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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.11 by root, Sat Aug 26 08:44:06 2006 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include <EXTERN.h>
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38
39#undef MODULEAPI
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44 30
45#include <plugin_common.h> 31#include <plugin_common.h>
46#include <sounds.h> 32#include <sounds.h>
47#include <cstdarg> 33#include <cstdarg>
48#include <sproto.h> 34#include <sproto.h>
49 35
36#include "loader.h"
50#include "cfperl.h" 37#include "cfperl.h"
38#include "shstr.h"
51 39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
44
45#include <EXTERN.h>
46#include <perl.h>
47#include <XSUB.h>
48
49#include "CoroAPI.h"
52#include "perlxsi.c" 50#include "perlxsi.c"
53 51
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
57 53
58typedef object object_ornull; 54typedef object object_ornull;
59typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
60 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
61typedef double val64; 69 typedef double val64;
62#define newSVval64 newSVnv 70# define newSVval64 newSVnv
63#define SvVAL64 SvNV 71# define SvVAL64 SvNV
72#endif
64 73
65static f_plug_api gethook; 74static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api registerGlobalEvent; 75static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api unregisterGlobalEvent; 76static f_plug_api object_insert = cfapi_object_insert;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72 77
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl; 78static PerlInterpreter *perl;
91 79
80double runtime;
81
82global gbl_ev;
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
93 85
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 86static HV
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 87 *stash_cf,
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 88 *stash_cf_object_wrap,
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 89 *stash_cf_object_player_wrap,
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 90 *stash_cf_player_wrap,
99#define PUSH_PV PUSHcfapi_va(STRING, const char *) 91 *stash_cf_map_wrap,
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
101 109
102////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103 111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 flags |=0x3300;//D
117 assert (!self);
118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154}
155
156// check wether the object really is dead
157void
158attachable::do_check ()
159{
160 if (refcnt_cnt () > 0)
161 return;
162
163 destroy ();
164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
172 {
173 SvREFCNT_dec (cb);
174 cb = 0;
175 }
176
177 if (self)
178 sever_self ();
179
180 flags |= 0x20; //D
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 obj->refcnt_chk (); // unborrow from perl, if necessary
214
215 //if (obj->refcnt > 0 || obj->self)
216 if (obj->refcnt || obj->self)
217 {
218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
223 }
224 else
225 {
226 mortals.erase (i);
227 delete obj;
228 }
229 }
230}
231
232attachable &
233attachable::operator =(const attachable &src)
234{
235 //if (self || cb)
236 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
237
238 attach = src.attach;
239 return *this;
240}
241
242//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
243
104static SV * 244static SV *
105newSVptr (void *ptr, const char *klass) 245newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
106{ 246{
107 SV *sv; 247 SV *sv;
108 248
109 if (!ptr) 249 if (!ptr)
110 return &PL_sv_undef; 250 return &PL_sv_undef;
111 251
112 sv = (SV *)newHV ();
113 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 252 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
114 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 253 return sv_bless (newRV_noinc ((SV *)hv), stash);
115} 254}
116 255
117template<class extendable> 256static int
118SV * 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
119newSVextendable (extendable *obj, const char *klass) 258{
259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
268 // next line makes sense, but most objects still have refcnt 0 by default
269 //at->refcnt_chk ();
270 return 0;
271}
272
273MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
274
275static SV *
276newSVattachable (attachable *obj, HV *stash)
120{ 277{
121 if (!obj) 278 if (!obj)
122 return &PL_sv_undef; 279 return &PL_sv_undef;
123 280
124 if (!obj->self) 281 if (!obj->self)
125 obj->self = newSVptr (obj, klass);
126
127 return newSVsv (static_cast<SV *>(obj->self));
128}
129
130static void
131SVptr_cache_set (void *ptr, SV *sv)
132{
133 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
134}
135
136static SV *
137SVptr_cache_get (void *ptr)
138{
139 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
140
141 return he ? *he : 0;
142}
143
144static SV *
145newSVptr_cached (void *ptr, const char *klass)
146{
147 SV *sv;
148
149 if (!ptr)
150 return &PL_sv_undef;
151
152 sv = SVptr_cache_get (ptr);
153
154 if (!sv)
155 { 282 {
156 HV *hv = newHV (); 283 obj->self = newHV ();
157 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
158 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
159 288
160 SVptr_cache_set (ptr, sv); 289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
161 } 291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
162 295
163 return newSVsv (sv); 296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
164} 301}
165 302
166static void 303static void
167clearSVptr (SV *sv) 304clearSVptr (SV *sv)
168{ 305{
194 return SvPTR (sv, klass); 331 return SvPTR (sv, klass);
195 else 332 else
196 return 0; 333 return 0;
197} 334}
198 335
336inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
337inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
338inline SV *to_sv (bool v) { return newSViv (v); }
339inline SV *to_sv ( signed char v) { return newSViv (v); }
340inline SV *to_sv (unsigned char v) { return newSViv (v); }
341inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (unsigned short v) { return newSVuv (v); }
343inline SV *to_sv ( signed int v) { return newSViv (v); }
344inline SV *to_sv (unsigned int v) { return newSVuv (v); }
345inline SV *to_sv ( signed long v) { return newSViv (v); }
346inline SV *to_sv (unsigned long v) { return newSVuv (v); }
347inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
348inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
349inline SV *to_sv (float v) { return newSVnv (v); }
350inline SV *to_sv (double v) { return newSVnv (v); }
351inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
352inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
353inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
354inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
355inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
356inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
357inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
359
360inline SV *to_sv (object & v) { return to_sv (&v); }
361inline SV *to_sv (living & v) { return to_sv (&v); }
362
363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
365
366inline SV *to_sv (UUID v)
367{
368 char buf[128];
369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
370 return newSVpv (buf, 0);
371}
372
373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
375inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
382inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
385inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
386inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
387inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
397
398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
400
401template<class T>
402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
403
404template<int N>
405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
406
407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
419
420inline void sv_to (SV *sv, UUID &v)
421{
422 unsigned int version;
423
424 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
425 croak ("unparsable uuid: %s", SvPV_nolen (sv));
426}
427
428inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
429
199static SV * 430static SV *
200newSVdt_va (va_list &ap, data_type type) 431newSVdt_va (va_list &ap, data_type type)
201{ 432{
202 SV *sv; 433 SV *sv;
203 434
204 switch (type) 435 switch (type)
205 { 436 {
206 // first three exist only for cfapi-compatibility
207 case DT_INT_PTR:
208 sv = newSViv (*va_arg (ap, int *));
209 break;
210
211 case DT_INT64_PTR:
212 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
213 break;
214
215 case DT_DOUBLE_PTR:
216 sv = newSVnv (*va_arg (ap, double *));
217 break;
218
219 case DT_INT: 437 case DT_INT:
220 sv = newSViv (va_arg (ap, int)); 438 sv = newSViv (va_arg (ap, int));
221 break; 439 break;
222 440
223 case DT_INT64: 441 case DT_INT64:
242 sv = str ? newSVpv (str, len) : &PL_sv_undef; 460 sv = str ? newSVpv (str, len) : &PL_sv_undef;
243 } 461 }
244 break; 462 break;
245 463
246 case DT_OBJECT: 464 case DT_OBJECT:
247 { 465 sv = to_sv (va_arg (ap, object *));
248 object *obj = va_arg (ap, object *);
249 sv = newSVextendable (obj, obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
250 }
251 break; 466 break;
252 467
253 case DT_MAP: 468 case DT_MAP:
254 // va_arg (object *) when void * is passed is an XSI extension 469 // va_arg (object *) when void * is passed is an XSI extension
255 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap"); 470 sv = to_sv (va_arg (ap, maptile *));
256 break; 471 break;
257 472
473 case DT_CLIENT:
474 sv = to_sv (va_arg (ap, client *));
475 break;
476
258 case DT_PLAYER: 477 case DT_PLAYER:
259 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap"); 478 sv = to_sv (va_arg (ap, player *));
260 break; 479 break;
261 480
262 case DT_ARCH: 481 case DT_ARCH:
263 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 482 sv = to_sv (va_arg (ap, archetype *));
264 break; 483 break;
265 484
266 case DT_PARTY: 485 case DT_PARTY:
267 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 486 sv = to_sv (va_arg (ap, partylist *));
268 break; 487 break;
269 488
270 case DT_REGION: 489 case DT_REGION:
271 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 490 sv = to_sv (va_arg (ap, region *));
272 break; 491 break;
273 492
274 default: 493 default:
275 assert (("unhandled type in newSVdt_va", 0)); 494 assert (("unhandled type in newSVdt_va", 0));
276 } 495 }
298 va_list ap; 517 va_list ap;
299 va_start (ap, type); 518 va_start (ap, type);
300 519
301 switch (type) 520 switch (type)
302 { 521 {
303 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break; 522 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
304 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break; 523 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
305 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break; 524 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
306 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break; 525 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
307 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break; 526 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
308 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break; 527 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
309 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break; 528 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
310 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break; 529 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
320 return sv; 539 return sv;
321} 540}
322 541
323////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 542//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324 543
325void extendable_base::clear () 544SV *
545registry (attachable *ext)
326{ 546{
327 //if (self) fprintf (stderr, "free_ob_self %p\n", this);//D 547 if (!ext->cb)
328 if (self) SvREFCNT_dec (self), self = 0; 548 ext->cb = newAV ();
329 if (cb) SvREFCNT_dec (cb), cb = 0;
330}
331 549
332void extendable_base::optimise () 550 return newRV_inc ((SV *)ext->cb);
333{
334 // optional, and not used yet anyways
335// // empty and unreferenced? nuke it
336// if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
337// {
338// hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
339// todo++;
340// }
341
342}
343
344void extendable_base::reattach (data_type type, void *self)
345{
346 dSP;
347
348 ENTER;
349 SAVETMPS;
350 PUSHMARK (SP);
351 EXTEND (SP, 1);
352 PUSHs (sv_2mortal (newSVdt (type, self)));
353 PUTBACK;
354 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
355 FREETMPS;
356 LEAVE;
357}
358
359void extendable_base::instantiate (data_type type, void *self)
360{
361 dSP;
362
363 ENTER;
364 SAVETMPS;
365 PUSHMARK (SP);
366 EXTEND (SP, 1);
367 PUSHs (sv_2mortal (newSVdt (type, self)));
368 PUTBACK;
369 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
370 FREETMPS;
371 LEAVE;
372}
373
374void extendable_base::clone (data_type type, void *self, void *dest)
375{
376 dSP;
377
378 ENTER;
379 SAVETMPS;
380 PUSHMARK (SP);
381 EXTEND (SP, 1);
382 PUSHs (sv_2mortal (newSVdt (type, self)));
383 PUSHs (sv_2mortal (newSVdt (type, dest)));
384 PUTBACK;
385 call_pv ("cf::clone", G_DISCARD | G_VOID | G_EVAL);
386 FREETMPS;
387 LEAVE;
388} 551}
389 552
390///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
391 554
392extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
393{ 556{
394 gethook = gethooksptr;
395 printf (PLUGIN_VERSION " init\n");
396
397 return 0; 557 return 0;
398} 558}
399 559
400static CommArray_s rtn_cmd; 560static CommArray_s rtn_cmd;
401 561
402static int 562static int
403runPluginCommand (object *obj, char *params) 563runPluginCommand (object *obj, char *params)
404{ 564{
405 dSP; 565 return -1;
406
407 ENTER;
408 SAVETMPS;
409
410 PUSHMARK (SP);
411
412 EXTEND (SP, 3);
413 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
414 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
415
416 if (params)
417 PUSHs (sv_2mortal (newSVpv (params, 0)));
418
419 PUTBACK;
420 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
421 SPAGAIN;
422
423 if (SvTRUE (ERRSV))
424 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
425
426 int returnvalue = count > 0 ? POPi : -1;
427
428 PUTBACK;
429 FREETMPS;
430 LEAVE;
431
432 return returnvalue;
433} 566}
434 567
435extern "C" void *cfperl_getPluginProperty (int *type, ...) 568extern "C" void *cfperl_getPluginProperty (int *type, ...)
436{ 569{
437 va_list args; 570 va_list args;
440 va_start (args, type); 573 va_start (args, type);
441 propname = va_arg (args, char *); 574 propname = va_arg (args, char *);
442 //printf ("Property name: %s\n", propname); 575 //printf ("Property name: %s\n", propname);
443 576
444 if (!strcmp (propname, "command?")) 577 if (!strcmp (propname, "command?"))
445 {
446 if (!perl)
447 return NULL; 578 return NULL;
448
449 const char *cmdname = va_arg (args, const char *);
450 HV *hv = get_hv ("cf::COMMAND", 1);
451 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
452
453 va_end (args);
454
455 if (svp)
456 {
457 // this is totaly broken, should stash it into %COMMAND
458 rtn_cmd.name = cmdname;
459 rtn_cmd.time = SvNV (*svp);
460 rtn_cmd.func = runPluginCommand;
461
462 return &rtn_cmd;
463 }
464 }
465 else if (!strcmp (propname, "Identification")) 579 else if (!strcmp (propname, "Identification"))
466 { 580 {
467 va_end (args); 581 va_end (args);
468 return (void*) PLUGIN_NAME; 582 return (void *)PLUGIN_NAME;
469 } 583 }
470 else if (!strcmp (propname, "FullName")) 584 else if (!strcmp (propname, "FullName"))
471 { 585 {
472 va_end (args); 586 va_end (args);
473 return (void*) PLUGIN_VERSION; 587 return (void *)PLUGIN_VERSION;
474 } 588 }
475 else 589 else
476 va_end (args); 590 va_end (args);
477 591
478 return NULL; 592 return NULL;
481extern "C" int cfperl_postInitPlugin () 595extern "C" int cfperl_postInitPlugin ()
482{ 596{
483 int hooktype = 1; 597 int hooktype = 1;
484 int rtype = 0; 598 int rtype = 0;
485 599
486 printf (PLUGIN_VERSION " post init\n");
487
488 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
489 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
490 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
491 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
492 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
493 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
494
495 cf_init_plugin (gethook); 600 cf_init_plugin (gethook);
496 601
497 /* Pick the global events you want to monitor from this plugin */
498 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
499 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
500 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
501 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
502
503 return 0; 602 return 0;
504} 603}
505 604
506static void * 605extern "C" int cfperl_closePlugin ()
507globalEventListener (int *type, ...)
508{ 606{
509 va_list args; 607 return 0;
510 static int rv; 608}
511 int event_code;
512 609
513 if (!perl) 610void
514 return NULL; 611cfperl_init ()
612{
613 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
614 perl = perl_alloc ();
615 perl_construct (perl);
515 616
516 va_start (args, type); 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
517 event_code = va_arg (args, int);
518 618
519 dSP; 619 const char *argv[] = {
620 "",
621 "-e"
622 "use Event; use Coro;" // required for bootstrap
623 "cf->bootstrap;" // required for datadir :*>
624 "unshift @INC, cf::datadir ();"
625 "require cf;"
626 };
520 627
521 ENTER; 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
522 SAVETMPS; 629 || perl_run (perl))
523
524 PUSHMARK (SP);
525
526 EXTEND (SP, 10);
527 PUSHs (sv_2mortal (newSViv (event_code)));
528
529 switch (event_code)
530 { 630 {
531 case EVENT_CRASH: 631 printf ("unable to initialize perl-interpreter, aborting.\n");
532 break; 632 exit (EXIT_FAILURE);
533
534 case EVENT_SHOUT:
535 case EVENT_MUZZLE:
536 case EVENT_KICK:
537 PUSH_OB;
538 PUSH_PV;
539 break;
540
541 case EVENT_TELL:
542 break;
543 } 633 }
544
545 va_end (args);
546
547 PUTBACK;
548 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
549 SPAGAIN;
550
551 if (SvTRUE (ERRSV))
552 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
553
554 rv = count > 0 ? POPi : 0;
555
556 PUTBACK;
557 FREETMPS;
558 LEAVE;
559
560 return &rv;
561}
562
563extern "C" void *cfperl_eventListener (int *type, ...)
564{
565 static int rv;
566 va_list args;
567 int event_code;
568 object *who, *activator, *third, *event;
569 char *message, *extension, *options;
570
571 if (!perl)
572 return NULL;
573
574 va_start (args, type);
575 who = va_arg (args, object *);
576 event_code = va_arg (args, int);
577 activator = va_arg (args, object *);
578 third = va_arg (args, object *);
579 message = va_arg (args, char *);
580 va_arg (args, int); // fix yourself
581 extension = va_arg (args, char *);
582 options = va_arg (args, char *);
583 event = va_arg (args, object *);
584 va_end (args);
585 634
586 { 635 {
587 dSP; 636 dSP;
588 637
589 ENTER;
590 SAVETMPS;
591
592 PUSHMARK (SP); 638 PUSHMARK (SP);
593 EXTEND (SP, 10);
594
595 PUSHcfapi (STRING, extension);
596 PUSHs (sv_2mortal (newSViv (event_code)));
597
598 PUSHcfapi (POBJECT, event);
599 PUSHcfapi (POBJECT, who);
600
601 switch (event_code)
602 {
603 case EVENT_STOP: // $ob (e.g. arrow)
604 case EVENT_TIME: // $ob
605 case EVENT_TIMER: // $ob
606 break;
607
608 case EVENT_APPLY: // $ob, $who
609 case EVENT_DROP: // $ob, $who
610 case EVENT_CLOSE: // $ob, $who
611 case EVENT_MOVE: // $ob, $enemy
612 case EVENT_THROW: // $ob, $thrower
613 PUSHcfapi (POBJECT, activator);
614 break;
615
616 case EVENT_DROP_ON: // $ob, $who, $what
617 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
618 PUSHcfapi (POBJECT, activator);
619 PUSHcfapi (POBJECT, third);
620 break;
621
622 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
623 PUSHcfapi (POBJECT, activator);
624 PUSHcfapi (POBJECT, third);
625 PUSHcfapi (POBJECT, message);
626 break;
627
628 case EVENT_SAY: // $ob, $who, $msg
629 PUSHcfapi (POBJECT, activator);
630 PUSHcfapi (STRING, message);
631 break;
632
633 default:
634 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
635 break;
636 }
637
638 PUTBACK; 639 PUTBACK;
639 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 640 call_pv ("cf::init", G_DISCARD | G_VOID);
640 SPAGAIN;
641
642 if (SvTRUE (ERRSV))
643 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
644
645 rv = count > 0 ? POPi : 0;
646
647 PUTBACK;
648 FREETMPS;
649 LEAVE;
650 } 641 }
651
652 return &rv;
653}
654
655extern "C" int cfperl_closePlugin ()
656{
657 return 0;
658}
659
660void
661cfperl_init ()
662{
663 char *argv[] = {
664 "",
665 "-e"
666 "BEGIN {"
667 " cf->bootstrap;"
668 " unshift @INC, cf::datadir ();"
669 "}"
670 ""
671 "use cf;"
672 };
673
674 perl = perl_alloc ();
675 perl_construct (perl);
676
677 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
678
679 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
680 {
681 printf ("unable to initialize perl-interpreter, aborting.\n");
682
683 exit (EXIT_FAILURE);
684 //perl_destruct (perl);
685 //perl_free (perl);
686 //perl = 0;
687 //return;
688 }
689
690 obj_cache = newHV ();
691} 642}
692 643
693void cfperl_main () 644void cfperl_main ()
694{ 645{
695 dSP; 646 dSP;
696 647
697 PUSHMARK (SP); 648 PUSHMARK (SP);
698 PUTBACK; 649 PUTBACK;
699 call_pv ("cf::main", G_DISCARD | G_VOID); 650 call_pv ("cf::main", G_DISCARD | G_VOID);
651}
652
653void
654attachable::instantiate ()
655{
656 if (attach)
657 {
658 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
659 attach = 0;
660 }
661}
662
663void
664attachable::reattach ()
665{
666 optimise ();
667 //TODO: check for _attachment's, very important for restarts
668 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
700} 669}
701 670
702static event_klass klass_of[NUM_EVENT_TYPES] = { 671static event_klass klass_of[NUM_EVENT_TYPES] = {
703# define def(type,name) KLASS_ ## type, 672# define def(type,name) KLASS_ ## type,
704# include "eventinc.h" 673# include "eventinc.h"
705# undef def 674# undef def
706}; 675};
676
677#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
707 678
708static void 679static void
709gather_callbacks (AV *&callbacks, AV *registry, event_type event) 680gather_callbacks (AV *&callbacks, AV *registry, event_type event)
710{ 681{
711 // event must be in array 682 // event must be in array
733 } 704 }
734 } 705 }
735 } 706 }
736} 707}
737 708
709void
710attachable::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 ::gather_callbacks (callbacks, cb_attachable, event);
713
714 if (cb)
715 ::gather_callbacks (callbacks, cb, event);
716}
717
718void
719global::gather_callbacks (AV *&callbacks, event_type event) const
720{
721 ::gather_callbacks (callbacks, cb_object, event);
722}
723
724void
725object::gather_callbacks (AV *&callbacks, event_type event) const
726{
727 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
728 {
729 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
730
731 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733 }
734
735 if (type <= AvFILLp (cb_type))
736 {
737 SV *registry = AvARRAY (cb_type)[type];
738
739 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
740 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
741 }
742
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_object, event);
745}
746
747void
748archetype::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
752}
753
754void
755client::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_client, event);
759}
760
761void
762player::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_player, event);
766}
767
768void
769maptile::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_map, event);
773}
774
775bool
738bool cfperl_invoke (event_type event, ...) 776attachable::invoke (event_type event, ...)
739{ 777{
740 data_type dt; 778 data_type dt;
741 va_list ap; 779 va_list ap;
742 780
743 va_start (ap, event); 781 va_start (ap, event);
744 782
783 // callback call ordering should be:
784 // 1. per-object callback
785 // 2. per-class object
786 // 3. per-type callback
787 // 4. global callbacks
788
745 AV *callbacks = 0; 789 AV *callbacks = 0;
746
747 object *op;
748 player *pl;
749 mapstruct *map;
750
751 // callback call ordering is:
752 // 1. per-object callback (NYI)
753 // 2. per-class object
754 // 2a. per-type callback
755 // 4. global callbacks
756
757 gather_callbacks (callbacks, cb_global, event); 790 gather_callbacks (callbacks, event);
758
759 switch (klass_of [event])
760 {
761 case KLASS_GLOBAL:
762 break;
763
764 case KLASS_OBJECT:
765 dt = (data_type) va_arg (ap, int);
766 assert (("first argument must be of type object", dt == DT_OBJECT));
767
768 op = va_arg (ap, object *);
769
770 gather_callbacks (callbacks, cb_object, event);
771 //TODO: per-object
772
773 if (op->type > 0 && op->type <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[op->type];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 break;
782
783 case KLASS_PLAYER:
784 dt = (data_type) va_arg (ap, int);
785 assert (("first argument must be of type player", dt == DT_PLAYER));
786
787 pl = va_arg (ap, player *);
788 gather_callbacks (callbacks, cb_player, event);
789 break;
790
791 case KLASS_MAP:
792 dt = (data_type) va_arg (ap, int);
793 assert (("first argument must be of type object", dt == DT_MAP));
794
795 map = va_arg (ap, mapstruct *);
796 gather_callbacks (callbacks, cb_map, event);
797 break;
798
799 default:
800 assert (("unsupported event klass in cfperl_invoke", 0));
801 }
802 791
803 // short-circuit processing if no callbacks found/defined 792 // short-circuit processing if no callbacks found/defined
804 if (!callbacks) 793 if (!callbacks)
805 return 0; 794 return 0;
806 795
807 dSP; 796 CALL_BEGIN (3);
808 ENTER;
809 SAVETMPS;
810
811 PUSHMARK (SP);
812 EXTEND (SP, 3);
813
814 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
815 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
816 799
817 switch (klass_of [event]) 800 //TODO: unhack
818 { 801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
819 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
820 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
821 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
822 } 805 else if (global *gl = is_a<global>(this)) /*nop*/;
806 else
807 abort (); //TODO
823 808
824 for (;;) 809 for (;;)
825 { 810 {
826 dt = (data_type) va_arg (ap, int); 811 dt = (data_type) va_arg (ap, int);
827 812
828 if (dt == DT_END) 813 if (dt == DT_END)
829 break; 814 break;
815 else if (dt == DT_AV)
816 {
817 AV *av = va_arg (ap, AV *);
830 818
819 for (int i = 0; i <= av_len (av); ++i)
820 XPUSHs (*av_fetch (av, i, 1));
821 }
822 else
831 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
832 } 824 }
833 825
834 va_end (ap); 826 va_end (ap);
835 827
836 PUTBACK; 828 CALL_CALL ("cf::do_invoke", G_SCALAR);
837 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
838 SPAGAIN;
839
840 count = count > 0 ? POPi : 0; 829 count = count > 0 ? POPi : 0;
841 830
842 FREETMPS; 831 CALL_END;
843 LEAVE;
844 832
845 return count; 833 return count;
846} 834}
847 835
836SV *
837cfperl_result (int idx)
838{
839 AV *av = get_av ("cfperl::invoke_results", 0);
840 if (!av)
841 return &PL_sv_undef;
842
843 SV **sv = av_fetch (av, idx, 0);
844 if (!sv)
845 return &PL_sv_undef;
846
847 return *sv;
848}
849
850int
851cfperl_result_INT (int idx)
852{
853 return SvIV (cfperl_result (idx));
854}
855
856double
857cfperl_result_DOUBLE (int idx)
858{
859 return SvNV (cfperl_result (idx));
860}
861
862/////////////////////////////////////////////////////////////////////////////
863
864void
865cfperl_emergency_save ()
866{
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
881maptile *
882maptile::find_sync (const char *path, maptile *origin)
883{
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928}
929
930void
931maptile::change_all_map_light (int change)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937}
938
939void
940object::enter_exit (object *exit)
941{
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950}
951
952/////////////////////////////////////////////////////////////////////////////
953
954struct EventAPI *watcher_base::GEventAPI;
955struct CoroAPI *coroapi::GCoroAPI;
956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
1004iw_dispatch (pe_event *ev)
1005{
1006 iw *w = (iw *)ev->ext_data;
1007 w->call (*w);
1008}
1009
1010void
1011iw::alloc ()
1012{
1013 pe = GEventAPI->new_idle (0, 0);
1014
1015 WaREENTRANT_off (pe);
1016 pe->base.callback = (void *)iw_dispatch;
1017 pe->base.ext_data = (void *)this;
1018}
1019
1020static void iow_dispatch (pe_event *ev)
1021{
1022 iow *w = (iow *)ev->ext_data;
1023 w->call (*w, ((pe_ioevent *)ev)->got);
1024}
1025
1026void
1027iow::alloc ()
1028{
1029 pe = GEventAPI->new_io (0, 0);
1030
1031 WaREENTRANT_off (pe);
1032 pe->base.callback = (void *)iow_dispatch;
1033 pe->base.ext_data = (void *)this;
1034
1035 pe->fd = -1;
1036 pe->poll = 0;
1037}
1038
1039void
1040iow::fd (int fd)
1041{
1042 pe->fd = fd;
1043}
1044
1045int
1046iow::poll ()
1047{
1048 return pe->poll;
1049}
1050
1051void
1052iow::poll (int events)
1053{
1054 if (pe->poll != events)
1055 {
1056 if (pe->poll) stop ();
1057 pe->poll = events;
1058 if (pe->poll) start ();
1059 }
1060}
1061
1062void
1063_connect_to_perl ()
1064{
1065 stash_cf = gv_stashpv ("cf" , 1);
1066
1067 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1068 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1069 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1070 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1071 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1085 cb_type = get_av ("cf::CB_TYPE" , 1);
1086 cb_map = get_av ("cf::CB_MAP" , 1);
1087}
1088
848MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
849 1090
850BOOT: 1091BOOT:
851{ 1092{
852 HV *stash = gv_stashpv ("cf", 1); 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1095
1096 _connect_to_perl ();
1097
1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
853 1108
854 static const struct { 1109 static const struct {
855 const char *name; 1110 const char *name;
856 IV iv; 1111 IV iv;
857 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
858# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
859 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
860 const_iv (llevInfo) 1115
861 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
862 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
863 1119
864 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
865 const_iv (PLAYER) 1121
866 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
867 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
868 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
869 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
870 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
871 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
872 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
873 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
874 const_iv (LIGHTNING) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
875 const_iv (ARROW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
876 const_iv (BOW) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
877 const_iv (WEAPON) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
878 const_iv (ARMOUR) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
879 const_iv (PEDESTAL) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
880 const_iv (ALTAR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
881 const_iv (LOCKED_DOOR) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
882 const_iv (SPECIAL_KEY) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
883 const_iv (MAP) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
884 const_iv (DOOR) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
885 const_iv (KEY) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
886 const_iv (TIMED_GATE) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
887 const_iv (TRIGGER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
888 const_iv (GRIMREAPER) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
889 const_iv (MAGIC_EAR) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
890 const_iv (TRIGGER_BUTTON) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
891 const_iv (TRIGGER_ALTAR) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
892 const_iv (TRIGGER_PEDESTAL) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
893 const_iv (SHIELD) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
894 const_iv (HELMET) 1150
895 const_iv (HORN)
896 const_iv (MONEY)
897 const_iv (CLASS)
898 const_iv (GRAVESTONE)
899 const_iv (AMULET)
900 const_iv (PLAYERMOVER)
901 const_iv (TELEPORTER)
902 const_iv (CREATOR)
903 const_iv (SKILL)
904 const_iv (EXPERIENCE)
905 const_iv (EARTHWALL)
906 const_iv (GOLEM)
907 const_iv (THROWN_OBJ)
908 const_iv (BLINDNESS)
909 const_iv (GOD)
910 const_iv (DETECTOR)
911 const_iv (TRIGGER_MARKER)
912 const_iv (DEAD_OBJECT)
913 const_iv (DRINK)
914 const_iv (MARKER)
915 const_iv (HOLY_ALTAR)
916 const_iv (PLAYER_CHANGER)
917 const_iv (BATTLEGROUND)
918 const_iv (PEACEMAKER)
919 const_iv (GEM)
920 const_iv (FIREWALL)
921 const_iv (ANVIL)
922 const_iv (CHECK_INV)
923 const_iv (MOOD_FLOOR)
924 const_iv (EXIT)
925 const_iv (ENCOUNTER)
926 const_iv (SHOP_FLOOR)
927 const_iv (SHOP_MAT)
928 const_iv (RING)
929 const_iv (FLOOR)
930 const_iv (FLESH)
931 const_iv (INORGANIC)
932 const_iv (SKILL_TOOL)
933 const_iv (LIGHTER)
934 const_iv (TRAP_PART)
935 const_iv (WALL)
936 const_iv (LIGHT_SOURCE)
937 const_iv (MISC_OBJECT)
938 const_iv (MONSTER) 1151 const_iv (NUM_SUBTYPES)
939 const_iv (SPAWN_GENERATOR)
940 const_iv (LAMP)
941 const_iv (DUPLICATOR)
942 const_iv (TOOL)
943 const_iv (SPELLBOOK)
944 const_iv (BUILDFAC)
945 const_iv (CLOAK)
946 const_iv (SPINNER)
947 const_iv (GATE)
948 const_iv (BUTTON)
949 const_iv (CF_HANDLE)
950 const_iv (HOLE)
951 const_iv (TRAPDOOR)
952 const_iv (SIGN)
953 const_iv (BOOTS)
954 const_iv (GLOVES)
955 const_iv (SPELL)
956 const_iv (SPELL_EFFECT)
957 const_iv (CONVERTER)
958 const_iv (BRACERS)
959 const_iv (POISONING)
960 const_iv (SAVEBED)
961 const_iv (POISONCLOUD)
962 const_iv (FIREHOLES)
963 const_iv (WAND)
964 const_iv (SCROLL)
965 const_iv (DIRECTOR)
966 const_iv (GIRDLE)
967 const_iv (FORCE)
968 const_iv (POTION_EFFECT)
969 const_iv (EVENT_CONNECTOR)
970 const_iv (CLOSE_CON)
971 const_iv (CONTAINER)
972 const_iv (ARMOUR_IMPROVER)
973 const_iv (WEAPON_IMPROVER)
974 const_iv (SKILLSCROLL)
975 const_iv (DEEP_SWAMP)
976 const_iv (IDENTIFY_ALTAR)
977 const_iv (MENU)
978 const_iv (RUNE)
979 const_iv (TRAP)
980 const_iv (POWER_CRYSTAL)
981 const_iv (CORPSE)
982 const_iv (DISEASE)
983 const_iv (SYMPTOM)
984 const_iv (BUILDER)
985 const_iv (MATERIAL)
986 const_iv (ITEM_TRANSFORMER)
987 const_iv (QUEST)
988 1152
989 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
990 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
991 1155
992 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
993 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
994 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
995 1163
996 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
997 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
998 const_iv (AT_FIRE)
999 const_iv (AT_ELECTRICITY)
1000 const_iv (AT_COLD)
1001 const_iv (AT_CONFUSION)
1002 const_iv (AT_ACID)
1003 const_iv (AT_DRAIN)
1004 const_iv (AT_WEAPONMAGIC)
1005 const_iv (AT_GHOSTHIT)
1006 const_iv (AT_POISON)
1007 const_iv (AT_SLOW)
1008 const_iv (AT_PARALYZE)
1009 const_iv (AT_TURN_UNDEAD)
1010 const_iv (AT_FEAR)
1011 const_iv (AT_CANCELLATION)
1012 const_iv (AT_DEPLETE)
1013 const_iv (AT_DEATH)
1014 const_iv (AT_CHAOS)
1015 const_iv (AT_COUNTERSPELL)
1016 const_iv (AT_GODPOWER)
1017 const_iv (AT_HOLYWORD)
1018 const_iv (AT_BLIND)
1019 const_iv (AT_INTERNAL)
1020 const_iv (AT_LIFE_STEALING)
1021 const_iv (AT_DISEASE)
1022
1023 const_iv (QUEST_IN_PROGRESS)
1024 const_iv (QUEST_DONE_QUEST)
1025 const_iv (QUEST_DONE_TASK)
1026 const_iv (QUEST_START_QUEST)
1027 const_iv (QUEST_END_QUEST)
1028 const_iv (QUEST_START_TASK)
1029 const_iv (QUEST_END_TASK)
1030 const_iv (QUEST_OVERRIDE)
1031 const_iv (QUEST_ON_ACTIVATE)
1032
1033 const_iv (WEAP_HIT)
1034 const_iv (WEAP_SLASH)
1035 const_iv (WEAP_PIERCE)
1036 const_iv (WEAP_CLEAVE)
1037 const_iv (WEAP_SLICE)
1038 const_iv (WEAP_STAB)
1039 const_iv (WEAP_WHIP)
1040 const_iv (WEAP_CRUSH)
1041 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1042 1167
1043 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1044 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1045 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1046 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1047 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1048 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1049 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1050 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1051 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1052 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1053 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1054 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1055 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1056 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1057 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1058 const_iv (FLAG_TREASURE) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1059 const_iv (FLAG_PLAYER_SOLD) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1060 const_iv (FLAG_SEE_INVISIBLE) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1061 const_iv (FLAG_CAN_ROLL) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1062 const_iv (FLAG_OVERLAY_FLOOR) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1063 const_iv (FLAG_IS_TURNABLE) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1064 const_iv (FLAG_IS_USED_UP) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1065 const_iv (FLAG_IDENTIFIED) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1066 const_iv (FLAG_REFLECTING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1067 const_iv (FLAG_CHANGING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1068 const_iv (FLAG_SPLITTING) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1069 const_iv (FLAG_HITBACK)
1070 const_iv (FLAG_STARTEQUIP)
1071 const_iv (FLAG_BLOCKSVIEW)
1072 const_iv (FLAG_UNDEAD)
1073 const_iv (FLAG_SCARED)
1074 const_iv (FLAG_UNAGGRESSIVE)
1075 const_iv (FLAG_REFL_MISSILE)
1076 const_iv (FLAG_REFL_SPELL)
1077 const_iv (FLAG_NO_MAGIC)
1078 const_iv (FLAG_NO_FIX_PLAYER)
1079 const_iv (FLAG_IS_LIGHTABLE)
1080 const_iv (FLAG_TEAR_DOWN)
1081 const_iv (FLAG_RUN_AWAY)
1082 const_iv (FLAG_PICK_UP)
1083 const_iv (FLAG_UNIQUE)
1084 const_iv (FLAG_NO_DROP)
1085 const_iv (FLAG_WIZCAST)
1086 const_iv (FLAG_CAST_SPELL)
1087 const_iv (FLAG_USE_SCROLL)
1088 const_iv (FLAG_USE_RANGE)
1089 const_iv (FLAG_USE_BOW)
1090 const_iv (FLAG_USE_ARMOUR)
1091 const_iv (FLAG_USE_WEAPON)
1092 const_iv (FLAG_USE_RING)
1093 const_iv (FLAG_READY_RANGE)
1094 const_iv (FLAG_READY_BOW)
1095 const_iv (FLAG_XRAYS)
1096 const_iv (FLAG_NO_APPLY)
1097 const_iv (FLAG_IS_FLOOR)
1098 const_iv (FLAG_LIFESAVE)
1099 const_iv (FLAG_NO_STRENGTH)
1100 const_iv (FLAG_SLEEP)
1101 const_iv (FLAG_STAND_STILL)
1102 const_iv (FLAG_RANDOM_MOVE)
1103 const_iv (FLAG_ONLY_ATTACK)
1104 const_iv (FLAG_CONFUSED)
1105 const_iv (FLAG_STEALTH)
1106 const_iv (FLAG_WIZPASS)
1107 const_iv (FLAG_IS_LINKED)
1108 const_iv (FLAG_CURSED)
1109 const_iv (FLAG_DAMNED)
1110 const_iv (FLAG_SEE_ANYWHERE)
1111 const_iv (FLAG_KNOWN_MAGICAL)
1112 const_iv (FLAG_KNOWN_CURSED)
1113 const_iv (FLAG_CAN_USE_SKILL)
1114 const_iv (FLAG_BEEN_APPLIED)
1115 const_iv (FLAG_READY_SCROLL)
1116 const_iv (FLAG_USE_ROD)
1117 const_iv (FLAG_USE_HORN)
1118 const_iv (FLAG_MAKE_INVIS)
1119 const_iv (FLAG_INV_LOCKED)
1120 const_iv (FLAG_IS_WOODED)
1121 const_iv (FLAG_IS_HILLY)
1122 const_iv (FLAG_READY_SKILL)
1123 const_iv (FLAG_READY_WEAPON)
1124 const_iv (FLAG_NO_SKILL_IDENT)
1125 const_iv (FLAG_BLIND)
1126 const_iv (FLAG_SEE_IN_DARK)
1127 const_iv (FLAG_IS_CAULDRON)
1128 const_iv (FLAG_NO_STEAL)
1129 const_iv (FLAG_ONE_HIT)
1130 const_iv (FLAG_CLIENT_SENT)
1131 const_iv (FLAG_BERSERK)
1132 const_iv (FLAG_NEUTRAL)
1133 const_iv (FLAG_NO_ATTACK)
1134 const_iv (FLAG_NO_DAMAGE)
1135 const_iv (FLAG_OBJ_ORIGINAL)
1136 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1137 const_iv (FLAG_ACTIVATE_ON_PUSH)
1138 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1139 const_iv (FLAG_IS_WATER)
1140 const_iv (FLAG_CONTENT_ON_GEN)
1141 const_iv (FLAG_IS_A_TEMPLATE)
1142 const_iv (FLAG_IS_BUILDABLE)
1143 const_iv (FLAG_AFK)
1144 1194
1145 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1146 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1147 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1148 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1149 const_iv (NDI_ORANGE)
1150 const_iv (NDI_BLUE)
1151 const_iv (NDI_DK_ORANGE)
1152 const_iv (NDI_GREEN)
1153 const_iv (NDI_LT_GREEN)
1154 const_iv (NDI_GREY)
1155 const_iv (NDI_BROWN)
1156 const_iv (NDI_GOLD)
1157 const_iv (NDI_TAN)
1158 const_iv (NDI_MAX_COLOR)
1159 const_iv (NDI_COLOR_MASK)
1160 const_iv (NDI_UNIQUE)
1161 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1162 1200
1163 const_iv (F_APPLIED) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1164 const_iv (F_LOCATION) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1165 const_iv (F_UNPAID) 1203
1166 const_iv (F_MAGIC) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1167 const_iv (F_CURSED) 1205
1168 const_iv (F_DAMNED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1169 const_iv (F_OPEN) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1170 const_iv (F_NOPICK)
1171 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1172 1209
1173 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1174 const_iv (F_SHOP)
1175 const_iv (F_SELL)
1176 1211
1177 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1178 const_iv (P_NO_MAGIC) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1179 const_iv (P_IS_ALIVE)
1180 const_iv (P_NO_CLERIC)
1181 const_iv (P_NEED_UPDATE)
1182 const_iv (P_NO_ERROR)
1183 const_iv (P_OUT_OF_MAP)
1184 const_iv (P_NEW_MAP)
1185 1214
1186 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1187 const_iv (UP_OBJ_REMOVE)
1188 const_iv (UP_OBJ_CHANGE)
1189 const_iv (UP_OBJ_FACE)
1190 1216
1191 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1192 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1193 const_iv (INS_NO_WALK_ON)
1194 const_iv (INS_ON_TOP)
1195 const_iv (INS_BELOW_ORIGINATOR)
1196 const_iv (INS_MAP_LOAD)
1197 1219
1198 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1199 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1200 const_iv (WILL_APPLY_EARTHWALL)
1201 const_iv (WILL_APPLY_DOOR)
1202 const_iv (WILL_APPLY_FOOD)
1203 1222
1204 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1205 const_iv (SAVE_DIR_MODE)
1206 1224
1207 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1208 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1209 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1210 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1211 const_iv (M_WOOD)
1212 const_iv (M_ORGANIC)
1213 const_iv (M_STONE)
1214 const_iv (M_CLOTH)
1215 const_iv (M_ADAMANT)
1216 const_iv (M_LIQUID)
1217 const_iv (M_SOFT_METAL)
1218 const_iv (M_BONE)
1219 const_iv (M_ICE)
1220 const_iv (M_SPECIAL)
1221 1229
1222 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1223 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1224 const_iv (SK_EXP_NONE)
1225 const_iv (SK_SUBTRACT_SKILL_EXP)
1226 1232
1227 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1228 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1229 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1230 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1231 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1232 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1234 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1235 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1236 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1237 const_iv (SK_DET_MAGIC)
1238 const_iv (SK_ORATORY)
1239 const_iv (SK_SINGING)
1240 const_iv (SK_DET_CURSE)
1241 const_iv (SK_FIND_TRAPS)
1242 const_iv (SK_MEDITATION)
1243 const_iv (SK_PUNCHING)
1244 const_iv (SK_FLAME_TOUCH)
1245 const_iv (SK_KARATE)
1246 const_iv (SK_CLIMBING)
1247 const_iv (SK_WOODSMAN)
1248 const_iv (SK_INSCRIPTION)
1249 const_iv (SK_ONE_HANDED_WEAPON)
1250 const_iv (SK_MISSILE_WEAPON)
1251 const_iv (SK_THROWING)
1252 const_iv (SK_USE_MAGIC_ITEM)
1253 const_iv (SK_DISARM_TRAPS)
1254 const_iv (SK_SET_TRAP)
1255 const_iv (SK_THAUMATURGY)
1256 const_iv (SK_PRAYING)
1257 const_iv (SK_CLAWING)
1258 const_iv (SK_LEVITATION)
1259 const_iv (SK_SUMMONING)
1260 const_iv (SK_PYROMANCY)
1261 const_iv (SK_EVOCATION)
1262 const_iv (SK_SORCERY)
1263 const_iv (SK_TWO_HANDED_WEAPON)
1264 const_iv (SK_SPARK_TOUCH)
1265 const_iv (SK_SHIVER)
1266 const_iv (SK_ACID_SPLASH)
1267 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1268 1244
1269 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1270 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1271 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1272 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1273 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1274 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1275 const_iv (SOUND_PUSH_PLAYER)
1276 const_iv (SOUND_PLAYER_HITS1)
1277 const_iv (SOUND_PLAYER_HITS2)
1278 const_iv (SOUND_PLAYER_HITS3)
1279 const_iv (SOUND_PLAYER_HITS4)
1280 const_iv (SOUND_PLAYER_IS_HIT1)
1281 const_iv (SOUND_PLAYER_IS_HIT2)
1282 const_iv (SOUND_PLAYER_IS_HIT3)
1283 const_iv (SOUND_PLAYER_KILLS)
1284 const_iv (SOUND_PET_IS_KILLED)
1285 const_iv (SOUND_PLAYER_DIES)
1286 const_iv (SOUND_OB_EVAPORATE)
1287 const_iv (SOUND_OB_EXPLODE)
1288 const_iv (SOUND_CLOCK)
1289 const_iv (SOUND_TURN_HANDLE)
1290 const_iv (SOUND_FALL_HOLE)
1291 const_iv (SOUND_DRINK_POISON)
1292 const_iv (SOUND_CAST_SPELL_0)
1293 1251
1294 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1295 const_iv (PREFER_HIGH)
1296 1253
1297 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1298 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1299 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1300 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1301 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1302 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1303 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1304 const_iv (ATNR_DRAIN) 1261
1305 const_iv (ATNR_WEAPONMAGIC) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1306 const_iv (ATNR_GHOSTHIT) 1263
1307 const_iv (ATNR_POISON) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1308 const_iv (ATNR_SLOW) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1309 const_iv (ATNR_PARALYZE) 1266
1310 const_iv (ATNR_TURN_UNDEAD) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1311 const_iv (ATNR_FEAR) 1268
1312 const_iv (ATNR_CANCELLATION) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1313 const_iv (ATNR_DEPLETE) 1270
1314 const_iv (ATNR_DEATH)
1315 const_iv (ATNR_CHAOS) 1271 const_iv (ST_CHANGE_CLASS)
1316 const_iv (ATNR_COUNTERSPELL)
1317 const_iv (ATNR_GODPOWER)
1318 const_iv (ATNR_HOLYWORD)
1319 const_iv (ATNR_BLIND)
1320 const_iv (ATNR_INTERNAL)
1321 const_iv (ATNR_LIFE_STEALING)
1322 const_iv (ATNR_DISEASE)
1323 1272
1324 const_iv (MAP_FLUSH) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1325 const_iv (MAP_PLAYER_UNIQUE)
1326 const_iv (MAP_BLOCK)
1327 const_iv (MAP_STYLE)
1328 const_iv (MAP_OVERLAY)
1329 1274
1330 const_iv (MAP_IN_MEMORY) 1275 // random map generator
1331 const_iv (MAP_SWAPPED) 1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1332 const_iv (MAP_LOADING) 1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1333 const_iv (MAP_SAVING)
1334 1278
1335 const_iv (KLASS_GLOBAL) 1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1336 const_iv (KLASS_OBJECT) 1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1337 const_iv (KLASS_PLAYER) 1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1338 const_iv (KLASS_MAP) 1282
1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1339 }; 1285 };
1340 1286
1341 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1342 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1343 1289
1344 static const struct { 1290 static const struct {
1345 const char *name; 1291 const char *name;
1292 int skip;
1346 IV klass; 1293 IV klass;
1347 IV iv; 1294 IV iv;
1348 } *eiv, event_iv[] = { 1295 } *eiv, event_iv[] = {
1349# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name }, 1296# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1350# include "eventinc.h" 1297# include "eventinc.h"
1351# undef def 1298# undef def
1352 }; 1299 };
1353 1300
1354 AV *av = get_av ("cf::EVENT", 1); 1301 AV *av = get_av ("cf::EVENT", 1);
1355 1302
1356 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1303 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1357 { 1304 {
1358 AV *event = newAV (); 1305 AV *event = newAV ();
1359 av_push (event, newSVpv ((char *)eiv->name, 0)); 1306 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1360 av_push (event, newSViv (eiv->klass)); 1307 av_push (event, newSViv (eiv->klass));
1361 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1308 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1309 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1362 } 1310 }
1311}
1363 1312
1364 static const struct { 1313void _connect_to_perl ()
1365 const char *name;
1366 IV iv;
1367 } *event, event_list[] = {
1368# define const_event(name) { # name, (IV)EVENT_ ## name },
1369 const_event (NONE)
1370 const_event (APPLY)
1371 const_event (ATTACK)
1372 const_event (DROP)
1373 const_event (DROP_ON)
1374 const_event (PICKUP)
1375 const_event (SAY)
1376 const_event (STOP)
1377 const_event (TIME)
1378 const_event (THROW)
1379 const_event (TRIGGER)
1380 const_event (CLOSE)
1381 const_event (TIMER)
1382 const_event (MOVE)
1383 1314
1384 const_event (SHOUT) 1315void _global_reattach ()
1385 const_event (TELL) 1316 CODE:
1386 const_event (MUZZLE) 1317{
1387 const_event (KICK) 1318 // reattach to all attachable objects in the game.
1388 }; 1319 for_all_clients (ns)
1320 ns->reattach ();
1321
1322 for_all_objects (op)
1323 op->reattach ();
1324}
1389 1325
1390 av = get_av ("cf::PLUGIN_EVENT", 1); 1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1391 1329
1392 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1330# support function for map-world.ext
1393 av_store (av, event->iv, newSVpv ((char *)event->name, 0)); 1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1394 1336
1395 static const struct { 1337 plt_sv = SvRV (plt_sv);
1396 int dtype; 1338 SV **plt = AvARRAY (plt_sv);
1397 const char *name; 1339 int plt_count = AvFILL (plt_sv) + 1;
1398 IV idx;
1399 } *cprop, prop_table[] = {
1400# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1401 prop (CFAPI_INT, MAP_PROP_FLAGS)
1402 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1403 prop (CFAPI_STRING, MAP_PROP_PATH)
1404 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1405 prop (CFAPI_STRING, MAP_PROP_NAME)
1406 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1408 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1409 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1410 prop (CFAPI_INT, MAP_PROP_WIDTH)
1411 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1412 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1414 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1415 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1416 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1417 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1418 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1419 prop (CFAPI_INT, MAP_PROP_SKY)
1420 prop (CFAPI_INT, MAP_PROP_WPARTX)
1421 prop (CFAPI_INT, MAP_PROP_WPARTY)
1422 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1423 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1424 prop (CFAPI_PREGION, MAP_PROP_REGION)
1425 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1433 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1434 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1435 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1436 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1438 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1439 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1440 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1441 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1442 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1443 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1444 prop (CFAPI_INT, OBJECT_PROP_X)
1445 prop (CFAPI_INT, OBJECT_PROP_Y)
1446 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1448 prop (CFAPI_INT, OBJECT_PROP_NROF)
1449 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1450 prop (CFAPI_INT, OBJECT_PROP_FACING)
1451 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1452 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1458 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1459 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1460 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1461 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1462 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1463 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1467 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1468 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1469 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1470 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1471 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1473 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1474 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1475 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1479 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1480 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1481 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1482 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1484 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1485 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1486 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1487 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1488 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1489 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1490 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1491 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1492 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1493 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1494 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1496 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1497 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1498 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_STR)
1500 prop (CFAPI_INT, OBJECT_PROP_DEX)
1501 prop (CFAPI_INT, OBJECT_PROP_CON)
1502 prop (CFAPI_INT, OBJECT_PROP_WIS)
1503 prop (CFAPI_INT, OBJECT_PROP_INT)
1504 prop (CFAPI_INT, OBJECT_PROP_POW)
1505 prop (CFAPI_INT, OBJECT_PROP_CHA)
1506 prop (CFAPI_INT, OBJECT_PROP_WC)
1507 prop (CFAPI_INT, OBJECT_PROP_AC)
1508 prop (CFAPI_INT, OBJECT_PROP_HP)
1509 prop (CFAPI_INT, OBJECT_PROP_SP)
1510 prop (CFAPI_INT, OBJECT_PROP_GP)
1511 prop (CFAPI_INT, OBJECT_PROP_FP)
1512 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1515 prop (CFAPI_INT, OBJECT_PROP_DAM)
1516 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1517 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1518 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1519 prop (CFAPI_INT, OBJECT_PROP_FACE)
1520 };
1521 1340
1522 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1341 STRLEN len;
1523 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1524 1344
1525 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1345 while (len >= 3)
1526 { 1346 {
1527 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1528 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1348 {
1529 } 1349 char *val = SvPVX (*val_sv);
1530 1350
1531 cb_global = get_av ("cf::CB_GLOBAL", 1); 1351 if (val [0] == data [0]
1532 cb_object = get_av ("cf::CB_OBJECT", 1); 1352 && val [1] == data [1]
1533 cb_player = get_av ("cf::CB_PLAYER", 1); 1353 && val [2] == data [2])
1534 cb_type = get_av ("cf::CB_TYPE" , 1); 1354 {
1535 cb_map = get_av ("cf::CB_MAP" , 1); 1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1536 1359
1537 //I_EVENT_API (PACKAGE); 1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1538} 1370}
1539 1371
1540NV floor (NV x) 1372NV floor (NV x)
1541 1373
1542NV ceil (NV x) 1374NV ceil (NV x)
1543 1375
1376NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1387
1544void server_tick () 1388void server_tick ()
1389 CODE:
1390 runtime = SvNVx (sv_runtime);
1391 server_tick ();
1545 1392
1546void 1393void
1547LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1548 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1549 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1550 1397
1551char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1552 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1553 1400
1554char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1555 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1556 1403
1557char * 1404const_octet_string
1558cf_get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1559 PROTOTYPE: $ 1406 PROTOTYPE: $
1560 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1408 CODE:
1409 RETVAL = create_pathname (path);
1410 OUTPUT: RETVAL
1561 1411
1562void 1412void
1563sub_generation_inc () 1413sub_generation_inc ()
1564 CODE: 1414 CODE:
1565 PL_sub_generation++; 1415 PL_sub_generation++;
1566 1416
1567char * 1417const_octet_string
1568mapdir () 1418mapdir ()
1569 PROTOTYPE: 1419 PROTOTYPE:
1570 ALIAS: 1420 ALIAS:
1571 mapdir = 0 1421 mapdir = 0
1572 uniquedir = 1 1422 uniquedir = 1
1574 confdir = 3 1424 confdir = 3
1575 localdir = 4 1425 localdir = 4
1576 playerdir = 5 1426 playerdir = 5
1577 datadir = 6 1427 datadir = 6
1578 CODE: 1428 CODE:
1579{ 1429 switch (ix)
1580 int unused_type; 1430 {
1581 RETVAL = (char *)systemDirectory (&unused_type, ix); 1431 case 0: RETVAL = settings.mapdir ; break;
1582} 1432 case 1: RETVAL = settings.uniquedir; break;
1433 case 2: RETVAL = settings.tmpdir ; break;
1434 case 3: RETVAL = settings.confdir ; break;
1435 case 4: RETVAL = settings.localdir ; break;
1436 case 5: RETVAL = settings.playerdir; break;
1437 case 6: RETVAL = settings.datadir ; break;
1438 }
1583 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1584 1440
1585int 1441void abort ()
1586cf_find_animation (char *text) 1442
1443void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445void cleanup (octet_string cause, bool make_core = false)
1446
1447void emergency_save ()
1448
1449void _exit (int status = EXIT_SUCCESS)
1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1456
1457#if _POSIX_MEMLOCK
1458
1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1460
1461int munlockall ()
1462
1463#endif
1464
1465int find_animation (utf8_string text)
1587 PROTOTYPE: $ 1466 PROTOTYPE: $
1588 1467
1589int random_roll(int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1590 1469
1591const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1592 1471
1593int 1472int
1594exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1595 CODE: 1474 CODE:
1596{ 1475{
1627 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1628 else 1507 else
1629 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1630 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1631 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1514MODULE = cf PACKAGE = cf::attachable
1515
1516int
1517valid (SV *obj)
1518 CODE:
1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1520 OUTPUT:
1521 RETVAL
1522
1523void
1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1541
1542MODULE = cf PACKAGE = cf::global
1543
1544int invoke (SV *klass, int event, ...)
1545 CODE:
1546 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1548 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1550 OUTPUT: RETVAL
1551
1632MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1633 1553
1634SV * 1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1635get_property (object *obj, int type, int idx) 1555
1556int invoke (object *op, int event, ...)
1636 CODE: 1557 CODE:
1637 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1560 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1638 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1639 1563
1640SV * 1564SV *registry (object *op)
1641set_property (object *obj, int type, int idx, SV *newval) 1565
1566int objects_size ()
1642 CODE: 1567 CODE:
1643 switch (type) 1568 RETVAL = objects.size ();
1644 { 1569 OUTPUT: RETVAL
1645 case CFAPI_INT: 1570
1646 cf_object_set_int_property (obj, idx, SvIV (newval)); 1571object *objects (U32 index)
1647 break; 1572 CODE:
1648 case CFAPI_LONG: 1573 RETVAL = index < objects.size () ? objects [index] : 0;
1649 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1574 OUTPUT: RETVAL
1650 break; 1575
1651 case CFAPI_DOUBLE: 1576int actives_size ()
1652 { 1577 CODE:
1653 int unused_type; 1578 RETVAL = actives.size ();
1654 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1579 OUTPUT: RETVAL
1655 } 1580
1656 break; 1581object *actives (U32 index)
1657 case CFAPI_STRING: 1582 CODE:
1658 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0); 1583 RETVAL = index < actives.size () ? actives [index] : 0;
1659 break; 1584 OUTPUT: RETVAL
1660 case CFAPI_POBJECT:
1661 {
1662 int unused_type;
1663 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1664 }
1665 break;
1666 default:
1667 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1668 }
1669 1585
1670# missing properties 1586# missing properties
1671 1587
1672void 1588object *head (object *op)
1673set_attacktype (object *obj, U32 attacktype) 1589 PROTOTYPE: $
1674 CODE: 1590 CODE:
1675 obj->attacktype = attacktype; 1591 RETVAL = op->head_ ();
1676
1677U32
1678get_attacktype (object *obj)
1679 ALIAS:
1680 attacktype = 0
1681 CODE:
1682 RETVAL = obj->attacktype;
1683 OUTPUT: RETVAL 1592 OUTPUT: RETVAL
1684 1593
1685# missing in plug-in api, of course 1594int is_head (object *op)
1686void 1595 PROTOTYPE: $
1687set_food (object *obj, int food) 1596 CODE:
1688 CODE: 1597 RETVAL = op->head_ () == op;
1689 obj->stats.food = food;
1690
1691int
1692get_food (object *obj)
1693 ALIAS:
1694 food = 0
1695 CODE:
1696 RETVAL = obj->stats.food;
1697 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1698 1599
1699void 1600void
1700inv (object *obj) 1601inv (object *obj)
1701 PROTOTYPE: $ 1602 PROTOTYPE: $
1702 PPCODE: 1603 PPCODE:
1703{ 1604{
1704 object *o; 1605 object *o;
1705 for (o = obj->inv; o; o = o->below) 1606 for (o = obj->inv; o; o = o->below)
1706 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1607 XPUSHs (sv_2mortal (to_sv (o)));
1707} 1608}
1708 1609
1709int cf_object_get_resistance (object *op, int rtype) 1610void
1710 ALIAS: resistance = 0 1611set_animation (object *op, int idx)
1612 CODE:
1613 SET_ANIMATION (op, idx);
1711 1614
1712int cf_object_get_flag (object *op, int flag) 1615int
1713 ALIAS: flag = 0 1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1714 1620
1715void cf_object_set_flag (object *op, int flag, int value) 1621object *find_best_object_match (object *op, utf8_string match)
1716 1622
1623object *find_marked_object (object *op)
1624
1717int need_identify (const object *obj); 1625int need_identify (object *obj);
1718 1626
1719int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1720 1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1634
1721void cf_object_move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
1636 CODE:
1637 RETVAL = move_ob (op, dir, originator);
1638 OUTPUT:
1639 RETVAL
1722 1640
1723void cf_object_apply (object *op, object *author, int flags = 0) 1641void apply (object *applier, object *applied, int flags = 0)
1642 CODE:
1643 manual_apply (applied, applier, flags);
1724 1644
1725void cf_object_apply_below (object *op) 1645void apply_below (object *op)
1646 CODE:
1647 player_apply_below (op);
1726 1648
1727void cf_object_remove (object *op) 1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1728 1650
1729void cf_object_free (object *op)
1730
1731object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1732 1652
1733int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1734 1654
1735int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
1736 1656
1657#//TODO
1737object *cf_object_clone (object *op, int clonetype = 0) 1658object *clone_ (object *op, int recursive = 0)
1659 CODE:
1660 if (recursive)
1661 RETVAL = object_create_clone (op);
1662 else
1663 {
1664 RETVAL = object::create ();
1665 op->copy_to (RETVAL);
1666 }
1667 OUTPUT: RETVAL
1738 1668
1739int cf_object_pay_item (object *op, object *buyer) 1669int pay_item (object *op, object *buyer)
1670 CODE:
1671 RETVAL = pay_for_item (op, buyer);
1672 OUTPUT: RETVAL
1740 1673
1741int cf_object_pay_amount (object *op, uint64 amount) 1674int pay_amount (object *op, uint64 amount)
1675 CODE:
1676 RETVAL = pay_for_amount (amount, op);
1677 OUTPUT: RETVAL
1742 1678
1743void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
1744 1680
1745val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1746 1682
1747int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1748 1684
1749int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
1686 CODE:
1687 do_learn_spell (op, sp, special_prayer);
1750 1688
1751void cf_object_learn_spell (object *op, object *sp)
1752
1753void cf_object_forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
1690 CODE:
1691 do_forget_spell (op, query_name (sp));
1754 1692
1755object *cf_object_check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
1694 CODE:
1695 RETVAL = check_spell_known (op, spellname);
1696 OUTPUT: RETVAL
1756 1697
1757int cf_object_query_money (object *op) 1698int query_money (object *op)
1758 ALIAS: money = 0 1699 ALIAS: money = 0
1759 1700
1760int cf_object_query_cost (object *op, object *who, int flags) 1701val64 query_cost (object *op, object *who, int flags)
1761 ALIAS: cost = 0 1702 ALIAS: cost = 0
1762 1703
1763void cf_object_activate_rune (object *op , object *victim) 1704void spring_trap (object *op, object *victim)
1764 1705
1765int cf_object_check_trigger (object *op, object *cause) 1706int check_trigger (object *op, object *cause)
1766 1707
1767int cf_object_out_of_map (object *op, int x, int y)
1768
1769void cf_object_drop (object *op, object *author) 1708void drop (object *who, object *op)
1770 1709
1771void cf_object_take (object *op, object *author) 1710void pick_up (object *who, object *op)
1772 1711
1773void cf_object_say (object *op, char *msg)
1774
1775void cf_object_speak (object *op, char *msg)
1776
1777object *cf_object_insert_object (object *op, object *container)
1778
1779const char *cf_object_get_msg (object *ob)
1780 ALIAS: msg = 0
1781
1782object *cf_object_insert_in_ob (object *ob, object *where)
1783
1784int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
1785 1713
1786void cf_object_update (object *op, int flags) 1714void update_object (object *op, int action)
1787 1715
1788void cf_object_pickup (object *op, object *what)
1789
1790object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
1791 1717
1792void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1793 1719
1794void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
1795 1721
1796int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1797 1723
1799 1725
1800void push_button (object *op); 1726void push_button (object *op);
1801 1727
1802void use_trigger (object *op); 1728void use_trigger (object *op);
1803 1729
1804void add_button_link (object *button, mapstruct *map, int connected); 1730void add_button_link (object *button, maptile *map, int connected);
1805 1731
1806void remove_button_link (object *op); 1732void remove_button_link (object *op);
1807 1733
1808void
1809cf_object_set_resistance (object *op, int rtype, int val)
1810 CODE:
1811 if (rtype >= 0 && rtype < NROFATTACKS)
1812 op->resist[rtype] = val;
1813
1814 1734
1815MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1735MODULE = cf PACKAGE = cf::object PREFIX = cf_
1816
1817void cf_fix_object (object *pl)
1818 ALIAS: fix = 0
1819 1736
1820object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
1821 1738
1822# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
1823# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1824 1741
1825object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
1826 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
1827 CODE: 1744 CODE:
1828 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1829 OUTPUT: 1746 OUTPUT:
1830 RETVAL 1747 RETVAL
1831 1748
1832object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1749object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1833 PROTOTYPE: $$$$$$ 1750 PROTOTYPE: $$$$$$
1834 CODE: 1751 CODE:
1835{ 1752{
1836 int unused_type; 1753 int unused_type;
1837 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1838} 1755}
1839 1756
1840# syntatic sugar for easier use in event callbacks.
1841const char *options (object *op)
1842 CODE:
1843 RETVAL = op->name;
1844 OUTPUT:
1845 RETVAL
1846
1847player *contr (object *op) 1757player *contr (object *op)
1848 CODE: 1758 CODE:
1849 RETVAL = op->contr; 1759 RETVAL = op->contr;
1850 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1851 1761
1852const char *get_ob_key_value (object *op, const char *key) 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
1853 1763
1854bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1855 1765
1856object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
1857 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
1858 PREINIT: 1768 PREINIT:
1859 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
1875bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
1876 CODE: 1786 CODE:
1877 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
1878 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1879 1789
1880char * 1790const_utf8_string
1881base_name (object *ob, int plural) 1791base_name (object *op, int plural = op->nrof > 1)
1882 CODE: 1792 CODE:
1883 RETVAL = cf_query_base_name (ob, plural); 1793 RETVAL = query_base_name (op, plural);
1884 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
1885 1795
1886living * 1796object *decrease_ob_nr (object *op, unsigned long i)
1887stats (object *ob)
1888 CODE:
1889 RETVAL = &ob->stats;
1890 OUTPUT: RETVAL
1891
1892 1797
1893MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1798MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1894 1799
1895player *player (object *op) 1800player *player (object *op)
1896 CODE: 1801 CODE:
1897 RETVAL = op->contr; 1802 RETVAL = op->contr;
1898 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
1899 1804
1805void check_score (object *op)
1806
1900void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1808 CODE:
1809 new_draw_info (flags, 0, op, txt);
1901 1810
1902object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
1903 1812
1904char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
1905 ALIAS: ip = 0 1814 ALIAS: ip = 0
1906 1815
1907object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
1908 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
1909 1818
1914 1823
1915void cf_player_set_party (object *op, partylist *party) 1824void cf_player_set_party (object *op, partylist *party)
1916 1825
1917void kill_player (object *op) 1826void kill_player (object *op)
1918 1827
1919MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 1828void esrv_update_item (object *op, int what, object *item)
1829 C_ARGS: what, op, item
1830
1831void clear_los (object *op)
1832
1833int command_summon (object *op, utf8_string params)
1834
1835int command_arrest (object *op, utf8_string params)
1836
1920 1837
1921MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1922 1839
1923player *cf_player_find (char *name) 1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1924 PROTOTYPE: $ 1841
1842int invoke (player *pl, int event, ...)
1843 CODE:
1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1846 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1847 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1848 OUTPUT: RETVAL
1849
1850SV *registry (player *pl)
1851
1852void
1853save_stats (player *pl)
1854 CODE:
1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1858 pl->orig_stats = pl->ob->stats;
1925 1859
1926void cf_player_move (player *pl, int dir) 1860void cf_player_move (player *pl, int dir)
1927 1861
1928void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1929
1930# nonstandard
1931object *ob (player *pl)
1932 CODE:
1933 RETVAL = pl->ob;
1934 OUTPUT: RETVAL
1935
1936player *first ()
1937 CODE:
1938 RETVAL = first_player;
1939 OUTPUT: RETVAL
1940
1941player *next (player *pl)
1942 CODE:
1943 RETVAL = pl->next;
1944 OUTPUT: RETVAL
1945 1863
1946bool 1864bool
1947cell_visible (player *pl, int dx, int dy) 1865cell_visible (player *pl, int dx, int dy)
1948 CODE: 1866 CODE:
1949 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1950 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 1868 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1951 OUTPUT: 1869 OUTPUT:
1952 RETVAL 1870 RETVAL
1953 1871
1954char *
1955client (player *pl)
1956 CODE:
1957 RETVAL = pl->socket.client;
1958 OUTPUT:
1959 RETVAL
1960
1961char *
1962host (player *pl)
1963 CODE:
1964 RETVAL = pl->socket.host;
1965 OUTPUT:
1966 RETVAL
1967
1968char *
1969killer (player *pl, char *killer = 0)
1970 CODE:
1971 if (killer)
1972 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1973 RETVAL = pl->killer;
1974 OUTPUT:
1975 RETVAL
1976
1977void
1978buggy_mapscroll (player *pl, int value = 1)
1979 CODE:
1980 pl->socket.buggy_mapscroll = value;
1981
1982void 1872void
1983send (player *pl, SV *packet) 1873send (player *pl, SV *packet)
1984 CODE: 1874 CODE:
1985{ 1875{
1986 STRLEN len; 1876 STRLEN len;
1987 char *buf = SvPVbyte (packet, len); 1877 char *buf = SvPVbyte (packet, len);
1988 1878
1989 Write_String_To_Socket (&pl->socket, buf, len); 1879 if (pl->ns)
1880 pl->ns->send_packet (buf, len);
1990} 1881}
1991 1882
1992int 1883int
1993listening (player *pl, int new_value = -1) 1884listening (player *pl, int new_value = -1)
1994 CODE: 1885 CODE:
1996 if (new_value >= 0) 1887 if (new_value >= 0)
1997 pl->listening = new_value; 1888 pl->listening = new_value;
1998 OUTPUT: 1889 OUTPUT:
1999 RETVAL 1890 RETVAL
2000 1891
2001void get_savebed (player *pl) 1892void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2002 ALIAS: 1893 PROTOTYPE: $;$$$
2003 savebed = 0
2004 PPCODE: 1894 PPCODE:
1895 if (GIMME_V != G_VOID)
1896 {
2005 EXTEND (SP, 3); 1897 EXTEND (SP, 3);
2006 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1898 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2007 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1899 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1900 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2009 1901 }
2010void set_savebed (player *pl, char *map_path, int x, int y) 1902 if (map_path) sv_to (map_path, pl->savebed_map);
2011 CODE: 1903 if (x) sv_to (x, pl->bed_x);
2012 strcpy (pl->savebed_map, map_path); 1904 if (y) sv_to (y, pl->bed_y);
2013 pl->bed_x = x;
2014 pl->bed_y = y;
2015 1905
2016void 1906void
2017list () 1907list ()
2018 PPCODE: 1908 PPCODE:
2019{ 1909 for_all_players (pl)
2020 player *pl; 1910 XPUSHs (sv_2mortal (to_sv (pl)));
2021 for (pl = first_player; pl; pl = pl->next)
2022 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2023}
2024
2025bool
2026peaceful (player *pl, bool new_setting = 0)
2027 PROTOTYPE: $;$
2028 CODE:
2029 RETVAL = pl->peaceful;
2030 if (items > 1)
2031 pl->peaceful = new_setting;
2032 OUTPUT:
2033 RETVAL
2034
2035living *
2036orig_stats (player *pl)
2037 CODE:
2038 RETVAL = &pl->orig_stats;
2039 OUTPUT: RETVAL
2040
2041living *
2042last_stats (player *pl)
2043 CODE:
2044 RETVAL = &pl->last_stats;
2045 OUTPUT: RETVAL
2046 1911
2047 1912
2048MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1913MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2049 1914
2050SV * 1915int invoke (maptile *map, int event, ...)
2051get_property (mapstruct *obj, int type, int idx)
2052 CODE: 1916 CODE:
2053 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 1917 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1918 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1919 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2054 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2055 1922
2056SV * 1923SV *registry (maptile *map)
2057set_property (mapstruct *obj, int type, int idx, SV *newval)
2058 CODE:
2059 switch (type)
2060 {
2061 case CFAPI_INT:
2062 cf_map_set_int_property (obj, idx, SvIV (newval));
2063 break;
2064 default:
2065 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2066 }
2067 1924
2068mapstruct *new (int width, int height) 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1926
1927void
1928maptile::instantiate ()
1929
1930maptile *new ()
2069 PROTOTYPE: 1931 PROTOTYPE:
2070 CODE: 1932 CODE:
2071{ 1933 RETVAL = new maptile;
2072 int unused_type;
2073 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2074}
2075 OUTPUT: 1934 OUTPUT:
2076 RETVAL 1935 RETVAL
2077 1936
2078void delete_map (mapstruct *map) 1937void
1938maptile::players ()
1939 PPCODE:
1940 if (GIMME_V == G_SCALAR)
1941 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1942 else if (GIMME_V == G_ARRAY)
1943 {
1944 EXTEND (SP, THIS->players);
1945 for_all_players (pl)
1946 if (pl->ob && pl->ob->map == THIS)
1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
1948 }
2079 1949
2080void clean_tmp_map (mapstruct *map) 1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
2081 1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2040
2082void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2083 2042
2084mapstruct *tile_map (mapstruct *map, unsigned int dir) 2043int out_of_map (maptile *map, int x, int y)
2085 CODE:
2086 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2087 OUTPUT:
2088 RETVAL
2089 2044
2090char *tile_path (mapstruct *map, unsigned int dir) 2045void
2091 CODE: 2046trigger (maptile *map, long connection, bool state = true)
2092 if (dir >= 4) 2047 CODE:
2093 XSRETURN_UNDEF; 2048 activate_connection (map, connection, state);
2094 RETVAL = map->tile_path [dir];
2095 OUTPUT:
2096 RETVAL
2097 2049
2098mapstruct *cf_map_get_map (char *name) 2050void
2099 PROTOTYPE: $ 2051get_connection (maptile *map, long connection)
2100 ALIAS: map = 0 2052 PPCODE:
2053 oblinkpt *obp = get_connection_links (map, connection);
2054 if (obp)
2055 for (objectlink *ol = obp->link; ol; ol = ol->next)
2056 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2101 2057
2102mapstruct *has_been_loaded (char *name)
2103 PROTOTYPE: $
2104
2105mapstruct *cf_map_get_first ()
2106 PROTOTYPE:
2107 ALIAS: first = 0
2108
2109# whoever "designed" the plug-in api should have wasted
2110# his/her time with staying away from the project - would have
2111# saved others a lot of time, without doubt.
2112void set_path (mapstruct *where, char *path)
2113 CODE:
2114 strcpy (where->path, path);
2115
2116int in_memory (mapstruct *map)
2117 CODE:
2118 RETVAL = map->in_memory;
2119 OUTPUT:
2120 RETVAL
2121
2122bool unique (mapstruct *map)
2123 CODE:
2124 RETVAL = map->unique;
2125 OUTPUT:
2126 RETVAL
2127
2128void set_unique (mapstruct *map, bool unique)
2129 CODE:
2130 map->unique = unique;
2131
2132object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2058object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2133 2059
2134object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2060object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2135 2061
2136object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2062object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2137 C_ARGS: str, map, nx, ny 2063 C_ARGS: str, map, nx, ny
2138 2064
2139void 2065void
2140cf_map_normalise (mapstruct *map, int x, int y) 2066get_map_flags (maptile *map, int x, int y)
2141 PPCODE: 2067 PPCODE:
2142{ 2068{
2143 mapstruct *nmap = 0; 2069 maptile *nmap = 0;
2144 I16 nx = 0, ny = 0; 2070 I16 nx = 0, ny = 0;
2145 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2146 2072
2147 EXTEND (SP, 4); 2073 EXTEND (SP, 4);
2148 PUSHs (sv_2mortal (newSViv (flags))); 2074 PUSHs (sv_2mortal (newSViv (flags)));
2149 2075
2150 if (GIMME_V == G_ARRAY) 2076 if (GIMME_V == G_ARRAY)
2154 PUSHs (sv_2mortal (newSViv (ny))); 2080 PUSHs (sv_2mortal (newSViv (ny)));
2155 } 2081 }
2156} 2082}
2157 2083
2158void 2084void
2159at (mapstruct *map, unsigned int x, unsigned int y) 2085at (maptile *map, unsigned int x, unsigned int y)
2160 PROTOTYPE: $$$ 2086 PROTOTYPE: $$$
2161 PPCODE: 2087 PPCODE:
2162{ 2088{
2163 object *o; 2089 object *o;
2164 mapstruct *nmap = 0; 2090 maptile *nmap = 0;
2165 I16 nx, ny; 2091 I16 nx, ny;
2166 2092
2167 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2093 get_map_flags (map, &nmap, x, y, &nx, &ny);
2168 2094
2169 if (nmap) 2095 if (nmap)
2170 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2096 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2171 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2097 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2172} 2098}
2173 2099
2174SV * 2100SV *
2175bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2101bot_at (maptile *obj, unsigned int x, unsigned int y)
2176 PROTOTYPE: $$$ 2102 PROTOTYPE: $$$
2177 ALIAS: 2103 ALIAS:
2178 top_at = 1 2104 top_at = 1
2179 flags_at = 2 2105 flags_at = 2
2180 light_at = 3 2106 light_at = 3
2181 move_block_at = 4 2107 move_block_at = 4
2182 move_slow_at = 5 2108 move_slow_at = 5
2183 move_on_at = 6 2109 move_on_at = 6
2184 move_off_at = 7 2110 move_off_at = 7
2185 INIT: 2111 INIT:
2186 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2112 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2187 CODE: 2113 CODE:
2188 switch (ix) 2114 switch (ix)
2189 { 2115 {
2190 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2116 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2191 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2117 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2194 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2120 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2195 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2121 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2196 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2122 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2197 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2123 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2198 } 2124 }
2199 OUTPUT: 2125 OUTPUT: RETVAL
2200 RETVAL
2201 2126
2202# "serialise" map perl data into a ref 2127void fix_walls (maptile *map, int x, int y)
2203void 2128
2204_get_obs (mapstruct *map) 2129void fix_walls_around (maptile *map, int x, int y)
2130
2131# worst xs function of my life
2132bool
2133_create_random_map (\
2134 maptile *self,\
2135 utf8_string wallstyle,\
2136 utf8_string wall_name,\
2137 utf8_string floorstyle,\
2138 utf8_string monsterstyle,\
2139 utf8_string treasurestyle,\
2140 utf8_string layoutstyle,\
2141 utf8_string doorstyle,\
2142 utf8_string decorstyle,\
2143 utf8_string origin_map,\
2144 utf8_string final_map,\
2145 utf8_string exitstyle,\
2146 utf8_string this_map,\
2147 utf8_string exit_on_final_map,\
2148 int xsize,\
2149 int ysize,\
2150 int expand2x,\
2151 int layoutoptions1,\
2152 int layoutoptions2,\
2153 int layoutoptions3,\
2154 int symmetry,\
2155 int difficulty,\
2156 int difficulty_given,\
2157 float difficulty_increase,\
2158 int dungeon_level,\
2159 int dungeon_depth,\
2160 int decoroptions,\
2161 int orientation,\
2162 int origin_y,\
2163 int origin_x,\
2164 U32 random_seed,\
2165 val64 total_map_hp,\
2166 int map_layout_style,\
2167 int treasureoptions,\
2168 int symmetry_used,\
2169 region *region,\
2170 utf8_string custom\
2171)
2205 PPCODE: 2172 CODE:
2206{ 2173{
2207 object *o; 2174 random_map_params rmp;
2208 int x, y;
2209 AV *obs = newAV ();
2210 int nonnull = 0;
2211 2175
2212 for (y = 0; y < MAP_HEIGHT (map); y++) 2176 assign (rmp.wallstyle , wallstyle);
2213 for (x = 0; x < MAP_WIDTH (map); x++) 2177 assign (rmp.wall_name , wall_name);
2214 { 2178 assign (rmp.floorstyle , floorstyle);
2215 AV *av = newAV (); 2179 assign (rmp.monsterstyle , monsterstyle);
2180 assign (rmp.treasurestyle , treasurestyle);
2181 assign (rmp.layoutstyle , layoutstyle);
2182 assign (rmp.doorstyle , doorstyle);
2183 assign (rmp.decorstyle , decorstyle);
2184 assign (rmp.exitstyle , exitstyle);
2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2216 2186
2217 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2187 rmp.origin_map = origin_map;
2218 { 2188 rmp.final_map = final_map;
2219 SV *sv = SVptr_cache_get (o); 2189 rmp.this_map = this_map;
2190 rmp.xsize = xsize;
2191 rmp.ysize = ysize;
2192 rmp.expand2x = expand2x;
2193 rmp.layoutoptions1 = layoutoptions1;
2194 rmp.layoutoptions2 = layoutoptions2;
2195 rmp.layoutoptions3 = layoutoptions3;
2196 rmp.symmetry = symmetry;
2197 rmp.difficulty = difficulty;
2198 rmp.difficulty_given = difficulty_given;
2199 rmp.difficulty_increase = difficulty_increase;
2200 rmp.dungeon_level = dungeon_level;
2201 rmp.dungeon_depth = dungeon_depth;
2202 rmp.decoroptions = decoroptions;
2203 rmp.orientation = orientation;
2204 rmp.origin_y = origin_y;
2205 rmp.origin_x = origin_x;
2206 rmp.random_seed = random_seed;
2207 rmp.total_map_hp = total_map_hp;
2208 rmp.map_layout_style = map_layout_style;
2209 rmp.treasureoptions = treasureoptions;
2210 rmp.symmetry_used = symmetry_used;
2211 rmp.region = region;
2212 rmp.custom = custom;
2220 2213
2221 if (sv && HvFILL (SvRV (sv))) 2214 RETVAL = self->generate_random_map (&rmp);
2222 {
2223 nonnull = 1;
2224 sv = newSVsv (sv);
2225 }
2226 else
2227 sv = &PL_sv_undef;
2228
2229 av_push (av, sv);
2230 }
2231
2232 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2233 }
2234
2235 if (nonnull)
2236 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2237 else
2238 SvREFCNT_dec (obs);
2239} 2215}
2240
2241# "deserialise" perl map data into the map
2242void
2243_set_obs (mapstruct *map, SV *sv)
2244 CODE:
2245{
2246 object *o;
2247 AV *av;
2248 int x, y;
2249 AV *obs = (AV *)SvRV (sv);
2250
2251 for (y = 0; y < MAP_HEIGHT (map); y++)
2252 for (x = 0; x < MAP_WIDTH (map); x++)
2253 {
2254 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2255
2256 if (!SvROK (sv))
2257 continue;
2258
2259 av = (AV *)SvRV (sv);
2260
2261 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2262 {
2263 sv = av_shift (av);
2264
2265 if (SvROK (sv))
2266 {
2267 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2268 SVptr_cache_set (o, sv);
2269 }
2270 }
2271 }
2272}
2273
2274
2275MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2276
2277archetype *cf_archetype_get_first()
2278 PROTOTYPE:
2279 ALIAS: first = 0
2280
2281archetype *cf_archetype_get_next (archetype *arch)
2282 ALIAS: next = 0
2283
2284archetype *cf_archetype_get_head (archetype *arch)
2285 ALIAS: head = 0
2286
2287archetype *cf_archetype_get_more (archetype *arch)
2288 ALIAS: more = 0
2289
2290const char *cf_archetype_get_name (archetype *arch)
2291 ALIAS: name = 0
2292
2293object *cf_archetype_get_clone (archetype *arch)
2294 ALIAS: clone = 0
2295
2296MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2297
2298partylist *cf_party_get_first ()
2299 PROTOTYPE:
2300 ALIAS: first = 0
2301
2302partylist *cf_party_get_next (partylist *party)
2303 ALIAS: next = 0
2304
2305const char *cf_party_get_name (partylist *party)
2306
2307const char *cf_party_get_password (partylist *party)
2308 ALIAS: password = 0
2309
2310player *cf_party_get_first_player (partylist *party)
2311 ALIAS: first_player = 0
2312
2313player *cf_party_get_next_player (partylist *party, player *op)
2314 ALIAS: next_player = 0
2315
2316
2317MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2318
2319region *cf_region_get_first ()
2320 PROTOTYPE:
2321 ALIAS: first = 0
2322
2323const char *cf_region_get_name (region *reg)
2324 ALIAS: name = 0
2325
2326region *cf_region_get_next (region *reg)
2327 ALIAS: next = 0
2328
2329region *cf_region_get_parent (region *reg)
2330 ALIAS: parent = 0
2331
2332const char *cf_region_get_longname (region *reg)
2333 ALIAS: longname = 0
2334
2335const char *cf_region_get_message (region *reg)
2336 ALIAS: message = 0
2337
2338
2339MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2340
2341val64
2342exp (living *liv, val64 new_val = 0)
2343 PROTOTYPE: $;$
2344 ALIAS:
2345 Str = 1
2346 Dex = 2
2347 Con = 3
2348 Wis = 4
2349 Cha = 5
2350 Int = 6
2351 Pow = 7
2352 wc = 8
2353 ac = 9
2354 hp = 10
2355 maxhp = 11
2356 sp = 12
2357 maxsp = 13
2358 grace = 14
2359 maxgrace = 15
2360 food = 16
2361 dam = 17
2362 luck = 18
2363 CODE:
2364# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2365 switch (ix)
2366 {
2367 LIVING_ACC (exp , 0);
2368 LIVING_ACC (Str , 1);
2369 LIVING_ACC (Dex , 2);
2370 LIVING_ACC (Con , 3);
2371 LIVING_ACC (Wis , 4);
2372 LIVING_ACC (Cha , 5);
2373 LIVING_ACC (Int , 6);
2374 LIVING_ACC (Pow , 7);
2375 LIVING_ACC (wc , 8);
2376 LIVING_ACC (ac , 9);
2377 LIVING_ACC (hp , 10);
2378 LIVING_ACC (maxhp , 11);
2379 LIVING_ACC (sp , 12);
2380 LIVING_ACC (maxsp , 13);
2381 LIVING_ACC (grace , 14);
2382 LIVING_ACC (maxgrace, 15);
2383 LIVING_ACC (food , 16);
2384 LIVING_ACC (dam , 17);
2385 LIVING_ACC (luck , 18);
2386 }
2387# undef LIVING_ACC
2388 OUTPUT: 2216 OUTPUT:
2389 RETVAL 2217 RETVAL
2390 2218
2219MODULE = cf PACKAGE = cf::arch
2220
2221archetype *find (utf8_string name)
2222 CODE:
2223 RETVAL = archetype::find (name);
2224 OUTPUT:
2225 RETVAL
2226
2227archetype *first()
2228 PROTOTYPE:
2229 CODE:
2230 RETVAL = first_archetype;
2231 OUTPUT: RETVAL
2232
2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2234
2235MODULE = cf PACKAGE = cf::party
2236
2237partylist *first ()
2238 PROTOTYPE:
2239 CODE:
2240 RETVAL = get_firstparty ();
2241 OUTPUT: RETVAL
2242
2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2244
2245MODULE = cf PACKAGE = cf::region
2246
2247void
2248list ()
2249 PPCODE:
2250 for_all_regions (rgn)
2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2252
2253region *find (utf8_string name)
2254 PROTOTYPE: $
2255 CODE:
2256 RETVAL = region::find (name);
2257 OUTPUT: RETVAL
2258
2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2261 CODE:
2262 RETVAL = region::find_fuzzy (name);
2263 OUTPUT: RETVAL
2264
2265int specificity (region *rgn)
2266 CODE:
2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2270 OUTPUT: RETVAL
2271
2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2273
2274MODULE = cf PACKAGE = cf::living
2275
2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2277
2278MODULE = cf PACKAGE = cf::settings
2279
2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2281
2282MODULE = cf PACKAGE = cf::client
2283
2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2285
2286int invoke (client *ns, int event, ...)
2287 CODE:
2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2290 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2291 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2292 OUTPUT: RETVAL
2293
2294SV *registry (client *ns)
2295
2296void
2297list ()
2298 PPCODE:
2299 EXTEND (SP, clients.size ());
2300 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2301 PUSHs (sv_2mortal (to_sv (*i)));
2302
2303void
2304client::send_packet (SV *packet)
2305 CODE:
2306{
2307 STRLEN len;
2308 char *buf = SvPVbyte (packet, len);
2309
2310 THIS->send_packet (buf, len);
2311}
2312
2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401{
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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