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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.136 by root, Wed Jan 10 19:52:43 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
106 assert (!self); 116 assert (!self);
117 assert (!cb);
107} 118}
108 119
109int 120int
110attachable::refcnt_cnt () const 121attachable::refcnt_cnt () const
111{ 122{
112 return refcnt + (self ? SvREFCNT (self) : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
113} 142}
114 143
115void 144void
116attachable::optimise () 145attachable::optimise ()
117{ 146{
118 if (self 147 if (self
119 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
121 { 169 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 170 SvREFCNT_dec (cb);
171 cb = 0;
124 } 172 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 173
153 mortals.push_back (this); 174 mortals.push_back (this);
154} 175}
155 176
156void 177void
164} 185}
165 186
166void 187void
167attachable::check_mortals () 188attachable::check_mortals ()
168{ 189{
169 for (int i = 0; i < mortals.size (); ) 190 static int i = 0;
191
192 for (;;)
170 { 193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
171 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
172 205
173 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
174 207 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 208 {
177#if 0 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 210 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 211 }
180#endif 212#endif
181 213
214 if (obj->refcnt_cnt ())
215 {
182 ++i; // further delay freeing 216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
183 }//D 220 }
184 else 221 else
185 { 222 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
188 delete obj; 225 delete obj;
189 } 226 }
190 } 227 }
191} 228}
192 229
216 253
217static int 254static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 256{
220 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
221 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
222 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 267 //at->refcnt_chk ();
224 return 0; 268 return 0;
225} 269}
226 270
235 if (!obj->self) 279 if (!obj->self)
236 { 280 {
237 obj->self = newHV (); 281 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 283
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 284 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 286 }
247 else 287 else
288 {
248 return newRV_inc ((SV *)obj->self); 289 SV *sv = newRV_inc ((SV *)obj->self);
290
291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
249} 296}
250 297
251static void 298static void
252clearSVptr (SV *sv) 299clearSVptr (SV *sv)
253{ 300{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 354
308inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
310 357
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 360
314inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
315{ 362{
316 char buf[128]; 363 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
319} 366}
320 367
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345 392
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 395
349template<class T> 396template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 398
352template<int N> 399template<int N>
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
360 414
361inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
362{ 416{
363 unsigned int version; 417 unsigned int version;
364 418
488 if (!ext->cb) 542 if (!ext->cb)
489 ext->cb = newAV (); 543 ext->cb = newAV ();
490 544
491 return newRV_inc ((SV *)ext->cb); 545 return newRV_inc ((SV *)ext->cb);
492} 546}
493
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518 547
519///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
520 549
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{ 551{
580 perl = perl_alloc (); 609 perl = perl_alloc ();
581 perl_construct (perl); 610 perl_construct (perl);
582 611
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 613
585 char *argv[] = { 614 const char *argv[] = {
586 "", 615 "",
587 "-e" 616 "-e"
588 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
591 "require cf;" 620 "require cf;"
592 }; 621 };
593 622
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
595 { 625 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
598 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
599} 637}
600 638
601void cfperl_main () 639void cfperl_main ()
602{ 640{
603 dSP; 641 dSP;
824 CALL_BEGIN (0); 862 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 864 CALL_END;
827} 865}
828 866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
829maptile * 876maptile *
830maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
831{ 878{
832 CALL_BEGIN (2); 879 CALL_BEGIN (2);
833 CALL_ARG (path); 880 CALL_ARG (path);
901 948
902struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
904 951
905int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
906 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
907static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
908{ 1000{
909 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1002 w->call (*w);
911} 1003}
912 1004
913void 1005void
914iw::alloc () 1006iw::alloc ()
915{ 1007{
916 pe = GEventAPI->new_idle (0, 0); 1008 pe = GEventAPI->new_idle (0, 0);
917 1009
1010 WaREENTRANT_off (pe);
918 pe->base.callback = (void *)iw_dispatch; 1011 pe->base.callback = (void *)iw_dispatch;
919 pe->base.ext_data = (void *)this; 1012 pe->base.ext_data = (void *)this;
920} 1013}
921 1014
922static void iow_dispatch (pe_event *ev) 1015static void iow_dispatch (pe_event *ev)
928void 1021void
929iow::alloc () 1022iow::alloc ()
930{ 1023{
931 pe = GEventAPI->new_io (0, 0); 1024 pe = GEventAPI->new_io (0, 0);
932 1025
1026 WaREENTRANT_off (pe);
933 pe->base.callback = (void *)iow_dispatch; 1027 pe->base.callback = (void *)iow_dispatch;
934 pe->base.ext_data = (void *)this; 1028 pe->base.ext_data = (void *)this;
935 1029
936 pe->fd = -1; 1030 pe->fd = -1;
937 pe->poll = 0; 1031 pe->poll = 0;
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977 1071
978 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
979 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
980 1074
981 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
989 1083
990MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
991 1085
992BOOT: 1086BOOT:
993{ 1087{
994 _connect_to_perl ();
995
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998 1090
1091 _connect_to_perl ();
1092
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
1000 1103
1001 static const struct { 1104 static const struct {
1002 const char *name; 1105 const char *name;
1003 IV iv; 1106 IV iv;
1004 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
1005# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1007 const_iv (llevInfo) 1110
1008 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1009 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1010 1114
1011 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
1012 const_iv (PLAYER) 1116
1013 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1014 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1015 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1016 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1017 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1018 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1019 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1020 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1021 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1022 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1023 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1024 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1025 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1026 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1027 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1028 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1029 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1030 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1031 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1032 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1033 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1034 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1035 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1036 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1037 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1038 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1039 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1040 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR)
1069 const_iv (EXIT)
1070 const_iv (ENCOUNTER)
1071 const_iv (SHOP_FLOOR)
1072 const_iv (SHOP_MAT)
1073 const_iv (RING)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124 1145
1125 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1126 1147
1127 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1128 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1129 1150
1130 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1131 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1132 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1133 1158
1134 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1135 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1136 const_iv (AT_FIRE)
1137 const_iv (AT_ELECTRICITY)
1138 const_iv (AT_COLD)
1139 const_iv (AT_CONFUSION)
1140 const_iv (AT_ACID)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160
1161 const_iv (WEAP_HIT)
1162 const_iv (WEAP_SLASH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1170 1162
1171 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1172 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1174 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1175 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1179 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1180 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1181 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1182 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1183 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1184 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1185 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1186 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1187 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1188 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1190 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1192 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1193 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1194 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1195 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1196 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270 1189
1271 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1272 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1273 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1274 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ORANGE)
1276 const_iv (NDI_BLUE)
1277 const_iv (NDI_DK_ORANGE)
1278 const_iv (NDI_GREEN)
1279 const_iv (NDI_LT_GREEN)
1280 const_iv (NDI_GREY)
1281 const_iv (NDI_BROWN)
1282 const_iv (NDI_GOLD)
1283 const_iv (NDI_TAN)
1284 const_iv (NDI_MAX_COLOR)
1285 const_iv (NDI_COLOR_MASK)
1286 const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1288 1195
1289 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1290 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1291 const_iv (UPD_WEIGHT)
1292 const_iv (UPD_FACE)
1293 const_iv (UPD_NAME)
1294 const_iv (UPD_ANIM)
1295 const_iv (UPD_ANIMSPEED)
1296 const_iv (UPD_NROF)
1297 1198
1298 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1299 const_iv (UPD_SP_GRACE)
1300 const_iv (UPD_SP_DAMAGE)
1301 1200
1302 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1303 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1304 const_iv (F_UNPAID)
1305 const_iv (F_MAGIC)
1306 const_iv (F_CURSED)
1307 const_iv (F_DAMNED)
1308 const_iv (F_OPEN)
1309 const_iv (F_NOPICK)
1310 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1311 1204
1312 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1313 const_iv (F_SHOP)
1314 const_iv (F_SELL)
1315 1206
1316 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1317 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1318 const_iv (P_NO_MAGIC)
1319 const_iv (P_IS_ALIVE)
1320 const_iv (P_NO_CLERIC)
1321 const_iv (P_OUT_OF_MAP)
1322 const_iv (P_NEW_MAP)
1323 const_iv (P_UPTODATE)
1324 1209
1325 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1326 const_iv (UP_OBJ_REMOVE)
1327 const_iv (UP_OBJ_CHANGE)
1328 const_iv (UP_OBJ_FACE)
1329 1211
1330 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1331 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1332 const_iv (INS_NO_WALK_ON)
1333 const_iv (INS_ON_TOP)
1334 const_iv (INS_BELOW_ORIGINATOR)
1335 const_iv (INS_MAP_LOAD)
1336 1214
1337 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1338 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1339 const_iv (WILL_APPLY_EARTHWALL)
1340 const_iv (WILL_APPLY_DOOR)
1341 const_iv (WILL_APPLY_FOOD)
1342 1217
1343 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1344 const_iv (SAVE_DIR_MODE)
1345 1219
1346 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1347 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1348 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1349 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1350 const_iv (M_WOOD)
1351 const_iv (M_ORGANIC)
1352 const_iv (M_STONE)
1353 const_iv (M_CLOTH)
1354 const_iv (M_ADAMANT)
1355 const_iv (M_LIQUID)
1356 const_iv (M_SOFT_METAL)
1357 const_iv (M_BONE)
1358 const_iv (M_ICE)
1359 const_iv (M_SPECIAL)
1360 1224
1361 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1362 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1363 const_iv (SK_EXP_NONE)
1364 const_iv (SK_SUBTRACT_SKILL_EXP)
1365 const_iv (SK_EXP_SKILL_ONLY)
1366 1227
1367 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1368 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1369 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1370 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1371 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1372 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1373 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1374 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1375 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1376 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1377 const_iv (SK_DET_MAGIC)
1378 const_iv (SK_ORATORY)
1379 const_iv (SK_SINGING)
1380 const_iv (SK_DET_CURSE)
1381 const_iv (SK_FIND_TRAPS)
1382 const_iv (SK_MEDITATION)
1383 const_iv (SK_PUNCHING)
1384 const_iv (SK_FLAME_TOUCH)
1385 const_iv (SK_KARATE)
1386 const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN)
1388 const_iv (SK_INSCRIPTION)
1389 const_iv (SK_ONE_HANDED_WEAPON)
1390 const_iv (SK_MISSILE_WEAPON)
1391 const_iv (SK_THROWING)
1392 const_iv (SK_USE_MAGIC_ITEM)
1393 const_iv (SK_DISARM_TRAPS)
1394 const_iv (SK_SET_TRAP)
1395 const_iv (SK_THAUMATURGY)
1396 const_iv (SK_PRAYING)
1397 const_iv (SK_CLAWING)
1398 const_iv (SK_LEVITATION)
1399 const_iv (SK_SUMMONING)
1400 const_iv (SK_PYROMANCY)
1401 const_iv (SK_EVOCATION)
1402 const_iv (SK_SORCERY)
1403 const_iv (SK_TWO_HANDED_WEAPON)
1404 const_iv (SK_SPARK_TOUCH)
1405 const_iv (SK_SHIVER)
1406 const_iv (SK_ACID_SPLASH)
1407 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1408 1239
1409 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1410 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1411 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1415 const_iv (SOUND_PUSH_PLAYER)
1416 const_iv (SOUND_PLAYER_HITS1)
1417 const_iv (SOUND_PLAYER_HITS2)
1418 const_iv (SOUND_PLAYER_HITS3)
1419 const_iv (SOUND_PLAYER_HITS4)
1420 const_iv (SOUND_PLAYER_IS_HIT1)
1421 const_iv (SOUND_PLAYER_IS_HIT2)
1422 const_iv (SOUND_PLAYER_IS_HIT3)
1423 const_iv (SOUND_PLAYER_KILLS)
1424 const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_PLAYER_DIES)
1426 const_iv (SOUND_OB_EVAPORATE)
1427 const_iv (SOUND_OB_EXPLODE)
1428 const_iv (SOUND_CLOCK)
1429 const_iv (SOUND_TURN_HANDLE)
1430 const_iv (SOUND_FALL_HOLE)
1431 const_iv (SOUND_DRINK_POISON)
1432 const_iv (SOUND_CAST_SPELL_0)
1433 1246
1434 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1435 const_iv (PREFER_HIGH)
1436 1248
1437 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1438 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1439 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1440 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1443 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1444 const_iv (ATNR_DRAIN)
1445 const_iv (ATNR_WEAPONMAGIC)
1446 const_iv (ATNR_GHOSTHIT)
1447 const_iv (ATNR_POISON)
1448 const_iv (ATNR_SLOW)
1449 const_iv (ATNR_PARALYZE)
1450 const_iv (ATNR_TURN_UNDEAD)
1451 const_iv (ATNR_FEAR)
1452 const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_DEPLETE)
1454 const_iv (ATNR_DEATH)
1455 const_iv (ATNR_CHAOS)
1456 const_iv (ATNR_COUNTERSPELL)
1457 const_iv (ATNR_GODPOWER)
1458 const_iv (ATNR_HOLYWORD)
1459 const_iv (ATNR_BLIND)
1460 const_iv (ATNR_INTERNAL)
1461 const_iv (ATNR_LIFE_STEALING)
1462 const_iv (ATNR_DISEASE)
1463 1256
1464 const_iv (MAP_FLUSH) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1465 const_iv (MAP_PLAYER_UNIQUE)
1466 const_iv (MAP_BLOCK)
1467 const_iv (MAP_STYLE)
1468 const_iv (MAP_OVERLAY)
1469 1258
1470 const_iv (MAP_IN_MEMORY) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1471 const_iv (MAP_SWAPPED) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1472 const_iv (MAP_LOADING)
1473 const_iv (MAP_SAVING)
1474 1261
1475 const_iv (KLASS_ATTACHABLE) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (KLASS_GLOBAL)
1477 const_iv (KLASS_OBJECT)
1478 const_iv (KLASS_CLIENT)
1479 const_iv (KLASS_PLAYER)
1480 const_iv (KLASS_MAP)
1481 1263
1482 const_iv (CS_QUERY_YESNO) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1483 const_iv (CS_QUERY_SINGLECHAR)
1484 const_iv (CS_QUERY_HIDEINPUT)
1485 1265
1486 const_iv (ST_DEAD) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1487 const_iv (ST_SETUP)
1488 const_iv (ST_PLAYING)
1489 const_iv (ST_CUSTOM)
1490
1491 const_iv (ST_CHANGE_CLASS)
1492
1493 const_iv (IO_HEADER)
1494 const_iv (IO_OBJECTS)
1495 const_iv (IO_UNIQUES)
1496 1267
1497 // random map generator 1268 // random map generator
1498 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1500 const_iv (LAYOUT_MAZE)
1501 const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ROGUELIKE)
1503 const_iv (LAYOUT_SNAKE)
1504 const_iv (LAYOUT_SQUARE_SPIRAL)
1505 1271
1506 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1507 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1508 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1509 const_iv (RMOPT_BOTTOM_C)
1510 const_iv (RMOPT_BOTTOM_R)
1511 const_iv (RMOPT_IRR_SPACE)
1512 const_iv (RMOPT_WALL_OFF)
1513 const_iv (RMOPT_WALLS_ONLY)
1514 const_iv (RMOPT_NO_DOORS)
1515 1275
1516 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1517 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1518 const_iv (SYMMETRY_X) 1278
1519 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1520 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1521 }; 1282 };
1522 1283
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1525 1286
1553{ 1314{
1554 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1555 for_all_clients (ns) 1316 for_all_clients (ns)
1556 ns->reattach (); 1317 ns->reattach ();
1557 1318
1558 for_all_players (pl)
1559 pl->reattach ();
1560
1561 //TODO
1562 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1563 // i->second->reattach ();
1564
1565 for_all_objects (op) 1319 for_all_objects (op)
1566 op->reattach (); 1320 op->reattach ();
1567} 1321}
1568 1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367}
1368
1569NV floor (NV x) 1369NV floor (NV x)
1570 1370
1571NV ceil (NV x) 1371NV ceil (NV x)
1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1572 1384
1573void server_tick () 1385void server_tick ()
1574 CODE: 1386 CODE:
1575 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1576 server_tick (); 1388 server_tick ();
1577 1389
1578void 1390void
1579LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1580 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1581 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1582 1394
1583char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1584 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1585 1397
1586char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1588 1400
1589const char * 1401const_octet_string
1590get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1591 PROTOTYPE: $ 1403 PROTOTYPE: $
1592 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1593 CODE: 1405 CODE:
1594 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1595 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1597void 1409void
1598sub_generation_inc () 1410sub_generation_inc ()
1599 CODE: 1411 CODE:
1600 PL_sub_generation++; 1412 PL_sub_generation++;
1601 1413
1602char * 1414const_octet_string
1603mapdir () 1415mapdir ()
1604 PROTOTYPE: 1416 PROTOTYPE:
1605 ALIAS: 1417 ALIAS:
1606 mapdir = 0 1418 mapdir = 0
1607 uniquedir = 1 1419 uniquedir = 1
1623 } 1435 }
1624 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1625 1437
1626void abort () 1438void abort ()
1627 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1628void cleanup (const char *cause, bool make_core = false) 1442void cleanup (octet_string cause, bool make_core = false)
1629 1443
1630void emergency_save () 1444void emergency_save ()
1631 1445
1632void _exit (int status = 0) 1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1633 1453
1634#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1635 1455
1636int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1637 1457
1638int munlockall () 1458int munlockall ()
1639 1459
1640#endif 1460#endif
1641 1461
1642int find_animation (char *text) 1462int find_animation (utf8_string text)
1643 PROTOTYPE: $ 1463 PROTOTYPE: $
1644 1464
1645int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1646 1466
1647const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1648 1468
1649int 1469int
1650exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1651 CODE: 1471 CODE:
1652{ 1472{
1683 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1684 else 1504 else
1685 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1686 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1687 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1688MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1689 1512
1690int 1513int
1691valid (SV *obj) 1514valid (SV *obj)
1692 CODE: 1515 CODE:
1693 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1694 OUTPUT: 1517 OUTPUT:
1695 RETVAL 1518 RETVAL
1696 1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1697INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1698 1538
1699MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1700 1540
1701int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1702 CODE: 1542 CODE:
1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1708 1548
1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1710 1550
1711INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1712 1552
1713int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1714 CODE: 1554 CODE:
1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1718 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1719 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1720 1560
1721SV *registry (object *op) 1561SV *registry (object *op)
1722 1562
1723void mortals ()
1724 PPCODE:
1725 EXTEND (SP, object::mortals.size ());
1726 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1727 PUSHs (to_sv (*i));
1728
1729int objects_size () 1563int objects_size ()
1730 CODE: 1564 CODE:
1731 RETVAL = objects.size (); 1565 RETVAL = objects.size ();
1732 OUTPUT: RETVAL 1566 OUTPUT: RETVAL
1733 1567
1773void 1607void
1774set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1775 CODE: 1609 CODE:
1776 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1777 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1778object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1779 1619
1780object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1781 1621
1782int need_identify (object *obj); 1622int need_identify (object *obj);
1783 1623
1784int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1785 1631
1786int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1787 CODE: 1633 CODE:
1788 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1789 OUTPUT: 1635 OUTPUT:
1795 1641
1796void apply_below (object *op) 1642void apply_below (object *op)
1797 CODE: 1643 CODE:
1798 player_apply_below (op); 1644 player_apply_below (op);
1799 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1800object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1801 1649
1802int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1803 1651
1804int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1805 1653
1825 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1826 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1827 1675
1828void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1829 1677
1830val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1831 1679
1832int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1833 1681
1834void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1835 CODE: 1683 CODE:
1836 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1837 1685
1838void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1839 CODE: 1687 CODE:
1840 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1841 1689
1842object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1843 CODE: 1691 CODE:
1844 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1845 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1846 1694
1847int query_money (object *op) 1695int query_money (object *op)
1856 1704
1857void drop (object *who, object *op) 1705void drop (object *who, object *op)
1858 1706
1859void pick_up (object *who, object *op) 1707void pick_up (object *who, object *op)
1860 1708
1861object *cf_object_insert_object (object *op, object *container)
1862
1863object *cf_object_insert_in_ob (object *ob, object *where)
1864
1865int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1866 1710
1867void update_object (object *op, int action) 1711void update_object (object *op, int action)
1868 1712
1869object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1870 1714
1871void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1872 1716
1873void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1874 1718
1875int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1876 1720
1890object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1891 1735
1892# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1893# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1894 1738
1895object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1896 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1897 CODE: 1741 CODE:
1898 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1899 OUTPUT: 1743 OUTPUT:
1900 RETVAL 1744 RETVAL
1905{ 1749{
1906 int unused_type; 1750 int unused_type;
1907 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1908} 1752}
1909 1753
1910# syntatic sugar for easier use in event callbacks.
1911const char *options (object *op)
1912 CODE:
1913 RETVAL = op->name;
1914 OUTPUT:
1915 RETVAL
1916
1917player *contr (object *op) 1754player *contr (object *op)
1918 CODE: 1755 CODE:
1919 RETVAL = op->contr; 1756 RETVAL = op->contr;
1920 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1921 1758
1922const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1923 1760
1924bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1925 1762
1926object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1927 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1928 PREINIT: 1765 PREINIT:
1929 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1945bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1946 CODE: 1783 CODE:
1947 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1948 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1949 1786
1950const char * 1787const_utf8_string
1951base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1952 CODE: 1789 CODE:
1953 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1954 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1955 1792
1962 RETVAL = op->contr; 1799 RETVAL = op->contr;
1963 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1964 1801
1965void check_score (object *op) 1802void check_score (object *op)
1966 1803
1967void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1968 CODE: 1805 CODE:
1969 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1970 1807
1971object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1972 1809
1973char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1974 ALIAS: ip = 0 1811 ALIAS: ip = 0
1975 1812
1976object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1977 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1978 1815
1988void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
1989 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
1990 1827
1991void clear_los (object *op) 1828void clear_los (object *op)
1992 1829
1993int command_teleport (object *op, char *params)
1994
1995int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
1996 1831
1997int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
1998
1999int command_kick (object *op, char *params)
2000
2001int command_banish (object *op, char *params)
2002 1833
2003 1834
2004MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2005 1836
2006INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2007 1838
2008int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
2009 CODE: 1840 CODE:
2010 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2011 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2024 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
2025 1856
2026void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2027 1858
2028void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2029
2030player *first ()
2031 CODE:
2032 RETVAL = first_player;
2033 OUTPUT: RETVAL
2034 1860
2035bool 1861bool
2036cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2037 CODE: 1863 CODE:
2038 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2091 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2092 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2093 1919
2094SV *registry (maptile *map) 1920SV *registry (maptile *map)
2095 1921
2096INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2097 1923
2098void 1924void
2099maptile::instantiate () 1925maptile::instantiate ()
2100 1926
2101maptile *new () 1927maptile *new ()
2116 for_all_players (pl) 1942 for_all_players (pl)
2117 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2118 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2119 } 1945 }
2120 1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2121void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2122 2039
2123int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2124 2041
2125void 2042void
2141 2058
2142object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2143 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2144 2061
2145void 2062void
2146cf_map_normalise (maptile *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2147 PPCODE: 2064 PPCODE:
2148{ 2065{
2149 maptile *nmap = 0; 2066 maptile *nmap = 0;
2150 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2151 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 2123
2207void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2208 2125
2209void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2210 2127
2211const char *
2212region_name (maptile *m)
2213 CODE:
2214 RETVAL = get_name_of_region_for_map (m);
2215 OUTPUT: RETVAL
2216
2217# worst xs function of my life 2128# worst xs function of my life
2218maptile * 2129bool
2219_create_random_map (\ 2130_create_random_map (\
2220 char *path,\ 2131 maptile *self,\
2221 char *wallstyle,\ 2132 utf8_string wallstyle,\
2222 char *wall_name,\ 2133 utf8_string wall_name,\
2223 char *floorstyle,\ 2134 utf8_string floorstyle,\
2224 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2225 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2226 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2227 char *doorstyle,\ 2138 utf8_string doorstyle,\
2228 char *decorstyle,\ 2139 utf8_string decorstyle,\
2229 char *origin_map,\ 2140 utf8_string origin_map,\
2230 char *final_map,\ 2141 utf8_string final_map,\
2231 char *exitstyle,\ 2142 utf8_string exitstyle,\
2232 char *this_map,\ 2143 utf8_string this_map,\
2233 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2234 int Xsize,\ 2145 int xsize,\
2235 int Ysize,\ 2146 int ysize,\
2236 int expand2x,\ 2147 int expand2x,\
2237 int layoutoptions1,\ 2148 int layoutoptions1,\
2238 int layoutoptions2,\ 2149 int layoutoptions2,\
2239 int layoutoptions3,\ 2150 int layoutoptions3,\
2240 int symmetry,\ 2151 int symmetry,\
2245 int dungeon_depth,\ 2156 int dungeon_depth,\
2246 int decoroptions,\ 2157 int decoroptions,\
2247 int orientation,\ 2158 int orientation,\
2248 int origin_y,\ 2159 int origin_y,\
2249 int origin_x,\ 2160 int origin_x,\
2250 int random_seed,\ 2161 U32 random_seed,\
2251 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2252 int map_layout_style,\ 2163 int map_layout_style,\
2253 int treasureoptions,\ 2164 int treasureoptions,\
2254 int symmetry_used,\ 2165 int symmetry_used,\
2255 region *region\ 2166 region *region,\
2167 utf8_string custom\
2256) 2168)
2257 CODE: 2169 CODE:
2258{ 2170{
2259 random_map_params rmp; 2171 random_map_params rmp;
2260 2172
2270 assign (rmp.exit_on_final_map, exit_on_final_map); 2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2271 2183
2272 rmp.origin_map = origin_map; 2184 rmp.origin_map = origin_map;
2273 rmp.final_map = final_map; 2185 rmp.final_map = final_map;
2274 rmp.this_map = this_map; 2186 rmp.this_map = this_map;
2275 rmp.Xsize = Xsize; 2187 rmp.xsize = xsize;
2276 rmp.Ysize = Ysize; 2188 rmp.ysize = ysize;
2277 rmp.expand2x = expand2x; 2189 rmp.expand2x = expand2x;
2278 rmp.layoutoptions1 = layoutoptions1; 2190 rmp.layoutoptions1 = layoutoptions1;
2279 rmp.layoutoptions2 = layoutoptions2; 2191 rmp.layoutoptions2 = layoutoptions2;
2280 rmp.layoutoptions3 = layoutoptions3; 2192 rmp.layoutoptions3 = layoutoptions3;
2281 rmp.symmetry = symmetry; 2193 rmp.symmetry = symmetry;
2292 rmp.total_map_hp = total_map_hp; 2204 rmp.total_map_hp = total_map_hp;
2293 rmp.map_layout_style = map_layout_style; 2205 rmp.map_layout_style = map_layout_style;
2294 rmp.treasureoptions = treasureoptions; 2206 rmp.treasureoptions = treasureoptions;
2295 rmp.symmetry_used = symmetry_used; 2207 rmp.symmetry_used = symmetry_used;
2296 rmp.region = region; 2208 rmp.region = region;
2209 rmp.custom = custom;
2297 2210
2298 RETVAL = generate_random_map (path, &rmp); 2211 RETVAL = self->generate_random_map (&rmp);
2299} 2212}
2300 OUTPUT: 2213 OUTPUT:
2301 RETVAL 2214 RETVAL
2302 2215
2303MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2304 2217
2305archetype *find (const char *name) 2218archetype *find (utf8_string name)
2306 CODE: 2219 CODE:
2307 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2308 OUTPUT: 2221 OUTPUT:
2309 RETVAL 2222 RETVAL
2310 2223
2312 PROTOTYPE: 2225 PROTOTYPE:
2313 CODE: 2226 CODE:
2314 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2315 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2316 2229
2317INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2318 2231
2319MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2320 2233
2321partylist *first () 2234partylist *first ()
2322 PROTOTYPE: 2235 PROTOTYPE:
2323 CODE: 2236 CODE:
2324 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2325 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2326 2239
2327INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2328 2241
2329MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2330 2243
2331region *first () 2244void
2332 PROTOTYPE: 2245list ()
2333 CODE: 2246 PPCODE:
2334 RETVAL = first_region; 2247 for_all_regions (rgn)
2335 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2336 2249
2337region *find (char *name) 2250region *find (utf8_string name)
2338 PROTOTYPE: $ 2251 PROTOTYPE: $
2339 CODE: 2252 CODE:
2340 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2341 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2342 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2343INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344 2270
2345MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2346 2272
2347INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2348 2274
2349MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2350 2276
2351INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2352 2278
2353MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2354 2280
2355INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2356 2282
2357int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2358 CODE: 2284 CODE:
2359 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2360 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2379 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2380 2306
2381 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2382} 2308}
2383 2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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