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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.129 by root, Sun Jan 7 21:54:59 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
106 assert (!(flags & F_BORROWED)); 116 assert (!self);
117 assert (!cb);
107} 118}
108 119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
109void attachable::optimise () 145attachable::optimise ()
110{ 146{
111 if (self 147 if (self
112 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
113 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
114 { 169 {
115 flags &= ~F_BORROWED;
116 refcnt_inc ();
117 SvREFCNT_dec ((SV *)self); 170 SvREFCNT_dec (cb);
171 cb = 0;
118 } 172 }
119}
120
121// check wether the object really is dead
122void
123attachable::do_check ()
124{
125 if (refcnt > 0)
126 return;
127
128 optimise ();
129
130 if (self)
131 {
132 if (refcnt + SvREFCNT (self) > 0)
133 return;
134
135 assert (flags & F_BORROWED);
136
137 flags &= ~F_BORROWED;
138 refcnt_inc ();
139 SvREFCNT_dec (self);
140 self = 0;
141 }
142
143 if (refcnt > 0)
144 return;
145
146 destroy ();
147}
148
149void
150attachable::do_destroy ()
151{
152 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
153
154 if (self)
155 hv_clear (self);
156 173
157 mortals.push_back (this); 174 mortals.push_back (this);
158} 175}
159 176
160void 177void
165 182
166 flags |= F_DESTROYED; 183 flags |= F_DESTROYED;
167 do_destroy (); 184 do_destroy ();
168} 185}
169 186
187void
170void attachable::check_mortals () 188attachable::check_mortals ()
171{ 189{
172 for (int i = 0; i < mortals.size (); ) 190 static int i = 0;
191
192 for (;;)
173 { 193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
174 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
175 205
176 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
177 207 if (obj->self)//D make this an assert later
178 if (obj->refcnt || obj->self)
179 { 208 {
180#if 0 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
181 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 210 obj->sever_self ();
182 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 211 }
183#endif 212#endif
184 213
214 if (obj->refcnt_cnt ())
215 {
185 ++i; // further delay freeing 216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
186 }//D 220 }
187 else 221 else
188 { 222 {
189 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
190 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
191 delete obj; 225 delete obj;
192 } 226 }
193 } 227 }
194} 228}
195 229
219 253
220static int 254static int
221attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
222{ 256{
223 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
224 assert (!(at->flags & attachable::F_BORROWED)); 258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
225 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
226 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
227 //at->refcnt_chk (); 267 //at->refcnt_chk ();
228 return 0; 268 return 0;
229} 269}
230 270
239 if (!obj->self) 279 if (!obj->self)
240 { 280 {
241 obj->self = newHV (); 281 obj->self = newHV ();
242 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
243 283
244 // borrow the refcnt from the object
245 obj->flags |= attachable::F_BORROWED;
246 obj->refcnt_dec ();
247
248 // now bless the object _once_ 284 // now bless the object _once_
249 return sv_bless (newRV_inc ((SV *)obj->self), stash); 285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
250 } 286 }
251 else 287 else
288 {
252 return newRV_inc ((SV *)obj->self); 289 SV *sv = newRV_inc ((SV *)obj->self);
290
291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
253} 296}
254 297
255static void 298static void
256clearSVptr (SV *sv) 299clearSVptr (SV *sv)
257{ 300{
310inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
311 354
312inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
313inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
314 357
315//TODO: 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
316inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
317inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
318 360
319inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
320{ 362{
321 char buf[128]; 363 char buf[128];
322 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
323 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
324} 366}
325 367
326inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
327inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
346inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
347inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
348inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
349inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
350 392
351inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
352inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
353 395
354template<class T> 396template<class T>
355inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
356 398
357template<int N> 399template<int N>
360inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
361inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
362inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
363inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
364inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
365 414
366inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
367{ 416{
368 unsigned int version; 417 unsigned int version;
369 418
493 if (!ext->cb) 542 if (!ext->cb)
494 ext->cb = newAV (); 543 ext->cb = newAV ();
495 544
496 return newRV_inc ((SV *)ext->cb); 545 return newRV_inc ((SV *)ext->cb);
497} 546}
498
499#if 0
500void attachable::clear ()
501{
502 if (self)
503 {
504 // disconnect Perl from C, to avoid crashes
505 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
506
507 // clear the perl hash, might or might not be a good idea
508 hv_clear ((HV *)SvRV ((SV *)self));
509
510 SvREFCNT_dec (self);
511 self = 0;
512 }
513
514 if (cb)
515 {
516 SvREFCNT_dec (cb);
517 cb = 0;
518 }
519
520 attach = 0;
521}
522#endif
523 547
524///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
525 549
526extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
527{ 551{
585 perl = perl_alloc (); 609 perl = perl_alloc ();
586 perl_construct (perl); 610 perl_construct (perl);
587 611
588 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
589 613
590 char *argv[] = { 614 const char *argv[] = {
591 "", 615 "",
592 "-e" 616 "-e"
593 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
594 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
595 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
596 "require cf;" 620 "require cf;"
597 }; 621 };
598 622
599 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
600 { 625 {
601 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
602 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
603 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
604} 637}
605 638
606void cfperl_main () 639void cfperl_main ()
607{ 640{
608 dSP; 641 dSP;
822} 855}
823 856
824///////////////////////////////////////////////////////////////////////////// 857/////////////////////////////////////////////////////////////////////////////
825 858
826void 859void
827maptile::emergency_save () 860cfperl_emergency_save ()
828{ 861{
829 CALL_BEGIN (0); 862 CALL_BEGIN (0);
830 CALL_CALL ("cf::map::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
864 CALL_END;
865}
866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
831 CALL_END; 873 CALL_END;
832} 874}
833 875
834maptile * 876maptile *
835maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
836{ 878{
837 CALL_BEGIN (2); 879 CALL_BEGIN (2);
838 CALL_ARG (path); 880 CALL_ARG (path);
839 CALL_ARG (origin); 881 CALL_ARG (origin);
840 CALL_CALL ("cf::map::find_sync", G_SCALAR); 882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
883
884 maptile *retval;
885
886 if (count)
887 sv_to (POPs, retval);
888 else
889 retval = 0;
890
891 CALL_END;
892
893 return retval;
894}
895
896maptile *
897maptile::find_async (const char *path, maptile *origin)
898{
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
841 903
842 maptile *retval; 904 maptile *retval;
843 905
844 if (count) 906 if (count)
845 sv_to (POPs, retval); 907 sv_to (POPs, retval);
886 948
887struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
888struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
889 951
890int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
891 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
892static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
893{ 1000{
894 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
895 w->call (*w); 1002 w->call (*w);
896} 1003}
897 1004
898void 1005void
899iw::alloc () 1006iw::alloc ()
900{ 1007{
901 pe = GEventAPI->new_idle (0, 0); 1008 pe = GEventAPI->new_idle (0, 0);
902 1009
1010 WaREENTRANT_off (pe);
903 pe->base.callback = (void *)iw_dispatch; 1011 pe->base.callback = (void *)iw_dispatch;
904 pe->base.ext_data = (void *)this; 1012 pe->base.ext_data = (void *)this;
905} 1013}
906 1014
907static void iow_dispatch (pe_event *ev) 1015static void iow_dispatch (pe_event *ev)
913void 1021void
914iow::alloc () 1022iow::alloc ()
915{ 1023{
916 pe = GEventAPI->new_io (0, 0); 1024 pe = GEventAPI->new_io (0, 0);
917 1025
1026 WaREENTRANT_off (pe);
918 pe->base.callback = (void *)iow_dispatch; 1027 pe->base.callback = (void *)iow_dispatch;
919 pe->base.ext_data = (void *)this; 1028 pe->base.ext_data = (void *)this;
920 1029
921 pe->fd = -1; 1030 pe->fd = -1;
922 pe->poll = 0; 1031 pe->poll = 0;
958 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
959 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
960 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
961 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
962 1071
963 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
964 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
965 1074
966 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
967 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
968 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
969 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
974 1083
975MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
976 1085
977BOOT: 1086BOOT:
978{ 1087{
979 _connect_to_perl ();
980
981 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
982 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
983 1090
1091 _connect_to_perl ();
1092
984 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
985 1103
986 static const struct { 1104 static const struct {
987 const char *name; 1105 const char *name;
988 IV iv; 1106 IV iv;
989 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
990# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
991 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
992 const_iv (llevInfo) 1110
993 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
994 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
995 1114
996 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
997 const_iv (PLAYER) 1116
998 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
999 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1000 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1001 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1002 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1003 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1004 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1005 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1006 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1007 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1008 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1009 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1010 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1011 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1012 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1013 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1014 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1015 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1016 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1017 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1018 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1019 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1020 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1021 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1022 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1023 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1024 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1025 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1026 const_iv (HORN)
1027 const_iv (MONEY)
1028 const_iv (CLASS)
1029 const_iv (GRAVESTONE)
1030 const_iv (AMULET)
1031 const_iv (PLAYERMOVER)
1032 const_iv (TELEPORTER)
1033 const_iv (CREATOR)
1034 const_iv (SKILL)
1035 const_iv (EARTHWALL)
1036 const_iv (GOLEM)
1037 const_iv (THROWN_OBJ)
1038 const_iv (BLINDNESS)
1039 const_iv (GOD)
1040 const_iv (DETECTOR)
1041 const_iv (TRIGGER_MARKER)
1042 const_iv (DEAD_OBJECT)
1043 const_iv (DRINK)
1044 const_iv (MARKER)
1045 const_iv (HOLY_ALTAR)
1046 const_iv (PLAYER_CHANGER)
1047 const_iv (BATTLEGROUND)
1048 const_iv (PEACEMAKER)
1049 const_iv (GEM)
1050 const_iv (FIREWALL)
1051 const_iv (ANVIL)
1052 const_iv (CHECK_INV)
1053 const_iv (MOOD_FLOOR)
1054 const_iv (EXIT)
1055 const_iv (ENCOUNTER)
1056 const_iv (SHOP_FLOOR)
1057 const_iv (SHOP_MAT)
1058 const_iv (RING)
1059 const_iv (FLOOR)
1060 const_iv (FLESH)
1061 const_iv (INORGANIC)
1062 const_iv (SKILL_TOOL)
1063 const_iv (LIGHTER)
1064 const_iv (BUILDABLE_WALL)
1065 const_iv (MISC_OBJECT)
1066 const_iv (LAMP)
1067 const_iv (DUPLICATOR)
1068 const_iv (SPELLBOOK)
1069 const_iv (CLOAK)
1070 const_iv (SPINNER)
1071 const_iv (GATE)
1072 const_iv (BUTTON)
1073 const_iv (CF_HANDLE)
1074 const_iv (HOLE)
1075 const_iv (TRAPDOOR)
1076 const_iv (SIGN)
1077 const_iv (BOOTS)
1078 const_iv (GLOVES)
1079 const_iv (SPELL)
1080 const_iv (SPELL_EFFECT)
1081 const_iv (CONVERTER)
1082 const_iv (BRACERS)
1083 const_iv (POISONING)
1084 const_iv (SAVEBED)
1085 const_iv (WAND)
1086 const_iv (SCROLL)
1087 const_iv (DIRECTOR)
1088 const_iv (GIRDLE)
1089 const_iv (FORCE)
1090 const_iv (POTION_EFFECT)
1091 const_iv (EVENT_CONNECTOR)
1092 const_iv (CLOSE_CON)
1093 const_iv (CONTAINER)
1094 const_iv (ARMOUR_IMPROVER)
1095 const_iv (WEAPON_IMPROVER)
1096 const_iv (SKILLSCROLL)
1097 const_iv (DEEP_SWAMP)
1098 const_iv (IDENTIFY_ALTAR)
1099 const_iv (MENU)
1100 const_iv (RUNE)
1101 const_iv (TRAP)
1102 const_iv (POWER_CRYSTAL)
1103 const_iv (CORPSE)
1104 const_iv (DISEASE)
1105 const_iv (SYMPTOM)
1106 const_iv (BUILDER)
1107 const_iv (MATERIAL)
1108 const_iv (ITEM_TRANSFORMER)
1109 1145
1110 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1111 1147
1112 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 1150
1115 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1118 1158
1119 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1120 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1121 const_iv (AT_FIRE)
1122 const_iv (AT_ELECTRICITY)
1123 const_iv (AT_COLD)
1124 const_iv (AT_CONFUSION)
1125 const_iv (AT_ACID)
1126 const_iv (AT_DRAIN)
1127 const_iv (AT_WEAPONMAGIC)
1128 const_iv (AT_GHOSTHIT)
1129 const_iv (AT_POISON)
1130 const_iv (AT_SLOW)
1131 const_iv (AT_PARALYZE)
1132 const_iv (AT_TURN_UNDEAD)
1133 const_iv (AT_FEAR)
1134 const_iv (AT_CANCELLATION)
1135 const_iv (AT_DEPLETE)
1136 const_iv (AT_DEATH)
1137 const_iv (AT_CHAOS)
1138 const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_GODPOWER)
1140 const_iv (AT_HOLYWORD)
1141 const_iv (AT_BLIND)
1142 const_iv (AT_INTERNAL)
1143 const_iv (AT_LIFE_STEALING)
1144 const_iv (AT_DISEASE)
1145
1146 const_iv (WEAP_HIT)
1147 const_iv (WEAP_SLASH)
1148 const_iv (WEAP_PIERCE)
1149 const_iv (WEAP_CLEAVE)
1150 const_iv (WEAP_SLICE)
1151 const_iv (WEAP_STAB)
1152 const_iv (WEAP_WHIP)
1153 const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1155 1162
1156 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1157 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1158 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1159 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1160 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1161 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1162 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1163 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1164 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1165 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1166 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1167 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1168 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1169 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1170 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1171 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1172 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1173 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1174 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1175 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1176 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1177 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1178 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1179 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1180 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1181 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1182 const_iv (FLAG_STARTEQUIP)
1183 const_iv (FLAG_BLOCKSVIEW)
1184 const_iv (FLAG_UNDEAD)
1185 const_iv (FLAG_SCARED)
1186 const_iv (FLAG_UNAGGRESSIVE)
1187 const_iv (FLAG_REFL_MISSILE)
1188 const_iv (FLAG_REFL_SPELL)
1189 const_iv (FLAG_NO_MAGIC)
1190 const_iv (FLAG_NO_FIX_PLAYER)
1191 const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_TEAR_DOWN)
1193 const_iv (FLAG_RUN_AWAY)
1194 const_iv (FLAG_PICK_UP)
1195 const_iv (FLAG_UNIQUE)
1196 const_iv (FLAG_NO_DROP)
1197 const_iv (FLAG_WIZCAST)
1198 const_iv (FLAG_CAST_SPELL)
1199 const_iv (FLAG_USE_SCROLL)
1200 const_iv (FLAG_USE_RANGE)
1201 const_iv (FLAG_USE_BOW)
1202 const_iv (FLAG_USE_ARMOUR)
1203 const_iv (FLAG_USE_WEAPON)
1204 const_iv (FLAG_USE_RING)
1205 const_iv (FLAG_READY_RANGE)
1206 const_iv (FLAG_READY_BOW)
1207 const_iv (FLAG_XRAYS)
1208 const_iv (FLAG_NO_APPLY)
1209 const_iv (FLAG_IS_FLOOR)
1210 const_iv (FLAG_LIFESAVE)
1211 const_iv (FLAG_NO_STRENGTH)
1212 const_iv (FLAG_SLEEP)
1213 const_iv (FLAG_STAND_STILL)
1214 const_iv (FLAG_RANDOM_MOVE)
1215 const_iv (FLAG_ONLY_ATTACK)
1216 const_iv (FLAG_CONFUSED)
1217 const_iv (FLAG_STEALTH)
1218 const_iv (FLAG_WIZPASS)
1219 const_iv (FLAG_IS_LINKED)
1220 const_iv (FLAG_CURSED)
1221 const_iv (FLAG_DAMNED)
1222 const_iv (FLAG_SEE_ANYWHERE)
1223 const_iv (FLAG_KNOWN_MAGICAL)
1224 const_iv (FLAG_KNOWN_CURSED)
1225 const_iv (FLAG_CAN_USE_SKILL)
1226 const_iv (FLAG_BEEN_APPLIED)
1227 const_iv (FLAG_READY_SCROLL)
1228 const_iv (FLAG_USE_ROD)
1229 const_iv (FLAG_USE_HORN)
1230 const_iv (FLAG_MAKE_INVIS)
1231 const_iv (FLAG_INV_LOCKED)
1232 const_iv (FLAG_IS_WOODED)
1233 const_iv (FLAG_IS_HILLY)
1234 const_iv (FLAG_READY_SKILL)
1235 const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_NO_SKILL_IDENT)
1237 const_iv (FLAG_BLIND)
1238 const_iv (FLAG_SEE_IN_DARK)
1239 const_iv (FLAG_IS_CAULDRON)
1240 const_iv (FLAG_NO_STEAL)
1241 const_iv (FLAG_ONE_HIT)
1242 const_iv (FLAG_CLIENT_SENT)
1243 const_iv (FLAG_BERSERK)
1244 const_iv (FLAG_NEUTRAL)
1245 const_iv (FLAG_NO_ATTACK)
1246 const_iv (FLAG_NO_DAMAGE)
1247 const_iv (FLAG_OBJ_ORIGINAL)
1248 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1249 const_iv (FLAG_ACTIVATE_ON_PUSH)
1250 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1251 const_iv (FLAG_IS_WATER)
1252 const_iv (FLAG_CONTENT_ON_GEN)
1253 const_iv (FLAG_IS_A_TEMPLATE)
1254 const_iv (FLAG_IS_BUILDABLE)
1255 1189
1256 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1257 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1258 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1259 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1260 const_iv (NDI_ORANGE)
1261 const_iv (NDI_BLUE)
1262 const_iv (NDI_DK_ORANGE)
1263 const_iv (NDI_GREEN)
1264 const_iv (NDI_LT_GREEN)
1265 const_iv (NDI_GREY)
1266 const_iv (NDI_BROWN)
1267 const_iv (NDI_GOLD)
1268 const_iv (NDI_TAN)
1269 const_iv (NDI_MAX_COLOR)
1270 const_iv (NDI_COLOR_MASK)
1271 const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1273 1195
1274 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1275 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1276 const_iv (UPD_WEIGHT)
1277 const_iv (UPD_FACE)
1278 const_iv (UPD_NAME)
1279 const_iv (UPD_ANIM)
1280 const_iv (UPD_ANIMSPEED)
1281 const_iv (UPD_NROF)
1282 1198
1283 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1284 const_iv (UPD_SP_GRACE)
1285 const_iv (UPD_SP_DAMAGE)
1286 1200
1287 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1288 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1289 const_iv (F_UNPAID)
1290 const_iv (F_MAGIC)
1291 const_iv (F_CURSED)
1292 const_iv (F_DAMNED)
1293 const_iv (F_OPEN)
1294 const_iv (F_NOPICK)
1295 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1296 1204
1297 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1298 const_iv (F_SHOP)
1299 const_iv (F_SELL)
1300 1206
1301 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1302 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1303 const_iv (P_NO_MAGIC)
1304 const_iv (P_IS_ALIVE)
1305 const_iv (P_NO_CLERIC)
1306 const_iv (P_OUT_OF_MAP)
1307 const_iv (P_NEW_MAP)
1308 const_iv (P_UPTODATE)
1309 1209
1310 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1311 const_iv (UP_OBJ_REMOVE)
1312 const_iv (UP_OBJ_CHANGE)
1313 const_iv (UP_OBJ_FACE)
1314 1211
1315 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1316 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1317 const_iv (INS_NO_WALK_ON)
1318 const_iv (INS_ON_TOP)
1319 const_iv (INS_BELOW_ORIGINATOR)
1320 const_iv (INS_MAP_LOAD)
1321 1214
1322 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1323 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1324 const_iv (WILL_APPLY_EARTHWALL)
1325 const_iv (WILL_APPLY_DOOR)
1326 const_iv (WILL_APPLY_FOOD)
1327 1217
1328 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1329 const_iv (SAVE_DIR_MODE)
1330 1219
1331 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1332 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1333 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1334 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1335 const_iv (M_WOOD)
1336 const_iv (M_ORGANIC)
1337 const_iv (M_STONE)
1338 const_iv (M_CLOTH)
1339 const_iv (M_ADAMANT)
1340 const_iv (M_LIQUID)
1341 const_iv (M_SOFT_METAL)
1342 const_iv (M_BONE)
1343 const_iv (M_ICE)
1344 const_iv (M_SPECIAL)
1345 1224
1346 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1347 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1348 const_iv (SK_EXP_NONE)
1349 const_iv (SK_SUBTRACT_SKILL_EXP)
1350 const_iv (SK_EXP_SKILL_ONLY)
1351 1227
1352 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1353 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1354 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1355 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1356 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1357 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1358 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1359 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1360 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1361 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1362 const_iv (SK_DET_MAGIC)
1363 const_iv (SK_ORATORY)
1364 const_iv (SK_SINGING)
1365 const_iv (SK_DET_CURSE)
1366 const_iv (SK_FIND_TRAPS)
1367 const_iv (SK_MEDITATION)
1368 const_iv (SK_PUNCHING)
1369 const_iv (SK_FLAME_TOUCH)
1370 const_iv (SK_KARATE)
1371 const_iv (SK_CLIMBING)
1372 const_iv (SK_WOODSMAN)
1373 const_iv (SK_INSCRIPTION)
1374 const_iv (SK_ONE_HANDED_WEAPON)
1375 const_iv (SK_MISSILE_WEAPON)
1376 const_iv (SK_THROWING)
1377 const_iv (SK_USE_MAGIC_ITEM)
1378 const_iv (SK_DISARM_TRAPS)
1379 const_iv (SK_SET_TRAP)
1380 const_iv (SK_THAUMATURGY)
1381 const_iv (SK_PRAYING)
1382 const_iv (SK_CLAWING)
1383 const_iv (SK_LEVITATION)
1384 const_iv (SK_SUMMONING)
1385 const_iv (SK_PYROMANCY)
1386 const_iv (SK_EVOCATION)
1387 const_iv (SK_SORCERY)
1388 const_iv (SK_TWO_HANDED_WEAPON)
1389 const_iv (SK_SPARK_TOUCH)
1390 const_iv (SK_SHIVER)
1391 const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1393 1239
1394 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400 const_iv (SOUND_PUSH_PLAYER)
1401 const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_PLAYER_HITS2)
1403 const_iv (SOUND_PLAYER_HITS3)
1404 const_iv (SOUND_PLAYER_HITS4)
1405 const_iv (SOUND_PLAYER_IS_HIT1)
1406 const_iv (SOUND_PLAYER_IS_HIT2)
1407 const_iv (SOUND_PLAYER_IS_HIT3)
1408 const_iv (SOUND_PLAYER_KILLS)
1409 const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_PLAYER_DIES)
1411 const_iv (SOUND_OB_EVAPORATE)
1412 const_iv (SOUND_OB_EXPLODE)
1413 const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_TURN_HANDLE)
1415 const_iv (SOUND_FALL_HOLE)
1416 const_iv (SOUND_DRINK_POISON)
1417 const_iv (SOUND_CAST_SPELL_0)
1418 1246
1419 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1420 const_iv (PREFER_HIGH)
1421 1248
1422 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1423 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1425 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1426 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1427 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1428 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1429 const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_WEAPONMAGIC)
1431 const_iv (ATNR_GHOSTHIT)
1432 const_iv (ATNR_POISON)
1433 const_iv (ATNR_SLOW)
1434 const_iv (ATNR_PARALYZE)
1435 const_iv (ATNR_TURN_UNDEAD)
1436 const_iv (ATNR_FEAR)
1437 const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_DEPLETE)
1439 const_iv (ATNR_DEATH)
1440 const_iv (ATNR_CHAOS)
1441 const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_GODPOWER)
1443 const_iv (ATNR_HOLYWORD)
1444 const_iv (ATNR_BLIND)
1445 const_iv (ATNR_INTERNAL)
1446 const_iv (ATNR_LIFE_STEALING)
1447 const_iv (ATNR_DISEASE)
1448 1256
1449 const_iv (MAP_FLUSH) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1450 const_iv (MAP_PLAYER_UNIQUE)
1451 const_iv (MAP_BLOCK)
1452 const_iv (MAP_STYLE)
1453 const_iv (MAP_OVERLAY)
1454 1258
1455 const_iv (MAP_IN_MEMORY) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1456 const_iv (MAP_SWAPPED) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1457 const_iv (MAP_LOADING)
1458 const_iv (MAP_SAVING)
1459 1261
1460 const_iv (KLASS_ATTACHABLE) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1461 const_iv (KLASS_GLOBAL)
1462 const_iv (KLASS_OBJECT)
1463 const_iv (KLASS_CLIENT)
1464 const_iv (KLASS_PLAYER)
1465 const_iv (KLASS_MAP)
1466 1263
1467 const_iv (CS_QUERY_YESNO) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (CS_QUERY_SINGLECHAR)
1469 const_iv (CS_QUERY_HIDEINPUT)
1470 1265
1471 const_iv (ST_DEAD) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1472 const_iv (ST_SETUP)
1473 const_iv (ST_PLAYING)
1474 const_iv (ST_CUSTOM)
1475
1476 const_iv (ST_CHANGE_CLASS)
1477
1478 const_iv (IO_HEADER)
1479 const_iv (IO_OBJECTS)
1480 const_iv (IO_UNIQUES)
1481 1267
1482 // random map generator 1268 // random map generator
1483 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1484 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1485 const_iv (LAYOUT_MAZE)
1486 const_iv (LAYOUT_SPIRAL)
1487 const_iv (LAYOUT_ROGUELIKE)
1488 const_iv (LAYOUT_SNAKE)
1489 const_iv (LAYOUT_SQUARE_SPIRAL)
1490 1271
1491 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1492 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1494 const_iv (RMOPT_BOTTOM_C)
1495 const_iv (RMOPT_BOTTOM_R)
1496 const_iv (RMOPT_IRR_SPACE)
1497 const_iv (RMOPT_WALL_OFF)
1498 const_iv (RMOPT_WALLS_ONLY)
1499 const_iv (RMOPT_NO_DOORS)
1500 1275
1501 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1502 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1503 const_iv (SYMMETRY_X) 1278
1504 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1505 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1506 }; 1282 };
1507 1283
1508 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1509 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1510 1286
1538{ 1314{
1539 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1540 for_all_clients (ns) 1316 for_all_clients (ns)
1541 ns->reattach (); 1317 ns->reattach ();
1542 1318
1543 for_all_players (pl)
1544 pl->reattach ();
1545
1546 //TODO
1547 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1548 // i->second->reattach ();
1549
1550 for_all_objects (op) 1319 for_all_objects (op)
1551 op->reattach (); 1320 op->reattach ();
1552} 1321}
1553 1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367}
1368
1554NV floor (NV x) 1369NV floor (NV x)
1555 1370
1556NV ceil (NV x) 1371NV ceil (NV x)
1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1557 1384
1558void server_tick () 1385void server_tick ()
1559 CODE: 1386 CODE:
1560 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1561 server_tick (); 1388 server_tick ();
1562 1389
1563void 1390void
1564LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1565 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1567 1394
1568char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1570 1397
1571char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1573 1400
1574const char * 1401const_octet_string
1575get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1576 PROTOTYPE: $ 1403 PROTOTYPE: $
1577 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1578 CODE: 1405 CODE:
1579 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1582void 1409void
1583sub_generation_inc () 1410sub_generation_inc ()
1584 CODE: 1411 CODE:
1585 PL_sub_generation++; 1412 PL_sub_generation++;
1586 1413
1587char * 1414const_octet_string
1588mapdir () 1415mapdir ()
1589 PROTOTYPE: 1416 PROTOTYPE:
1590 ALIAS: 1417 ALIAS:
1591 mapdir = 0 1418 mapdir = 0
1592 uniquedir = 1 1419 uniquedir = 1
1608 } 1435 }
1609 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1610 1437
1611void abort () 1438void abort ()
1612 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442void cleanup (octet_string cause, bool make_core = false)
1443
1613void emergency_save () 1444void emergency_save ()
1614 1445
1615void _exit (int status = 0) 1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1616 1453
1617#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1618 1455
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620 1457
1621int munlockall () 1458int munlockall ()
1622 1459
1623#endif 1460#endif
1624 1461
1625int find_animation (char *text) 1462int find_animation (utf8_string text)
1626 PROTOTYPE: $ 1463 PROTOTYPE: $
1627 1464
1628int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1629 1466
1630const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1631 1468
1632int 1469int
1633exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1634 CODE: 1471 CODE:
1635{ 1472{
1666 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1667 else 1504 else
1668 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1669 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1670 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1671MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1672 1512
1673int 1513int
1674valid (SV *obj) 1514valid (SV *obj)
1675 CODE: 1515 CODE:
1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1677 OUTPUT: 1517 OUTPUT:
1678 RETVAL 1518 RETVAL
1679 1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1680INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1681 1538
1682MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1683 1540
1684int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1685 CODE: 1542 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1691 1548
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1550
1694INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1552
1696int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1697 CODE: 1554 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1703 1560
1704SV *registry (object *op) 1561SV *registry (object *op)
1705 1562
1706void mortals () 1563int objects_size ()
1707 PPCODE: 1564 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1565 RETVAL = objects.size ();
1566 OUTPUT: RETVAL
1567
1568object *objects (U32 index)
1569 CODE:
1570 RETVAL = index < objects.size () ? objects [index] : 0;
1571 OUTPUT: RETVAL
1572
1573int actives_size ()
1574 CODE:
1575 RETVAL = actives.size ();
1576 OUTPUT: RETVAL
1577
1578object *actives (U32 index)
1579 CODE:
1580 RETVAL = index < actives.size () ? actives [index] : 0;
1715 OUTPUT: RETVAL 1581 OUTPUT: RETVAL
1716 1582
1717# missing properties 1583# missing properties
1718 1584
1719object *head (object *op) 1585object *head (object *op)
1720 PROTOTYPE: $ 1586 PROTOTYPE: $
1721 CODE: 1587 CODE:
1722 RETVAL = op->head ? op->head : op; 1588 RETVAL = op->head_ ();
1723 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1724 1590
1725int is_head (object *op) 1591int is_head (object *op)
1726 PROTOTYPE: $ 1592 PROTOTYPE: $
1727 CODE: 1593 CODE:
1728 RETVAL = !op->head; 1594 RETVAL = op->head_ () == op;
1729 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1730 1596
1731void 1597void
1732inv (object *obj) 1598inv (object *obj)
1733 PROTOTYPE: $ 1599 PROTOTYPE: $
1741void 1607void
1742set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1743 CODE: 1609 CODE:
1744 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1745 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1746object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1747 1619
1748object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1749 1621
1750int need_identify (object *obj); 1622int need_identify (object *obj);
1751 1623
1752int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1753 1631
1754int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1755 CODE: 1633 CODE:
1756 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1757 OUTPUT: 1635 OUTPUT:
1763 1641
1764void apply_below (object *op) 1642void apply_below (object *op)
1765 CODE: 1643 CODE:
1766 player_apply_below (op); 1644 player_apply_below (op);
1767 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1769 1649
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771 1651
1772int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1773 1653
1793 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1795 1675
1796void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1797 1677
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 1679
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 1681
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 1683 CODE:
1804 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1805 1685
1806void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1807 CODE: 1687 CODE:
1808 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1809 1689
1810object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 1691 CODE:
1812 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1814 1694
1815int query_money (object *op) 1695int query_money (object *op)
1824 1704
1825void drop (object *who, object *op) 1705void drop (object *who, object *op)
1826 1706
1827void pick_up (object *who, object *op) 1707void pick_up (object *who, object *op)
1828 1708
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1834 1710
1835void update_object (object *op, int action) 1711void update_object (object *op, int action)
1836 1712
1837object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1838 1714
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 1716
1841void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1842 1718
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 1720
1858object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1859 1735
1860# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 1738
1863object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1865 CODE: 1741 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1867 OUTPUT: 1743 OUTPUT:
1868 RETVAL 1744 RETVAL
1873{ 1749{
1874 int unused_type; 1750 int unused_type;
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 1752}
1877 1753
1878# syntatic sugar for easier use in event callbacks.
1879const char *options (object *op)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884
1885player *contr (object *op) 1754player *contr (object *op)
1886 CODE: 1755 CODE:
1887 RETVAL = op->contr; 1756 RETVAL = op->contr;
1888 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1889 1758
1890const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891 1760
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1893 1762
1894object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1896 PREINIT: 1765 PREINIT:
1897 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1913bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1914 CODE: 1783 CODE:
1915 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1917 1786
1918const char * 1787const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 1789 CODE:
1921 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1923 1792
1930 RETVAL = op->contr; 1799 RETVAL = op->contr;
1931 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1932 1801
1933void check_score (object *op) 1802void check_score (object *op)
1934 1803
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 1805 CODE:
1937 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1938 1807
1939object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1940 1809
1941char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1942 ALIAS: ip = 0 1811 ALIAS: ip = 0
1943 1812
1944object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1946 1815
1956void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
1957 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
1958 1827
1959void clear_los (object *op) 1828void clear_los (object *op)
1960 1829
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
1964 1831
1965int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 1833
1971 1834
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 1836
1974INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 1838
1976int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
1977 CODE: 1840 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1992 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
1993 1856
1994void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
1995 1858
1996void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1997
1998player *first ()
1999 CODE:
2000 RETVAL = first_player;
2001 OUTPUT: RETVAL
2002 1860
2003bool 1861bool
2004cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2005 CODE: 1863 CODE:
2006 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2046list () 1904list ()
2047 PPCODE: 1905 PPCODE:
2048 for_all_players (pl) 1906 for_all_players (pl)
2049 XPUSHs (sv_2mortal (to_sv (pl))); 1907 XPUSHs (sv_2mortal (to_sv (pl)));
2050 1908
2051bool
2052peaceful (player *pl, bool new_setting = 0)
2053 PROTOTYPE: $;$
2054 CODE:
2055 RETVAL = pl->peaceful;
2056 if (items > 1)
2057 pl->peaceful = new_setting;
2058 OUTPUT:
2059 RETVAL
2060
2061living *
2062orig_stats (player *pl)
2063 CODE:
2064 RETVAL = &pl->orig_stats;
2065 OUTPUT: RETVAL
2066
2067living *
2068last_stats (player *pl)
2069 CODE:
2070 RETVAL = &pl->last_stats;
2071 OUTPUT: RETVAL
2072
2073 1909
2074MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1910MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2075 1911
2076int invoke (maptile *map, int event, ...) 1912int invoke (maptile *map, int event, ...)
2077 CODE: 1913 CODE:
2081 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2082 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2083 1919
2084SV *registry (maptile *map) 1920SV *registry (maptile *map)
2085 1921
2086INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2087 1923
2088void 1924void
2089maptile::instantiate () 1925maptile::instantiate ()
2090 1926
2091maptile *new () 1927maptile *new ()
2106 for_all_players (pl) 1942 for_all_players (pl)
2107 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2108 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2109 } 1945 }
2110 1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2111void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2112 2039
2113int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2114 2041
2115void 2042void
2131 2058
2132object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2133 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2134 2061
2135void 2062void
2136cf_map_normalise (maptile *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2137 PPCODE: 2064 PPCODE:
2138{ 2065{
2139 maptile *nmap = 0; 2066 maptile *nmap = 0;
2140 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2141 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2196 2123
2197void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2198 2125
2199void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2200 2127
2201const char *
2202region_name (maptile *m)
2203 CODE:
2204 RETVAL = get_name_of_region_for_map (m);
2205 OUTPUT: RETVAL
2206
2207# worst xs function of my life 2128# worst xs function of my life
2208maptile * 2129bool
2209_create_random_map (\ 2130_create_random_map (\
2210 char *path,\ 2131 maptile *self,\
2211 char *wallstyle,\ 2132 utf8_string wallstyle,\
2212 char *wall_name,\ 2133 utf8_string wall_name,\
2213 char *floorstyle,\ 2134 utf8_string floorstyle,\
2214 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2215 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2216 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2217 char *doorstyle,\ 2138 utf8_string doorstyle,\
2218 char *decorstyle,\ 2139 utf8_string decorstyle,\
2219 char *origin_map,\ 2140 utf8_string origin_map,\
2220 char *final_map,\ 2141 utf8_string final_map,\
2221 char *exitstyle,\ 2142 utf8_string exitstyle,\
2222 char *this_map,\ 2143 utf8_string this_map,\
2223 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2224 int Xsize,\ 2145 int xsize,\
2225 int Ysize,\ 2146 int ysize,\
2226 int expand2x,\ 2147 int expand2x,\
2227 int layoutoptions1,\ 2148 int layoutoptions1,\
2228 int layoutoptions2,\ 2149 int layoutoptions2,\
2229 int layoutoptions3,\ 2150 int layoutoptions3,\
2230 int symmetry,\ 2151 int symmetry,\
2235 int dungeon_depth,\ 2156 int dungeon_depth,\
2236 int decoroptions,\ 2157 int decoroptions,\
2237 int orientation,\ 2158 int orientation,\
2238 int origin_y,\ 2159 int origin_y,\
2239 int origin_x,\ 2160 int origin_x,\
2240 int random_seed,\ 2161 U32 random_seed,\
2241 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2242 int map_layout_style,\ 2163 int map_layout_style,\
2243 int treasureoptions,\ 2164 int treasureoptions,\
2244 int symmetry_used,\ 2165 int symmetry_used,\
2245 region *region\ 2166 region *region,\
2167 utf8_string custom\
2246) 2168)
2247 CODE: 2169 CODE:
2248{ 2170{
2249 random_map_params rmp; 2171 random_map_params rmp;
2250 2172
2260 assign (rmp.exit_on_final_map, exit_on_final_map); 2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2261 2183
2262 rmp.origin_map = origin_map; 2184 rmp.origin_map = origin_map;
2263 rmp.final_map = final_map; 2185 rmp.final_map = final_map;
2264 rmp.this_map = this_map; 2186 rmp.this_map = this_map;
2265 rmp.Xsize = Xsize; 2187 rmp.xsize = xsize;
2266 rmp.Ysize = Ysize; 2188 rmp.ysize = ysize;
2267 rmp.expand2x = expand2x; 2189 rmp.expand2x = expand2x;
2268 rmp.layoutoptions1 = layoutoptions1; 2190 rmp.layoutoptions1 = layoutoptions1;
2269 rmp.layoutoptions2 = layoutoptions2; 2191 rmp.layoutoptions2 = layoutoptions2;
2270 rmp.layoutoptions3 = layoutoptions3; 2192 rmp.layoutoptions3 = layoutoptions3;
2271 rmp.symmetry = symmetry; 2193 rmp.symmetry = symmetry;
2282 rmp.total_map_hp = total_map_hp; 2204 rmp.total_map_hp = total_map_hp;
2283 rmp.map_layout_style = map_layout_style; 2205 rmp.map_layout_style = map_layout_style;
2284 rmp.treasureoptions = treasureoptions; 2206 rmp.treasureoptions = treasureoptions;
2285 rmp.symmetry_used = symmetry_used; 2207 rmp.symmetry_used = symmetry_used;
2286 rmp.region = region; 2208 rmp.region = region;
2209 rmp.custom = custom;
2287 2210
2288 RETVAL = generate_random_map (path, &rmp); 2211 RETVAL = self->generate_random_map (&rmp);
2289} 2212}
2290 OUTPUT: 2213 OUTPUT:
2291 RETVAL 2214 RETVAL
2292 2215
2293MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2294 2217
2295archetype *find (const char *name) 2218archetype *find (utf8_string name)
2296 CODE: 2219 CODE:
2297 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2298 OUTPUT: 2221 OUTPUT:
2299 RETVAL 2222 RETVAL
2300 2223
2302 PROTOTYPE: 2225 PROTOTYPE:
2303 CODE: 2226 CODE:
2304 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2305 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2306 2229
2307INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2308 2231
2309MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2310 2233
2311partylist *first () 2234partylist *first ()
2312 PROTOTYPE: 2235 PROTOTYPE:
2313 CODE: 2236 CODE:
2314 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2315 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2316 2239
2317INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2318 2241
2319MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2320 2243
2321region *first () 2244void
2322 PROTOTYPE: 2245list ()
2323 CODE: 2246 PPCODE:
2324 RETVAL = first_region; 2247 for_all_regions (rgn)
2325 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2326 2249
2327region *find (char *name) 2250region *find (utf8_string name)
2328 PROTOTYPE: $ 2251 PROTOTYPE: $
2329 CODE: 2252 CODE:
2330 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2332 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2333INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2334 2270
2335MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2336 2272
2337INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2338 2274
2339MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2340 2276
2341INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2342 2278
2343MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2344 2280
2345INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2346 2282
2347int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2348 CODE: 2284 CODE:
2349 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2350 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2369 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2370 2306
2371 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2372} 2308}
2373 2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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