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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.139 by root, Thu Jan 11 23:17:05 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
106 assert (!self); 116 assert (!self);
117 assert (!cb);
107} 118}
108 119
109int 120int
110attachable::refcnt_cnt () const 121attachable::refcnt_cnt () const
111{ 122{
112 return refcnt + (self ? SvREFCNT (self) : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
113} 142}
114 143
115void 144void
116attachable::optimise () 145attachable::optimise ()
117{ 146{
118 if (self 147 if (self
119 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
121 { 169 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 170 SvREFCNT_dec (cb);
171 cb = 0;
124 } 172 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 173
153 mortals.push_back (this); 174 mortals.push_back (this);
154} 175}
155 176
156void 177void
164} 185}
165 186
166void 187void
167attachable::check_mortals () 188attachable::check_mortals ()
168{ 189{
169 for (int i = 0; i < mortals.size (); ) 190 static int i = 0;
191
192 for (;;)
170 { 193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
171 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
172 205
173 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
174 207 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 208 {
177#if 0 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 210 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 211 }
180#endif 212#endif
181 213
214 if (obj->refcnt_cnt ())
215 {
182 ++i; // further delay freeing 216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
183 }//D 220 }
184 else 221 else
185 { 222 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
188 delete obj; 225 delete obj;
189 } 226 }
190 } 227 }
191} 228}
192 229
216 253
217static int 254static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 256{
220 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
221 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
222 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 267 //at->refcnt_chk ();
224 return 0; 268 return 0;
225} 269}
226 270
235 if (!obj->self) 279 if (!obj->self)
236 { 280 {
237 obj->self = newHV (); 281 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 283
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 284 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 286 }
247 else 287 else
288 {
248 return newRV_inc ((SV *)obj->self); 289 SV *sv = newRV_inc ((SV *)obj->self);
290
291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
249} 296}
250 297
251static void 298static void
252clearSVptr (SV *sv) 299clearSVptr (SV *sv)
253{ 300{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 354
308inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
310 357
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 360
314inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
315{ 362{
316 char buf[128]; 363 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
319} 366}
320 367
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345 392
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 395
349template<class T> 396template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 398
352template<int N> 399template<int N>
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
360 414
361inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
362{ 416{
363 unsigned int version; 417 unsigned int version;
364 418
555 perl = perl_alloc (); 609 perl = perl_alloc ();
556 perl_construct (perl); 610 perl_construct (perl);
557 611
558 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
559 613
560 char *argv[] = { 614 const char *argv[] = {
561 "", 615 "",
562 "-e" 616 "-e"
563 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
564 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
565 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
566 "require cf;" 620 "require cf;"
567 }; 621 };
568 622
569 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
570 { 625 {
571 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
572 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
573 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
574} 637}
575 638
576void cfperl_main () 639void cfperl_main ()
577{ 640{
578 dSP; 641 dSP;
799 CALL_BEGIN (0); 862 CALL_BEGIN (0);
800 CALL_CALL ("cf::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
801 CALL_END; 864 CALL_END;
802} 865}
803 866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
804maptile * 876maptile *
805maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
806{ 878{
807 CALL_BEGIN (2); 879 CALL_BEGIN (2);
808 CALL_ARG (path); 880 CALL_ARG (path);
876 948
877struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
878struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
879 951
880int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
881 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
882static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
883{ 1000{
884 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
885 w->call (*w); 1002 w->call (*w);
886} 1003}
887 1004
888void 1005void
889iw::alloc () 1006iw::alloc ()
890{ 1007{
891 pe = GEventAPI->new_idle (0, 0); 1008 pe = GEventAPI->new_idle (0, 0);
892 1009
1010 WaREENTRANT_off (pe);
893 pe->base.callback = (void *)iw_dispatch; 1011 pe->base.callback = (void *)iw_dispatch;
894 pe->base.ext_data = (void *)this; 1012 pe->base.ext_data = (void *)this;
895} 1013}
896 1014
897static void iow_dispatch (pe_event *ev) 1015static void iow_dispatch (pe_event *ev)
903void 1021void
904iow::alloc () 1022iow::alloc ()
905{ 1023{
906 pe = GEventAPI->new_io (0, 0); 1024 pe = GEventAPI->new_io (0, 0);
907 1025
1026 WaREENTRANT_off (pe);
908 pe->base.callback = (void *)iow_dispatch; 1027 pe->base.callback = (void *)iow_dispatch;
909 pe->base.ext_data = (void *)this; 1028 pe->base.ext_data = (void *)this;
910 1029
911 pe->fd = -1; 1030 pe->fd = -1;
912 pe->poll = 0; 1031 pe->poll = 0;
948 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
949 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
950 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
951 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
952 1071
953 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
954 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
955 1074
956 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
957 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
958 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
959 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
964 1083
965MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
966 1085
967BOOT: 1086BOOT:
968{ 1087{
969 _connect_to_perl ();
970
971 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
972 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
973 1090
1091 _connect_to_perl ();
1092
974 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
975 1103
976 static const struct { 1104 static const struct {
977 const char *name; 1105 const char *name;
978 IV iv; 1106 IV iv;
979 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
980# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
981 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
982 const_iv (llevInfo) 1110
983 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
984 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
985 1114
986 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
987 const_iv (PLAYER) 1116
988 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
989 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
990 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
991 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
992 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
993 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
994 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
995 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
996 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
997 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
998 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
999 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1000 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1001 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1002 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1003 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1004 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1005 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1006 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1007 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1008 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1009 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1010 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1011 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1012 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1013 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1014 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1015 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1016 const_iv (HORN)
1017 const_iv (MONEY)
1018 const_iv (CLASS)
1019 const_iv (GRAVESTONE)
1020 const_iv (AMULET)
1021 const_iv (PLAYERMOVER)
1022 const_iv (TELEPORTER)
1023 const_iv (CREATOR)
1024 const_iv (SKILL)
1025 const_iv (EARTHWALL)
1026 const_iv (GOLEM)
1027 const_iv (THROWN_OBJ)
1028 const_iv (BLINDNESS)
1029 const_iv (GOD)
1030 const_iv (DETECTOR)
1031 const_iv (TRIGGER_MARKER)
1032 const_iv (DEAD_OBJECT)
1033 const_iv (DRINK)
1034 const_iv (MARKER)
1035 const_iv (HOLY_ALTAR)
1036 const_iv (PLAYER_CHANGER)
1037 const_iv (BATTLEGROUND)
1038 const_iv (PEACEMAKER)
1039 const_iv (GEM)
1040 const_iv (FIREWALL)
1041 const_iv (ANVIL)
1042 const_iv (CHECK_INV)
1043 const_iv (MOOD_FLOOR)
1044 const_iv (EXIT)
1045 const_iv (ENCOUNTER)
1046 const_iv (SHOP_FLOOR)
1047 const_iv (SHOP_MAT)
1048 const_iv (RING)
1049 const_iv (FLOOR)
1050 const_iv (FLESH)
1051 const_iv (INORGANIC)
1052 const_iv (SKILL_TOOL)
1053 const_iv (LIGHTER)
1054 const_iv (BUILDABLE_WALL)
1055 const_iv (MISC_OBJECT)
1056 const_iv (LAMP)
1057 const_iv (DUPLICATOR)
1058 const_iv (SPELLBOOK)
1059 const_iv (CLOAK)
1060 const_iv (SPINNER)
1061 const_iv (GATE)
1062 const_iv (BUTTON)
1063 const_iv (CF_HANDLE)
1064 const_iv (HOLE)
1065 const_iv (TRAPDOOR)
1066 const_iv (SIGN)
1067 const_iv (BOOTS)
1068 const_iv (GLOVES)
1069 const_iv (SPELL)
1070 const_iv (SPELL_EFFECT)
1071 const_iv (CONVERTER)
1072 const_iv (BRACERS)
1073 const_iv (POISONING)
1074 const_iv (SAVEBED)
1075 const_iv (WAND)
1076 const_iv (SCROLL)
1077 const_iv (DIRECTOR)
1078 const_iv (GIRDLE)
1079 const_iv (FORCE)
1080 const_iv (POTION_EFFECT)
1081 const_iv (EVENT_CONNECTOR)
1082 const_iv (CLOSE_CON)
1083 const_iv (CONTAINER)
1084 const_iv (ARMOUR_IMPROVER)
1085 const_iv (WEAPON_IMPROVER)
1086 const_iv (SKILLSCROLL)
1087 const_iv (DEEP_SWAMP)
1088 const_iv (IDENTIFY_ALTAR)
1089 const_iv (MENU)
1090 const_iv (RUNE)
1091 const_iv (TRAP)
1092 const_iv (POWER_CRYSTAL)
1093 const_iv (CORPSE)
1094 const_iv (DISEASE)
1095 const_iv (SYMPTOM)
1096 const_iv (BUILDER)
1097 const_iv (MATERIAL)
1098 const_iv (ITEM_TRANSFORMER)
1099 1145
1100 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1101 1147
1102 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 1150
1105 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1106 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1107 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1108 1158
1109 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1110 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1111 const_iv (AT_FIRE)
1112 const_iv (AT_ELECTRICITY)
1113 const_iv (AT_COLD)
1114 const_iv (AT_CONFUSION)
1115 const_iv (AT_ACID)
1116 const_iv (AT_DRAIN)
1117 const_iv (AT_WEAPONMAGIC)
1118 const_iv (AT_GHOSTHIT)
1119 const_iv (AT_POISON)
1120 const_iv (AT_SLOW)
1121 const_iv (AT_PARALYZE)
1122 const_iv (AT_TURN_UNDEAD)
1123 const_iv (AT_FEAR)
1124 const_iv (AT_CANCELLATION)
1125 const_iv (AT_DEPLETE)
1126 const_iv (AT_DEATH)
1127 const_iv (AT_CHAOS)
1128 const_iv (AT_COUNTERSPELL)
1129 const_iv (AT_GODPOWER)
1130 const_iv (AT_HOLYWORD)
1131 const_iv (AT_BLIND)
1132 const_iv (AT_INTERNAL)
1133 const_iv (AT_LIFE_STEALING)
1134 const_iv (AT_DISEASE)
1135
1136 const_iv (WEAP_HIT)
1137 const_iv (WEAP_SLASH)
1138 const_iv (WEAP_PIERCE)
1139 const_iv (WEAP_CLEAVE)
1140 const_iv (WEAP_SLICE)
1141 const_iv (WEAP_STAB)
1142 const_iv (WEAP_WHIP)
1143 const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1145 1162
1146 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1147 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1148 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1149 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1150 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1151 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1152 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1153 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1154 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1155 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1156 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1157 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1158 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1159 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1160 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1161 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1162 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1163 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1164 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1165 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1166 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1167 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1168 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1169 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1170 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1171 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1172 const_iv (FLAG_STARTEQUIP)
1173 const_iv (FLAG_BLOCKSVIEW)
1174 const_iv (FLAG_UNDEAD)
1175 const_iv (FLAG_SCARED)
1176 const_iv (FLAG_UNAGGRESSIVE)
1177 const_iv (FLAG_REFL_MISSILE)
1178 const_iv (FLAG_REFL_SPELL)
1179 const_iv (FLAG_NO_MAGIC)
1180 const_iv (FLAG_NO_FIX_PLAYER)
1181 const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_TEAR_DOWN)
1183 const_iv (FLAG_RUN_AWAY)
1184 const_iv (FLAG_PICK_UP)
1185 const_iv (FLAG_UNIQUE)
1186 const_iv (FLAG_NO_DROP)
1187 const_iv (FLAG_WIZCAST)
1188 const_iv (FLAG_CAST_SPELL)
1189 const_iv (FLAG_USE_SCROLL)
1190 const_iv (FLAG_USE_RANGE)
1191 const_iv (FLAG_USE_BOW)
1192 const_iv (FLAG_USE_ARMOUR)
1193 const_iv (FLAG_USE_WEAPON)
1194 const_iv (FLAG_USE_RING)
1195 const_iv (FLAG_READY_RANGE)
1196 const_iv (FLAG_READY_BOW)
1197 const_iv (FLAG_XRAYS)
1198 const_iv (FLAG_NO_APPLY)
1199 const_iv (FLAG_IS_FLOOR)
1200 const_iv (FLAG_LIFESAVE)
1201 const_iv (FLAG_NO_STRENGTH)
1202 const_iv (FLAG_SLEEP)
1203 const_iv (FLAG_STAND_STILL)
1204 const_iv (FLAG_RANDOM_MOVE)
1205 const_iv (FLAG_ONLY_ATTACK)
1206 const_iv (FLAG_CONFUSED)
1207 const_iv (FLAG_STEALTH)
1208 const_iv (FLAG_WIZPASS)
1209 const_iv (FLAG_IS_LINKED)
1210 const_iv (FLAG_CURSED)
1211 const_iv (FLAG_DAMNED)
1212 const_iv (FLAG_SEE_ANYWHERE)
1213 const_iv (FLAG_KNOWN_MAGICAL)
1214 const_iv (FLAG_KNOWN_CURSED)
1215 const_iv (FLAG_CAN_USE_SKILL)
1216 const_iv (FLAG_BEEN_APPLIED)
1217 const_iv (FLAG_READY_SCROLL)
1218 const_iv (FLAG_USE_ROD)
1219 const_iv (FLAG_USE_HORN)
1220 const_iv (FLAG_MAKE_INVIS)
1221 const_iv (FLAG_INV_LOCKED)
1222 const_iv (FLAG_IS_WOODED)
1223 const_iv (FLAG_IS_HILLY)
1224 const_iv (FLAG_READY_SKILL)
1225 const_iv (FLAG_READY_WEAPON)
1226 const_iv (FLAG_NO_SKILL_IDENT)
1227 const_iv (FLAG_BLIND)
1228 const_iv (FLAG_SEE_IN_DARK)
1229 const_iv (FLAG_IS_CAULDRON)
1230 const_iv (FLAG_NO_STEAL)
1231 const_iv (FLAG_ONE_HIT)
1232 const_iv (FLAG_CLIENT_SENT)
1233 const_iv (FLAG_BERSERK)
1234 const_iv (FLAG_NEUTRAL)
1235 const_iv (FLAG_NO_ATTACK)
1236 const_iv (FLAG_NO_DAMAGE)
1237 const_iv (FLAG_OBJ_ORIGINAL)
1238 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1239 const_iv (FLAG_ACTIVATE_ON_PUSH)
1240 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1241 const_iv (FLAG_IS_WATER)
1242 const_iv (FLAG_CONTENT_ON_GEN)
1243 const_iv (FLAG_IS_A_TEMPLATE)
1244 const_iv (FLAG_IS_BUILDABLE)
1245 const_iv (FLAG_DESTROY_ON_DEATH)
1246 const_iv (FLAG_NO_SAVE)
1247 1189
1248 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1249 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1250 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1251 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1252 const_iv (NDI_ORANGE)
1253 const_iv (NDI_BLUE)
1254 const_iv (NDI_DK_ORANGE)
1255 const_iv (NDI_GREEN)
1256 const_iv (NDI_LT_GREEN)
1257 const_iv (NDI_GREY)
1258 const_iv (NDI_BROWN)
1259 const_iv (NDI_GOLD)
1260 const_iv (NDI_TAN)
1261 const_iv (NDI_MAX_COLOR)
1262 const_iv (NDI_COLOR_MASK)
1263 const_iv (NDI_UNIQUE)
1264 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1265 1195
1266 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1267 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1268 const_iv (UPD_WEIGHT)
1269 const_iv (UPD_FACE)
1270 const_iv (UPD_NAME)
1271 const_iv (UPD_ANIM)
1272 const_iv (UPD_ANIMSPEED)
1273 const_iv (UPD_NROF)
1274 1198
1275 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1276 const_iv (UPD_SP_GRACE)
1277 const_iv (UPD_SP_DAMAGE)
1278 1200
1279 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1280 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1281 const_iv (F_UNPAID)
1282 const_iv (F_MAGIC)
1283 const_iv (F_CURSED)
1284 const_iv (F_DAMNED)
1285 const_iv (F_OPEN)
1286 const_iv (F_NOPICK)
1287 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1288 1204
1289 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1290 const_iv (F_SHOP)
1291 const_iv (F_SELL)
1292 1206
1293 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1294 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1295 const_iv (P_NO_MAGIC)
1296 const_iv (P_IS_ALIVE)
1297 const_iv (P_NO_CLERIC)
1298 const_iv (P_OUT_OF_MAP)
1299 const_iv (P_NEW_MAP)
1300 const_iv (P_UPTODATE)
1301 1209
1302 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1303 const_iv (UP_OBJ_REMOVE)
1304 const_iv (UP_OBJ_CHANGE)
1305 const_iv (UP_OBJ_FACE)
1306 1211
1307 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1308 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1309 const_iv (INS_NO_WALK_ON)
1310 const_iv (INS_ON_TOP)
1311 const_iv (INS_BELOW_ORIGINATOR)
1312 const_iv (INS_MAP_LOAD)
1313 1214
1314 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1315 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1316 const_iv (WILL_APPLY_EARTHWALL)
1317 const_iv (WILL_APPLY_DOOR)
1318 const_iv (WILL_APPLY_FOOD)
1319 1217
1320 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1321 const_iv (SAVE_DIR_MODE)
1322 1219
1323 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1324 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1325 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1326 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1327 const_iv (M_WOOD)
1328 const_iv (M_ORGANIC)
1329 const_iv (M_STONE)
1330 const_iv (M_CLOTH)
1331 const_iv (M_ADAMANT)
1332 const_iv (M_LIQUID)
1333 const_iv (M_SOFT_METAL)
1334 const_iv (M_BONE)
1335 const_iv (M_ICE)
1336 const_iv (M_SPECIAL)
1337 1224
1338 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1339 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1340 const_iv (SK_EXP_NONE)
1341 const_iv (SK_SUBTRACT_SKILL_EXP)
1342 const_iv (SK_EXP_SKILL_ONLY)
1343 1227
1344 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1345 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1346 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1347 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1348 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1349 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1350 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1351 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1352 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1353 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1354 const_iv (SK_DET_MAGIC)
1355 const_iv (SK_ORATORY)
1356 const_iv (SK_SINGING)
1357 const_iv (SK_DET_CURSE)
1358 const_iv (SK_FIND_TRAPS)
1359 const_iv (SK_MEDITATION)
1360 const_iv (SK_PUNCHING)
1361 const_iv (SK_FLAME_TOUCH)
1362 const_iv (SK_KARATE)
1363 const_iv (SK_CLIMBING)
1364 const_iv (SK_WOODSMAN)
1365 const_iv (SK_INSCRIPTION)
1366 const_iv (SK_ONE_HANDED_WEAPON)
1367 const_iv (SK_MISSILE_WEAPON)
1368 const_iv (SK_THROWING)
1369 const_iv (SK_USE_MAGIC_ITEM)
1370 const_iv (SK_DISARM_TRAPS)
1371 const_iv (SK_SET_TRAP)
1372 const_iv (SK_THAUMATURGY)
1373 const_iv (SK_PRAYING)
1374 const_iv (SK_CLAWING)
1375 const_iv (SK_LEVITATION)
1376 const_iv (SK_SUMMONING)
1377 const_iv (SK_PYROMANCY)
1378 const_iv (SK_EVOCATION)
1379 const_iv (SK_SORCERY)
1380 const_iv (SK_TWO_HANDED_WEAPON)
1381 const_iv (SK_SPARK_TOUCH)
1382 const_iv (SK_SHIVER)
1383 const_iv (SK_ACID_SPLASH)
1384 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1385 1239
1386 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1387 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1388 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1389 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1390 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1391 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1392 const_iv (SOUND_PUSH_PLAYER)
1393 const_iv (SOUND_PLAYER_HITS1)
1394 const_iv (SOUND_PLAYER_HITS2)
1395 const_iv (SOUND_PLAYER_HITS3)
1396 const_iv (SOUND_PLAYER_HITS4)
1397 const_iv (SOUND_PLAYER_IS_HIT1)
1398 const_iv (SOUND_PLAYER_IS_HIT2)
1399 const_iv (SOUND_PLAYER_IS_HIT3)
1400 const_iv (SOUND_PLAYER_KILLS)
1401 const_iv (SOUND_PET_IS_KILLED)
1402 const_iv (SOUND_PLAYER_DIES)
1403 const_iv (SOUND_OB_EVAPORATE)
1404 const_iv (SOUND_OB_EXPLODE)
1405 const_iv (SOUND_CLOCK)
1406 const_iv (SOUND_TURN_HANDLE)
1407 const_iv (SOUND_FALL_HOLE)
1408 const_iv (SOUND_DRINK_POISON)
1409 const_iv (SOUND_CAST_SPELL_0)
1410 1246
1411 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1412 const_iv (PREFER_HIGH)
1413 1248
1414 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1415 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1416 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1417 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1418 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1419 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1420 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1421 const_iv (ATNR_DRAIN)
1422 const_iv (ATNR_WEAPONMAGIC)
1423 const_iv (ATNR_GHOSTHIT)
1424 const_iv (ATNR_POISON)
1425 const_iv (ATNR_SLOW)
1426 const_iv (ATNR_PARALYZE)
1427 const_iv (ATNR_TURN_UNDEAD)
1428 const_iv (ATNR_FEAR)
1429 const_iv (ATNR_CANCELLATION)
1430 const_iv (ATNR_DEPLETE)
1431 const_iv (ATNR_DEATH)
1432 const_iv (ATNR_CHAOS)
1433 const_iv (ATNR_COUNTERSPELL)
1434 const_iv (ATNR_GODPOWER)
1435 const_iv (ATNR_HOLYWORD)
1436 const_iv (ATNR_BLIND)
1437 const_iv (ATNR_INTERNAL)
1438 const_iv (ATNR_LIFE_STEALING)
1439 const_iv (ATNR_DISEASE)
1440 1256
1441 const_iv (MAP_FLUSH) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1442 const_iv (MAP_PLAYER_UNIQUE)
1443 const_iv (MAP_BLOCK)
1444 const_iv (MAP_STYLE)
1445 const_iv (MAP_OVERLAY)
1446 1258
1447 const_iv (MAP_IN_MEMORY) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1448 const_iv (MAP_SWAPPED) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1449 const_iv (MAP_LOADING)
1450 const_iv (MAP_SAVING)
1451 1261
1452 const_iv (KLASS_ATTACHABLE) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1453 const_iv (KLASS_GLOBAL)
1454 const_iv (KLASS_OBJECT)
1455 const_iv (KLASS_CLIENT)
1456 const_iv (KLASS_PLAYER)
1457 const_iv (KLASS_MAP)
1458 1263
1459 const_iv (CS_QUERY_YESNO) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1460 const_iv (CS_QUERY_SINGLECHAR)
1461 const_iv (CS_QUERY_HIDEINPUT)
1462 1265
1463 const_iv (ST_DEAD) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_SETUP)
1465 const_iv (ST_PLAYING)
1466 const_iv (ST_CUSTOM)
1467
1468 const_iv (ST_CHANGE_CLASS)
1469
1470 const_iv (IO_HEADER)
1471 const_iv (IO_OBJECTS)
1472 const_iv (IO_UNIQUES)
1473 1267
1474 // random map generator 1268 // random map generator
1475 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1477 const_iv (LAYOUT_MAZE)
1478 const_iv (LAYOUT_SPIRAL)
1479 const_iv (LAYOUT_ROGUELIKE)
1480 const_iv (LAYOUT_SNAKE)
1481 const_iv (LAYOUT_SQUARE_SPIRAL)
1482 1271
1483 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1484 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1485 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1486 const_iv (RMOPT_BOTTOM_C)
1487 const_iv (RMOPT_BOTTOM_R)
1488 const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF)
1490 const_iv (RMOPT_WALLS_ONLY)
1491 const_iv (RMOPT_NO_DOORS)
1492 1275
1493 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1494 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1495 const_iv (SYMMETRY_X) 1278
1496 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1497 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1498 }; 1282 };
1499 1283
1500 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1501 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1502 1286
1530{ 1314{
1531 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1532 for_all_clients (ns) 1316 for_all_clients (ns)
1533 ns->reattach (); 1317 ns->reattach ();
1534 1318
1535 for_all_players (pl)
1536 pl->reattach ();
1537
1538 //TODO
1539 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1540 // i->second->reattach ();
1541
1542 for_all_objects (op) 1319 for_all_objects (op)
1543 op->reattach (); 1320 op->reattach ();
1544} 1321}
1545 1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367}
1368
1546NV floor (NV x) 1369NV floor (NV x)
1547 1370
1548NV ceil (NV x) 1371NV ceil (NV x)
1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1549 1384
1550void server_tick () 1385void server_tick ()
1551 CODE: 1386 CODE:
1552 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1553 server_tick (); 1388 server_tick ();
1554 1389
1555void 1390void
1556LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1557 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1558 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1559 1394
1560char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1562 1397
1563char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1564 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1565 1400
1566const char * 1401const_octet_string
1567get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1568 PROTOTYPE: $ 1403 PROTOTYPE: $
1569 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1570 CODE: 1405 CODE:
1571 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1572 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1574void 1409void
1575sub_generation_inc () 1410sub_generation_inc ()
1576 CODE: 1411 CODE:
1577 PL_sub_generation++; 1412 PL_sub_generation++;
1578 1413
1579char * 1414const_octet_string
1580mapdir () 1415mapdir ()
1581 PROTOTYPE: 1416 PROTOTYPE:
1582 ALIAS: 1417 ALIAS:
1583 mapdir = 0 1418 mapdir = 0
1584 uniquedir = 1 1419 uniquedir = 1
1600 } 1435 }
1601 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1602 1437
1603void abort () 1438void abort ()
1604 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1605void cleanup (const char *cause, bool make_core = false) 1442void cleanup (octet_string cause, bool make_core = false)
1606 1443
1607void emergency_save () 1444void emergency_save ()
1608 1445
1609void _exit (int status = 0) 1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1610 1453
1611#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1612 1455
1613int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1614 1457
1615int munlockall () 1458int munlockall ()
1616 1459
1617#endif 1460#endif
1618 1461
1619int find_animation (char *text) 1462int find_animation (utf8_string text)
1620 PROTOTYPE: $ 1463 PROTOTYPE: $
1621 1464
1622int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1623 1466
1624const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1625 1468
1626int 1469int
1627exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1628 CODE: 1471 CODE:
1629{ 1472{
1660 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1661 else 1504 else
1662 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1663 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1664 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1665MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1666 1512
1667int 1513int
1668valid (SV *obj) 1514valid (SV *obj)
1669 CODE: 1515 CODE:
1670 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1671 OUTPUT: 1517 OUTPUT:
1672 RETVAL 1518 RETVAL
1673 1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1674INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1675 1538
1676MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1677 1540
1678int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1679 CODE: 1542 CODE:
1683 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1684 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1685 1548
1686MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1687 1550
1688INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1689 1552
1690int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1691 CODE: 1554 CODE:
1692 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1693 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1695 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1696 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1697 1560
1698SV *registry (object *op) 1561SV *registry (object *op)
1699 1562
1700void mortals ()
1701 PPCODE:
1702 EXTEND (SP, object::mortals.size ());
1703 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1704 PUSHs (to_sv (*i));
1705
1706int objects_size () 1563int objects_size ()
1707 CODE: 1564 CODE:
1708 RETVAL = objects.size (); 1565 RETVAL = objects.size ();
1709 OUTPUT: RETVAL 1566 OUTPUT: RETVAL
1710 1567
1750void 1607void
1751set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1752 CODE: 1609 CODE:
1753 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1754 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1755object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1756 1619
1757object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1758 1621
1759int need_identify (object *obj); 1622int need_identify (object *obj);
1760 1623
1761int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1762 1631
1763int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1764 CODE: 1633 CODE:
1765 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1766 OUTPUT: 1635 OUTPUT:
1772 1641
1773void apply_below (object *op) 1642void apply_below (object *op)
1774 CODE: 1643 CODE:
1775 player_apply_below (op); 1644 player_apply_below (op);
1776 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1777object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1778 1649
1779int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780 1651
1781int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1782 1653
1802 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1804 1675
1805void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1806 1677
1807val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1808 1679
1809int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1810 1681
1811void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE: 1683 CODE:
1813 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1814 1685
1815void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1816 CODE: 1687 CODE:
1817 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1818 1689
1819object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1820 CODE: 1691 CODE:
1821 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1823 1694
1824int query_money (object *op) 1695int query_money (object *op)
1833 1704
1834void drop (object *who, object *op) 1705void drop (object *who, object *op)
1835 1706
1836void pick_up (object *who, object *op) 1707void pick_up (object *who, object *op)
1837 1708
1838object *cf_object_insert_object (object *op, object *container)
1839
1840object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1843 1710
1844void update_object (object *op, int action) 1711void update_object (object *op, int action)
1845 1712
1846object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1847 1714
1848void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1849 1716
1850void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1851 1718
1852int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853 1720
1867object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1868 1735
1869# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1870# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871 1738
1872object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1873 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1874 CODE: 1741 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1876 OUTPUT: 1743 OUTPUT:
1877 RETVAL 1744 RETVAL
1882{ 1749{
1883 int unused_type; 1750 int unused_type;
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885} 1752}
1886 1753
1887# syntatic sugar for easier use in event callbacks.
1888const char *options (object *op)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893
1894player *contr (object *op) 1754player *contr (object *op)
1895 CODE: 1755 CODE:
1896 RETVAL = op->contr; 1756 RETVAL = op->contr;
1897 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1898 1758
1899const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1900 1760
1901bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1902 1762
1903object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1905 PREINIT: 1765 PREINIT:
1906 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1922bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1923 CODE: 1783 CODE:
1924 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1926 1786
1927const char * 1787const_utf8_string
1928base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1929 CODE: 1789 CODE:
1930 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1932 1792
1939 RETVAL = op->contr; 1799 RETVAL = op->contr;
1940 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1941 1801
1942void check_score (object *op) 1802void check_score (object *op)
1943 1803
1944void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE: 1805 CODE:
1946 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1947 1807
1948object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1949 1809
1950char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1951 ALIAS: ip = 0 1811 ALIAS: ip = 0
1952 1812
1953object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1955 1815
1965void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
1966 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
1967 1827
1968void clear_los (object *op) 1828void clear_los (object *op)
1969 1829
1970int command_teleport (object *op, char *params)
1971
1972int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
1973 1831
1974int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
1975
1976int command_kick (object *op, char *params)
1977
1978int command_banish (object *op, char *params)
1979 1833
1980 1834
1981MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 1836
1983INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1984 1838
1985int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
1986 CODE: 1840 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
2002 1856
2003void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2004 1858
2005void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2006
2007player *first ()
2008 CODE:
2009 RETVAL = first_player;
2010 OUTPUT: RETVAL
2011 1860
2012bool 1861bool
2013cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2014 CODE: 1863 CODE:
2015 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2068 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2069 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2070 1919
2071SV *registry (maptile *map) 1920SV *registry (maptile *map)
2072 1921
2073INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2074 1923
2075void 1924void
2076maptile::instantiate () 1925maptile::instantiate ()
2077 1926
2078maptile *new () 1927maptile *new ()
2093 for_all_players (pl) 1942 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 1945 }
2097 1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2099 2039
2100int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2101 2041
2102void 2042void
2118 2058
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2121 2061
2122void 2062void
2123cf_map_normalise (maptile *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2064 PPCODE:
2125{ 2065{
2126 maptile *nmap = 0; 2066 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2183 2123
2184void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2185 2125
2186void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2187 2127
2188const char *
2189region_name (maptile *m)
2190 CODE:
2191 RETVAL = get_name_of_region_for_map (m);
2192 OUTPUT: RETVAL
2193
2194# worst xs function of my life 2128# worst xs function of my life
2195maptile * 2129bool
2196_create_random_map (\ 2130_create_random_map (\
2197 char *path,\ 2131 maptile *self,\
2198 char *wallstyle,\ 2132 utf8_string wallstyle,\
2199 char *wall_name,\ 2133 utf8_string wall_name,\
2200 char *floorstyle,\ 2134 utf8_string floorstyle,\
2201 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2202 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2203 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2204 char *doorstyle,\ 2138 utf8_string doorstyle,\
2205 char *decorstyle,\ 2139 utf8_string decorstyle,\
2206 char *origin_map,\ 2140 utf8_string origin_map,\
2207 char *final_map,\ 2141 utf8_string final_map,\
2208 char *exitstyle,\ 2142 utf8_string exitstyle,\
2209 char *this_map,\ 2143 utf8_string this_map,\
2210 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2211 int Xsize,\ 2145 int xsize,\
2212 int Ysize,\ 2146 int ysize,\
2213 int expand2x,\ 2147 int expand2x,\
2214 int layoutoptions1,\ 2148 int layoutoptions1,\
2215 int layoutoptions2,\ 2149 int layoutoptions2,\
2216 int layoutoptions3,\ 2150 int layoutoptions3,\
2217 int symmetry,\ 2151 int symmetry,\
2222 int dungeon_depth,\ 2156 int dungeon_depth,\
2223 int decoroptions,\ 2157 int decoroptions,\
2224 int orientation,\ 2158 int orientation,\
2225 int origin_y,\ 2159 int origin_y,\
2226 int origin_x,\ 2160 int origin_x,\
2227 int random_seed,\ 2161 U32 random_seed,\
2228 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2229 int map_layout_style,\ 2163 int map_layout_style,\
2230 int treasureoptions,\ 2164 int treasureoptions,\
2231 int symmetry_used,\ 2165 int symmetry_used,\
2232 region *region,\ 2166 region *region,\
2233 char *custom\ 2167 utf8_string custom\
2234) 2168)
2235 CODE: 2169 CODE:
2236{ 2170{
2237 random_map_params rmp; 2171 random_map_params rmp;
2238 2172
2248 assign (rmp.exit_on_final_map, exit_on_final_map); 2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2249 2183
2250 rmp.origin_map = origin_map; 2184 rmp.origin_map = origin_map;
2251 rmp.final_map = final_map; 2185 rmp.final_map = final_map;
2252 rmp.this_map = this_map; 2186 rmp.this_map = this_map;
2253 rmp.Xsize = Xsize; 2187 rmp.xsize = xsize;
2254 rmp.Ysize = Ysize; 2188 rmp.ysize = ysize;
2255 rmp.expand2x = expand2x; 2189 rmp.expand2x = expand2x;
2256 rmp.layoutoptions1 = layoutoptions1; 2190 rmp.layoutoptions1 = layoutoptions1;
2257 rmp.layoutoptions2 = layoutoptions2; 2191 rmp.layoutoptions2 = layoutoptions2;
2258 rmp.layoutoptions3 = layoutoptions3; 2192 rmp.layoutoptions3 = layoutoptions3;
2259 rmp.symmetry = symmetry; 2193 rmp.symmetry = symmetry;
2272 rmp.treasureoptions = treasureoptions; 2206 rmp.treasureoptions = treasureoptions;
2273 rmp.symmetry_used = symmetry_used; 2207 rmp.symmetry_used = symmetry_used;
2274 rmp.region = region; 2208 rmp.region = region;
2275 rmp.custom = custom; 2209 rmp.custom = custom;
2276 2210
2277 RETVAL = generate_random_map (path, &rmp); 2211 RETVAL = self->generate_random_map (&rmp);
2278} 2212}
2279 OUTPUT: 2213 OUTPUT:
2280 RETVAL 2214 RETVAL
2281 2215
2282MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2283 2217
2284archetype *find (const char *name) 2218archetype *find (utf8_string name)
2285 CODE: 2219 CODE:
2286 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2287 OUTPUT: 2221 OUTPUT:
2288 RETVAL 2222 RETVAL
2289 2223
2291 PROTOTYPE: 2225 PROTOTYPE:
2292 CODE: 2226 CODE:
2293 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2294 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2295 2229
2296INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2297 2231
2298MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2299 2233
2300partylist *first () 2234partylist *first ()
2301 PROTOTYPE: 2235 PROTOTYPE:
2302 CODE: 2236 CODE:
2303 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2304 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2305 2239
2306INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2307 2241
2308MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2309 2243
2310region *first () 2244void
2311 PROTOTYPE: 2245list ()
2312 CODE: 2246 PPCODE:
2313 RETVAL = first_region; 2247 for_all_regions (rgn)
2314 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2315 2249
2316region *find (char *name) 2250region *find (utf8_string name)
2317 PROTOTYPE: $ 2251 PROTOTYPE: $
2318 CODE: 2252 CODE:
2319 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2320 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2321 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2322INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2323 2270
2324MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2325 2272
2326INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2327 2274
2328MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2329 2276
2330INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2331 2278
2332MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2333 2280
2334INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2335 2282
2336int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2337 CODE: 2284 CODE:
2338 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2339 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2358 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2359 2306
2360 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2361} 2308}
2362 2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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