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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.115 by root, Wed Dec 27 13:13:47 2006 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
43 51
44extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
45 53
46typedef object object_ornull; 54typedef object object_ornull;
47typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
48 63
49#if IVSIZE >= 8 64#if IVSIZE >= 8
50 typedef IV val64; 65 typedef IV val64;
51# define newSVval64 newSViv 66# define newSVval64 newSViv
52# define SvVAL64 SvIV 67# define SvVAL64 SvIV
60static f_plug_api object_set_property = cfapi_object_set_property; 75static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 76static f_plug_api object_insert = cfapi_object_insert;
62 77
63static PerlInterpreter *perl; 78static PerlInterpreter *perl;
64 79
80double runtime;
81
65global gbl_ev; 82global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
67 85
68static HV 86static HV
69 *stash_cf, 87 *stash_cf,
70 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
91 109
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 111
94unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
95 113
96#if 0
97attachable *attachable::rc_first;
98
99attachable::attachable ()
100{
101 refcnt = 0;
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif
106
107attachable::~attachable () 114attachable::~attachable ()
108{ 115{
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 116 flags |=0x3300;//D
110#if 0
111 assert (!rc_next);
112 assert (!refcnt); 117 assert (!self);
113#endif 118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
114} 154}
115 155
116// check wether the object really is dead 156// check wether the object really is dead
117void 157void
118attachable::do_check () 158attachable::do_check ()
119{ 159{
120 if (refcnt > 0) 160 if (refcnt_cnt () > 0)
121 return; 161 return;
122 162
123 // try to unborrow the refcnt from perl 163 destroy ();
124 if (flags & F_BORROWED) 164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
125 { 172 {
126 assert (self);//D//TODO//remove when stable
127 flags &= ~F_BORROWED;
128 refcnt_inc ();
129 SvREFCNT_dec (self); 173 SvREFCNT_dec (cb);
174 cb = 0;
130 } 175 }
131 176
132 if (refcnt > 0 || self) 177 if (self)
133 return; 178 sever_self ();
134 179
135 destroy (); 180 flags |= 0x20; //D
136}
137
138void
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this); 181 mortals.push_back (this);
145} 182}
146 183
147void 184void
148attachable::destroy () 185attachable::destroy ()
152 189
153 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
154 do_destroy (); 191 do_destroy ();
155} 192}
156 193
194void
157void attachable::check_mortals () 195attachable::check_mortals ()
158{ 196{
159 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
160 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
161 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
162 212
163 obj->refcnt_chk (); // unborrow from perl, if necessary 213 obj->refcnt_chk (); // unborrow from perl, if necessary
164 214
215 //if (obj->refcnt > 0 || obj->self)
165 if (obj->refcnt || obj->self) 216 if (obj->refcnt || obj->self)
166 { 217 {
167#if 0 218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
170#endif
171
172 ++i; // further delay freeing 219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
173 }//D 223 }
174 else 224 else
175 { 225 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 mortals.erase (i); 226 mortals.erase (i);
178 delete obj; 227 delete obj;
179 } 228 }
180 } 229 }
181} 230}
206 255
207static int 256static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg) 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{ 258{
210 attachable *at = (attachable *)mg->mg_ptr; 259 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
212 at->self = 0; 264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
213 // next line makes sense, but most objects still have refcnt 0 by default 268 // next line makes sense, but most objects still have refcnt 0 by default
214 //at->refcnt_chk (); 269 //at->refcnt_chk ();
215 return 0; 270 return 0;
216} 271}
217 272
218static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free}; 273MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
219 274
220SV * 275static SV *
221newSVattachable (attachable *obj, HV *stash) 276newSVattachable (attachable *obj, HV *stash)
222{ 277{
223 if (!obj) 278 if (!obj)
224 return &PL_sv_undef; 279 return &PL_sv_undef;
225 280
226 if (!obj->self) 281 if (!obj->self)
227 { 282 {
228 obj->self = newHV (); 283 obj->self = newHV ();
229 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
230 288
231 // borrow the refcnt from the object 289 // now bless the object _once_
232 obj->flags |= attachable::F_BORROWED; 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
233 obj->refcnt_dec ();
234 } 291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
235 295
236 return sv_bless (newRV_inc ((SV *)obj->self), stash); 296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
237} 301}
238 302
239static void 303static void
240clearSVptr (SV *sv) 304clearSVptr (SV *sv)
241{ 305{
294inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
295 359
296inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
297inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
298 362
299//TODO: 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
300inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
301inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
302 365
303inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
304{ 367{
305 char buf[128]; 368 char buf[128];
306 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
307 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
308} 371}
309 372
310inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
311inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
325inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
326inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
327inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
328inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
329inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
330inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
331inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
332inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
333 397
334inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
335inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
336 400
337template<class T> 401template<class T>
338inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
339 403
340template<int N> 404template<int N>
343inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
344inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
345inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
346inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
347inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
348 419
349inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
350{ 421{
351 unsigned int version; 422 unsigned int version;
352 423
475{ 546{
476 if (!ext->cb) 547 if (!ext->cb)
477 ext->cb = newAV (); 548 ext->cb = newAV ();
478 549
479 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
480}
481
482#if 0
483void attachable::clear ()
484{
485 if (self)
486 {
487 // disconnect Perl from C, to avoid crashes
488 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
489
490 // clear the perl hash, might or might not be a good idea
491 hv_clear ((HV *)SvRV ((SV *)self));
492
493 SvREFCNT_dec (self);
494 self = 0;
495 }
496
497 if (cb)
498 {
499 SvREFCNT_dec (cb);
500 cb = 0;
501 }
502
503 attach = 0;
504}
505#endif
506
507void attachable::optimise ()
508{
509 if (self
510 && SvREFCNT (self) == 1
511 && !HvTOTALKEYS (self))
512 {
513 flags &= ~F_BORROWED;
514 refcnt_inc ();
515 SvREFCNT_dec ((SV *)self);
516 }
517}
518
519/////////////////////////////////////////////////////////////////////////////
520
521#include "kw_hash.h"
522
523object_freezer::object_freezer ()
524: dynbuf (128 * 1024, 64 * 1024)
525{
526 av = newAV ();
527}
528
529object_freezer::~object_freezer ()
530{
531 SvREFCNT_dec (av);
532}
533
534void object_freezer::put (attachable *ext)
535{
536 ext->optimise ();
537
538 if (ext->self)
539 {
540 int idx = AvFILLp ((AV *)av) + 1;
541 av_store (av, idx, newRV_inc ((SV *)ext->self));
542
543 add ((void *)"oid ", 4);
544 add ((sint32)idx);
545 add ('\n');
546 }
547}
548
549bool object_freezer::save (const char *filename)
550{
551 dSP;
552 ENTER;
553 SAVETMPS;
554 PUSHMARK (SP);
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (filename, 0)));
557 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
558 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
559 PUTBACK;
560 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
561 FREETMPS;
562 LEAVE;
563}
564
565char *object_freezer::as_string ()
566{
567 dSP;
568 ENTER;
569 SAVETMPS;
570 PUSHMARK (SP);
571 EXTEND (SP, 3);
572 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
573 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
574 PUTBACK;
575
576 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
577 ? strdup (SvPVbyte_nolen (POPs))
578 : strdup ("[fatal error]");
579
580 FREETMPS;
581 LEAVE;
582
583 return res;
584}
585
586int fprintf (object_freezer &freezer, const char *format, ...)
587{
588 va_list ap;
589
590 va_start (ap, format);
591
592 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
593
594 if (len >= 0)
595 freezer.alloc (len);
596
597 va_end (ap);
598}
599
600int fputs (const char *s, object_freezer &freezer)
601{
602 freezer.add (s);
603}
604
605static const char thawer_eof[] = "\n\n\n\0\0\0";
606
607object_thawer::object_thawer (const char *filename)
608{
609 static const char eof[] = "\n\n\n\0\0\0";
610
611 av = 0;
612 text = 0;
613 line = 0;
614
615 if (filename)
616 {
617 dSP;
618 ENTER;
619 SAVETMPS;
620 PUSHMARK (SP);
621 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
622 PUTBACK;
623
624 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
625 {
626 SPAGAIN;
627
628 // second value - perl objects
629 {
630 SV *sv = POPs;
631 if (SvROK (sv))
632 av = (AV *)SvREFCNT_inc (SvRV (sv));
633 }
634
635 // first value - text part, pad with 3 zeroes
636 {
637 SV *sv = POPs;
638 STRLEN len;
639 char *sv_ = SvPVbyte (sv, len);
640 text = newSV (len + sizeof (eof));
641 SvCUR_set (text, len);
642 memcpy (SvPVX (text), sv_, len);
643 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
644
645 line = SvPVX (text);
646 }
647 }
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653}
654
655object_thawer::object_thawer (const char *data, AV *perlav)
656{
657 av = perlav;
658 text = newSVpv (data, 0);
659 sv_catpv (text, thawer_eof);
660 line = SvPVbyte_nolen (text);
661}
662
663void object_thawer::get (attachable *obj, int oid)
664{
665 if (!av || oid < 0) // this is actually an error of sorts
666 return;
667
668 // object must be virgin
669 assert (!obj->self);
670
671 SV **svp = av_fetch ((AV *)av, oid, 0);
672
673 if (!svp || !SvROK (*svp))
674 {
675 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
676 return;
677 }
678
679 obj->self = (HV *)SvRV (*svp);
680 SvRV_set (*svp, &PL_sv_undef);
681
682 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
683 obj->reattach ();
684
685 // borrow a refcount for the perl object
686 obj->flags |= attachable::F_BORROWED;
687 obj->refcnt_dec ();
688}
689
690object_thawer::~object_thawer ()
691{
692 if (text) SvREFCNT_dec (text);
693 if (av) SvREFCNT_dec (av);
694}
695
696char *fgets (char *s, int n, object_thawer &thawer)
697{
698 char *p = thawer.line;
699 char *q = s;
700
701 if (!p)
702 return 0;
703
704 while (--n)
705 {
706 if (!*p)
707 break;
708
709 *q++ = *p;
710
711 if (*p++ == '\n')
712 break;
713 }
714
715 *q = 0;
716 thawer.line = p;
717
718 return s == q ? 0 : s;
719}
720
721keyword object_thawer::get_kv ()
722{
723 if (!line)
724 return KW_EOF;
725
726 for (;;)
727 {
728 char *p = line;
729
730 if (!*p)
731 return KW_EOF;
732
733 // parse keyword
734 while (*p > ' ')
735 p++;
736
737 int klen = p - line;
738
739 if (*p++ != '\n')
740 {
741 // parse value
742 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
743 ++p;
744
745 last_value = p;
746
747 while (*p != '\n')
748 p++;
749
750 *p++ = 0;
751 }
752 else
753 last_value = 0;
754
755 line [klen] = 0;
756 keyword_idx *kw = kw_lex::match (line, klen);
757
758 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
759
760 if (kw)
761 {
762 line = p;
763 return kw->index;
764 }
765 else if (!*line || *line == '#')
766 {
767 // empty/comment line
768 line = p;
769 }
770 else
771 return KW_ERROR;
772 }
773}
774
775void object_thawer::get (shstr &sh) const
776{
777 if (last_value)
778 sh = last_value;
779 else
780 {
781 sh = "<value missing>";
782 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
783 }
784}
785
786void object_thawer::get_ml (keyword kend, shstr &sh)
787{
788 char kw[128];
789
790 int klen = keyword_len [kend];
791
792 kw [0] = '\n';
793 memcpy (kw + 1, keyword_str [kend], klen);
794 kw [klen + 1] = '\n';
795 kw [klen + 2] = 0;
796
797 // first test for completely empty msg... "endXXX\n"
798 if (!strncmp (line, kw + 1, klen + 1))
799 {
800 sh = 0;
801
802 line += klen + 1;
803
804 return;
805 }
806 else
807 {
808 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
809
810 char *end = strstr (line, kw);
811
812 if (!end)
813 {
814 sh = 0;
815 return;
816 }
817
818 *end = 0;
819 sh = line;
820
821 line = end + keyword_len [kend] + 1;
822
823 while (*line++ != '\n')
824 ;
825 }
826}
827
828sint32 object_thawer::get_sint32 () const
829{
830 char *p = last_value;
831
832 if (!p)
833 return 0;
834
835 sint32 val = 0;
836 bool negate;
837
838 if (*p == '-')
839 {
840 negate = true;
841 ++p;
842 }
843 else
844 negate = false;
845
846 do
847 {
848 val *= 10;
849 val += *p++ - '0';
850 }
851 while (*p);
852
853 return negate ? -val : val;
854}
855
856sint64 object_thawer::get_sint64 () const
857{
858 return last_value ? atoll (last_value) : 0;
859}
860
861double object_thawer::get_double () const
862{
863 return last_value ? atof (last_value) : 0;
864} 551}
865 552
866///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
867 554
868extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
927 perl = perl_alloc (); 614 perl = perl_alloc ();
928 perl_construct (perl); 615 perl_construct (perl);
929 616
930 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
931 618
932 char *argv[] = { 619 const char *argv[] = {
933 "", 620 "",
934 "-e" 621 "-e"
935 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
936 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
937 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
938 "require cf;" 625 "require cf;"
939 }; 626 };
940 627
941 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
942 { 630 {
943 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
944 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
945 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
946} 642}
947 643
948void cfperl_main () 644void cfperl_main ()
949{ 645{
950 dSP; 646 dSP;
1095 791
1096 // short-circuit processing if no callbacks found/defined 792 // short-circuit processing if no callbacks found/defined
1097 if (!callbacks) 793 if (!callbacks)
1098 return 0; 794 return 0;
1099 795
1100 dSP; 796 CALL_BEGIN (3);
1101 ENTER;
1102 SAVETMPS;
1103
1104 PUSHMARK (SP);
1105 EXTEND (SP, 3);
1106
1107 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1108 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1109 799
1110 //TODO: unhack 800 //TODO: unhack
1111 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1112 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1113 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1114 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1115 else if (global *gl = is_a<global>(this)) /*nop*/; 805 else if (global *gl = is_a<global>(this)) /*nop*/;
1116 else 806 else
1117 abort (); //TODO 807 abort (); //TODO
1118 808
1119 for (;;) 809 for (;;)
1133 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1134 } 824 }
1135 825
1136 va_end (ap); 826 va_end (ap);
1137 827
1138 PUTBACK; 828 CALL_CALL ("cf::do_invoke", G_SCALAR);
1139 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1140 SPAGAIN;
1141
1142 count = count > 0 ? POPi : 0; 829 count = count > 0 ? POPi : 0;
1143 830
1144 FREETMPS; 831 CALL_END;
1145 LEAVE;
1146 832
1147 return count; 833 return count;
1148} 834}
1149 835
1150SV * 836SV *
1173 return SvNV (cfperl_result (idx)); 859 return SvNV (cfperl_result (idx));
1174} 860}
1175 861
1176///////////////////////////////////////////////////////////////////////////// 862/////////////////////////////////////////////////////////////////////////////
1177 863
864void
865cfperl_emergency_save ()
866{
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
881maptile *
882maptile::find_sync (const char *path, maptile *origin)
883{
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928}
929
930void
931maptile::change_all_map_light (int change)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937}
938
939void
940object::enter_exit (object *exit)
941{
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950}
951
952/////////////////////////////////////////////////////////////////////////////
953
1178struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
955struct CoroAPI *coroapi::GCoroAPI;
1179 956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
1180static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
1181{ 1005{
1182 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
1183 w->call (*w); 1007 w->call (*w);
1184} 1008}
1185 1009
1186void 1010void
1187iw::alloc () 1011iw::alloc ()
1188{ 1012{
1189 pe = GEventAPI->new_idle (0, 0); 1013 pe = GEventAPI->new_idle (0, 0);
1190 1014
1015 WaREENTRANT_off (pe);
1191 pe->base.callback = (void *)iw_dispatch; 1016 pe->base.callback = (void *)iw_dispatch;
1192 pe->base.ext_data = (void *)this; 1017 pe->base.ext_data = (void *)this;
1193} 1018}
1194 1019
1195static void iow_dispatch (pe_event *ev) 1020static void iow_dispatch (pe_event *ev)
1201void 1026void
1202iow::alloc () 1027iow::alloc ()
1203{ 1028{
1204 pe = GEventAPI->new_io (0, 0); 1029 pe = GEventAPI->new_io (0, 0);
1205 1030
1031 WaREENTRANT_off (pe);
1206 pe->base.callback = (void *)iow_dispatch; 1032 pe->base.callback = (void *)iow_dispatch;
1207 pe->base.ext_data = (void *)this; 1033 pe->base.ext_data = (void *)this;
1208 1034
1209 pe->fd = -1; 1035 pe->fd = -1;
1210 pe->poll = 0; 1036 pe->poll = 0;
1246 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1247 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1248 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1249 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1250 1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1251 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1252 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1253 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1254 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1255 cb_client = get_av ("cf::CB_CLIENT", 1); 1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1259 1088
1260MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
1261 1090
1262BOOT: 1091BOOT:
1263{ 1092{
1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1095
1264 _connect_to_perl (); 1096 _connect_to_perl ();
1265 1097
1266 I_EVENT_API (PACKAGE);
1267 watcher_base::GEventAPI = GEventAPI;
1268 I_CORO_API (PACKAGE);
1269
1270 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
1271 1108
1272 static const struct { 1109 static const struct {
1273 const char *name; 1110 const char *name;
1274 IV iv; 1111 IV iv;
1275 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
1276# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
1277 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1278 const_iv (llevInfo) 1115
1279 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1280 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1281 1119
1282 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
1283 const_iv (PLAYER) 1121
1284 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1285 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1286 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1287 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1288 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1289 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1290 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1291 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1292 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1293 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1294 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1295 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1296 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1297 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1298 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1299 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1300 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1301 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1302 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1303 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1304 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1305 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1306 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1307 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1308 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1309 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1310 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1311 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1312 const_iv (HORN)
1313 const_iv (MONEY)
1314 const_iv (CLASS)
1315 const_iv (GRAVESTONE)
1316 const_iv (AMULET)
1317 const_iv (PLAYERMOVER)
1318 const_iv (TELEPORTER)
1319 const_iv (CREATOR)
1320 const_iv (SKILL)
1321 const_iv (EARTHWALL)
1322 const_iv (GOLEM)
1323 const_iv (THROWN_OBJ)
1324 const_iv (BLINDNESS)
1325 const_iv (GOD)
1326 const_iv (DETECTOR)
1327 const_iv (TRIGGER_MARKER)
1328 const_iv (DEAD_OBJECT)
1329 const_iv (DRINK)
1330 const_iv (MARKER)
1331 const_iv (HOLY_ALTAR)
1332 const_iv (PLAYER_CHANGER)
1333 const_iv (BATTLEGROUND)
1334 const_iv (PEACEMAKER)
1335 const_iv (GEM)
1336 const_iv (FIREWALL)
1337 const_iv (ANVIL)
1338 const_iv (CHECK_INV)
1339 const_iv (MOOD_FLOOR)
1340 const_iv (EXIT)
1341 const_iv (ENCOUNTER)
1342 const_iv (SHOP_FLOOR)
1343 const_iv (SHOP_MAT)
1344 const_iv (RING)
1345 const_iv (FLOOR)
1346 const_iv (FLESH)
1347 const_iv (INORGANIC)
1348 const_iv (SKILL_TOOL)
1349 const_iv (LIGHTER)
1350 const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT)
1352 const_iv (LAMP)
1353 const_iv (DUPLICATOR)
1354 const_iv (SPELLBOOK)
1355 const_iv (CLOAK)
1356 const_iv (SPINNER)
1357 const_iv (GATE)
1358 const_iv (BUTTON)
1359 const_iv (CF_HANDLE)
1360 const_iv (HOLE)
1361 const_iv (TRAPDOOR)
1362 const_iv (SIGN)
1363 const_iv (BOOTS)
1364 const_iv (GLOVES)
1365 const_iv (SPELL)
1366 const_iv (SPELL_EFFECT)
1367 const_iv (CONVERTER)
1368 const_iv (BRACERS)
1369 const_iv (POISONING)
1370 const_iv (SAVEBED)
1371 const_iv (WAND)
1372 const_iv (SCROLL)
1373 const_iv (DIRECTOR)
1374 const_iv (GIRDLE)
1375 const_iv (FORCE)
1376 const_iv (POTION_EFFECT)
1377 const_iv (EVENT_CONNECTOR)
1378 const_iv (CLOSE_CON)
1379 const_iv (CONTAINER)
1380 const_iv (ARMOUR_IMPROVER)
1381 const_iv (WEAPON_IMPROVER)
1382 const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP)
1384 const_iv (IDENTIFY_ALTAR)
1385 const_iv (MENU)
1386 const_iv (RUNE)
1387 const_iv (TRAP)
1388 const_iv (POWER_CRYSTAL)
1389 const_iv (CORPSE)
1390 const_iv (DISEASE)
1391 const_iv (SYMPTOM)
1392 const_iv (BUILDER)
1393 const_iv (MATERIAL)
1394 const_iv (ITEM_TRANSFORMER)
1395 1150
1396 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1397 1152
1398 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1399 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1400 1155
1401 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1402 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1403 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1404 1163
1405 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1406 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1407 const_iv (AT_FIRE)
1408 const_iv (AT_ELECTRICITY)
1409 const_iv (AT_COLD)
1410 const_iv (AT_CONFUSION)
1411 const_iv (AT_ACID)
1412 const_iv (AT_DRAIN)
1413 const_iv (AT_WEAPONMAGIC)
1414 const_iv (AT_GHOSTHIT)
1415 const_iv (AT_POISON)
1416 const_iv (AT_SLOW)
1417 const_iv (AT_PARALYZE)
1418 const_iv (AT_TURN_UNDEAD)
1419 const_iv (AT_FEAR)
1420 const_iv (AT_CANCELLATION)
1421 const_iv (AT_DEPLETE)
1422 const_iv (AT_DEATH)
1423 const_iv (AT_CHAOS)
1424 const_iv (AT_COUNTERSPELL)
1425 const_iv (AT_GODPOWER)
1426 const_iv (AT_HOLYWORD)
1427 const_iv (AT_BLIND)
1428 const_iv (AT_INTERNAL)
1429 const_iv (AT_LIFE_STEALING)
1430 const_iv (AT_DISEASE)
1431
1432 const_iv (WEAP_HIT)
1433 const_iv (WEAP_SLASH)
1434 const_iv (WEAP_PIERCE)
1435 const_iv (WEAP_CLEAVE)
1436 const_iv (WEAP_SLICE)
1437 const_iv (WEAP_STAB)
1438 const_iv (WEAP_WHIP)
1439 const_iv (WEAP_CRUSH)
1440 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1441 1167
1442 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1443 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1444 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1445 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1446 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1447 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1448 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1449 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1450 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1451 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1452 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1453 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1454 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1455 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1456 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1457 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1458 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1459 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1460 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1461 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1462 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1463 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1464 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1465 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1466 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1467 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1468 const_iv (FLAG_STARTEQUIP)
1469 const_iv (FLAG_BLOCKSVIEW)
1470 const_iv (FLAG_UNDEAD)
1471 const_iv (FLAG_SCARED)
1472 const_iv (FLAG_UNAGGRESSIVE)
1473 const_iv (FLAG_REFL_MISSILE)
1474 const_iv (FLAG_REFL_SPELL)
1475 const_iv (FLAG_NO_MAGIC)
1476 const_iv (FLAG_NO_FIX_PLAYER)
1477 const_iv (FLAG_IS_LIGHTABLE)
1478 const_iv (FLAG_TEAR_DOWN)
1479 const_iv (FLAG_RUN_AWAY)
1480 const_iv (FLAG_PICK_UP)
1481 const_iv (FLAG_UNIQUE)
1482 const_iv (FLAG_NO_DROP)
1483 const_iv (FLAG_WIZCAST)
1484 const_iv (FLAG_CAST_SPELL)
1485 const_iv (FLAG_USE_SCROLL)
1486 const_iv (FLAG_USE_RANGE)
1487 const_iv (FLAG_USE_BOW)
1488 const_iv (FLAG_USE_ARMOUR)
1489 const_iv (FLAG_USE_WEAPON)
1490 const_iv (FLAG_USE_RING)
1491 const_iv (FLAG_READY_RANGE)
1492 const_iv (FLAG_READY_BOW)
1493 const_iv (FLAG_XRAYS)
1494 const_iv (FLAG_NO_APPLY)
1495 const_iv (FLAG_IS_FLOOR)
1496 const_iv (FLAG_LIFESAVE)
1497 const_iv (FLAG_NO_STRENGTH)
1498 const_iv (FLAG_SLEEP)
1499 const_iv (FLAG_STAND_STILL)
1500 const_iv (FLAG_RANDOM_MOVE)
1501 const_iv (FLAG_ONLY_ATTACK)
1502 const_iv (FLAG_CONFUSED)
1503 const_iv (FLAG_STEALTH)
1504 const_iv (FLAG_WIZPASS)
1505 const_iv (FLAG_IS_LINKED)
1506 const_iv (FLAG_CURSED)
1507 const_iv (FLAG_DAMNED)
1508 const_iv (FLAG_SEE_ANYWHERE)
1509 const_iv (FLAG_KNOWN_MAGICAL)
1510 const_iv (FLAG_KNOWN_CURSED)
1511 const_iv (FLAG_CAN_USE_SKILL)
1512 const_iv (FLAG_BEEN_APPLIED)
1513 const_iv (FLAG_READY_SCROLL)
1514 const_iv (FLAG_USE_ROD)
1515 const_iv (FLAG_USE_HORN)
1516 const_iv (FLAG_MAKE_INVIS)
1517 const_iv (FLAG_INV_LOCKED)
1518 const_iv (FLAG_IS_WOODED)
1519 const_iv (FLAG_IS_HILLY)
1520 const_iv (FLAG_READY_SKILL)
1521 const_iv (FLAG_READY_WEAPON)
1522 const_iv (FLAG_NO_SKILL_IDENT)
1523 const_iv (FLAG_BLIND)
1524 const_iv (FLAG_SEE_IN_DARK)
1525 const_iv (FLAG_IS_CAULDRON)
1526 const_iv (FLAG_NO_STEAL)
1527 const_iv (FLAG_ONE_HIT)
1528 const_iv (FLAG_CLIENT_SENT)
1529 const_iv (FLAG_BERSERK)
1530 const_iv (FLAG_NEUTRAL)
1531 const_iv (FLAG_NO_ATTACK)
1532 const_iv (FLAG_NO_DAMAGE)
1533 const_iv (FLAG_OBJ_ORIGINAL)
1534 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1535 const_iv (FLAG_ACTIVATE_ON_PUSH)
1536 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1537 const_iv (FLAG_IS_WATER)
1538 const_iv (FLAG_CONTENT_ON_GEN)
1539 const_iv (FLAG_IS_A_TEMPLATE)
1540 const_iv (FLAG_IS_BUILDABLE)
1541 1194
1542 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1543 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1544 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1545 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1546 const_iv (NDI_ORANGE)
1547 const_iv (NDI_BLUE)
1548 const_iv (NDI_DK_ORANGE)
1549 const_iv (NDI_GREEN)
1550 const_iv (NDI_LT_GREEN)
1551 const_iv (NDI_GREY)
1552 const_iv (NDI_BROWN)
1553 const_iv (NDI_GOLD)
1554 const_iv (NDI_TAN)
1555 const_iv (NDI_MAX_COLOR)
1556 const_iv (NDI_COLOR_MASK)
1557 const_iv (NDI_UNIQUE)
1558 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1559 1200
1560 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1561 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1562 const_iv (UPD_WEIGHT)
1563 const_iv (UPD_FACE)
1564 const_iv (UPD_NAME)
1565 const_iv (UPD_ANIM)
1566 const_iv (UPD_ANIMSPEED)
1567 const_iv (UPD_NROF)
1568 1203
1569 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1570 const_iv (UPD_SP_GRACE)
1571 const_iv (UPD_SP_DAMAGE)
1572 1205
1573 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1574 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1575 const_iv (F_UNPAID)
1576 const_iv (F_MAGIC)
1577 const_iv (F_CURSED)
1578 const_iv (F_DAMNED)
1579 const_iv (F_OPEN)
1580 const_iv (F_NOPICK)
1581 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1582 1209
1583 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1584 const_iv (F_SHOP)
1585 const_iv (F_SELL)
1586 1211
1587 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1588 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1589 const_iv (P_NO_MAGIC)
1590 const_iv (P_IS_ALIVE)
1591 const_iv (P_NO_CLERIC)
1592 const_iv (P_NEED_UPDATE)
1593 const_iv (P_OUT_OF_MAP)
1594 const_iv (P_NEW_MAP)
1595 1214
1596 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1597 const_iv (UP_OBJ_REMOVE)
1598 const_iv (UP_OBJ_CHANGE)
1599 const_iv (UP_OBJ_FACE)
1600 1216
1601 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1602 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1603 const_iv (INS_NO_WALK_ON)
1604 const_iv (INS_ON_TOP)
1605 const_iv (INS_BELOW_ORIGINATOR)
1606 const_iv (INS_MAP_LOAD)
1607 1219
1608 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1609 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1610 const_iv (WILL_APPLY_EARTHWALL)
1611 const_iv (WILL_APPLY_DOOR)
1612 const_iv (WILL_APPLY_FOOD)
1613 1222
1614 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1615 const_iv (SAVE_DIR_MODE)
1616 1224
1617 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1618 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1619 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1620 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1621 const_iv (M_WOOD)
1622 const_iv (M_ORGANIC)
1623 const_iv (M_STONE)
1624 const_iv (M_CLOTH)
1625 const_iv (M_ADAMANT)
1626 const_iv (M_LIQUID)
1627 const_iv (M_SOFT_METAL)
1628 const_iv (M_BONE)
1629 const_iv (M_ICE)
1630 const_iv (M_SPECIAL)
1631 1229
1632 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1633 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1634 const_iv (SK_EXP_NONE)
1635 const_iv (SK_SUBTRACT_SKILL_EXP)
1636 const_iv (SK_EXP_SKILL_ONLY)
1637 1232
1638 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1639 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1640 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1641 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1642 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1643 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1644 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1645 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1646 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1647 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1648 const_iv (SK_DET_MAGIC)
1649 const_iv (SK_ORATORY)
1650 const_iv (SK_SINGING)
1651 const_iv (SK_DET_CURSE)
1652 const_iv (SK_FIND_TRAPS)
1653 const_iv (SK_MEDITATION)
1654 const_iv (SK_PUNCHING)
1655 const_iv (SK_FLAME_TOUCH)
1656 const_iv (SK_KARATE)
1657 const_iv (SK_CLIMBING)
1658 const_iv (SK_WOODSMAN)
1659 const_iv (SK_INSCRIPTION)
1660 const_iv (SK_ONE_HANDED_WEAPON)
1661 const_iv (SK_MISSILE_WEAPON)
1662 const_iv (SK_THROWING)
1663 const_iv (SK_USE_MAGIC_ITEM)
1664 const_iv (SK_DISARM_TRAPS)
1665 const_iv (SK_SET_TRAP)
1666 const_iv (SK_THAUMATURGY)
1667 const_iv (SK_PRAYING)
1668 const_iv (SK_CLAWING)
1669 const_iv (SK_LEVITATION)
1670 const_iv (SK_SUMMONING)
1671 const_iv (SK_PYROMANCY)
1672 const_iv (SK_EVOCATION)
1673 const_iv (SK_SORCERY)
1674 const_iv (SK_TWO_HANDED_WEAPON)
1675 const_iv (SK_SPARK_TOUCH)
1676 const_iv (SK_SHIVER)
1677 const_iv (SK_ACID_SPLASH)
1678 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1679 1244
1680 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1681 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1682 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1683 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1684 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1685 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1686 const_iv (SOUND_PUSH_PLAYER)
1687 const_iv (SOUND_PLAYER_HITS1)
1688 const_iv (SOUND_PLAYER_HITS2)
1689 const_iv (SOUND_PLAYER_HITS3)
1690 const_iv (SOUND_PLAYER_HITS4)
1691 const_iv (SOUND_PLAYER_IS_HIT1)
1692 const_iv (SOUND_PLAYER_IS_HIT2)
1693 const_iv (SOUND_PLAYER_IS_HIT3)
1694 const_iv (SOUND_PLAYER_KILLS)
1695 const_iv (SOUND_PET_IS_KILLED)
1696 const_iv (SOUND_PLAYER_DIES)
1697 const_iv (SOUND_OB_EVAPORATE)
1698 const_iv (SOUND_OB_EXPLODE)
1699 const_iv (SOUND_CLOCK)
1700 const_iv (SOUND_TURN_HANDLE)
1701 const_iv (SOUND_FALL_HOLE)
1702 const_iv (SOUND_DRINK_POISON)
1703 const_iv (SOUND_CAST_SPELL_0)
1704 1251
1705 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1706 const_iv (PREFER_HIGH)
1707 1253
1708 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1709 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1710 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1711 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1712 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1713 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1714 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1715 const_iv (ATNR_DRAIN)
1716 const_iv (ATNR_WEAPONMAGIC)
1717 const_iv (ATNR_GHOSTHIT)
1718 const_iv (ATNR_POISON)
1719 const_iv (ATNR_SLOW)
1720 const_iv (ATNR_PARALYZE)
1721 const_iv (ATNR_TURN_UNDEAD)
1722 const_iv (ATNR_FEAR)
1723 const_iv (ATNR_CANCELLATION)
1724 const_iv (ATNR_DEPLETE)
1725 const_iv (ATNR_DEATH)
1726 const_iv (ATNR_CHAOS)
1727 const_iv (ATNR_COUNTERSPELL)
1728 const_iv (ATNR_GODPOWER)
1729 const_iv (ATNR_HOLYWORD)
1730 const_iv (ATNR_BLIND)
1731 const_iv (ATNR_INTERNAL)
1732 const_iv (ATNR_LIFE_STEALING)
1733 const_iv (ATNR_DISEASE)
1734 1261
1735 const_iv (MAP_FLUSH) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1736 const_iv (MAP_PLAYER_UNIQUE)
1737 const_iv (MAP_BLOCK)
1738 const_iv (MAP_STYLE)
1739 const_iv (MAP_OVERLAY)
1740 1263
1741 const_iv (MAP_IN_MEMORY) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1742 const_iv (MAP_SWAPPED) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1743 const_iv (MAP_LOADING)
1744 const_iv (MAP_SAVING)
1745 1266
1746 const_iv (KLASS_ATTACHABLE) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1747 const_iv (KLASS_GLOBAL)
1748 const_iv (KLASS_OBJECT)
1749 const_iv (KLASS_CLIENT)
1750 const_iv (KLASS_PLAYER)
1751 const_iv (KLASS_MAP)
1752 1268
1753 const_iv (CS_QUERY_YESNO) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1754 const_iv (CS_QUERY_SINGLECHAR)
1755 const_iv (CS_QUERY_HIDEINPUT)
1756
1757 const_iv (ST_DEAD)
1758 const_iv (ST_SETUP)
1759 const_iv (ST_PLAYING)
1760 const_iv (ST_CUSTOM)
1761 1270
1762 const_iv (ST_CHANGE_CLASS) 1271 const_iv (ST_CHANGE_CLASS)
1763 const_iv (ST_CONFIRM_QUIT) 1272
1764 const_iv (ST_GET_PARTY_PASSWORD) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1274
1275 // random map generator
1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1278
1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1282
1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1765 }; 1285 };
1766 1286
1767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1768 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1769 1289
1794 1314
1795void _global_reattach () 1315void _global_reattach ()
1796 CODE: 1316 CODE:
1797{ 1317{
1798 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1799 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1319 for_all_clients (ns)
1800 (*i)->reattach (); 1320 ns->reattach ();
1801 1321
1802 for_all_players (pl) 1322 for_all_objects (op)
1803 pl->reattach ();
1804
1805 for_all_maps (m)
1806 m->reattach ();
1807
1808 for (object *op = object::first; op; op = op->next)
1809 op->reattach (); 1323 op->reattach ();
1810} 1324}
1811 1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1370}
1371
1812NV floor (NV x) 1372NV floor (NV x)
1813 1373
1814NV ceil (NV x) 1374NV ceil (NV x)
1815 1375
1376NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1387
1816void server_tick () 1388void server_tick ()
1389 CODE:
1390 runtime = SvNVx (sv_runtime);
1391 server_tick ();
1817 1392
1818void 1393void
1819LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1820 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1821 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1822 1397
1823char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1825 1400
1826char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1827 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1828 1403
1829const char * 1404const_octet_string
1830get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1831 PROTOTYPE: $ 1406 PROTOTYPE: $
1832 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1833 CODE: 1408 CODE:
1834 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1835 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1837void 1412void
1838sub_generation_inc () 1413sub_generation_inc ()
1839 CODE: 1414 CODE:
1840 PL_sub_generation++; 1415 PL_sub_generation++;
1841 1416
1842char * 1417const_octet_string
1843mapdir () 1418mapdir ()
1844 PROTOTYPE: 1419 PROTOTYPE:
1845 ALIAS: 1420 ALIAS:
1846 mapdir = 0 1421 mapdir = 0
1847 uniquedir = 1 1422 uniquedir = 1
1861 case 5: RETVAL = settings.playerdir; break; 1436 case 5: RETVAL = settings.playerdir; break;
1862 case 6: RETVAL = settings.datadir ; break; 1437 case 6: RETVAL = settings.datadir ; break;
1863 } 1438 }
1864 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1865 1440
1441void abort ()
1442
1443void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445void cleanup (octet_string cause, bool make_core = false)
1446
1447void emergency_save ()
1448
1866void _exit (int status = 0) 1449void _exit (int status = EXIT_SUCCESS)
1867 1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1456
1457#if _POSIX_MEMLOCK
1458
1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1460
1461int munlockall ()
1462
1463#endif
1464
1868int find_animation (char *text) 1465int find_animation (utf8_string text)
1869 PROTOTYPE: $ 1466 PROTOTYPE: $
1870 1467
1871int random_roll (int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1872 1469
1873const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1874 1471
1875int 1472int
1876exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1877 CODE: 1474 CODE:
1878{ 1475{
1909 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1910 else 1507 else
1911 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1912 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1913 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1914MODULE = cf PACKAGE = cf::attachable 1514MODULE = cf PACKAGE = cf::attachable
1915 1515
1916int 1516int
1917valid (SV *obj) 1517valid (SV *obj)
1918 CODE: 1518 CODE:
1919 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1920 OUTPUT: 1520 OUTPUT:
1921 RETVAL 1521 RETVAL
1922 1522
1923#bool
1924#destroyed (attachable *at)
1925#
1926#void 1523void
1927#destroy (attachable *at) 1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1928 1541
1929MODULE = cf PACKAGE = cf::global 1542MODULE = cf PACKAGE = cf::global
1930 1543
1931int invoke (SV *klass, int event, ...) 1544int invoke (SV *klass, int event, ...)
1932 CODE: 1545 CODE:
1936 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1937 OUTPUT: RETVAL 1550 OUTPUT: RETVAL
1938 1551
1939MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1940 1553
1941INCLUDE: $PERL genacc object ../include/object.h | 1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1942 1555
1943int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1944 CODE: 1557 CODE:
1945 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1946 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1948 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1949 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1950 1563
1951SV *registry (object *op) 1564SV *registry (object *op)
1952 1565
1953void mortals () 1566int objects_size ()
1954 PPCODE: 1567 CODE:
1955 EXTEND (SP, object::mortals.size ());
1956 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1957 PUSHs (to_sv (*i));
1958
1959object *first ()
1960 CODE:
1961 RETVAL = object::first; 1568 RETVAL = objects.size ();
1569 OUTPUT: RETVAL
1570
1571object *objects (U32 index)
1572 CODE:
1573 RETVAL = index < objects.size () ? objects [index] : 0;
1574 OUTPUT: RETVAL
1575
1576int actives_size ()
1577 CODE:
1578 RETVAL = actives.size ();
1579 OUTPUT: RETVAL
1580
1581object *actives (U32 index)
1582 CODE:
1583 RETVAL = index < actives.size () ? actives [index] : 0;
1962 OUTPUT: RETVAL 1584 OUTPUT: RETVAL
1963 1585
1964# missing properties 1586# missing properties
1965 1587
1966object *head (object *op) 1588object *head (object *op)
1967 PROTOTYPE: $ 1589 PROTOTYPE: $
1968 CODE: 1590 CODE:
1969 RETVAL = op->head ? op->head : op; 1591 RETVAL = op->head_ ();
1970 OUTPUT: RETVAL 1592 OUTPUT: RETVAL
1971 1593
1972int is_head (object *op) 1594int is_head (object *op)
1973 PROTOTYPE: $ 1595 PROTOTYPE: $
1974 CODE: 1596 CODE:
1975 RETVAL = !op->head; 1597 RETVAL = op->head_ () == op;
1976 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1977 1599
1978void 1600void
1979inv (object *obj) 1601inv (object *obj)
1980 PROTOTYPE: $ 1602 PROTOTYPE: $
1988void 1610void
1989set_animation (object *op, int idx) 1611set_animation (object *op, int idx)
1990 CODE: 1612 CODE:
1991 SET_ANIMATION (op, idx); 1613 SET_ANIMATION (op, idx);
1992 1614
1993void 1615int
1994object::drain_stat () 1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1995 1620
1996void
1997object::drain_specific_stat (int stat)
1998
1999void
2000object::change_luck (int change)
2001
2002void
2003object::add_statbonus ()
2004
2005void
2006object::remove_statbonus ()
2007
2008object *find_best_object_match (object *op, const char *match) 1621object *find_best_object_match (object *op, utf8_string match)
2009 1622
2010object *find_marked_object (object *op) 1623object *find_marked_object (object *op)
2011 1624
2012int need_identify (object *obj); 1625int need_identify (object *obj);
2013 1626
2014int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
2015 1634
2016int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
2017 CODE: 1636 CODE:
2018 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
2019 OUTPUT: 1638 OUTPUT:
2025 1644
2026void apply_below (object *op) 1645void apply_below (object *op)
2027 CODE: 1646 CODE:
2028 player_apply_below (op); 1647 player_apply_below (op);
2029 1648
2030void remove (object *op) 1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2031 CODE:
2032 op->remove ();
2033 1650
2034void
2035object::destroy (bool destroy_inventory = false)
2036
2037void
2038object::destroy_inv (bool drop_to_ground = false)
2039
2040void
2041object::set_speed (float speed)
2042
2043object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
2044 1652
2045int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2046 1654
2047int cf_object_change_map (object *op, int x, int y, maptile *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
2048 1656
1657#//TODO
2049object *clone (object *op, int recursive = 0) 1658object *clone_ (object *op, int recursive = 0)
2050 CODE: 1659 CODE:
2051 if (recursive) 1660 if (recursive)
2052 RETVAL = object_create_clone (op); 1661 RETVAL = object_create_clone (op);
2053 else 1662 else
2054 { 1663 {
2067 RETVAL = pay_for_amount (amount, op); 1676 RETVAL = pay_for_amount (amount, op);
2068 OUTPUT: RETVAL 1677 OUTPUT: RETVAL
2069 1678
2070void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
2071 1680
2072val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2073 1682
2074int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2075 1684
2076void learn_spell (object *op, object *sp, int special_prayer = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
2077 CODE: 1686 CODE:
2078 do_learn_spell (op, sp, special_prayer); 1687 do_learn_spell (op, sp, special_prayer);
2079 1688
2080void forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
2081 CODE: 1690 CODE:
2082 do_forget_spell (op, query_name (sp)); 1691 do_forget_spell (op, query_name (sp));
2083 1692
2084object *check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
2085 CODE: 1694 CODE:
2086 RETVAL = check_spell_known (op, spellname); 1695 RETVAL = check_spell_known (op, spellname);
2087 OUTPUT: RETVAL 1696 OUTPUT: RETVAL
2088 1697
2089int query_money (object *op) 1698int query_money (object *op)
2098 1707
2099void drop (object *who, object *op) 1708void drop (object *who, object *op)
2100 1709
2101void pick_up (object *who, object *op) 1710void pick_up (object *who, object *op)
2102 1711
2103object *cf_object_insert_object (object *op, object *container)
2104
2105object *cf_object_insert_in_ob (object *ob, object *where)
2106
2107int cf_object_teleport (object *op, maptile *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
2108 1713
2109void update_object (object *op, int action) 1714void update_object (object *op, int action)
2110 1715
2111object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
2112 1717
2113void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2114 1719
2115void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
2116 1721
2117int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2118 1723
2132object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
2133 1738
2134# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
2135# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2136 1741
2137object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
2138 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
2139 CODE: 1744 CODE:
2140 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2141 OUTPUT: 1746 OUTPUT:
2142 RETVAL 1747 RETVAL
2147{ 1752{
2148 int unused_type; 1753 int unused_type;
2149 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2150} 1755}
2151 1756
2152# syntatic sugar for easier use in event callbacks.
2153const char *options (object *op)
2154 CODE:
2155 RETVAL = op->name;
2156 OUTPUT:
2157 RETVAL
2158
2159player *contr (object *op) 1757player *contr (object *op)
2160 CODE: 1758 CODE:
2161 RETVAL = op->contr; 1759 RETVAL = op->contr;
2162 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
2163 1761
2164void 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
2165object::roll_stats ()
2166 1763
2167void
2168object::update_stats ()
2169
2170void
2171object::swap_stats (int a, int b)
2172
2173const char *get_ob_key_value (object *op, const char *key)
2174
2175bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2176 1765
2177object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
2178 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
2179 PREINIT: 1768 PREINIT:
2180 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
2196bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
2197 CODE: 1786 CODE:
2198 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
2199 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
2200 1789
2201const char * 1790const_utf8_string
2202base_name (object *op, int plural = op->nrof > 1) 1791base_name (object *op, int plural = op->nrof > 1)
2203 CODE: 1792 CODE:
2204 RETVAL = query_base_name (op, plural); 1793 RETVAL = query_base_name (op, plural);
2205 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
2206 1795
2213 RETVAL = op->contr; 1802 RETVAL = op->contr;
2214 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
2215 1804
2216void check_score (object *op) 1805void check_score (object *op)
2217 1806
2218void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1808 CODE:
1809 new_draw_info (flags, 0, op, txt);
2219 1810
2220object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
2221 1812
2222char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
2223 ALIAS: ip = 0 1814 ALIAS: ip = 0
2224 1815
2225object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
2226 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
2227 1818
2237void esrv_update_item (object *op, int what, object *item) 1828void esrv_update_item (object *op, int what, object *item)
2238 C_ARGS: what, op, item 1829 C_ARGS: what, op, item
2239 1830
2240void clear_los (object *op) 1831void clear_los (object *op)
2241 1832
2242int command_reset (object *op, char *params)
2243
2244int command_teleport (object *op, char *params)
2245
2246int command_summon (object *op, char *params) 1833int command_summon (object *op, utf8_string params)
2247 1834
2248int command_arrest (object *op, char *params) 1835int command_arrest (object *op, utf8_string params)
2249
2250int command_kick (object *op, char *params)
2251
2252int command_banish (object *op, char *params)
2253 1836
2254 1837
2255MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2256 1839
2257INCLUDE: $PERL genacc player ../include/player.h | 1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2258 1841
2259int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
2260 CODE: 1843 CODE:
2261 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2262 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2264 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 1847 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2265 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
2266 1849
2267SV *registry (player *pl) 1850SV *registry (player *pl)
2268 1851
2269player *
2270create ()
2271 CODE:
2272 RETVAL = player::create ();
2273 OUTPUT:
2274 RETVAL
2275
2276player *
2277load (const char *path)
2278 CODE:
2279 RETVAL = player::load (path);
2280 OUTPUT:
2281 RETVAL
2282
2283void
2284player::save (bool final = false)
2285
2286void
2287player::connect (client *ns)
2288
2289void 1852void
2290save_stats (player *pl) 1853save_stats (player *pl)
2291 CODE: 1854 CODE:
2292 pl->ob->stats.hp = pl->ob->stats.maxhp; 1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
2293 pl->ob->stats.sp = pl->ob->stats.maxsp; 1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
2294 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2295 pl->orig_stats = pl->ob->stats; 1858 pl->orig_stats = pl->ob->stats;
2296 1859
2297player *cf_player_find (char *name)
2298 PROTOTYPE: $
2299
2300void cf_player_move (player *pl, int dir) 1860void cf_player_move (player *pl, int dir)
2301 1861
2302void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2303
2304player *first ()
2305 CODE:
2306 RETVAL = first_player;
2307 OUTPUT: RETVAL
2308 1863
2309bool 1864bool
2310cell_visible (player *pl, int dx, int dy) 1865cell_visible (player *pl, int dx, int dy)
2311 CODE: 1866 CODE:
2312 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2349 if (y) sv_to (y, pl->bed_y); 1904 if (y) sv_to (y, pl->bed_y);
2350 1905
2351void 1906void
2352list () 1907list ()
2353 PPCODE: 1908 PPCODE:
2354 for (player *pl = first_player; pl; pl = pl->next) 1909 for_all_players (pl)
2355 XPUSHs (sv_2mortal (to_sv (pl))); 1910 XPUSHs (sv_2mortal (to_sv (pl)));
2356 1911
2357bool
2358peaceful (player *pl, bool new_setting = 0)
2359 PROTOTYPE: $;$
2360 CODE:
2361 RETVAL = pl->peaceful;
2362 if (items > 1)
2363 pl->peaceful = new_setting;
2364 OUTPUT:
2365 RETVAL
2366
2367living *
2368orig_stats (player *pl)
2369 CODE:
2370 RETVAL = &pl->orig_stats;
2371 OUTPUT: RETVAL
2372
2373living *
2374last_stats (player *pl)
2375 CODE:
2376 RETVAL = &pl->last_stats;
2377 OUTPUT: RETVAL
2378
2379 1912
2380MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1913MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2381
2382maptile *first ()
2383 PROTOTYPE:
2384 CODE:
2385 RETVAL = first_map;
2386 OUTPUT: RETVAL
2387 1914
2388int invoke (maptile *map, int event, ...) 1915int invoke (maptile *map, int event, ...)
2389 CODE: 1916 CODE:
2390 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1917 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1918 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2393 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2394 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2395 1922
2396SV *registry (maptile *map) 1923SV *registry (maptile *map)
2397 1924
2398INCLUDE: $PERL genacc maptile ../include/map.h | 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2399 1926
2400maptile *new (int width, int height) 1927void
1928maptile::instantiate ()
1929
1930maptile *new ()
2401 PROTOTYPE: 1931 PROTOTYPE:
2402 CODE: 1932 CODE:
2403{ 1933 RETVAL = new maptile;
2404 RETVAL = get_empty_map (width, height);
2405}
2406 OUTPUT: 1934 OUTPUT:
2407 RETVAL 1935 RETVAL
2408 1936
2409void delete_map (maptile *map) 1937void
1938maptile::players ()
1939 PPCODE:
1940 if (GIMME_V == G_SCALAR)
1941 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1942 else if (GIMME_V == G_ARRAY)
1943 {
1944 EXTEND (SP, THIS->players);
1945 for_all_players (pl)
1946 if (pl->ob && pl->ob->map == THIS)
1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
1948 }
2410 1949
2411void clean_tmp_map (maptile *map) 1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2412 2040
2413void play_sound_map (maptile *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2414 2042
2415int out_of_map (maptile *map, int x, int y) 2043int out_of_map (maptile *map, int x, int y)
2416
2417maptile *tile_map (maptile *map, unsigned int dir)
2418 CODE:
2419 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2420 OUTPUT:
2421 RETVAL
2422
2423char *tile_path (maptile *map, unsigned int dir)
2424 CODE:
2425 if (dir >= 4)
2426 XSRETURN_UNDEF;
2427 RETVAL = map->tile_path [dir];
2428 OUTPUT:
2429 RETVAL
2430
2431maptile *ready_map_name (char *name, int flags = 0)
2432 PROTOTYPE: $;$
2433 ALIAS:
2434 find = 0
2435 get_map = 1
2436
2437maptile *has_been_loaded (char *name)
2438 PROTOTYPE: $
2439
2440int in_memory (maptile *map)
2441 CODE:
2442 RETVAL = map->in_memory;
2443 OUTPUT:
2444 RETVAL
2445 2044
2446void 2045void
2447trigger (maptile *map, long connection, bool state = true) 2046trigger (maptile *map, long connection, bool state = true)
2448 CODE: 2047 CODE:
2449 activate_connection (map, connection, state); 2048 activate_connection (map, connection, state);
2462 2061
2463object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2062object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2464 C_ARGS: str, map, nx, ny 2063 C_ARGS: str, map, nx, ny
2465 2064
2466void 2065void
2467cf_map_normalise (maptile *map, int x, int y) 2066get_map_flags (maptile *map, int x, int y)
2468 PPCODE: 2067 PPCODE:
2469{ 2068{
2470 maptile *nmap = 0; 2069 maptile *nmap = 0;
2471 I16 nx = 0, ny = 0; 2070 I16 nx = 0, ny = 0;
2472 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2521 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2120 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2522 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2121 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2523 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2122 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2524 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2123 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2525 } 2124 }
2526 OUTPUT: 2125 OUTPUT: RETVAL
2126
2127void fix_walls (maptile *map, int x, int y)
2128
2129void fix_walls_around (maptile *map, int x, int y)
2130
2131# worst xs function of my life
2132bool
2133_create_random_map (\
2134 maptile *self,\
2135 utf8_string wallstyle,\
2136 utf8_string wall_name,\
2137 utf8_string floorstyle,\
2138 utf8_string monsterstyle,\
2139 utf8_string treasurestyle,\
2140 utf8_string layoutstyle,\
2141 utf8_string doorstyle,\
2142 utf8_string decorstyle,\
2143 utf8_string origin_map,\
2144 utf8_string final_map,\
2145 utf8_string exitstyle,\
2146 utf8_string this_map,\
2147 utf8_string exit_on_final_map,\
2148 int xsize,\
2149 int ysize,\
2150 int expand2x,\
2151 int layoutoptions1,\
2152 int layoutoptions2,\
2153 int layoutoptions3,\
2154 int symmetry,\
2155 int difficulty,\
2156 int difficulty_given,\
2157 float difficulty_increase,\
2158 int dungeon_level,\
2159 int dungeon_depth,\
2160 int decoroptions,\
2161 int orientation,\
2162 int origin_y,\
2163 int origin_x,\
2164 U32 random_seed,\
2165 val64 total_map_hp,\
2166 int map_layout_style,\
2167 int treasureoptions,\
2168 int symmetry_used,\
2169 region *region,\
2170 utf8_string custom\
2171)
2172 CODE:
2173{
2174 random_map_params rmp;
2175
2176 assign (rmp.wallstyle , wallstyle);
2177 assign (rmp.wall_name , wall_name);
2178 assign (rmp.floorstyle , floorstyle);
2179 assign (rmp.monsterstyle , monsterstyle);
2180 assign (rmp.treasurestyle , treasurestyle);
2181 assign (rmp.layoutstyle , layoutstyle);
2182 assign (rmp.doorstyle , doorstyle);
2183 assign (rmp.decorstyle , decorstyle);
2184 assign (rmp.exitstyle , exitstyle);
2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2186
2187 rmp.origin_map = origin_map;
2188 rmp.final_map = final_map;
2189 rmp.this_map = this_map;
2190 rmp.xsize = xsize;
2191 rmp.ysize = ysize;
2192 rmp.expand2x = expand2x;
2193 rmp.layoutoptions1 = layoutoptions1;
2194 rmp.layoutoptions2 = layoutoptions2;
2195 rmp.layoutoptions3 = layoutoptions3;
2196 rmp.symmetry = symmetry;
2197 rmp.difficulty = difficulty;
2198 rmp.difficulty_given = difficulty_given;
2199 rmp.difficulty_increase = difficulty_increase;
2200 rmp.dungeon_level = dungeon_level;
2201 rmp.dungeon_depth = dungeon_depth;
2202 rmp.decoroptions = decoroptions;
2203 rmp.orientation = orientation;
2204 rmp.origin_y = origin_y;
2205 rmp.origin_x = origin_x;
2206 rmp.random_seed = random_seed;
2207 rmp.total_map_hp = total_map_hp;
2208 rmp.map_layout_style = map_layout_style;
2209 rmp.treasureoptions = treasureoptions;
2210 rmp.symmetry_used = symmetry_used;
2211 rmp.region = region;
2212 rmp.custom = custom;
2213
2214 RETVAL = self->generate_random_map (&rmp);
2215}
2216 OUTPUT:
2527 RETVAL 2217 RETVAL
2528 2218
2529void fix_walls (maptile *map, int x, int y)
2530
2531void fix_walls_around (maptile *map, int x, int y)
2532
2533MODULE = cf PACKAGE = cf::arch 2219MODULE = cf PACKAGE = cf::arch
2534 2220
2535archetype *find (const char *name) 2221archetype *find (utf8_string name)
2536 CODE: 2222 CODE:
2537 RETVAL = archetype::find (name); 2223 RETVAL = archetype::find (name);
2538 OUTPUT: 2224 OUTPUT:
2539 RETVAL 2225 RETVAL
2540 2226
2542 PROTOTYPE: 2228 PROTOTYPE:
2543 CODE: 2229 CODE:
2544 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2545 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2546 2232
2547INCLUDE: $PERL genacc archetype ../include/object.h | 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2548 2234
2549MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2550 2236
2551partylist *first () 2237partylist *first ()
2552 PROTOTYPE: 2238 PROTOTYPE:
2553 CODE: 2239 CODE:
2554 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2555 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2556 2242
2557partylist *next (partylist *party) 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2244
2245MODULE = cf PACKAGE = cf::region
2246
2247void
2248list ()
2249 PPCODE:
2250 for_all_regions (rgn)
2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2252
2253region *find (utf8_string name)
2254 PROTOTYPE: $
2558 CODE: 2255 CODE:
2559 RETVAL = party->next; 2256 RETVAL = region::find (name);
2560 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2561 2258
2562const char *name (partylist *party) 2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2563 CODE: 2261 CODE:
2564 RETVAL = party->partyname; 2262 RETVAL = region::find_fuzzy (name);
2565 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2566 2264
2567const char *password (partylist *party) 2265int specificity (region *rgn)
2568 CODE: 2266 CODE:
2569 RETVAL = party->passwd; 2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2570 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2571 2271
2572MODULE = cf PACKAGE = cf::region 2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2573
2574region *first ()
2575 PROTOTYPE:
2576 CODE:
2577 RETVAL = first_region;
2578 OUTPUT: RETVAL
2579
2580region *next (region *reg)
2581 CODE:
2582 RETVAL = reg->next;
2583 OUTPUT: RETVAL
2584
2585const char *name (region *reg)
2586 CODE:
2587 RETVAL = reg->name;
2588 OUTPUT: RETVAL
2589
2590region *parent (region *reg)
2591 CODE:
2592 RETVAL = reg->parent;
2593 OUTPUT: RETVAL
2594
2595const char *longname (region *reg)
2596 CODE:
2597 RETVAL = reg->longname;
2598 OUTPUT: RETVAL
2599
2600const char *msg (region *reg)
2601 CODE:
2602 RETVAL = reg->msg;
2603 OUTPUT: RETVAL
2604 2273
2605MODULE = cf PACKAGE = cf::living 2274MODULE = cf PACKAGE = cf::living
2606 2275
2607INCLUDE: $PERL genacc living ../include/living.h | 2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2608 2277
2609MODULE = cf PACKAGE = cf::settings 2278MODULE = cf PACKAGE = cf::settings
2610 2279
2611INCLUDE: $PERL genacc Settings ../include/global.h | 2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2612 2281
2613MODULE = cf PACKAGE = cf::client 2282MODULE = cf PACKAGE = cf::client
2614 2283
2615INCLUDE: $PERL genacc client ../include/client.h | 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2616 2285
2617int invoke (client *ns, int event, ...) 2286int invoke (client *ns, int event, ...)
2618 CODE: 2287 CODE:
2619 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2620 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2629 PPCODE: 2298 PPCODE:
2630 EXTEND (SP, clients.size ()); 2299 EXTEND (SP, clients.size ());
2631 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2300 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2632 PUSHs (sv_2mortal (to_sv (*i))); 2301 PUSHs (sv_2mortal (to_sv (*i)));
2633 2302
2634client *
2635create (int fd, const char *peername)
2636 CODE:
2637 RETVAL = client::create (fd, peername);
2638 OUTPUT:
2639 RETVAL
2640
2641void 2303void
2642client::send_packet (SV *packet) 2304client::send_packet (SV *packet)
2643 CODE: 2305 CODE:
2644{ 2306{
2645 STRLEN len; 2307 STRLEN len;
2646 char *buf = SvPVbyte (packet, len); 2308 char *buf = SvPVbyte (packet, len);
2647 2309
2648 THIS->send_packet (buf, len); 2310 THIS->send_packet (buf, len);
2649} 2311}
2650 2312
2651void 2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2652client::destroy ()
2653 2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401{
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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