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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.126 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
99 109
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 114attachable::~attachable ()
116{ 115{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 116 flags |=0x3300;//D
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 117 assert (!self);
121#endif 118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
122} 154}
123 155
124// check wether the object really is dead 156// check wether the object really is dead
125void 157void
126attachable::do_check () 158attachable::do_check ()
127{ 159{
128 if (refcnt > 0) 160 if (refcnt_cnt () > 0)
129 return; 161 return;
130 162
131 // try to unborrow the refcnt from perl 163 destroy ();
132 if (flags & F_BORROWED) 164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
133 { 172 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 173 SvREFCNT_dec (cb);
174 cb = 0;
138 } 175 }
139 176
140 if (refcnt > 0 || self) 177 if (self)
141 return; 178 sever_self ();
142 179
143 destroy (); 180 flags |= 0x20; //D
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 181 mortals.push_back (this);
153} 182}
154 183
155void 184void
156attachable::destroy () 185attachable::destroy ()
160 189
161 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
162 do_destroy (); 191 do_destroy ();
163} 192}
164 193
194void
165void attachable::check_mortals () 195attachable::check_mortals ()
166{ 196{
167 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
168 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
169 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
170 212
171 obj->refcnt_chk (); // unborrow from perl, if necessary 213 obj->refcnt_chk (); // unborrow from perl, if necessary
172 214
215 //if (obj->refcnt > 0 || obj->self)
173 if (obj->refcnt || obj->self) 216 if (obj->refcnt || obj->self)
174 { 217 {
175#if 0 218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
178#endif
179
180 ++i; // further delay freeing 219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
181 }//D 223 }
182 else 224 else
183 { 225 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 226 mortals.erase (i);
186 delete obj; 227 delete obj;
187 } 228 }
188 } 229 }
189} 230}
214 255
215static int 256static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 258{
218 attachable *at = (attachable *)mg->mg_ptr; 259 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
220 at->self = 0; 264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
221 // next line makes sense, but most objects still have refcnt 0 by default 268 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 269 //at->refcnt_chk ();
223 return 0; 270 return 0;
224} 271}
225 272
233 280
234 if (!obj->self) 281 if (!obj->self)
235 { 282 {
236 obj->self = newHV (); 283 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
238 288
239 // borrow the refcnt from the object 289 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
241 obj->refcnt_dec ();
242 } 291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
243 295
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
245} 301}
246 302
247static void 303static void
248clearSVptr (SV *sv) 304clearSVptr (SV *sv)
249{ 305{
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 359
304inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
306 362
307//TODO: 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 365
311inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
312{ 367{
313 char buf[128]; 368 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
316} 371}
317 372
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
341 397
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 400
345template<class T> 401template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 403
348template<int N> 404template<int N>
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
356 419
357inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
358{ 421{
359 unsigned int version; 422 unsigned int version;
360 423
483{ 546{
484 if (!ext->cb) 547 if (!ext->cb)
485 ext->cb = newAV (); 548 ext->cb = newAV ();
486 549
487 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
488}
489
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525} 551}
526 552
527///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
528 554
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
588 perl = perl_alloc (); 614 perl = perl_alloc ();
589 perl_construct (perl); 615 perl_construct (perl);
590 616
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 618
593 char *argv[] = { 619 const char *argv[] = {
594 "", 620 "",
595 "-e" 621 "-e"
596 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
599 "require cf;" 625 "require cf;"
600 }; 626 };
601 627
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
603 { 630 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
606 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
607} 642}
608 643
609void cfperl_main () 644void cfperl_main ()
610{ 645{
611 dSP; 646 dSP;
825} 860}
826 861
827///////////////////////////////////////////////////////////////////////////// 862/////////////////////////////////////////////////////////////////////////////
828 863
829void 864void
830maptile::emergency_save () 865cfperl_emergency_save ()
831{ 866{
832 CALL_BEGIN (0); 867 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
834 CALL_END; 878 CALL_END;
835} 879}
836 880
837maptile * 881maptile *
838maptile::find_sync (const char *path, maptile *origin) 882maptile::find_sync (const char *path, maptile *origin)
839{ 883{
840 CALL_BEGIN (2); 884 CALL_BEGIN (2);
841 CALL_ARG (path); 885 CALL_ARG (path);
842 CALL_ARG (origin); 886 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
844 908
845 maptile *retval; 909 maptile *retval;
846 910
847 if (count) 911 if (count)
848 sv_to (POPs, retval); 912 sv_to (POPs, retval);
889 953
890struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
891struct CoroAPI *coroapi::GCoroAPI; 955struct CoroAPI *coroapi::GCoroAPI;
892 956
893int coroapi::cede_counter; 957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
894 960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
895static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
896{ 1005{
897 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
898 w->call (*w); 1007 w->call (*w);
899} 1008}
900 1009
901void 1010void
902iw::alloc () 1011iw::alloc ()
903{ 1012{
904 pe = GEventAPI->new_idle (0, 0); 1013 pe = GEventAPI->new_idle (0, 0);
905 1014
1015 WaREENTRANT_off (pe);
906 pe->base.callback = (void *)iw_dispatch; 1016 pe->base.callback = (void *)iw_dispatch;
907 pe->base.ext_data = (void *)this; 1017 pe->base.ext_data = (void *)this;
908} 1018}
909 1019
910static void iow_dispatch (pe_event *ev) 1020static void iow_dispatch (pe_event *ev)
916void 1026void
917iow::alloc () 1027iow::alloc ()
918{ 1028{
919 pe = GEventAPI->new_io (0, 0); 1029 pe = GEventAPI->new_io (0, 0);
920 1030
1031 WaREENTRANT_off (pe);
921 pe->base.callback = (void *)iow_dispatch; 1032 pe->base.callback = (void *)iow_dispatch;
922 pe->base.ext_data = (void *)this; 1033 pe->base.ext_data = (void *)this;
923 1034
924 pe->fd = -1; 1035 pe->fd = -1;
925 pe->poll = 0; 1036 pe->poll = 0;
961 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
962 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
963 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
964 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
965 1076
966 sv_runtime = get_sv ("cf::RUNTIME", 1); 1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
967 sv_upgrade (sv_runtime, SVt_NV); 1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
968 1079
969 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
970 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
971 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
972 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
977 1088
978MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
979 1090
980BOOT: 1091BOOT:
981{ 1092{
982 _connect_to_perl ();
983
984 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
985 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
986 1095
1096 _connect_to_perl ();
1097
987 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
988 1108
989 static const struct { 1109 static const struct {
990 const char *name; 1110 const char *name;
991 IV iv; 1111 IV iv;
992 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
993# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
994 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
995 const_iv (llevInfo) 1115
996 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
997 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
998 1119
999 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
1000 const_iv (PLAYER) 1121
1001 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1002 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1003 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1004 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1005 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1006 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1007 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1008 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1009 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1010 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1011 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1012 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1013 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1014 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1015 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1016 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1017 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1018 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1019 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1020 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1021 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1022 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1023 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1024 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1025 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1026 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1027 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1028 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1029 const_iv (HORN)
1030 const_iv (MONEY)
1031 const_iv (CLASS)
1032 const_iv (GRAVESTONE)
1033 const_iv (AMULET)
1034 const_iv (PLAYERMOVER)
1035 const_iv (TELEPORTER)
1036 const_iv (CREATOR)
1037 const_iv (SKILL)
1038 const_iv (EARTHWALL)
1039 const_iv (GOLEM)
1040 const_iv (THROWN_OBJ)
1041 const_iv (BLINDNESS)
1042 const_iv (GOD)
1043 const_iv (DETECTOR)
1044 const_iv (TRIGGER_MARKER)
1045 const_iv (DEAD_OBJECT)
1046 const_iv (DRINK)
1047 const_iv (MARKER)
1048 const_iv (HOLY_ALTAR)
1049 const_iv (PLAYER_CHANGER)
1050 const_iv (BATTLEGROUND)
1051 const_iv (PEACEMAKER)
1052 const_iv (GEM)
1053 const_iv (FIREWALL)
1054 const_iv (ANVIL)
1055 const_iv (CHECK_INV)
1056 const_iv (MOOD_FLOOR)
1057 const_iv (EXIT)
1058 const_iv (ENCOUNTER)
1059 const_iv (SHOP_FLOOR)
1060 const_iv (SHOP_MAT)
1061 const_iv (RING)
1062 const_iv (FLOOR)
1063 const_iv (FLESH)
1064 const_iv (INORGANIC)
1065 const_iv (SKILL_TOOL)
1066 const_iv (LIGHTER)
1067 const_iv (BUILDABLE_WALL)
1068 const_iv (MISC_OBJECT)
1069 const_iv (LAMP)
1070 const_iv (DUPLICATOR)
1071 const_iv (SPELLBOOK)
1072 const_iv (CLOAK)
1073 const_iv (SPINNER)
1074 const_iv (GATE)
1075 const_iv (BUTTON)
1076 const_iv (CF_HANDLE)
1077 const_iv (HOLE)
1078 const_iv (TRAPDOOR)
1079 const_iv (SIGN)
1080 const_iv (BOOTS)
1081 const_iv (GLOVES)
1082 const_iv (SPELL)
1083 const_iv (SPELL_EFFECT)
1084 const_iv (CONVERTER)
1085 const_iv (BRACERS)
1086 const_iv (POISONING)
1087 const_iv (SAVEBED)
1088 const_iv (WAND)
1089 const_iv (SCROLL)
1090 const_iv (DIRECTOR)
1091 const_iv (GIRDLE)
1092 const_iv (FORCE)
1093 const_iv (POTION_EFFECT)
1094 const_iv (EVENT_CONNECTOR)
1095 const_iv (CLOSE_CON)
1096 const_iv (CONTAINER)
1097 const_iv (ARMOUR_IMPROVER)
1098 const_iv (WEAPON_IMPROVER)
1099 const_iv (SKILLSCROLL)
1100 const_iv (DEEP_SWAMP)
1101 const_iv (IDENTIFY_ALTAR)
1102 const_iv (MENU)
1103 const_iv (RUNE)
1104 const_iv (TRAP)
1105 const_iv (POWER_CRYSTAL)
1106 const_iv (CORPSE)
1107 const_iv (DISEASE)
1108 const_iv (SYMPTOM)
1109 const_iv (BUILDER)
1110 const_iv (MATERIAL)
1111 const_iv (ITEM_TRANSFORMER)
1112 1150
1113 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1114 1152
1115 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1116 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1117 1155
1118 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1119 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1120 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1121 1163
1122 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1123 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1124 const_iv (AT_FIRE)
1125 const_iv (AT_ELECTRICITY)
1126 const_iv (AT_COLD)
1127 const_iv (AT_CONFUSION)
1128 const_iv (AT_ACID)
1129 const_iv (AT_DRAIN)
1130 const_iv (AT_WEAPONMAGIC)
1131 const_iv (AT_GHOSTHIT)
1132 const_iv (AT_POISON)
1133 const_iv (AT_SLOW)
1134 const_iv (AT_PARALYZE)
1135 const_iv (AT_TURN_UNDEAD)
1136 const_iv (AT_FEAR)
1137 const_iv (AT_CANCELLATION)
1138 const_iv (AT_DEPLETE)
1139 const_iv (AT_DEATH)
1140 const_iv (AT_CHAOS)
1141 const_iv (AT_COUNTERSPELL)
1142 const_iv (AT_GODPOWER)
1143 const_iv (AT_HOLYWORD)
1144 const_iv (AT_BLIND)
1145 const_iv (AT_INTERNAL)
1146 const_iv (AT_LIFE_STEALING)
1147 const_iv (AT_DISEASE)
1148
1149 const_iv (WEAP_HIT)
1150 const_iv (WEAP_SLASH)
1151 const_iv (WEAP_PIERCE)
1152 const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLICE)
1154 const_iv (WEAP_STAB)
1155 const_iv (WEAP_WHIP)
1156 const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1158 1167
1159 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1160 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1161 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1162 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1163 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1164 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1165 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1166 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1167 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1168 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1169 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1170 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1171 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1172 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1173 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1174 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1175 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1176 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1177 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1178 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1179 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1180 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1181 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1182 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1183 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1184 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1185 const_iv (FLAG_STARTEQUIP)
1186 const_iv (FLAG_BLOCKSVIEW)
1187 const_iv (FLAG_UNDEAD)
1188 const_iv (FLAG_SCARED)
1189 const_iv (FLAG_UNAGGRESSIVE)
1190 const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_REFL_SPELL)
1192 const_iv (FLAG_NO_MAGIC)
1193 const_iv (FLAG_NO_FIX_PLAYER)
1194 const_iv (FLAG_IS_LIGHTABLE)
1195 const_iv (FLAG_TEAR_DOWN)
1196 const_iv (FLAG_RUN_AWAY)
1197 const_iv (FLAG_PICK_UP)
1198 const_iv (FLAG_UNIQUE)
1199 const_iv (FLAG_NO_DROP)
1200 const_iv (FLAG_WIZCAST)
1201 const_iv (FLAG_CAST_SPELL)
1202 const_iv (FLAG_USE_SCROLL)
1203 const_iv (FLAG_USE_RANGE)
1204 const_iv (FLAG_USE_BOW)
1205 const_iv (FLAG_USE_ARMOUR)
1206 const_iv (FLAG_USE_WEAPON)
1207 const_iv (FLAG_USE_RING)
1208 const_iv (FLAG_READY_RANGE)
1209 const_iv (FLAG_READY_BOW)
1210 const_iv (FLAG_XRAYS)
1211 const_iv (FLAG_NO_APPLY)
1212 const_iv (FLAG_IS_FLOOR)
1213 const_iv (FLAG_LIFESAVE)
1214 const_iv (FLAG_NO_STRENGTH)
1215 const_iv (FLAG_SLEEP)
1216 const_iv (FLAG_STAND_STILL)
1217 const_iv (FLAG_RANDOM_MOVE)
1218 const_iv (FLAG_ONLY_ATTACK)
1219 const_iv (FLAG_CONFUSED)
1220 const_iv (FLAG_STEALTH)
1221 const_iv (FLAG_WIZPASS)
1222 const_iv (FLAG_IS_LINKED)
1223 const_iv (FLAG_CURSED)
1224 const_iv (FLAG_DAMNED)
1225 const_iv (FLAG_SEE_ANYWHERE)
1226 const_iv (FLAG_KNOWN_MAGICAL)
1227 const_iv (FLAG_KNOWN_CURSED)
1228 const_iv (FLAG_CAN_USE_SKILL)
1229 const_iv (FLAG_BEEN_APPLIED)
1230 const_iv (FLAG_READY_SCROLL)
1231 const_iv (FLAG_USE_ROD)
1232 const_iv (FLAG_USE_HORN)
1233 const_iv (FLAG_MAKE_INVIS)
1234 const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_WOODED)
1236 const_iv (FLAG_IS_HILLY)
1237 const_iv (FLAG_READY_SKILL)
1238 const_iv (FLAG_READY_WEAPON)
1239 const_iv (FLAG_NO_SKILL_IDENT)
1240 const_iv (FLAG_BLIND)
1241 const_iv (FLAG_SEE_IN_DARK)
1242 const_iv (FLAG_IS_CAULDRON)
1243 const_iv (FLAG_NO_STEAL)
1244 const_iv (FLAG_ONE_HIT)
1245 const_iv (FLAG_CLIENT_SENT)
1246 const_iv (FLAG_BERSERK)
1247 const_iv (FLAG_NEUTRAL)
1248 const_iv (FLAG_NO_ATTACK)
1249 const_iv (FLAG_NO_DAMAGE)
1250 const_iv (FLAG_OBJ_ORIGINAL)
1251 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1252 const_iv (FLAG_ACTIVATE_ON_PUSH)
1253 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1254 const_iv (FLAG_IS_WATER)
1255 const_iv (FLAG_CONTENT_ON_GEN)
1256 const_iv (FLAG_IS_A_TEMPLATE)
1257 const_iv (FLAG_IS_BUILDABLE)
1258 1194
1259 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1260 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1261 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1262 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1263 const_iv (NDI_ORANGE)
1264 const_iv (NDI_BLUE)
1265 const_iv (NDI_DK_ORANGE)
1266 const_iv (NDI_GREEN)
1267 const_iv (NDI_LT_GREEN)
1268 const_iv (NDI_GREY)
1269 const_iv (NDI_BROWN)
1270 const_iv (NDI_GOLD)
1271 const_iv (NDI_TAN)
1272 const_iv (NDI_MAX_COLOR)
1273 const_iv (NDI_COLOR_MASK)
1274 const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1276 1200
1277 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1278 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1279 const_iv (UPD_WEIGHT)
1280 const_iv (UPD_FACE)
1281 const_iv (UPD_NAME)
1282 const_iv (UPD_ANIM)
1283 const_iv (UPD_ANIMSPEED)
1284 const_iv (UPD_NROF)
1285 1203
1286 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1287 const_iv (UPD_SP_GRACE)
1288 const_iv (UPD_SP_DAMAGE)
1289 1205
1290 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1291 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1292 const_iv (F_UNPAID)
1293 const_iv (F_MAGIC)
1294 const_iv (F_CURSED)
1295 const_iv (F_DAMNED)
1296 const_iv (F_OPEN)
1297 const_iv (F_NOPICK)
1298 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1299 1209
1300 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1301 const_iv (F_SHOP)
1302 const_iv (F_SELL)
1303 1211
1304 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1305 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1306 const_iv (P_NO_MAGIC)
1307 const_iv (P_IS_ALIVE)
1308 const_iv (P_NO_CLERIC)
1309 const_iv (P_OUT_OF_MAP)
1310 const_iv (P_NEW_MAP)
1311 const_iv (P_UPTODATE)
1312 1214
1313 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1314 const_iv (UP_OBJ_REMOVE)
1315 const_iv (UP_OBJ_CHANGE)
1316 const_iv (UP_OBJ_FACE)
1317 1216
1318 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1319 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1320 const_iv (INS_NO_WALK_ON)
1321 const_iv (INS_ON_TOP)
1322 const_iv (INS_BELOW_ORIGINATOR)
1323 const_iv (INS_MAP_LOAD)
1324 1219
1325 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1326 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1327 const_iv (WILL_APPLY_EARTHWALL)
1328 const_iv (WILL_APPLY_DOOR)
1329 const_iv (WILL_APPLY_FOOD)
1330 1222
1331 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1332 const_iv (SAVE_DIR_MODE)
1333 1224
1334 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1335 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1336 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1337 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1338 const_iv (M_WOOD)
1339 const_iv (M_ORGANIC)
1340 const_iv (M_STONE)
1341 const_iv (M_CLOTH)
1342 const_iv (M_ADAMANT)
1343 const_iv (M_LIQUID)
1344 const_iv (M_SOFT_METAL)
1345 const_iv (M_BONE)
1346 const_iv (M_ICE)
1347 const_iv (M_SPECIAL)
1348 1229
1349 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1350 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1351 const_iv (SK_EXP_NONE)
1352 const_iv (SK_SUBTRACT_SKILL_EXP)
1353 const_iv (SK_EXP_SKILL_ONLY)
1354 1232
1355 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1356 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1357 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1358 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1359 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1360 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1361 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1362 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1363 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1364 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1365 const_iv (SK_DET_MAGIC)
1366 const_iv (SK_ORATORY)
1367 const_iv (SK_SINGING)
1368 const_iv (SK_DET_CURSE)
1369 const_iv (SK_FIND_TRAPS)
1370 const_iv (SK_MEDITATION)
1371 const_iv (SK_PUNCHING)
1372 const_iv (SK_FLAME_TOUCH)
1373 const_iv (SK_KARATE)
1374 const_iv (SK_CLIMBING)
1375 const_iv (SK_WOODSMAN)
1376 const_iv (SK_INSCRIPTION)
1377 const_iv (SK_ONE_HANDED_WEAPON)
1378 const_iv (SK_MISSILE_WEAPON)
1379 const_iv (SK_THROWING)
1380 const_iv (SK_USE_MAGIC_ITEM)
1381 const_iv (SK_DISARM_TRAPS)
1382 const_iv (SK_SET_TRAP)
1383 const_iv (SK_THAUMATURGY)
1384 const_iv (SK_PRAYING)
1385 const_iv (SK_CLAWING)
1386 const_iv (SK_LEVITATION)
1387 const_iv (SK_SUMMONING)
1388 const_iv (SK_PYROMANCY)
1389 const_iv (SK_EVOCATION)
1390 const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON)
1392 const_iv (SK_SPARK_TOUCH)
1393 const_iv (SK_SHIVER)
1394 const_iv (SK_ACID_SPLASH)
1395 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1396 1244
1397 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1398 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1399 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1401 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1402 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1403 const_iv (SOUND_PUSH_PLAYER)
1404 const_iv (SOUND_PLAYER_HITS1)
1405 const_iv (SOUND_PLAYER_HITS2)
1406 const_iv (SOUND_PLAYER_HITS3)
1407 const_iv (SOUND_PLAYER_HITS4)
1408 const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_PLAYER_IS_HIT2)
1410 const_iv (SOUND_PLAYER_IS_HIT3)
1411 const_iv (SOUND_PLAYER_KILLS)
1412 const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_PLAYER_DIES)
1414 const_iv (SOUND_OB_EVAPORATE)
1415 const_iv (SOUND_OB_EXPLODE)
1416 const_iv (SOUND_CLOCK)
1417 const_iv (SOUND_TURN_HANDLE)
1418 const_iv (SOUND_FALL_HOLE)
1419 const_iv (SOUND_DRINK_POISON)
1420 const_iv (SOUND_CAST_SPELL_0)
1421 1251
1422 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1423 const_iv (PREFER_HIGH)
1424 1253
1425 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1426 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1427 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1428 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1429 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1430 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1431 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1432 const_iv (ATNR_DRAIN)
1433 const_iv (ATNR_WEAPONMAGIC)
1434 const_iv (ATNR_GHOSTHIT)
1435 const_iv (ATNR_POISON)
1436 const_iv (ATNR_SLOW)
1437 const_iv (ATNR_PARALYZE)
1438 const_iv (ATNR_TURN_UNDEAD)
1439 const_iv (ATNR_FEAR)
1440 const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_DEPLETE)
1442 const_iv (ATNR_DEATH)
1443 const_iv (ATNR_CHAOS)
1444 const_iv (ATNR_COUNTERSPELL)
1445 const_iv (ATNR_GODPOWER)
1446 const_iv (ATNR_HOLYWORD)
1447 const_iv (ATNR_BLIND)
1448 const_iv (ATNR_INTERNAL)
1449 const_iv (ATNR_LIFE_STEALING)
1450 const_iv (ATNR_DISEASE)
1451 1261
1452 const_iv (MAP_FLUSH) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1453 const_iv (MAP_PLAYER_UNIQUE)
1454 const_iv (MAP_BLOCK)
1455 const_iv (MAP_STYLE)
1456 const_iv (MAP_OVERLAY)
1457 1263
1458 const_iv (MAP_IN_MEMORY) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1459 const_iv (MAP_SWAPPED) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1460 const_iv (MAP_LOADING)
1461 const_iv (MAP_SAVING)
1462 1266
1463 const_iv (KLASS_ATTACHABLE) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (KLASS_GLOBAL)
1465 const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_CLIENT)
1467 const_iv (KLASS_PLAYER)
1468 const_iv (KLASS_MAP)
1469 1268
1470 const_iv (CS_QUERY_YESNO) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (CS_QUERY_SINGLECHAR)
1472 const_iv (CS_QUERY_HIDEINPUT)
1473
1474 const_iv (ST_DEAD)
1475 const_iv (ST_SETUP)
1476 const_iv (ST_PLAYING)
1477 const_iv (ST_CUSTOM)
1478 1270
1479 const_iv (ST_CHANGE_CLASS) 1271 const_iv (ST_CHANGE_CLASS)
1480 const_iv (ST_CONFIRM_QUIT)
1481 const_iv (ST_GET_PARTY_PASSWORD)
1482 1272
1483 const_iv (IO_HEADER) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1274
1487 // random map generator 1275 // random map generator
1488 const_iv (LAYOUT_NONE) 1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1278
1496 const_iv (RMOPT_RANDOM) 1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1282
1506 const_iv (SYMMETRY_RANDOM) 1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X)
1509 const_iv (SYMMETRY_Y)
1510 const_iv (SYMMETRY_XY)
1511 }; 1285 };
1512 1286
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1289
1540 1314
1541void _global_reattach () 1315void _global_reattach ()
1542 CODE: 1316 CODE:
1543{ 1317{
1544 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1545 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1319 for_all_clients (ns)
1546 (*i)->reattach (); 1320 ns->reattach ();
1547 1321
1548 for_all_players (pl) 1322 for_all_objects (op)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for (object *op = object::first; op; op = op->next)
1556 op->reattach (); 1323 op->reattach ();
1557} 1324}
1558 1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1370}
1371
1559NV floor (NV x) 1372NV floor (NV x)
1560 1373
1561NV ceil (NV x) 1374NV ceil (NV x)
1375
1376NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1562 1387
1563void server_tick () 1388void server_tick ()
1564 CODE: 1389 CODE:
1565 runtime = SvNVx (sv_runtime); 1390 runtime = SvNVx (sv_runtime);
1566 server_tick (); 1391 server_tick ();
1567 1392
1568void 1393void
1569LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1570 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1572 1397
1573char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1574 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1575 1400
1576char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1578 1403
1579const char * 1404const_octet_string
1580get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1581 PROTOTYPE: $ 1406 PROTOTYPE: $
1582 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1583 CODE: 1408 CODE:
1584 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1585 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1587void 1412void
1588sub_generation_inc () 1413sub_generation_inc ()
1589 CODE: 1414 CODE:
1590 PL_sub_generation++; 1415 PL_sub_generation++;
1591 1416
1592char * 1417const_octet_string
1593mapdir () 1418mapdir ()
1594 PROTOTYPE: 1419 PROTOTYPE:
1595 ALIAS: 1420 ALIAS:
1596 mapdir = 0 1421 mapdir = 0
1597 uniquedir = 1 1422 uniquedir = 1
1613 } 1438 }
1614 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1615 1440
1616void abort () 1441void abort ()
1617 1442
1443void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445void cleanup (octet_string cause, bool make_core = false)
1446
1618void emergency_save () 1447void emergency_save ()
1619 1448
1620void _exit (int status = 0) 1449void _exit (int status = EXIT_SUCCESS)
1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1621 1456
1622#if _POSIX_MEMLOCK 1457#if _POSIX_MEMLOCK
1623 1458
1624int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1625 1460
1626int munlockall () 1461int munlockall ()
1627 1462
1628#endif 1463#endif
1629 1464
1630int find_animation (char *text) 1465int find_animation (utf8_string text)
1631 PROTOTYPE: $ 1466 PROTOTYPE: $
1632 1467
1633int random_roll (int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1634 1469
1635const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1636 1471
1637int 1472int
1638exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1639 CODE: 1474 CODE:
1640{ 1475{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1507 else
1673 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1675 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1676MODULE = cf PACKAGE = cf::attachable 1514MODULE = cf PACKAGE = cf::attachable
1677 1515
1678int 1516int
1679valid (SV *obj) 1517valid (SV *obj)
1680 CODE: 1518 CODE:
1681 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1682 OUTPUT: 1520 OUTPUT:
1683 RETVAL 1521 RETVAL
1684 1522
1685#bool
1686#destroyed (attachable *at)
1687#
1688#void 1523void
1689#destroy (attachable *at) 1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1690 1541
1691MODULE = cf PACKAGE = cf::global 1542MODULE = cf PACKAGE = cf::global
1692 1543
1693int invoke (SV *klass, int event, ...) 1544int invoke (SV *klass, int event, ...)
1694 CODE: 1545 CODE:
1698 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1699 OUTPUT: RETVAL 1550 OUTPUT: RETVAL
1700 1551
1701MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1702 1553
1703INCLUDE: $PERL genacc object ../include/object.h | 1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1704 1555
1705int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1706 CODE: 1557 CODE:
1707 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1710 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1712 1563
1713SV *registry (object *op) 1564SV *registry (object *op)
1714 1565
1715void mortals () 1566int objects_size ()
1716 PPCODE: 1567 CODE:
1717 EXTEND (SP, object::mortals.size ());
1718 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1719 PUSHs (to_sv (*i));
1720
1721object *first ()
1722 CODE:
1723 RETVAL = object::first; 1568 RETVAL = objects.size ();
1569 OUTPUT: RETVAL
1570
1571object *objects (U32 index)
1572 CODE:
1573 RETVAL = index < objects.size () ? objects [index] : 0;
1574 OUTPUT: RETVAL
1575
1576int actives_size ()
1577 CODE:
1578 RETVAL = actives.size ();
1579 OUTPUT: RETVAL
1580
1581object *actives (U32 index)
1582 CODE:
1583 RETVAL = index < actives.size () ? actives [index] : 0;
1724 OUTPUT: RETVAL 1584 OUTPUT: RETVAL
1725 1585
1726# missing properties 1586# missing properties
1727 1587
1728object *head (object *op) 1588object *head (object *op)
1729 PROTOTYPE: $ 1589 PROTOTYPE: $
1730 CODE: 1590 CODE:
1731 RETVAL = op->head ? op->head : op; 1591 RETVAL = op->head_ ();
1732 OUTPUT: RETVAL 1592 OUTPUT: RETVAL
1733 1593
1734int is_head (object *op) 1594int is_head (object *op)
1735 PROTOTYPE: $ 1595 PROTOTYPE: $
1736 CODE: 1596 CODE:
1737 RETVAL = !op->head; 1597 RETVAL = op->head_ () == op;
1738 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1739 1599
1740void 1600void
1741inv (object *obj) 1601inv (object *obj)
1742 PROTOTYPE: $ 1602 PROTOTYPE: $
1750void 1610void
1751set_animation (object *op, int idx) 1611set_animation (object *op, int idx)
1752 CODE: 1612 CODE:
1753 SET_ANIMATION (op, idx); 1613 SET_ANIMATION (op, idx);
1754 1614
1615int
1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1620
1755object *find_best_object_match (object *op, const char *match) 1621object *find_best_object_match (object *op, utf8_string match)
1756 1622
1757object *find_marked_object (object *op) 1623object *find_marked_object (object *op)
1758 1624
1759int need_identify (object *obj); 1625int need_identify (object *obj);
1760 1626
1761int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1762 1634
1763int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
1764 CODE: 1636 CODE:
1765 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
1766 OUTPUT: 1638 OUTPUT:
1772 1644
1773void apply_below (object *op) 1645void apply_below (object *op)
1774 CODE: 1646 CODE:
1775 player_apply_below (op); 1647 player_apply_below (op);
1776 1648
1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1650
1777object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1778 1652
1779int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780 1654
1781int cf_object_change_map (object *op, int x, int y, maptile *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
1782 1656
1802 RETVAL = pay_for_amount (amount, op); 1676 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL 1677 OUTPUT: RETVAL
1804 1678
1805void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
1806 1680
1807val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1808 1682
1809int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1810 1684
1811void learn_spell (object *op, object *sp, int special_prayer = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE: 1686 CODE:
1813 do_learn_spell (op, sp, special_prayer); 1687 do_learn_spell (op, sp, special_prayer);
1814 1688
1815void forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
1816 CODE: 1690 CODE:
1817 do_forget_spell (op, query_name (sp)); 1691 do_forget_spell (op, query_name (sp));
1818 1692
1819object *check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
1820 CODE: 1694 CODE:
1821 RETVAL = check_spell_known (op, spellname); 1695 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL 1696 OUTPUT: RETVAL
1823 1697
1824int query_money (object *op) 1698int query_money (object *op)
1833 1707
1834void drop (object *who, object *op) 1708void drop (object *who, object *op)
1835 1709
1836void pick_up (object *who, object *op) 1710void pick_up (object *who, object *op)
1837 1711
1838object *cf_object_insert_object (object *op, object *container)
1839
1840object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842int cf_object_teleport (object *op, maptile *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
1843 1713
1844void update_object (object *op, int action) 1714void update_object (object *op, int action)
1845 1715
1846object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
1847 1717
1848void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1849 1719
1850void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
1851 1721
1852int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853 1723
1867object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
1868 1738
1869# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
1870# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871 1741
1872object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
1873 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
1874 CODE: 1744 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1876 OUTPUT: 1746 OUTPUT:
1877 RETVAL 1747 RETVAL
1882{ 1752{
1883 int unused_type; 1753 int unused_type;
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885} 1755}
1886 1756
1887# syntatic sugar for easier use in event callbacks.
1888const char *options (object *op)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893
1894player *contr (object *op) 1757player *contr (object *op)
1895 CODE: 1758 CODE:
1896 RETVAL = op->contr; 1759 RETVAL = op->contr;
1897 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1898 1761
1899const char *get_ob_key_value (object *op, const char *key) 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
1900 1763
1901bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1902 1765
1903object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
1905 PREINIT: 1768 PREINIT:
1906 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
1922bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
1923 CODE: 1786 CODE:
1924 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1926 1789
1927const char * 1790const_utf8_string
1928base_name (object *op, int plural = op->nrof > 1) 1791base_name (object *op, int plural = op->nrof > 1)
1929 CODE: 1792 CODE:
1930 RETVAL = query_base_name (op, plural); 1793 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
1932 1795
1939 RETVAL = op->contr; 1802 RETVAL = op->contr;
1940 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
1941 1804
1942void check_score (object *op) 1805void check_score (object *op)
1943 1806
1944void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE: 1808 CODE:
1946 new_draw_info (flags, 0, op, txt); 1809 new_draw_info (flags, 0, op, txt);
1947 1810
1948object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
1949 1812
1950char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
1951 ALIAS: ip = 0 1814 ALIAS: ip = 0
1952 1815
1953object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
1955 1818
1965void esrv_update_item (object *op, int what, object *item) 1828void esrv_update_item (object *op, int what, object *item)
1966 C_ARGS: what, op, item 1829 C_ARGS: what, op, item
1967 1830
1968void clear_los (object *op) 1831void clear_los (object *op)
1969 1832
1970int command_teleport (object *op, char *params)
1971
1972int command_summon (object *op, char *params) 1833int command_summon (object *op, utf8_string params)
1973 1834
1974int command_arrest (object *op, char *params) 1835int command_arrest (object *op, utf8_string params)
1975
1976int command_kick (object *op, char *params)
1977
1978int command_banish (object *op, char *params)
1979 1836
1980 1837
1981MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 1839
1983INCLUDE: $PERL genacc player ../include/player.h | 1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1984 1841
1985int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
1986 CODE: 1843 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1998 pl->ob->stats.hp = pl->ob->stats.maxhp; 1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
1999 pl->ob->stats.sp = pl->ob->stats.maxsp; 1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
2000 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001 pl->orig_stats = pl->ob->stats; 1858 pl->orig_stats = pl->ob->stats;
2002 1859
2003player *cf_player_find (char *name)
2004 PROTOTYPE: $
2005
2006void cf_player_move (player *pl, int dir) 1860void cf_player_move (player *pl, int dir)
2007 1861
2008void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014 1863
2015bool 1864bool
2016cell_visible (player *pl, int dx, int dy) 1865cell_visible (player *pl, int dx, int dy)
2017 CODE: 1866 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2055 if (y) sv_to (y, pl->bed_y); 1904 if (y) sv_to (y, pl->bed_y);
2056 1905
2057void 1906void
2058list () 1907list ()
2059 PPCODE: 1908 PPCODE:
2060 for (player *pl = first_player; pl; pl = pl->next) 1909 for_all_players (pl)
2061 XPUSHs (sv_2mortal (to_sv (pl))); 1910 XPUSHs (sv_2mortal (to_sv (pl)));
2062
2063bool
2064peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073living *
2074orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079living *
2080last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084 1911
2085 1912
2086MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1913MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087 1914
2088int invoke (maptile *map, int event, ...) 1915int invoke (maptile *map, int event, ...)
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2095 1922
2096SV *registry (maptile *map) 1923SV *registry (maptile *map)
2097 1924
2098INCLUDE: $PERL genacc maptile ../include/map.h | 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2099 1926
2100void 1927void
2101maptile::instantiate () 1928maptile::instantiate ()
2102 1929
2103maptile *new () 1930maptile *new ()
2104 PROTOTYPE: 1931 PROTOTYPE:
2105 CODE: 1932 CODE:
2106 RETVAL = new maptile; 1933 RETVAL = new maptile;
2107 OUTPUT: 1934 OUTPUT:
2108 RETVAL 1935 RETVAL
2109
2110void
2111maptile::destroy ()
2112 1936
2113void 1937void
2114maptile::players () 1938maptile::players ()
2115 PPCODE: 1939 PPCODE:
2116 if (GIMME_V == G_SCALAR) 1940 if (GIMME_V == G_SCALAR)
2121 for_all_players (pl) 1945 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 1946 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 1948 }
2125 1949
1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2040
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2127 2042
2128int out_of_map (maptile *map, int x, int y) 2043int out_of_map (maptile *map, int x, int y)
2129 2044
2130void 2045void
2146 2061
2147object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2062object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny 2063 C_ARGS: str, map, nx, ny
2149 2064
2150void 2065void
2151cf_map_normalise (maptile *map, int x, int y) 2066get_map_flags (maptile *map, int x, int y)
2152 PPCODE: 2067 PPCODE:
2153{ 2068{
2154 maptile *nmap = 0; 2069 maptile *nmap = 0;
2155 I16 nx = 0, ny = 0; 2070 I16 nx = 0, ny = 0;
2156 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2211 2126
2212void fix_walls (maptile *map, int x, int y) 2127void fix_walls (maptile *map, int x, int y)
2213 2128
2214void fix_walls_around (maptile *map, int x, int y) 2129void fix_walls_around (maptile *map, int x, int y)
2215 2130
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222# worst xs function of my life 2131# worst xs function of my life
2223maptile * 2132bool
2224_create_random_map (\ 2133_create_random_map (\
2225 char *path,\ 2134 maptile *self,\
2226 char *wallstyle,\ 2135 utf8_string wallstyle,\
2227 char *wall_name,\ 2136 utf8_string wall_name,\
2228 char *floorstyle,\ 2137 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2138 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2139 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2140 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2141 utf8_string doorstyle,\
2233 char *decorstyle,\ 2142 utf8_string decorstyle,\
2234 char *origin_map,\ 2143 utf8_string origin_map,\
2235 char *final_map,\ 2144 utf8_string final_map,\
2236 char *exitstyle,\ 2145 utf8_string exitstyle,\
2237 char *this_map,\ 2146 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2147 utf8_string exit_on_final_map,\
2239 int Xsize,\ 2148 int xsize,\
2240 int Ysize,\ 2149 int ysize,\
2241 int expand2x,\ 2150 int expand2x,\
2242 int layoutoptions1,\ 2151 int layoutoptions1,\
2243 int layoutoptions2,\ 2152 int layoutoptions2,\
2244 int layoutoptions3,\ 2153 int layoutoptions3,\
2245 int symmetry,\ 2154 int symmetry,\
2250 int dungeon_depth,\ 2159 int dungeon_depth,\
2251 int decoroptions,\ 2160 int decoroptions,\
2252 int orientation,\ 2161 int orientation,\
2253 int origin_y,\ 2162 int origin_y,\
2254 int origin_x,\ 2163 int origin_x,\
2255 int random_seed,\ 2164 U32 random_seed,\
2256 val64 total_map_hp,\ 2165 val64 total_map_hp,\
2257 int map_layout_style,\ 2166 int map_layout_style,\
2258 int treasureoptions,\ 2167 int treasureoptions,\
2259 int symmetry_used,\ 2168 int symmetry_used,\
2260 region *region\ 2169 region *region,\
2170 utf8_string custom\
2261) 2171)
2262 CODE: 2172 CODE:
2263{ 2173{
2264 random_map_params rmp; 2174 random_map_params rmp;
2265 2175
2275 assign (rmp.exit_on_final_map, exit_on_final_map); 2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2276 2186
2277 rmp.origin_map = origin_map; 2187 rmp.origin_map = origin_map;
2278 rmp.final_map = final_map; 2188 rmp.final_map = final_map;
2279 rmp.this_map = this_map; 2189 rmp.this_map = this_map;
2280 rmp.Xsize = Xsize; 2190 rmp.xsize = xsize;
2281 rmp.Ysize = Ysize; 2191 rmp.ysize = ysize;
2282 rmp.expand2x = expand2x; 2192 rmp.expand2x = expand2x;
2283 rmp.layoutoptions1 = layoutoptions1; 2193 rmp.layoutoptions1 = layoutoptions1;
2284 rmp.layoutoptions2 = layoutoptions2; 2194 rmp.layoutoptions2 = layoutoptions2;
2285 rmp.layoutoptions3 = layoutoptions3; 2195 rmp.layoutoptions3 = layoutoptions3;
2286 rmp.symmetry = symmetry; 2196 rmp.symmetry = symmetry;
2297 rmp.total_map_hp = total_map_hp; 2207 rmp.total_map_hp = total_map_hp;
2298 rmp.map_layout_style = map_layout_style; 2208 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions; 2209 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used; 2210 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region; 2211 rmp.region = region;
2212 rmp.custom = custom;
2302 2213
2303 RETVAL = generate_random_map (path, &rmp); 2214 RETVAL = self->generate_random_map (&rmp);
2304} 2215}
2305 OUTPUT: 2216 OUTPUT:
2306 RETVAL 2217 RETVAL
2307 2218
2308MODULE = cf PACKAGE = cf::arch 2219MODULE = cf PACKAGE = cf::arch
2309 2220
2310archetype *find (const char *name) 2221archetype *find (utf8_string name)
2311 CODE: 2222 CODE:
2312 RETVAL = archetype::find (name); 2223 RETVAL = archetype::find (name);
2313 OUTPUT: 2224 OUTPUT:
2314 RETVAL 2225 RETVAL
2315 2226
2317 PROTOTYPE: 2228 PROTOTYPE:
2318 CODE: 2229 CODE:
2319 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2320 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2321 2232
2322INCLUDE: $PERL genacc archetype ../include/object.h | 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2323 2234
2324MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2325 2236
2326partylist *first () 2237partylist *first ()
2327 PROTOTYPE: 2238 PROTOTYPE:
2328 CODE: 2239 CODE:
2329 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2330 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2331 2242
2332INCLUDE: $PERL genacc partylist ../include/player.h | 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2333 2244
2334MODULE = cf PACKAGE = cf::region 2245MODULE = cf PACKAGE = cf::region
2335 2246
2336region *first () 2247void
2337 PROTOTYPE: 2248list ()
2338 CODE: 2249 PPCODE:
2339 RETVAL = first_region; 2250 for_all_regions (rgn)
2340 OUTPUT: RETVAL 2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2341 2252
2342region *find (char *name) 2253region *find (utf8_string name)
2343 PROTOTYPE: $ 2254 PROTOTYPE: $
2344 CODE: 2255 CODE:
2345 RETVAL = get_region_by_name (name); 2256 RETVAL = region::find (name);
2346 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2347 2258
2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2261 CODE:
2262 RETVAL = region::find_fuzzy (name);
2263 OUTPUT: RETVAL
2264
2265int specificity (region *rgn)
2266 CODE:
2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2270 OUTPUT: RETVAL
2271
2348INCLUDE: $PERL genacc region ../include/map.h | 2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2349 2273
2350MODULE = cf PACKAGE = cf::living 2274MODULE = cf PACKAGE = cf::living
2351 2275
2352INCLUDE: $PERL genacc living ../include/living.h | 2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2353 2277
2354MODULE = cf PACKAGE = cf::settings 2278MODULE = cf PACKAGE = cf::settings
2355 2279
2356INCLUDE: $PERL genacc Settings ../include/global.h | 2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2357 2281
2358MODULE = cf PACKAGE = cf::client 2282MODULE = cf PACKAGE = cf::client
2359 2283
2360INCLUDE: $PERL genacc client ../include/client.h | 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2361 2285
2362int invoke (client *ns, int event, ...) 2286int invoke (client *ns, int event, ...)
2363 CODE: 2287 CODE:
2364 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2365 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 char *buf = SvPVbyte (packet, len); 2308 char *buf = SvPVbyte (packet, len);
2385 2309
2386 THIS->send_packet (buf, len); 2310 THIS->send_packet (buf, len);
2387} 2311}
2388 2312
2389void 2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2390client::destroy ()
2391 2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401{
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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