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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
116 flags |=0x3300;//D
106 assert (!self); 117 assert (!self);
118 assert (!cb);
107} 119}
108 120
109int 121int
110attachable::refcnt_cnt () const 122attachable::refcnt_cnt () const
111{ 123{
112 return refcnt + (self ? SvREFCNT (self) : 0); 124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
113} 144}
114 145
115void 146void
116attachable::optimise () 147attachable::optimise ()
117{ 148{
118 if (self 149 if (self
119 && SvREFCNT (self) == 1 150 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154}
155
156// check wether the object really is dead
157void
158attachable::do_check ()
159{
160 if (refcnt_cnt () > 0)
161 return;
162
163 destroy ();
164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
121 { 172 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 173 SvREFCNT_dec (cb);
174 cb = 0;
124 } 175 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135 176
136 if (self) 177 if (self)
137 { 178 sever_self ();
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144 179
145void 180 flags |= 0x20; //D
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this); 181 mortals.push_back (this);
154} 182}
155 183
156void 184void
157attachable::destroy () 185attachable::destroy ()
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
171 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
172 212
173 obj->refcnt_chk (); // unborrow from perl, if necessary 213 obj->refcnt_chk (); // unborrow from perl, if necessary
174 214
215 //if (obj->refcnt > 0 || obj->self)
175 if (obj->refcnt || obj->self) 216 if (obj->refcnt || obj->self)
176 { 217 {
177#if 0 218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180#endif
181
182 ++i; // further delay freeing 219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
183 }//D 223 }
184 else 224 else
185 { 225 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 226 mortals.erase (i);
188 delete obj; 227 delete obj;
189 } 228 }
190 } 229 }
191} 230}
216 255
217static int 256static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 258{
220 attachable *at = (attachable *)mg->mg_ptr; 259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
221 at->self = 0; 264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
222 // next line makes sense, but most objects still have refcnt 0 by default 268 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 269 //at->refcnt_chk ();
224 return 0; 270 return 0;
225} 271}
226 272
234 280
235 if (!obj->self) 281 if (!obj->self)
236 { 282 {
237 obj->self = newHV (); 283 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 285 obj->flags |= (obj->flags & 0xc0) << 8;
240 // borrow the refcnt from the object 286 obj->flags &= ~0xc0;//D
241 // it is important thta no refcnt_chk is being executed here 287 obj->flags |= 0x10;//D
242 obj->refcnt_dec ();
243 288
244 // now bless the object _once_ 289 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 291 }
247 else 292 else
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 359
315inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
317 362
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 365
321inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
322{ 367{
323 char buf[128]; 368 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
326} 371}
327 372
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
352 397
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 400
356template<class T> 401template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 403
359template<int N> 404template<int N>
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
367 419
368inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
369{ 421{
370 unsigned int version; 422 unsigned int version;
371 423
562 perl = perl_alloc (); 614 perl = perl_alloc ();
563 perl_construct (perl); 615 perl_construct (perl);
564 616
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 618
567 char *argv[] = { 619 const char *argv[] = {
568 "", 620 "",
569 "-e" 621 "-e"
570 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
573 "require cf;" 625 "require cf;"
574 }; 626 };
575 627
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
577 { 630 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
580 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
581} 642}
582 643
583void cfperl_main () 644void cfperl_main ()
584{ 645{
585 dSP; 646 dSP;
806 CALL_BEGIN (0); 867 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 868 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 869 CALL_END;
809} 870}
810 871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
811maptile * 881maptile *
812maptile::find_sync (const char *path, maptile *origin) 882maptile::find_sync (const char *path, maptile *origin)
813{ 883{
814 CALL_BEGIN (2); 884 CALL_BEGIN (2);
815 CALL_ARG (path); 885 CALL_ARG (path);
883 953
884struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 955struct CoroAPI *coroapi::GCoroAPI;
886 956
887int coroapi::cede_counter; 957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
888 960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
889static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
890{ 1005{
891 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 1007 w->call (*w);
893} 1008}
894 1009
895void 1010void
896iw::alloc () 1011iw::alloc ()
897{ 1012{
898 pe = GEventAPI->new_idle (0, 0); 1013 pe = GEventAPI->new_idle (0, 0);
899 1014
1015 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1016 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1017 pe->base.ext_data = (void *)this;
902} 1018}
903 1019
904static void iow_dispatch (pe_event *ev) 1020static void iow_dispatch (pe_event *ev)
910void 1026void
911iow::alloc () 1027iow::alloc ()
912{ 1028{
913 pe = GEventAPI->new_io (0, 0); 1029 pe = GEventAPI->new_io (0, 0);
914 1030
1031 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1032 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1033 pe->base.ext_data = (void *)this;
917 1034
918 pe->fd = -1; 1035 pe->fd = -1;
919 pe->poll = 0; 1036 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1076
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1079
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1088
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
973 1090
974BOOT: 1091BOOT:
975{ 1092{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1095
1096 _connect_to_perl ();
1097
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
982 1108
983 static const struct { 1109 static const struct {
984 const char *name; 1110 const char *name;
985 IV iv; 1111 IV iv;
986 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1115
990 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
991 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1119
993 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
994 const_iv (PLAYER) 1121
995 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
996 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
997 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
998 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
999 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1000 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1001 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1002 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1003 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1004 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1005 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1006 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1007 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1008 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1009 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1010 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1011 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1012 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1013 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1014 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1015 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1016 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1017 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1018 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1019 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1020 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1021 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1022 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR)
1051 const_iv (EXIT)
1052 const_iv (ENCOUNTER)
1053 const_iv (SHOP_FLOOR)
1054 const_iv (SHOP_MAT)
1055 const_iv (RING)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1150
1107 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1108 1152
1109 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1110 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1111 1155
1112 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1113 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1114 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 1163
1116 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1117 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1118 const_iv (AT_FIRE)
1119 const_iv (AT_ELECTRICITY)
1120 const_iv (AT_COLD)
1121 const_iv (AT_CONFUSION)
1122 const_iv (AT_ACID)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142
1143 const_iv (WEAP_HIT)
1144 const_iv (WEAP_SLASH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1152 1167
1153 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1156 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1157 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1158 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1159 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1160 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1161 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1162 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1163 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1164 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1165 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1166 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1168 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1169 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1170 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1172 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1173 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1174 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1175 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1176 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1177 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1178 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254 1194
1255 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1256 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1257 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1258 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1272 1200
1273 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1274 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF)
1281 1203
1282 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1283 const_iv (UPD_SP_GRACE)
1284 const_iv (UPD_SP_DAMAGE)
1285 1205
1286 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1287 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED)
1291 const_iv (F_DAMNED)
1292 const_iv (F_OPEN)
1293 const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1295 1209
1296 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1211
1300 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1214
1309 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1216
1314 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1219
1321 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1222
1327 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1224
1330 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1229
1345 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1232
1351 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1392 1244
1393 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1251
1418 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1253
1421 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1261
1448 const_iv (MAP_FLUSH) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1263
1454 const_iv (MAP_IN_MEMORY) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1266
1459 const_iv (KLASS_ATTACHABLE) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1268
1466 const_iv (CS_QUERY_YESNO) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469
1470 const_iv (ST_DEAD)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1270
1475 const_iv (ST_CHANGE_CLASS) 1271 const_iv (ST_CHANGE_CLASS)
1476 1272
1477 const_iv (IO_HEADER) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1274
1481 // random map generator 1275 // random map generator
1482 const_iv (LAYOUT_NONE) 1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1278
1490 const_iv (RMOPT_RANDOM) 1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1282
1500 const_iv (SYMMETRY_RANDOM) 1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X)
1503 const_iv (SYMMETRY_Y)
1504 const_iv (SYMMETRY_XY)
1505 }; 1285 };
1506 1286
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1289
1537{ 1317{
1538 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1319 for_all_clients (ns)
1540 ns->reattach (); 1320 ns->reattach ();
1541 1321
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1322 for_all_objects (op)
1550 op->reattach (); 1323 op->reattach ();
1324}
1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1551} 1370}
1552 1371
1553NV floor (NV x) 1372NV floor (NV x)
1554 1373
1555NV ceil (NV x) 1374NV ceil (NV x)
1570 CODE: 1389 CODE:
1571 runtime = SvNVx (sv_runtime); 1390 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1391 server_tick ();
1573 1392
1574void 1393void
1575LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1576 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1578 1397
1579char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1581 1400
1582char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1584 1403
1585const char * 1404const_octet_string
1586get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1587 PROTOTYPE: $ 1406 PROTOTYPE: $
1588 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1589 CODE: 1408 CODE:
1590 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1593void 1412void
1594sub_generation_inc () 1413sub_generation_inc ()
1595 CODE: 1414 CODE:
1596 PL_sub_generation++; 1415 PL_sub_generation++;
1597 1416
1598char * 1417const_octet_string
1599mapdir () 1418mapdir ()
1600 PROTOTYPE: 1419 PROTOTYPE:
1601 ALIAS: 1420 ALIAS:
1602 mapdir = 0 1421 mapdir = 0
1603 uniquedir = 1 1422 uniquedir = 1
1619 } 1438 }
1620 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1621 1440
1622void abort () 1441void abort ()
1623 1442
1624void fork_abort (char *cause = "cf::fork_abort") 1443void fork_abort (octet_string cause = "cf::fork_abort")
1625 1444
1626void cleanup (const char *cause, bool make_core = false) 1445void cleanup (octet_string cause, bool make_core = false)
1627 1446
1628void emergency_save () 1447void emergency_save ()
1629 1448
1630void _exit (int status = 0) 1449void _exit (int status = EXIT_SUCCESS)
1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1631 1456
1632#if _POSIX_MEMLOCK 1457#if _POSIX_MEMLOCK
1633 1458
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1460
1636int munlockall () 1461int munlockall ()
1637 1462
1638#endif 1463#endif
1639 1464
1640int find_animation (char *text) 1465int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1466 PROTOTYPE: $
1642 1467
1643int random_roll (int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1644 1469
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1471
1647int 1472int
1648exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1649 CODE: 1474 CODE:
1650{ 1475{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1507 else
1683 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1685 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1686MODULE = cf PACKAGE = cf::attachable 1514MODULE = cf PACKAGE = cf::attachable
1687 1515
1688int 1516int
1689valid (SV *obj) 1517valid (SV *obj)
1690 CODE: 1518 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1520 OUTPUT:
1693 RETVAL 1521 RETVAL
1694 1522
1523void
1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1696 1541
1697MODULE = cf PACKAGE = cf::global 1542MODULE = cf PACKAGE = cf::global
1698 1543
1699int invoke (SV *klass, int event, ...) 1544int invoke (SV *klass, int event, ...)
1700 CODE: 1545 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1550 OUTPUT: RETVAL
1706 1551
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1553
1709INCLUDE: $PERL genacc object ../include/object.h | 1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1555
1711int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1712 CODE: 1557 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1718 1563
1719SV *registry (object *op) 1564SV *registry (object *op)
1720 1565
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1566int objects_size ()
1728 CODE: 1567 CODE:
1729 RETVAL = objects.size (); 1568 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1569 OUTPUT: RETVAL
1731 1570
1771void 1610void
1772set_animation (object *op, int idx) 1611set_animation (object *op, int idx)
1773 CODE: 1612 CODE:
1774 SET_ANIMATION (op, idx); 1613 SET_ANIMATION (op, idx);
1775 1614
1615int
1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1620
1776object *find_best_object_match (object *op, const char *match) 1621object *find_best_object_match (object *op, utf8_string match)
1777 1622
1778object *find_marked_object (object *op) 1623object *find_marked_object (object *op)
1779 1624
1780int need_identify (object *obj); 1625int need_identify (object *obj);
1781 1626
1782int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1783 1634
1784int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
1785 CODE: 1636 CODE:
1786 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
1787 OUTPUT: 1638 OUTPUT:
1793 1644
1794void apply_below (object *op) 1645void apply_below (object *op)
1795 CODE: 1646 CODE:
1796 player_apply_below (op); 1647 player_apply_below (op);
1797 1648
1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1650
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1799 1652
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801 1654
1802int cf_object_change_map (object *op, int x, int y, maptile *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1656
1823 RETVAL = pay_for_amount (amount, op); 1676 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1677 OUTPUT: RETVAL
1825 1678
1826void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
1827 1680
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1682
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1684
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1686 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1687 do_learn_spell (op, sp, special_prayer);
1835 1688
1836void forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
1837 CODE: 1690 CODE:
1838 do_forget_spell (op, query_name (sp)); 1691 do_forget_spell (op, query_name (sp));
1839 1692
1840object *check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1694 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1695 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1696 OUTPUT: RETVAL
1844 1697
1845int query_money (object *op) 1698int query_money (object *op)
1858 1711
1859int cf_object_teleport (object *op, maptile *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
1860 1713
1861void update_object (object *op, int action) 1714void update_object (object *op, int action)
1862 1715
1863object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
1864 1717
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1719
1867void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
1868 1721
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1723
1884object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
1885 1738
1886# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 1741
1889object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
1891 CODE: 1744 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1893 OUTPUT: 1746 OUTPUT:
1894 RETVAL 1747 RETVAL
1899{ 1752{
1900 int unused_type; 1753 int unused_type;
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 1755}
1903 1756
1904# syntatic sugar for easier use in event callbacks.
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910
1911player *contr (object *op) 1757player *contr (object *op)
1912 CODE: 1758 CODE:
1913 RETVAL = op->contr; 1759 RETVAL = op->contr;
1914 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1915 1761
1916const char *get_ob_key_value (object *op, const char *key) 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
1917 1763
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 1765
1920object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
1922 PREINIT: 1768 PREINIT:
1923 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
1939bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
1940 CODE: 1786 CODE:
1941 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1943 1789
1944const char * 1790const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 1791base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 1792 CODE:
1947 RETVAL = query_base_name (op, plural); 1793 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
1949 1795
1956 RETVAL = op->contr; 1802 RETVAL = op->contr;
1957 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
1958 1804
1959void check_score (object *op) 1805void check_score (object *op)
1960 1806
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 1808 CODE:
1963 new_draw_info (flags, 0, op, txt); 1809 new_draw_info (flags, 0, op, txt);
1964 1810
1965object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
1966 1812
1967char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
1968 ALIAS: ip = 0 1814 ALIAS: ip = 0
1969 1815
1970object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
1972 1818
1982void esrv_update_item (object *op, int what, object *item) 1828void esrv_update_item (object *op, int what, object *item)
1983 C_ARGS: what, op, item 1829 C_ARGS: what, op, item
1984 1830
1985void clear_los (object *op) 1831void clear_los (object *op)
1986 1832
1987int command_summon (object *op, char *params) 1833int command_summon (object *op, utf8_string params)
1988 1834
1989int command_arrest (object *op, char *params) 1835int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 1836
1995 1837
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 1839
1998INCLUDE: $PERL genacc player ../include/player.h | 1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 1841
2000int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
2001 CODE: 1843 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2016 pl->orig_stats = pl->ob->stats; 1858 pl->orig_stats = pl->ob->stats;
2017 1859
2018void cf_player_move (player *pl, int dir) 1860void cf_player_move (player *pl, int dir)
2019 1861
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 1863
2027bool 1864bool
2028cell_visible (player *pl, int dx, int dy) 1865cell_visible (player *pl, int dx, int dy)
2029 CODE: 1866 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2085 1922
2086SV *registry (maptile *map) 1923SV *registry (maptile *map)
2087 1924
2088INCLUDE: $PERL genacc maptile ../include/map.h | 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 1926
2090void 1927void
2091maptile::instantiate () 1928maptile::instantiate ()
2092 1929
2093maptile *new () 1930maptile *new ()
2107 EXTEND (SP, THIS->players); 1944 EXTEND (SP, THIS->players);
2108 for_all_players (pl) 1945 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 1946 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 1948 }
1949
1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2112 2040
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2114 2042
2115int out_of_map (maptile *map, int x, int y) 2043int out_of_map (maptile *map, int x, int y)
2116 2044
2198 2126
2199void fix_walls (maptile *map, int x, int y) 2127void fix_walls (maptile *map, int x, int y)
2200 2128
2201void fix_walls_around (maptile *map, int x, int y) 2129void fix_walls_around (maptile *map, int x, int y)
2202 2130
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208
2209# worst xs function of my life 2131# worst xs function of my life
2210bool 2132bool
2211_create_random_map (\ 2133_create_random_map (\
2212 maptile *self,\ 2134 maptile *self,\
2213 char *wallstyle,\ 2135 utf8_string wallstyle,\
2214 char *wall_name,\ 2136 utf8_string wall_name,\
2215 char *floorstyle,\ 2137 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2138 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2139 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2140 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2141 utf8_string doorstyle,\
2220 char *decorstyle,\ 2142 utf8_string decorstyle,\
2221 char *origin_map,\ 2143 utf8_string origin_map,\
2222 char *final_map,\ 2144 utf8_string final_map,\
2223 char *exitstyle,\ 2145 utf8_string exitstyle,\
2224 char *this_map,\ 2146 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2147 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2148 int xsize,\
2227 int Ysize,\ 2149 int ysize,\
2228 int expand2x,\ 2150 int expand2x,\
2229 int layoutoptions1,\ 2151 int layoutoptions1,\
2230 int layoutoptions2,\ 2152 int layoutoptions2,\
2231 int layoutoptions3,\ 2153 int layoutoptions3,\
2232 int symmetry,\ 2154 int symmetry,\
2237 int dungeon_depth,\ 2159 int dungeon_depth,\
2238 int decoroptions,\ 2160 int decoroptions,\
2239 int orientation,\ 2161 int orientation,\
2240 int origin_y,\ 2162 int origin_y,\
2241 int origin_x,\ 2163 int origin_x,\
2242 int random_seed,\ 2164 U32 random_seed,\
2243 val64 total_map_hp,\ 2165 val64 total_map_hp,\
2244 int map_layout_style,\ 2166 int map_layout_style,\
2245 int treasureoptions,\ 2167 int treasureoptions,\
2246 int symmetry_used,\ 2168 int symmetry_used,\
2247 region *region,\ 2169 region *region,\
2248 char *custom\ 2170 utf8_string custom\
2249) 2171)
2250 CODE: 2172 CODE:
2251{ 2173{
2252 random_map_params rmp; 2174 random_map_params rmp;
2253 2175
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2186
2265 rmp.origin_map = origin_map; 2187 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2188 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2189 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2190 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2191 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2192 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2193 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2194 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2195 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2196 rmp.symmetry = symmetry;
2294 OUTPUT: 2216 OUTPUT:
2295 RETVAL 2217 RETVAL
2296 2218
2297MODULE = cf PACKAGE = cf::arch 2219MODULE = cf PACKAGE = cf::arch
2298 2220
2299archetype *find (const char *name) 2221archetype *find (utf8_string name)
2300 CODE: 2222 CODE:
2301 RETVAL = archetype::find (name); 2223 RETVAL = archetype::find (name);
2302 OUTPUT: 2224 OUTPUT:
2303 RETVAL 2225 RETVAL
2304 2226
2306 PROTOTYPE: 2228 PROTOTYPE:
2307 CODE: 2229 CODE:
2308 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2309 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2310 2232
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2234
2313MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2314 2236
2315partylist *first () 2237partylist *first ()
2316 PROTOTYPE: 2238 PROTOTYPE:
2317 CODE: 2239 CODE:
2318 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2320 2242
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2244
2323MODULE = cf PACKAGE = cf::region 2245MODULE = cf PACKAGE = cf::region
2324 2246
2325region *first () 2247void
2326 PROTOTYPE: 2248list ()
2327 CODE: 2249 PPCODE:
2328 RETVAL = first_region; 2250 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2252
2331region *find (char *name) 2253region *find (utf8_string name)
2332 PROTOTYPE: $ 2254 PROTOTYPE: $
2333 CODE: 2255 CODE:
2334 RETVAL = get_region_by_name (name); 2256 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2336 2258
2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2261 CODE:
2262 RETVAL = region::find_fuzzy (name);
2263 OUTPUT: RETVAL
2264
2265int specificity (region *rgn)
2266 CODE:
2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2270 OUTPUT: RETVAL
2271
2337INCLUDE: $PERL genacc region ../include/map.h | 2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2273
2339MODULE = cf PACKAGE = cf::living 2274MODULE = cf PACKAGE = cf::living
2340 2275
2341INCLUDE: $PERL genacc living ../include/living.h | 2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2277
2343MODULE = cf PACKAGE = cf::settings 2278MODULE = cf PACKAGE = cf::settings
2344 2279
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2281
2347MODULE = cf PACKAGE = cf::client 2282MODULE = cf PACKAGE = cf::client
2348 2283
2349INCLUDE: $PERL genacc client ../include/client.h | 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2285
2351int invoke (client *ns, int event, ...) 2286int invoke (client *ns, int event, ...)
2352 CODE: 2287 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 char *buf = SvPVbyte (packet, len); 2308 char *buf = SvPVbyte (packet, len);
2374 2309
2375 THIS->send_packet (buf, len); 2310 THIS->send_packet (buf, len);
2376} 2311}
2377 2312
2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401{
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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