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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.138 by root, Thu Jan 11 01:10:01 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
106 assert (!self); 116 assert (!self);
117 assert (!cb);
107} 118}
108 119
109int 120int
110attachable::refcnt_cnt () const 121attachable::refcnt_cnt () const
111{ 122{
112 return refcnt + (self ? SvREFCNT (self) : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
113} 142}
114 143
115void 144void
116attachable::optimise () 145attachable::optimise ()
117{ 146{
118 if (self 147 if (self
119 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
121 { 169 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 170 SvREFCNT_dec (cb);
171 cb = 0;
124 } 172 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 173
153 mortals.push_back (this); 174 mortals.push_back (this);
154} 175}
155 176
156void 177void
164} 185}
165 186
166void 187void
167attachable::check_mortals () 188attachable::check_mortals ()
168{ 189{
169 for (int i = 0; i < mortals.size (); ) 190 static int i = 0;
191
192 for (;;)
170 { 193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
171 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
172 205
173 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
174 207 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 208 {
177#if 0 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 210 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 211 }
180#endif 212#endif
181 213
214 if (obj->refcnt_cnt ())
215 {
182 ++i; // further delay freeing 216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
183 }//D 220 }
184 else 221 else
185 { 222 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
188 delete obj; 225 delete obj;
189 } 226 }
190 } 227 }
191} 228}
192 229
216 253
217static int 254static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 256{
220 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
221 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
222 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 267 //at->refcnt_chk ();
224 return 0; 268 return 0;
225} 269}
226 270
235 if (!obj->self) 279 if (!obj->self)
236 { 280 {
237 obj->self = newHV (); 281 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 283
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 284 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 286 }
247 else 287 else
288 {
248 return newRV_inc ((SV *)obj->self); 289 SV *sv = newRV_inc ((SV *)obj->self);
290
291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
249} 296}
250 297
251static void 298static void
252clearSVptr (SV *sv) 299clearSVptr (SV *sv)
253{ 300{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 354
308inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
310 357
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 360
314inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
315{ 362{
316 char buf[128]; 363 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
319} 366}
320 367
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345 392
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 395
349template<class T> 396template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 398
352template<int N> 399template<int N>
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
360 414
361inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
362{ 416{
363 unsigned int version; 417 unsigned int version;
364 418
488 if (!ext->cb) 542 if (!ext->cb)
489 ext->cb = newAV (); 543 ext->cb = newAV ();
490 544
491 return newRV_inc ((SV *)ext->cb); 545 return newRV_inc ((SV *)ext->cb);
492} 546}
493
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518 547
519///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
520 549
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{ 551{
580 perl = perl_alloc (); 609 perl = perl_alloc ();
581 perl_construct (perl); 610 perl_construct (perl);
582 611
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 613
585 char *argv[] = { 614 const char *argv[] = {
586 "", 615 "",
587 "-e" 616 "-e"
588 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
591 "require cf;" 620 "require cf;"
592 }; 621 };
593 622
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
595 { 625 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
598 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
599} 637}
600 638
601void cfperl_main () 639void cfperl_main ()
602{ 640{
603 dSP; 641 dSP;
824 CALL_BEGIN (0); 862 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 864 CALL_END;
827} 865}
828 866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
829maptile * 876maptile *
830maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
831{ 878{
832 CALL_BEGIN (2); 879 CALL_BEGIN (2);
833 CALL_ARG (path); 880 CALL_ARG (path);
901 948
902struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
904 951
905int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
906 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
907static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
908{ 1000{
909 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1002 w->call (*w);
911} 1003}
912 1004
913void 1005void
914iw::alloc () 1006iw::alloc ()
915{ 1007{
916 pe = GEventAPI->new_idle (0, 0); 1008 pe = GEventAPI->new_idle (0, 0);
917 1009
1010 WaREENTRANT_off (pe);
918 pe->base.callback = (void *)iw_dispatch; 1011 pe->base.callback = (void *)iw_dispatch;
919 pe->base.ext_data = (void *)this; 1012 pe->base.ext_data = (void *)this;
920} 1013}
921 1014
922static void iow_dispatch (pe_event *ev) 1015static void iow_dispatch (pe_event *ev)
928void 1021void
929iow::alloc () 1022iow::alloc ()
930{ 1023{
931 pe = GEventAPI->new_io (0, 0); 1024 pe = GEventAPI->new_io (0, 0);
932 1025
1026 WaREENTRANT_off (pe);
933 pe->base.callback = (void *)iow_dispatch; 1027 pe->base.callback = (void *)iow_dispatch;
934 pe->base.ext_data = (void *)this; 1028 pe->base.ext_data = (void *)this;
935 1029
936 pe->fd = -1; 1030 pe->fd = -1;
937 pe->poll = 0; 1031 pe->poll = 0;
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977 1071
978 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
979 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
980 1074
981 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
989 1083
990MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
991 1085
992BOOT: 1086BOOT:
993{ 1087{
994 _connect_to_perl ();
995
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998 1090
1091 _connect_to_perl ();
1092
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
1000 1103
1001 static const struct { 1104 static const struct {
1002 const char *name; 1105 const char *name;
1003 IV iv; 1106 IV iv;
1004 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
1005# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1007 const_iv (llevInfo) 1110
1008 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1009 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1010 1114
1011 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
1012 const_iv (PLAYER) 1116
1013 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1014 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1015 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1016 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1017 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1018 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1019 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1020 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1021 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1022 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1023 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1024 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1025 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1026 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1027 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1028 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1029 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1030 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1031 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1032 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1033 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1034 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1035 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1036 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1037 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1038 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1039 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1040 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR)
1069 const_iv (EXIT)
1070 const_iv (ENCOUNTER)
1071 const_iv (SHOP_FLOOR)
1072 const_iv (SHOP_MAT)
1073 const_iv (RING)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124 1145
1125 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1126 1147
1127 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1128 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1129 1150
1130 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1131 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1132 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1133 1158
1134 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1135 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1136 const_iv (AT_FIRE)
1137 const_iv (AT_ELECTRICITY)
1138 const_iv (AT_COLD)
1139 const_iv (AT_CONFUSION)
1140 const_iv (AT_ACID)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160
1161 const_iv (WEAP_HIT)
1162 const_iv (WEAP_SLASH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1170 1162
1171 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1172 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1174 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1175 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1179 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1180 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1181 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1182 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1183 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1184 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1185 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1186 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1187 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1188 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1190 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1192 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1193 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1194 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1195 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1196 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270 const_iv (FLAG_DESTROY_ON_DEATH)
1271 const_iv (FLAG_NO_SAVE)
1272 1189
1273 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1274 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1275 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1276 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1277 const_iv (NDI_ORANGE)
1278 const_iv (NDI_BLUE)
1279 const_iv (NDI_DK_ORANGE)
1280 const_iv (NDI_GREEN)
1281 const_iv (NDI_LT_GREEN)
1282 const_iv (NDI_GREY)
1283 const_iv (NDI_BROWN)
1284 const_iv (NDI_GOLD)
1285 const_iv (NDI_TAN)
1286 const_iv (NDI_MAX_COLOR)
1287 const_iv (NDI_COLOR_MASK)
1288 const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1290 1195
1291 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1292 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1293 const_iv (UPD_WEIGHT)
1294 const_iv (UPD_FACE)
1295 const_iv (UPD_NAME)
1296 const_iv (UPD_ANIM)
1297 const_iv (UPD_ANIMSPEED)
1298 const_iv (UPD_NROF)
1299 1198
1300 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301 const_iv (UPD_SP_GRACE)
1302 const_iv (UPD_SP_DAMAGE)
1303 1200
1304 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1305 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1306 const_iv (F_UNPAID)
1307 const_iv (F_MAGIC)
1308 const_iv (F_CURSED)
1309 const_iv (F_DAMNED)
1310 const_iv (F_OPEN)
1311 const_iv (F_NOPICK)
1312 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1313 1204
1314 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1315 const_iv (F_SHOP)
1316 const_iv (F_SELL)
1317 1206
1318 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1319 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1320 const_iv (P_NO_MAGIC)
1321 const_iv (P_IS_ALIVE)
1322 const_iv (P_NO_CLERIC)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 const_iv (P_UPTODATE)
1326 1209
1327 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1328 const_iv (UP_OBJ_REMOVE)
1329 const_iv (UP_OBJ_CHANGE)
1330 const_iv (UP_OBJ_FACE)
1331 1211
1332 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1333 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1334 const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ON_TOP)
1336 const_iv (INS_BELOW_ORIGINATOR)
1337 const_iv (INS_MAP_LOAD)
1338 1214
1339 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1340 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1341 const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_DOOR)
1343 const_iv (WILL_APPLY_FOOD)
1344 1217
1345 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1346 const_iv (SAVE_DIR_MODE)
1347 1219
1348 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1349 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1350 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1351 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1352 const_iv (M_WOOD)
1353 const_iv (M_ORGANIC)
1354 const_iv (M_STONE)
1355 const_iv (M_CLOTH)
1356 const_iv (M_ADAMANT)
1357 const_iv (M_LIQUID)
1358 const_iv (M_SOFT_METAL)
1359 const_iv (M_BONE)
1360 const_iv (M_ICE)
1361 const_iv (M_SPECIAL)
1362 1224
1363 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1364 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1365 const_iv (SK_EXP_NONE)
1366 const_iv (SK_SUBTRACT_SKILL_EXP)
1367 const_iv (SK_EXP_SKILL_ONLY)
1368 1227
1369 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1370 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1371 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1372 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1373 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1374 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1376 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1377 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1378 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_DET_MAGIC)
1380 const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING)
1382 const_iv (SK_DET_CURSE)
1383 const_iv (SK_FIND_TRAPS)
1384 const_iv (SK_MEDITATION)
1385 const_iv (SK_PUNCHING)
1386 const_iv (SK_FLAME_TOUCH)
1387 const_iv (SK_KARATE)
1388 const_iv (SK_CLIMBING)
1389 const_iv (SK_WOODSMAN)
1390 const_iv (SK_INSCRIPTION)
1391 const_iv (SK_ONE_HANDED_WEAPON)
1392 const_iv (SK_MISSILE_WEAPON)
1393 const_iv (SK_THROWING)
1394 const_iv (SK_USE_MAGIC_ITEM)
1395 const_iv (SK_DISARM_TRAPS)
1396 const_iv (SK_SET_TRAP)
1397 const_iv (SK_THAUMATURGY)
1398 const_iv (SK_PRAYING)
1399 const_iv (SK_CLAWING)
1400 const_iv (SK_LEVITATION)
1401 const_iv (SK_SUMMONING)
1402 const_iv (SK_PYROMANCY)
1403 const_iv (SK_EVOCATION)
1404 const_iv (SK_SORCERY)
1405 const_iv (SK_TWO_HANDED_WEAPON)
1406 const_iv (SK_SPARK_TOUCH)
1407 const_iv (SK_SHIVER)
1408 const_iv (SK_ACID_SPLASH)
1409 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1410 1239
1411 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1412 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1413 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1415 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1416 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1417 const_iv (SOUND_PUSH_PLAYER)
1418 const_iv (SOUND_PLAYER_HITS1)
1419 const_iv (SOUND_PLAYER_HITS2)
1420 const_iv (SOUND_PLAYER_HITS3)
1421 const_iv (SOUND_PLAYER_HITS4)
1422 const_iv (SOUND_PLAYER_IS_HIT1)
1423 const_iv (SOUND_PLAYER_IS_HIT2)
1424 const_iv (SOUND_PLAYER_IS_HIT3)
1425 const_iv (SOUND_PLAYER_KILLS)
1426 const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_PLAYER_DIES)
1428 const_iv (SOUND_OB_EVAPORATE)
1429 const_iv (SOUND_OB_EXPLODE)
1430 const_iv (SOUND_CLOCK)
1431 const_iv (SOUND_TURN_HANDLE)
1432 const_iv (SOUND_FALL_HOLE)
1433 const_iv (SOUND_DRINK_POISON)
1434 const_iv (SOUND_CAST_SPELL_0)
1435 1246
1436 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1437 const_iv (PREFER_HIGH)
1438 1248
1439 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1440 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1442 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1443 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1444 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1446 const_iv (ATNR_DRAIN)
1447 const_iv (ATNR_WEAPONMAGIC)
1448 const_iv (ATNR_GHOSTHIT)
1449 const_iv (ATNR_POISON)
1450 const_iv (ATNR_SLOW)
1451 const_iv (ATNR_PARALYZE)
1452 const_iv (ATNR_TURN_UNDEAD)
1453 const_iv (ATNR_FEAR)
1454 const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_DEPLETE)
1456 const_iv (ATNR_DEATH)
1457 const_iv (ATNR_CHAOS)
1458 const_iv (ATNR_COUNTERSPELL)
1459 const_iv (ATNR_GODPOWER)
1460 const_iv (ATNR_HOLYWORD)
1461 const_iv (ATNR_BLIND)
1462 const_iv (ATNR_INTERNAL)
1463 const_iv (ATNR_LIFE_STEALING)
1464 const_iv (ATNR_DISEASE)
1465 1256
1466 const_iv (MAP_FLUSH) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1467 const_iv (MAP_PLAYER_UNIQUE)
1468 const_iv (MAP_BLOCK)
1469 const_iv (MAP_STYLE)
1470 const_iv (MAP_OVERLAY)
1471 1258
1472 const_iv (MAP_IN_MEMORY) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1473 const_iv (MAP_SWAPPED) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1474 const_iv (MAP_LOADING)
1475 const_iv (MAP_SAVING)
1476 1261
1477 const_iv (KLASS_ATTACHABLE) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1478 const_iv (KLASS_GLOBAL)
1479 const_iv (KLASS_OBJECT)
1480 const_iv (KLASS_CLIENT)
1481 const_iv (KLASS_PLAYER)
1482 const_iv (KLASS_MAP)
1483 1263
1484 const_iv (CS_QUERY_YESNO) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (CS_QUERY_SINGLECHAR)
1486 const_iv (CS_QUERY_HIDEINPUT)
1487 1265
1488 const_iv (ST_DEAD) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1489 const_iv (ST_SETUP)
1490 const_iv (ST_PLAYING)
1491 const_iv (ST_CUSTOM)
1492
1493 const_iv (ST_CHANGE_CLASS)
1494
1495 const_iv (IO_HEADER)
1496 const_iv (IO_OBJECTS)
1497 const_iv (IO_UNIQUES)
1498 1267
1499 // random map generator 1268 // random map generator
1500 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1501 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1502 const_iv (LAYOUT_MAZE)
1503 const_iv (LAYOUT_SPIRAL)
1504 const_iv (LAYOUT_ROGUELIKE)
1505 const_iv (LAYOUT_SNAKE)
1506 const_iv (LAYOUT_SQUARE_SPIRAL)
1507 1271
1508 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1509 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1511 const_iv (RMOPT_BOTTOM_C)
1512 const_iv (RMOPT_BOTTOM_R)
1513 const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_WALL_OFF)
1515 const_iv (RMOPT_WALLS_ONLY)
1516 const_iv (RMOPT_NO_DOORS)
1517 1275
1518 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1519 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1520 const_iv (SYMMETRY_X) 1278
1521 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1522 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1523 }; 1282 };
1524 1283
1525 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1526 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1527 1286
1555{ 1314{
1556 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1557 for_all_clients (ns) 1316 for_all_clients (ns)
1558 ns->reattach (); 1317 ns->reattach ();
1559 1318
1560 for_all_players (pl)
1561 pl->reattach ();
1562
1563 //TODO
1564 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1565 // i->second->reattach ();
1566
1567 for_all_objects (op) 1319 for_all_objects (op)
1568 op->reattach (); 1320 op->reattach ();
1569} 1321}
1570 1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367}
1368
1571NV floor (NV x) 1369NV floor (NV x)
1572 1370
1573NV ceil (NV x) 1371NV ceil (NV x)
1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1574 1384
1575void server_tick () 1385void server_tick ()
1576 CODE: 1386 CODE:
1577 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1578 server_tick (); 1388 server_tick ();
1579 1389
1580void 1390void
1581LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1582 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1584 1394
1585char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1586 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1587 1397
1588char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1589 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1590 1400
1591const char * 1401const_octet_string
1592get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1593 PROTOTYPE: $ 1403 PROTOTYPE: $
1594 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1595 CODE: 1405 CODE:
1596 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1597 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1599void 1409void
1600sub_generation_inc () 1410sub_generation_inc ()
1601 CODE: 1411 CODE:
1602 PL_sub_generation++; 1412 PL_sub_generation++;
1603 1413
1604char * 1414const_octet_string
1605mapdir () 1415mapdir ()
1606 PROTOTYPE: 1416 PROTOTYPE:
1607 ALIAS: 1417 ALIAS:
1608 mapdir = 0 1418 mapdir = 0
1609 uniquedir = 1 1419 uniquedir = 1
1625 } 1435 }
1626 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1627 1437
1628void abort () 1438void abort ()
1629 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1630void cleanup (const char *cause, bool make_core = false) 1442void cleanup (octet_string cause, bool make_core = false)
1631 1443
1632void emergency_save () 1444void emergency_save ()
1633 1445
1634void _exit (int status = 0) 1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1635 1453
1636#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1637 1455
1638int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1639 1457
1640int munlockall () 1458int munlockall ()
1641 1459
1642#endif 1460#endif
1643 1461
1644int find_animation (char *text) 1462int find_animation (utf8_string text)
1645 PROTOTYPE: $ 1463 PROTOTYPE: $
1646 1464
1647int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1648 1466
1649const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1650 1468
1651int 1469int
1652exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1653 CODE: 1471 CODE:
1654{ 1472{
1685 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1686 else 1504 else
1687 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1688 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1689 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1690MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1691 1512
1692int 1513int
1693valid (SV *obj) 1514valid (SV *obj)
1694 CODE: 1515 CODE:
1695 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696 OUTPUT: 1517 OUTPUT:
1697 RETVAL 1518 RETVAL
1698 1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1699INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1700 1538
1701MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1702 1540
1703int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1704 CODE: 1542 CODE:
1708 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1710 1548
1711MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1712 1550
1713INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1714 1552
1715int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1716 CODE: 1554 CODE:
1717 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1718 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1720 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1721 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1722 1560
1723SV *registry (object *op) 1561SV *registry (object *op)
1724 1562
1725void mortals ()
1726 PPCODE:
1727 EXTEND (SP, object::mortals.size ());
1728 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1729 PUSHs (to_sv (*i));
1730
1731int objects_size () 1563int objects_size ()
1732 CODE: 1564 CODE:
1733 RETVAL = objects.size (); 1565 RETVAL = objects.size ();
1734 OUTPUT: RETVAL 1566 OUTPUT: RETVAL
1735 1567
1775void 1607void
1776set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1777 CODE: 1609 CODE:
1778 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1779 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1780object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1781 1619
1782object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1783 1621
1784int need_identify (object *obj); 1622int need_identify (object *obj);
1785 1623
1786int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1787 1631
1788int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1789 CODE: 1633 CODE:
1790 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1791 OUTPUT: 1635 OUTPUT:
1797 1641
1798void apply_below (object *op) 1642void apply_below (object *op)
1799 CODE: 1643 CODE:
1800 player_apply_below (op); 1644 player_apply_below (op);
1801 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1802object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1803 1649
1804int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1805 1651
1806int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1807 1653
1827 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1828 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1829 1675
1830void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1831 1677
1832val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1833 1679
1834int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1835 1681
1836void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1837 CODE: 1683 CODE:
1838 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1839 1685
1840void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1841 CODE: 1687 CODE:
1842 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1843 1689
1844object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1845 CODE: 1691 CODE:
1846 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1847 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1848 1694
1849int query_money (object *op) 1695int query_money (object *op)
1858 1704
1859void drop (object *who, object *op) 1705void drop (object *who, object *op)
1860 1706
1861void pick_up (object *who, object *op) 1707void pick_up (object *who, object *op)
1862 1708
1863object *cf_object_insert_object (object *op, object *container)
1864
1865object *cf_object_insert_in_ob (object *ob, object *where)
1866
1867int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1868 1710
1869void update_object (object *op, int action) 1711void update_object (object *op, int action)
1870 1712
1871object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1872 1714
1873void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1874 1716
1875void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1876 1718
1877int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1878 1720
1892object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1893 1735
1894# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 1738
1897object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1899 CODE: 1741 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1901 OUTPUT: 1743 OUTPUT:
1902 RETVAL 1744 RETVAL
1907{ 1749{
1908 int unused_type; 1750 int unused_type;
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 1752}
1911 1753
1912# syntatic sugar for easier use in event callbacks.
1913const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918
1919player *contr (object *op) 1754player *contr (object *op)
1920 CODE: 1755 CODE:
1921 RETVAL = op->contr; 1756 RETVAL = op->contr;
1922 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1923 1758
1924const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1925 1760
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1927 1762
1928object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1930 PREINIT: 1765 PREINIT:
1931 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1947bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1948 CODE: 1783 CODE:
1949 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1951 1786
1952const char * 1787const_utf8_string
1953base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 1789 CODE:
1955 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1957 1792
1964 RETVAL = op->contr; 1799 RETVAL = op->contr;
1965 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1966 1801
1967void check_score (object *op) 1802void check_score (object *op)
1968 1803
1969void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1970 CODE: 1805 CODE:
1971 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1972 1807
1973object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1974 1809
1975char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1976 ALIAS: ip = 0 1811 ALIAS: ip = 0
1977 1812
1978object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1979 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1980 1815
1990void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
1991 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
1992 1827
1993void clear_los (object *op) 1828void clear_los (object *op)
1994 1829
1995int command_teleport (object *op, char *params)
1996
1997int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
1998 1831
1999int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
2000
2001int command_kick (object *op, char *params)
2002
2003int command_banish (object *op, char *params)
2004 1833
2005 1834
2006MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2007 1836
2008INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2009 1838
2010int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
2011 CODE: 1840 CODE:
2012 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2013 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
2027 1856
2028void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2029 1858
2030void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2031
2032player *first ()
2033 CODE:
2034 RETVAL = first_player;
2035 OUTPUT: RETVAL
2036 1860
2037bool 1861bool
2038cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2039 CODE: 1863 CODE:
2040 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2095 1919
2096SV *registry (maptile *map) 1920SV *registry (maptile *map)
2097 1921
2098INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2099 1923
2100void 1924void
2101maptile::instantiate () 1925maptile::instantiate ()
2102 1926
2103maptile *new () 1927maptile *new ()
2118 for_all_players (pl) 1942 for_all_players (pl)
2119 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2120 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2121 } 1945 }
2122 1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2123void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2124 2039
2125int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2126 2041
2127void 2042void
2143 2058
2144object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2145 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2146 2061
2147void 2062void
2148cf_map_normalise (maptile *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2149 PPCODE: 2064 PPCODE:
2150{ 2065{
2151 maptile *nmap = 0; 2066 maptile *nmap = 0;
2152 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2153 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2208 2123
2209void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2210 2125
2211void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2212 2127
2213const char *
2214region_name (maptile *m)
2215 CODE:
2216 RETVAL = get_name_of_region_for_map (m);
2217 OUTPUT: RETVAL
2218
2219# worst xs function of my life 2128# worst xs function of my life
2220maptile * 2129bool
2221_create_random_map (\ 2130_create_random_map (\
2222 char *path,\ 2131 maptile *self,\
2223 char *wallstyle,\ 2132 utf8_string wallstyle,\
2224 char *wall_name,\ 2133 utf8_string wall_name,\
2225 char *floorstyle,\ 2134 utf8_string floorstyle,\
2226 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2227 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2228 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2229 char *doorstyle,\ 2138 utf8_string doorstyle,\
2230 char *decorstyle,\ 2139 utf8_string decorstyle,\
2231 char *origin_map,\ 2140 utf8_string origin_map,\
2232 char *final_map,\ 2141 utf8_string final_map,\
2233 char *exitstyle,\ 2142 utf8_string exitstyle,\
2234 char *this_map,\ 2143 utf8_string this_map,\
2235 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2236 int Xsize,\ 2145 int xsize,\
2237 int Ysize,\ 2146 int ysize,\
2238 int expand2x,\ 2147 int expand2x,\
2239 int layoutoptions1,\ 2148 int layoutoptions1,\
2240 int layoutoptions2,\ 2149 int layoutoptions2,\
2241 int layoutoptions3,\ 2150 int layoutoptions3,\
2242 int symmetry,\ 2151 int symmetry,\
2247 int dungeon_depth,\ 2156 int dungeon_depth,\
2248 int decoroptions,\ 2157 int decoroptions,\
2249 int orientation,\ 2158 int orientation,\
2250 int origin_y,\ 2159 int origin_y,\
2251 int origin_x,\ 2160 int origin_x,\
2252 int random_seed,\ 2161 U32 random_seed,\
2253 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2254 int map_layout_style,\ 2163 int map_layout_style,\
2255 int treasureoptions,\ 2164 int treasureoptions,\
2256 int symmetry_used,\ 2165 int symmetry_used,\
2257 region *region,\ 2166 region *region,\
2258 char *custom\ 2167 utf8_string custom\
2259) 2168)
2260 CODE: 2169 CODE:
2261{ 2170{
2262 random_map_params rmp; 2171 random_map_params rmp;
2263 2172
2273 assign (rmp.exit_on_final_map, exit_on_final_map); 2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2274 2183
2275 rmp.origin_map = origin_map; 2184 rmp.origin_map = origin_map;
2276 rmp.final_map = final_map; 2185 rmp.final_map = final_map;
2277 rmp.this_map = this_map; 2186 rmp.this_map = this_map;
2278 rmp.Xsize = Xsize; 2187 rmp.xsize = xsize;
2279 rmp.Ysize = Ysize; 2188 rmp.ysize = ysize;
2280 rmp.expand2x = expand2x; 2189 rmp.expand2x = expand2x;
2281 rmp.layoutoptions1 = layoutoptions1; 2190 rmp.layoutoptions1 = layoutoptions1;
2282 rmp.layoutoptions2 = layoutoptions2; 2191 rmp.layoutoptions2 = layoutoptions2;
2283 rmp.layoutoptions3 = layoutoptions3; 2192 rmp.layoutoptions3 = layoutoptions3;
2284 rmp.symmetry = symmetry; 2193 rmp.symmetry = symmetry;
2297 rmp.treasureoptions = treasureoptions; 2206 rmp.treasureoptions = treasureoptions;
2298 rmp.symmetry_used = symmetry_used; 2207 rmp.symmetry_used = symmetry_used;
2299 rmp.region = region; 2208 rmp.region = region;
2300 rmp.custom = custom; 2209 rmp.custom = custom;
2301 2210
2302 RETVAL = generate_random_map (path, &rmp); 2211 RETVAL = self->generate_random_map (&rmp);
2303} 2212}
2304 OUTPUT: 2213 OUTPUT:
2305 RETVAL 2214 RETVAL
2306 2215
2307MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2308 2217
2309archetype *find (const char *name) 2218archetype *find (utf8_string name)
2310 CODE: 2219 CODE:
2311 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2312 OUTPUT: 2221 OUTPUT:
2313 RETVAL 2222 RETVAL
2314 2223
2316 PROTOTYPE: 2225 PROTOTYPE:
2317 CODE: 2226 CODE:
2318 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2319 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2320 2229
2321INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2322 2231
2323MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2324 2233
2325partylist *first () 2234partylist *first ()
2326 PROTOTYPE: 2235 PROTOTYPE:
2327 CODE: 2236 CODE:
2328 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2329 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2330 2239
2331INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2332 2241
2333MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2334 2243
2335region *first () 2244void
2336 PROTOTYPE: 2245list ()
2337 CODE: 2246 PPCODE:
2338 RETVAL = first_region; 2247 for_all_regions (rgn)
2339 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2340 2249
2341region *find (char *name) 2250region *find (utf8_string name)
2342 PROTOTYPE: $ 2251 PROTOTYPE: $
2343 CODE: 2252 CODE:
2344 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2345 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2346 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2347INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2348 2270
2349MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2350 2272
2351INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2352 2274
2353MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2354 2276
2355INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2356 2278
2357MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2358 2280
2359INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2360 2282
2361int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2362 CODE: 2284 CODE:
2363 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2364 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2384 2306
2385 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2386} 2308}
2387 2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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