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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
112{ 122{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 124}
115 125
116void 126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
117attachable::optimise () 145attachable::optimise ()
118{ 146{
119 if (self 147 if (self
120 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
122 { 150 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 151}
127 152
128// check wether the object really is dead 153// check wether the object really is dead
129void 154void
130attachable::do_check () 155attachable::do_check ()
144 { 169 {
145 SvREFCNT_dec (cb); 170 SvREFCNT_dec (cb);
146 cb = 0; 171 cb = 0;
147 } 172 }
148 173
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 174 mortals.push_back (this);
158} 175}
159 176
160void 177void
161attachable::destroy () 178attachable::destroy ()
177 if (i >= mortals.size ()) 194 if (i >= mortals.size ())
178 { 195 {
179 i = 0; 196 i = 0;
180 197
181 if (mortals.size () > 1000) 198 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183 200
184 break; 201 break;
185 } 202 }
186 203
187 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
188 205
189 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
190 207 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 208 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
210 obj->sever_self ();
211 }
212#endif
213
214 if (obj->refcnt_cnt ())
215 {
195 ++i; // further delay freeing 216 ++i; // further delay freeing
196 217
197 if (!(i & 0x3ff)) 218 if (!(i & 0x3ff))
198 break; 219 break;
199 } 220 }
200 else 221 else
201 { 222 {
202 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
203 delete obj; 225 delete obj;
204 } 226 }
205 } 227 }
206} 228}
207 229
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 354
333inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
335 357
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 360
339inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
340{ 362{
341 char buf[128]; 363 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
344} 366}
345 367
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 392
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 395
374template<class T> 396template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 398
377template<int N> 399template<int N>
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
385 414
386inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
387{ 416{
388 unsigned int version; 417 unsigned int version;
389 418
580 perl = perl_alloc (); 609 perl = perl_alloc ();
581 perl_construct (perl); 610 perl_construct (perl);
582 611
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 613
585 char *argv[] = { 614 const char *argv[] = {
586 "", 615 "",
587 "-e" 616 "-e"
588 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
591 "require cf;" 620 "require cf;"
592 }; 621 };
593 622
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
595 { 625 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
598 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
599} 637}
600 638
601void cfperl_main () 639void cfperl_main ()
602{ 640{
603 dSP; 641 dSP;
824 CALL_BEGIN (0); 862 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 864 CALL_END;
827} 865}
828 866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
829maptile * 876maptile *
830maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
831{ 878{
832 CALL_BEGIN (2); 879 CALL_BEGIN (2);
833 CALL_ARG (path); 880 CALL_ARG (path);
901 948
902struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
904 951
905int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
906 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
907static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
908{ 1000{
909 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1002 w->call (*w);
911} 1003}
912 1004
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1071
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1074
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1083
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
993 1085
994BOOT: 1086BOOT:
995{ 1087{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1090
1091 _connect_to_perl ();
1092
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
1002 1103
1003 static const struct { 1104 static const struct {
1004 const char *name; 1105 const char *name;
1005 IV iv; 1106 IV iv;
1006 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1110
1010 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1011 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1114
1013 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1116
1015 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1016 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1017 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1018 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1019 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1020 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1021 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1022 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1023 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1024 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1025 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1026 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1027 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1028 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1029 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1030 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1031 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1032 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1033 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1034 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1035 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1036 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1037 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1038 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1039 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1040 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1041 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1042 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR)
1071 const_iv (EXIT)
1072 const_iv (ENCOUNTER)
1073 const_iv (SHOP_FLOOR)
1074 const_iv (SHOP_MAT)
1075 const_iv (RING)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1145
1127 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1128 1147
1129 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1150
1132 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1158
1136 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1172 1162
1173 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1189
1275 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1292 1195
1293 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1198
1302 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1200
1306 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1315 1204
1316 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1206
1320 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1209
1329 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1211
1334 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1214
1341 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1217
1347 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1219
1350 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1224
1365 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1227
1371 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1412 1239
1413 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1246
1438 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1248
1441 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1256
1468 const_iv (MAP_IN_MEMORY) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1258
1473 const_iv (KLASS_ATTACHABLE) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1261
1480 const_iv (CS_QUERY_YESNO) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1263
1484 const_iv (ST_DEAD) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1265
1489 const_iv (ST_CHANGE_CLASS) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1267
1495 // random map generator 1268 // random map generator
1496 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1271
1504 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1275
1514 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1278
1517 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1519 }; 1282 };
1520 1283
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1286
1551{ 1314{
1552 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1316 for_all_clients (ns)
1554 ns->reattach (); 1317 ns->reattach ();
1555 1318
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1319 for_all_objects (op)
1564 op->reattach (); 1320 op->reattach ();
1321}
1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1367}
1566 1368
1567NV floor (NV x) 1369NV floor (NV x)
1568 1370
1569NV ceil (NV x) 1371NV ceil (NV x)
1584 CODE: 1386 CODE:
1585 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1388 server_tick ();
1587 1389
1588void 1390void
1589LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1590 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1592 1394
1593char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1595 1397
1596char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1598 1400
1599const char * 1401const_octet_string
1600get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1403 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1603 CODE: 1405 CODE:
1604 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1607void 1409void
1608sub_generation_inc () 1410sub_generation_inc ()
1609 CODE: 1411 CODE:
1610 PL_sub_generation++; 1412 PL_sub_generation++;
1611 1413
1612char * 1414const_octet_string
1613mapdir () 1415mapdir ()
1614 PROTOTYPE: 1416 PROTOTYPE:
1615 ALIAS: 1417 ALIAS:
1616 mapdir = 0 1418 mapdir = 0
1617 uniquedir = 1 1419 uniquedir = 1
1633 } 1435 }
1634 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1635 1437
1636void abort () 1438void abort ()
1637 1439
1638void fork_abort (char *cause = "cf::fork_abort") 1440void fork_abort (octet_string cause = "cf::fork_abort")
1639 1441
1640void cleanup (const char *cause, bool make_core = false) 1442void cleanup (octet_string cause, bool make_core = false)
1641 1443
1642void emergency_save () 1444void emergency_save ()
1445
1446void _exit (int status = EXIT_SUCCESS)
1643 1447
1644UV sv_2watcher (SV *w) 1448UV sv_2watcher (SV *w)
1645 CODE: 1449 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1451 OUTPUT:
1648 RETVAL 1452 RETVAL
1649 1453
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1454#if _POSIX_MEMLOCK
1653 1455
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1457
1656int munlockall () 1458int munlockall ()
1657 1459
1658#endif 1460#endif
1659 1461
1660int find_animation (char *text) 1462int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1463 PROTOTYPE: $
1662 1464
1663int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1664 1466
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1468
1667int 1469int
1668exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1669 CODE: 1471 CODE:
1670{ 1472{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1504 else
1703 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1705 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1706MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1707 1512
1708int 1513int
1709valid (SV *obj) 1514valid (SV *obj)
1710 CODE: 1515 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1517 OUTPUT:
1713 RETVAL 1518 RETVAL
1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1526
1715int mortals_size () 1527int mortals_size ()
1716 CODE: 1528 CODE:
1717 RETVAL = attachable::mortals.size (); 1529 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1530 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1532#object *mortals (U32 index)
1721# CODE: 1533# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1535# OUTPUT: RETVAL
1724 1536
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1538
1727MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1728 1540
1729int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1730 CODE: 1542 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1736 1548
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1550
1739INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1552
1741int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1742 CODE: 1554 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795void 1607void
1796set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1797 CODE: 1609 CODE:
1798 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1799 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1800object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1801 1619
1802object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1803 1621
1804int need_identify (object *obj); 1622int need_identify (object *obj);
1805 1623
1806int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1807 1631
1808int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1809 CODE: 1633 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1635 OUTPUT:
1817 1641
1818void apply_below (object *op) 1642void apply_below (object *op)
1819 CODE: 1643 CODE:
1820 player_apply_below (op); 1644 player_apply_below (op);
1821 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1649
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1651
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1653
1847 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1849 1675
1850void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1851 1677
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1679
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1681
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1683 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1859 1685
1860void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1861 CODE: 1687 CODE:
1862 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1863 1689
1864object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1691 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1868 1694
1869int query_money (object *op) 1695int query_money (object *op)
1882 1708
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1710
1885void update_object (object *op, int action) 1711void update_object (object *op, int action)
1886 1712
1887object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1888 1714
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1716
1891void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1892 1718
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1720
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1735
1910# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1738
1913object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1915 CODE: 1741 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1743 OUTPUT:
1918 RETVAL 1744 RETVAL
1923{ 1749{
1924 int unused_type; 1750 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1752}
1927 1753
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1754player *contr (object *op)
1936 CODE: 1755 CODE:
1937 RETVAL = op->contr; 1756 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1939 1758
1940const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1760
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1762
1944object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1946 PREINIT: 1765 PREINIT:
1947 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1964 CODE: 1783 CODE:
1965 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1967 1786
1968const char * 1787const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1789 CODE:
1971 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1973 1792
1980 RETVAL = op->contr; 1799 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1982 1801
1983void check_score (object *op) 1802void check_score (object *op)
1984 1803
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1805 CODE:
1987 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1988 1807
1989object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1990 1809
1991char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1811 ALIAS: ip = 0
1993 1812
1994object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1996 1815
2006void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
2008 1827
2009void clear_los (object *op) 1828void clear_los (object *op)
2010 1829
2011int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
2012 1831
2013int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1833
2019 1834
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1836
2022INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1838
2024int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
2025 CODE: 1840 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
2041 1856
2042void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2043 1858
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1860
2051bool 1861bool
2052cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2053 CODE: 1863 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2109 1919
2110SV *registry (maptile *map) 1920SV *registry (maptile *map)
2111 1921
2112INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 1923
2114void 1924void
2115maptile::instantiate () 1925maptile::instantiate ()
2116 1926
2117maptile *new () 1927maptile *new ()
2131 EXTEND (SP, THIS->players); 1941 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 1942 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 1945 }
1946
1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2136 2037
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2039
2139int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2140 2041
2222 2123
2223void fix_walls (maptile *map, int x, int y) 2124void fix_walls (maptile *map, int x, int y)
2224 2125
2225void fix_walls_around (maptile *map, int x, int y) 2126void fix_walls_around (maptile *map, int x, int y)
2226 2127
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2128# worst xs function of my life
2234bool 2129bool
2235_create_random_map (\ 2130_create_random_map (\
2236 maptile *self,\ 2131 maptile *self,\
2237 char *wallstyle,\ 2132 utf8_string wallstyle,\
2238 char *wall_name,\ 2133 utf8_string wall_name,\
2239 char *floorstyle,\ 2134 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2138 utf8_string doorstyle,\
2244 char *decorstyle,\ 2139 utf8_string decorstyle,\
2245 char *origin_map,\ 2140 utf8_string origin_map,\
2246 char *final_map,\ 2141 utf8_string final_map,\
2247 char *exitstyle,\ 2142 utf8_string exitstyle,\
2248 char *this_map,\ 2143 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2250 int xsize,\ 2145 int xsize,\
2251 int ysize,\ 2146 int ysize,\
2252 int expand2x,\ 2147 int expand2x,\
2253 int layoutoptions1,\ 2148 int layoutoptions1,\
2254 int layoutoptions2,\ 2149 int layoutoptions2,\
2267 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2268 int map_layout_style,\ 2163 int map_layout_style,\
2269 int treasureoptions,\ 2164 int treasureoptions,\
2270 int symmetry_used,\ 2165 int symmetry_used,\
2271 region *region,\ 2166 region *region,\
2272 char *custom\ 2167 utf8_string custom\
2273) 2168)
2274 CODE: 2169 CODE:
2275{ 2170{
2276 random_map_params rmp; 2171 random_map_params rmp;
2277 2172
2318 OUTPUT: 2213 OUTPUT:
2319 RETVAL 2214 RETVAL
2320 2215
2321MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2322 2217
2323archetype *find (const char *name) 2218archetype *find (utf8_string name)
2324 CODE: 2219 CODE:
2325 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2326 OUTPUT: 2221 OUTPUT:
2327 RETVAL 2222 RETVAL
2328 2223
2330 PROTOTYPE: 2225 PROTOTYPE:
2331 CODE: 2226 CODE:
2332 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2334 2229
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2231
2337MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2338 2233
2339partylist *first () 2234partylist *first ()
2340 PROTOTYPE: 2235 PROTOTYPE:
2341 CODE: 2236 CODE:
2342 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2344 2239
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2241
2347MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2348 2243
2349region *first () 2244void
2350 PROTOTYPE: 2245list ()
2351 CODE: 2246 PPCODE:
2352 RETVAL = first_region; 2247 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2249
2355region *find (char *name) 2250region *find (utf8_string name)
2356 PROTOTYPE: $ 2251 PROTOTYPE: $
2357 CODE: 2252 CODE:
2358 RETVAL = get_region_by_name (name); 2253 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2360 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2361INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2270
2363MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2364 2272
2365INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2274
2367MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2368 2276
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2278
2371MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2372 2280
2373INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2282
2375int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2376 CODE: 2284 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2398 2306
2399 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2400} 2308}
2401 2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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