850object *head (object *op) 1588object *head (object *op)
1851 PROTOTYPE: $ 1589 PROTOTYPE: $
1852 CODE: 1590 CODE:
1853 RETVAL = op->head ? op->head : op; 1591 RETVAL = op->head_ ();
1854 OUTPUT: RETVAL 1592 OUTPUT: RETVAL
1855 1593
1856int is_head (object *op) 1594int is_head (object *op)
1857 PROTOTYPE: $ 1595 PROTOTYPE: $
1858 CODE: 1596 CODE:
1859 RETVAL = !op->head; 1597 RETVAL = op->head_ () == op;
1860 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1861 1599
1862void 1600void
1863inv (object *obj) 1601inv (object *obj)
1864 PROTOTYPE: $ 1602 PROTOTYPE: $
1872void 1610void
1873set_animation (object *op, int idx) 1611set_animation (object *op, int idx)
1874 CODE: 1612 CODE:
1875 SET_ANIMATION (op, idx); 1613 SET_ANIMATION (op, idx);
1876 1614
1877void 1615int
1878object::drain_stat () 1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1879 1620
1880void
1881object::drain_specific_stat (int stat)
1882
1883void
1884object::change_luck (int change)
1885
1886void
1887object::add_statbonus ()
1888
1889void
1890object::remove_statbonus ()
1891
1892object *find_best_object_match (object *op, const char *match) 1621object *find_best_object_match (object *op, utf8_string match)
1893 1622
1894object *find_marked_object (object *op) 1623object *find_marked_object (object *op)
1895 1624
1896int need_identify (const object *obj); 1625int need_identify (object *obj);
1897 1626
1898int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1899 1634
1900int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
1901 CODE: 1636 CODE:
1902 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
1903 OUTPUT: 1638 OUTPUT:
1909 1644
1910void apply_below (object *op) 1645void apply_below (object *op)
1911 CODE: 1646 CODE:
1912 player_apply_below (op); 1647 player_apply_below (op);
1913 1648
1914void remove (object *op) 1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915 CODE:
1916 op->remove ();
1917 1650
1918void
1919object::destroy (int recursive = 0)
1920
1921object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1922 1652
1923int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1924 1654
1925int cf_object_change_map (object *op, int x, int y, maptile *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
1926 1656
1657#//TODO
1927object *clone (object *op, int recursive = 0) 1658object *clone_ (object *op, int recursive = 0)
1928 CODE: 1659 CODE:
1929 if (recursive) 1660 if (recursive)
1930 RETVAL = object_create_clone (op); 1661 RETVAL = object_create_clone (op);
1931 else 1662 else
1932 { 1663 {
1945 RETVAL = pay_for_amount (amount, op); 1676 RETVAL = pay_for_amount (amount, op);
1946 OUTPUT: RETVAL 1677 OUTPUT: RETVAL
1947 1678
1948void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
1949 1680
1950val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1951 1682
1952int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1953 1684
1954void learn_spell (object *op, object *sp, int special_prayer = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
1955 CODE: 1686 CODE:
1956 do_learn_spell (op, sp, special_prayer); 1687 do_learn_spell (op, sp, special_prayer);
1957 1688
1958void forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
1959 CODE: 1690 CODE:
1960 do_forget_spell (op, query_name (sp)); 1691 do_forget_spell (op, query_name (sp));
1961 1692
1962object *check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
1963 CODE: 1694 CODE:
1964 RETVAL = check_spell_known (op, spellname); 1695 RETVAL = check_spell_known (op, spellname);
1965 OUTPUT: RETVAL 1696 OUTPUT: RETVAL
1966 1697
1967int query_money (object *op) 1698int query_money (object *op)
1968 ALIAS: money = 0 1699 ALIAS: money = 0
1969 1700
1970int query_cost (object *op, object *who, int flags) 1701val64 query_cost (object *op, object *who, int flags)
1971 ALIAS: cost = 0 1702 ALIAS: cost = 0
1972 1703
1973void spring_trap (object *op, object *victim) 1704void spring_trap (object *op, object *victim)
1974 1705
1975int check_trigger (object *op, object *cause) 1706int check_trigger (object *op, object *cause)
1976 1707
1977void drop (object *who, object *op) 1708void drop (object *who, object *op)
1978 1709
1979void pick_up (object *who, object *op) 1710void pick_up (object *who, object *op)
1980 1711
1981object *cf_object_insert_object (object *op, object *container)
1982
1983object *cf_object_insert_in_ob (object *ob, object *where)
1984
1985int cf_object_teleport (object *op, maptile *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
1986 1713
1987void update_object (object *op, int action) 1714void update_object (object *op, int action)
1988 1715
1989object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
1990 1717
1991void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1992 1719
1993void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
1994 1721
1995int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1996 1723
2010object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
2011 1738
2012# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
2013# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2014 1741
2015object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
2016 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
2017 CODE: 1744 CODE:
2018 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2019 OUTPUT: 1746 OUTPUT:
2020 RETVAL 1747 RETVAL
2025{ 1752{
2026 int unused_type; 1753 int unused_type;
2027 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2028} 1755}
2029 1756
2030# syntatic sugar for easier use in event callbacks.
2031const char *options (object *op)
2032 CODE:
2033 RETVAL = op->name;
2034 OUTPUT:
2035 RETVAL
2036
2037player *contr (object *op) 1757player *contr (object *op)
2038 CODE: 1758 CODE:
2039 RETVAL = op->contr; 1759 RETVAL = op->contr;
2040 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
2041 1761
2042void 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
2043object::roll_stats ()
2044 1763
2045void
2046object::update_stats ()
2047
2048void
2049object::swap_stats (int a, int b)
2050
2051const char *get_ob_key_value (object *op, const char *key)
2052
2053bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2054 1765
2055object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
2056 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
2057 PREINIT: 1768 PREINIT:
2058 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
2074bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
2075 CODE: 1786 CODE:
2076 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
2077 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
2078 1789
2079const char * 1790const_utf8_string
2080base_name (object *op, int plural = op->nrof > 1) 1791base_name (object *op, int plural = op->nrof > 1)
2081 CODE: 1792 CODE:
2082 RETVAL = query_base_name (op, plural); 1793 RETVAL = query_base_name (op, plural);
2083 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
2084 1795
2091 RETVAL = op->contr; 1802 RETVAL = op->contr;
2092 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
2093 1804
2094void check_score (object *op) 1805void check_score (object *op)
2095 1806
2096void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1808 CODE:
1809 new_draw_info (flags, 0, op, txt);
2097 1810
2098object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
2099 1812
2100char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
2101 ALIAS: ip = 0 1814 ALIAS: ip = 0
2102 1815
2103object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
2104 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
2105 1818
2115void esrv_update_item (object *op, int what, object *item) 1828void esrv_update_item (object *op, int what, object *item)
2116 C_ARGS: what, op, item 1829 C_ARGS: what, op, item
2117 1830
2118void clear_los (object *op) 1831void clear_los (object *op)
2119 1832
2120int command_reset (object *op, char *params)
2121
2122int command_teleport (object *op, char *params)
2123
2124int command_summon (object *op, char *params) 1833int command_summon (object *op, utf8_string params)
2125 1834
2126int command_arrest (object *op, char *params) 1835int command_arrest (object *op, utf8_string params)
2127
2128int command_kick (object *op, char *params)
2129
2130int command_banish (object *op, char *params)
2131 1836
2132 1837
2133MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2134 1839
2135INCLUDE: $PERL genacc player ../include/player.h | 1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2136 1841
2137int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
2138 CODE: 1843 CODE:
2139 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2140 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2141 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1846 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2142 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1847 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2143 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
2144 1849
2145SV *registry (player *pl) 1850SV *registry (player *pl)
2146
2147player *
2148create ()
2149 CODE:
2150 RETVAL = player::create ();
2151 OUTPUT:
2152 RETVAL
2153
2154player *
2155load (const char *path)
2156 CODE:
2157 RETVAL = player::load (path);
2158 OUTPUT:
2159 RETVAL
2160
2161void
2162player::save (bool final = false)
2163
2164void
2165player::connect (client *ns)
2166 1851
2167void 1852void
2168save_stats (player *pl) 1853save_stats (player *pl)
2169 CODE: 1854 CODE:
2170 pl->ob->stats.hp = pl->ob->stats.maxhp; 1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
2171 pl->ob->stats.sp = pl->ob->stats.maxsp; 1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
2172 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2173 pl->orig_stats = pl->ob->stats; 1858 pl->orig_stats = pl->ob->stats;
2174 1859
2175player *cf_player_find (char *name)
2176 PROTOTYPE: $
2177
2178void cf_player_move (player *pl, int dir) 1860void cf_player_move (player *pl, int dir)
2179 1861
2180void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2181
2182player *first ()
2183 CODE:
2184 RETVAL = first_player;
2185 OUTPUT: RETVAL
2186 1863
2187bool 1864bool
2188cell_visible (player *pl, int dx, int dy) 1865cell_visible (player *pl, int dx, int dy)
2189 CODE: 1866 CODE:
2190 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2227 if (y) sv_to (y, pl->bed_y); 1904 if (y) sv_to (y, pl->bed_y);
2228 1905
2229void 1906void
2230list () 1907list ()
2231 PPCODE: 1908 PPCODE:
2232 for (player *pl = first_player; pl; pl = pl->next) 1909 for_all_players (pl)
2233 XPUSHs (sv_2mortal (to_sv (pl))); 1910 XPUSHs (sv_2mortal (to_sv (pl)));
2234 1911
2235bool
2236peaceful (player *pl, bool new_setting = 0)
2237 PROTOTYPE: $;$
2238 CODE:
2239 RETVAL = pl->peaceful;
2240 if (items > 1)
2241 pl->peaceful = new_setting;
2242 OUTPUT:
2243 RETVAL
2244
2245living *
2246orig_stats (player *pl)
2247 CODE:
2248 RETVAL = &pl->orig_stats;
2249 OUTPUT: RETVAL
2250
2251living *
2252last_stats (player *pl)
2253 CODE:
2254 RETVAL = &pl->last_stats;
2255 OUTPUT: RETVAL
2256
2257 1912
2258MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1913MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2259
2260maptile *first ()
2261 PROTOTYPE:
2262 CODE:
2263 RETVAL = first_map;
2264 OUTPUT: RETVAL
2265 1914
2266int invoke (maptile *map, int event, ...) 1915int invoke (maptile *map, int event, ...)
2267 CODE: 1916 CODE:
2268 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1917 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1918 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2270 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1919 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2271 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2272 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2273 1922
2274SV *registry (maptile *map) 1923SV *registry (maptile *map)
2275 1924
2276INCLUDE: $PERL genacc maptile ../include/map.h | 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2277 1926
2278maptile *new (int width, int height) 1927void
1928maptile::instantiate ()
1929
1930maptile *new ()
2279 PROTOTYPE: 1931 PROTOTYPE:
2280 CODE: 1932 CODE:
2281{ 1933 RETVAL = new maptile;
2282 RETVAL = get_empty_map (width, height);
2283}
2284 OUTPUT: 1934 OUTPUT:
2285 RETVAL 1935 RETVAL
2286 1936
2287void delete_map (maptile *map) 1937void
1938maptile::players ()
1939 PPCODE:
1940 if (GIMME_V == G_SCALAR)
1941 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1942 else if (GIMME_V == G_ARRAY)
1943 {
1944 EXTEND (SP, THIS->players);
1945 for_all_players (pl)
1946 if (pl->ob && pl->ob->map == THIS)
1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
1948 }
2288 1949
2289void clean_tmp_map (maptile *map) 1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2290 2040
2291void play_sound_map (maptile *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2292 2042
2293int out_of_map (maptile *map, int x, int y) 2043int out_of_map (maptile *map, int x, int y)
2294
2295maptile *tile_map (maptile *map, unsigned int dir)
2296 CODE:
2297 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2298 OUTPUT:
2299 RETVAL
2300
2301char *tile_path (maptile *map, unsigned int dir)
2302 CODE:
2303 if (dir >= 4)
2304 XSRETURN_UNDEF;
2305 RETVAL = map->tile_path [dir];
2306 OUTPUT:
2307 RETVAL
2308
2309maptile *ready_map_name (char *name, int flags = 0)
2310 PROTOTYPE: $;$
2311 ALIAS:
2312 find = 0
2313 get_map = 1
2314
2315maptile *has_been_loaded (char *name)
2316 PROTOTYPE: $
2317
2318int in_memory (maptile *map)
2319 CODE:
2320 RETVAL = map->in_memory;
2321 OUTPUT:
2322 RETVAL
2323 2044
2324void 2045void
2325trigger (maptile *map, long connection, bool state = true) 2046trigger (maptile *map, long connection, bool state = true)
2326 CODE: 2047 CODE:
2327 activate_connection (map, connection, state); 2048 activate_connection (map, connection, state);
2340 2061
2341object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2062object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2342 C_ARGS: str, map, nx, ny 2063 C_ARGS: str, map, nx, ny
2343 2064
2344void 2065void
2345cf_map_normalise (maptile *map, int x, int y) 2066get_map_flags (maptile *map, int x, int y)
2346 PPCODE: 2067 PPCODE:
2347{ 2068{
2348 maptile *nmap = 0; 2069 maptile *nmap = 0;
2349 I16 nx = 0, ny = 0; 2070 I16 nx = 0, ny = 0;
2350 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2386 move_block_at = 4 2107 move_block_at = 4
2387 move_slow_at = 5 2108 move_slow_at = 5
2388 move_on_at = 6 2109 move_on_at = 6
2389 move_off_at = 7 2110 move_off_at = 7
2390 INIT: 2111 INIT:
2391 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2112 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2392 CODE: 2113 CODE:
2393 switch (ix) 2114 switch (ix)
2394 { 2115 {
2395 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2116 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2396 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2117 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2399 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2120 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2400 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2121 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2401 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2122 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2402 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2123 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2403 } 2124 }
2404 OUTPUT: 2125 OUTPUT: RETVAL
2126
2127void fix_walls (maptile *map, int x, int y)
2128
2129void fix_walls_around (maptile *map, int x, int y)
2130
2131# worst xs function of my life
2132bool
2133_create_random_map (\
2134 maptile *self,\
2135 utf8_string wallstyle,\
2136 utf8_string wall_name,\
2137 utf8_string floorstyle,\
2138 utf8_string monsterstyle,\
2139 utf8_string treasurestyle,\
2140 utf8_string layoutstyle,\
2141 utf8_string doorstyle,\
2142 utf8_string decorstyle,\
2143 utf8_string origin_map,\
2144 utf8_string final_map,\
2145 utf8_string exitstyle,\
2146 utf8_string this_map,\
2147 utf8_string exit_on_final_map,\
2148 int xsize,\
2149 int ysize,\
2150 int expand2x,\
2151 int layoutoptions1,\
2152 int layoutoptions2,\
2153 int layoutoptions3,\
2154 int symmetry,\
2155 int difficulty,\
2156 int difficulty_given,\
2157 float difficulty_increase,\
2158 int dungeon_level,\
2159 int dungeon_depth,\
2160 int decoroptions,\
2161 int orientation,\
2162 int origin_y,\
2163 int origin_x,\
2164 U32 random_seed,\
2165 val64 total_map_hp,\
2166 int map_layout_style,\
2167 int treasureoptions,\
2168 int symmetry_used,\
2169 region *region,\
2170 utf8_string custom\
2171)
2172 CODE:
2173{
2174 random_map_params rmp;
2175
2176 assign (rmp.wallstyle , wallstyle);
2177 assign (rmp.wall_name , wall_name);
2178 assign (rmp.floorstyle , floorstyle);
2179 assign (rmp.monsterstyle , monsterstyle);
2180 assign (rmp.treasurestyle , treasurestyle);
2181 assign (rmp.layoutstyle , layoutstyle);
2182 assign (rmp.doorstyle , doorstyle);
2183 assign (rmp.decorstyle , decorstyle);
2184 assign (rmp.exitstyle , exitstyle);
2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2186
2187 rmp.origin_map = origin_map;
2188 rmp.final_map = final_map;
2189 rmp.this_map = this_map;
2190 rmp.xsize = xsize;
2191 rmp.ysize = ysize;
2192 rmp.expand2x = expand2x;
2193 rmp.layoutoptions1 = layoutoptions1;
2194 rmp.layoutoptions2 = layoutoptions2;
2195 rmp.layoutoptions3 = layoutoptions3;
2196 rmp.symmetry = symmetry;
2197 rmp.difficulty = difficulty;
2198 rmp.difficulty_given = difficulty_given;
2199 rmp.difficulty_increase = difficulty_increase;
2200 rmp.dungeon_level = dungeon_level;
2201 rmp.dungeon_depth = dungeon_depth;
2202 rmp.decoroptions = decoroptions;
2203 rmp.orientation = orientation;
2204 rmp.origin_y = origin_y;
2205 rmp.origin_x = origin_x;
2206 rmp.random_seed = random_seed;
2207 rmp.total_map_hp = total_map_hp;
2208 rmp.map_layout_style = map_layout_style;
2209 rmp.treasureoptions = treasureoptions;
2210 rmp.symmetry_used = symmetry_used;
2211 rmp.region = region;
2212 rmp.custom = custom;
2213
2214 RETVAL = self->generate_random_map (&rmp);
2215}
2216 OUTPUT:
2405 RETVAL 2217 RETVAL
2406 2218
2407void fix_walls (maptile *map, int x, int y)
2408
2409void fix_walls_around (maptile *map, int x, int y)
2410
2411MODULE = cf PACKAGE = cf::arch 2219MODULE = cf PACKAGE = cf::arch
2412 2220
2413archetype *find (const char *name) 2221archetype *find (utf8_string name)
2414 CODE: 2222 CODE:
2415 RETVAL = archetype::find (name); 2223 RETVAL = archetype::find (name);
2416 OUTPUT: 2224 OUTPUT:
2417 RETVAL 2225 RETVAL
2418 2226
2420 PROTOTYPE: 2228 PROTOTYPE:
2421 CODE: 2229 CODE:
2422 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2423 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2424 2232
2425INCLUDE: $PERL genacc archetype ../include/object.h | 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2426 2234
2427MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2428 2236
2429partylist *first () 2237partylist *first ()
2430 PROTOTYPE: 2238 PROTOTYPE:
2431 CODE: 2239 CODE:
2432 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2433 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2434 2242
2435partylist *next (partylist *party) 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2244
2245MODULE = cf PACKAGE = cf::region
2246
2247void
2248list ()
2249 PPCODE:
2250 for_all_regions (rgn)
2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2252
2253region *find (utf8_string name)
2254 PROTOTYPE: $
2436 CODE: 2255 CODE:
2437 RETVAL = party->next; 2256 RETVAL = region::find (name);
2438 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2439 2258
2440const char *name (partylist *party) 2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2441 CODE: 2261 CODE:
2442 RETVAL = party->partyname; 2262 RETVAL = region::find_fuzzy (name);
2443 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2444 2264
2445const char *password (partylist *party) 2265int specificity (region *rgn)
2446 CODE: 2266 CODE:
2447 RETVAL = party->passwd; 2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2448 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2449 2271
2450MODULE = cf PACKAGE = cf::region 2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2451
2452region *first ()
2453 PROTOTYPE:
2454 CODE:
2455 RETVAL = first_region;
2456 OUTPUT: RETVAL
2457
2458region *next (region *reg)
2459 CODE:
2460 RETVAL = reg->next;
2461 OUTPUT: RETVAL
2462
2463const char *name (region *reg)
2464 CODE:
2465 RETVAL = reg->name;
2466 OUTPUT: RETVAL
2467
2468region *parent (region *reg)
2469 CODE:
2470 RETVAL = reg->parent;
2471 OUTPUT: RETVAL
2472
2473const char *longname (region *reg)
2474 CODE:
2475 RETVAL = reg->longname;
2476 OUTPUT: RETVAL
2477
2478const char *msg (region *reg)
2479 CODE:
2480 RETVAL = reg->msg;
2481 OUTPUT: RETVAL
2482 2273
2483MODULE = cf PACKAGE = cf::living 2274MODULE = cf PACKAGE = cf::living
2484 2275
2485INCLUDE: $PERL genacc living ../include/living.h | 2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2486 2277
2487MODULE = cf PACKAGE = cf::settings 2278MODULE = cf PACKAGE = cf::settings
2488 2279
2489INCLUDE: $PERL genacc Settings ../include/global.h | 2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2490 2281
2491MODULE = cf PACKAGE = cf::client 2282MODULE = cf PACKAGE = cf::client
2492 2283
2493INCLUDE: $PERL genacc client ../include/client.h | 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2494 2285
2495int invoke (client *ns, int event, ...) 2286int invoke (client *ns, int event, ...)
2496 CODE: 2287 CODE:
2497 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2498 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2499 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2290 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2500 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2291 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2501 OUTPUT: RETVAL 2292 OUTPUT: RETVAL
2502 2293
2503SV *registry (client *ns) 2294SV *registry (client *ns)
2504 2295
2505void 2296void
2507 PPCODE: 2298 PPCODE:
2508 EXTEND (SP, clients.size ()); 2299 EXTEND (SP, clients.size ());
2509 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2300 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2510 PUSHs (sv_2mortal (to_sv (*i))); 2301 PUSHs (sv_2mortal (to_sv (*i)));
2511 2302
2512client *
2513create (int fd, const char *peername)
2514 CODE:
2515 RETVAL = client::create (fd, peername);
2516 OUTPUT:
2517 RETVAL
2518
2519void 2303void
2520client::send_packet (SV *packet) 2304client::send_packet (SV *packet)
2521 CODE: 2305 CODE:
2522{ 2306{
2523 STRLEN len; 2307 STRLEN len;
2524 char *buf = SvPVbyte (packet, len); 2308 char *buf = SvPVbyte (packet, len);
2525 2309
2526 THIS->send_packet (buf, len); 2310 THIS->send_packet (buf, len);
2527} 2311}
2528 2312
2529void 2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2530client::destroy ()
2531 2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401{
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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