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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.128 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
99 109
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 114attachable::~attachable ()
116{ 115{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 116 assert (!self);
121#endif 117 assert (!cb);
118}
119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
122} 151}
123 152
124// check wether the object really is dead 153// check wether the object really is dead
125void 154void
126attachable::do_check () 155attachable::do_check ()
127{ 156{
128 if (refcnt > 0) 157 if (refcnt_cnt () > 0)
129 return; 158 return;
130 159
131 // try to unborrow the refcnt from perl 160 destroy ();
132 if (flags & F_BORROWED) 161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
133 { 169 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 170 SvREFCNT_dec (cb);
171 cb = 0;
138 } 172 }
139 173
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 174 mortals.push_back (this);
156} 175}
157 176
158void 177void
159attachable::destroy () 178attachable::destroy ()
163 182
164 flags |= F_DESTROYED; 183 flags |= F_DESTROYED;
165 do_destroy (); 184 do_destroy ();
166} 185}
167 186
187void
168void attachable::check_mortals () 188attachable::check_mortals ()
169{ 189{
170 for (int i = 0; i < mortals.size (); ) 190 static int i = 0;
191
192 for (;;)
171 { 193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
172 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
173 205
174 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
175 207 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 208 {
178#if 0 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 210 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 211 }
181#endif 212#endif
182 213
214 if (obj->refcnt_cnt ())
215 {
183 ++i; // further delay freeing 216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
184 }//D 220 }
185 else 221 else
186 { 222 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
189 delete obj; 225 delete obj;
190 } 226 }
191 } 227 }
192} 228}
193 229
217 253
218static int 254static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 256{
221 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
223 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
224 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 267 //at->refcnt_chk ();
226 return 0; 268 return 0;
227} 269}
228 270
237 if (!obj->self) 279 if (!obj->self)
238 { 280 {
239 obj->self = newHV (); 281 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 283
242 // borrow the refcnt from the object 284 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
244 obj->refcnt_dec ();
245 } 286 }
287 else
288 {
289 SV *sv = newRV_inc ((SV *)obj->self);
246 290
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
248} 296}
249 297
250static void 298static void
251clearSVptr (SV *sv) 299clearSVptr (SV *sv)
252{ 300{
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
306 354
307inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
309 357
310//TODO: 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 360
314inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
315{ 362{
316 char buf[128]; 363 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
319} 366}
320 367
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345 392
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 395
349template<class T> 396template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 398
352template<int N> 399template<int N>
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
360 414
361inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
362{ 416{
363 unsigned int version; 417 unsigned int version;
364 418
487{ 541{
488 if (!ext->cb) 542 if (!ext->cb)
489 ext->cb = newAV (); 543 ext->cb = newAV ();
490 544
491 return newRV_inc ((SV *)ext->cb); 545 return newRV_inc ((SV *)ext->cb);
492}
493
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518
519void attachable::optimise ()
520{
521 if (self
522 && SvREFCNT (self) == 1
523 && !HvTOTALKEYS (self))
524 {
525 flags &= ~F_BORROWED;
526 refcnt_inc ();
527 SvREFCNT_dec ((SV *)self);
528 }
529} 546}
530 547
531///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
532 549
533extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
592 perl = perl_alloc (); 609 perl = perl_alloc ();
593 perl_construct (perl); 610 perl_construct (perl);
594 611
595 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
596 613
597 char *argv[] = { 614 const char *argv[] = {
598 "", 615 "",
599 "-e" 616 "-e"
600 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
601 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
602 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
603 "require cf;" 620 "require cf;"
604 }; 621 };
605 622
606 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
607 { 625 {
608 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
609 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
610 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
611} 637}
612 638
613void cfperl_main () 639void cfperl_main ()
614{ 640{
615 dSP; 641 dSP;
829} 855}
830 856
831///////////////////////////////////////////////////////////////////////////// 857/////////////////////////////////////////////////////////////////////////////
832 858
833void 859void
834maptile::emergency_save () 860cfperl_emergency_save ()
835{ 861{
836 CALL_BEGIN (0); 862 CALL_BEGIN (0);
837 CALL_CALL ("cf::map::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
864 CALL_END;
865}
866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
838 CALL_END; 873 CALL_END;
839} 874}
840 875
841maptile * 876maptile *
842maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
843{ 878{
844 CALL_BEGIN (2); 879 CALL_BEGIN (2);
845 CALL_ARG (path); 880 CALL_ARG (path);
846 CALL_ARG (origin); 881 CALL_ARG (origin);
847 CALL_CALL ("cf::map::find_sync", G_SCALAR); 882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
883
884 maptile *retval;
885
886 if (count)
887 sv_to (POPs, retval);
888 else
889 retval = 0;
890
891 CALL_END;
892
893 return retval;
894}
895
896maptile *
897maptile::find_async (const char *path, maptile *origin)
898{
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
848 903
849 maptile *retval; 904 maptile *retval;
850 905
851 if (count) 906 if (count)
852 sv_to (POPs, retval); 907 sv_to (POPs, retval);
893 948
894struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
895struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
896 951
897int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
898 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
899static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
900{ 1000{
901 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
902 w->call (*w); 1002 w->call (*w);
903} 1003}
904 1004
905void 1005void
906iw::alloc () 1006iw::alloc ()
907{ 1007{
908 pe = GEventAPI->new_idle (0, 0); 1008 pe = GEventAPI->new_idle (0, 0);
909 1009
1010 WaREENTRANT_off (pe);
910 pe->base.callback = (void *)iw_dispatch; 1011 pe->base.callback = (void *)iw_dispatch;
911 pe->base.ext_data = (void *)this; 1012 pe->base.ext_data = (void *)this;
912} 1013}
913 1014
914static void iow_dispatch (pe_event *ev) 1015static void iow_dispatch (pe_event *ev)
920void 1021void
921iow::alloc () 1022iow::alloc ()
922{ 1023{
923 pe = GEventAPI->new_io (0, 0); 1024 pe = GEventAPI->new_io (0, 0);
924 1025
1026 WaREENTRANT_off (pe);
925 pe->base.callback = (void *)iow_dispatch; 1027 pe->base.callback = (void *)iow_dispatch;
926 pe->base.ext_data = (void *)this; 1028 pe->base.ext_data = (void *)this;
927 1029
928 pe->fd = -1; 1030 pe->fd = -1;
929 pe->poll = 0; 1031 pe->poll = 0;
965 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
966 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
967 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
968 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
969 1071
970 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
971 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
972 1074
973 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
974 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
975 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
976 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
981 1083
982MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
983 1085
984BOOT: 1086BOOT:
985{ 1087{
986 _connect_to_perl ();
987
988 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
989 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
990 1090
1091 _connect_to_perl ();
1092
991 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
992 1103
993 static const struct { 1104 static const struct {
994 const char *name; 1105 const char *name;
995 IV iv; 1106 IV iv;
996 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
997# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
998 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
999 const_iv (llevInfo) 1110
1000 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1001 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1002 1114
1003 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
1004 const_iv (PLAYER) 1116
1005 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1006 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1007 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1008 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1009 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1010 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1011 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1012 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1013 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1014 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1015 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1016 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1017 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1018 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1019 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1020 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1021 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1022 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1023 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1024 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1025 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1026 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1027 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1028 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1029 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1030 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1031 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1032 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1033 const_iv (HORN)
1034 const_iv (MONEY)
1035 const_iv (CLASS)
1036 const_iv (GRAVESTONE)
1037 const_iv (AMULET)
1038 const_iv (PLAYERMOVER)
1039 const_iv (TELEPORTER)
1040 const_iv (CREATOR)
1041 const_iv (SKILL)
1042 const_iv (EARTHWALL)
1043 const_iv (GOLEM)
1044 const_iv (THROWN_OBJ)
1045 const_iv (BLINDNESS)
1046 const_iv (GOD)
1047 const_iv (DETECTOR)
1048 const_iv (TRIGGER_MARKER)
1049 const_iv (DEAD_OBJECT)
1050 const_iv (DRINK)
1051 const_iv (MARKER)
1052 const_iv (HOLY_ALTAR)
1053 const_iv (PLAYER_CHANGER)
1054 const_iv (BATTLEGROUND)
1055 const_iv (PEACEMAKER)
1056 const_iv (GEM)
1057 const_iv (FIREWALL)
1058 const_iv (ANVIL)
1059 const_iv (CHECK_INV)
1060 const_iv (MOOD_FLOOR)
1061 const_iv (EXIT)
1062 const_iv (ENCOUNTER)
1063 const_iv (SHOP_FLOOR)
1064 const_iv (SHOP_MAT)
1065 const_iv (RING)
1066 const_iv (FLOOR)
1067 const_iv (FLESH)
1068 const_iv (INORGANIC)
1069 const_iv (SKILL_TOOL)
1070 const_iv (LIGHTER)
1071 const_iv (BUILDABLE_WALL)
1072 const_iv (MISC_OBJECT)
1073 const_iv (LAMP)
1074 const_iv (DUPLICATOR)
1075 const_iv (SPELLBOOK)
1076 const_iv (CLOAK)
1077 const_iv (SPINNER)
1078 const_iv (GATE)
1079 const_iv (BUTTON)
1080 const_iv (CF_HANDLE)
1081 const_iv (HOLE)
1082 const_iv (TRAPDOOR)
1083 const_iv (SIGN)
1084 const_iv (BOOTS)
1085 const_iv (GLOVES)
1086 const_iv (SPELL)
1087 const_iv (SPELL_EFFECT)
1088 const_iv (CONVERTER)
1089 const_iv (BRACERS)
1090 const_iv (POISONING)
1091 const_iv (SAVEBED)
1092 const_iv (WAND)
1093 const_iv (SCROLL)
1094 const_iv (DIRECTOR)
1095 const_iv (GIRDLE)
1096 const_iv (FORCE)
1097 const_iv (POTION_EFFECT)
1098 const_iv (EVENT_CONNECTOR)
1099 const_iv (CLOSE_CON)
1100 const_iv (CONTAINER)
1101 const_iv (ARMOUR_IMPROVER)
1102 const_iv (WEAPON_IMPROVER)
1103 const_iv (SKILLSCROLL)
1104 const_iv (DEEP_SWAMP)
1105 const_iv (IDENTIFY_ALTAR)
1106 const_iv (MENU)
1107 const_iv (RUNE)
1108 const_iv (TRAP)
1109 const_iv (POWER_CRYSTAL)
1110 const_iv (CORPSE)
1111 const_iv (DISEASE)
1112 const_iv (SYMPTOM)
1113 const_iv (BUILDER)
1114 const_iv (MATERIAL)
1115 const_iv (ITEM_TRANSFORMER)
1116 1145
1117 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1118 1147
1119 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1120 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1121 1150
1122 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1123 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1124 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1125 1158
1126 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1127 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1128 const_iv (AT_FIRE)
1129 const_iv (AT_ELECTRICITY)
1130 const_iv (AT_COLD)
1131 const_iv (AT_CONFUSION)
1132 const_iv (AT_ACID)
1133 const_iv (AT_DRAIN)
1134 const_iv (AT_WEAPONMAGIC)
1135 const_iv (AT_GHOSTHIT)
1136 const_iv (AT_POISON)
1137 const_iv (AT_SLOW)
1138 const_iv (AT_PARALYZE)
1139 const_iv (AT_TURN_UNDEAD)
1140 const_iv (AT_FEAR)
1141 const_iv (AT_CANCELLATION)
1142 const_iv (AT_DEPLETE)
1143 const_iv (AT_DEATH)
1144 const_iv (AT_CHAOS)
1145 const_iv (AT_COUNTERSPELL)
1146 const_iv (AT_GODPOWER)
1147 const_iv (AT_HOLYWORD)
1148 const_iv (AT_BLIND)
1149 const_iv (AT_INTERNAL)
1150 const_iv (AT_LIFE_STEALING)
1151 const_iv (AT_DISEASE)
1152
1153 const_iv (WEAP_HIT)
1154 const_iv (WEAP_SLASH)
1155 const_iv (WEAP_PIERCE)
1156 const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLICE)
1158 const_iv (WEAP_STAB)
1159 const_iv (WEAP_WHIP)
1160 const_iv (WEAP_CRUSH)
1161 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1162 1162
1163 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1164 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1165 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1166 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1167 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1168 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1170 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1171 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1172 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1173 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1174 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1175 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1176 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1177 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1178 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1179 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1180 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1181 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1182 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1183 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1184 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1185 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1186 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1187 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1188 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1189 const_iv (FLAG_STARTEQUIP)
1190 const_iv (FLAG_BLOCKSVIEW)
1191 const_iv (FLAG_UNDEAD)
1192 const_iv (FLAG_SCARED)
1193 const_iv (FLAG_UNAGGRESSIVE)
1194 const_iv (FLAG_REFL_MISSILE)
1195 const_iv (FLAG_REFL_SPELL)
1196 const_iv (FLAG_NO_MAGIC)
1197 const_iv (FLAG_NO_FIX_PLAYER)
1198 const_iv (FLAG_IS_LIGHTABLE)
1199 const_iv (FLAG_TEAR_DOWN)
1200 const_iv (FLAG_RUN_AWAY)
1201 const_iv (FLAG_PICK_UP)
1202 const_iv (FLAG_UNIQUE)
1203 const_iv (FLAG_NO_DROP)
1204 const_iv (FLAG_WIZCAST)
1205 const_iv (FLAG_CAST_SPELL)
1206 const_iv (FLAG_USE_SCROLL)
1207 const_iv (FLAG_USE_RANGE)
1208 const_iv (FLAG_USE_BOW)
1209 const_iv (FLAG_USE_ARMOUR)
1210 const_iv (FLAG_USE_WEAPON)
1211 const_iv (FLAG_USE_RING)
1212 const_iv (FLAG_READY_RANGE)
1213 const_iv (FLAG_READY_BOW)
1214 const_iv (FLAG_XRAYS)
1215 const_iv (FLAG_NO_APPLY)
1216 const_iv (FLAG_IS_FLOOR)
1217 const_iv (FLAG_LIFESAVE)
1218 const_iv (FLAG_NO_STRENGTH)
1219 const_iv (FLAG_SLEEP)
1220 const_iv (FLAG_STAND_STILL)
1221 const_iv (FLAG_RANDOM_MOVE)
1222 const_iv (FLAG_ONLY_ATTACK)
1223 const_iv (FLAG_CONFUSED)
1224 const_iv (FLAG_STEALTH)
1225 const_iv (FLAG_WIZPASS)
1226 const_iv (FLAG_IS_LINKED)
1227 const_iv (FLAG_CURSED)
1228 const_iv (FLAG_DAMNED)
1229 const_iv (FLAG_SEE_ANYWHERE)
1230 const_iv (FLAG_KNOWN_MAGICAL)
1231 const_iv (FLAG_KNOWN_CURSED)
1232 const_iv (FLAG_CAN_USE_SKILL)
1233 const_iv (FLAG_BEEN_APPLIED)
1234 const_iv (FLAG_READY_SCROLL)
1235 const_iv (FLAG_USE_ROD)
1236 const_iv (FLAG_USE_HORN)
1237 const_iv (FLAG_MAKE_INVIS)
1238 const_iv (FLAG_INV_LOCKED)
1239 const_iv (FLAG_IS_WOODED)
1240 const_iv (FLAG_IS_HILLY)
1241 const_iv (FLAG_READY_SKILL)
1242 const_iv (FLAG_READY_WEAPON)
1243 const_iv (FLAG_NO_SKILL_IDENT)
1244 const_iv (FLAG_BLIND)
1245 const_iv (FLAG_SEE_IN_DARK)
1246 const_iv (FLAG_IS_CAULDRON)
1247 const_iv (FLAG_NO_STEAL)
1248 const_iv (FLAG_ONE_HIT)
1249 const_iv (FLAG_CLIENT_SENT)
1250 const_iv (FLAG_BERSERK)
1251 const_iv (FLAG_NEUTRAL)
1252 const_iv (FLAG_NO_ATTACK)
1253 const_iv (FLAG_NO_DAMAGE)
1254 const_iv (FLAG_OBJ_ORIGINAL)
1255 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1256 const_iv (FLAG_ACTIVATE_ON_PUSH)
1257 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1258 const_iv (FLAG_IS_WATER)
1259 const_iv (FLAG_CONTENT_ON_GEN)
1260 const_iv (FLAG_IS_A_TEMPLATE)
1261 const_iv (FLAG_IS_BUILDABLE)
1262 1189
1263 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1264 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1265 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1266 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1267 const_iv (NDI_ORANGE)
1268 const_iv (NDI_BLUE)
1269 const_iv (NDI_DK_ORANGE)
1270 const_iv (NDI_GREEN)
1271 const_iv (NDI_LT_GREEN)
1272 const_iv (NDI_GREY)
1273 const_iv (NDI_BROWN)
1274 const_iv (NDI_GOLD)
1275 const_iv (NDI_TAN)
1276 const_iv (NDI_MAX_COLOR)
1277 const_iv (NDI_COLOR_MASK)
1278 const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1280 1195
1281 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1282 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1283 const_iv (UPD_WEIGHT)
1284 const_iv (UPD_FACE)
1285 const_iv (UPD_NAME)
1286 const_iv (UPD_ANIM)
1287 const_iv (UPD_ANIMSPEED)
1288 const_iv (UPD_NROF)
1289 1198
1290 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291 const_iv (UPD_SP_GRACE)
1292 const_iv (UPD_SP_DAMAGE)
1293 1200
1294 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1295 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1296 const_iv (F_UNPAID)
1297 const_iv (F_MAGIC)
1298 const_iv (F_CURSED)
1299 const_iv (F_DAMNED)
1300 const_iv (F_OPEN)
1301 const_iv (F_NOPICK)
1302 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1303 1204
1304 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1305 const_iv (F_SHOP)
1306 const_iv (F_SELL)
1307 1206
1308 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1309 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1310 const_iv (P_NO_MAGIC)
1311 const_iv (P_IS_ALIVE)
1312 const_iv (P_NO_CLERIC)
1313 const_iv (P_OUT_OF_MAP)
1314 const_iv (P_NEW_MAP)
1315 const_iv (P_UPTODATE)
1316 1209
1317 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1318 const_iv (UP_OBJ_REMOVE)
1319 const_iv (UP_OBJ_CHANGE)
1320 const_iv (UP_OBJ_FACE)
1321 1211
1322 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1323 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1324 const_iv (INS_NO_WALK_ON)
1325 const_iv (INS_ON_TOP)
1326 const_iv (INS_BELOW_ORIGINATOR)
1327 const_iv (INS_MAP_LOAD)
1328 1214
1329 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1330 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1331 const_iv (WILL_APPLY_EARTHWALL)
1332 const_iv (WILL_APPLY_DOOR)
1333 const_iv (WILL_APPLY_FOOD)
1334 1217
1335 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1336 const_iv (SAVE_DIR_MODE)
1337 1219
1338 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1339 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1340 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1341 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1342 const_iv (M_WOOD)
1343 const_iv (M_ORGANIC)
1344 const_iv (M_STONE)
1345 const_iv (M_CLOTH)
1346 const_iv (M_ADAMANT)
1347 const_iv (M_LIQUID)
1348 const_iv (M_SOFT_METAL)
1349 const_iv (M_BONE)
1350 const_iv (M_ICE)
1351 const_iv (M_SPECIAL)
1352 1224
1353 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1354 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1355 const_iv (SK_EXP_NONE)
1356 const_iv (SK_SUBTRACT_SKILL_EXP)
1357 const_iv (SK_EXP_SKILL_ONLY)
1358 1227
1359 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1360 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1361 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1362 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1363 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1364 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1366 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1367 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1368 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1369 const_iv (SK_DET_MAGIC)
1370 const_iv (SK_ORATORY)
1371 const_iv (SK_SINGING)
1372 const_iv (SK_DET_CURSE)
1373 const_iv (SK_FIND_TRAPS)
1374 const_iv (SK_MEDITATION)
1375 const_iv (SK_PUNCHING)
1376 const_iv (SK_FLAME_TOUCH)
1377 const_iv (SK_KARATE)
1378 const_iv (SK_CLIMBING)
1379 const_iv (SK_WOODSMAN)
1380 const_iv (SK_INSCRIPTION)
1381 const_iv (SK_ONE_HANDED_WEAPON)
1382 const_iv (SK_MISSILE_WEAPON)
1383 const_iv (SK_THROWING)
1384 const_iv (SK_USE_MAGIC_ITEM)
1385 const_iv (SK_DISARM_TRAPS)
1386 const_iv (SK_SET_TRAP)
1387 const_iv (SK_THAUMATURGY)
1388 const_iv (SK_PRAYING)
1389 const_iv (SK_CLAWING)
1390 const_iv (SK_LEVITATION)
1391 const_iv (SK_SUMMONING)
1392 const_iv (SK_PYROMANCY)
1393 const_iv (SK_EVOCATION)
1394 const_iv (SK_SORCERY)
1395 const_iv (SK_TWO_HANDED_WEAPON)
1396 const_iv (SK_SPARK_TOUCH)
1397 const_iv (SK_SHIVER)
1398 const_iv (SK_ACID_SPLASH)
1399 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1400 1239
1401 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1402 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1403 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1404 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1405 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1406 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1407 const_iv (SOUND_PUSH_PLAYER)
1408 const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2)
1410 const_iv (SOUND_PLAYER_HITS3)
1411 const_iv (SOUND_PLAYER_HITS4)
1412 const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_PLAYER_IS_HIT2)
1414 const_iv (SOUND_PLAYER_IS_HIT3)
1415 const_iv (SOUND_PLAYER_KILLS)
1416 const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_PLAYER_DIES)
1418 const_iv (SOUND_OB_EVAPORATE)
1419 const_iv (SOUND_OB_EXPLODE)
1420 const_iv (SOUND_CLOCK)
1421 const_iv (SOUND_TURN_HANDLE)
1422 const_iv (SOUND_FALL_HOLE)
1423 const_iv (SOUND_DRINK_POISON)
1424 const_iv (SOUND_CAST_SPELL_0)
1425 1246
1426 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1427 const_iv (PREFER_HIGH)
1428 1248
1429 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1430 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1431 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1432 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1433 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1434 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1436 const_iv (ATNR_DRAIN)
1437 const_iv (ATNR_WEAPONMAGIC)
1438 const_iv (ATNR_GHOSTHIT)
1439 const_iv (ATNR_POISON)
1440 const_iv (ATNR_SLOW)
1441 const_iv (ATNR_PARALYZE)
1442 const_iv (ATNR_TURN_UNDEAD)
1443 const_iv (ATNR_FEAR)
1444 const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_DEPLETE)
1446 const_iv (ATNR_DEATH)
1447 const_iv (ATNR_CHAOS)
1448 const_iv (ATNR_COUNTERSPELL)
1449 const_iv (ATNR_GODPOWER)
1450 const_iv (ATNR_HOLYWORD)
1451 const_iv (ATNR_BLIND)
1452 const_iv (ATNR_INTERNAL)
1453 const_iv (ATNR_LIFE_STEALING)
1454 const_iv (ATNR_DISEASE)
1455 1256
1456 const_iv (MAP_FLUSH) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1457 const_iv (MAP_PLAYER_UNIQUE)
1458 const_iv (MAP_BLOCK)
1459 const_iv (MAP_STYLE)
1460 const_iv (MAP_OVERLAY)
1461 1258
1462 const_iv (MAP_IN_MEMORY) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1463 const_iv (MAP_SWAPPED) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1464 const_iv (MAP_LOADING)
1465 const_iv (MAP_SAVING)
1466 1261
1467 const_iv (KLASS_ATTACHABLE) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1468 const_iv (KLASS_GLOBAL)
1469 const_iv (KLASS_OBJECT)
1470 const_iv (KLASS_CLIENT)
1471 const_iv (KLASS_PLAYER)
1472 const_iv (KLASS_MAP)
1473 1263
1474 const_iv (CS_QUERY_YESNO) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1475 const_iv (CS_QUERY_SINGLECHAR)
1476 const_iv (CS_QUERY_HIDEINPUT)
1477 1265
1478 const_iv (ST_DEAD) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1479 const_iv (ST_SETUP)
1480 const_iv (ST_PLAYING)
1481 const_iv (ST_CUSTOM)
1482
1483 const_iv (ST_CHANGE_CLASS)
1484
1485 const_iv (IO_HEADER)
1486 const_iv (IO_OBJECTS)
1487 const_iv (IO_UNIQUES)
1488 1267
1489 // random map generator 1268 // random map generator
1490 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1491 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1492 const_iv (LAYOUT_MAZE)
1493 const_iv (LAYOUT_SPIRAL)
1494 const_iv (LAYOUT_ROGUELIKE)
1495 const_iv (LAYOUT_SNAKE)
1496 const_iv (LAYOUT_SQUARE_SPIRAL)
1497 1271
1498 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1499 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1500 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1501 const_iv (RMOPT_BOTTOM_C)
1502 const_iv (RMOPT_BOTTOM_R)
1503 const_iv (RMOPT_IRR_SPACE)
1504 const_iv (RMOPT_WALL_OFF)
1505 const_iv (RMOPT_WALLS_ONLY)
1506 const_iv (RMOPT_NO_DOORS)
1507 1275
1508 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1509 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1510 const_iv (SYMMETRY_X) 1278
1511 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1512 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1513 }; 1282 };
1514 1283
1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1517 1286
1545{ 1314{
1546 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1547 for_all_clients (ns) 1316 for_all_clients (ns)
1548 ns->reattach (); 1317 ns->reattach ();
1549 1318
1550 for_all_players (pl)
1551 pl->reattach ();
1552
1553 //TODO
1554 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1555 // i->second->reattach ();
1556
1557 for_all_objects (op) 1319 for_all_objects (op)
1558 op->reattach (); 1320 op->reattach ();
1559} 1321}
1560 1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367}
1368
1561NV floor (NV x) 1369NV floor (NV x)
1562 1370
1563NV ceil (NV x) 1371NV ceil (NV x)
1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1564 1384
1565void server_tick () 1385void server_tick ()
1566 CODE: 1386 CODE:
1567 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1568 server_tick (); 1388 server_tick ();
1569 1389
1570void 1390void
1571LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1572 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1573 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1574 1394
1575char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1576 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1577 1397
1578char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1580 1400
1581const char * 1401const_octet_string
1582get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1583 PROTOTYPE: $ 1403 PROTOTYPE: $
1584 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1585 CODE: 1405 CODE:
1586 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1587 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1589void 1409void
1590sub_generation_inc () 1410sub_generation_inc ()
1591 CODE: 1411 CODE:
1592 PL_sub_generation++; 1412 PL_sub_generation++;
1593 1413
1594char * 1414const_octet_string
1595mapdir () 1415mapdir ()
1596 PROTOTYPE: 1416 PROTOTYPE:
1597 ALIAS: 1417 ALIAS:
1598 mapdir = 0 1418 mapdir = 0
1599 uniquedir = 1 1419 uniquedir = 1
1615 } 1435 }
1616 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1617 1437
1618void abort () 1438void abort ()
1619 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442void cleanup (octet_string cause, bool make_core = false)
1443
1620void emergency_save () 1444void emergency_save ()
1621 1445
1622void _exit (int status = 0) 1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1623 1453
1624#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1625 1455
1626int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1627 1457
1628int munlockall () 1458int munlockall ()
1629 1459
1630#endif 1460#endif
1631 1461
1632int find_animation (char *text) 1462int find_animation (utf8_string text)
1633 PROTOTYPE: $ 1463 PROTOTYPE: $
1634 1464
1635int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1636 1466
1637const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1638 1468
1639int 1469int
1640exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1641 CODE: 1471 CODE:
1642{ 1472{
1673 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1674 else 1504 else
1675 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1676 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1677 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1678MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1679 1512
1680int 1513int
1681valid (SV *obj) 1514valid (SV *obj)
1682 CODE: 1515 CODE:
1683 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1684 OUTPUT: 1517 OUTPUT:
1685 RETVAL 1518 RETVAL
1686 1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1687INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1688 1538
1689MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1690 1540
1691int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1692 CODE: 1542 CODE:
1696 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1697 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1698 1548
1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1700 1550
1701INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1702 1552
1703int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1704 CODE: 1554 CODE:
1705 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1710 1560
1711SV *registry (object *op) 1561SV *registry (object *op)
1712 1562
1713void mortals () 1563int objects_size ()
1714 PPCODE: 1564 CODE:
1715 EXTEND (SP, object::mortals.size ());
1716 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1717 PUSHs (to_sv (*i));
1718
1719object *first ()
1720 CODE:
1721 RETVAL = object::first; 1565 RETVAL = objects.size ();
1566 OUTPUT: RETVAL
1567
1568object *objects (U32 index)
1569 CODE:
1570 RETVAL = index < objects.size () ? objects [index] : 0;
1571 OUTPUT: RETVAL
1572
1573int actives_size ()
1574 CODE:
1575 RETVAL = actives.size ();
1576 OUTPUT: RETVAL
1577
1578object *actives (U32 index)
1579 CODE:
1580 RETVAL = index < actives.size () ? actives [index] : 0;
1722 OUTPUT: RETVAL 1581 OUTPUT: RETVAL
1723 1582
1724# missing properties 1583# missing properties
1725 1584
1726object *head (object *op) 1585object *head (object *op)
1727 PROTOTYPE: $ 1586 PROTOTYPE: $
1728 CODE: 1587 CODE:
1729 RETVAL = op->head ? op->head : op; 1588 RETVAL = op->head_ ();
1730 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1731 1590
1732int is_head (object *op) 1591int is_head (object *op)
1733 PROTOTYPE: $ 1592 PROTOTYPE: $
1734 CODE: 1593 CODE:
1735 RETVAL = !op->head; 1594 RETVAL = op->head_ () == op;
1736 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1737 1596
1738void 1597void
1739inv (object *obj) 1598inv (object *obj)
1740 PROTOTYPE: $ 1599 PROTOTYPE: $
1748void 1607void
1749set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1750 CODE: 1609 CODE:
1751 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1752 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1753object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1754 1619
1755object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1756 1621
1757int need_identify (object *obj); 1622int need_identify (object *obj);
1758 1623
1759int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1760 1631
1761int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1762 CODE: 1633 CODE:
1763 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1764 OUTPUT: 1635 OUTPUT:
1770 1641
1771void apply_below (object *op) 1642void apply_below (object *op)
1772 CODE: 1643 CODE:
1773 player_apply_below (op); 1644 player_apply_below (op);
1774 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1775object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1776 1649
1777int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1778 1651
1779int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1780 1653
1800 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1801 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1802 1675
1803void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1804 1677
1805val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1806 1679
1807int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1808 1681
1809void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1810 CODE: 1683 CODE:
1811 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1812 1685
1813void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1814 CODE: 1687 CODE:
1815 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1816 1689
1817object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1818 CODE: 1691 CODE:
1819 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1820 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1821 1694
1822int query_money (object *op) 1695int query_money (object *op)
1831 1704
1832void drop (object *who, object *op) 1705void drop (object *who, object *op)
1833 1706
1834void pick_up (object *who, object *op) 1707void pick_up (object *who, object *op)
1835 1708
1836object *cf_object_insert_object (object *op, object *container)
1837
1838object *cf_object_insert_in_ob (object *ob, object *where)
1839
1840int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1841 1710
1842void update_object (object *op, int action) 1711void update_object (object *op, int action)
1843 1712
1844object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1845 1714
1846void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1847 1716
1848void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1849 1718
1850int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1851 1720
1865object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1866 1735
1867# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1868# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1869 1738
1870object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1871 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1872 CODE: 1741 CODE:
1873 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1874 OUTPUT: 1743 OUTPUT:
1875 RETVAL 1744 RETVAL
1880{ 1749{
1881 int unused_type; 1750 int unused_type;
1882 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1883} 1752}
1884 1753
1885# syntatic sugar for easier use in event callbacks.
1886const char *options (object *op)
1887 CODE:
1888 RETVAL = op->name;
1889 OUTPUT:
1890 RETVAL
1891
1892player *contr (object *op) 1754player *contr (object *op)
1893 CODE: 1755 CODE:
1894 RETVAL = op->contr; 1756 RETVAL = op->contr;
1895 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1896 1758
1897const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1898 1760
1899bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1900 1762
1901object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1902 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1903 PREINIT: 1765 PREINIT:
1904 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1920bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1921 CODE: 1783 CODE:
1922 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1923 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1924 1786
1925const char * 1787const_utf8_string
1926base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1927 CODE: 1789 CODE:
1928 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1929 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1930 1792
1937 RETVAL = op->contr; 1799 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1939 1801
1940void check_score (object *op) 1802void check_score (object *op)
1941 1803
1942void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1943 CODE: 1805 CODE:
1944 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1945 1807
1946object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1947 1809
1948char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1949 ALIAS: ip = 0 1811 ALIAS: ip = 0
1950 1812
1951object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1952 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1953 1815
1963void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
1964 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
1965 1827
1966void clear_los (object *op) 1828void clear_los (object *op)
1967 1829
1968int command_teleport (object *op, char *params)
1969
1970int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
1971 1831
1972int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
1973
1974int command_kick (object *op, char *params)
1975
1976int command_banish (object *op, char *params)
1977 1833
1978 1834
1979MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1980 1836
1981INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1982 1838
1983int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
1984 CODE: 1840 CODE:
1985 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1986 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
2000 1856
2001void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2002 1858
2003void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2004
2005player *first ()
2006 CODE:
2007 RETVAL = first_player;
2008 OUTPUT: RETVAL
2009 1860
2010bool 1861bool
2011cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2012 CODE: 1863 CODE:
2013 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2053list () 1904list ()
2054 PPCODE: 1905 PPCODE:
2055 for_all_players (pl) 1906 for_all_players (pl)
2056 XPUSHs (sv_2mortal (to_sv (pl))); 1907 XPUSHs (sv_2mortal (to_sv (pl)));
2057 1908
2058bool
2059peaceful (player *pl, bool new_setting = 0)
2060 PROTOTYPE: $;$
2061 CODE:
2062 RETVAL = pl->peaceful;
2063 if (items > 1)
2064 pl->peaceful = new_setting;
2065 OUTPUT:
2066 RETVAL
2067
2068living *
2069orig_stats (player *pl)
2070 CODE:
2071 RETVAL = &pl->orig_stats;
2072 OUTPUT: RETVAL
2073
2074living *
2075last_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->last_stats;
2078 OUTPUT: RETVAL
2079
2080 1909
2081MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1910MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2082 1911
2083int invoke (maptile *map, int event, ...) 1912int invoke (maptile *map, int event, ...)
2084 CODE: 1913 CODE:
2088 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2089 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2090 1919
2091SV *registry (maptile *map) 1920SV *registry (maptile *map)
2092 1921
2093INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2094 1923
2095void 1924void
2096maptile::instantiate () 1925maptile::instantiate ()
2097 1926
2098maptile *new () 1927maptile *new ()
2113 for_all_players (pl) 1942 for_all_players (pl)
2114 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2115 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2116 } 1945 }
2117 1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2118void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2119 2039
2120int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2121 2041
2122void 2042void
2138 2058
2139object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2140 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2141 2061
2142void 2062void
2143cf_map_normalise (maptile *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2144 PPCODE: 2064 PPCODE:
2145{ 2065{
2146 maptile *nmap = 0; 2066 maptile *nmap = 0;
2147 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2148 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2203 2123
2204void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2205 2125
2206void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2207 2127
2208const char *
2209region_name (maptile *m)
2210 CODE:
2211 RETVAL = get_name_of_region_for_map (m);
2212 OUTPUT: RETVAL
2213
2214# worst xs function of my life 2128# worst xs function of my life
2215maptile * 2129bool
2216_create_random_map (\ 2130_create_random_map (\
2217 char *path,\ 2131 maptile *self,\
2218 char *wallstyle,\ 2132 utf8_string wallstyle,\
2219 char *wall_name,\ 2133 utf8_string wall_name,\
2220 char *floorstyle,\ 2134 utf8_string floorstyle,\
2221 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2222 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2223 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2224 char *doorstyle,\ 2138 utf8_string doorstyle,\
2225 char *decorstyle,\ 2139 utf8_string decorstyle,\
2226 char *origin_map,\ 2140 utf8_string origin_map,\
2227 char *final_map,\ 2141 utf8_string final_map,\
2228 char *exitstyle,\ 2142 utf8_string exitstyle,\
2229 char *this_map,\ 2143 utf8_string this_map,\
2230 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2231 int Xsize,\ 2145 int xsize,\
2232 int Ysize,\ 2146 int ysize,\
2233 int expand2x,\ 2147 int expand2x,\
2234 int layoutoptions1,\ 2148 int layoutoptions1,\
2235 int layoutoptions2,\ 2149 int layoutoptions2,\
2236 int layoutoptions3,\ 2150 int layoutoptions3,\
2237 int symmetry,\ 2151 int symmetry,\
2242 int dungeon_depth,\ 2156 int dungeon_depth,\
2243 int decoroptions,\ 2157 int decoroptions,\
2244 int orientation,\ 2158 int orientation,\
2245 int origin_y,\ 2159 int origin_y,\
2246 int origin_x,\ 2160 int origin_x,\
2247 int random_seed,\ 2161 U32 random_seed,\
2248 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2249 int map_layout_style,\ 2163 int map_layout_style,\
2250 int treasureoptions,\ 2164 int treasureoptions,\
2251 int symmetry_used,\ 2165 int symmetry_used,\
2252 region *region\ 2166 region *region,\
2167 utf8_string custom\
2253) 2168)
2254 CODE: 2169 CODE:
2255{ 2170{
2256 random_map_params rmp; 2171 random_map_params rmp;
2257 2172
2267 assign (rmp.exit_on_final_map, exit_on_final_map); 2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2268 2183
2269 rmp.origin_map = origin_map; 2184 rmp.origin_map = origin_map;
2270 rmp.final_map = final_map; 2185 rmp.final_map = final_map;
2271 rmp.this_map = this_map; 2186 rmp.this_map = this_map;
2272 rmp.Xsize = Xsize; 2187 rmp.xsize = xsize;
2273 rmp.Ysize = Ysize; 2188 rmp.ysize = ysize;
2274 rmp.expand2x = expand2x; 2189 rmp.expand2x = expand2x;
2275 rmp.layoutoptions1 = layoutoptions1; 2190 rmp.layoutoptions1 = layoutoptions1;
2276 rmp.layoutoptions2 = layoutoptions2; 2191 rmp.layoutoptions2 = layoutoptions2;
2277 rmp.layoutoptions3 = layoutoptions3; 2192 rmp.layoutoptions3 = layoutoptions3;
2278 rmp.symmetry = symmetry; 2193 rmp.symmetry = symmetry;
2289 rmp.total_map_hp = total_map_hp; 2204 rmp.total_map_hp = total_map_hp;
2290 rmp.map_layout_style = map_layout_style; 2205 rmp.map_layout_style = map_layout_style;
2291 rmp.treasureoptions = treasureoptions; 2206 rmp.treasureoptions = treasureoptions;
2292 rmp.symmetry_used = symmetry_used; 2207 rmp.symmetry_used = symmetry_used;
2293 rmp.region = region; 2208 rmp.region = region;
2209 rmp.custom = custom;
2294 2210
2295 RETVAL = generate_random_map (path, &rmp); 2211 RETVAL = self->generate_random_map (&rmp);
2296} 2212}
2297 OUTPUT: 2213 OUTPUT:
2298 RETVAL 2214 RETVAL
2299 2215
2300MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2301 2217
2302archetype *find (const char *name) 2218archetype *find (utf8_string name)
2303 CODE: 2219 CODE:
2304 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2305 OUTPUT: 2221 OUTPUT:
2306 RETVAL 2222 RETVAL
2307 2223
2309 PROTOTYPE: 2225 PROTOTYPE:
2310 CODE: 2226 CODE:
2311 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2312 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2313 2229
2314INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2315 2231
2316MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2317 2233
2318partylist *first () 2234partylist *first ()
2319 PROTOTYPE: 2235 PROTOTYPE:
2320 CODE: 2236 CODE:
2321 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2322 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2323 2239
2324INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2325 2241
2326MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2327 2243
2328region *first () 2244void
2329 PROTOTYPE: 2245list ()
2330 CODE: 2246 PPCODE:
2331 RETVAL = first_region; 2247 for_all_regions (rgn)
2332 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2333 2249
2334region *find (char *name) 2250region *find (utf8_string name)
2335 PROTOTYPE: $ 2251 PROTOTYPE: $
2336 CODE: 2252 CODE:
2337 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2338 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2339 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2340INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2341 2270
2342MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2343 2272
2344INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2345 2274
2346MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2347 2276
2348INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2349 2278
2350MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2351 2280
2352INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2353 2282
2354int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2355 CODE: 2284 CODE:
2356 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2357 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2376 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2377 2306
2378 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2379} 2308}
2380 2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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