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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.123 by root, Sun Dec 31 22:23:12 2006 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
43 51
44extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
45 53
46typedef object object_ornull; 54typedef object object_ornull;
47typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
48 63
49#if IVSIZE >= 8 64#if IVSIZE >= 8
50 typedef IV val64; 65 typedef IV val64;
51# define newSVval64 newSViv 66# define newSVval64 newSViv
52# define SvVAL64 SvIV 67# define SvVAL64 SvIV
64 79
65double runtime; 80double runtime;
66 81
67global gbl_ev; 82global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
70 85
71static HV 86static HV
72 *stash_cf, 87 *stash_cf,
73 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
94 109
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 111
97unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
98 113
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 114attachable::~attachable ()
111{ 115{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 116 flags |=0x3300;//D
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 117 assert (!self);
116#endif 118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
117} 154}
118 155
119// check wether the object really is dead 156// check wether the object really is dead
120void 157void
121attachable::do_check () 158attachable::do_check ()
122{ 159{
123 if (refcnt > 0) 160 if (refcnt_cnt () > 0)
124 return; 161 return;
125 162
126 // try to unborrow the refcnt from perl 163 destroy ();
127 if (flags & F_BORROWED) 164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
128 { 172 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 173 SvREFCNT_dec (cb);
174 cb = 0;
133 } 175 }
134 176
135 if (refcnt > 0 || self) 177 if (self)
136 return; 178 sever_self ();
137 179
138 destroy (); 180 flags |= 0x20; //D
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 181 mortals.push_back (this);
148} 182}
149 183
150void 184void
151attachable::destroy () 185attachable::destroy ()
155 189
156 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
157 do_destroy (); 191 do_destroy ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
164 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
165 212
166 obj->refcnt_chk (); // unborrow from perl, if necessary 213 obj->refcnt_chk (); // unborrow from perl, if necessary
167 214
215 //if (obj->refcnt > 0 || obj->self)
168 if (obj->refcnt || obj->self) 216 if (obj->refcnt || obj->self)
169 { 217 {
170#if 0 218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
173#endif
174
175 ++i; // further delay freeing 219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
176 }//D 223 }
177 else 224 else
178 { 225 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 226 mortals.erase (i);
181 delete obj; 227 delete obj;
182 } 228 }
183 } 229 }
184} 230}
209 255
210static int 256static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 258{
213 attachable *at = (attachable *)mg->mg_ptr; 259 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
215 at->self = 0; 264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
216 // next line makes sense, but most objects still have refcnt 0 by default 268 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 269 //at->refcnt_chk ();
218 return 0; 270 return 0;
219} 271}
220 272
228 280
229 if (!obj->self) 281 if (!obj->self)
230 { 282 {
231 obj->self = newHV (); 283 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
233 288
234 // borrow the refcnt from the object 289 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
238 295
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
240} 301}
241 302
242static void 303static void
243clearSVptr (SV *sv) 304clearSVptr (SV *sv)
244{ 305{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 359
299inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
301 362
302//TODO: 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 365
306inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
307{ 367{
308 char buf[128]; 368 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
311} 371}
312 372
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 397
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 400
340template<class T> 401template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 403
343template<int N> 404template<int N>
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
351 419
352inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
353{ 421{
354 unsigned int version; 422 unsigned int version;
355 423
478{ 546{
479 if (!ext->cb) 547 if (!ext->cb)
480 ext->cb = newAV (); 548 ext->cb = newAV ();
481 549
482 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 551}
521 552
522///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
523 554
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 614 perl = perl_alloc ();
584 perl_construct (perl); 615 perl_construct (perl);
585 616
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 618
588 char *argv[] = { 619 const char *argv[] = {
589 "", 620 "",
590 "-e" 621 "-e"
591 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
594 "require cf;" 625 "require cf;"
595 }; 626 };
596 627
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
598 { 630 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
601 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
602} 642}
603 643
604void cfperl_main () 644void cfperl_main ()
605{ 645{
606 dSP; 646 dSP;
820} 860}
821 861
822///////////////////////////////////////////////////////////////////////////// 862/////////////////////////////////////////////////////////////////////////////
823 863
824void 864void
825maptile::emergency_save () 865cfperl_emergency_save ()
826{ 866{
827 CALL_BEGIN (0); 867 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 868 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 869 CALL_END;
830} 870}
831 871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
832maptile * 881maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 882maptile::find_sync (const char *path, maptile *origin)
834{ 883{
835 CALL_BEGIN (2); 884 CALL_BEGIN (2);
836 CALL_ARG (path); 885 CALL_ARG (path);
837 CALL_ARG (origin); 886 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 888
840 maptile *retval; 889 maptile *retval;
841 890
842 if (count) 891 if (count)
843 sv_to (POPs, retval); 892 sv_to (POPs, retval);
845 retval = 0; 894 retval = 0;
846 895
847 CALL_END; 896 CALL_END;
848 897
849 return retval; 898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
850} 928}
851 929
852void 930void
853maptile::change_all_map_light (int change) 931maptile::change_all_map_light (int change)
854{ 932{
874///////////////////////////////////////////////////////////////////////////// 952/////////////////////////////////////////////////////////////////////////////
875 953
876struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 955struct CoroAPI *coroapi::GCoroAPI;
878 956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
879static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
880{ 1005{
881 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1007 w->call (*w);
883} 1008}
884 1009
885void 1010void
886iw::alloc () 1011iw::alloc ()
887{ 1012{
888 pe = GEventAPI->new_idle (0, 0); 1013 pe = GEventAPI->new_idle (0, 0);
889 1014
1015 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1016 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1017 pe->base.ext_data = (void *)this;
892} 1018}
893 1019
894static void iow_dispatch (pe_event *ev) 1020static void iow_dispatch (pe_event *ev)
900void 1026void
901iow::alloc () 1027iow::alloc ()
902{ 1028{
903 pe = GEventAPI->new_io (0, 0); 1029 pe = GEventAPI->new_io (0, 0);
904 1030
1031 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1032 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1033 pe->base.ext_data = (void *)this;
907 1034
908 pe->fd = -1; 1035 pe->fd = -1;
909 pe->poll = 0; 1036 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1076
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1079
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1088
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
963 1090
964BOOT: 1091BOOT:
965{ 1092{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1095
1096 _connect_to_perl ();
1097
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
972 1108
973 static const struct { 1109 static const struct {
974 const char *name; 1110 const char *name;
975 IV iv; 1111 IV iv;
976 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1115
980 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
981 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1119
983 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1121
985 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
986 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
987 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
988 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
989 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
990 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
991 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
992 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
993 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
994 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
995 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
996 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
997 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
998 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
999 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1000 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1001 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1002 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1003 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1004 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1005 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1006 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1007 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1008 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1009 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1010 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1011 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1012 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR)
1041 const_iv (EXIT)
1042 const_iv (ENCOUNTER)
1043 const_iv (SHOP_FLOOR)
1044 const_iv (SHOP_MAT)
1045 const_iv (RING)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1150
1097 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1098 1152
1099 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1100 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1101 1155
1102 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1103 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1104 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1105 1163
1106 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1107 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1108 const_iv (AT_FIRE)
1109 const_iv (AT_ELECTRICITY)
1110 const_iv (AT_COLD)
1111 const_iv (AT_CONFUSION)
1112 const_iv (AT_ACID)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132
1133 const_iv (WEAP_HIT)
1134 const_iv (WEAP_SLASH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1142 1167
1143 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1194
1243 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1260 1200
1261 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1262 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF)
1269 1203
1270 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273 1205
1274 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1275 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED)
1279 const_iv (F_DAMNED)
1280 const_iv (F_OPEN)
1281 const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1283 1209
1284 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1211
1288 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_OUT_OF_MAP)
1294 const_iv (P_NEW_MAP)
1295 const_iv (P_UPTODATE)
1296 1214
1297 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1216
1302 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1219
1309 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1222
1315 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1224
1318 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1229
1333 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1232
1339 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1380 1244
1381 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1251
1406 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1253
1409 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1261
1436 const_iv (MAP_FLUSH) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1263
1442 const_iv (MAP_IN_MEMORY) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1266
1447 const_iv (KLASS_ATTACHABLE) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1268
1454 const_iv (CS_QUERY_YESNO) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457
1458 const_iv (ST_DEAD)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1270
1463 const_iv (ST_CHANGE_CLASS) 1271 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466 1272
1467 const_iv (IO_HEADER) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1274
1471 // random map generator 1275 // random map generator
1472 const_iv (LAYOUT_NONE) 1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1278
1480 const_iv (RMOPT_RANDOM) 1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1282
1490 const_iv (SYMMETRY_RANDOM) 1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_Y)
1494 const_iv (SYMMETRY_XY)
1495 }; 1285 };
1496 1286
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1289
1524 1314
1525void _global_reattach () 1315void _global_reattach ()
1526 CODE: 1316 CODE:
1527{ 1317{
1528 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1319 for_all_clients (ns)
1530 (*i)->reattach (); 1320 ns->reattach ();
1531 1321
1532 for_all_players (pl) 1322 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1323 op->reattach ();
1541} 1324}
1542 1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1370}
1371
1543NV floor (NV x) 1372NV floor (NV x)
1544 1373
1545NV ceil (NV x) 1374NV ceil (NV x)
1375
1376NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1546 1387
1547void server_tick () 1388void server_tick ()
1548 CODE: 1389 CODE:
1549 runtime = SvNVx (sv_runtime); 1390 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1391 server_tick ();
1551 1392
1552void 1393void
1553LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1554 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1556 1397
1557char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1559 1400
1560char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1562 1403
1563const char * 1404const_octet_string
1564get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1406 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1567 CODE: 1408 CODE:
1568 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1571void 1412void
1572sub_generation_inc () 1413sub_generation_inc ()
1573 CODE: 1414 CODE:
1574 PL_sub_generation++; 1415 PL_sub_generation++;
1575 1416
1576char * 1417const_octet_string
1577mapdir () 1418mapdir ()
1578 PROTOTYPE: 1419 PROTOTYPE:
1579 ALIAS: 1420 ALIAS:
1580 mapdir = 0 1421 mapdir = 0
1581 uniquedir = 1 1422 uniquedir = 1
1597 } 1438 }
1598 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1599 1440
1600void abort () 1441void abort ()
1601 1442
1443void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445void cleanup (octet_string cause, bool make_core = false)
1446
1602void emergency_save () 1447void emergency_save ()
1603 1448
1604void _exit (int status = 0) 1449void _exit (int status = EXIT_SUCCESS)
1605 1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1456
1457#if _POSIX_MEMLOCK
1458
1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1460
1461int munlockall ()
1462
1463#endif
1464
1606int find_animation (char *text) 1465int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1466 PROTOTYPE: $
1608 1467
1609int random_roll (int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1610 1469
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1471
1613int 1472int
1614exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1615 CODE: 1474 CODE:
1616{ 1475{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 1507 else
1649 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1651 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1652MODULE = cf PACKAGE = cf::attachable 1514MODULE = cf PACKAGE = cf::attachable
1653 1515
1654int 1516int
1655valid (SV *obj) 1517valid (SV *obj)
1656 CODE: 1518 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT: 1520 OUTPUT:
1659 RETVAL 1521 RETVAL
1660 1522
1661#bool
1662#destroyed (attachable *at)
1663#
1664#void 1523void
1665#destroy (attachable *at) 1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1666 1541
1667MODULE = cf PACKAGE = cf::global 1542MODULE = cf PACKAGE = cf::global
1668 1543
1669int invoke (SV *klass, int event, ...) 1544int invoke (SV *klass, int event, ...)
1670 CODE: 1545 CODE:
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL 1550 OUTPUT: RETVAL
1676 1551
1677MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678 1553
1679INCLUDE: $PERL genacc object ../include/object.h | 1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1680 1555
1681int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1682 CODE: 1557 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1688 1563
1689SV *registry (object *op) 1564SV *registry (object *op)
1690 1565
1691void mortals () 1566int objects_size ()
1692 PPCODE: 1567 CODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697object *first ()
1698 CODE:
1699 RETVAL = object::first; 1568 RETVAL = objects.size ();
1569 OUTPUT: RETVAL
1570
1571object *objects (U32 index)
1572 CODE:
1573 RETVAL = index < objects.size () ? objects [index] : 0;
1574 OUTPUT: RETVAL
1575
1576int actives_size ()
1577 CODE:
1578 RETVAL = actives.size ();
1579 OUTPUT: RETVAL
1580
1581object *actives (U32 index)
1582 CODE:
1583 RETVAL = index < actives.size () ? actives [index] : 0;
1700 OUTPUT: RETVAL 1584 OUTPUT: RETVAL
1701 1585
1702# missing properties 1586# missing properties
1703 1587
1704object *head (object *op) 1588object *head (object *op)
1705 PROTOTYPE: $ 1589 PROTOTYPE: $
1706 CODE: 1590 CODE:
1707 RETVAL = op->head ? op->head : op; 1591 RETVAL = op->head_ ();
1708 OUTPUT: RETVAL 1592 OUTPUT: RETVAL
1709 1593
1710int is_head (object *op) 1594int is_head (object *op)
1711 PROTOTYPE: $ 1595 PROTOTYPE: $
1712 CODE: 1596 CODE:
1713 RETVAL = !op->head; 1597 RETVAL = op->head_ () == op;
1714 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1715 1599
1716void 1600void
1717inv (object *obj) 1601inv (object *obj)
1718 PROTOTYPE: $ 1602 PROTOTYPE: $
1726void 1610void
1727set_animation (object *op, int idx) 1611set_animation (object *op, int idx)
1728 CODE: 1612 CODE:
1729 SET_ANIMATION (op, idx); 1613 SET_ANIMATION (op, idx);
1730 1614
1615int
1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1620
1731object *find_best_object_match (object *op, const char *match) 1621object *find_best_object_match (object *op, utf8_string match)
1732 1622
1733object *find_marked_object (object *op) 1623object *find_marked_object (object *op)
1734 1624
1735int need_identify (object *obj); 1625int need_identify (object *obj);
1736 1626
1737int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1738 1634
1739int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
1740 CODE: 1636 CODE:
1741 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
1742 OUTPUT: 1638 OUTPUT:
1748 1644
1749void apply_below (object *op) 1645void apply_below (object *op)
1750 CODE: 1646 CODE:
1751 player_apply_below (op); 1647 player_apply_below (op);
1752 1648
1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1650
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1754 1652
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756 1654
1757int cf_object_change_map (object *op, int x, int y, maptile *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
1758 1656
1778 RETVAL = pay_for_amount (amount, op); 1676 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL 1677 OUTPUT: RETVAL
1780 1678
1781void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
1782 1680
1783val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1784 1682
1785int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1786 1684
1787void learn_spell (object *op, object *sp, int special_prayer = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE: 1686 CODE:
1789 do_learn_spell (op, sp, special_prayer); 1687 do_learn_spell (op, sp, special_prayer);
1790 1688
1791void forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
1792 CODE: 1690 CODE:
1793 do_forget_spell (op, query_name (sp)); 1691 do_forget_spell (op, query_name (sp));
1794 1692
1795object *check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
1796 CODE: 1694 CODE:
1797 RETVAL = check_spell_known (op, spellname); 1695 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL 1696 OUTPUT: RETVAL
1799 1697
1800int query_money (object *op) 1698int query_money (object *op)
1809 1707
1810void drop (object *who, object *op) 1708void drop (object *who, object *op)
1811 1709
1812void pick_up (object *who, object *op) 1710void pick_up (object *who, object *op)
1813 1711
1814object *cf_object_insert_object (object *op, object *container)
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, maptile *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
1819 1713
1820void update_object (object *op, int action) 1714void update_object (object *op, int action)
1821 1715
1822object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
1823 1717
1824void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1825 1719
1826void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
1827 1721
1828int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829 1723
1843object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
1844 1738
1845# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
1846# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847 1741
1848object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
1849 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
1850 CODE: 1744 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1852 OUTPUT: 1746 OUTPUT:
1853 RETVAL 1747 RETVAL
1858{ 1752{
1859 int unused_type; 1753 int unused_type;
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861} 1755}
1862 1756
1863# syntatic sugar for easier use in event callbacks.
1864const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL
1869
1870player *contr (object *op) 1757player *contr (object *op)
1871 CODE: 1758 CODE:
1872 RETVAL = op->contr; 1759 RETVAL = op->contr;
1873 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1874 1761
1875const char *get_ob_key_value (object *op, const char *key) 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
1876 1763
1877bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1878 1765
1879object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
1881 PREINIT: 1768 PREINIT:
1882 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
1898bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
1899 CODE: 1786 CODE:
1900 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1902 1789
1903const char * 1790const_utf8_string
1904base_name (object *op, int plural = op->nrof > 1) 1791base_name (object *op, int plural = op->nrof > 1)
1905 CODE: 1792 CODE:
1906 RETVAL = query_base_name (op, plural); 1793 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
1908 1795
1915 RETVAL = op->contr; 1802 RETVAL = op->contr;
1916 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
1917 1804
1918void check_score (object *op) 1805void check_score (object *op)
1919 1806
1920void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE: 1808 CODE:
1922 new_draw_info (flags, 0, op, txt); 1809 new_draw_info (flags, 0, op, txt);
1923 1810
1924object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
1925 1812
1926char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
1927 ALIAS: ip = 0 1814 ALIAS: ip = 0
1928 1815
1929object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
1931 1818
1941void esrv_update_item (object *op, int what, object *item) 1828void esrv_update_item (object *op, int what, object *item)
1942 C_ARGS: what, op, item 1829 C_ARGS: what, op, item
1943 1830
1944void clear_los (object *op) 1831void clear_los (object *op)
1945 1832
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 1833int command_summon (object *op, utf8_string params)
1949 1834
1950int command_arrest (object *op, char *params) 1835int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 1836
1956 1837
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 1839
1959INCLUDE: $PERL genacc player ../include/player.h | 1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 1841
1961int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
1962 CODE: 1843 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 1858 pl->orig_stats = pl->ob->stats;
1978 1859
1979player *cf_player_find (char *name)
1980 PROTOTYPE: $
1981
1982void cf_player_move (player *pl, int dir) 1860void cf_player_move (player *pl, int dir)
1983 1861
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990 1863
1991bool 1864bool
1992cell_visible (player *pl, int dx, int dy) 1865cell_visible (player *pl, int dx, int dy)
1993 CODE: 1866 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 if (y) sv_to (y, pl->bed_y); 1904 if (y) sv_to (y, pl->bed_y);
2032 1905
2033void 1906void
2034list () 1907list ()
2035 PPCODE: 1908 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 1909 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 1910 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 1911
2061 1912
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1913MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 1914
2064int invoke (maptile *map, int event, ...) 1915int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2071 1922
2072SV *registry (maptile *map) 1923SV *registry (maptile *map)
2073 1924
2074INCLUDE: $PERL genacc maptile ../include/map.h | 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 1926
2076void 1927void
2077maptile::instantiate () 1928maptile::instantiate ()
2078 1929
2079maptile *new () 1930maptile *new ()
2080 PROTOTYPE: 1931 PROTOTYPE:
2081 CODE: 1932 CODE:
2082 RETVAL = new maptile; 1933 RETVAL = new maptile;
2083 OUTPUT: 1934 OUTPUT:
2084 RETVAL 1935 RETVAL
2085
2086void
2087maptile::destroy ()
2088 1936
2089void 1937void
2090maptile::players () 1938maptile::players ()
2091 PPCODE: 1939 PPCODE:
2092 if (GIMME_V == G_SCALAR) 1940 if (GIMME_V == G_SCALAR)
2097 for_all_players (pl) 1945 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 1946 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 1948 }
2101 1949
1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2040
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 2042
2104int out_of_map (maptile *map, int x, int y) 2043int out_of_map (maptile *map, int x, int y)
2105 2044
2106void 2045void
2122 2061
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2062object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2063 C_ARGS: str, map, nx, ny
2125 2064
2126void 2065void
2127cf_map_normalise (maptile *map, int x, int y) 2066get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2067 PPCODE:
2129{ 2068{
2130 maptile *nmap = 0; 2069 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2070 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2126
2188void fix_walls (maptile *map, int x, int y) 2127void fix_walls (maptile *map, int x, int y)
2189 2128
2190void fix_walls_around (maptile *map, int x, int y) 2129void fix_walls_around (maptile *map, int x, int y)
2191 2130
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2131# worst xs function of my life
2199maptile * 2132bool
2200_create_random_map (\ 2133_create_random_map (\
2201 char *path,\ 2134 maptile *self,\
2202 char *wallstyle,\ 2135 utf8_string wallstyle,\
2203 char *wall_name,\ 2136 utf8_string wall_name,\
2204 char *floorstyle,\ 2137 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2138 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2139 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2140 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2141 utf8_string doorstyle,\
2209 char *decorstyle,\ 2142 utf8_string decorstyle,\
2210 char *origin_map,\ 2143 utf8_string origin_map,\
2211 char *final_map,\ 2144 utf8_string final_map,\
2212 char *exitstyle,\ 2145 utf8_string exitstyle,\
2213 char *this_map,\ 2146 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2147 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2148 int xsize,\
2216 int Ysize,\ 2149 int ysize,\
2217 int expand2x,\ 2150 int expand2x,\
2218 int layoutoptions1,\ 2151 int layoutoptions1,\
2219 int layoutoptions2,\ 2152 int layoutoptions2,\
2220 int layoutoptions3,\ 2153 int layoutoptions3,\
2221 int symmetry,\ 2154 int symmetry,\
2226 int dungeon_depth,\ 2159 int dungeon_depth,\
2227 int decoroptions,\ 2160 int decoroptions,\
2228 int orientation,\ 2161 int orientation,\
2229 int origin_y,\ 2162 int origin_y,\
2230 int origin_x,\ 2163 int origin_x,\
2231 int random_seed,\ 2164 U32 random_seed,\
2232 val64 total_map_hp,\ 2165 val64 total_map_hp,\
2233 int map_layout_style,\ 2166 int map_layout_style,\
2234 int treasureoptions,\ 2167 int treasureoptions,\
2235 int symmetry_used,\ 2168 int symmetry_used,\
2236 region *region\ 2169 region *region,\
2170 utf8_string custom\
2237) 2171)
2238 CODE: 2172 CODE:
2239{ 2173{
2240 random_map_params rmp; 2174 random_map_params rmp;
2241 2175
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2186
2253 rmp.origin_map = origin_map; 2187 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2188 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2189 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2190 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2191 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2192 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2193 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2194 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2195 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2196 rmp.symmetry = symmetry;
2273 rmp.total_map_hp = total_map_hp; 2207 rmp.total_map_hp = total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2208 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2209 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2210 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2211 rmp.region = region;
2212 rmp.custom = custom;
2278 2213
2279 RETVAL = generate_random_map (path, &rmp); 2214 RETVAL = self->generate_random_map (&rmp);
2280} 2215}
2281 OUTPUT: 2216 OUTPUT:
2282 RETVAL 2217 RETVAL
2283 2218
2284MODULE = cf PACKAGE = cf::arch 2219MODULE = cf PACKAGE = cf::arch
2285 2220
2286archetype *find (const char *name) 2221archetype *find (utf8_string name)
2287 CODE: 2222 CODE:
2288 RETVAL = archetype::find (name); 2223 RETVAL = archetype::find (name);
2289 OUTPUT: 2224 OUTPUT:
2290 RETVAL 2225 RETVAL
2291 2226
2293 PROTOTYPE: 2228 PROTOTYPE:
2294 CODE: 2229 CODE:
2295 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2296 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2297 2232
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2234
2300MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2301 2236
2302partylist *first () 2237partylist *first ()
2303 PROTOTYPE: 2238 PROTOTYPE:
2304 CODE: 2239 CODE:
2305 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2307 2242
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2244
2310MODULE = cf PACKAGE = cf::region 2245MODULE = cf PACKAGE = cf::region
2311 2246
2312region *first () 2247void
2313 PROTOTYPE: 2248list ()
2314 CODE: 2249 PPCODE:
2315 RETVAL = first_region; 2250 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2252
2318region *find (char *name) 2253region *find (utf8_string name)
2319 PROTOTYPE: $ 2254 PROTOTYPE: $
2320 CODE: 2255 CODE:
2321 RETVAL = get_region_by_name (name); 2256 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2323 2258
2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2261 CODE:
2262 RETVAL = region::find_fuzzy (name);
2263 OUTPUT: RETVAL
2264
2265int specificity (region *rgn)
2266 CODE:
2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2270 OUTPUT: RETVAL
2271
2324INCLUDE: $PERL genacc region ../include/map.h | 2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2273
2326MODULE = cf PACKAGE = cf::living 2274MODULE = cf PACKAGE = cf::living
2327 2275
2328INCLUDE: $PERL genacc living ../include/living.h | 2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2277
2330MODULE = cf PACKAGE = cf::settings 2278MODULE = cf PACKAGE = cf::settings
2331 2279
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2281
2334MODULE = cf PACKAGE = cf::client 2282MODULE = cf PACKAGE = cf::client
2335 2283
2336INCLUDE: $PERL genacc client ../include/client.h | 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2285
2338int invoke (client *ns, int event, ...) 2286int invoke (client *ns, int event, ...)
2339 CODE: 2287 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2308 char *buf = SvPVbyte (packet, len);
2361 2309
2362 THIS->send_packet (buf, len); 2310 THIS->send_packet (buf, len);
2363} 2311}
2364 2312
2365void 2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2366client::destroy ()
2367 2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401{
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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