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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.151 by root, Tue Jan 23 01:29:51 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
106 assert (!self); 116 assert (!self);
117 assert (!cb);
107} 118}
108 119
109int 120int
110attachable::refcnt_cnt () const 121attachable::refcnt_cnt () const
111{ 122{
112 return refcnt + (self ? SvREFCNT (self) : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
113} 142}
114 143
115void 144void
116attachable::optimise () 145attachable::optimise ()
117{ 146{
118 if (self 147 if (self
119 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
121 { 169 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 170 SvREFCNT_dec (cb);
171 cb = 0;
124 } 172 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 173
153 mortals.push_back (this); 174 mortals.push_back (this);
154} 175}
155 176
156void 177void
173 if (i >= mortals.size ()) 194 if (i >= mortals.size ())
174 { 195 {
175 i = 0; 196 i = 0;
176 197
177 if (mortals.size () > 1000) 198 if (mortals.size () > 1000)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
179 200
180 break; 201 break;
181 } 202 }
182 203
183 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
184 205
185 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
186 207 if (obj->self)//D make this an assert later
187 //if (obj->refcnt > 0 || obj->self)
188 if (obj->refcnt || obj->self)
189 { 208 {
190//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
210 obj->sever_self ();
211 }
212#endif
213
214 if (obj->refcnt_cnt ())
215 {
191 ++i; // further delay freeing 216 ++i; // further delay freeing
192 217
193 if (!(i & 0x3ff)) 218 if (!(i & 0x3ff))
194 break; 219 break;
195 } 220 }
196 else 221 else
197 { 222 {
198 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
199 delete obj; 225 delete obj;
200 } 226 }
201 } 227 }
202} 228}
203 229
227 253
228static int 254static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 256{
231 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
232 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
233 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
234 //at->refcnt_chk (); 267 //at->refcnt_chk ();
235 return 0; 268 return 0;
236} 269}
237 270
245 278
246 if (!obj->self) 279 if (!obj->self)
247 { 280 {
248 obj->self = newHV (); 281 obj->self = newHV ();
249 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
250
251 // borrow the refcnt from the object
252 // it is important thta no refcnt_chk is being executed here
253 obj->refcnt_dec ();
254 283
255 // now bless the object _once_ 284 // now bless the object _once_
256 return sv_bless (newRV_inc ((SV *)obj->self), stash); 285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
257 } 286 }
258 else 287 else
324inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
325 354
326inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
327inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
328 357
329inline SV *to_sv (facetile * v) { return to_sv (v->name); } 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
330inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
331 360
332inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
333{ 362{
334 char buf[128]; 363 char buf[128];
335 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
336 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
337} 366}
338 367
339inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
340inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
359inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
360inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
361inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
362inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
363 392
364inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
365inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
366 395
367template<class T> 396template<class T>
368inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
369 398
370template<int N> 399template<int N>
373inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
374inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
375inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
376inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
377inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
378 414
379inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
380{ 416{
381 unsigned int version; 417 unsigned int version;
382 418
573 perl = perl_alloc (); 609 perl = perl_alloc ();
574 perl_construct (perl); 610 perl_construct (perl);
575 611
576 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
577 613
578 char *argv[] = { 614 const char *argv[] = {
579 "", 615 "",
580 "-e" 616 "-e"
581 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
582 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
583 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
584 "require cf;" 620 "require cf;"
585 }; 621 };
586 622
587 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
588 { 625 {
589 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
590 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
591 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
592} 637}
593 638
594void cfperl_main () 639void cfperl_main ()
595{ 640{
596 dSP; 641 dSP;
817 CALL_BEGIN (0); 862 CALL_BEGIN (0);
818 CALL_CALL ("cf::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
819 CALL_END; 864 CALL_END;
820} 865}
821 866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
822maptile * 876maptile *
823maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
824{ 878{
825 CALL_BEGIN (2); 879 CALL_BEGIN (2);
826 CALL_ARG (path); 880 CALL_ARG (path);
894 948
895struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
896struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
897 951
898int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
899 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
900static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
901{ 1000{
902 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
903 w->call (*w); 1002 w->call (*w);
904} 1003}
905 1004
968 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
969 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
970 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
971 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
972 1071
973 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
974 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
975 1074
976 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
977 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
978 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
979 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
984 1083
985MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
986 1085
987BOOT: 1086BOOT:
988{ 1087{
989 _connect_to_perl ();
990
991 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
992 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
993 1090
1091 _connect_to_perl ();
1092
994 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
995 1103
996 static const struct { 1104 static const struct {
997 const char *name; 1105 const char *name;
998 IV iv; 1106 IV iv;
999 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
1000# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
1001 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1002 const_iv (llevInfo) 1110
1003 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1004 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1005 1114
1006 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
1007 const_iv (PLAYER) 1116
1008 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1009 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1010 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1011 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1012 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1013 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1014 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1015 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1016 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1017 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1018 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1019 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1020 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1021 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1022 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1023 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1024 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1025 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1026 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1027 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1028 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1029 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1030 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1031 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1032 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1033 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1034 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1035 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1036 const_iv (HORN)
1037 const_iv (MONEY)
1038 const_iv (CLASS)
1039 const_iv (GRAVESTONE)
1040 const_iv (AMULET)
1041 const_iv (PLAYERMOVER)
1042 const_iv (TELEPORTER)
1043 const_iv (CREATOR)
1044 const_iv (SKILL)
1045 const_iv (EARTHWALL)
1046 const_iv (GOLEM)
1047 const_iv (THROWN_OBJ)
1048 const_iv (BLINDNESS)
1049 const_iv (GOD)
1050 const_iv (DETECTOR)
1051 const_iv (TRIGGER_MARKER)
1052 const_iv (DEAD_OBJECT)
1053 const_iv (DRINK)
1054 const_iv (MARKER)
1055 const_iv (HOLY_ALTAR)
1056 const_iv (PLAYER_CHANGER)
1057 const_iv (BATTLEGROUND)
1058 const_iv (PEACEMAKER)
1059 const_iv (GEM)
1060 const_iv (FIREWALL)
1061 const_iv (ANVIL)
1062 const_iv (CHECK_INV)
1063 const_iv (MOOD_FLOOR)
1064 const_iv (EXIT)
1065 const_iv (ENCOUNTER)
1066 const_iv (SHOP_FLOOR)
1067 const_iv (SHOP_MAT)
1068 const_iv (RING)
1069 const_iv (FLOOR)
1070 const_iv (FLESH)
1071 const_iv (INORGANIC)
1072 const_iv (SKILL_TOOL)
1073 const_iv (LIGHTER)
1074 const_iv (BUILDABLE_WALL)
1075 const_iv (MISC_OBJECT)
1076 const_iv (LAMP)
1077 const_iv (DUPLICATOR)
1078 const_iv (SPELLBOOK)
1079 const_iv (CLOAK)
1080 const_iv (SPINNER)
1081 const_iv (GATE)
1082 const_iv (BUTTON)
1083 const_iv (CF_HANDLE)
1084 const_iv (HOLE)
1085 const_iv (TRAPDOOR)
1086 const_iv (SIGN)
1087 const_iv (BOOTS)
1088 const_iv (GLOVES)
1089 const_iv (SPELL)
1090 const_iv (SPELL_EFFECT)
1091 const_iv (CONVERTER)
1092 const_iv (BRACERS)
1093 const_iv (POISONING)
1094 const_iv (SAVEBED)
1095 const_iv (WAND)
1096 const_iv (SCROLL)
1097 const_iv (DIRECTOR)
1098 const_iv (GIRDLE)
1099 const_iv (FORCE)
1100 const_iv (POTION_EFFECT)
1101 const_iv (EVENT_CONNECTOR)
1102 const_iv (CLOSE_CON)
1103 const_iv (CONTAINER)
1104 const_iv (ARMOUR_IMPROVER)
1105 const_iv (WEAPON_IMPROVER)
1106 const_iv (SKILLSCROLL)
1107 const_iv (DEEP_SWAMP)
1108 const_iv (IDENTIFY_ALTAR)
1109 const_iv (MENU)
1110 const_iv (RUNE)
1111 const_iv (TRAP)
1112 const_iv (POWER_CRYSTAL)
1113 const_iv (CORPSE)
1114 const_iv (DISEASE)
1115 const_iv (SYMPTOM)
1116 const_iv (BUILDER)
1117 const_iv (MATERIAL)
1118 const_iv (ITEM_TRANSFORMER)
1119 1145
1120 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1121 1147
1122 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1123 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1124 1150
1125 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1126 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1127 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1128 1158
1129 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1130 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1131 const_iv (AT_FIRE)
1132 const_iv (AT_ELECTRICITY)
1133 const_iv (AT_COLD)
1134 const_iv (AT_CONFUSION)
1135 const_iv (AT_ACID)
1136 const_iv (AT_DRAIN)
1137 const_iv (AT_WEAPONMAGIC)
1138 const_iv (AT_GHOSTHIT)
1139 const_iv (AT_POISON)
1140 const_iv (AT_SLOW)
1141 const_iv (AT_PARALYZE)
1142 const_iv (AT_TURN_UNDEAD)
1143 const_iv (AT_FEAR)
1144 const_iv (AT_CANCELLATION)
1145 const_iv (AT_DEPLETE)
1146 const_iv (AT_DEATH)
1147 const_iv (AT_CHAOS)
1148 const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_GODPOWER)
1150 const_iv (AT_HOLYWORD)
1151 const_iv (AT_BLIND)
1152 const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING)
1154 const_iv (AT_DISEASE)
1155
1156 const_iv (WEAP_HIT)
1157 const_iv (WEAP_SLASH)
1158 const_iv (WEAP_PIERCE)
1159 const_iv (WEAP_CLEAVE)
1160 const_iv (WEAP_SLICE)
1161 const_iv (WEAP_STAB)
1162 const_iv (WEAP_WHIP)
1163 const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1165 1162
1166 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1167 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1168 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1169 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1170 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1171 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1172 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1174 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1175 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1176 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1177 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1178 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1179 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1180 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1181 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1182 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1183 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1184 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1185 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1186 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1187 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1188 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1189 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1190 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1191 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1192 const_iv (FLAG_STARTEQUIP)
1193 const_iv (FLAG_BLOCKSVIEW)
1194 const_iv (FLAG_UNDEAD)
1195 const_iv (FLAG_SCARED)
1196 const_iv (FLAG_UNAGGRESSIVE)
1197 const_iv (FLAG_REFL_MISSILE)
1198 const_iv (FLAG_REFL_SPELL)
1199 const_iv (FLAG_NO_MAGIC)
1200 const_iv (FLAG_NO_FIX_PLAYER)
1201 const_iv (FLAG_IS_LIGHTABLE)
1202 const_iv (FLAG_TEAR_DOWN)
1203 const_iv (FLAG_RUN_AWAY)
1204 const_iv (FLAG_PICK_UP)
1205 const_iv (FLAG_UNIQUE)
1206 const_iv (FLAG_NO_DROP)
1207 const_iv (FLAG_WIZCAST)
1208 const_iv (FLAG_CAST_SPELL)
1209 const_iv (FLAG_USE_SCROLL)
1210 const_iv (FLAG_USE_RANGE)
1211 const_iv (FLAG_USE_BOW)
1212 const_iv (FLAG_USE_ARMOUR)
1213 const_iv (FLAG_USE_WEAPON)
1214 const_iv (FLAG_USE_RING)
1215 const_iv (FLAG_READY_RANGE)
1216 const_iv (FLAG_READY_BOW)
1217 const_iv (FLAG_XRAYS)
1218 const_iv (FLAG_NO_APPLY)
1219 const_iv (FLAG_IS_FLOOR)
1220 const_iv (FLAG_LIFESAVE)
1221 const_iv (FLAG_NO_STRENGTH)
1222 const_iv (FLAG_SLEEP)
1223 const_iv (FLAG_STAND_STILL)
1224 const_iv (FLAG_RANDOM_MOVE)
1225 const_iv (FLAG_ONLY_ATTACK)
1226 const_iv (FLAG_CONFUSED)
1227 const_iv (FLAG_STEALTH)
1228 const_iv (FLAG_WIZPASS)
1229 const_iv (FLAG_IS_LINKED)
1230 const_iv (FLAG_CURSED)
1231 const_iv (FLAG_DAMNED)
1232 const_iv (FLAG_SEE_ANYWHERE)
1233 const_iv (FLAG_KNOWN_MAGICAL)
1234 const_iv (FLAG_KNOWN_CURSED)
1235 const_iv (FLAG_CAN_USE_SKILL)
1236 const_iv (FLAG_BEEN_APPLIED)
1237 const_iv (FLAG_READY_SCROLL)
1238 const_iv (FLAG_USE_ROD)
1239 const_iv (FLAG_USE_HORN)
1240 const_iv (FLAG_MAKE_INVIS)
1241 const_iv (FLAG_INV_LOCKED)
1242 const_iv (FLAG_IS_WOODED)
1243 const_iv (FLAG_IS_HILLY)
1244 const_iv (FLAG_READY_SKILL)
1245 const_iv (FLAG_READY_WEAPON)
1246 const_iv (FLAG_NO_SKILL_IDENT)
1247 const_iv (FLAG_BLIND)
1248 const_iv (FLAG_SEE_IN_DARK)
1249 const_iv (FLAG_IS_CAULDRON)
1250 const_iv (FLAG_NO_STEAL)
1251 const_iv (FLAG_ONE_HIT)
1252 const_iv (FLAG_CLIENT_SENT)
1253 const_iv (FLAG_BERSERK)
1254 const_iv (FLAG_NEUTRAL)
1255 const_iv (FLAG_NO_ATTACK)
1256 const_iv (FLAG_NO_DAMAGE)
1257 const_iv (FLAG_OBJ_ORIGINAL)
1258 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1259 const_iv (FLAG_ACTIVATE_ON_PUSH)
1260 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1261 const_iv (FLAG_IS_WATER)
1262 const_iv (FLAG_CONTENT_ON_GEN)
1263 const_iv (FLAG_IS_A_TEMPLATE)
1264 const_iv (FLAG_IS_BUILDABLE)
1265 const_iv (FLAG_DESTROY_ON_DEATH)
1266 const_iv (FLAG_NO_MAP_SAVE)
1267 1189
1268 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1269 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1270 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1271 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ORANGE)
1273 const_iv (NDI_BLUE)
1274 const_iv (NDI_DK_ORANGE)
1275 const_iv (NDI_GREEN)
1276 const_iv (NDI_LT_GREEN)
1277 const_iv (NDI_GREY)
1278 const_iv (NDI_BROWN)
1279 const_iv (NDI_GOLD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE)
1284 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1285 1195
1286 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1287 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE)
1290 const_iv (UPD_NAME)
1291 const_iv (UPD_ANIM)
1292 const_iv (UPD_ANIMSPEED)
1293 const_iv (UPD_NROF)
1294 1198
1295 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1296 const_iv (UPD_SP_GRACE)
1297 const_iv (UPD_SP_DAMAGE)
1298 1200
1299 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1300 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC)
1303 const_iv (F_CURSED)
1304 const_iv (F_DAMNED)
1305 const_iv (F_OPEN)
1306 const_iv (F_NOPICK)
1307 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1308 1204
1309 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312 1206
1313 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1314 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321 1209
1322 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326 1211
1327 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1328 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333 1214
1334 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1335 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339 1217
1340 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342 1219
1343 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1344 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1345 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1346 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357 1224
1358 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1359 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363 1227
1364 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1365 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1366 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1367 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1368 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1369 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1371 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1372 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1373 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1405 1239
1406 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1407 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1411 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430 1246
1431 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1432 const_iv (PREFER_HIGH)
1433 1248
1434 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1435 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1437 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1439 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460 1256
1461 const_iv (MAP_IN_MEMORY) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1462 const_iv (MAP_SWAPPED)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465 1258
1466 const_iv (KLASS_ATTACHABLE) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1467 const_iv (KLASS_GLOBAL) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1261
1473 const_iv (CS_QUERY_YESNO) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1263
1477 const_iv (ST_DEAD) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1265
1482 const_iv (ST_CHANGE_CLASS) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1483
1484 const_iv (IO_HEADER)
1485 const_iv (IO_OBJECTS)
1486 const_iv (IO_UNIQUES)
1487 1267
1488 // random map generator 1268 // random map generator
1489 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1490 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1491 const_iv (LAYOUT_MAZE)
1492 const_iv (LAYOUT_SPIRAL)
1493 const_iv (LAYOUT_ROGUELIKE)
1494 const_iv (LAYOUT_SNAKE)
1495 const_iv (LAYOUT_SQUARE_SPIRAL)
1496 1271
1497 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1498 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1499 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1500 const_iv (RMOPT_BOTTOM_C)
1501 const_iv (RMOPT_BOTTOM_R)
1502 const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF)
1504 const_iv (RMOPT_WALLS_ONLY)
1505 const_iv (RMOPT_NO_DOORS)
1506 1275
1507 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1508 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1509 const_iv (SYMMETRY_X) 1278
1510 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1511 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1512 }; 1282 };
1513 1283
1514 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1515 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1516 1286
1544{ 1314{
1545 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1546 for_all_clients (ns) 1316 for_all_clients (ns)
1547 ns->reattach (); 1317 ns->reattach ();
1548 1318
1549 for_all_players (pl)
1550 pl->reattach ();
1551
1552 //TODO
1553 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1554 // i->second->reattach ();
1555
1556 for_all_objects (op) 1319 for_all_objects (op)
1557 op->reattach (); 1320 op->reattach ();
1321}
1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1558} 1367}
1559 1368
1560NV floor (NV x) 1369NV floor (NV x)
1561 1370
1562NV ceil (NV x) 1371NV ceil (NV x)
1577 CODE: 1386 CODE:
1578 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1388 server_tick ();
1580 1389
1581void 1390void
1582LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1583 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1585 1394
1586char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1588 1397
1589char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1591 1400
1592const char * 1401const_octet_string
1593get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1594 PROTOTYPE: $ 1403 PROTOTYPE: $
1595 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1596 CODE: 1405 CODE:
1597 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1600void 1409void
1601sub_generation_inc () 1410sub_generation_inc ()
1602 CODE: 1411 CODE:
1603 PL_sub_generation++; 1412 PL_sub_generation++;
1604 1413
1605char * 1414const_octet_string
1606mapdir () 1415mapdir ()
1607 PROTOTYPE: 1416 PROTOTYPE:
1608 ALIAS: 1417 ALIAS:
1609 mapdir = 0 1418 mapdir = 0
1610 uniquedir = 1 1419 uniquedir = 1
1626 } 1435 }
1627 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1628 1437
1629void abort () 1438void abort ()
1630 1439
1631void fork_abort (char *cause = "cf::fork_abort") 1440void fork_abort (octet_string cause = "cf::fork_abort")
1632 1441
1633void cleanup (const char *cause, bool make_core = false) 1442void cleanup (octet_string cause, bool make_core = false)
1634 1443
1635void emergency_save () 1444void emergency_save ()
1445
1446void _exit (int status = EXIT_SUCCESS)
1636 1447
1637UV sv_2watcher (SV *w) 1448UV sv_2watcher (SV *w)
1638 CODE: 1449 CODE:
1639 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1640 OUTPUT: 1451 OUTPUT:
1641 RETVAL 1452 RETVAL
1642 1453
1643void _exit (int status = 0)
1644
1645#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1646 1455
1647int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1648 1457
1649int munlockall () 1458int munlockall ()
1650 1459
1651#endif 1460#endif
1652 1461
1653int find_animation (char *text) 1462int find_animation (utf8_string text)
1654 PROTOTYPE: $ 1463 PROTOTYPE: $
1655 1464
1656int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1657 1466
1658const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1659 1468
1660int 1469int
1661exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1662 CODE: 1471 CODE:
1663{ 1472{
1694 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1695 else 1504 else
1696 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1697 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1698 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1699MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1700 1512
1701int 1513int
1702valid (SV *obj) 1514valid (SV *obj)
1703 CODE: 1515 CODE:
1704 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1705 OUTPUT: 1517 OUTPUT:
1706 RETVAL 1518 RETVAL
1707 1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1708INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1709 1538
1710MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1711 1540
1712int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1713 CODE: 1542 CODE:
1717 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1718 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1719 1548
1720MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1721 1550
1722INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1723 1552
1724int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1725 CODE: 1554 CODE:
1726 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1727 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1729 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1730 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1731 1560
1732SV *registry (object *op) 1561SV *registry (object *op)
1733 1562
1734void mortals ()
1735 PPCODE:
1736 EXTEND (SP, object::mortals.size ());
1737 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1738 PUSHs (to_sv (*i));
1739
1740int objects_size () 1563int objects_size ()
1741 CODE: 1564 CODE:
1742 RETVAL = objects.size (); 1565 RETVAL = objects.size ();
1743 OUTPUT: RETVAL 1566 OUTPUT: RETVAL
1744 1567
1784void 1607void
1785set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1786 CODE: 1609 CODE:
1787 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1788 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1789object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1790 1619
1791object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1792 1621
1793int need_identify (object *obj); 1622int need_identify (object *obj);
1794 1623
1795int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1796 1631
1797int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1798 CODE: 1633 CODE:
1799 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1800 OUTPUT: 1635 OUTPUT:
1806 1641
1807void apply_below (object *op) 1642void apply_below (object *op)
1808 CODE: 1643 CODE:
1809 player_apply_below (op); 1644 player_apply_below (op);
1810 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1811object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1812 1649
1813int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1814 1651
1815int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1816 1653
1836 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1837 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1838 1675
1839void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1840 1677
1841val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1842 1679
1843int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1844 1681
1845void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1846 CODE: 1683 CODE:
1847 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1848 1685
1849void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1850 CODE: 1687 CODE:
1851 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1852 1689
1853object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1854 CODE: 1691 CODE:
1855 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1856 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1857 1694
1858int query_money (object *op) 1695int query_money (object *op)
1871 1708
1872int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1873 1710
1874void update_object (object *op, int action) 1711void update_object (object *op, int action)
1875 1712
1876object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1877 1714
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 1716
1880void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1881 1718
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 1720
1897object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1898 1735
1899# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1900# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1901 1738
1902object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1903 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1904 CODE: 1741 CODE:
1905 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1906 OUTPUT: 1743 OUTPUT:
1907 RETVAL 1744 RETVAL
1912{ 1749{
1913 int unused_type; 1750 int unused_type;
1914 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1915} 1752}
1916 1753
1917# syntatic sugar for easier use in event callbacks.
1918const char *options (object *op)
1919 CODE:
1920 RETVAL = op->name;
1921 OUTPUT:
1922 RETVAL
1923
1924player *contr (object *op) 1754player *contr (object *op)
1925 CODE: 1755 CODE:
1926 RETVAL = op->contr; 1756 RETVAL = op->contr;
1927 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1928 1758
1929const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1930 1760
1931bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1932 1762
1933object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1934 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1935 PREINIT: 1765 PREINIT:
1936 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1952bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1953 CODE: 1783 CODE:
1954 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1955 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1956 1786
1957const char * 1787const_utf8_string
1958base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1959 CODE: 1789 CODE:
1960 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1961 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1962 1792
1969 RETVAL = op->contr; 1799 RETVAL = op->contr;
1970 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1971 1801
1972void check_score (object *op) 1802void check_score (object *op)
1973 1803
1974void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1975 CODE: 1805 CODE:
1976 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1977 1807
1978object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1979 1809
1980char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1981 ALIAS: ip = 0 1811 ALIAS: ip = 0
1982 1812
1983object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1984 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1985 1815
1995void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
1996 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
1997 1827
1998void clear_los (object *op) 1828void clear_los (object *op)
1999 1829
2000int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
2001 1831
2002int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
2003
2004int command_kick (object *op, char *params)
2005
2006int command_banish (object *op, char *params)
2007 1833
2008 1834
2009MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2010 1836
2011INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2012 1838
2013int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
2014 CODE: 1840 CODE:
2015 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2016 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2029 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
2030 1856
2031void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2032 1858
2033void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2034
2035player *first ()
2036 CODE:
2037 RETVAL = first_player;
2038 OUTPUT: RETVAL
2039 1860
2040bool 1861bool
2041cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2042 CODE: 1863 CODE:
2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2098 1919
2099SV *registry (maptile *map) 1920SV *registry (maptile *map)
2100 1921
2101INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102 1923
2103void 1924void
2104maptile::instantiate () 1925maptile::instantiate ()
2105 1926
2106maptile *new () 1927maptile *new ()
2120 EXTEND (SP, THIS->players); 1941 EXTEND (SP, THIS->players);
2121 for_all_players (pl) 1942 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 1945 }
1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2125 2037
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2127 2039
2128int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2129 2041
2211 2123
2212void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2213 2125
2214void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2215 2127
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222# worst xs function of my life 2128# worst xs function of my life
2223bool 2129bool
2224_create_random_map (\ 2130_create_random_map (\
2225 maptile *self,\ 2131 maptile *self,\
2226 char *wallstyle,\ 2132 utf8_string wallstyle,\
2227 char *wall_name,\ 2133 utf8_string wall_name,\
2228 char *floorstyle,\ 2134 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2138 utf8_string doorstyle,\
2233 char *decorstyle,\ 2139 utf8_string decorstyle,\
2234 char *origin_map,\ 2140 utf8_string origin_map,\
2235 char *final_map,\ 2141 utf8_string final_map,\
2236 char *exitstyle,\ 2142 utf8_string exitstyle,\
2237 char *this_map,\ 2143 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2239 int xsize,\ 2145 int xsize,\
2240 int ysize,\ 2146 int ysize,\
2241 int expand2x,\ 2147 int expand2x,\
2242 int layoutoptions1,\ 2148 int layoutoptions1,\
2243 int layoutoptions2,\ 2149 int layoutoptions2,\
2256 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2257 int map_layout_style,\ 2163 int map_layout_style,\
2258 int treasureoptions,\ 2164 int treasureoptions,\
2259 int symmetry_used,\ 2165 int symmetry_used,\
2260 region *region,\ 2166 region *region,\
2261 char *custom\ 2167 utf8_string custom\
2262) 2168)
2263 CODE: 2169 CODE:
2264{ 2170{
2265 random_map_params rmp; 2171 random_map_params rmp;
2266 2172
2307 OUTPUT: 2213 OUTPUT:
2308 RETVAL 2214 RETVAL
2309 2215
2310MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2311 2217
2312archetype *find (const char *name) 2218archetype *find (utf8_string name)
2313 CODE: 2219 CODE:
2314 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2315 OUTPUT: 2221 OUTPUT:
2316 RETVAL 2222 RETVAL
2317 2223
2319 PROTOTYPE: 2225 PROTOTYPE:
2320 CODE: 2226 CODE:
2321 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2322 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2323 2229
2324INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2325 2231
2326MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2327 2233
2328partylist *first () 2234partylist *first ()
2329 PROTOTYPE: 2235 PROTOTYPE:
2330 CODE: 2236 CODE:
2331 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2332 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2333 2239
2334INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2335 2241
2336MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2337 2243
2338region *first () 2244void
2339 PROTOTYPE: 2245list ()
2340 CODE: 2246 PPCODE:
2341 RETVAL = first_region; 2247 for_all_regions (rgn)
2342 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2343 2249
2344region *find (char *name) 2250region *find (utf8_string name)
2345 PROTOTYPE: $ 2251 PROTOTYPE: $
2346 CODE: 2252 CODE:
2347 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2348 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2349 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2350INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2351 2270
2352MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2353 2272
2354INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2355 2274
2356MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2357 2276
2358INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2359 2278
2360MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2361 2280
2362INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2363 2282
2364int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2365 CODE: 2284 CODE:
2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2386 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2387 2306
2388 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2389} 2308}
2390 2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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