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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.158 by root, Mon Jan 29 14:46:01 2007 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
159 { 169 {
160 SvREFCNT_dec (cb); 170 SvREFCNT_dec (cb);
161 cb = 0; 171 cb = 0;
162 } 172 }
163 173
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 174 mortals.push_back (this);
168} 175}
169 176
170void 177void
171attachable::destroy () 178attachable::destroy ()
187 if (i >= mortals.size ()) 194 if (i >= mortals.size ())
188 { 195 {
189 i = 0; 196 i = 0;
190 197
191 if (mortals.size () > 1000) 198 if (mortals.size () > 1000)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
193 200
194 break; 201 break;
195 } 202 }
196 203
197 attachable *obj = mortals [i]; 204 attachable *obj = mortals [i];
198 205
199 obj->refcnt_chk (); // unborrow from perl, if necessary 206#if 0
200 207 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 208 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
210 obj->sever_self ();
211 }
212#endif
213
214 if (obj->refcnt_cnt ())
215 {
205 ++i; // further delay freeing 216 ++i; // further delay freeing
206 217
207 if (!(i & 0x3ff)) 218 if (!(i & 0x3ff))
208 break; 219 break;
209 } 220 }
210 else 221 else
211 { 222 {
212 mortals.erase (i); 223 mortals.erase (i);
224 obj->sever_self ();
213 delete obj; 225 delete obj;
214 } 226 }
215 } 227 }
216} 228}
217 229
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 354
343inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
345 357
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 360
349inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
350{ 362{
351 char buf[128]; 363 char buf[128];
352 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
354} 366}
355 367
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 392
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 395
384template<class T> 396template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 398
387template<int N> 399template<int N>
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
395 414
396inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
397{ 416{
398 unsigned int version; 417 unsigned int version;
399 418
590 perl = perl_alloc (); 609 perl = perl_alloc ();
591 perl_construct (perl); 610 perl_construct (perl);
592 611
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 613
595 char *argv[] = { 614 const char *argv[] = {
596 "", 615 "",
597 "-e" 616 "-e"
598 "use Event; use Coro;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
601 "require cf;" 620 "require cf;"
602 }; 621 };
603 622
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
605 { 625 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
608 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
609} 637}
610 638
611void cfperl_main () 639void cfperl_main ()
612{ 640{
613 dSP; 641 dSP;
834 CALL_BEGIN (0); 862 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 863 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 864 CALL_END;
837} 865}
838 866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
839maptile * 876maptile *
840maptile::find_sync (const char *path, maptile *origin) 877maptile::find_sync (const char *path, maptile *origin)
841{ 878{
842 CALL_BEGIN (2); 879 CALL_BEGIN (2);
843 CALL_ARG (path); 880 CALL_ARG (path);
911 948
912struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 950struct CoroAPI *coroapi::GCoroAPI;
914 951
915int coroapi::cede_counter; 952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
916 955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
917static void iw_dispatch (pe_event *ev) 999iw_dispatch (pe_event *ev)
918{ 1000{
919 iw *w = (iw *)ev->ext_data; 1001 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1002 w->call (*w);
921} 1003}
922 1004
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1071
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1074
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1077 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1078 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1083
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1085
1004BOOT: 1086BOOT:
1005{ 1087{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1090
1091 _connect_to_perl ();
1092
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
1012 1103
1013 static const struct { 1104 static const struct {
1014 const char *name; 1105 const char *name;
1015 IV iv; 1106 IV iv;
1016 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1110
1020 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1021 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1114
1023 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1116
1025 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1026 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1027 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1028 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1029 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1030 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1031 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1032 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1033 const_iv (ARROW) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1034 const_iv (BOW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1035 const_iv (WEAPON) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1036 const_iv (ARMOUR) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1037 const_iv (PEDESTAL) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1038 const_iv (ALTAR) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1039 const_iv (LOCKED_DOOR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1040 const_iv (SPECIAL_KEY) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1041 const_iv (MAP) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1042 const_iv (DOOR) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1043 const_iv (KEY) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1044 const_iv (TIMED_GATE) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1045 const_iv (TRIGGER) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1046 const_iv (GRIMREAPER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1047 const_iv (MAGIC_EAR) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1048 const_iv (TRIGGER_BUTTON) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1049 const_iv (TRIGGER_ALTAR) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1050 const_iv (TRIGGER_PEDESTAL) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1051 const_iv (SHIELD) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1052 const_iv (HELMET) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR)
1081 const_iv (EXIT)
1082 const_iv (ENCOUNTER)
1083 const_iv (SHOP_FLOOR)
1084 const_iv (SHOP_MAT)
1085 const_iv (RING)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1145
1137 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1138 1147
1139 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1140 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1141 1150
1142 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1143 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1144 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1145 1158
1146 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1182 1162
1183 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1189
1285 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1302 1195
1303 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1304 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311 1198
1312 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315 1200
1316 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1317 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1325 1204
1326 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1206
1330 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1209
1339 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1211
1344 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1214
1351 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1217
1357 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1219
1360 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1224
1375 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1227
1381 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1422 1239
1423 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1246
1448 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1248
1451 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1256
1478 const_iv (MAP_IN_MEMORY) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1258
1483 const_iv (KLASS_ATTACHABLE) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1261
1490 const_iv (CS_QUERY_YESNO) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1263
1494 const_iv (ST_DEAD) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1265
1499 const_iv (ST_CHANGE_CLASS) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1267
1505 // random map generator 1268 // random map generator
1506 const_iv (LAYOUT_NONE) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1271
1514 const_iv (RMOPT_RANDOM) 1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1275
1524 const_iv (SYMMETRY_RANDOM) 1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1278
1527 const_iv (SYMMETRY_Y) 1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1529 }; 1282 };
1530 1283
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1286
1561{ 1314{
1562 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1316 for_all_clients (ns)
1564 ns->reattach (); 1317 ns->reattach ();
1565 1318
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1319 for_all_objects (op)
1574 op->reattach (); 1320 op->reattach ();
1321}
1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1367}
1576 1368
1577NV floor (NV x) 1369NV floor (NV x)
1578 1370
1579NV ceil (NV x) 1371NV ceil (NV x)
1594 CODE: 1386 CODE:
1595 runtime = SvNVx (sv_runtime); 1387 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1388 server_tick ();
1597 1389
1598void 1390void
1599LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1600 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1602 1394
1603char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1605 1397
1606char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1608 1400
1609const char * 1401const_octet_string
1610get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1403 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1613 CODE: 1405 CODE:
1614 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1617void 1409void
1618sub_generation_inc () 1410sub_generation_inc ()
1619 CODE: 1411 CODE:
1620 PL_sub_generation++; 1412 PL_sub_generation++;
1621 1413
1622char * 1414const_octet_string
1623mapdir () 1415mapdir ()
1624 PROTOTYPE: 1416 PROTOTYPE:
1625 ALIAS: 1417 ALIAS:
1626 mapdir = 0 1418 mapdir = 0
1627 uniquedir = 1 1419 uniquedir = 1
1643 } 1435 }
1644 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1645 1437
1646void abort () 1438void abort ()
1647 1439
1648void fork_abort (char *cause = "cf::fork_abort") 1440void fork_abort (octet_string cause = "cf::fork_abort")
1649 1441
1650void cleanup (const char *cause, bool make_core = false) 1442void cleanup (octet_string cause, bool make_core = false)
1651 1443
1652void emergency_save () 1444void emergency_save ()
1653 1445
1654void _exit (int status = EXIT_SUCCESS) 1446void _exit (int status = EXIT_SUCCESS)
1655 1447
1665 1457
1666int munlockall () 1458int munlockall ()
1667 1459
1668#endif 1460#endif
1669 1461
1670int find_animation (char *text) 1462int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1463 PROTOTYPE: $
1672 1464
1673int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1674 1466
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1468
1677int 1469int
1678exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1679 CODE: 1471 CODE:
1680{ 1472{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1504 else
1713 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1715 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1716MODULE = cf PACKAGE = cf::attachable 1511MODULE = cf PACKAGE = cf::attachable
1717 1512
1718int 1513int
1719valid (SV *obj) 1514valid (SV *obj)
1720 CODE: 1515 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1517 OUTPUT:
1723 RETVAL 1518 RETVAL
1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1526
1725int mortals_size () 1527int mortals_size ()
1726 CODE: 1528 CODE:
1727 RETVAL = attachable::mortals.size (); 1529 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1530 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1532#object *mortals (U32 index)
1731# CODE: 1533# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1535# OUTPUT: RETVAL
1734 1536
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1538
1737MODULE = cf PACKAGE = cf::global 1539MODULE = cf PACKAGE = cf::global
1738 1540
1739int invoke (SV *klass, int event, ...) 1541int invoke (SV *klass, int event, ...)
1740 CODE: 1542 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1746 1548
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1550
1749INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1552
1751int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1752 CODE: 1554 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1805void 1607void
1806set_animation (object *op, int idx) 1608set_animation (object *op, int idx)
1807 CODE: 1609 CODE:
1808 SET_ANIMATION (op, idx); 1610 SET_ANIMATION (op, idx);
1809 1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1810object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1811 1619
1812object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1813 1621
1814int need_identify (object *obj); 1622int need_identify (object *obj);
1815 1623
1816int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1817 1631
1818int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1819 CODE: 1633 CODE:
1820 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1821 OUTPUT: 1635 OUTPUT:
1827 1641
1828void apply_below (object *op) 1642void apply_below (object *op)
1829 CODE: 1643 CODE:
1830 player_apply_below (op); 1644 player_apply_below (op);
1831 1645
1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1832object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1833 1649
1834int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1835 1651
1836int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1837 1653
1857 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1858 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1859 1675
1860void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1861 1677
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 1679
1864int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 1681
1866void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1867 CODE: 1683 CODE:
1868 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1869 1685
1870void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1871 CODE: 1687 CODE:
1872 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1873 1689
1874object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1875 CODE: 1691 CODE:
1876 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1877 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1878 1694
1879int query_money (object *op) 1695int query_money (object *op)
1892 1708
1893int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1894 1710
1895void update_object (object *op, int action) 1711void update_object (object *op, int action)
1896 1712
1897object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1898 1714
1899void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1900 1716
1901void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1902 1718
1903int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1904 1720
1918object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1919 1735
1920# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 1738
1923object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1925 CODE: 1741 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1927 OUTPUT: 1743 OUTPUT:
1928 RETVAL 1744 RETVAL
1933{ 1749{
1934 int unused_type; 1750 int unused_type;
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 1752}
1937 1753
1938# syntatic sugar for easier use in event callbacks.
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944
1945player *contr (object *op) 1754player *contr (object *op)
1946 CODE: 1755 CODE:
1947 RETVAL = op->contr; 1756 RETVAL = op->contr;
1948 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1949 1758
1950const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1951 1760
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1953 1762
1954object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1956 PREINIT: 1765 PREINIT:
1957 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1973bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1974 CODE: 1783 CODE:
1975 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1977 1786
1978const char * 1787const_utf8_string
1979base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 1789 CODE:
1981 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1983 1792
1990 RETVAL = op->contr; 1799 RETVAL = op->contr;
1991 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1992 1801
1993void check_score (object *op) 1802void check_score (object *op)
1994 1803
1995void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1996 CODE: 1805 CODE:
1997 new_draw_info (flags, 0, op, txt); 1806 new_draw_info (flags, 0, op, txt);
1998 1807
1999object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
2000 1809
2001char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
2002 ALIAS: ip = 0 1811 ALIAS: ip = 0
2003 1812
2004object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
2006 1815
2016void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
2017 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
2018 1827
2019void clear_los (object *op) 1828void clear_los (object *op)
2020 1829
2021int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
2022 1831
2023int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
2024
2025int command_kick (object *op, char *params)
2026
2027int command_banish (object *op, char *params)
2028 1833
2029 1834
2030MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2031 1836
2032INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2033 1838
2034int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
2035 CODE: 1840 CODE:
2036 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2050 pl->orig_stats = pl->ob->stats; 1855 pl->orig_stats = pl->ob->stats;
2051 1856
2052void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2053 1858
2054void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2055
2056player *first ()
2057 CODE:
2058 RETVAL = first_player;
2059 OUTPUT: RETVAL
2060 1860
2061bool 1861bool
2062cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2063 CODE: 1863 CODE:
2064 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2117 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2119 1919
2120SV *registry (maptile *map) 1920SV *registry (maptile *map)
2121 1921
2122INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2123 1923
2124void 1924void
2125maptile::instantiate () 1925maptile::instantiate ()
2126 1926
2127maptile *new () 1927maptile *new ()
2143 if (pl->ob && pl->ob->map == THIS) 1943 if (pl->ob && pl->ob->map == THIS)
2144 PUSHs (sv_2mortal (to_sv (pl->ob))); 1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
2145 } 1945 }
2146 1946
2147void 1947void
2148maptile::set_regiondata (SV *data, SV *plt) 1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2149 CODE: 1949 CODE:
2150{ 1950{
2151 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2152 croak ("maptile::set_regiondata needs arrayref as plt arg"); 1988 croak ("maptile::set_regiondata: palette must be arrayref");
2153 1989
2154 AV *av = (AV *)SvRV (plt); 1990 palette = SvRV (palette);
2155 1991
2156 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2157 1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
2158 for (int i = av_len (av) + 1; i--; ) 1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2159 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2160 2002
2161 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2162 THIS->regionmap = regionmap; 2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2163} 2036}
2164 2037
2165void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2166 2039
2167int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2254 2127
2255# worst xs function of my life 2128# worst xs function of my life
2256bool 2129bool
2257_create_random_map (\ 2130_create_random_map (\
2258 maptile *self,\ 2131 maptile *self,\
2259 char *wallstyle,\ 2132 utf8_string wallstyle,\
2260 char *wall_name,\ 2133 utf8_string wall_name,\
2261 char *floorstyle,\ 2134 utf8_string floorstyle,\
2262 char *monsterstyle,\ 2135 utf8_string monsterstyle,\
2263 char *treasurestyle,\ 2136 utf8_string treasurestyle,\
2264 char *layoutstyle,\ 2137 utf8_string layoutstyle,\
2265 char *doorstyle,\ 2138 utf8_string doorstyle,\
2266 char *decorstyle,\ 2139 utf8_string decorstyle,\
2267 char *origin_map,\ 2140 utf8_string origin_map,\
2268 char *final_map,\ 2141 utf8_string final_map,\
2269 char *exitstyle,\ 2142 utf8_string exitstyle,\
2270 char *this_map,\ 2143 utf8_string this_map,\
2271 char *exit_on_final_map,\ 2144 utf8_string exit_on_final_map,\
2272 int xsize,\ 2145 int xsize,\
2273 int ysize,\ 2146 int ysize,\
2274 int expand2x,\ 2147 int expand2x,\
2275 int layoutoptions1,\ 2148 int layoutoptions1,\
2276 int layoutoptions2,\ 2149 int layoutoptions2,\
2289 val64 total_map_hp,\ 2162 val64 total_map_hp,\
2290 int map_layout_style,\ 2163 int map_layout_style,\
2291 int treasureoptions,\ 2164 int treasureoptions,\
2292 int symmetry_used,\ 2165 int symmetry_used,\
2293 region *region,\ 2166 region *region,\
2294 char *custom\ 2167 utf8_string custom\
2295) 2168)
2296 CODE: 2169 CODE:
2297{ 2170{
2298 random_map_params rmp; 2171 random_map_params rmp;
2299 2172
2340 OUTPUT: 2213 OUTPUT:
2341 RETVAL 2214 RETVAL
2342 2215
2343MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2344 2217
2345archetype *find (const char *name) 2218archetype *find (utf8_string name)
2346 CODE: 2219 CODE:
2347 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2348 OUTPUT: 2221 OUTPUT:
2349 RETVAL 2222 RETVAL
2350 2223
2352 PROTOTYPE: 2225 PROTOTYPE:
2353 CODE: 2226 CODE:
2354 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2355 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2356 2229
2357INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2358 2231
2359MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2360 2233
2361partylist *first () 2234partylist *first ()
2362 PROTOTYPE: 2235 PROTOTYPE:
2363 CODE: 2236 CODE:
2364 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2365 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2366 2239
2367INCLUDE: $PERL genacc partylist ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2368 2241
2369MODULE = cf PACKAGE = cf::region 2242MODULE = cf PACKAGE = cf::region
2370 2243
2371region *first () 2244void
2372 PROTOTYPE: 2245list ()
2373 CODE: 2246 PPCODE:
2374 RETVAL = first_region; 2247 for_all_regions (rgn)
2375 OUTPUT: RETVAL 2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2376 2249
2377region *find (char *name) 2250region *find (utf8_string name)
2378 PROTOTYPE: $ 2251 PROTOTYPE: $
2379 CODE: 2252 CODE:
2380 RETVAL = region::find (name); 2253 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2382 2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2383INCLUDE: $PERL genacc region ../include/map.h | 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2384 2270
2385MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2386 2272
2387INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2388 2274
2389MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2390 2276
2391INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2392 2278
2393MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2394 2280
2395INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2396 2282
2397int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2398 CODE: 2284 CODE:
2399 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2400 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2419 char *buf = SvPVbyte (packet, len); 2305 char *buf = SvPVbyte (packet, len);
2420 2306
2421 THIS->send_packet (buf, len); 2307 THIS->send_packet (buf, len);
2422} 2308}
2423 2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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