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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.38 by root, Thu Aug 31 18:59:24 2006 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
28 30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
49#include "CoroAPI.h"
41#include "perlxsi.c" 50#include "perlxsi.c"
42 51
43extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
44 53
45typedef object object_ornull; 54typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
47 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
48typedef double val64; 69 typedef double val64;
49#define newSVval64 newSVnv 70# define newSVval64 newSVnv
50#define SvVAL64 SvNV 71# define SvVAL64 SvNV
72#endif
51 73
52static f_plug_api gethook = cfapi_get_hooks; 74static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 75static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 76static f_plug_api object_insert = cfapi_object_insert;
55 77
56static bool perl_booted;
57
58/* this is a stupid way to do things, and awkward to use for plug-in authors */
59typedef struct
60{
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72} CFPContext;
73
74static HV *obj_cache;
75static PerlInterpreter *perl; 78static PerlInterpreter *perl;
76 79
80double runtime;
81
82global gbl_ev;
77static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
78 85
79#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 86static HV
80#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 87 *stash_cf,
81#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 88 *stash_cf_object_wrap,
82#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 89 *stash_cf_object_player_wrap,
83#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 90 *stash_cf_player_wrap,
84#define PUSH_PV PUSHcfapi_va(STRING, const char *) 91 *stash_cf_map_wrap,
85#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
86 109
87////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88 111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 flags |=0x3300;//D
117 assert (!self);
118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154}
155
156// check wether the object really is dead
157void
158attachable::do_check ()
159{
160 if (refcnt_cnt () > 0)
161 return;
162
163 destroy ();
164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
172 {
173 SvREFCNT_dec (cb);
174 cb = 0;
175 }
176
177 if (self)
178 sever_self ();
179
180 flags |= 0x20; //D
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 obj->refcnt_chk (); // unborrow from perl, if necessary
214
215 //if (obj->refcnt > 0 || obj->self)
216 if (obj->refcnt || obj->self)
217 {
218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
223 }
224 else
225 {
226 mortals.erase (i);
227 delete obj;
228 }
229 }
230}
231
232attachable &
233attachable::operator =(const attachable &src)
234{
235 //if (self || cb)
236 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
237
238 attach = src.attach;
239 return *this;
240}
241
242//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
243
89static SV * 244static SV *
90newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 245newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
91{ 246{
92 SV *sv; 247 SV *sv;
93 248
94 if (!ptr) 249 if (!ptr)
95 return &PL_sv_undef; 250 return &PL_sv_undef;
96 251
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 252 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 253 return sv_bless (newRV_noinc ((SV *)hv), stash);
99} 254}
100 255
101template<class attachable> 256static int
102SV * 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
258{
259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
268 // next line makes sense, but most objects still have refcnt 0 by default
269 //at->refcnt_chk ();
270 return 0;
271}
272
273MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
274
275static SV *
103newSVattachable (attachable *obj, const char *klass) 276newSVattachable (attachable *obj, HV *stash)
104{ 277{
105 if (!obj) 278 if (!obj)
106 return &PL_sv_undef; 279 return &PL_sv_undef;
107 280
108 if (!obj->self) 281 if (!obj->self)
109 obj->self = newSVptr (obj, klass);
110
111 return newSVsv (obj->self);
112}
113
114static void
115SVptr_cache_set (void *ptr, SV *sv)
116{
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118}
119
120static SV *
121SVptr_cache_get (void *ptr)
122{
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126}
127
128static SV *
129newSVptr_cached (void *ptr, const char *klass)
130{
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 { 282 {
140 HV *hv = newHV (); 283 obj->self = newHV ();
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
143 288
144 SVptr_cache_set (ptr, sv); 289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
145 } 291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
146 295
147 return newSVsv (sv); 296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
148} 301}
149 302
150static void 303static void
151clearSVptr (SV *sv) 304clearSVptr (SV *sv)
152{ 305{
177 if (SvOK (sv)) 330 if (SvOK (sv))
178 return SvPTR (sv, klass); 331 return SvPTR (sv, klass);
179 else 332 else
180 return 0; 333 return 0;
181} 334}
335
336inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
337inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
338inline SV *to_sv (bool v) { return newSViv (v); }
339inline SV *to_sv ( signed char v) { return newSViv (v); }
340inline SV *to_sv (unsigned char v) { return newSViv (v); }
341inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (unsigned short v) { return newSVuv (v); }
343inline SV *to_sv ( signed int v) { return newSViv (v); }
344inline SV *to_sv (unsigned int v) { return newSVuv (v); }
345inline SV *to_sv ( signed long v) { return newSViv (v); }
346inline SV *to_sv (unsigned long v) { return newSVuv (v); }
347inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
348inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
349inline SV *to_sv (float v) { return newSVnv (v); }
350inline SV *to_sv (double v) { return newSVnv (v); }
351inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
352inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
353inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
354inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
355inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
356inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
357inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
359
360inline SV *to_sv (object & v) { return to_sv (&v); }
361inline SV *to_sv (living & v) { return to_sv (&v); }
362
363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
365
366inline SV *to_sv (UUID v)
367{
368 char buf[128];
369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
370 return newSVpv (buf, 0);
371}
372
373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
375inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
382inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
385inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
386inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
387inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
397
398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
400
401template<class T>
402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
403
404template<int N>
405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
406
407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
419
420inline void sv_to (SV *sv, UUID &v)
421{
422 unsigned int version;
423
424 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
425 croak ("unparsable uuid: %s", SvPV_nolen (sv));
426}
427
428inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
182 429
183static SV * 430static SV *
184newSVdt_va (va_list &ap, data_type type) 431newSVdt_va (va_list &ap, data_type type)
185{ 432{
186 SV *sv; 433 SV *sv;
213 sv = str ? newSVpv (str, len) : &PL_sv_undef; 460 sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 } 461 }
215 break; 462 break;
216 463
217 case DT_OBJECT: 464 case DT_OBJECT:
218 { 465 sv = to_sv (va_arg (ap, object *));
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break; 466 break;
223 467
224 case DT_MAP: 468 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension 469 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 470 sv = to_sv (va_arg (ap, maptile *));
227 break; 471 break;
228 472
473 case DT_CLIENT:
474 sv = to_sv (va_arg (ap, client *));
475 break;
476
229 case DT_PLAYER: 477 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 478 sv = to_sv (va_arg (ap, player *));
231 break; 479 break;
232 480
233 case DT_ARCH: 481 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 482 sv = to_sv (va_arg (ap, archetype *));
235 break; 483 break;
236 484
237 case DT_PARTY: 485 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 486 sv = to_sv (va_arg (ap, partylist *));
239 break; 487 break;
240 488
241 case DT_REGION: 489 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 490 sv = to_sv (va_arg (ap, region *));
243 break; 491 break;
244 492
245 default: 493 default:
246 assert (("unhandled type in newSVdt_va", 0)); 494 assert (("unhandled type in newSVdt_va", 0));
247 } 495 }
292} 540}
293 541
294////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 542//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295 543
296SV * 544SV *
297registry_of (attachable_base *ext) 545registry (attachable *ext)
298{ 546{
299 if (!ext->cb) 547 if (!ext->cb)
300 ext->cb = newAV (); 548 ext->cb = newAV ();
301 549
302 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
303} 551}
304 552
305void attachable_base::clear ()
306{
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336}
337
338void attachable_base::optimise ()
339{
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352}
353
354void attachable_base::instantiate (data_type type, void *obj)
355{
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377}
378
379/////////////////////////////////////////////////////////////////////////////
380
381void reattach (data_type type, void *obj)
382{
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401}
402
403template<class subclass>
404void reattach (attachable<subclass> *obj)
405{
406 obj->optimise ();
407
408 if (obj->self)
409 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410}
411
412#include "kw_hash.h"
413
414object_freezer::object_freezer ()
415: dynbuf (128 * 1024, 64 * 1024)
416{
417 av = newAV ();
418}
419
420object_freezer::~object_freezer ()
421{
422 SvREFCNT_dec (av);
423}
424
425void object_freezer::put (attachable_base *ext)
426{
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 add ((void *)"oid ", 4);
435 add ((sint32)idx);
436 add ('\n');
437 }
438}
439
440bool object_freezer::save (const char *filename)
441{
442 dSP;
443 ENTER;
444 SAVETMPS;
445 PUSHMARK (SP);
446 EXTEND (SP, 3);
447 PUSHs (sv_2mortal (newSVpv (filename, 0)));
448 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
449 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454}
455
456int fprintf (object_freezer &freezer, const char *format, ...)
457{
458 va_list ap;
459
460 va_start (ap, format);
461
462 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
463
464 if (len >= 0)
465 freezer.alloc (len);
466
467 va_end (ap);
468}
469
470int fputs (const char *s, object_freezer &freezer)
471{
472 freezer.add (s);
473}
474
475object_thawer::object_thawer (const char *filename)
476{
477 av = 0;
478 fp = 0;
479
480 if (!filename)
481 return;
482
483 fp = fopen (filename, "r");
484 if (!fp)
485 {
486 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
487 return;
488 }
489
490 if (perl_booted)
491 {
492 dSP;
493 ENTER;
494 SAVETMPS;
495 PUSHMARK (SP);
496 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
497 PUTBACK;
498
499 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
500 {
501 SPAGAIN;
502 SV *sv = POPs;
503 if (SvROK (sv))
504 av = (AV *)SvREFCNT_inc (SvRV (sv));
505 }
506
507 FREETMPS;
508 LEAVE;
509 }
510}
511
512void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
513{
514 if (!av || oid < 0) // this is actually an error of sorts
515 return;
516
517 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
518 ext->clear ();
519
520 SV **svp = av_fetch ((AV *)av, oid, 0);
521
522 if (!svp || !SvROK (*svp))
523 {
524 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
525 return;
526 }
527
528 ext->self = *svp; *svp = &PL_sv_undef;
529 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
530
531 reattach (type, obj);
532}
533
534object_thawer::~object_thawer ()
535{
536 if (fp) fclose (fp);
537 if (av) SvREFCNT_dec ((AV *)av);
538}
539
540token object_thawer::get_token ()
541{
542#if 0
543 for (;;)
544 {
545 if (!fgets (line, sizeof (line), fp))
546 return token (KW_eof);
547
548 unsigned char *p = (unsigned char *)line;
549
550 while (*p > ' ')
551 p++;
552
553 int len = p - (unsigned char *)line;
554
555 while ((*p - 1) < ' ')
556 p++;
557
558 if (*p)
559 {
560 char *v = p;
561
562 while (*p && *p != '\n')
563 p++;
564
565 *p = 0;
566
567 return token (k, v);
568 }
569 else
570 return token (k);
571 }
572#endif
573}
574
575///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
576 554
577extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
578{ 556{
579 return 0; 557 return 0;
582static CommArray_s rtn_cmd; 560static CommArray_s rtn_cmd;
583 561
584static int 562static int
585runPluginCommand (object *obj, char *params) 563runPluginCommand (object *obj, char *params)
586{ 564{
587 dSP; 565 return -1;
588
589 ENTER;
590 SAVETMPS;
591
592 PUSHMARK (SP);
593
594 EXTEND (SP, 3);
595 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
596 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
597
598 if (params)
599 PUSHs (sv_2mortal (newSVpv (params, 0)));
600
601 PUTBACK;
602 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
603 SPAGAIN;
604
605 if (SvTRUE (ERRSV))
606 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
607
608 int returnvalue = count > 0 ? POPi : -1;
609
610 PUTBACK;
611 FREETMPS;
612 LEAVE;
613
614 return returnvalue;
615} 566}
616 567
617extern "C" void *cfperl_getPluginProperty (int *type, ...) 568extern "C" void *cfperl_getPluginProperty (int *type, ...)
618{ 569{
619 va_list args; 570 va_list args;
622 va_start (args, type); 573 va_start (args, type);
623 propname = va_arg (args, char *); 574 propname = va_arg (args, char *);
624 //printf ("Property name: %s\n", propname); 575 //printf ("Property name: %s\n", propname);
625 576
626 if (!strcmp (propname, "command?")) 577 if (!strcmp (propname, "command?"))
627 {
628 if (!perl)
629 return NULL; 578 return NULL;
630
631 const char *cmdname = va_arg (args, const char *);
632 HV *hv = get_hv ("cf::COMMAND", 1);
633 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
634
635 va_end (args);
636
637 if (svp)
638 {
639 // this is totaly broken, should stash it into %COMMAND
640 rtn_cmd.name = cmdname;
641 rtn_cmd.time = SvNV (*svp);
642 rtn_cmd.func = runPluginCommand;
643
644 return &rtn_cmd;
645 }
646 }
647 else if (!strcmp (propname, "Identification")) 579 else if (!strcmp (propname, "Identification"))
648 { 580 {
649 va_end (args); 581 va_end (args);
650 return (void*) PLUGIN_NAME; 582 return (void *)PLUGIN_NAME;
651 } 583 }
652 else if (!strcmp (propname, "FullName")) 584 else if (!strcmp (propname, "FullName"))
653 { 585 {
654 va_end (args); 586 va_end (args);
655 return (void*) PLUGIN_VERSION; 587 return (void *)PLUGIN_VERSION;
656 } 588 }
657 else 589 else
658 va_end (args); 590 va_end (args);
659 591
660 return NULL; 592 return NULL;
682 perl = perl_alloc (); 614 perl = perl_alloc ();
683 perl_construct (perl); 615 perl_construct (perl);
684 616
685 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
686 618
687 char *argv[] = { 619 const char *argv[] = {
688 "", 620 "",
689 "-e" 621 "-e"
690 "cf->bootstrap;" 622 "use Event; use Coro;" // required for bootstrap
623 "cf->bootstrap;" // required for datadir :*>
691 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
625 "require cf;"
692 }; 626 };
693 627
694 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
695 { 630 {
696 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
697 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
698 } 633 }
699 634
700 obj_cache = newHV (); 635 {
701} 636 dSP;
702 637
703void cfperl_boot () 638 PUSHMARK (SP);
704{ 639 PUTBACK;
705 perl_booted = true; 640 call_pv ("cf::init", G_DISCARD | G_VOID);
706 641 }
707 eval_pv ("require cf", 1);
708} 642}
709 643
710void cfperl_main () 644void cfperl_main ()
711{ 645{
712 dSP; 646 dSP;
713 647
714 PUSHMARK (SP); 648 PUSHMARK (SP);
715 PUTBACK; 649 PUTBACK;
716 call_pv ("cf::main", G_DISCARD | G_VOID); 650 call_pv ("cf::main", G_DISCARD | G_VOID);
651}
652
653void
654attachable::instantiate ()
655{
656 if (attach)
657 {
658 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
659 attach = 0;
660 }
661}
662
663void
664attachable::reattach ()
665{
666 optimise ();
667 //TODO: check for _attachment's, very important for restarts
668 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
717} 669}
718 670
719static event_klass klass_of[NUM_EVENT_TYPES] = { 671static event_klass klass_of[NUM_EVENT_TYPES] = {
720# define def(type,name) KLASS_ ## type, 672# define def(type,name) KLASS_ ## type,
721# include "eventinc.h" 673# include "eventinc.h"
752 } 704 }
753 } 705 }
754 } 706 }
755} 707}
756 708
709void
710attachable::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 ::gather_callbacks (callbacks, cb_attachable, event);
713
714 if (cb)
715 ::gather_callbacks (callbacks, cb, event);
716}
717
718void
719global::gather_callbacks (AV *&callbacks, event_type event) const
720{
721 ::gather_callbacks (callbacks, cb_object, event);
722}
723
724void
725object::gather_callbacks (AV *&callbacks, event_type event) const
726{
727 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
728 {
729 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
730
731 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733 }
734
735 if (type <= AvFILLp (cb_type))
736 {
737 SV *registry = AvARRAY (cb_type)[type];
738
739 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
740 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
741 }
742
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_object, event);
745}
746
747void
748archetype::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
752}
753
754void
755client::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_client, event);
759}
760
761void
762player::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_player, event);
766}
767
768void
769maptile::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_map, event);
773}
774
775bool
757bool cfperl_invoke (event_type event, ...) 776attachable::invoke (event_type event, ...)
758{ 777{
759 data_type dt; 778 data_type dt;
760 va_list ap; 779 va_list ap;
761 780
762 va_start (ap, event); 781 va_start (ap, event);
763 782
783 // callback call ordering should be:
784 // 1. per-object callback
785 // 2. per-class object
786 // 3. per-type callback
787 // 4. global callbacks
788
764 AV *callbacks = 0; 789 AV *callbacks = 0;
765
766 object *op;
767 player *pl;
768 mapstruct *map;
769
770 // callback call ordering is:
771 // 1. per-object callback (NYI)
772 // 2. per-class object
773 // 2a. per-type callback
774 // 4. global callbacks
775
776 gather_callbacks (callbacks, cb_global, event); 790 gather_callbacks (callbacks, event);
777
778 switch (KLASS_OF (event))
779 {
780 case KLASS_GLOBAL:
781 break;
782
783 case KLASS_OBJECT:
784 dt = (data_type) va_arg (ap, int);
785 assert (("first argument must be of type object", dt == DT_OBJECT));
786 op = va_arg (ap, object *);
787
788 if (op->cb)
789 gather_callbacks (callbacks, op->cb, event);
790
791 if (op->type)
792 {
793 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
794 {
795 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
796
797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
798 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
799 }
800
801 if (op->type <= AvFILLp (cb_type))
802 {
803 SV *registry = AvARRAY (cb_type)[op->type];
804
805 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
806 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
807 }
808 }
809
810 gather_callbacks (callbacks, cb_object, event);
811
812 break;
813
814 case KLASS_PLAYER:
815 dt = (data_type) va_arg (ap, int);
816 assert (("first argument must be of type player", dt == DT_PLAYER));
817 pl = va_arg (ap, player *);
818
819 if (pl->cb)
820 gather_callbacks (callbacks, pl->cb, event);
821
822 gather_callbacks (callbacks, cb_player, event);
823 break;
824
825 case KLASS_MAP:
826 dt = (data_type) va_arg (ap, int);
827 assert (("first argument must be of type object", dt == DT_MAP));
828 map = va_arg (ap, mapstruct *);
829
830 if (map->cb)
831 gather_callbacks (callbacks, map->cb, event);
832
833 gather_callbacks (callbacks, cb_map, event);
834 break;
835
836 default:
837 assert (("unsupported event klass in cfperl_invoke", 0));
838 }
839 791
840 // short-circuit processing if no callbacks found/defined 792 // short-circuit processing if no callbacks found/defined
841 if (!callbacks) 793 if (!callbacks)
842 return 0; 794 return 0;
843 795
844 dSP; 796 CALL_BEGIN (3);
845 ENTER;
846 SAVETMPS;
847
848 PUSHMARK (SP);
849 EXTEND (SP, 3);
850
851 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
852 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
853 799
854 switch (KLASS_OF (event)) 800 //TODO: unhack
855 { 801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
856 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
857 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
858 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
859 } 805 else if (global *gl = is_a<global>(this)) /*nop*/;
806 else
807 abort (); //TODO
860 808
861 for (;;) 809 for (;;)
862 { 810 {
863 dt = (data_type) va_arg (ap, int); 811 dt = (data_type) va_arg (ap, int);
864 812
865 if (dt == DT_END) 813 if (dt == DT_END)
866 break; 814 break;
867
868 if (dt == DT_AV) 815 else if (dt == DT_AV)
869 { 816 {
870 AV *av = va_arg (ap, AV *); 817 AV *av = va_arg (ap, AV *);
871 818
872 for (int i = 0; i <= av_len (av); ++i) 819 for (int i = 0; i <= av_len (av); ++i)
873 XPUSHs (*av_fetch (av, i, 1)); 820 XPUSHs (*av_fetch (av, i, 1));
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 } 824 }
878 825
879 va_end (ap); 826 va_end (ap);
880 827
881 PUTBACK; 828 CALL_CALL ("cf::do_invoke", G_SCALAR);
882 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
883 SPAGAIN;
884
885 count = count > 0 ? POPi : 0; 829 count = count > 0 ? POPi : 0;
886 830
887 FREETMPS; 831 CALL_END;
888 LEAVE;
889 832
890 return count; 833 return count;
891} 834}
892 835
893SV * 836SV *
908cfperl_result_INT (int idx) 851cfperl_result_INT (int idx)
909{ 852{
910 return SvIV (cfperl_result (idx)); 853 return SvIV (cfperl_result (idx));
911} 854}
912 855
856double
857cfperl_result_DOUBLE (int idx)
858{
859 return SvNV (cfperl_result (idx));
860}
861
862/////////////////////////////////////////////////////////////////////////////
863
864void
865cfperl_emergency_save ()
866{
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
881maptile *
882maptile::find_sync (const char *path, maptile *origin)
883{
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928}
929
930void
931maptile::change_all_map_light (int change)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937}
938
939void
940object::enter_exit (object *exit)
941{
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950}
951
952/////////////////////////////////////////////////////////////////////////////
953
954struct EventAPI *watcher_base::GEventAPI;
955struct CoroAPI *coroapi::GCoroAPI;
956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
1004iw_dispatch (pe_event *ev)
1005{
1006 iw *w = (iw *)ev->ext_data;
1007 w->call (*w);
1008}
1009
1010void
1011iw::alloc ()
1012{
1013 pe = GEventAPI->new_idle (0, 0);
1014
1015 WaREENTRANT_off (pe);
1016 pe->base.callback = (void *)iw_dispatch;
1017 pe->base.ext_data = (void *)this;
1018}
1019
1020static void iow_dispatch (pe_event *ev)
1021{
1022 iow *w = (iow *)ev->ext_data;
1023 w->call (*w, ((pe_ioevent *)ev)->got);
1024}
1025
1026void
1027iow::alloc ()
1028{
1029 pe = GEventAPI->new_io (0, 0);
1030
1031 WaREENTRANT_off (pe);
1032 pe->base.callback = (void *)iow_dispatch;
1033 pe->base.ext_data = (void *)this;
1034
1035 pe->fd = -1;
1036 pe->poll = 0;
1037}
1038
1039void
1040iow::fd (int fd)
1041{
1042 pe->fd = fd;
1043}
1044
1045int
1046iow::poll ()
1047{
1048 return pe->poll;
1049}
1050
1051void
1052iow::poll (int events)
1053{
1054 if (pe->poll != events)
1055 {
1056 if (pe->poll) stop ();
1057 pe->poll = events;
1058 if (pe->poll) start ();
1059 }
1060}
1061
1062void
1063_connect_to_perl ()
1064{
1065 stash_cf = gv_stashpv ("cf" , 1);
1066
1067 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1068 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1069 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1070 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1071 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1085 cb_type = get_av ("cf::CB_TYPE" , 1);
1086 cb_map = get_av ("cf::CB_MAP" , 1);
1087}
1088
913MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
914 1090
915BOOT: 1091BOOT:
916{ 1092{
917 HV *stash = gv_stashpv ("cf", 1); 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1095
1096 _connect_to_perl ();
1097
1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
918 1108
919 static const struct { 1109 static const struct {
920 const char *name; 1110 const char *name;
921 IV iv; 1111 IV iv;
922 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
923# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
924 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
925 const_iv (llevInfo) 1115
926 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
927 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
928 1119
929 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
930 const_iv (PLAYER) 1121
931 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
932 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
933 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
934 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
935 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
936 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
937 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
938 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
939 const_iv (LIGHTNING) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
940 const_iv (ARROW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
941 const_iv (BOW) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
942 const_iv (WEAPON) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
943 const_iv (ARMOUR) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
944 const_iv (PEDESTAL) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
945 const_iv (ALTAR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
946 const_iv (LOCKED_DOOR) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
947 const_iv (SPECIAL_KEY) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
948 const_iv (MAP) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
949 const_iv (DOOR) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
950 const_iv (KEY) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
951 const_iv (TIMED_GATE) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
952 const_iv (TRIGGER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
953 const_iv (GRIMREAPER) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
954 const_iv (MAGIC_EAR) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
955 const_iv (TRIGGER_BUTTON) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
956 const_iv (TRIGGER_ALTAR) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
957 const_iv (TRIGGER_PEDESTAL) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
958 const_iv (SHIELD) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
959 const_iv (HELMET)
960 const_iv (HORN)
961 const_iv (MONEY)
962 const_iv (CLASS)
963 const_iv (GRAVESTONE)
964 const_iv (AMULET)
965 const_iv (PLAYERMOVER)
966 const_iv (TELEPORTER)
967 const_iv (CREATOR)
968 const_iv (SKILL)
969 const_iv (EXPERIENCE)
970 const_iv (EARTHWALL)
971 const_iv (GOLEM)
972 const_iv (THROWN_OBJ)
973 const_iv (BLINDNESS)
974 const_iv (GOD)
975 const_iv (DETECTOR)
976 const_iv (TRIGGER_MARKER)
977 const_iv (DEAD_OBJECT)
978 const_iv (DRINK)
979 const_iv (MARKER)
980 const_iv (HOLY_ALTAR)
981 const_iv (PLAYER_CHANGER)
982 const_iv (BATTLEGROUND)
983 const_iv (PEACEMAKER)
984 const_iv (GEM)
985 const_iv (FIREWALL)
986 const_iv (ANVIL)
987 const_iv (CHECK_INV)
988 const_iv (MOOD_FLOOR)
989 const_iv (EXIT)
990 const_iv (ENCOUNTER)
991 const_iv (SHOP_FLOOR)
992 const_iv (SHOP_MAT)
993 const_iv (RING)
994 const_iv (FLOOR)
995 const_iv (FLESH)
996 const_iv (INORGANIC)
997 const_iv (SKILL_TOOL)
998 const_iv (LIGHTER)
999 const_iv (TRAP_PART)
1000 const_iv (WALL)
1001 const_iv (LIGHT_SOURCE)
1002 const_iv (MISC_OBJECT)
1003 const_iv (MONSTER)
1004 const_iv (SPAWN_GENERATOR)
1005 const_iv (LAMP)
1006 const_iv (DUPLICATOR)
1007 const_iv (TOOL)
1008 const_iv (SPELLBOOK)
1009 const_iv (BUILDFAC)
1010 const_iv (CLOAK)
1011 const_iv (SPINNER)
1012 const_iv (GATE)
1013 const_iv (BUTTON)
1014 const_iv (CF_HANDLE)
1015 const_iv (HOLE)
1016 const_iv (TRAPDOOR)
1017 const_iv (SIGN)
1018 const_iv (BOOTS)
1019 const_iv (GLOVES)
1020 const_iv (SPELL)
1021 const_iv (SPELL_EFFECT)
1022 const_iv (CONVERTER)
1023 const_iv (BRACERS)
1024 const_iv (POISONING)
1025 const_iv (SAVEBED)
1026 const_iv (POISONCLOUD)
1027 const_iv (FIREHOLES)
1028 const_iv (WAND)
1029 const_iv (SCROLL)
1030 const_iv (DIRECTOR)
1031 const_iv (GIRDLE)
1032 const_iv (FORCE)
1033 const_iv (POTION_EFFECT)
1034 const_iv (EVENT_CONNECTOR)
1035 const_iv (CLOSE_CON)
1036 const_iv (CONTAINER)
1037 const_iv (ARMOUR_IMPROVER)
1038 const_iv (WEAPON_IMPROVER)
1039 const_iv (SKILLSCROLL)
1040 const_iv (DEEP_SWAMP)
1041 const_iv (IDENTIFY_ALTAR)
1042 const_iv (MENU)
1043 const_iv (RUNE)
1044 const_iv (TRAP)
1045 const_iv (POWER_CRYSTAL)
1046 const_iv (CORPSE)
1047 const_iv (DISEASE)
1048 const_iv (SYMPTOM)
1049 const_iv (BUILDER)
1050 const_iv (MATERIAL)
1051 const_iv (ITEM_TRANSFORMER)
1052 const_iv (QUEST)
1053 1150
1054 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1055 1152
1056 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1057 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1058 1155
1059 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1060 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1061 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1062 1163
1063 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1064 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1065 const_iv (AT_FIRE)
1066 const_iv (AT_ELECTRICITY)
1067 const_iv (AT_COLD)
1068 const_iv (AT_CONFUSION)
1069 const_iv (AT_ACID)
1070 const_iv (AT_DRAIN)
1071 const_iv (AT_WEAPONMAGIC)
1072 const_iv (AT_GHOSTHIT)
1073 const_iv (AT_POISON)
1074 const_iv (AT_SLOW)
1075 const_iv (AT_PARALYZE)
1076 const_iv (AT_TURN_UNDEAD)
1077 const_iv (AT_FEAR)
1078 const_iv (AT_CANCELLATION)
1079 const_iv (AT_DEPLETE)
1080 const_iv (AT_DEATH)
1081 const_iv (AT_CHAOS)
1082 const_iv (AT_COUNTERSPELL)
1083 const_iv (AT_GODPOWER)
1084 const_iv (AT_HOLYWORD)
1085 const_iv (AT_BLIND)
1086 const_iv (AT_INTERNAL)
1087 const_iv (AT_LIFE_STEALING)
1088 const_iv (AT_DISEASE)
1089
1090 const_iv (QUEST_IN_PROGRESS)
1091 const_iv (QUEST_DONE_QUEST)
1092 const_iv (QUEST_DONE_TASK)
1093 const_iv (QUEST_START_QUEST)
1094 const_iv (QUEST_END_QUEST)
1095 const_iv (QUEST_START_TASK)
1096 const_iv (QUEST_END_TASK)
1097 const_iv (QUEST_OVERRIDE)
1098 const_iv (QUEST_ON_ACTIVATE)
1099
1100 const_iv (WEAP_HIT)
1101 const_iv (WEAP_SLASH)
1102 const_iv (WEAP_PIERCE)
1103 const_iv (WEAP_CLEAVE)
1104 const_iv (WEAP_SLICE)
1105 const_iv (WEAP_STAB)
1106 const_iv (WEAP_WHIP)
1107 const_iv (WEAP_CRUSH)
1108 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1109 1167
1110 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1111 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1112 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1113 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1114 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1115 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1116 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1117 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1118 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1119 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1120 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1121 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1122 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1123 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1124 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1125 const_iv (FLAG_TREASURE) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1126 const_iv (FLAG_PLAYER_SOLD) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1127 const_iv (FLAG_SEE_INVISIBLE) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1128 const_iv (FLAG_CAN_ROLL) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1129 const_iv (FLAG_OVERLAY_FLOOR) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1130 const_iv (FLAG_IS_TURNABLE) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1131 const_iv (FLAG_IS_USED_UP) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1132 const_iv (FLAG_IDENTIFIED) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_REFLECTING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1134 const_iv (FLAG_CHANGING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1135 const_iv (FLAG_SPLITTING) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1136 const_iv (FLAG_HITBACK)
1137 const_iv (FLAG_STARTEQUIP)
1138 const_iv (FLAG_BLOCKSVIEW)
1139 const_iv (FLAG_UNDEAD)
1140 const_iv (FLAG_SCARED)
1141 const_iv (FLAG_UNAGGRESSIVE)
1142 const_iv (FLAG_REFL_MISSILE)
1143 const_iv (FLAG_REFL_SPELL)
1144 const_iv (FLAG_NO_MAGIC)
1145 const_iv (FLAG_NO_FIX_PLAYER)
1146 const_iv (FLAG_IS_LIGHTABLE)
1147 const_iv (FLAG_TEAR_DOWN)
1148 const_iv (FLAG_RUN_AWAY)
1149 const_iv (FLAG_PICK_UP)
1150 const_iv (FLAG_UNIQUE)
1151 const_iv (FLAG_NO_DROP)
1152 const_iv (FLAG_WIZCAST)
1153 const_iv (FLAG_CAST_SPELL)
1154 const_iv (FLAG_USE_SCROLL)
1155 const_iv (FLAG_USE_RANGE)
1156 const_iv (FLAG_USE_BOW)
1157 const_iv (FLAG_USE_ARMOUR)
1158 const_iv (FLAG_USE_WEAPON)
1159 const_iv (FLAG_USE_RING)
1160 const_iv (FLAG_READY_RANGE)
1161 const_iv (FLAG_READY_BOW)
1162 const_iv (FLAG_XRAYS)
1163 const_iv (FLAG_NO_APPLY)
1164 const_iv (FLAG_IS_FLOOR)
1165 const_iv (FLAG_LIFESAVE)
1166 const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_SLEEP)
1168 const_iv (FLAG_STAND_STILL)
1169 const_iv (FLAG_RANDOM_MOVE)
1170 const_iv (FLAG_ONLY_ATTACK)
1171 const_iv (FLAG_CONFUSED)
1172 const_iv (FLAG_STEALTH)
1173 const_iv (FLAG_WIZPASS)
1174 const_iv (FLAG_IS_LINKED)
1175 const_iv (FLAG_CURSED)
1176 const_iv (FLAG_DAMNED)
1177 const_iv (FLAG_SEE_ANYWHERE)
1178 const_iv (FLAG_KNOWN_MAGICAL)
1179 const_iv (FLAG_KNOWN_CURSED)
1180 const_iv (FLAG_CAN_USE_SKILL)
1181 const_iv (FLAG_BEEN_APPLIED)
1182 const_iv (FLAG_READY_SCROLL)
1183 const_iv (FLAG_USE_ROD)
1184 const_iv (FLAG_USE_HORN)
1185 const_iv (FLAG_MAKE_INVIS)
1186 const_iv (FLAG_INV_LOCKED)
1187 const_iv (FLAG_IS_WOODED)
1188 const_iv (FLAG_IS_HILLY)
1189 const_iv (FLAG_READY_SKILL)
1190 const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_NO_SKILL_IDENT)
1192 const_iv (FLAG_BLIND)
1193 const_iv (FLAG_SEE_IN_DARK)
1194 const_iv (FLAG_IS_CAULDRON)
1195 const_iv (FLAG_NO_STEAL)
1196 const_iv (FLAG_ONE_HIT)
1197 const_iv (FLAG_CLIENT_SENT)
1198 const_iv (FLAG_BERSERK)
1199 const_iv (FLAG_NEUTRAL)
1200 const_iv (FLAG_NO_ATTACK)
1201 const_iv (FLAG_NO_DAMAGE)
1202 const_iv (FLAG_OBJ_ORIGINAL)
1203 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1204 const_iv (FLAG_ACTIVATE_ON_PUSH)
1205 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1206 const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_CONTENT_ON_GEN)
1208 const_iv (FLAG_IS_A_TEMPLATE)
1209 const_iv (FLAG_IS_BUILDABLE)
1210 const_iv (FLAG_AFK)
1211 1194
1212 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1213 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1214 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1215 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1216 const_iv (NDI_ORANGE)
1217 const_iv (NDI_BLUE)
1218 const_iv (NDI_DK_ORANGE)
1219 const_iv (NDI_GREEN)
1220 const_iv (NDI_LT_GREEN)
1221 const_iv (NDI_GREY)
1222 const_iv (NDI_BROWN)
1223 const_iv (NDI_GOLD)
1224 const_iv (NDI_TAN)
1225 const_iv (NDI_MAX_COLOR)
1226 const_iv (NDI_COLOR_MASK)
1227 const_iv (NDI_UNIQUE)
1228 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1229 1200
1230 const_iv (F_APPLIED) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1231 const_iv (F_LOCATION) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1232 const_iv (F_UNPAID) 1203
1233 const_iv (F_MAGIC) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1234 const_iv (F_CURSED) 1205
1235 const_iv (F_DAMNED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1236 const_iv (F_OPEN) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1237 const_iv (F_NOPICK)
1238 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1239 1209
1240 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1241 const_iv (F_SHOP)
1242 const_iv (F_SELL)
1243 1211
1244 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1245 const_iv (P_NO_MAGIC) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1246 const_iv (P_IS_ALIVE)
1247 const_iv (P_NO_CLERIC)
1248 const_iv (P_NEED_UPDATE)
1249 const_iv (P_NO_ERROR)
1250 const_iv (P_OUT_OF_MAP)
1251 const_iv (P_NEW_MAP)
1252 1214
1253 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1254 const_iv (UP_OBJ_REMOVE)
1255 const_iv (UP_OBJ_CHANGE)
1256 const_iv (UP_OBJ_FACE)
1257 1216
1258 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1259 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1260 const_iv (INS_NO_WALK_ON)
1261 const_iv (INS_ON_TOP)
1262 const_iv (INS_BELOW_ORIGINATOR)
1263 const_iv (INS_MAP_LOAD)
1264 1219
1265 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1266 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1267 const_iv (WILL_APPLY_EARTHWALL)
1268 const_iv (WILL_APPLY_DOOR)
1269 const_iv (WILL_APPLY_FOOD)
1270 1222
1271 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1272 const_iv (SAVE_DIR_MODE)
1273 1224
1274 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1275 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1276 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1277 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1278 const_iv (M_WOOD)
1279 const_iv (M_ORGANIC)
1280 const_iv (M_STONE)
1281 const_iv (M_CLOTH)
1282 const_iv (M_ADAMANT)
1283 const_iv (M_LIQUID)
1284 const_iv (M_SOFT_METAL)
1285 const_iv (M_BONE)
1286 const_iv (M_ICE)
1287 const_iv (M_SPECIAL)
1288 1229
1289 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1290 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1291 const_iv (SK_EXP_NONE)
1292 const_iv (SK_SUBTRACT_SKILL_EXP)
1293 1232
1294 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1295 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1296 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1297 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1298 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1299 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1300 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1301 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1302 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1303 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1304 const_iv (SK_DET_MAGIC)
1305 const_iv (SK_ORATORY)
1306 const_iv (SK_SINGING)
1307 const_iv (SK_DET_CURSE)
1308 const_iv (SK_FIND_TRAPS)
1309 const_iv (SK_MEDITATION)
1310 const_iv (SK_PUNCHING)
1311 const_iv (SK_FLAME_TOUCH)
1312 const_iv (SK_KARATE)
1313 const_iv (SK_CLIMBING)
1314 const_iv (SK_WOODSMAN)
1315 const_iv (SK_INSCRIPTION)
1316 const_iv (SK_ONE_HANDED_WEAPON)
1317 const_iv (SK_MISSILE_WEAPON)
1318 const_iv (SK_THROWING)
1319 const_iv (SK_USE_MAGIC_ITEM)
1320 const_iv (SK_DISARM_TRAPS)
1321 const_iv (SK_SET_TRAP)
1322 const_iv (SK_THAUMATURGY)
1323 const_iv (SK_PRAYING)
1324 const_iv (SK_CLAWING)
1325 const_iv (SK_LEVITATION)
1326 const_iv (SK_SUMMONING)
1327 const_iv (SK_PYROMANCY)
1328 const_iv (SK_EVOCATION)
1329 const_iv (SK_SORCERY)
1330 const_iv (SK_TWO_HANDED_WEAPON)
1331 const_iv (SK_SPARK_TOUCH)
1332 const_iv (SK_SHIVER)
1333 const_iv (SK_ACID_SPLASH)
1334 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1335 1244
1336 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1337 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1338 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1339 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1340 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1341 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1342 const_iv (SOUND_PUSH_PLAYER)
1343 const_iv (SOUND_PLAYER_HITS1)
1344 const_iv (SOUND_PLAYER_HITS2)
1345 const_iv (SOUND_PLAYER_HITS3)
1346 const_iv (SOUND_PLAYER_HITS4)
1347 const_iv (SOUND_PLAYER_IS_HIT1)
1348 const_iv (SOUND_PLAYER_IS_HIT2)
1349 const_iv (SOUND_PLAYER_IS_HIT3)
1350 const_iv (SOUND_PLAYER_KILLS)
1351 const_iv (SOUND_PET_IS_KILLED)
1352 const_iv (SOUND_PLAYER_DIES)
1353 const_iv (SOUND_OB_EVAPORATE)
1354 const_iv (SOUND_OB_EXPLODE)
1355 const_iv (SOUND_CLOCK)
1356 const_iv (SOUND_TURN_HANDLE)
1357 const_iv (SOUND_FALL_HOLE)
1358 const_iv (SOUND_DRINK_POISON)
1359 const_iv (SOUND_CAST_SPELL_0)
1360 1251
1361 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1362 const_iv (PREFER_HIGH)
1363 1253
1364 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1365 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1366 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1367 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1368 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1369 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1370 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1371 const_iv (ATNR_DRAIN) 1261
1372 const_iv (ATNR_WEAPONMAGIC) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1373 const_iv (ATNR_GHOSTHIT) 1263
1374 const_iv (ATNR_POISON) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1375 const_iv (ATNR_SLOW) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1376 const_iv (ATNR_PARALYZE) 1266
1377 const_iv (ATNR_TURN_UNDEAD) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1378 const_iv (ATNR_FEAR) 1268
1379 const_iv (ATNR_CANCELLATION) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1380 const_iv (ATNR_DEPLETE) 1270
1381 const_iv (ATNR_DEATH)
1382 const_iv (ATNR_CHAOS) 1271 const_iv (ST_CHANGE_CLASS)
1383 const_iv (ATNR_COUNTERSPELL)
1384 const_iv (ATNR_GODPOWER)
1385 const_iv (ATNR_HOLYWORD)
1386 const_iv (ATNR_BLIND)
1387 const_iv (ATNR_INTERNAL)
1388 const_iv (ATNR_LIFE_STEALING)
1389 const_iv (ATNR_DISEASE)
1390 1272
1391 const_iv (MAP_FLUSH) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1392 const_iv (MAP_PLAYER_UNIQUE)
1393 const_iv (MAP_BLOCK)
1394 const_iv (MAP_STYLE)
1395 const_iv (MAP_OVERLAY)
1396 1274
1397 const_iv (MAP_IN_MEMORY) 1275 // random map generator
1398 const_iv (MAP_SWAPPED) 1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1399 const_iv (MAP_LOADING) 1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1400 const_iv (MAP_SAVING)
1401 1278
1402 const_iv (KLASS_GLOBAL) 1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1403 const_iv (KLASS_OBJECT) 1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1404 const_iv (KLASS_PLAYER) 1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1405 const_iv (KLASS_MAP) 1282
1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1406 }; 1285 };
1407 1286
1408 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1409 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1410 1289
1411 static const struct { 1290 static const struct {
1412 const char *name; 1291 const char *name;
1413 int skip; 1292 int skip;
1414 IV klass; 1293 IV klass;
1425 { 1304 {
1426 AV *event = newAV (); 1305 AV *event = newAV ();
1427 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1306 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1428 av_push (event, newSViv (eiv->klass)); 1307 av_push (event, newSViv (eiv->klass));
1429 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1308 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1430 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1309 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1431 } 1310 }
1432
1433 static const struct {
1434 int dtype;
1435 const char *name;
1436 IV idx;
1437 } *cprop, prop_table[] = {
1438# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1439 prop (CFAPI_INT, MAP_PROP_FLAGS)
1440 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1441 prop (CFAPI_STRING, MAP_PROP_PATH)
1442 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1443 prop (CFAPI_STRING, MAP_PROP_NAME)
1444 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1445 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1446 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1447 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1448 prop (CFAPI_INT, MAP_PROP_WIDTH)
1449 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1450 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1451 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1452 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1453 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1454 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1455 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1456 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1457 prop (CFAPI_INT, MAP_PROP_SKY)
1458 prop (CFAPI_INT, MAP_PROP_WPARTX)
1459 prop (CFAPI_INT, MAP_PROP_WPARTY)
1460 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1461 prop (CFAPI_PREGION, MAP_PROP_REGION)
1462 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1463 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1464 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1467 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1468 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1469 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1470 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1471 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1472 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1473 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1474 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1475 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1476 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1477 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1478 prop (CFAPI_INT, OBJECT_PROP_X)
1479 prop (CFAPI_INT, OBJECT_PROP_Y)
1480 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1481 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1482 prop (CFAPI_INT, OBJECT_PROP_NROF)
1483 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1484 prop (CFAPI_INT, OBJECT_PROP_FACING)
1485 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1486 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1487 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1488 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1489 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1490 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1491 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1492 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1493 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1494 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1495 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1496 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1497 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1498 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1499 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1500 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1501 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1502 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1503 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1504 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1505 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1506 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1507 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1508 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1509 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1510 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1511 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1512 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1513 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1514 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1515 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1516 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1517 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1518 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1519 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1520 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1521 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1522 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1523 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1524 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1525 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1526 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1527 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1528 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1529 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1530 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1531 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1532 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1533 prop (CFAPI_INT, OBJECT_PROP_STR)
1534 prop (CFAPI_INT, OBJECT_PROP_DEX)
1535 prop (CFAPI_INT, OBJECT_PROP_CON)
1536 prop (CFAPI_INT, OBJECT_PROP_WIS)
1537 prop (CFAPI_INT, OBJECT_PROP_INT)
1538 prop (CFAPI_INT, OBJECT_PROP_POW)
1539 prop (CFAPI_INT, OBJECT_PROP_CHA)
1540 prop (CFAPI_INT, OBJECT_PROP_WC)
1541 prop (CFAPI_INT, OBJECT_PROP_AC)
1542 prop (CFAPI_INT, OBJECT_PROP_HP)
1543 prop (CFAPI_INT, OBJECT_PROP_SP)
1544 prop (CFAPI_INT, OBJECT_PROP_GP)
1545 prop (CFAPI_INT, OBJECT_PROP_FP)
1546 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1547 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1548 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1549 prop (CFAPI_INT, OBJECT_PROP_DAM)
1550 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1551 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1552 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1553 prop (CFAPI_INT, OBJECT_PROP_FACE)
1554 };
1555
1556 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1557 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1558
1559 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1560 {
1561 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1562 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1563 }
1564
1565 //I_EVENT_API (PACKAGE);
1566} 1311}
1567 1312
1568void _reload_1 () 1313void _connect_to_perl ()
1569 CODE:
1570 cb_global = get_av ("cf::CB_GLOBAL", 1);
1571 cb_object = get_av ("cf::CB_OBJECT", 1);
1572 cb_player = get_av ("cf::CB_PLAYER", 1);
1573 cb_type = get_av ("cf::CB_TYPE" , 1);
1574 cb_map = get_av ("cf::CB_MAP" , 1);
1575 1314
1576void _reload_2 () 1315void _global_reattach ()
1577 CODE: 1316 CODE:
1578{ 1317{
1579 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1580 for (player *pl = first_player; pl; pl = pl->next) 1319 for_all_clients (ns)
1581 reattach (pl); 1320 ns->reattach ();
1582 1321
1583 for (mapstruct *map = first_map; map; map = map->next) 1322 for_all_objects (op)
1584 reattach (map);
1585
1586 for (object *op = objects; op; op = op->next)
1587 reattach (op); 1323 op->reattach ();
1324}
1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1588} 1370}
1589 1371
1590NV floor (NV x) 1372NV floor (NV x)
1591 1373
1592NV ceil (NV x) 1374NV ceil (NV x)
1593 1375
1376NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1387
1594void server_tick () 1388void server_tick ()
1389 CODE:
1390 runtime = SvNVx (sv_runtime);
1391 server_tick ();
1595 1392
1596void 1393void
1597LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1598 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1600 1397
1601char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1603 1400
1604char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1606 1403
1607const char * 1404const_octet_string
1608get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1406 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1611 CODE: 1408 CODE:
1612 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1615void 1412void
1616sub_generation_inc () 1413sub_generation_inc ()
1617 CODE: 1414 CODE:
1618 PL_sub_generation++; 1415 PL_sub_generation++;
1619 1416
1620char * 1417const_octet_string
1621mapdir () 1418mapdir ()
1622 PROTOTYPE: 1419 PROTOTYPE:
1623 ALIAS: 1420 ALIAS:
1624 mapdir = 0 1421 mapdir = 0
1625 uniquedir = 1 1422 uniquedir = 1
1639 case 5: RETVAL = settings.playerdir; break; 1436 case 5: RETVAL = settings.playerdir; break;
1640 case 6: RETVAL = settings.datadir ; break; 1437 case 6: RETVAL = settings.datadir ; break;
1641 } 1438 }
1642 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1643 1440
1644int 1441void abort ()
1645cf_find_animation (char *text) 1442
1443void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445void cleanup (octet_string cause, bool make_core = false)
1446
1447void emergency_save ()
1448
1449void _exit (int status = EXIT_SUCCESS)
1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1456
1457#if _POSIX_MEMLOCK
1458
1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1460
1461int munlockall ()
1462
1463#endif
1464
1465int find_animation (utf8_string text)
1646 PROTOTYPE: $ 1466 PROTOTYPE: $
1647 1467
1648int random_roll(int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1649 1469
1650const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1651
1652int invoke (int event, ...)
1653 CODE:
1654 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1655 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1656 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1657 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1658 OUTPUT: RETVAL
1659 1471
1660int 1472int
1661exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1662 CODE: 1474 CODE:
1663{ 1475{
1694 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1695 else 1507 else
1696 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1697 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1698 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1514MODULE = cf PACKAGE = cf::attachable
1515
1699int 1516int
1700_valid (SV *obj) 1517valid (SV *obj)
1701 CODE: 1518 CODE:
1702 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1703 OUTPUT: 1520 OUTPUT:
1704 RETVAL 1521 RETVAL
1705 1522
1523void
1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1541
1542MODULE = cf PACKAGE = cf::global
1543
1544int invoke (SV *klass, int event, ...)
1545 CODE:
1546 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1548 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1550 OUTPUT: RETVAL
1551
1706MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1553
1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1555
1708int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1709 CODE: 1557 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1560 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1715 1563
1716SV *registry (object *op) 1564SV *registry (object *op)
1565
1566int objects_size ()
1717 CODE: 1567 CODE:
1718 RETVAL = registry_of (op); 1568 RETVAL = objects.size ();
1719 OUTPUT: 1569 OUTPUT: RETVAL
1720 RETVAL 1570
1571object *objects (U32 index)
1572 CODE:
1573 RETVAL = index < objects.size () ? objects [index] : 0;
1574 OUTPUT: RETVAL
1575
1576int actives_size ()
1577 CODE:
1578 RETVAL = actives.size ();
1579 OUTPUT: RETVAL
1580
1581object *actives (U32 index)
1582 CODE:
1583 RETVAL = index < actives.size () ? actives [index] : 0;
1584 OUTPUT: RETVAL
1585
1586# missing properties
1721 1587
1722object *head (object *op) 1588object *head (object *op)
1723 PROTOTYPE: $ 1589 PROTOTYPE: $
1724 ALIAS:
1725 more = 1
1726 above = 2
1727 below = 3
1728 CODE: 1590 CODE:
1729 switch (ix) 1591 RETVAL = op->head_ ();
1730 {
1731 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1732 case 1: RETVAL = op->more; break;
1733 case 2: RETVAL = op->above; break;
1734 case 3: RETVAL = op->below; break;
1735 }
1736 OUTPUT:
1737 RETVAL 1592 OUTPUT: RETVAL
1738 1593
1739SV * 1594int is_head (object *op)
1740get_property (object *obj, int type, int idx) 1595 PROTOTYPE: $
1741 CODE: 1596 CODE:
1742 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1597 RETVAL = op->head_ () == op;
1743 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1744
1745SV *
1746set_property (object *obj, int type, int idx, SV *newval)
1747 CODE:
1748 switch (type)
1749 {
1750 case CFAPI_INT:
1751 cf_object_set_int_property (obj, idx, SvIV (newval));
1752 break;
1753 case CFAPI_LONG:
1754 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1755 break;
1756 case CFAPI_DOUBLE:
1757 {
1758 int unused_type;
1759 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1760 }
1761 break;
1762 case CFAPI_STRING:
1763 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1764 break;
1765 case CFAPI_POBJECT:
1766 {
1767 int unused_type;
1768 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1769 }
1770 break;
1771 default:
1772 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1773 }
1774
1775# missing properties
1776
1777void
1778set_attacktype (object *obj, U32 attacktype)
1779 CODE:
1780 obj->attacktype = attacktype;
1781
1782U32
1783get_attacktype (object *obj)
1784 ALIAS:
1785 attacktype = 0
1786 CODE:
1787 RETVAL = obj->attacktype;
1788 OUTPUT: RETVAL
1789
1790# missing in plug-in api, of course
1791void
1792set_food (object *obj, int food)
1793 CODE:
1794 obj->stats.food = food;
1795
1796int
1797get_food (object *obj)
1798 ALIAS:
1799 food = 0
1800 CODE:
1801 RETVAL = obj->stats.food;
1802 OUTPUT: RETVAL
1803 1599
1804void 1600void
1805inv (object *obj) 1601inv (object *obj)
1806 PROTOTYPE: $ 1602 PROTOTYPE: $
1807 PPCODE: 1603 PPCODE:
1808{ 1604{
1809 object *o; 1605 object *o;
1810 for (o = obj->inv; o; o = o->below) 1606 for (o = obj->inv; o; o = o->below)
1811 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1607 XPUSHs (sv_2mortal (to_sv (o)));
1812} 1608}
1813 1609
1814int cf_object_get_resistance (object *op, int rtype) 1610void
1815 ALIAS: resistance = 0 1611set_animation (object *op, int idx)
1612 CODE:
1613 SET_ANIMATION (op, idx);
1816 1614
1817int cf_object_get_flag (object *op, int flag) 1615int
1818 ALIAS: flag = 0 1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1819 1620
1820void cf_object_set_flag (object *op, int flag, int value) 1621object *find_best_object_match (object *op, utf8_string match)
1821 1622
1623object *find_marked_object (object *op)
1624
1822int need_identify (const object *obj); 1625int need_identify (object *obj);
1823 1626
1824int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1825 1634
1826int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
1827 CODE: 1636 CODE:
1828 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
1829 OUTPUT: 1638 OUTPUT:
1830 RETVAL 1639 RETVAL
1831 1640
1832void cf_object_apply (object *op, object *author, int flags = 0) 1641void apply (object *applier, object *applied, int flags = 0)
1642 CODE:
1643 manual_apply (applied, applier, flags);
1833 1644
1834void cf_object_apply_below (object *op) 1645void apply_below (object *op)
1646 CODE:
1647 player_apply_below (op);
1835 1648
1836void cf_object_remove (object *op) 1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1837 1650
1838void cf_object_free (object *op)
1839
1840object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1841 1652
1842int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1843 1654
1844int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
1845 1656
1657#//TODO
1846object *cf_object_clone (object *op, int clonetype = 0) 1658object *clone_ (object *op, int recursive = 0)
1659 CODE:
1660 if (recursive)
1661 RETVAL = object_create_clone (op);
1662 else
1663 {
1664 RETVAL = object::create ();
1665 op->copy_to (RETVAL);
1666 }
1667 OUTPUT: RETVAL
1847 1668
1848int cf_object_pay_item (object *op, object *buyer) 1669int pay_item (object *op, object *buyer)
1670 CODE:
1671 RETVAL = pay_for_item (op, buyer);
1672 OUTPUT: RETVAL
1849 1673
1850int cf_object_pay_amount (object *op, uint64 amount) 1674int pay_amount (object *op, uint64 amount)
1675 CODE:
1676 RETVAL = pay_for_amount (amount, op);
1677 OUTPUT: RETVAL
1851 1678
1852void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
1853 1680
1854val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1855 1682
1856int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1857 1684
1858int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
1686 CODE:
1687 do_learn_spell (op, sp, special_prayer);
1859 1688
1860void cf_object_learn_spell (object *op, object *sp)
1861
1862void cf_object_forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
1690 CODE:
1691 do_forget_spell (op, query_name (sp));
1863 1692
1864object *cf_object_check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
1694 CODE:
1695 RETVAL = check_spell_known (op, spellname);
1696 OUTPUT: RETVAL
1865 1697
1866int cf_object_query_money (object *op) 1698int query_money (object *op)
1867 ALIAS: money = 0 1699 ALIAS: money = 0
1868 1700
1869int cf_object_query_cost (object *op, object *who, int flags) 1701val64 query_cost (object *op, object *who, int flags)
1870 ALIAS: cost = 0 1702 ALIAS: cost = 0
1871 1703
1872void cf_object_activate_rune (object *op , object *victim) 1704void spring_trap (object *op, object *victim)
1873 1705
1874int cf_object_check_trigger (object *op, object *cause) 1706int check_trigger (object *op, object *cause)
1875 1707
1876int cf_object_out_of_map (object *op, int x, int y)
1877
1878void cf_object_drop (object *op, object *author) 1708void drop (object *who, object *op)
1879 1709
1880void cf_object_take (object *op, object *author) 1710void pick_up (object *who, object *op)
1881 1711
1882object *cf_object_insert_object (object *op, object *container)
1883
1884const char *cf_object_get_msg (object *ob)
1885 ALIAS: msg = 0
1886
1887object *cf_object_insert_in_ob (object *ob, object *where)
1888
1889int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
1890 1713
1891void cf_object_update (object *op, int flags) 1714void update_object (object *op, int action)
1892 1715
1893void cf_object_pickup (object *op, object *what)
1894
1895object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
1896 1717
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1719
1899void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
1900 1721
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1723
1904 1725
1905void push_button (object *op); 1726void push_button (object *op);
1906 1727
1907void use_trigger (object *op); 1728void use_trigger (object *op);
1908 1729
1909void add_button_link (object *button, mapstruct *map, int connected); 1730void add_button_link (object *button, maptile *map, int connected);
1910 1731
1911void remove_button_link (object *op); 1732void remove_button_link (object *op);
1912 1733
1913void
1914cf_object_set_resistance (object *op, int rtype, int val)
1915 CODE:
1916 if (rtype >= 0 && rtype < NROFATTACKS)
1917 op->resist[rtype] = val;
1918
1919 1734
1920MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1735MODULE = cf PACKAGE = cf::object PREFIX = cf_
1921
1922void cf_fix_object (object *pl)
1923 ALIAS: fix = 0
1924 1736
1925object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
1926 1738
1927# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
1928# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1929 1741
1930object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
1931 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
1932 CODE: 1744 CODE:
1933 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1934 OUTPUT: 1746 OUTPUT:
1935 RETVAL 1747 RETVAL
1936 1748
1937object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1749object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1938 PROTOTYPE: $$$$$$ 1750 PROTOTYPE: $$$$$$
1939 CODE: 1751 CODE:
1940{ 1752{
1941 int unused_type; 1753 int unused_type;
1942 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1943} 1755}
1944 1756
1945# syntatic sugar for easier use in event callbacks.
1946const char *options (object *op)
1947 CODE:
1948 RETVAL = op->name;
1949 OUTPUT:
1950 RETVAL
1951
1952player *contr (object *op) 1757player *contr (object *op)
1953 CODE: 1758 CODE:
1954 RETVAL = op->contr; 1759 RETVAL = op->contr;
1955 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1956 1761
1957const char *get_ob_key_value (object *op, const char *key) 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
1958 1763
1959bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1960 1765
1961object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
1962 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
1963 PREINIT: 1768 PREINIT:
1964 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
1980bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
1981 CODE: 1786 CODE:
1982 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
1983 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1984 1789
1985char * 1790const_utf8_string
1986base_name (object *ob, int plural) 1791base_name (object *op, int plural = op->nrof > 1)
1987 CODE: 1792 CODE:
1988 RETVAL = cf_query_base_name (ob, plural); 1793 RETVAL = query_base_name (op, plural);
1989 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
1990 1795
1991living * 1796object *decrease_ob_nr (object *op, unsigned long i)
1992stats (object *ob)
1993 CODE:
1994 RETVAL = &ob->stats;
1995 OUTPUT: RETVAL
1996
1997 1797
1998MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1798MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1999 1799
2000player *player (object *op) 1800player *player (object *op)
2001 CODE: 1801 CODE:
2002 RETVAL = op->contr; 1802 RETVAL = op->contr;
2003 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
2004 1804
1805void check_score (object *op)
1806
2005void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1808 CODE:
1809 new_draw_info (flags, 0, op, txt);
2006 1810
2007object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
2008 1812
2009char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
2010 ALIAS: ip = 0 1814 ALIAS: ip = 0
2011 1815
2012object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
2013 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
2014 1818
2019 1823
2020void cf_player_set_party (object *op, partylist *party) 1824void cf_player_set_party (object *op, partylist *party)
2021 1825
2022void kill_player (object *op) 1826void kill_player (object *op)
2023 1827
1828void esrv_update_item (object *op, int what, object *item)
1829 C_ARGS: what, op, item
1830
1831void clear_los (object *op)
1832
1833int command_summon (object *op, utf8_string params)
1834
1835int command_arrest (object *op, utf8_string params)
1836
1837
2024MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1839
1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2025 1841
2026int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
2027 CODE: 1843 CODE:
2028 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2029 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2030 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1846 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2031 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1847 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2032 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
2033 1849
2034SV *registry (player *pl) 1850SV *registry (player *pl)
1851
1852void
1853save_stats (player *pl)
2035 CODE: 1854 CODE:
2036 RETVAL = registry_of (pl); 1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1858 pl->orig_stats = pl->ob->stats;
1859
1860void cf_player_move (player *pl, int dir)
1861
1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1863
1864bool
1865cell_visible (player *pl, int dx, int dy)
1866 CODE:
1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1868 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2037 OUTPUT: 1869 OUTPUT:
2038 RETVAL 1870 RETVAL
2039 1871
2040player *cf_player_find (char *name)
2041 PROTOTYPE: $
2042
2043void cf_player_move (player *pl, int dir)
2044
2045void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2046
2047# nonstandard
2048object *ob (player *pl)
2049 CODE:
2050 RETVAL = pl->ob;
2051 OUTPUT: RETVAL
2052
2053player *first ()
2054 CODE:
2055 RETVAL = first_player;
2056 OUTPUT: RETVAL
2057
2058player *next (player *pl)
2059 CODE:
2060 RETVAL = pl->next;
2061 OUTPUT: RETVAL
2062
2063bool
2064cell_visible (player *pl, int dx, int dy)
2065 CODE:
2066 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2067 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2068 OUTPUT:
2069 RETVAL
2070
2071char *
2072client (player *pl)
2073 CODE:
2074 RETVAL = pl->socket.client;
2075 OUTPUT:
2076 RETVAL
2077
2078char *
2079host (player *pl)
2080 CODE:
2081 RETVAL = pl->socket.host;
2082 OUTPUT:
2083 RETVAL
2084
2085char *
2086killer (player *pl, char *killer = 0)
2087 CODE:
2088 if (killer)
2089 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2090 RETVAL = pl->killer;
2091 OUTPUT:
2092 RETVAL
2093
2094void
2095buggy_mapscroll (player *pl, int value = 1)
2096 CODE:
2097 pl->socket.buggy_mapscroll = value;
2098
2099void 1872void
2100send (player *pl, SV *packet) 1873send (player *pl, SV *packet)
2101 CODE: 1874 CODE:
2102{ 1875{
2103 STRLEN len; 1876 STRLEN len;
2104 char *buf = SvPVbyte (packet, len); 1877 char *buf = SvPVbyte (packet, len);
2105 1878
2106 Write_String_To_Socket (&pl->socket, buf, len); 1879 if (pl->ns)
1880 pl->ns->send_packet (buf, len);
2107} 1881}
2108 1882
2109int 1883int
2110listening (player *pl, int new_value = -1) 1884listening (player *pl, int new_value = -1)
2111 CODE: 1885 CODE:
2113 if (new_value >= 0) 1887 if (new_value >= 0)
2114 pl->listening = new_value; 1888 pl->listening = new_value;
2115 OUTPUT: 1889 OUTPUT:
2116 RETVAL 1890 RETVAL
2117 1891
2118void get_savebed (player *pl) 1892void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2119 ALIAS: 1893 PROTOTYPE: $;$$$
2120 savebed = 0
2121 PPCODE: 1894 PPCODE:
1895 if (GIMME_V != G_VOID)
1896 {
2122 EXTEND (SP, 3); 1897 EXTEND (SP, 3);
2123 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1898 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2124 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1899 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2125 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1900 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2126 1901 }
2127void set_savebed (player *pl, char *map_path, int x, int y) 1902 if (map_path) sv_to (map_path, pl->savebed_map);
2128 CODE: 1903 if (x) sv_to (x, pl->bed_x);
2129 strcpy (pl->savebed_map, map_path); 1904 if (y) sv_to (y, pl->bed_y);
2130 pl->bed_x = x;
2131 pl->bed_y = y;
2132 1905
2133void 1906void
2134list () 1907list ()
2135 PPCODE: 1908 PPCODE:
2136{ 1909 for_all_players (pl)
2137 player *pl; 1910 XPUSHs (sv_2mortal (to_sv (pl)));
2138 for (pl = first_player; pl; pl = pl->next)
2139 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2140}
2141
2142bool
2143peaceful (player *pl, bool new_setting = 0)
2144 PROTOTYPE: $;$
2145 CODE:
2146 RETVAL = pl->peaceful;
2147 if (items > 1)
2148 pl->peaceful = new_setting;
2149 OUTPUT:
2150 RETVAL
2151
2152living *
2153orig_stats (player *pl)
2154 CODE:
2155 RETVAL = &pl->orig_stats;
2156 OUTPUT: RETVAL
2157
2158living *
2159last_stats (player *pl)
2160 CODE:
2161 RETVAL = &pl->last_stats;
2162 OUTPUT: RETVAL
2163 1911
2164 1912
2165MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1913MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2166 1914
2167mapstruct *first ()
2168 PROTOTYPE:
2169 CODE:
2170 RETVAL = first_map;
2171 OUTPUT: RETVAL
2172
2173mapstruct *next (mapstruct *map)
2174 PROTOTYPE:
2175 CODE:
2176 RETVAL = map->next;
2177 OUTPUT: RETVAL
2178
2179int invoke (mapstruct *map, int event, ...) 1915int invoke (maptile *map, int event, ...)
2180 CODE: 1916 CODE:
2181 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1917 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2182 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1918 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2183 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1919 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2184 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2185 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2186 1922
2187SV *registry (mapstruct *map) 1923SV *registry (maptile *map)
2188 CODE:
2189 RETVAL = registry_of (map);
2190 OUTPUT:
2191 RETVAL
2192 1924
2193SV * 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2194get_property (mapstruct *obj, int type, int idx)
2195 CODE:
2196 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2197 OUTPUT: RETVAL
2198 1926
2199SV * 1927void
2200set_property (mapstruct *obj, int type, int idx, SV *newval) 1928maptile::instantiate ()
2201 CODE:
2202 switch (type)
2203 {
2204 case CFAPI_INT:
2205 cf_map_set_int_property (obj, idx, SvIV (newval));
2206 break;
2207 default:
2208 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2209 }
2210 1929
2211mapstruct *new (int width, int height) 1930maptile *new ()
2212 PROTOTYPE: 1931 PROTOTYPE:
2213 CODE: 1932 CODE:
2214{ 1933 RETVAL = new maptile;
2215 RETVAL = get_empty_map (width, height);
2216}
2217 OUTPUT: 1934 OUTPUT:
2218 RETVAL 1935 RETVAL
2219 1936
2220void delete_map (mapstruct *map) 1937void
1938maptile::players ()
1939 PPCODE:
1940 if (GIMME_V == G_SCALAR)
1941 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1942 else if (GIMME_V == G_ARRAY)
1943 {
1944 EXTEND (SP, THIS->players);
1945 for_all_players (pl)
1946 if (pl->ob && pl->ob->map == THIS)
1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
1948 }
2221 1949
2222void clean_tmp_map (mapstruct *map) 1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
2223 1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2040
2224void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2225 2042
2226mapstruct *tile_map (mapstruct *map, unsigned int dir) 2043int out_of_map (maptile *map, int x, int y)
2227 CODE:
2228 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2229 OUTPUT:
2230 RETVAL
2231 2044
2232char *tile_path (mapstruct *map, unsigned int dir)
2233 CODE:
2234 if (dir >= 4)
2235 XSRETURN_UNDEF;
2236 RETVAL = map->tile_path [dir];
2237 OUTPUT:
2238 RETVAL
2239
2240mapstruct *ready_map_name (char *name, int flags = 0)
2241 PROTOTYPE: $;$
2242 ALIAS:
2243 find = 0
2244 get_map = 1
2245
2246mapstruct *has_been_loaded (char *name)
2247 PROTOTYPE: $
2248
2249# whoever "designed" the plug-in api should have wasted
2250# his/her time with staying away from the project - would have
2251# saved others a lot of time, without doubt.
2252void set_path (mapstruct *where, char *path)
2253 CODE:
2254 strcpy (where->path, path);
2255
2256int in_memory (mapstruct *map)
2257 CODE:
2258 RETVAL = map->in_memory;
2259 OUTPUT:
2260 RETVAL
2261
2262bool unique (mapstruct *map)
2263 CODE:
2264 RETVAL = map->unique;
2265 OUTPUT:
2266 RETVAL
2267
2268void set_unique (mapstruct *map, bool unique)
2269 CODE:
2270 map->unique = unique;
2271
2272void 2045void
2273trigger (mapstruct *map, long connection, bool state = true) 2046trigger (maptile *map, long connection, bool state = true)
2274 CODE: 2047 CODE:
2275 activate_connection (map, connection, state); 2048 activate_connection (map, connection, state);
2276 2049
2277void 2050void
2278get_connection (mapstruct *map, long connection) 2051get_connection (maptile *map, long connection)
2279 PPCODE: 2052 PPCODE:
2280 oblinkpt *obp = get_connection_links (map, connection); 2053 oblinkpt *obp = get_connection_links (map, connection);
2281 if (obp) 2054 if (obp)
2282 for (objectlink *ol = obp->link; ol; ol = ol->next) 2055 for (objectlink *ol = obp->link; ol; ol = ol->next)
2283 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2056 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2284 2057
2285object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2058object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2286 2059
2287object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2060object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2288 2061
2289object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2062object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2290 C_ARGS: str, map, nx, ny 2063 C_ARGS: str, map, nx, ny
2291 2064
2292void 2065void
2293cf_map_normalise (mapstruct *map, int x, int y) 2066get_map_flags (maptile *map, int x, int y)
2294 PPCODE: 2067 PPCODE:
2295{ 2068{
2296 mapstruct *nmap = 0; 2069 maptile *nmap = 0;
2297 I16 nx = 0, ny = 0; 2070 I16 nx = 0, ny = 0;
2298 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2299 2072
2300 EXTEND (SP, 4); 2073 EXTEND (SP, 4);
2301 PUSHs (sv_2mortal (newSViv (flags))); 2074 PUSHs (sv_2mortal (newSViv (flags)));
2307 PUSHs (sv_2mortal (newSViv (ny))); 2080 PUSHs (sv_2mortal (newSViv (ny)));
2308 } 2081 }
2309} 2082}
2310 2083
2311void 2084void
2312at (mapstruct *map, unsigned int x, unsigned int y) 2085at (maptile *map, unsigned int x, unsigned int y)
2313 PROTOTYPE: $$$ 2086 PROTOTYPE: $$$
2314 PPCODE: 2087 PPCODE:
2315{ 2088{
2316 object *o; 2089 object *o;
2317 mapstruct *nmap = 0; 2090 maptile *nmap = 0;
2318 I16 nx, ny; 2091 I16 nx, ny;
2319 2092
2320 get_map_flags (map, &nmap, x, y, &nx, &ny); 2093 get_map_flags (map, &nmap, x, y, &nx, &ny);
2321 2094
2322 if (nmap) 2095 if (nmap)
2323 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2096 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2324 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2097 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2325} 2098}
2326 2099
2327SV * 2100SV *
2328bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2101bot_at (maptile *obj, unsigned int x, unsigned int y)
2329 PROTOTYPE: $$$ 2102 PROTOTYPE: $$$
2330 ALIAS: 2103 ALIAS:
2331 top_at = 1 2104 top_at = 1
2332 flags_at = 2 2105 flags_at = 2
2333 light_at = 3 2106 light_at = 3
2334 move_block_at = 4 2107 move_block_at = 4
2335 move_slow_at = 5 2108 move_slow_at = 5
2336 move_on_at = 6 2109 move_on_at = 6
2337 move_off_at = 7 2110 move_off_at = 7
2338 INIT: 2111 INIT:
2339 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2112 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2340 CODE: 2113 CODE:
2341 switch (ix) 2114 switch (ix)
2342 { 2115 {
2343 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2116 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2344 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2117 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2347 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2120 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2348 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2121 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2349 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2122 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2350 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2123 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2351 } 2124 }
2352 OUTPUT: 2125 OUTPUT: RETVAL
2126
2127void fix_walls (maptile *map, int x, int y)
2128
2129void fix_walls_around (maptile *map, int x, int y)
2130
2131# worst xs function of my life
2132bool
2133_create_random_map (\
2134 maptile *self,\
2135 utf8_string wallstyle,\
2136 utf8_string wall_name,\
2137 utf8_string floorstyle,\
2138 utf8_string monsterstyle,\
2139 utf8_string treasurestyle,\
2140 utf8_string layoutstyle,\
2141 utf8_string doorstyle,\
2142 utf8_string decorstyle,\
2143 utf8_string origin_map,\
2144 utf8_string final_map,\
2145 utf8_string exitstyle,\
2146 utf8_string this_map,\
2147 utf8_string exit_on_final_map,\
2148 int xsize,\
2149 int ysize,\
2150 int expand2x,\
2151 int layoutoptions1,\
2152 int layoutoptions2,\
2153 int layoutoptions3,\
2154 int symmetry,\
2155 int difficulty,\
2156 int difficulty_given,\
2157 float difficulty_increase,\
2158 int dungeon_level,\
2159 int dungeon_depth,\
2160 int decoroptions,\
2161 int orientation,\
2162 int origin_y,\
2163 int origin_x,\
2164 U32 random_seed,\
2165 val64 total_map_hp,\
2166 int map_layout_style,\
2167 int treasureoptions,\
2168 int symmetry_used,\
2169 region *region,\
2170 utf8_string custom\
2171)
2172 CODE:
2173{
2174 random_map_params rmp;
2175
2176 assign (rmp.wallstyle , wallstyle);
2177 assign (rmp.wall_name , wall_name);
2178 assign (rmp.floorstyle , floorstyle);
2179 assign (rmp.monsterstyle , monsterstyle);
2180 assign (rmp.treasurestyle , treasurestyle);
2181 assign (rmp.layoutstyle , layoutstyle);
2182 assign (rmp.doorstyle , doorstyle);
2183 assign (rmp.decorstyle , decorstyle);
2184 assign (rmp.exitstyle , exitstyle);
2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2186
2187 rmp.origin_map = origin_map;
2188 rmp.final_map = final_map;
2189 rmp.this_map = this_map;
2190 rmp.xsize = xsize;
2191 rmp.ysize = ysize;
2192 rmp.expand2x = expand2x;
2193 rmp.layoutoptions1 = layoutoptions1;
2194 rmp.layoutoptions2 = layoutoptions2;
2195 rmp.layoutoptions3 = layoutoptions3;
2196 rmp.symmetry = symmetry;
2197 rmp.difficulty = difficulty;
2198 rmp.difficulty_given = difficulty_given;
2199 rmp.difficulty_increase = difficulty_increase;
2200 rmp.dungeon_level = dungeon_level;
2201 rmp.dungeon_depth = dungeon_depth;
2202 rmp.decoroptions = decoroptions;
2203 rmp.orientation = orientation;
2204 rmp.origin_y = origin_y;
2205 rmp.origin_x = origin_x;
2206 rmp.random_seed = random_seed;
2207 rmp.total_map_hp = total_map_hp;
2208 rmp.map_layout_style = map_layout_style;
2209 rmp.treasureoptions = treasureoptions;
2210 rmp.symmetry_used = symmetry_used;
2211 rmp.region = region;
2212 rmp.custom = custom;
2213
2214 RETVAL = self->generate_random_map (&rmp);
2215}
2216 OUTPUT:
2353 RETVAL 2217 RETVAL
2354 2218
2355
2356MODULE = cf PACKAGE = cf::arch 2219MODULE = cf PACKAGE = cf::arch
2357 2220
2358archetype *find (const char *name) 2221archetype *find (utf8_string name)
2359 CODE: 2222 CODE:
2360 RETVAL = find_archetype (name); 2223 RETVAL = archetype::find (name);
2361 OUTPUT: 2224 OUTPUT:
2362 RETVAL 2225 RETVAL
2363 2226
2364archetype *first() 2227archetype *first()
2365 PROTOTYPE: 2228 PROTOTYPE:
2366 CODE: 2229 CODE:
2367 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2368 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2369 2232
2370archetype *next (archetype *arch) 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2371 CODE:
2372 RETVAL = arch->next;
2373 OUTPUT: RETVAL
2374
2375archetype *head (archetype *arch)
2376 CODE:
2377 RETVAL = arch->head;
2378 OUTPUT: RETVAL
2379
2380archetype *more (archetype *arch)
2381 CODE:
2382 RETVAL = arch->more;
2383 OUTPUT: RETVAL
2384
2385const char *name (archetype *arch)
2386 CODE:
2387 RETVAL = arch->name;
2388 OUTPUT: RETVAL
2389
2390object *clone (archetype *arch)
2391 CODE:
2392 RETVAL = &arch->clone;
2393 OUTPUT: RETVAL
2394 2234
2395MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2396 2236
2397partylist *first () 2237partylist *first ()
2398 PROTOTYPE: 2238 PROTOTYPE:
2399 CODE: 2239 CODE:
2400 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2401 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2402 2242
2403partylist *next (partylist *party) 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2244
2245MODULE = cf PACKAGE = cf::region
2246
2247void
2248list ()
2249 PPCODE:
2250 for_all_regions (rgn)
2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2252
2253region *find (utf8_string name)
2254 PROTOTYPE: $
2404 CODE: 2255 CODE:
2405 RETVAL = party->next; 2256 RETVAL = region::find (name);
2406 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2407 2258
2408const char *name (partylist *party) 2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2409 CODE: 2261 CODE:
2410 RETVAL = party->partyname; 2262 RETVAL = region::find_fuzzy (name);
2411 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2412 2264
2413const char *password (partylist *party) 2265int specificity (region *rgn)
2414 CODE: 2266 CODE:
2415 RETVAL = party->passwd; 2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2416 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2417 2271
2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2273
2274MODULE = cf PACKAGE = cf::living
2275
2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2277
2278MODULE = cf PACKAGE = cf::settings
2279
2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2281
2418MODULE = cf PACKAGE = cf::region 2282MODULE = cf PACKAGE = cf::client
2419 2283
2420region *first () 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2421 PROTOTYPE: 2285
2422 CODE: 2286int invoke (client *ns, int event, ...)
2423 RETVAL = first_region; 2287 CODE:
2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2290 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2291 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2292 OUTPUT: RETVAL
2293
2294SV *registry (client *ns)
2295
2296void
2297list ()
2298 PPCODE:
2299 EXTEND (SP, clients.size ());
2300 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2301 PUSHs (sv_2mortal (to_sv (*i)));
2302
2303void
2304client::send_packet (SV *packet)
2305 CODE:
2306{
2307 STRLEN len;
2308 char *buf = SvPVbyte (packet, len);
2309
2310 THIS->send_packet (buf, len);
2311}
2312
2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2424 OUTPUT: RETVAL 2397 OUTPUT: RETVAL
2425 2398
2426region *next (region *reg) 2399animidx set (utf8_string name, SV *frames, int facings = 1)
2427 CODE: 2400 CODE:
2428 RETVAL = reg->next; 2401{
2429 OUTPUT: RETVAL 2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2430 2404
2431const char *name (region *reg) 2405 AV *av = (AV *)SvRV (frames);
2432 CODE:
2433 RETVAL = reg->name;
2434 OUTPUT: RETVAL
2435 2406
2436region *parent (region *reg) 2407 animation *anim = &animation::find (name);
2437 CODE: 2408 if (anim->number)
2438 RETVAL = reg->parent;
2439 OUTPUT: RETVAL
2440
2441const char *longname (region *reg)
2442 CODE:
2443 RETVAL = reg->longname;
2444 OUTPUT: RETVAL
2445
2446const char *msg (region *reg)
2447 CODE:
2448 RETVAL = reg->msg;
2449 OUTPUT: RETVAL
2450
2451MODULE = cf PACKAGE = cf::living
2452
2453val64
2454exp (living *liv, val64 new_val = 0)
2455 PROTOTYPE: $;$
2456 ALIAS:
2457 Str = 1
2458 Dex = 2
2459 Con = 3
2460 Wis = 4
2461 Cha = 5
2462 Int = 6
2463 Pow = 7
2464 wc = 8
2465 ac = 9
2466 hp = 10
2467 maxhp = 11
2468 sp = 12
2469 maxsp = 13
2470 grace = 14
2471 maxgrace = 15
2472 food = 16
2473 dam = 17
2474 luck = 18
2475 CODE:
2476# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2477 switch (ix)
2478 { 2409 {
2479 LIVING_ACC (exp , 0); 2410 anim->resize (av_len (av) + 1);
2480 LIVING_ACC (Str , 1); 2411 anim->facings = facings;
2481 LIVING_ACC (Dex , 2);
2482 LIVING_ACC (Con , 3);
2483 LIVING_ACC (Wis , 4);
2484 LIVING_ACC (Cha , 5);
2485 LIVING_ACC (Int , 6);
2486 LIVING_ACC (Pow , 7);
2487 LIVING_ACC (wc , 8);
2488 LIVING_ACC (ac , 9);
2489 LIVING_ACC (hp , 10);
2490 LIVING_ACC (maxhp , 11);
2491 LIVING_ACC (sp , 12);
2492 LIVING_ACC (maxsp , 13);
2493 LIVING_ACC (grace , 14);
2494 LIVING_ACC (maxgrace, 15);
2495 LIVING_ACC (food , 16);
2496 LIVING_ACC (dam , 17);
2497 LIVING_ACC (luck , 18);
2498 } 2412 }
2499# undef LIVING_ACC 2413 else
2500 OUTPUT: 2414 anim = &animation::create (name, av_len (av) + 1, facings);
2501 RETVAL
2502 2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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