ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.164 by root, Sun Feb 11 01:38:49 2007 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
49 51
50extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
51 53
52typedef object object_ornull; 54typedef object object_ornull;
53typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
54 63
55#if IVSIZE >= 8 64#if IVSIZE >= 8
56 typedef IV val64; 65 typedef IV val64;
57# define newSVval64 newSViv 66# define newSVval64 newSViv
58# define SvVAL64 SvIV 67# define SvVAL64 SvIV
70 79
71double runtime; 80double runtime;
72 81
73global gbl_ev; 82global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
76 85
77static HV 86static HV
78 *stash_cf, 87 *stash_cf,
79 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
102 111
103unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
104 113
105attachable::~attachable () 114attachable::~attachable ()
106{ 115{
116 flags |=0x3300;//D
107 assert (!self); 117 assert (!self);
108 assert (!cb); 118 assert (!cb);
109} 119}
110 120
111int 121int
270 280
271 if (!obj->self) 281 if (!obj->self)
272 { 282 {
273 obj->self = newHV (); 283 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
275 obj->flags &= ~0xc0;//D 286 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D 287 obj->flags |= 0x10;//D
277 288
278 // now bless the object _once_ 289 // now bless the object _once_
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 359
349inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
351 362
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 365
355inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
356{ 367{
357 char buf[128]; 368 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
386 397
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 400
390template<class T> 401template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 403
393template<int N> 404template<int N>
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
401 419
402inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
403{ 421{
404 unsigned int version; 422 unsigned int version;
405 423
596 perl = perl_alloc (); 614 perl = perl_alloc ();
597 perl_construct (perl); 615 perl_construct (perl);
598 616
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 618
601 char *argv[] = { 619 const char *argv[] = {
602 "", 620 "",
603 "-e" 621 "-e"
604 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
607 "require cf;" 625 "require cf;"
608 }; 626 };
609 627
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
611 { 630 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
614 } 633 }
615 634
848 CALL_BEGIN (0); 867 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID); 868 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END; 869 CALL_END;
851} 870}
852 871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
853maptile * 881maptile *
854maptile::find_sync (const char *path, maptile *origin) 882maptile::find_sync (const char *path, maptile *origin)
855{ 883{
856 CALL_BEGIN (2); 884 CALL_BEGIN (2);
857 CALL_ARG (path); 885 CALL_ARG (path);
925 953
926struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
927struct CoroAPI *coroapi::GCoroAPI; 955struct CoroAPI *coroapi::GCoroAPI;
928 956
929int coroapi::cede_counter; 957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
930 960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
931static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
932{ 1005{
933 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
934 w->call (*w); 1007 w->call (*w);
935} 1008}
936 1009
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003 1076
1004 sv_runtime = get_sv ("cf::RUNTIME", 1); 1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1005 sv_upgrade (sv_runtime, SVt_NV); 1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1006 1079
1007 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1015 1088
1016MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
1017 1090
1018BOOT: 1091BOOT:
1019{ 1092{
1020 _connect_to_perl ();
1021
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024 1095
1096 _connect_to_perl ();
1097
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
1026 1108
1027 static const struct { 1109 static const struct {
1028 const char *name; 1110 const char *name;
1029 IV iv; 1111 IV iv;
1030 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
1031# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1033 const_iv (llevInfo) 1115
1034 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1035 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1036 1119
1037 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
1038 const_iv (PLAYER) 1121
1039 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1040 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1041 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1042 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1043 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1044 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1045 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1046 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1047 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1048 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1049 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1050 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1051 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1052 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1053 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1054 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1055 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1056 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1057 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1058 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1059 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1060 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1061 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1062 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1063 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1064 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1065 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1066 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR)
1095 const_iv (EXIT)
1096 const_iv (ENCOUNTER)
1097 const_iv (SHOP_FLOOR)
1098 const_iv (SHOP_MAT)
1099 const_iv (RING)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150 1150
1151 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1152 1152
1153 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1154 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1155 1155
1156 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1157 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1158 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1159 1163
1160 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1161 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1162 const_iv (AT_FIRE)
1163 const_iv (AT_ELECTRICITY)
1164 const_iv (AT_COLD)
1165 const_iv (AT_CONFUSION)
1166 const_iv (AT_ACID)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186
1187 const_iv (WEAP_HIT)
1188 const_iv (WEAP_SLASH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1196 1167
1197 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1198 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1199 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1200 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1201 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1202 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1203 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1204 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1206 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1207 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1209 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1210 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1211 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1213 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1214 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1216 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1217 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1218 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1219 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1220 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1221 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1222 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298 1194
1299 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1300 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1301 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1302 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1316 1200
1317 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1318 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF)
1325 1203
1326 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1327 const_iv (UPD_SP_GRACE)
1328 const_iv (UPD_SP_DAMAGE)
1329 1205
1330 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1331 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED)
1335 const_iv (F_DAMNED)
1336 const_iv (F_OPEN)
1337 const_iv (F_NOPICK)
1338 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1339 1209
1340 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343 1211
1344 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1345 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352 1214
1353 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357 1216
1358 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1359 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364 1219
1365 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370 1222
1371 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373 1224
1374 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388 1229
1389 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1390 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394 1232
1395 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1436 1244
1437 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461 1251
1462 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463 const_iv (PREFER_HIGH)
1464 1253
1465 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1466 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1467 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1468 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1469 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1470 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1471 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491 1261
1492 const_iv (MAP_IN_MEMORY) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING)
1496 1263
1497 const_iv (KLASS_ATTACHABLE) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1498 const_iv (KLASS_GLOBAL) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503 1266
1504 const_iv (CS_QUERY_YESNO) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507 1268
1508 const_iv (ST_DEAD) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512 1270
1513 const_iv (ST_CHANGE_CLASS) 1271 const_iv (ST_CHANGE_CLASS)
1514 1272
1515 const_iv (IO_HEADER) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518 1274
1519 // random map generator 1275 // random map generator
1520 const_iv (LAYOUT_NONE) 1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1521 const_iv (LAYOUT_ONION) 1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527 1278
1528 const_iv (RMOPT_RANDOM) 1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1529 const_iv (RMOPT_CENTERED) 1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1530 const_iv (RMOPT_LINEAR) 1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537 1282
1538 const_iv (SYMMETRY_RANDOM) 1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1539 const_iv (SYMMETRY_NONE) 1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1540 const_iv (SYMMETRY_X)
1541 const_iv (SYMMETRY_Y)
1542 const_iv (SYMMETRY_XY)
1543 }; 1285 };
1544 1286
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 1289
1575{ 1317{
1576 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1577 for_all_clients (ns) 1319 for_all_clients (ns)
1578 ns->reattach (); 1320 ns->reattach ();
1579 1321
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op) 1322 for_all_objects (op)
1588 op->reattach (); 1323 op->reattach ();
1324}
1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1589} 1370}
1590 1371
1591NV floor (NV x) 1372NV floor (NV x)
1592 1373
1593NV ceil (NV x) 1374NV ceil (NV x)
1608 CODE: 1389 CODE:
1609 runtime = SvNVx (sv_runtime); 1390 runtime = SvNVx (sv_runtime);
1610 server_tick (); 1391 server_tick ();
1611 1392
1612void 1393void
1613LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1614 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1616 1397
1617char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1618 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1619 1400
1620char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1621 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1622 1403
1623const char * 1404const_octet_string
1624get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1625 PROTOTYPE: $ 1406 PROTOTYPE: $
1626 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1627 CODE: 1408 CODE:
1628 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1629 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1631void 1412void
1632sub_generation_inc () 1413sub_generation_inc ()
1633 CODE: 1414 CODE:
1634 PL_sub_generation++; 1415 PL_sub_generation++;
1635 1416
1636char * 1417const_octet_string
1637mapdir () 1418mapdir ()
1638 PROTOTYPE: 1419 PROTOTYPE:
1639 ALIAS: 1420 ALIAS:
1640 mapdir = 0 1421 mapdir = 0
1641 uniquedir = 1 1422 uniquedir = 1
1657 } 1438 }
1658 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1659 1440
1660void abort () 1441void abort ()
1661 1442
1662void fork_abort (char *cause = "cf::fork_abort") 1443void fork_abort (octet_string cause = "cf::fork_abort")
1663 1444
1664void cleanup (const char *cause, bool make_core = false) 1445void cleanup (octet_string cause, bool make_core = false)
1665 1446
1666void emergency_save () 1447void emergency_save ()
1667 1448
1668void _exit (int status = EXIT_SUCCESS) 1449void _exit (int status = EXIT_SUCCESS)
1669 1450
1679 1460
1680int munlockall () 1461int munlockall ()
1681 1462
1682#endif 1463#endif
1683 1464
1684int find_animation (char *text) 1465int find_animation (utf8_string text)
1685 PROTOTYPE: $ 1466 PROTOTYPE: $
1686 1467
1687int random_roll (int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1688 1469
1689const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1690 1471
1691int 1472int
1692exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1693 CODE: 1474 CODE:
1694{ 1475{
1726 else 1507 else
1727 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1729 1510
1730bool 1511bool
1731load_regions (const char *filename) 1512load_resource_file (octet_string filename)
1732 CODE:
1733 RETVAL = loader_region ().load (filename);
1734 OUTPUT: RETVAL
1735 1513
1736MODULE = cf PACKAGE = cf::attachable 1514MODULE = cf PACKAGE = cf::attachable
1737 1515
1738int 1516int
1739valid (SV *obj) 1517valid (SV *obj)
1757#object *mortals (U32 index) 1535#object *mortals (U32 index)
1758# CODE: 1536# CODE:
1759# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760# OUTPUT: RETVAL 1538# OUTPUT: RETVAL
1761 1539
1762INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1763 1541
1764MODULE = cf PACKAGE = cf::global 1542MODULE = cf PACKAGE = cf::global
1765 1543
1766int invoke (SV *klass, int event, ...) 1544int invoke (SV *klass, int event, ...)
1767 CODE: 1545 CODE:
1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL 1550 OUTPUT: RETVAL
1773 1551
1774MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1775 1553
1776INCLUDE: $PERL genacc object ../include/object.h | 1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1777 1555
1778int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1779 CODE: 1557 CODE:
1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1838num_animations (object *op) 1616num_animations (object *op)
1839 CODE: 1617 CODE:
1840 RETVAL = NUM_ANIMATIONS (op); 1618 RETVAL = NUM_ANIMATIONS (op);
1841 OUTPUT: RETVAL 1619 OUTPUT: RETVAL
1842 1620
1843object *find_best_object_match (object *op, const char *match) 1621object *find_best_object_match (object *op, utf8_string match)
1844 1622
1845object *find_marked_object (object *op) 1623object *find_marked_object (object *op)
1846 1624
1847int need_identify (object *obj); 1625int need_identify (object *obj);
1848 1626
1849int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1850 1634
1851int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
1852 CODE: 1636 CODE:
1853 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
1854 OUTPUT: 1638 OUTPUT:
1860 1644
1861void apply_below (object *op) 1645void apply_below (object *op)
1862 CODE: 1646 CODE:
1863 player_apply_below (op); 1647 player_apply_below (op);
1864 1648
1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1650
1865object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1866 1652
1867int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1868 1654
1869int cf_object_change_map (object *op, int x, int y, maptile *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
1870 1656
1890 RETVAL = pay_for_amount (amount, op); 1676 RETVAL = pay_for_amount (amount, op);
1891 OUTPUT: RETVAL 1677 OUTPUT: RETVAL
1892 1678
1893void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
1894 1680
1895val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1896 1682
1897int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1898 1684
1899void learn_spell (object *op, object *sp, int special_prayer = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
1900 CODE: 1686 CODE:
1901 do_learn_spell (op, sp, special_prayer); 1687 do_learn_spell (op, sp, special_prayer);
1902 1688
1903void forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
1904 CODE: 1690 CODE:
1905 do_forget_spell (op, query_name (sp)); 1691 do_forget_spell (op, query_name (sp));
1906 1692
1907object *check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
1908 CODE: 1694 CODE:
1909 RETVAL = check_spell_known (op, spellname); 1695 RETVAL = check_spell_known (op, spellname);
1910 OUTPUT: RETVAL 1696 OUTPUT: RETVAL
1911 1697
1912int query_money (object *op) 1698int query_money (object *op)
1925 1711
1926int cf_object_teleport (object *op, maptile *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
1927 1713
1928void update_object (object *op, int action) 1714void update_object (object *op, int action)
1929 1715
1930object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
1931 1717
1932void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1933 1719
1934void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
1935 1721
1936int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1937 1723
1951object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
1952 1738
1953# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
1954# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955 1741
1956object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
1957 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
1958 CODE: 1744 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1960 OUTPUT: 1746 OUTPUT:
1961 RETVAL 1747 RETVAL
1966{ 1752{
1967 int unused_type; 1753 int unused_type;
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969} 1755}
1970 1756
1971# syntatic sugar for easier use in event callbacks.
1972const char *options (object *op)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977
1978player *contr (object *op) 1757player *contr (object *op)
1979 CODE: 1758 CODE:
1980 RETVAL = op->contr; 1759 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1982 1761
1983const char *get_ob_key_value (object *op, const char *key) 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
1984 1763
1985bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1986 1765
1987object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
1989 PREINIT: 1768 PREINIT:
1990 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
2006bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
2007 CODE: 1786 CODE:
2008 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
2010 1789
2011const char * 1790const_utf8_string
2012base_name (object *op, int plural = op->nrof > 1) 1791base_name (object *op, int plural = op->nrof > 1)
2013 CODE: 1792 CODE:
2014 RETVAL = query_base_name (op, plural); 1793 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
2016 1795
2023 RETVAL = op->contr; 1802 RETVAL = op->contr;
2024 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
2025 1804
2026void check_score (object *op) 1805void check_score (object *op)
2027 1806
2028void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2029 CODE: 1808 CODE:
2030 new_draw_info (flags, 0, op, txt); 1809 new_draw_info (flags, 0, op, txt);
2031 1810
2032object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
2033 1812
2034char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
2035 ALIAS: ip = 0 1814 ALIAS: ip = 0
2036 1815
2037object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
2038 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
2039 1818
2049void esrv_update_item (object *op, int what, object *item) 1828void esrv_update_item (object *op, int what, object *item)
2050 C_ARGS: what, op, item 1829 C_ARGS: what, op, item
2051 1830
2052void clear_los (object *op) 1831void clear_los (object *op)
2053 1832
2054int command_summon (object *op, char *params) 1833int command_summon (object *op, utf8_string params)
2055 1834
2056int command_arrest (object *op, char *params) 1835int command_arrest (object *op, utf8_string params)
2057
2058int command_kick (object *op, char *params)
2059
2060int command_banish (object *op, char *params)
2061 1836
2062 1837
2063MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2064 1839
2065INCLUDE: $PERL genacc player ../include/player.h | 1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2066 1841
2067int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
2068 CODE: 1843 CODE:
2069 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2145 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2146 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2147 1922
2148SV *registry (maptile *map) 1923SV *registry (maptile *map)
2149 1924
2150INCLUDE: $PERL genacc maptile ../include/map.h | 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2151 1926
2152void 1927void
2153maptile::instantiate () 1928maptile::instantiate ()
2154 1929
2155maptile *new () 1930maptile *new ()
2171 if (pl->ob && pl->ob->map == THIS) 1946 if (pl->ob && pl->ob->map == THIS)
2172 PUSHs (sv_2mortal (to_sv (pl->ob))); 1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
2173 } 1948 }
2174 1949
2175void 1950void
2176maptile::set_regiondata (SV *data, SV *plt) 1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2177 CODE: 1952 CODE:
2178{ 1953{
2179 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata needs arrayref as plt arg"); 1991 croak ("maptile::set_regiondata: palette must be arrayref");
2181 1992
2182 AV *av = (AV *)SvRV (plt); 1993 palette = SvRV (palette);
2183 1994
2184 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185 1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2186 for (int i = av_len (av) + 1; i--; ) 2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2187 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2188 2005
2189 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2190 THIS->regionmap = regionmap; 2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2191} 2039}
2192 2040
2193void play_sound_map (maptile *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2194 2042
2195int out_of_map (maptile *map, int x, int y) 2043int out_of_map (maptile *map, int x, int y)
2282 2130
2283# worst xs function of my life 2131# worst xs function of my life
2284bool 2132bool
2285_create_random_map (\ 2133_create_random_map (\
2286 maptile *self,\ 2134 maptile *self,\
2287 char *wallstyle,\ 2135 utf8_string wallstyle,\
2288 char *wall_name,\ 2136 utf8_string wall_name,\
2289 char *floorstyle,\ 2137 utf8_string floorstyle,\
2290 char *monsterstyle,\ 2138 utf8_string monsterstyle,\
2291 char *treasurestyle,\ 2139 utf8_string treasurestyle,\
2292 char *layoutstyle,\ 2140 utf8_string layoutstyle,\
2293 char *doorstyle,\ 2141 utf8_string doorstyle,\
2294 char *decorstyle,\ 2142 utf8_string decorstyle,\
2295 char *origin_map,\ 2143 utf8_string origin_map,\
2296 char *final_map,\ 2144 utf8_string final_map,\
2297 char *exitstyle,\ 2145 utf8_string exitstyle,\
2298 char *this_map,\ 2146 utf8_string this_map,\
2299 char *exit_on_final_map,\ 2147 utf8_string exit_on_final_map,\
2300 int xsize,\ 2148 int xsize,\
2301 int ysize,\ 2149 int ysize,\
2302 int expand2x,\ 2150 int expand2x,\
2303 int layoutoptions1,\ 2151 int layoutoptions1,\
2304 int layoutoptions2,\ 2152 int layoutoptions2,\
2317 val64 total_map_hp,\ 2165 val64 total_map_hp,\
2318 int map_layout_style,\ 2166 int map_layout_style,\
2319 int treasureoptions,\ 2167 int treasureoptions,\
2320 int symmetry_used,\ 2168 int symmetry_used,\
2321 region *region,\ 2169 region *region,\
2322 char *custom\ 2170 utf8_string custom\
2323) 2171)
2324 CODE: 2172 CODE:
2325{ 2173{
2326 random_map_params rmp; 2174 random_map_params rmp;
2327 2175
2368 OUTPUT: 2216 OUTPUT:
2369 RETVAL 2217 RETVAL
2370 2218
2371MODULE = cf PACKAGE = cf::arch 2219MODULE = cf PACKAGE = cf::arch
2372 2220
2373archetype *find (const char *name) 2221archetype *find (utf8_string name)
2374 CODE: 2222 CODE:
2375 RETVAL = archetype::find (name); 2223 RETVAL = archetype::find (name);
2376 OUTPUT: 2224 OUTPUT:
2377 RETVAL 2225 RETVAL
2378 2226
2380 PROTOTYPE: 2228 PROTOTYPE:
2381 CODE: 2229 CODE:
2382 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2383 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2384 2232
2385INCLUDE: $PERL genacc archetype ../include/object.h | 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2386 2234
2387MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2388 2236
2389partylist *first () 2237partylist *first ()
2390 PROTOTYPE: 2238 PROTOTYPE:
2391 CODE: 2239 CODE:
2392 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2393 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2394 2242
2395INCLUDE: $PERL genacc partylist ../include/player.h | 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2396 2244
2397MODULE = cf PACKAGE = cf::region 2245MODULE = cf PACKAGE = cf::region
2398 2246
2399void 2247void
2400list () 2248list ()
2401 PPCODE: 2249 PPCODE:
2402 for_all_regions (rgn) 2250 for_all_regions (rgn)
2403 XPUSHs (sv_2mortal (to_sv (rgn))); 2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2404 2252
2405region *find (char *name) 2253region *find (utf8_string name)
2406 PROTOTYPE: $ 2254 PROTOTYPE: $
2407 CODE: 2255 CODE:
2408 RETVAL = region::find (name); 2256 RETVAL = region::find (name);
2409 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2410 2258
2411region *find_fuzzy (char *name) 2259region *find_fuzzy (utf8_string name)
2412 PROTOTYPE: $ 2260 PROTOTYPE: $
2413 CODE: 2261 CODE:
2414 RETVAL = region::find_fuzzy (name); 2262 RETVAL = region::find_fuzzy (name);
2415 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2416 2264
2265int specificity (region *rgn)
2266 CODE:
2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2270 OUTPUT: RETVAL
2271
2417INCLUDE: $PERL genacc region ../include/map.h | 2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2418 2273
2419MODULE = cf PACKAGE = cf::living 2274MODULE = cf PACKAGE = cf::living
2420 2275
2421INCLUDE: $PERL genacc living ../include/living.h | 2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2422 2277
2423MODULE = cf PACKAGE = cf::settings 2278MODULE = cf PACKAGE = cf::settings
2424 2279
2425INCLUDE: $PERL genacc Settings ../include/global.h | 2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2426 2281
2427MODULE = cf PACKAGE = cf::client 2282MODULE = cf PACKAGE = cf::client
2428 2283
2429INCLUDE: $PERL genacc client ../include/client.h | 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2430 2285
2431int invoke (client *ns, int event, ...) 2286int invoke (client *ns, int event, ...)
2432 CODE: 2287 CODE:
2433 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2434 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2453 char *buf = SvPVbyte (packet, len); 2308 char *buf = SvPVbyte (packet, len);
2454 2309
2455 THIS->send_packet (buf, len); 2310 THIS->send_packet (buf, len);
2456} 2311}
2457 2312
2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2397 OUTPUT: RETVAL
2398
2399animidx set (utf8_string name, SV *frames, int facings = 1)
2400 CODE:
2401{
2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2404
2405 AV *av = (AV *)SvRV (frames);
2406
2407 animation *anim = &animation::find (name);
2408 if (anim->number)
2409 {
2410 anim->resize (av_len (av) + 1);
2411 anim->facings = facings;
2412 }
2413 else
2414 anim = &animation::create (name, av_len (av) + 1, facings);
2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines