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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.110 by root, Mon Dec 25 14:43:23 2006 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
43 51
44extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
45 53
46typedef object object_ornull; 54typedef object object_ornull;
47typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
48 63
49#if IVSIZE >= 8 64#if IVSIZE >= 8
50 typedef IV val64; 65 typedef IV val64;
51# define newSVval64 newSViv 66# define newSVval64 newSViv
52# define SvVAL64 SvIV 67# define SvVAL64 SvIV
60static f_plug_api object_set_property = cfapi_object_set_property; 75static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 76static f_plug_api object_insert = cfapi_object_insert;
62 77
63static PerlInterpreter *perl; 78static PerlInterpreter *perl;
64 79
80double runtime;
81
65global gbl_ev; 82global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
67 85
68static HV 86static HV
69 *stash_cf, 87 *stash_cf,
70 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
91 109
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 111
94unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
95 113
96#if 0
97attachable *attachable::rc_first;
98
99attachable::attachable ()
100{
101 refcnt = 0;
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif
106
107attachable::~attachable () 114attachable::~attachable ()
108{ 115{
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 116 flags |=0x3300;//D
110#if 0
111 assert (!rc_next);
112 assert (!refcnt); 117 assert (!self);
113#endif 118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
114} 154}
115 155
116// check wether the object really is dead 156// check wether the object really is dead
117void 157void
118attachable::do_check () 158attachable::do_check ()
119{ 159{
120 if (refcnt > 0) 160 if (refcnt_cnt () > 0)
121 return; 161 return;
122 162
123 // try to unborrow the refcnt from perl 163 destroy ();
124 if (flags & F_BORROWED) 164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
125 { 172 {
126 assert (self);//D//TODO//remove when stable 173 SvREFCNT_dec (cb);
127 flags &= ~F_BORROWED; 174 cb = 0;
128 refcnt_inc (); 175 }
176
177 if (self)
178 sever_self ();
179
180 flags |= 0x20; //D
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 obj->refcnt_chk (); // unborrow from perl, if necessary
214
215 //if (obj->refcnt > 0 || obj->self)
216 if (obj->refcnt || obj->self)
217 {
218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
223 }
224 else
225 {
226 mortals.erase (i);
227 delete obj;
228 }
229 }
230}
231
232attachable &
233attachable::operator =(const attachable &src)
234{
235 //if (self || cb)
236 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
237
238 attach = src.attach;
239 return *this;
240}
241
242//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
243
244static SV *
245newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
246{
247 SV *sv;
248
249 if (!ptr)
250 return &PL_sv_undef;
251
252 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
253 return sv_bless (newRV_noinc ((SV *)hv), stash);
254}
255
256static int
257attachable_free (pTHX_ SV *sv, MAGIC *mg)
258{
259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
264 at->self = 0;
129 SvREFCNT_dec (self); 265 SvREFCNT_dec (self);
130 } 266 }
131 267
132 if (refcnt > 0 || self) 268 // next line makes sense, but most objects still have refcnt 0 by default
269 //at->refcnt_chk ();
133 return; 270 return 0;
134
135 destroy ();
136} 271}
137 272
138void 273MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this);
145}
146
147void
148attachable::destroy ()
149{
150 if (destroyed ())
151 return;
152
153 flags |= F_DESTROYED;
154 do_destroy ();
155}
156
157void attachable::check_mortals ()
158{
159 for (int i = 0; i < mortals.size (); )
160 {
161 attachable *obj = mortals [i];
162
163 obj->refcnt_chk (); // unborrow from perl, if necessary
164
165 if (obj->refcnt || obj->self)
166 {
167#if 0
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
170#endif
171
172 ++i; // further delay freeing
173 }//D
174 else
175 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 delete obj;
178 mortals.erase (i);
179 }
180 }
181}
182
183attachable &
184attachable::operator =(const attachable &src)
185{
186 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188
189 attach = src.attach;
190 return *this;
191}
192
193//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194 274
195static SV * 275static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{
198 SV *sv;
199
200 if (!ptr)
201 return &PL_sv_undef;
202
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash);
205}
206
207static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{
210 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
212 at->self = 0;
213 at->refcnt_chk ();
214 return 0;
215}
216
217static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free};
218
219SV *
220newSVattachable (attachable *obj, HV *stash) 276newSVattachable (attachable *obj, HV *stash)
221{ 277{
222 if (!obj) 278 if (!obj)
223 return &PL_sv_undef; 279 return &PL_sv_undef;
224 280
225 if (!obj->self) 281 if (!obj->self)
226 { 282 {
227 obj->self = newHV (); 283 obj->self = newHV ();
228 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
229 288
230 // borrow the refcnt from the object 289 // now bless the object _once_
231 obj->flags |= attachable::F_BORROWED; 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
232 obj->refcnt_dec ();
233 } 291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
234 295
235 return sv_bless (newRV_inc ((SV *)obj->self), stash); 296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
236} 301}
237 302
238static void 303static void
239clearSVptr (SV *sv) 304clearSVptr (SV *sv)
240{ 305{
293inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
294 359
295inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
296inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
297 362
298//TODO: 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
299inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
300inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
301 365
302inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
303{ 367{
304 char buf[128]; 368 char buf[128];
305 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
306 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
307} 371}
308 372
309inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
310inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
319inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 383inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
320inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 384inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
321inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 385inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 386inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
323inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 387inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
325inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
326inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
327inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
328inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
329inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
330inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
331inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
332 397
333inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
334inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
335 400
336template<class T> 401template<class T>
337inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
338 403
339template<int N> 404template<int N>
342inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
343inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
344inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
345inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
346inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
347 419
348inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
349{ 421{
350 unsigned int version; 422 unsigned int version;
351 423
474{ 546{
475 if (!ext->cb) 547 if (!ext->cb)
476 ext->cb = newAV (); 548 ext->cb = newAV ();
477 549
478 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
479}
480
481#if 0
482void attachable::clear ()
483{
484 if (self)
485 {
486 // disconnect Perl from C, to avoid crashes
487 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
488
489 // clear the perl hash, might or might not be a good idea
490 hv_clear ((HV *)SvRV ((SV *)self));
491
492 SvREFCNT_dec (self);
493 self = 0;
494 }
495
496 if (cb)
497 {
498 SvREFCNT_dec (cb);
499 cb = 0;
500 }
501
502 attach = 0;
503}
504#endif
505
506void attachable::optimise ()
507{
508 if (self
509 && SvREFCNT (self) == 1
510 && !HvTOTALKEYS (self))
511 {
512 flags &= ~F_BORROWED;
513 refcnt_inc ();
514 SvREFCNT_dec ((SV *)self);
515 }
516}
517
518/////////////////////////////////////////////////////////////////////////////
519
520#include "kw_hash.h"
521
522object_freezer::object_freezer ()
523: dynbuf (128 * 1024, 64 * 1024)
524{
525 av = newAV ();
526}
527
528object_freezer::~object_freezer ()
529{
530 SvREFCNT_dec (av);
531}
532
533void object_freezer::put (attachable *ext)
534{
535 ext->optimise ();
536
537 if (ext->self)
538 {
539 int idx = AvFILLp ((AV *)av) + 1;
540 av_store (av, idx, newRV_inc ((SV *)ext->self));
541
542 add ((void *)"oid ", 4);
543 add ((sint32)idx);
544 add ('\n');
545 }
546}
547
548bool object_freezer::save (const char *filename)
549{
550 dSP;
551 ENTER;
552 SAVETMPS;
553 PUSHMARK (SP);
554 EXTEND (SP, 3);
555 PUSHs (sv_2mortal (newSVpv (filename, 0)));
556 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
557 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
558 PUTBACK;
559 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
560 FREETMPS;
561 LEAVE;
562}
563
564char *object_freezer::as_string ()
565{
566 dSP;
567 ENTER;
568 SAVETMPS;
569 PUSHMARK (SP);
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
572 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
573 PUTBACK;
574
575 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
576 ? strdup (SvPVbyte_nolen (POPs))
577 : strdup ("[fatal error]");
578
579 FREETMPS;
580 LEAVE;
581
582 return res;
583}
584
585int fprintf (object_freezer &freezer, const char *format, ...)
586{
587 va_list ap;
588
589 va_start (ap, format);
590
591 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
592
593 if (len >= 0)
594 freezer.alloc (len);
595
596 va_end (ap);
597}
598
599int fputs (const char *s, object_freezer &freezer)
600{
601 freezer.add (s);
602}
603
604static const char thawer_eof[] = "\n\n\n\0\0\0";
605
606object_thawer::object_thawer (const char *filename)
607{
608 static const char eof[] = "\n\n\n\0\0\0";
609
610 av = 0;
611 text = 0;
612 line = 0;
613
614 if (filename)
615 {
616 dSP;
617 ENTER;
618 SAVETMPS;
619 PUSHMARK (SP);
620 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
621 PUTBACK;
622
623 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
624 {
625 SPAGAIN;
626
627 // second value - perl objects
628 {
629 SV *sv = POPs;
630 if (SvROK (sv))
631 av = (AV *)SvREFCNT_inc (SvRV (sv));
632 }
633
634 // first value - text part, pad with 3 zeroes
635 {
636 SV *sv = POPs;
637 STRLEN len;
638 char *sv_ = SvPVbyte (sv, len);
639 text = newSV (len + sizeof (eof));
640 SvCUR_set (text, len);
641 memcpy (SvPVX (text), sv_, len);
642 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
643
644 line = SvPVX (text);
645 }
646 }
647
648 PUTBACK;
649 FREETMPS;
650 LEAVE;
651 }
652}
653
654object_thawer::object_thawer (const char *data, AV *perlav)
655{
656 av = perlav;
657 text = newSVpv (data, 0);
658 sv_catpv (text, thawer_eof);
659 line = SvPVbyte_nolen (text);
660}
661
662void object_thawer::get (attachable *obj, int oid)
663{
664 if (!av || oid < 0) // this is actually an error of sorts
665 return;
666
667 // object must be virgin
668 assert (!obj->self);
669
670 SV **svp = av_fetch ((AV *)av, oid, 0);
671
672 if (!svp || !SvROK (*svp))
673 {
674 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
675 return;
676 }
677
678 obj->self = (HV *)SvRV (*svp);
679 SvRV_set (*svp, &PL_sv_undef);
680
681 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
682 obj->reattach ();
683
684 // borrow a refcount for the perl object
685 obj->flags |= attachable::F_BORROWED;
686 obj->refcnt_dec ();
687}
688
689object_thawer::~object_thawer ()
690{
691 if (text) SvREFCNT_dec (text);
692 if (av) SvREFCNT_dec (av);
693}
694
695char *fgets (char *s, int n, object_thawer &thawer)
696{
697 char *p = thawer.line;
698 char *q = s;
699
700 if (!p)
701 return 0;
702
703 while (--n)
704 {
705 if (!*p)
706 break;
707
708 *q++ = *p;
709
710 if (*p++ == '\n')
711 break;
712 }
713
714 *q = 0;
715 thawer.line = p;
716
717 return s == q ? 0 : s;
718}
719
720keyword object_thawer::get_kv ()
721{
722 if (!line)
723 return KW_EOF;
724
725 for (;;)
726 {
727 char *p = line;
728
729 if (!*p)
730 return KW_EOF;
731
732 // parse keyword
733 while (*p > ' ')
734 p++;
735
736 int klen = p - line;
737
738 if (*p++ != '\n')
739 {
740 // parse value
741 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
742 ++p;
743
744 last_value = p;
745
746 while (*p != '\n')
747 p++;
748
749 *p++ = 0;
750 }
751 else
752 last_value = 0;
753
754 line [klen] = 0;
755 keyword_idx *kw = kw_lex::match (line, klen);
756
757 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
758
759 if (kw)
760 {
761 line = p;
762 return kw->index;
763 }
764 else if (!*line || *line == '#')
765 {
766 // empty/comment line
767 line = p;
768 }
769 else
770 return KW_ERROR;
771 }
772}
773
774void object_thawer::get (shstr &sh) const
775{
776 if (last_value)
777 sh = last_value;
778 else
779 {
780 sh = "<value missing>";
781 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
782 }
783}
784
785void object_thawer::get_ml (keyword kend, shstr &sh)
786{
787 char kw[128];
788
789 int klen = keyword_len [kend];
790
791 kw [0] = '\n';
792 memcpy (kw + 1, keyword_str [kend], klen);
793 kw [klen + 1] = '\n';
794 kw [klen + 2] = 0;
795
796 // first test for completely empty msg... "endXXX\n"
797 if (!strncmp (line, kw + 1, klen + 1))
798 {
799 sh = 0;
800
801 line += klen + 1;
802
803 return;
804 }
805 else
806 {
807 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
808
809 char *end = strstr (line, kw);
810
811 if (!end)
812 {
813 sh = 0;
814 return;
815 }
816
817 *end = 0;
818 sh = line;
819
820 line = end + keyword_len [kend] + 1;
821
822 while (*line++ != '\n')
823 ;
824 }
825}
826
827sint32 object_thawer::get_sint32 () const
828{
829 char *p = last_value;
830
831 if (!p)
832 return 0;
833
834 sint32 val = 0;
835 bool negate;
836
837 if (*p == '-')
838 {
839 negate = true;
840 ++p;
841 }
842 else
843 negate = false;
844
845 do
846 {
847 val *= 10;
848 val += *p++ - '0';
849 }
850 while (*p);
851
852 return negate ? -val : val;
853}
854
855sint64 object_thawer::get_sint64 () const
856{
857 return last_value ? atoll (last_value) : 0;
858}
859
860double object_thawer::get_double () const
861{
862 return last_value ? atof (last_value) : 0;
863} 551}
864 552
865///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
866 554
867extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
926 perl = perl_alloc (); 614 perl = perl_alloc ();
927 perl_construct (perl); 615 perl_construct (perl);
928 616
929 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
930 618
931 char *argv[] = { 619 const char *argv[] = {
932 "", 620 "",
933 "-e" 621 "-e"
934 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
935 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
936 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
937 "require cf;" 625 "require cf;"
938 }; 626 };
939 627
940 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
941 { 630 {
942 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
943 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
944 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
945} 642}
946 643
947void cfperl_main () 644void cfperl_main ()
948{ 645{
949 dSP; 646 dSP;
1094 791
1095 // short-circuit processing if no callbacks found/defined 792 // short-circuit processing if no callbacks found/defined
1096 if (!callbacks) 793 if (!callbacks)
1097 return 0; 794 return 0;
1098 795
1099 dSP; 796 CALL_BEGIN (3);
1100 ENTER;
1101 SAVETMPS;
1102
1103 PUSHMARK (SP);
1104 EXTEND (SP, 3);
1105
1106 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1107 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1108 799
1109 //TODO: unhack 800 //TODO: unhack
1110 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1111 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1112 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1113 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1114 else if (global *gl = is_a<global>(this)) /*nop*/; 805 else if (global *gl = is_a<global>(this)) /*nop*/;
1115 else 806 else
1116 abort (); //TODO 807 abort (); //TODO
1117 808
1118 for (;;) 809 for (;;)
1132 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1133 } 824 }
1134 825
1135 va_end (ap); 826 va_end (ap);
1136 827
1137 PUTBACK; 828 CALL_CALL ("cf::do_invoke", G_SCALAR);
1138 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1139 SPAGAIN;
1140
1141 count = count > 0 ? POPi : 0; 829 count = count > 0 ? POPi : 0;
1142 830
1143 FREETMPS; 831 CALL_END;
1144 LEAVE;
1145 832
1146 return count; 833 return count;
1147} 834}
1148 835
1149SV * 836SV *
1172 return SvNV (cfperl_result (idx)); 859 return SvNV (cfperl_result (idx));
1173} 860}
1174 861
1175///////////////////////////////////////////////////////////////////////////// 862/////////////////////////////////////////////////////////////////////////////
1176 863
864void
865cfperl_emergency_save ()
866{
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
881maptile *
882maptile::find_sync (const char *path, maptile *origin)
883{
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928}
929
930void
931maptile::change_all_map_light (int change)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937}
938
939void
940object::enter_exit (object *exit)
941{
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950}
951
952/////////////////////////////////////////////////////////////////////////////
953
1177struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
955struct CoroAPI *coroapi::GCoroAPI;
1178 956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
1179static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
1180{ 1005{
1181 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
1182 w->call (*w); 1007 w->call (*w);
1183} 1008}
1184 1009
1185void 1010void
1186iw::alloc () 1011iw::alloc ()
1187{ 1012{
1188 pe = GEventAPI->new_idle (0, 0); 1013 pe = GEventAPI->new_idle (0, 0);
1189 1014
1015 WaREENTRANT_off (pe);
1190 pe->base.callback = (void *)iw_dispatch; 1016 pe->base.callback = (void *)iw_dispatch;
1191 pe->base.ext_data = (void *)this; 1017 pe->base.ext_data = (void *)this;
1192} 1018}
1193 1019
1194static void iow_dispatch (pe_event *ev) 1020static void iow_dispatch (pe_event *ev)
1200void 1026void
1201iow::alloc () 1027iow::alloc ()
1202{ 1028{
1203 pe = GEventAPI->new_io (0, 0); 1029 pe = GEventAPI->new_io (0, 0);
1204 1030
1031 WaREENTRANT_off (pe);
1205 pe->base.callback = (void *)iow_dispatch; 1032 pe->base.callback = (void *)iow_dispatch;
1206 pe->base.ext_data = (void *)this; 1033 pe->base.ext_data = (void *)this;
1207 1034
1208 pe->fd = -1; 1035 pe->fd = -1;
1209 pe->poll = 0; 1036 pe->poll = 0;
1245 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1246 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1247 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1248 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1249 1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1250 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1251 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1252 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1253 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1254 cb_client = get_av ("cf::CB_CLIENT", 1); 1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1258 1088
1259MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
1260 1090
1261BOOT: 1091BOOT:
1262{ 1092{
1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1095
1263 _connect_to_perl (); 1096 _connect_to_perl ();
1264 1097
1265 I_EVENT_API (PACKAGE);
1266 watcher_base::GEventAPI = GEventAPI;
1267 I_CORO_API (PACKAGE);
1268
1269 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
1270 1108
1271 static const struct { 1109 static const struct {
1272 const char *name; 1110 const char *name;
1273 IV iv; 1111 IV iv;
1274 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
1275# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
1276 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1277 const_iv (llevInfo) 1115
1278 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1279 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1280 1119
1281 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
1282 const_iv (PLAYER) 1121
1283 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1284 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1285 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1286 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1287 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1288 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1289 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1290 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1291 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1292 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1293 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1294 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1295 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1296 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1297 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1298 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1299 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1300 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1301 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1302 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1303 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1304 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1305 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1306 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1307 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1308 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1309 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1310 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1311 const_iv (HORN)
1312 const_iv (MONEY)
1313 const_iv (CLASS)
1314 const_iv (GRAVESTONE)
1315 const_iv (AMULET)
1316 const_iv (PLAYERMOVER)
1317 const_iv (TELEPORTER)
1318 const_iv (CREATOR)
1319 const_iv (SKILL)
1320 const_iv (EARTHWALL)
1321 const_iv (GOLEM)
1322 const_iv (THROWN_OBJ)
1323 const_iv (BLINDNESS)
1324 const_iv (GOD)
1325 const_iv (DETECTOR)
1326 const_iv (TRIGGER_MARKER)
1327 const_iv (DEAD_OBJECT)
1328 const_iv (DRINK)
1329 const_iv (MARKER)
1330 const_iv (HOLY_ALTAR)
1331 const_iv (PLAYER_CHANGER)
1332 const_iv (BATTLEGROUND)
1333 const_iv (PEACEMAKER)
1334 const_iv (GEM)
1335 const_iv (FIREWALL)
1336 const_iv (ANVIL)
1337 const_iv (CHECK_INV)
1338 const_iv (MOOD_FLOOR)
1339 const_iv (EXIT)
1340 const_iv (ENCOUNTER)
1341 const_iv (SHOP_FLOOR)
1342 const_iv (SHOP_MAT)
1343 const_iv (RING)
1344 const_iv (FLOOR)
1345 const_iv (FLESH)
1346 const_iv (INORGANIC)
1347 const_iv (SKILL_TOOL)
1348 const_iv (LIGHTER)
1349 const_iv (BUILDABLE_WALL)
1350 const_iv (MISC_OBJECT)
1351 const_iv (LAMP)
1352 const_iv (DUPLICATOR)
1353 const_iv (SPELLBOOK)
1354 const_iv (CLOAK)
1355 const_iv (SPINNER)
1356 const_iv (GATE)
1357 const_iv (BUTTON)
1358 const_iv (CF_HANDLE)
1359 const_iv (HOLE)
1360 const_iv (TRAPDOOR)
1361 const_iv (SIGN)
1362 const_iv (BOOTS)
1363 const_iv (GLOVES)
1364 const_iv (SPELL)
1365 const_iv (SPELL_EFFECT)
1366 const_iv (CONVERTER)
1367 const_iv (BRACERS)
1368 const_iv (POISONING)
1369 const_iv (SAVEBED)
1370 const_iv (WAND)
1371 const_iv (SCROLL)
1372 const_iv (DIRECTOR)
1373 const_iv (GIRDLE)
1374 const_iv (FORCE)
1375 const_iv (POTION_EFFECT)
1376 const_iv (EVENT_CONNECTOR)
1377 const_iv (CLOSE_CON)
1378 const_iv (CONTAINER)
1379 const_iv (ARMOUR_IMPROVER)
1380 const_iv (WEAPON_IMPROVER)
1381 const_iv (SKILLSCROLL)
1382 const_iv (DEEP_SWAMP)
1383 const_iv (IDENTIFY_ALTAR)
1384 const_iv (MENU)
1385 const_iv (RUNE)
1386 const_iv (TRAP)
1387 const_iv (POWER_CRYSTAL)
1388 const_iv (CORPSE)
1389 const_iv (DISEASE)
1390 const_iv (SYMPTOM)
1391 const_iv (BUILDER)
1392 const_iv (MATERIAL)
1393 const_iv (ITEM_TRANSFORMER)
1394 1150
1395 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1396 1152
1397 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1398 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1399 1155
1400 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1401 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1402 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1403 1163
1404 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1405 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1406 const_iv (AT_FIRE)
1407 const_iv (AT_ELECTRICITY)
1408 const_iv (AT_COLD)
1409 const_iv (AT_CONFUSION)
1410 const_iv (AT_ACID)
1411 const_iv (AT_DRAIN)
1412 const_iv (AT_WEAPONMAGIC)
1413 const_iv (AT_GHOSTHIT)
1414 const_iv (AT_POISON)
1415 const_iv (AT_SLOW)
1416 const_iv (AT_PARALYZE)
1417 const_iv (AT_TURN_UNDEAD)
1418 const_iv (AT_FEAR)
1419 const_iv (AT_CANCELLATION)
1420 const_iv (AT_DEPLETE)
1421 const_iv (AT_DEATH)
1422 const_iv (AT_CHAOS)
1423 const_iv (AT_COUNTERSPELL)
1424 const_iv (AT_GODPOWER)
1425 const_iv (AT_HOLYWORD)
1426 const_iv (AT_BLIND)
1427 const_iv (AT_INTERNAL)
1428 const_iv (AT_LIFE_STEALING)
1429 const_iv (AT_DISEASE)
1430
1431 const_iv (WEAP_HIT)
1432 const_iv (WEAP_SLASH)
1433 const_iv (WEAP_PIERCE)
1434 const_iv (WEAP_CLEAVE)
1435 const_iv (WEAP_SLICE)
1436 const_iv (WEAP_STAB)
1437 const_iv (WEAP_WHIP)
1438 const_iv (WEAP_CRUSH)
1439 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1440 1167
1441 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1442 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1443 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1444 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1445 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1446 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1447 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1448 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1449 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1450 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1451 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1452 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1453 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1454 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1455 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1456 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1457 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1458 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1459 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1460 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1461 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1462 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1463 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1464 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1465 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1466 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1467 const_iv (FLAG_STARTEQUIP)
1468 const_iv (FLAG_BLOCKSVIEW)
1469 const_iv (FLAG_UNDEAD)
1470 const_iv (FLAG_SCARED)
1471 const_iv (FLAG_UNAGGRESSIVE)
1472 const_iv (FLAG_REFL_MISSILE)
1473 const_iv (FLAG_REFL_SPELL)
1474 const_iv (FLAG_NO_MAGIC)
1475 const_iv (FLAG_NO_FIX_PLAYER)
1476 const_iv (FLAG_IS_LIGHTABLE)
1477 const_iv (FLAG_TEAR_DOWN)
1478 const_iv (FLAG_RUN_AWAY)
1479 const_iv (FLAG_PICK_UP)
1480 const_iv (FLAG_UNIQUE)
1481 const_iv (FLAG_NO_DROP)
1482 const_iv (FLAG_WIZCAST)
1483 const_iv (FLAG_CAST_SPELL)
1484 const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE)
1486 const_iv (FLAG_USE_BOW)
1487 const_iv (FLAG_USE_ARMOUR)
1488 const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING)
1490 const_iv (FLAG_READY_RANGE)
1491 const_iv (FLAG_READY_BOW)
1492 const_iv (FLAG_XRAYS)
1493 const_iv (FLAG_NO_APPLY)
1494 const_iv (FLAG_IS_FLOOR)
1495 const_iv (FLAG_LIFESAVE)
1496 const_iv (FLAG_NO_STRENGTH)
1497 const_iv (FLAG_SLEEP)
1498 const_iv (FLAG_STAND_STILL)
1499 const_iv (FLAG_RANDOM_MOVE)
1500 const_iv (FLAG_ONLY_ATTACK)
1501 const_iv (FLAG_CONFUSED)
1502 const_iv (FLAG_STEALTH)
1503 const_iv (FLAG_WIZPASS)
1504 const_iv (FLAG_IS_LINKED)
1505 const_iv (FLAG_CURSED)
1506 const_iv (FLAG_DAMNED)
1507 const_iv (FLAG_SEE_ANYWHERE)
1508 const_iv (FLAG_KNOWN_MAGICAL)
1509 const_iv (FLAG_KNOWN_CURSED)
1510 const_iv (FLAG_CAN_USE_SKILL)
1511 const_iv (FLAG_BEEN_APPLIED)
1512 const_iv (FLAG_READY_SCROLL)
1513 const_iv (FLAG_USE_ROD)
1514 const_iv (FLAG_USE_HORN)
1515 const_iv (FLAG_MAKE_INVIS)
1516 const_iv (FLAG_INV_LOCKED)
1517 const_iv (FLAG_IS_WOODED)
1518 const_iv (FLAG_IS_HILLY)
1519 const_iv (FLAG_READY_SKILL)
1520 const_iv (FLAG_READY_WEAPON)
1521 const_iv (FLAG_NO_SKILL_IDENT)
1522 const_iv (FLAG_BLIND)
1523 const_iv (FLAG_SEE_IN_DARK)
1524 const_iv (FLAG_IS_CAULDRON)
1525 const_iv (FLAG_NO_STEAL)
1526 const_iv (FLAG_ONE_HIT)
1527 const_iv (FLAG_CLIENT_SENT)
1528 const_iv (FLAG_BERSERK)
1529 const_iv (FLAG_NEUTRAL)
1530 const_iv (FLAG_NO_ATTACK)
1531 const_iv (FLAG_NO_DAMAGE)
1532 const_iv (FLAG_OBJ_ORIGINAL)
1533 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1534 const_iv (FLAG_ACTIVATE_ON_PUSH)
1535 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1536 const_iv (FLAG_IS_WATER)
1537 const_iv (FLAG_CONTENT_ON_GEN)
1538 const_iv (FLAG_IS_A_TEMPLATE)
1539 const_iv (FLAG_IS_BUILDABLE)
1540 1194
1541 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1542 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1543 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1544 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1545 const_iv (NDI_ORANGE)
1546 const_iv (NDI_BLUE)
1547 const_iv (NDI_DK_ORANGE)
1548 const_iv (NDI_GREEN)
1549 const_iv (NDI_LT_GREEN)
1550 const_iv (NDI_GREY)
1551 const_iv (NDI_BROWN)
1552 const_iv (NDI_GOLD)
1553 const_iv (NDI_TAN)
1554 const_iv (NDI_MAX_COLOR)
1555 const_iv (NDI_COLOR_MASK)
1556 const_iv (NDI_UNIQUE)
1557 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1558 1200
1559 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1560 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1561 const_iv (UPD_WEIGHT)
1562 const_iv (UPD_FACE)
1563 const_iv (UPD_NAME)
1564 const_iv (UPD_ANIM)
1565 const_iv (UPD_ANIMSPEED)
1566 const_iv (UPD_NROF)
1567 1203
1568 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1569 const_iv (UPD_SP_GRACE)
1570 const_iv (UPD_SP_DAMAGE)
1571 1205
1572 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1573 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1574 const_iv (F_UNPAID)
1575 const_iv (F_MAGIC)
1576 const_iv (F_CURSED)
1577 const_iv (F_DAMNED)
1578 const_iv (F_OPEN)
1579 const_iv (F_NOPICK)
1580 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1581 1209
1582 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1583 const_iv (F_SHOP)
1584 const_iv (F_SELL)
1585 1211
1586 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1587 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1588 const_iv (P_NO_MAGIC)
1589 const_iv (P_IS_ALIVE)
1590 const_iv (P_NO_CLERIC)
1591 const_iv (P_NEED_UPDATE)
1592 const_iv (P_OUT_OF_MAP)
1593 const_iv (P_NEW_MAP)
1594 1214
1595 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1596 const_iv (UP_OBJ_REMOVE)
1597 const_iv (UP_OBJ_CHANGE)
1598 const_iv (UP_OBJ_FACE)
1599 1216
1600 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1601 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1602 const_iv (INS_NO_WALK_ON)
1603 const_iv (INS_ON_TOP)
1604 const_iv (INS_BELOW_ORIGINATOR)
1605 const_iv (INS_MAP_LOAD)
1606 1219
1607 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1608 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1609 const_iv (WILL_APPLY_EARTHWALL)
1610 const_iv (WILL_APPLY_DOOR)
1611 const_iv (WILL_APPLY_FOOD)
1612 1222
1613 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1614 const_iv (SAVE_DIR_MODE)
1615 1224
1616 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1617 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1618 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1619 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1620 const_iv (M_WOOD)
1621 const_iv (M_ORGANIC)
1622 const_iv (M_STONE)
1623 const_iv (M_CLOTH)
1624 const_iv (M_ADAMANT)
1625 const_iv (M_LIQUID)
1626 const_iv (M_SOFT_METAL)
1627 const_iv (M_BONE)
1628 const_iv (M_ICE)
1629 const_iv (M_SPECIAL)
1630 1229
1631 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1632 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1633 const_iv (SK_EXP_NONE)
1634 const_iv (SK_SUBTRACT_SKILL_EXP)
1635 const_iv (SK_EXP_SKILL_ONLY)
1636 1232
1637 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1638 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1639 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1640 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1641 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1642 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1643 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1644 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1645 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1646 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1647 const_iv (SK_DET_MAGIC)
1648 const_iv (SK_ORATORY)
1649 const_iv (SK_SINGING)
1650 const_iv (SK_DET_CURSE)
1651 const_iv (SK_FIND_TRAPS)
1652 const_iv (SK_MEDITATION)
1653 const_iv (SK_PUNCHING)
1654 const_iv (SK_FLAME_TOUCH)
1655 const_iv (SK_KARATE)
1656 const_iv (SK_CLIMBING)
1657 const_iv (SK_WOODSMAN)
1658 const_iv (SK_INSCRIPTION)
1659 const_iv (SK_ONE_HANDED_WEAPON)
1660 const_iv (SK_MISSILE_WEAPON)
1661 const_iv (SK_THROWING)
1662 const_iv (SK_USE_MAGIC_ITEM)
1663 const_iv (SK_DISARM_TRAPS)
1664 const_iv (SK_SET_TRAP)
1665 const_iv (SK_THAUMATURGY)
1666 const_iv (SK_PRAYING)
1667 const_iv (SK_CLAWING)
1668 const_iv (SK_LEVITATION)
1669 const_iv (SK_SUMMONING)
1670 const_iv (SK_PYROMANCY)
1671 const_iv (SK_EVOCATION)
1672 const_iv (SK_SORCERY)
1673 const_iv (SK_TWO_HANDED_WEAPON)
1674 const_iv (SK_SPARK_TOUCH)
1675 const_iv (SK_SHIVER)
1676 const_iv (SK_ACID_SPLASH)
1677 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1678 1244
1679 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1680 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1681 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1682 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1683 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1684 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1685 const_iv (SOUND_PUSH_PLAYER)
1686 const_iv (SOUND_PLAYER_HITS1)
1687 const_iv (SOUND_PLAYER_HITS2)
1688 const_iv (SOUND_PLAYER_HITS3)
1689 const_iv (SOUND_PLAYER_HITS4)
1690 const_iv (SOUND_PLAYER_IS_HIT1)
1691 const_iv (SOUND_PLAYER_IS_HIT2)
1692 const_iv (SOUND_PLAYER_IS_HIT3)
1693 const_iv (SOUND_PLAYER_KILLS)
1694 const_iv (SOUND_PET_IS_KILLED)
1695 const_iv (SOUND_PLAYER_DIES)
1696 const_iv (SOUND_OB_EVAPORATE)
1697 const_iv (SOUND_OB_EXPLODE)
1698 const_iv (SOUND_CLOCK)
1699 const_iv (SOUND_TURN_HANDLE)
1700 const_iv (SOUND_FALL_HOLE)
1701 const_iv (SOUND_DRINK_POISON)
1702 const_iv (SOUND_CAST_SPELL_0)
1703 1251
1704 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1705 const_iv (PREFER_HIGH)
1706 1253
1707 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1708 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1709 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1710 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1711 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1712 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1713 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1714 const_iv (ATNR_DRAIN)
1715 const_iv (ATNR_WEAPONMAGIC)
1716 const_iv (ATNR_GHOSTHIT)
1717 const_iv (ATNR_POISON)
1718 const_iv (ATNR_SLOW)
1719 const_iv (ATNR_PARALYZE)
1720 const_iv (ATNR_TURN_UNDEAD)
1721 const_iv (ATNR_FEAR)
1722 const_iv (ATNR_CANCELLATION)
1723 const_iv (ATNR_DEPLETE)
1724 const_iv (ATNR_DEATH)
1725 const_iv (ATNR_CHAOS)
1726 const_iv (ATNR_COUNTERSPELL)
1727 const_iv (ATNR_GODPOWER)
1728 const_iv (ATNR_HOLYWORD)
1729 const_iv (ATNR_BLIND)
1730 const_iv (ATNR_INTERNAL)
1731 const_iv (ATNR_LIFE_STEALING)
1732 const_iv (ATNR_DISEASE)
1733 1261
1734 const_iv (MAP_FLUSH) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1735 const_iv (MAP_PLAYER_UNIQUE)
1736 const_iv (MAP_BLOCK)
1737 const_iv (MAP_STYLE)
1738 const_iv (MAP_OVERLAY)
1739 1263
1740 const_iv (MAP_IN_MEMORY) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1741 const_iv (MAP_SWAPPED) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1742 const_iv (MAP_LOADING)
1743 const_iv (MAP_SAVING)
1744 1266
1745 const_iv (KLASS_ATTACHABLE) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1746 const_iv (KLASS_GLOBAL)
1747 const_iv (KLASS_OBJECT)
1748 const_iv (KLASS_CLIENT)
1749 const_iv (KLASS_PLAYER)
1750 const_iv (KLASS_MAP)
1751 1268
1752 const_iv (CS_QUERY_YESNO) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1753 const_iv (CS_QUERY_SINGLECHAR)
1754 const_iv (CS_QUERY_HIDEINPUT)
1755
1756 const_iv (ST_DEAD)
1757 const_iv (ST_SETUP)
1758 const_iv (ST_PLAYING)
1759 const_iv (ST_CUSTOM)
1760 1270
1761 const_iv (ST_CHANGE_CLASS) 1271 const_iv (ST_CHANGE_CLASS)
1762 const_iv (ST_CONFIRM_QUIT) 1272
1763 const_iv (ST_GET_PARTY_PASSWORD) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1274
1275 // random map generator
1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1278
1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1282
1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1764 }; 1285 };
1765 1286
1766 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1767 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1768 1289
1793 1314
1794void _global_reattach () 1315void _global_reattach ()
1795 CODE: 1316 CODE:
1796{ 1317{
1797 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1798 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1319 for_all_clients (ns)
1799 (*i)->reattach (); 1320 ns->reattach ();
1800 1321
1801 for (player *pl = first_player; pl; pl = pl->next) 1322 for_all_objects (op)
1802 pl->reattach ();
1803
1804 for (maptile *m = first_map; m; m = m->next)
1805 m->reattach ();
1806
1807 for (object *op = object::first; op; op = op->next)
1808 op->reattach (); 1323 op->reattach ();
1809} 1324}
1810 1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1370}
1371
1811NV floor (NV x) 1372NV floor (NV x)
1812 1373
1813NV ceil (NV x) 1374NV ceil (NV x)
1814 1375
1376NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1387
1815void server_tick () 1388void server_tick ()
1389 CODE:
1390 runtime = SvNVx (sv_runtime);
1391 server_tick ();
1816 1392
1817void 1393void
1818LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1819 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1820 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1821 1397
1822char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1823 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1824 1400
1825char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1826 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1827 1403
1828const char * 1404const_octet_string
1829get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1830 PROTOTYPE: $ 1406 PROTOTYPE: $
1831 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1832 CODE: 1408 CODE:
1833 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1834 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1836void 1412void
1837sub_generation_inc () 1413sub_generation_inc ()
1838 CODE: 1414 CODE:
1839 PL_sub_generation++; 1415 PL_sub_generation++;
1840 1416
1841char * 1417const_octet_string
1842mapdir () 1418mapdir ()
1843 PROTOTYPE: 1419 PROTOTYPE:
1844 ALIAS: 1420 ALIAS:
1845 mapdir = 0 1421 mapdir = 0
1846 uniquedir = 1 1422 uniquedir = 1
1860 case 5: RETVAL = settings.playerdir; break; 1436 case 5: RETVAL = settings.playerdir; break;
1861 case 6: RETVAL = settings.datadir ; break; 1437 case 6: RETVAL = settings.datadir ; break;
1862 } 1438 }
1863 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1864 1440
1441void abort ()
1442
1443void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445void cleanup (octet_string cause, bool make_core = false)
1446
1447void emergency_save ()
1448
1865void _exit (int status = 0) 1449void _exit (int status = EXIT_SUCCESS)
1866 1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1456
1457#if _POSIX_MEMLOCK
1458
1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1460
1461int munlockall ()
1462
1463#endif
1464
1867int find_animation (char *text) 1465int find_animation (utf8_string text)
1868 PROTOTYPE: $ 1466 PROTOTYPE: $
1869 1467
1870int random_roll (int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1871 1469
1872const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1873 1471
1874int 1472int
1875exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1876 CODE: 1474 CODE:
1877{ 1475{
1908 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1909 else 1507 else
1910 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1911 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1912 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1913MODULE = cf PACKAGE = cf::attachable 1514MODULE = cf PACKAGE = cf::attachable
1914 1515
1915int 1516int
1916valid (SV *obj) 1517valid (SV *obj)
1917 CODE: 1518 CODE:
1918 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1919 OUTPUT: 1520 OUTPUT:
1920 RETVAL 1521 RETVAL
1522
1523void
1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1921 1541
1922MODULE = cf PACKAGE = cf::global 1542MODULE = cf PACKAGE = cf::global
1923 1543
1924int invoke (SV *klass, int event, ...) 1544int invoke (SV *klass, int event, ...)
1925 CODE: 1545 CODE:
1929 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1930 OUTPUT: RETVAL 1550 OUTPUT: RETVAL
1931 1551
1932MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1933 1553
1934INCLUDE: $PERL genacc object ../include/object.h | 1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1935 1555
1936int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1937 CODE: 1557 CODE:
1938 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1939 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1941 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1942 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1943 1563
1944SV *registry (object *op) 1564SV *registry (object *op)
1945 1565
1946void mortals () 1566int objects_size ()
1947 PPCODE: 1567 CODE:
1948 EXTEND (SP, object::mortals.size ());
1949 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1950 PUSHs (to_sv (*i));
1951
1952object *first ()
1953 CODE:
1954 RETVAL = object::first; 1568 RETVAL = objects.size ();
1569 OUTPUT: RETVAL
1570
1571object *objects (U32 index)
1572 CODE:
1573 RETVAL = index < objects.size () ? objects [index] : 0;
1574 OUTPUT: RETVAL
1575
1576int actives_size ()
1577 CODE:
1578 RETVAL = actives.size ();
1579 OUTPUT: RETVAL
1580
1581object *actives (U32 index)
1582 CODE:
1583 RETVAL = index < actives.size () ? actives [index] : 0;
1955 OUTPUT: RETVAL 1584 OUTPUT: RETVAL
1956 1585
1957# missing properties 1586# missing properties
1958 1587
1959object *head (object *op) 1588object *head (object *op)
1960 PROTOTYPE: $ 1589 PROTOTYPE: $
1961 CODE: 1590 CODE:
1962 RETVAL = op->head ? op->head : op; 1591 RETVAL = op->head_ ();
1963 OUTPUT: RETVAL 1592 OUTPUT: RETVAL
1964 1593
1965int is_head (object *op) 1594int is_head (object *op)
1966 PROTOTYPE: $ 1595 PROTOTYPE: $
1967 CODE: 1596 CODE:
1968 RETVAL = !op->head; 1597 RETVAL = op->head_ () == op;
1969 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1970 1599
1971void 1600void
1972inv (object *obj) 1601inv (object *obj)
1973 PROTOTYPE: $ 1602 PROTOTYPE: $
1981void 1610void
1982set_animation (object *op, int idx) 1611set_animation (object *op, int idx)
1983 CODE: 1612 CODE:
1984 SET_ANIMATION (op, idx); 1613 SET_ANIMATION (op, idx);
1985 1614
1986void 1615int
1987object::drain_stat () 1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1988 1620
1989void
1990object::drain_specific_stat (int stat)
1991
1992void
1993object::change_luck (int change)
1994
1995void
1996object::add_statbonus ()
1997
1998void
1999object::remove_statbonus ()
2000
2001object *find_best_object_match (object *op, const char *match) 1621object *find_best_object_match (object *op, utf8_string match)
2002 1622
2003object *find_marked_object (object *op) 1623object *find_marked_object (object *op)
2004 1624
2005int need_identify (object *obj); 1625int need_identify (object *obj);
2006 1626
2007int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
2008 1634
2009int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
2010 CODE: 1636 CODE:
2011 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
2012 OUTPUT: 1638 OUTPUT:
2018 1644
2019void apply_below (object *op) 1645void apply_below (object *op)
2020 CODE: 1646 CODE:
2021 player_apply_below (op); 1647 player_apply_below (op);
2022 1648
2023void remove (object *op) 1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2024 CODE:
2025 op->remove ();
2026 1650
2027void
2028object::destroy (bool destroy_inventory = false)
2029
2030void
2031object::destroy_inv (bool drop_to_ground = false)
2032
2033object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
2034 1652
2035int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2036 1654
2037int cf_object_change_map (object *op, int x, int y, maptile *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
2038 1656
1657#//TODO
2039object *clone (object *op, int recursive = 0) 1658object *clone_ (object *op, int recursive = 0)
2040 CODE: 1659 CODE:
2041 if (recursive) 1660 if (recursive)
2042 RETVAL = object_create_clone (op); 1661 RETVAL = object_create_clone (op);
2043 else 1662 else
2044 { 1663 {
2057 RETVAL = pay_for_amount (amount, op); 1676 RETVAL = pay_for_amount (amount, op);
2058 OUTPUT: RETVAL 1677 OUTPUT: RETVAL
2059 1678
2060void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
2061 1680
2062val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2063 1682
2064int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2065 1684
2066void learn_spell (object *op, object *sp, int special_prayer = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
2067 CODE: 1686 CODE:
2068 do_learn_spell (op, sp, special_prayer); 1687 do_learn_spell (op, sp, special_prayer);
2069 1688
2070void forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
2071 CODE: 1690 CODE:
2072 do_forget_spell (op, query_name (sp)); 1691 do_forget_spell (op, query_name (sp));
2073 1692
2074object *check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
2075 CODE: 1694 CODE:
2076 RETVAL = check_spell_known (op, spellname); 1695 RETVAL = check_spell_known (op, spellname);
2077 OUTPUT: RETVAL 1696 OUTPUT: RETVAL
2078 1697
2079int query_money (object *op) 1698int query_money (object *op)
2088 1707
2089void drop (object *who, object *op) 1708void drop (object *who, object *op)
2090 1709
2091void pick_up (object *who, object *op) 1710void pick_up (object *who, object *op)
2092 1711
2093object *cf_object_insert_object (object *op, object *container)
2094
2095object *cf_object_insert_in_ob (object *ob, object *where)
2096
2097int cf_object_teleport (object *op, maptile *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
2098 1713
2099void update_object (object *op, int action) 1714void update_object (object *op, int action)
2100 1715
2101object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
2102 1717
2103void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2104 1719
2105void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
2106 1721
2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2108 1723
2122object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
2123 1738
2124# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2126 1741
2127object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
2128 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
2129 CODE: 1744 CODE:
2130 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2131 OUTPUT: 1746 OUTPUT:
2132 RETVAL 1747 RETVAL
2137{ 1752{
2138 int unused_type; 1753 int unused_type;
2139 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2140} 1755}
2141 1756
2142# syntatic sugar for easier use in event callbacks.
2143const char *options (object *op)
2144 CODE:
2145 RETVAL = op->name;
2146 OUTPUT:
2147 RETVAL
2148
2149player *contr (object *op) 1757player *contr (object *op)
2150 CODE: 1758 CODE:
2151 RETVAL = op->contr; 1759 RETVAL = op->contr;
2152 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
2153 1761
2154void 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
2155object::roll_stats ()
2156 1763
2157void
2158object::update_stats ()
2159
2160void
2161object::swap_stats (int a, int b)
2162
2163const char *get_ob_key_value (object *op, const char *key)
2164
2165bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2166 1765
2167object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
2168 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
2169 PREINIT: 1768 PREINIT:
2170 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
2186bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
2187 CODE: 1786 CODE:
2188 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
2189 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
2190 1789
2191const char * 1790const_utf8_string
2192base_name (object *op, int plural = op->nrof > 1) 1791base_name (object *op, int plural = op->nrof > 1)
2193 CODE: 1792 CODE:
2194 RETVAL = query_base_name (op, plural); 1793 RETVAL = query_base_name (op, plural);
2195 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
2196 1795
2203 RETVAL = op->contr; 1802 RETVAL = op->contr;
2204 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
2205 1804
2206void check_score (object *op) 1805void check_score (object *op)
2207 1806
2208void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1808 CODE:
1809 new_draw_info (flags, 0, op, txt);
2209 1810
2210object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
2211 1812
2212char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
2213 ALIAS: ip = 0 1814 ALIAS: ip = 0
2214 1815
2215object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
2216 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
2217 1818
2227void esrv_update_item (object *op, int what, object *item) 1828void esrv_update_item (object *op, int what, object *item)
2228 C_ARGS: what, op, item 1829 C_ARGS: what, op, item
2229 1830
2230void clear_los (object *op) 1831void clear_los (object *op)
2231 1832
2232int command_reset (object *op, char *params)
2233
2234int command_teleport (object *op, char *params)
2235
2236int command_summon (object *op, char *params) 1833int command_summon (object *op, utf8_string params)
2237 1834
2238int command_arrest (object *op, char *params) 1835int command_arrest (object *op, utf8_string params)
2239
2240int command_kick (object *op, char *params)
2241
2242int command_banish (object *op, char *params)
2243 1836
2244 1837
2245MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2246 1839
2247INCLUDE: $PERL genacc player ../include/player.h | 1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2248 1841
2249int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
2250 CODE: 1843 CODE:
2251 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2252 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2254 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 1847 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2255 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
2256 1849
2257SV *registry (player *pl) 1850SV *registry (player *pl)
2258 1851
2259player *
2260create ()
2261 CODE:
2262 RETVAL = player::create ();
2263 OUTPUT:
2264 RETVAL
2265
2266player *
2267load (const char *path)
2268 CODE:
2269 RETVAL = player::load (path);
2270 OUTPUT:
2271 RETVAL
2272
2273void
2274player::save (bool final = false)
2275
2276void
2277player::connect (client *ns)
2278
2279void 1852void
2280save_stats (player *pl) 1853save_stats (player *pl)
2281 CODE: 1854 CODE:
2282 pl->ob->stats.hp = pl->ob->stats.maxhp; 1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
2283 pl->ob->stats.sp = pl->ob->stats.maxsp; 1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
2284 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2285 pl->orig_stats = pl->ob->stats; 1858 pl->orig_stats = pl->ob->stats;
2286 1859
2287player *cf_player_find (char *name)
2288 PROTOTYPE: $
2289
2290void cf_player_move (player *pl, int dir) 1860void cf_player_move (player *pl, int dir)
2291 1861
2292void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2293
2294player *first ()
2295 CODE:
2296 RETVAL = first_player;
2297 OUTPUT: RETVAL
2298 1863
2299bool 1864bool
2300cell_visible (player *pl, int dx, int dy) 1865cell_visible (player *pl, int dx, int dy)
2301 CODE: 1866 CODE:
2302 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2339 if (y) sv_to (y, pl->bed_y); 1904 if (y) sv_to (y, pl->bed_y);
2340 1905
2341void 1906void
2342list () 1907list ()
2343 PPCODE: 1908 PPCODE:
2344 for (player *pl = first_player; pl; pl = pl->next) 1909 for_all_players (pl)
2345 XPUSHs (sv_2mortal (to_sv (pl))); 1910 XPUSHs (sv_2mortal (to_sv (pl)));
2346 1911
2347bool
2348peaceful (player *pl, bool new_setting = 0)
2349 PROTOTYPE: $;$
2350 CODE:
2351 RETVAL = pl->peaceful;
2352 if (items > 1)
2353 pl->peaceful = new_setting;
2354 OUTPUT:
2355 RETVAL
2356
2357living *
2358orig_stats (player *pl)
2359 CODE:
2360 RETVAL = &pl->orig_stats;
2361 OUTPUT: RETVAL
2362
2363living *
2364last_stats (player *pl)
2365 CODE:
2366 RETVAL = &pl->last_stats;
2367 OUTPUT: RETVAL
2368
2369 1912
2370MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1913MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2371
2372maptile *first ()
2373 PROTOTYPE:
2374 CODE:
2375 RETVAL = first_map;
2376 OUTPUT: RETVAL
2377 1914
2378int invoke (maptile *map, int event, ...) 1915int invoke (maptile *map, int event, ...)
2379 CODE: 1916 CODE:
2380 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1917 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2381 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1918 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2384 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2385 1922
2386SV *registry (maptile *map) 1923SV *registry (maptile *map)
2387 1924
2388INCLUDE: $PERL genacc maptile ../include/map.h | 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2389 1926
2390maptile *new (int width, int height) 1927void
1928maptile::instantiate ()
1929
1930maptile *new ()
2391 PROTOTYPE: 1931 PROTOTYPE:
2392 CODE: 1932 CODE:
2393{ 1933 RETVAL = new maptile;
2394 RETVAL = get_empty_map (width, height);
2395}
2396 OUTPUT: 1934 OUTPUT:
2397 RETVAL 1935 RETVAL
2398 1936
2399void delete_map (maptile *map) 1937void
1938maptile::players ()
1939 PPCODE:
1940 if (GIMME_V == G_SCALAR)
1941 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1942 else if (GIMME_V == G_ARRAY)
1943 {
1944 EXTEND (SP, THIS->players);
1945 for_all_players (pl)
1946 if (pl->ob && pl->ob->map == THIS)
1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
1948 }
2400 1949
2401void clean_tmp_map (maptile *map) 1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2402 2040
2403void play_sound_map (maptile *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2404 2042
2405int out_of_map (maptile *map, int x, int y) 2043int out_of_map (maptile *map, int x, int y)
2406
2407maptile *tile_map (maptile *map, unsigned int dir)
2408 CODE:
2409 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2410 OUTPUT:
2411 RETVAL
2412
2413char *tile_path (maptile *map, unsigned int dir)
2414 CODE:
2415 if (dir >= 4)
2416 XSRETURN_UNDEF;
2417 RETVAL = map->tile_path [dir];
2418 OUTPUT:
2419 RETVAL
2420
2421maptile *ready_map_name (char *name, int flags = 0)
2422 PROTOTYPE: $;$
2423 ALIAS:
2424 find = 0
2425 get_map = 1
2426
2427maptile *has_been_loaded (char *name)
2428 PROTOTYPE: $
2429
2430int in_memory (maptile *map)
2431 CODE:
2432 RETVAL = map->in_memory;
2433 OUTPUT:
2434 RETVAL
2435 2044
2436void 2045void
2437trigger (maptile *map, long connection, bool state = true) 2046trigger (maptile *map, long connection, bool state = true)
2438 CODE: 2047 CODE:
2439 activate_connection (map, connection, state); 2048 activate_connection (map, connection, state);
2452 2061
2453object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2062object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2454 C_ARGS: str, map, nx, ny 2063 C_ARGS: str, map, nx, ny
2455 2064
2456void 2065void
2457cf_map_normalise (maptile *map, int x, int y) 2066get_map_flags (maptile *map, int x, int y)
2458 PPCODE: 2067 PPCODE:
2459{ 2068{
2460 maptile *nmap = 0; 2069 maptile *nmap = 0;
2461 I16 nx = 0, ny = 0; 2070 I16 nx = 0, ny = 0;
2462 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2511 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2120 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2512 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2121 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2513 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2122 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2514 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2123 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2515 } 2124 }
2516 OUTPUT: 2125 OUTPUT: RETVAL
2126
2127void fix_walls (maptile *map, int x, int y)
2128
2129void fix_walls_around (maptile *map, int x, int y)
2130
2131# worst xs function of my life
2132bool
2133_create_random_map (\
2134 maptile *self,\
2135 utf8_string wallstyle,\
2136 utf8_string wall_name,\
2137 utf8_string floorstyle,\
2138 utf8_string monsterstyle,\
2139 utf8_string treasurestyle,\
2140 utf8_string layoutstyle,\
2141 utf8_string doorstyle,\
2142 utf8_string decorstyle,\
2143 utf8_string origin_map,\
2144 utf8_string final_map,\
2145 utf8_string exitstyle,\
2146 utf8_string this_map,\
2147 utf8_string exit_on_final_map,\
2148 int xsize,\
2149 int ysize,\
2150 int expand2x,\
2151 int layoutoptions1,\
2152 int layoutoptions2,\
2153 int layoutoptions3,\
2154 int symmetry,\
2155 int difficulty,\
2156 int difficulty_given,\
2157 float difficulty_increase,\
2158 int dungeon_level,\
2159 int dungeon_depth,\
2160 int decoroptions,\
2161 int orientation,\
2162 int origin_y,\
2163 int origin_x,\
2164 U32 random_seed,\
2165 val64 total_map_hp,\
2166 int map_layout_style,\
2167 int treasureoptions,\
2168 int symmetry_used,\
2169 region *region,\
2170 utf8_string custom\
2171)
2172 CODE:
2173{
2174 random_map_params rmp;
2175
2176 assign (rmp.wallstyle , wallstyle);
2177 assign (rmp.wall_name , wall_name);
2178 assign (rmp.floorstyle , floorstyle);
2179 assign (rmp.monsterstyle , monsterstyle);
2180 assign (rmp.treasurestyle , treasurestyle);
2181 assign (rmp.layoutstyle , layoutstyle);
2182 assign (rmp.doorstyle , doorstyle);
2183 assign (rmp.decorstyle , decorstyle);
2184 assign (rmp.exitstyle , exitstyle);
2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2186
2187 rmp.origin_map = origin_map;
2188 rmp.final_map = final_map;
2189 rmp.this_map = this_map;
2190 rmp.xsize = xsize;
2191 rmp.ysize = ysize;
2192 rmp.expand2x = expand2x;
2193 rmp.layoutoptions1 = layoutoptions1;
2194 rmp.layoutoptions2 = layoutoptions2;
2195 rmp.layoutoptions3 = layoutoptions3;
2196 rmp.symmetry = symmetry;
2197 rmp.difficulty = difficulty;
2198 rmp.difficulty_given = difficulty_given;
2199 rmp.difficulty_increase = difficulty_increase;
2200 rmp.dungeon_level = dungeon_level;
2201 rmp.dungeon_depth = dungeon_depth;
2202 rmp.decoroptions = decoroptions;
2203 rmp.orientation = orientation;
2204 rmp.origin_y = origin_y;
2205 rmp.origin_x = origin_x;
2206 rmp.random_seed = random_seed;
2207 rmp.total_map_hp = total_map_hp;
2208 rmp.map_layout_style = map_layout_style;
2209 rmp.treasureoptions = treasureoptions;
2210 rmp.symmetry_used = symmetry_used;
2211 rmp.region = region;
2212 rmp.custom = custom;
2213
2214 RETVAL = self->generate_random_map (&rmp);
2215}
2216 OUTPUT:
2517 RETVAL 2217 RETVAL
2518 2218
2519void fix_walls (maptile *map, int x, int y)
2520
2521void fix_walls_around (maptile *map, int x, int y)
2522
2523MODULE = cf PACKAGE = cf::arch 2219MODULE = cf PACKAGE = cf::arch
2524 2220
2525archetype *find (const char *name) 2221archetype *find (utf8_string name)
2526 CODE: 2222 CODE:
2527 RETVAL = archetype::find (name); 2223 RETVAL = archetype::find (name);
2528 OUTPUT: 2224 OUTPUT:
2529 RETVAL 2225 RETVAL
2530 2226
2532 PROTOTYPE: 2228 PROTOTYPE:
2533 CODE: 2229 CODE:
2534 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2535 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2536 2232
2537INCLUDE: $PERL genacc archetype ../include/object.h | 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2538 2234
2539MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2540 2236
2541partylist *first () 2237partylist *first ()
2542 PROTOTYPE: 2238 PROTOTYPE:
2543 CODE: 2239 CODE:
2544 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2545 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2546 2242
2547partylist *next (partylist *party) 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2244
2245MODULE = cf PACKAGE = cf::region
2246
2247void
2248list ()
2249 PPCODE:
2250 for_all_regions (rgn)
2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2252
2253region *find (utf8_string name)
2254 PROTOTYPE: $
2548 CODE: 2255 CODE:
2549 RETVAL = party->next; 2256 RETVAL = region::find (name);
2550 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2551 2258
2552const char *name (partylist *party) 2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2553 CODE: 2261 CODE:
2554 RETVAL = party->partyname; 2262 RETVAL = region::find_fuzzy (name);
2555 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2556 2264
2557const char *password (partylist *party) 2265int specificity (region *rgn)
2558 CODE: 2266 CODE:
2559 RETVAL = party->passwd; 2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2560 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2561 2271
2562MODULE = cf PACKAGE = cf::region 2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2563
2564region *first ()
2565 PROTOTYPE:
2566 CODE:
2567 RETVAL = first_region;
2568 OUTPUT: RETVAL
2569
2570region *next (region *reg)
2571 CODE:
2572 RETVAL = reg->next;
2573 OUTPUT: RETVAL
2574
2575const char *name (region *reg)
2576 CODE:
2577 RETVAL = reg->name;
2578 OUTPUT: RETVAL
2579
2580region *parent (region *reg)
2581 CODE:
2582 RETVAL = reg->parent;
2583 OUTPUT: RETVAL
2584
2585const char *longname (region *reg)
2586 CODE:
2587 RETVAL = reg->longname;
2588 OUTPUT: RETVAL
2589
2590const char *msg (region *reg)
2591 CODE:
2592 RETVAL = reg->msg;
2593 OUTPUT: RETVAL
2594 2273
2595MODULE = cf PACKAGE = cf::living 2274MODULE = cf PACKAGE = cf::living
2596 2275
2597INCLUDE: $PERL genacc living ../include/living.h | 2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2598 2277
2599MODULE = cf PACKAGE = cf::settings 2278MODULE = cf PACKAGE = cf::settings
2600 2279
2601INCLUDE: $PERL genacc Settings ../include/global.h | 2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2602 2281
2603MODULE = cf PACKAGE = cf::client 2282MODULE = cf PACKAGE = cf::client
2604 2283
2605INCLUDE: $PERL genacc client ../include/client.h | 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2606 2285
2607int invoke (client *ns, int event, ...) 2286int invoke (client *ns, int event, ...)
2608 CODE: 2287 CODE:
2609 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2610 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2619 PPCODE: 2298 PPCODE:
2620 EXTEND (SP, clients.size ()); 2299 EXTEND (SP, clients.size ());
2621 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2300 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2622 PUSHs (sv_2mortal (to_sv (*i))); 2301 PUSHs (sv_2mortal (to_sv (*i)));
2623 2302
2624client *
2625create (int fd, const char *peername)
2626 CODE:
2627 RETVAL = client::create (fd, peername);
2628 OUTPUT:
2629 RETVAL
2630
2631void 2303void
2632client::send_packet (SV *packet) 2304client::send_packet (SV *packet)
2633 CODE: 2305 CODE:
2634{ 2306{
2635 STRLEN len; 2307 STRLEN len;
2636 char *buf = SvPVbyte (packet, len); 2308 char *buf = SvPVbyte (packet, len);
2637 2309
2638 THIS->send_packet (buf, len); 2310 THIS->send_packet (buf, len);
2639} 2311}
2640 2312
2641void 2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2642client::destroy ()
2643 2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401{
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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