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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.126 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
99 109
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 114attachable::~attachable ()
116{ 115{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 116 assert (!self);
121#endif 117 assert (!cb);
118}
119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
122} 151}
123 152
124// check wether the object really is dead 153// check wether the object really is dead
125void 154void
126attachable::do_check () 155attachable::do_check ()
127{ 156{
128 if (refcnt > 0) 157 if (refcnt_cnt () > 0)
129 return; 158 return;
130 159
131 // try to unborrow the refcnt from perl 160 destroy ();
132 if (flags & F_BORROWED) 161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
133 { 169 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 170 SvREFCNT_dec (cb);
171 cb = 0;
138 } 172 }
139 173
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 174 mortals.push_back (this);
153} 175}
154 176
155void 177void
156attachable::destroy () 178attachable::destroy ()
160 182
161 flags |= F_DESTROYED; 183 flags |= F_DESTROYED;
162 do_destroy (); 184 do_destroy ();
163} 185}
164 186
187void
165void attachable::check_mortals () 188attachable::check_mortals ()
166{ 189{
167 for (int i = 0; i < mortals.size (); ) 190 static int i = 0;
191
192 for (;;)
168 { 193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
169 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
170 205
171 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
172 207 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 208 {
175#if 0 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 210 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 211 }
178#endif 212#endif
179 213
214 if (obj->refcnt_cnt ())
215 {
180 ++i; // further delay freeing 216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
181 }//D 220 }
182 else 221 else
183 { 222 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
186 delete obj; 225 delete obj;
187 } 226 }
188 } 227 }
189} 228}
190 229
214 253
215static int 254static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 256{
218 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
220 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
221 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 267 //at->refcnt_chk ();
223 return 0; 268 return 0;
224} 269}
225 270
234 if (!obj->self) 279 if (!obj->self)
235 { 280 {
236 obj->self = newHV (); 281 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 283
239 // borrow the refcnt from the object 284 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
241 obj->refcnt_dec ();
242 } 286 }
287 else
288 {
289 SV *sv = newRV_inc ((SV *)obj->self);
243 290
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
245} 296}
246 297
247static void 298static void
248clearSVptr (SV *sv) 299clearSVptr (SV *sv)
249{ 300{
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 354
304inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
306 357
307//TODO: 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 360
311inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
312{ 362{
313 char buf[128]; 363 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
316} 366}
317 367
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 383inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 384inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 385inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 386inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 387inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
341 392
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 395
345template<class T> 396template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 398
348template<int N> 399template<int N>
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
356 414
357inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
358{ 416{
359 unsigned int version; 417 unsigned int version;
360 418
483{ 541{
484 if (!ext->cb) 542 if (!ext->cb)
485 ext->cb = newAV (); 543 ext->cb = newAV ();
486 544
487 return newRV_inc ((SV *)ext->cb); 545 return newRV_inc ((SV *)ext->cb);
488}
489
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525} 546}
526 547
527///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
528 549
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
588 perl = perl_alloc (); 609 perl = perl_alloc ();
589 perl_construct (perl); 610 perl_construct (perl);
590 611
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 613
593 char *argv[] = { 614 const char *argv[] = {
594 "", 615 "",
595 "-e" 616 "-e"
596 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
599 "require cf;" 620 "require cf;"
600 }; 621 };
601 622
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
603 { 625 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
606 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
607} 637}
608 638
609void cfperl_main () 639void cfperl_main ()
610{ 640{
611 dSP; 641 dSP;
825} 855}
826 856
827///////////////////////////////////////////////////////////////////////////// 857/////////////////////////////////////////////////////////////////////////////
828 858
829void 859void
830maptile::emergency_save () 860cfperl_emergency_save ()
831{ 861{
832 CALL_BEGIN (0); 862 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
864 CALL_END;
865}
866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
834 CALL_END; 873 CALL_END;
835} 874}
836 875
837maptile * 876maptile *
838maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
839{ 878{
840 CALL_BEGIN (2); 879 CALL_BEGIN (2);
841 CALL_ARG (path); 880 CALL_ARG (path);
842 CALL_ARG (origin); 881 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
883
884 maptile *retval;
885
886 if (count)
887 sv_to (POPs, retval);
888 else
889 retval = 0;
890
891 CALL_END;
892
893 return retval;
894}
895
896maptile *
897maptile::find_async (const char *path, maptile *origin)
898{
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
844 903
845 maptile *retval; 904 maptile *retval;
846 905
847 if (count) 906 if (count)
848 sv_to (POPs, retval); 907 sv_to (POPs, retval);
889 948
890struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
891struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
892 951
893int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
894 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
895static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
896{ 1000{
897 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
898 w->call (*w); 1002 w->call (*w);
899} 1003}
900 1004
901void 1005void
902iw::alloc () 1006iw::alloc ()
903{ 1007{
904 pe = GEventAPI->new_idle (0, 0); 1008 pe = GEventAPI->new_idle (0, 0);
905 1009
1010 WaREENTRANT_off (pe);
906 pe->base.callback = (void *)iw_dispatch; 1011 pe->base.callback = (void *)iw_dispatch;
907 pe->base.ext_data = (void *)this; 1012 pe->base.ext_data = (void *)this;
908} 1013}
909 1014
910static void iow_dispatch (pe_event *ev) 1015static void iow_dispatch (pe_event *ev)
916void 1021void
917iow::alloc () 1022iow::alloc ()
918{ 1023{
919 pe = GEventAPI->new_io (0, 0); 1024 pe = GEventAPI->new_io (0, 0);
920 1025
1026 WaREENTRANT_off (pe);
921 pe->base.callback = (void *)iow_dispatch; 1027 pe->base.callback = (void *)iow_dispatch;
922 pe->base.ext_data = (void *)this; 1028 pe->base.ext_data = (void *)this;
923 1029
924 pe->fd = -1; 1030 pe->fd = -1;
925 pe->poll = 0; 1031 pe->poll = 0;
961 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
962 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
963 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
964 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
965 1071
966 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
967 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
968 1074
969 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
970 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
971 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
972 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
977 1083
978MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
979 1085
980BOOT: 1086BOOT:
981{ 1087{
982 _connect_to_perl ();
983
984 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
985 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
986 1090
1091 _connect_to_perl ();
1092
987 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
988 1103
989 static const struct { 1104 static const struct {
990 const char *name; 1105 const char *name;
991 IV iv; 1106 IV iv;
992 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
993# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
994 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
995 const_iv (llevInfo) 1110
996 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
997 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
998 1114
999 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
1000 const_iv (PLAYER) 1116
1001 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1002 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1003 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1004 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1005 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1006 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1007 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1008 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1009 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1010 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1011 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1012 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1013 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1014 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1015 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1016 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1017 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1018 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1019 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1020 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1021 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1022 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1023 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1024 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1025 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1026 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1027 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1028 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1029 const_iv (HORN)
1030 const_iv (MONEY)
1031 const_iv (CLASS)
1032 const_iv (GRAVESTONE)
1033 const_iv (AMULET)
1034 const_iv (PLAYERMOVER)
1035 const_iv (TELEPORTER)
1036 const_iv (CREATOR)
1037 const_iv (SKILL)
1038 const_iv (EARTHWALL)
1039 const_iv (GOLEM)
1040 const_iv (THROWN_OBJ)
1041 const_iv (BLINDNESS)
1042 const_iv (GOD)
1043 const_iv (DETECTOR)
1044 const_iv (TRIGGER_MARKER)
1045 const_iv (DEAD_OBJECT)
1046 const_iv (DRINK)
1047 const_iv (MARKER)
1048 const_iv (HOLY_ALTAR)
1049 const_iv (PLAYER_CHANGER)
1050 const_iv (BATTLEGROUND)
1051 const_iv (PEACEMAKER)
1052 const_iv (GEM)
1053 const_iv (FIREWALL)
1054 const_iv (ANVIL)
1055 const_iv (CHECK_INV)
1056 const_iv (MOOD_FLOOR)
1057 const_iv (EXIT)
1058 const_iv (ENCOUNTER)
1059 const_iv (SHOP_FLOOR)
1060 const_iv (SHOP_MAT)
1061 const_iv (RING)
1062 const_iv (FLOOR)
1063 const_iv (FLESH)
1064 const_iv (INORGANIC)
1065 const_iv (SKILL_TOOL)
1066 const_iv (LIGHTER)
1067 const_iv (BUILDABLE_WALL)
1068 const_iv (MISC_OBJECT)
1069 const_iv (LAMP)
1070 const_iv (DUPLICATOR)
1071 const_iv (SPELLBOOK)
1072 const_iv (CLOAK)
1073 const_iv (SPINNER)
1074 const_iv (GATE)
1075 const_iv (BUTTON)
1076 const_iv (CF_HANDLE)
1077 const_iv (HOLE)
1078 const_iv (TRAPDOOR)
1079 const_iv (SIGN)
1080 const_iv (BOOTS)
1081 const_iv (GLOVES)
1082 const_iv (SPELL)
1083 const_iv (SPELL_EFFECT)
1084 const_iv (CONVERTER)
1085 const_iv (BRACERS)
1086 const_iv (POISONING)
1087 const_iv (SAVEBED)
1088 const_iv (WAND)
1089 const_iv (SCROLL)
1090 const_iv (DIRECTOR)
1091 const_iv (GIRDLE)
1092 const_iv (FORCE)
1093 const_iv (POTION_EFFECT)
1094 const_iv (EVENT_CONNECTOR)
1095 const_iv (CLOSE_CON)
1096 const_iv (CONTAINER)
1097 const_iv (ARMOUR_IMPROVER)
1098 const_iv (WEAPON_IMPROVER)
1099 const_iv (SKILLSCROLL)
1100 const_iv (DEEP_SWAMP)
1101 const_iv (IDENTIFY_ALTAR)
1102 const_iv (MENU)
1103 const_iv (RUNE)
1104 const_iv (TRAP)
1105 const_iv (POWER_CRYSTAL)
1106 const_iv (CORPSE)
1107 const_iv (DISEASE)
1108 const_iv (SYMPTOM)
1109 const_iv (BUILDER)
1110 const_iv (MATERIAL)
1111 const_iv (ITEM_TRANSFORMER)
1112 1145
1113 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1114 1147
1115 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1116 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1117 1150
1118 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1119 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1120 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1121 1158
1122 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1123 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1124 const_iv (AT_FIRE)
1125 const_iv (AT_ELECTRICITY)
1126 const_iv (AT_COLD)
1127 const_iv (AT_CONFUSION)
1128 const_iv (AT_ACID)
1129 const_iv (AT_DRAIN)
1130 const_iv (AT_WEAPONMAGIC)
1131 const_iv (AT_GHOSTHIT)
1132 const_iv (AT_POISON)
1133 const_iv (AT_SLOW)
1134 const_iv (AT_PARALYZE)
1135 const_iv (AT_TURN_UNDEAD)
1136 const_iv (AT_FEAR)
1137 const_iv (AT_CANCELLATION)
1138 const_iv (AT_DEPLETE)
1139 const_iv (AT_DEATH)
1140 const_iv (AT_CHAOS)
1141 const_iv (AT_COUNTERSPELL)
1142 const_iv (AT_GODPOWER)
1143 const_iv (AT_HOLYWORD)
1144 const_iv (AT_BLIND)
1145 const_iv (AT_INTERNAL)
1146 const_iv (AT_LIFE_STEALING)
1147 const_iv (AT_DISEASE)
1148
1149 const_iv (WEAP_HIT)
1150 const_iv (WEAP_SLASH)
1151 const_iv (WEAP_PIERCE)
1152 const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLICE)
1154 const_iv (WEAP_STAB)
1155 const_iv (WEAP_WHIP)
1156 const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1158 1162
1159 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1160 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1161 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1162 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1163 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1164 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1165 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1166 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1167 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1168 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1169 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1170 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1171 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1172 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1173 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1174 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1175 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1176 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1177 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1178 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1179 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1180 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1181 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1182 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1183 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1184 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1185 const_iv (FLAG_STARTEQUIP)
1186 const_iv (FLAG_BLOCKSVIEW)
1187 const_iv (FLAG_UNDEAD)
1188 const_iv (FLAG_SCARED)
1189 const_iv (FLAG_UNAGGRESSIVE)
1190 const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_REFL_SPELL)
1192 const_iv (FLAG_NO_MAGIC)
1193 const_iv (FLAG_NO_FIX_PLAYER)
1194 const_iv (FLAG_IS_LIGHTABLE)
1195 const_iv (FLAG_TEAR_DOWN)
1196 const_iv (FLAG_RUN_AWAY)
1197 const_iv (FLAG_PICK_UP)
1198 const_iv (FLAG_UNIQUE)
1199 const_iv (FLAG_NO_DROP)
1200 const_iv (FLAG_WIZCAST)
1201 const_iv (FLAG_CAST_SPELL)
1202 const_iv (FLAG_USE_SCROLL)
1203 const_iv (FLAG_USE_RANGE)
1204 const_iv (FLAG_USE_BOW)
1205 const_iv (FLAG_USE_ARMOUR)
1206 const_iv (FLAG_USE_WEAPON)
1207 const_iv (FLAG_USE_RING)
1208 const_iv (FLAG_READY_RANGE)
1209 const_iv (FLAG_READY_BOW)
1210 const_iv (FLAG_XRAYS)
1211 const_iv (FLAG_NO_APPLY)
1212 const_iv (FLAG_IS_FLOOR)
1213 const_iv (FLAG_LIFESAVE)
1214 const_iv (FLAG_NO_STRENGTH)
1215 const_iv (FLAG_SLEEP)
1216 const_iv (FLAG_STAND_STILL)
1217 const_iv (FLAG_RANDOM_MOVE)
1218 const_iv (FLAG_ONLY_ATTACK)
1219 const_iv (FLAG_CONFUSED)
1220 const_iv (FLAG_STEALTH)
1221 const_iv (FLAG_WIZPASS)
1222 const_iv (FLAG_IS_LINKED)
1223 const_iv (FLAG_CURSED)
1224 const_iv (FLAG_DAMNED)
1225 const_iv (FLAG_SEE_ANYWHERE)
1226 const_iv (FLAG_KNOWN_MAGICAL)
1227 const_iv (FLAG_KNOWN_CURSED)
1228 const_iv (FLAG_CAN_USE_SKILL)
1229 const_iv (FLAG_BEEN_APPLIED)
1230 const_iv (FLAG_READY_SCROLL)
1231 const_iv (FLAG_USE_ROD)
1232 const_iv (FLAG_USE_HORN)
1233 const_iv (FLAG_MAKE_INVIS)
1234 const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_WOODED)
1236 const_iv (FLAG_IS_HILLY)
1237 const_iv (FLAG_READY_SKILL)
1238 const_iv (FLAG_READY_WEAPON)
1239 const_iv (FLAG_NO_SKILL_IDENT)
1240 const_iv (FLAG_BLIND)
1241 const_iv (FLAG_SEE_IN_DARK)
1242 const_iv (FLAG_IS_CAULDRON)
1243 const_iv (FLAG_NO_STEAL)
1244 const_iv (FLAG_ONE_HIT)
1245 const_iv (FLAG_CLIENT_SENT)
1246 const_iv (FLAG_BERSERK)
1247 const_iv (FLAG_NEUTRAL)
1248 const_iv (FLAG_NO_ATTACK)
1249 const_iv (FLAG_NO_DAMAGE)
1250 const_iv (FLAG_OBJ_ORIGINAL)
1251 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1252 const_iv (FLAG_ACTIVATE_ON_PUSH)
1253 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1254 const_iv (FLAG_IS_WATER)
1255 const_iv (FLAG_CONTENT_ON_GEN)
1256 const_iv (FLAG_IS_A_TEMPLATE)
1257 const_iv (FLAG_IS_BUILDABLE)
1258 1189
1259 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1260 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1261 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1262 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1263 const_iv (NDI_ORANGE)
1264 const_iv (NDI_BLUE)
1265 const_iv (NDI_DK_ORANGE)
1266 const_iv (NDI_GREEN)
1267 const_iv (NDI_LT_GREEN)
1268 const_iv (NDI_GREY)
1269 const_iv (NDI_BROWN)
1270 const_iv (NDI_GOLD)
1271 const_iv (NDI_TAN)
1272 const_iv (NDI_MAX_COLOR)
1273 const_iv (NDI_COLOR_MASK)
1274 const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1276 1195
1277 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1278 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1279 const_iv (UPD_WEIGHT)
1280 const_iv (UPD_FACE)
1281 const_iv (UPD_NAME)
1282 const_iv (UPD_ANIM)
1283 const_iv (UPD_ANIMSPEED)
1284 const_iv (UPD_NROF)
1285 1198
1286 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1287 const_iv (UPD_SP_GRACE)
1288 const_iv (UPD_SP_DAMAGE)
1289 1200
1290 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1291 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1292 const_iv (F_UNPAID)
1293 const_iv (F_MAGIC)
1294 const_iv (F_CURSED)
1295 const_iv (F_DAMNED)
1296 const_iv (F_OPEN)
1297 const_iv (F_NOPICK)
1298 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1299 1204
1300 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1301 const_iv (F_SHOP)
1302 const_iv (F_SELL)
1303 1206
1304 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1305 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1306 const_iv (P_NO_MAGIC)
1307 const_iv (P_IS_ALIVE)
1308 const_iv (P_NO_CLERIC)
1309 const_iv (P_OUT_OF_MAP)
1310 const_iv (P_NEW_MAP)
1311 const_iv (P_UPTODATE)
1312 1209
1313 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1314 const_iv (UP_OBJ_REMOVE)
1315 const_iv (UP_OBJ_CHANGE)
1316 const_iv (UP_OBJ_FACE)
1317 1211
1318 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1319 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1320 const_iv (INS_NO_WALK_ON)
1321 const_iv (INS_ON_TOP)
1322 const_iv (INS_BELOW_ORIGINATOR)
1323 const_iv (INS_MAP_LOAD)
1324 1214
1325 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1326 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1327 const_iv (WILL_APPLY_EARTHWALL)
1328 const_iv (WILL_APPLY_DOOR)
1329 const_iv (WILL_APPLY_FOOD)
1330 1217
1331 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1332 const_iv (SAVE_DIR_MODE)
1333 1219
1334 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1335 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1336 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1337 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1338 const_iv (M_WOOD)
1339 const_iv (M_ORGANIC)
1340 const_iv (M_STONE)
1341 const_iv (M_CLOTH)
1342 const_iv (M_ADAMANT)
1343 const_iv (M_LIQUID)
1344 const_iv (M_SOFT_METAL)
1345 const_iv (M_BONE)
1346 const_iv (M_ICE)
1347 const_iv (M_SPECIAL)
1348 1224
1349 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1350 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1351 const_iv (SK_EXP_NONE)
1352 const_iv (SK_SUBTRACT_SKILL_EXP)
1353 const_iv (SK_EXP_SKILL_ONLY)
1354 1227
1355 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1356 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1357 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1358 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1359 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1360 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1361 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1362 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1363 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1364 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1365 const_iv (SK_DET_MAGIC)
1366 const_iv (SK_ORATORY)
1367 const_iv (SK_SINGING)
1368 const_iv (SK_DET_CURSE)
1369 const_iv (SK_FIND_TRAPS)
1370 const_iv (SK_MEDITATION)
1371 const_iv (SK_PUNCHING)
1372 const_iv (SK_FLAME_TOUCH)
1373 const_iv (SK_KARATE)
1374 const_iv (SK_CLIMBING)
1375 const_iv (SK_WOODSMAN)
1376 const_iv (SK_INSCRIPTION)
1377 const_iv (SK_ONE_HANDED_WEAPON)
1378 const_iv (SK_MISSILE_WEAPON)
1379 const_iv (SK_THROWING)
1380 const_iv (SK_USE_MAGIC_ITEM)
1381 const_iv (SK_DISARM_TRAPS)
1382 const_iv (SK_SET_TRAP)
1383 const_iv (SK_THAUMATURGY)
1384 const_iv (SK_PRAYING)
1385 const_iv (SK_CLAWING)
1386 const_iv (SK_LEVITATION)
1387 const_iv (SK_SUMMONING)
1388 const_iv (SK_PYROMANCY)
1389 const_iv (SK_EVOCATION)
1390 const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON)
1392 const_iv (SK_SPARK_TOUCH)
1393 const_iv (SK_SHIVER)
1394 const_iv (SK_ACID_SPLASH)
1395 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1396 1239
1397 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1398 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1399 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1401 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1402 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1403 const_iv (SOUND_PUSH_PLAYER)
1404 const_iv (SOUND_PLAYER_HITS1)
1405 const_iv (SOUND_PLAYER_HITS2)
1406 const_iv (SOUND_PLAYER_HITS3)
1407 const_iv (SOUND_PLAYER_HITS4)
1408 const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_PLAYER_IS_HIT2)
1410 const_iv (SOUND_PLAYER_IS_HIT3)
1411 const_iv (SOUND_PLAYER_KILLS)
1412 const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_PLAYER_DIES)
1414 const_iv (SOUND_OB_EVAPORATE)
1415 const_iv (SOUND_OB_EXPLODE)
1416 const_iv (SOUND_CLOCK)
1417 const_iv (SOUND_TURN_HANDLE)
1418 const_iv (SOUND_FALL_HOLE)
1419 const_iv (SOUND_DRINK_POISON)
1420 const_iv (SOUND_CAST_SPELL_0)
1421 1246
1422 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1423 const_iv (PREFER_HIGH)
1424 1248
1425 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1426 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1427 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1428 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1429 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1430 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1431 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1432 const_iv (ATNR_DRAIN)
1433 const_iv (ATNR_WEAPONMAGIC)
1434 const_iv (ATNR_GHOSTHIT)
1435 const_iv (ATNR_POISON)
1436 const_iv (ATNR_SLOW)
1437 const_iv (ATNR_PARALYZE)
1438 const_iv (ATNR_TURN_UNDEAD)
1439 const_iv (ATNR_FEAR)
1440 const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_DEPLETE)
1442 const_iv (ATNR_DEATH)
1443 const_iv (ATNR_CHAOS)
1444 const_iv (ATNR_COUNTERSPELL)
1445 const_iv (ATNR_GODPOWER)
1446 const_iv (ATNR_HOLYWORD)
1447 const_iv (ATNR_BLIND)
1448 const_iv (ATNR_INTERNAL)
1449 const_iv (ATNR_LIFE_STEALING)
1450 const_iv (ATNR_DISEASE)
1451 1256
1452 const_iv (MAP_FLUSH) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1453 const_iv (MAP_PLAYER_UNIQUE)
1454 const_iv (MAP_BLOCK)
1455 const_iv (MAP_STYLE)
1456 const_iv (MAP_OVERLAY)
1457 1258
1458 const_iv (MAP_IN_MEMORY) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1459 const_iv (MAP_SWAPPED) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1460 const_iv (MAP_LOADING)
1461 const_iv (MAP_SAVING)
1462 1261
1463 const_iv (KLASS_ATTACHABLE) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (KLASS_GLOBAL)
1465 const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_CLIENT)
1467 const_iv (KLASS_PLAYER)
1468 const_iv (KLASS_MAP)
1469 1263
1470 const_iv (CS_QUERY_YESNO) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (CS_QUERY_SINGLECHAR)
1472 const_iv (CS_QUERY_HIDEINPUT)
1473 1265
1474 const_iv (ST_DEAD) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1475 const_iv (ST_SETUP)
1476 const_iv (ST_PLAYING)
1477 const_iv (ST_CUSTOM)
1478
1479 const_iv (ST_CHANGE_CLASS)
1480 const_iv (ST_CONFIRM_QUIT)
1481 const_iv (ST_GET_PARTY_PASSWORD)
1482
1483 const_iv (IO_HEADER)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1267
1487 // random map generator 1268 // random map generator
1488 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1271
1496 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1275
1506 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X) 1278
1509 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1510 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1511 }; 1282 };
1512 1283
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1286
1540 1311
1541void _global_reattach () 1312void _global_reattach ()
1542 CODE: 1313 CODE:
1543{ 1314{
1544 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1545 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1316 for_all_clients (ns)
1546 (*i)->reattach (); 1317 ns->reattach ();
1547 1318
1548 for_all_players (pl) 1319 for_all_objects (op)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for (object *op = object::first; op; op = op->next)
1556 op->reattach (); 1320 op->reattach ();
1557} 1321}
1558 1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367}
1368
1559NV floor (NV x) 1369NV floor (NV x)
1560 1370
1561NV ceil (NV x) 1371NV ceil (NV x)
1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1562 1384
1563void server_tick () 1385void server_tick ()
1564 CODE: 1386 CODE:
1565 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1566 server_tick (); 1388 server_tick ();
1567 1389
1568void 1390void
1569LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1570 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1572 1394
1573char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1574 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1575 1397
1576char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1578 1400
1579const char * 1401const_octet_string
1580get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1581 PROTOTYPE: $ 1403 PROTOTYPE: $
1582 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1583 CODE: 1405 CODE:
1584 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1585 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1587void 1409void
1588sub_generation_inc () 1410sub_generation_inc ()
1589 CODE: 1411 CODE:
1590 PL_sub_generation++; 1412 PL_sub_generation++;
1591 1413
1592char * 1414const_octet_string
1593mapdir () 1415mapdir ()
1594 PROTOTYPE: 1416 PROTOTYPE:
1595 ALIAS: 1417 ALIAS:
1596 mapdir = 0 1418 mapdir = 0
1597 uniquedir = 1 1419 uniquedir = 1
1613 } 1435 }
1614 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1615 1437
1616void abort () 1438void abort ()
1617 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442void cleanup (octet_string cause, bool make_core = false)
1443
1618void emergency_save () 1444void emergency_save ()
1619 1445
1620void _exit (int status = 0) 1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1621 1453
1622#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1623 1455
1624int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1625 1457
1626int munlockall () 1458int munlockall ()
1627 1459
1628#endif 1460#endif
1629 1461
1630int find_animation (char *text) 1462int find_animation (utf8_string text)
1631 PROTOTYPE: $ 1463 PROTOTYPE: $
1632 1464
1633int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1634 1466
1635const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1636 1468
1637int 1469int
1638exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1639 CODE: 1471 CODE:
1640{ 1472{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1504 else
1673 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1675 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1676MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1677 1512
1678int 1513int
1679valid (SV *obj) 1514valid (SV *obj)
1680 CODE: 1515 CODE:
1681 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1682 OUTPUT: 1517 OUTPUT:
1683 RETVAL 1518 RETVAL
1684 1519
1685#bool
1686#destroyed (attachable *at)
1687#
1688#void 1520void
1689#destroy (attachable *at) 1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1690 1538
1691MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1692 1540
1693int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1694 CODE: 1542 CODE:
1698 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1699 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1700 1548
1701MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1702 1550
1703INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1704 1552
1705int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1706 CODE: 1554 CODE:
1707 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1710 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1712 1560
1713SV *registry (object *op) 1561SV *registry (object *op)
1714 1562
1715void mortals () 1563int objects_size ()
1716 PPCODE: 1564 CODE:
1717 EXTEND (SP, object::mortals.size ());
1718 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1719 PUSHs (to_sv (*i));
1720
1721object *first ()
1722 CODE:
1723 RETVAL = object::first; 1565 RETVAL = objects.size ();
1566 OUTPUT: RETVAL
1567
1568object *objects (U32 index)
1569 CODE:
1570 RETVAL = index < objects.size () ? objects [index] : 0;
1571 OUTPUT: RETVAL
1572
1573int actives_size ()
1574 CODE:
1575 RETVAL = actives.size ();
1576 OUTPUT: RETVAL
1577
1578object *actives (U32 index)
1579 CODE:
1580 RETVAL = index < actives.size () ? actives [index] : 0;
1724 OUTPUT: RETVAL 1581 OUTPUT: RETVAL
1725 1582
1726# missing properties 1583# missing properties
1727 1584
1728object *head (object *op) 1585object *head (object *op)
1729 PROTOTYPE: $ 1586 PROTOTYPE: $
1730 CODE: 1587 CODE:
1731 RETVAL = op->head ? op->head : op; 1588 RETVAL = op->head_ ();
1732 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1733 1590
1734int is_head (object *op) 1591int is_head (object *op)
1735 PROTOTYPE: $ 1592 PROTOTYPE: $
1736 CODE: 1593 CODE:
1737 RETVAL = !op->head; 1594 RETVAL = op->head_ () == op;
1738 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1739 1596
1740void 1597void
1741inv (object *obj) 1598inv (object *obj)
1742 PROTOTYPE: $ 1599 PROTOTYPE: $
1750void 1607void
1751set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1752 CODE: 1609 CODE:
1753 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1754 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1755object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1756 1619
1757object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1758 1621
1759int need_identify (object *obj); 1622int need_identify (object *obj);
1760 1623
1761int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1762 1631
1763int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1764 CODE: 1633 CODE:
1765 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1766 OUTPUT: 1635 OUTPUT:
1772 1641
1773void apply_below (object *op) 1642void apply_below (object *op)
1774 CODE: 1643 CODE:
1775 player_apply_below (op); 1644 player_apply_below (op);
1776 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1777object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1778 1649
1779int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780 1651
1781int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1782 1653
1802 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1804 1675
1805void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1806 1677
1807val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1808 1679
1809int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1810 1681
1811void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE: 1683 CODE:
1813 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1814 1685
1815void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1816 CODE: 1687 CODE:
1817 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1818 1689
1819object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1820 CODE: 1691 CODE:
1821 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1823 1694
1824int query_money (object *op) 1695int query_money (object *op)
1833 1704
1834void drop (object *who, object *op) 1705void drop (object *who, object *op)
1835 1706
1836void pick_up (object *who, object *op) 1707void pick_up (object *who, object *op)
1837 1708
1838object *cf_object_insert_object (object *op, object *container)
1839
1840object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1843 1710
1844void update_object (object *op, int action) 1711void update_object (object *op, int action)
1845 1712
1846object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1847 1714
1848void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1849 1716
1850void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1851 1718
1852int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853 1720
1867object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1868 1735
1869# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1870# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871 1738
1872object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1873 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1874 CODE: 1741 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1876 OUTPUT: 1743 OUTPUT:
1877 RETVAL 1744 RETVAL
1882{ 1749{
1883 int unused_type; 1750 int unused_type;
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885} 1752}
1886 1753
1887# syntatic sugar for easier use in event callbacks.
1888const char *options (object *op)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893
1894player *contr (object *op) 1754player *contr (object *op)
1895 CODE: 1755 CODE:
1896 RETVAL = op->contr; 1756 RETVAL = op->contr;
1897 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1898 1758
1899const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1900 1760
1901bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1902 1762
1903object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1905 PREINIT: 1765 PREINIT:
1906 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1922bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1923 CODE: 1783 CODE:
1924 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1926 1786
1927const char * 1787const_utf8_string
1928base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1929 CODE: 1789 CODE:
1930 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1932 1792
1939 RETVAL = op->contr; 1799 RETVAL = op->contr;
1940 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1941 1801
1942void check_score (object *op) 1802void check_score (object *op)
1943 1803
1944void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE: 1805 CODE:
1946 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1947 1807
1948object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1949 1809
1950char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1951 ALIAS: ip = 0 1811 ALIAS: ip = 0
1952 1812
1953object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1955 1815
1965void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
1966 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
1967 1827
1968void clear_los (object *op) 1828void clear_los (object *op)
1969 1829
1970int command_teleport (object *op, char *params)
1971
1972int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
1973 1831
1974int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
1975
1976int command_kick (object *op, char *params)
1977
1978int command_banish (object *op, char *params)
1979 1833
1980 1834
1981MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 1836
1983INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1984 1838
1985int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
1986 CODE: 1840 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1998 pl->ob->stats.hp = pl->ob->stats.maxhp; 1852 pl->ob->stats.hp = pl->ob->stats.maxhp;
1999 pl->ob->stats.sp = pl->ob->stats.maxsp; 1853 pl->ob->stats.sp = pl->ob->stats.maxsp;
2000 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1854 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
2002 1856
2003player *cf_player_find (char *name)
2004 PROTOTYPE: $
2005
2006void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2007 1858
2008void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014 1860
2015bool 1861bool
2016cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2017 CODE: 1863 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2055 if (y) sv_to (y, pl->bed_y); 1901 if (y) sv_to (y, pl->bed_y);
2056 1902
2057void 1903void
2058list () 1904list ()
2059 PPCODE: 1905 PPCODE:
2060 for (player *pl = first_player; pl; pl = pl->next) 1906 for_all_players (pl)
2061 XPUSHs (sv_2mortal (to_sv (pl))); 1907 XPUSHs (sv_2mortal (to_sv (pl)));
2062
2063bool
2064peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073living *
2074orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079living *
2080last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084 1908
2085 1909
2086MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1910MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087 1911
2088int invoke (maptile *map, int event, ...) 1912int invoke (maptile *map, int event, ...)
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2095 1919
2096SV *registry (maptile *map) 1920SV *registry (maptile *map)
2097 1921
2098INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2099 1923
2100void 1924void
2101maptile::instantiate () 1925maptile::instantiate ()
2102 1926
2103maptile *new () 1927maptile *new ()
2104 PROTOTYPE: 1928 PROTOTYPE:
2105 CODE: 1929 CODE:
2106 RETVAL = new maptile; 1930 RETVAL = new maptile;
2107 OUTPUT: 1931 OUTPUT:
2108 RETVAL 1932 RETVAL
2109
2110void
2111maptile::destroy ()
2112 1933
2113void 1934void
2114maptile::players () 1935maptile::players ()
2115 PPCODE: 1936 PPCODE:
2116 if (GIMME_V == G_SCALAR) 1937 if (GIMME_V == G_SCALAR)
2121 for_all_players (pl) 1942 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 1945 }
2125 1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2127 2039
2128int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2129 2041
2130void 2042void
2146 2058
2147object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2149 2061
2150void 2062void
2151cf_map_normalise (maptile *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2152 PPCODE: 2064 PPCODE:
2153{ 2065{
2154 maptile *nmap = 0; 2066 maptile *nmap = 0;
2155 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2156 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2211 2123
2212void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2213 2125
2214void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2215 2127
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222# worst xs function of my life 2128# worst xs function of my life
2223maptile * 2129bool
2224_create_random_map (\ 2130_create_random_map (\
2225 char *path,\ 2131 maptile *self,\
2226 char *wallstyle,\ 2132 utf8_string wallstyle,\
2227 char *wall_name,\ 2133 utf8_string wall_name,\
2228 char *floorstyle,\ 2134 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2138 utf8_string doorstyle,\
2233 char *decorstyle,\ 2139 utf8_string decorstyle,\
2234 char *origin_map,\ 2140 utf8_string origin_map,\
2235 char *final_map,\ 2141 utf8_string final_map,\
2236 char *exitstyle,\ 2142 utf8_string exitstyle,\
2237 char *this_map,\ 2143 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2239 int Xsize,\ 2145 int xsize,\
2240 int Ysize,\ 2146 int ysize,\
2241 int expand2x,\ 2147 int expand2x,\
2242 int layoutoptions1,\ 2148 int layoutoptions1,\
2243 int layoutoptions2,\ 2149 int layoutoptions2,\
2244 int layoutoptions3,\ 2150 int layoutoptions3,\
2245 int symmetry,\ 2151 int symmetry,\
2250 int dungeon_depth,\ 2156 int dungeon_depth,\
2251 int decoroptions,\ 2157 int decoroptions,\
2252 int orientation,\ 2158 int orientation,\
2253 int origin_y,\ 2159 int origin_y,\
2254 int origin_x,\ 2160 int origin_x,\
2255 int random_seed,\ 2161 U32 random_seed,\
2256 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2257 int map_layout_style,\ 2163 int map_layout_style,\
2258 int treasureoptions,\ 2164 int treasureoptions,\
2259 int symmetry_used,\ 2165 int symmetry_used,\
2260 region *region\ 2166 region *region,\
2167 utf8_string custom\
2261) 2168)
2262 CODE: 2169 CODE:
2263{ 2170{
2264 random_map_params rmp; 2171 random_map_params rmp;
2265 2172
2275 assign (rmp.exit_on_final_map, exit_on_final_map); 2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2276 2183
2277 rmp.origin_map = origin_map; 2184 rmp.origin_map = origin_map;
2278 rmp.final_map = final_map; 2185 rmp.final_map = final_map;
2279 rmp.this_map = this_map; 2186 rmp.this_map = this_map;
2280 rmp.Xsize = Xsize; 2187 rmp.xsize = xsize;
2281 rmp.Ysize = Ysize; 2188 rmp.ysize = ysize;
2282 rmp.expand2x = expand2x; 2189 rmp.expand2x = expand2x;
2283 rmp.layoutoptions1 = layoutoptions1; 2190 rmp.layoutoptions1 = layoutoptions1;
2284 rmp.layoutoptions2 = layoutoptions2; 2191 rmp.layoutoptions2 = layoutoptions2;
2285 rmp.layoutoptions3 = layoutoptions3; 2192 rmp.layoutoptions3 = layoutoptions3;
2286 rmp.symmetry = symmetry; 2193 rmp.symmetry = symmetry;
2297 rmp.total_map_hp = total_map_hp; 2204 rmp.total_map_hp = total_map_hp;
2298 rmp.map_layout_style = map_layout_style; 2205 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions; 2206 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used; 2207 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region; 2208 rmp.region = region;
2209 rmp.custom = custom;
2302 2210
2303 RETVAL = generate_random_map (path, &rmp); 2211 RETVAL = self->generate_random_map (&rmp);
2304} 2212}
2305 OUTPUT: 2213 OUTPUT:
2306 RETVAL 2214 RETVAL
2307 2215
2308MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2309 2217
2310archetype *find (const char *name) 2218archetype *find (utf8_string name)
2311 CODE: 2219 CODE:
2312 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2313 OUTPUT: 2221 OUTPUT:
2314 RETVAL 2222 RETVAL
2315 2223
2317 PROTOTYPE: 2225 PROTOTYPE:
2318 CODE: 2226 CODE:
2319 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2320 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2321 2229
2322INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2323 2231
2324MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2325 2233
2326partylist *first () 2234partylist *first ()
2327 PROTOTYPE: 2235 PROTOTYPE:
2328 CODE: 2236 CODE:
2329 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2330 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2331 2239
2332INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2333 2241
2334MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2335 2243
2336region *first () 2244void
2337 PROTOTYPE: 2245list ()
2338 CODE: 2246 PPCODE:
2339 RETVAL = first_region; 2247 for_all_regions (rgn)
2340 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2341 2249
2342region *find (char *name) 2250region *find (utf8_string name)
2343 PROTOTYPE: $ 2251 PROTOTYPE: $
2344 CODE: 2252 CODE:
2345 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2346 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2347 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2348INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2349 2270
2350MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2351 2272
2352INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2353 2274
2354MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2355 2276
2356INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2357 2278
2358MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2359 2280
2360INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2361 2282
2362int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2363 CODE: 2284 CODE:
2364 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2365 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2385 2306
2386 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2387} 2308}
2388 2309
2389void 2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2390client::destroy ()
2391 2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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