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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.125 by root, Thu Jan 4 00:53:54 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
99 109
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 114attachable::~attachable ()
116{ 115{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 116 assert (!self);
121#endif 117 assert (!cb);
118}
119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
122} 151}
123 152
124// check wether the object really is dead 153// check wether the object really is dead
125void 154void
126attachable::do_check () 155attachable::do_check ()
127{ 156{
128 if (refcnt > 0) 157 if (refcnt_cnt () > 0)
129 return; 158 return;
130 159
131 // try to unborrow the refcnt from perl 160 destroy ();
132 if (flags & F_BORROWED) 161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
133 { 169 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 170 SvREFCNT_dec (cb);
171 cb = 0;
138 } 172 }
139 173
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 174 mortals.push_back (this);
153} 175}
154 176
155void 177void
156attachable::destroy () 178attachable::destroy ()
160 182
161 flags |= F_DESTROYED; 183 flags |= F_DESTROYED;
162 do_destroy (); 184 do_destroy ();
163} 185}
164 186
187void
165void attachable::check_mortals () 188attachable::check_mortals ()
166{ 189{
167 for (int i = 0; i < mortals.size (); ) 190 static int i = 0;
191
192 for (;;)
168 { 193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
169 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
170 205
171 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
172 207 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 208 {
175#if 0 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 210 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 211 }
178#endif 212#endif
179 213
214 if (obj->refcnt_cnt ())
215 {
180 ++i; // further delay freeing 216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
181 }//D 220 }
182 else 221 else
183 { 222 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
186 delete obj; 225 delete obj;
187 } 226 }
188 } 227 }
189} 228}
190 229
214 253
215static int 254static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 256{
218 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
220 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
221 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 267 //at->refcnt_chk ();
223 return 0; 268 return 0;
224} 269}
225 270
234 if (!obj->self) 279 if (!obj->self)
235 { 280 {
236 obj->self = newHV (); 281 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 283
239 // borrow the refcnt from the object 284 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
241 obj->refcnt_dec ();
242 } 286 }
287 else
288 {
289 SV *sv = newRV_inc ((SV *)obj->self);
243 290
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
245} 296}
246 297
247static void 298static void
248clearSVptr (SV *sv) 299clearSVptr (SV *sv)
249{ 300{
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 354
304inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
306 357
307//TODO: 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 360
311inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
312{ 362{
313 char buf[128]; 363 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
316} 366}
317 367
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 383inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 384inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 385inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 386inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 387inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
341 392
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 395
345template<class T> 396template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 398
348template<int N> 399template<int N>
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
356 414
357inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
358{ 416{
359 unsigned int version; 417 unsigned int version;
360 418
483{ 541{
484 if (!ext->cb) 542 if (!ext->cb)
485 ext->cb = newAV (); 543 ext->cb = newAV ();
486 544
487 return newRV_inc ((SV *)ext->cb); 545 return newRV_inc ((SV *)ext->cb);
488}
489
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525} 546}
526 547
527///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
528 549
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
588 perl = perl_alloc (); 609 perl = perl_alloc ();
589 perl_construct (perl); 610 perl_construct (perl);
590 611
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 613
593 char *argv[] = { 614 const char *argv[] = {
594 "", 615 "",
595 "-e" 616 "-e"
596 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
599 "require cf;" 620 "require cf;"
600 }; 621 };
601 622
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
603 { 625 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
606 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
607} 637}
608 638
609void cfperl_main () 639void cfperl_main ()
610{ 640{
611 dSP; 641 dSP;
825} 855}
826 856
827///////////////////////////////////////////////////////////////////////////// 857/////////////////////////////////////////////////////////////////////////////
828 858
829void 859void
830maptile::emergency_save () 860cfperl_emergency_save ()
831{ 861{
832 CALL_BEGIN (0); 862 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 864 CALL_END;
835} 865}
836 866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
837maptile * 876maptile *
838maptile::load_map_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
839{ 878{
840 CALL_BEGIN (2); 879 CALL_BEGIN (2);
841 CALL_ARG (path); 880 CALL_ARG (path);
842 CALL_ARG (origin); 881 CALL_ARG (origin);
843 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 883
845 maptile *retval; 884 maptile *retval;
846 885
847 if (count) 886 if (count)
848 sv_to (POPs, retval); 887 sv_to (POPs, retval);
850 retval = 0; 889 retval = 0;
851 890
852 CALL_END; 891 CALL_END;
853 892
854 return retval; 893 return retval;
894}
895
896maptile *
897maptile::find_async (const char *path, maptile *origin)
898{
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
903
904 maptile *retval;
905
906 if (count)
907 sv_to (POPs, retval);
908 else
909 retval = 0;
910
911 CALL_END;
912
913 return retval;
914}
915
916void
917maptile::do_load_sync ()
918{
919 CALL_BEGIN (1);
920 CALL_ARG (this);
921 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
922 CALL_END;
855} 923}
856 924
857void 925void
858maptile::change_all_map_light (int change) 926maptile::change_all_map_light (int change)
859{ 927{
880 948
881struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
882struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
883 951
884int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
885 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
886static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
887{ 1000{
888 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
889 w->call (*w); 1002 w->call (*w);
890} 1003}
891 1004
892void 1005void
893iw::alloc () 1006iw::alloc ()
894{ 1007{
895 pe = GEventAPI->new_idle (0, 0); 1008 pe = GEventAPI->new_idle (0, 0);
896 1009
1010 WaREENTRANT_off (pe);
897 pe->base.callback = (void *)iw_dispatch; 1011 pe->base.callback = (void *)iw_dispatch;
898 pe->base.ext_data = (void *)this; 1012 pe->base.ext_data = (void *)this;
899} 1013}
900 1014
901static void iow_dispatch (pe_event *ev) 1015static void iow_dispatch (pe_event *ev)
907void 1021void
908iow::alloc () 1022iow::alloc ()
909{ 1023{
910 pe = GEventAPI->new_io (0, 0); 1024 pe = GEventAPI->new_io (0, 0);
911 1025
1026 WaREENTRANT_off (pe);
912 pe->base.callback = (void *)iow_dispatch; 1027 pe->base.callback = (void *)iow_dispatch;
913 pe->base.ext_data = (void *)this; 1028 pe->base.ext_data = (void *)this;
914 1029
915 pe->fd = -1; 1030 pe->fd = -1;
916 pe->poll = 0; 1031 pe->poll = 0;
952 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
953 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
954 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
955 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
956 1071
957 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
958 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
959 1074
960 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
961 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
962 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
963 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
968 1083
969MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
970 1085
971BOOT: 1086BOOT:
972{ 1087{
973 _connect_to_perl ();
974
975 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
976 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
977 1090
1091 _connect_to_perl ();
1092
978 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
979 1103
980 static const struct { 1104 static const struct {
981 const char *name; 1105 const char *name;
982 IV iv; 1106 IV iv;
983 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
984# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
985 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
986 const_iv (llevInfo) 1110
987 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
988 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
989 1114
990 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
991 const_iv (PLAYER) 1116
992 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
993 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
994 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
995 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
996 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
997 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
998 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
999 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1000 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1001 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1002 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1003 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1004 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1005 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1006 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1007 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1008 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1009 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1010 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1011 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1012 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1013 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1014 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1015 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1016 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1017 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1018 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1019 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1020 const_iv (HORN)
1021 const_iv (MONEY)
1022 const_iv (CLASS)
1023 const_iv (GRAVESTONE)
1024 const_iv (AMULET)
1025 const_iv (PLAYERMOVER)
1026 const_iv (TELEPORTER)
1027 const_iv (CREATOR)
1028 const_iv (SKILL)
1029 const_iv (EARTHWALL)
1030 const_iv (GOLEM)
1031 const_iv (THROWN_OBJ)
1032 const_iv (BLINDNESS)
1033 const_iv (GOD)
1034 const_iv (DETECTOR)
1035 const_iv (TRIGGER_MARKER)
1036 const_iv (DEAD_OBJECT)
1037 const_iv (DRINK)
1038 const_iv (MARKER)
1039 const_iv (HOLY_ALTAR)
1040 const_iv (PLAYER_CHANGER)
1041 const_iv (BATTLEGROUND)
1042 const_iv (PEACEMAKER)
1043 const_iv (GEM)
1044 const_iv (FIREWALL)
1045 const_iv (ANVIL)
1046 const_iv (CHECK_INV)
1047 const_iv (MOOD_FLOOR)
1048 const_iv (EXIT)
1049 const_iv (ENCOUNTER)
1050 const_iv (SHOP_FLOOR)
1051 const_iv (SHOP_MAT)
1052 const_iv (RING)
1053 const_iv (FLOOR)
1054 const_iv (FLESH)
1055 const_iv (INORGANIC)
1056 const_iv (SKILL_TOOL)
1057 const_iv (LIGHTER)
1058 const_iv (BUILDABLE_WALL)
1059 const_iv (MISC_OBJECT)
1060 const_iv (LAMP)
1061 const_iv (DUPLICATOR)
1062 const_iv (SPELLBOOK)
1063 const_iv (CLOAK)
1064 const_iv (SPINNER)
1065 const_iv (GATE)
1066 const_iv (BUTTON)
1067 const_iv (CF_HANDLE)
1068 const_iv (HOLE)
1069 const_iv (TRAPDOOR)
1070 const_iv (SIGN)
1071 const_iv (BOOTS)
1072 const_iv (GLOVES)
1073 const_iv (SPELL)
1074 const_iv (SPELL_EFFECT)
1075 const_iv (CONVERTER)
1076 const_iv (BRACERS)
1077 const_iv (POISONING)
1078 const_iv (SAVEBED)
1079 const_iv (WAND)
1080 const_iv (SCROLL)
1081 const_iv (DIRECTOR)
1082 const_iv (GIRDLE)
1083 const_iv (FORCE)
1084 const_iv (POTION_EFFECT)
1085 const_iv (EVENT_CONNECTOR)
1086 const_iv (CLOSE_CON)
1087 const_iv (CONTAINER)
1088 const_iv (ARMOUR_IMPROVER)
1089 const_iv (WEAPON_IMPROVER)
1090 const_iv (SKILLSCROLL)
1091 const_iv (DEEP_SWAMP)
1092 const_iv (IDENTIFY_ALTAR)
1093 const_iv (MENU)
1094 const_iv (RUNE)
1095 const_iv (TRAP)
1096 const_iv (POWER_CRYSTAL)
1097 const_iv (CORPSE)
1098 const_iv (DISEASE)
1099 const_iv (SYMPTOM)
1100 const_iv (BUILDER)
1101 const_iv (MATERIAL)
1102 const_iv (ITEM_TRANSFORMER)
1103 1145
1104 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1105 1147
1106 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1107 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1108 1150
1109 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1110 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1111 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1112 1158
1113 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1114 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1115 const_iv (AT_FIRE)
1116 const_iv (AT_ELECTRICITY)
1117 const_iv (AT_COLD)
1118 const_iv (AT_CONFUSION)
1119 const_iv (AT_ACID)
1120 const_iv (AT_DRAIN)
1121 const_iv (AT_WEAPONMAGIC)
1122 const_iv (AT_GHOSTHIT)
1123 const_iv (AT_POISON)
1124 const_iv (AT_SLOW)
1125 const_iv (AT_PARALYZE)
1126 const_iv (AT_TURN_UNDEAD)
1127 const_iv (AT_FEAR)
1128 const_iv (AT_CANCELLATION)
1129 const_iv (AT_DEPLETE)
1130 const_iv (AT_DEATH)
1131 const_iv (AT_CHAOS)
1132 const_iv (AT_COUNTERSPELL)
1133 const_iv (AT_GODPOWER)
1134 const_iv (AT_HOLYWORD)
1135 const_iv (AT_BLIND)
1136 const_iv (AT_INTERNAL)
1137 const_iv (AT_LIFE_STEALING)
1138 const_iv (AT_DISEASE)
1139
1140 const_iv (WEAP_HIT)
1141 const_iv (WEAP_SLASH)
1142 const_iv (WEAP_PIERCE)
1143 const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLICE)
1145 const_iv (WEAP_STAB)
1146 const_iv (WEAP_WHIP)
1147 const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1149 1162
1150 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1151 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1152 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1153 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1154 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1155 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1156 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1157 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1158 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1159 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1160 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1161 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1162 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1163 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1164 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1165 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1166 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1167 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1168 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1169 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1170 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1171 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1172 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1173 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1175 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1176 const_iv (FLAG_STARTEQUIP)
1177 const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_UNDEAD)
1179 const_iv (FLAG_SCARED)
1180 const_iv (FLAG_UNAGGRESSIVE)
1181 const_iv (FLAG_REFL_MISSILE)
1182 const_iv (FLAG_REFL_SPELL)
1183 const_iv (FLAG_NO_MAGIC)
1184 const_iv (FLAG_NO_FIX_PLAYER)
1185 const_iv (FLAG_IS_LIGHTABLE)
1186 const_iv (FLAG_TEAR_DOWN)
1187 const_iv (FLAG_RUN_AWAY)
1188 const_iv (FLAG_PICK_UP)
1189 const_iv (FLAG_UNIQUE)
1190 const_iv (FLAG_NO_DROP)
1191 const_iv (FLAG_WIZCAST)
1192 const_iv (FLAG_CAST_SPELL)
1193 const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_USE_RANGE)
1195 const_iv (FLAG_USE_BOW)
1196 const_iv (FLAG_USE_ARMOUR)
1197 const_iv (FLAG_USE_WEAPON)
1198 const_iv (FLAG_USE_RING)
1199 const_iv (FLAG_READY_RANGE)
1200 const_iv (FLAG_READY_BOW)
1201 const_iv (FLAG_XRAYS)
1202 const_iv (FLAG_NO_APPLY)
1203 const_iv (FLAG_IS_FLOOR)
1204 const_iv (FLAG_LIFESAVE)
1205 const_iv (FLAG_NO_STRENGTH)
1206 const_iv (FLAG_SLEEP)
1207 const_iv (FLAG_STAND_STILL)
1208 const_iv (FLAG_RANDOM_MOVE)
1209 const_iv (FLAG_ONLY_ATTACK)
1210 const_iv (FLAG_CONFUSED)
1211 const_iv (FLAG_STEALTH)
1212 const_iv (FLAG_WIZPASS)
1213 const_iv (FLAG_IS_LINKED)
1214 const_iv (FLAG_CURSED)
1215 const_iv (FLAG_DAMNED)
1216 const_iv (FLAG_SEE_ANYWHERE)
1217 const_iv (FLAG_KNOWN_MAGICAL)
1218 const_iv (FLAG_KNOWN_CURSED)
1219 const_iv (FLAG_CAN_USE_SKILL)
1220 const_iv (FLAG_BEEN_APPLIED)
1221 const_iv (FLAG_READY_SCROLL)
1222 const_iv (FLAG_USE_ROD)
1223 const_iv (FLAG_USE_HORN)
1224 const_iv (FLAG_MAKE_INVIS)
1225 const_iv (FLAG_INV_LOCKED)
1226 const_iv (FLAG_IS_WOODED)
1227 const_iv (FLAG_IS_HILLY)
1228 const_iv (FLAG_READY_SKILL)
1229 const_iv (FLAG_READY_WEAPON)
1230 const_iv (FLAG_NO_SKILL_IDENT)
1231 const_iv (FLAG_BLIND)
1232 const_iv (FLAG_SEE_IN_DARK)
1233 const_iv (FLAG_IS_CAULDRON)
1234 const_iv (FLAG_NO_STEAL)
1235 const_iv (FLAG_ONE_HIT)
1236 const_iv (FLAG_CLIENT_SENT)
1237 const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_NEUTRAL)
1239 const_iv (FLAG_NO_ATTACK)
1240 const_iv (FLAG_NO_DAMAGE)
1241 const_iv (FLAG_OBJ_ORIGINAL)
1242 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1243 const_iv (FLAG_ACTIVATE_ON_PUSH)
1244 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1245 const_iv (FLAG_IS_WATER)
1246 const_iv (FLAG_CONTENT_ON_GEN)
1247 const_iv (FLAG_IS_A_TEMPLATE)
1248 const_iv (FLAG_IS_BUILDABLE)
1249 1189
1250 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1251 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1252 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1253 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1254 const_iv (NDI_ORANGE)
1255 const_iv (NDI_BLUE)
1256 const_iv (NDI_DK_ORANGE)
1257 const_iv (NDI_GREEN)
1258 const_iv (NDI_LT_GREEN)
1259 const_iv (NDI_GREY)
1260 const_iv (NDI_BROWN)
1261 const_iv (NDI_GOLD)
1262 const_iv (NDI_TAN)
1263 const_iv (NDI_MAX_COLOR)
1264 const_iv (NDI_COLOR_MASK)
1265 const_iv (NDI_UNIQUE)
1266 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1267 1195
1268 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1269 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1270 const_iv (UPD_WEIGHT)
1271 const_iv (UPD_FACE)
1272 const_iv (UPD_NAME)
1273 const_iv (UPD_ANIM)
1274 const_iv (UPD_ANIMSPEED)
1275 const_iv (UPD_NROF)
1276 1198
1277 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1278 const_iv (UPD_SP_GRACE)
1279 const_iv (UPD_SP_DAMAGE)
1280 1200
1281 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1282 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1283 const_iv (F_UNPAID)
1284 const_iv (F_MAGIC)
1285 const_iv (F_CURSED)
1286 const_iv (F_DAMNED)
1287 const_iv (F_OPEN)
1288 const_iv (F_NOPICK)
1289 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1290 1204
1291 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1292 const_iv (F_SHOP)
1293 const_iv (F_SELL)
1294 1206
1295 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1296 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1297 const_iv (P_NO_MAGIC)
1298 const_iv (P_IS_ALIVE)
1299 const_iv (P_NO_CLERIC)
1300 const_iv (P_OUT_OF_MAP)
1301 const_iv (P_NEW_MAP)
1302 const_iv (P_UPTODATE)
1303 1209
1304 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1305 const_iv (UP_OBJ_REMOVE)
1306 const_iv (UP_OBJ_CHANGE)
1307 const_iv (UP_OBJ_FACE)
1308 1211
1309 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1310 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1311 const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ON_TOP)
1313 const_iv (INS_BELOW_ORIGINATOR)
1314 const_iv (INS_MAP_LOAD)
1315 1214
1316 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1317 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1318 const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_DOOR)
1320 const_iv (WILL_APPLY_FOOD)
1321 1217
1322 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1323 const_iv (SAVE_DIR_MODE)
1324 1219
1325 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1326 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1327 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1328 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1329 const_iv (M_WOOD)
1330 const_iv (M_ORGANIC)
1331 const_iv (M_STONE)
1332 const_iv (M_CLOTH)
1333 const_iv (M_ADAMANT)
1334 const_iv (M_LIQUID)
1335 const_iv (M_SOFT_METAL)
1336 const_iv (M_BONE)
1337 const_iv (M_ICE)
1338 const_iv (M_SPECIAL)
1339 1224
1340 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1341 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1342 const_iv (SK_EXP_NONE)
1343 const_iv (SK_SUBTRACT_SKILL_EXP)
1344 const_iv (SK_EXP_SKILL_ONLY)
1345 1227
1346 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1347 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1348 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1349 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1350 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1351 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1352 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1353 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1354 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1355 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1356 const_iv (SK_DET_MAGIC)
1357 const_iv (SK_ORATORY)
1358 const_iv (SK_SINGING)
1359 const_iv (SK_DET_CURSE)
1360 const_iv (SK_FIND_TRAPS)
1361 const_iv (SK_MEDITATION)
1362 const_iv (SK_PUNCHING)
1363 const_iv (SK_FLAME_TOUCH)
1364 const_iv (SK_KARATE)
1365 const_iv (SK_CLIMBING)
1366 const_iv (SK_WOODSMAN)
1367 const_iv (SK_INSCRIPTION)
1368 const_iv (SK_ONE_HANDED_WEAPON)
1369 const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_THROWING)
1371 const_iv (SK_USE_MAGIC_ITEM)
1372 const_iv (SK_DISARM_TRAPS)
1373 const_iv (SK_SET_TRAP)
1374 const_iv (SK_THAUMATURGY)
1375 const_iv (SK_PRAYING)
1376 const_iv (SK_CLAWING)
1377 const_iv (SK_LEVITATION)
1378 const_iv (SK_SUMMONING)
1379 const_iv (SK_PYROMANCY)
1380 const_iv (SK_EVOCATION)
1381 const_iv (SK_SORCERY)
1382 const_iv (SK_TWO_HANDED_WEAPON)
1383 const_iv (SK_SPARK_TOUCH)
1384 const_iv (SK_SHIVER)
1385 const_iv (SK_ACID_SPLASH)
1386 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1387 1239
1388 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1389 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1390 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1391 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1392 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1393 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1394 const_iv (SOUND_PUSH_PLAYER)
1395 const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2)
1397 const_iv (SOUND_PLAYER_HITS3)
1398 const_iv (SOUND_PLAYER_HITS4)
1399 const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_PLAYER_IS_HIT2)
1401 const_iv (SOUND_PLAYER_IS_HIT3)
1402 const_iv (SOUND_PLAYER_KILLS)
1403 const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_PLAYER_DIES)
1405 const_iv (SOUND_OB_EVAPORATE)
1406 const_iv (SOUND_OB_EXPLODE)
1407 const_iv (SOUND_CLOCK)
1408 const_iv (SOUND_TURN_HANDLE)
1409 const_iv (SOUND_FALL_HOLE)
1410 const_iv (SOUND_DRINK_POISON)
1411 const_iv (SOUND_CAST_SPELL_0)
1412 1246
1413 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1414 const_iv (PREFER_HIGH)
1415 1248
1416 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423 const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_WEAPONMAGIC)
1425 const_iv (ATNR_GHOSTHIT)
1426 const_iv (ATNR_POISON)
1427 const_iv (ATNR_SLOW)
1428 const_iv (ATNR_PARALYZE)
1429 const_iv (ATNR_TURN_UNDEAD)
1430 const_iv (ATNR_FEAR)
1431 const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_DEPLETE)
1433 const_iv (ATNR_DEATH)
1434 const_iv (ATNR_CHAOS)
1435 const_iv (ATNR_COUNTERSPELL)
1436 const_iv (ATNR_GODPOWER)
1437 const_iv (ATNR_HOLYWORD)
1438 const_iv (ATNR_BLIND)
1439 const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_LIFE_STEALING)
1441 const_iv (ATNR_DISEASE)
1442 1256
1443 const_iv (MAP_FLUSH) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1444 const_iv (MAP_PLAYER_UNIQUE)
1445 const_iv (MAP_BLOCK)
1446 const_iv (MAP_STYLE)
1447 const_iv (MAP_OVERLAY)
1448 1258
1449 const_iv (MAP_IN_MEMORY) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1450 const_iv (MAP_SWAPPED) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1451 const_iv (MAP_LOADING)
1452 const_iv (MAP_SAVING)
1453 1261
1454 const_iv (KLASS_ATTACHABLE) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (KLASS_GLOBAL)
1456 const_iv (KLASS_OBJECT)
1457 const_iv (KLASS_CLIENT)
1458 const_iv (KLASS_PLAYER)
1459 const_iv (KLASS_MAP)
1460 1263
1461 const_iv (CS_QUERY_YESNO) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1462 const_iv (CS_QUERY_SINGLECHAR)
1463 const_iv (CS_QUERY_HIDEINPUT)
1464 1265
1465 const_iv (ST_DEAD) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_SETUP)
1467 const_iv (ST_PLAYING)
1468 const_iv (ST_CUSTOM)
1469
1470 const_iv (ST_CHANGE_CLASS)
1471 const_iv (ST_CONFIRM_QUIT)
1472 const_iv (ST_GET_PARTY_PASSWORD)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1267
1478 // random map generator 1268 // random map generator
1479 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1271
1487 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1275
1497 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1278
1500 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1502 }; 1282 };
1503 1283
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1286
1531 1311
1532void _global_reattach () 1312void _global_reattach ()
1533 CODE: 1313 CODE:
1534{ 1314{
1535 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1536 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1316 for_all_clients (ns)
1537 (*i)->reattach (); 1317 ns->reattach ();
1538 1318
1539 for_all_players (pl) 1319 for_all_objects (op)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for (object *op = object::first; op; op = op->next)
1547 op->reattach (); 1320 op->reattach ();
1548} 1321}
1549 1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367}
1368
1550NV floor (NV x) 1369NV floor (NV x)
1551 1370
1552NV ceil (NV x) 1371NV ceil (NV x)
1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1553 1384
1554void server_tick () 1385void server_tick ()
1555 CODE: 1386 CODE:
1556 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1388 server_tick ();
1558 1389
1559void 1390void
1560LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1561 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1563 1394
1564char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1566 1397
1567char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1569 1400
1570const char * 1401const_octet_string
1571get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1572 PROTOTYPE: $ 1403 PROTOTYPE: $
1573 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1574 CODE: 1405 CODE:
1575 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1578void 1409void
1579sub_generation_inc () 1410sub_generation_inc ()
1580 CODE: 1411 CODE:
1581 PL_sub_generation++; 1412 PL_sub_generation++;
1582 1413
1583char * 1414const_octet_string
1584mapdir () 1415mapdir ()
1585 PROTOTYPE: 1416 PROTOTYPE:
1586 ALIAS: 1417 ALIAS:
1587 mapdir = 0 1418 mapdir = 0
1588 uniquedir = 1 1419 uniquedir = 1
1604 } 1435 }
1605 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1606 1437
1607void abort () 1438void abort ()
1608 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442void cleanup (octet_string cause, bool make_core = false)
1443
1609void emergency_save () 1444void emergency_save ()
1610 1445
1611void _exit (int status = 0) 1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1612 1453
1613#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1614 1455
1615int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1616 1457
1617int munlockall () 1458int munlockall ()
1618 1459
1619#endif 1460#endif
1620 1461
1621int find_animation (char *text) 1462int find_animation (utf8_string text)
1622 PROTOTYPE: $ 1463 PROTOTYPE: $
1623 1464
1624int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1625 1466
1626const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1627 1468
1628int 1469int
1629exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1630 CODE: 1471 CODE:
1631{ 1472{
1662 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1663 else 1504 else
1664 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1665 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1666 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1667MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1668 1512
1669int 1513int
1670valid (SV *obj) 1514valid (SV *obj)
1671 CODE: 1515 CODE:
1672 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1673 OUTPUT: 1517 OUTPUT:
1674 RETVAL 1518 RETVAL
1675 1519
1676#bool
1677#destroyed (attachable *at)
1678#
1679#void 1520void
1680#destroy (attachable *at) 1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1681 1538
1682MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1683 1540
1684int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1685 CODE: 1542 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1691 1548
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1550
1694INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1552
1696int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1697 CODE: 1554 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1703 1560
1704SV *registry (object *op) 1561SV *registry (object *op)
1705 1562
1706void mortals () 1563int objects_size ()
1707 PPCODE: 1564 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1565 RETVAL = objects.size ();
1566 OUTPUT: RETVAL
1567
1568object *objects (U32 index)
1569 CODE:
1570 RETVAL = index < objects.size () ? objects [index] : 0;
1571 OUTPUT: RETVAL
1572
1573int actives_size ()
1574 CODE:
1575 RETVAL = actives.size ();
1576 OUTPUT: RETVAL
1577
1578object *actives (U32 index)
1579 CODE:
1580 RETVAL = index < actives.size () ? actives [index] : 0;
1715 OUTPUT: RETVAL 1581 OUTPUT: RETVAL
1716 1582
1717# missing properties 1583# missing properties
1718 1584
1719object *head (object *op) 1585object *head (object *op)
1720 PROTOTYPE: $ 1586 PROTOTYPE: $
1721 CODE: 1587 CODE:
1722 RETVAL = op->head ? op->head : op; 1588 RETVAL = op->head_ ();
1723 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1724 1590
1725int is_head (object *op) 1591int is_head (object *op)
1726 PROTOTYPE: $ 1592 PROTOTYPE: $
1727 CODE: 1593 CODE:
1728 RETVAL = !op->head; 1594 RETVAL = op->head_ () == op;
1729 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1730 1596
1731void 1597void
1732inv (object *obj) 1598inv (object *obj)
1733 PROTOTYPE: $ 1599 PROTOTYPE: $
1741void 1607void
1742set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1743 CODE: 1609 CODE:
1744 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1745 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1746object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1747 1619
1748object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1749 1621
1750int need_identify (object *obj); 1622int need_identify (object *obj);
1751 1623
1752int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1753 1631
1754int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1755 CODE: 1633 CODE:
1756 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1757 OUTPUT: 1635 OUTPUT:
1763 1641
1764void apply_below (object *op) 1642void apply_below (object *op)
1765 CODE: 1643 CODE:
1766 player_apply_below (op); 1644 player_apply_below (op);
1767 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1769 1649
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771 1651
1772int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1773 1653
1793 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1795 1675
1796void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1797 1677
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 1679
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 1681
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 1683 CODE:
1804 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1805 1685
1806void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1807 CODE: 1687 CODE:
1808 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1809 1689
1810object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 1691 CODE:
1812 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1814 1694
1815int query_money (object *op) 1695int query_money (object *op)
1824 1704
1825void drop (object *who, object *op) 1705void drop (object *who, object *op)
1826 1706
1827void pick_up (object *who, object *op) 1707void pick_up (object *who, object *op)
1828 1708
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1834 1710
1835void update_object (object *op, int action) 1711void update_object (object *op, int action)
1836 1712
1837object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1838 1714
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 1716
1841void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1842 1718
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 1720
1858object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1859 1735
1860# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 1738
1863object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1865 CODE: 1741 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1867 OUTPUT: 1743 OUTPUT:
1868 RETVAL 1744 RETVAL
1873{ 1749{
1874 int unused_type; 1750 int unused_type;
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 1752}
1877 1753
1878# syntatic sugar for easier use in event callbacks.
1879const char *options (object *op)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884
1885player *contr (object *op) 1754player *contr (object *op)
1886 CODE: 1755 CODE:
1887 RETVAL = op->contr; 1756 RETVAL = op->contr;
1888 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1889 1758
1890const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891 1760
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1893 1762
1894object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1896 PREINIT: 1765 PREINIT:
1897 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1913bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1914 CODE: 1783 CODE:
1915 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1917 1786
1918const char * 1787const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 1789 CODE:
1921 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1923 1792
1930 RETVAL = op->contr; 1799 RETVAL = op->contr;
1931 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1932 1801
1933void check_score (object *op) 1802void check_score (object *op)
1934 1803
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 1805 CODE:
1937 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1938 1807
1939object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1940 1809
1941char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1942 ALIAS: ip = 0 1811 ALIAS: ip = 0
1943 1812
1944object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1946 1815
1956void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
1957 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
1958 1827
1959void clear_los (object *op) 1828void clear_los (object *op)
1960 1829
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
1964 1831
1965int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 1833
1971 1834
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 1836
1974INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 1838
1976int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
1977 CODE: 1840 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 1852 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 1853 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1854 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
1993 1856
1994player *cf_player_find (char *name)
1995 PROTOTYPE: $
1996
1997void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
1998 1858
1999void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2000
2001player *first ()
2002 CODE:
2003 RETVAL = first_player;
2004 OUTPUT: RETVAL
2005 1860
2006bool 1861bool
2007cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2008 CODE: 1863 CODE:
2009 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2046 if (y) sv_to (y, pl->bed_y); 1901 if (y) sv_to (y, pl->bed_y);
2047 1902
2048void 1903void
2049list () 1904list ()
2050 PPCODE: 1905 PPCODE:
2051 for (player *pl = first_player; pl; pl = pl->next) 1906 for_all_players (pl)
2052 XPUSHs (sv_2mortal (to_sv (pl))); 1907 XPUSHs (sv_2mortal (to_sv (pl)));
2053
2054bool
2055peaceful (player *pl, bool new_setting = 0)
2056 PROTOTYPE: $;$
2057 CODE:
2058 RETVAL = pl->peaceful;
2059 if (items > 1)
2060 pl->peaceful = new_setting;
2061 OUTPUT:
2062 RETVAL
2063
2064living *
2065orig_stats (player *pl)
2066 CODE:
2067 RETVAL = &pl->orig_stats;
2068 OUTPUT: RETVAL
2069
2070living *
2071last_stats (player *pl)
2072 CODE:
2073 RETVAL = &pl->last_stats;
2074 OUTPUT: RETVAL
2075 1908
2076 1909
2077MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1910MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2078 1911
2079int invoke (maptile *map, int event, ...) 1912int invoke (maptile *map, int event, ...)
2084 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2085 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2086 1919
2087SV *registry (maptile *map) 1920SV *registry (maptile *map)
2088 1921
2089INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2090 1923
2091void 1924void
2092maptile::instantiate () 1925maptile::instantiate ()
2093 1926
2094maptile *new () 1927maptile *new ()
2095 PROTOTYPE: 1928 PROTOTYPE:
2096 CODE: 1929 CODE:
2097 RETVAL = new maptile; 1930 RETVAL = new maptile;
2098 OUTPUT: 1931 OUTPUT:
2099 RETVAL 1932 RETVAL
2100
2101void
2102maptile::destroy ()
2103 1933
2104void 1934void
2105maptile::players () 1935maptile::players ()
2106 PPCODE: 1936 PPCODE:
2107 if (GIMME_V == G_SCALAR) 1937 if (GIMME_V == G_SCALAR)
2112 for_all_players (pl) 1942 for_all_players (pl)
2113 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2114 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2115 } 1945 }
2116 1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2117void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2118 2039
2119int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2120 2041
2121void 2042void
2137 2058
2138object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2139 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2140 2061
2141void 2062void
2142cf_map_normalise (maptile *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2143 PPCODE: 2064 PPCODE:
2144{ 2065{
2145 maptile *nmap = 0; 2066 maptile *nmap = 0;
2146 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2147 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2202 2123
2203void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2204 2125
2205void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2206 2127
2207const char *
2208region_name (maptile *m)
2209 CODE:
2210 RETVAL = get_name_of_region_for_map (m);
2211 OUTPUT: RETVAL
2212
2213# worst xs function of my life 2128# worst xs function of my life
2214maptile * 2129bool
2215_create_random_map (\ 2130_create_random_map (\
2216 char *path,\ 2131 maptile *self,\
2217 char *wallstyle,\ 2132 utf8_string wallstyle,\
2218 char *wall_name,\ 2133 utf8_string wall_name,\
2219 char *floorstyle,\ 2134 utf8_string floorstyle,\
2220 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2221 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2222 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2223 char *doorstyle,\ 2138 utf8_string doorstyle,\
2224 char *decorstyle,\ 2139 utf8_string decorstyle,\
2225 char *origin_map,\ 2140 utf8_string origin_map,\
2226 char *final_map,\ 2141 utf8_string final_map,\
2227 char *exitstyle,\ 2142 utf8_string exitstyle,\
2228 char *this_map,\ 2143 utf8_string this_map,\
2229 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2230 int Xsize,\ 2145 int xsize,\
2231 int Ysize,\ 2146 int ysize,\
2232 int expand2x,\ 2147 int expand2x,\
2233 int layoutoptions1,\ 2148 int layoutoptions1,\
2234 int layoutoptions2,\ 2149 int layoutoptions2,\
2235 int layoutoptions3,\ 2150 int layoutoptions3,\
2236 int symmetry,\ 2151 int symmetry,\
2241 int dungeon_depth,\ 2156 int dungeon_depth,\
2242 int decoroptions,\ 2157 int decoroptions,\
2243 int orientation,\ 2158 int orientation,\
2244 int origin_y,\ 2159 int origin_y,\
2245 int origin_x,\ 2160 int origin_x,\
2246 int random_seed,\ 2161 U32 random_seed,\
2247 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2248 int map_layout_style,\ 2163 int map_layout_style,\
2249 int treasureoptions,\ 2164 int treasureoptions,\
2250 int symmetry_used,\ 2165 int symmetry_used,\
2251 region *region\ 2166 region *region,\
2167 utf8_string custom\
2252) 2168)
2253 CODE: 2169 CODE:
2254{ 2170{
2255 random_map_params rmp; 2171 random_map_params rmp;
2256 2172
2266 assign (rmp.exit_on_final_map, exit_on_final_map); 2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2267 2183
2268 rmp.origin_map = origin_map; 2184 rmp.origin_map = origin_map;
2269 rmp.final_map = final_map; 2185 rmp.final_map = final_map;
2270 rmp.this_map = this_map; 2186 rmp.this_map = this_map;
2271 rmp.Xsize = Xsize; 2187 rmp.xsize = xsize;
2272 rmp.Ysize = Ysize; 2188 rmp.ysize = ysize;
2273 rmp.expand2x = expand2x; 2189 rmp.expand2x = expand2x;
2274 rmp.layoutoptions1 = layoutoptions1; 2190 rmp.layoutoptions1 = layoutoptions1;
2275 rmp.layoutoptions2 = layoutoptions2; 2191 rmp.layoutoptions2 = layoutoptions2;
2276 rmp.layoutoptions3 = layoutoptions3; 2192 rmp.layoutoptions3 = layoutoptions3;
2277 rmp.symmetry = symmetry; 2193 rmp.symmetry = symmetry;
2288 rmp.total_map_hp = total_map_hp; 2204 rmp.total_map_hp = total_map_hp;
2289 rmp.map_layout_style = map_layout_style; 2205 rmp.map_layout_style = map_layout_style;
2290 rmp.treasureoptions = treasureoptions; 2206 rmp.treasureoptions = treasureoptions;
2291 rmp.symmetry_used = symmetry_used; 2207 rmp.symmetry_used = symmetry_used;
2292 rmp.region = region; 2208 rmp.region = region;
2209 rmp.custom = custom;
2293 2210
2294 RETVAL = generate_random_map (path, &rmp); 2211 RETVAL = self->generate_random_map (&rmp);
2295} 2212}
2296 OUTPUT: 2213 OUTPUT:
2297 RETVAL 2214 RETVAL
2298 2215
2299MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2300 2217
2301archetype *find (const char *name) 2218archetype *find (utf8_string name)
2302 CODE: 2219 CODE:
2303 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2304 OUTPUT: 2221 OUTPUT:
2305 RETVAL 2222 RETVAL
2306 2223
2308 PROTOTYPE: 2225 PROTOTYPE:
2309 CODE: 2226 CODE:
2310 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2311 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2312 2229
2313INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2314 2231
2315MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2316 2233
2317partylist *first () 2234partylist *first ()
2318 PROTOTYPE: 2235 PROTOTYPE:
2319 CODE: 2236 CODE:
2320 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2321 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2322 2239
2323INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2324 2241
2325MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2326 2243
2327region *first () 2244void
2328 PROTOTYPE: 2245list ()
2329 CODE: 2246 PPCODE:
2330 RETVAL = first_region; 2247 for_all_regions (rgn)
2331 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2332 2249
2333region *find (char *name) 2250region *find (utf8_string name)
2334 PROTOTYPE: $ 2251 PROTOTYPE: $
2335 CODE: 2252 CODE:
2336 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2337 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2338 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2339INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2340 2270
2341MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2342 2272
2343INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2344 2274
2345MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2346 2276
2347INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2348 2278
2349MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2350 2280
2351INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2352 2282
2353int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2354 CODE: 2284 CODE:
2355 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2356 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2375 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2376 2306
2377 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2378} 2308}
2379 2309
2380void 2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2381client::destroy ()
2382 2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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